641 Commits

Author SHA1 Message Date
andrea.villa 6ce4af9884 I parametri generici BTL non è detto che ci siano, quindi bisogna controllare se effettivamente siano stati impostati 2025-10-29 14:58:37 +01:00
andrea.villa fa36c51de0 - Corretto ID strategia STR0015
- Paramtri generali sono pre-processati quindi si deve controllare che non siano nil, perchè potrebbero esserci, ma essere falsi
2025-10-29 13:11:53 +01:00
andrea.villa dd0b39df71 Settato il gruppo temporaneo come effettivamente temporaneo per evitare che venga salvato 2025-10-27 16:55:32 +01:00
andrea.villa ee54c32918 Migliorata gestione del gruppo temporaneo. DA RIVEDERE! 2025-10-27 16:39:28 +01:00
andrea.villa 746eb9efe9 - Creazione gruppo temporaneo (da riportare)
- Riconoscimento Topologico SawCut se attraversa la trave (da riportare)
- Dati di pinzaggio feature spostato in STR0012
2025-10-24 17:10:22 +02:00
andrea.villa fac9fd8877 Piccole modifiche per demo 2025-10-24 11:46:41 +02:00
andrea.villa 28696ff4e5 Merge branch 'develop' into SOLO_DEMO 2025-10-23 12:57:23 +02:00
andrea.villa befc942be8 Corretto controllo parametri configurabili strategia in caso di feature forzata 2025-10-23 12:56:58 +02:00
andrea.villa 334680d3d6 Revert modifica fatta su strategia STR0002 2025-10-23 10:42:58 +02:00
andrea.villa a3a29dc5bf - Feature taglio di testa e coda rinominate con 'StartCut' e 'EndCut'
- Migliorata gestione tagli testa e coda
- Log result scrivono indici dettagliati per voto feature
- Piccole sistemazioni varie
2025-10-23 10:15:42 +02:00
andrea.villa 50336bfad6 - in BCS aggiunta strategia STR0005 per feature 0-20
- modifiche a lunghezza non pinzabile
- in STR0002 se svuotatura su faccia tunnel, lavorazione è considerata ora completa, ma si abbassa qualità
2025-10-22 10:44:48 +02:00
andrea.villa 9c4fab2d3c Aggiunte immagini per mostrare topologia in configurazione strategie 2025-10-21 15:29:42 +02:00
andrea.villa 00eeb482dd - dMaxWasteLength, dMaxWasteVolume, bReduceBladePath diventano parametri generali
- SPLITCUT chiama BladeToWaste in caso di taglio con lama ( Motosega e casi speciali ancora da gestire)
- HEADCUT e TAILCUT adeguate a nuovo funzionamento SPLITCUT
2025-10-21 09:40:19 +02:00
andrea.villa 83ab68b075 Merge branch 'NewHeadTailCut' into develop 2025-10-20 10:34:16 +02:00
andrea.villa 66b273354e Tagli testa e coda si riconoscono da topologia e non più da Prc=340/350 2025-10-20 10:33:35 +02:00
andrea.villa 5c41793b70 Merge remote-tracking branch 'origin/develop' into NewHeadTailCut 2025-10-20 08:26:27 +02:00
luca.mazzoleni bc40db6a6e Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-10-16 18:57:00 +02:00
luca.mazzoleni c0cab77689 - in BLADETOWASTE peggioramento tempo cubetti portato a 2 2025-10-16 18:56:55 +02:00
andrea.villa d7fac47297 Piccola modifica al log con scrittura del rating con 1 decimale. Il rating non è più un intero 2025-10-16 16:08:12 +02:00
luca.mazzoleni c8431a4584 - in BLADEKEEPWASTE codolo solo da un lato 2025-10-15 19:01:04 +02:00
luca.mazzoleni 232a112036 - in FeatureLib.GetFeatureSplittingPoints messa una pezza nel caso di pezzi corti (i punti uscivano dal pezzo). Da sistemare 2025-10-15 18:46:53 +02:00
luca.mazzoleni 58a98231ad - a FeatureLib.NeedTopologyFeature si passa anche il Part
- aggiunta gestione SawCut 1 faccia, troncante
2025-10-15 17:45:49 +02:00
luca.mazzoleni b3bf317780 - in BLADETOWASTE piccola correzione 2025-10-15 16:36:32 +02:00
luca.mazzoleni f9b62f4026 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-10-15 16:22:57 +02:00
luca.mazzoleni f304df4d5b - in BLADETOWASTE corretta ghigliottina in DownUp 2025-10-15 16:22:19 +02:00
andrea.villa 2d2b492fd0 In STR0002 svuotatura, corretta lettura direzione utensile in lavorazione 2025-10-15 15:41:24 +02:00
luca.mazzoleni 01d4ac1c27 - in BLADETOWASTE si fanno tagli a ghigliottina anche in DownUp
- in STR0005 attivati di default tagli ridotti e veloci. Andrà rimesso a false quando funzionerà la lettura del json
2025-10-15 15:32:18 +02:00
andrea.villa 69f9669a5c Prime modifiche nuova gestione tagli testa e coda 2025-10-15 08:26:27 +02:00
luca.mazzoleni 1ac003c57c - in HEADCUT si scrive sStage per l'ordinamento, erroneamente rimosso 2025-10-14 13:10:36 +02:00
andrea.villa 3b59b8f37a In caso si lasci il codolo, non si considera riduzione pinzaggio testa e coda. 2025-10-14 10:55:57 +02:00
luca.mazzoleni 415e539e71 - in STR0005 e BLADETOWASTE aggiunto bAllowFastCuts per scegliere il lato a minore elevazione invece di quello che permette la qualità migliore 2025-10-13 18:42:28 +02:00
luca.mazzoleni ac774c2e2f Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-10-13 17:52:45 +02:00
luca.mazzoleni 716ebf7046 - in FaceData si calcolano i MainEdges solo per le facce che hanno esattamente 4 lati
- in STR0005 corretto calcolo dExtendAfterTail
- in FACEBYBLADE si i tagli troncanti in coda sono sempre dichiarati AfterTail; eliminata assegnazione a posteriori in BLADETOWASTE
2025-10-13 17:52:39 +02:00
andrea.villa 677e11d1e2 In STR0002 per decidere quale utensile utilizzare in svuotatura si controllano prima i MainEdges, altrimenti i lati del minimo rettangolo (poco preciso, sarà da rivedere) 2025-10-13 17:00:20 +02:00
andrea.villa 911113e853 - Migliorato calcolo tempo per rating strategia/soluzione
- 'dTimeToMachine' ora obbligatorio nei Result (da sistemare tutte le strategie)
- Piccola modifica ai nomi delle variabili, qualità e completamento diventano double e non più interi
- Riduzione numero scelte in parametri generici
2025-10-10 11:56:51 +02:00
andrea.villa f7462a47f4 Merge branch 'GeneralParameter' into develop 2025-10-09 11:03:00 +02:00
andrea.villa 810bf4f7ab Modificate funzioni per lettura e gestione parametri generali 2025-10-09 08:33:52 +02:00
luca.mazzoleni 20b9da785e - in BLADETOWASTE e FACEBYBLADE correzioni per tagli con riduzione percorso 2025-10-08 12:45:37 +02:00
andrea.villa 738b2af502 Nuova JSON dei parametri generali (FUNZIONI DA FARE), non esiste più distinzione PROJECT/BTL/PIECE, ma tutti i parametri sono settabili a tutti i livelli 2025-10-08 11:53:01 +02:00
andrea.villa 0f4f245827 In GetPieceGeneralParameters si leggono parametri forzati su pezzo 2025-10-06 10:43:53 +02:00
andrea.villa ddbbc894fd - Lettura parametri globali PROJECT e BTL
- Possibilità di leggere più file BTLInfo
- Creata funzione GetPieceGeneralParameters (DA FARE) per aggiornamento parametri su pezzo
2025-10-03 17:14:10 +02:00
andrea.villa a508b4bb94 - Prima versione con gestione parametri generali
- Possibilità di aprire più configurazioni delle strategie
- Gestione parametri ereditati
- Nuovo JSON parametri generali
- Adeguamento strategie per gestione parametri generali
2025-10-03 11:15:17 +02:00
andrea.villa 1a14d156cf - Aggiunta ricerca utensile anche per UUID
- In BCS piccola modifica in caso di TAG "Cutting"
- Aggiunto parametro sStrategyName a TAILCUT e HEADCUT
2025-10-01 13:25:18 +02:00
andrea.villa cbb6e11515 Merge remote-tracking branch 'origin/RefactoringHeadCut' into develop 2025-09-29 12:35:28 +02:00
andrea.villa 4cc0b6e2b3 - HEADCUT ore chiama SPLITCUT in caso di PreCut e BLADETOWASTE per materiale residuo.
- Modifiche varie minori per gestire HEADCUT con librerie standard
2025-09-29 12:35:17 +02:00
andrea.villa 6fc055de57 Aggiornati parametri campo SubType 2025-09-29 08:13:02 +02:00
andrea.villa 29c2c461ac Merge branch 'STR0015_HeadCambProfile' into develop 2025-09-26 16:10:16 +02:00
andrea.villa e6d9060b80 - Aggiunta finitura spigoli con fresa
- In AvailableStrategyList STR0009 è stata sostituita dalla STR0015. STR0009 è riutilizzabile per altro.
2025-09-26 16:09:57 +02:00
andrea.villa 45bfcdbcfc - In STR0015:
- Corretta creazione faccia per sgrossare con lama
      - Corretto riconoscimento EdgeCorner da lavorare
      - Altre modifiche minori
- In FeatureLib aggiunto un nuovo indice completamento
- In BCS STR0009 è stata sostituita dalla STR0015
- In BCS lettura parametri Q per feature tipo intestatura, feature che lavoreranno con STR0015
2025-09-26 15:18:49 +02:00
andrea.villa 5f663d3362 - Prima versione pulizia corner con lama
- Funzione "FaceData.GetFacesInfo" accetta ora una lista di facce sulle quali calcolare le info, per evitare di calcolarle tutte in caso siano molte
- In "BCS.GetToolsFromMachDataFile", se lista tag vuota, si esce subito
2025-09-26 10:04:30 +02:00
andrea.villa b65a5b758b - In MachiningLib : Aggiunto parametro rotazione per ricerca utensile
- Gestione smussi completa
- Piccole modifiche calcolo Result strategia
2025-09-22 11:33:03 +02:00
andrea.villa 9ed6cf8c30 - Aggiunti smussi se intestatura orizzontale
- In BCS aggiunta lettura parametri Q
2025-09-19 16:51:35 +02:00
andrea.villa ed1de946c1 - Aggiunta possibilità di fare taglio di sgrezzatura con fresa
- Prima versione gestione Result
- Altre modifiche minori
2025-09-19 12:47:20 +02:00
andrea.villa aa543fdf2d Merge branch 'develop' into STR0015_HeadCambProfile 2025-09-19 12:45:09 +02:00
luca.mazzoleni a8f000fe75 Merge branch 'feature/Cuts2FacesLessThan90deg' into develop 2025-09-16 13:03:49 +02:00
andrea.villa edeb99bdb9 - In GetStrategyQuality rimossi stati lavorazione dettagliati, si utilizzano quelli aggregati.
- Adeguate strategia che utilizzavano i dati dettagliati
2025-09-16 10:11:56 +02:00
luca.mazzoleni c9dd712e70 Merge remote-tracking branch 'origin/develop' into feature/Cuts2FacesLessThan90deg 2025-09-15 17:58:23 +02:00
luca.mazzoleni b43eca9f27 - in BLADETOWASTE gestito il caso di feature concave < 90deg e piccoli aggiustamenti 2025-09-15 17:53:49 +02:00
andrea.villa 4215b3f5b0 Merge branch 'develop' into STR0015_HeadCambProfile 2025-09-15 14:44:51 +02:00
andrea.villa e1bce72db5 Nuova gestione qualità lavorazione unificata 2025-09-15 14:42:29 +02:00
andrea.villa 0290547a93 Merge branch 'STR0015_HeadCambProfile' into develop 2025-09-15 14:26:43 +02:00
andrea.villa d7c3bd83de - Aggiunto taglio sgrossatura
- Aggiunta passata di sgrossatura con fresa
- Nuovi parametri per completare la gestione
2025-09-12 17:51:49 +02:00
andrea.villa cb81dc1d15 - Lettura parametri Q
- Nuovi parametri configurabili
2025-09-12 11:33:32 +02:00
andrea.villa 8f2e10fc22 Merge remote-tracking branch 'origin/develop' into STR0015_HeadCambProfile 2025-09-09 09:56:31 +02:00
andrea.villa 9e2bef3192 - Si salvano su ogni faccia L e W
- In STR0002 si utilizzano dimensioni faccia anziché gli edge. Più affidabile in caso di feature non standard
2025-09-09 09:53:37 +02:00
andrea.villa d48d392c58 Primo commit per nuova strategia STR0015 per lavorazione profilo arcuato.
Strategia copiata da STR0009 come partenza
2025-09-08 16:07:19 +02:00
luca.mazzoleni dcf61e0442 in BLADETOWASTE -> CutWithDice correzione al calcolo cubetti nel caso in cui si tenta il taglio singolo 2025-09-08 15:34:24 +02:00
andrea.villa 3634af8f29 Si calcola faccia Tunnel anche per topologia Bevel-2-Blind 2025-09-08 14:47:43 +02:00
andrea.villa f84f0a6569 Aggiunta gestione nuova topologia, già riconosciuta, ma mai gestita nelle strategie: Bevel-2-Blind 2025-09-08 13:26:14 +02:00
andrea.villa 3836764c51 Merge branch 'STR0014_Marking' into develop 2025-09-05 13:15:47 +02:00
andrea.villa 51dec026ec - Completato strategia STR0014
- Migliorata gestione pezzo invertito
- Corretto problema scelta combinazione migliore
- In STR0001 corretto nome variabile
- In STR0011 (foro) cambiato messaggio warning in caso di lavorazione non completa
- In BLADETOWASTE se taglio troncante, si setta da fare dopo taglio coda
2025-09-05 13:14:50 +02:00
andrea.villa 3a4b29070e Prima versione funzionante STR0014 2025-09-04 11:46:50 +02:00
andrea.villa 1eb839fce4 Nuova strategia Markink 2025-09-03 16:02:01 +02:00
andrea.villa d642a5ebae Piccole correzioni STR0001 e STR0002 2025-09-03 15:39:37 +02:00
andrea.villa f459cf94b2 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-09-03 09:15:06 +02:00
andrea.villa 0e4aeb49b8 - In STR0001 aggiunta lavorazione ti riduzione tenone in caso di P14>0
- Aggiornata gestione in BCS per Essetre
- Aggiunta funzione che verifica se un punto si trova su estremità box del pezzo
2025-09-03 09:15:02 +02:00
luca.mazzoleni dbe0a04434 update commenti 2025-09-01 15:05:36 +02:00
andrea.villa 7eff64d3bb Tutte le strategie standard tengono ora in considerazione le liste MachData con TAG per scelta utensile (per Essetre). Prima versione, da completare!
!!TODO : fare lo stesso anche nelle strategie di base quando si cercano utensili
2025-09-01 13:30:16 +02:00
andrea.villa 8e960954ef - Calcolo tempo lavorazione in strategie STR0001 e STR0006
- Modifiche minori per compatibilità nel calcolo tempo strategie precedenti
2025-09-01 12:10:19 +02:00
andrea.villa 70b4927fd2 - Migliorato recupero utensili Essetre in base a TAG
- Aggiunta lettura di qualche parametro Q di Essetre
- Piccole modifiche a strategie
2025-08-29 10:55:45 +02:00
andrea.villa 5a02c08965 Cambio nome funzione per identificare se feature foro 2025-08-27 17:10:47 +02:00
andrea.villa c6353aadc1 Merge branch 'QParamEssetre' into develop 2025-08-27 16:38:17 +02:00
andrea.villa 8e49d0afcc - In MachiningLib aggiunte funzioni per ricerca utensile nella lista passata anziché in tutta la tabella TOOLS
- In BCS aggiunte funzioni per recuperare lavorazioni attive dai file  *machining*Data.lua, per Essetre
- Per capire dove recuperare strategie e utensili si legge ora il nome della macchina. Il parametro STRATEGIES_SCRIPT poteva essere modificabile in quanto in chiaro
- STR0011 e STR0013 prevedono lettura lista utensili. ( Le altre strategie sono da fare!)
2025-08-27 16:37:41 +02:00
andrea.villa a0e595e58d La scelta utensile contempla la lista parziale passata alle funzioni Find(Tool) 2025-08-25 16:52:00 +02:00
andrea.villa 43aa2f1b3b - La lettura dei parametri configurabili strategia (salvati su NGE) sono stati spostati in CalculateStrategies, dopo che sono state decise le dipendenze
- Piccole correzioni minori
2025-08-25 13:21:43 +02:00
andrea.villa fca9eff9a7 Prima versione gestione lettura parametri Q per Essetre 2025-08-25 12:39:50 +02:00
andrea.villa af1a7b768d STR0013 : Corretto movimento uscita in foro eseguito con milling 2025-07-21 09:22:24 +02:00
luca.mazzoleni 0be9defb0f Merge branch 'feature/BetterCuts' into develop 2025-07-18 17:15:47 +02:00
luca.mazzoleni 814a0feefa Merge branch 'develop' into feature/BetterCuts 2025-07-18 17:01:22 +02:00
andrea.villa 8f7969d93f Merge branch 'STR0013_DrillWithMill' into develop 2025-07-18 17:00:25 +02:00
andrea.villa acf53145b4 Piccole modifiche dopo test 2025-07-18 16:59:38 +02:00
luca.mazzoleni caf8e5f144 - in BLADETOWASTE -> CutWholeWaste, in caso di taglio da due lati, si fa per ultima la lavorazione che va verso l'alto 2025-07-18 16:20:57 +02:00
andrea.villa 967df73f43 Prima versione semi-funzionante forature con fresa, ancora in fase di test 2025-07-18 15:51:00 +02:00
luca.mazzoleni bba5d13084 - in BLADETOWASTE -> CutWithDicing, nei tagli paralleli si usa la CutWholeWaste invece dei tagli standard, se possibile 2025-07-18 15:29:58 +02:00
luca.mazzoleni a15b5621c7 Merge branch 'develop' into feature/BetterCuts 2025-07-18 11:41:01 +02:00
luca.mazzoleni 6b0714ca36 Merge branch 'feature/BetterCuts' into develop 2025-07-18 11:36:14 +02:00
luca.mazzoleni f7a07e0cc1 - in BLADETOWASTE -> CutWithDicing e altre rimossi i riferimenti a EdgeToMachineAlternative, non usato 2025-07-18 11:35:50 +02:00
luca.mazzoleni ae3a0ef148 Merge branch 'develop' into feature/BetterCuts 2025-07-17 18:35:11 +02:00
luca.mazzoleni af971f70fc - in BLADETOWASTE aggiunto CutWholeWaste da due lati anche verticali (GetDualSideCutStrategy)
- in FACEBYBLADE correzione ai tagli ridotti
2025-07-17 18:34:31 +02:00
andrea.villa ed0098efef Merge remote-tracking branch 'origin/develop' into STR0013_DrillWithMill 2025-07-17 16:23:20 +02:00
andrea.villa a0d44ed1e4 -- Corretta gestione rotazioni in caso di feature da eseguire ma applicazione non andata a buon fine
- Piccole correzioni a STR0011
2025-07-17 16:23:01 +02:00
andrea.villa 3c1925ed29 Nuovo parametro configurabile 2025-07-17 16:20:34 +02:00
andrea.villa fd4e761c36 STR0013 - Nuova strategia, foratura con fresa.
Copiata da foratura con punta STR0011.
2025-07-17 13:04:54 +02:00
andrea.villa 232751fd5d In STR0011:
- aggiunta possibilità di forare da due lati
      - aggiunta gestione tolleranza su diametro foro
Altre piccole modifiche
2025-07-17 13:00:33 +02:00
luca.mazzoleni 69259e3f80 Merge branch 'develop' into feature/BetterCuts 2025-07-16 12:23:59 +02:00
luca.mazzoleni d72517df6b Merge branch 'develop' into feature/BetterCuts 2025-07-16 12:22:20 +02:00
luca.mazzoleni 719d3b61af - in BeamExec correzione a CalcMinUnloadableRaw
-in FaceData aggiunta IsFaceRhomboid per verificare se una faccia è un parallelogramma
- in BLADETOWASTE refactoring
- in BLADETOWASTE aggiunta gestione tagli da due lati, al momento solo caso con suddivisione orizzontale
- in FACEBYBLADE si permette OppositeToolDirection ottimizzata anche per parallelogrammi (prima era solo per rettangoli)
- in FACEBYBLADE correzione a tagli ridotti e ghigliottina in caso in cui non si lavori l'intera elevazione del lato
2025-07-16 12:22:07 +02:00
andrea.villa 5bbde3e60f Corretta gestione tagli testa/coda in caso di soluzione con pezzo invertito 2025-07-15 09:30:17 +02:00
luca.mazzoleni dc3d534cb4 Merge branch 'feature/BetterCuts' into develop 2025-07-14 17:25:47 +02:00
luca.mazzoleni a4c20cee6c - in BLADETOWASTE-> CompareEdgesTopHeadGuillotine ora sceglie di preferenza il lato sotto 2025-07-14 17:24:39 +02:00
andrea.villa fd070db4d0 Corretto inversione pezzo 2025-07-14 10:26:09 +02:00
luca.mazzoleni b27bb97e50 Merge branch 'develop' into feature/BetterCuts 2025-07-11 18:50:35 +02:00
luca.mazzoleni c5c45a8dd0 - bReduceBladePath disattivato di default nelle strategie che usano i tagli di lama
- in FACEBYBLADE la scelta ottimizzata dell'OppositeToolDirection viene fatta solo per le facce rettangolari
2025-07-11 18:49:42 +02:00
andrea.villa b298bd24e7 Controlli se taglio testa e coda fatti con Identify 2025-07-11 18:05:06 +02:00
luca.mazzoleni b0ca47880f Merge remote-tracking branch 'origin/develop' into feature/BetterCuts 2025-07-11 15:24:49 +02:00
luca.mazzoleni 6d9e987bc7 - piccola correzione in BLADETOWASTE 2025-07-11 15:24:37 +02:00
luca.mazzoleni 698e7d1639 - in BALDETOWASTE -> CutWholeWaste in caso di feature lunga si ritorna non applicabile 2025-07-11 15:08:21 +02:00
andrea.villa 8585797cc0 PROVVISORIO: rotazione rawpart anziché del pezzo. Da correggere non appena sistemata funzione di rotazione pezzo nel grezzo. 2025-07-11 14:04:32 +02:00
andrea.villa 4c5f620117 Dopo inversione pezzo si ricalcola il box del pezzo 2025-07-11 12:20:30 +02:00
luca.mazzoleni 87d39d747e - in json STR0005 cubetti riabilitati (disabilitati per errore) 2025-07-10 18:04:12 +02:00
luca.mazzoleni eb551742d1 Merge branch 'develop' into feature/BetterCuts 2025-07-10 17:38:18 +02:00
andrea.villa 188ddce206 - Aggiunta inversione pezzo
- Modificati Log
2025-07-10 17:37:30 +02:00
luca.mazzoleni 0825cc7a62 Merge branch 'develop' into feature/BetterCuts 2025-07-10 15:51:39 +02:00
luca.mazzoleni 6b2c267dfe - in FACEBYBLADE/MILL/CHAINSAW il parametro bOppositeToolDirection diventa OppositeToolDirectionMode (Enabled, Disabled, Optimized solo per blade); strategie modificate di conseguenza
- in FACEBYBLADE se OppositeToolDirectionMode = 'Optimized', la funzione sceglie se lavorare il lato in negativo per far combaciare concordanza e lavorazione verso l'alto
2025-07-10 15:51:03 +02:00
andrea.villa d51f2bc7d5 In Process e BatchProcess forzato flag bCalcBestPieceUnloadPosition a true per calcolo prerotazioni in attesa della gestione completa da parte di Aedifica 2025-07-10 12:53:34 +02:00
luca.mazzoleni 3d25ba23cc Merge remote-tracking branch 'origin/develop' into feature/BetterCuts 2025-07-10 09:03:59 +02:00
andrea.villa 48e449d85a Corretta gestione sovramateriale in testa e tra le travi in interfaccia 2025-07-09 18:30:03 +02:00
andrea.villa 2b634dbb96 Merge branch 'NewCoreRotationMatrix' into develop 2025-07-09 18:28:52 +02:00
andrea.villa 91dc770f92 Ripristinato (e corretto) calcolo rotazioni dopo separazione in caso la posizione iniziale sia una prerotazione. In realtà con nuovo metodo non esiste più la pre-rotazione, ma è stata ripristinata la gestione in caso in futuro debba servire ancora. 2025-07-09 16:20:08 +02:00
luca.mazzoleni 825d8596dd Merge branch 'develop' into feature/BetterCuts 2025-07-09 14:40:25 +02:00
andrea.villa e4b0955846 Corretto rotazioni e posizionamento iniziale 2025-07-09 11:49:22 +02:00
andrea.villa 0d5d97a58a Merge remote-tracking branch 'origin/develop' into NewCoreRotationMatrix 2025-07-08 18:05:04 +02:00
andrea.villa 8211fbc4b0 - Aggiunto FLAG = 10 per QUICK_VERIFY (ancora da fare)
- Gestione inversione pezzo solo se durante la fase di QUICK_VERIFY
- Gestione rotazioni ADVANCED, verrà utilizzata solo durante QUICK_VERIFY. In tutti gli altri casi è standard (come ha sempre funzionato) senza calcolo prerotazioni.
2025-07-08 18:03:04 +02:00
luca.mazzoleni f0e56275b9 Merge branch 'feature/BetterCuts' into develop 2025-07-08 17:49:40 +02:00
luca.mazzoleni 5af77cff10 - in FACEBYMILL correzione attacchi 2025-07-08 17:47:30 +02:00
luca.mazzoleni 1e4388c091 - in BLADETOWASTE.CompareEdgesTopHead si scelgono di preferenza i lati più verticali
- in tutte le strategie che contemplano la lama gestita bReduceBladePath come parametro strategia
2025-07-08 12:29:03 +02:00
andrea.villa 702d4617a0 - Calcolo strategie spostato in funzione dedicata
- Migliorato ciclo di calcolo in GetBestResultFromCombinationsMatrix
- Rimossi cicli per ricominciare il calcolo in caso di errore (non erano funzionanti e non compatibili con prossime modifiche rifacimento core)
2025-07-07 18:37:36 +02:00
luca.mazzoleni 6adb856b7a - in STR0005 aggiunto parametro bDisableDicing (valutare se nascondere all'utente o unificare a CUTTING_STRATEGY) per disabilitare i cubetti
- in BLADETOWASTE introdotta gestione lati separata per ghigliottina; gestitobDisableDicing
2025-07-07 16:56:24 +02:00
luca.mazzoleni e155fee802 Merge branch 'feature/BetterCuts' into develop 2025-07-04 18:15:09 +02:00
luca.mazzoleni 792cb4feb4 - correzioni in tagli ridotti e a ghigliottina 2025-07-04 18:14:37 +02:00
luca.mazzoleni 0d981a3d4f - correzioni per taglio a ghigliottina 2025-07-04 17:40:27 +02:00
luca.mazzoleni fdb4bd405e - in STR0005 si passa correttamente il parametro bReduceBladePath a BLADETOWASTE
- in FACEBYBLADE si assegna correttamente dGuillotineLengthToMachine
2025-07-04 16:29:17 +02:00
luca.mazzoleni 4edd45a355 Merge remote-tracking branch 'origin/develop' into feature/BetterCuts 2025-07-04 16:21:25 +02:00
luca.mazzoleni 4a9db5d986 - in BLADETOWASTE e FACEBYBLADE implementato taglio ridotto e a ghigliottina, solo per facce rettangolari
- in FaceData introdotta funzione IsFaceRectangular
- in STR0005 aggiunto il parametro bReduceBladePath (gestito in BLADETOWASTE)
2025-07-04 16:20:45 +02:00
andrea.villa 5f06b160b9 - BasicCustomerStrategies Egalware sono lette ora da JSON. Quelle Essetre restano nel lua.
- Corretta formattazione AvailableStrategyList.json
2025-07-03 15:35:00 +02:00
luca.mazzoleni c7b3668418 - in FACEBYBLADE se feature spezzata si forza attacco perpendicolare
- in STR0005 e BLADETOWASTE l'esclusione per lato in comune troppo lungo si fa solo se rabbet
2025-05-26 16:39:37 +02:00
andrea.villa 05cc611dae - Piccole modifiche strategia STR0011 (foro)
- Aggiunta a AvailableStrategyList strategia per Feature 102
2025-05-23 16:05:29 +02:00
andrea.villa 56ad7bb04c - Quando si leggono strategia da JSON, si fa copia della tabella 2025-05-23 15:30:12 +02:00
andrea.villa a772113107 - Correzioni varie per compatibilità con lettura file JSON di configurazione
- In GetBestStrategy si fa copia della tabella che prima era passata come riferimento
2025-05-23 14:55:26 +02:00
andrea.villa 97dfd6f2e1 Corretto messaggio in strategia 2025-05-23 11:57:03 +02:00
andrea.villa d580a0fe08 Aggiunta gestione nuova feature 1/0-80 2025-05-23 09:21:12 +02:00
luca.mazzoleni bbd5c67f65 - in BatchProcessNew correzione
- in STR0002 aggiunta OpenMinSafe
2025-05-22 18:58:04 +02:00
andrea.villa cff6dbcd7b Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-05-22 17:45:12 +02:00
andrea.villa ee39724618 In svuotatura, si crea lavorazione con apposita funzione 2025-05-22 17:45:06 +02:00
luca.mazzoleni 85f14504aa - modificato gitignore e aggiunto compile 2025-05-22 17:30:07 +02:00
luca.mazzoleni 564a17fb35 - in BatchProcessNew gestito flag 8 CHECK_NOSIM per check senza simulazione; GET_TOPOLOGY diventa 9 2025-05-22 15:40:02 +02:00
luca.mazzoleni 27e900c944 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-05-22 10:48:54 +02:00
luca.mazzoleni 7a27212cb8 - in BeamExec.CollectFeatures si salva la rotazione in cui è stata costruita la Proc
- in BasicCustomerStrategies correzione in lettura Q
- in STR0002 in caso di 2 facce > 90° si lavorano sempre entrambe
2025-05-22 10:48:48 +02:00
andrea.villa 5b10e28f07 Aggiunto nuovo campo "sStrategyName" alle strategie per nome visualizzato in BeamWall 2025-05-22 09:09:30 +02:00
luca.mazzoleni eb05b74a44 - aggiornate AvailableStrategies 2025-05-21 17:05:28 +02:00
luca.mazzoleni ff8a753d65 - in STR0010 corretto caso DoubleBevel 2025-05-21 16:22:14 +02:00
luca.mazzoleni af761c95bf - in BeamExec corretto nome variabile che identifica il BeamWall
- in BLADETOWASTE e STR0005 aggiunto controllo cubetti troppo lunghi in X
2025-05-21 14:07:27 +02:00
andrea.villa 970fb60d66 - Aggiunto NestProcess per ottimizzazione pezzi nelle barre
- Aggiunto tabella NotClampableLength su nuovo pezzo
2025-05-21 12:11:34 +02:00
andrea.villa 3aecde91b9 - Strategia STR0010 ora gestisce topologia Rabbet-2-Through
- STR0002 setta SCC solo verso Y+/-. Da migliorare.
2025-05-21 10:04:44 +02:00
luca.mazzoleni 05dfa1da6c - in FaceData e STR0002 gestito tunnel per topologie a 1 faccia con qualunque inclinazione 2025-05-21 01:47:43 +02:00
luca.mazzoleni e2532b29f6 - modificate STR0002 e FaceData per lavorare facce tunnel per Bevel-1-Through con vtNY o vtNZ = 0 2025-05-20 19:26:56 +02:00
andrea.villa 9d961977b2 HCING e TCING della fase precedente alla separazione vengono comunque scritti equivalenti a quelli dopo la separazione 2025-05-20 17:58:05 +02:00
andrea.villa 8c95d5d27e In BeamLib.AddPhaseWithRawParts, si passa direttamente l' idRaw 2025-05-20 17:29:42 +02:00
andrea.villa b4a1df8110 Piccola correzionein caso di feature non lavorabile durante calcolo matrice 2025-05-20 17:14:25 +02:00
andrea.villa da7d3cc08f Se la feature potrebbe essere lavorata, ma ciò non è possibile a causa della posizione e dalla presenza di altre feature (ad esempio due feature che impattano sulla testa che non possono essere lavorate nella stessa fase) , viene settato flag a zero 2025-05-20 16:20:23 +02:00
luca.mazzoleni 1739634c58 - in BLADETOWASTE - cubetti si moltiplicano per 1.3 i tempi per stimare anche i movimenti testa e i passaggi tra una lavorazione e l'altra 2025-05-20 16:00:35 +02:00
andrea.villa fd4de3742f Merge branch 'HCINGTCING' into develop 2025-05-20 15:45:04 +02:00
andrea.villa cdfebf83fb Completata gestione scrittura dati nelle info del DISP 2025-05-20 15:44:32 +02:00
luca.mazzoleni d3a4ff1cd3 - in BatchProcessNew correzione 2025-05-20 12:55:35 +02:00
luca.mazzoleni 861384b5bb - in BatchProcessNew piccola correzione al caso FLAG = 6
- in STR0012 RidgeLap si taglia la faccia aggiuntiva solo se non corrisponde al taglio di testa o coda
2025-05-20 12:51:20 +02:00
luca.mazzoleni e1b4089bfc - in BatchProcessNew si scrive Json risultati 2025-05-20 11:57:07 +02:00
luca.mazzoleni 3198287dfe - modifiche parziali per scrittura ingombri su disposizione 2025-05-20 11:16:40 +02:00
luca.mazzoleni f947f761f1 - in BLADETOWASTE corretto affondamento nel caso di cubetti per feature 2 facce 2025-05-19 18:51:28 +02:00
luca.mazzoleni 9eeccf67a0 - RidgeLap usa strategia STR0012 solo se 3 facce; 1 o 2 passano dalle strategie standard
- BasicCustomerStrategies e AvailableStrategies modificate di conseguenza
- in STR0012 correzioni varie
2025-05-19 18:22:10 +02:00
luca.mazzoleni 0a1c658b20 Merge branch 'feature/STR0012_RidgeLap' into develop 2025-05-19 17:46:50 +02:00
luca.mazzoleni a1f8339724 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-05-19 17:46:25 +02:00
luca.mazzoleni 13f73a5363 - da FaceData.GetFacesInfo rimossa EgtSurfTmResetTwoColors e spostata in Logs.WriteMainFacesLog 2025-05-19 17:46:20 +02:00
luca.mazzoleni dd40555bbe - correzioni per RidgeLap; da sistemare profondità taglio cubetti e mancata scrittura indice in RESULT 2025-05-19 17:44:54 +02:00
andrea.villa d9e2bdb44a - In STR0001 e STR0006 per lavorazione tenone, settato funzioni come locali
- In STR0009 gestione CanMoveAfterSplit
2025-05-19 16:24:15 +02:00
luca.mazzoleni 19ce519fa6 Merge branch 'develop' into feature/STR0012_RidgeLap 2025-05-19 15:08:36 +02:00
luca.mazzoleni edf030367e - introdotta STR0012 per RidgeLap, da completare e testare 2025-05-19 15:08:12 +02:00
andrea.villa 691fbc516e Corretta creazione lavorazione di base tipo Drilling 2025-05-19 15:03:57 +02:00
andrea.villa cc066f9b4f Merge branch 'STR0011_Drilling' into develop 2025-05-19 14:48:33 +02:00
andrea.villa 7ee7b63224 Prima versione funzionante foratura. Per ora gestisce solo lavorazione con punta a forare 2025-05-19 14:47:45 +02:00
luca.mazzoleni 927550f438 - in FeatureLib IsFeatureCuttingEntireSection e IsFeatureCuttingEntireLength si usa sempre il box del pezzo
- aggiornato AvailableStrategyList
2025-05-19 12:28:17 +02:00
andrea.villa 41e70ccbd4 Creazione STR0011, strategia per foratura 2025-05-19 09:03:11 +02:00
Emmanuele Sassi e0d1a2905d - in BatchProcessNew correzioni per il funzionamento del Flag 7
- in BeamExec lettura JSON modifiche per allineamento con interfaccia. Il nome del JSON al momento  si legge da BeamData ma andrà modificato
2025-05-17 12:53:47 +02:00
luca.mazzoleni cfc2260997 - in BatchProcessNew aggiunto flag 7 per la restituzione della topologia
- in FeatureLib IsFeatureCuttingEntireSection e IsFeatureCuttingEntireLength se non c'è il box del grezzo si usa quello della parte
2025-05-17 11:13:53 +02:00
luca.mazzoleni e12fd6824e - in STR0002 modifiche per topologia Cut 2025-05-17 08:44:09 +02:00
luca.mazzoleni 48aa1477f1 - in STR0002 correzione 2025-05-16 17:44:03 +02:00
andrea.villa 060b919f5b Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-05-16 16:18:51 +02:00
andrea.villa dd7c98229c - Aggiunto offset tavola per permettere rotazioni
- Cambio nome da RotatePart a RotateRawPart perchè in effetti viene ruotato il grezzo e non il pezzo
2025-05-16 16:18:45 +02:00
luca.mazzoleni 8d8f66fd77 - in BeamLib.Is3EdgesApprox tolleranza portata a 5 (era 15 mm)
- in DiceCut piccola correzione
2025-05-16 14:35:31 +02:00
andrea.villa 8a127f39ee In STR0007, corretto Offset per antischeggia su mortasa a coda di rondine 2025-05-16 11:27:11 +02:00
luca.mazzoleni d9665b4ca9 - in funzioni GetMinNzDownUp si passa anche Tool
- in MainFaces correzioni per casi convessi
2025-05-16 11:22:47 +02:00
andrea.villa d46b466f71 In STR0002 prima versione gestione SCC 2025-05-16 09:16:49 +02:00
luca.mazzoleni 10aa2352ae Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-05-15 19:00:30 +02:00
luca.mazzoleni fb59349345 - in BeamExec di default si attiva la modalità di rotazione avanzata
- in tutte le funzioni GetMinNz, GetMaxNz, GetMinNzDefault, GetMaxNzDefault si passa anche Tool (per discriminare il tipo utensile in macchina)
- in FaceData si settano le MainFaces e i MainEdges anche per DoubleBevel
- in STR0001 (TenonDT) si controlla la ResidualDepth
- in BLADEKEEPWASTE escluso il caso di Rabbet passante lungo X
2025-05-15 19:00:26 +02:00
andrea.villa 03e37702e6 - In FACEBYMILL aggiunto parametro StepType
- STR0010 gestisce ora nuove topologie
- Modificata scelta strategie, se enrambe incomplete, predilige quella con più feature complete
- Corretta gestione feature da saltare perchè sostituta da altra. Prima la segnava come incompleta
2025-05-15 17:14:59 +02:00
luca.mazzoleni 957269abf1 - in DoubleCutAbilitata STR0005 (lama)
- in FAEBYBLADE e FACEBYMILL si scrive EdgesFaceUse per la scelta precisa del lato
- per EdgesFaceUse, modificate MachiningLib.AddOperations e BLADETOWASTE.CutWithDicing
2025-05-14 18:52:57 +02:00
luca.mazzoleni 4aae1dbb54 Merge remote-tracking branch 'origin/develop' into develop 2025-05-14 16:20:40 +02:00
andrea.villa 607a3e61af Piccole modifiche alle strategie 2025-05-14 16:16:32 +02:00
luca.mazzoleni 717dca1089 - in MachiningLib.GetTimeToMachineAllStepsWithLeadInOut migliorato calcolo tempi svuotatura 2025-05-14 14:45:09 +02:00
luca.mazzoleni 4b49ebad7f - STR0002 (svuotatura) riabilitata per taglio longitudinale
- in MachiningLib.GetTimeToMachineAllStepsWithLeadInOut migliorato calcolo tempi svuotatura
2025-05-14 14:44:44 +02:00
andrea.villa ca95265ee9 - Aggiunta topologia VGroove a strategia svuotatura
- Migliorie lavorazione tenone
2025-05-14 09:09:39 +02:00
luca.mazzoleni 53fb0bdf0d Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-05-09 16:03:34 +02:00
luca.mazzoleni 340345725f - in BeamExec corretta eliminazione geometrie temporanee
- in MachiningLib.GetTimeToMachineAllStepsWithLeadInOut i tempi di svuotatura ora sono precisi (si usa EgtPocketing)
2025-05-09 16:03:30 +02:00
andrea.villa 0c0f6cf73b Aggiunta descrizione messaggi parametri personalizzabili da strategia 2025-05-09 14:41:16 +02:00
luca.mazzoleni 24245e8bd6 - in FaceData.GetEdgesInfo si scrive l'id del lato
- in MachiningLib.GetTimeToMachineAllStepsWithLeadInOut refactoring che utilizza FaceData
2025-05-09 10:40:12 +02:00
luca.mazzoleni a1528576b9 Merge branch 'STR0002_TimeEstimation' into develop 2025-05-08 19:01:34 +02:00
luca.mazzoleni e584c90c71 - in MachiningLib.GetTimeToMachineAllStepsWithLeadInOut migliorato calcolo per svuotature (ancora da milgiorare)
- in STR0002 correzioni
- in FACEBYBLADE piccola correzione nel calcolo LeadIn/Out
2025-05-08 19:01:15 +02:00
luca.mazzoleni 3b785a0907 - in MachiningLib.GetTimeToMachineAllStepsWithLeadInOut contemplata Pocketing
- in STR0002 modifiche per migliorare il calcolo tempi
2025-05-08 17:55:10 +02:00
andrea.villa 4cd1bf526a - Corretto STR0010 in caso non abbia trovato la lavorazione
- Corretto calcolo step in FACEBYMILL
- In BLADEKEEPWASTE corretto calcolo completamento nel caso in sui non c'è il peso sulla lavorazione
2025-05-08 11:33:11 +02:00
andrea.villa 86bb2e6651 Merge branch 'STR0010_BevelWithMilling' into develop 2025-05-08 09:11:30 +02:00
andrea.villa 9dbee99eca - Strategia semplificata. Ora contempla solo topologia 'Bevel'
- Correzione calcolo LeadIn/Out in FACEBYMILL
- Corretto reset strategia caricata come libreria
2025-05-08 09:07:57 +02:00
luca.mazzoleni db231be6ed Merge branch 'STR0002_DoubleCut' into develop 2025-05-07 18:50:56 +02:00
luca.mazzoleni f5638e522f - per T010, L010 e T11 abilitata STR0002 (svuotatura)
- in FaceData.GetMainFaces gestita DoubleBevel
- in STR0002 gestita topologia DoubleBevel-2-Through e topologie 1 faccia (Bevel, Cut) - TEMPI NON OK DA SISTEMARE
- in STR0005 si restituisce anche TimeToMachine
- in FABYBLADE e FACEBYMILL piccola correzione in calcolo LeadIn/Out
2025-05-07 18:50:46 +02:00
andrea.villa 1cce5ca69a - Primo commit strategia STR0010 (non funzionante)
- Altre modifiche irrilevanti
2025-05-07 12:34:29 +02:00
luca.mazzoleni 037e07921c - in FACEBYBLADE implementata funzione calcolo SCC migliore. Da gestire casi split e da implementare funzione specifica per ogni macchina 2025-05-06 18:35:27 +02:00
luca.mazzoleni 95fdb3a250 - in FACEBYBLADE piccola correzione agli attacchi 2025-05-06 18:33:39 +02:00
luca.mazzoleni 1ef1c22337 - in geometrie AddGroup aumentata trasparenza
- in DiceCut le superifici create non hanno un colore specifico (prendono quello dell'AddGroup come le altre)
- in TAILCUT corretto box da passare alla cubettatura (ora è il grezzo attuale unito a quello di coda successivo)
- in FACEBYBLADE.GetLeadInOutType migliorata scelta attacco
2025-05-06 16:45:01 +02:00
luca.mazzoleni bd3a5fd318 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-05-05 18:09:57 +02:00
andrea.villa fe51d2746c - Aggiunti parametri dMaxWasteLength e dMaxWasteVolume in TailCut e HeadCut
- In TailCut modificata gestione taglio restante e PreCut
2025-05-05 18:09:37 +02:00
luca.mazzoleni b9310cdeb0 - in BLADETOWASTE se arriva il parametro opzionale b3BoxDicing si usa questo per calcolare le dimensioni della feature e il suo volume 2025-05-05 18:09:07 +02:00
luca.mazzoleni edebdb26d3 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-05-05 16:02:01 +02:00
luca.mazzoleni 335604b8f2 - in FaceData, nella ricerca delle MainFaces gestito caso a 1 faccia
- in STR0001 piccole correzioni
- in BLADEKEEPWASTE ora se arrivano 2 facce con angoli sbaligati si ritorna non applicabile, invece di dare errore lua
2025-05-05 16:01:57 +02:00
andrea.villa 53bcb4c74d In BladeToWaste, corretto scelta edge da lavorare nella funzione GetEdgeToMachine. Era solamente invertita una chiamata 2025-05-05 12:43:29 +02:00
andrea.villa f2f1317fdf Gestione Topologia 'Bevel-3-Blind' per STR0002, svuotatura 2025-05-05 09:06:27 +02:00
luca.mazzoleni 40259ba8d7 Merge branch 'feature/DoubleCut' into develop 2025-05-04 23:31:53 +02:00
luca.mazzoleni 444ba1cc6c - in FACEBYBLADE modificati attacchi 2025-05-01 15:52:58 +02:00
luca.mazzoleni e1bc32c22f Merge branch 'develop' into feature/DoubleCut 2025-04-30 23:56:03 +02:00
luca.mazzoleni 85734fb7a3 - gestito ritorno messaggi apply in risultati in caso di errore
- BLADETOWASTE miglikorata e modificata per gestire DOUBLECUT (da completare)
- in BeamExec si eliminano le entità aggiunte non usate
2025-04-30 23:54:35 +02:00
andrea.villa 8be4a152b7 In TAILCUT, aggiunto chiamata alla BLADETOWASTE 2025-04-30 16:58:19 +02:00
luca.mazzoleni 60ffe9da73 - in BLADETOWASTE refactoring e aggiunta funzione CutWithDicing 2025-04-30 14:46:20 +02:00
luca.mazzoleni d3f88c44a9 Merge branch 'develop' into feature/DoubleCut 2025-04-29 19:30:09 +02:00
luca.mazzoleni 46bfae300f - il calcolo tempi è ora fatto direttamente nella lavorazione e contempla anche le feed start end 2025-04-29 19:29:58 +02:00
luca.mazzoleni 81d7794b6d Merge branch 'develop' into feature/DoubleCut 2025-04-29 15:06:52 +02:00
andrea.villa c234978cab - Corretta chiamata della funzione GetAvailableCombinations
- Piccole correzioni varie
2025-04-29 15:03:29 +02:00
andrea.villa 390c2cd14e Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-04-29 12:53:22 +02:00
andrea.villa 81ab09a122 In BatchProcessNew, si ricavano tutte le informazioni dei pezzi nestati nella barra 2025-04-29 12:53:19 +02:00
luca.mazzoleni 6dbf203d4d - in BeamExec piccole modifiche a AddFeatureResultToGlobalList e gestito ritorno risultati anche in caso di nessuna feature lavorabile 2025-04-29 09:50:12 +02:00
luca.mazzoleni 3e2541bd87 - in BatchProcessNew aggiunta costruzione tabella PARTS, da completare 2025-04-28 19:09:22 +02:00
luca.mazzoleni 8d4212c926 - in BatchProcessNew piccola correzione alla scrittura log txt
- Process modificata per essere coerente con la nuova restituzione risultati
2025-04-28 16:49:11 +02:00
luca.mazzoleni 603043b9d2 - in BeamExec e BatchProcessNew contemplate feature senza strategia e sostituite in restituzione risultati 2025-04-28 15:02:29 +02:00
luca.mazzoleni dca28cbe1b - in BatchProcessNew, in scrittura log txt, gestito caso in cui non sono state trovate strategie (ma al momento non possibile perchè quelle feature sono escluse a priori dal collect)
- in BeamExec -> AddFeatureResultToGlobalList refactoring e aggiunta gestione feature sostituita (ma al momento non possibile per problemi di riferimenti incrociati nella stessa tabella)
2025-04-27 22:20:58 +02:00
luca.mazzoleni d77cdd6c7d - in BatchProcessNew corretto valore ROT in log txt 2025-04-26 02:35:41 +02:00
luca.mazzoleni 837969e0a7 - modificate BatchProcessNew e BeamExec per contemplare nuova tabella RESULTS 2025-04-26 02:05:33 +02:00
luca.mazzoleni 3bc9ef4688 - in BatchProcessNew varie modifiche per renderla compatibile con nuovo automatismo; manca restituzione risultati
- in BeamExec prima versione della tabella globale RESULT per la restituzione risultati
2025-04-25 19:39:37 +02:00
luca.mazzoleni 64c800ab3e - in BatchProcessNew refactoring e rinominate alcune variabili per essere coerenti con Process
- in BeamExec aggiunta bCreateMachGroup per gestire caso creazione barra in BatchProcessNew
- da testare e ultimare!!
2025-04-24 18:13:39 +02:00
luca.mazzoleni 1dae899c6e - aggiunta BatchProcessNew copiata da automatismo vecchio, con poche modifiche 2025-04-24 15:08:33 +02:00
luca.mazzoleni 27a8e785fd Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-04-24 10:04:36 +02:00
luca.mazzoleni 4a5e7a2af8 - in STR0004 correzione a caso Tunnel (la lavorazione non veniva prolungata del raggio catena in caso di lato singolo)
- in lavorazioni di base piccola correzione al calcolo distanza totale
2025-04-24 10:04:31 +02:00
andrea.villa a25f1b18b9 Corretto nome AvailableStrategyList secondo standard 2025-04-24 09:44:40 +02:00
andrea.villa 88ee8759a3 Aggiornamento con nuovo standard nomencalatura 2025-04-24 09:02:21 +02:00
andrea.villa 0d3cc467a9 - I file della strategia si chiamano tutti allo stesso modo secondo standard STRxxxx, cambia estensione. LUA = Script, JSON=Parametri di default configurabili
- Aggiunto file AvailableStrategyList.json che sostituisce il file Strategies.INI
2025-04-24 08:49:16 +02:00
andrea.villa c0eeb01321 Corretta gestione errore in caso non venga trovato taglio testa o coda. Manca messaggio per interfaccia. 2025-04-23 13:05:03 +02:00
luca.mazzoleni 16c74add6f - nei risultati si restituisce anche il timetomachine, dove calcolato 2025-04-23 13:03:53 +02:00
luca.mazzoleni 011830fb59 Merge branch 'BetterChainsawResults' into develop 2025-04-23 12:12:26 +02:00
luca.mazzoleni c9fd830dff Merge remote-tracking branch 'origin/develop' into BetterChainsawResults 2025-04-23 12:12:12 +02:00
luca.mazzoleni 74611f99c5 - in STR0003 correzione a restituzione risultati
- in STR0004 implementata restituzione risultati nuova
- in strategie di base corretto calcolo area lavorata (ora contempla che il percorso è in centro utensile e che l'area lavorata non può superare quella della faccia)
2025-04-23 12:12:00 +02:00
andrea.villa e028c9cd01 In GetSplitMachinings corretta impostazione dei leadIn/out in caso di split 2025-04-23 09:39:16 +02:00
andrea.villa ef6981f1b5 Merge branch 'StrategyConfigFromLuaToJson' into develop 2025-04-23 08:53:12 +02:00
andrea.villa 3837354ab8 - Creazione tabella globale STRATEGIES_CONFIG contenente i parametri di default delle strategie
- Nei file Config, tolto un livello di annidamento
- Nelle strategie sostituita require dei config con lettura tebella STRATEGIES_CONFIG
2025-04-23 08:46:26 +02:00
andrea.villa 28c9df081a File config con nuova sintassi JSON. Riportati tutti i valori di default dai file LUA 2025-04-22 16:27:14 +02:00
luca.mazzoleni ab19bbdb6a - in STR0003 gestione ritorno risultati nuovo e completamento con area lavorata 2025-04-22 11:47:54 +02:00
luca.mazzoleni b2917f8b37 - in MachiningLib modificata GetMachiningSteps per rispecchiare il calcolo della lavorazione Egt
- in STR0003 modifiche al calcolo risultati per la sola lama utilizzando le aree lavorate ( da completare per sega a catena)
2025-04-21 15:51:09 +02:00
luca.mazzoleni 8c2d9653d7 Merge branch 'FACEBYCHAINSAW_depthToMachine' into develop 2025-04-19 17:19:31 +02:00
luca.mazzoleni 2e12b09eb2 - in BLADETOWASTE implementato calcolo MRR con tempo di lavorazione 2025-04-19 17:19:20 +02:00
luca.mazzoleni ad652e1cd8 - in FeatureLib aggiunte funzioni GetStrategyQuality e GetStrategyTimeToMachine per calcolo risultati strategia
- in BLADEKEEPWASTE aggiunta la funzione GetStrategyCompletionPercentage per calcolare il completamento; si usano le funzioni nuove per il calcolo risultati
- in strategie di base si calcola l'area lavorata dAreaToMachine
2025-04-19 16:17:56 +02:00
luca.mazzoleni a532bbf481 - in STR0003 e STR0004 refactoring spaziatura per migliorare leggibilità 2025-04-16 07:00:17 +02:00
luca.mazzoleni a0d79c4d0f - in FACEBYCHAINSAW bStopAtHalfElevation sostituito con dDepthToMachine (ora analoga a FACEBYBLADE)
- STR0003 e STR0004 modificate di conseguenza
2025-04-14 13:13:51 +02:00
luca.mazzoleni 652141fd1d - in STR0004 refactoring 2025-04-13 15:14:35 +02:00
luca.mazzoleni 824f89b43f - in STR0004 refactoring parziale 2025-04-13 14:55:05 +02:00
luca.mazzoleni 9a436bfdcf - in MachiningsLib.GetSplitMachinings correzione al caso di lavorazione non splittabile
- in STR0003 refactoring
- in FACEBYCHAINSAW correzione agli step longitudinali
2025-04-13 14:46:22 +02:00
luca.mazzoleni d9a081f95e - in FACEBYCHAINSAW bDisableVerticalSteps sostituita da dLongitudinalStepSpan 2025-04-11 15:55:08 +02:00
luca.mazzoleni ce661864a7 - in FACEBYBLADE dHorizontalStepSpan sostituito da dRadialStepSpan 2025-04-11 15:45:28 +02:00
luca.mazzoleni 165230374e - in MachiningLib corretta GetSplitMachinings 2025-04-11 15:25:20 +02:00
luca.mazzoleni 9888bc7f4e - in MachiningLib.GetSplitMachinings corretta lettura LeadIn / Out per split
- in STR0009 si usa InitMachiningParameters per creare la lavorazione; il LeadIn / Out per split si inizializza copiando quelli originali
2025-04-09 19:07:42 +02:00
luca.mazzoleni fed75861be - in MachiningLib aggiunta InitMachiningParameters per inizializzarae i parametri della lavorazione a valori di default; FACEBYBLADE / CHAINSAW / MILL usano la nuova funzione invece di creare tabelle vuote
- tutti i riferimenti al tipo di lavorazione MCH_OY diventano MCH_MY
2025-04-09 16:39:19 +02:00
luca.mazzoleni 0c0d52afcb - CloneStepsHorizontal / Vertical rinominati CloneStepsRadial / Longitudinal 2025-04-09 10:28:25 +02:00
andrea.villa 05f1130e02 - In MachininLib si settano valori di default per calcolare lunghezza percorso
- in STR0009 piccole migliorie settaggi attacchi/uscite
2025-04-09 10:17:03 +02:00
andrea.villa 4b1c598141 Merge branch 'STR0009_RoundArc' into develop 2025-04-09 07:39:13 +02:00
andrea.villa ad1f28d670 - Gestione spezzatura tramite apposita funzione GetSplitMachinings
- In FeatureLib, se i punti di spezzatura feature si sovrappongono, se ne scrive solo uno
2025-04-09 07:38:45 +02:00
luca.mazzoleni 9b5bd46972 Merge branch 'STR0005_MultipleFaces' into develop 2025-04-08 19:02:14 +02:00
luca.mazzoleni bec6ef3ea3 - in MachiningLib.GetSplitMachinings aggiunta lettura di LeadInForSplit e LeadOutForSplit dal Machining, per customizzare approcci e retrazioni in caso di split 2025-04-08 18:50:21 +02:00
luca.mazzoleni 36f1ae5513 - calcolo lunghezza stimata del percorso con attacchi centralizzata, in MachiningLib
- calcolo lunghezza stimata aggiunto anche nel caso di lavorazione splittata
2025-04-08 17:51:01 +02:00
luca.mazzoleni d17673e65d - varie modifiche in FACEBYBLADE, FACEBYMILL, FACEBYCHAINSAW per implementare il calcolo della lunghezza del percorso con LeadIn/Out. Da completare per lavorazioni spezzate
- in BLADEKEEPWASTE migliorato calcolo risultati (poi da generalizzare)
2025-04-07 18:29:24 +02:00
andrea.villa ada7d5d870 Merge branch 'develop' into STR0009_RoundArc 2025-04-07 17:08:18 +02:00
andrea.villa 0023706024 Prima versione nuova strategia per Arco 2025-04-07 17:07:54 +02:00
andrea.villa 05326f30bb Piccole modifiche 2025-04-07 17:07:07 +02:00
luca.mazzoleni e37b3d3c3e - corretta nQuality in HeadCut e SplitCut 2025-03-31 09:27:35 +02:00
luca.mazzoleni fb68dd28a0 - creata funzione GetStrategyResult per restituzione risultati e varie modifiche relative
- uniformata la restituzione dei risultati in caso di strategia non applicabile (FeatureLib.GetStrategyResultNotApplicable, a cui si può passare il messaggio da ritornare)
2025-03-28 18:47:21 +01:00
andrea.villa 5443173068 Funzione GetFeatureRotationIndex settata come locale 2025-03-28 15:39:01 +01:00
andrea.villa 6f7ed8961f Merge branch 'STR0008_MortiseThrough' into develop 2025-03-28 15:25:41 +01:00
andrea.villa 1c1d0f7b96 Prima versione funzionante mortasa passante 2025-03-28 15:25:30 +01:00
andrea.villa 68a6c7d897 - Nella BasicCustomerStrategies aggiunte funzioni per leggere parametri Q per cliente Essetre
- I parametri delle BasicCustomerStrategies vengono letti all'inizio della Make di ogni strategia dalla BeamLib.LoadCustomParametersInStrategy
- Se feature taglio compatibile con taglio testa/coda viene saltato ( controllo nella InfoAndDependency)
2025-03-27 15:07:09 +01:00
luca.mazzoleni 63006b913a Merge branch 'develop' into STR0005_MultipleFaces 2025-03-26 11:51:59 +01:00
luca.mazzoleni ed9dde9bec Merge branch 'STR0005_MultipleFaces' into develop 2025-03-26 11:51:44 +01:00
luca.mazzoleni 943f4f7501 Merge remote-tracking branch 'origin/develop' into STR0005_MultipleFaces 2025-03-26 11:41:11 +01:00
luca.mazzoleni 09200303b3 - in FACEBYBLADE e FACEBYMILL bdisablehorizontalsteps sostituito da dHorizontalStepSpan per determinare da dove partono gli step orizzontali
- in BLADEKEEPWASTE implementazione finale della pulizia di fresa. Previsto parametro opzionale dMillingOffsetFromSide per far rimanere la fresa staccata dalla parete
2025-03-26 11:18:42 +01:00
luca.mazzoleni edd00a7b8f - in MachiningLib.AddMachinings gestito attacco non perpendicolare
- in BLADEKEEPWASTE sistemato sorting lavorazioni
- in FACEBYBLADE e FACEBYMILL correzioni per lavorazione facce non chiuse sopra
2025-03-25 18:59:29 +01:00
andrea.villa 3b9aee2ba3 Merge branch 'STR0008_Mortise' into develop 2025-03-25 14:36:15 +01:00
andrea.villa f23085c483 Aggiunta dimensioni limite per creazione cubettatura 2025-03-25 14:33:41 +01:00
luca.mazzoleni 1dac802cc0 - in BLADEKEEPWASTE aggiunta pulitura con fresa del raggio lama 2025-03-25 13:05:21 +01:00
andrea.villa f36ab53755 Cambiato indice ciclo for 2025-03-25 12:55:18 +01:00
andrea.villa e141a0f4a9 - In FeatureLib nel caso speciale feature Mortise si adeguano le AffectedFaces se feature troncante
- Gestione sovramateriali
- Gestione se feature di coda
2025-03-25 12:48:59 +01:00
andrea.villa 13c227ee0b Prima bozza gestione feature frontale 2025-03-25 11:20:19 +01:00
andrea.villa 7a2d6696b8 Prima versione strategia per lavorazione feature mortasa come svuotatura 2025-03-24 17:01:10 +01:00
luca.mazzoleni 8ed49c5cd1 Merge branch 'develop' into STR0005_MultipleFaces 2025-03-21 15:21:29 +01:00
luca.mazzoleni e947fb9384 - creata FACEBYMILL da testare 2025-03-21 09:35:50 +01:00
andrea.villa f0f0187de5 Nuova funziona ClassifyFeature per aver riconoscimento topologico non dalle geometrie ma dalle info BTL 2025-03-21 09:04:51 +01:00
luca.mazzoleni 0a419e9b3e Merge branch 'develop' into STR0005_MultipleFaces 2025-03-20 17:50:43 +01:00
luca.mazzoleni ae802c8afb - in BLADEKEEPWASTE corretto calcolo percentuale lavorata se incompleta 2025-03-20 17:49:41 +01:00
andrea.villa 2be6204725 Riportato commento numero feature BTL in libreria 2025-03-20 15:12:31 +01:00
luca.mazzoleni b82e40d8ff Merge branch 'develop' into STR0005_MultipleFaces 2025-03-20 15:09:17 +01:00
luca.mazzoleni 80e309721e Merge branch 'STR0005_MultipleFaces' into develop 2025-03-20 12:54:24 +01:00
luca.mazzoleni 62c384a171 - in FACEBYBLADE la distanza di sicurezza è ora CUT_SIC 2025-03-20 12:54:08 +01:00
luca.mazzoleni 589e32cf92 Merge remote-tracking branch 'origin/develop' into STR0005_MultipleFaces 2025-03-20 12:52:39 +01:00
andrea.villa e03359b4d1 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-03-20 12:51:08 +01:00
andrea.villa 603edc9417 Merge branch 'STR0007_DTMortaise' into develop 2025-03-20 12:51:05 +01:00
andrea.villa 5032edc79a - Prima versione strategia Mortasa a coda di rondine STR0007
- Modifiche a librerie per gestione strategia
2025-03-20 12:50:54 +01:00
andrea.villa 4e9ab24192 Correzione nome variabile in STR0001 2025-03-20 12:49:32 +01:00
andrea.villa 848e8ecd2c - In STR0006 corretto nome variabile
- Modifica a due commenti
2025-03-20 12:48:06 +01:00
luca.mazzoleni 5a0fb8ca86 - in FACEBYBLADE e FACEBYCHAINSAW modificato check tasca troppo stretta 2025-03-20 11:51:03 +01:00
luca.mazzoleni 02d12d7106 Merge branch 'develop' into STR0005_MultipleFaces 2025-03-20 11:38:17 +01:00
luca.mazzoleni 67ceda8599 - in MachiningLib migliorata funzione FinalizeSorting 2025-03-20 11:38:08 +01:00
luca.mazzoleni a89f09b572 Merge branch 'STR0005_MultipleFaces' into develop 2025-03-19 19:01:07 +01:00
luca.mazzoleni eff84f5f4d - in BeamExec si usa la funzione MachiningLib.FinalizeSorting per ripristinare l'ordine delle lavorazioni interno alla feature, se il sorting l'ha violato 2025-03-19 19:00:52 +01:00
luca.mazzoleni c512def05d Merge branch 'develop' into STR0005_MultipleFaces 2025-03-19 16:13:41 +01:00
luca.mazzoleni c29d2beec6 Merge branch 'STR0005_MultipleFaces' into develop 2025-03-19 16:13:31 +01:00
luca.mazzoleni 81270c324f - in FeatureLib.CalculateFeatureNotClampableLengths si ritorna 0 se 3 facce
- in STR0005 aggiunto controllo numero massimo di facce
- in STR0005 modifiche per conemplare più di una faccia
- in BLADETOWASTE piccola correzione
2025-03-19 16:13:18 +01:00
luca.mazzoleni e47d9ac6df Merge branch 'develop' into STR0005_MultipleFaces 2025-03-19 09:30:53 +01:00
andrea.villa 76e00c211e Cambio punto di partenza del tenone 2025-03-19 08:21:52 +01:00
andrea.villa 6f215f9849 Corretta gestione indice rotazione iniziale in caso di pezzo senza lavorazioni (solo taglio testa e coda) 2025-03-19 07:56:36 +01:00
luca.mazzoleni c06c2378ce - in BLADEKEEPWASTE aggiunta lavorazione eventuali facce di chiusura 2025-03-18 19:31:55 +01:00
luca.mazzoleni e7a08b330b - per LongCut L010 abilitata STR0005
- in FACEBYBLADE corretti attacchi
2025-03-18 18:33:49 +01:00
luca.mazzoleni a0140dae55 - in MachiningLib piccole modifiche a ordinamento
- in BLADETOWASTE si settano i centri delle facce dei cubetti per l'ordinamento
2025-03-18 18:08:40 +01:00
luca.mazzoleni 26dff39619 in BLADEKEEPWASTE aggiunti controlli preventivi 2025-03-18 15:40:39 +01:00
luca.mazzoleni 6e45be2538 - In FeatureLib.GetProcFromTrimesh si permette di passare una Proc da cui copiare i dati
- in STR0005 gestito caso 3 facce tipo RidgeLap (da testare)
- in BLADEKEEPWASTE gestito caso 2 facce
2025-03-18 15:29:29 +01:00
luca.mazzoleni 9cc0121229 Merge branch 'develop' into STR0005_MultipleFaces 2025-03-18 11:33:49 +01:00
luca.mazzoleni 0d9381b6ae - modifiche commenti 2025-03-18 11:33:34 +01:00
andrea.villa d674eec6ff - Correzione posizione pezzi in caso di split con rotazione del pezzo singolo
- Correzione rotazioni del pezzo quando c'è pre-rotazione
2025-03-18 08:51:52 +01:00
luca.mazzoleni 5977a4c6db - create BLADEKEEPWASTE per taglio con codolo; STR0005 modificata di conseguenza
- a BLADETOWASTE si passa la dExtendAfterTail opzionale
2025-03-17 17:39:46 +01:00
andrea.villa 5233d89a5b Gestione lavorazioni di testa che ostacolano misura laser in ultima rotazione. 2025-03-17 15:44:29 +01:00
luca.mazzoleni 0c70d6f812 - in STR0005 DROP_WHOLE_WASTE sostituita da DROP_WASTE 2025-03-17 15:29:05 +01:00
andrea.villa 2b929974dc Piccole migliorie strategie Tenone e TenoneDT 2025-03-17 13:03:17 +01:00
andrea.villa 07236b51cf Corretta gestione posizione pezzi durante le fasi di lavorazione. Prima della modifica, le posizione salvate nella Collect, non corrispondevano a quelle attuali del pezzo durante la CalculateStrategies 2025-03-14 17:19:53 +01:00
andrea.villa a4ed9b5b5b Piccola correzione lettura parametri strategia 2025-03-14 12:29:51 +01:00
andrea.villa 5f930e2e21 - Miglioramento lettura parametri strategia custom o forzati. Si fa tutto all'esecuzione della strategia
- Si è evitata la chiamata della DeepCopy su libreria Config delle strategie
- se strategia forzata, si salva solo l'id. I parametri verranno letti dopo
2025-03-14 12:00:24 +01:00
andrea.villa 1a455e66de Aggiunta DeepCopy libreria Config delle strategie 2025-03-14 08:42:48 +01:00
luca.mazzoleni 89d92bdcb4 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-03-13 16:54:39 +01:00
luca.mazzoleni 99cbeca5c9 - in FACEBYBLADE aggiunta GetLeadInOutType per scelta attacco perpendicolare vs tangenziale, da migliorare 2025-03-13 16:54:35 +01:00
andrea.villa 62efd89018 - Corretto valore default per MinNz e MaxNx
- Corretto scelta utensile che considera deviazione angolare massima
- Migliorata gestione calcolo strategie
2025-03-13 15:17:54 +01:00
luca.mazzoleni 38eaed18cf - in BLADETOWASTE se un cubetto finisce dopo separazione si spostano tutti 2025-03-12 16:22:49 +01:00
luca.mazzoleni dcefd35cc9 - in tutte le strategie, tutte le chiamate a funzioni interne AddMachiningAllSteps o a MachiningLib.AddNewMachining sostituite con chiamate a funzione AddMachinings in MachiningLib
- in FACEBYBLADE  e FACEBYCHAINSAW contemplata opzione bDisableHorizontalSteps e bDisableVerticalSteps, rispettivamente, per non creare i cloni orizzontali / verticali
2025-03-12 15:19:27 +01:00
luca.mazzoleni a7759e3b37 - HorizontalSteps rinominata CloneStepsHorizontal
- VerticalSteps rinominata CloneStepsVertical
2025-03-12 12:45:24 +01:00
luca.mazzoleni 45712e604b - in STR0005 piccola correzione 2025-03-12 12:21:48 +01:00
luca.mazzoleni 44628dfa13 Merge branch 'STR0005_BladeToWaste' into develop 2025-03-11 13:33:49 +01:00
luca.mazzoleni fe9aaf0439 - SetupInfo.dMinNz sostituito con funzione GetMinNz (anche GetMaxNz); tutti hanno default in BeamLib
- in BLADETOWASTE refactoring
2025-03-11 13:33:33 +01:00
andrea.villa 703fefa973 Piccola correzione rotazione pezzo per calcolo strategie 2025-03-11 12:03:11 +01:00
andrea.villa 35e8e921f3 Merge branch 'STR0001_UpgradeTenonDT' into develop 2025-03-11 12:02:10 +01:00
andrea.villa 4a948aa61a Adeguamento strategia con ultime novità della BLADETOWASTE, come per tenone normale 2025-03-11 12:00:28 +01:00
luca.mazzoleni 5894e98047 Merge branch 'develop' into STR0005_BladeToWaste 2025-03-11 11:27:28 +01:00
luca.mazzoleni 18a4529ed4 Merge branch 'STR0005_BladeToWaste' into develop 2025-03-11 11:11:47 +01:00
luca.mazzoleni 99c2950ab9 - in BLADETOWASTE piccola modifica 2025-03-11 09:49:02 +01:00
luca.mazzoleni 1cd85c85b6 Merge branch 'develop' into STR0005_BladeToWaste 2025-03-11 09:40:49 +01:00
luca.mazzoleni 1dc1aa5a7c - in BLADETOWASTE varie modifiche; cubetti funzionanti, da testare
- in BeamLib aggiunta funzione FindEdgeBestOrientedAsDirection
- in FeatureLib aggiunta funzione GetProcFromTrimesh per costruire il pacchetto Proc a partire da una trimesh
2025-03-11 09:40:20 +01:00
andrea.villa c34f3dccd8 Adeguamento strategia STR0006 a nuovi parametri di ritorno dell BLADETOWASTE 2025-03-10 16:01:50 +01:00
luca.mazzoleni d47343aba9 - in FACEBYBLADE piccola correzione 2025-03-10 10:05:25 +01:00
luca.mazzoleni 8807760db7 -in BLADETOWASTE piccola correzione 2025-03-07 17:54:53 +01:00
luca.mazzoleni 0ccfb2bfe6 - in FaceData GetEdgesInfo accetta anche l'id della trimesh
- in BLADETOWASTE varie modifiche per tagli a cubetti e tagli singoli
2025-03-07 17:42:21 +01:00
andrea.villa 562a219ffd Se non ci sono feature da lavorare, i tagli testa e coda vengono forzati da essere eseguiti in prima fase 2025-03-07 09:35:49 +01:00
andrea.villa 67d7ce2dd9 Prima versione funzionante feature Tenone STR0006 2025-03-07 07:54:52 +01:00
luca.mazzoleni ab2a381808 Merge remote-tracking branch 'origin/develop' into STR0005_BladeToWaste 2025-03-06 19:00:38 +01:00
luca.mazzoleni 2c1b0c7c79 - in BeamExec.GetToolsFromDB, se non presente la funzione GetMinNzDownUp in GetSetupInfo, si usa la funzione di default BeamLib.GetMinNzDownUpDefault
- in FACEBYBLADE invece del parametro bAllowToolInvert si passa opzionalmente dMinNzDownUp
- in BLADETOWASTE parzialmente aggiunta la gestione dei tagli a cubetti, da completare
2025-03-06 19:00:25 +01:00
andrea.villa 2c410008fd - Corrette rotazioni pezzo durante le varie fasi di calcolo
- Prima versione tagli testa/split in fase corretta
2025-03-06 17:31:56 +01:00
luca.mazzoleni d548cc1b43 Merge branch 'develop' into STR0005_BladeToWaste 2025-03-04 18:42:35 +01:00
luca.mazzoleni ac4b2ff262 Merge branch 'STR0005_BladeToWaste' into develop 2025-03-04 18:40:12 +01:00
luca.mazzoleni 0b6bb3fe71 Merge remote-tracking branch 'origin/develop' into STR0005_BladeToWaste 2025-03-04 18:38:25 +01:00
luca.mazzoleni adab6ab342 - in BLADETOWASTE si restituiscono, oltre alle lavorazioni, i risultati (status, completion, MRR) 2025-03-04 18:37:43 +01:00
andrea.villa e37d29fae3 Piccola correzione ricerca utensile nella FindMill 2025-03-04 09:48:50 +01:00
luca.mazzoleni eafc1bec3f Merge remote-tracking branch 'origin/develop' into STR0005_BladeToWaste 2025-03-04 08:52:46 +01:00
andrea.villa c2b30d8ed9 Per calcolo del Composite Rating, aggiunto parametro 'FeatureRotationIndex' per bontà lavorazione in base al posizionamento della feature sulla trave (sopra, di fianco, sotto) 2025-03-04 08:18:28 +01:00
andrea.villa 6b7d15e503 Piccola modifica rotazione pezzo 2025-03-03 15:27:40 +01:00
andrea.villa 46cdaa494b - Per CalculateStrategies e CalculateMachinings si ribalta pezzo per averlo in posizione corretta nel momento dell'esecuzione della Proc
- Modificata RotatePart. Adesso bisogna passare il numero di rotazioni da fare
2025-03-03 15:03:18 +01:00
luca.mazzoleni bbf28a2ed7 - in BLADETOWASTE si passano i dati corretti alla DiceCut; manca calcolo lavorazioni su facce con relativo calcolo vtToolDirection ad ogni faccia
- in DiceCut aggiunta condizione, al momento commentata, per usare la dimensione cubetto ridotta in caso di faccia quasi verticale senza componenti in Y
2025-02-28 16:40:49 +01:00
luca.mazzoleni 8f1f99a628 Merge remote-tracking branch 'origin/develop' into STR0005_BladeToWaste 2025-02-28 09:16:00 +01:00
andrea.villa 6251c070ee Corretto nome parametro per aggiornamento grezzo durante le rotazioni 2025-02-28 09:03:39 +01:00
luca.mazzoleni 3e1c7e3698 Merge remote-tracking branch 'origin/develop' into STR0005_BladeToWaste 2025-02-28 08:48:05 +01:00
andrea.villa e14e196a35 Merge branch 'STR0006_Tenon' into develop 2025-02-27 17:38:40 +01:00
andrea.villa 8800369b1e - STR0006 gestisce ora taglio di lama su lunghezza tenone
- altre piccole modifiche
2025-02-27 17:38:20 +01:00
andrea.villa 8dd3485048 Merge remote-tracking branch 'origin/develop' into STR0006_Tenon 2025-02-27 16:18:20 +01:00
andrea.villa b7fdf8531a - Unificato calcolo parametri aggiuntivi per tenone e tenone coda di rondine
- In AddOperation si setta su nota geometria Taskid e Cutid
- In FeatureLib parametri feature aggiuntivi si trovano ora nella tabella "FeatureInfo"
- Piccole modifiche STR0006 per gestione nuova struttura dati
- In FeatureLib cancellato doppione GetAdditionalInfo
2025-02-27 16:18:08 +01:00
luca.mazzoleni 117dfa097f Merge branch 'develop' into STR0005_BladeToWaste 2025-02-27 15:54:24 +01:00
luca.mazzoleni fa9625b65c - in BLADETOWASTE se passata trimesh si calcolano anche le AffectedFaces 2025-02-27 15:54:13 +01:00
luca.mazzoleni feda17bd17 Merge branch 'develop' into STR0005_BladeToWaste 2025-02-27 15:47:39 +01:00
luca.mazzoleni 7b37da048a - in BLADETOWASTE si può ora passare sia una Proc che direttamente l'id di una trimesh 2025-02-27 15:43:55 +01:00
luca.mazzoleni 42b7decc48 in DiceCut piccole correzioni 2025-02-27 15:01:33 +01:00
andrea.villa 15eab9b508 Merge remote-tracking branch 'origin/develop' into STR0006_Tenon 2025-02-27 14:39:45 +01:00
andrea.villa 2256c15015 Prima versione strategia tenone, non funzionante 2025-02-27 14:36:11 +01:00
luca.mazzoleni f7201c32ed Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2025-02-27 14:29:58 +01:00
luca.mazzoleni fbfef76c64 Merge branch 'STR0005_BladeToWaste' into develop 2025-02-27 14:29:54 +01:00
luca.mazzoleni 7ccf3f888f - nei parametri opzionali di tipo double ('d') ora se la stringa è vuota si considera come parametro non passato (nil)
- alcune modifiche all'angolo min/max testa da GetSetupInfo di macchina
- in MachiningLib -> FindBlade ora si controlla se la normale della faccia da lavorare è compatibile con eventuali angoli Max/Min da SetupInfo; si passa vtN e non più vtToolDirection
- in tutte le strategia sistemati i parametri Config di tipo combo
- in STR0005 -> codolo si verifica che le 2 lavorazioni siano state fatte altrimenti si restituisce non applicabile
- aggiunta GetBestBladeForDicing per scelta lama in caso di cubetti
- in FACEBYBLADE se ToolInvert si passa la vtN invertita alla ricerca lama
2025-02-27 12:54:16 +01:00
andrea.villa 64145e62cf Merge branch 'STR0001_TenonDT' into develop 2025-02-26 07:43:04 +01:00
luca.mazzoleni cf037fb574 Merge branch 'STR0005_BladeToWaste' into develop 2025-02-25 18:30:45 +01:00
luca.mazzoleni 20c10f495d - aggiornati riferimenti a GetSetupInfo con nuovi nomi 2025-02-25 18:30:20 +01:00
andrea.villa cf4b504733 Merge branch 'develop' into STR0001_TenonDT 2025-02-25 16:12:12 +01:00
luca.mazzoleni b229b21e64 - in BLADETOWASTE primo implemento di lavorazione a cubetti, non funzionante 2025-02-24 17:41:39 +01:00
luca.mazzoleni 81c0acbde1 - in FACEBYBLADE di default si inverte l'utensile per rispettare la concordanza (ToolInvert) solo se è vero il parametro opzionale bAllowToolInvert
- parametro opzionale passato in STR0003 -> Blade
2025-01-31 18:06:00 +01:00
luca.mazzoleni 7eb83ccf79 - in MachiningLib migliorie a FindBlade
- migliorata BLADETOWASTE
- in FACEBYBLADE la residualDepth si esprime rispetto alla DephToMachine passata e non rispetto all'elevazione del lato
2025-01-31 17:23:11 +01:00
luca.mazzoleni 2f1b56ddc6 - in BLADETOWASTE taglio singolo funzionante, da completare 2025-01-31 13:08:27 +01:00
luca.mazzoleni 1271205f2c - in BLADETOWASTE primo implemento, non completo, del taglio singolo 2025-01-31 12:40:35 +01:00
luca.mazzoleni b8a694db60 - in DiceCut alcune modifiche nomi variabili 2025-01-30 09:22:16 +01:00
luca.mazzoleni a7664d5743 - in DiceCut refactoring 2025-01-29 16:31:49 +01:00
luca.mazzoleni 665113929a - in FACEBYBLADE aggiunta scrittura del frame lavorazione vtFaceUse
- picoole migliorie varie
2025-01-29 10:18:37 +01:00
luca.mazzoleni f1baaa9842 Merge branch 'develop' into STR0005_BladeToWaste 2025-01-28 10:55:05 +01:00
luca.mazzoleni 084b6758a3 - SLOTBYBLADE rinominata FACEBYBLADE; vecchia FACEBYBLADE eliminata
- SLOTBYCHAINSAW rinominata FACEBYCHAINSAW
- in SPLITCUT modifiche alle chiamate di FACEBYBLADE per contemplare la nuova funzione
- in STR0005 - codolo l'utensile non viene passato ma viene lasciato scegliere alla FACEBYBLADE
2025-01-28 10:54:16 +01:00
luca.mazzoleni a8c2e2fe98 - in HEADCUT si chiama la SLOTBYBLADE e non più la FACEBYBLADE
- in STR0003 e SLOTBYBLADE modifiche al calcolo LeadIn / LeadOut
2025-01-27 18:03:47 +01:00
luca.mazzoleni e37486db1d - in STR0003 correzione nel calcolo LeadIn/Out per i cloni 2025-01-27 15:57:12 +01:00
luca.mazzoleni f9168e8380 Merge branch 'STR0005_Codolo' into develop 2025-01-27 11:55:36 +01:00
luca.mazzoleni 9edd39305f - STR0005 con codolo funzionante e con ordinamento lavorazioni 2025-01-24 17:21:19 +01:00
luca.mazzoleni 0c5373700e - in STR0003, 4 e 5 corretta gestione spezzatura 2025-01-24 15:17:10 +01:00
luca.mazzoleni 098244b109 - in SLOTBYBLADE e SLOTBYCHAINSAW corrette direzioni utensile 2025-01-24 12:26:22 +01:00
luca.mazzoleni e553197d61 - in Edges l'elevazione si tiene sempre positiva e la normale guarda sempre verso il centro.
- alle funzioni di base si può passare il parametro opzionale bOppositeToolDirection per invertire la direzione di lavoro dell'utensile
2025-01-23 16:39:43 +01:00
luca.mazzoleni c64aaade13 - in FaceData MainFaces non si crea se è vuota
- in SLOTBYBLADE e SLOTBYCHAINSAW piccole correzioni
2025-01-23 12:28:48 +01:00
luca.mazzoleni ffe2d07918 - negli egde vtToolDirection sostituita con vtN 2025-01-23 12:13:30 +01:00
luca.mazzoleni 89c315cdd8 - in MachiningLib corretta l'assegnazione del nFeatureSegment nei casi in cui la lavorazione non ha quasi componenti in X 2025-01-22 12:33:19 +01:00
luca.mazzoleni e3ab0b8f35 - correzione in SLOTBYCHAINSAW 2025-01-21 16:03:19 +01:00
luca.mazzoleni 40e76a23c9 - in FaceData Elevation è sempre positiva nelle facce standard (non MainFaces)
- in MachiningLib in GetSplitMachinings correzioni alla definizione dello stage della lavorazione; correzione a FindBlade
- in SLOTBYBLADE e SLOTBYCHAINSAW correzioni per poter passare la profondità di lavoro
- in STR0005 primo implemento di lavorazione con codolo
2025-01-21 15:27:33 +01:00
luca.mazzoleni fc6b50b345 - in FaceData struttura dati degli Edges della faccia uniformata a quella degli Edges della MainFaces
- tutte le chiamate a Edges aggiornate di conseguenza
2025-01-17 18:06:37 +01:00
luca.mazzoleni 8d2a9955ba - in MachiningLib GetMachiningSteps il numero minimo di step è sempre 1
- STR0004 corretta per passare altezza tasca alla SlotByChainsaw
- in SLOTBYBLADE e SLOTBYCHAINSAW si controlla se la tasca è meno spessa della lama solo nel caso in cui venga passata un'altezza tasca
2025-01-17 13:05:35 +01:00
luca.mazzoleni 87aa2a7ce6 - in SLOTBYCHAINSAW e SLOTBYBLADE spostato calcolo altezza tasca fuori; si deve passare come parametro opzionale: se non presente, si lavora la faccia senza step verticali
- STR0003 modificata per rispecchiare le modifiche sopra; STR0004 DA FARE
2025-01-16 18:28:52 +01:00
luca.mazzoleni 2be4a3fe0b - PROCESSINGS spostata in BeamExec
- aggiunte a STR0005, da completare
2025-01-16 12:52:15 +01:00
luca.mazzoleni d76ecbc9f6 - in Process require di BeamExec spostato dopo la dichiarazione delle variabili globali
- in BeamExec -> CollectFeatures si salva l'indice della Proc nel vProc
- in FeatureLib aggiunta funzione GetFeatureMaxNotClampableLengths
- correzioni e migliorie GetFeatureMaxNotClampableLengths
2025-01-14 15:17:18 +01:00
luca.mazzoleni cc8410b0c5 - in BeamExec -> CollectFeatures inserito calcolo riduzione lunghezza pinzabile
- in FeatureLib aggiunte funzioni GetFeatureVolume e CalculateFeatureNotClampableLengths
- in STR0005 aggiunta scelta strategie di taglio; al momento non contemplato massimo materiale lama
- aggiunta BLADETOWASTE, solo intestazione
2025-01-10 18:13:39 +01:00
luca.mazzoleni 3835f6f6e0 - in Strategies.ini e BasicCustomerStrategies aggiunta STR0005 2025-01-08 09:15:44 +01:00
luca.mazzoleni cf96eb7bc3 - aggiunta STR0005 - BladeToWaste 2025-01-07 17:30:47 +01:00
luca.mazzoleni 3287420f41 - in FaceData -> GetFacesInfo contemplato il caso in cui arrivi una Proc senza nFct 2025-01-07 15:27:25 +01:00
andrea.villa d013e836a0 Merge remote-tracking branch 'origin/develop' into STR0001_TenonDT 2025-01-07 12:52:28 +01:00
andrea.villa 3a5cba1c15 In FaceByBlade, il parametro 'FaceToMachine' deve essere una tabella, formattata tipo una Proc. 2025-01-07 12:52:16 +01:00
andrea.villa 0c8d5516e1 Merge remote-tracking branch 'origin/develop' into STR0001_TenonDT 2025-01-07 12:27:41 +01:00
andrea.villa e443bd5813 - Tutte le librerie 'core' relative alle strategie sono state spostate nella cartella STRATEGYLIBS
- StrategyLib.lua che conteneva solo funzioni per lo split, è stata rinominata in SPLITCUT.lua e sarà relativa solo al taglio di seoparazione
2025-01-07 12:27:31 +01:00
andrea.villa 37f85bccec - Gestione cloni
- Aggiunta attacco lineare
2025-01-07 09:16:06 +01:00
andrea.villa 512b907aae - Aggiunto passaggio di contornatura su profilo
- Prima bozza struttura lavorazioni
- Piccole modifiche in altre librerie
2025-01-03 17:19:15 +01:00
andrea.villa e9d71ab75e - Aggiunta chiamata strategia in BasicCustomerStrategies
- Calcolo parametri aggiuntivi
- Prima bozza (non funzionante) della strategia
2025-01-02 16:41:36 +01:00
andrea.villa ad112ca6c3 Merge remote-tracking branch 'origin/develop' into STR0001_TenonDT 2025-01-02 15:55:50 +01:00
andrea.villa ce7d87a5ac Aggiunta funzione GetAdditionalInfo in FeatureLib per recupero informazioni aggiuntive di feature che non richiedono topologia 2025-01-02 15:55:28 +01:00
andrea.villa 8238767f69 Piccola modifica STR0002 per spostare svuotatura dopo taglio di separazione 2025-01-02 14:51:15 +01:00
luca.mazzoleni ca4141515d - piccole correzioni varie 2024-12-24 11:13:32 +01:00
luca.mazzoleni 6ca555efc8 Merge branch 'SortingMachinings' into develop 2024-12-24 08:45:13 +01:00
luca.mazzoleni b882f23d3e - commenti 2024-12-24 08:44:46 +01:00
luca.mazzoleni 8c39c6a94f - in MachiningLib -> GetSplitMachinings correzione al calcolo FeatureSegment nel caso di lavorazione non spezzata 2024-12-23 18:25:30 +01:00
luca.mazzoleni e126e3f389 - in BeamLib introdotto algoritmo di sorting STABILE (merge sorting)
- piccole correzioni in SLOTBYBLADE e SLOTBYCHAINSAW
2024-12-23 16:11:25 +01:00
luca.mazzoleni 3bce7b5fd6 implementato sorting lavorazioni ma non corretto, serve un algoritmo di STABLE SORTING 2024-12-23 09:08:03 +01:00
luca.mazzoleni 99e0bd27d9 - funzioni di Sorting spostate in MachiningLib
- Sorting di base funzionante
2024-12-19 18:33:39 +01:00
luca.mazzoleni 456d8e903a - in BeamExec completata la funzione PrepareMachiningsForSorting
- in FaceData la lunghezza rispetto a X è ora in valore assoluto
- in MachiningLib -> GetSplitMachinings aggiunta la scrittura del centro della lavorazione
- in STR0003, STR0004, SlotByChainSaw e SlotByBLade nSegment diventa nFeatureSegment per distinguerla da nPartSegment
2024-12-19 15:04:17 +01:00
luca.mazzoleni 14f81da3df - in Process e BeamExec reinserito calcolo parte dopo spostamento pezzo 2024-12-18 12:23:04 +01:00
luca.mazzoleni eb4a5e521f - in BeamExec si evita di ricalcolare senza motivo il box del pezzo
- tutti i riferimenti a PARTS[i].b3Box o Part.b3Solid diventano Part.b3Part
- in BeamExec aggiunte funzioni PrepareMachiningsForSorting e SortMachiningsBySegment, da completare
- in BeamLib aggiunta funzione GetSplittingPoints
- nelle lavorazioni introdotta la variabile sStage che rappresenta la fase di lavoro a cui la lavorazione stessa appartiene (Head, Tail, AfterTail oppure vuota che significa sezione centrale, quella divisa in segments)
- piccole correzioni ad alcuni nomi di variabile
2024-12-18 11:59:08 +01:00
luca.mazzoleni 233a928dcd - in DiceCut modificati i commenti 2024-12-16 13:18:10 +01:00
luca.mazzoleni db88c7bb8d Merge branch 'feature/NewStrategyLib' into develop 2024-12-16 11:19:59 +01:00
luca.mazzoleni 992a115f93 Merge branch 'develop' into feature/NewStrategyLib 2024-12-10 16:14:55 +01:00
luca.mazzoleni 50753dda52 Merge branch 'STR0003_Splitting' into develop 2024-12-06 16:30:29 +01:00
luca.mazzoleni 9fcd805ed5 - in FeatureLib -> GetFeatureSplittingPoints correzioni e migliorie
- in MachiningLib -> GetSplitMachinings correzione all'assegnazione del segmento per gli edge non lavorati completamente
- in STR0003 gestito ordinamento lavorazioni lama + sega a catena
- altre piccole migliorie
2024-12-06 16:29:34 +01:00
luca.mazzoleni eccfb96c22 - in STR0003 aggiunto splitting lavorazioni lama e sega a catena e refactoring
- da testare
2024-12-05 17:54:30 +01:00
andrea.villa cff250ca37 - TAILCUT utilizza nuova libreria
- Prima versione funzionante tagli PRECUT
2024-12-05 08:09:50 +01:00
andrea.villa 7309ebb6a3 - Creazione (vuota) nuova libreria StrategyLib
- SPLITCUT non è più una strategia ma sarà una funzionalità della nuova libreria
- Nuova strategia TAILCUT, corrispettivo del HEADCUT sulla testa
- Alla feature 340 si applica la strategia TAILCUT
2024-12-04 10:52:59 +01:00
andrea.villa c649870518 Piccola modifica Splitcut 2024-12-04 10:18:40 +01:00
andrea.villa 3d8ec03c47 Merge branch 'feature/DiceCut' into develop 2024-12-04 10:17:24 +01:00
andrea.villa 42329d7688 Aggiunta libreria DiceCut. Funzione GetDice uniformata a nuovo standard, funzioni interne non modificate. 2024-12-04 10:17:09 +01:00
luca.mazzoleni a6ddaa8bbd - alcune correzioni nel calcolo approccio retrazione per lavorazioni di coda e split
- in STR0003 aggiunta gestione lavorazioni di coda per sega a catena
2024-12-03 16:47:47 +01:00
luca.mazzoleni bb82dcb724 - in MachiningLib -> StartsLeftSide contemplato ToolInvert
- in SLOTBYBLADE aggiunta gestione lavorazioni di coda
- in STR0003 > lama aggiunta gestione lavorazioni di coda
- in Config STR0003 e STR0004 aggiunto parametro dExtendAfterTail per decidere di quanto estendere una lavorazione oltre la coda
2024-12-03 14:55:46 +01:00
andrea.villa d58be78868 - Prima bozza separazione con doppia lavorazione lama e lama da sotto.
- HEADCUT derivata da SPLITCUT. Da verificare se mantenere separate o fondere in un'unica strategia
2024-12-02 14:46:08 +01:00
luca.mazzoleni 1cb9104404 Merge branch 'MachiningsOnTailManagement' into develop 2024-11-28 18:00:07 +01:00
luca.mazzoleni 19a47115ea - in BeamExec corretto calcolo della distanza dal pezzo successivo in caso di ultimo pezzo per tenere conto di grezzo scaricabile o meno 2024-11-28 17:59:50 +01:00
luca.mazzoleni 6da682dfed - in MachiningLib corretta CanMoveAfterSplit
- in SLOTBYCHAINSAW e STR0004 modifiche alla gestione delle lavorazioni in coda
2024-11-27 11:51:21 +01:00
luca.mazzoleni 08d3f7ff6d aggiunta la gestione delle lavorazioni in coda, per decidere se spostare dopo separazione o accorciarle:
- in MachiningLib aggiunte funzioni StartsLeftSide e CanExtendAfterTail; modificata GetSplitMachinings
- Machining.nPart rinominato nSegment
- in SLOTBYCHAINSAW.Make aggiunta sezione per gestire lavorazioni di coda
-  STR0004 adeguata per passare alla strategia di base le informazioni sulle lavorazioni di coda
2024-11-26 13:33:36 +01:00
luca.mazzoleni 229e98cf9d Merge branch 'NewParametersManagement' into develop 2024-11-22 17:56:01 +01:00
luca.mazzoleni d7096a8a68 - migliorie al tipo di parametro 'combo'
- aggiunto parametro sCanDamageNextPiece
2024-11-22 17:55:32 +01:00
andrea.villa b0f26bdea2 BOZZA sviluppo nuove tipologie di parametri
- tipo di parametro "Combo"
- nuovo campo sNameNge che verrà scritto nelle info nel Processing
2024-11-22 12:56:12 +01:00
luca.mazzoleni 2586407ec9 Merge branch 'STR0004_Splitting' into develop 2024-11-21 18:12:14 +01:00
luca.mazzoleni a34a62d635 Merge remote-tracking branch 'origin/develop' into STR0004_Splitting 2024-11-21 18:07:37 +01:00
luca.mazzoleni 44215b3b4e - in MachiningLib -> GetSplitMachinings correzione a inversione start/end 2024-11-21 18:04:18 +01:00
luca.mazzoleni a2b49fdf3e - in MachiningLib aggiunta la scrittura dello spezzone nella lavorazione
- in STR0004 aggiunto ordinamento lavorazioni
- piccole aggiunte varie
2024-11-21 17:53:24 +01:00
luca.mazzoleni 21b73e0031 - in MachiningLib aggiunta funzione GetSplitMachinings, estrapolata da STR0004 (modificata di conseguenza) 2024-11-20 14:58:04 +01:00
andrea.villa 54c86774b7 - Corretta creazione barra in caso di più pezzi
- Libreria specifica per Log
- Nuovo log feature con tutte le strategie disponibili
- Nel log della matrice rotazioni si indica se la strategia scelta è completa (C), parziale (P) o non applicabile (N)
2024-11-20 14:28:20 +01:00
luca.mazzoleni 80c5a5a393 - piccola correzione in SLOTBYCHAINSAW 2024-11-19 09:21:41 +01:00
luca.mazzoleni 13ae86b6a7 - in STR0004 miglioramenti a spezzatura 2024-11-18 18:29:18 +01:00
luca.mazzoleni 8119643221 Merge branch 'develop' into STR0004_Splitting 2024-11-18 17:32:26 +01:00
luca.mazzoleni 941954825d - in BeamLib aggiunta funzione TableCopyDeep per copiare una tabella mantenendo senza riferimenti le sottotabelle
- in STR0004 primo implemento di spezzatura lavorazioni, da completare
- in SLOTBYCHAINSAW scritti alcuni parametri realtivi al lato nel Machining
2024-11-18 17:32:10 +01:00
andrea.villa 8d1286dd71 Calcolo rotazione scritto in modo più comprensibile 2024-11-18 16:03:53 +01:00
andrea.villa 4abc2c01af Piccola modifica al nome delle variabili 2024-11-18 15:36:11 +01:00
andrea.villa 7e6d8f4172 Corretta gestione rotazione pezzo nel DISP in caso che la soluzione scelta sia una prerotazione 2024-11-18 15:29:32 +01:00
luca.mazzoleni 5aa2b5ac4d Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2024-11-14 10:52:36 +01:00
luca.mazzoleni ae4c3f9156 - in FeatureLib e STR0002 invertito ordine dei punti di spezzatura, ora è da testa a coda 2024-11-14 10:52:32 +01:00
andrea.villa a4f6e10dc3 Merge branch 'CollectBasedOnCombinations' into develop 2024-11-14 10:25:24 +01:00
andrea.villa fc047c2350 Ottimizzazione collect. Si calcola solo se la rotazione è abilitata, in base alle combinazioni disponibili 2024-11-14 10:23:58 +01:00
luca.mazzoleni 28946a0291 - in FaceData, nella trimesh generata TunnelAddedFaces.MiddleFaceTm, aggiunte le facce di contenimento laterali per garantire lati chiusi in svuotatura splittata 2024-11-13 18:42:01 +01:00
luca.mazzoleni 9375cd0868 Merge branch 'GetSplittingPoints' into develop 2024-11-11 14:50:50 +01:00
luca.mazzoleni 8bd772c96d - in STR0002 -> GetSplitSurfaces correzione a taglio superfici 2024-11-11 14:48:18 +01:00
luca.mazzoleni 2fff4438c0 - in STR0002 overlap tra le passate portato a 1/2 MILL_OVERLAP
- in FaceData in ogni Edge si scrive ora la lunghezza proiettata lungo X dLengthOnX
- in FeatureLib aggiunta la funzione MachiningNeedsSplitting per unificare il check di necessità spezzatura
2024-11-11 11:52:21 +01:00
luca.mazzoleni a17c62c15f - GetSplittedSurfaces convertita in GetSplitSurfaces 2024-11-11 08:59:49 +01:00
luca.mazzoleni 20c8518f1d - in STR0002 -> GetSplittedSurfaces aggiunto overlap tra le superfici 2024-11-08 18:32:40 +01:00
luca.mazzoleni 730d37c917 - in STR0002 miglioramenti vari 2024-11-08 18:00:28 +01:00
luca.mazzoleni 184a78d34c - in FeatureLib aggiunta funzione GetFeatureSplittingPoints che restituisce i punti di spezzatura di una feature, estrapolata da STR0002
- in STR0002 aggiunta funzione GetSplittedSurfaces per contemplare nuova funzione di restituzione punti e restituire direttamente le superfici trimmate alla Make
- piccole correzioni varie
2024-11-08 16:37:10 +01:00
luca.mazzoleni a33e794b1e Merge branch 'STR0004_SlotByChainsaw' into develop 2024-11-07 16:54:54 +01:00
luca.mazzoleni f212c0cede Merge branch 'develop' into STR0004_SlotByChainsaw 2024-11-07 16:53:38 +01:00
luca.mazzoleni 38fdaca7bf - FeatureData rinominata FeatureLib
- piccole migliorie stilistiche
2024-11-07 16:53:06 +01:00
andrea.villa 7b580b24bb Merge branch 'MachiningInRotation' into develop 2024-11-06 17:31:58 +01:00
andrea.villa 23bbd938fc Prima versione funzionante scelta soluzioni che contempla le pre-rotazioni 2024-11-06 17:31:38 +01:00
andrea.villa 21dd75b4a6 Migliorata identificazione combinazione disponibile. Ora 3 modi: Basic, NoRotation,Advanced 2024-11-06 12:17:56 +01:00
luca.mazzoleni a8ec76f451 Merge branch 'develop' into STR0004_SlotByChainsaw 2024-11-06 11:33:39 +01:00
luca.mazzoleni 9b5bb25c76 - implementata STR0004, strategia SlotByChainSaw 2024-11-06 11:32:51 +01:00
andrea.villa b9c492fe5a Merge branch 'develop' into MachiningInRotation 2024-11-06 10:12:36 +01:00
andrea.villa fdcb428002 Merge branch 'MachiningInRotation' into develop 2024-11-06 10:11:57 +01:00
andrea.villa 91c883b87c Completata funzione applicazione lavorazione in fase appropriata. MANCA prerotazione 2024-11-06 10:11:40 +01:00
luca.mazzoleni 8e151758b1 - creata STR0004 copiando do STR0003. Da implementare 2024-11-05 18:30:11 +01:00
luca.mazzoleni 1132369f1e - in STR0003 SawPlusChain corretto ordine passate orizzontali lama 2024-11-05 18:09:07 +01:00
luca.mazzoleni b9bb1aefdd - in BeamExec > GetToolsFromDB, in lettura parametri con EgtGetValInNotes, aggiunta 'd' se valori numerici
- in SPLITCUT > GetSplitStrategy gestito caso in cui GetMaxMatReductionBladeCut non è presente in BeamData anche per il Machining[2]
2024-11-05 17:20:44 +01:00
andrea.villa 2b9113347a Prima bozza (non funzionante) applicazione lavorazioni nella relativa rotazione 2024-11-05 16:37:50 +01:00
andrea.villa 7c80c4d3d8 Merge branch 'GetBestCombination' into develop 2024-11-05 13:27:48 +01:00
andrea.villa 69fc865452 Completata funzione scelta miglior combinazione 2024-11-05 13:27:36 +01:00
andrea.villa 88bc848966 Merge branch 'AvailableCombinations' into develop 2024-11-05 12:06:17 +01:00
andrea.villa 81a274563f Completata funzione identificazione combinazioni disponibili in base a configurazione 2024-11-05 12:06:06 +01:00
andrea.villa 32fa372012 Prima bozza scelta combinazioni disponibili in base a configurazione 2024-11-05 09:36:46 +01:00
andrea.villa 21da5f633d - Prima bozza gestione matrice delle rotazioni
- Adeguamento strategia 0002 e SPLITCUT a nuovo metodo gestione matrice
2024-11-04 16:52:42 +01:00
andrea.villa c24fef22a7 Merge branch 'ProcessAgainOnError' into develop 2024-10-09 13:16:22 +02:00
andrea.villa 35e8ef2482 - ProcessFeature divisa in GetProcessings(collect e raccolta strategie) e ProcessMachinings (scelta strategia migliore e applicazione lavorazioni)
- in ProcessMachinings predisposto ciclo per ricalcolare in caso di errore su Apply
- Nuova lista globale PROCESSINGS
- Calcolo tempi commentato, da riposizionare in base alle misure che si vogliono effettuare
- Predisposizione funzione per calcolo della matrice delle combinazioni (completamente da fare)
2024-10-09 13:16:11 +02:00
luca.mazzoleni 23d5f82403 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2024-10-08 16:15:49 +02:00
luca.mazzoleni ec734ca99d - in MachiningLib aggiunta scrittura cloni geometria
- in STR0003 sistemati commenti
2024-10-08 16:11:54 +02:00
andrea.villa 34c5ecc5ec Merge branch 'SplitCut' into develop 2024-10-08 16:09:18 +02:00
andrea.villa 362f3fd2b0 - Prima implementazione creazioni fasi
- Piccole migliorie varie
- Corretta lettura info utensile profilato
- Su Proc, aggiunte alcune note pezzo
2024-08-09 16:46:51 +02:00
andrea.villa 9acd52ea10 - Prima versione strategia standard SPLITCUT e aggiunta chiamata della strategia
- Prima versione strategia core FACEBYBLADE
- Aggiunte altre UserNotes e corretto append se più note
2024-08-09 09:46:01 +02:00
andrea.villa 74279896e9 - Gestione utensili profilati, esclusi da calcolo automatico 2024-07-15 08:36:37 +02:00
luca.mazzoleni b270e150c0 - in SLOTBYCHAINSAW aggiunta lettura step utensile 2024-06-27 18:01:24 +02:00
luca.mazzoleni d9a36c0c5f - creata strategia core SLOTBYBLADE per le tasche con lama
- adattata STR0003 per contemplare SLOTBYBLADE
2024-06-27 17:07:35 +02:00
luca.mazzoleni e189c0d518 - in SLOTBYCHAINSAW rimosse parti non utili
- in STR0003 piccole correzioni
2024-06-27 09:52:48 +02:00
luca.mazzoleni 380eb9450b Merge branch 'CORESTRATEGY_SlotByChainSaw' into develop 2024-06-27 09:25:54 +02:00
luca.mazzoleni 5bbebcbbde - in SLOTBYCHAINSAW corretto calcolo LeadIn e LeadOut per lavorazione delle sole impronte 2024-06-27 09:25:26 +02:00
luca.mazzoleni 3319d8b271 - in MachiningLib dStartPos diventa dStartSafetyLength
- migliorie stilistiche
2024-06-26 18:18:06 +02:00
luca.mazzoleni 86fd80ee61 - in BeamExec -> RunStrategyLibraries corretti percorsi require
- in FaceData piccole correzioni
- in MachiningLib pesanti modifiche per contemplare cloni lavorazioni con parametri diversi (es: per step aggiuntivi o spezzatura). Parametri lavorazione  ora sono tutti scritti in tabella e ciclati invece di essere scritti uno a uno.
- in SLOTBYCHAINSAW alcune correzioni
- in STR0003 gestita aggiunta lavorazioni a MACHININGS e output risultati strategia
2024-06-26 17:26:00 +02:00
luca.mazzoleni 67bb860185 - in SLOTBYCHAINSAW modifiche varie 2024-06-21 18:37:21 +02:00
luca.mazzoleni 0b172e2be2 Strategies contine ora tutte le strategie, suddivise in cartelle che ne definiscono il tipo: core, standard, special 2024-06-20 17:12:08 +02:00
luca.mazzoleni d66bb615c9 Merge remote-tracking branch 'origin/develop' into CORESTRATEGY_SlotByChainSaw 2024-06-20 17:09:11 +02:00
luca.mazzoleni e3d73e9805 - modificata STR0003 per contemplare strategia di base SlotByChainsaw 2024-06-20 17:04:48 +02:00
luca.mazzoleni f5f362c318 - creazione BasicStrategies e strategia SLOTBYCHAINSAW
- modifiche a STR0003 per contemplare strategie base
- modifiche parziali da completare
2024-06-14 18:47:14 +02:00
andrea.villa 81c9a40618 Merge branch 'STR0002_ImproveSplitting' into develop 2024-06-12 15:08:00 +02:00
andrea.villa e5e9e7b876 - Corretto calcolo percentuale lavorata e MRR
- Inserito spezzatura su faccia tunnel
2024-06-12 15:07:25 +02:00
andrea.villa f5cbd7bfee - Gestione Tunnel-4-Through in STR0002
- Migliorie a scelta lavorazione
- Migliorie spezzatura
- Corretta condizione scelta utensile con minimo residuo
2024-06-11 12:45:17 +02:00
andrea.villa 546a60d8a3 Merge commit '62ca7479c72d02c99665d0f4c3a85a759ae2a5e9' into STR0002_ImproveSplitting 2024-06-10 15:25:45 +02:00
andrea.villa 62ca7479c7 - Creata variabile PARTS globale
- Aggiunte informazioni sul grezzo restante, distanza prossimo pezzo e se il successivo è un grezzo o no
2024-06-10 15:24:35 +02:00
andrea.villa 4127bb5eef Merge branch 'develop' into STR0002_ImproveSplitting 2024-06-10 12:48:35 +02:00
andrea.villa 9a6036dc4c Piccole modifiche per lettura diametro 2024-06-10 12:48:25 +02:00
andrea.villa 13c6eb3e06 Corretto gestione in caso di errore durante applicazione lavorazioni nella 'MachiningLib.AddOperations' 2024-06-10 09:50:47 +02:00
andrea.villa 4facba3389 Aggiunta "VerifySplitMachiningNeeded" per verifica split 2024-06-10 09:31:17 +02:00
andrea.villa cd1f892a6c - Creazione lista MACHINING
- STR0002 adeguata a nuovo standard
- MachiningLib.AddNewMachining salva lavorazione in lista MACHINING
- MachiningLib.AddOperations inseriwsce effettivamente lavorazione
2024-06-07 17:01:16 +02:00
luca.mazzoleni 67899a5835 - rimosso il calcolo dei MainEdges dalle BottomFace secondarie 2024-06-07 15:45:16 +02:00
luca.mazzoleni 5dec2dc821 - BottomFace diventa BottomFaces e comprende tutte le possibili facce di fondo. La [1] è sempre quella a minore elevazione (sono ordinate).
- modifiche a AddNewMachining e di conseguenza alle strategie
2024-06-07 12:57:36 +02:00
luca.mazzoleni c21de95a47 - modifiche a STR0003 per utilizzare AddNewMachining da MachiningLib come STR0002 2024-06-06 18:43:04 +02:00
andrea.villa db5ec90fbf Merge branch 'STR0002_ImprovePocketing' into develop 2024-06-05 10:36:23 +02:00
andrea.villa 285f3bc78d - Calcolo automatiso SIDESTEP portato a 1/3 del diametro
- Migliorato calcolo percentuale lavorata
- Gestione topologia Rabbet-2-Through
- Varie migliorie calcoli svuotature da applicare
2024-06-05 10:36:06 +02:00
luca.mazzoleni cb37a14305 - correzioni a STR0003 2024-06-05 10:32:19 +02:00
luca.mazzoleni d80a780886 Merge remote-tracking branch 'origin/STR0002_ImprovePocketing' into develop 2024-06-04 09:27:21 +02:00
andrea.villa 9a8c0386d9 Merge remote-tracking branch 'origin/develop' into STR0002_ImprovePocketing 2024-06-04 09:03:46 +02:00
andrea.villa 435075014d Corretto problema su calcolo percentuale lavorata. Da utlimare 2024-06-04 09:02:19 +02:00
luca.mazzoleni 2b3630ee3a piccole correzioni a STR0002 e STR0003 2024-06-03 18:33:52 +02:00
luca.mazzoleni 6d2037e0c5 Merge remote-tracking branch 'origin/STR0002_ImprovePocketing' into develop 2024-06-03 17:24:29 +02:00
andrea.villa 2df3069711 Merge remote-tracking branch 'origin/develop' into STR0002_ImprovePocketing 2024-06-03 17:05:47 +02:00
andrea.villa 5fc2b80cc1 Corretta letture lato lungo su Tunnel 2024-06-03 17:05:38 +02:00
luca.mazzoleni 2edfd52628 - in FaceData GetMainFaces aggiunti MainEdges per SideFaces e piccole correzioni 2024-06-03 16:41:24 +02:00
luca.mazzoleni 342082bb82 Merge remote-tracking branch 'origin/STR0002_ImprovePocketing' into develop 2024-06-03 12:25:11 +02:00
andrea.villa 7e0bee34cc - Rimossa funzione BeamLib.GetFaceHvRefDim
- Per larghezza/altezza faccia si utilizzano gli  "Edges"
- Corretto errore ricerca utensili MILL_STD e MILL_NOTIP
- Adeguamento STR0002 a nuovo standard
2024-06-03 12:08:24 +02:00
andrea.villa 21ec48bc2d Merge remote-tracking branch 'origin/develop' into STR0002_ImprovePocketing 2024-06-03 08:10:45 +02:00
andrea.villa f67f9530f5 - Calcolo strategia di lavorazione, bottom o dai lati 2024-06-03 08:07:22 +02:00
luca.mazzoleni 0e634c7f0d - per STR0002 gestite anche Groove-3-blind e Rabbet-2-Through
- GetAffectedFaces modificata per utilizzare Part
- la profonfdità di lavorazione si passa ora sempre come DEPTH_STR
- aggiunti box con tempi di calcolo collect e machining
- corretti typo in nome variabili
2024-05-31 17:47:15 +02:00
luca.mazzoleni b6049893de Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2024-05-31 14:37:46 +02:00
luca.mazzoleni 0cdee9cfcb - in BeamLib aggiunta funzione GetNearestParalOpposite da automatismo vecchio
- in STR0003 abilitata sega a catena e parziale refactoring
2024-05-31 14:37:40 +02:00
andrea.villa d8b8a79a78 Merge remote-tracking branch 'origin/develop' into STR0002_ImprovePocketing 2024-05-31 12:55:20 +02:00
andrea.villa 26c6cc68c9 In MachiningLib.FindMill se si cerca una fresa che non può lavorare di testa, quelle che lavorano di testa sono comunque ammesse 2024-05-31 12:54:50 +02:00
andrea.villa 58c9630563 Merge remote-tracking branch 'origin/develop' into STR0002_ImprovePocketing 2024-05-31 11:52:33 +02:00
andrea.villa 04f40edd16 In MachiningLib.FindMill si controlla direzione utensile e se fresa lavora di testa 2024-05-31 11:52:19 +02:00
luca.mazzoleni 52fb5100ff - corretto calcolo MRR per STR0002 e STR0003 2024-05-30 18:48:27 +02:00
luca.mazzoleni c49e81bcc4 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2024-05-30 18:17:41 +02:00
luca.mazzoleni 4160190886 - migliorie a GetMainFaces
- correzioni varie a STR0003
- piccola correzione a STR0002 in caso di groove passante (da completare)
2024-05-30 18:17:30 +02:00
andrea.villa b20ab1013a - Modificata funzione calcolo MRR. In Input una tabella con i valori
- Adeguamento STR0002 a nuova funzione MRR
2024-05-30 14:34:03 +02:00
luca.mazzoleni a5382e0847 - alcune modifiche a nomi variabili (Part.b3Raw, nToolTypeId)
- in BeamLib aggiunte GetChainSawInitAngs e GetBlockedAxis da automatismo vecchio, con qualche adattamento
- prima versione funzionante di STR0003
2024-05-30 10:44:24 +02:00
andrea.villa 60bac29b1e - Calcolo MRR spostato in MachiningLib. Funzione: GetToolMRR
-  Aggiornato strategia STR0002
2024-05-30 09:33:43 +02:00
luca.mazzoleni cc597ce890 - modifiche a STR0003 per restituizione Result (ora funzionante, modificare per usare AddMachining nuova)
- in BeamExec GetBestStrategy eliminato check strategyOk (ora è relativo solo all'applicazione delle lavorazioni)
2024-05-29 19:19:53 +02:00
luca.mazzoleni e0b4a8b852 Merge remote-tracking branch 'origin/develop' into develop 2024-05-29 18:13:24 +02:00
andrea.villa a312f715c7 - Funzione FindMill considera se utensile su aggregato. Serve BeamData nella macchina aggiornato
- Calcolo Rating con parametri: "MRR, Quality, CompletionIndex" come da ultima specifica
- Adeguamentio strategia STR0002 a nuovo stantdard per calcolo Rating
2024-05-29 16:56:36 +02:00
andrea.villa d191825118 - Modifica a strategie per nuovo standard parametri custom
- Funzione apposita per calcolo 'CompletionIndex'
- Modifica valori di ritorno delle strategie. BOOL + TABLE
- Versione primordiale funzione OrderFeature
- Aggiornamento finale lavorazioni
2024-05-28 17:10:01 +02:00
andrea.villa 8eeb7fa6d8 Merge remote-tracking branch 'origin/STR0003_BladePlusChainsaw' into develop 2024-05-28 13:13:16 +02:00
luca.mazzoleni b2a8279eb5 - in STR0003 modifiche per contemplare la restituzione dei risultati del calcolo al di fuori della strategia 2024-05-28 13:07:16 +02:00
luca.mazzoleni c7687419a6 - in MachiningLib corrette FindBlade e FindChainsaw (ancora da completare ma funzionano)
- in STR0003 altre modifiche nomi variabili
2024-05-24 18:37:53 +02:00
luca.mazzoleni 8cff8827a0 - in FaceData GetSideFaces allineata alle altre e piccole modifiche a GetLongFaces
- in BeamLib riportata la funzione GetNearestOrthoOpposite da automatismo vecchio
- in MachiningLib piccole modifiche
- in STR0003 corpose modifiche, in particolare allineamento con standard nomenclatura
2024-05-22 16:59:06 +02:00
luca.mazzoleni 404938a6be Merge remote-tracking branch 'origin/develop' into STR0003_BladePlusChainsaw 2024-05-22 10:00:45 +02:00
andrea.villa 69f97362b9 - MachiningLib scrittura parametri di sistema
- Piccola correzione STR0002 per uniformare a nuovi nomi parametri
2024-05-22 09:26:33 +02:00
luca.mazzoleni 01bf95c56c Merge remote-tracking branch 'origin/develop' into STR0003_BladePlusChainsaw 2024-05-22 08:40:19 +02:00
andrea.villa 32a16f97f3 - Piccola correzione STR0002
- In Process.lua spostato GetDataConfig dopo caricamento setup fatto nella ProcessBeams
2024-05-21 08:41:28 +02:00
luca.mazzoleni 297dcba66b - in STR0003_BladePlusChainsaw modifiche parziali per adattarla all' automatismo
- in MachiningLib aggiunta FindChainsaw e varie modifiche
- altre modifiche minori
2024-05-20 18:44:11 +02:00
andrea.villa c1c6e2a220 - Aggiunta funzione AddNewMachining in MachiningLib
- Adeguamento STR0002 per utilizzo nuova funzione di aggiunta lavorazione
2024-05-20 14:33:12 +02:00
andrea.villa 230b5f871d In BeamExec, lettura parametri di Setup da BeamData. Serve funzione macchina. 2024-05-20 09:11:38 +02:00
luca.mazzoleni d53fdca890 Merge remote-tracking branch 'origin/develop' into STR0003_BladePlusChainsaw 2024-05-17 18:47:42 +02:00
luca.mazzoleni 7165db47f6 - modifiche per aggiunta strategia BladePlusChain
- in BeamExec versione  primordiale di FindBlade
2024-05-17 18:45:36 +02:00
andrea.villa 7b09634461 Modifica nomi variabili che non rispettavano lo standard 2024-05-17 17:15:52 +02:00
andrea.villa 5dcc75587d Merge branch 'updateMerge' into develop 2024-05-17 09:47:38 +02:00
andrea.villa c3069a962a - Rimosso comando inserimento strategie in tabella in BasicStrategies
- Gestione spezzatura feature lunga STR0002
2024-05-17 09:45:42 +02:00
luca.mazzoleni 1a82df39ad - tutti i campi Id sostituiti con id (minuscolo)
- in FaceData aggiunta scrittura Edges (GetFaceInfo) e MainEdges (BottomFace e LongFaces)
2024-05-16 18:16:22 +02:00
luca.mazzoleni 6a89e6e29d - in FaceData.GetFacesInfo aggiunta raccolta informazioni lati, ancora da gestire
- in FaceData ora funziona anche il tunnel
- in FaceData aggiunto campo Type per identificare le facce ('Bottom', 'Long', 'Side', 'Tunnel')
- in FaceData si usa ora la funzione più prestante EgtSurfTmResetTwoColors per resettare i colori delle facce della trimesh
2024-05-15 19:06:27 +02:00
andrea.villa 5f30714a56 Migliorie a strategia STR0002 e funzioni correlate 2024-05-14 16:34:13 +02:00
andrea.villa 30fa7c8cbd Modifica nomi variabili secondo nuovo standard 2024-05-14 11:47:53 +02:00
andrea.villa 59bbf159e4 - Migliorie varie per adeguamento strategia e funzioni necessarie 2024-05-13 09:47:42 +02:00
andrea.villa d45fc8e89b - Prima versione file INI interfaccia selezione strategie Beam&Wall
- BeamLib : nuova funzione 'LoadCustomParametersInStrategy'
- Piccoli aggiustamenti vari
2024-05-08 15:32:51 +02:00
andrea.villa ecf89edf59 - b3Raw sostituito da tabella 'Part', che contiene Id e altre info del pezzo
- 'GetUpdateCustomParameters' spostato in BeamLib, da chiamare all'inizio di ogni strategia.
- Aggiornamento strategie a nuovo standard
2024-05-08 12:12:26 +02:00
andrea.villa 3c1814ebdc In BeamExec : Creata funzione unica GestBestStrategy che include le ex CalculateRatingStrategies e ChooseStrategy 2024-05-07 15:33:30 +02:00
andrea.villa 5ea5c78605 Implementata funzione per scelta strategia migliore (tra quelle disponibili che sono state analizzate) 2024-05-07 09:20:25 +02:00
luca.mazzoleni fedfc92ef0 -- in FaceData aggiunta colorazione faccia di fondo, se livello di Debug >= 3 2024-05-03 14:33:47 +02:00
luca.mazzoleni 03e4b4457d - in BeamLib GetProcessAffectedFaces diventa GetAffectedFaces
- in BeamExec GetAffectedFaces calcolata prima della topologia
- in FeatureData piccola correzione a ClassifyTopology
2024-05-03 13:01:32 +02:00
andrea.villa 80dcdb0003 - Facce e adiacenze calcolate solo per feature con topologia
- Prima versione GetMainFaces funzionante
- Prima bozza struttura codice per scelta strategie
- Calcolo delle 4 rotazioni per il recupero dei dati
- Prima bozza struttura calcolo voto strategie
- Modificate strategie di prova STR0001 e STR0002 con nuovo standard
2024-04-30 16:30:49 +02:00
andrea.villa 385143fb00 Merge remote-tracking branch 'origin/feature/GetMainFaces' into develop 2024-04-23 08:23:13 +02:00
luca.mazzoleni 7bcce7463b -GetMainFaces completa, da testare; da risolvere problema tunnel
-in FaceData migliorie varie
2024-04-22 18:37:46 +02:00
luca.mazzoleni 8cda36a838 - piccola correzione in GetMainFaces 2024-04-19 19:15:08 +02:00
luca.mazzoleni 10399347f0 - in GetMainFaces aggiunta faccia di mezzo tunnel e varie migliorie
- in GetFacesData non si trimmano più le superfici
2024-04-19 19:12:51 +02:00
andrea.villa 38540c5685 Merge branch 'feature/GetForcedStrategy' into develop 2024-04-19 15:43:26 +02:00
andrea.villa 69f172863b Piccole correzioni commenti 2024-04-19 15:43:11 +02:00
andrea.villa 76ec20260e - caricamento e reset librerie caricate
- corretto formattazione parametri strategia
2024-04-19 15:14:33 +02:00
luca.mazzoleni 10c1cd55f3 Merge remote-tracking branch 'origin/feature/GetForcedStrategy' into feature/GetMainFaces 2024-04-19 13:03:11 +02:00
luca.mazzoleni ea588844c5 - aggiunte e modifiche a GetMainFaces 2024-04-19 13:01:16 +02:00
andrea.villa fb47b28173 - Librerie con nome esteso
- Piccole correzioni dopo merge con Branch GetMainFaces
2024-04-19 12:49:21 +02:00
andrea.villa 4f90b0704d Merge remote-tracking branch 'origin/feature/GetMainFaces' into feature/GetForcedStrategy 2024-04-19 12:01:14 +02:00
andrea.villa ce156606e6 - Corretto campo nome topologia 2024-04-19 11:51:48 +02:00
andrea.villa e58cf7e398 - BasicStrategies se JSON non presente o in JSON nessuna strategia 2024-04-19 11:38:19 +02:00
andrea.villa bdc7c45204 - Aggiunti HeadCut e SplitCut a Identify
- Piccole correzioni lettura e salvataggio strategie lette da JSON su Vproc
2024-04-19 10:33:28 +02:00
andrea.villa 7193f2595d - Per valori default strategia si legge Config.lua e non più JSON-Strategia
- piccole correzioni gestione lista strategie
- creazione cartelle delle prime due strategie (vuote, solo per test)
2024-04-19 09:59:59 +02:00
luca.mazzoleni 65fec1e05d - implementata parzialmente GetMainFaces e funzioni accessorie
- migliorie stilistiche e refactoring parziale
2024-04-18 18:34:09 +02:00
luca.mazzoleni a8a0ac5875 - aggiunto gitignore 2024-04-17 12:15:11 +02:00
andrea.villa 904b15a4c9 Primo commit nuovo automatismo BEAM con strategie 2024-04-11 16:02:03 +02:00
102 changed files with 21254 additions and 93 deletions
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.vscode/settings.json
Compile.bat.old
/bin
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-- BatchProcessNew.lua by Egalware s.r.l. 2025/04/24
-- Intestazioni
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( false)
-- Imposto direttorio libreria specializzata per Travi
EgtAddToPackagePath( BEAM.BASEDIR .. '\\LuaLibs\\?.lua')
-- Imposto direttorio strategie. N.B. Le strategie dovranno essere caricate con il nome del direttorio padre
EgtAddToPackagePath( BEAM.BASEDIR .. '\\Strategies\\Standard\\?.lua')
EgtAddToPackagePath( BEAM.BASEDIR .. '\\StrategyLibs\\?.lua')
-- Verifico che la macchina corrente sia abilitata per la lavorazione delle Travi e carico log txt
local sMachine = BEAM.MACHINE
local sTxtLogFile
if ( BEAM.FLAG ~= 6) and ( BEAM.FLAG ~= 9) then
EgtResetCurrMachGroup()
if not EgtSetCurrMachine( sMachine) then
BEAM.ERR = 11
BEAM.MSG = 'Error selecting machine : ' .. sMachine
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
end
if BEAM.FLAG ~= 9 then
sTxtLogFile = EgtChangePathExtension( BEAM.FILE, '.txt')
end
local sMachDir = EgtGetCurrMachineDir()
if not sMachDir then
EgtOutBox( 'Errore nel caricamento della macchina corrente', 'Lavora Travi', 'ERROR')
return
end
if not EgtExistsFile( sMachDir .. '\\Beam\\BeamData.lua') then
EgtOutBox( 'La macchina corrente non è configurata per lavorare travi', 'Lavora Travi', 'ERROR')
BEAM.ERR = 12
BEAM.MSG = 'Error not configured for beams machine : ' .. sMachine
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
-- Elimino direttori altre macchine e imposto direttorio macchina corrente per ricerca librerie
EgtRemoveBaseMachineDirFromPackagePath()
EgtAddToPackagePath( sMachDir .. '\\Beam\\?.lua')
-- Segnalazione avvio
EgtOutLog( '*** Beam Process Start ***', 1)
-- Carico le librerie
_G.package.loaded.BasicCustomerStrategies = nil
_G.package.loaded.BeamExec = nil
_G.package.loaded.BeamLib = nil
_G.package.loaded.DiceCut = nil
_G.package.loaded.FaceData = nil
_G.package.loaded.FeatureLib = nil
_G.package.loaded.Identity = nil
_G.package.loaded.Logs = nil
_G.package.loaded.MachiningLib = nil
-- strategie di base sempre presenti
_G.package.loaded['HEADCUT\\HEADCUT'] = nil
_G.package.loaded['TAILCUT\\TAILCUT'] = nil
-- libreria macchina
_G.package.loaded.BeamData = nil
-- TODO controllare se c'è un modo migliore per resettare librerie delle strategie caricate precedentemente
-- Per ottimizzare potremmo anche ciclare solo fino al numero di strategie raggiunto per il momento.
-- Infatti difficile ci siano 9999 strategie.
-- reset strategie caricate come librerie
for i = 1, 9999 do
local idSTRTemp = EgtReplaceString( EgtNumToString( i/10000, -4), '0.', '')
local sLibraryToReload = "STR" .. idSTRTemp .. "\\STR" .. idSTRTemp
if _G.package.loaded[sLibraryToReload] then
_G.package.loaded[sLibraryToReload] = nil
end
end
local vtCoreStrategiesNames = EgtFindAllFiles( BEAM.BASEDIR .. '\\StrategyLibs\\*.lua')
for i = 1, #vtCoreStrategiesNames do
local sCurrentName = EgtSplitString( vtCoreStrategiesNames[i], '.')[1]
if _G.package.loaded[sCurrentName] then
_G.package.loaded[sCurrentName] = nil
end
end
-- Variabili globali
PARTS = {} -- tabella contenente tutte le informazioni di ogni pezzo
-- Carico i dati globali
local BeamData = require( 'BeamData')
-- carico librerie
local BeamExec = require( 'BeamExec')
local BeamLib = require( 'BeamLib')
local FeatureLib = require( 'FeatureLib')
local JSON = require( 'JSON')
-- Variabili di modulo
local dRawW
local dRawH
-------------------------------------------------------------------------------------------------------------
-- Funzioni di supporto
local function GetDataConfig()
-- recupero utensili dal magazzino
BeamExec.GetToolsFromDB()
-- TODO da gestire eventuali errori bloccanti
return true
end
local function WriteErrToLogFile( nErr, sMsg, nRot, idCut, idTask)
local hFile = io.open( sTxtLogFile, 'a')
hFile:write( 'ERR=' .. tostring( nErr) .. '\n')
hFile:write( sMsg .. '\n')
hFile:write( 'ROT=' .. tostring( nRot or 0) .. '\n')
hFile:write( 'CUTID=' .. tostring( idCut or 0) .. '\n')
hFile:write( 'TASKID=' .. tostring( idTask or 0) .. '\n')
hFile:close()
end
local function WriteFallToLogFile( nErr, sMsg, idCut, nFall)
local hFile = io.open( sTxtLogFile, 'a')
hFile:write( 'ERR=' .. tostring( nErr) .. '\n')
hFile:write( sMsg .. '\n')
hFile:write( 'CUTID=' .. tostring( idCut or 0) .. '\n')
hFile:write( 'FALL=' .. tostring( nFall or 0) .. '\n')
hFile:close()
end
local function WriteTimeToLogFile( dTime)
local hFile = io.open( sTxtLogFile, 'a')
hFile:write( 'TIME=' .. EgtNumToString( dTime) .. '\n')
hFile:close()
end
-- Funzioni per gestire visualizzazione dopo errore e dopo warning
local function PostErrView( nErr, sMsg)
if nErr ~= 0 and ( BEAM.FLAG == 1 or BEAM.FLAG == 2) then
EgtSetView( SCE_VD.ISO_SW, false)
EgtZoom( SCE_ZM.ALL)
EgtOutBox( sMsg, 'BatchProcess (err=' .. tostring( nErr) .. ')', 'ERRORS')
end
end
local function PostWarnView( nWarn, sMsg)
if nWarn ~= 0 and ( BEAM.FLAG == 1 or BEAM.FLAG == 2) then
EgtSetView( SCE_VD.ISO_SW, false)
EgtZoom( SCE_ZM.ALL)
EgtOutBox( sMsg, 'BatchProcess (wrn=' .. tostring( nWarn) .. ')', 'WARNINGS')
end
end
-- Funzione di reset gruppo di lavoro in caso di impossibilità di inserire i pezzi
local function ResetMachGroup( PARTS)
for i = 1, #PARTS do
EgtErase( PARTS[i].id)
end
EgtRemoveMachGroup( EgtGetCurrMachGroup() or GDB_ID.NULL)
end
-- scrittura JSON risultati
-- TODO da migliorare/completare
local function WriteResultToJson( RESULT)
local sData = JSON:encode_pretty( RESULT)
-- Salvataggio e visualizzazione tabella
local sOutFile = EgtChangePathExtension( BEAM.FILE, '.json')
local DestFh = io.open( sOutFile, 'w+')
if not DestFh then
EgtOutBox( 'Error opening ' .. sOutFile, 'TestJson', 'ERROR')
return false
end
DestFh:write( sData)
DestFh:close()
return true
end
-------------------------------------------------------------------------------------------------------------
local sFlag = ''
if BEAM.FLAG == 0 then
sFlag = 'GENERATE'
elseif BEAM.FLAG == 1 then
sFlag = 'MODIFY'
elseif BEAM.FLAG == 2 then
sFlag = 'SIMULATE'
elseif BEAM.FLAG == 3 then
sFlag = 'CHECK'
elseif BEAM.FLAG == 4 then
sFlag = 'CHECK+GENERATE'
elseif BEAM.FLAG == 6 then
sFlag = 'CREATE_BAR'
elseif BEAM.FLAG == 8 then
sFlag = 'CHECK_NOSIM'
elseif BEAM.FLAG == 9 then
sFlag = 'GET_TOPOLOGY'
elseif BEAM.FLAG == 10 then
sFlag = 'FLIP_ROT'
else
sFlag = 'FLAG='..tostring( BEAM.FLAG)
end
local sLog = 'BatchProcess : ' .. BEAM.FILE .. ', ' .. BEAM.MACHINE .. ', ' .. sFlag
EgtOutLog( sLog)
-- TODO forzatura calcolo con prerotazioni. Cancellare dopo che è stata aggiunta la gestione corretta
local bCalcBestPieceUnloadPosition = true or BEAM.FLAG == 10
-- Dati dei file
-- TODO spostare a quando flag ~= 6 e 9
local sDir, sTitle = EgtSplitPath( BEAM.FILE)
local sOriFile = sDir..sTitle..'.ori.bwe'
local sNgeFile = sDir..sTitle..'.bwe'
-- cancellazione file log txt precedente
-- in caso sia richiesta generazione senza check, verifico prima che il file log specifico non contenga errori: se sì, forzo il check
-- TODO serve ancora?? forzare sempre il check e simulazione?
if BEAM.FLAG == 0 then
local hLogFile = io.open( sTxtLogFile, 'r')
if hLogFile then
for line in hLogFile:lines() do
if EgtStartsWith( line, 'ERR') and tonumber( EgtSplitString( line, '=')[2] or 0) > 0 then
BEAM.FLAG = 4
break
end
end
hLogFile:close()
end
-- restituisce all'interfaccia il nome della topologia della feature di id passato
-- TODO valutare se fare script separato
elseif BEAM.FLAG == 9 then
if type( BEAM.FEATUREID) == 'number' then
-- creo un gruppo temporaneo dove finiranno tutte le entità che non bisogna salvare, alla fine lo si cancella
local idTempGroup = BeamLib.CreateTempGroup()
local Part = {}
Part.id = EgtGetParent( EgtGetParent( BEAM.FEATUREID))
Part.b3Part = EgtGetBBoxGlob( EgtGetFirstNameInGroup( Part.id, 'Box') or GDB_ID.NULL, GDB_BB.STANDARD)
local Proc = FeatureLib.GetProcFromTrimesh( BEAM.FEATUREID, Part)
Proc.nGrp = EgtGetInfo( Proc.id, 'GRP', 'i')
Proc.nPrc = EgtGetInfo( Proc.id, 'PRC', 'i')
Proc.Topology = {}
if FeatureLib.NeedTopologyFeature( Proc, Part) then
Proc.Topology = FeatureLib.ClassifyTopology( Proc, Part)
else
Proc = FeatureLib.GetAdditionalInfo( Proc, Part)
Proc.Topology = FeatureLib.GetTopologyFromFeature( Proc, Part)
end
if Proc.Topology and Proc.Topology.sName then
BEAM.TOPOLOGY = Proc.Topology.sName
else
BEAM.TOPOLOGY = 'NOT_IMPLEMENTED'
end
-- si cancella gruppo temporaneo contenente entità da cancellare
EgtErase( idTempGroup)
end
return
end
-- Cancello file di log specifico
EgtEraseFile( sTxtLogFile)
-- In generale va completamente riprocessato
local bToProcess = true
local bToRecalc = false
-- se BTL, barra ed esiste già il corrispondente progetto Nge
if EgtExistsFile( sOriFile) then
bToProcess = false
EgtCopyFile( sOriFile, sNgeFile)
-- se cambiata configurazione macchina da ultima elaborazione, devo aggiornare
if EgtCompareFilesLastWriteTime( sOriFile, sMachDir .. '\\Beam\\TS3Data.lua') == -1 or
EgtCompareFilesLastWriteTime( sOriFile, sMachDir .. '\\Tools\\Tools.data') == -1 or
EgtCompareFilesLastWriteTime( sOriFile, sMachDir .. '\\' .. sMachine ..'.mlde') == -1 then
bToRecalc = true
end
end
-- Inizializzo contatori errori e avvisi
local nErrCnt = 0
local nWarnCnt = 0
-- Se da elaborare
if bToProcess then
EgtOutLog( ' +++ Processing Parts >>>')
-- Flag di barra da creare
local bCreateBar
-- Lunghezza della barra ed elenco travi
local dBarLen
-- Se necessario, apro il file Bwe
if BEAM.FLAG ~= 6 then
if not EgtOpenFile( BEAM.FILE) then
BEAM.ERR = 13
BEAM.MSG = 'Error opening BWE file : ' .. BEAM.FILE
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
-- Faccio copia del file originale
EgtCopyFile( BEAM.FILE, sOriFile)
-- Se già presente un gruppo di lavoro
if EgtGetFirstMachGroup() then
-- Barra già presente
bCreateBar = false
-- Rendo corrente il gruppo di lavoro
EgtSetCurrMachGroup()
-- Area tavola
local b3Tab = EgtGetTableArea()
-- Sezione del grezzo
local nRawId = EgtGetFirstRawPart()
if not nRawId then
BEAM.ERR = 14
BEAM.MSG = 'Error no Raw Parts in the file : ' .. BEAM.FILE
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
local b3Raw = EgtGetRawPartBBox( nRawId)
-- Calcolo posizione estremo TR o BR della tavola rispetto a sua origine in BL
local dPosY = EgtIf( BeamData.CENTER_BEAM, ( b3Tab:getDimY() + b3Raw:getDimY() * EgtIf( BeamData.RIGHT_LOAD, -1, 1)) / 2, EgtIf( BeamData.RIGHT_LOAD, 0, b3Tab:getDimY()))
BeamData.ptOriXR = Point3d( b3Tab:getDimX(), dPosY, 0)
BeamData.dPosXR = EgtIf( BeamData.RIGHT_LOAD, MCH_CR.BR, MCH_CR.TR)
-- Calcolo minimo grezzo scaricabile
BeamExec.CalcMinUnloadableRaw( b3Raw:getDimY(), b3Raw:getDimZ())
-- altrimenti devo recuperare i pezzi per creare la barra
else
-- Barra da creare
bCreateBar = true
-- Recupero l'elenco ordinato delle travi
local nPartId = EgtGetFirstPart()
while nPartId do
table.insert( PARTS, { id = nPartId, sName = ( EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId)))})
nPartId = EgtGetNextPart( nPartId)
end
if #PARTS == 0 then
BEAM.ERR = 14
BEAM.MSG = 'Error no beams in the file : ' .. BEAM.FILE
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
else
local sOut = ''
for i = 1, #PARTS do
sOut = sOut .. PARTS[i].sName .. ', '
end
sOut = sOut:sub( 1, -3)
EgtOutLog( 'Travi trovate : ' .. sOut, 1)
end
-- Ne recupero le dimensioni
for i = 1, #PARTS do
local Ls = EgtGetFirstNameInGroup( PARTS[i].id, 'Box')
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
if not b3Solid then
BEAM.ERR = 15
BEAM.MSG = 'Box undefined for beam ' .. PARTS[i].sName
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
else
PARTS[i].b3PartOriginal = b3Solid
end
end
-- Assegno lunghezza della barra
dBarLen = PARTS[1].b3PartOriginal:getDimX() + 10
if dBarLen < 2200 then
dBarLen = dBarLen + 1800
end
-- Assegno posizione prima ed unica trave
PARTS[1].dPosX = 10
end
-- Altrimenti, opero sul progetto corrente
else
-- Recupero l'identificativo del gruppo di lavoro corrente
local nMGrpId = EgtGetCurrMachGroup()
-- Barra da creare
bCreateBar = true
-- Lunghezza della barra
dBarLen = EgtGetInfo( nMGrpId, 'BARLEN', 'd')
-- Recupero l'elenco ordinato delle travi da inserire nella barra
for i = 1, 100 do
local sKey = 'PART'..tostring( i)
local sVal = EgtGetInfo( nMGrpId, sKey)
local vVal = EgtSplitString( sVal or '')
if not vVal or #vVal < 2 then break end
local nPartId = tonumber( vVal[1])
local dPosX = tonumber( vVal[2])
table.insert( PARTS, { id = nPartId, dPosX = dPosX, sName = ( EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId)))})
end
if #PARTS == 0 then
BEAM.ERR = 14
BEAM.MSG = 'Error : no beams in the project'
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
return
else
local sOut = ''
for i = 1, #PARTS do
sOut = sOut .. PARTS[i].sName .. ', '
end
sOut = sOut:sub( 1, -3)
EgtOutLog( 'Travi trovate : ' .. sOut, 1)
end
-- Ne recupero le dimensioni
for i = 1, #PARTS do
local Ls = EgtGetFirstNameInGroup( PARTS[i].id, 'Box')
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
if not b3Solid then
BEAM.ERR = 15
BEAM.MSG = 'Box undefined for beam ' .. PARTS[i].sName
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
return
else
PARTS[i].b3PartOriginal = b3Solid
end
end
end
-- recupero parametri generali da progetto
BeamExec.GetGeneralParameters()
-- Se devo creare la barra
if bCreateBar then
if #PARTS == 0 then
-- Recupero l'identificativo del gruppo di lavoro corrente
local nMGrpId = EgtGetCurrMachGroup()
-- Recupero le dimensioni della barra
dRawW = EgtGetInfo(nMGrpId, 'BARWIDTH', 'd')
dRawH = EgtGetInfo(nMGrpId, 'BARHEIGHT', 'd')
else
-- Ne verifico le dimensioni
dRawW = PARTS[1].b3PartOriginal:getDimY()
dRawH = PARTS[1].b3PartOriginal:getDimZ()
end
local vBeamErr = {}
for i = 2, #PARTS do
local dDimW = PARTS[i].b3PartOriginal:getDimY()
local dDimH = PARTS[i].b3PartOriginal:getDimZ()
if ( abs( dDimW - dRawW) > 100 * GEO.EPS_SMALL or abs( dDimH - dRawH) > 100 * GEO.EPS_SMALL) and
( abs( dDimH - dRawW) > 100 * GEO.EPS_SMALL or abs( dDimW - dRawH) > 100 * GEO.EPS_SMALL) then
table.insert( vBeamErr, i)
end
end
if #vBeamErr > 0 then
local sOut = 'Rimosse travi con sezioni diverse dalla prima :\n'
for i = #vBeamErr, 1, -1 do
sOut = sOut .. PARTS[vBeamErr[i]].sName .. '\n'
table.remove( PARTS, vBeamErr[i])
end
ResetMachGroup( PARTS)
BEAM.ERR = 16
BEAM.MSG = sOut
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
-- Verifico sezione barra non troppo grande
if not BeamData.MAX_WIDTH2 or not BeamData.MAX_HEIGHT2 then
if ( dRawW > BeamData.MAX_WIDTH + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT + 10 * GEO.EPS_SMALL) then
ResetMachGroup( PARTS)
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
'oltre i limiti della macchina (' .. EgtNumToString( BeamData.MAX_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT, 2) .. ') '
BEAM.ERR = 17
BEAM.MSG = sOut
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
else
if ( dRawW > BeamData.MAX_WIDTH + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT + 10 * GEO.EPS_SMALL) and
( dRawW > BeamData.MAX_WIDTH2 + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT2 + 10 * GEO.EPS_SMALL) then
ResetMachGroup( PARTS)
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
'oltre i limiti della macchina (' .. EgtNumToString( BeamData.MAX_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT, 2) .. ') ' ..
'e (' .. EgtNumToString( BeamData.MAX_WIDTH2, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT2, 2) .. ')'
BEAM.ERR = 17
BEAM.MSG = sOut
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
end
-- Verifico sezione barra non troppo piccola
if dRawW < BeamData.MIN_WIDTH - 10 * GEO.EPS_SMALL or dRawH < BeamData.MIN_HEIGHT - 10 * GEO.EPS_SMALL then
ResetMachGroup( PARTS)
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
'sotto i limiti della macchina (' .. EgtNumToString( BeamData.MIN_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MIN_HEIGHT, 2) .. ')'
BEAM.ERR = 17
BEAM.MSG = sOut
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
-- Lunghezza della barra
local dRawL = dBarLen + 0.1
-- Sovramateriale di testa
local dOvmHead = 0
if #PARTS > 0 then
dOvmHead = PARTS[1].dPosX or 0
end
-- Sistemo le travi nel grezzo
local bPbOk, sPbErr = BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, nil, PARTS, BEAM.FLAG ~= 6, bCalcBestPieceUnloadPosition)
if not bPbOk then
BEAM.ERR = 18
BEAM.MSG = sPbErr
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
else
-- Scrivo altezza e larghezza barra nel gruppo di lavoro corrente
local nMGrpId = EgtGetCurrMachGroup()
EgtSetInfo(nMGrpId, 'BARHEIGHT', dRawH)
EgtSetInfo(nMGrpId, 'BARWIDTH', dRawW)
end
-- sistemazioni per pezzi nella barra
else
-- ciclo sui grezzi
local nRawId = EgtGetFirstRawPart()
while nRawId do
-- massimo un pezzo per grezzo
local nPartId = EgtGetFirstPartInRawPart( nRawId)
-- box del pezzo
local Ls = EgtGetFirstNameInGroup( nPartId, 'Box')
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
-- se nel grezzo c'è un pezzo
if nPartId then
-- creo o pulisco gruppo geometrie aggiuntive
BeamLib.CreateOrEmptyAddGroup( nPartId)
-- aggiungo faccia per taglio iniziale al pezzo
BeamLib.AddPartStartFace( nPartId, b3Solid)
-- aggiungo faccia per taglio finale al pezzo
BeamLib.AddPartEndFace( nPartId, b3Solid)
end
-- passo al successivo grezzo
nRawId = EgtGetNextRawPart( nRawId)
end
-- elimino le lavorazioni
EgtRemoveAllOperations()
-- Recupero l'identificativo del gruppo di lavoro corrente
local nMGrpId = EgtGetCurrMachGroup()
-- Recupero l'elenco ordinato delle travi da inserire nella barra
for i = 1, 100 do
local sKey = 'PART'..tostring( i)
local sVal = EgtGetInfo( nMGrpId, sKey)
local vVal = EgtSplitString( sVal or '')
if not vVal or #vVal < 2 then break end
local nPartId = tonumber( vVal[1])
local dPosX = tonumber( vVal[2])
table.insert( PARTS, { nInd = #PARTS + 1, id = nPartId, dPosX = dPosX, sName = ( EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId)))})
end
-- se lunghezza barra non settata, la leggo ora
if not dBarLen then
dBarLen = EgtGetInfo( nMGrpId, 'BARLEN', 'd')
end
-- Recupero tutte le informazioni dei pezzi
local dLen = dBarLen
for i = 1, #PARTS do
-- aggiorno grezzo precedente
PARTS[i].idRaw = EgtGetRawPartFromPart( PARTS[i].id)
PARTS[i].bIsLastPart = ( i == #PARTS)
-- dimensioni del grezzo ( comprende sovramateriale di testa e lavorazione di coda per separazione)
PARTS[i].b3Raw = EgtGetRawPartBBox( PARTS[i].idRaw)
PARTS[i].dRawLength = PARTS[i].b3Raw:getDimX()
PARTS[i].dRawWidth = PARTS[i].b3Raw:getDimY()
PARTS[i].dRawHeight = PARTS[i].b3Raw:getDimZ()
-- dimensione pezzo finito
PARTS[i].b3Part = EgtGetBBoxGlob( EgtGetFirstNameInGroup( PARTS[i].id, 'Box') or GDB_ID.NULL, GDB_BB.STANDARD)
PARTS[i].dLength = PARTS[i].b3Part:getDimX()
PARTS[i].dWidth = PARTS[i].b3Part:getDimY()
PARTS[i].dHeight = PARTS[i].b3Part:getDimZ()
PARTS[i].bSquareSection = abs( PARTS[i].dWidth - PARTS[i].dHeight) < 100 * GEO.EPS_SMALL
PARTS[i].nIndexInParts = i
PARTS[i].SplittingPoints = BeamLib.GetPartSplittingPoints( PARTS[i])
PARTS[i].NotClampableLength = { STD = { dHead = 0, dTail = 0}, SIDE = { dHead = 0, dTail = 0}, DOWN = { dHead = 0, dTail = 0}}
PARTS[i].sBTLInfo = EgtGetInfo( PARTS[i].id, 'PROJ', 's') or nil
PARTS[i].sAISetupConfig = EgtGetInfo( PARTS[i].id, 'AISETUP', 's') or
( GENERAL_PARAMETERS.BTL[PARTS[i].sBTLInfo] and GENERAL_PARAMETERS.BTL[PARTS[i].sBTLInfo].sAISetupConfig) or -- i parametri BTL potrebbero non esistere
GENERAL_PARAMETERS.PROJECT.sAISetupConfig or nil
-- si carica configurazione lavorazioni
BeamExec.GetStrategiesFromJSONinBD( PARTS[i].sAISetupConfig)
PARTS[i].GeneralParameters = BeamLib.GetPieceGeneralParameters( PARTS[i], GENERAL_PARAMETERS_JSON)
PARTS[i].CombinationList = BeamExec.GetAvailableCombinations( PARTS[i], bCalcBestPieceUnloadPosition)
-- sovramateriale in testa al pezzo
local dDeltaS = max( PARTS[i].dPosX - ( dBarLen - dLen), 0)
PARTS[i].dHeadOverMaterial = dDeltaS
-- lunghezza grezzo (comprende sovramateriale di testa e mm tagliati in coda dalla lavorazione, tipicamente 5.4mm dello spessore lama)
local dCrawLen = PARTS[i].dRawLength
-- materiale tolto in coda dalla lavorazione di separazione
local dDeltaE = dCrawLen - PARTS[i].dLength - dDeltaS
local dDeltaNextPiece
if PARTS[i+1] then
dDeltaNextPiece = PARTS[i+1].dPosX - ( dBarLen - dLen) - dCrawLen + dDeltaE
else
dDeltaNextPiece = 10000
end
PARTS[i].dDistanceToNextPiece = dDeltaNextPiece
-- aggiorno la lunghezza residua della barra
dLen = dLen - dCrawLen
PARTS[i].dRestLength = dLen
end
end
-- Se richiesta solo barra, esco
if BEAM.FLAG == 6 then
-- Completamento senza errori e avvisi
if nWarnCnt == 0 then
BEAM.ERR = 0
BEAM.MSG = '---'
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
end
EgtOutLog( ' +++ BatchProcess completed')
return
end
-- Imposto Nome file CN
local _, sName, _ = EgtSplitPath( BEAM.FILE)
EgtSetInfo( EgtGetCurrMachGroup(), 'NcName', sName .. '.cnc')
-- Abilito Vmill
EgtSetInfo( EgtGetCurrMachGroup(), 'Vm', '1')
-- Aggiorno Setup utensili
EgtImportSetup()
-- Lavoro le features
if not GetDataConfig() then return end
-- creo un gruppo temporaneo dove finiranno tutte le entità che non bisogna salvare, alla fine lo si cancella
BeamLib.CreateTempGroup()
BeamExec.GetProcessings( PARTS, bCalcBestPieceUnloadPosition)
BeamExec.GetCombinationMatrix( PARTS, bCalcBestPieceUnloadPosition)
BeamExec.ProcessMachinings( PARTS)
-- si cancella gruppo temporaneo contenente entità da cancellare
local idTempGroup = BeamLib.GetTempGroup()
EgtErase( idTempGroup)
local sOutput = ''
-- Scrittura json risultati
WriteResultToJson( RESULT)
-- scrittura txt risultati
for i = 1, #RESULT do
local sMsg = ''
if RESULT[i].sType == 'Feature' then
if RESULT[i].ChosenStrategy.bIsApplyOk then
sMsg = RESULT[i].ChosenStrategy.sInfo
else
sMsg = RESULT[i].ChosenStrategy.sApplyInfo
end
elseif RESULT[i].sType == 'Part' then
sMsg = RESULT[i].sMsg
end
sMsg = string.gsub( sMsg or '', '\n', ' ', 10)
sMsg = string.gsub( sMsg or '', '\r', ' ', 10)
-- trovata almeno una strategia e feature lavorata completamente
if RESULT[i].sType == 'Feature' and RESULT[i].ChosenStrategy.sStatus == 'Completed' then
BEAM.ERR = 0
BEAM.MSG = '---'
BEAM.ROT = -( RESULT[i].nRotation or 1) + 1
BEAM.CUTID = RESULT[i].idCut
BEAM.TASKID = RESULT[i].idTask
WriteErrToLogFile( BEAM.ERR, BEAM.MSG, BEAM.ROT, BEAM.CUTID, BEAM.TASKID)
-- trovata almeno una strategia ma nessuna applicabile oppure non trovata alcuna strategia
elseif RESULT[i].sType == 'Feature'
and ( ( RESULT[i].ChosenStrategy.sStatus == 'Not-Applicable')
or ( not RESULT[i].ChosenStrategy.sStrategyName)) then
nErrCnt = nErrCnt + 1
if #sMsg == 0 then
sMsg = 'No applicable strategy found'
end
sOutput = sOutput .. string.format( '[%d,%d] %s\n', RESULT[i].idCut, RESULT[i].idTask, sMsg)
BEAM.ERR = 19
BEAM.MSG = sMsg
BEAM.ROT = -( RESULT[i].nRotation or 1) + 1
BEAM.CUTID = RESULT[i].idCut
BEAM.TASKID = RESULT[i].idTask
WriteErrToLogFile( BEAM.ERR, BEAM.MSG, BEAM.ROT, BEAM.CUTID, BEAM.TASKID)
else
-- segnalazione scarico pezzo standard, incompleto o a caduta
if RESULT[i].sType == 'Part' and ( RESULT[i].nErr == -100 or RESULT[i].nErr == -101 or RESULT[i].nErr == -102) then
BEAM.ERR = 0
BEAM.MSG = sMsg
BEAM.CUTID = RESULT[i].idCut
BEAM.FALL = abs( RESULT[i].nErr + 100)
WriteFallToLogFile( BEAM.ERR, BEAM.MSG, BEAM.CUTID, BEAM.FALL)
-- feature incompleta e altro
elseif RESULT[i].sType == 'Feature' and RESULT[i].ChosenStrategy.sStatus == 'Not-Completed' then
nWarnCnt = nWarnCnt + 1
sOutput = sOutput .. string.format( '[%d,%d] %s\n', RESULT[i].idCut, RESULT[i].idTask, sMsg)
BEAM.ERR = -19
BEAM.MSG = 'Incomplete : Completion index ' .. RESULT[i].ChosenStrategy.dCompletionIndex .. '/5\n' .. sMsg
BEAM.ROT = -( RESULT[i].nRotation or 1) + 1
BEAM.CUTID = RESULT[i].idCut
BEAM.TASKID = RESULT[i].idTask
WriteErrToLogFile( BEAM.ERR, BEAM.MSG, BEAM.ROT, BEAM.CUTID, BEAM.TASKID)
end
end
end
-- Salvo il progetto
EgtSaveFile( sNgeFile)
-- copio come originale (per dichiarare progetto ricalcolato)
EgtCopyFile( sNgeFile, sOriFile)
-- Visualizzazione avvisi o errori
if #sOutput > 0 then EgtOutLog( sOutput) end
if nErrCnt > 0 then
PostErrView( 19, sOutput)
elseif nWarnCnt > 0 then
PostWarnView( 19, sOutput)
end
-- Altrimenti carico il progetto salvato e dichiaro nessun errore
else
EgtOutLog( ' +++ Loading Project already processed >>>')
-- Carico il progetto già fatto
EgtOpenFile( sNgeFile)
-- Passo in modalità lavora
EgtSetCurrMachGroup( EgtGetLastMachGroup())
-- Se necessario eseguo aggiornamento con setup corrente e ricalcolo delle lavorazioni
if bToRecalc or BEAM.FLAG == 3 or BEAM.FLAG == 4 or BEAM.FLAG == 8 then
EgtOutLog( ' +++ Recalculating all dispositions and machinings >>>')
EgtImportSetup()
EgtApplyAllMachinings()
-- Salvo il progetto
EgtSaveFile( sNgeFile)
-- copio come originale (per dichiarare progetto ricalcolato)
EgtCopyFile( sNgeFile, sOriFile)
end
end
-- *** Eseguo simulazione con verifica collisione in cieco ***
if ( BEAM.FLAG == 0 and ( bToProcess or bToRecalc)) or BEAM.FLAG == 3 or BEAM.FLAG == 4 then
EgtOutLog( ' +++ Simulating with collision check >>>')
-- verifico setup
local bSetUpOk, SetUpErrors = EgtVerifyCurrSetup()
if not bSetUpOk then
local sToolsList = ""
for ToolIndex = 1, #SetUpErrors do
sToolsList = sToolsList .. SetUpErrors[ToolIndex]
if ToolIndex ~= #SetUpErrors then
sToolsList = sToolsList .. ", "
end
end
WriteErrToLogFile( 19, 'Error in setup: tool/s ' .. sToolsList .. ' not found', 0, 0, 0)
return
end
-- lancio simulazione
local bSimOk, nErr, sErr = EgtSimulate()
if not bSimOk then
if nErr == MCH_SHE.INIT then
BEAM.ERR = 19
BEAM.MSG = 'Error starting simulation'
elseif nErr == MCH_SHE.COLLISION then
BEAM.ERR = 22
BEAM.MSG = 'Head-part collision'
elseif nErr == MCH_SHE.OUTSTROKE then
BEAM.ERR = 23
BEAM.MSG = 'Axis outstroke ' .. sErr
elseif nErr == MCH_SHE.SPECIAL then
BEAM.ERR = 24
BEAM.MSG = 'Special error ' .. sErr
else
BEAM.ERR = 25
BEAM.MSG = 'General failure (contact supplier)'
end
BEAM.ROT = 0
BEAM.CUTID = 0
BEAM.TASKID = 0
local vItem = EgtSplitString( sErr, ';') or {}
for i = 1, #vItem do
vItem[i] = EgtTrim( vItem[i] or '')
if string.find( vItem[i], 'CUTID', 1, true) then
BEAM.CUTID = EgtGetVal( vItem[i], 'CUTID', 'i') or 0
elseif string.find( vItem[i], 'TASKID', 1, true) then
BEAM.TASKID = EgtGetVal( vItem[i], 'TASKID', 'i') or 0
end
end
WriteErrToLogFile( BEAM.ERR, BEAM.MSG, BEAM.ROT, BEAM.CUTID, BEAM.TASKID)
return
end
end
-- *** Genero programma CN *** ( se richiesto)
local bIsGenerationEnabled = ( EgtVerifyKeyOption( 110) == false)
if bIsGenerationEnabled and ( BEAM.FLAG == 0 or BEAM.FLAG == 4) then
EgtOutLog( ' +++ Generating NC part program >>>')
local sInfo = 'EgtCAM5' .. EgtIf( EgtIs64bit(), ' 64bit', '')
if EgtGetExeVersion then
sInfo = sInfo .. ' ver.' .. EgtGetExeVersion()
end
sInfo = sInfo .. ' - '
if not EgtGenerate( '', sInfo .. sNgeFile) then
BEAM.ERR = 20
local _, sName, _ = EgtSplitPath( BEAM.FILE)
BEAM.MSG = 'Error generating NC part program : ' .. sName
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
end
-- *** Eseguo stima tempi ***
EgtOutLog( ' +++ Estimating T&L >>>')
if not EgtEstimate( '', 'EgtCAM5 - ' .. sNgeFile) then
BEAM.ERR = 21
local _, sName, _ = EgtSplitPath( BEAM.FILE)
BEAM.MSG = 'Error estimating production time : ' .. sName
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
local Ttot = EgtGetInfo( EgtGetCurrMachGroup(), 'Ttot', 'd')
local sTime = 'Total Time = ' .. EgtNumToString( Ttot, 1)
EgtOutLog( sTime)
-- Se modifica o simula, imposto la vista ISO 3d opportuna
if BEAM.FLAG == 1 or BEAM.FLAG == 2 then
local vView = { SCE_VD.ISO_NW, SCE_VD.ISO_SW, SCE_VD.ISO_NE, SCE_VD.ISO_SE}
local nV = min( max( BeamData.SIMUL_VIEW_DIR or 2, 1), 4)
EgtSetView( vView[nV], false)
end
-- Completamento senza errori e avvisi
if nWarnCnt == 0 then
BEAM.ERR = 0
BEAM.MSG = '---'
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
end
-- Scrittura tempo totale stimato di lavorazione
WriteTimeToLogFile( Ttot)
EgtOutLog( ' +++ BatchProcess completed')
+7
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[Beam]
BtlEnable=1
BaseDir=C:\EgtData\Beam
BtlExec=BatchProcess.lua
Button1=Process.lua,Images\Process.png,Lavora Travi
Button2=Swap.lua,Images\Swap.png,Scambia estremi trave
Button3=Rotate.lua,Images\Rotate.png,Ruota trave
+49
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@echo off
setlocal enabledelayedexpansion
set LUAC=C:\EgtProg\Dll32\luac54.exe
set ROOT=%cd%\
set OUTBASE=bin
if not exist %OUTBASE% mkdir %OUTBASE%
REM Compile all .lua files excluding bin\ and any dot folders/files
for /f "delims=" %%F in ('dir /b /s /a-d *.lua ^| findstr /v /i /c:"\%OUTBASE%\"') do (
set FULL=%%F
set REL=!FULL:%ROOT%=!
REM Skip if REL starts with '.' or contains '\.'
echo !REL! | findstr /r /c:"^\." /c:"\\\." >nul
if errorlevel 1 (
set OUT=%OUTBASE%\!REL!
for %%D in ("!OUT!") do mkdir "%%~dpD" 2>nul
echo Compiling: !REL!
%LUAC% -o "!OUT!" -s "!FULL!"
) else (
echo Skipping hidden/dot path: !REL!
)
)
REM Copy all .json files excluding bin\ and any dot folders/files
for /f "delims=" %%F in ('dir /b /s /a-d *.json ^| findstr /v /i /c:"\%OUTBASE%\"') do (
set FULL=%%F
set REL=!FULL:%ROOT%=!
REM Skip if REL starts with '.' or contains '\.'
echo !REL! | findstr /r /c:"^\." /c:"\\\." >nul
if errorlevel 1 (
set OUT=%OUTBASE%\!REL!
for %%D in ("!OUT!") do mkdir "%%~dpD" 2>nul
echo Copying: !REL!
copy /Y "!FULL!" "!OUT!" >nul
) else (
echo Skipping hidden/dot path: !REL!
)
)
echo Done.
pause
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--BasicCustomerStrategies.lua by Egalware s.r.l. 2024/04/02
-- Libreria strategie di base disponibili per i clienti
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
-- Tabella per definizione modulo
local BasicCustomerStrategies = {}
-- Include
require( 'EgtBase')
-- Carico i dati globali
local BeamData = require( 'BeamData')
local BeamLib = require( 'BeamLib')
local ID = require( 'Identity')
-- TODO tabella da compleatare man mano che si inseriscono le varie strategie
-- ESEMPIO SCRITTURA TABELLA CON STRATEGIE DISPONIBILI
---------------------------------------------------------------------
-- Feature : Cut
-- if ID.TipoFeature( Proc) then
-- if Proc.Topology.sName == 'QQQQQQQQQ' then
-- Strategies = {
-- { sStrategyId = 'STR9999',
-- Parameters = {
-- { sName = 'Val_1', sValue = '15', sType = 'd'},
-- { sName = 'Val_2', sValue = 'false', sType = 'b'}
-- }
-- }
-- { sStrategyId = 'STR9998'}
-- }
-- end
-- end
----------------------------------------------------------------------------------
-- *** STRATEGIE ***
----------------------------------------------------------------------------------
----------------------------------------------------------------------------------
-- *** EGALWARE ***
----------------------------------------------------------------------------------
local function GetStrategies_Egalware( Proc)
local Strategies = {}
local sFile = BEAM.BASEDIR .. '\\Strategies\\AvailableStrategyList.json'
-- se non esiste file JSON, annullo la lista contenente le strategie
if not EgtExistsFile( sFile) then
return nil
end
local CompleteList = {}
CompleteList.FEATURE = BeamLib.ImportFileJSON( sFile)
Strategies = BeamLib.GetStrategiesFromList( Proc, CompleteList)
-- si salva che la strategia è stata presa dallo standard
if Strategies and #Strategies > 0 then
Strategies.bIsBasicStrategy = true
end
return Strategies
end
----------------------------------------------------------------------------------
-- *** ESSETRE ***
----------------------------------------------------------------------------------
local function GetStrategies_Essetre( Proc)
local Strategies = {}
---------------------------------------------------------------------
-- Feature : Cut (1-10)
if ID.IsHeadCut( Proc) then
Strategies = { { sStrategyId = 'HEADCUT'}}
---------------------------------------------------------------------
-- Feature : Cut (2-10)
elseif ID.IsTailCut( Proc) then
Strategies = { { sStrategyId = 'TAILCUT'}}
---------------------------------------------------------------------
-- Feature : Cut (1-10)
elseif ID.IsCut( Proc) then
if Proc.Topology.sName == 'Cut-1-Through' or Proc.Topology.sName == 'Bevel-1-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}}
elseif Proc.Topology.sName == 'HeadCut' then
Strategies = { { sStrategyId = 'HEADCUT'}}
elseif Proc.Topology.sName == 'TailCut' then
Strategies = { { sStrategyId = 'TAILCUT'}}
end
---------------------------------------------------------------------
-- Feature : Longitudinal Cut (0-10)
elseif ID.IsLongitudinalCut( Proc) then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
---------------------------------------------------------------------
-- Feature : Double Cut (1-11)
elseif ID.IsDoubleCut( Proc) then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}}
---------------------------------------------------------------------
-- Feature : Ridge or Valley Cut (0-12)
elseif ID.IsDoubleLongitudinalCut( Proc) then
Strategies = { { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
---------------------------------------------------------------------
-- Feature : Saw Cut (0-13)
elseif ID.IsSawCut( Proc) then
if Proc.Topology.sName == 'Cut-1-Through' or Proc.Topology.sName == 'Bevel-1-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
end
---------------------------------------------------------------------
-- Feature : Slot (0-16)
elseif ID.IsSlot( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-2-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
end
---------------------------------------------------------------------
-- Feature : Front Slot (0-17)
elseif ID.IsFrontSlot( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-2-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
end
---------------------------------------------------------------------
-- Feature : Birds Mouth (0-20)
elseif ID.IsBirdsMouth( Proc) then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
---------------------------------------------------------------------
-- Feature : Hip or Valley Rafter Notch (0-25)
elseif ID.IsHipValleyRafterNotch( Proc) then
if Proc.Topology.sName == 'RafterNotch-5-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-2-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
end
---------------------------------------------------------------------
-- Feature : Ridge Lap (1-30)
elseif ID.IsRidgeLap( Proc) then
if Proc.Topology.sName == 'RidgeLap-3-Through' then
Strategies = { { sStrategyId = 'STR0012'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-2-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Cut-1-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0005'}}
end
---------------------------------------------------------------------
-- Feature : Lap Joint (0-30)
elseif ID.IsLapJoint( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-2-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
end
---------------------------------------------------------------------
-- Feature : Notch/Rabbet (0-32)
elseif ID.IsNotchRabbet( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-2-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
end
---------------------------------------------------------------------
-- Feature : Block Haus (0-33)
elseif ID.IsBlockHaus( Proc) then
if Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
end
---------------------------------------------------------------------
-- Feature : Notch (0-32)
elseif ID.IsNotch( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-2-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
end
---------------------------------------------------------------------
-- Feature : French Ridge Lap (1-35)
elseif ID.IsFrenchRidgeLap( Proc) then
---------------------------------------------------------------------
-- Feature : Chamfer (0-36)
elseif ID.IsChamfer( Proc) then
---------------------------------------------------------------------
-- Feature : Block Haus Half Lap (0-37)
elseif ID.IsHalfBlockHaus( Proc) then
---------------------------------------------------------------------
-- Feature : Block Haus Front (0-38)
elseif ID.IsFrontBlockHaus( Proc) then
---------------------------------------------------------------------
-- Feature : Pocket (0-39)
elseif ID.IsPocket( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-2-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
end
---------------------------------------------------------------------
-- Feature : Drilling (0-40)
elseif ID.IsDrill( Proc) then
Strategies = { { sStrategyId = 'STR0011'}, { sStrategyId = 'STR0013'}}
---------------------------------------------------------------------
-- Feature : Tenon (1-50)
elseif ID.IsTenon( Proc) then
Strategies = { { sStrategyId = 'STR0006'}}
---------------------------------------------------------------------
-- Feature : Mortise (0-50)
elseif ID.IsMortise( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-2-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Pocket-Round' or Proc.Topology.sName == 'Pocket-Round-Front' or Proc.Topology.sName == 'Pocket-Round-Through' then
Strategies = { { sStrategyId = 'STR0008'}}
end
---------------------------------------------------------------------
-- Feature : Front Mortise (0-51)
elseif ID.IsFrontMortise( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Bevel-2-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0005'}, { sStrategyId = 'STR0010'}}
elseif Proc.Topology.sName == 'Pocket-Round' or Proc.Topology.sName == 'Pocket-Round-Front' or Proc.Topology.sName == 'Pocket-Round-Through' then
Strategies = { { sStrategyId = 'STR0008'}}
end
---------------------------------------------------------------------
-- Feature : House (1-52)
elseif ID.IsHouse( Proc) then
---------------------------------------------------------------------
-- Feature : House Mortise (0-53)
elseif ID.IsHouseMortise( Proc) then
---------------------------------------------------------------------
-- Feature : Dovetail Tenon (1-55)
elseif ID.IsDovetailTenon( Proc) then
Strategies = { { sStrategyId = 'STR0001'}}
---------------------------------------------------------------------
-- Feature : Dovetail Mortise (0-55)
elseif ID.IsDovetailMortise( Proc) then
Strategies = { { sStrategyId = 'STR0007'}}
---------------------------------------------------------------------
-- Feature : Dovetail Mortise Front (0-56)
elseif ID.IsFrontDovetailMortise( Proc) then
Strategies = { { sStrategyId = 'STR0007'}}
---------------------------------------------------------------------
-- Feature : Marking (0-60)
elseif ID.IsMarking( Proc) then
Strategies = { { sStrategyId = 'STR0014'}}
---------------------------------------------------------------------
-- Feature : Text (0-61)
elseif ID.IsText( Proc) then
Strategies = { { sStrategyId = 'STR0014'}}
---------------------------------------------------------------------
-- Feature : Scarf Simple (1-70)
elseif ID.IsScarfSimple( Proc) then
---------------------------------------------------------------------
-- Feature : Scarf Joint (1-71)
elseif ID.IsScarfJoint( Proc) then
---------------------------------------------------------------------
-- Feature : Step Joint (1-80)
elseif ID.IsStepJoint( Proc) then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0010'}}
---------------------------------------------------------------------
-- Feature : Step Joint Notch (0-80)
elseif ID.IsStepJointNotch( Proc) then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0010'}}
---------------------------------------------------------------------
-- Feature : Planing (0-90)
elseif ID.IsPlaning( Proc) then
---------------------------------------------------------------------
-- Feature : Front Profile (0-100)
elseif ID.IsFrontProfile( Proc) then
Strategies = { { sStrategyId = 'STR0015'}}
---------------------------------------------------------------------
-- Feature : Head Concave Profile (0-101)
elseif ID.IsHeadConcaveProfile( Proc) then
Strategies = { { sStrategyId = 'STR0015'}}
---------------------------------------------------------------------
-- Feature : Head Convex Profile (0-102)
elseif ID.IsHeadConvexProfile( Proc) then
Strategies = { { sStrategyId = 'STR0015'}}
---------------------------------------------------------------------
-- Feature : Head Cambered Profile (0-103)
elseif ID.IsHeadCamberedProfile( Proc) then
Strategies = { { sStrategyId = 'STR0015'}}
---------------------------------------------------------------------
-- Feature : Round Arch (0-104)
elseif ID.IsRoundArch( Proc) then
Strategies = { { sStrategyId = 'STR0015'}}
---------------------------------------------------------------------
-- Feature : Head Profile (0-106)
elseif ID.IsHeadProfile( Proc) then
Strategies = { { sStrategyId = 'STR0015'}}
---------------------------------------------------------------------
-- Feature : Sphere (0-107)
elseif ID.IsSphere( Proc) then
---------------------------------------------------------------------
-- Feature : Triangle Cut (0-120)
elseif ID.IsTriangleCut( Proc) then
---------------------------------------------------------------------
-- Feature : TyroleanDovetail (0-136)
elseif ID.IsTyroleanDovetail( Proc) then
---------------------------------------------------------------------
-- Feature : Dovetail (0-138)
elseif ID.IsDovetail( Proc) then
---------------------------------------------------------------------
-- Feature : Free Contour (0-250)
elseif ID.IsFreeContour( Proc) then
---------------------------------------------------------------------
-- Feature : Outline (0-251)
elseif ID.IsOutline( Proc) then
---------------------------------------------------------------------
-- Feature : Aperture (0-252)
elseif ID.IsAperture( Proc) then
---------------------------------------------------------------------
-- Feature : Variant (0-900)
elseif ID.IsVariant( Proc) then
---------------------------------------------------------------------
end
-- si salva che la strategia è stata presa dallo script
if #Strategies > 0 then
Strategies.bIsBasicStrategy = true
end
return Strategies
end
----------------------------------------------------------------------------------
-- *** PARAMETRI ***
----------------------------------------------------------------------------------
----------------------------------------------------------------------------------
-- *** ESSETRE ***
----------------------------------------------------------------------------------
-- funzione che recupera i parametri custom della strategia. Per cliente Essetre, vengono salvati dei valori 'Q' sul processing del file NGE per modificare il comportamento delle macro
local function GetParameters_Essetre( Proc, sStrategyIdToGet)
local Parameters = {}
--###---###---###---###---###---###---###---###---###---###---###---###---###--
-- Feature : HeadCut
if ID.IsHeadCut( Proc) then
-- Per Essetre non esiste il taglio di testa, quindi si leggono le variabili Q sul processing che coincide con il taglio di testa
if sStrategyIdToGet == 'HEADCUT' then
local dDepthChamfer = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q06', 'd') or 0
table.insert( Parameters, { sName = 'dDepthChamfer', sValue = dDepthChamfer, sType = 'd'})
local dCuttingStrategy = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q05', 'd') or 0
local bForceChainSaw = dCuttingStrategy > 0
table.insert( Parameters, { sName = 'bForceChainSaw', sValue = bForceChainSaw, sType = 'b'})
local bFinishWithMill = dCuttingStrategy == 2
table.insert( Parameters, { sName = 'bFinishWithMill', sValue = bFinishWithMill, sType = 'b'})
end
--###---###---###---###---###---###---###---###---###---###---###---###---###--
-- Feature : Cut (1-10)
elseif ID.IsCut( Proc) then
local dDepthChamfer = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q06', 'd') or 0
table.insert( Parameters, { sName = 'dDepthChamfer', sValue = dDepthChamfer, sType = 'd'})
local bForcePocketing = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q07', 'd') == 1
-- tutte le strategie che non siano svuotatura, devono essere rimosse
if bForcePocketing and sStrategyIdToGet ~= 'STR0002' then
Parameters.bToRemove = true
else
if sStrategyIdToGet == 'STR0002' then
-- non ci sono Q per questa strategia
elseif sStrategyIdToGet == 'STR0005' then
local dCuttingStrategy = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q04', 'd') or 0
local sCuttingStrategy = EgtIf( dCuttingStrategy == 1, 'KEEP_WASTE_ATTACHED', 'AUTO')
table.insert( Parameters, { sName = 'sCuttingStrategy', sValue = sCuttingStrategy, sType = 's'})
end
end
--###---###---###---###---###---###---###---###---###---###---###---###---###--
-- Feature : Drill (1-40)
elseif ID.IsDrill( Proc) then
if sStrategyIdToGet == 'STR0011' then
local dDepthPreHole = ( EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q03', 'd') or 0) == 1
table.insert( Parameters, { sName = 'dDepthPreHole', sValue = dDepthPreHole, sType = 'd'})
elseif sStrategyIdToGet == 'STR0013' then
local bOnlyContouring = ( EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q01', 'd') or 0) == 1
table.insert( Parameters, { sName = 'bOnlyContouring', sValue = bOnlyContouring, sType = 'b'})
end
local bDrillFromOneSide = ( EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q02', 'd') or 0) == 1
local sDrillingMode = EgtIf( bDrillFromOneSide, 'PREFER_ONE', 'AUTO')
table.insert( Parameters, { sName = 'sDrillingMode', sValue = sDrillingMode, sType = 's'})
--###---###---###---###---###---###---###---###---###---###---###---###---###--
-- Feature : Front Profile (0-100)
elseif ID.IsFrontProfile( Proc) then
local dDepthChamfer = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q01', 'd') or 0
local dOverMaterial = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q02', 'd') or 0
local bOnlyChamfer = ( EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q03', 'd') or 0) == 1
table.insert( Parameters, { sName = 'dDepthChamfer' , sValue = dDepthChamfer, sType = 'd'})
table.insert( Parameters, { sName = 'bOnlyChamfer' , sValue = bOnlyChamfer, sType = 'b'})
table.insert( Parameters, { sName = 'dOverMaterial' , sValue = dOverMaterial, sType = 'd'})
--###---###---###---###---###---###---###---###---###---###---###---###---###--
-- Feature : Head Concave Profile (0-101)
elseif ID.IsHeadConcaveProfile( Proc) then
local dDepthChamfer = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q01', 'd') or 0
local dOverMaterial = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q02', 'd') or 0
local bOnlyChamfer = ( EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q04', 'd') or 0) == 1
table.insert( Parameters, { sName = 'dDepthChamfer' , sValue = dDepthChamfer, sType = 'd'})
table.insert( Parameters, { sName = 'bOnlyChamfer' , sValue = bOnlyChamfer, sType = 'b'})
table.insert( Parameters, { sName = 'dOverMaterial' , sValue = dOverMaterial, sType = 'd'})
--###---###---###---###---###---###---###---###---###---###---###---###---###--
-- Feature : Head Convex Profile (0-102)
elseif ID.IsHeadConvexProfile( Proc) then
local dDepthChamfer = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q02', 'd') or 0
local dOverMaterial = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q04', 'd') or 0
local bOnlyChamfer = ( EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q01', 'd') or 0) == 1
table.insert( Parameters, { sName = 'dDepthChamfer' , sValue = dDepthChamfer, sType = 'd'})
table.insert( Parameters, { sName = 'bOnlyChamfer' , sValue = bOnlyChamfer, sType = 'b'})
table.insert( Parameters, { sName = 'dOverMaterial' , sValue = dOverMaterial, sType = 'd'})
--###---###---###---###---###---###---###---###---###---###---###---###---###--
-- Feature : Head Cambered Profile (0-103)
elseif ID.IsHeadCamberedProfile( Proc) then
local sUpperFaceStrategy = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q01', 's') or '' -- Q01 = forza fresa
sUpperFaceStrategy = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q02', 's') or sUpperFaceStrategy or 'AUTO' -- Q02 = forza lama (se entrambi attivi comanda la lama)
table.insert( Parameters, { sName = 'sUpperFaceStrategy' , sValue = sUpperFaceStrategy, sType = 's'})
local dDepthChamfer = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q03', 'd') or 0
local dOverMaterial = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q04', 'd') or 0
local bOnlyChamfer = ( EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q05', 'd') or 0) == 1
table.insert( Parameters, { sName = 'dDepthChamfer' , sValue = dDepthChamfer, sType = 'd'})
table.insert( Parameters, { sName = 'bOnlyChamfer' , sValue = bOnlyChamfer, sType = 'b'})
table.insert( Parameters, { sName = 'dOverMaterial' , sValue = dOverMaterial, sType = 'd'})
--###---###---###---###---###---###---###---###---###---###---###---###---###--
-- Feature : Round Arch (0-104)
elseif ID.IsRoundArch( Proc) then
local dDepthChamfer = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q03', 'd') or 0
local dOverMaterial = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q01', 'd') or 0
local dStripWidth = ( EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q02', 'd') or 0)
table.insert( Parameters, { sName = 'dDepthChamfer' , sValue = dDepthChamfer, sType = 'd'})
table.insert( Parameters, { sName = 'dStripWidth' , sValue = dStripWidth, sType = 'b'})
table.insert( Parameters, { sName = 'dOverMaterial' , sValue = dOverMaterial, sType = 'd'})
--###---###---###---###---###---###---###---###---###---###---###---###---###--
-- Feature : Head Profile (0-106)
elseif ID.IsHeadProfile( Proc) then
local dDepthChamfer = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q01', 'd') or 0
local dOverMaterial = EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q02', 'd') or 0
local bOnlyChamfer = ( EgtGetInfo( Proc.id or GDB_ID.NULL, 'Q03', 'd') or 0) == 1
table.insert( Parameters, { sName = 'dDepthChamfer' , sValue = dDepthChamfer, sType = 'd'})
table.insert( Parameters, { sName = 'bOnlyChamfer' , sValue = bOnlyChamfer, sType = 'b'})
table.insert( Parameters, { sName = 'dOverMaterial' , sValue = dOverMaterial, sType = 'd'})
end
-------------------------------------------------------------------------------
return Parameters
end
-------------------------------------------------------------------------------------------------------------
-- funzione che verifica se un item è contenuto in lista
local function Contains( List, Item)
for _, value in ipairs( List) do
if EgtStartsWith( Item, value) then
return true
end
end
return false
end
-------------------------------------------------------------------------------------------------------------
-- funzione che ritorna lista utensili presenti in lista compatibili con i tag passati
local function GetToolsFromMachDataFile( MachiningDataList, TagListToGet)
local ToolList = {}
if MachiningDataList and #MachiningDataList > 0 and #TagListToGet > 0 then
for nIndex = 1, #MachiningDataList do
-- se utensile attivo e compatibile con TAG
if MachiningDataList[nIndex].On and Contains( TagListToGet, MachiningDataList[nIndex].Type) then
-- se è nuova versione, prendo il tool
if MachiningDataList[nIndex].Tool then
table.insert( ToolList, { sName = MachiningDataList[nIndex].Tool})
-- altrimenti dalla lavorazione si ricava il tool
elseif MachiningDataList[nIndex].Name then
if EgtMdbSetCurrMachining( MachiningDataList[nIndex].Name) then
table.insert( ToolList, { sName = EgtMdbGetCurrMachiningParam( MCH_MP.TOOL)})
end
end
end
end
end
return ToolList
end
-------------------------------------------------------------------------------------------------------------
-- TODO da completare
-- funzione che recupera gli utensili disponibili per un certo tipo di lavorazione
local function GetTools_Essetre( Proc, sMachiningCategory)
local sMachDir = EgtGetCurrMachineDir()
local TagList = {}
local ToolList = {}
-- CATEGORIE PREVISTE :
-- Cutting
-- Drill
-- Milling, MillingFinish, MillingAntiSplint, MillingChamfer
-- Pocketing
-- ChainSawing
if sMachiningCategory == 'Cutting' then
if EgtExistsFile( sMachDir .. '\\Beam\\CutData.lua') then
local CutData = dofile( sMachDir .. '\\Beam\\CutData.lua')
if ID.IsDoubleLongitudinalCut( Proc) or ID.IsLongitudinalCut( Proc) then
TagList = { 'LongCut'}
else
TagList = { 'HeadSide', 'TailSide'}
end
ToolList = GetToolsFromMachDataFile( CutData, TagList)
end
elseif sMachiningCategory == 'Drilling' or ID.IsDrill( Proc) then
if EgtExistsFile( sMachDir .. '\\Beam\\DrillData.lua') then
local DrillData = dofile( sMachDir .. '\\Beam\\DrillData.lua')
if sMachiningCategory == 'Pocketing' or sMachiningCategory == 'Milling' then
TagList = { 'Pocket'}
else
TagList = { 'Drill', 'Predrill', 'AngleDrill', 'MultiDrill'}
end
ToolList = GetToolsFromMachDataFile( DrillData, TagList)
end
elseif sMachiningCategory == 'Milling' or sMachiningCategory == 'MillingFinish' or sMachiningCategory == 'MillingAntiSplint' or sMachiningCategory == 'MillingChamfer' or
sMachiningCategory == 'MillingSmooth' then
if EgtExistsFile( sMachDir .. '\\Beam\\MillingData.lua') then
local MillingData = dofile( sMachDir .. '\\Beam\\MillingData.lua')
-- si cercano TAG esclusivi
if sMachiningCategory == 'MillingSmooth' then
TagList = { 'Mark', 'Text', 'Decor01', 'CleanCorner'}
elseif sMachiningCategory == 'MillingAntiSplint' then
TagList = { 'AntiSplintMillCut'}
elseif ID.IsTenon( Proc) then
TagList = { 'Tenon'}
elseif ID.IsDovetailTenon( Proc) then
-- gestione passaggio di taglio tenone superiore in caso di P14>0. Si prendono le frese per tenone standard dato che serve fresa cilindrica
if sMachiningCategory == 'MillingFinish' then
TagList = { 'Tenon'}
else
TagList = { 'DtTenon'}
end
elseif ID.IsDovetailMortise( Proc) then
TagList = { 'DtMortise'}
elseif ID.IsFrontProfile( Proc) or ID.IsHeadConcaveProfile( Proc) or ID.IsHeadConvexProfile( Proc) or
ID.IsHeadCamberedProfile( Proc) or ID.IsRoundArch( Proc) or ID.IsHeadProfile( Proc) then
if sMachiningCategory == 'MillingFinish' then
TagList = { 'Prof_end'}
end
if not TagList or #TagList == 0 then
TagList = { 'Prof', 'Prof_end'}
end
elseif ID.IsFreeContour( Proc) then
TagList = { 'FreeContour', 'Prof', 'Prof_end'}
elseif ID.IsMarking( Proc) then
TagList = { 'Mark'}
elseif sMachiningCategory == 'MillingChamfer' then
TagList = { 'Chamfer'}
elseif ID.IsText( Proc) then
TagList = { 'Text'}
elseif ID.IsTyroleanDovetail( Proc) or ID.IsDovetail( Proc) then
TagList = { 'ProfTCone', 'Long2Cut'}
elseif ID.IsBirdsMouth( Proc) then
TagList = { 'BirdsMouth'}
elseif sMachiningCategory == 'MillingFinish' then
TagList = { 'CleanCorner', 'SmallToolContour'}
elseif ID.IsSlot( Proc) or ID.IsFrontSlot( Proc) or ID.IsLapJoint( Proc) or ID.IsNotchRabbet( Proc) or ID.IsNotch( Proc) or
ID.IsPocket( Proc) or ID.IsMortise( Proc) or ID.IsFrontMortise( Proc) then
TagList = { 'SideMillAsBlade', 'BHSideMill', 'Long2Cut', 'Long2CutDown', 'LongSmallCut', 'Long2CutSide'}
elseif ID.IsDoubleLongitudinalCut( Proc) or ID.IsDoubleLongitudinalCut( Proc) then
TagList = { 'Long2Cut', 'Long2CutDown', 'LongSmallCut', 'Long2CutSide'}
end
ToolList = GetToolsFromMachDataFile( MillingData, TagList)
end
elseif sMachiningCategory == 'Pocketing' then
if EgtExistsFile( sMachDir .. '\\Beam\\PocketingData.lua') then
local PocketingData = dofile( sMachDir .. '\\Beam\\PocketingData.lua')
-- si cercano TAG esclusivi
if ID.IsMortise( Proc) then
TagList = { 'Mortise'}
else
TagList = { 'Pocket', 'OpenPocket'}
end
ToolList = GetToolsFromMachDataFile( PocketingData, TagList)
end
elseif sMachiningCategory == 'ChainSawing' then
if EgtExistsFile( sMachDir .. '\\Beam\\SawingData.lua') then
local SawingData = dofile( sMachDir .. '\\Beam\\SawingData.lua')
TagList = { 'Sawing', 'Mortising'}
ToolList = GetToolsFromMachDataFile( SawingData, TagList)
end
end
return ToolList
end
----------------------------------------------------------------------------------
-- *** Esecuzione ***
----------------------------------------------------------------------------------
-- script delle strategie di base standard definito con cliente (statico e non modificabile)
-- se non esiste JSON configurazione, o se non ha trovato nessuna strategia, prova a cercare in questi script
function BasicCustomerStrategies.GetStrategiesFromBasicCustomerStrategies( Proc)
local StrategiesFromScript = {}
-- CLIENTE : ESSETRE
if EgtStartsWith( EgtGetCurrMachineName(), 'Essetre') then
StrategiesFromScript = GetStrategies_Essetre( Proc)
-- per tutti gli altri clienti, si carica standard di default EGALWARE
else
StrategiesFromScript = GetStrategies_Egalware( Proc)
end
return StrategiesFromScript
end
----------------------------------------------------------------------------------
-- lettura parametri che personalizzano le strategie. I parametri di default sono decisi con cliente
function BasicCustomerStrategies.GetParametersFromBasicCustomerStrategies( Proc, sStrategyIdToGet)
local ParametersFromScript = {}
-- CLIENTE : ESSETRE
if EgtStartsWith( EgtGetCurrMachineName(), 'Essetre') then
ParametersFromScript = GetParameters_Essetre( Proc, sStrategyIdToGet)
else
ParametersFromScript = nil
end
return ParametersFromScript
end
----------------------------------------------------------------------------------
-- funzione che riprocessa le strategie dopo che sono stati letti tutti i parmetri
function BasicCustomerStrategies.UpdateStrategies( AvailableStrategies)
-- se la strategia è settata come da rimuovere, la si toglie dalla lista
for nIndexStrategy = #AvailableStrategies, 1, -1 do
if AvailableStrategies[nIndexStrategy].bToRemove then
table.remove( AvailableStrategies, nIndexStrategy)
end
end
return AvailableStrategies
end
----------------------------------------------------------------------------------
-- lettura utensili disponibili settati in lista machining data
function BasicCustomerStrategies.GetToolsFromMachiningDataFile( Proc, sToolType)
local ToolList = {}
-- CLIENTE : ESSETRE
if EgtStartsWith( EgtGetCurrMachineName(), 'Essetre') then
ToolList = GetTools_Essetre( Proc, sToolType)
-- l'ordine di come le lavorazioni sono state in lista deve essere rispettato
ToolList.bRespectListOrder = true
-- per tutti gli altri si considerano tutti gli utensili a disposizione
else
ToolList = nil
end
return ToolList
end
-------------------------------------------------------------------------------------------------------------
return BasicCustomerStrategies
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-- BeamLib.lua by Egalware s.r.l. 2024/04/02
-- Libreria globale per Travi
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
-- Tabella per definizione modulo
local BeamLib = {}
-- Include
require( 'EgtBase')
local BeamData = require( 'BeamData')
EgtOutLog( ' BeamLib started', 1)
--TODO refactoring di queste funzioni
-------------------------------------------------------------------------------------------------------------
function BeamLib.AddPartStartFace( PartId, b3Solid)
-- recupero gruppo per geometria aggiuntiva
local AddGrpId = BeamLib.GetAddGroup( PartId)
if not AddGrpId then
local sErr = 'Error on process StartFace impossible to find AddGroup'
EgtOutLog( sErr)
return false, sErr
end
-- aggiungo nuovo taglio iniziale
local nStmId = EgtSurfTmPlaneInBBox( AddGrpId, b3Solid:getMax(), X_AX(), b3Solid, GDB_RT.GLOB)
if not nStmId then
local sErr = 'Error on process StartFace impossible to create Face'
EgtOutLog( sErr)
return false, sErr
end
-- applico gli opportuni attributi di feature
EgtSetInfo( nStmId, 'HEAD_ADD_CUT', 1)
EgtSetInfo( nStmId, 'GRP', 1)
EgtSetInfo( nStmId, 'PRC', 10) -- ex 340
return true
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.AddPartEndFace( PartId, b3Solid)
-- recupero gruppo per geometria aggiuntiva
local AddGrpId = BeamLib.GetAddGroup( PartId)
if not AddGrpId then
local sErr = 'Error on process EndFace impossible to find AddGroup'
EgtOutLog( sErr)
return false, sErr
end
-- aggiungo nuovo taglio finale
local nStmId = EgtSurfTmPlaneInBBox( AddGrpId, b3Solid:getMin(), -X_AX(), b3Solid, GDB_RT.GLOB)
if not nStmId then
local sErr = 'Error on process EndFace impossible to create Face'
EgtOutLog( sErr)
return false, sErr
end
-- applico gli opportuni attributi di feature
EgtSetInfo( nStmId, 'HEAD_ADD_CUT', 1)
EgtSetInfo( nStmId, 'GRP', 2)
EgtSetInfo( nStmId, 'PRC', 10) -- ex 350
return true
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetPartSplittingPoints( Part)
local PartSplittingPoints = {}
local dPartLength = Part.b3Part:getDimX()
local dMaxSegmentLength = BeamData.LONGCUT_MAXLEN
local dMaxSegmentLengthOnEdges = BeamData.LONGCUT_ENDLEN
if dPartLength < dMaxSegmentLength + 10 * GEO.EPS_SMALL then
return {}
elseif dPartLength >= dMaxSegmentLength + 10 * GEO.EPS_SMALL
and dPartLength < 3 * dMaxSegmentLengthOnEdges + 10 * GEO.EPS_SMALL then
local dXPartCentralPoint = ( Part.b3Part:getMax():getX() - Part.b3Part:getMin():getX()) / 2
table.insert( PartSplittingPoints, Point3d( dXPartCentralPoint, 0, 0))
else
-- punto estremo destro
local dSplitXRight = Part.b3Part:getMax():getX() - dMaxSegmentLengthOnEdges
table.insert( PartSplittingPoints, Point3d( dSplitXRight, 0, 0))
-- punti centrali
local dPartCentralLength = dPartLength - 2 * dMaxSegmentLengthOnEdges
local nSplitParts = max( ceil( dPartCentralLength / dMaxSegmentLength + 10 * GEO.EPS_SMALL), 1)
local dSplitPartsLen = dPartCentralLength / nSplitParts
for i = 1, ( nSplitParts - 1) do
local ptOn
local dCurrentPointX = dSplitXRight - i * dSplitPartsLen
ptOn = Point3d( dCurrentPointX, 0, 0)
table.insert( PartSplittingPoints, ptOn)
end
-- punto estremo sinistro
local dSplitXLeft = Part.b3Part:getMin():getX() + dMaxSegmentLengthOnEdges
table.insert( PartSplittingPoints, Point3d( dSplitXLeft, 0, 0))
end
return PartSplittingPoints
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.AddPhaseWithRawParts( idRaw, OriXR, PosXR, dDeltaSucc)
EgtAddPhase()
-- si aprono i limiti tavola per permettere rotazioni di pezzi più larghi della tavola
EgtSetTableAreaOffset( 2000, 2000, 2000, 2000)
local dRawMove = 0
while idRaw do
EgtKeepRawPart( idRaw)
EgtMoveToCornerRawPart( idRaw, OriXR, PosXR)
EgtMoveRawPart( idRaw, Vector3d( - dRawMove, 0, 0))
if dRawMove == 0 then dRawMove = dRawMove + dDeltaSucc end
dRawMove = dRawMove + EgtGetRawPartBBox( idRaw):getDimX()
idRaw = EgtGetNextRawPart( idRaw)
end
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.IsPointOnBoxLimit( ptPointToCheck, b3Solid)
local bOnBoxLimit = false
if abs( ptPointToCheck:getX() - b3Solid:getMax():getX()) < 100 * GEO.EPS_SMALL or
abs( ptPointToCheck:getX() - b3Solid:getMin():getX()) < 100 * GEO.EPS_SMALL or
abs( ptPointToCheck:getY() - b3Solid:getMax():getY()) < 100 * GEO.EPS_SMALL or
abs( ptPointToCheck:getY() - b3Solid:getMin():getY()) < 100 * GEO.EPS_SMALL or
abs( ptPointToCheck:getZ() - b3Solid:getMax():getZ()) < 100 * GEO.EPS_SMALL or
abs( ptPointToCheck:getZ() - b3Solid:getMin():getZ()) < 100 * GEO.EPS_SMALL then
bOnBoxLimit = true
end
return bOnBoxLimit
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.SetOpenSide( nPathInt, b3Solid)
-- fondo tra loro le curve compatibili
EgtMergeCurvesInCurveCompo( nPathInt)
-- vettore indici lati aperti
local vOpen = {}
-- ciclo sulle curve elementari della composita
local _, nNumEnt = EgtCurveDomain( nPathInt)
for i = 0, nNumEnt - 1 do
-- se segmento di retta
if EgtCurveCompoRadius( nPathInt, i) == -1 then
-- verifico se giace in uno dei piani limite del pezzo quindi se è un lato aperto
local ptIni = EgtUP( nPathInt, i, GDB_RT.GLOB)
local ptFin = EgtUP( nPathInt, i + 1, GDB_RT.GLOB)
if BeamLib.IsPointOnBoxLimit( ptIni, b3Solid) and BeamLib.IsPointOnBoxLimit( ptFin, b3Solid) then
-- aggiorno il vettore dei lati aperti
table.insert( vOpen, i)
end
end
end
-- assegno gli indici dei lati aperti
EgtSetInfo( nPathInt, 'OPEN', vOpen)
return true
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.ConvertToClosedCurve( Proc, AuxId)
local bCurveModified = false
if not EgtCurveIsClosed( AuxId) then
local NewId, nCount = EgtExtractSurfTmFacetLoops( Proc.id, 0, EgtGetParent( Proc.id))
if NewId then
-- elimino eventuali loop interni (non dovrebbero comunque esserci)
for i = 1, nCount - 1 do
EgtErase( NewId + i)
end
local vtExtr = EgtCurveExtrusion( AuxId, GDB_ID.ROOT)
-- sostituisco il loop esterno alla curva originale
EgtModifyCurveExtrusion( NewId, vtExtr, GDB_ID.ROOT)
EgtRelocate( NewId, AuxId, GDB_IN.AFTER)
EgtErase( AuxId)
EgtChangeId( NewId, AuxId)
bCurveModified = true
-- sistemo i lati aperti
local vFacAdj = EgtSurfTmFacetAdjacencies( Proc.id, 0)[1]
if vFacAdj then
local vOpen = {}
for i = 1, #vFacAdj do
if vFacAdj[i] < 0 then
table.insert( vOpen, i - 1)
end
end
EgtSetInfo( AuxId, 'OPEN', vOpen)
end
end
end
return true, bCurveModified
end
-------------------------------------------------------------------------------------------------------------
--- funzione che inverte il grezzo testa-coda
function BeamLib.InvertRawPart( Part, nNumberOfRotations)
-- se non si deve ruotare, si esce subito
if nNumberOfRotations == 0 then
return
end
-- box del solido
local b3BoxPart = EgtGetBBoxGlob( EgtGetFirstNameInGroup( Part.id or GDB_ID.NULL, 'Box') or GDB_ID.NULL, GDB_BB.EXACT)
-- box esatto del pezzo
local b3BoxExact = EgtGetBBoxGlob( Part.id or GDB_ID.NULL, GDB_BB.EXACT)
-- rotazione
local dAngRot = nNumberOfRotations * 90
EgtRotatePartInRawPart( Part.id, Z_AX(), dAngRot)
-- correggo per eccentricità solido rispetto a geometria complessiva del pezzo
local vtEccOri = b3BoxPart:getCenter() - b3BoxExact:getCenter()
local vtEccRot = Vector3d( vtEccOri)
vtEccRot:rotate( Z_AX(), dAngRot)
EgtMovePartInRawPart( Part.id, ( vtEccOri - vtEccRot))
-- si salva posizione corrente
if Part.bIsInverted then
Part.bIsInverted = false
else
Part.bIsInverted = true
end
end
-------------------------------------------------------------------------------------------------------------
--- funzione che ruota il grezzo
function BeamLib.RotateRawPart( Part, nNumberOfRotations)
-- sistemo numero rotazioni in caso sia negativa
if nNumberOfRotations < 0 then
nNumberOfRotations = nNumberOfRotations + 4
end
-- primo posizionamento
if nNumberOfRotations == 0 then
; -- il pezzo è già in posizione
-- rotazione 90°
elseif nNumberOfRotations == 1 then
local dDeltaYZ = EgtGetRawPartBBox( Part.idRaw):getDimY() - EgtGetRawPartBBox( Part.idRaw):getDimZ()
local vtMove = Vector3d( 0, dDeltaYZ / 2 * EgtIf( BeamData.RIGHT_LOAD, -1, 1), dDeltaYZ / 2)
local bPreMove = dDeltaYZ < 0
-- ruoto le travi della fase corrente
local nRId = Part.idRaw
while nRId do
if bPreMove then EgtMoveRawPart( nRId, vtMove) end
local bIsRotationOK = EgtRotateRawPart( nRId, X_AX(), EgtIf( BeamData.RIGHT_LOAD, -90, 90))
if not bIsRotationOK then error( 'UNEXPECTED ERROR: rotation of the raw not executed') end
if not bPreMove then EgtMoveRawPart( nRId, vtMove) end
nRId = EgtGetNextRawPart( nRId)
end
-- rotazione 180°
elseif nNumberOfRotations == 2 then
-- ribalto le travi della fase corrente
local nRId = Part.idRaw
while nRId do
EgtRotateRawPart( nRId, X_AX(), 180)
nRId = EgtGetNextRawPart( nRId)
end
-- rotazione 270°
elseif nNumberOfRotations == 3 then
local dDeltaYZ = EgtGetRawPartBBox( Part.idRaw):getDimY() - EgtGetRawPartBBox( Part.idRaw):getDimZ()
local vtMove = Vector3d( 0, dDeltaYZ / 2 * EgtIf( BeamData.RIGHT_LOAD, -1, 1), dDeltaYZ / 2)
local bPreMove = dDeltaYZ < 0
-- ruoto le travi della fase corrente
local nRId = Part.idRaw
while nRId do
if bPreMove then EgtMoveRawPart( nRId, vtMove) end
local bIsRotationOK = EgtRotateRawPart( nRId, X_AX(), EgtIf( BeamData.RIGHT_LOAD, 90, -90))
if not bIsRotationOK then error( 'UNEXPECTED ERROR: rotation of the raw not executed') end
if not bPreMove then EgtMoveRawPart( nRId, vtMove) end
nRId = EgtGetNextRawPart( nRId)
end
end
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.CreateOrEmptyAddGroup( PartId)
-- recupero i dati del gruppo aggiuntivo
local AddGrpId, sMchGrp = BeamLib.GetAddGroup( PartId)
if not sMchGrp then
return false
end
-- se esiste, aggiorno riferimento al gruppo di lavoro e lo svuoto
if AddGrpId then
EgtSetInfo( AddGrpId, GDB_SI.MGRPONLY, EgtGetCurrMachGroup())
return EgtEmptyGroup( AddGrpId)
end
-- altrimenti lo creo
AddGrpId = EgtGroup( PartId or GDB_ID.NULL)
if not AddGrpId then
return false
end
-- assegno nome, flag di layer per gruppo di lavoro e colore
EgtSetName( AddGrpId, sMchGrp)
EgtSetInfo( AddGrpId, GDB_SI.MGRPONLY, EgtGetCurrMachGroup())
EgtSetColor( AddGrpId, Color3d( 80, 160, 160, 25))
return true
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.CreateTempGroup()
local idTempGroup = BeamLib.GetTempGroup()
-- se non esiste, lo creo
if not idTempGroup then
idTempGroup = EgtGroup( GDB_ID.ROOT)
EgtSetName( idTempGroup, "#TEMP_GROUP#")
EgtSetLevel( idTempGroup, GDB_LV.TEMP)
end
return idTempGroup
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetTempGroup()
local idTempGroup = EgtGetFirstNameInGroup( GDB_ID.ROOT, "#TEMP_GROUP#") or nil
return idTempGroup
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetAddGroup( PartId)
-- recupero il nome del gruppo di lavoro corrente
local sMchGrp = EgtGetMachGroupName( EgtGetCurrMachGroup() or GDB_ID.NULL)
if not sMchGrp then
return nil, nil
end
-- cerco il gruppo aggiuntivo omonimo nel pezzo e se esiste lo restituisco
local AddGrpId = EgtGetFirstNameInGroup( PartId or GDB_ID.NULL, sMchGrp)
-- restituisco Id e Nome
return AddGrpId, sMchGrp
end
-------------------------------------------------------------------------------------------------------------
-- restituisce le facce della parte interessate dalla feature Proc
-- TODO da spostare in FeatureLib???
-- TODO le feature 1 faccia devono essere settate aperte sulla faccia indicata dalla normale
function BeamLib.GetAffectedFaces( Proc, Part)
local vtFacesAffected = { bTop = false, bBottom = false, bFront = false, bBack = false, bLeft = false, bRight = false}
if Proc.b3Box and not Proc.b3Box:isEmpty() then
if Proc.b3Box:getMax():getZ() > Part.b3Part:getMax():getZ() - 500 * GEO.EPS_SMALL then
vtFacesAffected.bTop = true
end
if Proc.b3Box:getMin():getZ() < Part.b3Part:getMin():getZ() + 500 * GEO.EPS_SMALL then
vtFacesAffected.bBottom = true
end
if Proc.b3Box:getMin():getY() < Part.b3Part:getMin():getY() + 500 * GEO.EPS_SMALL then
vtFacesAffected.bFront = true
end
if Proc.b3Box:getMax():getY() > Part.b3Part:getMax():getY() - 500 * GEO.EPS_SMALL then
vtFacesAffected.bBack = true
end
if Proc.b3Box:getMin():getX() < Part.b3Part:getMin():getX() + 500 * GEO.EPS_SMALL then
vtFacesAffected.bLeft = true
end
if Proc.b3Box:getMax():getX() > Part.b3Part:getMax():getX() - 500 * GEO.EPS_SMALL then
vtFacesAffected.bRight = true
end
end
return vtFacesAffected
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetNearestOrthoOpposite( vtRef, vtNorm)
-- se definita anche la normale alla faccia, elimino la parte di vtRef parallela a questa
local vtMyRef = Vector3d( vtRef)
if vtNorm then
vtMyRef = vtMyRef - ( vtMyRef * vtNorm) * vtNorm
vtMyRef:normalize()
end
-- se prevalente una componente orizzontale (con piccolissimo vantaggio)
if abs( vtMyRef:getX()) > 0.91 * abs( vtMyRef:getZ()) or abs( vtMyRef:getY()) > 0.91 * abs( vtMyRef:getZ()) then
-- se prevale la componente destra/sinistra
if abs( vtMyRef:getX()) > 0.95 * abs( vtMyRef:getY()) then
if vtMyRef:getX() > -GEO.EPS_SMALL then
return MCH_MILL_FU.ORTHO_LEFT
else
return MCH_MILL_FU.ORTHO_RIGHT
end
else
if vtMyRef:getY() > -GEO.EPS_SMALL then
return MCH_MILL_FU.ORTHO_FRONT
else
return MCH_MILL_FU.ORTHO_BACK
end
end
-- altrimenti prevale la verticale
else
if vtMyRef:getZ() > -GEO.EPS_SMALL then
return MCH_MILL_FU.ORTHO_DOWN
else
return MCH_MILL_FU.ORTHO_TOP
end
end
return nil
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetNearestParalOpposite( vtRef, vtNorm)
-- se definita anche la normale alla faccia, elimino la parte di vtRef parallela a questa
local vtMyRef = Vector3d( vtRef)
if vtNorm then
vtMyRef = vtMyRef - ( vtMyRef * vtNorm) * vtNorm
vtMyRef:normalize()
end
-- se prevalente una componente orizzontale (con piccolissimo vantaggio)
if abs( vtMyRef:getX()) > 0.95 * abs( vtMyRef:getZ()) or abs( vtMyRef:getY()) > 0.95 * abs( vtMyRef:getZ()) then
if abs( vtMyRef:getX()) > 0.95 * abs( vtMyRef:getY()) then
if vtMyRef:getX() > -GEO.EPS_SMALL then
return MCH_MILL_FU.PARAL_LEFT
else
return MCH_MILL_FU.PARAL_RIGHT
end
else
if vtMyRef:getY() > -GEO.EPS_SMALL then
return MCH_MILL_FU.PARAL_FRONT
else
return MCH_MILL_FU.PARAL_BACK
end
end
-- altrimenti prevale la verticale
else
if vtMyRef:getZ() > -GEO.EPS_SMALL then
return MCH_MILL_FU.PARAL_DOWN
else
return MCH_MILL_FU.PARAL_TOP
end
end
return nil
end
-------------------------------------------------------------------------------------------------------------
-- Funzione per determinare se la faccia ha lati molto corti (trascurabili) ed è quindi approssimabile ad una 3 facce
function BeamLib.Is3EdgesApprox( Proc, idFace, nAddGrpId)
nAddGrpId = nAddGrpId or BeamLib.GetAddGroup( Proc.idPart)
if not nAddGrpId then
local nEdges = #(EgtSurfTmFacetAdjacencies( Proc.id, idFace)[1])
return ( nEdges == 3)
end
local bResult = false
local nContourId, nContourCnt = EgtExtractSurfTmFacetLoops( Proc.id, idFace, nAddGrpId)
if not nContourId then
return false
end
EgtMergeCurvesInCurveCompo( nContourId)
-- recupero il numero effettivo di lati
local _, nEntityCount = EgtCurveDomain( nContourId)
local nEdges = nEntityCount
if nEntityCount and nEntityCount == 3 then
bResult = true
-- rimuovo i lati molto corti dal conteggio totale
elseif nEntityCount then
for i = 1, nEntityCount do
local dLength = EgtCurveCompoLength( nContourId, i - 1)
if dLength < 5 then nEdges = nEdges - 1 end
end
end
if nEdges == 3 then bResult = true end
-- cancello tutti i contorni appena creati
EgtErase( EgtTableFill( nContourId, nContourCnt))
return bResult
end
-------------------------------------------------------------------------------------------------------------
-- funzione con valore di default in caso la GetSetupInfo della testa della macchina non avesse la funzione definita
function BeamLib.GetMinNzDownUpDefault( b3Raw, vtNFace, vtToolDirection, Tool)
return -2
end
-------------------------------------------------------------------------------------------------------------
-- funzione con valore di default in caso la GetSetupInfo della testa della macchina non avesse la funzione definita
function BeamLib.GetMinNzDefault( vtNFace, Tool)
return 0
end
-------------------------------------------------------------------------------------------------------------
-- funzione con valore di default in caso la GetSetupInfo della testa della macchina non avesse la funzione definita
function BeamLib.GetMaxNzDefault( vtNFace, Tool)
return 0
end
-- TODO bisogna recuperare il nome del parametro NGE, perchè in questo caso è forzato
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetPieceGeneralParameters( Part, DefaultGeneralParamList)
local GeneralParameters = {}
-- si salvano sul pezzo le note forzate, altrimenti si leggeranno dopo, quando si prendono i dati della strategia
for i = 1, #DefaultGeneralParamList do
local sParamNameNGE = DefaultGeneralParamList[i].sNameNge
local xParameterValue = EgtGetInfo( Part.id, sParamNameNGE, 's') or nil
-- se il paraemtro esiste, salvataggio dato su lista con accesso diretto
if xParameterValue then
if DefaultGeneralParamList[i].sType == 'b' then
GeneralParameters[DefaultGeneralParamList[i].sName] = xParameterValue == 'true' or xParameterValue == '1' or xParameterValue == true
elseif DefaultGeneralParamList[i].sType == 'd' then
if #DefaultGeneralParamList[i].sValue > 0 then
GeneralParameters[DefaultGeneralParamList[i].sName] = tonumber( xParameterValue)
-- stringa vuota equivale a non passare alcun valore (deciderà la strategia)
else
GeneralParameters[DefaultGeneralParamList[i].sName] = nil
end
else --DefaultGeneralParamList[i].sType == 's' or DefaultGeneralParamList[i].sType == 'combo'
GeneralParameters[DefaultGeneralParamList[i].sName] = xParameterValue
end
else
if GENERAL_PARAMETERS.BTL and GENERAL_PARAMETERS.BTL[Part.sBTLInfo] and GENERAL_PARAMETERS.BTL[Part.sBTLInfo][DefaultGeneralParamList[i].sName] ~= nil then
GeneralParameters[DefaultGeneralParamList[i].sName] = GENERAL_PARAMETERS.BTL[Part.sBTLInfo][DefaultGeneralParamList[i].sName]
elseif GENERAL_PARAMETERS.PROJECT[DefaultGeneralParamList[i].sName] then
GeneralParameters[DefaultGeneralParamList[i].sName] = GENERAL_PARAMETERS.PROJECT[DefaultGeneralParamList[i].sName]
end
end
end
return GeneralParameters
end
-------------------------------------------------------------------------------------------------------------
local function GetInheritedParameter( Part, sSourceParamName)
local sValue = nil
if sSourceParamName and #sSourceParamName > 0 then
if Part.GeneralParameters[sSourceParamName] ~= nil then
sValue = Part.GeneralParameters[sSourceParamName]
elseif GENERAL_PARAMETERS.BTL and GENERAL_PARAMETERS.BTL[Part.sBTLInfo] and GENERAL_PARAMETERS.BTL[Part.sBTLInfo][sSourceParamName] ~= nil then
sValue = GENERAL_PARAMETERS.BTL[Part.sBTLInfo][sSourceParamName]
elseif GENERAL_PARAMETERS.PROJECT[sSourceParamName] ~= nil then
sValue = GENERAL_PARAMETERS.PROJECT[sSourceParamName]
end
end
return sValue
end
-------------------------------------------------------------------------------------------------------------
-- si traduce la tabella dei parametri con tutte le informazioni in una lista contenente i parametri utilizzabili con accesso diretto
function BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, DefaultStrategyParamList)
local UpdatedParameters = {}
-- TODO serve controllare se campo 'sStrategyId' congruente tra il Config (DefaultStrategyParamList) e i parametri custom (CustomParameters)?
if DefaultStrategyParamList and DefaultStrategyParamList.ParameterList and #DefaultStrategyParamList.ParameterList > 0 then
-- lettura e settaggio parametri finali per la strategia (customizzati o default)
for i = 1, #DefaultStrategyParamList.ParameterList do
local xParameterValue = nil
-- se strategia forzata, leggo eventuali parametri nelle info
if CustomParameters and CustomParameters.bForcedStrategy and DefaultStrategyParamList.ParameterList[i].sNameNge then
local sParameterToRead = DefaultStrategyParamList.sStrategyId .. '_' .. DefaultStrategyParamList.ParameterList[i].sNameNge
local sForcedParameterForProc = EgtGetInfo( Proc.id, sParameterToRead, 's')
-- se ho trovato il valore, lo sovrascrivo al default
if sForcedParameterForProc then
xParameterValue = sForcedParameterForProc
end
-- altrimenti i parametri custom si trovano già su questa lista
elseif CustomParameters and CustomParameters.ParameterList then
for j = 1, #CustomParameters.ParameterList do
if CustomParameters.ParameterList[j].sName == DefaultStrategyParamList.ParameterList[i].sName or
CustomParameters.ParameterList[j].sName == DefaultStrategyParamList.ParameterList[i].sNameNge then
xParameterValue = CustomParameters.ParameterList[j].sValue
break
end
end
end
-- se non arriva forzato da strategia, oppure se non è stato configurato da cliente, si prende default
if xParameterValue == nil then
-- se il parametro strategia è da ereditare da un parametro globale
if DefaultStrategyParamList.ParameterList[i].sSource and #DefaultStrategyParamList.ParameterList[i].sSource > 0 then
xParameterValue = GetInheritedParameter( Part, DefaultStrategyParamList.ParameterList[i].sSource)
else
xParameterValue = DefaultStrategyParamList.ParameterList[i].sValue
end
end
if DefaultStrategyParamList.ParameterList[i].sType == 'b' then
UpdatedParameters[DefaultStrategyParamList.ParameterList[i].sName] = xParameterValue == 'true' or xParameterValue == '1' or xParameterValue == true
elseif DefaultStrategyParamList.ParameterList[i].sType == 'd' then
if #DefaultStrategyParamList.ParameterList[i].sValue > 0 then
UpdatedParameters[DefaultStrategyParamList.ParameterList[i].sName] = tonumber( xParameterValue)
-- stringa vuota equivale a non passare alcun valore (deciderà la strategia)
else
UpdatedParameters[DefaultStrategyParamList.ParameterList[i].sName] = nil
end
else --DefaultStrategyParamList[i].sType == 's' or DefaultStrategyParamList[i].sType == 'combo'
UpdatedParameters[DefaultStrategyParamList.ParameterList[i].sName] = xParameterValue
end
end
end
return UpdatedParameters
end
-------------------------------------------------------------------------------------------------------------
-- si traduce la tabella dei parametri con tutte le informazioni in una lista contenente i parametri utilizzabili con accesso diretto
function BeamLib.LoadGeneralParametersInList( DefaultGeneralParamList)
local UpdatedParameters = { PROJECT = {}, BTL = {}}
-- aggiornamento parametri PROJECT
if DefaultGeneralParamList then
local idProjectInfo = EgtGetFirstNameInGroup( GDB_ID.ROOT, 'ProjectInfo') or GDB_ID.NULL
UpdatedParameters.PROJECT.sAISetupConfig = EgtGetInfo( idProjectInfo, 'AISETUP', 's') or nil
for i = 1, #DefaultGeneralParamList do
local sParamNameNGE = DefaultGeneralParamList[i].sNameNge
local xParameterValue = EgtGetInfo( idProjectInfo, sParamNameNGE, 's') or DefaultGeneralParamList[i].sValue
-- salvataggio dato su lista con accesso diretto
if DefaultGeneralParamList[i].sType == 'b' then
UpdatedParameters.PROJECT[DefaultGeneralParamList[i].sName] = xParameterValue == 'true' or xParameterValue == '1' or xParameterValue == true
elseif DefaultGeneralParamList[i].sType == 'd' then
if #DefaultGeneralParamList[i].sValue > 0 then
UpdatedParameters.PROJECT[DefaultGeneralParamList[i].sName] = tonumber( xParameterValue)
-- stringa vuota equivale a non passare alcun valore (deciderà la strategia)
else
UpdatedParameters.PROJECT[DefaultGeneralParamList[i].sName] = nil
end
else --DefaultGeneralParamList[i].sType == 's' or DefaultGeneralParamList[i].sType == 'combo'
UpdatedParameters.PROJECT[DefaultGeneralParamList[i].sName] = xParameterValue
end
end
-- aggiornamento parametri BTL
local BTLInfo = EgtGetNameInGroup( GDB_ID.ROOT, 'BtlInfo') or GDB_ID.NULL
for j = 1, #BTLInfo do
local BTLName = EgtGetInfo( BTLInfo[j], 'PROJ', 's')
if BTLName then
UpdatedParameters.BTL[BTLName] = {}
UpdatedParameters.BTL[BTLName].sAISetupConfig = EgtGetInfo( BTLInfo[j], 'AISETUP', 's') or nil
for i = 1, #DefaultGeneralParamList do
local sParamNameNGE = DefaultGeneralParamList[i].sNameNge
local xParameterValue = EgtGetInfo( BTLInfo[j], sParamNameNGE, 's')
-- salvataggio dato su lista con accesso diretto
if DefaultGeneralParamList[i].sType == 'b' then
UpdatedParameters.BTL[BTLName][DefaultGeneralParamList[i].sName] = xParameterValue == 'true' or xParameterValue == '1' or xParameterValue == true
elseif DefaultGeneralParamList[i].sType == 'd' then
if #DefaultGeneralParamList[i].sValue > 0 then
UpdatedParameters.BTL[BTLName][DefaultGeneralParamList[i].sName] = tonumber( xParameterValue)
-- stringa vuota equivale a non passare alcun valore (deciderà la strategia)
else
UpdatedParameters.BTL[BTLName][DefaultGeneralParamList[i].sName] = nil
end
else --DefaultGeneralParamList[i].sType == 's' or DefaultGeneralParamList[i].sType == 'combo'
UpdatedParameters.BTL[BTLName][DefaultGeneralParamList[i].sName] = xParameterValue
end
end
end
end
end
return UpdatedParameters
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetChainSawInitAngs( vtN, vtO, nInd)
if BeamData.GetChainSawInitAngs then
return BeamData.GetChainSawInitAngs( vtN, vtO, nInd)
else
if BeamData.C_SIMM then
return EgtIf( vtN:getY() > 0, 'C=180', 'C=-180')
else
if nInd == 1 then
return ''
else
return EgtIf( vtN:getY() > 0, 'C=180', 'C=-180')
end
end
end
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetBlockedAxis( nToolIndex, sBlockedAxis, b3Raw, vtTool, vtOut)
-- se presente funzione specifica nella macchina, la richiamo
if BeamData.GetBlockedAxis then
return BeamData.GetBlockedAxis( TOOLS[nToolIndex].sHead, TOOLS[nToolIndex].nTypeId, sBlockedAxis, b3Raw, vtTool, vtOut) or ''
-- sezione mantenuta per retrocompatibilità con GetChainSawBlockedAxis
elseif TOOLS[nToolIndex].nTypeId == MCH_TY.MORTISE_STD then
local nInd = EgtIf( sBlockedAxis == 'parallel', 0, 1)
if BeamData.GetChainSawBlockedAxis then
return BeamData.GetChainSawBlockedAxis( nInd)
else
if nInd == 1 then
return EgtIf( BeamData.C_SIMM, 'A=90', 'A=90')
else
return EgtIf( BeamData.C_SIMM, 'A=0', 'A=0')
end
end
end
return ''
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.BinaryToDecimal( dNumber)
local sNumberToConvert = tostring( dNumber)
local dResult = 0
local k = 0
for i = #sNumberToConvert, 1, -1 do
k = k + 1
local n = string.sub(sNumberToConvert, k, k)
dResult = dResult + n*(2^(i-1))
end
return dResult
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.DecimalToBinary( dNumber)
local sNumberToConvert = tostring( dNumber)
local n = sNumberToConvert
local tmp = {}
local sResult = ""
for i = sNumberToConvert, 0, -1 do
local q = math.modf(n)
n = n/2
local b = q%2
table.insert(tmp, b)
if (q == 1) then
break
end
end
for i = #tmp, 1, -1 do
sResult = sResult..tmp[i]
end
return tonumber( sResult)
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.CalculateStringBinaryFormat( dNumber, CharNumber)
local NumberString = tostring( dNumber)
while #NumberString < CharNumber do
NumberString = '0' .. NumberString
end
return NumberString
end
-------------------------------------------------------------------------------------------------------------
--- copia una tabella lua in modo ricorsivo, ossia mantiene indipendenti anche tutte le sottotabelle
--- ATTENZIONE: in caso di modifiche vanno gestiti anche i tipi custom; sarebbe meglio metterla nel LuaLibs
function BeamLib.TableCopyDeep( OriginalTable)
-- controllo se oggetto passato è valido, altrimenti errore. Non deve mai succedere
if not OriginalTable then
error( "TableCopyDeep : can't copy nil object")
end
local CopiedTable = {}
for key, value in pairs( OriginalTable) do
if type( value) == "table" then
if isBBox3d( value) then
CopiedTable[ key] = BBox3d( value)
elseif isColor3d( value) then
CopiedTable[ key] = Color3d( value)
elseif isFrame3d( value) then
CopiedTable[ key] = Frame3d( value)
elseif isPoint3d( value) then
CopiedTable[ key] = Point3d( value)
elseif isQuaternion( value) then
CopiedTable[ key] = Quaternion( value)
elseif isVector3d( value) then
CopiedTable[ key] = Vector3d( value)
else
CopiedTable[ key] = BeamLib.TableCopyDeep( value)
end
else
CopiedTable[ key] = value
end
end
return CopiedTable
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.MergeTables( OriginalTable, InputTable)
local result = {}
for k, v in pairs( OriginalTable) do result[k] = v end
for k, v in pairs( InputTable) do result[k] = v end
return result
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.FindEdgeBestOrientedAsDirection( Edges, vtDirection)
local BestEdge = {}
local dMaxDotProduct = GEO.INFINITO
for i = 1, #Edges do
local dCurrentDotProduct = ( Edges[i].vtN * vtDirection)
if ( i == 1) or ( dCurrentDotProduct > dMaxDotProduct + 10 * GEO.EPS_SMALL) then
dMaxDotProduct = dCurrentDotProduct
BestEdge = Edges[i]
end
end
return BestEdge
end
-------------------------------------------------------------------------------------------------------------
-- nNearSide : 3=Z+, -3=Z-
function BeamLib.PutStartNearestToEdge( nCrvId, b3Raw, dMaxDist, nNearSide)
-- verifico che la curva sia chiusa
if not EgtCurveIsClosed( nCrvId) then return false end
-- recupero il versore normale al piano di lavoro o estrusione
local vtN = EgtCurveExtrusion( nCrvId, GDB_ID.ROOT)
-- coefficienti per riportare la distanza nel piano di lavoro
local dCoeffY = 0
if abs( vtN:getY()) < 0.999 then dCoeffY= 1 / ( sqrt( 1 - vtN:getY() * vtN:getY())) end
local dCoeffZ = 0
if abs( vtN:getZ()) < 0.999 then dCoeffZ = 1 / ( sqrt( 1 - vtN:getZ() * vtN:getZ())) end
-- cerco l'estremo più vicino al box e lo imposto come inizio (se da sotto escludo Zmax e viceversa)
local dUopt = 0
local dDopt = GEO.INFINITO
local dSopt = GEO.INFINITO
local dUi, dUf = EgtCurveDomain( nCrvId)
for dU = dUi, dUf, 0.5 do
local ptP = EgtUP( nCrvId, dU, GDB_ID.ROOT)
local vtDp = EgtUV( nCrvId, dU, -1, GDB_ID.ROOT)
local vtDs = EgtUV( nCrvId, dU, 1, GDB_ID.ROOT)
local bTg = ( vtDp and vtDs and vtDp * vtDs > 0.96)
if ptP and bTg then
local vtMin = ptP - b3Raw:getMin()
local vtMax = ptP - b3Raw:getMax()
local dD = abs( vtMin:getY()) * dCoeffY
dD = min( abs( vtMax:getY()) * dCoeffY, dD)
dD = min( abs( vtMin:getZ()) * dCoeffZ, dD)
dD = min( abs( vtMax:getZ()) * dCoeffZ, dD)
local dS
if nNearSide == -3 then
dS = abs( vtMin:getZ() * dCoeffZ)
else --nNearSide == 3
dS = abs( vtMax:getZ() * dCoeffZ)
end
if dD < dMaxDist and dS < dSopt + GEO.EPS_SMALL then
dUopt = dU
dDopt = dD
dSopt = dS
end
end
end
if abs( dUopt - dUi) > GEO.EPS_ZERO and abs( dUopt - dUf) > GEO.EPS_ZERO then
-- TODO. Non utilizzare la funzione EgtChangeClosedCurveStart perchè cambia proprietà della geometria.
-- dopo aver trovato l'entità di partenza, calcolare l'offset da aggiungere alla lavorazione per poter cominciare da questa entità (senza modifica della geometria)
EgtChangeClosedCurveStart( nCrvId, dUopt)
end
return true
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.ImportFileJSON( sFileToImport)
local JSON = require( 'JSON')
local function readAll( sFileToImport)
local f = io.open( sFileToImport, "rb")
local content = f:read( "*all")
f:close()
return content
end
local content = readAll( sFileToImport)
return JSON:decode( content)
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetStrategiesFromList( Proc, StrategyList)
-- cerco tra le feature
for i = 1, #StrategyList.FEATURE do
-- se trovo la feature
if Proc.nPrc == StrategyList.FEATURE[i].nPrc then
local bGroupIsCompatible = false
-- nel JSON il gruppo è sempre 0/1, mente da BTL possono arrivare altri valori.
if StrategyList.FEATURE[i].nGrp == 0 then
if Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4 then
bGroupIsCompatible = true
end
elseif StrategyList.FEATURE[i].nGrp == 1 then
if Proc.nGrp == 1 or Proc.nGrp == 2 then
bGroupIsCompatible = true
end
end
-- si controlla gruppo
if bGroupIsCompatible then
if #StrategyList.FEATURE[i].TopologyList == 1 and StrategyList.FEATURE[i].TopologyList[1].sName == 'Feature' then
return BeamLib.TableCopyDeep( StrategyList.FEATURE[i].TopologyList[1].StrategyList)
else
-- cerco tra le topologie
for j = 1, #StrategyList.FEATURE[i].TopologyList do
-- se trovo la topologia
if Proc.Topology.sName == StrategyList.FEATURE[i].TopologyList[j].sName then
-- ritorno le strategie disponibili per la feature che sto analizzando
return BeamLib.TableCopyDeep( StrategyList.FEATURE[i].TopologyList[j].StrategyList)
end
end
end
end
end
end
return nil
end
-------------------------------------------------------------------------------------------------------------
-- Merge sorting - algoritmo di sorting stabile, ossia che mantiene l'ordine relativo se gli elementi sono equivalenti
-- TODO vedere come riordinare (tutto in tabella MergeSort??)
-- TODO libreria Sorting??
do
-- unisce due liste ordinate
local function MergeHalves(Left, Right, Compare)
local result = {}
local i, j = 1, 1
while i <= #Left and j <= #Right do
if Compare( Left[i], Right[j]) then
table.insert( result, Left[i])
i = i + 1
else
table.insert( result, Right[j])
j = j + 1
end
end
-- Append degli elementi rimanenti a sinistra o destra
while i <= #Left do
table.insert( result, Left[i])
i = i + 1
end
while j <= #Right do
table.insert( result, Right[j])
j = j + 1
end
return result
end
-- Merge sort
local function MergeSort( List, Compare)
if #List <= 1 then
return List
end
local mid = floor( #List / 2)
local Left = MergeSort( { table.unpack( List, 1, mid)}, Compare)
local Right = MergeSort( { table.unpack( List, mid + 1)}, Compare)
return MergeHalves( Left, Right, Compare)
end
-- chiamata accessibile dall'esterno
function BeamLib.StableSort( List, Compare)
return MergeSort( List, Compare)
end
end
-------------------------------------------------------------------------------------------------------------
return BeamLib
+680
View File
@@ -0,0 +1,680 @@
-- DiceCut.lua by Egalware s.r.l. 2024/01/23
-- Gestione dei piano paralleli nei tagli lunghi: equidistanziamento dei piani paralleli
-- Tabella per definizione modulo
local DiceCut = {}
-- Include
require( 'EgtBase')
local BeamLib = require( 'BeamLib')
EgtOutLog( ' DiceCut started', 1)
-- Dati
local BeamData = require( 'BeamData')
----------------------------------------------------------------------------------------------------------------------------------------------------
-- creo i piani paralleli
-- GetParallelPlanes: restituisce un vettore con gli indici delle superfici
-- nAddGrpId: il layer
-- b3BoxDicing: il grezzo della barra
-- ptC: il punto centrale del piano della feature
-- vtN: il versore normale del piano della feature
-- nCopyPlane: 0 => genera una copia del piano passato, 1=> non genera una copia del piano passato
-- dOffset: offset dei piani paralleli
-- nStep: numero massimo di step
-- Color: colre del fascio di piani
-- dTolerance*: distanza tra i piani paralleli e i piani di taglio (se non esistono altre superfici può essere omesso)
-- bNoTolOnFirstCut*: elimina la tolleranza per il primo piano del fascio (se non esistono altre superfici può essere omesso)
-- ptCCut*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- vtNCut*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- ptCCut1*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- vtNCut1*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
local function GetParallelPlanes( nAddGrpId, b3BoxDicing, ptC, vtN, nCopyPlane, dOffset, nStep, Color, dTolerance, bNoTolOnFirstCut, ptCCut, vtNCut, ptCCut1, vtNCut1 )
local ptMyCCut
local AreaMin = 5*5
if ptCCut and vtNCut then
if dTolerance then
ptMyCCut = Point3d( ptCCut + dTolerance * vtNCut)
end
ptMyCCut = Point3d( ptCCut)
end
local ptMyCCut1
if ptCCut1 and vtNCut1 then
ptMyCCut1 = Point3d( ptCCut1 + 0 * vtNCut1)
end
local TabellaTmSurfParallel = {}
local i = nCopyPlane
while i < nStep do
local SurfId = EgtSurfTmPlaneInBBox( nAddGrpId, ptC + ( i * dOffset) * vtN, vtN, b3BoxDicing, GDB_RT.GLOB)
local nFacet = EgtSurfTmFacetCount( SurfId or GDB_ID.NULL)
if nFacet == 0 then
-- se sono al primo taglio do una possibilità in più di girare
if i > nCopyPlane then
break
end
end
if nFacet > 0 and vtNCut and ptMyCCut and EgtSurfArea(SurfId) > AreaMin then
if i == nCopyPlane and bNoTolOnFirstCut then
EgtCutSurfTmPlane( SurfId, ptCCut, -vtNCut, false, GDB_RT.GLOB)
else
EgtCutSurfTmPlane( SurfId, ptMyCCut, -vtNCut, false, GDB_RT.GLOB)
end
nFacet = EgtSurfTmFacetCount( SurfId)
end
if nFacet > 0 and vtNCut1 and ptMyCCut1 and EgtSurfArea(SurfId) > AreaMin then
if i == nCopyPlane and bNoTolOnFirstCut then
EgtCutSurfTmPlane( SurfId, ptCCut1, -vtNCut1, false, GDB_RT.GLOB)
else
EgtCutSurfTmPlane( SurfId, ptMyCCut1, -vtNCut1, false, GDB_RT.GLOB)
end
nFacet = EgtSurfTmFacetCount( SurfId)
end
if nFacet > 0 and EgtSurfArea(SurfId) > AreaMin then
table.insert( TabellaTmSurfParallel, SurfId)
--EgtSetColor( SurfId, Color)
else
EgtErase( SurfId)
end
if dOffset == 0 then
break
end
i = i + 1
end
return TabellaTmSurfParallel
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- GetOrderedCutTable:
-- nAddGrpId: il layer
-- TabParallelPlanes: tabella delle superfici dei piani paralleli
-- TabOrtoPlanes: tabella delle superfici dei piani ortogonali
-- stampo l'ordine dei piani di taglio (prima tagli ortogonali piu' esterni poi taglio parallelo collettivo)
local function GetOrderedCutTable( nAddGrpId, TabParallelPlanes, TabOrtoPlanes)
local StepParallel = #TabParallelPlanes
local StepOrto = #TabOrtoPlanes
local TabellaOrderParallelCut1 = {}
for IndexTmP=1, StepParallel do
TabellaOrderParallelCut1[IndexTmP] = {}
for IndexOrto=1, StepOrto do
local ptOrtoN, vtNOrtoN = EgtSurfTmFacetCenter( TabOrtoPlanes[IndexOrto ], 0, GDB_ID.ROOT)
local Copy1Id = EgtCopySurfTmFacet( TabParallelPlanes[IndexTmP], 0, nAddGrpId)
local Copy2Id = EgtCopySurfTmFacet( TabParallelPlanes[IndexTmP], 0, nAddGrpId)
if Copy1Id and ptOrtoN then
EgtCutSurfTmPlane( Copy1Id, ptOrtoN, -vtNOrtoN, false, GDB_RT.GLOB)
EgtCutSurfTmPlane( Copy2Id, ptOrtoN, vtNOrtoN, false, GDB_RT.GLOB)
local nFacet1 = EgtSurfTmFacetCount( Copy1Id)
local nFacet2 = EgtSurfTmFacetCount( Copy2Id)
if nFacet1 < 1 then
EgtErase( Copy1Id)
EgtErase( Copy2Id)
EgtCutSurfTmPlane( TabParallelPlanes[IndexTmP], ptOrtoN, vtNOrtoN, false, GDB_RT.GLOB)
elseif nFacet2 < 1 then
EgtErase( Copy1Id)
EgtErase( Copy2Id)
break
else
table.insert( TabellaOrderParallelCut1[IndexTmP], Copy1Id)
EgtErase( Copy2Id)
EgtCutSurfTmPlane( TabParallelPlanes[IndexTmP], ptOrtoN, vtNOrtoN, false, GDB_RT.GLOB)
end
end
end
table.insert(TabellaOrderParallelCut1[IndexTmP], TabParallelPlanes[IndexTmP])
end
return TabellaOrderParallelCut1
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- GetOrtoCutCenter:
-- idFacet: l'id della faccia
-- ptC: il punto centrale della faccia
-- vtN: il versore normale della faccia
-- vtO: il versore dei piani ortogonali
-- dOffsetEff: offset della distanza dal punto centrale
-- Verifica se l'asse X del box costruito sopra la superficie è più grande di un certo offset
local function GetOrtoCutCenter( FacetId, ptC, vtN, vtO, dOffsetEff, dMinNzDownUp)
local FrameLocal = Frame3d( EgtSurfTmFacetCenter( FacetId, 0, GDB_ID.ROOT))
EgtSetGridFrame(FrameLocal)
local IdAuxLocal = EgtGroup(EgtGetParent( FacetId), FrameLocal)
EgtSetName( IdAuxLocal, "AuxLocal")
local BoxLocal = EgtGetBBoxRef( FacetId, GDB_BB.STANDARD, FrameLocal)
local ptS = EgtGP( EgtSurfTmBBox( IdAuxLocal, BoxLocal, GDB_RT.GRID), GDB_ID.ROOT)
EgtErase( IdAuxLocal)
EgtSetGridFrame(Frame3d())
-- riferimento intrinseco
local asseX = Vector3d( vtO)
local asseY = vtN ^ asseX
local Frame = Frame3d( ptC, ptC + asseX, ptC + asseY)
-- ingombro della faccia secondo questo riferimento
local Box = EgtGetBBoxRef( FacetId, GDB_BB.STANDARD, Frame)
local dLen = Box:getDimX()
local dWidth = Box:getDimY()
-- se faccia non troppo lunga, con un lato piccolo e non diretta troppo verso il basso, non servono dice
-- TODO si può eliminare questo test dato che vengono verificate già volume e dimensione del cubetto??
local dMaxLen = BeamData.MAX_LEN_DICE or 600
if dLen < dMaxLen and dWidth < dMaxLen and
( dLen < dOffsetEff + 1.0 or dWidth < dOffsetEff + 1.0) and vtN:getZ() > dMinNzDownUp then
return nil, nil, nil
end
local N = ceil( dLen / dOffsetEff)
local dOffsetRel = ( dLen / N) + 10 * GEO.EPS_SMALL
local dCopyPlane
local dCenOffs = ( Box:getMax():getX() + Box:getMin():getX()) / 2
if dLen <= dOffsetRel then
dCopyPlane = 1
elseif dLen <= 2 * dOffsetRel then
dOffsetRel = dOffsetEff
dCopyPlane = 0
else
if N % 2 == 0 then
dCopyPlane = 0
elseif N % 2 == 1 then
dCopyPlane = 0.5
end
end
return dOffsetRel, dCopyPlane, dCenOffs, ptS
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- TableMesh:
-- TableOrto: tabella delle superfici dei piani ortogonali
-- TableParallel: tabella delle superfici dei piani paralleli
-- Forma una tabella unica delle superfici di taglio inserendo strati di tagli ortogonali alternati da strati di taglio parallelo
local function TableMesh( TableOrto, TableParallel)
local TableUnited = {}
for i=1, #TableOrto do
table.insert( TableUnited, TableOrto[i])
table.insert( TableUnited, TableParallel[i])
end
return TableUnited
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- FindValue:
-- tab: tabella da scansionare
-- val: valore da cercare
-- Verifica se tab contiene val, a supporto della funzione SortOrtoCutsByNormalMethod
local function FindValue( tab, val)
for index, value in ipairs( tab) do
if value == val then
return true
end
end
return false
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- SortOrtoCutsByNormalMethod:
-- TabParallelPlanes: tabella delle superfici dei piani paralleli
-- TabOrtoPlanes: tabella delle superfici dei piani ortogonali
-- stampo l'ordine dei piani di taglio sfruttando il prodotto dei versori normali (prima tagli ortogonali piu' esterni poi taglio parallelo collettivo)
local function SortOrtoCutsByNormalMethod( TabParallelPlanes, TabOrtoPlanes)
-- tabella dei tagli ordinati
local TabOrderOrtoCut = {}
-- tabella ausiliaria dei dati inseriti nell'ordine
local TabAux = {}
-- ciclo di ordinamento
local StepParallel = #TabParallelPlanes
local StepOrto = #TabOrtoPlanes
for IndexTmP=1, StepParallel do
TabOrderOrtoCut[IndexTmP] = {}
local ptParalN, vtNParalN = EgtSurfTmFacetCenter( TabParallelPlanes[IndexTmP][1], 0, GDB_ID.ROOT)
for IndexOrto=1, StepOrto do
for i=1, #TabOrtoPlanes[IndexOrto] do
-- identificativo del taglio
local OrtoPlaneId = TabOrtoPlanes[IndexOrto][i]
-- controlla che l'elemento da valutare non sia gia' stato inserito nella tabella
if not FindValue( TabAux, OrtoPlaneId) then
local ptOrtoN, vtNOrtoN = EgtSurfTmFacetCenter( OrtoPlaneId, 0, GDB_ID.ROOT)
local scalarProduct = ( ptOrtoN - ptParalN) * vtNParalN
if scalarProduct > 0 then
table.insert( TabOrderOrtoCut[IndexTmP], OrtoPlaneId)
table.insert( TabAux, OrtoPlaneId)
end
end
end
end
end
-- cancello dal DB geometrico i tagli non inseriti
for IndexOrto=1, StepOrto do
for i=1, #TabOrtoPlanes[IndexOrto] do
-- identificativo del taglio
local OrtoPlaneId = TabOrtoPlanes[IndexOrto][i]
-- ricerco il taglio tra gli inseriti
if not FindValue( TabAux, OrtoPlaneId) then
EgtErase( OrtoPlaneId)
end
end
end
return TabOrderOrtoCut
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- VerifyFirstOrthoCut :
-- CutTable: tabella dei tagli
-- dOffsetParallel: offset della distanza dal punto centrale
-- b3BoxDicing: il grezzo della barra
-- Verifica se l'asse X del box costruito sopra le 2 facce è più piccolo di un certo offset e quindi la faccia O è superflua
local function VerifyFirstOrthoCut( CutTable, dOffsetParallel, b3BoxDicing, dMinNzDownUp)
if not CutTable[1] or not CutTable[2] then return end
local CutOId = CutTable[1][1]
local Cut1Id = CutTable[2][1]
local Cut2Id = CutTable[2][2]
if CutOId and Cut1Id and Cut2Id then
-- centri e normali delle due semifacce
local ptC1, vtN1 = EgtSurfTmFacetCenter( Cut1Id, 0, GDB_ID.ROOT)
local ptC2, vtN2 = EgtSurfTmFacetCenter( Cut2Id, 0, GDB_ID.ROOT)
-- normale alla faccia ortogonale
local _, vtO = EgtSurfTmFacetCenter( CutOId, 0, GDB_ID.ROOT)
vtO = vtO - vtO * vtN1 * vtN1 ; vtO:normalize()
local dMaxElev = EgtSurfTmFacetElevationInBBox( CutOId, 0, b3BoxDicing, true, GDB_ID.ROOT)
-- calcolo lunghezza prima semi-faccia
local asseX1 = vtO
local asseY1 = vtN1 ^ asseX1
local Frame1 = Frame3d( ptC1, ptC1+asseX1, ptC1+asseY1)
local Box1 = EgtGetBBoxRef( Cut1Id, GDB_BB.STANDARD, Frame1)
local x1 = Box1:getDimX()
-- prendo il massimo tra la lugnhezza della faccia parallela e l'elevazione della corrispondente ortogonale
x1 = max( x1, dMaxElev)
-- calcolo lunghezza seconda semi-faccia
local asseX2 = vtO
local asseY2 = vtN2 ^ asseX2
local Frame2 = Frame3d( ptC2, ptC2+asseX2, ptC2+asseY2)
local Box2 = EgtGetBBoxRef( Cut2Id, GDB_BB.STANDARD, Frame2)
local x2 = Box2:getDimX()
-- lunghezza totale faccia
local dLongSize = x1 + x2
-- se faccia piccola e non orientata verso il basso, elimino ortogonale e unisco le due parti
if dLongSize <= dOffsetParallel + 1.0 and vtN1:getZ() > dMinNzDownUp then
local nAddGrpId = EgtGetParent( Cut1Id)
local SurfId = EgtSurfTmBySewing( nAddGrpId, { Cut1Id, Cut2Id})
--EgtSetColor( SurfId, Color3d( FUCHSIA(), 60))
EgtErase( CutOId)
table.remove( CutTable[1], 1)
table.remove( CutTable[2], 1)
table.remove( CutTable[2], 1)
table.insert( CutTable[2], 1, SurfId)
end
end
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- ricavo i vertici del box
local function CalcolaPuntiEstremiBox( b3BoxDicing)
local ptMin = b3BoxDicing:getMin()
local ptMax = b3BoxDicing:getMax()
local TBoxPoint = {}
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMin:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMin:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMax:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMax:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMin:getY(), ptMax:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMin:getY(), ptMax:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMax:getY(), ptMax:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMax:getY(), ptMax:getZ()), On = true})
return TBoxPoint
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- restituisce i punti che devono essere presi in considerazione per la costruzione del BoundingBox
local function VerificaEstremiGrezzo( ptC, vtN, TPoint)
for i = 1, #TPoint do
if ( TPoint[i].P - ptC) * vtN < 0 then
TPoint[i].On = false
end
end
return TPoint
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- ricavo l'altezza del BoundingBox assegnati gli estremi del grezzo e la feature
-- le funzioni commentate permettono di vedere la creazione di BoundingBox
local function DistanzaMassima( nAddGrpId, ptC1, vtN1, ptC2, vtN2, b3BoxDicing, TPoint)
-- calcolo il riferimento nel piano 1
local Frame1 = Frame3d( ptC1, vtN1)
-- determino l'ingombro in questo riferimento della parte di trave compresa nel o nei piani
local BB1 = BBox3d()
-- punti di vertice della trave compresi
for i = 1, #TPoint do
if TPoint[i].On then
local ptP = Point3d( TPoint[i].P)
ptP:toLoc( Frame1)
BB1:Add( ptP)
end
end
-- eventuale altra faccia
if ptC2 and vtN2 then
local IdAux = EgtGroup( nAddGrpId)
local IdSurf2 = EgtSurfTmPlaneInBBox( IdAux, ptC2, vtN2, b3BoxDicing, GDB_RT.GLOB)
EgtCutSurfTmPlane( IdSurf2, ptC1, -vtN1, false, GDB_RT.GLOB)
if IdSurf2 then
local BB2 = EgtGetBBoxRef( IdSurf2, GDB_BB.STANDARD, Frame1)
BB1:Add( BB2)
end
EgtErase( IdAux)
end
if not BB1:isEmpty() then
return ( BB1:getMax():getZ() + 0.1)
end
return 0
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- DiceCut.GetDice :
-- nParent: il layer
-- BBoxRawPart: il grezzo della barra
-- ptCPlanes: il punto centrale del piano della feature
-- vtNPlanes: il versore normale del piano della feature
-- bGetOrtoPlanes*: se voglio calcolare i piani ortogonali al piano passato (se non esistono altre superfici può essere omesso)
-- ptCBond*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- vtNBond*: il versore normale della superfice limitante (se non esistono altre superfici può essere omesso)
-- dOrthoMaxDim : massima profondità taglio se faccia singola perpendicolare facce laterali trave
-- dCustMaxDimDice: dimensione massima customizzata, sostituisce il parametro BeamData.MAX_DIM_DICE (se negativa qualunque, se positiva deve stare nel MAX)
-- bDownHead : taglio con testa da sotto
----------------------------------------------------------------------------------------------------------------------------------------------------
-- function DiceCut.GetDice( nParent, BBoxRawPart, ptCPlanes, vtNPlanes, bGetOrtoPlanes, ptCBond, vtNBond, dOrthoMaxDim, dCustMaxDimDice, bDownHead)
---------------------------------------------------------------------------------------------------------------
-- DiceCut.GetDice :
-- Part : pezzo
-- Face1 : table. Contiene tutti i dati della faccia principale. Obbligatori i campi '.ptCenter' e '.vtN'
-- Face2 : table. Contiene tutti i dati della faccia secondaria. Se non esiste, la table è vuota ({}). Se esiste, obbligatori i campi '.ptCenter' e '.vtN'
-- OptionaParameters : eventuali parametri opzionali
---------------------------------------------------------------------------------------------------------------
function DiceCut.GetDice( Part, Face1, Face2, OptionalParameters)
-- gruppo per geometria addizionale
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
-- faccia primaria
local ptCMainFace
local vtNMainFace
if Face1.ptCenter and Face1.vtN then
ptCMainFace = Point3d( Face1.ptCenter)
vtNMainFace = Vector3d( Face1.vtN)
end
-- faccia secondaria; se non esiste, si forza il calcolo dei piani ortogonali
local ptCSubordinateFace
local vtNSubordinateFace
local bGetOrtoPlanes
if Face2.ptCenter and Face2.vtN then
ptCSubordinateFace = Point3d( Face2.ptCenter)
vtNSubordinateFace = Vector3d( Face2.vtN)
bGetOrtoPlanes = false
else
bGetOrtoPlanes = true
end
-- parametri opzionali e default
-- box per dicing
local b3BoxDicing = OptionalParameters.b3BoxDicing or Part.b3Part
-- distanza tra piani paralleli
local dOffsetParallel = OptionalParameters.dOffsetParallel or BeamData.MAX_DIM_DICE
-- distanza tra piani ortogonali
local dOffsetOrthogonal = OptionalParameters.dOffsetOrthogonal or BeamData.MAX_DIM_DICE
-- distanza ridotta tra piani ortogonali - usato in tagli orizzontali con affondamento verticale
local dOffsetOrthogonalReduced = OptionalParameters.dOffsetOrthogonalReduced or BeamData.MAX_DIM_HTCUT
-- numero massimo piani paralleli
local nStepParallel = OptionalParameters.nStepParallel or 100
-- numero massimo piani perpendicolari
local nStepOrthogonal = OptionalParameters.nStepOrthogonal or 100
-- distanza tra piani paralleli e piani di taglio (era sempre 0, serve???)
local dTolerance = OptionalParameters.dTolerance or 0
-- inclinazione limite per taglio da sotto
local dMinNzDownUp = OptionalParameters.dMinNzDownUp or -2
--Ricavo le altezze dei BoundingBox contenente feature e estremi del grezzo
local TBoxPoint = CalcolaPuntiEstremiBox( b3BoxDicing)
TBoxPoint = VerificaEstremiGrezzo( ptCMainFace, vtNMainFace, TBoxPoint)
if ptCSubordinateFace and vtNSubordinateFace then
TBoxPoint = VerificaEstremiGrezzo( ptCSubordinateFace, vtNSubordinateFace, TBoxPoint)
end
local dElevP = DistanzaMassima( nAddGrpId, ptCMainFace, vtNMainFace, ptCSubordinateFace, vtNSubordinateFace, b3BoxDicing, TBoxPoint)
local dElevO
if ptCSubordinateFace and vtNSubordinateFace and not AreOppositeVectorApprox( vtNSubordinateFace, vtNMainFace) then
dElevO = DistanzaMassima( nAddGrpId, ptCSubordinateFace, vtNSubordinateFace, ptCMainFace, vtNMainFace, b3BoxDicing, TBoxPoint)
end
-- TODO parte sotto da aggiungere???? se sì va passata anche la dimensione cubetto ridotta dOffsetOrthogonalReduced
-- se non c'è testa da sotto e normali senza componenti in Y con faccia quasi verticale e trave non alta, uso per offset i limiti dei tagli di testa e coda
-- if not BD.TURN and not BD.DOWN_HEAD and abs( vtNPlanes:getY()) < 0.1 and vtNPlanes:getZ() < 0.7071 and ( not vtNBond or abs( vtNBond:getY()) < 0.1) and BBoxRawPart:getDimZ() < BD.MIN_DIM_HBEAM then
-- dOffsetOrthogonal = dOffsetOrthogonalReduced
-- end
-- aggiungo piccolo extra agli offset
dOffsetParallel = dOffsetParallel + 10 * GEO.EPS_SMALL
dOffsetOrthogonal = dOffsetOrthogonal + 10 * GEO.EPS_SMALL
-- se piani non ortogonali, diminuisco la distanza di offset opportunamente
local dOffsetParallelOriginal = dOffsetParallel
if not bGetOrtoPlanes then
local dCoeff = ( vtNMainFace ^ vtNSubordinateFace):len()
dOffsetParallel = dOffsetParallel * dCoeff
dOffsetOrthogonal = dOffsetOrthogonal * dCoeff
end
local n = ceil( dElevP / dOffsetParallel)
dOffsetParallel = dElevP / n
if dElevO then
local m = ceil( dElevO / dOffsetOrthogonal)
dOffsetOrthogonal = dElevO / m
end
-- elenco di tutte le superfici generate dai tagli
local TabFUCHSIA = {}
local TabGREEN = {}
-- PIANI PARALLELI alla faccia di taglio
local TabellaTmSurfP = {}
local TabFromIn = GetParallelPlanes( nAddGrpId, b3BoxDicing, ptCMainFace, vtNMainFace, 0, dOffsetParallel, nStepParallel, Color3d( FUCHSIA(), 60), dTolerance, true, ptCSubordinateFace, vtNSubordinateFace)
for i = #TabFromIn, 1, -1 do
table.insert( TabellaTmSurfP, TabFromIn[i])
end
-- PIANI ORTOGONALI alla faccia di taglio
-- orientamento definito da seconda faccia
if not bGetOrtoPlanes then
local TabellaTmSurfOrto = {}
local TabFromIn = GetParallelPlanes( nAddGrpId, b3BoxDicing, ptCSubordinateFace, vtNSubordinateFace, 0, dOffsetOrthogonal, nStepOrthogonal, Color3d( GREEN(), 60), dTolerance, false, ptCMainFace, vtNMainFace)
for i = #TabFromIn, 1, -1 do
table.insert( TabellaTmSurfOrto, TabFromIn[i])
end
local TabellaOrderParallelCut = GetOrderedCutTable( nAddGrpId, TabellaTmSurfP, TabellaTmSurfOrto) -- Ottiene la tabella dei tagli paralleli ordinati
local TabellaOrderOrtoCut = GetOrderedCutTable( nAddGrpId, TabellaTmSurfOrto, TabellaTmSurfP) -- Ottiene la tabella dei tagli ortogonali da riordinare per strato
TabGREEN = SortOrtoCutsByNormalMethod( TabellaOrderParallelCut, TabellaOrderOrtoCut) -- I tagli ortogonali vengono ordinati per strato
TabFUCHSIA = TabellaOrderParallelCut -- I tagli paralleli sono già ordinati
-- orientamento da definire
else
for PlnInd = 1, #TabellaTmSurfP do
-- piano interno
local ptCInner, vtNInner = EgtSurfTmFacetCenter( TabellaTmSurfP[PlnInd], 0, GDB_ID.ROOT)
-- eventuale piano esterno
local ptCOuter, vtNOuter = nil, nil
if PlnInd > 1 then
ptCOuter, vtNOuter = EgtSurfTmFacetCenter( TabellaTmSurfP[PlnInd-1], 0, GDB_ID.ROOT)
vtNOuter = -vtNOuter
end
-- calcolo la direzione dei piani ortogonali
local vtO = VectorFromUprightOrtho( vtNInner)
if vtNInner:getZ() > -0.0175 or vtNInner:getZ() < dMinNzDownUp or abs( vtNInner:getY()) > 0.8 then
vtO:rotate( vtNInner, 90)
-- se diretto troppo ortogonalmente all'asse trave e taglio non da sotto, lo ruoto ulteriormente
if ( abs( vtO:getY()) > 4 * abs( vtO:getX()) or b3BoxDicing:getDimZ() > 620) and vtNInner:getZ() > dMinNzDownUp then
vtO:rotate( vtNInner, 90)
-- se faccia principale verso il basso (almeno -3deg), lo inverto per iniziare da sopra
if vtNInner:getZ() < -0.05 then
vtO = -vtO
end
else
if vtNInner:getX() > -0.017 then
if vtO:getX() < -0.001 then vtO = -vtO end
else
if vtO:getX() > 0.001 then vtO = -vtO end
end
end
end
-- se quasi verticale (fino a 20 gradi di distanza) su faccia inclinata in Y, ruoto di 90 gradi
if vtO:getZ() > 0.939 and abs( vtNInner:getY()) > 0.5 then
vtO:rotate( vtNInner, 90)
end
-- calcolo le dimensioni dell'offset e dove posizionare la prima faccia:
-- CopyPlane: 0 => crea la prima faccia direttamente sul punto passato
-- CopyPlane: 1 => crea la prima faccia e tutte le altre con l'offset passato
-- CopyPlane: 0.5 => crea la prima faccia a metà offset e tutte le altre con l'offest intero
local OffsetRel, CopyPlane, dCenOffs, ptCStart = GetOrtoCutCenter( TabellaTmSurfP[PlnInd], ptCInner, vtNInner, vtO, dOffsetOrthogonal, dMinNzDownUp)
if OffsetRel and CopyPlane and dCenOffs then
ptCInner = ptCInner + dCenOffs * vtO
local TabRight = GetParallelPlanes( nAddGrpId, b3BoxDicing, ptCStart, vtO, CopyPlane, -OffsetRel, nStepOrthogonal, Color3d( GREEN(), 60),
dTolerance, false, ptCInner, vtNInner, ptCOuter, vtNOuter)
if CopyPlane == 0 then
CopyPlane = 1
end
local TabLeft = GetParallelPlanes( nAddGrpId, b3BoxDicing, ptCStart, vtO, CopyPlane, OffsetRel, nStepOrthogonal, Color3d( GREEN(), 60),
dTolerance, false, ptCInner, vtNInner, ptCOuter, vtNOuter)
-- carico la tabella con gli indici riordinati
local TempOrtoTab = {}
for i = #TabLeft, 1, -1 do
table.insert( TempOrtoTab, TabLeft[i])
end
for i = 1, #TabRight do
table.insert( TempOrtoTab, TabRight[i])
end
-- creo una tabella per ogni piano per generare i tagli sulla Inner
local TempParTab = GetOrderedCutTable( nAddGrpId, {TabellaTmSurfP[PlnInd]}, TempOrtoTab)
for i = 1, #TempParTab do
table.insert( TabFUCHSIA, TempParTab[i])
end
table.insert( TabGREEN, TempOrtoTab)
else
table.insert( TabFUCHSIA, {TabellaTmSurfP[PlnInd]})
table.insert( TabGREEN, {})
end
end
end
-- Se sono state costruite non più di una faccia parallela e una faccia perpendicolare, allora non servono e tengo le originali
if #TabGREEN == 1 and #TabGREEN[1] <= 1 and #TabFUCHSIA == 1 and #TabFUCHSIA[1] <= 1 then
if #TabGREEN[1] == 1 then
EgtErase( TabGREEN[1][1])
end
TabGREEN = {}
if #TabFUCHSIA[1] == 1 then
EgtErase( TabFUCHSIA[1][1])
end
TabFUCHSIA = {}
end
-- Si uniscono le tabelle dei tagli ortogonali e paralleli in una sola tabella
local UltimateTable = TableMesh( TabGREEN, TabFUCHSIA)
-- Se esiste la superficie limitante (nFacet == 2) verifica se il taglio più esterno è superfluo e quindi viene eliminato
if not bGetOrtoPlanes then
VerifyFirstOrthoCut( UltimateTable, dOffsetParallelOriginal, b3BoxDicing, dMinNzDownUp)
-- se rimangono due sole facce, devono coincidere con le originali e quindi sono superflue
if #UltimateTable == 2 and #UltimateTable[1] == 1 and #UltimateTable[2] == 1 then
EgtErase( UltimateTable[1][1])
EgtErase( UltimateTable[2][1])
UltimateTable = {}
end
end
return UltimateTable
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- PrintOrderCut:
-- TabellaOrderCut: tabella delle superfici di taglio
-- stampo l'ordine dei piani di taglio ricevendo una tabella con gli strati parallelo/ortogonali già ordinati
function DiceCut.PrintOrderCut( TabellaOrderCut)
local Step = #TabellaOrderCut
if Step > 0 then
EgtOutLog( " L'ordine delle superfici da tagliare è il seguente:")
else
EgtOutLog( ' Non sono necessarie superfici aggiuntive di taglio.')
end
for i = 1, Step do
if i % 2 == 1 then
EgtOutLog( ' *** Strato di taglio ' .. EgtNumToString( ( i + 1) / 2, 0))
if #TabellaOrderCut[i] > 0 then
EgtOutLog( ' Tagli ortogonali: ')
else
EgtOutLog( ' Tagli ortogonali assenti')
end
else
if #TabellaOrderCut[i] > 0 then
EgtOutLog( ' Tagli paralleli: ')
else
EgtOutLog( ' Tagli paralleli assenti')
end
end
for j=1, #TabellaOrderCut[i] do
EgtOutLog( ' Indice faccia ' .. (TabellaOrderCut[i][j] or 0))
end
end
end
----------------------------------------------------------------------------------------------------------------------------------------------------
local function DiceCutTest()
-- salvo l'indice del layer Trimesh selezionato
local SelectedIndex = EgtGetFirstSelectedObj()
-- verifico che sia selezionato un elemento
if not SelectedIndex then return end
-- salvo l'indice del layer Processing
local nAddGrpId = EgtGetParent( SelectedIndex)
-- salvo l'indice del layer Part
local nRawPart = EgtGetParent( nAddGrpId)
local nBox = EgtGetFirstNameInGroup( nRawPart, 'Box')
-- carico il bounding box della trave
-- local b3BoxDicing = EgtGetBBoxGlob( nRawPart, GDB_BB.STANDARD )
local b3BoxDicing = EgtGetBBoxGlob( nBox, GDB_BB.STANDARD )
-- seleziono il Part e il Layer di destinazione
EgtSetCurrPartLayer( nRawPart, nAddGrpId)
-- conto il numero di facce da processare
local nFacet = EgtSurfTmFacetCount( SelectedIndex)
EgtOutLog( ' Numero facce ' .. nFacet, 1)
-- salvo
local TabPlanesFeatures = {}
for i = 1, nFacet do
local ptC, vtN = EgtSurfTmFacetCenter( SelectedIndex, i - 1, GDB_ID.ROOT)
table.insert( TabPlanesFeatures, { ptC = ptC, vtN = vtN})
end
local ptC1 = Point3d( TabPlanesFeatures[1].ptC)
local vtN1 = Vector3d( TabPlanesFeatures[1].vtN)
local CutTable = {}
if nFacet == 1 then
CutTable = DiceCut.GetDice( nAddGrpId, b3BoxDicing, ptC1, vtN1, true)
elseif nFacet == 2 then
CutTable = DiceCut.GetDice( nAddGrpId, b3BoxDicing, ptC1, vtN1, false, TabPlanesFeatures[2].ptC, TabPlanesFeatures[2].vtN)
end
if EgtGetDebugLevel() >= 3 then
DiceCut.PrintOrderCut( CutTable)
end
EgtDeselectAll()
EgtDraw()
end
----------------------------------------------------------------------------------------------------------------------------------------------------
--DiceCutTest()
return DiceCut
+689
View File
@@ -0,0 +1,689 @@
-- FaceData.lua by Egalware s.r.l. 2024/04/18
-- Libreria lettura o calcolo dati e proprietà delle facce di una trimesh
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
-- Tabella per definizione modulo
local FaceData = {}
-- carico librerie
local BeamLib = require( 'BeamLib')
local Logs = require( 'Logs')
---------------------------------------------------------------------
-- restituisce la matrice delle adiacenze di Proc dove i e j sono le facce e a(ij) è l'angolo tra di esse; 0 se nessuna adiacenza
function FaceData.GetAdjacencyMatrix( Proc)
local vAdj = {}
-- essendo la matrice simmetrica a diagonale nulla, ne calcolo solo la metà superiore
for i = 1, Proc.nFct do
vAdj[i] = {}
for j = i + 1, Proc.nFct do
_, _, _, vAdj[i][j] = EgtSurfTmFacetsContact( Proc.id, i - 1, j - 1, GDB_ID.ROOT)
if not vAdj[i][j] then
vAdj[i][j] = 0
end
end
end
-- riempio di conseguenza il resto della matrice
for i = 1, Proc.nFct do
vAdj[i][i] = 0
for j = i + 1, Proc.nFct do
vAdj[j][i] = vAdj[i][j]
end
end
return vAdj
end
---------------------------------------------------------------------
-- restituisce un vettore con gli indici (0 based) delle facce triangolari (o quasi) di Proc
function FaceData.GetTriangularFaces( Proc)
-- se la feature ha una sola faccia, esco subito
if Proc.nFct <= 1 then
return
end
local vTriangularFaces = {}
for i = 1, Proc.nFct do
if BeamLib.Is3EdgesApprox( Proc, i - 1) then
table.insert( vTriangularFaces, i - 1)
end
end
return vTriangularFaces
end
-------------------------------------------------------------------------------------------------------------
local function GetNotAdjacentFaces( Proc, idFace)
local NotAdjacentFaces = {}
for i = 1, Proc.nFct do
if Proc.Faces[i].id ~= idFace then
local bIsAdjacent = false
for j = 1, #Proc.Faces[idFace + 1].Adjacencies do
if Proc.Faces[i].id == Proc.Faces[idFace + 1].Adjacencies[j] then
bIsAdjacent = true
end
end
if not bIsAdjacent then
table.insert( NotAdjacentFaces, Proc.Faces[i])
end
end
end
return NotAdjacentFaces
end
---------------------------------------------------------------------
-- restituisce una tabella che correla numero di adiacenze e id delle facce con quello stesso numero di adiacenze
function FaceData.GetFacesByAdjacencyNumber( Proc)
-- se la feature ha una sola faccia, esco subito
if Proc.nFct <= 1 then
return {}
end
local FacesByAdjacencyNumber = {}
for i = 1, 10 do
FacesByAdjacencyNumber[i] = {}
end
for i = 1, Proc.nFct do
table.insert( FacesByAdjacencyNumber[#Proc.Faces[i].Adjacencies], Proc.Faces[i])
end
return FacesByAdjacencyNumber
end
-------------------------------------------------------------------------------------------------------------
function FaceData.GetEdgesInfo( ProcOrId, idFace )
local Edges = {}
-- disambiguazione feature vs id trimesh
local Proc = {}
if type( ProcOrId) == "table" then
Proc = ProcOrId
elseif type( ProcOrId) == "number" then
Proc.id = ProcOrId
else
error( 'GetEdgesInfo : Only feature or trimesh supported')
end
local nFaceType, EdgesEgt = EgtSurfTmGetFacetOutlineInfo( Proc.id, idFace, GDB_ID.ROOT)
for i = 1, #EdgesEgt do
local nPreviousEdgeIndex = i - 1
if i == 1 then
nPreviousEdgeIndex = #EdgesEgt
end
local nNextEdgeIndex = i + 1
if i == #EdgesEgt then
nNextEdgeIndex = 1
end
-- l'elevazione si tiene sempre positiva e la normale sempre diretta verso l'interno della faccia
-- per sapere se il lato è aperto c'è la proprietà apposita bIsOpen
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = EdgesEgt[i].Adj
CurrentEdge.dLength = EdgesEgt[i].Len
CurrentEdge.dElevation = abs( EdgesEgt[i].Elev)
CurrentEdge.bIsOpen = EdgesEgt[i].Open
CurrentEdge.vtN = Vector3d( EdgesEgt[i].Norm)
if CurrentEdge.bIsOpen then
CurrentEdge.vtN = -CurrentEdge.vtN
end
CurrentEdge.bIsStartOpen = EdgesEgt[nPreviousEdgeIndex].Open
CurrentEdge.bIsEndOpen = EdgesEgt[nNextEdgeIndex].Open
CurrentEdge.sType = 'Standard'
CurrentEdge.id = i - 1
table.insert( Edges, CurrentEdge)
end
return nFaceType, Edges
end
-------------------------------------------------------------------------------------------------------------
function FaceData.GetFacesInfo( Proc, Part, FacesToGet)
EgtOutLog( '---Faces START---')
local Faces = {}
local function FaceIsToGet( nIndex)
if not FacesToGet then return false end
for i = 1, #FacesToGet do
-- correggo indice perche' id delle facce è 0-based
if FacesToGet[i] == nIndex - 1 then
return true
end
end
return false
end
local vAdj
if Proc.AdjacencyMatrix then
vAdj = Proc.AdjacencyMatrix
else
vAdj = FaceData.GetAdjacencyMatrix( Proc)
end
if not Proc.nFct then
Proc.nFct = EgtSurfTmFacetCount( Proc.id) or 0
end
for i = 1, Proc.nFct do
Faces[i] = {}
Faces[i].id = i - 1
Faces[i].ptCenter, Faces[i].vtN = EgtSurfTmFacetCenter( Proc.id, i - 1, GDB_ID.ROOT)
if Proc.nFct < 6 or FaceIsToGet( i) then
-- frame OCS faccia
Faces[i].vtFrameHV = Frame3d( Faces[i].ptCenter, Faces[i].vtN)
-- elevazione calcolata rispetto al box della parte
Faces[i].dElevation = EgtSurfTmFacetElevationInBBox( Proc.id, i - 1, Part.b3Part, true, GDB_ID.ROOT)
-- TODO qui sarebbe meglio l'area vera e non quella del rettangolo minimo
local _, dLongDimension, dShortDimension = EgtSurfTmFacetMinAreaRectangle( Proc.id, i - 1, GDB_ID.ROOT)
Faces[i].dArea = dShortDimension * dLongDimension
Faces[i].dLMinRectangle = dLongDimension
Faces[i].dWMinRectangle = dShortDimension
local nFaceType, Edges = FaceData.GetEdgesInfo( Proc, i - 1)
Faces[i].bIsOkForMachining = nFaceType < 1
Faces[i].Edges = Edges
-- TODO valutare se fare un output unico alla fine o gestire log in altro modo
EgtOutLog( 'Facet ' .. Faces[i].id .. ' of ' .. Proc.nFct - 1)
EgtOutLog( ' vtN: ' .. tostring( Faces[i].vtN))
-- adiacenze della faccia
-- TODO chiamarle in modo che si capisca che sono solo gli id e non l'intero oggetto faccia
Faces[i].Adjacencies = {}
for j = 1, Proc.nFct do
if vAdj[i][j] and vAdj[i][j] ~= 0 and ( i ~= j) then
table.insert( Faces[i].Adjacencies, j - 1)
if EgtGetDebugLevel() >= 3 then
EgtOutLog( ' Adjacent to facet: ' .. j - 1)
end
end
end
end
end
EgtOutLog( '---Faces END---')
return Faces
end
-------------------------------------------------------------------------------------------------------------
function FaceData.IsFaceRectangular( Proc, idFace)
local nAddGrpId = BeamLib.GetAddGroup( Proc.idPart)
local nContourId, nContourCnt = EgtExtractSurfTmFacetLoops( Proc.id, idFace, nAddGrpId)
if nContourCnt > 1 then
error( 'IsFaceRectangular : too many loops')
end
local bIsRectangular = EgtCurveIsARectangle( nContourId)
-- elimino curve create
for i = 1, nContourCnt do
EgtErase( nContourId + i - 1)
end
return bIsRectangular
end
-------------------------------------------------------------------------------------------------------------
function FaceData.IsFaceRhomboid( Proc, idFace)
local nAddGrpId = BeamLib.GetAddGroup( Proc.idPart)
local nContourId, nContourCnt = EgtExtractSurfTmFacetLoops( Proc.id, idFace, nAddGrpId)
if nContourCnt > 1 then
error( 'IsFaceRectangular : too many loops')
end
local bIsTrapezoid = EgtCurveIsATrapezoid( nContourId)
local bIsRhomboid = false
-- un parallelogramma è un trapezoide con i lati paralleli a due a due
if bIsTrapezoid
and AreOppositeVectorApprox( Proc.Faces[idFace + 1].Edges[1].vtN, Proc.Faces[idFace + 1].Edges[3].vtN)
and AreOppositeVectorApprox( Proc.Faces[idFace + 1].Edges[2].vtN, Proc.Faces[idFace + 1].Edges[4].vtN) then
bIsRhomboid = true
end
-- elimino curve create
for i = 1, nContourCnt do
EgtErase( nContourId + i - 1)
end
return bIsRhomboid
end
-------------------------------------------------------------------------------------------------------------
local function CompareEdgesBottomFace( EdgeA, EdgeB)
-- prima i lati con facce adiacenti
if ( EdgeA.idAdjacentFace > -1) and ( EdgeB.idAdjacentFace < 0) then
return true
elseif ( EdgeA.idAdjacentFace < 0) and ( EdgeB.idAdjacentFace > -1) then
return false
-- se entrambi con facce adiacenti, si sceglie quello convesso (non chiuso)
else
if EdgeA.bIsOpen and not ( EdgeB.bIsOpen) then
return true
elseif not ( EdgeA.bIsOpen) and EdgeB.bIsOpen then
return false
-- se entrambi aperti o entrambi chiusi, si sceglie quello più lungo
else
if EdgeA.dLength > EdgeB.dLength then
return true
elseif EdgeA.dLength < EdgeB.dLength then
return false
end
end
end
end
-------------------------------------------------------------------------------------------------------------
-- TODO valutare refactoring per mettere i calcoli del tunnel in una funzione
-- TODO creare le facce tunnel solo se non ci sono già. Verirficare all'inizio se già presente in AddGrpId e nel caso riferire all'id di quella esistente e ricalcolare solo le informazioni della faccia.
-- TODO test iniziale replicato in GetMainFaces
local function GetTunnelFaces( Proc, Part)
local TunnelAddedFaces = {}
if not ( ( Proc.Topology.bIsThrough and Proc.Topology.bAllRightAngles and Proc.nFct < 5)
or ( Proc.nFct == 1 ) or Proc.Topology.sName == 'Bevel-2-Blind') then
error( 'GetTunnelFaces : Topology not implemented')
end
-- direzione del tunnel
local vtTunnelDirection = V_NULL()
if Proc.nFct == 1 then
local EdgesSortedByElevation = BeamLib.TableCopyDeep( Proc.Faces[1].Edges)
table.sort( EdgesSortedByElevation, function (a, b) return a.dElevation > b.dElevation end )
vtTunnelDirection = Proc.Faces[1].vtN ^ EdgesSortedByElevation[1].vtN
else
vtTunnelDirection = Proc.Faces[1].vtN ^ Proc.Faces[ Proc.Faces[1].Adjacencies[1] + 1].vtN
end
-- centro del tunnel
local frTunnel = Frame3d( Proc.Faces[1].ptCenter, vtTunnelDirection)
local b3Tunnel = EgtGetBBoxRef( Proc.id, GDB_BB.STANDARD, frTunnel)
local ptTunnelCenter = b3Tunnel:getCenter()
ptTunnelCenter:toGlob( frTunnel)
-- recupero gruppo per geometria addizionale
local nAddGrpId = BeamLib.GetAddGroup( Proc.idPart)
if not nAddGrpId then
-- TODO gestire meglio questo errore. Non conviene creare e verificare all'inizio se il gruppo esiste?
EgtOutLog( 'Error : missing AddGroup')
return TunnelAddedFaces
end
-- faccia centrale
local nMiddleTmId = EgtSurfTmPlaneInBBox( nAddGrpId, ptTunnelCenter, vtTunnelDirection, Part.b3Part, GDB_ID.ROOT)
-- TODO se non si riesce a costruire la faccia bisogna dare errore o semplicemente non ritornarla??
for i = 1, Proc.nFct do
EgtCutSurfTmPlane( nMiddleTmId, Proc.Faces[i].ptCenter, -Proc.Faces[i].vtN, false, GDB_ID.ROOT)
end
-- facce laterali
local nLateralTmId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
EgtCutSurfTmPlane( nLateralTmId, ptTunnelCenter, -vtTunnelDirection, false, GDB_ID.ROOT)
-- unione facce
-- TODO cambiare nome alla trimesh?? non contiene più solamente la faccia di mezzo
TunnelAddedFaces.MiddleFaceTm = {}
TunnelAddedFaces.MiddleFaceTm.id = EgtSurfTmBySewing( nAddGrpId, { nMiddleTmId, nLateralTmId}, true)
-- TODO c'è un modo più elegante per raccogliere le informazioni delle facce aggiunte
TunnelAddedFaces.MiddleFaceTm.sType = 'Tunnel'
TunnelAddedFaces.MiddleFaceTm.nFct = EgtSurfTmFacetCount( TunnelAddedFaces.MiddleFaceTm.id)
TunnelAddedFaces.MiddleFaceTm.Faces = FaceData.GetFacesInfo( TunnelAddedFaces.MiddleFaceTm, Part)
return TunnelAddedFaces
end
-------------------------------------------------------------------------------------------------------------
local function GetBottomFaces( Proc)
local BottomFaces = {}
if Proc.Topology.sFamily == 'Tunnel' then
return nil
elseif not ( Proc.Topology.sFamily == 'Rabbet'
or Proc.Topology.sFamily == 'VGroove'
or Proc.Topology.sFamily == 'Groove'
or Proc.Topology.sFamily == 'Pocket'
or Proc.Topology.sFamily == 'Bevel'
or Proc.Topology.sFamily == 'DoubleBevel'
or Proc.Topology.sFamily == 'Cut'
or Proc.Topology.sFamily == 'HeadCut'
or Proc.Topology.sFamily == 'TailCut') then
error( 'GetBottomFace : Topology not implemented')
end
if Proc.nFct == 1 then
return { Proc.Faces[1]}
end
-- la faccia di fondo ha sempre Fct - 1 adiacenze
local FacesByAdjacencyNumber = FaceData.GetFacesByAdjacencyNumber( Proc)
if FacesByAdjacencyNumber then
BottomFaces = FacesByAdjacencyNumber[ Proc.nFct - 1]
-- si rimuovono le facce non adatte ad essere lavorate
local nBottomFaces = #BottomFaces
local nCurrentFace = 1
while nCurrentFace <= nBottomFaces do
if not BottomFaces[nCurrentFace].bIsOkForMachining then
table.remove( BottomFaces, nCurrentFace)
nBottomFaces = nBottomFaces - 1
end
nCurrentFace = nCurrentFace + 1
end
-- la BottomFace 1 è sempre quella con minor elevazione
table.sort( BottomFaces, function (a, b) return a.dElevation < b.dElevation end)
end
if #BottomFaces == 0 then
return nil
end
BottomFaces[1].sType = 'Bottom'
-- calcolo MainEdges implementato solo se 4 lati esatti
if #BottomFaces[1].Edges ~= 4 then
return BottomFaces
end
BottomFaces[1].MainEdges = {}
BottomFaces[1].MainEdges.LongEdges = {}
BottomFaces[1].MainEdges.SideEdges = {}
local EdgesSorted = {}
for i = 1, #BottomFaces[1].Edges do
table.insert( EdgesSorted, {})
EdgesSorted[#EdgesSorted].nIndex = i
EdgesSorted[#EdgesSorted].dLength = BottomFaces[1].Edges[i].dLength
EdgesSorted[#EdgesSorted].idAdjacentFace = BottomFaces[1].Edges[i].idAdjacentFace
end
table.sort( EdgesSorted, CompareEdgesBottomFace)
local nFirstLongEdgeIndex
if #EdgesSorted > 0 then
nFirstLongEdgeIndex = EdgesSorted[1].nIndex
end
for i = 1, #BottomFaces[1].Edges do
local nPreviousEdgeIndex = i - 1
if i == 1 then
nPreviousEdgeIndex = #BottomFaces[1].Edges
end
local nNextEdgeIndex = i + 1
if i == #BottomFaces[1].Edges then
nNextEdgeIndex = 1
end
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = BottomFaces[1].Edges[i].idAdjacentFace
CurrentEdge.vtN = BottomFaces[1].Edges[i].vtN
CurrentEdge.dLength = BottomFaces[1].Edges[i].dLength
CurrentEdge.bIsOpen = BottomFaces[1].Edges[i].bIsOpen
CurrentEdge.dElevation = BottomFaces[1].Edges[i].dElevation
CurrentEdge.bIsStartOpen = BottomFaces[1].Edges[i].bIsStartOpen
CurrentEdge.bIsEndOpen = BottomFaces[1].Edges[i].bIsEndOpen
if nFirstLongEdgeIndex then
if i == nFirstLongEdgeIndex then
BottomFaces[1].MainEdges.LongEdges[1] = CurrentEdge
BottomFaces[1].MainEdges.LongEdges[1].sType = 'Long'
elseif nNextEdgeIndex == nFirstLongEdgeIndex then
BottomFaces[1].MainEdges.SideEdges[1] = CurrentEdge
BottomFaces[1].MainEdges.SideEdges[1].sType = 'Side'
elseif nPreviousEdgeIndex == nFirstLongEdgeIndex then
BottomFaces[1].MainEdges.SideEdges[2] = CurrentEdge
BottomFaces[1].MainEdges.SideEdges[2].sType = 'Side'
else
BottomFaces[1].MainEdges.LongEdges[2] = CurrentEdge
BottomFaces[1].MainEdges.LongEdges[2].sType = 'Long'
end
end
end
return BottomFaces
end
-------------------------------------------------------------------------------------------------------------
local function GetLongFaces( Proc, MainFaces)
local LongFaces = {}
if Proc.nFct > 5 then
error( 'GetLongFaces : Topology not implemented')
elseif Proc.nFct == 1 then
return {}
end
local BottomFace
local BottomFaces = MainFaces.BottomFaces or GetBottomFaces( Proc)
if BottomFaces and #BottomFaces > 0 then
BottomFace = BottomFaces[1]
end
local idFirstLongFace = GDB_ID.NULL
local idSecondLongFace = GDB_ID.NULL
if not BottomFace then
local FacesSortedByGreatestArea = {}
for i = 1, Proc.nFct do
FacesSortedByGreatestArea[i] = {}
FacesSortedByGreatestArea[i].id = Proc.Faces[i].id
FacesSortedByGreatestArea[i].dArea = Proc.Faces[i].dArea
end
table.sort( FacesSortedByGreatestArea, function (a, b) return a.dArea > b.dArea end)
idFirstLongFace = FacesSortedByGreatestArea[1].id
local FacesNotAdjacent = GetNotAdjacentFaces( Proc, idFirstLongFace)
idSecondLongFace = FacesNotAdjacent[1].id
elseif BottomFace.MainEdges then
if BottomFace.MainEdges.LongEdges[1].idAdjacentFace > -1 then
idFirstLongFace = BottomFace.MainEdges.LongEdges[1].idAdjacentFace
end
if BottomFace.MainEdges.LongEdges[2].idAdjacentFace > -1 then
idSecondLongFace = BottomFace.MainEdges.LongEdges[2].idAdjacentFace
end
end
if idFirstLongFace > -1 and Proc.Faces[idFirstLongFace + 1].bIsOkForMachining then
table.insert( LongFaces, Proc.Faces[idFirstLongFace + 1])
end
if idSecondLongFace > -1 and Proc.Faces[idSecondLongFace + 1].bIsOkForMachining then
table.insert( LongFaces, Proc.Faces[idSecondLongFace + 1])
end
for i = 1, #LongFaces do
LongFaces[i].sType = 'Long'
-- calcolo MainEdges possibile solo se 4 lati esatti
if #LongFaces[i].Edges ~= 4 then
break
end
LongFaces[i].MainEdges = {}
LongFaces[i].MainEdges.SideEdges = {}
LongFaces[i].MainEdges.OppositeEdges = {}
for j = 1, #LongFaces[i].Edges do
local nPreviousEdgeIndex = j - 1
if j == 1 then
nPreviousEdgeIndex = #LongFaces[1].Edges
end
local nNextEdgeIndex = j + 1
if j == #LongFaces[i].Edges then
nNextEdgeIndex = 1
end
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = LongFaces[i].Edges[j].idAdjacentFace
CurrentEdge.vtN = LongFaces[i].Edges[j].vtN
CurrentEdge.dLength = LongFaces[i].Edges[j].dLength
CurrentEdge.bIsOpen = LongFaces[i].Edges[j].bIsOpen
CurrentEdge.dElevation = LongFaces[i].Edges[j].dElevation
CurrentEdge.bIsStartOpen = LongFaces[i].Edges[j].bIsStartOpen
CurrentEdge.bIsEndOpen = LongFaces[i].Edges[j].bIsEndOpen
if Proc.Topology.sFamily == 'Tunnel' then
if CurrentEdge.idAdjacentFace > -1 then
table.insert( LongFaces[i].MainEdges.SideEdges, CurrentEdge)
LongFaces[i].MainEdges.SideEdges[#LongFaces[i].MainEdges.SideEdges].sType = 'Side'
else
table.insert( LongFaces[i].MainEdges.OppositeEdges, CurrentEdge)
LongFaces[i].MainEdges.OppositeEdges[#LongFaces[i].MainEdges.OppositeEdges].sType = 'Opposite'
end
else
if CurrentEdge.idAdjacentFace == BottomFace.id then
LongFaces[i].MainEdges.BottomEdge = CurrentEdge
LongFaces[i].MainEdges.BottomEdge.sType = 'Bottom'
elseif LongFaces[i].Edges[nNextEdgeIndex].idAdjacentFace == BottomFace.id then
LongFaces[i].MainEdges.SideEdges[1] = CurrentEdge
LongFaces[i].MainEdges.SideEdges[1].sType = 'Side'
elseif LongFaces[i].Edges[nPreviousEdgeIndex].idAdjacentFace == BottomFace.id then
LongFaces[i].MainEdges.SideEdges[2] = CurrentEdge
LongFaces[i].MainEdges.SideEdges[2].sType = 'Side'
else
table.insert( LongFaces[i].MainEdges.OppositeEdges, CurrentEdge)
LongFaces[i].MainEdges.OppositeEdges[#LongFaces[i].MainEdges.OppositeEdges].sType = 'Opposite'
end
end
end
end
return LongFaces
end
-------------------------------------------------------------------------------------------------------------
local function GetSideFaces( Proc, MainFaces)
local SideFaces = {}
if Proc.nFct > 5 then
error( 'GetSideFaces : Topology not implemented')
elseif Proc.nFct == 1 then
return {}
end
local BottomFace
local BottomFaces = MainFaces.BottomFaces or GetBottomFaces( Proc)
if BottomFaces and #BottomFaces > 0 then
BottomFace = BottomFaces[1]
end
local LongFaces = MainFaces.LongFaces or GetLongFaces( Proc, MainFaces)
local idFirstSideFace = GDB_ID.NULL
local idSecondSideFace = GDB_ID.NULL
if LongFaces[1] and LongFaces[1].MainEdges then
if not LongFaces[1].MainEdges.SideEdges[1].bIsOpen then
idFirstSideFace = LongFaces[1].MainEdges.SideEdges[1].idAdjacentFace
end
if not LongFaces[1].MainEdges.SideEdges[2].bIsOpen then
idSecondSideFace = LongFaces[1].MainEdges.SideEdges[2].idAdjacentFace
end
end
if idFirstSideFace > -1 and Proc.Faces[idFirstSideFace + 1].bIsOkForMachining then
table.insert( SideFaces, Proc.Faces[idFirstSideFace + 1])
SideFaces[#SideFaces].sType = 'Side'
end
if idSecondSideFace > -1 and Proc.Faces[idSecondSideFace + 1].bIsOkForMachining then
table.insert( SideFaces, Proc.Faces[idSecondSideFace + 1])
SideFaces[#SideFaces].sType = 'Side'
end
for i = 1, #SideFaces do
SideFaces[i].sType = 'Side'
-- calcolo MainEdges possibile solo se 4 lati esatti
if #SideFaces[i].Edges ~= 4 then
break
end
SideFaces[i].MainEdges = {}
SideFaces[i].MainEdges.LongEdges = {}
SideFaces[i].MainEdges.OppositeEdges = {}
for j = 1, #SideFaces[i].Edges do
local nPreviousEdgeIndex = j - 1
if j == 1 then
nPreviousEdgeIndex = #SideFaces[1].Edges
end
local nNextEdgeIndex = j + 1
if j == #SideFaces[i].Edges then
nNextEdgeIndex = 1
end
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = SideFaces[i].Edges[j].idAdjacentFace
CurrentEdge.vtN = SideFaces[i].Edges[j].vtN
CurrentEdge.dLength = SideFaces[i].Edges[j].dLength
CurrentEdge.bIsOpen = SideFaces[i].Edges[j].bIsOpen
CurrentEdge.dElevation = SideFaces[i].Edges[j].dElevation
CurrentEdge.bIsStartOpen = SideFaces[i].Edges[j].bIsStartOpen
CurrentEdge.bIsEndOpen = SideFaces[i].Edges[j].bIsEndOpen
if Proc.Topology.sFamily == 'Tunnel' then
if CurrentEdge.idAdjacentFace > -1 then
table.insert( SideFaces[i].MainEdges.LongEdges, CurrentEdge)
else
table.insert( SideFaces[i].MainEdges.OppositeEdges, CurrentEdge)
end
else
if CurrentEdge.idAdjacentFace == BottomFace.id then
SideFaces[i].MainEdges.BottomEdge = CurrentEdge
SideFaces[i].MainEdges.BottomEdge.sType = 'Bottom'
elseif SideFaces[i].Edges[nNextEdgeIndex].idAdjacentFace == BottomFace.id then
SideFaces[i].MainEdges.LongEdges[1] = CurrentEdge
SideFaces[i].MainEdges.LongEdges[1].sType = 'Long'
elseif SideFaces[i].Edges[nPreviousEdgeIndex].idAdjacentFace == BottomFace.id then
SideFaces[i].MainEdges.LongEdges[2] = CurrentEdge
SideFaces[i].MainEdges.LongEdges[2].sType = 'Long'
else
table.insert( SideFaces[i].MainEdges.OppositeEdges, CurrentEdge)
SideFaces[i].MainEdges.OppositeEdges[#SideFaces[i].MainEdges.OppositeEdges].sType = 'Opposite'
end
end
end
end
return SideFaces
end
-------------------------------------------------------------------------------------------------------------
-- recupero facce principali della feature, in base alla topologia
-- TODO test iniziale replicato in GetTunnelFaces
function FaceData.GetMainFaces( Proc, Part)
EgtOutLog( '---MainFaces START---')
local MainFaces = {}
-- CASO 1 : Feature tipo LapJoint
if Proc.Topology.sFamily == 'Rabbet' or Proc.Topology.sFamily == 'VGroove' or Proc.Topology.sFamily == 'Groove' or
Proc.Topology.sFamily == 'Pocket' or Proc.Topology.sFamily == 'Tunnel' or Proc.Topology.sFamily == 'Bevel' or
Proc.Topology.sFamily == 'DoubleBevel' or Proc.Topology.sFamily == 'Cut' or Proc.Topology.sFamily == 'HeadCut' or Proc.Topology.sFamily == 'TailCut' then
if ( Proc.Topology.bIsThrough and Proc.Topology.bAllRightAngles and Proc.nFct < 5)
or ( Proc.nFct == 1) or Proc.Topology.sName == 'Bevel-2-Blind' then
MainFaces.TunnelAddedFaces = GetTunnelFaces( Proc, Part)
end
MainFaces.BottomFaces = GetBottomFaces( Proc)
MainFaces.LongFaces = GetLongFaces( Proc, MainFaces)
MainFaces.SideFaces = GetSideFaces( Proc, MainFaces)
-- scrivo informazioni delle facce nel log
if EgtGetDebugLevel() >= 3 then
Logs.WriteMainFacesLog( Proc, MainFaces)
end
else
MainFaces = nil
EgtOutLog( '---MainFaces NOT NEEDED---')
end
EgtOutLog( '---MainFaces END---')
return MainFaces
end
-------------------------------------------------------------------------------------------------------------
return FaceData
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-- Identity.lua by Egalware s.r.l. 2024/04/02
-- Libreria Riconoscimento della feature
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
-- Tabella per definizione modulo
local Identity = {}
---------------------------------------------------------------------
------------------------ SPECIAL TOPOLOGY -------------------------
---------------------------------------------------------------------
-- Feature : Head Cut
function Identity.IsHeadCut( Proc)
return Identity.IsCut( Proc) and Proc.Topology.sName == 'HeadCut'
end
---------------------------------------------------------------------
-- Feature : Tail Cut
function Identity.IsTailCut( Proc)
return Identity.IsCut( Proc) and Proc.Topology.sName == 'TailCut'
end
---------------------------------------------------------------------
------------------------ STANDARD FEATURES ------------------------
---------------------------------------------------------------------
-- Feature : Cut
function Identity.IsCut( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 10)
end
---------------------------------------------------------------------
-- Feature : Longitudinal Cut
function Identity.IsLongitudinalCut( Proc)
return (( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 10)
end
---------------------------------------------------------------------
-- Feature : Double Cut
function Identity.IsDoubleCut( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 11)
end
---------------------------------------------------------------------
-- Feature : Ridge or Valley Cut
function Identity.IsDoubleLongitudinalCut( Proc)
return ( Proc.nGrp == 0 and Proc.nPrc == 12)
end
---------------------------------------------------------------------
-- Feature : Saw Cut
function Identity.IsSawCut( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 13)
end
---------------------------------------------------------------------
-- Feature : Slot
function Identity.IsSlot( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 16)
end
---------------------------------------------------------------------
-- Feature : Front Slot
function Identity.IsFrontSlot( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 17)
end
---------------------------------------------------------------------
-- Feature : Birds Mouth
function Identity.IsBirdsMouth( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 20)
end
---------------------------------------------------------------------
-- Feature : Hip or Valley Rafter Notch
function Identity.IsHipValleyRafterNotch( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 25)
end
---------------------------------------------------------------------
-- Feature : Ridge Lap
function Identity.IsRidgeLap( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 30)
end
---------------------------------------------------------------------
-- Feature : Lap Joint
function Identity.IsLapJoint( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 30)
end
---------------------------------------------------------------------
-- Feature : Notch/Rabbet
function Identity.IsNotchRabbet( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 32)
end
---------------------------------------------------------------------
-- Feature : Block Haus
function Identity.IsBlockHaus( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 33)
end
---------------------------------------------------------------------
-- Feature : Notch
function Identity.IsNotch( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 34)
end
---------------------------------------------------------------------
-- Feature : French Ridge Lap
function Identity.IsFrenchRidgeLap( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 35)
end
---------------------------------------------------------------------
-- Feature : Chamfer
function Identity.IsChamfer( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 36)
end
---------------------------------------------------------------------
-- Feature : Block Haus Half Lap
function Identity.IsHalfBlockHaus( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 37)
end
---------------------------------------------------------------------
-- Feature : Block Haus Front
function Identity.IsFrontBlockHaus( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 38)
end
---------------------------------------------------------------------
-- Feature : Pocket
function Identity.IsPocket( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 39)
end
---------------------------------------------------------------------
-- Feature : Drilling
function Identity.IsDrill( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 40)
end
---------------------------------------------------------------------
-- Feature : Tenon
function Identity.IsTenon( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 50)
end
---------------------------------------------------------------------
-- Feature : Mortise
function Identity.IsMortise( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 50)
end
---------------------------------------------------------------------
-- Feature : Front Mortise
function Identity.IsFrontMortise( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 51)
end
---------------------------------------------------------------------
-- Feature : House
function Identity.IsHouse( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 52)
end
---------------------------------------------------------------------
-- Feature : House Mortise
function Identity.IsHouseMortise( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 53)
end
---------------------------------------------------------------------
-- Feature : Dovetail Tenon
function Identity.IsDovetailTenon( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 55)
end
---------------------------------------------------------------------
-- Feature : Dovetail Mortise
function Identity.IsDovetailMortise( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 55)
end
---------------------------------------------------------------------
-- Feature : Dovetail Mortise Front
function Identity.IsFrontDovetailMortise( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 56)
end
---------------------------------------------------------------------
-- Feature : Marking
function Identity.IsMarking( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 60)
end
---------------------------------------------------------------------
-- Feature : Text
function Identity.IsText( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 61)
end
---------------------------------------------------------------------
-- Feature : Scarf Simple
function Identity.IsScarfSimple( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 70)
end
---------------------------------------------------------------------
-- Feature : Scarf Joint
function Identity.IsScarfJoint( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 71)
end
---------------------------------------------------------------------
-- Feature : Step Joint
function Identity.IsStepJoint( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 80)
end
---------------------------------------------------------------------
-- Feature : Step Joint Notch
function Identity.IsStepJointNotch( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 80)
end
---------------------------------------------------------------------
-- Feature : Planing
function Identity.IsPlaning( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 90)
end
---------------------------------------------------------------------
-- Feature : Front Profile
function Identity.IsFrontProfile( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 100)
end
---------------------------------------------------------------------
-- Feature : Head Concave Profile
function Identity.IsHeadConcaveProfile( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 101)
end
---------------------------------------------------------------------
-- Feature : Head Convex Profile
function Identity.IsHeadConvexProfile( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 102)
end
---------------------------------------------------------------------
-- Feature : Head Cambered Profile
function Identity.IsHeadCamberedProfile( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 103)
end
---------------------------------------------------------------------
-- Feature : Round Arch
function Identity.IsRoundArch( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 104)
end
---------------------------------------------------------------------
-- Feature : Head Profile
function Identity.IsHeadProfile( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 106)
end
---------------------------------------------------------------------
-- Feature : Sphere
function Identity.IsSphere( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 107)
end
---------------------------------------------------------------------
-- Feature : Triangle Cut
function Identity.IsTriangleCut( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 120)
end
---------------------------------------------------------------------
-- Feature : TyroleanDovetail
function Identity.IsTyroleanDovetail( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 1 or Proc.nGrp == 2 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 136)
end
---------------------------------------------------------------------
-- Feature : Dovetail
function Identity.IsDovetail( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 1 or Proc.nGrp == 2 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 138)
end
---------------------------------------------------------------------
-- Feature : Free Contour
function Identity.IsFreeContour( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 250)
end
---------------------------------------------------------------------
-- Feature : Outline
function Identity.IsOutline( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 251)
end
---------------------------------------------------------------------
-- Feature : Aperture
function Identity.IsAperture( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 252)
end
---------------------------------------------------------------------
-- Feature : Variant
function Identity.IsVariant( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 1 or Proc.nGrp == 2 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 900)
end
---------------------------------------------------------------------
-- Feature Decor
function Identity.IsDecor( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 959)
end
---------------------------------------------------------------------
return Identity
+198
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-- Logs.lua by Egalware s.r.l. 2024/11/20
-- Libreria per logs vari
-- Tabella per definizione modulo
local Logs = {}
-------------------------------------------------------------------------------------------------------------
function Logs.WriteFeaturesLog( ProcessingsOnPart, PartInfo)
local nCycles = 1
local nOffsetIndex = 0
if #ProcessingsOnPart.Rotation > 4 then
nCycles = 2
end
for nCycle = 1, nCycles do
local nStartIndex = 1 + nOffsetIndex
local nEndIndex = 4 + nOffsetIndex
if nCycle == 1 then
EgtOutLog( ' === === === === === === === === === === FEATURES STRATEGIES === === === === === === === === === === === ===')
else
EgtOutLog( ' === === === === === === === === === === === === === === === === === === === === === === === === === === ===')
EgtOutLog( ' === === === === === === === === FEATURES STRATEGIES PIECE INVERTED === === === === === === === === === ===')
end
EgtOutLog( ' Feature ID | BTL POSITION | 90 ROTATION | 180 ROTATION | 270 ROTATION |')
EgtOutLog( '----------------------------------------------------------------------------------------------------------')
local nProcessingsNumber
local nFirstAvailableRotation
-- ricerco prima rotazione effettivamente calcolata. In genere è sempre la prima
for i = nStartIndex, nEndIndex do
if PartInfo.CombinationList.Rotations[i-nOffsetIndex] == 1 then
nProcessingsNumber = #ProcessingsOnPart.Rotation[i]
nFirstAvailableRotation = i
break
end
end
-- per ogni feature
for ProcLog = 1, nProcessingsNumber do
-- ricavo il massimo numero di strategie per feature
local nMaxStrategiesPerFeature = 0
for nRotLog = nStartIndex, nEndIndex do
if PartInfo.CombinationList.Rotations[nRotLog-nOffsetIndex] == 1 and ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies then
nMaxStrategiesPerFeature = max( nMaxStrategiesPerFeature, #ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies)
end
end
-- ciclo su tutte le strategie
for nCountStrategies = 1, nMaxStrategiesPerFeature do
local sLogLine = ''
-- al primo ciclo scrivo ID feature
if nCountStrategies == 1 then
sLogLine = ' ' .. tostring( ProcessingsOnPart.Rotation[nFirstAvailableRotation][ProcLog].id)
while string.len( sLogLine) <= 20 do
sLogLine = sLogLine .. ' '
end
sLogLine = sLogLine .. '|'
else
sLogLine = ' |'
end
for nRotLog = nStartIndex, nEndIndex do
-- se rotazione abilitata
if PartInfo.CombinationList.Rotations[nRotLog-nOffsetIndex] == 1 then
-- se ci sono strategie
if ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies and ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies] then
-- se la strategia è stat processata e ha un risultato
if ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result then
-- leggo lo stato della strategia per aggiungere un suffisso
local sStatusStrategy = ' '
local sIndexes, sRating = '', ''
if not ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus or
ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus == 'Not-Applicable' then
sStatusStrategy = 'N'
sRating = '----'
sIndexes = ' (C:---|Q:---|T:---)'
else
if ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus == 'Completed' then
sStatusStrategy = 'C'
elseif ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus == 'Not-Completed' then
sStatusStrategy = 'P'
end
sRating = EgtNumToString( ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.dCompositeRating, -1)
sIndexes = ' (C:'.. EgtNumToString( ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.dCompletionIndex, -1)..
'|Q:'.. EgtNumToString( ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.dQuality, -1)..
'|T:'.. EgtNumToString( ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.dTimeIndex, -1)..')'
end
-- se c'è una chosen strategy, si aggiunge prefisso '*' per indicare nel log qual è la strategia che è stata scelta
local nIndexBestStrategy = ProcessingsOnPart.Rotation[nRotLog][ProcLog].nIndexBestStrategy or 0
local sLogLineProc = EgtIf( nIndexBestStrategy == nCountStrategies, '*', '') .. sRating .. sIndexes .. ' (' ..
tostring( ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].sStrategyId) .. ')' ..
sStatusStrategy .. ' |'
while string.len( sLogLineProc) <= 38 do
sLogLineProc = ' ' .. sLogLineProc
end
sLogLine = sLogLine .. sLogLineProc
else
sLogLine = sLogLine .. ' 0 (STR----)- |'
end
else
sLogLine = sLogLine .. ' |'
end
-- rotazione non presa in considerazione
else
if nCountStrategies == 1 then
sLogLine = sLogLine .. ' ---------- |'
else
sLogLine = sLogLine .. ' |'
end
end
end
EgtOutLog( sLogLine)
end
end
EgtOutLog( '----------------------------------------------------------------------------------------------------------')
nOffsetIndex = 4
end
end
-------------------------------------------------------------------------------------------------------------
function Logs.WriteCombinationLog( CombinationsList, BestCombination)
EgtOutLog( ' === === === === === === === === === === COMBINATIONS === === === === === === ')
EgtOutLog( ' COMBI (UNL) POS | RATING | COMPLETE | NO COMPL | NO EXEC | ROTATE |')
EgtOutLog( '------------------------------------------------------------------------------')
for CombiLog = 1, #CombinationsList do
local sPartPosition = EgtIf( CombinationsList[CombiLog].bPartInCombiIsInverted, 'INV', 'ORI')
local sLogLine = ' ' .. CombinationsList[CombiLog].sBitIndexCombination .. ' (' .. CombinationsList[CombiLog].nUnloadPos .. ') ' .. sPartPosition .. ' |'
-- rating
local sOtherField = EgtNumToString( CombinationsList[CombiLog].dTotalRating, - 3) .. ' |'
while string.len( sOtherField) <= 15 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- completed
sOtherField = tostring( CombinationsList[CombiLog].nComplete) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- not completed
sOtherField = tostring( CombinationsList[CombiLog].nNotComplete) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- not executed
sOtherField = tostring( CombinationsList[CombiLog].nNotExecute) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- rotations
sOtherField = tostring( CombinationsList[CombiLog].nRotations) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
EgtOutLog( sLogLine)
end
local sPartPosition = EgtIf( BestCombination.bPartInCombiIsInverted, 'INV', 'ORI')
EgtOutLog( '------------------------------------------------------------------------------')
EgtOutLog( ' BEST ROTATION : ' .. BestCombination.sBitIndexCombination .. ' (' .. BestCombination.nUnloadPos .. ') ' .. sPartPosition)
EgtOutLog( '---------------------------')
end
-------------------------------------------------------------------------------------------------------------
function Logs.WriteMainFacesLog( Proc, MainFaces)
-- reset eventuali visualizzazioni facce a due colori
EgtSurfTmResetTwoColors( Proc.id)
if MainFaces.BottomFaces then
for i = 1, #MainFaces.BottomFaces do
EgtOutLog( 'Bottom Face : ' .. MainFaces.BottomFaces[i].id)
end
-- colore differente per la faccia di fondo principale
--EgtSurfTmSetFaceColor( Proc.id, MainFaces.BottomFaces[1].id, 1)
end
if MainFaces.LongFaces then
for i = 1, #MainFaces.LongFaces do
EgtOutLog( 'Long Face : ' .. MainFaces.LongFaces[i].id)
end
end
if MainFaces.SideFaces then
for i = 1, #MainFaces.SideFaces do
EgtOutLog( 'Side Face : ' .. MainFaces.SideFaces[i].id)
end
end
if MainFaces.TunnelAddedFaces then
EgtOutLog( 'Middle Face (Trimesh): ' .. MainFaces.TunnelAddedFaces.MiddleFaceTm.id)
end
end
---------------------------------------------------------------------
return Logs
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-- BeamNestProcess.lua by Egaltech s.r.l. 2023/01/15
-- Gestione nesting automatico travi
-- 2022/10/05 Piccole modifiche per far funzionare correttamente i compilati.
-- 2022/10/06 Corretto bug che moltiplicava i pezzi se erano presenti più grezzi della stessa sezione.
-- 2023/01/15 Piccole correzioni.
-- Intestazioni
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( false)
-- Per test
--NEST = {}
--NEST.FILE = 'c:\\TechnoEssetre7\\EgtData\\Prods\\0010\\Bar_10_1.btl'
--NEST.MACHINE = 'Essetre-90480019_MW'
--NEST.FLAG = 3
local sLog = ' +++ BeamNestProcess : ' .. NEST.FILE .. ', ' .. NEST.MACHINE .. ', ' .. LEN[1]
EgtOutLog( sLog)
-- flag per abilitare statistiche in log
local bLogStat = false
-- Cancello file di log specifico
local sLogFile = EgtChangePathExtension( NEST.FILE, '.txt')
EgtEraseFile( sLogFile)
-- Funzioni per scrittura su file di log specifico
local function WriteErrToLogFile( nErr, sMsg, nRot, nCutId, nTaskId)
local hFile = io.open( sLogFile, 'a')
hFile:write( 'ERR=' .. tostring( nErr) .. '\n')
hFile:write( sMsg .. '\n')
hFile:write( 'ROT=' .. tostring( nRot or 0) .. '\n')
hFile:write( 'CUTID=' .. tostring( nCutId or 0) .. '\n')
hFile:write( 'TASKID=' .. tostring( nTaskId or 0) .. '\n')
hFile:close()
end
local function WriteTimeToLogFile( dTime)
local hFile = io.open( sLogFile, 'a')
hFile:write( 'TIME=' .. EgtNumToString( dTime) .. '\n')
hFile:close()
end
-- Funzione per gestire visualizzazione dopo errore
local function PostErrView( nErr, sMsg)
if nErr ~= 0 and ( NEST.FLAG == 1 or NEST.FLAG == 2 or NEST.FLAG == 5) then
EgtSetView( SCE_VD.ISO_SW, false)
EgtZoom( SCE_ZM.ALL)
EgtOutBox( sMsg, 'BatchProcess (err=' .. tostring( nErr) .. ')', 'ERRORS')
end
end
-- Funzione per gestire visualizzazione dopo warning
local function PostWarnView( nWarn, sMsg)
if nWarn ~= 0 and ( NEST.FLAG == 1 or NEST.FLAG == 2 or NEST.FLAG == 5) then
EgtSetView( SCE_VD.ISO_SW, false)
EgtZoom( SCE_ZM.ALL)
EgtOutBox( sMsg, 'BatchProcess (wrn=' .. tostring( nWarn) .. ')', 'WARNINGS')
end
end
-- Funzione per aggiornare dati ausiliari
local function UpdateAuxData( sAuxFile)
local bModif = false
-- Se definito LOAD90, aggiorno
local sLoad90 = EgtGetStringFromIni( 'AuxData', 'LOAD90', '', sAuxFile)
if sLoad90 ~= '' then
local BtlInfoId = EgtGetFirstNameInGroup( GDB_ID.ROOT, 'BtlInfo') or GDB_ID.NULL
EgtSetInfo( BtlInfoId, 'LOAD90', sLoad90)
bModif = true
end
return bModif
end
local function PartsToFill( Parts)
local nToFill = 0
for i = 1, #Parts do
if Parts[i].Cnt > 0 then
nToFill = nToFill + Parts[i].Cnt
end
end
return nToFill
end
local function ExecMaximumFilling( Raw, Parts)
-- Inizializzo maximum filler
EgtMaxFillerStart()
-- Inserisco i pezzi
for i = 1, #Parts do
EgtMaxFillerAddPart( i, Parts[i].Len, Parts[i].DispLen or Parts[i].Len, Parts[i].Cnt or 1)
end
-- Eseguo l'ottimizzazione
--EgtStartCounter()
EgtMaxFillerCompute( Raw.LenToFill, Raw.StartGap, Raw.MidGap, Raw.EndGap, Raw.SortType)
--local dTime = EgtStopCounter()
-- Recupero i risultati
local nFilledParts, nDiffParts, dTotFillRatio = EgtMaxFillerGetResults()
local OneRes = {}
for i = 0, nDiffParts - 1 do
local nPartId, nCount = EgtMaxFillerGetOneResult( i)
table.insert( OneRes, { Id=nPartId, Count=nCount})
end
--return { FilledParts=nFilledParts, DiffParts=nDiffParts, FillRatio=dTotFillRatio, Time=dTime, Data=OneRes}
return { FilledParts=nFilledParts, DiffParts=nDiffParts, FillRatio=dTotFillRatio, Data=OneRes}
end
-- Funzione per trovare nome MachGroup
local function NewMachGroupName()
local nMachGroupId = EgtGetFirstMachGroup()
if not nMachGroupId then return 1 end
local nMaxMachGroup = 0
while nMachGroupId do
sMachGroupName = EgtGetMachGroupName(nMachGroupId)
local nMachGroupName = tonumber(sMachGroupName)
if nMachGroupName > nMaxMachGroup then
nMaxMachGroup = nMachGroupName
end
nMachGroupId = EgtGetNextMachGroup(nMachGroupId)
end
return nMaxMachGroup + 1
end
local function TotRawCount(Raws)
local nTotRaws = 0
for RawIndex = 1, #Raws do
nTotRaws = nTotRaws + Raws[RawIndex].Count
end
return nTotRaws
end
local function TotPartLen(Parts)
local nTotPartLen = 0
for PartIndex = 1, #Parts do
nTotPartLen = nTotPartLen + ( Parts[PartIndex].Len * Parts[PartIndex].Cnt)
end
return nTotPartLen
end
-- Imposto direttorio libreria specializzata per Travi
EgtAddToPackagePath( NEST.BASEDIR .. '\\LuaLibs\\?.lua')
-- Imposto la macchina corrente e verifico sia abilitata per la lavorazione delle Travi
EgtSetCurrMachine( NEST.MACHINE)
local sMachDir = EgtGetCurrMachineDir()
if not EgtExistsFile( sMachDir .. '\\Beam\\BeamData.lua') then
NEST.ERR = 12
NEST.MSG = 'Error not configured for beam machine : ' .. sMachine
WriteErrToLogFile( NEST.ERR, NEST.MSG)
PostErrView( NEST.ERR, NEST.MSG)
return
end
-- Elimino direttori altre macchine e imposto direttorio macchina corrente per ricerca librerie
EgtRemoveBaseMachineDirFromPackagePath()
EgtAddToPackagePath( sMachDir .. '\\Beam\\?.lua')
-- Inizializzo contatori errori e avvisi
local nErrCnt = 0
local nWarnCnt = 0
-- Grezzi
local Raws = {}
-- creo tabella dei grezzi
for nIndex, nLen in pairs( LEN) do
Raws[tonumber(nIndex)] = {LenToFill = nLen, StartGap = NEST.STARTOFFSET, MidGap = NEST.OFFSET, EndGap = 0, SortType = -1}
end
for nIndex, nQty in pairs( QTY) do
Raws[tonumber(nIndex)].Count = nQty
end
-- cerco il grezzo con la lunghezza maggiore, epurata dello start gap
local maxRawLenToFillNoStartGap = 0
for RawIndex = 1, #Raws do
if Raws[RawIndex].Count > 0 then
maxRawLenToFillNoStartGap = max( maxRawLenToFillNoStartGap, Raws[RawIndex].LenToFill - Raws[RawIndex].StartGap)
end
end
-- Pezzi
local Parts = {}
-- ciclo su pezzi per aggiungerli al nesting
local dTotLen = 0
for nPartId, nCount in pairs( PART) do
-- recupero lunghezza pezzo
local Len = EgtGetInfo( nPartId, "L", 'd')
local DispLen = EgtIf( Len <= 1000, 2000, 0) --EgtIf( Len <= 2000, max( 2000, 6000 - Len), 0)
-- aggiungo il pezzo solo se ci sta nel grezzo più lungo a disposizione
if Len < maxRawLenToFillNoStartGap then
for nCntIndex = 1 , nCount do
table.insert( Parts, {Id = nPartId, Len = Len, DispLen = DispLen, Cnt = 1})
dTotLen = dTotLen + Len
end
end
end
-- lunghezza totale pezzi
local dTotPartLen = TotPartLen( Parts)
-- calcolo media delle barre necessarie
local NeededRawsForType = {}
for RawIndex = 1, #Raws do
NeededRawsForType[RawIndex] = min( ceil( dTotPartLen / Raws[RawIndex].LenToFill), Raws[RawIndex].Count)
end
local RawQtySum = 0
for NeededRawIndex = 1, #NeededRawsForType do
RawQtySum = RawQtySum + NeededRawsForType[NeededRawIndex]
end
local MediumRawQty = ceil( RawQtySum / #NeededRawsForType)
if MediumRawQty > 1 then
MediumRawQty = MediumRawQty - 1
end
-- lista dei risultati
local ResultList = {}
local BestResult = nil
local BestResultIndex = nil
-- riordino lista pezzi per lunghezza
table.sort( Parts, function( B1, B2) return B1.Len < B2.Len end)
local function NestSolutionByIndex( Index)
-- creo copia lista raw
local TempRaws = {}
for TempRawIndex = 1, #Raws do
table.insert(TempRaws, {LenToFill = Raws[TempRawIndex].LenToFill, StartGap = Raws[TempRawIndex].StartGap, MidGap = Raws[TempRawIndex].MidGap, EndGap = Raws[TempRawIndex].EndGap, SortType = Raws[TempRawIndex].SortType, Count = Raws[TempRawIndex].Count})
end
-- recupero pezzi corti
local ShortList = {}
local LongList = {}
for PartIndex = 1, #Parts do
if PartIndex <= Index then
table.insert( ShortList, Parts[PartIndex])
else
table.insert( LongList, Parts[PartIndex])
end
Parts[PartIndex].Cnt = 1
end
-- numero di pezzi piccoli per barra
local ShortCount = Index
local ShortForRaw = floor( ShortCount / MediumRawQty)
local ExtraShortForRaw = 0
if MediumRawQty > 0 then
ExtraShortForRaw = fmod( ShortCount, MediumRawQty)
end
-- creo lista pezzi corti singoli
local SingleShortList = {}
for ShortIndex = 1, #ShortList do
for ShortCount = 1, ShortList[ShortIndex].Cnt do
table.insert( SingleShortList, {Id = ShortList[ShortIndex].Id, Len = ShortList[ShortIndex].Len, DispLen = ShortList[ShortIndex].DispLen, Cnt = 1})
end
end
-- li divido per le barre previste
local RawsShortList = {}
local RawIndex = 0
local ShortRawIndex = 0
for ShortIndex = 1, #SingleShortList do
if ShortRawIndex > 0 then
table.insert( RawsShortList[RawIndex], SingleShortList[ShortIndex])
ShortRawIndex = ShortRawIndex - 1
else
table.insert( RawsShortList, {SingleShortList[ShortIndex]})
RawIndex = RawIndex + 1
ShortRawIndex = ShortForRaw + EgtIf( RawIndex <= ExtraShortForRaw, 1, 0) - 1
end
end
-- Ciclo fino ad esaurimento pezzi o barre
local dTotPartInRawLen = 0
local nRawTot = 0
local dRawTotLen = 0
local dTime = 0
local nCycle = 1
local CurrResult = {}
while TotRawCount( TempRaws) > 0 and PartsToFill( Parts) > 0 do
-- creo lista con pezzi lunghi e pezzi corti di questo Cycle
local PartsToNest = {}
for PartIndex = 1, #LongList do
table.insert( PartsToNest, LongList[PartIndex])
end
for CycleIndex = 1, #RawsShortList do
if CycleIndex <= nCycle then
for PartIndex = 1, #RawsShortList[CycleIndex] do
table.insert( PartsToNest, RawsShortList[CycleIndex][PartIndex])
end
end
end
-- se non ci sono pezzi da nestare, esco
if PartsToFill( PartsToNest) <= 0 then
break
end
-- Eseguo ottimizzazione per ogni lunghezza di barra
local Results = {}
for RawIndex = 1, #TempRaws do
if TempRaws[RawIndex].Count > 0 then
Results[RawIndex] = ExecMaximumFilling( TempRaws[RawIndex], PartsToNest)
else
Results[RawIndex] = { FillRatio = 0.001, LenToFill = 1000, DiffParts = 0}
end
end
-- verifico quale e' quella con meno scarto
local nMinWasteRawIndex = GDB_ID.NULL
local dMinWaste = 100000
for ResultIndex = 1, #Results do
if Results[ResultIndex] then
local dWaste = (1 - Results[ResultIndex].FillRatio) * TempRaws[ResultIndex].LenToFill
if Results[ResultIndex].DiffParts > 0 and dWaste < dMinWaste then
dMinWaste = dWaste
nMinWasteRawIndex = ResultIndex
end
end
end
-- verifico se ci sono pezzi
if nMinWasteRawIndex > 0 and Results[nMinWasteRawIndex] and Results[nMinWasteRawIndex].DiffParts > 0 then
-- riporto barra e pezzi nel risultato corrente
local CurrBar = { BarLen = TempRaws[nMinWasteRawIndex].LenToFill, Parts = {}}
local CurrX = TempRaws[nMinWasteRawIndex].StartGap
local nInfoIndex = 1
for i = 1, Results[nMinWasteRawIndex].DiffParts do
local PartIndex = Results[nMinWasteRawIndex].Data[i].Id
local PartId = PartsToNest[PartIndex].Id
local dLen = PartsToNest[PartIndex].Len
for j = 1, Results[nMinWasteRawIndex].Data[i].Count do
-- creo pezzo copia
CurrPart = { Index = nInfoIndex, PartId = PartId, PosX = CurrX}
table.insert( CurrBar.Parts, CurrPart)
CurrX = CurrX + dLen + TempRaws[nMinWasteRawIndex].MidGap
nInfoIndex = nInfoIndex + 1
end
end
table.insert( CurrResult, CurrBar)
dTotPartInRawLen = dTotPartInRawLen + ( Results[nMinWasteRawIndex].FillRatio * TempRaws[nMinWasteRawIndex].LenToFill)
nRawTot = nRawTot + 1
dRawTotLen = dRawTotLen + TempRaws[nMinWasteRawIndex].LenToFill
-- Aggiorno per prossima iterazione
TempRaws[nMinWasteRawIndex].Count = TempRaws[nMinWasteRawIndex].Count - 1
for i = 1, Results[nMinWasteRawIndex].DiffParts do
local PartId = Results[nMinWasteRawIndex].Data[i].Id
PartsToNest[PartId].Cnt = PartsToNest[PartId].Cnt - Results[nMinWasteRawIndex].Data[i].Count
end
else
-- se non sono riuscito ad inserire alcun pezzo esco dal ciclo perche' non ci sono pezzi inseribili
break
end
nCycle = nCycle + 1
end
-- riporto risultato in lista
ResultList[Index] = dTotPartInRawLen
if not BestResult or not BestResultIndex or
( dTotPartInRawLen > ResultList[BestResultIndex] + 0.02 or ( abs( dTotPartInRawLen - ResultList[BestResultIndex]) < 0.02 and dRawTotLen < BestResult.RawTotLen - 0.02)) then
BestResult = CurrResult
BestResult.RawTotLen = dRawTotLen
BestResultIndex = Index
end
end
local CycleCount = 0
local MinTime = 10 + pow( 3, ceil( log10( #Parts)) - 1)
if bLogStat then EgtOutLog('MinTime: ' .. MinTime ) end
local MaxTime = 30 + pow( 7, ceil( log10( #Parts)) - 1)
if bLogStat then EgtOutLog('MaxTime: ' .. MaxTime ) end
local TargetRatio = 0.98
local dTargetRatioLen = TargetRatio * dTotLen
if bLogStat then EgtOutLog('TargetRatioLen: ' .. dTargetRatioLen ) end
local CurrTime = 0
local function NestSolutionFromSP( StartingPoint, OscillationStep)
-- ciclo sulle possibilita' da un punto di origine con uno step fisso
local CurrResultIndex = StartingPoint
NestSolutionByIndex( StartingPoint)
if OscillationStep == 0 then return end
local CycleIndex = 1
local nOutOfBoundary = 0
while nOutOfBoundary ~= 3 do
CurrTime = EgtStopCounter() / 1000
if bLogStat then EgtOutLog('CurrTime: ' .. CurrTime ) end
if bLogStat then EgtOutLog('BestRatio: ' .. dTotLen / BestResult.RawTotLen ) end
-- se e' passato il tempo massimo, o e' passato il tempo minimo, ha inserito tutti i pezzi e la percentuale di utilizzo del materiale e' maggiore della soglia
if CurrTime > MaxTime or ( CurrTime > MinTime and ResultList[BestResultIndex] > dTotLen - 0.1 and ( dTotLen / BestResult.RawTotLen ) >= TargetRatio) then
if bLogStat then EgtOutLog('Brake') end
break
end
local bCurrOutOfBoundary = false
if CurrResultIndex < 0 then
bCurrOutOfBoundary = true
if nOutOfBoundary == 2 then
nOutOfBoundary = 3
else
nOutOfBoundary = 1
end
end
if CurrResultIndex > #Parts then
bCurrOutOfBoundary = true
if nOutOfBoundary == 1 then
nOutOfBoundary = 3
else
nOutOfBoundary = 2
end
end
if not bCurrOutOfBoundary and not ResultList[CurrResultIndex] then
NestSolutionByIndex( CurrResultIndex)
if bLogStat then EgtOutLog('CurrResultIndex: ' .. CurrResultIndex ) end
if bLogStat then EgtOutLog('Result: ' .. ResultList[CurrResultIndex]) end
CycleCount = CycleCount + 1
end
CurrResultIndex = StartingPoint + EgtIf( CycleIndex % 2 == 0, (CycleIndex / 2) * OscillationStep, -( ( CycleIndex + 1) / 2) * OscillationStep )
CycleIndex = CycleIndex + 1
end
end
-- lancio calcolo
EgtStartCounter()
local StartingResult = floor( #Parts * 0.3)
if bLogStat then EgtOutLog('StartingResult: ' .. StartingResult ) end
--local Step = floor( #Parts / 10) * floor( log10( #Parts))
local nDividendo = pow( 10, floor( log10( #Parts)) - 1)
nDividendo = EgtIf( nDividendo ~= 1, nDividendo, 10)
local Step = floor( #Parts / nDividendo) * floor( log10( #Parts))
if bLogStat then EgtOutLog('Step: ' .. Step ) end
NestSolutionFromSP( StartingResult, Step)
if Step > 1 then
NestSolutionFromSP( StartingResult, 1)
end
-- creo gruppi di lavorazione per risultato
for MachGroupIndex = 1, #BestResult do
local CurrMachGroup = BestResult[ MachGroupIndex]
-- creo gruppo di lavorazione
local MachGroupName = NewMachGroupName()
nMachGroup = EgtAddMachGroup( MachGroupName)
EgtSetInfo( nMachGroup, "BARLEN", CurrMachGroup.BarLen)
EgtSetInfo( nMachGroup, "MATERIAL", NEST.MATERIAL)
EgtSetInfo( nMachGroup, "AUTONEST", 1)
-- scrivo dati per variabili P di comunicazione con la macchina in gruppo di lavorazione
EgtSetInfo( nMachGroup, "PRODID", NEST.PRODID)
EgtSetInfo( nMachGroup, "PATTID", nMachGroup)
-- Disegno i pezzi
for i = 1, #CurrMachGroup.Parts do
local CurrPart = CurrMachGroup.Parts[ i]
-- creo pezzo copia
local nPartDuploId = EgtDuploNew( CurrPart.PartId)
EgtSetInfo( nMachGroup, "PART" .. CurrPart.Index, nPartDuploId .. "," .. CurrPart.PosX)
end
end
-- creo grezzi per ogni gruppo di lavorazione
local nRawCnt = 0
local nRawTot = ResultList[BestResultIndex]
_G.BEAM = {}
BEAM.FILE = NEST.FILE
BEAM.MACHINE = NEST.MACHINE
BEAM.FLAG = 6 -- CREATE_PANEL
BEAM.BASEDIR = NEST.BASEDIR
nMachGroup = EgtGetFirstMachGroup()
while nMachGroup do
local nNextMachGroup = EgtGetNextMachGroup( nMachGroup)
EgtSetCurrMachGroup( nMachGroup)
if EgtGetInfo( nMachGroup, "AUTONEST",'i') == 1 then
EgtRemoveInfo( nMachGroup, "AUTONEST")
EgtSetInfo( nMachGroup, "UPDATEUI", 1)
local bOk, sErr = pcall( dofile, BEAM.BASEDIR .. "\\BatchProcessNew.lua")
if not bOk then
EgtOutLog( 'Error in BatchProcessNew.lua call (' .. ( sErr or '') ..')')
end
nRawCnt = nRawCnt + 1
-- aggiorno interfaccia
EgtProcessEvents( 200 + ( nRawCnt / nRawTot * 100), 0)
end
nMachGroup = nNextMachGroup
end
EgtResetCurrMachGroup()
NEST.ERR = 0
EgtOutLog( ' +++ BeamNestProcess completed')
+380
View File
@@ -0,0 +1,380 @@
-- Process.lua by Egalware s.r.l. 2024/04/02
-- Gestione calcolo disposizione e lavorazioni per Travi
-- Si opera sulla macchina corrente
-- 2024/04/02 PRIMA VERSIONE
-- Intestazioni
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( true)
-- Imposto direttorio libreria specializzata per Travi
EgtAddToPackagePath( BEAM.BASEDIR .. '\\LuaLibs\\?.lua')
-- Imposto direttorio strategie. N.B. Le strategie dovranno essere caricate con il nome del direttorio padre
EgtAddToPackagePath( BEAM.BASEDIR .. '\\Strategies\\Standard\\?.lua')
EgtAddToPackagePath( BEAM.BASEDIR .. '\\StrategyLibs\\?.lua')
-- TODO forzatura calcolo con prerotazioni. Cancellare dopo che è stata aggiunta la gestione corretta
local bCalcBestPieceUnloadPosition = true
-- Verifico che la macchina corrente sia abilitata per la lavorazione delle Travi
local sMachDir = EgtGetCurrMachineDir()
if not sMachDir then
EgtOutBox( 'Errore nel caricamento della macchina corrente', 'Lavora Travi', 'ERROR')
return
end
if not EgtExistsFile( sMachDir .. '\\Beam\\BeamData.lua') then
EgtOutBox( 'La macchina corrente non è configurata per lavorare travi', 'Lavora Travi', 'ERROR')
return
end
-- Elimino direttori altre macchine e imposto direttorio macchina corrente per ricerca librerie
EgtRemoveBaseMachineDirFromPackagePath()
EgtAddToPackagePath( sMachDir .. '\\Beam\\?.lua')
-- Segnalazione avvio
EgtOutLog( '*** Beam Process Start ***', 1)
-- Carico le librerie
_G.package.loaded.BasicCustomerStrategies = nil
_G.package.loaded.BeamExec = nil
_G.package.loaded.BeamLib = nil
_G.package.loaded.DiceCut = nil
_G.package.loaded.FaceData = nil
_G.package.loaded.FeatureLib = nil
_G.package.loaded.Identity = nil
_G.package.loaded.Logs = nil
_G.package.loaded.MachiningLib = nil
-- strategie di base sempre presenti
_G.package.loaded['HEADCUT\\HEADCUT'] = nil
_G.package.loaded['TAILCUT\\TAILCUT'] = nil
-- libreria macchina
_G.package.loaded.BeamData = nil
-- TODO controllare se c'è un modo migliore per resettare librerie delle strategie caricate precedentemente
-- Per ottimizzare potremmo anche ciclare solo fino al numero di strategie raggiunto per il momento.
-- Infatti difficile ci siano 9999 strategie.
-- reset strategie caricate come librerie
for i = 1, 9999 do
local idSTRTemp = EgtReplaceString( EgtNumToString( i/10000, -4), '0.', '')
local sLibraryToReload = "STR" .. idSTRTemp .. "\\STR" .. idSTRTemp
if _G.package.loaded[sLibraryToReload] then
_G.package.loaded[sLibraryToReload] = nil
end
end
local vtCoreStrategiesNames = EgtFindAllFiles( BEAM.BASEDIR .. '\\StrategyLibs\\*.lua')
for i = 1, #vtCoreStrategiesNames do
local sCurrentName = EgtSplitString( vtCoreStrategiesNames[i], '.')[1]
if _G.package.loaded[sCurrentName] then
_G.package.loaded[sCurrentName] = nil
end
end
-- Variabili globali
PARTS = {} -- tabella contenente tutte le informazioni di ogni pezzo
-- Carico i dati globali
local BeamData = require( 'BeamData')
-- carico librerie
local BeamExec = require( 'BeamExec')
local BeamLib = require( 'BeamLib')
-- Variabili di modulo
local dRawW
local dRawH
-------------------------------------------------------------------------------------------------------------
-- *** Recupero le travi selezionate ***
-------------------------------------------------------------------------------------------------------------
local function MyProcessInputData()
-- Recupero le travi selezionate
local nId = EgtGetFirstSelectedObj()
while nId do
local nPartId = EgtGetParent( EgtGetParent( nId or GDB_ID.NULL) or GDB_ID.NULL)
if nPartId then
local bFound = false
for i = 1, #PARTS do
if PARTS[i].id == nPartId then
bFound = true
break
end
end
if not bFound then
table.insert( PARTS, { nInd = #PARTS + 1, id = nPartId, sName = ( EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId)))})
end
end
nId = EgtGetNextSelectedObj()
end
if #PARTS == 0 then
EgtOutBox( 'Non sono state selezionate travi', 'Lavora Travi', 'ERROR')
return false
else
local sOut = ''
for i = 1, #PARTS do
sOut = sOut .. PARTS[i].sName .. ', '
end
sOut = sOut:sub( 1, -3)
EgtOutLog( 'Travi selezionate : ' .. sOut, 1)
end
-- Ne recupero e verifico le dimensioni
for i = 1, #PARTS do
local Ls = EgtGetFirstNameInGroup( PARTS[i].id, 'Box')
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
if not b3Solid then
EgtOutBox( 'Box non definito per la trave ' .. PARTS[i].sName, 'Lavora Travi', 'ERROR')
return false
else
PARTS[i].b3PartOriginal = b3Solid
end
end
dRawW = PARTS[1].b3PartOriginal:getDimY()
dRawH = PARTS[1].b3PartOriginal:getDimZ()
local vBeamErr = {}
for i = 2, #PARTS do
local dDimW = PARTS[i].b3PartOriginal:getDimY()
local dDimH = PARTS[i].b3PartOriginal:getDimZ()
if ( abs( dDimW - dRawW) > 10 * GEO.EPS_SMALL or abs( dDimH - dRawH) > 10 * GEO.EPS_SMALL) and
( abs( dDimH - dRawW) > 10 * GEO.EPS_SMALL or abs( dDimW - dRawH) > 10 * GEO.EPS_SMALL) then
table.insert( vBeamErr, i)
end
end
if #vBeamErr > 0 then
local sOut = 'Rimosse travi con sezioni diverse dalla prima :\n'
for i = #vBeamErr, 1, -1 do
sOut = sOut .. PARTS[vBeamErr[i]].sName .. '\n'
EgtDeselectPartObjs( PARTS[vBeamErr[i]].id)
table.remove( PARTS, vBeamErr[i])
end
EgtOutLog( sOut, 1)
EgtOutBox( sOut, 'Lavora Travi', 'INFO')
EgtDraw()
return false
end
EgtDeselectAll()
return true
end
-------------------------------------------------------------------------------------------------------------
local function GetDataConfig()
-- recupero utensili dal magazzino
BeamExec.GetToolsFromDB()
-- TODO da gestire eventuali errori bloccanti
return true
end
-------------------------------------------------------------------------------------------------------------
-- *** Inserimento delle travi nel grezzo ***
-------------------------------------------------------------------------------------------------------------
local function MyProcessBeams()
-- Determinazione minimo grezzo scaricabile
BeamExec.CalcMinUnloadableRaw( dRawW, dRawH)
-- Lunghezza totale delle travi
local dTotLen = 0
for i = 1, #PARTS - 1 do
dTotLen = dTotLen + PARTS[i].b3PartOriginal:getDimX()
end
dTotLen = dTotLen + max( PARTS[#PARTS].b3PartOriginal:getDimX(), BeamData.dMinRaw)
local dAddLen = BeamData.OVM_HEAD + ( #PARTS - 1) * BeamData.OVM_MID
EgtOutLog( 'Ltot : '..EgtNumToString( dTotLen, 1) .. ' Lagg : '..EgtNumToString( dAddLen, 1)..' MinUnloadRaw : '.. EgtNumToString( BeamData.dMinRaw + BeamData.OVM_MID, 1), 1)
-- Richiedo lunghezza del grezzo, sovramateriale di testa, forzatura verticale e ordinamento automatico secondo la lunghezza
local vsVal = EgtDialogBox( 'Lavora Travi' .. ' (Ltot='..EgtNumToString( dTotLen + dAddLen + 0.5, 0)..
', Lmax='..EgtNumToString( BeamData.MAX_RAW, 0)..',MinUlr='..EgtNumToString( BeamData.dMinRaw + BeamData.OVM_MID, 0)..')',
--{'Lunghezza grezzo', EgtNumToString( BeamData.STD_RAW, 0)}, -- TODO RIPRISTINARE
{'Lunghezza grezzo', EgtNumToString( 0)},
{'Sovramateriale di testa', EgtNumToString( BeamData.OVM_HEAD, 0)},
{'Offset intermedio', EgtNumToString( BeamData.OVM_MID, 0)},
{'Forza sezione verticale', ' CB:true,*false'},
{'Ordina per lunghezza', ' CB:true,*false'},
{'Calcolo Lavorazioni', ' CB:*Da progetto,Ricalcolo standard,Ricalcolo IA'})
if not vsVal then
EgtDraw()
return
end
local dRawL = EgtEvalNumExpr( vsVal[1])
if not dRawL then
local sOut = 'Lunghezza grezzo errata : ' .. vsVal[1]
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
if dRawL < GEO.EPS_SMALL then dRawL = dTotLen + dAddLen + 0.5 end
dRawL = min( dRawL, BeamData.MAX_RAW)
local dOvmHead = EgtEvalNumExpr( vsVal[2])
if not dOvmHead then
local sOut = 'Sovramateriale di testa errato : ' .. vsVal[2]
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
local dOvmMid = EgtEvalNumExpr( vsVal[3])
if not dOvmMid then
local sOut = 'Offset intermedio : ' .. vsVal[3]
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
-- Sistemo sezione barra con travi
local bVert = ( vsVal[4] == 'true')
if bVert then
if dRawW > dRawH then dRawW, dRawH = dRawH, dRawW end
end
EgtOutLog( 'Lraw : ' .. EgtNumToString( dRawL, 1) .. ' Lovm : '.. EgtNumToString( dOvmHead, 1), 1)
-- Verifico sezione barra non troppo grande
if not BeamData.MAX_WIDTH2 or not BeamData.MAX_HEIGHT2 then
if ( dRawW > BeamData.MAX_WIDTH + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT + 10 * GEO.EPS_SMALL) then
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
'oltre i limiti della macchina (' .. EgtNumToString( BeamData.MAX_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT, 2) .. ') '
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
else
if ( dRawW > BeamData.MAX_WIDTH + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT + 10 * GEO.EPS_SMALL) and
( dRawW > BeamData.MAX_WIDTH2 + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT2 + 10 * GEO.EPS_SMALL) then
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
'oltre i limiti della macchina (' .. EgtNumToString( BeamData.MAX_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT, 2) .. ') ' ..
'e (' .. EgtNumToString( BeamData.MAX_WIDTH2, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT2, 2) .. ')'
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
end
-- Verifico sezione barra non troppo piccola
if dRawW < BeamData.MIN_WIDTH - 10 * GEO.EPS_SMALL or dRawH < BeamData.MIN_HEIGHT - 10 * GEO.EPS_SMALL then
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
'sotto i limiti della macchina (' .. EgtNumToString( BeamData.MIN_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MIN_HEIGHT, 2) .. ')'
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
-- Se richiesto, ordino le travi in senso di lunghezza crescente
local bOrd = ( vsVal[5] == 'true')
if bOrd then
table.sort( PARTS, function( B1, B2)
if abs( B1.b3PartOriginal:getDimX() - B2.b3PartOriginal:getDimX()) < 1 then
return B1.nInd < B2.nInd
else
return B1.b3PartOriginal:getDimX() < B2.b3PartOriginal:getDimX()
end
end)
end
do
local sOut = ''
for i = 1, #PARTS do
sOut = sOut .. PARTS[i].sName .. ', '
end
sOut = sOut:sub( 1, -3)
EgtOutLog( 'Travi ordinate : ' .. sOut, 1)
end
-- Sistemo le travi nel grezzo
local bOk, sErr = BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS, nil, bCalcBestPieceUnloadPosition)
if not bOk then
EgtOutLog( sErr)
EgtOutBox( sErr, 'Lavora Travi', 'ERROR')
return false
end
return true
end
-------------------------------------------------------------------------------------------------------------
-- *** Inserimento delle lavorazioni nelle travi ***
-------------------------------------------------------------------------------------------------------------
local function MyProcessFeatures()
-- creo un gruppo temporaneo dove finiranno tutte le entità che non bisogna salvare, alla fine lo si cancella
local idTempGroup = BeamLib.CreateTempGroup()
BeamExec.GetProcessings( PARTS, bCalcBestPieceUnloadPosition)
BeamExec.GetCombinationMatrix( PARTS, bCalcBestPieceUnloadPosition)
BeamExec.ProcessMachinings( PARTS)
local nErrCnt = 0
local nWarnCnt = 0
local sOutput = ''
for i = 1, #RESULT do
local sMsg = ''
if RESULT[i].sType == 'Feature' then
sMsg = RESULT[i].ChosenStrategy.sInfo
elseif RESULT[i].sType == 'Part' then
sMsg = RESULT[i].sMsg
end
sMsg = string.gsub( sMsg or '', '\n', ' ', 10)
sMsg = string.gsub( sMsg or '', '\r', ' ', 10)
-- trovata almeno una strategia e feature lavorata completamente
if RESULT[i].sType == 'Feature' and RESULT[i].ChosenStrategy.sStatus == 'Completed' then
-- nulla da segnalare
-- trovata almeno una strategia ma nessuna applicabile oppure non trovata alcuna strategia
elseif RESULT[i].sType == 'Feature'
and ( ( RESULT[i].ChosenStrategy.sStatus == 'Not-Applicable')
or ( not RESULT[i].ChosenStrategy.sStrategyName)) then
nErrCnt = nErrCnt + 1
if #sMsg == 0 then
sMsg = 'No applicable strategy found'
end
sOutput = sOutput .. string.format( '[%d,%d] %s\n', RESULT[i].idCut, RESULT[i].idTask, sMsg)
else
-- segnalazione scarico pezzo standard, incompleto o a caduta
if RESULT[i].sType == 'Part' and ( RESULT[i].nErr == -100 or RESULT[i].nErr == -101 or RESULT[i].nErr == -102) then
-- nulla da segnalare
-- feature incompleta e altro
elseif RESULT[i].sType == 'Feature' and RESULT[i].ChosenStrategy.sStatus == 'Not-Completed' then
nWarnCnt = nWarnCnt + 1
sMsg = 'Incomplete : Completion index ' .. RESULT[i].ChosenStrategy.dCompletionIndex .. '/5\n' .. sMsg
sOutput = sOutput .. string.format( '[%d,%d] %s\n', RESULT[i].idCut, RESULT[i].idTask, sMsg)
end
end
end
-- cancello gruppo temporaneo
EgtErase( idTempGroup)
if #sOutput > 0 then EgtOutLog( sOutput) end
if nErrCnt > 0 then
EgtOutBox( sOutput, 'Lavora Travi', 'ERRORS')
return false
elseif nWarnCnt > 0 then
EgtOutBox( sOutput, 'Lavora Travi', 'WARNINGS')
return true
end
return true
end
-------------------------------------------------------------------------------------------------------------
-- *** Esecuzione ***
-------------------------------------------------------------------------------------------------------------
if not MyProcessInputData() then return end
-- recupero parametri generali da progetto
BeamExec.GetGeneralParameters()
if not MyProcessBeams() then return end
if not GetDataConfig() then return end
-- Abilito Vmill
EgtSetInfo( EgtGetCurrMachGroup(), 'Vm', '1')
if not MyProcessFeatures() then return end
-93
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@@ -1,93 +0,0 @@
# DataBeamNEW
## Getting started
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
## Add your files
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
```
cd existing_repo
git remote add origin https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew.git
git branch -M main
git push -uf origin main
```
## Integrate with your tools
- [ ] [Set up project integrations](https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew/-/settings/integrations)
## Collaborate with your team
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Set auto-merge](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
## Test and Deploy
Use the built-in continuous integration in GitLab.
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
***
# Editing this README
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template.
## Suggestions for a good README
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
## Name
Choose a self-explaining name for your project.
## Description
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
## Badges
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
## Visuals
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
## Installation
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
## Usage
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
## Support
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
## Roadmap
If you have ideas for releases in the future, it is a good idea to list them in the README.
## Contributing
State if you are open to contributions and what your requirements are for accepting them.
For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
## Authors and acknowledgment
Show your appreciation to those who have contributed to the project.
## License
For open source projects, say how it is licensed.
## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
+32
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@@ -0,0 +1,32 @@
-- Rotate.lua by Egaltech s.r.l. 2017/11/04
-- Gestione rotazione di una Trave
-- Intestazioni
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( false)
-- recupero il pezzo del primo oggetto selezionato
local nId = EgtGetFirstSelectedObj()
local nPartId = EgtGetParent( EgtGetParent( nId or GDB_ID.NULL) or GDB_ID.NULL)
if not nPartId or not EgtIsPart( nPartId) then
EgtOutBox( 'Nessuna trave selezionata', 'Rotate Trave', 'ERROR')
return
end
-- recupero il box del pezzo
local Ls = EgtGetFirstNameInGroup( nPartId, 'Box')
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
if not b3Solid then
local sName = EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId))
EgtOutBox( 'Box non definito per la trave ' .. sName, 'Rotate Trave', 'ERROR')
return
end
-- eseguo rotazione di 90 gradi attorno asse X
local ptRot = b3Solid:getMin() + Vector3d( 0, b3Solid:getDimZ() / 2, b3Solid:getDimZ() / 2)
EgtRotate( nPartId, ptRot, X_AX(), 90, GDB_RT.GLOB)
EgtDraw()
-- end
+889
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@@ -0,0 +1,889 @@
[
{
"sName":"Cut",
"nPrc": 10,
"nGrp": 1,
"TopologyList" : [
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
},
{ "sName": "Bevel-1-Through",
"sImage": "ConfigStrategy\\Bevel-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
},
{ "sName": "HeadCut",
"sImage": "ConfigStrategy\\HeadCut.png",
"StrategyList" : [ { "sStrategyId": "HEADCUT" } ]
},
{ "sName": "TailCut",
"sImage": "ConfigStrategy\\TailCut.png",
"StrategyList" : [ { "sStrategyId": "TAILCUT" } ]
}
]
},
{
"sName":"Longitudinal Cut",
"nPrc": 10,
"nGrp": 0,
"TopologyList" : [
{ "sName": "Feature",
"sImage": "ConfigStrategy\\Bevel-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010" } ]
}
]
},
{
"sName":"Double Cut",
"nPrc": 11,
"nGrp": 1,
"TopologyList" : [
{ "sName": "Feature",
"sImage": "ConfigStrategy\\DoubleCut.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010" } ]
}
]
},
{
"sName":"Ridge or Valley Cut",
"nPrc": 12,
"nGrp": 0,
"TopologyList" : [
{ "sName": "Feature",
"sImage": "ConfigStrategy\\RidgeValleyCut.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010" } ]
}
]
},
{
"sName":"Saw Cut",
"nPrc": 13,
"nGrp": 0,
"TopologyList" : [
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010" } ]
},
{ "sName": "Bevel-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010" } ]
}
]
},
{
"sName":"Slot",
"nPrc": 16,
"nGrp": 0,
"TopologyList" : [
{ "sName": "Pocket-5-Blind",
"sImage": "ConfigStrategy\\Pocket-5-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-4-Blind",
"sImage": "ConfigStrategy\\Groove-4-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-3-Through",
"sImage": "ConfigStrategy\\Groove-3-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Tunnel-4-Through",
"sImage": "ConfigStrategy\\Tunnel-4-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-3-Blind",
"sImage": "ConfigStrategy\\Groove-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-3-Blind",
"sImage": "ConfigStrategy\\Bevel-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-2-Blind",
"sImage": "ConfigStrategy\\Bevel-2-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010" } ]
},
{ "sName": "Rabbet-2-Through",
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
}
]
},
{
"sName":"Front Slot",
"nPrc": 17,
"nGrp": 0,
"TopologyList" : [
{ "sName": "Pocket-5-Blind",
"sImage": "ConfigStrategy\\Pocket-5-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-4-Blind",
"sImage": "ConfigStrategy\\Groove-4-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-3-Through",
"sImage": "ConfigStrategy\\Groove-3-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Tunnel-4-Through",
"sImage": "ConfigStrategy\\Tunnel-4-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-3-Blind",
"sImage": "ConfigStrategy\\Groove-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-3-Blind",
"sImage": "ConfigStrategy\\Bevel-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-2-Blind",
"sImage": "ConfigStrategy\\Bevel-2-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010" } ]
},
{ "sName": "Rabbet-2-Through",
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
}
]
},
{
"sName":"Birds Mouth",
"nPrc": 20,
"nGrp": 0,
"TopologyList" : [
{ "sName": "Feature",
"sImage": "",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
}
]
},
{
"sName":"Hip or Valley Rafter Notch",
"nPrc": 25,
"nGrp": 0,
"TopologyList" : [
{ "sName": "RafterNotch-5-Through",
"sImage": "",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Groove-3-Through",
"sImage": "ConfigStrategy\\Groove-3-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-3-Blind",
"sImage": "ConfigStrategy\\Groove-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-3-Blind",
"sImage": "ConfigStrategy\\Bevel-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-2-Blind",
"sImage": "ConfigStrategy\\Bevel-2-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010" } ]
},
{ "sName": "Rabbet-2-Through",
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
}
]
},
{
"sName":"Ridge Lap",
"nPrc": 30,
"nGrp": 1,
"TopologyList" : [
{ "sName": "RidgeLap-3-Through",
"sImage": "",
"StrategyList" : [ { "sStrategyId": "STR0012"} ]
},
{ "sName": "Groove-3-Blind",
"sImage": "ConfigStrategy\\Groove-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-3-Blind",
"sImage": "ConfigStrategy\\Bevel-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-2-Blind",
"sImage": "ConfigStrategy\\Bevel-2-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010" } ]
},
{ "sName": "Rabbet-2-Through",
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
}
]
},
{
"sName":"Lap Joint",
"nPrc": 30,
"nGrp": 0,
"TopologyList" : [
{ "sName": "Pocket-5-Blind",
"sImage": "ConfigStrategy\\Pocket-5-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-4-Blind",
"sImage": "ConfigStrategy\\Groove-4-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-3-Through",
"sImage": "ConfigStrategy\\Groove-3-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Tunnel-4-Through",
"sImage": "ConfigStrategy\\Tunnel-4-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-3-Blind",
"sImage": "ConfigStrategy\\Groove-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-3-Blind",
"sImage": "ConfigStrategy\\Bevel-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-2-Blind",
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},
{ "sName": "Rabbet-2-Through",
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},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
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}
]
},
{
"sName":"Notch/Rabbet",
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"nGrp": 0,
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},
{ "sName": "Groove-4-Blind",
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},
{ "sName": "Groove-3-Through",
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},
{ "sName": "Tunnel-4-Through",
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},
{ "sName": "Groove-3-Blind",
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},
{ "sName": "Bevel-3-Blind",
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},
{ "sName": "Bevel-2-Blind",
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},
{ "sName": "Rabbet-2-Through",
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},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
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}
]
},
{
"sName":"Block Haus",
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"sImage": "BlockHouse.png",
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}
]
},
{
"sName":"Notch",
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"nGrp": 0,
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},
{ "sName": "Groove-4-Blind",
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},
{ "sName": "Groove-3-Through",
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},
{ "sName": "Tunnel-4-Through",
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"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-3-Blind",
"sImage": "ConfigStrategy\\Groove-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-3-Blind",
"sImage": "ConfigStrategy\\Bevel-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-2-Blind",
"sImage": "ConfigStrategy\\Bevel-2-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010" } ]
},
{ "sName": "Rabbet-2-Through",
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
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}
]
},
{
"sName":"French Ridge Lap",
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"nGrp": 1,
"TopologyList" : [
{ "sName": "Feature",
"sImage": "ConfigStrategy\\FrenchRidgeLap.png",
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}
]
},
{
"sName":"Chamfer",
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"nGrp": 0,
"TopologyList" : [
{ "sName": "Feature",
"sImage": "ConfigStrategy\\Chamfer.png",
"StrategyList" : [ ]
}
]
},
{
"sName":"Block Haus Half Lap",
"nPrc": 37,
"nGrp": 0,
"TopologyList" : [
{ "sName": "Feature",
"sImage": "ConfigStrategy\\BlockHouseHalfLap.png",
"StrategyList" : [ ]
}
]
},
{
"sName":"Block Haus Front",
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"nGrp": 0,
"TopologyList" : [
{ "sName": "Feature",
"sImage": "ConfigStrategy\\BlockHouseFront.png",
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}
]
},
{
"sName":"Pocket",
"nPrc": 39,
"nGrp": 0,
"TopologyList" : [
{ "sName": "Pocket-5-Blind",
"sImage": "ConfigStrategy\\Pocket-5-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-4-Blind",
"sImage": "ConfigStrategy\\Groove-4-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-3-Through",
"sImage": "ConfigStrategy\\Groove-3-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Tunnel-4-Through",
"sImage": "ConfigStrategy\\Tunnel-4-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-3-Blind",
"sImage": "ConfigStrategy\\Groove-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-3-Blind",
"sImage": "ConfigStrategy\\Bevel-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-2-Blind",
"sImage": "ConfigStrategy\\Bevel-2-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010" } ]
},
{ "sName": "Rabbet-2-Through",
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
}
]
},
{
"sName":"Drilling",
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"nGrp": 0,
"TopologyList" : [
{ "sName": "Feature",
"sImage": "ConfigStrategy\\Drilling.png",
"StrategyList" : [ { "sStrategyId": "STR0011" }, { "sStrategyId": "STR0013" } ]
}
]
},
{
"sName":"Tenon",
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"TopologyList" : [
{ "sName": "Feature",
"sImage": "ConfigStrategy\\Tenon.png",
"StrategyList" : [ { "sStrategyId": "STR0006" } ]
}
]
},
{
"sName":"Mortise",
"nPrc": 50,
"nGrp": 0,
"TopologyList" : [
{ "sName": "Pocket-5-Blind",
"sImage": "ConfigStrategy\\Pocket-5-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-4-Blind",
"sImage": "ConfigStrategy\\Groove-4-Blind.png",
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},
{ "sName": "Groove-3-Through",
"sImage": "ConfigStrategy\\Groove-3-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Tunnel-4-Through",
"sImage": "ConfigStrategy\\Tunnel-4-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0003" }, { "sStrategyId": "STR0004" } ]
},
{ "sName": "Groove-3-Blind",
"sImage": "ConfigStrategy\\Groove-3-Blind.png",
"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-3-Blind",
"sImage": "ConfigStrategy\\Bevel-3-Blind.png",
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},
{ "sName": "Bevel-2-Blind",
"sImage": "ConfigStrategy\\Bevel-2-Blind.png",
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},
{ "sName": "Rabbet-2-Through",
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" }, { "sStrategyId": "STR0010"} ]
},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
},
{ "sName": "Pocket-Round",
"sImage": "ConfigStrategy\\Pocket-Round.png",
"StrategyList" : [ { "sStrategyId": "STR0008" } ]
},
{ "sName": "Pocket-Round-Front",
"sImage": "ConfigStrategy\\MortiseFront.png",
"StrategyList" : [ { "sStrategyId": "STR0008" } ]
},
{ "sName": "Pocket-Round-Through",
"sImage": "",
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}
]
},
{
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},
{ "sName": "Groove-4-Blind",
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},
{ "sName": "Groove-3-Through",
"sImage": "ConfigStrategy\\Groove-3-Through.png",
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},
{ "sName": "Tunnel-4-Through",
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},
{ "sName": "Groove-3-Blind",
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"StrategyList" : [ { "sStrategyId": "STR0002" } ]
},
{ "sName": "Bevel-3-Blind",
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},
{ "sName": "Bevel-2-Blind",
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},
{ "sName": "Rabbet-2-Through",
"sImage": "ConfigStrategy\\Rabbet-2-Through.png",
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},
{ "sName": "Cut-1-Through",
"sImage": "ConfigStrategy\\Cut-1-Through.png",
"StrategyList" : [ { "sStrategyId": "STR0002" }, { "sStrategyId": "STR0005" } ]
},
{ "sName": "Pocket-Round",
"sImage": "ConfigStrategy\\Pocket-Round.png",
"StrategyList" : [ { "sStrategyId": "STR0008" } ]
},
{ "sName": "Pocket-Round-Front",
"sImage": "ConfigStrategy\\MortiseFront.png",
"StrategyList" : [ { "sStrategyId": "STR0008" } ]
},
{ "sName": "Pocket-Round-Through",
"sImage": "",
"StrategyList" : [ { "sStrategyId": "STR0008" } ]
}
]
},
{
"sName":"House",
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{ "sName": "Feature",
"sImage": "",
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}
]
},
{
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{ "sName": "Feature",
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}
]
},
{
"sName":"Dovetail Tenon",
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{ "sName": "Feature",
"sImage": "ConfigStrategy\\DovetailTenon.png",
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}
]
},
{
"sName":"Dovetail Mortise",
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{ "sName": "Feature",
"sImage": "ConfigStrategy\\DovetailMortise.png",
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}
]
},
{
"sName":"Dovetail Mortise Front",
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{ "sName": "Feature",
"sImage": "ConfigStrategy\\DovetailMortiseFront.png",
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}
]
},
{
"sName":"Marking",
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{ "sName": "Feature",
"sImage": "ConfigStrategy\\Text.png",
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}
]
},
{
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"sImage": "ConfigStrategy\\Text.png",
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}
]
},
{
"sName":"Scarf Simple",
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{ "sName": "Feature",
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}
]
},
{
"sName":"Scarf Joint",
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{ "sName": "Feature",
"sImage": "ConfigStrategy\\ScarfJoint.png",
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}
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},
{
"sName":"Step Joint",
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{ "sName": "Feature",
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}
]
},
{
"sName":"Step Joint Notch",
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{ "sName": "Feature",
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}
]
},
{
"sName":"Planing",
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{
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{
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}
]
+126
View File
@@ -0,0 +1,126 @@
[
{
"nGroup": "MACHINE",
"sName": "GEN_sPiecesLoadingPosition",
"sNameNge": "GEN_PIECES_LOADING",
"sValue": "BEST_POSITION",
"sDescriptionShort": "Part loading position",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "BTL_POSITION",
"sDescriptionShort": "Last piece position as BTL",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "BEST_ROTATION",
"sDescriptionShort": "Allow piece rotations",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "BEST_POSITION",
"sDescriptionShort": "Allow piece rotation and inversion",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"nGroup": "MACHINE",
"sName": "GEN_sPieceRotation",
"sNameNge": "GEN_PIECE_ROTATION",
"sValue": "IF_NECESSARY",
"sDescriptionShort": "Part rotating acceptability",
"sDescriptionLong": "Acceptability of rotating the part between machining steps",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "NOT_ALLOWED",
"sDescriptionShort": "Rotation not allowed",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "IF_NECESSARY",
"sDescriptionShort": "Rotation allowed only if strictly necessary",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "NO_CONSTRAINT",
"sDescriptionShort": "Rotation easily acceptable / no constraint",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"nGroup": "MACHINE",
"sName": "GEN_sMachiningStrategy",
"sNameNge": "GEN_MACHINING_STRATEGY",
"sValue": "AUTO",
"sDescriptionShort": "Machining Strategy",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "AUTO",
"sDescriptionShort": "Quality and time equally prioritized",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "FASTEST",
"sDescriptionShort": "Fastest",
"sDescriptionLong": "Prefer fastest strategies",
"sMessageId": ""
},
{
"sValue": "HIGH_QUALITY",
"sDescriptionShort": "High quality",
"sDescriptionLong": "Prefer high-quality strategies",
"sMessageId": ""
}
]
},
{
"nGroup": "MACHINING STRATEGY",
"sName": "GEN_bReduceBladePath",
"sNameNge": "REDUCE_BLADE_PATH",
"sValue": "true",
"sDescriptionShort": "Use entire blade diameter to shorten path",
"sDescriptionLong": "",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "5"
},
{
"nGroup": "MACHINING STRATEGY",
"sName": "GEN_dMaxWasteLength",
"sNameNge": "GEN_MAX_WASTE_LENGTH",
"sValue": "300",
"sDescriptionShort": "Maximum Waste Length for Dice-cut",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "5"
},
{
"nGroup": "MACHINING STRATEGY",
"sName": "GEN_dMaxWasteVolume",
"sNameNge": "GEN_MAX_WASTE_VOLUME",
"sValue": "6000000",
"sDescriptionShort": "Maximum Waste Volume for Dice-cut",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "5"
}
]
+62
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{
"sStrategyId": "HEADCUT",
"sStrategyName": "HEADCUT",
"ParameterList" : [
{
"sName": "dDepthChamfer",
"sNameNge": "DEPTH_CHAMFER",
"sValue": "0",
"sDescriptionShort": "Depth Chamfer",
"sDescriptionLong": "Depth of the V-Mill to execute chamfers on cut-edges",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bForceChainSaw",
"sNameNge": "FORCE_CHAIN",
"sValue": "false",
"sDescriptionShort": "Force to use chain saw",
"sDescriptionLong": "Force to use chain saw",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bExecutePreCut",
"sNameNge": "EXEC_PRECUT",
"sValue": "false",
"sDescriptionShort": "Force to add PreCuts",
"sDescriptionLong": "Autocam will apply a machining on the theoretical zero, to avoid collision if the theoretical piece length doesn't correspond to the real length",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bFinishWithMill",
"sNameNge": "MILL_FINISH",
"sValue": "true",
"sDescriptionShort": "Finish with mill",
"sDescriptionLong": "Use a mill to finish the surface if split with chain saw",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxWasteLength",
"sSource": "GEN_dMaxWasteLength",
"sMinUserLevel": "5"
},
{
"sName": "dMaxWasteVolume",
"sSource": "GEN_dMaxWasteVolume",
"sMinUserLevel": "5"
},
{
"sName": "bReduceBladePath",
"sSource": "GEN_bReduceBladePath",
"sMinUserLevel": "5"
}
]
}
+126
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-- Strategia: HEADCUT
-- Descrizione
-- HeadCut
-- Feature: HeadCut
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local FeatureLib = require( 'FeatureLib')
local MachiningLib = require( 'MachiningLib')
local SPLITCUT = require( 'SPLITCUT')
-- strategie di base
local BladeToWaste = require('BLADETOWASTE')
-- Tabella per definizione modulo
local HEADCUT = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function MakeChamfer()
-- TODO funzionalità da aggiungere
end
-------------------------------------------------------------------------------------------------------------
function HEADCUT.Make( bAddMachining, Proc, Part, CustomParameters)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.SplitStrategy = {}
Strategy.Result = {}
Strategy.Machining = {}
Strategy.Result.sInfo = ''
local OptionalParameters = { bForceChainSaw = Strategy.Parameters.bForceChainSaw, bReduceBladePath = Strategy.Parameters.bReduceBladePath,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength, dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume }
local bAreAllMachiningsAdded = true
-- si setta che è taglio di coda
Strategy.bIsHeadCut = true
-- se abilitato, faccio tagli di PRECUT a zero (come SPLIT)
if Strategy.Parameters.bExecutePreCut then
Strategy.SplitStrategy, Strategy.Result = SPLITCUT.GetMachining( Proc, Part, OptionalParameters)
-- se non faccio tagli PRECUT, imposto tabella Result direttamente. Non serve verificare che riesca a rimuovere il materiale extra
if not Strategy.SplitStrategy or #Strategy.SplitStrategy == 0 then
Strategy.Result.sInfo = 'PreCut on head not possible'
end
end
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = 5
Strategy.Result.dMRR = 1
-- TODO di quale utensile si deve impostare la qualità qui?
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'SAWBLADE')
-- se devo applicare le lavorazioni
if bAddMachining then
-- si forza il nome della feature
EgtSetName( Proc.id, 'StartCut')
-- inserimento smussi su spigoli del taglio
if Strategy.Parameters.bMakeChamfer then
MakeChamfer()
end
local MachiningsToAdd = {}
local bExecutePrecutOnly = Part.dHeadOverMaterial < 20
-- se abilitato, faccio tagli di PRECUT a zero (come SPLIT)
if Strategy.Parameters.bExecutePreCut then
if Strategy.SplitStrategy and #Strategy.SplitStrategy > 0 then
for i = 1, #Strategy.SplitStrategy do
local TempList = {}
TempList = Strategy.SplitStrategy[i]
if bExecutePrecutOnly then
TempList.dLongitudinalOffset = 0
else
TempList.bIsPreCut = true
TempList.dLongitudinalOffset = Part.dHeadOverMaterial
end
table.insert( MachiningsToAdd, TempList)
end
end
end
if not bExecutePrecutOnly then
local OptionalParameters = {}
-- si parte dal box della feature e si aggiunge il punto estremo del grezzo
-- ATTENZIONE : Proc.b3Box viene modificata dato che il tipo Box è come se fosse una tabella, ma da qui passa solo 1 volta per pezzo quindi non dovrebbero esserci problemi
local b3BoxDicing = Proc.b3Box
b3BoxDicing:Add( Part.b3Raw:getMax())
b3BoxDicing:expand( 1000 * GEO.EPS_SMALL)
OptionalParameters.b3BoxDicing = b3BoxDicing
OptionalParameters.dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume
OptionalParameters.dMaxWasteLength = Strategy.Parameters.dMaxWasteLength
OptionalParameters.bReduceBladePath = Strategy.Parameters.bReduceBladePath
Strategy.Machining, _ = BladeToWaste.Make( Proc, Part, OptionalParameters)
if Strategy.Machining and #Strategy.Machining > 0 then
for i = 1, #Strategy.Machining do
local TempList = {}
TempList = Strategy.Machining[i]
table.insert( MachiningsToAdd, TempList)
end
end
end
-- aggiungo lavorazioni trovate alla lista generale
for i = 1, #MachiningsToAdd do
MachiningsToAdd[i].sStage = 'Head'
MachiningLib.AddMachinings( Proc, MachiningsToAdd[i], MachiningsToAdd[i].AuxiliaryData)
end
return bAreAllMachiningsAdded, Strategy.Result
else
return nil, Strategy.Result
end
end
-------------------------------------------------------------------------------------------------------------
return HEADCUT
+118
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{
"sStrategyId": "STR0001",
"sStrategyName": "DoveTail Tenon",
"ParameterList" : [
{
"sName": "dOverMatOnLength",
"sNameNge": "OVM_LENGTH",
"sValue": "0",
"sDescriptionShort": "Overmaterial on tenon length",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dOverMatOnRadius",
"sNameNge": "OVM_RADIUS",
"sValue": "0",
"sDescriptionShort": "Overmaterial on tenon width",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "nMaxMillingPaths",
"sNameNge": "MAX_PATHS",
"sValue": "3",
"sDescriptionShort": "Maximum number of milling passes",
"sDescriptionLong": "Maximum number of milling passes. If more passes are required, pocketing is performed",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bUseDTToolOnPocketing",
"sNameNge": "ALLOW_DT_POCKET",
"sValue": "true",
"sDescriptionShort": "Use DoveTail tool to pocket",
"sDescriptionLong": "",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sCuttingStrategy",
"sNameNge": "EXEC_TENON_SURF",
"sValue": "AUTO",
"sDescriptionShort": "Cutting Strategy",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "AUTO",
"sDescriptionShort": "Automatic",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "BLADE_FORCED",
"sDescriptionShort": "Blade only",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "MILL_FORCED",
"sDescriptionShort": "Mill only",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "CHAINSAW_FORCED",
"sDescriptionShort": "ChainSaw only",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"sName": "sPocketingList",
"sNameNge": "POCK_DTTENON_SURF_LIST",
"sValue": "",
"sDescriptionShort": "Available mill to machine the tenon cut surface",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.MILL",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sMillingList",
"sNameNge": "DOVETAIL_TOOL_LIST",
"sValue": "",
"sDescriptionShort": "Available mill to machine the dovetail tenon",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.MILL",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxWasteLength",
"sSource": "GEN_dMaxWasteLength",
"sMinUserLevel": "5"
},
{
"sName": "dMaxWasteVolume",
"sSource": "GEN_dMaxWasteVolume",
"sMinUserLevel": "5"
},
{
"sName": "bReduceBladePath",
"sSource": "GEN_bReduceBladePath",
"sMinUserLevel": "5"
}
]
}
+436
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-- Strategia: STR0001
-- Descrizione
-- Lama + fresa CodaDiRondine per tenone
-- Feature: 55,1
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local BladeToWaste = require('BLADETOWASTE')
-- Tabella per definizione modulo
local STR0001 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function GetSCC( Machining)
local nSCC
if Machining.vtToolDirection:getX() > 0 then
nSCC = MCH_SCC.ADIR_XP
else
nSCC = MCH_SCC.ADIR_XM
end
return nSCC
end
-------------------------------------------------------------------------------------------------------------
local function GetTenonStrategy( Proc, Part)
local Machining = {}
Machining.Milling = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
Machining.Cutting = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
Machining.Pocketing = MachiningLib.InitMachiningParameters( MCH_MY.POCKETING)
local Result = {}
Result.Milling = {}
Result.Cutting = {}
Result.Pocketing = {}
local ToolSearchParameters = {}
-- scelta automatica lavorazione. Non viene mai scelta la motosega
if Strategy.Parameters.sCuttingStrategy == 'AUTO' then
-- creo piano di taglio sulla testa del tenone
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
bReduceBladePath = Strategy.Parameters.bReduceBladePath
}
Machining.Cutting, Result.Cutting = BladeToWaste.Make( Strategy.idTenonCutPlane, Part, OptionalParameters)
-- se presente almeno una lavorazione e completo, il taglio è applicabile
if #Machining.Cutting > 0 and Result.Cutting and Result.Cutting.sStatus == 'Completed' then
Machining.Cutting.bIsApplicable = true
end
-- se non possibile di lama si prova con fresa
if not Machining.Cutting or Result.Cutting.sStatus ~= 'Completed' then
Machining.bCuttingWithMill = true
end
-- lavorazione forzata con utensile lama
elseif Strategy.Parameters.sCuttingStrategy == 'BLADE_FORCED' then
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
bReduceBladePath = Strategy.Parameters.bReduceBladePath
}
Machining.Cutting, Result.Cutting = BladeToWaste.Make( Strategy.idTenonCutPlane, Part, OptionalParameters)
-- se presente almeno una lavorazione e completo, il taglio è applicabile
if #Machining.Cutting > 0 and Result.Cutting.sStatus == 'Completed' then
Machining.Cutting.bIsApplicable = true
else
Machining.Cutting.bIsApplicable = false
end
-- lavorazione forzata con utensile fresa
elseif Strategy.Parameters.sCuttingStrategy == 'MILL_FORCED' then
Machining.bCuttingWithMill = true
-- lavorazione forzata con utensile motosega
elseif Strategy.Parameters.sCuttingStrategy == 'CHAINSAW_FORCED' then
-- DA FARE!!
end
-- === ricerca utensile per svuotare taglio iniziale, se taglio non possibile ===
if Machining.bCuttingWithMill and ( not( Proc.AffectedFaces.bLeft) or Strategy.bCanMoveAfterSplit) then
ToolSearchParameters = {}
-- TODO SISTEMARE!!! qui la svuotatura non deve limitare l'elevazione se aperta da tutti i lati. In futuro si deve passare 0 come elevazione
ToolSearchParameters.dElevation = EgtSurfTmFacetElevationInBBox( Strategy.idTenonCutPlane, 0, Part.b3Part, true, GDB_ID.ROOT)
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtTenonN
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sPocketingList, 'Pocketing')
Machining.Cutting.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- TODO anche il test sul ResidualDepth va tolto
if Machining.Cutting.ToolInfo.nToolIndex and ( Machining.Cutting.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL) then
Machining.Cutting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Machining.Cutting.ToolInfo.nToolIndex
Result.Cutting.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
Machining.Cutting.sStatus = 'Completed'
Machining.Cutting.Steps = {}
Machining.Cutting.LeadIn = {}
Machining.Cutting.nType = MCH_MY.POCKETING
Machining.Cutting.nSubType = MCH_POCK_SUB.SPIRALIN
Machining.Cutting.LeadIn.nType = MCH_POCK_LI.ZIGZAG
Machining.Cutting.Steps.dStep = TOOLS[Machining.Cutting.ToolInfo.nToolIndex].dStep
Machining.Cutting.Steps.dSideStep = TOOLS[Machining.Cutting.ToolInfo.nToolIndex].dSideStep
Machining.Cutting.nToolIndex = Machining.Cutting.ToolInfo.nToolIndex
Machining.Cutting.LeadIn.dTangentDistance = TOOLS[Machining.Cutting.ToolInfo.nToolIndex].dDiameter/2
Machining.Cutting.LeadIn.dElevation = TOOLS[Machining.Cutting.ToolInfo.nToolIndex].dDiameter/2
Machining.Cutting.sDepth = 0
Machining.Cutting.Geometry = {{ Strategy.idTenonCutPlane, 0}}
Machining.Cutting.vtToolDirection = Proc.FeatureInfo.vtTenonN
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Machining.Cutting.sStage = 'AfterTail'
end
-- tempo di svuotatura
Result.Cutting.dTimeToMachine = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Machining.Cutting, Part)
end
end
-- === ricerca utensile per lavorare tenone coda di rondine ===
Machining.Milling.bIsApplicable = false
-- se tenone in testa oppure se di coda ma è possibile lavorare dopo separazione
if not( Proc.AffectedFaces.bLeft) or Strategy.bCanMoveAfterSplit then
ToolSearchParameters.dElevation = Proc.FeatureInfo.dTenonLength
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtTenonN
ToolSearchParameters.sMillShape = 'DOVETAIL'
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Milling')
Machining.Milling.ToolInfo = {}
Machining.Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Machining.Milling.ToolInfo.nToolIndex then
Machining.Milling.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Machining.Milling.ToolInfo.nToolIndex
Result.Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
-- l'utensile a coda di rondine deve per forza riuscire a lavorare tutto, altrimenti errore
if Machining.Milling.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Result.Milling.sStatus = 'Completed'
-- aggiungo geometria e imposto tutti i dati
Machining.Milling.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Machining.Milling.nToolIndex = Machining.Milling.ToolInfo.nToolIndex
Machining.Milling.nType = MCH_MY.MILLING
Machining.Milling.vtToolDirection = Proc.FeatureInfo.vtTenonN
Machining.Milling.sDepth = min( -Machining.Milling.ToolInfo.dResidualDepth, 0)
-- LeadIn / LeadOut
Machining.Milling.LeadIn = {}
Machining.Milling.LeadOut = {}
Machining.Milling.LeadIn.nType = MCH_MILL_LI.TANGENT
Machining.Milling.LeadOut.nType = MCH_MILL_LI.TANGENT
Machining.Milling.LeadIn.dTangentDistance = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Machining.Milling.LeadIn.dPerpDistance = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dSideStep
Machining.Milling.LeadOut.dTangentDistance = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Machining.Milling.LeadOut.dPerpDistance = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dSideStep
Machining.Milling.dLengthToMachine = Proc.FeatureInfo.dTenonPathLength
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Machining.Milling.sStage = 'AfterTail'
end
-- sistemo il lato e la direzione di lavoro
Machining.Milling.bInvert = EgtIf( TOOLS[Machining.Milling.ToolInfo.nToolIndex].bIsCCW, false, true)
Machining.Milling.nWorkside = EgtIf( TOOLS[Machining.Milling.ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
Machining.Milling.sUserNotes = EgtSetVal( 'MaxElev', EgtNumToString( Proc.FeatureInfo.dTenonLength, 1)) .. ';'
Machining.Milling.nSCC = GetSCC( Machining.Milling)
-- passate con sovramateriale
Machining.nMillingPathsNeeded = ceil( Proc.FeatureInfo.dTenonMaxDist / TOOLS[Machining.Milling.ToolInfo.nToolIndex].dSideStep)
Machining.Milling.AuxiliaryData = {}
Machining.Milling.AuxiliaryData.Clones = {}
for i = Machining.nMillingPathsNeeded, 1, -1 do
-- il primo è il passaggio più esterno
local nIndexClones = Machining.nMillingPathsNeeded - i + 1
-- suddivido step in base al numero passate da fare
local dRealSideStep = floor( Proc.FeatureInfo.dTenonMaxDist / Machining.nMillingPathsNeeded)
-- cambia solo sovrmateriale radiale
Machining.Milling.AuxiliaryData.Clones[nIndexClones] = {}
-- ultima passata con sovramateriale impostato
if i == 1 then
Machining.Milling.AuxiliaryData.Clones[nIndexClones].dRadialOffset = Strategy.Parameters.dOverMatOnRadius
else
Machining.Milling.AuxiliaryData.Clones[nIndexClones].dRadialOffset = ( i - 1) * dRealSideStep
end
end
-- tempo di svuotatura
Result.Milling.dTimeToMachine = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Machining.Milling, Part)
else
Machining.Milling.bIsApplicable = false
end
end
end
-- === ricerca utensile di svuotatura (se richiesto e se è andata a buon fine la coda di rondine) ===
if Machining.Milling.bIsApplicable then
if Machining.nMillingPathsNeeded <= Strategy.Parameters.nMaxMillingPaths then
Machining.Pocketing.bNotNeeded = true
Machining.Pocketing.dMRR = Machining.Milling.dMRR
-- serve svuotatura
else
-- se ammessa svuotatura con utensile DoveTail, copio i dati
if Strategy.Parameters.bUseDTToolOnPocketing then
Machining.Pocketing.bIsApplicable = true
Machining.Pocketing.ToolInfo = Machining.Milling.ToolInfo
Machining.Pocketing.dMRR = Machining.Milling.dMRR
-- altrimenti serve cercarne un altro
else
ToolSearchParameters = {}
ToolSearchParameters.dElevation = Proc.FeatureInfo.dTenonLength
ToolSearchParameters.vtToolDirection = Proc.vtTenonN
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Milling')
Machining.Pocketing.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Machining.Pocketing.ToolInfo.nToolIndex then
Machining.Pocketing.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Machining.Pocketing.ToolInfo.nToolIndex
Result.Pocketing.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
if Machining.Pocketing.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Result.Pocketing.sStatus = 'Completed'
Result.Pocketing.dCompletionPercentage = 100
else
Result.Pocketing.sStatus = 'Not-Completed'
Result.Pocketing.sInfo = 'Tenon not complete, left ' .. ceil( Machining.Pocketing.ToolInfo.dResidualDepth) .. 'mm'
Result.Pocketing.dCompletionPercentage = ( 1 - Machining.Pocketing.ToolInfo.dResidualDepth / Proc.dDTLength) * 100
end
end
end
end
end
return Machining, Result
end
-------------------------------------------------------------------------------------------------------------
local function GetFeatureRotationIndex( Proc)
local nVoteIndex
-- se fatto con testa sopra
if TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].SetupInfo.HeadType.bTop then
if Proc.FeatureInfo.vtTenonN:getZ() < 0 then
nVoteIndex = 2
elseif Proc.FeatureInfo.vtTenonN:getZ() > abs( Proc.FeatureInfo.vtTenonN:getY()) then
nVoteIndex = 4
else
nVoteIndex = 3
end
-- se fatto con testa sotto
elseif TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].SetupInfo.HeadType.bBottom then
if Proc.FeatureInfo.vtTenonN:getZ() > 0 then
nVoteIndex = 2
elseif Proc.FeatureInfo.vtTenonN:getZ() < - abs( Proc.FeatureInfo.vtTenonN:getY()) then
nVoteIndex = 4
else
nVoteIndex = 3
end
end
return nVoteIndex
end
-------------------------------------------------------------------------------------------------------------
-- TODO vedere se leggere direttamente la quality dell'utensile e mediarle nel caso di utensile doppio
local function GetTenonMachiningResult( Proc, Result)
local TotalResult = {}
-- setto il risultato in base agli utensili trovati
-- lavorazione completa
if Strategy.Machining.Milling.bIsApplicable and Strategy.Machining.Cutting.bIsApplicable then
TotalResult.sStatus = Result.Milling.sStatus
TotalResult.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
TotalResult.dMRR = ( Result.Milling.dMRR + Result.Cutting.dMRR) / 2
if Strategy.Machining.nMillingPathsNeeded > Strategy.Parameters.nMaxMillingPaths then
TotalResult.dQuality = FeatureLib.GetStrategyQuality( 'STD')
else
TotalResult.dQuality = FeatureLib.GetStrategyQuality( 'FINE')
end
TotalResult.nFeatureRotationIndex = GetFeatureRotationIndex( Proc)
TotalResult.dTimeToMachine = Result.Milling.dTimeToMachine + Result.Cutting.dTimeToMachine
TotalResult.sInfo = ''
-- lavorazione incompleta
elseif Strategy.Machining.Cutting.bIsApplicable then
TotalResult.sStatus = 'Not-Completed'
TotalResult.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 50)
TotalResult.dMRR = Result.Cutting.dMRR
TotalResult.dQuality = FeatureLib.GetStrategyQuality( 'FINE')
TotalResult.sInfo = 'Tenon not completed'
TotalResult.dTimeToMachine = Result.Cutting.dTimeToMachine
-- strategia non applicabile, manca il taglio di lama sulla lunghezza del tenone
else
TotalResult = FeatureLib.GetStrategyResultNotApplicable( 'Error on Tenon cutting')
end
return TotalResult
end
-------------------------------------------------------------------------------------------------------------
function STR0001.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Machining = {}
Strategy.Result = {}
Strategy.Result.dTimeToMachine = 0
local bAreAllMachiningsAdded = true
local Results = {}
-- controllo conformità offset tenone
Strategy.Parameters.dOverMatOnRadius = EgtClamp( Strategy.Parameters.dOverMatOnRadius, -5, 5)
Strategy.Parameters.dOverMatOnLength = EgtClamp( Strategy.Parameters.dOverMatOnRadius, -5, 5)
-- calcolo se la lavorazione del tenone può essere spostata dopo taglio di coda
local dLengthOnX = Proc.b3Box:getDimX()
Strategy.bCanMoveAfterSplit = MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part)
-- aggiunta superficie di taglio sulla lunghezza del tenone
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
local ptCenterAddSurf = Proc.FeatureInfo.ptTenonCenter + ( Proc.FeatureInfo.vtTenonN * Strategy.Parameters.dOverMatOnLength)
Strategy.idTenonCutPlane = EgtSurfTmPlaneInBBox( nAddGrpId, ptCenterAddSurf, Proc.FeatureInfo.vtTenonN, Part.b3Part, GDB_RT.GLOB)
Strategy.Machining, Results = GetTenonStrategy( Proc, Part)
Strategy.Result = GetTenonMachiningResult( Proc, Results)
-- applicazione delle lavorazioni
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- taglio in lunghezza sul tenone
if Strategy.Machining.Cutting.bIsApplicable then
-- se cutting da fare come svuotatura
if Strategy.Machining.bCuttingWithMill then
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining.Cutting)
-- taglio di lama
else
for i = 1, #Strategy.Machining.Cutting do
if Strategy.Machining.Cutting.bIsApplicable then
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Strategy.Machining.Cutting[i].sStage = 'AfterTail'
end
local bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining.Cutting[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
end
end
end
-- passaggio sul profilo
if Strategy.Machining.Milling.bIsApplicable then
-- se molti passaggi richiesti, si fa svuotatura
-- TODO in attesa delle svuotature, si fanno passaggi senza limiti sul numero massimo. Poi togliere il FALSE nella condizione.
if false and Strategy.Machining.nMillingPathsNeeded > Strategy.Parameters.nMaxMillingPaths then
-- TODO. SERVONO NUOVE SVUOTATURE!!!!
else
-- aggiunge lavorazione
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining.Milling, Strategy.Machining.Milling.AuxiliaryData)
end
-- si controllano le ultime 5 facce della feature
local nIndFace = -1
for i = 1, 5 do
if abs( Proc.FeatureInfo.vtTenonN * EgtSurfTmFacetNormVersor( Proc.id, Proc.nFct-i, GDB_ID.ROOT)) < GEO.EPS_ANG_SMALL then
nIndFace = Proc.nFct-i
end
end
-- controllo se serve passaggio di finitura in caso il tenone non cominci dal bordo della trave (P14 > 0)
if nIndFace > 0 then
-- verifico che entrambi i punti iniziale e finale della curva no giacciano in uno dei piani limite del pezzo, quindi se è un lato aperto
local ptIni = EgtSP( Proc.FeatureInfo.idAddAuxGeom, GDB_RT.GLOB)
local ptFin = EgtEP( Proc.FeatureInfo.idAddAuxGeom, GDB_RT.GLOB)
-- se entrambi i punti non sono sul limite pezzo
if not( BeamLib.IsPointOnBoxLimit( ptIni, Part.b3Part) or BeamLib.IsPointOnBoxLimit( ptFin, Part.b3Part)) then
-- cerco utensile
local ToolSearchParameters = {}
local FinishMach = {}
ToolSearchParameters.dElevation = Proc.FeatureInfo.dTenonLength
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtTenonN
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'MillingFinish')
FinishMach.ToolInfo = {}
FinishMach.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if FinishMach.ToolInfo.nToolIndex then
-- aggiungo geometria e imposto tutti i dati
FinishMach.Geometry = {{ Proc.id, Proc.nFct-1}}
FinishMach.nToolIndex = FinishMach.ToolInfo.nToolIndex
FinishMach.nType = MCH_MY.MILLING
FinishMach.vtToolDirection = Proc.FeatureInfo.vtTenonN
FinishMach.sDepth = 'TH'
-- LeadIn / LeadOut
FinishMach.LeadIn = {}
FinishMach.LeadOut = {}
FinishMach.LeadIn.nType = MCH_MILL_LI.TANGENT
FinishMach.LeadOut.nType = MCH_MILL_LI.TANGENT
FinishMach.LeadIn.dTangentDistance = TOOLS[FinishMach.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
FinishMach.LeadIn.dPerpDistance = TOOLS[FinishMach.ToolInfo.nToolIndex].dSideStep
FinishMach.LeadOut.dTangentDistance = TOOLS[FinishMach.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
FinishMach.LeadOut.dPerpDistance = TOOLS[FinishMach.ToolInfo.nToolIndex].dSideStep
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
FinishMach.sStage = 'AfterTail'
end
-- sistemo il lato e la direzione di lavoro
FinishMach.bInvert = EgtIf( TOOLS[FinishMach.ToolInfo.nToolIndex].bIsCCW, false, true)
FinishMach.nWorkside = EgtIf( TOOLS[FinishMach.ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
FinishMach.sUserNotes = EgtSetVal( 'MaxElev', EgtNumToString( Proc.FeatureInfo.dTenonLength, 1)) .. ';'
FinishMach.nSCC = GetSCC( FinishMach)
-- imposto utilizzo faccia (--TODO verificare se serve riconoscere il lato specifico)
local nFaceUse
if Proc.FeatureInfo.vtTenonN:getX() > -GEO.EPS_SMALL then
nFaceUse = MCH_MILL_FU.PARAL_LEFT
else
nFaceUse = MCH_MILL_FU.PARAL_RIGHT
end
FinishMach.nFaceuse = nFaceUse
-- aggiunge lavorazione
bAreAllMachiningsAdded = bAreAllMachiningsAdded and MachiningLib.AddMachinings( Proc, FinishMach)
end
end
end
end
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0001
+47
View File
@@ -0,0 +1,47 @@
{
"sStrategyId": "STR0002",
"sStrategyName": "Pocketing",
"ParameterList" : [
{
"sName": "dMaxCornerRadius",
"sNameNge": "MAX_CORNER_RADIUS",
"sValue": "15",
"sDescriptionShort": "Max radius left on corners",
"sDescriptionLong": "Radius-limit left by the tool at each corner of the feature",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bAntiSplint",
"sNameNge": "ANTISPLINT",
"sValue": "false",
"sDescriptionShort": "Use Anti-Splint strategy",
"sDescriptionLong": "The strategy will apply blade cuts on corner to avoid wood splint",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dOpenMinSafe",
"sNameNge": "OPENMINSAFE",
"sValue": "40",
"sDescriptionShort": "Minimum approach distance on open sides",
"sDescriptionLong": "Minimum approach distance on open sides",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sPocketingList",
"sNameNge": "POCK_LAPJOINT",
"sValue": "",
"sDescriptionShort": "Available mill to pocket the feature",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.MILL",
"sMessageId": " ",
"sMinUserLevel": "1"
}
]
}
+607
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@@ -0,0 +1,607 @@
-- Strategia: STR0002
-- Descrizione
-- Svuotatura tasca
-- Feature tipo LapJoint
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- TODO
-- 1 - Inserire antischeggia (fresa o lama)
-- 2 - Modalità svuotatura con fresa grande e spigoli con fresa piccola
-- 3 - Smusso a V
-- 4 - Finitura con motosega (se la fresa non completa)
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- Tabella per definizione modulo
local STR0002 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function IsTopologyOk( Proc)
if Proc.Topology.sName == 'Pocket-5-Blind' or
Proc.Topology.sName == 'RafterNotch-5-Through' or
Proc.Topology.sName == 'Tunnel-4-Through' or
Proc.Topology.sName == 'Groove-4-Blind' or
Proc.Topology.sName == 'Groove-3-Through' or
Proc.Topology.sName == 'Groove-3-Blind' or
Proc.Topology.sName == 'Bevel-3-Blind' or
Proc.Topology.sName == 'Rabbet-2-Through' or
Proc.Topology.sName == 'Bevel-2-Blind' or
Proc.Topology.sName == 'DoubleBevel-2-Through' or
Proc.Topology.sName == 'VGroove-2-Through' or
Proc.Topology.sName == 'Cut-1-Through' or
Proc.Topology.sName == 'Bevel-1-Through' then
return true
else
return false
end
end
-------------------------------------------------------------------------------------------------------------
local function GetSCC( Proc, Pocketing)
local nSCC
if Pocketing.vtToolDirection:getY() > 0 then
nSCC = MCH_SCC.ADIR_YP
else
nSCC = MCH_SCC.ADIR_YM
end
return nSCC
end
-------------------------------------------------------------------------------------------------------------
local function CalcMachinedPercentage( Proc, Machining)
-- se non ci sono lavorazioni esco subito
if Machining.sTypeMachining == 'None' then
return 0
end
local dTotalPercentage = 0
local dPercentageBottom = 0
if Machining[1].bIsApplicable then
dTotalPercentage = ( Machining[1].dElevation - Machining[1].ToolInfo.dResidualDepth) / Machining[1].dElevation
dPercentageBottom = dTotalPercentage
end
if Machining[2].bIsApplicable then
local dAbsPercentage = ( Machining[2].dElevation - Machining[2].ToolInfo.dResidualDepth) / Machining[2].dElevation
dTotalPercentage = dTotalPercentage + ( 1 - dTotalPercentage) * dAbsPercentage
end
if Machining[3].bIsApplicable then
local dAbsPercentage
if Machining[3].bMachAppliedToTunnelFace then
dAbsPercentage = ( Machining[3].dElevation - Machining[3].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation) / Machining[3].dElevation
else
dAbsPercentage = ( Machining[3].dElevation - Machining[3].ToolInfo.dResidualDepth) / Machining[3].dElevation
end
dTotalPercentage = dTotalPercentage + ( 1 - dPercentageBottom) * dAbsPercentage
end
if Machining[4].bIsApplicable then
local dAbsPercentage
if Machining[3].bMachAppliedToTunnelFace then
dAbsPercentage = ( Machining[4].dElevation - Machining[4].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation) / Machining[4].dElevation
else
dAbsPercentage = ( Machining[4].dElevation - Machining[4].ToolInfo.dResidualDepth) / Machining[4].dElevation
end
dTotalPercentage = dTotalPercentage + ( 1 - dPercentageBottom) * dAbsPercentage
end
return dTotalPercentage * 100
end
-------------------------------------------------------------------------------------------------------------
-- TODO va gestita meglio la decisione delle facce da lavorare
local function GetBestPocketingStrategy( Proc)
-- imposto parametri di ricerca utensile in base a topologia
local Machining = {}
local Milling = {}
local ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
Machining.sTypeMachining = 'None' -- Bottom-Side1-Side2\ Bottom-Side1\ Bottom-Side2\ Side1-Side2\ Bottom\ Side1 \ Side2 \ None
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'STD')
-- caso speciale Tunnel che non ha faccia bottom
if Proc.Topology.sName == 'Tunnel-4-Through' then
local dFaceLength = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dLMinRectangle
local dFaceWidth = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dWMinRectangle
ToolSearchParameters.sType = 'MILL_STD'
ToolSearchParameters.dMaxToolDiameter = min( Strategy.Parameters.dMaxCornerRadius * 2, dFaceLength, dFaceWidth)
elseif Proc.Topology.sName == 'RafterNotch-5-Through' then
ToolSearchParameters.sType = 'MILL_STD'
ToolSearchParameters.dMaxToolDiameter = min( Strategy.Parameters.dMaxCornerRadius * 2, Proc.FeatureInfo.dFaceLength / 2)
-- imposto dati per cercare la fresa migliore
elseif Proc.Topology.sName == 'Pocket-5-Blind' then
local dFaceWidth, dFaceLength
if Proc.MainFaces.BottomFaces[1].MainEdges then
dFaceWidth = Proc.MainFaces.BottomFaces[1].MainEdges.LongEdges[1].dLength
dFaceLength = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
else
dFaceWidth = Proc.MainFaces.BottomFaces[1].dWMinRectangle
dFaceLength = Proc.MainFaces.BottomFaces[1].dLMinRectangle
end
ToolSearchParameters.sType = 'MILL_STD'
ToolSearchParameters.dMaxToolDiameter = min( Strategy.Parameters.dMaxCornerRadius * 2, dFaceLength, dFaceWidth)
-- cerco fresa che può anche non lavorare di testa
elseif Proc.Topology.sName == 'Groove-4-Blind' then
local dFaceLength
if Proc.MainFaces.BottomFaces[2].MainEdges then
dFaceLength = Proc.MainFaces.BottomFaces[2].MainEdges.BottomEdge.dLength
else
dFaceLength = Proc.MainFaces.BottomFaces[2].dLMinRectangle
end
ToolSearchParameters.sType = 'MILL_NOTIP'
ToolSearchParameters.dMaxToolDiameter = min( Strategy.Parameters.dMaxCornerRadius * 2, dFaceLength)
elseif Proc.Topology.sName == 'Groove-3-Through' or Proc.Topology.sName == 'Bevel-3-Blind' then
local dFaceLength
if Proc.MainFaces.BottomFaces[1].MainEdges then
dFaceLength = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
else
dFaceLength = Proc.MainFaces.BottomFaces[1].dLMinRectangle
end
ToolSearchParameters.sType = 'MILL_NOTIP'
ToolSearchParameters.dMaxToolDiameter = dFaceLength
elseif Proc.Topology.sName == 'Groove-3-Blind' then
ToolSearchParameters.sType = 'MILL_NOTIP'
ToolSearchParameters.dMaxToolDiameter = Strategy.Parameters.dMaxCornerRadius * 2
elseif Proc.Topology.sName == 'Rabbet-2-Through'
or Proc.Topology.sName == 'Bevel-2-Blind'
or Proc.Topology.sName == 'DoubleBevel-2-Through'
or Proc.Topology.sName == 'VGroove-2-Through'
or Proc.Topology.sName == 'Cut-1-Through'
or Proc.Topology.sName == 'Bevel-1-Through' then
ToolSearchParameters.sType = 'MILL_NOTIP'
ToolSearchParameters.dMaxToolDiameter = 9999
else
return nil
end
-- ===== RICERCA UTENSILE =====
-- cerco utensile per lavorare faccia Bottom
Milling.bIsApplicable = false
if Proc.Topology.sName ~= 'Tunnel-4-Through' then
ToolSearchParameters.dElevation = Proc.MainFaces.BottomFaces[1].dElevation
ToolSearchParameters.vtToolDirection = Proc.MainFaces.BottomFaces[1].vtN
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sPocketingList, 'Pocketing')
Milling.idFaceToMachine = Proc.MainFaces.BottomFaces[1].id
Milling.idProc = Proc.id
Milling.vtFaceNormal = Proc.MainFaces.BottomFaces[1].vtN
Milling.dElevation = Proc.MainFaces.BottomFaces[1].dElevation
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Milling.ToolInfo.nToolIndex then
Milling.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
end
table.insert( Machining, Milling)
-- caso speciale 'Rabbet-2-Through' seconda faccia principale
Milling = {}
Milling.bIsApplicable = false
if Proc.Topology.sName == 'Rabbet-2-Through' or Proc.Topology.sName == 'Bevel-2-Blind' or
Proc.Topology.sName == 'DoubleBevel-2-Through' or Proc.Topology.sName == 'VGroove-2-Through' then
ToolSearchParameters.dElevation = Proc.MainFaces.BottomFaces[2].dElevation
ToolSearchParameters.vtToolDirection = Proc.MainFaces.BottomFaces[2].vtN
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sPocketingList, 'Pocketing')
Milling.vtFaceNormal = Proc.MainFaces.BottomFaces[2].vtN
Milling.idFaceToMachine = Proc.MainFaces.BottomFaces[2].id
Milling.idProc = Proc.id
Milling.dElevation = Proc.MainFaces.BottomFaces[2].dElevation
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Milling.ToolInfo.nToolIndex then
Milling.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
end
table.insert( Machining, Milling)
-- cerco utensile per lavorare di fianco 1
Milling = {}
Milling.bIsApplicable = false
if Proc.Topology.sName ~= 'DoubleBevel-2-Through'
and Proc.Topology.sName ~= 'Pocket-5-Blind' and Proc.Topology.sName ~= 'RafterNotch-5-Through' then
if Proc.Topology.sName == 'Groove-4-Blind' then
ToolSearchParameters.dElevation = Proc.MainFaces.BottomFaces[2].dElevation
ToolSearchParameters.vtToolDirection = Proc.MainFaces.BottomFaces[2].vtN
Milling.vtFaceNormal = Proc.MainFaces.BottomFaces[2].vtN
Milling.idFaceToMachine = Proc.MainFaces.BottomFaces[2].id
Milling.idProc = Proc.id
Milling.dElevation = Proc.MainFaces.BottomFaces[2].dElevation
elseif Proc.Topology.sName == 'Groove-3-Blind' or Proc.Topology.sName == 'Bevel-3-Blind' then
ToolSearchParameters.dElevation = Proc.MainFaces.LongFaces[1].dElevation
ToolSearchParameters.vtToolDirection = Proc.MainFaces.LongFaces[1].vtN
Milling.vtFaceNormal = Proc.MainFaces.LongFaces[1].vtN
Milling.idFaceToMachine = Proc.MainFaces.LongFaces[1].id
Milling.idProc = Proc.id
Milling.dElevation = Proc.MainFaces.LongFaces[1].dElevation
elseif Proc.MainFaces.TunnelAddedFaces then -- 'Tunnel-4-Through', 'Groove-3-Through', 'Rabbet-2-Through', 'VGroove-2-Through', 'Bevel-2-Blind'
-- se lavoro di fianco, devo comunque rispettare il raggio massimo
ToolSearchParameters.dMaxToolDiameter = min( ToolSearchParameters.dMaxToolDiameter, Strategy.Parameters.dMaxCornerRadius * 2)
ToolSearchParameters.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
Milling.vtFaceNormal = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
Milling.idFaceToMachine = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].id
Milling.idProc = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
Milling.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
Milling.bMachAppliedToTunnelFace = true
end
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sPocketingList, 'Pocketing')
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Milling.ToolInfo.nToolIndex then
Milling.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
end
table.insert( Machining, Milling)
-- cerco utensile per lavorare di fianco 2
Milling = {}
Milling.bIsApplicable = false
if Proc.Topology.sName ~= 'DoubleBevel-2-Through'
and Proc.Topology.sName ~= 'Pocket-5-Blind'
and Proc.Topology.sName ~= 'RafterNotch-5-Through'
and Proc.Topology.sName ~= 'Groove-4-Blind'
and Proc.Topology.sName ~= 'Bevel-3-Blind' then
if Proc.MainFaces.TunnelAddedFaces then -- Tunnel-4-Through, Groove-3-Through, Rabbet-2-Through, VGroove-2-Through, 'Bevel-2-Blind'
-- se lavoro di fianco, devo comunque rispettare il raggio massimo
ToolSearchParameters.dMaxToolDiameter = min( ToolSearchParameters.dMaxToolDiameter, Strategy.Parameters.dMaxCornerRadius * 2)
ToolSearchParameters.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = -Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
Milling.vtFaceNormal = -Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
Milling.idFaceToMachine = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].id
Milling.idProc = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
Milling.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
Milling.bToolInvert = true
Milling.bMachAppliedToTunnelFace = true
elseif #Proc.MainFaces.SideFaces > 0 then -- 'Groove-3-Blind'
ToolSearchParameters.dElevation = Proc.MainFaces.SideFaces[1].dElevation
ToolSearchParameters.vtToolDirection = Proc.MainFaces.SideFaces[1].vtN
Milling.vtFaceNormal = Proc.MainFaces.SideFaces[1].vtN
Milling.idFaceToMachine = Proc.MainFaces.SideFaces[1].id
Milling.idProc = Proc.id
Milling.dElevation = Proc.MainFaces.SideFaces[1].dElevation
end
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sPocketingList, 'Pocketing')
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Milling.ToolInfo.nToolIndex then
Milling.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
end
table.insert( Machining, Milling)
-- ===== SCELTA LAVORAZIONI =====
-- se bottom completa tutto
if Machining[1].bIsApplicable and Machining[1].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Bottom'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = Machining[1].dMRR
Machining[1].ToolInfo.dResidualDepth = 0
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
-- caso speciale in cui si devono lavorare due facce
if ( Proc.nFct == 2 and Proc.AdjacencyMatrix[1][2] >= -89.9)
and Machining[2].bIsApplicable and Machining[2].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Bottom2'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = Machining[2].dMRR
Machining[2].ToolInfo.dResidualDepth = 0
else
Machining[2].bIsApplicable = false
end
return Machining
-- caso speciale 'Rabbet-2-Through' che ha la seconda faccia come se fosse una seconda bottom
elseif ( Proc.Topology.sName == 'Rabbet-2-Through' or Proc.Topology.sName == 'Bevel-2-Blind' or Proc.Topology.sName == 'VGroove-2-Through' )
and Machining[2].bIsApplicable and Machining[2].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Bottom2'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = Machining[2].dMRR
Machining[2].ToolInfo.dResidualDepth = 0
Machining[1].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- se la 3 completa tutto
elseif Machining[3].bIsApplicable and Machining[3].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Side1'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
-- si cambia qualità perchè è rimasto il raggio sullo spigolo. E' giusto considerare non completo?
if Proc.Topology.sName == 'Groove-3-Through' or Proc.Topology.sName == 'Rabbet-2-Through' or Proc.Topology.sName == 'Bevel-2-Blind' or Proc.Topology.sName == 'VGroove-2-Through' then
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'SEMI')
end
Strategy.Result.dMRR = Machining[3].dMRR
if Proc.MainFaces.TunnelAddedFaces then
Machining[3].ToolInfo.dResidualDepth = -( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP)
else
Machining[3].ToolInfo.dResidualDepth = 0
end
Machining[1].bIsApplicable = false
Machining[2].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- se la 4 completa tutto
elseif Machining[4].bIsApplicable and Machining[4].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Side2'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
-- si cambia qualità perchè è rimasto il raggio sullo spigolo. E' giusto considerare non completo?
if Proc.Topology.sName == 'Groove-3-Through' or Proc.Topology.sName == 'Rabbet-2-Through' or Proc.Topology.sName == 'Bevel-2-Blind' or Proc.Topology.sName == 'VGroove-2-Through' then
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'SEMI')
end
Strategy.Result.dMRR = Machining[4].dMRR
if Proc.MainFaces.TunnelAddedFaces then
Machining[4].ToolInfo.dResidualDepth = -( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP)
else
Machining[4].ToolInfo.dResidualDepth = 0
end
Machining[1].bIsApplicable = false
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
return Machining
-- se tunnel 3+4 completa tutto
elseif Proc.MainFaces.TunnelAddedFaces and Machining[3].bIsApplicable and Machining[4].bIsApplicable and
Machining[3].ToolInfo.dResidualDepth + Machining[4].ToolInfo.dResidualDepth < (Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP then
Machining.sTypeMachining = 'Side1-Side2'
Strategy.Result.sStatus = 'Completed'
-- si suddivide l'extra lavorabile sulle due frese
local dExtraMachDepth = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2 - Machining[3].ToolInfo.dResidualDepth - Machining[4].ToolInfo.dResidualDepth - BeamData.MILL_OVERLAP) / 2
Machining[3].ToolInfo.dResidualDepth = Machining[3].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + dExtraMachDepth
Machining[4].ToolInfo.dResidualDepth = Machining[4].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + dExtraMachDepth
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
-- si cambia qualità perchè è rimasto il raggio sullo spigolo. E' giusto considerare non completo?
if Proc.Topology.sName == 'Groove-3-Through' or Proc.Topology.sName == 'Rabbet-2-Through' or Proc.Topology.sName == 'Bevel-2-Blind' or Proc.Topology.sName == 'VGroove-2-Through' then
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'SEMI')
end
Strategy.Result.dMRR = ( Machining[3].dMRR + Machining[4].dMRR) / 2
Machining[1].bIsApplicable = false
Machining[2].bIsApplicable = false
return Machining
end
Strategy.Result.sStatus = 'Not-Completed'
Strategy.Result.dMRR = 0
if Machining[1].bIsApplicable then
Machining.sTypeMachining = 'Bottom'
Strategy.Result.dMRR = Machining[1].dMRR
end
if Machining[2].bIsApplicable then
Machining.sTypeMachining = EgtIf( Machining.sTypeMachining == 'None', 'Bottom2', Machining.sTypeMachining .. '-Bottom2')
Strategy.Result.dMRR = ( Strategy.Result.dMRR + Machining[2].dMRR) / EgtIf( Strategy.Result.dMRR == 0, 1, 2)
end
if Machining[3].bIsApplicable then
if Proc.MainFaces.TunnelAddedFaces then
Machining[3].ToolInfo.dResidualDepth = Machining[3].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP
end
Machining.sTypeMachining = EgtIf( Machining.sTypeMachining == 'None', 'Side1', Machining.sTypeMachining .. '-Side1')
Strategy.Result.dMRR = ( Strategy.Result.dMRR + Machining[3].dMRR) / EgtIf( Strategy.Result.dMRR == 0, 1, 2)
end
if Machining[4].bIsApplicable then
if Proc.MainFaces.TunnelAddedFaces then
Machining[4].ToolInfo.dResidualDepth = Machining[4].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP
end
Machining.sTypeMachining = EgtIf( Machining.sTypeMachining == 'None', 'Side2', Machining.sTypeMachining .. '-Side2')
Strategy.Result.dMRR = ( Strategy.Result.dMRR + Machining[4].dMRR) / EgtIf( Strategy.Result.dMRR == 0, 1, 2)
end
local dMachinedPrercentage = CalcMachinedPercentage( Proc, Machining)
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dMachinedPrercentage)
Strategy.Result.sInfo = 'Machining not complete, left ' .. tostring( 100 - ceil( dMachinedPrercentage)) .. '%'
-- se non ho trovato neanche una lavorazione
if Machining.sTypeMachining == 'None' then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Mill not found')
end
return Machining
end
-------------------------------------------------------------------------------------------------------------
local function GetSplitSurfaces( Proc, Part, bAddMachining)
local vAddId = {}
local vAddIdTunnel = {}
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
local nOriginalTmIdTunnel = GDB_ID.NULL
if Proc.MainFaces.TunnelAddedFaces then
nOriginalTmIdTunnel = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
end
-- recupero punti di spezzatura - da destra a sinistra
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
if #FeatureSplittingPoints == 0 then
local nAddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
local nAddIdTunnel = EgtCopyGlob( nOriginalTmIdTunnel, nAddGrpId) or GDB_ID.NULL
if not bAddMachining then
EgtSetLevel( nAddId, GDB_LV.TEMP)
EgtSetLevel( nAddIdTunnel, GDB_LV.TEMP)
end
table.insert( vAddId, nAddId)
table.insert( vAddIdTunnel, nAddIdTunnel)
else
for i = 1, #FeatureSplittingPoints do
local nAddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
local nAddIdTunnel = EgtCopyGlob( nOriginalTmIdTunnel, nAddGrpId) or GDB_ID.NULL
if i == 1 then
-- prima superficie, va tagliata solo a sinistra
local ptSplit = FeatureSplittingPoints[i] + Vector3d( -BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, -X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, -X_AX(), true, GDB_RT.GLOB)
else
-- taglio della superficie corrente - lato sinistro
local ptSplit = FeatureSplittingPoints[i] + Vector3d( -BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, -X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, -X_AX(), true, GDB_RT.GLOB)
-- taglio della superficie corrente - lato destro
ptSplit = FeatureSplittingPoints[i - 1] + Vector3d( BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, X_AX(), true, GDB_RT.GLOB)
end
if not bAddMachining then
EgtSetLevel( nAddId, GDB_LV.TEMP)
EgtSetLevel( nAddIdTunnel, GDB_LV.TEMP)
end
table.insert( vAddId, nAddId)
table.insert( vAddIdTunnel, nAddIdTunnel)
end
-- taglio ultima superficie, va tagliata solo a destra
local nAddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
local nAddIdTunnel = EgtCopyGlob( nOriginalTmIdTunnel, nAddGrpId) or GDB_ID.NULL
local ptSplit = FeatureSplittingPoints[#FeatureSplittingPoints] + Vector3d( BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, X_AX(), true, GDB_RT.GLOB)
if not bAddMachining then
EgtSetLevel( nAddId, GDB_LV.TEMP)
EgtSetLevel( nAddIdTunnel, GDB_LV.TEMP)
end
table.insert( vAddId, nAddId)
table.insert( vAddIdTunnel, nAddIdTunnel)
end
return vAddId, vAddIdTunnel
end
-------------------------------------------------------------------------------------------------------------
-- TODO rimuovere il calcolo MRR dove non serve, è fatto tutto alla fine.
function STR0002.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Machining = {}
Strategy.Result = {}
Strategy.Result.dTimeToMachine = 0
if not IsTopologyOk( Proc) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. StrategyLib.Config.sStrategyId .. ' not implemented'
EgtOutLog( sErr)
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( sErr)
return false, Strategy.Result
end
local bAreAllMachiningsAdded = true
local dFeatureVolume = FeatureLib.GetFeatureVolume( Proc, Part)
local ToolInfo = {}
local Pocketing = {}
Strategy.Machining = GetBestPocketingStrategy( Proc)
if Strategy.Result.sStatus ~= 'Not-Applicable' then
local vAddId = {}
local vAddIdTunnel = {}
-- recupero superficie, se necessario trimmata sugli spezzoni
vAddId, vAddIdTunnel = GetSplitSurfaces( Proc, Part, bAddMachining)
-- si applicano le lavorazioni
for i = 1, #vAddId do
for j = 1, #Strategy.Machining do
if Strategy.Machining[j].bIsApplicable then
Pocketing = MachiningLib.InitMachiningParameters( MCH_MY.POCKETING)
Pocketing.Steps = {}
Pocketing.LeadIn = {}
Pocketing.nType = MCH_MY.POCKETING
Pocketing.nSubType = EgtIf( Proc.Topology.sName == 'Pocket-5-Blind' or Proc.Topology.sName == 'Tunnel-4-Through', MCH_POCK_SUB.SPIRALOUT, MCH_POCK_SUB.SPIRALIN)
Pocketing.LeadIn.nType = MCH_POCK_LI.ZIGZAG
Pocketing.Steps.dStep = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dStep
Pocketing.Steps.dSideStep = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dSideStep
Pocketing.nToolIndex = Strategy.Machining[j].ToolInfo.nToolIndex
Pocketing.LeadIn.dTangentDistance = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dDiameter/2
Pocketing.LeadIn.dElevation = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dDiameter/2
Pocketing.sDepth = -Strategy.Machining[j].ToolInfo.dResidualDepth
Pocketing.dResidualDepth = Strategy.Machining[j].ToolInfo.dResidualDepth
-- TODO vedere se questo parametro con svuotature nuove si può rimuovere
Pocketing.dOpenMinSafe = Strategy.Parameters.dOpenMinSafe
-- il quarto ciclo è la lavorazione opposta sulla faccia Tunnel
if Strategy.Machining[j].bToolInvert then
Pocketing.bToolInvert = true
end
-- se ho una sola trimesh, sto lavorando la Proc direttamente e non ho spezzato. Applico direttamente alla geometria calcolata prima
if #vAddId == 1 then
Pocketing.Geometry = {{ Strategy.Machining[j].idProc, Strategy.Machining[j].idFaceToMachine}}
Pocketing.vtToolDirection = Strategy.Machining[j].vtFaceNormal
-- TODO controllare parametro danneggiamento ammesso per decidere se spostare dopo taglio seprazione
-- se è aperta sulla coda, dico che deve essere fatta dopo la separazione
if Proc.AffectedFaces.bLeft then
Pocketing.sStage = 'AfterTail'
end
Pocketing.nSCC = GetSCC( Proc, Pocketing)
Pocketing.dTimeToMachine = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Pocketing, Part)
Strategy.Result.dTimeToMachine = Strategy.Result.dTimeToMachine + Pocketing.dTimeToMachine
if bAddMachining then
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Pocketing)
end
else
-- TODO controllare parametro danneggiamento ammesso per decidere se spostare dopo taglio seprazione
-- se è aperta sulla coda, dico che deve essere fatta dopo la separazione
if Proc.AffectedFaces.bLeft and i == #vAddId then
Pocketing.sStage = 'AfterTail'
end
for k = 1, Proc.nFct do
local vtNSplitFace
local nIdTm = EgtIf( Strategy.Machining[j].bMachAppliedToTunnelFace, vAddIdTunnel[i], vAddId[i])
Pocketing.ptCenter, vtNSplitFace = EgtSurfTmFacetCenter( nIdTm, k - 1, GDB_ID.ROOT)
Pocketing.vtToolDirection = vtNSplitFace or Strategy.Machining[j].vtFaceNormal
if Pocketing.bToolInvert then
Pocketing.vtToolDirection = -Pocketing.vtToolDirection
end
if vtNSplitFace and AreSameVectorApprox( vtNSplitFace * EgtIf( Pocketing.bToolInvert, -1, 1), Strategy.Machining[j].vtFaceNormal) then
Pocketing.Geometry = {{ nIdTm, k - 1}}
Pocketing.dTimeToMachine = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Pocketing, Part)
Strategy.Result.dTimeToMachine = Strategy.Result.dTimeToMachine + Pocketing.dTimeToMachine
if bAddMachining then
bAreAllMachiningsAdded = bAreAllMachiningsAdded and MachiningLib.AddMachinings( Proc, Pocketing)
end
break
end
end
end
end
end
end
-- TODO se incompleta il volume non è corretto, ma conta? L'MRR ha senso nelle incomplete??
Strategy.Result.dMRR = ( dFeatureVolume / Strategy.Result.dTimeToMachine) / pow( 10, 6)
else
bAreAllMachiningsAdded = false
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0002
+95
View File
@@ -0,0 +1,95 @@
{
"sStrategyId": "STR0003",
"sStrategyName": "Blade plus ChainSaw",
"ParameterList" : [
{
"sName": "bFinishWithChainSaw",
"sNameNge": "ALLOW_FINISH_CHAINSAW",
"sValue": "true",
"sDescriptionShort": "Finish with chainsaw if needed",
"sDescriptionLong": "Finish with chainsaw if needed",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dExtendAfterTail",
"sNameNge": "EXTEND_AFTER_TAIL",
"sValue": "",
"sDescriptionShort": "Extend after tail",
"sDescriptionLong": "The automatism considers this lenght as machinable. This means you accept to damage the next piece in the bar",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bForceLongcutBlade",
"sNameNge": "USE_LONGCUT_BLADE",
"sValue": "false",
"sDescriptionShort": "Force ripping blade",
"sDescriptionLong": "Force the use of ripping blade, designed for cuts parallel to the grain",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bNotCompleteWithBladeRadius",
"sNameNge": "NOT_COMPLETE_WITH_BLADE_RADIUS",
"sValue": "true",
"sDescriptionShort": "Not complete with Blade radius imprint left",
"sDescriptionLong": "If the parameter is active, the automatism considers the feature as - not complete - if the blade radius imprint is left",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bUseZigZagMortising",
"sNameNge": "USE_ZIGZAG_CHAINSAW",
"sValue": "false",
"sDescriptionShort": "Use Zig-Zag ChainSaw",
"sDescriptionLong": "Enable the parameter to set the Zig-Zag movement on the ChainSaw machining. Deactivate it to use One-Way movement.",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bSortBySegment",
"sNameNge": "SORT_BY_SEGMENT",
"sValue": "true",
"sDescriptionShort": "Sort by segment",
"sDescriptionLong": "Sort the machinings according to the piece-segment where the machining has inserted",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sCanDamageNextPiece",
"sNameNge": "DAMAGE_NEXT_PIECE",
"sValue": "NEVER",
"sDescriptionShort": "Damage next piece",
"sDescriptionLong": "This option allows you to decide how to consider the next piece in the bar. The software calculates specifics LeadIn/out to respect the parameter. This parameter may change the machining time",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "NEVER",
"sDescriptionShort": "Never damage",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "ONLY_IF_RAWPART",
"sDescriptionShort": "Damage only if raw",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "ALWAYS",
"sDescriptionShort": "Can damage",
"sDescriptionLong": "",
"sMessageId": ""
}
]
}
]
}
+688
View File
@@ -0,0 +1,688 @@
-- Strategia: STR0003
-- Descrizione
-- Lama + motosega per slot
-- Feature: tipo lapjoint
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- TODO
-- 1 - Gestire lavorazioni da sotto
-- 2 - Inserire antischeggia (fresa o lama)
-- 3 - Smusso a V
-- 4 - Implementare lavorazione di geometrie inclinate
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local FaceByBlade = require( 'FACEBYBLADE')
local FaceByChainsaw = require( 'FACEBYCHAINSAW')
-- Tabella per definizione modulo
local STR0003 = {}
local Strategy = {}
local Blade = {}
local Chainsaw = {}
Blade.Result = {}
Chainsaw.Result = {}
-------------------------------------------------------------------------------------------------------------
local function IsTopologyOk( Proc)
if Proc.Topology.bAllRightAngles and
( Proc.Topology.sName == 'Pocket-5-Blind' or
Proc.Topology.sName == 'Groove-3-Through' or
Proc.Topology.sName == 'Groove-4-Blind' or
Proc.Topology.sName == 'Tunnel-4-Through') then
return true
else
return false
end
end
-- TODO si può unificare con eguale funzione in STR0004
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
else
if TOOLS[ MachiningA.nToolIndex].sFamily == 'SAWBLADE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'MORTISE' then
return true
elseif TOOLS[ MachiningA.nToolIndex].sFamily == 'MORTISE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'SAWBLADE' then
return false
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
end
local function SortMachiningsByTool( MachiningA, MachiningB)
if TOOLS[ MachiningA.nToolIndex].sFamily == 'SAWBLADE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'MORTISE' then
return true
elseif TOOLS[ MachiningA.nToolIndex].sFamily == 'MORTISE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'SAWBLADE' then
return false
else
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
end
local function MergeResults( Result)
local SortedResult = {}
for i = 1, #Result.Side do
if Result.Side[i].bIsApplicable then
table.insert( SortedResult, Result.Side[i])
end
end
for i = 1, #Result.Bottom do
if Result.Bottom[i].bIsApplicable then
table.insert( SortedResult, Result.Bottom[i])
end
end
for i = 1, #Result.Opposite do
if Result.Opposite[i].bIsApplicable then
table.insert( SortedResult, Result.Opposite[i])
end
end
return SortedResult
end
local function AddResult( Machining, Result)
table.insert( Result, {})
if not Result.Bottom then
Result.Bottom = {}
end
if not Result.Side then
Result.Side = {}
end
if not Result.Opposite then
Result.Opposite = {}
end
if Machining.sEdgeType == 'Bottom' then
table.insert( Result.Bottom, Machining)
elseif Machining.sEdgeType == 'Side' then
table.insert( Result.Side, Machining)
elseif Machining.sEdgeType == 'Opposite' then
table.insert( Result.Opposite, Machining)
else
error('AddResult : unknown edge type')
end
return Result
end
local function AddMachinings( Proc, Machinings)
local bAreAllMachiningsAdded = true
for i = 1, #Machinings do
if Machinings[i].bIsApplicable then
local bIsMachiningAdded
bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Machinings[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Machinings[i].sMessage
end
end
return bAreAllMachiningsAdded
end
function Blade.AddResult( Cutting)
AddResult( Cutting, Blade.Result)
end
function Chainsaw.AddResult( Mortising)
AddResult( Mortising, Chainsaw.Result)
end
local function GetTotalAreaToMachine( Machinings)
local dTotalAreaToMachine = 0
for i = 1, #Machinings do
local Machining = Machinings[i]
dTotalAreaToMachine = dTotalAreaToMachine + Machining.dAreaToMachine
end
return dTotalAreaToMachine
end
function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Result = {}
Strategy.Result.sInfo = ''
Blade.Result = {}
Chainsaw.Result = {}
if not IsTopologyOk( Proc) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not implemented'
EgtOutLog( sErr)
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Topology')
return false, Strategy.Result
end
-- se tasca su faccia sotto la strategia non è applicabile (la sega a catena in generale non può lavorare da sotto)
-- TODO se OnlySaw questo test è da rimuovere ma bisogna considerare anche la lama da sotto
if Proc.AffectedFaces.bBottom and ( Proc.nFct > 3 or not Proc.AffectedFaces.bTop) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not applicable - pocket on bottom face'
EgtOutLog( sErr)
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Direction')
return false, Strategy.Result
end
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
-- volume della feature
local dFeatureVolume = FeatureLib.GetFeatureVolume( Proc, Part)
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
-- altezza tasca
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
else
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
end
-- riferimenti locali per leggibilità e performance
local LongFace = Proc.MainFaces.LongFaces[1]
local OppositeEdge1 = LongFace.MainEdges.OppositeEdges[1]
local OppositeEdge2 = LongFace.MainEdges.OppositeEdges[2]
local SideEdge1 = LongFace.MainEdges.SideEdges[1]
local SideEdge2 = LongFace.MainEdges.SideEdges[2]
local BottomEdge = LongFace.MainEdges.BottomEdge
-- TODO funzione separata
-- lama - calcolo lavorazioni
local Cutting = {}
-- parametri comuni a tutte le lavorazioni cutting
local OptionalParameters = {
bForceLongcutBlade = Strategy.Parameters.bForceLongcutBlade,
dExtendAfterTail = dExtendAfterTail,
dPocketHeight = dPocketHeight,
bIsSplitFeature = bIsSplitFeature,
dMinNzDownUp = 0
}
-- primo lato del tunnel o lato di fondo
if Proc.Topology.sFamily == 'Tunnel' then
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Cutting = FaceByBlade.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
else
Cutting = FaceByBlade.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
end
Blade.AddResult( Cutting)
-- lato opposto del tunnel
if Proc.Topology.sFamily == 'Tunnel' then
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Cutting = FaceByBlade.Make( Proc, Part, LongFace, OppositeEdge2, OptionalParameters)
Blade.AddResult( Cutting)
-- per tutte le altre topologie lavorazione lati aggiuntivi
else
-- se la lama non è arrivata sul fondo e c'è almeno un lato aperto va lavorato
if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
-- eventuale lavorazione di lama - lato della tasca da cui inizia la lavorazione
if BottomEdge.bIsStartOpen then
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Cutting = FaceByBlade.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Cutting.dAreaToMachine = Cutting.dDepthToMachine * ( Cutting.dEdgeLength - Blade.Result.Bottom[1].dDepthToMachine)
Blade.AddResult( Cutting)
end
-- eventuale lavorazione di lama - lato della tasca in cui finisce la lavorazione
if BottomEdge.bIsEndOpen then
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Cutting = FaceByBlade.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
Cutting.dAreaToMachine = Cutting.dDepthToMachine * ( Cutting.dEdgeLength - Blade.Result.Bottom[1].dDepthToMachine)
Blade.AddResult( Cutting)
end
-- la lama è arrivata sul fondo e tasca passante, non servono ulteriori lavorazioni
elseif #( Proc.MainFaces.SideFaces) == 0 then
Strategy.Parameters.bFinishWithChainSaw = false
Strategy.Parameters.bNotCompleteWithBladeRadius = false
end
end
-- lama - lavorazioni raggruppate in unica lista, escluse le lavorazioni non applicabili
Blade.Result.Sorted = MergeResults( Blade.Result)
-- lama - calcolo area lavorata
local dAreaToMachineBlade = GetTotalAreaToMachine( Blade.Result.Sorted)
-- lama - aggiunta eventuali lavorazioni splittate
if bIsSplitFeature then
Blade.Result.Sorted = MachiningLib.GetSplitMachinings( Blade.Result.Sorted, FeatureSplittingPoints, Part)
end
-- lama - nessuna lavorazione successiva - aggiunta lavorazioni e calcolo risultati
if not Strategy.Parameters.bFinishWithChainSaw then
-- ordinamento
if Strategy.Parameters.bSortBySegment then
table.sort( Blade.Result.Sorted, SortMachiningsBySegment)
else
table.sort( Blade.Result.Sorted, SortMachiningsByTool)
end
-- aggiunta lavorazioni
local bAreAllMachiningsAdded = true
if bAddMachining then
bAreAllMachiningsAdded = AddMachinings( Proc, Blade.Result.Sorted)
end
-- calcolo risultati
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( Blade.Result.Sorted)
Strategy.Result.dCompletionPercentage = dAreaToMachineBlade / LongFace.dArea * 100
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( Strategy.Result.dCompletionPercentage)
Strategy.Result.dTimeToMachine = FeatureLib.GetStrategyTimeToMachine( Blade.Result.Sorted)
Strategy.Result.dMRR = ( dFeatureVolume / Strategy.Result.dTimeToMachine) / pow( 10, 6)
if #Blade.Result.Sorted > 0 then
if not Strategy.Parameters.bNotCompleteWithBladeRadius and Cutting.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
end
-- non ha senso che STR0003 lama+catena sia applicabile se la lama non può lavorare, in quel caso deve essere scelta la STR0004 solo catena
else
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
Strategy.Parameters.bFinishWithChainSaw = false
end
return bAreAllMachiningsAdded, Strategy.Result
end
-- TODO funzione separata
-- sega a catena - calcolo lavorazioni
local Mortising = {}
-- parametri comuni a tutte le lavorazioni mortising
OptionalParameters = {
dExtendAfterTail = dExtendAfterTail,
dPocketHeight = dPocketHeight,
bIsSplitFeature = bIsSplitFeature
}
if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
-- si lavora solamente l'impronta lama sui lati chiusi
if ( Blade.Result.Bottom[1].dResidualDepth < 10 * GEO.EPS_SMALL) and
( BottomEdge.dLength > 3 * Blade.Result.Bottom[1].dToolMarkLength - 10 * GEO.EPS_SMALL) then
if not BottomEdge.bIsStartOpen then
OptionalParameters.sSideToMachine = 'Start'
OptionalParameters.dLengthToMachine = Blade.Result.Bottom[1].dToolMarkLength
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * Mortising.dEdgeLength
Chainsaw.AddResult( Mortising)
end
if not BottomEdge.bIsEndOpen then
OptionalParameters.sSideToMachine = 'End'
OptionalParameters.dLengthToMachine = Blade.Result.Bottom[1].dToolMarkLength
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * Mortising.dEdgeLength
Chainsaw.AddResult( Mortising)
end
-- reset parametri opzionali
OptionalParameters.sSideToMachine = nil
OptionalParameters.dLengthToMachine = nil
-- si lavora tutto il fondo
else
OptionalParameters.dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters.dMaxElev = nil
end
-- ancora materiale residuo - se possibile si lavora dal lato
if Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL
and #Proc.MainFaces.SideFaces == 1 then
-- si lavora solamente l'impronta lama sul fondo
if ( #Blade.Result.Side > 0) and Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL then
if ( BottomEdge.bIsStartOpen and SideEdge1.dLength > 3 * Blade.Result.Side[1].dToolMarkLength - 10 * GEO.EPS_SMALL) then
OptionalParameters.sSideToMachine = 'End'
OptionalParameters.dLengthToMachine = Blade.Result.Side[1].dToolMarkLength
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
elseif ( BottomEdge.bIsEndOpen and SideEdge2.dLength > 3 * Blade.Result.Side[1].dToolMarkLength - 10 * GEO.EPS_SMALL) then
OptionalParameters.sSideToMachine = 'Start'
OptionalParameters.dLengthToMachine = Blade.Result.Side[2].dToolMarkLength
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
end
-- si lavora tutto il lato
else
local dBladeResidualDepth
if #Blade.Result.Side > 0 then
dBladeResidualDepth = Blade.Result.Side[1].dResidualDepth
else
dBladeResidualDepth = Blade.Result.Bottom[1].dResidualDepth
end
if BottomEdge.bIsStartOpen then
OptionalParameters.dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
elseif BottomEdge.bIsEndOpen then
OptionalParameters.dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
end
end
Chainsaw.AddResult( Mortising)
end
elseif Proc.Topology.sName == 'Groove-3-Through' then
if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
-- si lavora tutto il fondo
OptionalParameters.dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters.dMaxElev = nil
-- ancora materiale residuo - si lavorano i lati
if Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
OptionalParameters.bExtendWithCornerRadius = true
-- si lavora solamente l'impronta lama sul fondo
if ( Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL and SideEdge1.dLength > 3 * Blade.Result.Side[1].dToolMarkLength - 10 * GEO.EPS_SMALL) and
( Blade.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL and SideEdge2.dLength > 3 * Blade.Result.Side[2].dToolMarkLength - 10 * GEO.EPS_SMALL) then
OptionalParameters.dDepthToMachine = SideEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.sSideToMachine = 'End'
OptionalParameters.dLengthToMachine = Blade.Result.Side[1].dToolMarkLength
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Side[1].bIsApplicable = false
OptionalParameters.dDepthToMachine = SideEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.sSideToMachine = 'End'
OptionalParameters.dLengthToMachine = Blade.Result.Side[1].dToolMarkLength
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = SideEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.sSideToMachine = 'Start'
OptionalParameters.dLengthToMachine = Blade.Result.Side[2].dToolMarkLength
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
Mortising.dAreaToMachine = 0
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può eliminare la lavorazione del fondo
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
Chainsaw.Result.Bottom[1].bIsApplicable = false
end
end
-- si lavora tutto il lato
else
OptionalParameters.dDepthToMachine = SideEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Side[1].bIsApplicable = false
OptionalParameters.dDepthToMachine = SideEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = SideEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Side[2].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
Mortising.dAreaToMachine = 0
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
Chainsaw.Result.Bottom[1].bIsApplicable = false
end
end
end
end
end
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
OptionalParameters.bExtendWithCornerRadius = true
-- si lavora solamente l'impronta lama sul lato opposto
if ( Blade.Result.Opposite[1].dResidualDepth < 10 * GEO.EPS_SMALL and OppositeEdge1.dLength > 3 * Blade.Result.Opposite[1].dToolMarkLength - 10 * GEO.EPS_SMALL) and
( Blade.Result.Opposite[2].dResidualDepth < 10 * GEO.EPS_SMALL and OppositeEdge2.dLength > 3 * Blade.Result.Opposite[2].dToolMarkLength - 10 * GEO.EPS_SMALL) then
OptionalParameters.dLengthToMachine = max(
Blade.Result.Opposite[1].dToolMarkLength,
Blade.Result.Opposite[2].dToolMarkLength
)
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.sSideToMachine = 'Start'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * Mortising.dEdgeLength
Chainsaw.AddResult( Mortising)
OptionalParameters.sSideToMachine = 'End'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Mortising.dAreaToMachine = 0
Chainsaw.AddResult( Mortising)
-- se lavorando solo da un lato rimane materiale residuo, si lavora da entrambi
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL
or Chainsaw.Result.Opposite[2].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
Chainsaw.Result.Opposite[2].bIsApplicable = false
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.sSideToMachine = 'Start'
OptionalParameters.dLengthToMachine = Blade.Result.Opposite[1].dToolMarkLength
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * Mortising.dEdgeLength
Chainsaw.AddResult( Mortising)
OptionalParameters.sSideToMachine = 'End'
OptionalParameters.dLengthToMachine = Blade.Result.Opposite[1].dToolMarkLength
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Mortising.dAreaToMachine = 0
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = OppositeEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.sSideToMachine = 'Start'
OptionalParameters.dLengthToMachine = Blade.Result.Opposite[2].dToolMarkLength
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge2, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * Mortising.dEdgeLength
Chainsaw.AddResult( Mortising)
OptionalParameters.sSideToMachine = 'End'
OptionalParameters.dLengthToMachine = Blade.Result.Opposite[2].dToolMarkLength
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge2, OptionalParameters)
Mortising.dAreaToMachine = 0
Chainsaw.AddResult( Mortising)
end
-- si lavora tutto il lato
else
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Chainsaw.AddResult( Mortising)
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = OppositeEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.dMaxElev = Blade.Result.Opposite[2].dResidualDepth + BeamData.CUT_EXTRA
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge2, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
end
end
-- sega a catena - lavorazioni raggruppate in unica lista
Chainsaw.Result.Sorted = MergeResults( Chainsaw.Result)
-- sega a catena - calcolo area lavorata
local dAreaToMachineChainsaw = GetTotalAreaToMachine( Chainsaw.Result.Sorted)
-- sega a catena - aggiunta eventuali lavorazioni splittate
if bIsSplitFeature then
Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, FeatureSplittingPoints, Part)
end
-- tutte le lavorazioni di tutti gli utensili in unica lista
local Result = {}
for i = 1, #Blade.Result.Sorted do
table.insert( Result, Blade.Result.Sorted[i])
end
for i = 1, #Chainsaw.Result.Sorted do
table.insert( Result, Chainsaw.Result.Sorted[i])
end
-- ordinamento
if Strategy.Parameters.bSortBySegment then
table.sort( Result, SortMachiningsBySegment)
else
table.sort( Result, SortMachiningsByTool)
end
-- aggiunta lavorazioni per tutti gli utensili
local bAreAllMachiningsAdded = true
if bAddMachining then
bAreAllMachiningsAdded = AddMachinings( Proc, Result)
end
-- calcolo risultati
Strategy.Result.dCompletionPercentage = max( dAreaToMachineBlade, dAreaToMachineChainsaw) / LongFace.dArea * 100
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( Strategy.Result.dCompletionPercentage)
if #Result > 0 then
if Strategy.Result.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
end
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( Result)
Strategy.Result.dTimeToMachine = FeatureLib.GetStrategyTimeToMachine( Result)
Strategy.Result.dMRR = ( dFeatureVolume / Strategy.Result.dTimeToMachine) / pow( 10, 6)
else
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0003
+55
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@@ -0,0 +1,55 @@
{
"sStrategyId": "STR0004",
"sStrategyName": "ChainSaw",
"ParameterList" : [
{
"sName": "bUseZigZagMortising",
"sNameNge": "USE_ZIGZAG_CHAINSAW",
"sValue": "false",
"sDescriptionShort": "Use Zig-Zag ChainSaw",
"sDescriptionLong": "Enable the parameter to set the Zig-Zag movement on the ChainSaw machining. Deactivate it to use One-Way movement.",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dExtendAfterTail",
"sNameNge": "EXTEND_AFTER_TAIL",
"sValue": "",
"sDescriptionShort": "Extend after tail",
"sDescriptionLong": "The automatism considers this lenght as machinable. This means you accept to damage the next piece in the bar",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sCanDamageNextPiece",
"sNameNge": "DAMAGE_NEXT_PIECE",
"sValue": "NEVER",
"sDescriptionShort": "Damage next piece",
"sDescriptionLong": "This option allows you to decide how to consider the next piece in the bar. The software calculates specifics LeadIn/out to respect the parameter. This parameter may change the machining time",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "NEVER",
"sDescriptionShort": "Never damage",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "ONLY_IF_RAWPART",
"sDescriptionShort": "Damage only if raw",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "ALWAYS",
"sDescriptionShort": "Can damage",
"sDescriptionLong": "",
"sMessageId": ""
}
]
}
]
}
+327
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@@ -0,0 +1,327 @@
-- Strategia: STR0004
-- Descrizione
-- motosega per slot
-- Feature: tipo lapjoint
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- TODO
-- 1 - Inserire antischeggia (fresa o lama)
-- 2 - Smusso a V
-- 3 - Implementare lavorazione di geometrie inclinate
-- 4 - Gestire lavorazioni da sotto (ove possibile, in generale la motosega non lavora da sotto)
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local FaceByChainsaw = require( 'FACEBYCHAINSAW')
-- Tabella per definizione modulo
local STR0004 = {}
local Strategy = {}
local Chainsaw = {}
Chainsaw.Result = {}
-------------------------------------------------------------------------------------------------------------
local function IsTopologyOk( Proc)
if Proc.Topology.bAllRightAngles and
( Proc.Topology.sName == 'Pocket-5-Blind' or
Proc.Topology.sName == 'Groove-3-Through' or
Proc.Topology.sName == 'Groove-4-Blind' or
Proc.Topology.sName == 'Tunnel-4-Through') then
return true
else
return false
end
end
-- TODO si può unificare con Sorting generale
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
local function AddResult( Machining, Result)
table.insert( Result, {})
if not Result.Bottom then
Result.Bottom = {}
end
if not Result.Side then
Result.Side = {}
end
if not Result.Opposite then
Result.Opposite = {}
end
if Machining.sEdgeType == 'Bottom' then
table.insert( Result.Bottom, Machining)
elseif Machining.sEdgeType == 'Side' then
table.insert( Result.Side, Machining)
elseif Machining.sEdgeType == 'Opposite' then
table.insert( Result.Opposite, Machining)
else
error('AddResult : unknown edge type')
end
return Result
end
function Chainsaw.AddResult( Mortising)
AddResult( Mortising, Chainsaw.Result)
end
local function GetTotalAreaToMachine( Machinings)
local dTotalAreaToMachine = 0
for i = 1, #Machinings do
local Machining = Machinings[i]
dTotalAreaToMachine = dTotalAreaToMachine + Machining.dAreaToMachine
end
return dTotalAreaToMachine
end
function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Result = {}
Strategy.Result.sInfo = ''
Chainsaw.Result = {}
if not IsTopologyOk( Proc) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not implemented'
EgtOutLog( sErr)
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Topology')
return false, Strategy.Result
end
-- se tasca su faccia sotto la strategia non è applicabile (la sega a catena in generale non può lavorare da sotto)
if Proc.AffectedFaces.bBottom and ( Proc.nFct > 3 or not Proc.AffectedFaces.bTop) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not applicable - pocket on bottom face'
EgtOutLog( sErr)
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Direction')
return false, Strategy.Result
end
-- calcolo estensione oltre la coda
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
-- volume della feature
local dFeatureVolume = FeatureLib.GetFeatureVolume( Proc, Part)
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
-- altezza tasca
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
else
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
end
-- riferimenti locali per leggibilità e performance
local LongFace = Proc.MainFaces.LongFaces[1]
local OppositeEdge1 = LongFace.MainEdges.OppositeEdges[1]
local OppositeEdge2 = LongFace.MainEdges.OppositeEdges[2]
local SideEdge1 = LongFace.MainEdges.SideEdges[1]
local SideEdge2 = LongFace.MainEdges.SideEdges[2]
local BottomEdge = LongFace.MainEdges.BottomEdge
-- calcolo lavorazioni
local Mortising = {}
-- parametri comuni a tutte le lavorazioni
OptionalParameters = {
dExtendAfterTail = dExtendAfterTail,
dPocketHeight = dPocketHeight,
bIsSplitFeature = bIsSplitFeature
}
if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
-- si lavora tutto il fondo
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- materiale residuo - se possibile si lavora dal lato
if ( Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL
or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable)
and #Proc.MainFaces.SideFaces == 1 then
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
if BottomEdge.bIsStartOpen then
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
elseif BottomEdge.bIsEndOpen then
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
end
Chainsaw.AddResult( Mortising)
end
elseif Proc.Topology.sName == 'Groove-3-Through' then
-- si lavora tutto il fondo
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- materiale residuo - si lavorano i lati
if ( Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL or
not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable) then
OptionalParameters.dDepthToMachine = SideEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Side[1].bIsApplicable = false
OptionalParameters.bExtendWithCornerRadius = true
OptionalParameters.dDepthToMachine = SideEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge1, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = SideEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, SideEdge2, OptionalParameters)
Mortising.dAreaToMachine = Mortising.dDepthToMachine * ( Mortising.dEdgeLength - Chainsaw.Result.Bottom[1].dDepthToMachine)
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
Chainsaw.Result.Bottom[1].bIsApplicable = false
end
end
end
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation + BeamData.CUT_EXTRA
OptionalParameters.OppositeToolDirectionMode = 'Enabled'
OptionalParameters.bExtendWithCornerRadius = true
Mortising = FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- se lavorando solo da un lato rimane materiale residuo, si lavora da entrambi
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
OptionalParameters.dDepthToMachine = OppositeEdge1.dElevation / 2 + BeamData.CUT_EXTRA_MIN
FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge1, OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters.dDepthToMachine = OppositeEdge2.dElevation / 2 + BeamData.CUT_EXTRA_MIN
FaceByChainsaw.Make( Proc, Part, LongFace, OppositeEdge2, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
end
-- lavorazioni raggruppate in unica lista
Chainsaw.Result.Sorted = {}
for i = 1, #Chainsaw.Result.Side do
if Chainsaw.Result.Side[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Side[i])
end
end
for i = 1, #Chainsaw.Result.Bottom do
if Chainsaw.Result.Bottom[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Bottom[i])
end
end
for i = 1, #Chainsaw.Result.Opposite do
if Chainsaw.Result.Opposite[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Opposite[i])
end
end
-- aggiunta eventuali lavorazioni splittate
if bIsSplitFeature then
Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, FeatureSplittingPoints, Part)
end
-- ordinamento
-- TODO aggiungere ordinamento per utensile
table.sort( Chainsaw.Result.Sorted, SortMachiningsBySegment)
-- calcolo area lavorata
local dTotalAreaToMachine = GetTotalAreaToMachine( Chainsaw.Result.Sorted)
-- aggiunta lavorazioni
local bAreAllMachiningsAdded = true
for i = 1, #Chainsaw.Result.Sorted do
if Chainsaw.Result.Sorted[i].bIsApplicable then
if bAddMachining then
local bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Chainsaw.Result.Sorted[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Sorted[i].sMessage
end
end
-- calcolo risultati
Strategy.Result.dCompletionPercentage = dTotalAreaToMachine / LongFace.dArea * 100
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( Strategy.Result.dCompletionPercentage)
if #Chainsaw.Result.Sorted > 0 then
if Mortising.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
end
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( Chainsaw.Result.Sorted)
Strategy.Result.dTimeToMachine = FeatureLib.GetStrategyTimeToMachine( Chainsaw.Result.Sorted)
Strategy.Result.dMRR = ( dFeatureVolume / Strategy.Result.dTimeToMachine) / pow( 10, 6)
else
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0004
+169
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{
"sStrategyId": "STR0005",
"sStrategyName": "Blade",
"ParameterList" : [
{
"sName": "bForceLongcutBlade",
"sNameNge": "USE_LONGCUT_BLADE",
"sValue": "false",
"sDescriptionShort": "Force ripping blade",
"sDescriptionLong": "Force the use of ripping blade, designed for cuts parallel to the grain",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dExtendAfterTail",
"sNameNge": "EXTEND_AFTER_TAIL",
"sValue": "",
"sDescriptionShort": "Extend after tail",
"sDescriptionLong": "The automatism considers this lenght as machinable. This means you accept to damage the next piece in the bar",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sCanDamageNextPiece",
"sNameNge": "DAMAGE_NEXT_PIECE",
"sValue": "NEVER",
"sDescriptionShort": "Damage next piece",
"sDescriptionLong": "This option allows you to decide how to consider the next piece in the bar. The software calculates specifics LeadIn/out to respect the parameter. This parameter may change the machining time",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "NEVER",
"sDescriptionShort": "Never damage",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "ONLY_IF_RAWPART",
"sDescriptionShort": "Damage only if raw",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "ALWAYS",
"sDescriptionShort": "Can damage",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"sName": "sCuttingStrategy",
"sNameNge": "CUTTING_STRATEGY",
"sValue": "AUTO",
"sDescriptionShort": "Cutting strategy",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "AUTO",
"sDescriptionShort": "Automatic",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "DROP_WASTE",
"sDescriptionShort": "Drop waste",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "KEEP_WASTE_ATTACHED",
"sDescriptionShort": "Keep waste attached",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"sName": "bDisableDicing",
"sNameNge": "DISABLE_DICING",
"sValue": "false",
"sDescriptionShort": "Disable dicing",
"sDescriptionLong": "",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bAllowFastCuts",
"sNameNge": "ALLOW_FAST_CUTS",
"sValue": "false",
"sDescriptionShort": "Prioritize machining speed over quality",
"sDescriptionLong": "",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dStripWidth",
"sNameNge": "STRIP_WIDTH",
"sValue": "5",
"sDescriptionShort": "Strip width",
"sDescriptionLong": "In case the waste is still kept attached, this is the wigth dimension of the strip",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMinZAngleTopBlade",
"sNameNge": "MIN_Z_ANGLE_TOP_BLADE",
"sValue": "",
"sDescriptionShort": "Min Z angle top blade",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxYAngleTopBlade",
"sNameNge": "MAX_Y_ANGLE_TOP_BLADE",
"sValue": "",
"sDescriptionShort": "Max Y angle top blade",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bFinishWithMill",
"sNameNge": "ALLOW_FINISH_MILL",
"sValue": "true",
"sDescriptionShort": "Clean blade radius with mill",
"sDescriptionLong": "Clean blade radius with mill",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMillingOffsetFromSide",
"sNameNge": "MILLING_OFFSET_SIDE",
"sValue": "1",
"sDescriptionShort": "Milling offset from side",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxWasteLength",
"sSource": "GEN_dMaxWasteLength",
"sMinUserLevel": "5"
},
{
"sName": "dMaxWasteVolume",
"sSource": "GEN_dMaxWasteVolume",
"sMinUserLevel": "5"
},
{
"sName": "bReduceBladePath",
"sSource": "GEN_bReduceBladePath",
"sMinUserLevel": "5"
}
]
}
+241
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-- Strategia: STR0005
-- Descrizione
-- lama per taglio facce lasciando codolo o con cubetti
-- Feature: cut, longcut, ridgelap, ...
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local BladeToWaste = require( 'BLADETOWASTE')
local BladeKeepWaste = require( 'BLADEKEEPWASTE')
-- Tabella per definizione modulo
local STR0005 = {}
local Strategy = {}
local Blade = {}
Blade.Result = {}
-------------------------------------------------------------------------------------------------------------
local function IsTwoFacesCommonEdgeTooLong( Proc, Part)
local bIsTwoFacesCommonEdgeTooLong = false
-- controlli preventivi
if Proc.nFct ~= 2 then
error('IsTwoFacesCommonEdgeTooLong : feature must have two faces ')
end
-- ricerca lato in comune
local nCommonEdge
for i = 1, #Proc.Faces[1].Edges do
if Proc.Faces[1].Edges[i].idAdjacentFace > -1 then
nCommonEdge = i
end
end
-- se due facce, cubetti troppo lunghi in X non si possono fare
local ptEdge1, _, ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, Proc.Faces[1].id, -Proc.Faces[1].Edges[nCommonEdge].vtN, GDB_ID.ROOT)
local b3BoxEdge = BBox3d( ptEdge1, ptEdge2)
local dEdgeLengthOnX = b3BoxEdge:getDimX()
if FeatureLib.IsMachiningLong( dEdgeLengthOnX, Part) then
bIsTwoFacesCommonEdgeTooLong = true
end
return bIsTwoFacesCommonEdgeTooLong
end
-------------------------------------------------------------------------------------------------------------
function STR0005.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Result = {}
Strategy.Result.sInfo = ''
Blade.Result = {}
local AuxiliaryData = { bIgnoreNotClampableLength = false}
local dTimeToMachine = 0
local dMRRBlade = 0
local dCompletionPercentage = 0
local dQuality = 0
local dMRRBladeAddedFace = 0
local dCompletionPercentageAddedFace = 0
local dQualityAddedFace = 0
-- più di 3 facce non supportate
if Proc.nFct > 3 then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'More than 3 faces not supported')
end
-- estensione oltre la coda
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
-- disambiguazione caso 3 facce tipo RidgeLap
local idAddedTmFace
local nAddedFace
if Proc.nFct == 3 and not Proc.Topology.sName == 'Groove-3-Through' then
if Proc.AdjacencyMatrix[1][2] > 10 * GEO.EPS_ANG_SMALL and Proc.AdjacencyMatrix[2][3] < 10 * GEO.EPS_ANG_SMALL then
nAddedFace = 1 - 1
elseif Proc.AdjacencyMatrix[2][3] > 10 * GEO.EPS_ANG_SMALL and Proc.AdjacencyMatrix[3][1] < 10 * GEO.EPS_ANG_SMALL then
nAddedFace = 2 - 1
else
nAddedFace = 3 - 1
end
-- recupero gruppo per geometria addizionale
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
-- faccia aggiuntiva da lavorare
idAddedTmFace = EgtCopySurfTmFacet( Proc.id, nAddedFace, nAddGrpId)
-- rimozione della terza faccia dalla Proc
local idNewProc = EgtCopyGlob( Proc.id, nAddGrpId)
EgtSurfTmRemoveFacet( idNewProc, nAddedFace)
Proc = FeatureLib.GetProcFromTrimesh( idNewProc, Part, Proc)
end
-- considerazioni necessarie a determinare se lavorare con codolo oppure no
local bKeepWasteAttached = ( Strategy.Parameters.sCuttingStrategy == 'KEEP_WASTE_ATTACHED')
local bDropWaste = ( Strategy.Parameters.sCuttingStrategy == 'DROP_WASTE')
local dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail = FeatureLib.GetFeatureMaxNotClampableLengths( Proc, Part)
local bFeatureHindersClamping = FeatureLib.IsMachiningLong( max( dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail), Part, { dMaxSegmentLength = BeamData.LONGCUT_ENDLEN})
local bIsFeatureLong = FeatureLib.IsMachiningLong( Proc.b3Box:getDimX(), Part, { dMaxSegmentLength = BeamData.LONGCUT_ENDLEN})
local bIsTwoFacesCommonEdgeTooLong = ( ( Proc.Topology and ( Proc.Topology.sName == 'Rabbet-2-Through' or Proc.Topology.sName == 'Bevel-2-Blind')) and IsTwoFacesCommonEdgeTooLong( Proc, Part))
-- lavorazione con codolo
if ( Proc.nFct > 2 and bIsFeatureLong)
or ( bFeatureHindersClamping and not bDropWaste)
or bKeepWasteAttached then
local BladeKeepWasteResult
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dStripWidth = Strategy.Parameters.dStripWidth}
AuxiliaryData.bIgnoreNotClampableLength = true
Blade.Result, BladeKeepWasteResult = BladeKeepWaste.Make( Proc, Part, OptionalParameters)
dTimeToMachine = BladeKeepWasteResult.dTimeToMachine
dMRRBlade = BladeKeepWasteResult.dMRR
dCompletionPercentage = BladeKeepWasteResult.dCompletionPercentage
dQuality = BladeKeepWasteResult.dQuality
end
-- lavorazione a cubetti / taglio singolo
if #Blade.Result == 0
and Proc.nFct < 3
and not bKeepWasteAttached
and not bIsTwoFacesCommonEdgeTooLong then
AuxiliaryData.bIgnoreNotClampableLength = false
local dMinZTopBlade
local dMaxNyTopBlade
local BladeToWasteResult
if Strategy.Parameters.dMinZAngleTopBlade then
dMinZTopBlade = sin( Strategy.Parameters.dMinZAngleTopBlade)
end
if Strategy.Parameters.dMaxYAngleTopBlade then
dMaxNyTopBlade = sin( Strategy.Parameters.dMaxYAngleTopBlade)
end
-- TODO rimuovere dMinNzTopBlade e dMaxNyTopBlade opzionali? non sono gestiti ovunque e probabilmente hanno utilizzo limitato
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
dMinNzTopBlade = dMinZTopBlade,
dMaxNyTopBlade = dMaxNyTopBlade,
bSaveAddedGeometries = bAddMachining,
dExtendAfterTail = dExtendAfterTail,
bAllowFastCuts = Strategy.Parameters.bAllowFastCuts,
bReduceBladePath = Strategy.Parameters.bReduceBladePath,
bDisableDicing = Strategy.Parameters.bDisableDicing
}
Blade.Result, BladeToWasteResult = BladeToWaste.Make( Proc, Part, OptionalParameters)
dTimeToMachine = BladeToWasteResult.dTimeToMachine
dMRRBlade = BladeToWasteResult.dMRR
dCompletionPercentage = BladeToWasteResult.dCompletionPercentage
dQuality = BladeToWasteResult.dQuality
end
-- se arrivati qui non è stata ancora applicata alcuna lavorazione, si prova la lavorazione con codolo
if #Blade.Result == 0 and not bDropWaste then
local BladeKeepWasteResult
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dStripWidth = Strategy.Parameters.dStripWidth,
dMillingOffsetFromSide = Strategy.Parameters.dMillingOffsetFromSide
}
AuxiliaryData.bIgnoreNotClampableLength = true
Blade.Result, BladeKeepWasteResult = BladeKeepWaste.Make( Proc, Part, OptionalParameters)
dTimeToMachine = BladeKeepWasteResult.dTimeToMachine
dMRRBlade = BladeKeepWasteResult.dMRR
dCompletionPercentage = BladeKeepWasteResult.dCompletionPercentage
dQuality = BladeKeepWasteResult.dQuality
end
-- lavorazione eventuale terza faccia tipo RidgeLap
-- TODO da completare
-- TODO va messa per prima????????
if idAddedTmFace then
local dMinZTopBlade
local dMaxNyTopBlade
local BladeToWasteResult
if Strategy.Parameters.dMinZAngleTopBlade then
dMinZTopBlade = sin( Strategy.Parameters.dMinZAngleTopBlade)
end
if Strategy.Parameters.dMaxYAngleTopBlade then
dMaxNyTopBlade = sin( Strategy.Parameters.dMaxYAngleTopBlade)
end
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
dMinNzTopBlade = dMinZTopBlade,
dMaxNyTopBlade = dMaxNyTopBlade,
bSaveAddedGeometries = bAddMachining,
dExtendAfterTail = dExtendAfterTail
}
Blade.Result, BladeToWasteResult = BladeToWaste.Make( idAddedTmFace, Part, OptionalParameters)
-- TODO calcolo risultati da aggiornare con funzioni nuove
dMRRBladeAddedFace = BladeToWasteResult.dMRR
dCompletionPercentageAddedFace = BladeToWasteResult.dCompletionPercentage
dQualityAddedFace = BladeToWasteResult.dQuality
dTimeToMachine = dTimeToMachine + BladeToWasteResult.dTimeToMachine
-- la faccia aggiuntiva conta per 1/3
dMRRBlade = 2/3 * dMRRBlade + 1/3 * dMRRBladeAddedFace
dCompletionPercentage = 2/3 * dCompletionPercentage + 1/3 * dCompletionPercentageAddedFace
dQuality = 2/3 * dQuality + 1/3 * dQualityAddedFace
end
-- aggiunta lavorazioni
local nIsApplicableCount = 0
local bAreAllMachiningsAdded = true
for i = 1, #Blade.Result do
if Blade.Result[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Blade.Result[i], AuxiliaryData)
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result[i].sMessage
end
end
-- TODO migliorare calcolo area lavorata; se ho il codolo ha senso l'incompleta? se incompleta con codolo faccio i cubetti??
-- TODO settare che il codolo restituisce incompleta tranne quando è forzato
if nIsApplicableCount > 0 then
if dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
end
else
Strategy.Result.sStatus = 'Not-Applicable'
end
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dCompletionPercentage)
Strategy.Result.dQuality = dQuality
Strategy.Result.dTimeToMachine = dTimeToMachine
Strategy.Result.dMRR = dMRRBlade
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0005
+97
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{
"sStrategyId": "STR0006",
"sStrategyName": "Tenon",
"ParameterList" : [
{
"sName": "dOverMatOnLength",
"sNameNge": "OVM_LENGTH",
"sValue": "0",
"sDescriptionShort": "Overmaterial on tenon length",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dOverMatOnRadius",
"sNameNge": "OVM_RADIUS",
"sValue": "0",
"sDescriptionShort": "Overmaterial on tenon width",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "nMaxMillingPaths",
"sNameNge": "MAX_PATHS",
"sValue": "3",
"sDescriptionShort": "Maximum number of milling passes",
"sDescriptionLong": "Maximum number of milling passes. If more passes are required, pocketing is performed",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sCuttingStrategy",
"sNameNge": "EXEC_TENON_SURF",
"sValue": "AUTO",
"sDescriptionShort": "Cutting Strategy",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "AUTO",
"sDescriptionShort": "Automatic",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "BLADE_FORCED",
"sDescriptionShort": "Blade only",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "MILL_FORCED",
"sDescriptionShort": "Mill only",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "CHAINSAW_FORCED",
"sDescriptionShort": "ChainSaw only",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"sName": "sMillingList",
"sNameNge": "TENON_TOOL_LIST",
"sValue": "",
"sDescriptionShort": "Available mill to machine the tenon",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.MILL",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxWasteLength",
"sSource": "GEN_dMaxWasteLength",
"sMinUserLevel": "5"
},
{
"sName": "dMaxWasteVolume",
"sSource": "GEN_dMaxWasteVolume",
"sMinUserLevel": "5"
},
{
"sName": "bReduceBladePath",
"sSource": "GEN_bReduceBladePath",
"sMinUserLevel": "5"
}
]
}
+343
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-- Strategia: STR0006
-- Descrizione
-- Lama + fresa tenone
-- Feature: 50,1
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local BladeToWaste = require( 'BLADETOWASTE')
-- Tabella per definizione modulo
local STR0006 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function GetTenonStrategy( Proc, Part)
local Machining = {}
Machining.Milling = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
Machining.Cutting = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
local Result = {}
Result.Milling = {}
Result.Cutting = {}
local ToolSearchParameters = {}
-- scelta automatica lavorazione. Non viene mai scelta la motosega
if Strategy.Parameters.sCuttingStrategy == 'AUTO' then
-- creo piano di taglio sulla testa del tenone
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
bReduceBladePath = Strategy.Parameters.bReduceBladePath
}
Machining.Cutting, Result.Cutting = BladeToWaste.Make( Strategy.idTenonCutPlane, Part, OptionalParameters)
-- se presente almeno una lavorazione e completo, il taglio è applicabile
if #Machining.Cutting > 0 and Result.Cutting and Result.Cutting.sStatus == 'Completed' then
Machining.Cutting.bIsApplicable = true
end
-- se non possibile di lama si prova con fresa
if not Machining.Cutting or Result.Cutting.sStatus ~= 'Completed' then
Machining.bCuttingWithMill = true
end
-- lavorazione forzata con utensile lama
elseif Strategy.Parameters.sCuttingStrategy == 'BLADE_FORCED' then
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
bReduceBladePath = Strategy.Parameters.bReduceBladePath
}
Machining.Cutting, Result.Cutting = BladeToWaste.Make( Strategy.idTenonCutPlane, Part, OptionalParameters)
-- se presente almeno una lavorazione e completo, il taglio è applicabile
if #Machining.Cutting > 0 and Result.Cutting.sStatus == 'Completed' then
Machining.Cutting.bIsApplicable = true
end
-- lavorazione forzata con utensile fresa
elseif Strategy.Parameters.sCuttingStrategy == 'MILL_FORCED' then
Machining.bCuttingWithMill = true
-- lavorazione forzata con utensile motosega
elseif Strategy.Parameters.sCuttingStrategy == 'CHAINSAW_FORCED' then
-- DA FARE!!
end
-- === ricerca utensile per lavorare tenone ===
Machining.Milling.bIsApplicable = false
-- se tenone in testa oppure se di coda ma è possibile lavorare dopo separazione
if not( Proc.AffectedFaces.bLeft) or Strategy.bCanMoveAfterSplit then
ToolSearchParameters.dElevation = Proc.FeatureInfo.dTenonLength
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtTenonN
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Milling')
Machining.Milling.ToolInfo = {}
Machining.Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Machining.Milling.ToolInfo.nToolIndex then
local bMachIsOk = true
if ( Proc.FeatureInfo.vtTenonN:getZ() < 0 and TOOLS[Machining.Milling.ToolInfo.nToolIndex].SetupInfo.HeadType.bTop) or
( Proc.FeatureInfo.vtTenonN:getZ() > 0 and TOOLS[Machining.Milling.ToolInfo.nToolIndex].SetupInfo.HeadType.bBottom) then
local dTotalLen = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dLength + TOOLS[Machining.Milling.ToolInfo.nToolIndex].SetupInfo.dPivot
local dHorizSpace = dTotalLen * sqrt( 1 - ( Proc.FeatureInfo.vtTenonN:getZ() * Proc.FeatureInfo.vtTenonN:getZ()))
if dHorizSpace - ( TOOLS[Machining.Milling.ToolInfo.nToolIndex].SetupInfo.dCAxisSideEncumbrance / 2) < Proc.b3Box:getDimX() then
bMachIsOk = false
end
end
if bMachIsOk then
Machining.Milling.bIsApplicable = true
-- calcolo passate necessarie
if Proc.FeatureInfo.dTenonMaxDist > TOOLS[Machining.Milling.ToolInfo.nToolIndex].dDiameter * 0.8 then
Machining.nMillingPathsNeeded = ceil( Proc.FeatureInfo.dTenonMaxDist / TOOLS[Machining.Milling.ToolInfo.nToolIndex].dSideStep)
else
Machining.nMillingPathsNeeded = 1
end
local ParametersMRR = {}
ParametersMRR.nToolIndex = Machining.Milling.ToolInfo.nToolIndex
Result.Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
if Machining.Milling.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Result.Milling.sStatus = 'Completed'
else
Result.Milling.sStatus = 'Not-Completed'
Result.Milling.sInfo = 'Tenon not complete, left ' .. ceil( Machining.Milling.ToolInfo.dResidualDepth) .. 'mm'
end
-- aggiungo geometria
Machining.Milling.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Machining.Milling.nToolIndex = Machining.Milling.ToolInfo.nToolIndex
Machining.Milling.nType = MCH_MY.MILLING
Machining.Milling.vtToolDirection = Proc.FeatureInfo.vtTenonN
Machining.Milling.sDepth = min( -Machining.Milling.ToolInfo.dResidualDepth, 0)
Machining.Milling.dStartSafetyLength = BeamData.COLL_SIC
Machining.Milling.Steps = {}
-- se servono passate con sovramateriale e lunghezza tenone entro il massimo materiale, si annulla lo step
if Machining.nMillingPathsNeeded > 1 and Proc.FeatureInfo.dTenonLength < TOOLS[Machining.Milling.ToolInfo.nToolIndex].dMaxMaterial - BeamData.COLL_SIC then
Machining.Milling.Steps.dStep = 0
else
Machining.Milling.Steps.dStep = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dStep
end
Machining.Milling.Steps.nStepType = MCH_MILL_ST.ONEWAY
-- LeadIn / LeadOut
Machining.Milling.LeadIn = {}
Machining.Milling.LeadOut = {}
Machining.Milling.LeadIn.nType = MCH_MILL_LI.TANGENT
Machining.Milling.LeadOut.nType = MCH_MILL_LI.TANGENT
Machining.Milling.LeadIn.dTangentDistance = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Machining.Milling.LeadIn.dPerpDistance = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dSideStep
Machining.Milling.LeadOut.dTangentDistance = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Machining.Milling.LeadOut.dPerpDistance = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dSideStep
Machining.Milling.dLengthToMachine = Proc.FeatureInfo.dTenonPathLength
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Machining.Milling.sStage = 'AfterTail'
end
-- sistemo il lato e la direzione di lavoro
Machining.Milling.bInvert = EgtIf( TOOLS[Machining.Milling.ToolInfo.nToolIndex].bIsCCW, false, true)
Machining.Milling.nWorkside = EgtIf( TOOLS[Machining.Milling.ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
Machining.Milling.sUserNotes = EgtSetVal( 'MaxElev', EgtNumToString( Proc.FeatureInfo.dTenonLength, 1)) .. ';'
-- SCC : si tiene il motore sempre più verso l'esterno
if Proc.AffectedFaces.bLeft then
Machining.Milling.nSCC = MCH_SCC.ADIR_XM
else
Machining.Milling.nSCC = MCH_SCC.ADIR_XP
end
-- passate con sovramateriale
Machining.Milling.AuxiliaryData = {}
Machining.Milling.AuxiliaryData.Clones = {}
for i = Machining.nMillingPathsNeeded, 1, -1 do
-- il primo è il passaggio più esterno
local nIndexClones = Machining.nMillingPathsNeeded - i + 1
-- suddivido step in base al numero passate da fare
local dRealSideStep = floor( Proc.FeatureInfo.dTenonMaxDist / Machining.nMillingPathsNeeded)
-- cambia solo sovrmateriale radiale
Machining.Milling.AuxiliaryData.Clones[nIndexClones] = {}
-- ultima passata con sovramateriale impostato
if i == 1 then
Machining.Milling.AuxiliaryData.Clones[nIndexClones].dRadialOffset = Strategy.Parameters.dOverMatOnRadius
else
Machining.Milling.AuxiliaryData.Clones[nIndexClones].dRadialOffset = ( i - 1) * dRealSideStep
end
end
-- tempo di svuotatura
Result.Milling.dTimeToMachine = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Machining.Milling, Part)
end
end
-- se cutting da fare come svuotatura, copio i dati dell'utensile scelto per lavorare il tenone
if Machining.bCuttingWithMill and Machining.Milling.bIsApplicable then
Machining.Cutting.bIsApplicable = true
Machining.Cutting.ToolInfo = Machining.Milling.ToolInfo
Result.Cutting.dMRR = Result.Milling.dMRR
Machining.Cutting.Steps = {}
Machining.Cutting.LeadIn = {}
Machining.Cutting.nType = MCH_MY.POCKETING
Machining.Cutting.nSubType = MCH_POCK_SUB.SPIRALIN
Machining.Cutting.LeadIn.nType = MCH_POCK_LI.ZIGZAG
Machining.Cutting.Steps.dStep = TOOLS[Machining.Cutting.ToolInfo.nToolIndex].dStep
Machining.Cutting.Steps.dSideStep = TOOLS[Machining.Cutting.ToolInfo.nToolIndex].dSideStep
Machining.Cutting.nToolIndex = Machining.Cutting.ToolInfo.nToolIndex
Machining.Cutting.LeadIn.dTangentDistance = TOOLS[Machining.Cutting.ToolInfo.nToolIndex].dDiameter/2
Machining.Cutting.LeadIn.dElevation = TOOLS[Machining.Cutting.ToolInfo.nToolIndex].dDiameter/2
Machining.Cutting.sDepth = 0
Machining.Cutting.Geometry = {{ Strategy.idTenonCutPlane, 0}}
Machining.Cutting.vtToolDirection = Proc.FeatureInfo.vtTenonN
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Machining.Cutting.sStage = 'AfterTail'
end
-- tempo di svuotatura
Result.Cutting.dTimeToMachine = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Machining.Cutting, Part)
end
end
return Machining, Result
end
-------------------------------------------------------------------------------------------------------------
local function GetFeatureRotationIndex( Proc)
local nVoteIndex
-- se fatto con testa sopra
if TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].SetupInfo.HeadType.bTop then
if Proc.FeatureInfo.vtTenonN:getZ() < 0 then
nVoteIndex = 2
elseif Proc.FeatureInfo.vtTenonN:getZ() > abs( Proc.FeatureInfo.vtTenonN:getY()) then
nVoteIndex = 4
else
nVoteIndex = 3
end
-- se fatto con testa sotto
elseif TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].SetupInfo.HeadType.bBottom then
if Proc.FeatureInfo.vtTenonN:getZ() > 0 then
nVoteIndex = 2
elseif Proc.FeatureInfo.vtTenonN:getZ() < - abs( Proc.FeatureInfo.vtTenonN:getY()) then
nVoteIndex = 4
else
nVoteIndex = 3
end
end
return nVoteIndex
end
-------------------------------------------------------------------------------------------------------------
-- TODO vedere se leggere direttamente la quality dell'utensile e mediarle nel caso di utensile doppio
local function GetTenonMachiningResult( Proc, Result)
local TotalResult = {}
-- setto il risultato in base agli utensili trovati
-- lavorazione completa
if Strategy.Machining.Milling.bIsApplicable and Strategy.Machining.Cutting.bIsApplicable then
TotalResult.sStatus = Result.Milling.sStatus
TotalResult.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
TotalResult.dMRR = ( Result.Milling.dMRR + Result.Cutting.dMRR) / 2
TotalResult.dQuality = FeatureLib.GetStrategyQuality( EgtIf( Strategy.Machining.bCuttingWithMill, 'STD', 'FINE'))
TotalResult.nFeatureRotationIndex = GetFeatureRotationIndex( Proc)
TotalResult.dTimeToMachine = Result.Milling.dTimeToMachine + Result.Cutting.dTimeToMachine
TotalResult.sInfo = ''
-- lavorazione incompleta
elseif Strategy.Machining.Cutting.bIsApplicable then
TotalResult.sStatus = 'Not-Completed'
TotalResult.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 50)
TotalResult.dMRR = Result.Cutting.dMRR
TotalResult.dQuality = FeatureLib.GetStrategyQuality( EgtIf( Strategy.Machining.bCuttingWithMill, 'MILL', 'SAWBLADE'))
TotalResult.sInfo = 'Tenon not completed'
TotalResult.dTimeToMachine = Result.Cutting.dTimeToMachine
-- strategia non applicabile, manca il taglio di lama sulla lunghezza del tenone
else
TotalResult = FeatureLib.GetStrategyResultNotApplicable( 'Error on Tenon cutting')
end
return TotalResult
end
-------------------------------------------------------------------------------------------------------------
function STR0006.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Machining = {}
Strategy.Result = {}
local Results = {}
local bAreAllMachiningsAdded = true
-- controllo conformità offset tenone
Strategy.Parameters.dOverMatOnRadius = EgtClamp( Strategy.Parameters.dOverMatOnRadius, -5, 5)
Strategy.Parameters.dOverMatOnLength = EgtClamp( Strategy.Parameters.dOverMatOnLength, -5, 5)
-- calcolo se la lavorazione del tenone può essere spostata dopo taglio di coda
local dLengthOnX = Proc.b3Box:getDimX()
Strategy.bCanMoveAfterSplit = MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part)
-- aggiunta superficie di taglio sulla lunghezza del tenone
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
local ptCenterAddSurf = Proc.FeatureInfo.ptTenonCenter + ( Proc.FeatureInfo.vtTenonN * Strategy.Parameters.dOverMatOnLength)
Strategy.idTenonCutPlane = EgtSurfTmPlaneInBBox( nAddGrpId, ptCenterAddSurf, Proc.FeatureInfo.vtTenonN, Part.b3Part, GDB_RT.GLOB)
Strategy.Machining, Results = GetTenonStrategy( Proc, Part)
Strategy.Result = GetTenonMachiningResult( Proc, Results)
-- applicazione delle lavorazioni
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- taglio in lunghezza sul tenone
if Strategy.Machining.Cutting.bIsApplicable then
OptionalParameters = {}
-- se cutting da fare come svuotatura
if Strategy.Machining.bCuttingWithMill then
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining.Cutting)
-- taglio di lama
else
for i = 1, #Strategy.Machining.Cutting do
if Strategy.Machining.Cutting.bIsApplicable then
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Strategy.Machining.Cutting[i].sStage = 'AfterTail'
end
local bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining.Cutting[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
end
end
end
-- passaggio sul profilo
if Strategy.Machining.Milling.bIsApplicable then
-- se molti passaggi richiesti, si fa svuotatura
-- TODO in attesa delle svuotature, si fanno passaggi senza limiti sul numero massimo. Poi togliere il FALSE nella condizione.
if false and Strategy.Machining.nMillingPathsNeeded > Strategy.Parameters.nMaxMillingPaths then
-- TODO. SERVONO NUOVE SVUOTATURE!!!!
else
local nNearSide -- +3 = Z+, -3 = Z-
local bShortPart = ( Part.b3Part:getDimX() < BeamData.LEN_SHORT_PART)
if TOOLS[Strategy.Machining.Milling.nToolIndex].SetupInfo.HeadType.bTop then
if bShortPart and Proc.FeatureInfo.vtTenonN:getX() < 0 and Proc.FeatureInfo.vtTenonN:getZ() > 0 then
nNearSide = -3
else
nNearSide = 3
end
else
if bShortPart and Proc.FeatureInfo.vtTenonN:getX() < 0 and Proc.FeatureInfo.vtTenonN:getZ() < 0 then
nNearSide = 3
else
nNearSide = -3
end
end
BeamLib.PutStartNearestToEdge( Proc.FeatureInfo.idAddAuxGeom, Part.b3Raw, Proc.FeatureInfo.dTenonMaxDist, nNearSide)
-- aggiunge lavorazione
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining.Milling, Strategy.Machining.Milling.AuxiliaryData)
end
end
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0006
+128
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{
"sStrategyId": "STR0007",
"sStrategyName": "DoveTail Mortise",
"ParameterList" : [
{
"sName": "dOverMatOnLength",
"sNameNge": "OVM_LENGTH",
"sValue": "0",
"sDescriptionShort": "Overmaterial on Mortise length",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dOverMatOnRadius",
"sNameNge": "OVM_RADIUS",
"sValue": "0",
"sDescriptionShort": "Overmaterial on Mortise width",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "nMaxMillingPaths",
"sNameNge": "MAX_PATHS",
"sValue": "3",
"sDescriptionShort": "Maximum number of milling passes",
"sDescriptionLong": "Maximum number of milling passes. If more passes are required, pocketing is performed",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bUseDTToolOnPocketing",
"sNameNge": "ALLOW_DT_POCKET",
"sValue": "true",
"sDescriptionShort": "Use DoveTail tool in case of pocketing",
"sDescriptionLong": "",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bAntiSplint",
"sNameNge": "ANTI_SPLINT",
"sValue": "true",
"sDescriptionShort": "Add Anti-Splint",
"sDescriptionLong": "",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sCuttingStrategy",
"sNameNge": "EXEC_MORTISE_SURF",
"sValue": "AUTO",
"sDescriptionShort": "Cutting Strategy",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "AUTO",
"sDescriptionShort": "Automatic",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "BLADE_FORCED",
"sDescriptionShort": "Blade only",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "MILL_FORCED",
"sDescriptionShort": "Mill only",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "CHAINSAW_FORCED",
"sDescriptionShort": "ChainSaw only",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"sName": "sPocketingList",
"sNameNge": "POCK_MORTISE_SURF_LIST",
"sValue": "",
"sDescriptionShort": "Available mill to machine the mortise cut surface",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.MILL",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sMillingList",
"sNameNge": "DOVETAIL_TOOL_LIST",
"sValue": "",
"sDescriptionShort": "Available mill to machine the dovetail mortise",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.MILL",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxWasteLength",
"sSource": "GEN_dMaxWasteLength",
"sMinUserLevel": "5"
},
{
"sName": "dMaxWasteVolume",
"sSource": "GEN_dMaxWasteVolume",
"sMinUserLevel": "5"
},
{
"sName": "bReduceBladePath",
"sSource": "GEN_bReduceBladePath",
"sMinUserLevel": "5"
}
]
}
+470
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-- Strategia: STR0007
-- Descrizione
-- Mortasa a coda di rondine e mortasa frontale a coda di rondine
-- Feature: 55/56,0
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local BladeToWaste = require('BLADETOWASTE')
-- Tabella per definizione modulo
local STR0007 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
function GetMortiseStrategy( Proc, Part)
local Machining = {}
Machining.Milling = {}
Machining.Cutting = {}
Machining.Pocketing = {}
local Result = {}
Result.Milling = {}
Result.Cutting = {}
Result.Pocketing = {}
local ToolSearchParameters = {}
-- in caso sia una mortasa frontale, bisogna lavorare il taglio
if Proc.FeatureInfo.bIsFrontMortise then
-- scelta automatica lavorazione. Non viene mai scelta la motosega
if Strategy.Parameters.sCuttingStrategy == 'AUTO' then
-- creo piano di taglio sulla testa del tenone
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
bReduceBladePath = Strategy.Parameters.bReduceBladePath
}
Machining.Cutting, Result.Cutting = BladeToWaste.Make( Strategy.idMortiseCutPlane, Part, OptionalParameters)
-- se presente almeno una lavorazione e completo, il taglio è applicabile
if #Machining.Cutting > 0 and Result.Cutting and Result.Cutting.sStatus == 'Completed' then
Machining.Cutting.bIsApplicable = true
end
-- se non possibile di lama si prova con fresa
if not Machining.Cutting or Result.Cutting.sStatus ~= 'Completed' then
Machining.bCuttingWithMill = true
end
-- lavorazione forzata con utensile lama
elseif Strategy.Parameters.sCuttingStrategy == 'BLADE_FORCED' then
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
bReduceBladePath = Strategy.Parameters.bReduceBladePath
}
Machining.Cutting, Result.Cutting = BladeToWaste.Make( Strategy.idMortiseCutPlane, Part, OptionalParameters)
-- se presente almeno una lavorazione e completo, il taglio è applicabile
if #Machining.Cutting > 0 and Result.Cutting.sStatus == 'Completed' then
Machining.Cutting.bIsApplicable = true
else
Machining.Cutting.bIsApplicable = false
end
-- lavorazione forzata con utensile fresa
elseif Strategy.Parameters.sCuttingStrategy == 'MILL_FORCED' then
Machining.bCuttingWithMill = true
-- lavorazione forzata con utensile motosega
elseif Strategy.Parameters.sCuttingStrategy == 'CHAINSAW_FORCED' then
-- DA FARE!!
end
-- === ricerca utensile per svuotare taglio iniziale, se taglio non possibile ===
if Machining.bCuttingWithMill and ( not( Proc.AffectedFaces.bLeft) or Strategy.bCanMoveAfterSplit) then
ToolSearchParameters = {}
ToolSearchParameters.dElevation = 0
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtMortiseN
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sPocketingList, 'Pocketing')
Machining.Cutting.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Machining.Cutting.ToolInfo.nToolIndex then
Machining.Cutting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Machining.Cutting.ToolInfo.nToolIndex
Result.Cutting.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
Result.Cutting.sStatus = 'Completed'
end
end
end
-- === ricerca utensile per lavorare mortasa coda di rondine ===
Machining.Milling.bIsApplicable = false
-- se mortasa in testa oppure se di coda ma è possibile lavorare dopo separazione
if not( Proc.AffectedFaces.bLeft) or Strategy.bCanMoveAfterSplit then
ToolSearchParameters.dElevation = Proc.FeatureInfo.dMortiseDepth
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtMortiseN
ToolSearchParameters.sMillShape = 'DOVETAIL'
Machining.Milling.ToolInfo = {}
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Milling')
Machining.Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Machining.Milling.ToolInfo.nToolIndex then
Machining.Milling.bIsApplicable = true
-- calcolo numero passate necessarie
if Proc.FeatureInfo.dMortiseMaxDist > TOOLS[Machining.Milling.ToolInfo.nToolIndex].dDiameter * 1.9 then
local dToolDiam = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dDiameter
local sSideStep = TOOLS[Machining.Milling.ToolInfo.nToolIndex].dSideStep
Machining.nMillingPathsNeeded = 1 + ceil( ( Proc.FeatureInfo.dMortiseMaxDist - dToolDiam * 1.9) / ( sSideStep * 2))
-- suddivido step in base al numero passate da fare
Machining.Milling.dRealSideStep = ( ( Proc.FeatureInfo.dMortiseMaxDist / 2) - dToolDiam) / (Machining.nMillingPathsNeeded - 1)
else
Machining.nMillingPathsNeeded = 1
end
local ParametersMRR = {}
ParametersMRR.nToolIndex = Machining.Milling.ToolInfo.nToolIndex
Result.Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
-- l'utensile a coda di rondine deve per forza riuscire a lavorare tutto, altrimenti errore
if Machining.Milling.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Result.Milling.sStatus = 'Completed'
else
Machining.Milling.bIsApplicable = false
end
end
end
return Machining, Result
end
-------------------------------------------------------------------------------------------------------------
local function GetFeatureRotationIndex( Proc)
local nVoteIndex
-- se fatto con testa sopra
if TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].SetupInfo.HeadType.bTop then
if Proc.FeatureInfo.vtMortiseN:getZ() < 0 then
nVoteIndex = 2
elseif Proc.FeatureInfo.vtMortiseN:getZ() > abs( Proc.FeatureInfo.vtMortiseN:getY()) then
nVoteIndex = 4
else
nVoteIndex = 3
end
-- se fatto con testa sotto
elseif TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].SetupInfo.HeadType.bBottom then
if Proc.FeatureInfo.vtMortiseN:getZ() > 0 then
nVoteIndex = 2
elseif Proc.FeatureInfo.vtMortiseN:getZ() < - abs( Proc.FeatureInfo.vtMortiseN:getY()) then
nVoteIndex = 4
else
nVoteIndex = 3
end
end
return nVoteIndex
end
-------------------------------------------------------------------------------------------------------------
-- TODO vedere se leggere direttamente la quality dell'utensile e mediarle nel caso di utensile doppio
function GetMortiseMachiningResult( Proc, Result)
local TotalResult = {}
-- setto il risultato in base agli utensili trovati
-- lavorazione mortasa frontale completa
if Strategy.Machining.Milling.bIsApplicable and Strategy.Machining.Cutting.bIsApplicable and Proc.FeatureInfo.bIsFrontMortise then
TotalResult.sStatus = Result.Milling.sStatus
TotalResult.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
TotalResult.dMRR = ( Result.Milling.dMRR + Result.Cutting.dMRR) / 2
local sQuality
if not Strategy.Machining.bCuttingWithMill and Strategy.Machining.bAntiSplint then
sQuality = 'BEST'
elseif Strategy.Machining.bAntiSplint then
sQuality = 'FINE'
else
sQuality = 'STD'
end
TotalResult.dQuality = FeatureLib.GetStrategyQuality( sQuality)
TotalResult.nFeatureRotationIndex = GetFeatureRotationIndex( Proc)
TotalResult.sInfo = ''
-- lavorazione mortasa completa
elseif Strategy.Machining.Milling.bIsApplicable and not( Proc.FeatureInfo.bIsFrontMortise) then
TotalResult.sStatus = Result.Milling.sStatus
TotalResult.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
TotalResult.dMRR = Result.Milling.dMRR
local sQuality = EgtIf( Strategy.Parameters.bAntiSplint, 'BEST', 'STD')
TotalResult.dQuality = FeatureLib.GetStrategyQuality( sQuality)
TotalResult.nFeatureRotationIndex = GetFeatureRotationIndex( Proc)
TotalResult.sInfo = ''
-- lavorazione incompleta
elseif Strategy.Machining.Cutting.bIsApplicable then
TotalResult.sStatus = 'Not-Completed'
TotalResult.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 50)
TotalResult.dMRR = Result.Cutting.dMRR
TotalResult.dQuality = FeatureLib.GetStrategyQuality( EgtIf( Strategy.Machining.bCuttingWithMill, 'MILL', 'SAWBLADE'))
TotalResult.sInfo = 'Mortise not completed'
-- strategia non applicabile, manca il taglio di lama sulla lunghezza del Mortise
else
TotalResult = FeatureLib.GetStrategyResultNotApplicable( 'Error on Mortise cutting')
end
return TotalResult
end
---------------------------------------------------------------------
local function CalcTopPath( nProcId, AuxId, nAddGrpId, dAltMort, dSideAng, b3Solid)
-- copio la curva di base
local NewAuxId = EgtCopyGlob( AuxId, nAddGrpId)
if not NewAuxId then return end
-- ne allungo gli estremi
EgtAddCurveCompoLineTg( NewAuxId, 100, false)
EgtAddCurveCompoLineTg( NewAuxId, 100, true)
EgtMergeCurvesInCurveCompo( NewAuxId)
local dOffset = dAltMort * tan( dSideAng)
if not EgtOffsetCurveAdv( NewAuxId, dOffset) then return end
-- la limito entro la trave
local refBox = Frame3d( b3Solid:getMin())
local vtBoxDiag = b3Solid:getMax() - b3Solid:getMin()
local nCount
NewAuxId, nCount = EgtTrimFlatCurveWithBox( NewAuxId, refBox, vtBoxDiag, true, true, GDB_RT.GLOB)
-- eseguo traslazione e offset per portarla sul top
local vtMove = EgtCurveExtrusion( AuxId, GDB_RT.GLOB) * ( dAltMort - 10 * GEO.EPS_SMALL)
EgtMove( NewAuxId, vtMove, GDB_RT.GLOB)
-- se divisa in più parti, le unisco congiungendole con segmenti
if nCount > 1 then
if EgtGetType( NewAuxId) ~= GDB_TY.CRV_COMPO then
NewAuxId = EgtCurveCompo( nAddGrpId, NewAuxId)
end
for i = 2, nCount do
local CrvId = NewAuxId + i - 1
local ptStart = EgtSP( CrvId)
EgtAddCurveCompoLine( NewAuxId, ptStart)
EgtAddCurveCompoCurve( NewAuxId, CrvId)
end
end
return NewAuxId
end
-------------------------------------------------------------------------------------------------------------
function ApplyMortiseAntiSplint( Proc, Part)
-- se il percorso non è chiuso, aggiungo percorso e lavorazione antischeggia
if not EgtCurveIsClosed( Proc.FeatureInfo.idAddAuxGeom) then
-- recupero gruppo per geometria addizionale
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
-- calcolo il percorso top mortise
local dSideAng = TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].dSideAngle
local dToolDiam = TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].dDiameter
local vtExtr = Proc.FeatureInfo.vtMortiseN
local nAuxId1 = CalcTopPath( Proc.id, Proc.FeatureInfo.idAddAuxGeom, nAddGrpId, Proc.FeatureInfo.dMortiseDepth, dSideAng, Part.b3Part)
-- se esiste il percorso
if nAuxId1 then
-- creo percorso sulla parte alta della mortasa
local dToolRadDelta = Proc.FeatureInfo.dMortiseDepth * tan( dSideAng)
local dTopDiam = dToolDiam + 2 * dToolRadDelta
-- recupero punto iniziale e finale del percorso
local ptStart = EgtSP( nAuxId1, GDB_RT.GLOB)
local ptEnd = EgtEP( nAuxId1, GDB_RT.GLOB)
if ptStart and ptEnd then
local nId1
-- direzione del segmento
local vtDir = ptEnd - ptStart ;
local dLen = vtDir:len()
vtDir:normalize()
-- direzioni tangenti iniziale e finale
local vtStart = EgtSV( nAuxId1, GDB_RT.GLOB)
local vtEnd = EgtEV( nAuxId1, GDB_RT.GLOB)
-- angoli
local dAngStart = acos( vtStart * vtDir)
local dAngEnd = acos( vtEnd * vtDir)
local dMaxAng = min( 30, dAngStart, dAngEnd)
if dLen < dTopDiam then
dMaxAng = min( dMaxAng, asin( dLen / dTopDiam))
end
local vtTg = vtDir ; vtTg:rotate( vtExtr, -dMaxAng)
-- creo l'arco
nId1 = EgtArc2PV( nAddGrpId, ptStart, ptEnd, vtTg, GDB_RT.GLOB)
if not nId1 then
local sErr = 'Wrong geometry : Error on DtMortise '
EgtOutLog( sErr)
return false, sErr
end
EgtModifyCurveExtrusion( nId1, vtExtr, GDB_RT.GLOB)
local Machining = {}
Machining.nToolIndex = Strategy.Machining.Milling.ToolInfo.nToolIndex
Machining.nType = MCH_MY.MILLING
Machining.vtToolDirection = Proc.FeatureInfo.vtMortiseN
-- LeadIn / LeadOut
Machining.LeadIn = {}
Machining.LeadOut = {}
Machining.LeadIn.nType = MCH_MILL_LI.TANGENT
Machining.LeadOut.nType = MCH_MILL_LI.TANGENT
Machining.LeadIn.dTangentDistance = TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Machining.LeadIn.dPerpDistance = 0
Machining.LeadOut.dTangentDistance = TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Machining.LeadOut.dPerpDistance = 0
Machining.dRadialOffset = dToolRadDelta - 1
Machining.sDepth = Proc.FeatureInfo.dMortiseDepth - Strategy.Parameters.dOverMatOnLength
Machining.Geometry = {{ nId1, -1}}
Machining.bInvert = EgtIf( TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].bIsCCW, false, true)
Machining.nWorkside = EgtIf( TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.LEFT, MCH_MILL_WS.RIGHT)
Machining.dMaxElev = Proc.FeatureInfo.dMortiseDepth
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Machining.sStage = 'AfterTail'
end
MachiningLib.AddMachinings( Proc, Machining)
else
local sErr = 'Wrong geometry : Error on DtMortise ' .. tostring( Proc.id)
EgtOutLog( sErr)
return false, sErr
end
else
local sErr = 'Wrong geometry : Error on DtMortise ' .. tostring( Proc.id)
EgtOutLog( sErr)
return false, sErr
end
end
end
-------------------------------------------------------------------------------------------------------------
function STR0007.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Machining = {}
Strategy.Result = {}
local bAreAllMachiningsAdded = true
local Results = {}
-- controllo conformità offset mortasa
Strategy.Parameters.dOverMatOnRadius = EgtClamp( Strategy.Parameters.dOverMatOnRadius, -5, 5)
Strategy.Parameters.dOverMatOnLength = EgtClamp( Strategy.Parameters.dOverMatOnLength, -2, 2)
-- calcolo se la lavorazione della mortasa può essere spostata dopo taglio di coda
local dLengthOnX = Proc.b3Box:getDimX()
Strategy.bCanMoveAfterSplit = MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part)
-- se mortasa frontale, verifico che esista faccia di taglio
if Proc.FeatureInfo.bIsFrontMortise then
-- verifico esista la faccia di taglio
local ptCutC, vtCutN = EgtSurfTmFacetCenter( Proc.id, 1, GDB_ID.ROOT)
if ptCutC and vtCutN and AreSameVectorApprox( Proc.FeatureInfo.vtMortiseN, vtCutN) then
-- recupero gruppo per geometria addizionale
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
Strategy.idMortiseCutPlane = EgtSurfTmPlaneInBBox( nAddGrpId, ptCutC, vtCutN, Part.b3Part, GDB_RT.GLOB)
end
end
Strategy.Machining, Results = GetMortiseStrategy( Proc, Part)
Strategy.Result = GetMortiseMachiningResult( Proc, Results)
-- applicazione delle lavorazioni
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- taglio in lunghezza sul tenone
if Strategy.Machining.Cutting.bIsApplicable then
OptionalParameters = {}
-- se cutting da fare come svuotatura
if Strategy.Machining.bCuttingWithMill then
Strategy.Machining.Cutting.Steps = {}
Strategy.Machining.Cutting.LeadIn = {}
Strategy.Machining.Cutting.nType = MCH_MY.POCKETING
Strategy.Machining.Cutting.nSubType = MCH_POCK_SUB.SPIRALIN
Strategy.Machining.Cutting.LeadIn.nType = MCH_POCK_LI.ZIGZAG
Strategy.Machining.Cutting.Steps.dStep = TOOLS[Strategy.Machining.Cutting.ToolInfo.nToolIndex].dStep
Strategy.Machining.Cutting.Steps.dSideStep = TOOLS[Strategy.Machining.Cutting.ToolInfo.nToolIndex].dSideStep
Strategy.Machining.Cutting.nToolIndex = Strategy.Machining.Cutting.ToolInfo.nToolIndex
Strategy.Machining.Cutting.LeadIn.dTangentDistance = TOOLS[Strategy.Machining.Cutting.ToolInfo.nToolIndex].dDiameter/2
Strategy.Machining.Cutting.LeadIn.dElevation = TOOLS[Strategy.Machining.Cutting.ToolInfo.nToolIndex].dDiameter/2
Strategy.Machining.Cutting.sDepth = 0
Strategy.Machining.Cutting.Geometry = {{ Strategy.idMortiseCutPlane, 0}}
Strategy.Machining.Cutting.vtToolDirection = Proc.FeatureInfo.vtMortiseN
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Strategy.Machining.Cutting.sStage = 'AfterTail'
end
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining.Cutting)
-- taglio di lama
else
for i = 1, #Strategy.Machining.Cutting do
if Strategy.Machining.Cutting.bIsApplicable then
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Strategy.Machining.Cutting[i].sStage = 'AfterTail'
end
local bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining.Cutting[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
end
end
end
-- se richiesta passata antischeggia
if Strategy.Parameters.bAntiSplint then
ApplyMortiseAntiSplint( Proc, Part)
end
-- passaggio sul profilo
if Strategy.Machining.Milling.bIsApplicable then
local AuxiliaryData = {}
-- se molti passaggi richiesti, si fa svuotatura
-- TODO in attesa delle svuotature, si fanno passaggi senza limiti sul numero massimo. Poi togliere il FALSE nella condizione.
if false and Strategy.Machining.nMillingPathsNeeded > Strategy.Parameters.nMaxMillingPaths then
-- TODO. SERVONO NUOVE SVUOTATURE!!!!
else
-- aggiungo geometria
Strategy.Machining.Milling.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Strategy.Machining.Milling.nToolIndex = Strategy.Machining.Milling.ToolInfo.nToolIndex
Strategy.Machining.Milling.nType = MCH_MY.MILLING
Strategy.Machining.Milling.vtToolDirection = Proc.FeatureInfo.vtMortiseN
Strategy.Machining.Milling.sDepth = Strategy.Parameters.dOverMatOnLength
-- LeadIn / LeadOut
Strategy.Machining.Milling.LeadIn = {}
Strategy.Machining.Milling.LeadOut = {}
Strategy.Machining.Milling.LeadIn.nType = MCH_MILL_LI.TANGENT
Strategy.Machining.Milling.LeadOut.nType = MCH_MILL_LI.TANGENT
Strategy.Machining.Milling.LeadIn.dTangentDistance = TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Strategy.Machining.Milling.LeadIn.dPerpDistance = 0
Strategy.Machining.Milling.LeadOut.dTangentDistance = TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Strategy.Machining.Milling.LeadOut.dPerpDistance = 0
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Strategy.Machining.Milling.sStage = 'AfterTail'
end
-- sistemo il lato e la direzione di lavoro
Strategy.Machining.Milling.bInvert = EgtIf( TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].bIsCCW, false, true)
Strategy.Machining.Milling.nWorkside = EgtIf( TOOLS[Strategy.Machining.Milling.ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.LEFT, MCH_MILL_WS.RIGHT)
Strategy.Machining.Milling.dMaxElev = Proc.FeatureInfo.dMortiseDepth
-- TODO calcolare SCC
-- passate con sovramateriale
AuxiliaryData.Clones = {}
for i = Strategy.Machining.nMillingPathsNeeded, 1, -1 do
-- il primo è il passaggio più esterno
local nIndexClones = Strategy.Machining.nMillingPathsNeeded - i + 1
-- cambia solo sovrmateriale radiale
AuxiliaryData.Clones[nIndexClones] = {}
-- ultima passata con sovramateriale impostato
if i == 1 then
AuxiliaryData.Clones[nIndexClones].dRadialOffset = Strategy.Parameters.dOverMatOnRadius
else
-- suddivido step in base al numero passate da fare
AuxiliaryData.Clones[nIndexClones].dRadialOffset = ( i - 1) * Strategy.Machining.Milling.dRealSideStep
end
end
-- aggiunge lavorazione
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining.Milling, AuxiliaryData)
end
end
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0007
+98
View File
@@ -0,0 +1,98 @@
{
"sStrategyId": "STR0008",
"sStrategyName": "Mortise",
"ParameterList" : [
{
"sName": "dOverMatOnLength",
"sNameNge": "OVM_LENGTH",
"sValue": "0",
"sDescriptionShort": "Overmaterial on mortise length",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dOverMatOnRadius",
"sNameNge": "OVM_RADIUS",
"sValue": "0",
"sDescriptionShort": "Overmaterial on mortise width",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sCuttingStrategy",
"sNameNge": "EXEC_TENON_SURF",
"sValue": "AUTO",
"sDescriptionShort": "Cutting Strategy",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "AUTO",
"sDescriptionShort": "Automatic",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "BLADE_FORCED",
"sDescriptionShort": "Blade only",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "MILL_FORCED",
"sDescriptionShort": "Mill only",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "CHAINSAW_FORCED",
"sDescriptionShort": "ChainSaw only",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"sName": "sPocketingList",
"sNameNge": "POCK_MORTISE_SURF_LIST",
"sValue": "",
"sDescriptionShort": "Available mill to machine the mortise cut surface",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.MILL",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sMillingList",
"sNameNge": "MORTISE_TOOL_LIST",
"sValue": "",
"sDescriptionShort": "Available mill to machine the mortise",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.MILL",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxWasteLength",
"sSource": "GEN_dMaxWasteLength",
"sMinUserLevel": "5"
},
{
"sName": "dMaxWasteVolume",
"sSource": "GEN_dMaxWasteVolume",
"sMinUserLevel": "5"
},
{
"sName": "bReduceBladePath",
"sSource": "GEN_bReduceBladePath",
"sMinUserLevel": "5"
}
]
}
+356
View File
@@ -0,0 +1,356 @@
-- Strategia: STR0008
-- Descrizione
-- Svuotatura tasca
-- Feature tipo Mortise (con raggio)
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local BladeToWaste = require('BLADETOWASTE')
-- Tabella per definizione modulo
local STR0008 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function IsTopologyOk( Proc)
if Proc.Topology.sName == 'Pocket-Round' or
Proc.Topology.sName == 'Pocket-Round-Through' or
Proc.Topology.sName == 'Pocket-Round-Front' then
return true
else
return false
end
end
-------------------------------------------------------------------------------------------------------------
-- TODO vedere se leggere direttamente la quality dell'utensile e mediarle nel caso di utensile doppio
local function GetBestPocketingStrategy( Proc, Part)
local Machining = { Cutting = {}, Pocketing = {}}
local Result = { Cutting = {}, Pocketing = {}}
local ToolSearchParameters = {}
Machining.sTypeMachining = 'None' -- Bottom\ Side1\ Side2\ Side1-Side2\ None
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'MILL')
-- in caso sia una mortasa frontale, bisogna lavorare il taglio
if Proc.FeatureInfo.bIsFrontMortise then
-- scelta automatica lavorazione. Non viene mai scelta la motosega
if Strategy.Parameters.sCuttingStrategy == 'AUTO' then
-- creo piano di taglio sulla testa del tenone
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
bReduceBladePath = Strategy.Parameters.bReduceBladePath
}
Machining.Cutting, Result.Cutting = BladeToWaste.Make( Strategy.idMortiseCutPlane, Part, OptionalParameters)
-- se presente almeno una lavorazione e completo, il taglio è applicabile
if #Machining.Cutting > 0 and Result.Cutting and Result.Cutting.sStatus == 'Completed' then
Machining.Cutting.bIsApplicable = true
end
-- se non possibile di lama si prova con fresa
if not Machining.Cutting or #Machining.Cutting == 0 then
Machining.bCuttingWithMill = true
end
-- lavorazione forzata con utensile lama
elseif Strategy.Parameters.sCuttingStrategy == 'BLADE_FORCED' then
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
bReduceBladePath = Strategy.Parameters.bReduceBladePath
}
Machining.Cutting, Result.Cutting = BladeToWaste.Make( Strategy.idMortiseCutPlane, Part, OptionalParameters)
-- se presente almeno una lavorazione e completo, il taglio è applicabile
if #Machining.Cutting > 0 and Result.Cutting.sStatus == 'Completed' then
Machining.Cutting.bIsApplicable = true
else
Machining.Cutting.bIsApplicable = false
end
-- lavorazione forzata con utensile fresa
elseif Strategy.Parameters.sCuttingStrategy == 'MILL_FORCED' then
Machining.bCuttingWithMill = true
-- lavorazione forzata con utensile motosega
elseif Strategy.Parameters.sCuttingStrategy == 'CHAINSAW_FORCED' then
-- DA FARE!!
end
-- === ricerca utensile per svuotare taglio iniziale, se taglio non possibile ===
if Machining.bCuttingWithMill then
-- se può essere fatto di fresa
if not( Proc.AffectedFaces.bLeft) or Strategy.bCanMoveAfterSplit then
ToolSearchParameters = {}
ToolSearchParameters.dElevation = 0
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtMortiseN
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sPocketingList, 'Pocketing')
ToolSearchParameters.sMillShape = 'STANDARD'
Machining.Cutting.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Machining.Cutting.ToolInfo.nToolIndex then
Machining.Cutting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Machining.Cutting.ToolInfo.nToolIndex
Strategy.Result.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
Strategy.Result.sStatus = 'Completed'
end
-- alterimenti esco subito
else
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.dCompletionIndex = 0
Strategy.Result.dMRR = 0
Strategy.Result.dQuality = 0
Strategy.Result.sInfo = 'Mill not found'
return Machining
end
end
end
-- ===== RICERCA UTENSILE =====
-- cerco utensile per lavorare faccia Bottom
local Milling = {}
Milling.bIsApplicable = false
ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.dMaxToolDiameter = Proc.FeatureInfo.dMortiseMinRadius * 2
ToolSearchParameters.dElevation = Proc.FeatureInfo.dMortiseDepth + EgtIf( Proc.Topology.sName == 'Pocket-Round-Through', BeamData.CUT_EXTRA, 0)
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtMortiseN
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Pocketing')
Milling.ToolInfo = {}
-- si cerca prima utensile per lavorare in accordo con normale mortasa
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
Milling.idFaceToMachine = 0 -- ATTENZIONE: Per convenzione, la faccia di fondo della mortasa ha sempre indice 0
Milling.idProc = Proc.id
Milling.vtFaceNormal = Proc.FeatureInfo.vtMortiseN
Milling.dElevation = Proc.FeatureInfo.dMortiseDepth
if Milling.ToolInfo.nToolIndex then
Milling.bIsApplicable = true
end
table.insert( Machining.Pocketing, Milling)
-- si cerca utensile che lavora dal lato opposto
Milling = {}
Milling.bIsApplicable = false
if Proc.Topology.sName == 'Pocket-Round-Through' then
ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.dMaxToolDiameter = Proc.FeatureInfo.dMortiseMinRadius * 2
ToolSearchParameters.dElevation = Proc.FeatureInfo.dMortiseDepth + BeamData.CUT_EXTRA
ToolSearchParameters.vtToolDirection = -Proc.FeatureInfo.vtMortiseN
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Pocketing')
Milling.ToolInfo = {}
-- si cerca prima utensile per lavorare in accordo con normale mortasa
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
Milling.idFaceToMachine = 0 -- ATTENZIONE: Per convenzione, la faccia di fondo della mortasa ha sempre indice 0
Milling.idProc = Proc.id
Milling.vtFaceNormal = -Proc.FeatureInfo.vtMortiseN
Milling.bToolInvert = true
Milling.dElevation = Proc.FeatureInfo.dMortiseDepth
if Milling.ToolInfo.nToolIndex then
Milling.bIsApplicable = true
end
end
table.insert( Machining.Pocketing, Milling)
-- tipo di lavorazione
-- solo svuotatura diretta come normale mortasa, completa
if Machining.Pocketing[1].bIsApplicable and Machining.Pocketing[1].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
if Proc.Topology.sName == 'Pocket-Round-Through' then
Machining.sTypeMachining = 'Side1'
Machining.Pocketing[1].sDepth = BeamData.CUT_EXTRA
else
Machining.sTypeMachining = 'Bottom'
Machining.Pocketing[1].sDepth = -Strategy.Parameters.dOverMatOnLength
end
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining.Pocketing[1].ToolInfo)
Machining.dResidual = 0
Machining.Pocketing[2].bIsApplicable = false
-- solo svuotatura diretta opposta alla normale mortasa, completa
elseif Machining.Pocketing[2].bIsApplicable and Machining.Pocketing[2].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Side2'
Machining.dResidual = 0
Machining.Pocketing[2].sDepth = Proc.FeatureInfo.dMortiseDepth + BeamData.CUT_EXTRA
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining.Pocketing[2].ToolInfo)
Machining.Pocketing[1].bIsApplicable = false
-- solo svuotatura diretta come normale mortasa, incompleta
elseif not Machining.Pocketing[2].bIsApplicable then
Machining.sTypeMachining = 'Side1'
Machining.dResidual = Machining.Pocketing[1].ToolInfo.dResidualDepth
Machining.Pocketing[1].sDepth = -Machining.dResidual
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining.Pocketing[1].ToolInfo)
-- solo svuotatura diretta come normale mortasa, incompleta
elseif not Machining.Pocketing[1].bIsApplicable then
Machining.sTypeMachining = 'Side2'
Machining.dResidual = Machining.Pocketing[2].ToolInfo.dResidualDepth
Machining.Pocketing[2].sDepth = Proc.FeatureInfo.dMortiseDepth - Machining.dResidual
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining.Pocketing[2].ToolInfo)
-- lavorazione da entrambi i lati
elseif Machining.Pocketing[1].bIsApplicable and Machining.Pocketing[2].bIsApplicable then
Machining.sTypeMachining = 'Side1-Side2'
local dResidualMach = Machining.Pocketing[1].ToolInfo.dResidualDepth + Machining.Pocketing[2].ToolInfo.dResidualDepth - Proc.FeatureInfo.dMortiseDepth
Machining.dResidual = max( 0, dResidualMach)
-- se lavorazione non copmpleta, si entra il massimio possibile
if dResidualMach > 0 then
Machining.Pocketing[1].sDepth = -Machining.Pocketing[1].ToolInfo.dResidualDepth
Machining.Pocketing[2].sDepth = Proc.FeatureInfo.dMortiseDepth - Machining.Pocketing[2].ToolInfo.dResidualDepth
else
Machining.Pocketing[1].sDepth = -Machining.Pocketing[1].ToolInfo.dResidualDepth + dResidualMach/2 + BeamData.CUT_EXTRA_MIN
Machining.Pocketing[2].sDepth = Proc.FeatureInfo.dMortiseDepth - ( Machining.Pocketing[2].ToolInfo.dResidualDepth - dResidualMach/2 - BeamData.CUT_EXTRA_MIN)
end
Strategy.Result.dMRR = min( MachiningLib.GetToolMRR( Machining.Pocketing[1].ToolInfo), MachiningLib.GetToolMRR( Machining.Pocketing[2].ToolInfo))
-- altrimenti non applicabile
else
-- TODO per feature frontale, ha senso voler applicare solo il taglio e non la lavorazione della mortasatura? Adesso non fa nulla
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.dCompletionIndex = 0
Strategy.Result.dMRR = 0
Strategy.Result.dQuality = 0
Strategy.Result.sInfo = 'Mill not found'
return Machining
end
-- se completo
if Machining.dResidual < 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionPercentage = 100
else
Strategy.Result.sStatus = 'Not-Completed'
Strategy.Result.sInfo = 'Mortise not complete, left ' .. ceil( Machining.dResidual) .. 'mm'
Strategy.Result.dCompletionPercentage = ( 1 - Machining.dResidual / Proc.FeatureInfo.dMortiseDepth) * 100
end
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( Strategy.Result.dCompletionPercentage)
return Machining
end
-------------------------------------------------------------------------------------------------------------
function STR0008.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Machining = {}
Strategy.Result = {}
if not IsTopologyOk( Proc) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. StrategyLib.Config.sStrategyId .. ' not implemented'
EgtOutLog( sErr)
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( sErr)
return false, Strategy.Result
end
local bAreAllMachiningsAdded = true
local Pocketing = {}
-- controllo conformità offset mortasa
Strategy.Parameters.dOverMatOnRadius = EgtClamp( Strategy.Parameters.dOverMatOnRadius, -5, 5)
Strategy.Parameters.dOverMatOnLength = EgtClamp( Strategy.Parameters.dOverMatOnLength, -2, 2)
-- calcolo se la lavorazione della mortasa può essere spostata dopo taglio di coda
local dLengthOnX = Proc.b3Box:getDimX()
Strategy.bCanMoveAfterSplit = MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part)
-- se mortasa frontale, verifico che esista faccia di taglio
if Proc.FeatureInfo.bIsFrontMortise then
-- verifico esista la faccia di taglio
local ptCutC, vtCutN = EgtSurfTmFacetCenter( Proc.id, 1, GDB_ID.ROOT)
if ptCutC and vtCutN and AreSameVectorApprox( Proc.FeatureInfo.vtMortiseN, vtCutN) then
-- recupero gruppo per geometria addizionale
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
Strategy.idMortiseCutPlane = EgtSurfTmPlaneInBBox( nAddGrpId, ptCutC, vtCutN, Part.b3Part, GDB_RT.GLOB)
end
end
Strategy.Machining = GetBestPocketingStrategy( Proc, Part)
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- se mortasa frontale si fa taglio di lama
if Proc.FeatureInfo.bIsFrontMortise then
-- taglio in lunghezza sulla faccia frontale
if Strategy.Machining.Cutting.bIsApplicable then
OptionalParameters = {}
-- se cutting da fare come svuotatura
if Strategy.Machining.bCuttingWithMill then
Strategy.Machining.Cutting.Steps = {}
Strategy.Machining.Cutting.LeadIn = {}
Strategy.Machining.Cutting.nType = MCH_MY.POCKETING
Strategy.Machining.Cutting.nSubType = MCH_POCK_SUB.SPIRALIN
Strategy.Machining.Cutting.LeadIn.nType = MCH_POCK_LI.ZIGZAG
Strategy.Machining.Cutting.Steps.dStep = TOOLS[Strategy.Machining.Cutting.ToolInfo.nToolIndex].dStep
Strategy.Machining.Cutting.Steps.dSideStep = TOOLS[Strategy.Machining.Cutting.ToolInfo.nToolIndex].dSideStep
Strategy.Machining.Cutting.nToolIndex = Strategy.Machining.Cutting.ToolInfo.nToolIndex
Strategy.Machining.Cutting.LeadIn.dTangentDistance = TOOLS[Strategy.Machining.Cutting.ToolInfo.nToolIndex].dDiameter/2
Strategy.Machining.Cutting.LeadIn.dElevation = TOOLS[Strategy.Machining.Cutting.ToolInfo.nToolIndex].dDiameter/2
Strategy.Machining.Cutting.sDepth = 0
Strategy.Machining.Cutting.Geometry = {{ Strategy.idMortiseCutPlane, 0}}
Strategy.Machining.Cutting.vtToolDirection = Proc.FeatureInfo.vtMortiseN
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Strategy.Machining.Cutting.sStage = 'AfterTail'
end
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining.Cutting)
-- taglio di lama
else
for i = 1, #Strategy.Machining.Cutting do
if Strategy.Machining.Cutting.bIsApplicable then
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Strategy.Machining.Cutting[i].sStage = 'AfterTail'
end
local bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining.Cutting[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
end
end
end
end
-- si applicano le lavorazioni di svuotatura
for i = 1, #Strategy.Machining.Pocketing do
if Strategy.Machining.Pocketing[i].bIsApplicable then
Pocketing = {}
Pocketing.Steps = {}
Pocketing.LeadIn = {}
Pocketing.nType = MCH_MY.POCKETING
Pocketing.nSubType = MCH_POCK_SUB.SPIRALOUT
Pocketing.LeadIn.nType = MCH_POCK_LI.ZIGZAG
Pocketing.Steps.dStep = TOOLS[Strategy.Machining.Pocketing[i].ToolInfo.nToolIndex].dStep
Pocketing.Steps.dSideStep = TOOLS[Strategy.Machining.Pocketing[i].ToolInfo.nToolIndex].dSideStep
Pocketing.nToolIndex = Strategy.Machining.Pocketing[i].ToolInfo.nToolIndex
Pocketing.LeadIn.dTangentDistance = TOOLS[Strategy.Machining.Pocketing[i].ToolInfo.nToolIndex].dDiameter/2
Pocketing.LeadIn.dElevation = TOOLS[Strategy.Machining.Pocketing[i].ToolInfo.nToolIndex].dDiameter/2
Pocketing.sDepth = Strategy.Machining.Pocketing[i].sDepth
Pocketing.dRadialOffset = Strategy.Parameters.dOverMatOnRadius
Pocketing.bToolInvert = Strategy.Machining.Pocketing[i].bToolInvert
if Proc.FeatureInfo.bIsFrontMortise then
Pocketing.dMaxElev = Proc.FeatureInfo.dMortiseDepth
end
-- se feature passante, si applica la lavorazione alla curva
if Proc.Topology.sName == 'Pocket-Round-Through' then
Pocketing.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
else
Pocketing.Geometry = {{ Strategy.Machining.Pocketing[i].idProc, Strategy.Machining.Pocketing[i].idFaceToMachine}}
end
Pocketing.vtToolDirection = Strategy.Machining.Pocketing[i].vtFaceNormal
-- se è aperta sulla coda, dico che deve essere fatta dopo la separazione
if Proc.AffectedFaces.bLeft then
Pocketing.sStage = 'AfterTail'
end
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Pocketing)
end
end
else
bAreAllMachiningsAdded = false
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0008
+57
View File
@@ -0,0 +1,57 @@
{
"sStrategyId": "STR0009",
"sStrategyName": "Mill Heading",
"ParameterList" : [
{
"sName": "dDepthChamfer",
"sNameNge": "DEPTH_CHAMFER",
"sValue": "0",
"sDescriptionShort": "Depth Chamfer",
"sDescriptionLong": "Depth of the V-Mill to execute chamfers on cut-edges",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dOverMaterial",
"sNameNge": "OVERMAT",
"sValue": "0",
"sDescriptionShort": "Overmaterial",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bForceStrip",
"sNameNge": "FORCE_STRIP",
"sValue": "false",
"sDescriptionShort": "Force strip",
"sDescriptionLong": "Enable the parameter to force the software to leave a strip to sustain the piece",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dStripWidth",
"sNameNge": "STRIP_WIDTH",
"sValue": "0",
"sDescriptionShort": "Strip width",
"sDescriptionLong": "Width of the strip in case if foreseen from the machining",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sMillingList",
"sNameNge": "PROFILE_TOOL_LIST",
"sValue": "",
"sDescriptionShort": "Available mill to machine the profile",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.MILL",
"sMessageId": " ",
"sMinUserLevel": "1"
}
]
}
+255
View File
@@ -0,0 +1,255 @@
-- Strategia: STR0009
-- Descrizione
-- Fresatura di contorno
-- Feature tipo Arco
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local BladeToWaste = require('BLADETOWASTE')
-- Tabella per definizione modulo
local STR0009 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
-- TODO gestire il caso in cui non si trova l'utensile
local function GetArcStrategy( Proc, Part)
local Machining = {}
local ToolSearchParameters = {}
-- recupero e verifico l'entità curva
local idAux = EgtGetInfo( Proc.id, 'AUXID', 'i')
if idAux then idAux = idAux + Proc.id end
if not idAux or ( EgtGetType( idAux) & GDB_FY.GEO_CURVE) == 0 then
local sErr = 'Error on process ' .. tostring( Proc.id) .. ' missing profile geometry'
EgtOutLog( sErr)
return false, sErr
end
Proc.idAddAuxGeom = idAux
-- recupero i dati della curva e del profilo
local dDepth = abs( EgtCurveThickness( idAux))
local vtExtr = EgtCurveExtrusion( idAux, GDB_RT.GLOB)
local bToolInvert = ( vtExtr:getZ() < -0.1)
local bIsHorizontal = abs( vtExtr:getZ()) < 10 * GEO.EPS_SMALL
local bIsFeatureDown = Proc.AffectedFaces.bBottom and not Proc.AffectedFaces.bTop
local bIsFeatureBack = Proc.AffectedFaces.bBack and not Proc.AffectedFaces.bFront
local bForceStrip = Strategy.Parameters.bForceStrip
local dDimStrip = EgtIf( Strategy.Parameters.dStripWidth < 100 * GEO.EPS_SMALL, nil, Strategy.Parameters.dStripWidth)
local bExecStrip = false
-- se la lavorazione si trova nella parte inferiore o in battuta dietro, il codolo va sempre lasciato
if bIsFeatureDown or bIsFeatureBack or bForceStrip then
if bIsFeatureDown or bIsFeatureBack then
dDimStrip = dDimStrip or max( BeamData.DIM_STRIP or 5, 5)
else
dDimStrip = dDimStrip or max( BeamData.DIM_STRIP_SMALL or 5, 1)
end
bExecStrip = true
end
if not bExecStrip then
dDimStrip = 0
end
-- se lavorazione orizzontale
if bIsHorizontal then
local bDouble
local Milling = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
Milling.bIsApplicable = false
ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.dElevation = EgtIf( bExecStrip, ( dDepth - dDimStrip) / 2, dDepth + BeamData.MILL_OVERLAP)
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, -vtExtr, vtExtr)
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Milling')
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- se posso lavorare in una passata, ma utensile trovato non completa la lavorazione,
-- allora provo a cercare utensile con massimo materiale sufficiente per fare le due passate, magari trova un utensile più prestante
if Milling.ToolInfo.dResidualDepth > 10 * GEO.EPS_SMALL and not bExecStrip then
bDouble = true
ToolSearchParameters.dElevation = ( dDepth + BeamData.MILL_OVERLAP) / 2
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, -vtExtr, vtExtr)
end
Milling.bToolInvert = bToolInvert
Milling.vtToolDirection = vtExtr
if bDouble or bExecStrip then
if bDouble then
Milling.sDepth = ( dDepth + BeamData.MILL_OVERLAP) / 2
else
Milling.sDepth = ( dDepth - dDimStrip) / 2
end
table.insert( Machining, Milling)
local Milling2 = BeamLib.TableCopyDeep( Milling)
table.insert( Machining, Milling2)
else
Milling.sDepth = dDepth + BeamData.MILL_OVERLAP
table.insert( Machining, Milling)
end
-- se lavorazione verticale
else
-- si cerca utensile 1
local Milling = {}
Milling.bIsApplicable = false
ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.dElevation = dDepth + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, -vtExtr, vtExtr)
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Milling')
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- si cerca utensile 2
local Milling2 = {}
Milling2.bIsApplicable = false
ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.dElevation = dDepth + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, vtExtr, -vtExtr)
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Milling')
Milling2.ToolInfo = {}
Milling2.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- se serve codolo
if bExecStrip then
-- se a disposizione entrambi gli utensili
if Milling.ToolInfo.nToolIndex and Milling2.ToolInfo.nToolIndex then
table.insert( Machining, Milling)
table.insert( Machining, Milling2)
-- se disponibile solo primo utensile
elseif Milling.ToolInfo.nToolIndex then
table.insert( Machining, Milling)
-- se disponibile solo secondo utensile
elseif Milling2.ToolInfo.nToolIndex then
table.insert( Machining, Milling2)
-- nessun utensile disponibile
else
-- non si fa nulla
end
-- altrimenti senza codolo
else
-- se utensile 1 esegue completamente
if Milling.ToolInfo.nToolIndex and Milling.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
table.insert( Machining, Milling)
-- se utensile 2 esegue completamente
elseif Milling2.ToolInfo.nToolIndex and Milling2.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
table.insert( Machining, Milling2)
-- se possono lavorare entrambi
elseif Milling.ToolInfo.nToolIndex and Milling2.ToolInfo.nToolIndex then
table.insert( Machining, Milling)
table.insert( Machining, Milling2)
-- se utensile 1 non completo
elseif Milling.ToolInfo.nToolIndex then
table.insert( Machining, Milling)
-- se utensile 2 non completo
elseif Milling2.ToolInfo.nToolIndex then
table.insert( Machining, Milling2)
end
end
end
-- TODO VOTO DA FARE!!!!
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = 5
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining[1].ToolInfo or Machining[2].ToolInfo)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'MILL')
Strategy.Result.sInfo = ''
return Machining
end
-------------------------------------------------------------------------------------------------------------
function STR0009.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Machinings = {}
Strategy.Result = {}
local bAreAllMachiningsAdded = true
local Milling = {}
Strategy.Machinings = GetArcStrategy( Proc, Part)
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
for i = 1, #Strategy.Machinings do
Strategy.Machinings[i].Geometry = {{ Proc.idAddAuxGeom, -1}}
Strategy.Machinings[i].nToolIndex = Strategy.Machinings[i].ToolInfo.nToolIndex
Strategy.Machinings[i].nType = MCH_MY.MILLING
Strategy.Machinings[i].dStartSafetyLength = 0
Strategy.Machinings[i].Steps = {}
Strategy.Machinings[i].Steps.dStep = TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].dStep
Strategy.Machinings[i].Steps = MachiningLib.GetMachiningSteps( tonumber( Strategy.Machinings[i].sDepth), TOOLS[Strategy.Machinings[i].nToolIndex].dStep)
-- LeadIn / LeadOut
Strategy.Machinings[i].LeadIn = {}
Strategy.Machinings[i].LeadOut = {}
Strategy.Machinings[i].LeadIn.nType = MCH_MILL_LI.TANGENT
Strategy.Machinings[i].LeadOut.nType = MCH_MILL_LI.TANGENT
Strategy.Machinings[i].LeadIn.dTangentDistance = TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Strategy.Machinings[i].LeadIn.dPerpDistance = 0
Strategy.Machinings[i].LeadIn.dStartAddLength = 0
Strategy.Machinings[i].LeadOut.dTangentDistance = TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Strategy.Machinings[i].LeadOut.dPerpDistance = 0
Strategy.Machinings[i].LeadOut.dEndAddLength = 0
local dLengthOnX = Proc.b3Box:getDimX()
Strategy.bCanMoveAfterSplit = MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part)
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Strategy.Machinings[i].sStage = 'AfterTail'
end
-- preparo attacco/uscita in caso di spezzatura arco
Strategy.Machinings[i].LeadInForSplit = BeamLib.TableCopyDeep( Strategy.Machinings[i].LeadIn)
Strategy.Machinings[i].LeadOutForSplit = BeamLib.TableCopyDeep( Strategy.Machinings[i].LeadOut)
Strategy.Machinings[i].LeadInForSplit.nType = MCH_MILL_LI.LINEAR
Strategy.Machinings[i].LeadOutForSplit.nType = MCH_MILL_LI.LINEAR
Strategy.Machinings[i].LeadInForSplit.dTangentDistance = 0
Strategy.Machinings[i].LeadInForSplit.dPerpDistance = TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Strategy.Machinings[i].LeadOutForSplit.dTangentDistance = 0
Strategy.Machinings[i].LeadOutForSplit.dPerpDistance = TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
-- sistemo il lato e la direzione di lavoro
if i == 1 then
Strategy.Machinings[i].bInvert = EgtIf( TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].bIsCCW, false, true)
Strategy.Machinings[i].nWorkside = EgtIf( TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
else
Strategy.Machinings[i].bToolInvert = true
Strategy.Machinings[i].bInvert = EgtIf( TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].bIsCCW, true, false)
Strategy.Machinings[i].nWorkside = EgtIf( TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
end
Strategy.Machinings[i].ptEdge1 = EgtSP( Proc.idAddAuxGeom, GDB_ID.ROOT)
Strategy.Machinings[i].ptEdge2 = EgtEP( Proc.idAddAuxGeom, GDB_ID.ROOT)
Strategy.Machinings[i].dEdgeLength = EgtCurveLength( Proc.idAddAuxGeom)
Strategy.Machinings[i].vtEdgeDirection = EgtSV( Proc.idAddAuxGeom, GDB_ID.ROOT) + EgtMV( Proc.idAddAuxGeom, GDB_ID.ROOT) + EgtEV( Proc.idAddAuxGeom, GDB_ID.ROOT)
Strategy.Machinings[i].dLengthOnX = Proc.b3Box:getDimX()
local MachiningToSplit = {}
table.insert( MachiningToSplit, Strategy.Machinings[i])
local MachiningResult = MachiningLib.GetSplitMachinings( MachiningToSplit, FeatureSplittingPoints, Part)
-- aggiunge lavorazione
for j = 1, #MachiningResult do
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, MachiningResult[j])
end
end
else
bAreAllMachiningsAdded = false
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0009
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{
"sStrategyId": "STR0010",
"sStrategyName": "Milling",
"ParameterList" : [
{
"sName": "dAntiSplintWithBlade",
"sNameNge": "ANTISPLINT_BLADE",
"sValue": "false",
"sDescriptionShort": "Antisplint with blade",
"sDescriptionLong": "Use the blade as antisplint in case the geometry is not through",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dExtendAfterTail",
"sNameNge": "EXTEND_AFTER_TAIL",
"sValue": "",
"sDescriptionShort": "Extend after tail",
"sDescriptionLong": "The automatism considers this lenght as machinable. This means you accept to damage the next piece in the bar",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sCanDamageNextPiece",
"sNameNge": "DAMAGE_NEXT_PIECE",
"sValue": "NEVER",
"sDescriptionShort": "Damage next piece",
"sDescriptionLong": "This option allows you to decide how to consider the next piece in the bar. The software calculates specifics LeadIn/out to respect the parameter. This parameter may change the machining time",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "NEVER",
"sDescriptionShort": "Never damage",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "ONLY_IF_RAWPART",
"sDescriptionShort": "Damage only if raw",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "ALWAYS",
"sDescriptionShort": "Can damage",
"sDescriptionLong": "",
"sMessageId": ""
}
]
}
]
}
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-- Strategia: STR0010
-- Descrizione
-- fresatura perpendicolare
-- Feature: cut, longcut, ...
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local FaceByMill = require('FACEBYMILL')
-- Tabella per definizione modulo
local STR0010 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function GetStrategyCompletionPercentage( Machinings)
local dCompletionPercentage = 0
local dCompletionPercentageNumerator = 0
local dCompletionPercentageDenominator = 0
local nWeightsCount = 0
for i = 1, #Machinings do
local Machining = Machinings[i]
local dWeight = Machining.dResultWeight
if not dWeight or ( dWeight < 10 * GEO.EPS_SMALL) then
dWeight = 1
else
nWeightsCount = nWeightsCount + 1
end
-- il peso deve essere settato in tutte le lavorazioni o in nessuna
if nWeightsCount ~= 0 and nWeightsCount ~= i then
error( 'GetWeightedCompletionPercentage : inconsistent weights')
end
local dWeightedCompletionPercentage = Machining.dCompletionPercentage / 100 * dWeight
if Machining.bIsApplicable then
dCompletionPercentageNumerator = dCompletionPercentageNumerator + dWeightedCompletionPercentage
end
dCompletionPercentageDenominator = dCompletionPercentageDenominator + dWeight
end
dCompletionPercentage = min( 100 * dCompletionPercentageNumerator / dCompletionPercentageDenominator, 100)
return dCompletionPercentage
end
-------------------------------------------------------------------------------------------------------------
local function CompareEdges( EdgeA, EdgeB)
-- prima i lati orientati lungo X
if abs( EdgeA.vtN:getX()) < abs( EdgeB.vtN:getX()) - 10 * GEO.EPS_SMALL then
return true
elseif abs( EdgeA.vtN:getX()) > abs( EdgeB.vtN:getX()) + 10 * GEO.EPS_SMALL then
return false
-- se stessa X si preferiscono i lati più lunghi (nel caso di 5 lati è quello non spezzato)
else
if EdgeA.dLength > EdgeB.dLength + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.dLength < EdgeB.dLength - 10 * GEO.EPS_SMALL then
return false
-- se stessa lunghezza si preferiscono i lati più in basso
-- TODO qui dipenderà dalla lama scelta
else
if EdgeA.vtN:getZ() > EdgeB.vtN:getZ() + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getZ() < EdgeB.vtN:getZ() - 10 * GEO.EPS_SMALL then
return false
-- se stessa Z si preferiscono i lati verso il fronte della trave
else
if EdgeA.vtN:getY() > EdgeB.vtN:getY() + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getY() < EdgeB.vtN:getY() - 10 * GEO.EPS_SMALL then
return false
else
return false
end
end
end
end
end
-------------------------------------------------------------------------------------------------------------
local function IsTopologyOk( Proc)
if Proc.Topology.sFamily == 'Bevel' or Proc.Topology.sFamily == 'DoubleBevel' or
Proc.Topology.sName == 'VGroove-2-Through' or Proc.Topology.sName == 'Rabbet-2-Through' then
return true
else
return false
end
end
-------------------------------------------------------------------------------------------------------------
-- TODO modificare funzione e verificare pinzaggio con regioni e area outline
local function IsPositionOK( Proc, Part)
local bIsFeatureLong = FeatureLib.IsMachiningLong( Proc.b3Box:getDimX(), Part, { dMaxSegmentLength = BeamData.LONGCUT_ENDLEN})
-- se impatta su faccia retro o sotto, controllo fattibilità
if Proc.AffectedFaces.bBack then
if ( bIsFeatureLong and Proc.b3Box:getDimZ() > Part.dHeight / 2) or ( not bIsFeatureLong and Proc.b3Box:getDimZ() > Part.dHeight / 2) then
return false
end
end
if Proc.AffectedFaces.bBottom then
if ( bIsFeatureLong and Proc.b3Box:getDimY() > Part.dHeight / 2) or ( not bIsFeatureLong and Proc.b3Box:getDimY() > Part.dHeight / 2) then
return false
end
end
-- altrimenti fattibile
return true
end
-------------------------------------------------------------------------------------------------------------
-- TODO da sistemare
local function GetBottomFaceEdge( Proc, nIndexFace)
local Edge = {}
-- si lavora la bottom longitudinalmente
if Proc.nFct == 1 or Proc.Topology.sFamily == 'DoubleBevel' then
local BottomEdgesSorted = {}
for i = 1, #Proc.MainFaces.BottomFaces[nIndexFace].Edges do
table.insert( BottomEdgesSorted, Proc.MainFaces.BottomFaces[nIndexFace].Edges[i])
end
table.sort( BottomEdgesSorted, CompareEdges)
Edge = BottomEdgesSorted[1]
-- edge in comune tra le due facce
elseif Proc.nFct == 2 then
if nIndexFace == 1 then
Edge = Proc.MainFaces.BottomFaces[nIndexFace].MainEdges.LongEdges[1]
elseif nIndexFace == 2 then
Edge = Proc.MainFaces.BottomFaces[nIndexFace].MainEdges.BottomEdge
end
else
if nIndexFace == 1 then
Edge = Proc.MainFaces.BottomFaces[nIndexFace].MainEdges.LongEdges[1]
elseif nIndexFace == 2 then
Edge = Proc.MainFaces.BottomFaces[nIndexFace].MainEdges.BottomEdge
end
end
return Edge
end
-------------------------------------------------------------------------------------------------------------
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
else
if TOOLS[ MachiningA.nToolIndex].sFamily == 'SAWBLADE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'MORTISE' then
return true
elseif TOOLS[ MachiningA.nToolIndex].sFamily == 'MORTISE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'SAWBLADE' then
return false
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
end
-------------------------------------------------------------------------------------------------------------
function STR0010.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Machinings = {}
Strategy.Result = {}
-- controllo su topologia
if not IsTopologyOk( Proc) then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Strategy ' .. StrategyLib.Config.sStrategyId .. ' not implemented')
return false, Strategy.Result
end
-- controllo dimensioni
if not IsPositionOK( Proc, Part) then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Feature not machinable in this position')
return false, Strategy.Result
end
-- volume della feature
local dFeatureVolume = FeatureLib.GetFeatureVolume( Proc, Part)
-- TODO taglio su eventuali facce di chiusura
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
-- lavorazione della BottomFace
local bAreAllMachiningsAdded = true
local Milling = {}
local OptionalParametersFaceByMill = { nStepType = MCH_MILL_ST.ONEWAY, bIsSplitFeature = bIsSplitFeature, dExtendAfterTail = dExtendAfterTail}
local EdgeToMachine = GetBottomFaceEdge( Proc, 1)
if EdgeToMachine.bIsOpen then
OptionalParametersFaceByMill.dDepthToMachine = EdgeToMachine.dElevation + BeamData.CUT_EXTRA
end
Milling = FaceByMill.Make( Proc, Part, Proc.MainFaces.BottomFaces[1], EdgeToMachine, OptionalParametersFaceByMill)
if Milling.bIsApplicable then
table.insert( Strategy.Machinings, Milling)
end
-- si lavora seconda BottomFace
if Proc.Topology.sFamily == 'DoubleBevel' or Proc.Topology.sName == 'Rabbet-2-Through' or Proc.Topology.sName == 'Bevel-2-Blind' then
local dAngleBetweenFaces = Proc.AdjacencyMatrix[1][2]
-- se convesso o concavo maggiore di angolo retto
if dAngleBetweenFaces >= -91 then
Milling = {}
OptionalParametersFaceByMill = { nStepType = MCH_MILL_ST.ONEWAY, bIsSplitFeature = bIsSplitFeature, dExtendAfterTail = dExtendAfterTail}
EdgeToMachine = GetBottomFaceEdge( Proc, 2)
if EdgeToMachine.bIsOpen then
OptionalParametersFaceByMill.dDepthToMachine = EdgeToMachine.dElevation + BeamData.CUT_EXTRA
end
Milling = FaceByMill.Make( Proc, Part, Proc.MainFaces.BottomFaces[2], EdgeToMachine, OptionalParametersFaceByMill)
if Milling.bIsApplicable then
table.insert( Strategy.Machinings, Milling)
end
end
end
-- calcolo completamento, serve la lista di lavorazioni che comprende le non applicabili
Strategy.Result.dCompletionPercentage = GetStrategyCompletionPercentage( Strategy.Machinings)
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( Strategy.Result.dCompletionPercentage)
Strategy.Machinings = MachiningLib.GetSplitMachinings( Strategy.Machinings, FeatureSplittingPoints, Part)
table.sort( Strategy.Machinings, SortMachiningsBySegment)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( Strategy.Machinings)
Strategy.Result.dTimeToMachine = FeatureLib.GetStrategyTimeToMachine( Strategy.Machinings)
Strategy.Result.dMRR = ( dFeatureVolume / Strategy.Result.dTimeToMachine) / pow( 10, 6)
if Strategy.Result.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
end
-- aggiunta lavorazioni
if #Strategy.Machinings > 0 then
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- aggiunge lavorazione
for j = 1, #Strategy.Machinings do
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machinings[j])
end
end
else
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0010
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{
"sStrategyId": "STR0011",
"sStrategyName": "Hole with Drillbit",
"ParameterList" : [
{
"sName": "dDiameterTolerance",
"sNameNge": "TOLERANCE",
"sValue": "0",
"sDescriptionShort": "Tolerance on Diameter",
"sDescriptionLong": "Tolerance on Diameter",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dDepthPreHole",
"sNameNge": "DEPTHPREHOLE",
"sValue": "0",
"sDescriptionShort": "Depth PreHole",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sDrillingMode",
"sNameNge": "DRILLING_MODE",
"sValue": "AUTO",
"sDescriptionShort": "Drilling Mode",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "AUTO",
"sDescriptionShort": "Automatic",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "PREFER_ONE",
"sDescriptionShort": "Preferred machining from one side only",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "FORCE_TWO",
"sDescriptionShort": "Force machining from two sides",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"sName": "sDrillBitList",
"sNameNge": "DRILL_TOOL_LIST",
"sValue": "",
"sDescriptionShort": "Available Drillbit list",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.DRILLBIT",
"sMessageId": " ",
"sMinUserLevel": "1"
}
]
}
+272
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-- Strategia: STR0011
-- Descrizione
-- foratura
-- Feature: foro
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
-- Tabella per definizione modulo
local STR0011 = {}
local Strategy = {}
-- TODO Da fare completamente gestione foratura doppia con 2 teste
-------------------------------------------------------------------------------------------------------------
local function GetDrillingStrategy( Proc, Part)
local ToolSearchParameters = {}
local Machining = {}
local sQuality
-- se lavorazione orizzontale
if Proc.FeatureInfo.bIsDrillHorizontal then
local bDouble = false
local Drilling = MachiningLib.InitMachiningParameters( MCH_MY.DRILLING)
Drilling.bIsApplicable = false
ToolSearchParameters = {}
ToolSearchParameters.dElevation = Proc.FeatureInfo.dDrillLen + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtDrillExtrusion
ToolSearchParameters.dToolDiameter = Proc.FeatureInfo.dDrillDiam
ToolSearchParameters.dDiameterTolerance = Strategy.Parameters.dDiameterTolerance
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sDrillBitList, 'Drilling')
Drilling.ToolInfo = {}
Drilling.ToolInfo = MachiningLib.FindDrill( Proc, ToolSearchParameters)
if Drilling.ToolInfo.nToolIndex then
Drilling.nToolIndex = Drilling.ToolInfo.nToolIndex
Drilling.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Drilling.dStep = TOOLS[Drilling.ToolInfo.nToolIndex].dStep
-- se lavorazione non completa o se si deve forare dai due lati
if Proc.FeatureInfo.bIsDrillOpen and
( Drilling.ToolInfo.dResidualDepth > 10 * GEO.EPS_SMALL or Strategy.Parameters.sDrillingMode == 'FORCE_TWO' or Strategy.Parameters.sDrillingMode == 'AUTO') then
bDouble = true
local dHalfDrill = ( Proc.FeatureInfo.dDrillLen + BeamData.MILL_OVERLAP) / 2
Drilling.sDepth = min( dHalfDrill, Proc.FeatureInfo.dDrillLen - Drilling.ToolInfo.dResidualDepth)
Drilling.vtFaceNormal = Proc.FeatureInfo.vtDrillExtrusion
Drilling.bInvert = false
Drilling.vtToolDirection = Proc.FeatureInfo.vtDrillExtrusion
table.insert( Machining, Drilling)
local Drilling2 = BeamLib.TableCopyDeep( Drilling)
Drilling2.bInvert = true
Drilling2.vtToolDirection = -Proc.FeatureInfo.vtDrillExtrusion
table.insert( Machining, Drilling2)
else
Drilling.sDepth = 'TH'
Drilling.vtFaceNormal = Proc.FeatureInfo.vtDrillExtrusion
Drilling.bInvert = false
Drilling.vtToolDirection = Proc.FeatureInfo.vtDrillExtrusion
table.insert( Machining, Drilling)
end
-- voto
if Drilling.ToolInfo.dResidualDepth < 0 or ( Proc.FeatureInfo.dDrillLen + BeamData.MILL_OVERLAP) / 2 > Drilling.ToolInfo.dResidualDepth then
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = 5
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining[1].ToolInfo or Machining[2].ToolInfo)
if bDouble or not Proc.FeatureInfo.bIsDrillOpen then
sQuality = 'FINE'
else
sQuality = 'ROUGH'
end
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( sQuality)
Strategy.Result.sInfo = ''
else
Strategy.Result.sStatus = 'Not-Completed'
local dMachinedLen = EgtIf( bDouble, Machining[1].sDepth * 2, Proc.FeatureInfo.dDrillLen)
local dMachinedPrercentage = 100 * ( dMachinedLen / Proc.FeatureInfo.dDrillLen)
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dMachinedPrercentage)
Strategy.Result.sInfo = 'Drill not complete, left ' .. tostring( 100 - ceil( dMachinedPrercentage)) .. '%'
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining[1].ToolInfo or Machining[2].ToolInfo)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'FINE') -- se non completo, anche se fosse foro singolo, comunque non esce dall'altra parte, quindi non scheggia
end
else
local sMessage = 'Drillbit not found'
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( sMessage)
end
-- se lavorazione verticale
else
-- si cerca utensile 1
local Drilling = MachiningLib.InitMachiningParameters( MCH_MY.DRILLING)
ToolSearchParameters = {}
ToolSearchParameters.dElevation = Proc.FeatureInfo.dDrillLen + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtDrillExtrusion
ToolSearchParameters.dToolDiameter = Proc.FeatureInfo.dDrillDiam
ToolSearchParameters.dDiameterTolerance = Strategy.Parameters.dDiameterTolerance
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sDrillBitList, 'Drilling')
Drilling.ToolInfo = {}
Drilling.ToolInfo = MachiningLib.FindDrill( Proc, ToolSearchParameters)
-- si cerca utensile 2
local Drilling2 = MachiningLib.InitMachiningParameters( MCH_MY.DRILLING)
Drilling2.ToolInfo = {}
if Proc.FeatureInfo.bIsDrillOpen then
ToolSearchParameters = {}
ToolSearchParameters.dElevation = Proc.FeatureInfo.dDrillLen + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = -Proc.FeatureInfo.vtDrillExtrusion
ToolSearchParameters.dDiameterTolerance = Strategy.Parameters.dDiameterTolerance
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sDrillBitList, 'Drilling')
Drilling2.ToolInfo = MachiningLib.FindDrill( Proc, ToolSearchParameters)
end
-- se possono lavorare entrambi e si deve fare lavorazione doppia e si riesce a completare
if Drilling.ToolInfo.nToolIndex and Drilling2.ToolInfo.nToolIndex and
( Strategy.Parameters.sDrillingMode == 'FORCE_TWO' or Strategy.Parameters.sDrillingMode == 'AUTO') and
Drilling.ToolInfo.dResidualDepth + Drilling2.ToolInfo.dResidualDepth < Proc.FeatureInfo.dDrillLen then
local dExtraDrill = ( Proc.FeatureInfo.dDrillLen - BeamData.MILL_OVERLAP - ( Drilling.ToolInfo.dResidualDepth + Drilling2.ToolInfo.dResidualDepth)) / 2
Drilling.nToolIndex = Drilling.ToolInfo.nToolIndex
Drilling.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Drilling.vtToolDirection = Proc.FeatureInfo.vtDrillExtrusion
Drilling.sDepth = Proc.FeatureInfo.dDrillLen - Drilling.ToolInfo.dResidualDepth - dExtraDrill
table.insert( Machining, Drilling)
Drilling2.nToolIndex = Drilling2.ToolInfo.nToolIndex
Drilling2.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Drilling2.bInvert = true
Drilling2.vtToolDirection = -Proc.FeatureInfo.vtDrillExtrusion
Drilling2.sDepth = Proc.FeatureInfo.dDrillLen - Drilling2.ToolInfo.dResidualDepth - dExtraDrill
table.insert( Machining, Drilling2)
-- voto
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = 5
Strategy.Result.sInfo = ''
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining[1].ToolInfo)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'FINE')
-- se utensile 1 esegue completamente
elseif Drilling.ToolInfo.nToolIndex and Drilling.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL and
( Strategy.Parameters.sDrillingMode == 'PREFER_ONE' or ( not Drilling2.ToolInfo.nToolIndex and Strategy.Parameters.sDrillingMode == 'AUTO') or not Proc.FeatureInfo.bIsDrillOpen) then
Drilling.sDepth = 'TH'
Drilling.nToolIndex = Drilling.ToolInfo.nToolIndex
Drilling.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Drilling.vtToolDirection = Proc.FeatureInfo.vtDrillExtrusion
table.insert( Machining, Drilling)
-- voto
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = 5
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining[1].ToolInfo)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( EgtIf( Proc.FeatureInfo.bIsDrillOpen, 'ROUGH', 'FINE'))
Strategy.Result.sInfo = ''
-- se utensile 2 esegue completamente
elseif Drilling2.ToolInfo.nToolIndex and Drilling2.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL and
( Strategy.Parameters.sDrillingMode == 'PREFER_ONE' or ( not Drilling.ToolInfo.nToolIndex and Strategy.Parameters.sDrillingMode == 'AUTO')) then
Drilling2.sDepth = 'TH'
Drilling2.nToolIndex = Drilling2.ToolInfo.nToolIndex
Drilling2.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Drilling2.bInvert = true
Drilling2.vtToolDirection = -Proc.FeatureInfo.vtDrillExtrusion
table.insert( Machining, Drilling2)
-- voto
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = 5
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining[1].ToolInfo)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( EgtIf( Proc.FeatureInfo.bIsDrillOpen, 'ROUGH', 'FINE'))
Strategy.Result.sInfo = ''
-- se possono lavorare entrambi
elseif Drilling.ToolInfo.nToolIndex and Drilling2.ToolInfo.nToolIndex then
Drilling.nToolIndex = Drilling.ToolInfo.nToolIndex
Drilling.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Drilling.vtToolDirection = Proc.FeatureInfo.vtDrillExtrusion
Drilling.sDepth = Proc.FeatureInfo.dDrillLen - Drilling.ToolInfo.dResidualDepth
table.insert( Machining, Drilling)
Drilling2.nToolIndex = Drilling2.ToolInfo.nToolIndex
Drilling2.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Drilling2.bInvert = true
Drilling2.vtToolDirection = -Proc.FeatureInfo.vtDrillExtrusion
Drilling2.sDepth = Proc.FeatureInfo.dDrillLen - Drilling2.ToolInfo.dResidualDepth
table.insert( Machining, Drilling2)
if Drilling.ToolInfo.dResidualDepth + Drilling2.ToolInfo.dResidualDepth < Proc.FeatureInfo.dDrillLen then
Strategy.Result.sStatus = 'Not-Completed'
local dMachinedLen = Machining[1].sDepth + Machining[2].sDepth
local dMachinedPrercentage = 100 * ( dMachinedLen / Proc.FeatureInfo.dDrillLen)
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dMachinedPrercentage)
Strategy.Result.sInfo = 'Drill not complete, left ' .. tostring( 100 - ceil( dMachinedPrercentage)) .. '%'
else
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = 5
Strategy.Result.sInfo = ''
end
-- voto
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining[1].ToolInfo)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'FINE')
-- se utensile 1 non completo
elseif Drilling.ToolInfo.nToolIndex and ( Strategy.Parameters.sDrillingMode ~= 'FORCE_TWO' or Proc.FeatureInfo.bIsDrillOpen) then
Drilling.sDepth = Proc.FeatureInfo.dDrillLen - Drilling.ToolInfo.dResidualDepth
Drilling.nToolIndex = Drilling.ToolInfo.nToolIndex
Drilling.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Drilling.vtToolDirection = Proc.FeatureInfo.vtDrillExtrusion
Drilling.sDepth = Proc.FeatureInfo.dDrillLen - Drilling.ToolInfo.dResidualDepth
table.insert( Machining, Drilling)
-- voto
Strategy.Result.sStatus = 'Not-Completed'
local dMachinedLen = Machining[1].sDepth
local dMachinedPrercentage = 100 * ( dMachinedLen / Proc.FeatureInfo.dDrillLen)
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dMachinedPrercentage)
Strategy.Result.sInfo = 'Drill not complete, left ' .. tostring( 100 - ceil( dMachinedPrercentage)) .. '%'
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining[1].ToolInfo)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'FINE')
-- se utensile 2 non completo
elseif Drilling2.ToolInfo.nToolIndex and Strategy.Parameters.sDrillingMode ~= 'FORCE_TWO' then
Drilling2.sDepth = Proc.FeatureInfo.dDrillLen - Drilling2.ToolInfo.dResidualDepth
Drilling2.nToolIndex = Drilling2.ToolInfo.nToolIndex
Drilling2.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
Drilling2.bInvert = true
Drilling2.vtToolDirection = -Proc.FeatureInfo.vtDrillExtrusion
Drilling2.sDepth = Proc.FeatureInfo.dDrillLen - Drilling2.ToolInfo.dResidualDepth
table.insert( Machining, Drilling2)
-- voto
Strategy.Result.sStatus = 'Not-Completed'
local dMachinedLen = Machining[1].sDepth
local dMachinedPrercentage = 100 * ( dMachinedLen / Proc.FeatureInfo.dDrillLen)
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dMachinedPrercentage)
Strategy.Result.sInfo = 'Drill not complete, left ' .. tostring( 100 - ceil( dMachinedPrercentage)) .. '%'
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining[1].ToolInfo)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'FINE')
else
local sMessage
-- se non sono state trovate punte
if not Drilling.ToolInfo.nToolIndex and not Drilling2.ToolInfo.nToolIndex then
sMessage = 'Drillbit not found'
-- se son state trovate delle punte, ma non è stato possibile forare da entrambe le parti
elseif Strategy.Parameters.sDrillingMode == 'FORCE_TWO' then
sMessage = "Not possible to force machining from both sides. Please change drilling mode to AUTO"
end
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( sMessage)
end
end
return Machining, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
function STR0011.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Machinings = {}
Strategy.Result = {}
local bAreAllMachiningsAdded
Strategy.Machinings, Strategy.Result = GetDrillingStrategy( Proc, Part)
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- aggiunge lavorazione
for j = 1, #Strategy.Machinings do
Strategy.Machinings[j].nType = MCH_MY.DRILLING
Strategy.Machinings[j].Steps.dStep = TOOLS[Strategy.Machinings[j].ToolInfo.nToolIndex].dStep
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machinings[j])
end
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0011
+109
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{
"sStrategyId": "STR0012",
"sStrategyName": "RidgeLap with Blade",
"ParameterList" : [
{
"sName": "dExtendAfterTail",
"sNameNge": "EXTEND_AFTER_TAIL",
"sValue": "",
"sDescriptionShort": "Extend after tail",
"sDescriptionLong": "The automatism considers this lenght as machinable. This means you accept to damage the next piece in the bar",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sCanDamageNextPiece",
"sNameNge": "DAMAGE_NEXT_PIECE",
"sValue": "NEVER",
"sDescriptionShort": "Damage next piece",
"sDescriptionLong": "This option allows you to decide how to consider the next piece in the bar. The software calculates specifics LeadIn/out to respect the parameter. This parameter may change the machining time",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "NEVER",
"sDescriptionShort": "Never damage",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "ONLY_IF_RAWPART",
"sDescriptionShort": "Damage only if raw",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "ALWAYS",
"sDescriptionShort": "Can damage",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"sName": "sRidgelapStrategy",
"sNameNge": "RIDGELAP_STRATEGY",
"sValue": "AUTO",
"sDescriptionShort": "Ridge Lap strategy",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "AUTO",
"sDescriptionShort": "Automatic",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "BLADE",
"sDescriptionShort": "Use blade",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "MILL",
"sDescriptionShort": "Use mill",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"sName": "dMinZAngleTopBlade",
"sNameNge": "MIN_Z_ANGLE_TOP_BLADE",
"sValue": "",
"sDescriptionShort": "Min Z angle top blade",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxYAngleTopBlade",
"sNameNge": "MAX_Y_ANGLE_TOP_BLADE",
"sValue": "",
"sDescriptionShort": "Max Y angle top blade",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxWasteLength",
"sSource": "GEN_dMaxWasteLength",
"sMinUserLevel": "5"
},
{
"sName": "dMaxWasteVolume",
"sSource": "GEN_dMaxWasteVolume",
"sMinUserLevel": "5"
},
{
"sName": "bReduceBladePath",
"sSource": "GEN_bReduceBladePath",
"sMinUserLevel": "5"
}
]
}
+218
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-- Strategia: STR0012
-- Descrizione
-- RidgeLap
-- Feature: RidgeLap
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local BladeToWaste = require( 'BLADETOWASTE')
local BladeKeepWaste =require ( 'BLADEKEEPWASTE')
-- Tabella per definizione modulo
local STR0012 = {}
local Strategy = {}
local RidgeLap = {}
RidgeLap.Result = {}
-------------------------------------------------------------------------------------------------------------
-- TODO risolvere problemi calcolo volume nullo se facce rimosse
-- TODO gestire lavorazione con svuotatura
-- TODO risolvere problema ultimo cubetto troppo profondo!!
-- TODO gestire strategia con fresa
function STR0012.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Result = {}
Strategy.Result.sInfo = ''
RidgeLap.Result = {}
local TwoFaces = {}
local AddedFace = {}
TwoFaces.Result = {}
AddedFace.Result = {}
local dTimeToMachine = 0
local dMRRBlade = 0
local dCompletionPercentage = 0
local dQuality = 0
local dMRRBladeAddedFace = 0
local dCompletionPercentageAddedFace = 0
local dQualityAddedFace = 0
local AuxiliaryData = { bIgnoreNotClampableLength = false}
-- gestito solo RidgeLap 3 facce
if Proc.nFct ~= 3 then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Only RidgeLap 3 faces is applicable')
end
-- estensione oltre la coda
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
-- separazione della terza faccia
local idAddedTmFace
local nAddedFace
if Proc.AdjacencyMatrix[1][2] > 10 * GEO.EPS_ANG_SMALL and Proc.AdjacencyMatrix[2][3] < 10 * GEO.EPS_ANG_SMALL then
nAddedFace = 1 - 1
elseif Proc.AdjacencyMatrix[2][3] > 10 * GEO.EPS_ANG_SMALL and Proc.AdjacencyMatrix[3][1] < 10 * GEO.EPS_ANG_SMALL then
nAddedFace = 2 - 1
else
nAddedFace = 3 - 1
end
local OriginalProc = Proc
-- recupero gruppo per geometria addizionale
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
-- se la faccia aggiuntiva non corrisponde al taglio di testa o di coda, si deve lavorare come faccia singola
if not( AreSameVectorApprox( Proc.Faces[nAddedFace + 1].vtN, X_AX()) and abs( Proc.Faces[nAddedFace + 1].ptCenter:getX() - Part.b3Part:getMax():getX()) < 10 * GEO.EPS_SMALL)
and not( AreSameVectorApprox( Proc.Faces[nAddedFace + 1].vtN, -X_AX()) and abs( Proc.Faces[nAddedFace + 1].ptCenter:getX() - Part.b3Part:getMin():getX()) < 10 * GEO.EPS_SMALL) then
-- faccia aggiuntiva da lavorare
idAddedTmFace = EgtCopySurfTmFacet( Proc.id, nAddedFace, nAddGrpId)
end
-- rimozione della terza faccia dalla Proc
local idNewProc = EgtCopyGlob( Proc.id, nAddGrpId)
EgtSurfTmRemoveFacet( idNewProc, nAddedFace)
local NewProc = FeatureLib.GetProcFromTrimesh( idNewProc, Part, Proc)
NewProc.Topology = FeatureLib.ClassifyTopology( NewProc, Part)
NewProc.NotClampableLength = FeatureLib.CalculateFeatureNotClampableLengths( NewProc, Part)
NewProc.bHindersLaserMeasure = FeatureLib.CalculateFeatureHindersLaserMeasure( NewProc, Part)
-- TODO rimuovere??? codolo da implementare o no??
-- considerazioni necessarie a determinare se lavorare con codolo oppure no
local bKeepWasteAttached = ( Strategy.Parameters.sCuttingStrategy == 'KEEP_WASTE_ATTACHED')
local bDropWaste = ( Strategy.Parameters.sCuttingStrategy == 'DROP_WASTE')
local dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail = FeatureLib.GetFeatureMaxNotClampableLengths( NewProc, Part)
local bFeatureHindersClamping = FeatureLib.IsMachiningLong( max( dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail), Part, { dMaxSegmentLength = BeamData.LONGCUT_ENDLEN})
local bIsFeatureLong = FeatureLib.IsMachiningLong( NewProc.b3Box:getDimX(), Part, { dMaxSegmentLength = BeamData.LONGCUT_ENDLEN})
-- lavorazione con codolo
if ( bIsFeatureLong)
or ( bFeatureHindersClamping and not bDropWaste)
or bKeepWasteAttached then
local BladeKeepWasteResult
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dStripWidth = 5, bFinishWithMill = false}
AuxiliaryData.bIgnoreNotClampableLength = true
TwoFaces.Result, BladeKeepWasteResult = BladeKeepWaste.Make( NewProc, Part, OptionalParameters)
dTimeToMachine = BladeKeepWasteResult.dTimeToMachine
dMRRBlade = BladeKeepWasteResult.dMRR
dCompletionPercentage = BladeKeepWasteResult.dCompletionPercentage
dQuality = BladeKeepWasteResult.dQuality
-- lavorazione a cubetti facce concave
else
local dMinZTopBlade
local dMaxNyTopBlade
local BladeToWasteResult
if Strategy.Parameters.dMinZAngleTopBlade then
dMinZTopBlade = sin( Strategy.Parameters.dMinZAngleTopBlade)
end
if Strategy.Parameters.dMaxYAngleTopBlade then
dMaxNyTopBlade = sin( Strategy.Parameters.dMaxYAngleTopBlade)
end
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
dMinNzTopBlade = dMinZTopBlade,
dMaxNyTopBlade = dMaxNyTopBlade,
bSaveAddedGeometries = bAddMachining,
dExtendAfterTail = dExtendAfterTail,
bReduceBladePath = Strategy.Parameters.bReduceBladePath
}
AuxiliaryData.bIgnoreNotClampableLength = false
TwoFaces.Result, BladeToWasteResult = BladeToWaste.Make( NewProc, Part, OptionalParameters)
dTimeToMachine = BladeToWasteResult.dTimeToMachine
dMRRBlade = BladeToWasteResult.dMRR
dCompletionPercentage = BladeToWasteResult.dCompletionPercentage
dQuality = BladeToWasteResult.dQuality
end
-- lavorazione terza faccia
-- TODO da completare
-- TODO va messa per prima????????
if idAddedTmFace then
local dMinZTopBlade
local dMaxNyTopBlade
local BladeToWasteResult
if Strategy.Parameters.dMinZAngleTopBlade then
dMinZTopBlade = sin( Strategy.Parameters.dMinZAngleTopBlade)
end
if Strategy.Parameters.dMaxYAngleTopBlade then
dMaxNyTopBlade = sin( Strategy.Parameters.dMaxYAngleTopBlade)
end
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
dMinNzTopBlade = dMinZTopBlade,
dMaxNyTopBlade = dMaxNyTopBlade,
bSaveAddedGeometries = bAddMachining,
dExtendAfterTail = dExtendAfterTail,
bReduceBladePath = Strategy.Parameters.bReduceBladePath
}
AddedFace.Result, BladeToWasteResult = BladeToWaste.Make( idAddedTmFace, Part, OptionalParameters)
-- TODO calcolo risultati da aggiornare con funzioni nuove
dMRRBladeAddedFace = BladeToWasteResult.dMRR
dCompletionPercentageAddedFace = BladeToWasteResult.dCompletionPercentage
dQualityAddedFace = BladeToWasteResult.dQuality
dTimeToMachine = dTimeToMachine + BladeToWasteResult.dTimeToMachine
-- la faccia aggiuntiva conta per 1/3
dMRRBlade = 2/3 * dMRRBlade + 1/3 * dMRRBladeAddedFace
dCompletionPercentage = 2/3 * dCompletionPercentage + 1/3 * dCompletionPercentageAddedFace
dQuality = 2/3 * dQuality + 1/3 * dQualityAddedFace
end
-- lavorazioni in lista unica
for i = 1, #AddedFace.Result do
table.insert( RidgeLap.Result, AddedFace.Result[i])
end
for i = 1, #TwoFaces.Result do
table.insert( RidgeLap.Result, TwoFaces.Result[i])
end
-- aggiunta lavorazioni
local nIsApplicableCount = 0
local bAreAllMachiningsAdded = true
for i = 1, #RidgeLap.Result do
if RidgeLap.Result[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = MachiningLib.AddMachinings( OriginalProc, RidgeLap.Result[i], AuxiliaryData)
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. RidgeLap.Result[i].sMessage
end
end
-- TODO migliorare calcolo area lavorata; se ho il codolo ha senso l'incompleta? se incompleta con codolo faccio i cubetti??
-- TODO settare che il codolo restituisce incompleta tranne quando è forzato
if nIsApplicableCount > 0 then
if dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
end
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dCompletionPercentage)
Strategy.Result.dQuality = dQuality
Strategy.Result.dTimeToMachine = dTimeToMachine
Strategy.Result.dMRR = dMRRBlade
else
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0012
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{
"sStrategyId": "STR0013",
"sStrategyName": "Hole with Mill",
"ParameterList" : [
{
"sName": "dDiameterTolerance",
"sNameNge": "TOLERANCE",
"sValue": "0",
"sDescriptionShort": "Tolerance on Diameter",
"sDescriptionLong": "Tolerance on Diameter",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bUseMillAsDrill",
"sNameNge": "DRILLMILL",
"sValue": "0",
"sDescriptionShort": "Use mill as a drillbit",
"sDescriptionLong": "Admit to use the mill as a drillbit",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bOnlyContouring",
"sNameNge": "ONLYCONT",
"sValue": "0",
"sDescriptionShort": "Execute contour only",
"sDescriptionLong": "Execute the contour anyway, even the hole is bigger than the tool diameter",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sDrillingMode",
"sNameNge": "DRILLING_MODE",
"sValue": "AUTO",
"sDescriptionShort": "Drilling mode",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "AUTO",
"sDescriptionShort": "Automatic",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "PREFER_ONE",
"sDescriptionShort": "Preferred machining from one side only",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "FORCE_TWO",
"sDescriptionShort": "Force machining from two sides",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"sName": "sMillList",
"sNameNge": "DRILLPOCK_TOOL_LIST",
"sValue": "",
"sDescriptionShort": "Available mill to machine drills",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.MILL",
"sMessageId": " ",
"sMinUserLevel": "1"
}
]
}
+210
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-- Strategia: STR0013
-- Descrizione
-- foratura
-- Feature: foro con fresa
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
-- Tabella per definizione modulo
local STR0013 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function GetDrillingWithMillStrategy( Proc, Part)
local ToolSearchParameters = {}
local Machining = {}
local Milling = { ToolInfo = {}}
local Milling2 = { ToolInfo = {}}
-- si cerca fresa con direzione standard
ToolSearchParameters = {}
ToolSearchParameters.dElevation = Proc.FeatureInfo.dDrillLen + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtDrillExtrusion
ToolSearchParameters.dMaxToolDiameter = Proc.FeatureInfo.dDrillDiam + Strategy.Parameters.dDiameterTolerance
ToolSearchParameters.sType = 'MILL_STD'
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillList, 'Milling')
Milling.vtToolDirection = -Proc.FeatureInfo.vtDrillExtrusion
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- se foro aperto, si cerca anche fresa con direzione invertita
if Proc.FeatureInfo.bIsDrillOpen then
ToolSearchParameters = {}
ToolSearchParameters.dElevation = Proc.FeatureInfo.dDrillLen + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = -Proc.FeatureInfo.vtDrillExtrusion
ToolSearchParameters.dMaxToolDiameter = Proc.FeatureInfo.dDrillDiam + Strategy.Parameters.dDiameterTolerance
ToolSearchParameters.sType = 'MILL_STD'
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillList, 'Milling')
Milling2.vtToolDirection = -Proc.FeatureInfo.vtDrillExtrusion
Milling2.bInvert = true
Milling2.bToolInvert = true
Milling2.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
end
local bDouble = false
-- se ho trovato entrambi gli utensili e non è forzato da eseguire solo da un lato e una punta lo fa completo, si fa foratura in doppio
if Milling.ToolInfo.nToolIndex and Milling2.ToolInfo.nToolIndex and
not ( Strategy.Parameters.sDrillingMode == 'PREFER_ONE' and ( Milling.ToolInfo.dResidualDepth < 0 or Milling2.ToolInfo.dResidualDepth < 0)) then
bDouble = true
-- se entrambe le punte lavorano più della metà del foro, si cerca un altro utensile che possa lavorare fino alla metà del foro
-- è possibile che si possa trovare fresa più corta che lavora a sufficienza
if Milling.ToolInfo.dResidualDepth < ( Proc.FeatureInfo.dDrillLen - BeamData.MILL_OVERLAP) / 2 and
Milling2.ToolInfo.dResidualDepth < ( Proc.FeatureInfo.dDrillLen - BeamData.MILL_OVERLAP) / 2 then
ToolSearchParameters = {}
ToolSearchParameters.dElevation = ( Proc.FeatureInfo.dDrillLen + BeamData.MILL_OVERLAP) / 2
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtDrillExtrusion
ToolSearchParameters.dMaxToolDiameter = Proc.FeatureInfo.dDrillDiam + Strategy.Parameters.dDiameterTolerance
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillList, 'Milling')
local HalfMilling = {}
HalfMilling.ToolInfo = {}
HalfMilling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
ToolSearchParameters.vtToolDirection = -Proc.FeatureInfo.vtDrillExtrusion
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillList, 'Milling')
local HalfMilling2 = {}
HalfMilling2.ToolInfo = {}
HalfMilling2.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- se entrambi gli utensili lavorano in modo completo fino alla metà del foro, li sostituisco a qeulli trovati in precedenza
if HalfMilling.ToolInfo.dResidualDepth < 0 and HalfMilling2.ToolInfo.dResidualDepth < 0 then
if Milling.ToolInfo.nToolIndex ~= HalfMilling.ToolInfo.nToolIndex then
Milling.ToolInfo.nToolIndex, Milling.ToolInfo.dResidualDepth = HalfMilling.ToolInfo.nToolIndex, HalfMilling.ToolInfo.dResidualDepth
end
if Milling2.ToolInfo.nToolIndex ~= HalfMilling2.ToolInfo.nToolIndex then
Milling2.ToolInfo.nToolIndex, Milling2.ToolInfo.dResidualDepth = HalfMilling2.ToolInfo.nToolIndex, HalfMilling2.ToolInfo.dResidualDepth
end
end
end
end
local dResidual = Proc.FeatureInfo.dDrillLen
-- aggiunta lavorazioni a lista
-- se foro doppio
if bDouble then
dResidual = Milling.ToolInfo.dResidualDepth + Milling2.ToolInfo.dResidualDepth - Proc.FeatureInfo.dDrillLen
Strategy.Result.dMRR = ( MachiningLib.GetToolMRR( Milling.ToolInfo) + MachiningLib.GetToolMRR( Milling2.ToolInfo)) / 2
local dExtraDrill = ( Proc.FeatureInfo.dDrillLen - BeamData.MILL_OVERLAP - ( Milling.ToolInfo.dResidualDepth + Milling2.ToolInfo.dResidualDepth)) / 2
Milling.sDepth = Proc.FeatureInfo.dDrillLen - Milling.ToolInfo.dResidualDepth - dExtraDrill
table.insert( Machining, Milling)
Milling2.sDepth = Proc.FeatureInfo.dDrillLen - Milling2.ToolInfo.dResidualDepth - dExtraDrill
table.insert( Machining, Milling2)
-- altrimenti singolo
else
local BestMilling
if not Milling.ToolInfo.nToolIndex then
BestMilling = Milling2
elseif not Milling2.ToolInfo.nToolIndex then
BestMilling = Milling
else
if Milling.ToolInfo.dResidualDepth < 0 then
BestMilling = Milling
elseif Milling2.ToolInfo.dResidualDepth < 0 then
BestMilling = Milling2
else
BestMilling = EgtIf( Milling.ToolInfo.dResidualDepth < Milling2.ToolInfo.dResidualDepth, Milling, Milling2)
end
end
if BestMilling.ToolInfo.nToolIndex then
dResidual = BestMilling.ToolInfo.dResidualDepth
if dResidual < 0 then
BestMilling.sDepth = Proc.FeatureInfo.dDrillLen + EgtIf( Proc.FeatureInfo.bIsDrillOpen, BeamData.MILL_OVERLAP, 0)
else
BestMilling.sDepth = Proc.FeatureInfo.dDrillLen - BestMilling.ToolInfo.dResidualDepth
end
Strategy.Result.dMRR = MachiningLib.GetToolMRR( BestMilling.ToolInfo)
table.insert( Machining, BestMilling)
end
end
-- se c'è almeno una lavorazione, si calcola voto
if #Machining > 0 then
if dResidual < 0 then
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = 5
Strategy.Result.sInfo = ''
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'MILL')
else
Strategy.Result.sStatus = 'Not-Completed'
local dResidualPrercentage = 100 * ( dResidual / Proc.FeatureInfo.dDrillLen)
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100 - dResidualPrercentage)
Strategy.Result.sInfo = 'Machining not complete, left ' .. tostring( ceil( dResidualPrercentage)) .. '%'
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'MILL')
end
-- se son state trovate frese compatibili
else
local sMessage = 'Mill not found'
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( sMessage)
end
return Machining, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
function STR0013.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Machinings = {}
Strategy.Result = {}
local bAreAllMachiningsAdded
Strategy.Machinings, Strategy.Result = GetDrillingWithMillStrategy( Proc, Part)
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- aggiunge lavorazione
for j = 1, #Strategy.Machinings do
local MachiningToAdd
local nIndexTool = Strategy.Machinings[j].ToolInfo.nToolIndex
-- se diametro fresa differisce al massimo della tolleranza si fa foratura con fresa (se ammesso)
if abs( TOOLS[nIndexTool].dDiameter - Proc.FeatureInfo.dDrillDiam) < Strategy.Parameters.dDiameterTolerance and Strategy.Parameters.bUseMillAsDrill then
MachiningToAdd = MachiningLib.InitMachiningParameters( MCH_MY.DRILLING)
MachiningToAdd = BeamLib.MergeTables( MachiningToAdd, Strategy.Machinings[j])
MachiningToAdd.Steps.dStep = TOOLS[nIndexTool].dStep / 3
-- se diametro foro più grande della fresa, ma non oltre il doppio del diametro, si fa contornatura a spirale
elseif Proc.FeatureInfo.dDrillDiam < ( TOOLS[nIndexTool].dDiameter * 0.75) * 2 or Strategy.Parameters.bOnlyContouring then
MachiningToAdd = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
MachiningToAdd = BeamLib.MergeTables( MachiningToAdd, Strategy.Machinings[j])
-- il diametro deve essere almeno 1mm più grande del foro, altrimenti la macchina non riesce ad interpolare
MachiningToAdd.dRadialOffset = min( 0, Proc.FeatureInfo.dDrillDiam - ( TOOLS[nIndexTool].dDiameter + 1))
MachiningToAdd.Steps.nStepType = MCH_MILL_ST.SPIRAL
MachiningToAdd.Steps.dStep = TOOLS[nIndexTool].dStep / 3
MachiningToAdd.LeadOut.nType = MCH_MILL_LI.TANGENT
MachiningToAdd.LeadOut.dTangentDistance = 0.5
MachiningToAdd.LeadOut.dPerpDistance = 0.5
MachiningToAdd.LeadOut.dElevation = Proc.FeatureInfo.dDrillLen
-- se diametro foro più grande del doppio del diametro fresa, si fa svuotatura
else
MachiningToAdd = MachiningLib.InitMachiningParameters( MCH_MY.POCKETING)
MachiningToAdd = BeamLib.MergeTables( MachiningToAdd, Strategy.Machinings[j])
MachiningToAdd.Steps.dStep = TOOLS[nIndexTool].dStep
MachiningToAdd.Steps.dSideStep = TOOLS[nIndexTool].dSideStep
MachiningToAdd.nSubType = MCH_POCK_SUB.SPIRALOUT
MachiningToAdd.LeadIn.nType = MCH_POCK_LI.HELIX
MachiningToAdd.LeadIn.dTangentDistance = TOOLS[nIndexTool].dDiameter / 2
MachiningToAdd.LeadIn.dElevation = MachiningToAdd.Steps.dStep / 2
end
MachiningToAdd.nToolIndex = nIndexTool
MachiningToAdd.Geometry = {{ Proc.FeatureInfo.idAddAuxGeom, -1}}
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, MachiningToAdd)
end
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0013
+56
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{
"sStrategyId": "STR0014",
"sStrategyName": "Marking",
"ParameterList" : [
{
"sName": "dMachiningDepth",
"sNameNge": "DEPTH",
"sValue": "1",
"sDescriptionShort": "Machining Depth",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sMillingList",
"sNameNge": "MARK_TOOL_LIST",
"sValue": "",
"sDescriptionShort": "Available mill to machine mark and text",
"sDescriptionLong": "",
"sType": "tool",
"sSubType": "MCH_TF.MILL",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sMarkStrategy",
"sNameNge": "EXEC_MARK",
"sValue": "AUTO",
"sDescriptionShort": "Marking Strategy",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "AUTO",
"sDescriptionShort": "Automatic",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "PEN_FORCED",
"sDescriptionShort": "Pen only",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "VMILL_FORCED",
"sDescriptionShort": "V-Mill only",
"sDescriptionLong": "",
"sMessageId": ""
}
]
}
]
}
+126
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-- Strategia: STR0014
-- Descrizione
-- Incisione con fresa
-- Feature tipo Mark
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
local ID = require( 'Identity')
-- Tabella per definizione modulo
local STR0014 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function GetSCC( Machining)
local nSCC
if TOOLS[Machining.nToolIndex].SetupInfo.bToolOnAggregate then
nSCC = MCH_SCC.ADIR_NEAR
elseif Machining.vtToolDirection:getY() <= 0 then
nSCC = MCH_SCC.ADIR_YM
else
nSCC = MCH_SCC.ADIR_YP
end
return nSCC
end
-------------------------------------------------------------------------------------------------------------
-- TODO rimuovere il calcolo MRR dove non serve, è fatto tutto alla fine.
function STR0014.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Machining = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
Strategy.Result = {}
Strategy.Result.dTimeToMachine = 0
local bAreAllMachiningsAdded = true
local ToolSearchParameters = {}
ToolSearchParameters.dElevation = 0
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtExtr
if Strategy.Parameters.sMarkStrategy == 'AUTO' then
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Milling')
ToolSearchParameters.sMillShape = EgtIf( ID.IsMarking( Proc), 'VMILL', 'PEN')
Strategy.Machining.ToolInfo = {}
Strategy.Machining.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- se utensile non trovato, si cerca altro tipo di utensile compatibile per questi tipi di lavorazione
if not Strategy.Machining.ToolInfo.nToolIndex then
ToolSearchParameters.sMillShape = EgtIf( ID.IsMarking( Proc), 'PEN', 'VMILL')
Strategy.Machining.ToolInfo = {}
Strategy.Machining.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
end
else
if Strategy.Parameters.sMarkStrategy == 'PEN_FORCED' then
ToolSearchParameters.sMillShape = 'PEN'
elseif Strategy.Parameters.sMarkStrategy == 'VMILL_FORCED' then
ToolSearchParameters.sMillShape = 'VMILL'
end
Strategy.Machining.ToolInfo = {}
Strategy.Machining.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
end
if Strategy.Machining.ToolInfo.nToolIndex then
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
local Parameters = { nToolIndex = Strategy.Machining.ToolInfo.nToolIndex}
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Parameters)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'MILL')
else
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
end
if Strategy.Result.sStatus ~= 'Not-Applicable' then
if bAddMachining then
-- potrebbero esserci altre geometrie, si prepara già struttura con cloni
Strategy.AuxiliaryData = {}
Strategy.AuxiliaryData.Clones = {}
Strategy.AuxiliaryData.Clones[1] = {}
Strategy.AuxiliaryData.Clones[1].Geometry = {{ Proc.id, -1}}
Strategy.Machining.Geometry = {{ Proc.id, -1}}
Strategy.Machining.nToolIndex = Strategy.Machining.ToolInfo.nToolIndex
Strategy.Machining.vtToolDirection = Proc.FeatureInfo.vtExtr
Strategy.Machining.nSCC = GetSCC( Strategy.Machining)
Strategy.Machining.nType = MCH_MY.MILLING
Strategy.Machining.sDepth = EgtClamp( Strategy.Parameters.dMachiningDepth, -1, 5)
Strategy.Machining.nWorkside = MCH_MILL_WS.CENTER
-- LeadIn / LeadOut
Strategy.Machining.LeadIn = {}
Strategy.Machining.LeadOut = {}
Strategy.Machining.LeadIn.nType = MCH_MILL_LI.NONE
Strategy.Machining.LeadOut.nType = MCH_MILL_LI.NONE
-- stessi parametri cambia solo al geometria
for i = 1, #Proc.FeatureInfo.AdditionalGeometries do
local AuxId = Proc.id + Proc.FeatureInfo.AdditionalGeometries[i]
Strategy.AuxiliaryData.Clones[i+1] = {}
Strategy.AuxiliaryData.Clones[i+1].Geometry = EgtSetMachiningGeometry( {{ AuxId, -1}})
end
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining, Strategy.AuxiliaryData)
end
else
bAreAllMachiningsAdded = false
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0014
+136
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{
"sStrategyId": "STR0015",
"sStrategyName": "Mill Heading",
"ParameterList" : [
{
"sName": "dDepthChamfer",
"sNameNge": "DEPTH_CHAMFER",
"sValue": "0",
"sDescriptionShort": "Depth Chamfer",
"sDescriptionLong": "Depth of the V-Mill to execute chamfers on cut-edges",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bOnlyChamfer",
"sNameNge": "ONLY_CHAMFER",
"sValue": "false",
"sDescriptionShort": "Only Chamfer",
"sDescriptionLong": "Execute the chamfer only, no other machining",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dOverMaterial",
"sNameNge": "OVERMAT",
"sValue": "0",
"sDescriptionShort": "Overmaterial",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxCornerRadius",
"sNameNge": "MAX_CORNER_RADIUS",
"sValue": "15",
"sDescriptionShort": "Max radius left on corners",
"sDescriptionLong": "Radius-limit left by the tool at each corner of the feature",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bExecRough",
"sNameNge": "EXEC_ROUGH",
"sValue": "true",
"sDescriptionShort": "Execute cut to remove material",
"sDescriptionLong": "",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bForceStrip",
"sNameNge": "FORCE_STRIP",
"sValue": "false",
"sDescriptionShort": "Force strip",
"sDescriptionLong": "Enable the parameter to force the software to leave a strip to sustain the piece",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dStripWidth",
"sNameNge": "STRIP_WIDTH",
"sValue": "0",
"sDescriptionShort": "Strip width",
"sDescriptionLong": "Width of the strip in case if foreseen from the machining",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sConcaveFaceStrategy",
"sNameNge": "CONCAVE_FACE",
"sValue": "AUTO",
"sDescriptionShort": "Cutting Strategy",
"sDescriptionLong": "",
"sType": "combo",
"sMinUserLevel": "1",
"Choices": [
{
"sValue": "AUTO",
"sDescriptionShort": "Automatic",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "NONE",
"sDescriptionShort": "No machining",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "BLADE_FORCED",
"sDescriptionShort": "Blade forced",
"sDescriptionLong": "",
"sMessageId": ""
},
{
"sValue": "MILL_FORCED",
"sDescriptionShort": "Mill forced",
"sDescriptionLong": "",
"sMessageId": ""
}
]
},
{
"sName": "sMillingList",
"sNameNge": "PROFILE_TOOL_LIST",
"sValue": "",
"sDescriptionShort": "Available mill to machine the profile",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxWasteLength",
"sSource": "GEN_dMaxWasteLength",
"sMinUserLevel": "5"
},
{
"sName": "dMaxWasteVolume",
"sSource": "GEN_dMaxWasteVolume",
"sMinUserLevel": "5"
},
{
"sName": "bReduceBladePath",
"sSource": "GEN_bReduceBladePath",
"sMinUserLevel": "5"
}
]
}
+864
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-- Strategia: STR0015
-- Descrizione
-- Fresatura di contorno
-- Feature tipo Profilo arcuato, Convesso, Concavo, Arco
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
local FaceData = require( 'FaceData')
local ID = require( 'Identity')
-- strategie di base
local BladeToWaste = require('BLADETOWASTE')
local FaceByBlade = require('FACEBYBLADE')
local FaceByMill = require('FACEBYMILL')
-- Tabella per definizione modulo
local STR0015 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function GetEdgeToMachine( Proc, idFace, vtEdge)
local Edge
local dBestEdgeAngle = 999
for i = 1, #Proc.Faces[idFace].Edges do
local dAngle = abs( GetAngle( Proc.Faces[idFace].Edges[i].vtN, vtEdge) or 999)
if dAngle < dBestEdgeAngle then
dBestEdgeAngle = dAngle
Edge = Proc.Faces[idFace].Edges[i]
end
end
return Edge
end
-- TODO funzione recuperata da beam vecchio, verificare se possibile migliorare
---------------------------------------------------------------------
local function GetSawCutData( Proc, AuxId, vtNF, vtN)
local ptStart, vtNP
if ID.IsHeadConcaveProfile( Proc) or ID.IsHeadConvexProfile( Proc) or ID.IsHeadProfile( Proc) or ID.IsFrontProfile( Proc) then
vtNP = Vector3d( vtN)
-- comincio con la normale a 45deg
for i = 1, 3 do
if vtNP[i] > GEO.EPS_SMALL then
vtNP[i] = 1
elseif vtNP[i] < -GEO.EPS_SMALL then
vtNP[i] = -1
end
end
vtNP:normalize()
-- assegno un punto di passaggio
ptStart = EgtMP( AuxId, GDB_ID.ROOT)
local frOCS = Frame3d( ptStart, vtNP) ;
local b3Box = EgtGetBBoxRef( AuxId, GDB_BB.STANDARD, frOCS)
ptStart = ptStart + vtNP * ( b3Box:getMax():getZ() + 10.0)
elseif ID.IsHeadCamberedProfile( Proc) then
vtNP = Vector3d( vtNF)
-- comincio con la normale a 45deg
for i = 1, 3 do
if vtNP[i] > GEO.EPS_SMALL then
vtNP[i] = 1
elseif vtNP[i] < -GEO.EPS_SMALL then
vtNP[i] = -1
end
end
vtNP:normalize()
-- assegno un punto di passaggio
ptStart = EgtSP( AuxId, GDB_ID.ROOT) + vtNP * 5.0
-- determino asse di rotazione
local vtRot = - Y_AX()
if vtNF:getX() < 0 then vtRot = - vtRot end
if vtNF:getZ() < -0.1 then
vtRot = - vtRot
elseif vtNF:getY() < -0.1 then
vtRot:rotate( X_AX(), 90)
elseif vtNF:getY() > 0.1 then
vtRot:rotate( X_AX(), -90)
end
-- miglioro l'inclinazione (ripartendo da faccia perpendicolare asse trave)
vtNP[2] = 0 vtNP[3] = 0
local dRot = 45
for i = 1, 4 do
local vtNP2 = Vector3d( vtNP)
vtNP2:rotate( vtRot, dRot)
local frRef = Frame3d( ptStart, vtNP2)
local b3Box = EgtGetBBoxRef( AuxId, GDB_BB.STANDARD, frRef)
if b3Box:getMax():getZ() < -3 then
vtNP = Vector3d( vtNP2)
end
dRot = dRot / 2
end
end
-- restituisco i dati del piano
return ptStart, vtNP
end
-------------------------------------------------------------------------------------------------------------
local function GetRoughStrategy( Proc, Part, bSaveAddedGeometries)
local Machining = {}
local Result = {}
-- ====== Taglio di sgrossatura generale su tutto il profilo ======
local vtNF = EgtSurfTmFacetNormVersor( Proc.id, Proc.nFct-1, GDB_ID.ROOT)
local nMidFacet = Proc.nFct // 2 -- faccia a metà circa
local vtN = EgtSurfTmFacetNormVersor( Proc.id, nMidFacet, GDB_ID.ROOT)
local nAddGroupId = BeamLib.GetAddGroup( Part.id)
-- aggiungo piano di sgrossatura e lo lavoro
local ptStart, vtNP = GetSawCutData( Proc, Proc.idAddAuxGeom, vtNF, vtN)
local AddId = EgtSurfTmPlaneInBBox( nAddGroupId, ptStart, vtNP, Part.b3Part, GDB_RT.GLOB)
-- se la faccia è stata creata
if AddId then
if not bSaveAddedGeometries then
EgtSetLevel( AddId, GDB_LV.TEMP)
end
-- creo piano di taglio sulla testa del tenone
local OptionalParameters = { dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength,
bReduceBladePath = Strategy.Parameters.bReduceBladePath
}
Machining, Result = BladeToWaste.Make( AddId, Part, OptionalParameters)
-- se non ci sono lavorazioni, provo con fresa
if not Machining or #Machining == 0 then
Machining.bCuttingWithMill = true
-- === ricerca utensile per svuotare taglio iniziale, se taglio non possibile ===
if not( Proc.AffectedFaces.bLeft) or Strategy.bCanMoveAfterSplit then
ToolSearchParameters = {}
-- TODO SISTEMARE!!! qui la svuotatura non deve limitare l'elevazione se aperta da tutti i lati. In futuro si deve passare 0 come elevazione
ToolSearchParameters.dElevation = EgtSurfTmFacetElevationInBBox( AddId, 0, Part.b3Part, true, GDB_ID.ROOT)
ToolSearchParameters.vtToolDirection = vtNP
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sPocketingList, 'Pocketing')
Machining.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- TODO anche il test sul ResidualDepth va tolto
if Machining.ToolInfo.nToolIndex and ( Machining.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL) then
Machining.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Machining.ToolInfo.nToolIndex
Result.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
Result.sStatus = 'Completed'
Machining.Steps = {}
Machining.LeadIn = {}
Machining.nType = MCH_MY.POCKETING
Machining.nSubType = MCH_POCK_SUB.SPIRALIN
Machining.LeadIn.nType = MCH_POCK_LI.ZIGZAG
Machining.Steps.dStep = TOOLS[Machining.ToolInfo.nToolIndex].dStep
Machining.Steps.dSideStep = TOOLS[Machining.ToolInfo.nToolIndex].dSideStep
Machining.nToolIndex = Machining.ToolInfo.nToolIndex
Machining.LeadIn.dTangentDistance = TOOLS[Machining.ToolInfo.nToolIndex].dDiameter/2
Machining.LeadIn.dElevation = TOOLS[Machining.ToolInfo.nToolIndex].dDiameter/2
Machining.sDepth = 0
Machining.Geometry = {{ AddId, 0}}
Machining.vtToolDirection = vtNF
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Machining.sStage = 'AfterTail'
end
-- tempo di svuotatura
Result.dTimeToMachine = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Machining, Part)
end
end
end
end
return Machining, Result
end
-------------------------------------------------------------------------------------------------------------
local function GetEdgeWithCornerStrategy( Proc, Part)
local Machining = {}
local Result = { dCompletionPercentage = 100}
local nFirstFacet = 0 -- faccia iniziale
local nLastFacet = Proc.nFct - 1 -- faccia finale
-- verifico se necessari ripassi agli estremi negli angoli
local _, _, _, dFirstAng = EgtSurfTmFacetsContact( Proc.id, nFirstFacet, nFirstFacet + 1, GDB_ID.ROOT)
local bFirstTrim = ( dFirstAng and dFirstAng < -30)
local _, _, _, dLastAng = EgtSurfTmFacetsContact( Proc.id, nLastFacet, nLastFacet - 1, GDB_ID.ROOT)
local bLastTrim = ( dLastAng and dLastAng < -30)
local nMidFacet = ( nLastFacet + 1) // 2 -- faccia a metà circa
local vtN = EgtSurfTmFacetNormVersor( Proc.id, nMidFacet, GDB_ID.ROOT)
-- se non ci sono angoli da pulire si esce subito
if Strategy.Parameters.sConcaveFaceStrategy == 'NONE' or ( not bFirstTrim and not bLastTrim) then
return nil, nil
end
local FacesToGet = {}
if bFirstTrim then
table.insert( FacesToGet, nFirstFacet)
table.insert( FacesToGet, nFirstFacet+1)
end
if bLastTrim then
table.insert( FacesToGet, nLastFacet - 1)
table.insert( FacesToGet, nLastFacet)
end
-- ricavo info facce da lavorare
Proc.Faces = FaceData.GetFacesInfo( Proc, Part, FacesToGet)
-- direzioni di lavorazione
local vtCutDir1
-- se è diretta verso alto o basso
if vtN:getZ() > vtN:getY() then
if vtN:getZ() > 0 then
vtCutDir1 = Z_AX()
else
vtCutDir1 = -Z_AX()
end
-- altrimenti è di fianco
else
if vtN:getY() > 0 then
vtCutDir1 = Y_AX()
else
vtCutDir1 = -Y_AX()
end
end
local vtCutDir2
if vtN:getX() > 0 then
vtCutDir2 = X_AX()
else
vtCutDir2 = -X_AX()
end
-- AUTO = preferisce lama. Se non è possibile prende fresa
-- BLADE_FORCED = solo lama, altriemnti non applica nulla (potrebbe essere necessario un ribaltamento)
-- MILL_FORCED = solo fresa, altriemnti non applica nulla (potrebbe essere necessario un ribaltamento)
if Strategy.Parameters.sConcaveFaceStrategy == 'AUTO' or Strategy.Parameters.sConcaveFaceStrategy == 'BLADE_FORCED' then
-- TODO c'è una funzione che ritorni l'edge di connessione tra una faccia e un'altra?
-- lavorazione faccia 1 spigolo finale
if bLastTrim then
local EdgeToMachine = GetEdgeToMachine( Proc, nLastFacet+1, vtCutDir1)
local Cutting = FaceByBlade.Make( Proc, Part, Proc.Faces[nLastFacet+1], EdgeToMachine)
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Cutting.sStage = 'AfterTail'
end
if Cutting then
table.insert( Machining, Cutting)
end
end
-- lavorazione faccia 1 spigolo iniziale
if bFirstTrim then
local EdgeToMachine = GetEdgeToMachine( Proc, nFirstFacet+2, vtCutDir1)
local Cutting = FaceByBlade.Make( Proc, Part, Proc.Faces[nFirstFacet+2], EdgeToMachine)
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Cutting.sStage = 'AfterTail'
end
if Cutting then
table.insert( Machining, Cutting)
end
end
-- lavorazione faccia 2 spigolo finale
if bLastTrim then
EdgeToMachine = GetEdgeToMachine( Proc, nLastFacet, vtCutDir2)
Cutting = FaceByBlade.Make( Proc, Part, Proc.Faces[nLastFacet], EdgeToMachine)
if Cutting then
table.insert( Machining, Cutting)
end
end
-- lavorazione faccia 2 spigolo iniziale
if bFirstTrim then
local EdgeToMachine = GetEdgeToMachine( Proc, nFirstFacet+1, vtCutDir2)
local Cutting = FaceByBlade.Make( Proc, Part, Proc.Faces[nFirstFacet+1], EdgeToMachine)
if Cutting then
table.insert( Machining, Cutting)
end
end
end
-- se non ci sono lavorazioni provo a pulire spigoli con fresa, a patto che non sia stato forzato con lama
if #Machining == 0 and Strategy.Parameters.sConcaveFaceStrategy ~= 'BLADE_FORCED' then
-- TODO c'è una funzione che ritorni l'edge di connessione tra una faccia e un'altra?
-- lavorazione faccia 1 spigolo iniziale
if bFirstTrim then
local EdgeToMachine = GetEdgeToMachine( Proc, nFirstFacet+2, vtCutDir1)
local Milling = FaceByMill.Make( Proc, Part, Proc.Faces[nFirstFacet+2], EdgeToMachine)
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Milling.sStage = 'AfterTail'
end
if Milling then
table.insert( Machining, Milling)
end
end
-- lavorazione faccia 2 spigolo finale
if bLastTrim then
EdgeToMachine = GetEdgeToMachine( Proc, nLastFacet, vtCutDir2)
local Milling = FaceByMill.Make( Proc, Part, Proc.Faces[nLastFacet], EdgeToMachine)
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Milling.sStage = 'AfterTail'
end
if Milling then
table.insert( Machining, Milling)
end
end
end
return Machining, Result
end
-------------------------------------------------------------------------------------------------------------
local function GetChamferStrategy( Proc, Part)
local Machining = {}
local Result = {}
local ToolSearchParameters = {}
local dExtraDepth = 2
local vtExtr = EgtCurveExtrusion( Proc.idAddAuxGeom, GDB_RT.GLOB)
local bIsHorizontal = abs( vtExtr:getZ()) < 10 * GEO.EPS_SMALL
local bToolInvert = ( vtExtr:getZ() < -0.1)
if Strategy.Parameters.dDepthChamfer > 100 * GEO.EPS_SMALL then
-- controllo conformità affondamento smussi
Strategy.Parameters.dDepthChamfer = EgtClamp( Strategy.Parameters.dDepthChamfer, 0.1, 5)
-- si prapara tabella con parametri di base comuni a tutte le lavorazioni
local BasicMach = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
BasicMach.Geometry = {{ Proc.idAddAuxGeom, -1}}
BasicMach.nType = MCH_MY.MILLING
BasicMach.sDepth = Strategy.Parameters.dDepthChamfer + dExtraDepth
-- LeadIn / LeadOut
BasicMach.LeadIn.nType = MCH_MILL_LI.NONE
BasicMach.LeadOut.nType = MCH_MILL_LI.NONE
BasicMach.LeadIn.dStartAddLength = 5
BasicMach.LeadOut.dEndAddLength = 5
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
BasicMach.sStage = 'AfterTail'
end
BasicMach.ptEdge1 = EgtSP( Proc.idAddAuxGeom, GDB_ID.ROOT)
BasicMach.ptEdge2 = EgtEP( Proc.idAddAuxGeom, GDB_ID.ROOT)
BasicMach.dEdgeLength = EgtCurveLength( Proc.idAddAuxGeom)
BasicMach.vtEdgeDirection = EgtSV( Proc.idAddAuxGeom, GDB_ID.ROOT) + EgtMV( Proc.idAddAuxGeom, GDB_ID.ROOT) + EgtEV( Proc.idAddAuxGeom, GDB_ID.ROOT)
BasicMach.dLengthOnX = Proc.b3Box:getDimX()
-- parametri di ricerca utensile comuni a tutte le lavorazioni
ToolSearchParameters.sMillShape = 'VMILL'
ToolSearchParameters.dElevation = Strategy.Parameters.dDepthChamfer
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'MillingSmooth')
-- se lavorazione orizzontale
if bIsHorizontal then
local Milling = {}
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, -vtExtr, vtExtr)
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- se trovato utensile adatto
if Milling.ToolInfo.nToolIndex then
Milling.vtToolDirection = ToolSearchParameters.vtToolDirection
Milling.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dRadialOffset = dExtraDepth * cos( TOOLS[Milling.nToolIndex].dSideAngle)
Milling.bInvert = EgtIf( TOOLS[Milling.nToolIndex].bIsCCW, false, true)
Milling.nWorkside = EgtIf( TOOLS[Milling.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
Milling = BeamLib.MergeTables( BasicMach, Milling)
table.insert( Machining, Milling)
local Milling2 = BeamLib.TableCopyDeep( Milling)
Milling2.bToolInvert = true
Milling2.bInvert = EgtIf( TOOLS[Milling2.nToolIndex].bIsCCW, true, false)
Milling2.nWorkside = EgtIf( TOOLS[Milling2.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
table.insert( Machining, Milling2)
end
-- se lavorazione verticale
else
-- si cerca utensile 1
local Milling = {}
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, -vtExtr, vtExtr)
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
Milling.vtToolDirection = ToolSearchParameters.vtToolDirection
-- si cerca utensile 2
local Milling2 = {}
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, vtExtr, -vtExtr)
Milling2.ToolInfo = {}
Milling2.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
Milling2.vtToolDirection = ToolSearchParameters.vtToolDirection
Milling2.bToolInvert = true
-- se trovato utensile 1 adatto
if Milling.ToolInfo.nToolIndex then
Milling.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dRadialOffset = dExtraDepth * cos( TOOLS[Milling.nToolIndex].dSideAngle)
Milling.bInvert = EgtIf( TOOLS[Milling.nToolIndex].bIsCCW, false, true)
Milling.nWorkside = EgtIf( TOOLS[Milling.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
Milling = BeamLib.MergeTables( BasicMach, Milling)
table.insert( Machining, Milling)
end
-- se trovato utensile 2 adatto
if Milling2.ToolInfo.nToolIndex then
Milling2.nToolIndex = Milling2.ToolInfo.nToolIndex
Milling2.dRadialOffset = dExtraDepth * cos( TOOLS[Milling2.nToolIndex].dSideAngle)
Milling2.bToolInvert = true
Milling2.bInvert = EgtIf( TOOLS[Milling2.nToolIndex].bIsCCW, true, false)
Milling2.nWorkside = EgtIf( TOOLS[Milling2.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
Milling2 = BeamLib.MergeTables( BasicMach, Milling2)
table.insert( Machining, Milling2)
end
end
end
return Machining, Result
end
-------------------------------------------------------------------------------------------------------------
local function GetArcStrategy( Proc, Part)
local Machining = {}
local Result = { dCompletionPercentage = 100}
local ToolSearchParameters = {}
-- recupero i dati della curva e del profilo
local dDepth = abs( EgtCurveThickness( Proc.idAddAuxGeom))
local vtExtr = EgtCurveExtrusion( Proc.idAddAuxGeom, GDB_RT.GLOB)
local bToolInvert = ( vtExtr:getZ() < -0.1)
local bIsHorizontal = abs( vtExtr:getZ()) < 10 * GEO.EPS_SMALL
local bIsFeatureDown = Proc.AffectedFaces.bBottom and not Proc.AffectedFaces.bTop
local bIsFeatureBack = Proc.AffectedFaces.bBack and not Proc.AffectedFaces.bFront
local bForceStrip = Strategy.Parameters.bForceStrip
local dDimStrip = EgtIf( Strategy.Parameters.dStripWidth < 100 * GEO.EPS_SMALL, nil, Strategy.Parameters.dStripWidth)
local sMaxDepth = dDepth * 2
local bExecStrip = false
-- se la lavorazione si trova nella parte inferiore o in battuta dietro, il codolo va sempre lasciato
if bIsFeatureDown or bIsFeatureBack or bForceStrip then
if bIsFeatureDown or bIsFeatureBack then
dDimStrip = dDimStrip or max( BeamData.DIM_STRIP or 5, 5)
else
dDimStrip = dDimStrip or max( BeamData.DIM_STRIP_SMALL or 5, 1)
end
bExecStrip = true
end
if not bExecStrip then
dDimStrip = 0
end
-- la passata di finitura c'è sempre
local nPassages = 1
-- si verifica se fare passaggio di sgrossatura con fresa
if not bExecStrip and Strategy.Parameters.dOverMaterial > 100 * GEO.EPS_SMALL then
nPassages = 2
end
-- ciclo su numero passate (2 in caso di sgrossatura + finitura)
for nCycle = nPassages, 1, -1 do
local nMaxDiamMill = EgtIf( nCycle == 1, Strategy.Parameters.dMaxCornerRadius * 2, nil)
local sTypeTool = EgtIf( nCycle == 1 and nPassages == 2, 'MillingFinish', 'Milling')
-- se lavorazione orizzontale
if bIsHorizontal then
local bDouble
local Milling = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.dElevation = EgtIf( bExecStrip, ( dDepth - dDimStrip) / 2, dDepth + BeamData.MILL_OVERLAP)
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, -vtExtr, vtExtr)
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, sTypeTool)
ToolSearchParameters.dMaxToolDiameter = nMaxDiamMill
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- se posso lavorare in una passata, ma utensile trovato non completa la lavorazione,
-- allora provo a cercare utensile con massimo materiale sufficiente per fare le due passate, magari trova un utensile più prestante
if Milling.ToolInfo.nToolIndex then
if Milling.ToolInfo.dResidualDepth > 10 * GEO.EPS_SMALL and not bExecStrip then
bDouble = true
ToolSearchParameters.dElevation = ( dDepth + BeamData.MILL_OVERLAP) / 2
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
end
Milling.vtToolDirection = ToolSearchParameters.vtToolDirection
if nCycle == 2 then
Milling.dRadialOffset = Strategy.Parameters.dOverMaterial
end
-- se non completo
if Milling.ToolInfo.dResidualDepth > 10 * GEO.EPS_SMALL then
sMaxDepth = ToolSearchParameters.dElevation - Milling.ToolInfo.dResidualDepth
-- si salva percentuala lavorata
Result.dCompletionPercentage = 100 - ceil( ( Milling.ToolInfo.dResidualDepth / ToolSearchParameters.dElevation) * 100)
end
if bDouble or bExecStrip then
if bDouble then
Milling.sDepth = min( sMaxDepth, ( dDepth + BeamData.MILL_OVERLAP) / 2)
else
Milling.sDepth = min( sMaxDepth, ( dDepth - dDimStrip) / 2)
end
table.insert( Machining, Milling)
local Milling2 = BeamLib.TableCopyDeep( Milling)
Milling2.bOtherDirection = true
table.insert( Machining, Milling2)
else
Milling.sDepth = min( sMaxDepth, dDepth + BeamData.MILL_OVERLAP)
table.insert( Machining, Milling)
end
end
-- se lavorazione verticale
else
ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.dElevation = dDepth + BeamData.MILL_OVERLAP
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, sTypeTool)
ToolSearchParameters.dMaxToolDiameter = nMaxDiamMill
-- si cerca utensile 1
local Milling = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, -vtExtr, vtExtr)
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if nCycle == 2 then
Milling.dRadialOffset = Strategy.Parameters.dOverMaterial
end
Milling.vtToolDirection = ToolSearchParameters.vtToolDirection
Milling.bOtherDirection = bToolInvert
-- si cerca utensile 2
local Milling2 = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, vtExtr, -vtExtr)
Milling2.ToolInfo = {}
Milling2.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if nCycle == 2 then
Milling2.dRadialOffset = Strategy.Parameters.dOverMaterial
end
Milling2.vtToolDirection = ToolSearchParameters.vtToolDirection
Milling2.bOtherDirection = bToolInvert
-- se serve codolo
if bExecStrip then
local sDepthMachined = 0
-- se a disposizione entrambi gli utensili
if Milling.ToolInfo.nToolIndex and Milling2.ToolInfo.nToolIndex then
local dExtraDepth = ( dDepth - dDimStrip - ( Milling.ToolInfo.dResidualDepth + Milling2.ToolInfo.dResidualDepth)) / 2
Milling.sDepth = dDepth - Milling.ToolInfo.dResidualDepth - dExtraDepth
Milling2.sDepth = dDepth - Milling2.ToolInfo.dResidualDepth - dExtraDepth
sDepthMachined = Milling.sDepth + Milling2.sDepth
table.insert( Machining, Milling)
table.insert( Machining, Milling2)
-- se disponibile solo primo utensile
elseif Milling.ToolInfo.nToolIndex then
sMaxDepth = ToolSearchParameters.dElevation - Milling.ToolInfo.dResidualDepth
Milling.sDepth = min( sMaxDepth, dDepth - dDimStrip)
table.insert( Machining, Milling)
sDepthMachined = Milling.sDepth
-- se disponibile solo secondo utensile
elseif Milling2.ToolInfo.nToolIndex then
sMaxDepth = ToolSearchParameters.dElevation - Milling2.ToolInfo.dResidualDepth
Milling2.sDepth = min( sMaxDepth, dDepth - dDimStrip)
table.insert( Machining, Milling2)
sDepthMachined = Milling2.sDepth
-- nessun utensile disponibile
else
-- non si fa nulla
end
Result.dCompletionPercentage = min( ( sDepthMachined * 100) / ( dDepth - dDimStrip), 100)
-- altrimenti senza codolo
else
local sDepthMachined = 0
local dExtraDepth = ( dDepth - BeamData.MILL_OVERLAP - ( Milling.ToolInfo.dResidualDepth + Milling2.ToolInfo.dResidualDepth)) / 2
-- se utensile 1 esegue completamente (con almeno 1mm extra)
if Milling.ToolInfo.nToolIndex and Milling.ToolInfo.dResidualDepth < 1000 * GEO.EPS_SMALL then
sMaxDepth = ToolSearchParameters.dElevation - Milling.ToolInfo.dResidualDepth
Milling.sDepth = min( sMaxDepth, dDepth + BeamData.MILL_OVERLAP)
table.insert( Machining, Milling)
sDepthMachined = Milling.sDepth
-- se utensile 2 esegue completamente (con almeno 1mm extra)
elseif Milling2.ToolInfo.nToolIndex and Milling2.ToolInfo.dResidualDepth < 1000 * GEO.EPS_SMALL then
sMaxDepth = ToolSearchParameters.dElevation - Milling2.ToolInfo.dResidualDepth
Milling2.sDepth = min( sMaxDepth, dDepth + BeamData.MILL_OVERLAP)
table.insert( Machining, Milling2)
sDepthMachined = Milling2.sDepth
-- se possono lavorare entrambi
elseif Milling.ToolInfo.nToolIndex and Milling2.ToolInfo.nToolIndex then
Milling.sDepth = dDepth - Milling.ToolInfo.dResidualDepth - dExtraDepth
Milling2.sDepth = dDepth - Milling2.ToolInfo.dResidualDepth - dExtraDepth
table.insert( Machining, Milling)
table.insert( Machining, Milling2)
sDepthMachined = Milling.sDepth + Milling2.sDepth
-- se utensile 1 non completo
elseif Milling.ToolInfo.nToolIndex then
Milling.sDepth = ToolSearchParameters.dElevation - Milling.ToolInfo.dResidualDepth
table.insert( Machining, Milling)
sDepthMachined = Milling.sDepth
-- se utensile 2 non completo
elseif Milling2.ToolInfo.nToolIndex then
Milling2.sDepth = ToolSearchParameters.dElevation - Milling2.ToolInfo.dResidualDepth
table.insert( Machining, Milling2)
sDepthMachined = Milling2.sDepth
end
Result.dCompletionPercentage = min( ( sDepthMachined * 100) / ( dDepth - dDimStrip), 100)
end
end
end
Machining.bIsApplicable = #Machining > 0
return Machining, Result
end
-------------------------------------------------------------------------------------------------------------
local function GetFeatureResult( Proc)
local Result = { sStatus = 'Completed', dCompletionPercentage = 100, sInfo = ''}
local dPercentageChamfer = 10
local dPercentageEdgeCorner = 10
local dPercentageProfile = 80
-- se non ci sono lavorazioni di smusso
if not Strategy.Chamfer.Machinings or #Strategy.Chamfer.Machinings < 2 then
-- se esclusivo, non applicabile
if Strategy.Parameters.bOnlyChamfer then
Result = FeatureLib.GetStrategyResultNotApplicable( 'Not possible to machine chamfer only, tool not found!')
Result.dCompletionPercentage = 0
-- se non esclusivo, non completo
elseif Strategy.Parameters.dDepthChamfer > 100 * GEO.EPS_SMALL then
Result.dCompletionPercentage = Result.dCompletionPercentage - dPercentageChamfer -- gli smussi incidono per il 10%
dPercentageChamfer = 0
Result.sInfo = '- Chamfer not executed, tool not found!\n'
end
end
-- se richieste anche le altre lavorazioni
if not Strategy.Parameters.bOnlyChamfer then
-- per tutti tranne che per feature RoundArc
if not ID.IsRoundArch( Proc) then
-- se sgrossatura da eseguire
if Strategy.Parameters.bExecRough then
if not Strategy.RoughCut.Machinings or #Strategy.RoughCut.Machinings == 0 then
Result.dCompletionPercentage = Result.dCompletionPercentage -- non incide sulla percentuale lavorata, solo messaggio che manca
Result.sInfo = Result.sInfo .. '- Roughing not executed\n'
end
end
-- se lavorazioni corner
if Strategy.EdgeWithCorner.Machinings and #Strategy.EdgeWithCorner.Machinings == 0 then
Result.dCompletionPercentage = Result.dCompletionPercentage - dPercentageEdgeCorner -- la pulizia dei corner incide per il 10%
dPercentageEdgeCorner = 0
Result.sInfo = Result.sInfo .. '- Corner not executed, material left\n'
end
end
-- lavorazione del profilo
if not Strategy.Profile.Machinings or #Strategy.Profile.Machinings == 0 then
Result.sInfo = Result.sInfo .. '- Profile not executed, tool not found!\n'
else
local dTotalPercentage = dPercentageProfile + dPercentageEdgeCorner + dPercentageChamfer
Result.dCompletionPercentage = Result.dCompletionPercentage - ( ( ( 100 - Strategy.Profile.Result.dCompletionPercentage) * dTotalPercentage) / 100)
end
end
-- si setta lo stato in base alla percentuale di completamento
if Result.dCompletionPercentage == 100 then
Result.sStatus = "Completed"
elseif Result.dCompletionPercentage == 0 then
Result.sStatus = "Not-Applicable"
else
Result.sStatus = "Not-Completed"
local dPercentageLeft = ceil( 100 - Result.dCompletionPercentage)
Result.sInfo = Result.sInfo .. '- Not Complete : left ' .. tostring( dPercentageLeft) .. '%\n'
end
Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( Result.dCompletionPercentage)
Result.dMRR = 1
-- se tutte le lavorazioni sono state eseguite, è la massima qualità che si possa ottenere, altrimenti qualità più bassa
if Result.sInfo == '' then
Result.dQuality = FeatureLib.GetStrategyQuality( 'BEST')
else
Result.dQuality = FeatureLib.GetStrategyQuality( 'MILL')
end
return Result
end
-------------------------------------------------------------------------------------------------------------
function STR0015.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Chamfer = {}
Strategy.Chamfer.Machinings = {}
Strategy.Chamfer.Result = {}
Strategy.Result = {}
local bAreAllMachiningsAdded = true
-- calcolo se la lavorazione del tenone può essere spostata dopo taglio di coda
local dLengthOnX = Proc.b3Box:getDimX()
Strategy.bCanMoveAfterSplit = MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part)
-- recupero e verifico l'entità curva
local idAux = EgtGetInfo( Proc.id, 'AUXID', 'i')
if idAux then idAux = idAux + Proc.id end
if not idAux or ( EgtGetType( idAux) & GDB_FY.GEO_CURVE) == 0 then
local sErr = 'Error on process ' .. tostring( Proc.id) .. ' missing profile geometry'
EgtOutLog( sErr)
return false, sErr
end
Proc.idAddAuxGeom = idAux
-- lavorazione smussi
Strategy.Chamfer.Machinings, Strategy.Chamfer.Result = GetChamferStrategy( Proc, Part)
-- se non bisogna fare solo gli smussi, si calcolano le altre lavorazioni
if not Strategy.Parameters.bOnlyChamfer then
-- per tutti tranne che per feature RoundArc
if not ID.IsRoundArch( Proc) then
-- lavorazione taglio per sgrossare
if Strategy.Parameters.bExecRough then
Strategy.RoughCut = {}
Strategy.RoughCut.Machinings = {}
Strategy.RoughCut.Result = {}
Strategy.RoughCut.Machinings, Strategy.RoughCut.Result = GetRoughStrategy( Proc, Part, bAddMachining)
end
-- lavorazione degli estremi con angoli interni
Strategy.EdgeWithCorner = {}
Strategy.EdgeWithCorner.Machinings = {}
Strategy.EdgeWithCorner.Result = {}
Strategy.EdgeWithCorner.Machinings, Strategy.EdgeWithCorner.Result = GetEdgeWithCornerStrategy( Proc, Part)
end
-- lavorazione profilo (a meno che non si facciano solo smussi)
Strategy.Profile = {}
Strategy.Profile.Machinings = {}
Strategy.Profile.Result = {}
Strategy.Profile.Machinings, Strategy.Profile.Result = GetArcStrategy( Proc, Part)
end
Strategy.Result = GetFeatureResult( Proc)
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
-- lavorazione degli smussi
if Strategy.Chamfer.Machinings then
for i = 1, #Strategy.Chamfer.Machinings do
local MachiningToSplit = {}
table.insert( MachiningToSplit, Strategy.Chamfer.Machinings[i])
local MachiningResult = MachiningLib.GetSplitMachinings( MachiningToSplit, FeatureSplittingPoints, Part)
-- aggiunge lavorazione
for j = 1, #MachiningResult do
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, MachiningResult[j])
end
end
end
-- per tutti tranne che per feature RoundArc
if not ID.IsRoundArch( Proc) then
-- lavorazione di sgrezzatura di lama
if Strategy.Parameters.bExecRough and Strategy.RoughCut.Machinings then
-- se cutting da fare come svuotatura
if Strategy.RoughCut.Machinings.bCuttingWithMill then
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.RoughCut.Machinings)
-- taglio di lama
else
for i = 1, #Strategy.RoughCut.Machinings do
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Strategy.RoughCut.Machinings[i].sStage = 'AfterTail'
end
local bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Strategy.RoughCut.Machinings[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
end
end
-- lavorazione degli angoli interni
if Strategy.EdgeWithCorner.Machinings then
for i = 1, #Strategy.EdgeWithCorner.Machinings do
local bIsMachiningAdded = MachiningLib.AddMachinings( Proc, Strategy.EdgeWithCorner.Machinings[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
end
end
-- lavorazione del profilo
if Strategy.Profile.Machinings then
for i = 1, #Strategy.Profile.Machinings do
Strategy.Profile.Machinings[i].Geometry = {{ Proc.idAddAuxGeom, -1}}
Strategy.Profile.Machinings[i].nToolIndex = Strategy.Profile.Machinings[i].ToolInfo.nToolIndex
Strategy.Profile.Machinings[i].nType = MCH_MY.MILLING
Strategy.Profile.Machinings[i].Steps = {}
Strategy.Profile.Machinings[i].Steps.dStep = TOOLS[Strategy.Profile.Machinings[i].ToolInfo.nToolIndex].dStep
Strategy.Profile.Machinings[i].Steps = MachiningLib.GetMachiningSteps( tonumber( Strategy.Profile.Machinings[i].sDepth), TOOLS[Strategy.Profile.Machinings[i].nToolIndex].dStep)
Strategy.Profile.Machinings[i].Steps.nStepType = MCH_MILL_ST.ONEWAY
-- LeadIn / LeadOut
Strategy.Profile.Machinings[i].LeadIn.nType = MCH_MILL_LI.TANGENT
Strategy.Profile.Machinings[i].LeadOut.nType = MCH_MILL_LI.TANGENT
Strategy.Profile.Machinings[i].LeadIn.dTangentDistance = TOOLS[Strategy.Profile.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Strategy.Profile.Machinings[i].LeadIn.dPerpDistance = 0
Strategy.Profile.Machinings[i].LeadIn.dStartAddLength = 0
Strategy.Profile.Machinings[i].LeadOut.dTangentDistance = TOOLS[Strategy.Profile.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Strategy.Profile.Machinings[i].LeadOut.dPerpDistance = 0
Strategy.Profile.Machinings[i].LeadOut.dEndAddLength = 0
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Strategy.Profile.Machinings[i].sStage = 'AfterTail'
end
-- preparo attacco/uscita in caso di spezzatura arco
Strategy.Profile.Machinings[i].LeadInForSplit = BeamLib.TableCopyDeep( Strategy.Profile.Machinings[i].LeadIn)
Strategy.Profile.Machinings[i].LeadOutForSplit = BeamLib.TableCopyDeep( Strategy.Profile.Machinings[i].LeadOut)
Strategy.Profile.Machinings[i].LeadInForSplit.nType = MCH_MILL_LI.LINEAR
Strategy.Profile.Machinings[i].LeadOutForSplit.nType = MCH_MILL_LI.LINEAR
Strategy.Profile.Machinings[i].LeadInForSplit.dTangentDistance = 0
Strategy.Profile.Machinings[i].LeadInForSplit.dPerpDistance = TOOLS[Strategy.Profile.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Strategy.Profile.Machinings[i].LeadOutForSplit.dTangentDistance = 0
Strategy.Profile.Machinings[i].LeadOutForSplit.dPerpDistance = TOOLS[Strategy.Profile.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
-- sistemo il lato e la direzione di lavoro
if Strategy.Profile.Machinings[i].bOtherDirection then
Strategy.Profile.Machinings[i].bToolInvert = true
Strategy.Profile.Machinings[i].bInvert = EgtIf( TOOLS[Strategy.Profile.Machinings[i].ToolInfo.nToolIndex].bIsCCW, true, false)
Strategy.Profile.Machinings[i].nWorkside = EgtIf( TOOLS[Strategy.Profile.Machinings[i].ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
else
Strategy.Profile.Machinings[i].bInvert = EgtIf( TOOLS[Strategy.Profile.Machinings[i].ToolInfo.nToolIndex].bIsCCW, false, true)
Strategy.Profile.Machinings[i].nWorkside = EgtIf( TOOLS[Strategy.Profile.Machinings[i].ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
end
Strategy.Profile.Machinings[i].ptEdge1 = EgtSP( Proc.idAddAuxGeom, GDB_ID.ROOT)
Strategy.Profile.Machinings[i].ptEdge2 = EgtEP( Proc.idAddAuxGeom, GDB_ID.ROOT)
Strategy.Profile.Machinings[i].dEdgeLength = EgtCurveLength( Proc.idAddAuxGeom)
Strategy.Profile.Machinings[i].vtEdgeDirection = EgtSV( Proc.idAddAuxGeom, GDB_ID.ROOT) + EgtMV( Proc.idAddAuxGeom, GDB_ID.ROOT) + EgtEV( Proc.idAddAuxGeom, GDB_ID.ROOT)
Strategy.Profile.Machinings[i].dLengthOnX = Proc.b3Box:getDimX()
local MachiningToSplit = {}
table.insert( MachiningToSplit, Strategy.Profile.Machinings[i])
local MachiningResult = MachiningLib.GetSplitMachinings( MachiningToSplit, FeatureSplittingPoints, Part)
-- aggiunge lavorazione
for j = 1, #MachiningResult do
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, MachiningResult[j])
end
end
end
else
bAreAllMachiningsAdded = false
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0015
+61
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{
"sStrategyId": "TAILCUT",
"sStrategyName": "TAILCUT",
"ParameterList" : [
{
"sName": "dDepthChamfer",
"sNameNge": "DEPTH_CHAMFER",
"sValue": "0",
"sDescriptionShort": "Depth Chamfer",
"sDescriptionLong": "Depth of the V-Mill to execute chamfers on cut-edges",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bForceChainSaw",
"sNameNge": "FORCE_CHAIN",
"sValue": "false",
"sDescriptionShort": "Force to use chain saw",
"sDescriptionLong": "Force to use chain saw",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bExecutePreCut",
"sNameNge": "EXEC_PRECUT",
"sValue": "true",
"sDescriptionShort": "Force to add PreCuts",
"sDescriptionLong": "Autocam will apply a machining on the theoretical zero, to avoid collision if the theoretical piece length doesn't correspond to the real length",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bFinishWithMill",
"sNameNge": "MILL_FINISH",
"sValue": "true",
"sDescriptionShort": "Finish with mill",
"sDescriptionLong": "Use a mill to finish the surface if split with chain saw",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dMaxWasteLength",
"sSource": "GEN_dMaxWasteLength",
"sMinUserLevel": "5"
},
{
"sName": "dMaxWasteVolume",
"sSource": "GEN_dMaxWasteVolume",
"sMinUserLevel": "5"
},
{
"sName": "bReduceBladePath",
"sSource": "GEN_bReduceBladePath",
"sMinUserLevel": "5"
}
]
}
+170
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-- Strategia: TAILCUT
-- Descrizione
-- Taglio di separazione
-- Feature: TailCut
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local FeatureLib = require( 'FeatureLib')
local MachiningLib = require( 'MachiningLib')
local SPLITCUT = require( 'SPLITCUT')
-- strategie di base
local BladeToWaste = require('BLADETOWASTE')
-- Tabella per definizione modulo
local TAILCUT = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function MakeChamfer()
-- TODO funzionalità da aggiungere
end
-------------------------------------------------------------------------------------------------------------
function TAILCUT.Make( bAddMachining, Proc, Part, CustomParameters)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.SplitStrategy = {}
Strategy.Result = {}
Strategy.Machining = {}
Strategy.Result.sInfo = ''
local OptionalParameters = { bForceChainSaw = Strategy.Parameters.bForceChainSaw, bReduceBladePath = Strategy.Parameters.bReduceBladePath,
dMaxWasteLength = Strategy.Parameters.dMaxWasteLength, dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume }
local bAreAllMachiningsAdded = true
local bExecutePrecutOnly = false
-- si setta che è taglio di coda
Strategy.bIsTailCut = true
-- separazione solo se esiste grezzo successivo con pezzi o scaricabile
Strategy.bSplit = not( Part.bIsLastPart) or Part.dRestLength >= BeamData.dMinRaw
-- se devo fare split perchè c'è un grezzo da scaricare o un altro pezzo
if Strategy.bSplit then
OptionalParameters.dOffset = 0
OptionalParameters.bDisableDicing = true
Strategy.SplitStrategy, Strategy.Result = SPLITCUT.GetMachining( Proc, Part, OptionalParameters)
-- se devo rimuovere tutto il restante
else
-- se abilitato, faccio tagli di PRECUT a zero (come SPLIT)
if Strategy.Parameters.bExecutePreCut then
if Part.dRestLength < 20 then
bExecutePrecutOnly = true
OptionalParameters.dOffset = 0
else
Strategy.bIsPreCut = true
OptionalParameters.dOffset = Part.dRestLength
end
OptionalParameters.bDisableDicing = true
Strategy.SplitStrategy, Strategy.Result = SPLITCUT.GetMachining( Proc, Part, OptionalParameters)
-- se non faccio tagli PRECUT, imposto tabella Result direttamente. Non serve verificare che riesca a rimuovere il materiale extra
else
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = 5
Strategy.Result.dMRR = 1
-- si imposta qualità lama perchè verrà fatta BladeToWaste, probabilmente a cubetti
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'SAWBLADE')
end
end
-- se devo applicare le lavorazioni
if bAddMachining then
-- si forza il nome della feature
EgtSetName( Proc.id, 'EndCut')
-- inserimento smussi su spigoli del taglio
if Strategy.Parameters.bMakeChamfer then
MakeChamfer()
end
local MachiningsToAdd = {}
-- se devo fare split perchè c'è un grezzo da scaricare o un altro pezzo
if Strategy.bSplit then
if Strategy.SplitStrategy and #Strategy.SplitStrategy > 0 then
for i = 1, #Strategy.SplitStrategy do
local TempList = {}
TempList.Splitting = Strategy.SplitStrategy[i]
if i == #Strategy.SplitStrategy then
TempList.Splitting.sUserNotes = 'Split;'
TempList.AuxiliaryData = { bIsSplitOrCut = true}
else
TempList.Splitting.sUserNotes = 'Presplit;'
end
table.insert( MachiningsToAdd, TempList)
end
end
-- se devo rimuovere tutto il restante
else
-- se abilitato, faccio tagli di PRECUT a zero (come SPLIT)
if Strategy.Parameters.bExecutePreCut then
if Strategy.SplitStrategy and #Strategy.SplitStrategy > 0 then
for i = 1, #Strategy.SplitStrategy do
local TempList = {}
TempList.Splitting = Strategy.SplitStrategy[i]
TempList.Splitting.dLongitudinalOffset = OptionalParameters.dOffset
if bExecutePrecutOnly then
if i == #Strategy.SplitStrategy then
TempList.Splitting.sUserNotes = 'Cut;'
TempList.AuxiliaryData = { bIsSplitOrCut = true}
else
TempList.Splitting.sUserNotes = 'Precut;'
end
end
table.insert( MachiningsToAdd, TempList)
end
end
end
if not bExecutePrecutOnly then
OptionalParameters = {}
-- eventuale grezzo custom per dicing (grezzo attuale + grezzo di coda)
local nNextRawId = EgtGetNextRawPart( Part.idRaw)
if nNextRawId then
local b3BoxDicing = EgtGetRawPartBBox( nNextRawId)
b3BoxDicing:Add( Part.b3Raw)
OptionalParameters.b3BoxDicing = b3BoxDicing
end
OptionalParameters.dMaxWasteVolume = Strategy.Parameters.dMaxWasteVolume
OptionalParameters.dMaxWasteLength = Strategy.Parameters.dMaxWasteLength
OptionalParameters.bReduceBladePath = Strategy.Parameters.bReduceBladePath
Strategy.Machining, _ = BladeToWaste.Make( Proc, Part, OptionalParameters)
if Strategy.Machining and #Strategy.Machining > 0 then
for i = 1, #Strategy.Machining do
local TempList = {}
TempList.Splitting = Strategy.Machining[i]
if i == #Strategy.Machining then
TempList.Splitting.sUserNotes = 'Cut;'
TempList.AuxiliaryData = { bIsSplitOrCut = true}
else
TempList.Splitting.sUserNotes = 'Precut;'
end
table.insert( MachiningsToAdd, TempList)
end
end
end
end
-- aggiungo lavorazioni trovate alla lista generale
for i = 1, #MachiningsToAdd do
MachiningsToAdd[i].Splitting.sStage = 'Tail'
MachiningLib.AddMachinings( Proc, MachiningsToAdd[i].Splitting, MachiningsToAdd[i].AuxiliaryData)
end
return bAreAllMachiningsAdded, Strategy.Result
else
return nil, Strategy.Result
end
end
-------------------------------------------------------------------------------------------------------------
return TAILCUT
+155
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; Commento per evitare BOM con UTF-8
[Comments]
STR0001 = Tenone a coda di rondine. Lama + fresa a coda di rondine
STR0002 = Topologia tipo LapJoint. Svuotatura con fresa
STR0003 = Topologia tipo LapJoint. Lama + motosega
STR0004 = Topologia tipo LapJoint. Motosega
STR0005 = 1, 2 o 3 facce. Lama con taglio singolo o cubetti. Se richiesto o necessario codolo.
STR0006 = Tenone. Lama + fresa
STR0007 = Mortasa a coda di rondine e mortasa frontale a coda di rondine
STR0008 = Svuotatura tasca
STR0009 = !!DEPRECATA!! Sostituita da STR0015. RIUTILIZZABILE!
STR0010 = Fresatura perpendicolare (tipo cut, longcut)
STR0011 = Foratura
STR0012 = RidgeLap
STR0013 = Foratura con fresa (svuotatura)
STR0014 = Incisione con fresa/penna (Mark/text)
STR0015 = Profilo arcuato (Head Cambered Profile)
[Strategies]
; Processing , Gruppo , Topologia , Strategie
;Feature : Cut
10,1,Feature,STR0005
;Feature : Longitudinal Cut
10,0,Feature,STR0005
;Feature : Double Cut
11,1,Feature,
; Feature : Ridge or Valley Cut
12,0,Feature,
; Feature : Saw Cut
13,0,Feature,
; Feature : Slot
16,0,Pocket-5-Blind,STR0002,STR0003,STR0004
16,0,Groove-4-Blind,STR0002,STR0003,STR0004
16,0,Groove-3-Through,STR0002,STR0003,STR0004
16,0,Groove-3-Blind,STR0002
16,0,Rabbet-2-Through,STR0002
16,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Front Slot
17,0,Pocket-5-Blind,STR0002,STR0003,STR0004
17,0,Groove-4-Blind,STR0002,STR0003,STR0004
17,0,Groove-3-Blind,STR0002
17,0,Groove-3-Through,STR0002,STR0003,STR0004
17,0,Rabbet-2-Through,STR0002
17,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Birds Mouth
20,0,Feature,
; Feature : Hip or Valley Rafter Notch
25,0,Feature,
; Feature : Ridge Lap
30,1,Pocket-5-Blind,STR0002,STR0003,STR0004
30,1,Groove-4-Blind,STR0002,STR0003,STR0004
30,1,Groove-3-Blind,STR0002
30,1,Groove-3-Through,STR0002,STR0003,STR0004
30,1,Rabbet-2-Through,STR0002
30,1,Tunnel-4-Through,STR0003,STR0004
; Feature : Lap Joint
30,0,Pocket-5-Blind,STR0002,STR0003,STR0004
30,0,Groove-4-Blind,STR0002,STR0003,STR0004
30,0,Groove-3-Blind,STR0002
30,0,Groove-3-Through,STR0002,STR0003,STR0004
30,0,Rabbet-2-Through,STR0002
30,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Notch/Rabbet
32,0,Pocket-5-Blind,STR0002,STR0003,STR0004
32,0,Groove-4-Blind,STR0002,STR0003,STR0004
32,0,Groove-3-Blind,STR0002
32,0,Groove-3-Through,STR0002,STR0003,STR0004
32,0,Rabbet-2-Through,STR0002
32,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Block Haus
33,0,Feature,
; Feature : Notch
34,0,Pocket-5-Blind,STR0002,STR0003,STR0004
34,0,Groove-4-Blind,STR0002,STR0003,STR0004
34,0,Groove-3-Blind,STR0002
34,0,Groove-3-Through,STR0002,STR0003,STR0004
34,0,Rabbet-2-Through,STR0002
34,0,Tunnel-4-Through,STR0003,STR0004
; Feature : French Ridge Lap
35,1,Feature,
; Feature : Chamfer
36,0,Feature,
; Feature : Block Haus Half Lap
37,0,Feature,
; Feature : Block Haus Front
38,0,Feature,
; Feature : Pocket
39,0,Pocket-5-Blind,STR0002,STR0003,STR0004
39,0,Groove-4-Blind,STR0002,STR0003,STR0004
39,0,Groove-3-Blind,STR0002
39,0,Groove-3-Through,STR0002,STR0003,STR0004
39,0,Rabbet-2-Through,STR0002
39,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Drilling
40,0,Feature,
; Feature : Tenon
50,1,Feature,
; Feature : Mortise
50,0,Feature,
; Feature : Front Mortise
51,0,Feature,
; Feature : House
52,1,Feature,
; Feature : House Mortise
53,0,Feature,
; Feature : Dovetail Tenon
55,1,Feature,STR0001
; Feature : Dovetail Mortise
55,0,Feature,
; Feature : Dovetail Mortise Front
56,0,Feature,
; Feature : Marking
60,0,Feature,
; Feature : Text
61,0,Feature,
; Feature : Scarf Simple
70,1,Feature,
; Feature : Scarf Joint
71,1,Feature,
; Feature : Step Joint
80,1,Feature,
; Feature : Step Joint Notch
80,0,Feature,
; Feature : Planing
90,0,Feature,
; Feature : Front Profile
100,0,Feature,
; Feature : Head Concave Profile
101,0,Feature,
; Feature : Head Convex Profile
102,0,Feature,
; Feature : Head Cambered Profile
103,0,Feature,
; Feature : Round Arch
104,0,Feature,
; Feature : Head Profile
106,0,Feature,
; Feature : Sphere
107,0,Feature,
; Feature : Triangle Cut
120,0,Feature,
; Feature : TyroleanDovetail
136,0,Feature,
; Feature : Dovetail
138,0,Feature,
; Feature : Free Contour
250,0,Feature,
; Feature : Outline
251,0,Feature,
; Feature : Aperture
252,0,Feature,
; Feature : Variant
900,0,Feature,
; Feature Decor
959,0,Feature,
+287
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-- BLADEKEEPWASTE.lua by Egalware s.r.l. 2025/03/17
-- Libreria di supporto a strategie con funzioni comune a strategie diverse.
-- Tabella per definizione modulo
local BLADEKEEPWASTE = {}
-- Include
require( 'EgtBase')
-- Carico i dati globali
local FeatureLib = require( 'FeatureLib')
local FaceData = require( 'FaceData')
local MachiningLib = require( 'MachiningLib')
-- strategie di base
local FaceByBlade = require('FACEBYBLADE')
local FaceByMill = require('FACEBYMILL')
-- tabelle per definizione modulo
-------------------------------------------------------------------------------------------------------------
local function CompareEdges( EdgeA, EdgeB)
-- prima i lati orientati lungo X
if abs( EdgeA.vtN:getX()) < abs( EdgeB.vtN:getX()) - 10 * GEO.EPS_SMALL then
return true
elseif abs( EdgeA.vtN:getX()) > abs( EdgeB.vtN:getX()) + 10 * GEO.EPS_SMALL then
return false
-- se stessa X si preferiscono i lati più lunghi (nel caso di 5 lati è quello non spezzato)
else
if EdgeA.dLength > EdgeB.dLength + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.dLength < EdgeB.dLength - 10 * GEO.EPS_SMALL then
return false
-- se stessa lunghezza si preferiscono i lati più in basso
-- TODO qui dipenderà dalla lama scelta
else
if EdgeA.vtN:getZ() > EdgeB.vtN:getZ() + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getZ() < EdgeB.vtN:getZ() - 10 * GEO.EPS_SMALL then
return false
-- se stessa Z si preferiscono i lati verso il fronte della trave
else
if EdgeA.vtN:getY() > EdgeB.vtN:getY() + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getY() < EdgeB.vtN:getY() - 10 * GEO.EPS_SMALL then
return false
else
return false
end
end
end
end
end
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
-- se segmento uguale, si guarda la priorità
else
if MachiningA.nInternalSortingPriority > MachiningB.nInternalSortingPriority then
return false
elseif MachiningB.nInternalSortingPriority > MachiningA.nInternalSortingPriority then
return true
-- se priorità uguale, si minimizzano i cambi di lato
else
local bIsOddSegment = ( MachiningA.nFeatureSegment % 2 ~= 0)
if MachiningA.vtToolDirection:getY() < MachiningB.vtToolDirection:getY() - 10 * GEO.EPS_SMALL then
if bIsOddSegment then
return true
else
return false
end
elseif MachiningA.vtToolDirection:getY() > MachiningB.vtToolDirection:getY() + 10 * GEO.EPS_SMALL then
if bIsOddSegment then
return false
else
return true
end
else
return false
end
end
end
end
local function GetStrategyCompletionPercentage( Machinings)
local dCompletionPercentage = 0
local dCompletionPercentageNumerator = 0
local dCompletionPercentageDenominator = 0
local nWeightsCount = 0
for i = 1, #Machinings do
local Machining = Machinings[i]
local dWeight = Machining.dResultWeight
if not dWeight or ( dWeight < 10 * GEO.EPS_SMALL) then
dWeight = 1
else
nWeightsCount = nWeightsCount + 1
end
-- il peso deve essere settato in tutte le lavorazioni o in nessuna
if nWeightsCount ~= 0 and nWeightsCount ~= i then
error( 'GetWeightedCompletionPercentage : inconsistent weights')
end
local dWeightedCompletionPercentage = Machining.dCompletionPercentage / 100 * dWeight
if Machining.bIsApplicable then
dCompletionPercentageNumerator = dCompletionPercentageNumerator + dWeightedCompletionPercentage
end
dCompletionPercentageDenominator = dCompletionPercentageDenominator + dWeight
end
dCompletionPercentage = min( 100 * dCompletionPercentageNumerator / dCompletionPercentageDenominator, 100)
return dCompletionPercentage
end
function BLADEKEEPWASTE.Make( Proc, Part, OptionalParameters)
-- TODO verificare funzionamento con lama da sotto
-- attenzione perchè se l'inclinazione della faccia la fa finire oltre lo spigolo questo riduce il massimo (come calcolare????)
-- il FindBlade dovrà restituire di utilizzare sempre la lama sopra se l'angolo lo permette, ma avendo un'altezza massima (da macchina) oltre cui il DownUp non sarà fattibile (evita collisioni tra asse e pezzo)
local Result = {}
local Machinings = {}
local CalculatedMachinings = {}
local Cutting1 = {}
local Cutting2 = {}
-- controlli preventivi
if Proc.nFct > 3 then
error( 'BladeKeepWaste : max 3 faces supported')
elseif Proc.nFct == 2 then
-- per angolo tra le facce >= 90deg (feature convessa) non applicabile
if Proc.AdjacencyMatrix[1][2] > 10 * GEO.EPS_SMALL or Proc.AdjacencyMatrix[1][2] < -91 then
Result = FeatureLib.GetStrategyResultNotApplicable( 'BladeKeepWaste : angle between faces must be concave and >= 90deg')
return Machinings, Result
end
-- Rabbet lungo X non gestito
if Proc.Topology.sName == 'Rabbet-2-Through' and Proc.AffectedFaces.bLeft and Proc.AffectedFaces.bRight then
Result = FeatureLib.GetStrategyResultNotApplicable( 'BladeKeepWaste : Rabbet along X not managed')
return Machinings, Result
end
elseif Proc.nFct == 3 then
-- caso speciale RidgeLap - per angolo tra le facce >= 90deg (feature convessa) non applicabile
if Proc.AdjacencyMatrix[1][2] > 10 * GEO.EPS_SMALL or Proc.AdjacencyMatrix[1][2] < -91 then
Result = FeatureLib.GetStrategyResultNotApplicable( 'BladeKeepWaste : angle between faces must be concave and >= 90deg')
return Machinings, Result
end
if Proc.AdjacencyMatrix[1][3] > 10 * GEO.EPS_SMALL or Proc.AdjacencyMatrix[1][3] < -91 then
Result = FeatureLib.GetStrategyResultNotApplicable( 'BladeKeepWaste : angle between faces must be concave and >= 90deg')
return Machinings, Result
end
if Proc.AdjacencyMatrix[2][3] > 10 * GEO.EPS_SMALL or Proc.AdjacencyMatrix[2][3] < -91 then
Result = FeatureLib.GetStrategyResultNotApplicable( 'BladeKeepWaste : angle between faces must be concave and >= 90deg')
return Machinings, Result
end
end
-- parametri opzionali e default
if not OptionalParameters then
OptionalParameters = {}
end
local nToolIndex = OptionalParameters.nToolIndex
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
local bFinishWithMill
if OptionalParameters.bFinishWithMill == nil then
bFinishWithMill = true
else
bFinishWithMill = OptionalParameters.bFinishWithMill
end
local dMillingOffsetFromSide = OptionalParameters.dMillingOffsetFromSide or 1
-- volume della feature
local dFeatureVolume = FeatureLib.GetFeatureVolume( Proc, Part)
-- si trovano le facce da lavorare
local BottomFace = {}
local LongFaces = {}
if Proc.nFct == 1 then
BottomFace = Proc.Faces[1]
else
if not Proc.MainFaces then
Proc.MainFaces = FaceData.GetMainFaces( Proc, Part)
end
BottomFace = Proc.MainFaces.BottomFaces[1]
LongFaces = Proc.MainFaces.LongFaces
end
-- si trova il lato della faccia di fondo da lavorare
local BottomEdgeToMachine = {}
local BottomEdgesSorted = {}
for i = 1, #BottomFace.Edges do
table.insert( BottomEdgesSorted, BottomFace.Edges[i])
end
table.sort( BottomEdgesSorted, CompareEdges)
BottomEdgeToMachine = BottomEdgesSorted[1]
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
-- calcolo lavorazioni
-- taglio eventuali facce di chiusura
for i = 1, #LongFaces do
local Cutting = {}
local OptionalParametersFaceByBlade = { bIsSplitFeature = bIsSplitFeature, dExtendAfterTail = 9999, nToolIndex = nToolIndex}
Cutting = FaceByBlade.Make( Proc, Part, LongFaces[i], LongFaces[i].MainEdges.BottomEdge, OptionalParametersFaceByBlade)
Cutting.nInternalSortingPriority = 1
Cutting.dResultWeight = 0.15
table.insert( CalculatedMachinings, Cutting)
end
-- taglio con codolo faccia di fondo
local dDepthToMachine = BottomEdgeToMachine.dElevation - OptionalParameters.dStripWidth
local OptionalParametersFaceByBlade = { dDepthToMachine = dDepthToMachine, bIsSplitFeature = bIsSplitFeature, dExtendAfterTail = dExtendAfterTail, nToolIndex = nToolIndex}
-- primo lato
Cutting1 = FaceByBlade.Make( Proc, Part, BottomFace, BottomEdgeToMachine, OptionalParametersFaceByBlade)
Cutting1.nInternalSortingPriority = 3
Cutting1.dResultWeight = 0.3
table.insert( CalculatedMachinings, Cutting1)
-- secondo lato
OptionalParametersFaceByBlade.OppositeToolDirectionMode = 'Enabled'
Cutting2 = FaceByBlade.Make( Proc, Part, BottomFace, BottomEdgeToMachine, OptionalParametersFaceByBlade)
Cutting2.nInternalSortingPriority = 3
Cutting2.dResultWeight = 0.3
--table.insert( CalculatedMachinings, Cutting2)
-- fresatura eventuali facce di chiusura
if bFinishWithMill then
for i = 1, #LongFaces do
local dDepthToMachineMill = BottomFace.MainEdges.LongEdges[i].dElevation - dMillingOffsetFromSide
local dToolMarkLength = max( Cutting1.dToolMarkLength, Cutting2.dToolMarkLength)
local OptionalParametersFaceByMill = { bIsSplitFeature = bIsSplitFeature, dExtendAfterTail = dExtendAfterTail,
dRadialStepSpan = dToolMarkLength, dDepthToMachine = dDepthToMachineMill
}
local Milling = FaceByMill.Make( Proc, Part, BottomFace, BottomFace.MainEdges.LongEdges[i], OptionalParametersFaceByMill)
Milling.nInternalSortingPriority = 2
Milling.dResultWeight = 0.05
table.insert( CalculatedMachinings, Milling)
end
end
-- lavorazioni da applicare spostate in lista finale
for i = 1, #CalculatedMachinings do
if CalculatedMachinings[i].bIsApplicable then
table.insert( Machinings, CalculatedMachinings[i])
end
end
-- calcolo completamento, serve la lista di lavorazioni che comprende le non applicabili
Result.dCompletionPercentage = GetStrategyCompletionPercentage( CalculatedMachinings)
Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( Result.dCompletionPercentage)
-- aggiunta eventuali lavorazioni splittate
if bIsSplitFeature then
Machinings = MachiningLib.GetSplitMachinings( Machinings, FeatureSplittingPoints, Part)
end
-- ordinamento
table.sort( Machinings, SortMachiningsBySegment)
-- calcolo risultati
if Cutting1.bIsApplicable or Cutting2.bIsApplicable then
Result.dQuality = FeatureLib.GetStrategyQuality( Machinings)
Result.dTimeToMachine = FeatureLib.GetStrategyTimeToMachine( Machinings)
Result.dMRR = ( dFeatureVolume / Result.dTimeToMachine) / pow( 10, 6)
if Result.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Result.sStatus = 'Completed'
else
Result.sStatus = 'Not-Completed'
end
else
Result = FeatureLib.GetStrategyResultNotApplicable()
end
return Machinings, Result
end
-------------------------------------------------------------------------------------------------------------
return BLADEKEEPWASTE
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-- Strategia: FACEBYBLADE
-- Descrizione
-- Strategia di base per la lavorazione delle facce con lama
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FaceData = require( 'FaceData')
-- Tabella per definizione modulo
local FACEBYBLADE = {}
-------------------------------------------------------------------------------------------------------------
local function GetLeadInOutType( Machining)
local sLeadInOutType = ''
if Machining.bIsStartClosed or Machining.bIsEndClosed
or Machining.sCutType == 'Guillotine'
or Machining.sCutType == 'Reduced' then
sLeadInOutType = 'Perpendicular'
else
-- testa sopra
if TOOLS[Machining.nToolIndex].SetupInfo.HeadType.bTop then
if abs( Machining.vtToolDirection:getX()) < 0.7 then
if Machining.vtToolDirection:getZ() > -0.087
or ( abs( Machining.vtToolDirection:getX()) < 0.34202 and abs( Machining.vtToolDirection:getZ()) < 0.7) then
sLeadInOutType = 'Perpendicular'
else
sLeadInOutType = 'Tangent'
end
elseif abs( Machining.vtEdgeDirection:getZ()) > 0.7 then
sLeadInOutType = 'Perpendicular'
else
-- TODO qui attacco tangenziale speciale tutto da un lato
sLeadInOutType = 'Tangent'
end
-- testa sotto
elseif TOOLS[Machining.nToolIndex].SetupInfo.HeadType.bBottom then
if abs( Machining.vtToolDirection:getX()) < 0.7 then
if Machining.vtToolDirection:getZ() < -GEO.EPS_SMALL
or ( abs( Machining.vtToolDirection:getX()) < 0.34202 and abs( Machining.vtToolDirection:getZ()) < 0.7) then
sLeadInOutType = 'Perpendicular'
else
sLeadInOutType = 'Tangent'
end
elseif abs( Machining.vtEdgeDirection:getZ()) > 0.7 then
sLeadInOutType = 'Perpendicular'
else
-- TODO qui attacco tangenziale speciale tutto da un lato
sLeadInOutType = 'Tangent'
end
-- se testa senza preferenza Top e Bottom si fa sempre attacco tangenziale
else
sLeadInOutType = 'Tangent'
end
end
return sLeadInOutType
end
local function CalculateLeadInOut( Machining, EdgeToMachine, bIsSplitFeature)
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
-- accorciamento per lati chiusi (è sempre l'impronta utensile)
local dToolMarkLength = sqrt( Machining.dDepthToMachine * TOOLS[Machining.nToolIndex].dDiameter - Machining.dDepthToMachine * Machining.dDepthToMachine)
-- allungamento per faccia singola (aperta in tutte le direzioni)
local dAddedLengthOpenFace = BeamData.CUT_EXTRA
if Machining.sCutType == 'Guillotine' then
local dGuillotineLengthToMachine = 1
dAddedLengthOpenFace = ( - EdgeToMachine.dLength + dGuillotineLengthToMachine) / 2
elseif Machining.sCutType == 'Reduced' then
dAddedLengthOpenFace = - FACEBYBLADE.GetPathReductionLength( Machining.nToolIndex, Machining.dMaxRadialOffset)
end
if Machining.bInvert then
Machining.bIsStartClosed, Machining.bIsEndClosed = Machining.bIsEndClosed, Machining.bIsStartClosed
end
local LeadIn = {}
local LeadOut = {}
Machining.sLeadInOutType = ''
LeadIn.dStartAddLength = 0
LeadOut.dEndAddLength = 0
LeadIn.nType = MCH_MILL_LI.LINEAR
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dPerpDistance = 0
LeadOut.dPerpDistance = 0
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
if Machining.bIsStartClosed
or Machining.bIsEndClosed
or Machining.CloneStepsRadial.nCount > 1
or Machining.Steps.nCount > 1
or bIsSplitFeature then
Machining.sLeadInOutType = 'Perpendicular'
if AreSameVectorApprox( Machining.vtToolDirection, EdgeToMachine.vtN) then
LeadIn.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
LeadOut.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
else
LeadIn.dPerpDistance = BeamData.CUT_SIC - Machining.dRadialOffset
LeadOut.dPerpDistance = BeamData.CUT_SIC - Machining.dRadialOffset
end
else
Machining.sLeadInOutType = GetLeadInOutType( Machining)
if Machining.sLeadInOutType == 'Perpendicular' then
LeadIn.dPerpDistance = 1
LeadOut.dPerpDistance = 1
else
-- TODO da rimuovere, già inserito in GetLeadInOutType
if abs( Machining.vtEdgeDirection:getZ()) > 0.707 then
LeadIn.dPerpDistance = 1
LeadOut.dPerpDistance = 1
else
LeadIn.dTangentDistance = TOOLS[Machining.nToolIndex].dDiameter / 2 + BeamData.CUT_SIC
LeadOut.dTangentDistance = TOOLS[Machining.nToolIndex].dDiameter / 2 + BeamData.CUT_SIC
end
end
end
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
LeadOut.dCompLength = 0
if Machining.bIsStartClosed and Machining.bIsEndClosed then
LeadIn.dStartAddLength = -dToolMarkLength
LeadOut.dEndAddLength = -dToolMarkLength
elseif Machining.bIsStartClosed then
LeadIn.dStartAddLength = -dToolMarkLength
-- eventuale correzione per accorciamento maggiore di larghezza tasca
LeadOut.dEndAddLength = max( -LeadIn.dStartAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
elseif Machining.bIsEndClosed then
LeadOut.dEndAddLength = -dToolMarkLength
-- eventuale correzione per accorciamento maggiore di larghezza tasca
LeadIn.dStartAddLength = max( -LeadOut.dEndAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
else
LeadIn.dStartAddLength = dAddedLengthOpenFace
LeadOut.dEndAddLength = dAddedLengthOpenFace
end
-- stima lunghezza reale attacchi per calcolo lunghezza lavorata
local dEstimatedLeadInPerpDistance = 0
local dEstimatedLeadInTangentDistance = 0
local dEstimatedLeadOutPerpDistance = 0
local dEstimatedLeadOutTangentDistance = 0
if LeadIn.dPerpDistance > 0 then
dEstimatedLeadInPerpDistance = ( Machining.dDepthToMachine + min( TOOLS[Machining.nToolIndex].dSideStep, Machining.dDepthToMachine)) / 2
end
if LeadIn.dTangentDistance > 0 then
dEstimatedLeadInTangentDistance = TOOLS[Machining.nToolIndex].dDiameter / 2 + BeamData.CUT_SIC
end
if LeadOut.dPerpDistance > 0 then
dEstimatedLeadOutPerpDistance = ( Machining.dDepthToMachine + min( TOOLS[Machining.nToolIndex].dSideStep, Machining.dDepthToMachine)) / 2
end
if LeadOut.dTangentDistance > 0 then
dEstimatedLeadOutTangentDistance = TOOLS[Machining.nToolIndex].dDiameter / 2 + BeamData.CUT_SIC
end
LeadIn.dTotalEstimatedDistance = sqrt( dEstimatedLeadInPerpDistance ^ 2 + dEstimatedLeadInTangentDistance ^ 2) + Machining.dStartSafetyLength
LeadOut.dTotalEstimatedDistance = sqrt( dEstimatedLeadOutPerpDistance ^ 2 + dEstimatedLeadOutTangentDistance ^ 2) + Machining.dStartSafetyLength
return LeadIn, LeadOut
end
-- TODO implementare SCC in funzione macchina
local function GetSCC( vtMachiningDirection, vtEdgeDirection, vtNFace)
local nSCC = MCH_SCC.NONE
if abs( vtMachiningDirection:getX()) > abs( vtMachiningDirection:getY()) - GEO.EPS_SMALL then
-- se il taglio è orizzontale, si gira aggregato lama per facilitare caduta del legno
if abs( vtEdgeDirection:getZ()) < 10 * GEO.EPS_SMALL and not AreSameOrOppositeVectorApprox( vtNFace, Z_AX()) then
nSCC = EgtIf( ( vtMachiningDirection:getX() > -GEO.EPS_SMALL), MCH_SCC.ADIR_XM, MCH_SCC.ADIR_XP)
else
nSCC = EgtIf( ( vtMachiningDirection:getX() > -GEO.EPS_SMALL), MCH_SCC.ADIR_XP, MCH_SCC.ADIR_XM)
end
else
-- se il taglio è orizzontale, si gira aggregato lama per facilitare caduta del legno
if abs( vtEdgeDirection:getZ()) < 10 * GEO.EPS_SMALL and not AreSameOrOppositeVectorApprox( vtNFace, Z_AX()) then
nSCC = EgtIf( ( vtMachiningDirection:getY() > -GEO.EPS_SMALL), MCH_SCC.ADIR_YM, MCH_SCC.ADIR_YP)
else
nSCC = EgtIf( ( vtMachiningDirection:getY() > -GEO.EPS_SMALL), MCH_SCC.ADIR_YP, MCH_SCC.ADIR_YM)
end
end
return nSCC
end
-- dato un certo offset radiale (uscente) e la distanza da mantenere dallo spigolo, calcola di quanto la lama deve arretrare lateralmente rispetto al centro per lavorare il lato
function FACEBYBLADE.GetPathReductionLength( nToolIndex, dRadialOffset, OptionalParameters)
local Tool = TOOLS[nToolIndex]
local dToolRadius = Tool.dDiameter / 2
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local dExtra = OptionalParameters.dExtra or BeamData.CUT_EXTRA
-- calcolo
local dReductionLength = -dExtra
if dRadialOffset > dExtra + 10 * GEO.EPS_SMALL then
dReductionLength = sqrt( ( dToolRadius - dExtra)^2 - ( dToolRadius - dRadialOffset)^2)
end
return dReductionLength
end
-- data la lunghezza del lato da lavorare e la distanza da mantenere dallo spigolo, calcola di quanto la lama deve andare oltre per lavorare il lato
function FACEBYBLADE.GetRadialOffsetForGuillotine( nToolIndex, dEdgeLength, OptionalParameters)
local Tool = TOOLS[nToolIndex]
local dToolRadius = Tool.dDiameter / 2
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local dExtra = OptionalParameters.dExtra or BeamData.CUT_EXTRA
-- calcolo
local dRadialOffset = dToolRadius - sqrt( ( dToolRadius - dExtra)^2 - ( dEdgeLength / 2)^2)
if dRadialOffset < dExtra + 10 * GEO.EPS_SMALL then
dRadialOffset = GEO.INFINITO
end
return dRadialOffset
end
function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
local Cutting = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
Cutting.bIsApplicable = true
Cutting.dDepthToMachine = 0
Cutting.sMessage = ''
Cutting.idProc = Proc.id
Cutting.dResidualDepth = EdgeToMachine.dElevation
Cutting.dCompletionPercentage = 0
Cutting.dToolMarkLength = 0
Cutting.sEdgeType = EdgeToMachine.sType
Cutting.nFeatureSegment = 1
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local bForceLongcutBlade = OptionalParameters.bForceLongcutBlade or false
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
local dPocketHeight = OptionalParameters.dPocketHeight or 0
local dDepthToMachine = OptionalParameters.dDepthToMachine or EdgeToMachine.dElevation
local bIsSplitFeature = OptionalParameters.bIsSplitFeature or false
local OppositeToolDirectionMode = OptionalParameters.OppositeToolDirectionMode or 'Disabled'
local bReduceBladePath = OptionalParameters.bReduceBladePath or false
local sDepth = OptionalParameters.sDepth or 0
local nToolIndex = OptionalParameters.nToolIndex
local dLongitudinalOffset = OptionalParameters.dLongitudinalOffset or 0
if OptionalParameters.dPocketHeight then
dLongitudinalOffset = 0
end
local dRadialStepSpan = OptionalParameters.dRadialStepSpan
local dMinNzDownUp = OptionalParameters.dMinNzDownUp
local sUserNotes = OptionalParameters.sUserNotes or ''
-- lunghezze, direzioni e punti caratteristici della lavorazione e del lato lavorato
Cutting.dEdgeLength = EdgeToMachine.dLength
if OppositeToolDirectionMode == 'Enabled' then
Cutting.vtToolDirection = -EdgeToMachine.vtN
else
Cutting.vtToolDirection = EdgeToMachine.vtN
end
Cutting.vtEdgeDirection = EdgeToMachine.vtN ^ FaceToMachine.vtN
-- TODO conviene spostare questi calcoli nel FaceData?
Cutting.ptEdge1, _, Cutting.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -Cutting.vtToolDirection, GDB_ID.ROOT)
-- TODO gestire lama da sotto
-- se si conosce il limite downUp (utensile forzato o downUp forzato) si decide se invertire (ToolInvert)
-- TODO esiste un limite downUp massimo per la lama da sopra??
if nToolIndex and not dMinNzDownUp then
dMinNzDownUp = TOOLS[nToolIndex].SetupInfo.GetMinNzDownUp( Part.b3Raw, FaceToMachine.vtN, Cutting.vtToolDirection, TOOLS[nToolIndex])
end
if dMinNzDownUp and FaceToMachine.vtN:getZ() < dMinNzDownUp then
Cutting.bToolInvert = true
else
Cutting.bToolInvert = false
end
-- ricerca utensile
if nToolIndex then
Cutting.nToolIndex = nToolIndex
else
local ToolSearchParameters = {}
ToolSearchParameters.dElevation = dDepthToMachine
if Cutting.bToolInvert then
ToolSearchParameters.vtN = -FaceToMachine.vtN
else
ToolSearchParameters.vtN = FaceToMachine.vtN
end
ToolSearchParameters.bAllowTopHead = true
-- TODO bisognerà implementare anche la lama da sotto
ToolSearchParameters.bAllowBottomHead = false
ToolSearchParameters.bForceLongcutBlade = bForceLongcutBlade
local ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
-- ora che l'utensile è scelto, se non era definito l'angolo di DownUp lo verifico per decidere se invertire
if ToolInfo.nToolIndex and not dMinNzDownUp then
dMinNzDownUp = TOOLS[ToolInfo.nToolIndex].SetupInfo.GetMinNzDownUp( Part.b3Raw, FaceToMachine.vtN, Cutting.vtToolDirection, TOOLS[ToolInfo.nToolIndex])
if FaceToMachine.vtN:getZ() < dMinNzDownUp then
Cutting.bToolInvert = true
end
end
Cutting.nToolIndex = ToolInfo.nToolIndex
end
if not TOOLS[Cutting.nToolIndex] or not TOOLS[Cutting.nToolIndex].sName then
Cutting.sMessage = 'Blade not found'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
-- verifica dimensioni tasca compatibili
-- se tasca meno spessa della lama la lavorazione non è applicabile
if OptionalParameters.dPocketHeight and ( TOOLS[Cutting.nToolIndex].dThickness > dPocketHeight + 10 * GEO.EPS_SMALL) then
Cutting.sMessage = 'Pocket too narrow for blade thickness'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
-- se tasca chiusa da entrambi i lati e più stretta della lama la lavorazione non è applicabile
if not ( EdgeToMachine.bIsStartOpen or EdgeToMachine.bIsEndOpen) then
if TOOLS[Cutting.nToolIndex].dDiameter > EdgeToMachine.dLength + 10 * GEO.EPS_SMALL then
Cutting.sMessage = 'Pocket too narrow for blade diameter'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
end
-- parametri della lavorazione
-- profondità (parametro DEPTH)
Cutting.sDepth = sDepth
-- inizio e fine aperti o chiusi
Cutting.bIsStartClosed = not EdgeToMachine.bIsStartOpen
Cutting.bIsEndClosed = not EdgeToMachine.bIsEndOpen
-- lato di lavoro e inversione per avere taglio concorde
if TOOLS[Cutting.nToolIndex].bIsCCW then
Cutting.nWorkside = MCH_MILL_WS.RIGHT
Cutting.bInvert = true
else
Cutting.nWorkside = MCH_MILL_WS.LEFT
Cutting.bInvert = false
end
-- se OppositeToolDirectionMode è Optimized, se possibile e necessario, si attiva per garantire taglio concorde e verso l'alto (massima qualità)
if ( OppositeToolDirectionMode == 'Optimized') and ( Proc.nFct == 1) and ( FaceData.IsFaceRhomboid( Proc, FaceToMachine.id)) then
OppositeToolDirectionMode = 'Disabled'
-- la direzione di percorrenza del lato deve essere verso l'alto; bInvert va considerata perchè inverte la direzione di percorrenza.
if ( Cutting.bInvert and Cutting.vtEdgeDirection:getZ() > 100 * GEO.EPS_SMALL)
or ( ( not Cutting.bInvert) and Cutting.vtEdgeDirection:getZ() < -100 * GEO.EPS_SMALL) then
-- si attiva OppositeToolDirection solo se non cambiano le condizioni di taglio downUp
local dNewMinNzDownUp = TOOLS[nToolIndex].SetupInfo.GetMinNzDownUp( Part.b3Raw, FaceToMachine.vtN, -Cutting.vtToolDirection, TOOLS[nToolIndex])
if ( FaceToMachine.vtN:getZ() < dMinNzDownUp) == ( FaceToMachine.vtN:getZ() < dNewMinNzDownUp) then
OppositeToolDirectionMode = 'Enabled'
Cutting.vtToolDirection = -EdgeToMachine.vtN
Cutting.ptEdge1, _, Cutting.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -Cutting.vtToolDirection, GDB_ID.ROOT)
Cutting.bInvert = not Cutting.bInvert
-- se le condizioni downUp cambiano, si setta per tagliare verso l'alto
else
if Cutting.nWorkside == MCH_MILL_WS.RIGHT then
Cutting.nWorkside = MCH_MILL_WS.LEFT
Cutting.bInvert = false
else
Cutting.nWorkside = MCH_MILL_WS.RIGHT
Cutting.bInvert = true
end
end
end
elseif OppositeToolDirectionMode == 'Enabled' then
Cutting.bInvert = not Cutting.bInvert
end
if Cutting.bToolInvert then
Cutting.bInvert = not Cutting.bInvert
end
-- profondità da lavorare e offset radiale
if OptionalParameters.dPocketHeight then
if TOOLS[Cutting.nToolIndex].dMaxDepth > dDepthToMachine - 10 * GEO.EPS_SMALL then
-- TODO la depth dovrebbe essere quella del machining
Cutting.dDepthToMachine = dDepthToMachine
Cutting.dResidualDepth = 0
if OppositeToolDirectionMode == 'Enabled' then
Cutting.dRadialOffset = -dDepthToMachine
else
Cutting.dRadialOffset = EdgeToMachine.dElevation - dDepthToMachine
end
else
Cutting.dDepthToMachine = TOOLS[Cutting.nToolIndex].dMaxDepth - 1
Cutting.dResidualDepth = dDepthToMachine - Cutting.dDepthToMachine
if OppositeToolDirectionMode == 'Enabled' then
Cutting.dRadialOffset = -Cutting.dDepthToMachine
else
Cutting.dRadialOffset = EdgeToMachine.dElevation - Cutting.dDepthToMachine
end
end
else
Cutting.dDepthToMachine = dDepthToMachine
Cutting.dResidualDepth = 0
Cutting.sCutType = 'Standard'
if bReduceBladePath
and ( Proc.nFct == 1)
and FaceData.IsFaceRectangular( Proc, FaceToMachine.id) then
local bIsTopBlade = TOOLS[nToolIndex].SetupInfo.HeadType.bTop
Cutting.dMaxRadialOffset = TOOLS[nToolIndex].dMaxMaterial - Cutting.dDepthToMachine - BeamData.CUT_SIC
Cutting.dRadialOffsetGuillotine = FACEBYBLADE.GetRadialOffsetForGuillotine( nToolIndex, EdgeToMachine.dLength)
if Cutting.dMaxRadialOffset > 10 * GEO.EPS_SMALL then
-- taglio a ghigliottina
if bIsTopBlade and ( Cutting.dRadialOffsetGuillotine < Cutting.dMaxRadialOffset - 10 * GEO.EPS_SMALL) then
dDepthToMachine = Cutting.dDepthToMachine + Cutting.dRadialOffsetGuillotine
Cutting.sCutType = 'Guillotine'
-- taglio ridotto
else
dDepthToMachine = Cutting.dDepthToMachine + Cutting.dMaxRadialOffset
Cutting.sCutType = 'Reduced'
end
end
end
if OppositeToolDirectionMode == 'Enabled' then
Cutting.dRadialOffset = -dDepthToMachine
else
Cutting.dRadialOffset = EdgeToMachine.dElevation - dDepthToMachine
end
end
-- completamento
Cutting.dCompletionPercentage = ( 1 - Cutting.dResidualDepth / Cutting.dDepthToMachine) * 100
-- step verticale e offset longitudinale
Cutting.Steps = MachiningLib.GetMachiningSteps( dPocketHeight, TOOLS[Cutting.nToolIndex].dThickness)
Cutting.Steps.nStepType = MCH_MILL_ST.ONEWAY
Cutting.dMaxElev = Cutting.Steps.dStep * Cutting.Steps.nCount - 10 * GEO.EPS_SMALL
if Cutting.bToolInvert then
if Cutting.Steps.nCount > 1 then
Cutting.dLongitudinalOffset = - dPocketHeight
else
Cutting.dLongitudinalOffset = - TOOLS[Cutting.nToolIndex].dThickness - dLongitudinalOffset
end
else
Cutting.dLongitudinalOffset = dLongitudinalOffset
end
-- distanza di sicurezza
Cutting.dStartSafetyLength = BeamData.CUT_SIC
-- overlap
Cutting.dOverlap = 0
-- EdgeUse e frame lavorazione
if OppositeToolDirectionMode == 'Enabled' then
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( -Cutting.vtToolDirection)
--Cutting.vtFaceUse = -Cutting.vtToolDirection
Cutting.nEdgesFaceUse = EdgeToMachine.id
else
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( Cutting.vtToolDirection)
--Cutting.vtFaceUse = Cutting.vtToolDirection
Cutting.nEdgesFaceUse = EdgeToMachine.id
end
-- SCC
Cutting.nSCC = GetSCC( Cutting.vtToolDirection, Cutting.vtEdgeDirection, FaceToMachine.vtN)
-- asse bloccato
Cutting.sBlockedAxis = BeamLib.GetBlockedAxis( Cutting.nToolIndex, 'perpendicular', Part.b3Raw, FaceToMachine.vtN, EgtIf( FaceToMachine.vtN:getX() > 0, X_AX(), -X_AX()))
-- eventuale step orizzontale
Cutting.CloneStepsRadial = {}
if not dRadialStepSpan then
dRadialStepSpan = Cutting.dDepthToMachine
end
if dRadialStepSpan > 10 * GEO.EPS_SMALL and TOOLS[Cutting.nToolIndex].dSideStep then
Cutting.CloneStepsRadial = MachiningLib.GetMachiningSteps( dRadialStepSpan, TOOLS[Cutting.nToolIndex].dSideStep)
else
Cutting.CloneStepsRadial.nCount = 1
Cutting.CloneStepsRadial.dStep = Cutting.dDepthToMachine
end
-- approccio e retrazione
Cutting.LeadIn, Cutting.LeadOut = CalculateLeadInOut( Cutting, EdgeToMachine, bIsSplitFeature)
-- lunghezza lavorata
-- TODO per il calcolo del dLengthOnX si deve correggere con allungamento / accorciamento percorso
Cutting.dLengthToMachine = EdgeToMachine.dLength + Cutting.LeadIn.dStartAddLength + Cutting.LeadOut.dEndAddLength
local b3BoxEdge = BBox3d( Cutting.ptEdge1, Cutting.ptEdge2)
Cutting.dLengthOnX = b3BoxEdge:getDimX()
Cutting.dTimeToMachine, Cutting.dLengthToMachineAllStepsWithLeadInOut = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Cutting, Part)
-- lunghezza impronta lama
if Cutting.bIsStartClosed and Cutting.bIsEndClosed then
Cutting.dToolMarkLength = abs( min( Cutting.LeadIn.dStartAddLength, Cutting.LeadOut.dEndAddLength))
elseif Cutting.bIsStartClosed then
Cutting.dToolMarkLength = abs( Cutting.LeadIn.dStartAddLength)
elseif Cutting.bIsEndClosed then
Cutting.dToolMarkLength = abs( Cutting.LeadOut.dEndAddLength)
end
-- area lavorata
Cutting.dAreaToMachine = min( EdgeToMachine.dElevation, Cutting.dDepthToMachine) * ( min( Cutting.dEdgeLength, Cutting.dLengthToMachine + 2 * Cutting.dToolMarkLength))
-- geometria
Cutting.Geometry = {{Cutting.idProc, FaceToMachine.id}}
-- note utente
Cutting.sUserNotes = sUserNotes
-- nome operazione
Cutting.sOperationName = 'Cut_' .. ( EgtGetName( Cutting.idProc) or tostring( Cutting.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
local bIsTruncatingCutOnTail = Proc.Topology and ( Proc.Topology.sName == 'Cut-1-Through' or Proc.Topology.sName == 'TailCut') and Proc.AffectedFaces.bLeft
if bIsTruncatingCutOnTail then
Cutting.sStage = 'AfterTail'
elseif Proc.AffectedFaces.bLeft and ( EdgeToMachine.sType == 'Bottom' or ( Cutting.vtToolDirection:getX() < 0.707)) then
local dLengthOnX = Cutting.dLengthOnX
-- se feature splittata non si considera la lunghezza della feature per il check spostamento dopo separazione
if bIsSplitFeature then
dLengthOnX = 0
end
local bStartLeft = MachiningLib.StartsLeftSide( Cutting)
local dAddLengthLeftSide = Cutting.LeadOut.dEndAddLength
local dAddLengthToReduce = sqrt( Cutting.dDepthToMachine * TOOLS[Cutting.nToolIndex].dDiameter - Cutting.dDepthToMachine * Cutting.dDepthToMachine)
if bStartLeft then
dAddLengthLeftSide = Cutting.LeadIn.dStartAddLength
end
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtN, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Cutting.sStage = 'AfterTail'
else
Cutting.bIsApplicable = false
end
elseif dAddLengthLeftSide + dAddLengthToReduce > dExtendAfterTail then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Cutting.sStage = 'AfterTail'
else
if bStartLeft then
Cutting.LeadIn.dStartAddLength = - dAddLengthToReduce + dExtendAfterTail
else
Cutting.LeadOut.dEndAddLength = - dAddLengthToReduce + dExtendAfterTail
end
end
end
end
return Cutting
end
-------------------------------------------------------------------------------------------------------------
return FACEBYBLADE
+263
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-- Strategia: FACEBYCHAINSAW
-- Descrizione
-- Strategia di base per la lavorazione delle facce con sega a catena
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
-- Tabella per definizione modulo
local FACEBYCHAINSAW = {}
-------------------------------------------------------------------------------------------------------------
local function CalculateLeadInOut( Machining, EdgeToMachine, sSideToMachine, dLengthToMachine)
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
-- si determina l'eventuale riduzione da applicare in caso di inizio o fine chiusi
local dAddLengthToReduce = 0
dAddLengthToReduce = TOOLS[Machining.nToolIndex].dDiameter / 2
if Machining.bInvert then
Machining.bIsStartClosed, Machining.bIsEndClosed = Machining.bIsEndClosed, Machining.bIsStartClosed
end
local LeadIn = {}
local LeadOut = {}
LeadIn.dStartAddLength = 0
LeadOut.dEndAddLength = 0
if sSideToMachine == 'End' then
LeadIn.dStartAddLength = dAddLengthToReduce + dLengthToMachine + BeamData.CUT_EXTRA - EdgeToMachine.dLength
elseif Machining.bIsStartClosed then
LeadIn.dStartAddLength = -dAddLengthToReduce
else
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
end
if sSideToMachine == 'Start' then
LeadOut.dEndAddLength = dAddLengthToReduce + dLengthToMachine + BeamData.CUT_EXTRA - EdgeToMachine.dLength
elseif Machining.bIsEndClosed then
LeadOut.dEndAddLength = -dAddLengthToReduce
else
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
end
return LeadIn, LeadOut
end
-- TODO calcolo area lavorata per completamento
function FACEBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
local Mortising = MachiningLib.InitMachiningParameters( MCH_MY.MORTISING)
Mortising.bIsApplicable = true
Mortising.dDepthToMachine = 0
Mortising.dResidualDepth = EdgeToMachine.dElevation
Mortising.dCompletionPercentage = 0
Mortising.sMessage = ''
Mortising.idProc = Proc.id
Mortising.sEdgeType = EdgeToMachine.sType
Mortising.nFeatureSegment = 1
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local bUseZigZagMortising = OptionalParameters.bUseZigZagMortising or false
local sSideToMachine = OptionalParameters.sSideToMachine or ''
local dLengthToMachine = OptionalParameters.dLengthToMachine or EdgeToMachine.dLength
local dCustomMaxElev = OptionalParameters.dMaxElev or EdgeToMachine.dElevation
local dDepthToMachine = OptionalParameters.dDepthToMachine or EdgeToMachine.dElevation
local bExtendWithCornerRadius = OptionalParameters.bExtendWithCornerRadius or false
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
local dPocketHeight = OptionalParameters.dPocketHeight or 0
local bIsSplitFeature = OptionalParameters.bIsSplitFeature or false
local OppositeToolDirectionMode = OptionalParameters.OppositeToolDirectionMode or 'Disabled'
local sDepth = OptionalParameters.sDepth or 'TH'
local dLongitudinalStepSpan = OptionalParameters.dLongitudinalStepSpan
-- lunghezze e punti caratteristici della lavorazione e del lato lavorato
Mortising.dEdgeLength = EdgeToMachine.dLength
if OppositeToolDirectionMode == 'Enabled' then
Mortising.vtToolDirection = -EdgeToMachine.vtN
else
Mortising.vtToolDirection = EdgeToMachine.vtN
end
Mortising.vtEdgeDirection = EdgeToMachine.vtN ^ FaceToMachine.vtN
Mortising.ptEdge1, _, Mortising.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -Mortising.vtToolDirection, GDB_ID.ROOT)
-- ricerca utensile
local ToolSearchParameters = {}
local ToolInfo = {}
ToolSearchParameters.vtToolDirection = Mortising.vtToolDirection
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = true
ToolSearchParameters.dElevation = dDepthToMachine
ToolSearchParameters.bExtendWithCornerRadius = bExtendWithCornerRadius
ToolInfo = MachiningLib.FindChainSaw( Proc, ToolSearchParameters)
Mortising.nToolIndex = ToolInfo.nToolIndex
if not TOOLS[Mortising.nToolIndex] or not TOOLS[Mortising.nToolIndex].sName then
Mortising.sMessage = 'Chainsaw not found'
Mortising.bIsApplicable = false
EgtOutLog( Mortising.sMessage)
return Mortising
end
-- verifica dimensioni tasca compatibili
-- se tasca meno spessa della sega a catena la lavorazione non è applicabile
if OptionalParameters.dPocketHeight and ( TOOLS[Mortising.nToolIndex].dThickness > dPocketHeight + 10 * GEO.EPS_SMALL) then
Mortising.sMessage = 'Pocket too narrow for chainsaw thickness'
Mortising.bIsApplicable = false
EgtOutLog( Mortising.sMessage)
return Mortising
end
-- se tasca chiusa da entrambi i lati e più stretta della sega a catena la lavorazione non è applicabile
if not ( EdgeToMachine.bIsStartOpen or EdgeToMachine.bIsEndOpen) then
if TOOLS[Mortising.nToolIndex].dWidth > EdgeToMachine.dLength + 10 * GEO.EPS_SMALL then
Mortising.sMessage = 'Pocket too narrow for chainsaw width'
Mortising.bIsApplicable = false
EgtOutLog( Mortising.sMessage)
return Mortising
end
end
-- parametri della lavorazione
-- TODO gestire ToolInvert per rispettare direzione migliore di lavorazione
-- profondità (parametro DEPTH) non usata
Mortising.sDepth = sDepth
-- inizio e fine aperti o chiusi
Mortising.bIsStartClosed = not EdgeToMachine.bIsStartOpen
Mortising.bIsEndClosed = not EdgeToMachine.bIsEndOpen
-- lato di lavoro e inversioni
Mortising.bInvert = false
if OppositeToolDirectionMode == 'Enabled' then
Mortising.nWorkside = MCH_MILL_WS.LEFT
Mortising.bToolInvert = true
else
Mortising.nWorkside = MCH_MILL_WS.RIGHT
Mortising.bToolInvert = false
end
-- profondità e offset longitudinale
if bExtendWithCornerRadius then
dDepthToMachine = dDepthToMachine + TOOLS[Mortising.nToolIndex].dCornerRadius
end
if TOOLS[Mortising.nToolIndex].dMaxMaterial > dDepthToMachine - 10 * GEO.EPS_SMALL then
Mortising.dDepthToMachine = dDepthToMachine
Mortising.dResidualDepth = 0
if OppositeToolDirectionMode == 'Enabled' then
Mortising.dLongitudinalOffset = EdgeToMachine.dElevation - dDepthToMachine
else
Mortising.dLongitudinalOffset = 0
end
else
Mortising.dDepthToMachine = TOOLS[Mortising.nToolIndex].dMaxMaterial - 1
Mortising.dResidualDepth = dDepthToMachine - Mortising.dDepthToMachine
if OppositeToolDirectionMode == 'Enabled' then
Mortising.dLongitudinalOffset = 0
else
Mortising.dLongitudinalOffset = EdgeToMachine.dElevation - Mortising.dDepthToMachine
end
Mortising.sMessage = 'Feature '.. Proc.idFeature .. ' : chainsaw elevation (' .. EgtNumToString( EdgeToMachine.dElevation, 1) .. ') bigger than max tool depth (' .. EgtNumToString( Mortising.dDepthToMachine, 1) .. ')'
EgtOutLog( Mortising.sMessage)
end
-- completamento
Mortising.dCompletionPercentage = ( 1 - Mortising.dResidualDepth / Mortising.dDepthToMachine) * 100
-- massima elevazione
if dCustomMaxElev < Mortising.dDepthToMachine - 10 * GEO.EPS_SMALL then
Mortising.dMaxElev = max( dCustomMaxElev, dCustomMaxElev - Mortising.dLongitudinalOffset)
end
-- offset radiale
Mortising.dRadialOffset = 0
-- distanza di sicurezza
Mortising.dStartSafetyLength = max( EdgeToMachine.dElevation, ( TOOLS[Mortising.nToolIndex].SetupInfo.dZSafeDelta or 60) + EgtMdbGetGeneralParam( MCH_GP.SAFEZ))
-- overlap
Mortising.dOverlap = 0
-- step
Mortising.Steps = {}
if bUseZigZagMortising then
Mortising.Steps.nStepType = MCH_MILL_ST.ZIGZAG
else
Mortising.Steps.nStepType = MCH_MILL_ST.ONEWAY
end
Mortising.Steps.dStep = TOOLS[Mortising.nToolIndex].dStep
Mortising.Steps.nCount = max( 1, ceil( ( min( Mortising.dDepthToMachine, ( Mortising.dMaxElev or Mortising.dDepthToMachine)) + 10 * GEO.EPS_SMALL) / Mortising.Steps.dStep))
-- faceuse
if OppositeToolDirectionMode == 'Enabled' then
Mortising.nFaceuse = BeamLib.GetNearestParalOpposite( -Mortising.vtToolDirection)
else
Mortising.nFaceuse = BeamLib.GetNearestParalOpposite( Mortising.vtToolDirection)
end
-- SCC
Mortising.SCC = MCH_SCC.NONE
-- asse bloccato e angoli suggeriti
local vtRes = FaceToMachine.vtN ^ EdgeToMachine.vtN
if abs( vtRes:getZ()) < 10 * GEO.EPS_SMALL then
Mortising.sBlockedAxis = BeamLib.GetBlockedAxis( Mortising.nToolIndex, 'perpendicular', Part.b3Raw, FaceToMachine.vtN)
Mortising.sSuggestedAngles = BeamLib.GetChainSawInitAngs( FaceToMachine.vtN, EdgeToMachine.vtN, 1)
elseif EdgeToMachine.vtN:getZ() < 10 * GEO.EPS_SMALL then
Mortising.sBlockedAxis = BeamLib.GetBlockedAxis( Mortising.nToolIndex, 'parallel', Part.b3Raw, FaceToMachine.vtN)
Mortising.sSuggestedAngles = BeamLib.GetChainSawInitAngs( FaceToMachine.vtN, EdgeToMachine.vtN, 2)
end
-- approccio e retrazione
Mortising.LeadIn, Mortising.LeadOut = CalculateLeadInOut( Mortising, EdgeToMachine, sSideToMachine, dLengthToMachine)
-- eventuale step verticale
Mortising.CloneStepsLongitudinal = {}
if not dLongitudinalStepSpan then
dLongitudinalStepSpan = dPocketHeight
end
if dLongitudinalStepSpan > 10 * GEO.EPS_SMALL then
Mortising.CloneStepsLongitudinal = MachiningLib.GetMachiningSteps( dLongitudinalStepSpan, TOOLS[Mortising.nToolIndex].dThickness)
else
Mortising.CloneStepsLongitudinal.nCount = 1
Mortising.CloneStepsLongitudinal.dStep = dPocketHeight
end
-- lunghezza lavorata
-- TODO per il calcolo della dLenghtOnX ripetere il calcolo del FACEBYBLADE con proiezione del lato; serve prolungare con la Add Length secondo la vtEdgeDirection
-- TODO fare funzione EstimatePathLength o simile
Mortising.dLengthToMachine = Mortising.dEdgeLength + Mortising.LeadIn.dStartAddLength + Mortising.LeadOut.dEndAddLength
Mortising.dLengthOnX = abs( dLengthToMachine * EdgeToMachine.vtN:getY())
Mortising.dTimeToMachine, Mortising.dLengthToMachineAllStepsWithLeadInOut = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Mortising, Part)
-- area lavorata
Mortising.dAreaToMachine = min( EdgeToMachine.dElevation, Mortising.dDepthToMachine) * ( min( Mortising.dEdgeLength, Mortising.dLengthToMachine + TOOLS[Mortising.nToolIndex].dDiameter))
-- geometria
Mortising.Geometry = {{Proc.id, FaceToMachine.id}}
-- nome operazione
Mortising.sOperationName = 'Chainsaw_' .. ( EgtGetName( Mortising.idProc) or tostring( Mortising.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
if Proc.AffectedFaces.bLeft and ( EdgeToMachine.sType == 'Bottom' or ( Mortising.vtToolDirection:getX() < 0.707)) then
local dLengthOnX = Mortising.dLengthOnX
-- se feature splittata non si considera la lunghezza della feature per il check spostamento dopo separazione
if bIsSplitFeature then
dLengthOnX = 0
end
local bStartLeft = MachiningLib.StartsLeftSide( Mortising)
local dAddLengthLeftSide = Mortising.LeadOut.dEndAddLength
if bStartLeft then
dAddLengthLeftSide = Mortising.LeadIn.dStartAddLength
end
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtN, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Mortising.sStage = 'AfterTail'
else
Mortising.bIsApplicable = false
end
elseif dAddLengthLeftSide + TOOLS[Mortising.nToolIndex].dDiameter / 2 > dExtendAfterTail then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Mortising.sStage = 'AfterTail'
else
if bStartLeft then
Mortising.LeadIn.dStartAddLength = - TOOLS[Mortising.nToolIndex].dDiameter / 2 + dExtendAfterTail
else
Mortising.LeadOut.dEndAddLength = - TOOLS[Mortising.nToolIndex].dDiameter / 2 + dExtendAfterTail
end
end
end
end
return Mortising
end
-------------------------------------------------------------------------------------------------------------
return FACEBYCHAINSAW
+440
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-- Strategia: FACEBYMILL
-- Descrizione
-- Strategia di base per la lavorazione delle facce con fresa
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
-- Tabella per definizione modulo
local FACEBYMILL = {}
-------------------------------------------------------------------------------------------------------------
local function GetLeadInOutType( Machining)
local sLeadInOutType = ''
if Machining.bIsStartClosed or Machining.bIsEndClosed then
sLeadInOutType = 'Perpendicular'
else
-- testa sopra
if TOOLS[Machining.nToolIndex].SetupInfo.HeadType.bTop then
if abs( Machining.vtToolDirection:getX()) < 0.7 then
if Machining.vtToolDirection:getZ() > -0.087
or abs( Machining.vtToolDirection:getX()) < 0.34202 then
sLeadInOutType = 'Perpendicular'
else
sLeadInOutType = 'Tangent'
end
elseif abs( Machining.vtEdgeDirection:getZ()) < 0.7 then
sLeadInOutType = 'Tangent'
else
-- TODO qui attacco tangenziale speciale tutto da un lato
sLeadInOutType = 'Tangent'
end
-- testa sotto
elseif TOOLS[Machining.nToolIndex].SetupInfo.HeadType.bBottom then
if abs( Machining.vtToolDirection:getX()) < 0.7 then
if Machining.vtToolDirection:getZ() < -GEO.EPS_SMALL
or abs( Machining.vtToolDirection:getX()) < 0.34202 then
sLeadInOutType = 'Perpendicular'
else
sLeadInOutType = 'Tangent'
end
elseif abs( Machining.vtEdgeDirection:getZ()) > 0.7 then
sLeadInOutType = 'Tangent'
else
-- TODO qui attacco tangenziale speciale tutto da un lato
sLeadInOutType = 'Tangent'
end
-- se testa senza preferenza Top e Bottom si fa sempre attacco tangenziale
else
sLeadInOutType = 'Tangent'
end
end
return sLeadInOutType
end
local function CalculateLeadInOut( Machining, EdgeToMachine, bIsSplitFeature)
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
-- si determina l'eventuale riduzione da applicare in caso di inizio o fine chiusi
local dAddLengthToReduce = sqrt( Machining.dDepthToMachine * TOOLS[Machining.nToolIndex].dDiameter - Machining.dDepthToMachine * Machining.dDepthToMachine)
if Machining.bInvert then
Machining.bIsStartClosed, Machining.bIsEndClosed = Machining.bIsEndClosed, Machining.bIsStartClosed
end
local LeadIn = {}
local LeadOut = {}
Machining.sLeadInOutType = ''
LeadIn.dStartAddLength = 0
LeadOut.dEndAddLength = 0
LeadIn.nType = MCH_MILL_LI.LINEAR
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dPerpDistance = 0
LeadOut.dPerpDistance = 0
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
if Machining.bIsStartClosed
or Machining.bIsEndClosed
or bIsSplitFeature then
Machining.sLeadInOutType = 'Perpendicular'
if AreSameVectorApprox( Machining.vtToolDirection, EdgeToMachine.vtN) then
LeadIn.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
LeadOut.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
else
LeadIn.dPerpDistance = BeamData.CUT_SIC - Machining.dRadialOffset
LeadOut.dPerpDistance = BeamData.CUT_SIC - Machining.dRadialOffset
end
else
Machining.sLeadInOutType = GetLeadInOutType( Machining)
if Machining.sLeadInOutType == 'Perpendicular' then
LeadIn.dPerpDistance = 1
LeadOut.dPerpDistance = 1
else
LeadIn.dTangentDistance = TOOLS[Machining.nToolIndex].dDiameter / 2
LeadOut.dTangentDistance = TOOLS[Machining.nToolIndex].dDiameter / 2
end
end
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
LeadOut.dCompLength = 0
if Machining.bIsStartClosed and Machining.bIsEndClosed then
LeadIn.dStartAddLength = -dAddLengthToReduce
LeadOut.dEndAddLength = -dAddLengthToReduce
elseif Machining.bIsStartClosed then
LeadIn.dStartAddLength = -dAddLengthToReduce
-- eventuale correzione per accorciamento maggiore di larghezza tasca
LeadOut.dEndAddLength = max( -LeadIn.dStartAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
elseif Machining.bIsEndClosed then
LeadOut.dEndAddLength = -dAddLengthToReduce
-- eventuale correzione per accorciamento maggiore di larghezza tasca
LeadIn.dStartAddLength = max( -LeadOut.dEndAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
else
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
end
-- stima lunghezza reale attacchi per calcolo lunghezza lavorata
local dEstimatedLeadInPerpDistance = 0
local dEstimatedLeadInTangentDistance = 0
local dEstimatedLeadOutPerpDistance = 0
local dEstimatedLeadOutTangentDistance = 0
if LeadIn.dPerpDistance > 0 then
dEstimatedLeadInPerpDistance = ( Machining.dDepthToMachine + min( TOOLS[Machining.nToolIndex].dSideStep, Machining.dDepthToMachine)) / 2
end
if LeadIn.dTangentDistance > 0 then
dEstimatedLeadInTangentDistance = TOOLS[Machining.nToolIndex].dDiameter / 2
end
if LeadOut.dPerpDistance > 0 then
dEstimatedLeadOutPerpDistance = ( Machining.dDepthToMachine + min( TOOLS[Machining.nToolIndex].dSideStep, Machining.dDepthToMachine)) / 2
end
if LeadOut.dTangentDistance > 0 then
dEstimatedLeadOutTangentDistance = TOOLS[Machining.nToolIndex].dDiameter / 2
end
LeadIn.dTotalEstimatedDistance = sqrt( dEstimatedLeadInPerpDistance ^ 2 + dEstimatedLeadInTangentDistance ^ 2) + Machining.dStartSafetyLength
LeadOut.dTotalEstimatedDistance = sqrt( dEstimatedLeadOutPerpDistance ^ 2 + dEstimatedLeadOutTangentDistance ^ 2) + Machining.dStartSafetyLength
return LeadIn, LeadOut
end
local function GetSCC( vtMachiningDirection)
-- TODO implementare SCC come per FacesBySaw
local nSCC = MCH_SCC.NONE
if vtMachiningDirection:getZ() < -0.9 then
nSCC = MCH_SCC.ADIR_ZM
elseif vtMachiningDirection:getZ() > 0.9 then
nSCC = MCH_SCC.ADIR_ZP
elseif vtMachiningDirection:getY() < -0.707 then
nSCC = MCH_SCC.ADIR_YM
elseif vtMachiningDirection:getY() > 0.707 then
nSCC = MCH_SCC.ADIR_YP
elseif vtMachiningDirection:getX() < -0.707 then
nSCC = MCH_SCC.ADIR_XM
elseif vtMachiningDirection:getX() > 0.707 then
nSCC = MCH_SCC.ADIR_XP
end
return nSCC
end
-- TODO calcolo area lavorata per completamento
function FACEBYMILL.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
local Milling = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
Milling.bIsApplicable = true
Milling.dDepthToMachine = 0
Milling.sMessage = ''
Milling.idProc = Proc.id
Milling.dResidualDepth = EdgeToMachine.dElevation
Milling.dCompletionPercentage = 0
Milling.dToolMarkLength = 0
Milling.sEdgeType = EdgeToMachine.sType
Milling.nFeatureSegment = 1
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
local dPocketHeight = OptionalParameters.dPocketHeight or 0
local dDepthToMachine = OptionalParameters.dDepthToMachine or EdgeToMachine.dElevation
local bIsSplitFeature = OptionalParameters.bIsSplitFeature or false
local OppositeToolDirectionMode = OptionalParameters.OppositeToolDirectionMode or 'Disabled'
local sDepth = OptionalParameters.sDepth or 0
local nToolIndex = OptionalParameters.nToolIndex
local dLongitudinalOffset = OptionalParameters.dLongitudinalOffset or 0
if OptionalParameters.dPocketHeight then
dLongitudinalOffset = 0
end
local dRadialStepSpan = OptionalParameters.dRadialStepSpan
local dMinNzDownUp = OptionalParameters.dMinNzDownUp
local sUserNotes = OptionalParameters.sUserNotes or ''
-- lunghezze, direzioni e punti caratteristici della lavorazione e del lato lavorato
Milling.dEdgeLength = EdgeToMachine.dLength
if OppositeToolDirectionMode == 'Enabled' then
Milling.vtToolDirection = -EdgeToMachine.vtN
else
Milling.vtToolDirection = EdgeToMachine.vtN
end
Milling.vtEdgeDirection = EdgeToMachine.vtN ^ FaceToMachine.vtN
-- TODO conviene spostare questi calcoli nel FaceData?
Milling.ptEdge1, _, Milling.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -Milling.vtToolDirection, GDB_ID.ROOT)
-- se si conosce il limite downUp (utensile forzato o downUp forzato) si decide se invertire (ToolInvert)
if nToolIndex and not dMinNzDownUp then
dMinNzDownUp = TOOLS[nToolIndex].SetupInfo.GetMinNzDownUp( Part.b3Raw, FaceToMachine.vtN, Milling.vtToolDirection, TOOLS[nToolIndex])
end
if dMinNzDownUp and FaceToMachine.vtN:getZ() < dMinNzDownUp then
Milling.bToolInvert = true
else
Milling.bToolInvert = false
end
-- ricerca utensile
if nToolIndex then
Milling.nToolIndex = nToolIndex
else
local ToolSearchParameters = {}
if OptionalParameters.dPocketHeight then
ToolSearchParameters.sMillShape = 'TSHAPEMILL'
else
ToolSearchParameters.sMillShape = 'STANDARD'
end
ToolSearchParameters.dElevation = FaceToMachine.dElevation
-- TODO qui ToolSearchParameters.vtToolDirection andrà sosituito con vtN!!
if Milling.bToolInvert then
ToolSearchParameters.vtToolDirection = -FaceToMachine.vtN
else
ToolSearchParameters.vtToolDirection = FaceToMachine.vtN
end
ToolSearchParameters.bAllowTopHead = true
-- TODO bisognerà implementare anche la lama da sotto
ToolSearchParameters.bAllowBottomHead = false
local ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- ora che l'utensile è scelto, se non era definito l'angolo di DownUp lo verifico per decidere se invertire
if ToolInfo.nToolIndex and not dMinNzDownUp then
dMinNzDownUp = TOOLS[ToolInfo.nToolIndex].SetupInfo.GetMinNzDownUp( Part.b3Raw, FaceToMachine.vtN, Milling.vtToolDirection, TOOLS[ToolInfo.nToolIndex])
if FaceToMachine.vtN:getZ() < dMinNzDownUp then
Milling.bToolInvert = true
end
end
Milling.nToolIndex = ToolInfo.nToolIndex
end
if not TOOLS[Milling.nToolIndex] or not TOOLS[Milling.nToolIndex].sName then
Milling.sMessage = 'Mill not found'
Milling.bIsApplicable = false
EgtOutLog( Milling.sMessage)
return Milling, EdgeToMachine.dElevation
end
-- verifica dimensioni tasca compatibili
-- se tasca meno spessa della fresa la lavorazione non è applicabile
if OptionalParameters.dPocketHeight and TOOLS[Milling.nToolIndex].dMaxMaterial > dPocketHeight + 10 * GEO.EPS_SMALL then
Milling.sMessage = 'Pocket too narrow for blade thickness'
Milling.bIsApplicable = false
EgtOutLog( Milling.sMessage)
return Milling, EdgeToMachine.dElevation
end
-- se tasca chiusa da entrambi i lati e più stretta della fresa la lavorazione non è applicabile
if not ( EdgeToMachine.bIsStartOpen or EdgeToMachine.bIsEndOpen) then
if TOOLS[Milling.nToolIndex].dDiameter > EdgeToMachine.dLength + 10 * GEO.EPS_SMALL then
Milling.sMessage = 'Pocket too narrow for blade diameter'
Milling.bIsApplicable = false
EgtOutLog( Milling.sMessage)
return Milling, EdgeToMachine.dElevation
end
end
-- parametri della lavorazione
-- profondità (parametro DEPTH)
Milling.sDepth = sDepth
-- inizio e fine aperti o chiusi
Milling.bIsStartClosed = not EdgeToMachine.bIsStartOpen
Milling.bIsEndClosed = not EdgeToMachine.bIsEndOpen
-- lato di lavoro e inversione
if TOOLS[Milling.nToolIndex].bIsCCW then
Milling.nWorkside = MCH_MILL_WS.RIGHT
Milling.bInvert = true
else
Milling.nWorkside = MCH_MILL_WS.LEFT
Milling.bInvert = false
end
if OppositeToolDirectionMode == 'Enabled' then
Milling.bInvert = not Milling.bInvert
end
if Milling.bToolInvert then
Milling.bInvert = not Milling.bInvert
end
-- profondità da lavorare e offset radiale
if OptionalParameters.dPocketHeight then
if TOOLS[Milling.nToolIndex].dSideDepth > dDepthToMachine - 10 * GEO.EPS_SMALL then
-- TODO la depth dovrebbe essere quella del machining
Milling.dDepthToMachine = dDepthToMachine
Milling.dResidualDepth = 0
if OppositeToolDirectionMode == 'Enabled' then
Milling.dRadialOffset = -dDepthToMachine
else
Milling.dRadialOffset = EdgeToMachine.dElevation - dDepthToMachine
end
else
Milling.dDepthToMachine = TOOLS[Milling.nToolIndex].dSideDepth - 1
Milling.dResidualDepth = dDepthToMachine - Milling.dDepthToMachine
if OppositeToolDirectionMode == 'Enabled' then
Milling.dRadialOffset = -Milling.dDepthToMachine
else
Milling.dRadialOffset = EdgeToMachine.dElevation - Milling.dDepthToMachine
end
end
else
Milling.dDepthToMachine = dDepthToMachine
Milling.dResidualDepth = 0
if OppositeToolDirectionMode == 'Enabled' then
Milling.dRadialOffset = -dDepthToMachine
else
Milling.dRadialOffset = EdgeToMachine.dElevation - dDepthToMachine
end
end
-- completamento
Milling.dCompletionPercentage = ( 1 - Milling.dResidualDepth / Milling.dDepthToMachine) * 100
-- step verticale e offset longitudinale
if OptionalParameters.dPocketHeight then
Milling.Steps = MachiningLib.GetMachiningSteps( dPocketHeight, TOOLS[Milling.nToolIndex].dMaxMaterial)
Milling.Steps.nStepType = OptionalParameters.nStepType or MCH_MILL_ST.ONEWAY
Milling.dMaxElev = Milling.Steps.dStep * Milling.Steps.nCount - 10 * GEO.EPS_SMALL
else
Milling.Steps = {}
Milling.Steps.dStep = TOOLS[Milling.nToolIndex].dStep
Milling.Steps.nCount = ceil( ( FaceToMachine.dElevation - 50 * GEO.EPS_SMALL) / Milling.Steps.dStep)
Milling.Steps.nStepType = OptionalParameters.nStepType or MCH_MILL_ST.ZIGZAG
Milling.dMaxElev = FaceToMachine.dElevation
end
if Milling.bToolInvert then
if Milling.Steps.nCount > 1 then
Milling.dLongitudinalOffset = - dPocketHeight
else
Milling.dLongitudinalOffset = - TOOLS[Milling.nToolIndex].dMaxMaterial - dLongitudinalOffset
end
else
Milling.dLongitudinalOffset = dLongitudinalOffset
end
-- distanza di sicurezza
Milling.dStartSafetyLength = BeamData.CUT_SIC
-- overlap
Milling.dOverlap = 0
-- faceuse e frame lavorazione
if OppositeToolDirectionMode == 'Enabled' then
Milling.nFaceuse = BeamLib.GetNearestOrthoOpposite( -Milling.vtToolDirection)
--Milling.vtFaceUse = -Milling.vtToolDirection
Milling.nEdgesFaceUse = EdgeToMachine.id
else
Milling.nFaceuse = BeamLib.GetNearestOrthoOpposite( Milling.vtToolDirection)
--Milling.vtFaceUse = Milling.vtToolDirection
Milling.nEdgesFaceUse = EdgeToMachine.id
end
-- SCC
Milling.nSCC = GetSCC( Milling.vtToolDirection)
-- asse bloccato
Milling.sBlockedAxis = ''
-- eventuale step orizzontale
Milling.CloneStepsRadial = {}
if not dRadialStepSpan then
dRadialStepSpan = Milling.dDepthToMachine
end
if dRadialStepSpan > 10 * GEO.EPS_SMALL and TOOLS[Milling.nToolIndex].dSideStep then
Milling.CloneStepsRadial = MachiningLib.GetMachiningSteps( dRadialStepSpan, TOOLS[Milling.nToolIndex].dSideStep)
else
Milling.CloneStepsRadial.nCount = 1
Milling.CloneStepsRadial.dStep = 0
end
-- approccio e retrazione
Milling.LeadIn, Milling.LeadOut = CalculateLeadInOut( Milling, EdgeToMachine, bIsSplitFeature)
-- lunghezza lavorata
-- TODO per il calcolo del dLengthOnX si deve correggere con allungamento / accorciamento percorso
Milling.dLengthToMachine = EdgeToMachine.dLength + Milling.LeadIn.dStartAddLength + Milling.LeadOut.dEndAddLength
local b3BoxEdge = BBox3d( Milling.ptEdge1, Milling.ptEdge2)
Milling.dLengthOnX = b3BoxEdge:getDimX()
Milling.dTimeToMachine, Milling.dLengthToMachineAllStepsWithLeadInOut = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Milling, Part)
-- lunghezza impronta lama
if Milling.bIsStartClosed and Milling.bIsEndClosed then
Milling.dToolMarkLength = abs( min( Milling.LeadIn.dStartAddLength, Milling.LeadOut.dEndAddLength))
elseif Milling.bIsStartClosed then
Milling.dToolMarkLength = abs( Milling.LeadIn.dStartAddLength)
elseif Milling.bIsEndClosed then
Milling.dToolMarkLength = abs( Milling.LeadOut.dEndAddLength)
end
-- area lavorata
Milling.dAreaToMachine = min( EdgeToMachine.dElevation, Milling.dDepthToMachine) * ( min( Milling.dEdgeLength, Milling.dLengthToMachine + 2 * Milling.dToolMarkLength))
-- geometria
Milling.Geometry = {{Milling.idProc, FaceToMachine.id}}
-- note utente
Milling.sUserNotes = sUserNotes
-- nome operazione
Milling.sOperationName = 'Milling_' .. ( EgtGetName( Milling.idProc) or tostring( Milling.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
if Proc.AffectedFaces.bLeft and ( EdgeToMachine.sType == 'Bottom' or ( Milling.vtToolDirection:getX() < 0.707)) then
local dLengthOnX = Milling.dLengthOnX
-- se feature splittata non si considera la lunghezza della feature per il check spostamento dopo separazione
if bIsSplitFeature then
dLengthOnX = 0
end
local bStartLeft = MachiningLib.StartsLeftSide( Milling)
local dAddLengthLeftSide = Milling.LeadOut.dEndAddLength
local dAddLengthToReduce = sqrt( Milling.dDepthToMachine * TOOLS[Milling.nToolIndex].dDiameter - Milling.dDepthToMachine * Milling.dDepthToMachine)
if bStartLeft then
dAddLengthLeftSide = Milling.LeadIn.dStartAddLength
end
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtN, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Milling.sStage = 'AfterTail'
else
Milling.bIsApplicable = false
end
elseif dAddLengthLeftSide + dAddLengthToReduce > dExtendAfterTail then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Milling.sStage = 'AfterTail'
else
if bStartLeft then
Milling.LeadIn.dStartAddLength = - dAddLengthToReduce + dExtendAfterTail
else
Milling.LeadOut.dEndAddLength = - dAddLengthToReduce + dExtendAfterTail
end
end
end
end
return Milling
end
-------------------------------------------------------------------------------------------------------------
return FACEBYMILL
+51
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-- SPLITCUT.lua by Egalware s.r.l. 2024/04/02
-- Libreria di supporto a strategie con funzioni comune a strategie diverse.
-- Tabella per definizione modulo
local SPLITCUT = {}
-- Include
require( 'EgtBase')
-- Carico i dati globali
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local BladeToWaste = require('BLADETOWASTE')
EgtOutLog( ' SPLITCUT started', 1)
-----------------------------------------------------------------------------------
---------------------- FUNZIONI DI SPLIT ------------------------------------------
-----------------------------------------------------------------------------------
function SPLITCUT.GetMachining( Proc, Part, ParametersFromStrategy)
local Machining = { sTypeMachining = 'None'}
local Result = {}
-- sTypeMachining = Blade\ ChainSawHorizontal\ ChainSawSideSingle\ ChainSawSideDouble\ ChainSawPlusBlade\ Mill\ None
-- se forza utilizzo motosega
if ParametersFromStrategy.bForceChainSaw then
-- ChainSawHorizontal (motosega)
-- ChainSawSideSingle (motosega)
-- ChainSawSideDouble (motosega)
else
-- Blade
Machining, Result = BladeToWaste.Make( Proc, Part, ParametersFromStrategy)
if Machining and #Machining > 0 then
Machining.sTypeMachining = 'Blade'
end
-- TODO : casi con motosega da completare
-- ChainSawPlusBlade (motosega più lama orizzontale)
-- Mill (svuotatura)
end
-- se non ho trovato neanche una lavorazione completa, non posso separare
if Machining.sTypeMachining == 'None' then
Result = FeatureLib.GetStrategyResultNotApplicable( 'Split not possible')
end
return Machining, Result
end
-------------------------------------------------------------------------------------------------------------
return SPLITCUT
+31
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@@ -0,0 +1,31 @@
-- Swap.lua by Egaltech s.r.l. 2017/11/02
-- Gestione scambio testa coda di una Trave
-- Intestazioni
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( false)
-- recupero il pezzo del primo oggetto selezionato
local nId = EgtGetFirstSelectedObj()
local nPartId = EgtGetParent( EgtGetParent( nId or GDB_ID.NULL) or GDB_ID.NULL)
if not nPartId or not EgtIsPart( nPartId) then
EgtOutBox( 'Nessuna trave selezionata', 'Swap Trave', 'ERROR')
return
end
-- recupero il box del pezzo
local Ls = EgtGetFirstNameInGroup( nPartId, 'Box')
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
if not b3Solid then
local sName = EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId))
EgtOutBox( 'Box non definito per la trave ' .. sName, 'Swap Trave', 'ERROR')
return
end
-- eseguo rotazione di 180 gradi attorno asse Z
EgtRotate( nPartId, b3Solid:getCenter(), Z_AX(), 180, GDB_RT.GLOB)
EgtDraw()
-- end

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