221 Commits

Author SHA1 Message Date
andrea.villa cf4b504733 Merge branch 'develop' into STR0001_TenonDT 2025-02-25 16:12:12 +01:00
luca.mazzoleni 084b6758a3 - SLOTBYBLADE rinominata FACEBYBLADE; vecchia FACEBYBLADE eliminata
- SLOTBYCHAINSAW rinominata FACEBYCHAINSAW
- in SPLITCUT modifiche alle chiamate di FACEBYBLADE per contemplare la nuova funzione
- in STR0005 - codolo l'utensile non viene passato ma viene lasciato scegliere alla FACEBYBLADE
2025-01-28 10:54:16 +01:00
luca.mazzoleni a8c2e2fe98 - in HEADCUT si chiama la SLOTBYBLADE e non più la FACEBYBLADE
- in STR0003 e SLOTBYBLADE modifiche al calcolo LeadIn / LeadOut
2025-01-27 18:03:47 +01:00
luca.mazzoleni e37486db1d - in STR0003 correzione nel calcolo LeadIn/Out per i cloni 2025-01-27 15:57:12 +01:00
luca.mazzoleni f9168e8380 Merge branch 'STR0005_Codolo' into develop 2025-01-27 11:55:36 +01:00
luca.mazzoleni 9edd39305f - STR0005 con codolo funzionante e con ordinamento lavorazioni 2025-01-24 17:21:19 +01:00
luca.mazzoleni 0c5373700e - in STR0003, 4 e 5 corretta gestione spezzatura 2025-01-24 15:17:10 +01:00
luca.mazzoleni 098244b109 - in SLOTBYBLADE e SLOTBYCHAINSAW corrette direzioni utensile 2025-01-24 12:26:22 +01:00
luca.mazzoleni e553197d61 - in Edges l'elevazione si tiene sempre positiva e la normale guarda sempre verso il centro.
- alle funzioni di base si può passare il parametro opzionale bOppositeToolDirection per invertire la direzione di lavoro dell'utensile
2025-01-23 16:39:43 +01:00
luca.mazzoleni c64aaade13 - in FaceData MainFaces non si crea se è vuota
- in SLOTBYBLADE e SLOTBYCHAINSAW piccole correzioni
2025-01-23 12:28:48 +01:00
luca.mazzoleni ffe2d07918 - negli egde vtToolDirection sostituita con vtN 2025-01-23 12:13:30 +01:00
luca.mazzoleni 89c315cdd8 - in MachiningLib corretta l'assegnazione del nFeatureSegment nei casi in cui la lavorazione non ha quasi componenti in X 2025-01-22 12:33:19 +01:00
luca.mazzoleni e3ab0b8f35 - correzione in SLOTBYCHAINSAW 2025-01-21 16:03:19 +01:00
luca.mazzoleni 40e76a23c9 - in FaceData Elevation è sempre positiva nelle facce standard (non MainFaces)
- in MachiningLib in GetSplitMachinings correzioni alla definizione dello stage della lavorazione; correzione a FindBlade
- in SLOTBYBLADE e SLOTBYCHAINSAW correzioni per poter passare la profondità di lavoro
- in STR0005 primo implemento di lavorazione con codolo
2025-01-21 15:27:33 +01:00
luca.mazzoleni fc6b50b345 - in FaceData struttura dati degli Edges della faccia uniformata a quella degli Edges della MainFaces
- tutte le chiamate a Edges aggiornate di conseguenza
2025-01-17 18:06:37 +01:00
luca.mazzoleni 8d2a9955ba - in MachiningLib GetMachiningSteps il numero minimo di step è sempre 1
- STR0004 corretta per passare altezza tasca alla SlotByChainsaw
- in SLOTBYBLADE e SLOTBYCHAINSAW si controlla se la tasca è meno spessa della lama solo nel caso in cui venga passata un'altezza tasca
2025-01-17 13:05:35 +01:00
luca.mazzoleni 87aa2a7ce6 - in SLOTBYCHAINSAW e SLOTBYBLADE spostato calcolo altezza tasca fuori; si deve passare come parametro opzionale: se non presente, si lavora la faccia senza step verticali
- STR0003 modificata per rispecchiare le modifiche sopra; STR0004 DA FARE
2025-01-16 18:28:52 +01:00
luca.mazzoleni 2be4a3fe0b - PROCESSINGS spostata in BeamExec
- aggiunte a STR0005, da completare
2025-01-16 12:52:15 +01:00
luca.mazzoleni d76ecbc9f6 - in Process require di BeamExec spostato dopo la dichiarazione delle variabili globali
- in BeamExec -> CollectFeatures si salva l'indice della Proc nel vProc
- in FeatureLib aggiunta funzione GetFeatureMaxNotClampableLengths
- correzioni e migliorie GetFeatureMaxNotClampableLengths
2025-01-14 15:17:18 +01:00
luca.mazzoleni cc8410b0c5 - in BeamExec -> CollectFeatures inserito calcolo riduzione lunghezza pinzabile
- in FeatureLib aggiunte funzioni GetFeatureVolume e CalculateFeatureNotClampableLengths
- in STR0005 aggiunta scelta strategie di taglio; al momento non contemplato massimo materiale lama
- aggiunta BLADETOWASTE, solo intestazione
2025-01-10 18:13:39 +01:00
luca.mazzoleni 3835f6f6e0 - in Strategies.ini e BasicCustomerStrategies aggiunta STR0005 2025-01-08 09:15:44 +01:00
luca.mazzoleni cf96eb7bc3 - aggiunta STR0005 - BladeToWaste 2025-01-07 17:30:47 +01:00
luca.mazzoleni 3287420f41 - in FaceData -> GetFacesInfo contemplato il caso in cui arrivi una Proc senza nFct 2025-01-07 15:27:25 +01:00
andrea.villa d013e836a0 Merge remote-tracking branch 'origin/develop' into STR0001_TenonDT 2025-01-07 12:52:28 +01:00
andrea.villa 3a5cba1c15 In FaceByBlade, il parametro 'FaceToMachine' deve essere una tabella, formattata tipo una Proc. 2025-01-07 12:52:16 +01:00
andrea.villa 0c8d5516e1 Merge remote-tracking branch 'origin/develop' into STR0001_TenonDT 2025-01-07 12:27:41 +01:00
andrea.villa e443bd5813 - Tutte le librerie 'core' relative alle strategie sono state spostate nella cartella STRATEGYLIBS
- StrategyLib.lua che conteneva solo funzioni per lo split, è stata rinominata in SPLITCUT.lua e sarà relativa solo al taglio di seoparazione
2025-01-07 12:27:31 +01:00
andrea.villa 37f85bccec - Gestione cloni
- Aggiunta attacco lineare
2025-01-07 09:16:06 +01:00
andrea.villa 512b907aae - Aggiunto passaggio di contornatura su profilo
- Prima bozza struttura lavorazioni
- Piccole modifiche in altre librerie
2025-01-03 17:19:15 +01:00
andrea.villa e9d71ab75e - Aggiunta chiamata strategia in BasicCustomerStrategies
- Calcolo parametri aggiuntivi
- Prima bozza (non funzionante) della strategia
2025-01-02 16:41:36 +01:00
andrea.villa ad112ca6c3 Merge remote-tracking branch 'origin/develop' into STR0001_TenonDT 2025-01-02 15:55:50 +01:00
andrea.villa ce7d87a5ac Aggiunta funzione GetAdditionalInfo in FeatureLib per recupero informazioni aggiuntive di feature che non richiedono topologia 2025-01-02 15:55:28 +01:00
andrea.villa 8238767f69 Piccola modifica STR0002 per spostare svuotatura dopo taglio di separazione 2025-01-02 14:51:15 +01:00
luca.mazzoleni ca4141515d - piccole correzioni varie 2024-12-24 11:13:32 +01:00
luca.mazzoleni 6ca555efc8 Merge branch 'SortingMachinings' into develop 2024-12-24 08:45:13 +01:00
luca.mazzoleni b882f23d3e - commenti 2024-12-24 08:44:46 +01:00
luca.mazzoleni 8c39c6a94f - in MachiningLib -> GetSplitMachinings correzione al calcolo FeatureSegment nel caso di lavorazione non spezzata 2024-12-23 18:25:30 +01:00
luca.mazzoleni e126e3f389 - in BeamLib introdotto algoritmo di sorting STABILE (merge sorting)
- piccole correzioni in SLOTBYBLADE e SLOTBYCHAINSAW
2024-12-23 16:11:25 +01:00
luca.mazzoleni 3bce7b5fd6 implementato sorting lavorazioni ma non corretto, serve un algoritmo di STABLE SORTING 2024-12-23 09:08:03 +01:00
luca.mazzoleni 99e0bd27d9 - funzioni di Sorting spostate in MachiningLib
- Sorting di base funzionante
2024-12-19 18:33:39 +01:00
luca.mazzoleni 456d8e903a - in BeamExec completata la funzione PrepareMachiningsForSorting
- in FaceData la lunghezza rispetto a X è ora in valore assoluto
- in MachiningLib -> GetSplitMachinings aggiunta la scrittura del centro della lavorazione
- in STR0003, STR0004, SlotByChainSaw e SlotByBLade nSegment diventa nFeatureSegment per distinguerla da nPartSegment
2024-12-19 15:04:17 +01:00
luca.mazzoleni 14f81da3df - in Process e BeamExec reinserito calcolo parte dopo spostamento pezzo 2024-12-18 12:23:04 +01:00
luca.mazzoleni eb4a5e521f - in BeamExec si evita di ricalcolare senza motivo il box del pezzo
- tutti i riferimenti a PARTS[i].b3Box o Part.b3Solid diventano Part.b3Part
- in BeamExec aggiunte funzioni PrepareMachiningsForSorting e SortMachiningsBySegment, da completare
- in BeamLib aggiunta funzione GetSplittingPoints
- nelle lavorazioni introdotta la variabile sStage che rappresenta la fase di lavoro a cui la lavorazione stessa appartiene (Head, Tail, AfterTail oppure vuota che significa sezione centrale, quella divisa in segments)
- piccole correzioni ad alcuni nomi di variabile
2024-12-18 11:59:08 +01:00
luca.mazzoleni 233a928dcd - in DiceCut modificati i commenti 2024-12-16 13:18:10 +01:00
luca.mazzoleni db88c7bb8d Merge branch 'feature/NewStrategyLib' into develop 2024-12-16 11:19:59 +01:00
luca.mazzoleni 992a115f93 Merge branch 'develop' into feature/NewStrategyLib 2024-12-10 16:14:55 +01:00
luca.mazzoleni 50753dda52 Merge branch 'STR0003_Splitting' into develop 2024-12-06 16:30:29 +01:00
luca.mazzoleni 9fcd805ed5 - in FeatureLib -> GetFeatureSplittingPoints correzioni e migliorie
- in MachiningLib -> GetSplitMachinings correzione all'assegnazione del segmento per gli edge non lavorati completamente
- in STR0003 gestito ordinamento lavorazioni lama + sega a catena
- altre piccole migliorie
2024-12-06 16:29:34 +01:00
luca.mazzoleni eccfb96c22 - in STR0003 aggiunto splitting lavorazioni lama e sega a catena e refactoring
- da testare
2024-12-05 17:54:30 +01:00
andrea.villa cff250ca37 - TAILCUT utilizza nuova libreria
- Prima versione funzionante tagli PRECUT
2024-12-05 08:09:50 +01:00
andrea.villa 7309ebb6a3 - Creazione (vuota) nuova libreria StrategyLib
- SPLITCUT non è più una strategia ma sarà una funzionalità della nuova libreria
- Nuova strategia TAILCUT, corrispettivo del HEADCUT sulla testa
- Alla feature 340 si applica la strategia TAILCUT
2024-12-04 10:52:59 +01:00
andrea.villa c649870518 Piccola modifica Splitcut 2024-12-04 10:18:40 +01:00
andrea.villa 3d8ec03c47 Merge branch 'feature/DiceCut' into develop 2024-12-04 10:17:24 +01:00
andrea.villa 42329d7688 Aggiunta libreria DiceCut. Funzione GetDice uniformata a nuovo standard, funzioni interne non modificate. 2024-12-04 10:17:09 +01:00
luca.mazzoleni a6ddaa8bbd - alcune correzioni nel calcolo approccio retrazione per lavorazioni di coda e split
- in STR0003 aggiunta gestione lavorazioni di coda per sega a catena
2024-12-03 16:47:47 +01:00
luca.mazzoleni bb82dcb724 - in MachiningLib -> StartsLeftSide contemplato ToolInvert
- in SLOTBYBLADE aggiunta gestione lavorazioni di coda
- in STR0003 > lama aggiunta gestione lavorazioni di coda
- in Config STR0003 e STR0004 aggiunto parametro dExtendAfterTail per decidere di quanto estendere una lavorazione oltre la coda
2024-12-03 14:55:46 +01:00
andrea.villa d58be78868 - Prima bozza separazione con doppia lavorazione lama e lama da sotto.
- HEADCUT derivata da SPLITCUT. Da verificare se mantenere separate o fondere in un'unica strategia
2024-12-02 14:46:08 +01:00
luca.mazzoleni 1cb9104404 Merge branch 'MachiningsOnTailManagement' into develop 2024-11-28 18:00:07 +01:00
luca.mazzoleni 19a47115ea - in BeamExec corretto calcolo della distanza dal pezzo successivo in caso di ultimo pezzo per tenere conto di grezzo scaricabile o meno 2024-11-28 17:59:50 +01:00
luca.mazzoleni 6da682dfed - in MachiningLib corretta CanMoveAfterSplit
- in SLOTBYCHAINSAW e STR0004 modifiche alla gestione delle lavorazioni in coda
2024-11-27 11:51:21 +01:00
luca.mazzoleni 08d3f7ff6d aggiunta la gestione delle lavorazioni in coda, per decidere se spostare dopo separazione o accorciarle:
- in MachiningLib aggiunte funzioni StartsLeftSide e CanExtendAfterTail; modificata GetSplitMachinings
- Machining.nPart rinominato nSegment
- in SLOTBYCHAINSAW.Make aggiunta sezione per gestire lavorazioni di coda
-  STR0004 adeguata per passare alla strategia di base le informazioni sulle lavorazioni di coda
2024-11-26 13:33:36 +01:00
luca.mazzoleni 229e98cf9d Merge branch 'NewParametersManagement' into develop 2024-11-22 17:56:01 +01:00
luca.mazzoleni d7096a8a68 - migliorie al tipo di parametro 'combo'
- aggiunto parametro sCanDamageNextPiece
2024-11-22 17:55:32 +01:00
andrea.villa b0f26bdea2 BOZZA sviluppo nuove tipologie di parametri
- tipo di parametro "Combo"
- nuovo campo sNameNge che verrà scritto nelle info nel Processing
2024-11-22 12:56:12 +01:00
luca.mazzoleni 2586407ec9 Merge branch 'STR0004_Splitting' into develop 2024-11-21 18:12:14 +01:00
luca.mazzoleni a34a62d635 Merge remote-tracking branch 'origin/develop' into STR0004_Splitting 2024-11-21 18:07:37 +01:00
luca.mazzoleni 44215b3b4e - in MachiningLib -> GetSplitMachinings correzione a inversione start/end 2024-11-21 18:04:18 +01:00
luca.mazzoleni a2b49fdf3e - in MachiningLib aggiunta la scrittura dello spezzone nella lavorazione
- in STR0004 aggiunto ordinamento lavorazioni
- piccole aggiunte varie
2024-11-21 17:53:24 +01:00
luca.mazzoleni 21b73e0031 - in MachiningLib aggiunta funzione GetSplitMachinings, estrapolata da STR0004 (modificata di conseguenza) 2024-11-20 14:58:04 +01:00
andrea.villa 54c86774b7 - Corretta creazione barra in caso di più pezzi
- Libreria specifica per Log
- Nuovo log feature con tutte le strategie disponibili
- Nel log della matrice rotazioni si indica se la strategia scelta è completa (C), parziale (P) o non applicabile (N)
2024-11-20 14:28:20 +01:00
luca.mazzoleni 80c5a5a393 - piccola correzione in SLOTBYCHAINSAW 2024-11-19 09:21:41 +01:00
luca.mazzoleni 13ae86b6a7 - in STR0004 miglioramenti a spezzatura 2024-11-18 18:29:18 +01:00
luca.mazzoleni 8119643221 Merge branch 'develop' into STR0004_Splitting 2024-11-18 17:32:26 +01:00
luca.mazzoleni 941954825d - in BeamLib aggiunta funzione TableCopyDeep per copiare una tabella mantenendo senza riferimenti le sottotabelle
- in STR0004 primo implemento di spezzatura lavorazioni, da completare
- in SLOTBYCHAINSAW scritti alcuni parametri realtivi al lato nel Machining
2024-11-18 17:32:10 +01:00
andrea.villa 8d1286dd71 Calcolo rotazione scritto in modo più comprensibile 2024-11-18 16:03:53 +01:00
andrea.villa 4abc2c01af Piccola modifica al nome delle variabili 2024-11-18 15:36:11 +01:00
andrea.villa 7e6d8f4172 Corretta gestione rotazione pezzo nel DISP in caso che la soluzione scelta sia una prerotazione 2024-11-18 15:29:32 +01:00
luca.mazzoleni 5aa2b5ac4d Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2024-11-14 10:52:36 +01:00
luca.mazzoleni ae4c3f9156 - in FeatureLib e STR0002 invertito ordine dei punti di spezzatura, ora è da testa a coda 2024-11-14 10:52:32 +01:00
andrea.villa a4f6e10dc3 Merge branch 'CollectBasedOnCombinations' into develop 2024-11-14 10:25:24 +01:00
andrea.villa fc047c2350 Ottimizzazione collect. Si calcola solo se la rotazione è abilitata, in base alle combinazioni disponibili 2024-11-14 10:23:58 +01:00
luca.mazzoleni 28946a0291 - in FaceData, nella trimesh generata TunnelAddedFaces.MiddleFaceTm, aggiunte le facce di contenimento laterali per garantire lati chiusi in svuotatura splittata 2024-11-13 18:42:01 +01:00
luca.mazzoleni 9375cd0868 Merge branch 'GetSplittingPoints' into develop 2024-11-11 14:50:50 +01:00
luca.mazzoleni 8bd772c96d - in STR0002 -> GetSplitSurfaces correzione a taglio superfici 2024-11-11 14:48:18 +01:00
luca.mazzoleni 2fff4438c0 - in STR0002 overlap tra le passate portato a 1/2 MILL_OVERLAP
- in FaceData in ogni Edge si scrive ora la lunghezza proiettata lungo X dLengthOnX
- in FeatureLib aggiunta la funzione MachiningNeedsSplitting per unificare il check di necessità spezzatura
2024-11-11 11:52:21 +01:00
luca.mazzoleni a17c62c15f - GetSplittedSurfaces convertita in GetSplitSurfaces 2024-11-11 08:59:49 +01:00
luca.mazzoleni 20c8518f1d - in STR0002 -> GetSplittedSurfaces aggiunto overlap tra le superfici 2024-11-08 18:32:40 +01:00
luca.mazzoleni 730d37c917 - in STR0002 miglioramenti vari 2024-11-08 18:00:28 +01:00
luca.mazzoleni 184a78d34c - in FeatureLib aggiunta funzione GetFeatureSplittingPoints che restituisce i punti di spezzatura di una feature, estrapolata da STR0002
- in STR0002 aggiunta funzione GetSplittedSurfaces per contemplare nuova funzione di restituzione punti e restituire direttamente le superfici trimmate alla Make
- piccole correzioni varie
2024-11-08 16:37:10 +01:00
luca.mazzoleni a33e794b1e Merge branch 'STR0004_SlotByChainsaw' into develop 2024-11-07 16:54:54 +01:00
luca.mazzoleni f212c0cede Merge branch 'develop' into STR0004_SlotByChainsaw 2024-11-07 16:53:38 +01:00
luca.mazzoleni 38fdaca7bf - FeatureData rinominata FeatureLib
- piccole migliorie stilistiche
2024-11-07 16:53:06 +01:00
andrea.villa 7b580b24bb Merge branch 'MachiningInRotation' into develop 2024-11-06 17:31:58 +01:00
andrea.villa 23bbd938fc Prima versione funzionante scelta soluzioni che contempla le pre-rotazioni 2024-11-06 17:31:38 +01:00
andrea.villa 21dd75b4a6 Migliorata identificazione combinazione disponibile. Ora 3 modi: Basic, NoRotation,Advanced 2024-11-06 12:17:56 +01:00
luca.mazzoleni a8ec76f451 Merge branch 'develop' into STR0004_SlotByChainsaw 2024-11-06 11:33:39 +01:00
luca.mazzoleni 9b5bb25c76 - implementata STR0004, strategia SlotByChainSaw 2024-11-06 11:32:51 +01:00
andrea.villa b9c492fe5a Merge branch 'develop' into MachiningInRotation 2024-11-06 10:12:36 +01:00
andrea.villa fdcb428002 Merge branch 'MachiningInRotation' into develop 2024-11-06 10:11:57 +01:00
andrea.villa 91c883b87c Completata funzione applicazione lavorazione in fase appropriata. MANCA prerotazione 2024-11-06 10:11:40 +01:00
luca.mazzoleni 8e151758b1 - creata STR0004 copiando do STR0003. Da implementare 2024-11-05 18:30:11 +01:00
luca.mazzoleni 1132369f1e - in STR0003 SawPlusChain corretto ordine passate orizzontali lama 2024-11-05 18:09:07 +01:00
luca.mazzoleni b9bb1aefdd - in BeamExec > GetToolsFromDB, in lettura parametri con EgtGetValInNotes, aggiunta 'd' se valori numerici
- in SPLITCUT > GetSplitStrategy gestito caso in cui GetMaxMatReductionBladeCut non è presente in BeamData anche per il Machining[2]
2024-11-05 17:20:44 +01:00
andrea.villa 2b9113347a Prima bozza (non funzionante) applicazione lavorazioni nella relativa rotazione 2024-11-05 16:37:50 +01:00
andrea.villa 7c80c4d3d8 Merge branch 'GetBestCombination' into develop 2024-11-05 13:27:48 +01:00
andrea.villa 69fc865452 Completata funzione scelta miglior combinazione 2024-11-05 13:27:36 +01:00
andrea.villa 88bc848966 Merge branch 'AvailableCombinations' into develop 2024-11-05 12:06:17 +01:00
andrea.villa 81a274563f Completata funzione identificazione combinazioni disponibili in base a configurazione 2024-11-05 12:06:06 +01:00
andrea.villa 32fa372012 Prima bozza scelta combinazioni disponibili in base a configurazione 2024-11-05 09:36:46 +01:00
andrea.villa 21da5f633d - Prima bozza gestione matrice delle rotazioni
- Adeguamento strategia 0002 e SPLITCUT a nuovo metodo gestione matrice
2024-11-04 16:52:42 +01:00
andrea.villa c24fef22a7 Merge branch 'ProcessAgainOnError' into develop 2024-10-09 13:16:22 +02:00
andrea.villa 35e8ef2482 - ProcessFeature divisa in GetProcessings(collect e raccolta strategie) e ProcessMachinings (scelta strategia migliore e applicazione lavorazioni)
- in ProcessMachinings predisposto ciclo per ricalcolare in caso di errore su Apply
- Nuova lista globale PROCESSINGS
- Calcolo tempi commentato, da riposizionare in base alle misure che si vogliono effettuare
- Predisposizione funzione per calcolo della matrice delle combinazioni (completamente da fare)
2024-10-09 13:16:11 +02:00
luca.mazzoleni 23d5f82403 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2024-10-08 16:15:49 +02:00
luca.mazzoleni ec734ca99d - in MachiningLib aggiunta scrittura cloni geometria
- in STR0003 sistemati commenti
2024-10-08 16:11:54 +02:00
andrea.villa 34c5ecc5ec Merge branch 'SplitCut' into develop 2024-10-08 16:09:18 +02:00
andrea.villa 362f3fd2b0 - Prima implementazione creazioni fasi
- Piccole migliorie varie
- Corretta lettura info utensile profilato
- Su Proc, aggiunte alcune note pezzo
2024-08-09 16:46:51 +02:00
andrea.villa 9acd52ea10 - Prima versione strategia standard SPLITCUT e aggiunta chiamata della strategia
- Prima versione strategia core FACEBYBLADE
- Aggiunte altre UserNotes e corretto append se più note
2024-08-09 09:46:01 +02:00
andrea.villa 74279896e9 - Gestione utensili profilati, esclusi da calcolo automatico 2024-07-15 08:36:37 +02:00
luca.mazzoleni b270e150c0 - in SLOTBYCHAINSAW aggiunta lettura step utensile 2024-06-27 18:01:24 +02:00
luca.mazzoleni d9a36c0c5f - creata strategia core SLOTBYBLADE per le tasche con lama
- adattata STR0003 per contemplare SLOTBYBLADE
2024-06-27 17:07:35 +02:00
luca.mazzoleni e189c0d518 - in SLOTBYCHAINSAW rimosse parti non utili
- in STR0003 piccole correzioni
2024-06-27 09:52:48 +02:00
luca.mazzoleni 380eb9450b Merge branch 'CORESTRATEGY_SlotByChainSaw' into develop 2024-06-27 09:25:54 +02:00
luca.mazzoleni 5bbebcbbde - in SLOTBYCHAINSAW corretto calcolo LeadIn e LeadOut per lavorazione delle sole impronte 2024-06-27 09:25:26 +02:00
luca.mazzoleni 3319d8b271 - in MachiningLib dStartPos diventa dStartSafetyLength
- migliorie stilistiche
2024-06-26 18:18:06 +02:00
luca.mazzoleni 86fd80ee61 - in BeamExec -> RunStrategyLibraries corretti percorsi require
- in FaceData piccole correzioni
- in MachiningLib pesanti modifiche per contemplare cloni lavorazioni con parametri diversi (es: per step aggiuntivi o spezzatura). Parametri lavorazione  ora sono tutti scritti in tabella e ciclati invece di essere scritti uno a uno.
- in SLOTBYCHAINSAW alcune correzioni
- in STR0003 gestita aggiunta lavorazioni a MACHININGS e output risultati strategia
2024-06-26 17:26:00 +02:00
luca.mazzoleni 67bb860185 - in SLOTBYCHAINSAW modifiche varie 2024-06-21 18:37:21 +02:00
luca.mazzoleni 0b172e2be2 Strategies contine ora tutte le strategie, suddivise in cartelle che ne definiscono il tipo: core, standard, special 2024-06-20 17:12:08 +02:00
luca.mazzoleni d66bb615c9 Merge remote-tracking branch 'origin/develop' into CORESTRATEGY_SlotByChainSaw 2024-06-20 17:09:11 +02:00
luca.mazzoleni e3d73e9805 - modificata STR0003 per contemplare strategia di base SlotByChainsaw 2024-06-20 17:04:48 +02:00
luca.mazzoleni f5f362c318 - creazione BasicStrategies e strategia SLOTBYCHAINSAW
- modifiche a STR0003 per contemplare strategie base
- modifiche parziali da completare
2024-06-14 18:47:14 +02:00
andrea.villa 81c9a40618 Merge branch 'STR0002_ImproveSplitting' into develop 2024-06-12 15:08:00 +02:00
andrea.villa e5e9e7b876 - Corretto calcolo percentuale lavorata e MRR
- Inserito spezzatura su faccia tunnel
2024-06-12 15:07:25 +02:00
andrea.villa f5cbd7bfee - Gestione Tunnel-4-Through in STR0002
- Migliorie a scelta lavorazione
- Migliorie spezzatura
- Corretta condizione scelta utensile con minimo residuo
2024-06-11 12:45:17 +02:00
andrea.villa 546a60d8a3 Merge commit '62ca7479c72d02c99665d0f4c3a85a759ae2a5e9' into STR0002_ImproveSplitting 2024-06-10 15:25:45 +02:00
andrea.villa 62ca7479c7 - Creata variabile PARTS globale
- Aggiunte informazioni sul grezzo restante, distanza prossimo pezzo e se il successivo è un grezzo o no
2024-06-10 15:24:35 +02:00
andrea.villa 4127bb5eef Merge branch 'develop' into STR0002_ImproveSplitting 2024-06-10 12:48:35 +02:00
andrea.villa 9a6036dc4c Piccole modifiche per lettura diametro 2024-06-10 12:48:25 +02:00
andrea.villa 13c6eb3e06 Corretto gestione in caso di errore durante applicazione lavorazioni nella 'MachiningLib.AddOperations' 2024-06-10 09:50:47 +02:00
andrea.villa 4facba3389 Aggiunta "VerifySplitMachiningNeeded" per verifica split 2024-06-10 09:31:17 +02:00
andrea.villa cd1f892a6c - Creazione lista MACHINING
- STR0002 adeguata a nuovo standard
- MachiningLib.AddNewMachining salva lavorazione in lista MACHINING
- MachiningLib.AddOperations inseriwsce effettivamente lavorazione
2024-06-07 17:01:16 +02:00
luca.mazzoleni 67899a5835 - rimosso il calcolo dei MainEdges dalle BottomFace secondarie 2024-06-07 15:45:16 +02:00
luca.mazzoleni 5dec2dc821 - BottomFace diventa BottomFaces e comprende tutte le possibili facce di fondo. La [1] è sempre quella a minore elevazione (sono ordinate).
- modifiche a AddNewMachining e di conseguenza alle strategie
2024-06-07 12:57:36 +02:00
luca.mazzoleni c21de95a47 - modifiche a STR0003 per utilizzare AddNewMachining da MachiningLib come STR0002 2024-06-06 18:43:04 +02:00
andrea.villa db5ec90fbf Merge branch 'STR0002_ImprovePocketing' into develop 2024-06-05 10:36:23 +02:00
andrea.villa 285f3bc78d - Calcolo automatiso SIDESTEP portato a 1/3 del diametro
- Migliorato calcolo percentuale lavorata
- Gestione topologia Rabbet-2-Through
- Varie migliorie calcoli svuotature da applicare
2024-06-05 10:36:06 +02:00
luca.mazzoleni cb37a14305 - correzioni a STR0003 2024-06-05 10:32:19 +02:00
luca.mazzoleni d80a780886 Merge remote-tracking branch 'origin/STR0002_ImprovePocketing' into develop 2024-06-04 09:27:21 +02:00
andrea.villa 9a8c0386d9 Merge remote-tracking branch 'origin/develop' into STR0002_ImprovePocketing 2024-06-04 09:03:46 +02:00
andrea.villa 435075014d Corretto problema su calcolo percentuale lavorata. Da utlimare 2024-06-04 09:02:19 +02:00
luca.mazzoleni 2b3630ee3a piccole correzioni a STR0002 e STR0003 2024-06-03 18:33:52 +02:00
luca.mazzoleni 6d2037e0c5 Merge remote-tracking branch 'origin/STR0002_ImprovePocketing' into develop 2024-06-03 17:24:29 +02:00
andrea.villa 2df3069711 Merge remote-tracking branch 'origin/develop' into STR0002_ImprovePocketing 2024-06-03 17:05:47 +02:00
andrea.villa 5fc2b80cc1 Corretta letture lato lungo su Tunnel 2024-06-03 17:05:38 +02:00
luca.mazzoleni 2edfd52628 - in FaceData GetMainFaces aggiunti MainEdges per SideFaces e piccole correzioni 2024-06-03 16:41:24 +02:00
luca.mazzoleni 342082bb82 Merge remote-tracking branch 'origin/STR0002_ImprovePocketing' into develop 2024-06-03 12:25:11 +02:00
andrea.villa 7e0bee34cc - Rimossa funzione BeamLib.GetFaceHvRefDim
- Per larghezza/altezza faccia si utilizzano gli  "Edges"
- Corretto errore ricerca utensili MILL_STD e MILL_NOTIP
- Adeguamento STR0002 a nuovo standard
2024-06-03 12:08:24 +02:00
andrea.villa 21ec48bc2d Merge remote-tracking branch 'origin/develop' into STR0002_ImprovePocketing 2024-06-03 08:10:45 +02:00
andrea.villa f67f9530f5 - Calcolo strategia di lavorazione, bottom o dai lati 2024-06-03 08:07:22 +02:00
luca.mazzoleni 0e634c7f0d - per STR0002 gestite anche Groove-3-blind e Rabbet-2-Through
- GetAffectedFaces modificata per utilizzare Part
- la profonfdità di lavorazione si passa ora sempre come DEPTH_STR
- aggiunti box con tempi di calcolo collect e machining
- corretti typo in nome variabili
2024-05-31 17:47:15 +02:00
luca.mazzoleni b6049893de Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2024-05-31 14:37:46 +02:00
luca.mazzoleni 0cdee9cfcb - in BeamLib aggiunta funzione GetNearestParalOpposite da automatismo vecchio
- in STR0003 abilitata sega a catena e parziale refactoring
2024-05-31 14:37:40 +02:00
andrea.villa d8b8a79a78 Merge remote-tracking branch 'origin/develop' into STR0002_ImprovePocketing 2024-05-31 12:55:20 +02:00
andrea.villa 26c6cc68c9 In MachiningLib.FindMill se si cerca una fresa che non può lavorare di testa, quelle che lavorano di testa sono comunque ammesse 2024-05-31 12:54:50 +02:00
andrea.villa 58c9630563 Merge remote-tracking branch 'origin/develop' into STR0002_ImprovePocketing 2024-05-31 11:52:33 +02:00
andrea.villa 04f40edd16 In MachiningLib.FindMill si controlla direzione utensile e se fresa lavora di testa 2024-05-31 11:52:19 +02:00
luca.mazzoleni 52fb5100ff - corretto calcolo MRR per STR0002 e STR0003 2024-05-30 18:48:27 +02:00
luca.mazzoleni c49e81bcc4 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2024-05-30 18:17:41 +02:00
luca.mazzoleni 4160190886 - migliorie a GetMainFaces
- correzioni varie a STR0003
- piccola correzione a STR0002 in caso di groove passante (da completare)
2024-05-30 18:17:30 +02:00
andrea.villa b20ab1013a - Modificata funzione calcolo MRR. In Input una tabella con i valori
- Adeguamento STR0002 a nuova funzione MRR
2024-05-30 14:34:03 +02:00
luca.mazzoleni a5382e0847 - alcune modifiche a nomi variabili (Part.b3Raw, nToolTypeId)
- in BeamLib aggiunte GetChainSawInitAngs e GetBlockedAxis da automatismo vecchio, con qualche adattamento
- prima versione funzionante di STR0003
2024-05-30 10:44:24 +02:00
andrea.villa 60bac29b1e - Calcolo MRR spostato in MachiningLib. Funzione: GetToolMRR
-  Aggiornato strategia STR0002
2024-05-30 09:33:43 +02:00
luca.mazzoleni cc597ce890 - modifiche a STR0003 per restituizione Result (ora funzionante, modificare per usare AddMachining nuova)
- in BeamExec GetBestStrategy eliminato check strategyOk (ora è relativo solo all'applicazione delle lavorazioni)
2024-05-29 19:19:53 +02:00
luca.mazzoleni e0b4a8b852 Merge remote-tracking branch 'origin/develop' into develop 2024-05-29 18:13:24 +02:00
andrea.villa a312f715c7 - Funzione FindMill considera se utensile su aggregato. Serve BeamData nella macchina aggiornato
- Calcolo Rating con parametri: "MRR, Quality, CompletionIndex" come da ultima specifica
- Adeguamentio strategia STR0002 a nuovo stantdard per calcolo Rating
2024-05-29 16:56:36 +02:00
andrea.villa d191825118 - Modifica a strategie per nuovo standard parametri custom
- Funzione apposita per calcolo 'CompletionIndex'
- Modifica valori di ritorno delle strategie. BOOL + TABLE
- Versione primordiale funzione OrderFeature
- Aggiornamento finale lavorazioni
2024-05-28 17:10:01 +02:00
andrea.villa 8eeb7fa6d8 Merge remote-tracking branch 'origin/STR0003_BladePlusChainsaw' into develop 2024-05-28 13:13:16 +02:00
luca.mazzoleni b2a8279eb5 - in STR0003 modifiche per contemplare la restituzione dei risultati del calcolo al di fuori della strategia 2024-05-28 13:07:16 +02:00
luca.mazzoleni c7687419a6 - in MachiningLib corrette FindBlade e FindChainsaw (ancora da completare ma funzionano)
- in STR0003 altre modifiche nomi variabili
2024-05-24 18:37:53 +02:00
luca.mazzoleni 8cff8827a0 - in FaceData GetSideFaces allineata alle altre e piccole modifiche a GetLongFaces
- in BeamLib riportata la funzione GetNearestOrthoOpposite da automatismo vecchio
- in MachiningLib piccole modifiche
- in STR0003 corpose modifiche, in particolare allineamento con standard nomenclatura
2024-05-22 16:59:06 +02:00
luca.mazzoleni 404938a6be Merge remote-tracking branch 'origin/develop' into STR0003_BladePlusChainsaw 2024-05-22 10:00:45 +02:00
andrea.villa 69f97362b9 - MachiningLib scrittura parametri di sistema
- Piccola correzione STR0002 per uniformare a nuovi nomi parametri
2024-05-22 09:26:33 +02:00
luca.mazzoleni 01bf95c56c Merge remote-tracking branch 'origin/develop' into STR0003_BladePlusChainsaw 2024-05-22 08:40:19 +02:00
andrea.villa 32a16f97f3 - Piccola correzione STR0002
- In Process.lua spostato GetDataConfig dopo caricamento setup fatto nella ProcessBeams
2024-05-21 08:41:28 +02:00
luca.mazzoleni 297dcba66b - in STR0003_BladePlusChainsaw modifiche parziali per adattarla all' automatismo
- in MachiningLib aggiunta FindChainsaw e varie modifiche
- altre modifiche minori
2024-05-20 18:44:11 +02:00
andrea.villa c1c6e2a220 - Aggiunta funzione AddNewMachining in MachiningLib
- Adeguamento STR0002 per utilizzo nuova funzione di aggiunta lavorazione
2024-05-20 14:33:12 +02:00
andrea.villa 230b5f871d In BeamExec, lettura parametri di Setup da BeamData. Serve funzione macchina. 2024-05-20 09:11:38 +02:00
luca.mazzoleni d53fdca890 Merge remote-tracking branch 'origin/develop' into STR0003_BladePlusChainsaw 2024-05-17 18:47:42 +02:00
luca.mazzoleni 7165db47f6 - modifiche per aggiunta strategia BladePlusChain
- in BeamExec versione  primordiale di FindBlade
2024-05-17 18:45:36 +02:00
andrea.villa 7b09634461 Modifica nomi variabili che non rispettavano lo standard 2024-05-17 17:15:52 +02:00
andrea.villa 5dcc75587d Merge branch 'updateMerge' into develop 2024-05-17 09:47:38 +02:00
andrea.villa c3069a962a - Rimosso comando inserimento strategie in tabella in BasicStrategies
- Gestione spezzatura feature lunga STR0002
2024-05-17 09:45:42 +02:00
luca.mazzoleni 1a82df39ad - tutti i campi Id sostituiti con id (minuscolo)
- in FaceData aggiunta scrittura Edges (GetFaceInfo) e MainEdges (BottomFace e LongFaces)
2024-05-16 18:16:22 +02:00
luca.mazzoleni 6a89e6e29d - in FaceData.GetFacesInfo aggiunta raccolta informazioni lati, ancora da gestire
- in FaceData ora funziona anche il tunnel
- in FaceData aggiunto campo Type per identificare le facce ('Bottom', 'Long', 'Side', 'Tunnel')
- in FaceData si usa ora la funzione più prestante EgtSurfTmResetTwoColors per resettare i colori delle facce della trimesh
2024-05-15 19:06:27 +02:00
andrea.villa 5f30714a56 Migliorie a strategia STR0002 e funzioni correlate 2024-05-14 16:34:13 +02:00
andrea.villa 30fa7c8cbd Modifica nomi variabili secondo nuovo standard 2024-05-14 11:47:53 +02:00
andrea.villa 59bbf159e4 - Migliorie varie per adeguamento strategia e funzioni necessarie 2024-05-13 09:47:42 +02:00
andrea.villa d45fc8e89b - Prima versione file INI interfaccia selezione strategie Beam&Wall
- BeamLib : nuova funzione 'LoadCustomParametersInStrategy'
- Piccoli aggiustamenti vari
2024-05-08 15:32:51 +02:00
andrea.villa ecf89edf59 - b3Raw sostituito da tabella 'Part', che contiene Id e altre info del pezzo
- 'GetUpdateCustomParameters' spostato in BeamLib, da chiamare all'inizio di ogni strategia.
- Aggiornamento strategie a nuovo standard
2024-05-08 12:12:26 +02:00
andrea.villa 3c1814ebdc In BeamExec : Creata funzione unica GestBestStrategy che include le ex CalculateRatingStrategies e ChooseStrategy 2024-05-07 15:33:30 +02:00
andrea.villa 5ea5c78605 Implementata funzione per scelta strategia migliore (tra quelle disponibili che sono state analizzate) 2024-05-07 09:20:25 +02:00
luca.mazzoleni fedfc92ef0 -- in FaceData aggiunta colorazione faccia di fondo, se livello di Debug >= 3 2024-05-03 14:33:47 +02:00
luca.mazzoleni 03e4b4457d - in BeamLib GetProcessAffectedFaces diventa GetAffectedFaces
- in BeamExec GetAffectedFaces calcolata prima della topologia
- in FeatureData piccola correzione a ClassifyTopology
2024-05-03 13:01:32 +02:00
andrea.villa 80dcdb0003 - Facce e adiacenze calcolate solo per feature con topologia
- Prima versione GetMainFaces funzionante
- Prima bozza struttura codice per scelta strategie
- Calcolo delle 4 rotazioni per il recupero dei dati
- Prima bozza struttura calcolo voto strategie
- Modificate strategie di prova STR0001 e STR0002 con nuovo standard
2024-04-30 16:30:49 +02:00
andrea.villa 385143fb00 Merge remote-tracking branch 'origin/feature/GetMainFaces' into develop 2024-04-23 08:23:13 +02:00
luca.mazzoleni 7bcce7463b -GetMainFaces completa, da testare; da risolvere problema tunnel
-in FaceData migliorie varie
2024-04-22 18:37:46 +02:00
luca.mazzoleni 8cda36a838 - piccola correzione in GetMainFaces 2024-04-19 19:15:08 +02:00
luca.mazzoleni 10399347f0 - in GetMainFaces aggiunta faccia di mezzo tunnel e varie migliorie
- in GetFacesData non si trimmano più le superfici
2024-04-19 19:12:51 +02:00
andrea.villa 38540c5685 Merge branch 'feature/GetForcedStrategy' into develop 2024-04-19 15:43:26 +02:00
andrea.villa 69f172863b Piccole correzioni commenti 2024-04-19 15:43:11 +02:00
andrea.villa 76ec20260e - caricamento e reset librerie caricate
- corretto formattazione parametri strategia
2024-04-19 15:14:33 +02:00
luca.mazzoleni 10c1cd55f3 Merge remote-tracking branch 'origin/feature/GetForcedStrategy' into feature/GetMainFaces 2024-04-19 13:03:11 +02:00
luca.mazzoleni ea588844c5 - aggiunte e modifiche a GetMainFaces 2024-04-19 13:01:16 +02:00
andrea.villa fb47b28173 - Librerie con nome esteso
- Piccole correzioni dopo merge con Branch GetMainFaces
2024-04-19 12:49:21 +02:00
andrea.villa 4f90b0704d Merge remote-tracking branch 'origin/feature/GetMainFaces' into feature/GetForcedStrategy 2024-04-19 12:01:14 +02:00
andrea.villa ce156606e6 - Corretto campo nome topologia 2024-04-19 11:51:48 +02:00
andrea.villa e58cf7e398 - BasicStrategies se JSON non presente o in JSON nessuna strategia 2024-04-19 11:38:19 +02:00
andrea.villa bdc7c45204 - Aggiunti HeadCut e SplitCut a Identify
- Piccole correzioni lettura e salvataggio strategie lette da JSON su Vproc
2024-04-19 10:33:28 +02:00
andrea.villa 7193f2595d - Per valori default strategia si legge Config.lua e non più JSON-Strategia
- piccole correzioni gestione lista strategie
- creazione cartelle delle prime due strategie (vuote, solo per test)
2024-04-19 09:59:59 +02:00
luca.mazzoleni 65fec1e05d - implementata parzialmente GetMainFaces e funzioni accessorie
- migliorie stilistiche e refactoring parziale
2024-04-18 18:34:09 +02:00
luca.mazzoleni a8a0ac5875 - aggiunto gitignore 2024-04-17 12:15:11 +02:00
andrea.villa 904b15a4c9 Primo commit nuovo automatismo BEAM con strategie 2024-04-11 16:02:03 +02:00
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[Beam]
BtlEnable=1
BaseDir=C:\EgtData\Beam
BtlExec=BatchProcess.lua
Button1=Process.lua,Images\Process.png,Lavora Travi
Button2=Swap.lua,Images\Swap.png,Scambia estremi trave
Button3=Rotate.lua,Images\Rotate.png,Ruota trave
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--BasicCustomerStrategies.lua by Egalware s.r.l. 2024/04/02
-- Libreria strategie di base disponibili per i clienti
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
-- Tabella per definizione modulo
local BasicCustomerStrategies = {}
-- Include
require( 'EgtBase')
-- Carico i dati globali
local BeamData = require( 'BeamData')
local ID = require( 'Identity')
-- TODO tabella da compleatare man mano che si inseriscono le varie strategie
-- ESEMPIO SCRITTURA TABELLA CON STRATEGIE DISPONIBILI
---------------------------------------------------------------------
-- Feature : Cut
-- if ID.TipoFeature( Proc) then
-- if Proc.Topology.sName == 'QQQQQQQQQ' then
-- Strategies = {
-- { sStrategyId = 'STR9999',
-- Parameters = {
-- { sName = 'Val_1', sValue = '15', sType = 'd'},
-- { sName = 'Val_2', sValue = 'false', sType = 'b'}
-- }
-- }
-- { sStrategyId = 'STR9998'}
-- }
-- end
-- end
----------------------------------------------------------------------------------
-- *** EGALWARE ***
----------------------------------------------------------------------------------
local function GetStrategies_Egalware( Proc)
local Strategies = {}
---------------------------------------------------------------------
-- Feature : Cut
if ID.IsHeadCut( Proc) then
Strategies = { { sStrategyId = 'HEADCUT'}}
---------------------------------------------------------------------
-- Feature : Cut
elseif ID.IsTailCut( Proc) then
Strategies = { { sStrategyId = 'TAILCUT'}}
---------------------------------------------------------------------
-- Feature : Cut
elseif ID.IsCut( Proc) then
Strategies = { { sStrategyId = 'STR0005'}}
---------------------------------------------------------------------
-- Feature : Longitudinal Cut
elseif ID.IsLongitudinalCut( Proc) then
---------------------------------------------------------------------
-- Feature : Double Cut
elseif ID.IsDoubleCut( Proc) then
---------------------------------------------------------------------
-- Feature : Ridge or Valley Cut
elseif ID.IsDoubleLongitudinalCut( Proc) then
---------------------------------------------------------------------
-- Feature : Saw Cut
elseif ID.IsSawCut( Proc) then
---------------------------------------------------------------------
-- Feature : Slot
elseif ID.IsSlot( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Front Slot
elseif ID.IsFrontSlot( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Birds Mouth
elseif ID.IsBirdsMouth( Proc) then
---------------------------------------------------------------------
-- Feature : Hip or Valley Rafter Notch
elseif ID.IsHipValleyRafterNotch( Proc) then
---------------------------------------------------------------------
-- Feature : Ridge Lap
elseif ID.IsRidgeLap( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Lap Joint
elseif ID.IsLapJoint( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Notch/Rabbet
elseif ID.IsNotchRabbet( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Block Haus
elseif ID.IsBlockHaus( Proc) then
---------------------------------------------------------------------
-- Feature : Notch
elseif ID.IsNotch( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : French Ridge Lap
elseif ID.IsFrenchRidgeLap( Proc) then
---------------------------------------------------------------------
-- Feature : Chamfer
elseif ID.IsChamfer( Proc) then
---------------------------------------------------------------------
-- Feature : Block Haus Half Lap
elseif ID.IsHalfBlockHaus( Proc) then
---------------------------------------------------------------------
-- Feature : Block Haus Front
elseif ID.IsFrontBlockHaus( Proc) then
---------------------------------------------------------------------
-- Feature : Pocket
elseif ID.IsPocket( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Drilling
elseif ID.IsDrilling( Proc) then
---------------------------------------------------------------------
-- Feature : Tenon
elseif ID.IsTenon( Proc) then
---------------------------------------------------------------------
-- Feature : Mortise
elseif ID.IsMortise( Proc) then
---------------------------------------------------------------------
-- Feature : Front Mortise
elseif ID.IsFrontMortise( Proc) then
---------------------------------------------------------------------
-- Feature : House
elseif ID.IsHouse( Proc) then
---------------------------------------------------------------------
-- Feature : House Mortise
elseif ID.IsHouseMortise( Proc) then
---------------------------------------------------------------------
-- Feature : Dovetail Tenon
elseif ID.IsDovetailTenon( Proc) then
Strategies = { { sStrategyId = 'STR0001'}}
---------------------------------------------------------------------
-- Feature : Dovetail Mortise
elseif ID.IsDovetailMortise( Proc) then
---------------------------------------------------------------------
-- Feature : Dovetail Mortise Front
elseif ID.IsFrontDovetailMortise( Proc) then
---------------------------------------------------------------------
-- Feature : Marking
elseif ID.IsMarking( Proc) then
---------------------------------------------------------------------
-- Feature : Text
elseif ID.IsText( Proc) then
---------------------------------------------------------------------
-- Feature : Scarf Simple
elseif ID.IsScarfSimple( Proc) then
---------------------------------------------------------------------
-- Feature : Scarf Joint
elseif ID.IsScarfJoint( Proc) then
---------------------------------------------------------------------
-- Feature : Step Joint
elseif ID.IsStepJoint( Proc) then
---------------------------------------------------------------------
-- Feature : Step Joint Notch
elseif ID.IsStepJointNotch( Proc) then
---------------------------------------------------------------------
-- Feature : Planing
elseif ID.IsPlaning( Proc) then
---------------------------------------------------------------------
-- Feature : Front Profile
elseif ID.IsFrontProfile( Proc) then
---------------------------------------------------------------------
-- Feature : Head Concave Profile
elseif ID.IsHeadConcaveProfile( Proc) then
---------------------------------------------------------------------
-- Feature : Head Convex Profile
elseif ID.IsHeadConvexProfile( Proc) then
---------------------------------------------------------------------
-- Feature : Head Cambered Profile
elseif ID.IsHeadCamberedProfile( Proc) then
---------------------------------------------------------------------
-- Feature : Round Arch
elseif ID.IsRoundArch( Proc) then
---------------------------------------------------------------------
-- Feature : Head Profile
elseif ID.IsHeadProfile( Proc) then
---------------------------------------------------------------------
-- Feature : Sphere
elseif ID.IsSphere( Proc) then
---------------------------------------------------------------------
-- Feature : Triangle Cut
elseif ID.IsTriangleCut( Proc) then
---------------------------------------------------------------------
-- Feature : TyroleanDovetail
elseif ID.IsTyroleanDovetail( Proc) then
---------------------------------------------------------------------
-- Feature : Dovetail
elseif ID.IsDovetail( Proc) then
---------------------------------------------------------------------
-- Feature : Free Contour
elseif ID.IsFreeContour( Proc) then
---------------------------------------------------------------------
-- Feature : Outline
elseif ID.IsOutline( Proc) then
---------------------------------------------------------------------
-- Feature : Aperture
elseif ID.IsAperture( Proc) then
---------------------------------------------------------------------
-- Feature : Variant
elseif ID.IsVariant( Proc) then
---------------------------------------------------------------------
end
return Strategies
end
----------------------------------------------------------------------------------
-- *** ESSETRE ***
----------------------------------------------------------------------------------
local function GetStrategies_Essetre( Proc)
local Strategies = {}
---------------------------------------------------------------------
-- Feature : Cut
if ID.IsHeadCut( Proc) then
Strategies = { { sStrategyId = 'HEADCUT'}}
---------------------------------------------------------------------
-- Feature : Cut
elseif ID.IsTailCut( Proc) then
Strategies = { { sStrategyId = 'TAILCUT'}}
---------------------------------------------------------------------
-- Feature : Cut
elseif ID.IsCut( Proc) then
---------------------------------------------------------------------
-- Feature : Longitudinal Cut
elseif ID.IsLongitudinalCut( Proc) then
---------------------------------------------------------------------
-- Feature : Double Cut
elseif ID.IsDoubleCut( Proc) then
---------------------------------------------------------------------
-- Feature : Ridge or Valley Cut
elseif ID.IsDoubleLongitudinalCut( Proc) then
---------------------------------------------------------------------
-- Feature : Saw Cut
elseif ID.IsSawCut( Proc) then
---------------------------------------------------------------------
-- Feature : Slot
elseif ID.IsSlot( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Front Slot
elseif ID.IsFrontSlot( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Birds Mouth
elseif ID.IsBirdsMouth( Proc) then
---------------------------------------------------------------------
-- Feature : Hip or Valley Rafter Notch
elseif ID.IsHipValleyRafterNotch( Proc) then
---------------------------------------------------------------------
-- Feature : Ridge Lap
elseif ID.IsRidgeLap( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Lap Joint
elseif ID.IsLapJoint( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Notch/Rabbet
elseif ID.IsNotchRabbet( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Block Haus
elseif ID.IsBlockHaus( Proc) then
---------------------------------------------------------------------
-- Feature : Notch
elseif ID.IsNotch( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : French Ridge Lap
elseif ID.IsFrenchRidgeLap( Proc) then
---------------------------------------------------------------------
-- Feature : Chamfer
elseif ID.IsChamfer( Proc) then
---------------------------------------------------------------------
-- Feature : Block Haus Half Lap
elseif ID.IsHalfBlockHaus( Proc) then
---------------------------------------------------------------------
-- Feature : Block Haus Front
elseif ID.IsFrontBlockHaus( Proc) then
---------------------------------------------------------------------
-- Feature : Pocket
elseif ID.IsPocket( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
Strategies = { { sStrategyId = 'STR0002'}}
end
---------------------------------------------------------------------
-- Feature : Drilling
elseif ID.IsDrilling( Proc) then
---------------------------------------------------------------------
-- Feature : Tenon
elseif ID.IsTenon( Proc) then
---------------------------------------------------------------------
-- Feature : Mortise
elseif ID.IsMortise( Proc) then
---------------------------------------------------------------------
-- Feature : Front Mortise
elseif ID.IsFrontMortise( Proc) then
---------------------------------------------------------------------
-- Feature : House
elseif ID.IsHouse( Proc) then
---------------------------------------------------------------------
-- Feature : House Mortise
elseif ID.IsHouseMortise( Proc) then
---------------------------------------------------------------------
-- Feature : Dovetail Tenon
elseif ID.IsDovetailTenon( Proc) then
Strategies = { { sStrategyId = 'STR0001'}}
---------------------------------------------------------------------
-- Feature : Dovetail Mortise
elseif ID.IsDovetailMortise( Proc) then
---------------------------------------------------------------------
-- Feature : Dovetail Mortise Front
elseif ID.IsFrontDovetailMortise( Proc) then
---------------------------------------------------------------------
-- Feature : Marking
elseif ID.IsMarking( Proc) then
---------------------------------------------------------------------
-- Feature : Text
elseif ID.IsText( Proc) then
---------------------------------------------------------------------
-- Feature : Scarf Simple
elseif ID.IsScarfSimple( Proc) then
---------------------------------------------------------------------
-- Feature : Scarf Joint
elseif ID.IsScarfJoint( Proc) then
---------------------------------------------------------------------
-- Feature : Step Joint
elseif ID.IsStepJoint( Proc) then
---------------------------------------------------------------------
-- Feature : Step Joint Notch
elseif ID.IsStepJointNotch( Proc) then
---------------------------------------------------------------------
-- Feature : Planing
elseif ID.IsPlaning( Proc) then
---------------------------------------------------------------------
-- Feature : Front Profile
elseif ID.IsFrontProfile( Proc) then
---------------------------------------------------------------------
-- Feature : Head Concave Profile
elseif ID.IsHeadConcaveProfile( Proc) then
---------------------------------------------------------------------
-- Feature : Head Convex Profile
elseif ID.IsHeadConvexProfile( Proc) then
---------------------------------------------------------------------
-- Feature : Head Cambered Profile
elseif ID.IsHeadCamberedProfile( Proc) then
---------------------------------------------------------------------
-- Feature : Round Arch
elseif ID.IsRoundArch( Proc) then
---------------------------------------------------------------------
-- Feature : Head Profile
elseif ID.IsHeadProfile( Proc) then
---------------------------------------------------------------------
-- Feature : Sphere
elseif ID.IsSphere( Proc) then
---------------------------------------------------------------------
-- Feature : Triangle Cut
elseif ID.IsTriangleCut( Proc) then
---------------------------------------------------------------------
-- Feature : TyroleanDovetail
elseif ID.IsTyroleanDovetail( Proc) then
---------------------------------------------------------------------
-- Feature : Dovetail
elseif ID.IsDovetail( Proc) then
---------------------------------------------------------------------
-- Feature : Free Contour
elseif ID.IsFreeContour( Proc) then
---------------------------------------------------------------------
-- Feature : Outline
elseif ID.IsOutline( Proc) then
---------------------------------------------------------------------
-- Feature : Aperture
elseif ID.IsAperture( Proc) then
---------------------------------------------------------------------
-- Feature : Variant
elseif ID.IsVariant( Proc) then
---------------------------------------------------------------------
end
return Strategies
end
----------------------------------------------------------------------------------
-- *** Esecuzione ***
----------------------------------------------------------------------------------
-- script delle strategie di base standard definito con cliente (statico e non modificabile)
-- se non esiste JSON configurazione, o se non ha trovato nessuna strategia, prova a cercare in questi script
function BasicCustomerStrategies.GetStrategiesFromBasicCustomerStrategies( Proc)
local StrategiesFromScript = {}
-- se nessuno script specifico in BeamData, si carica standard di default EGALWARE
if not BeamData.STRATEGIES_SCRIPT or BeamData.STRATEGIES_SCRIPT == 'Egalware' then
StrategiesFromScript = GetStrategies_Egalware( Proc)
-- CLIENTE : ESSETRE
elseif BeamData.STRATEGIES_SCRIPT == 'Essetre' then
StrategiesFromScript = GetStrategies_Essetre( Proc)
else
StrategiesFromScript = nil
end
return StrategiesFromScript
end
-------------------------------------------------------------------------------------------------------------
return BasicCustomerStrategies
+1505
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+631
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@@ -0,0 +1,631 @@
-- BeamLib.lua by Egalware s.r.l. 2024/04/02
-- Libreria globale per Travi
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
-- Tabella per definizione modulo
local BeamLib = {}
-- Include
require( 'EgtBase')
local BeamData = require( 'BeamData')
EgtOutLog( ' BeamLib started', 1)
--TODO refactoring di queste funzioni
-------------------------------------------------------------------------------------------------------------
function BeamLib.AddPartStartFace( PartId, b3Solid)
-- recupero gruppo per geometria aggiuntiva
local AddGrpId = BeamLib.GetAddGroup( PartId)
if not AddGrpId then
local sErr = 'Error on process StartFace impossible to find AddGroup'
EgtOutLog( sErr)
return false, sErr
end
-- aggiungo nuovo taglio iniziale
local nStmId = EgtSurfTmPlaneInBBox( AddGrpId, b3Solid:getMax(), X_AX(), b3Solid, GDB_RT.GLOB)
if not nStmId then
local sErr = 'Error on process StartFace impossible to create Face'
EgtOutLog( sErr)
return false, sErr
end
-- applico gli opportuni attributi di feature
EgtSetName( nStmId, 'StartCut')
EgtSetInfo( nStmId, 'GRP', 1)
EgtSetInfo( nStmId, 'PRC', 340)
-- verifico se sostituisce un taglio di testa già presente
local nProcId = EgtGetFirstInGroup( EgtGetFirstNameInGroup( PartId, 'Processings') or GDB_ID.NULL)
while nProcId do
local nGrp = EgtGetInfo( nProcId, 'GRP', 'i') or 0
local nProc = EgtGetInfo( nProcId, 'PRC', 'i') or 0
if ( nGrp == 1 or nGrp == 2) and nProc == 10 then
local ptC, vtN = EgtSurfTmFacetCenter( nProcId, 0, GDB_ID.ROOT)
if ptC and vtN and AreSameVectorApprox( vtN, X_AX()) and abs( ptC:getX() - b3Solid:getMax():getX()) < 10 * GEO.EPS_SMALL then
EgtSetInfo( nStmId, 'ORI', nProcId)
end
end
nProcId = EgtGetNext( nProcId)
end
return true
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.AddPartEndFace( PartId, b3Solid)
-- recupero gruppo per geometria aggiuntiva
local AddGrpId = BeamLib.GetAddGroup( PartId)
if not AddGrpId then
local sErr = 'Error on process EndFace impossible to find AddGroup'
EgtOutLog( sErr)
return false, sErr
end
-- aggiungo nuovo taglio finale
local nStmId = EgtSurfTmPlaneInBBox( AddGrpId, b3Solid:getMin(), -X_AX(), b3Solid, GDB_RT.GLOB)
if not nStmId then
local sErr = 'Error on process EndFace impossible to create Face'
EgtOutLog( sErr)
return false, sErr
end
-- applico gli opportuni attributi di feature
EgtSetName( nStmId, 'EndCut')
EgtSetInfo( nStmId, 'GRP', 2)
EgtSetInfo( nStmId, 'PRC', 350)
-- verifico se sostituisce un taglio di coda già presente
local nProcId = EgtGetFirstInGroup( EgtGetFirstNameInGroup( PartId, 'Processings') or GDB_ID.NULL)
while nProcId do
local nGrp = EgtGetInfo( nProcId, 'GRP', 'i') or 0
local nProc = EgtGetInfo( nProcId, 'PRC', 'i') or 0
if ( nGrp == 1 or nGrp == 2) and nProc == 10 then
local ptC, vtN = EgtSurfTmFacetCenter( nProcId, 0, GDB_ID.ROOT)
if ptC and vtN and AreSameVectorApprox( vtN, -X_AX()) and abs( ptC:getX() - b3Solid:getMin():getX()) < 10 * GEO.EPS_SMALL then
EgtSetInfo( nStmId, 'ORI', nProcId)
end
end
nProcId = EgtGetNext( nProcId)
end
return true
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetPartSplittingPoints( Part, OptionalParameters)
local PartSplittingPoints = {}
local dPartLength = Part.b3Part:getDimX()
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local dMaxSegmentLength = OptionalParameters.dMaxSegmentLength or BeamData.LONGCUT_MAXLEN
local dMaxSegmentLengthOnEdges = OptionalParameters.dMaxSegmentLengthOnEdges or BeamData.LONGCUT_ENDLEN
if dPartLength < dMaxSegmentLength + 10 * GEO.EPS_SMALL then
return {}
elseif dPartLength >= dMaxSegmentLength + 10 * GEO.EPS_SMALL
and dPartLength < 3 * dMaxSegmentLengthOnEdges + 10 * GEO.EPS_SMALL then
local dXPartCentralPoint = ( Part.b3Part:getMax():getX() - Part.b3Part:getMin():getX()) / 2
table.insert( PartSplittingPoints, Point3d( dXPartCentralPoint, 0, 0))
else
-- punto estremo destro
local dSplitXRight = Part.b3Part:getMax():getX() - dMaxSegmentLengthOnEdges
table.insert( PartSplittingPoints, Point3d( dSplitXRight, 0, 0))
-- punti centrali
local dPartCentralLength = dPartLength - 2 * dMaxSegmentLengthOnEdges
local nSplitParts = max( ceil( dPartCentralLength / dMaxSegmentLength + 10 * GEO.EPS_SMALL), 1)
local dSplitPartsLen = dPartCentralLength / nSplitParts
for i = 1, ( nSplitParts - 1) do
local ptOn
local dCurrentPointX = dSplitXRight - i * dSplitPartsLen
ptOn = Point3d( dCurrentPointX, 0, 0)
table.insert( PartSplittingPoints, ptOn)
end
-- punto estremo sinistro
local dSplitXLeft = Part.b3Part:getMin():getX() + dMaxSegmentLengthOnEdges
table.insert( PartSplittingPoints, Point3d( dSplitXLeft, 0, 0))
end
return PartSplittingPoints
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.AddPhaseWithRawParts( nRawId, OriXR, PosXR, dDeltaSucc)
EgtAddPhase()
local dRawMove = 0
while nRawId do
EgtKeepRawPart( nRawId)
EgtMoveToCornerRawPart( nRawId, OriXR, PosXR)
EgtMoveRawPart( nRawId, Vector3d( - dRawMove, 0, 0))
if dRawMove == 0 then dRawMove = dRawMove + dDeltaSucc end
dRawMove = dRawMove + EgtGetRawPartBBox( nRawId):getDimX()
nRawId = EgtGetNextRawPart( nRawId)
end
end
-------------------------------------------------------------------------------------------------------------
--- funzione che ruota il pezzo, da lanciare per creare la disposizione corretta
function BeamLib.RotatePart( Part, nPosition)
-- primo posizionamento
if nPosition == 1 then
; -- il pezzo è già in posizione
-- rotazione 90°
elseif nPosition == 2 then
local dDeltaYZ = EgtGetRawPartBBox( Part.idRaw):getDimY() - EgtGetRawPartBBox( Part.idRaw):getDimZ()
local vtMove = Vector3d( 0, dDeltaYZ / 2 * EgtIf( BeamData.RIGHT_LOAD, -1, 1), dDeltaYZ / 2)
local bPreMove = dDeltaYZ < 0
-- ruoto le travi della fase corrente
local nRId = Part.idRaw
while nRId do
if bPreMove then EgtMoveRawPart( nRId, vtMove) end
EgtRotateRawPart( nRId, X_AX(), EgtIf( BeamData.RIGHT_LOAD, -90, 90))
if not bPreMove then EgtMoveRawPart( nRId, vtMove) end
nRId = EgtGetNextRawPart( nRId)
end
-- rotazione 180°
elseif nPosition == 3 then
-- ribalto le travi della fase corrente
local nRId = Part.idRaw
while nRId do
EgtRotateRawPart( nRId, X_AX(), 180)
nRId = EgtGetNextRawPart( nRId)
end
-- rotazione 270°
elseif nPosition == 4 then
local dDeltaYZ = EgtGetRawPartBBox( Part.idRaw):getDimY() - EgtGetRawPartBBox( Part.idRaw):getDimZ()
local vtMove = Vector3d( 0, dDeltaYZ / 2 * EgtIf( BeamData.RIGHT_LOAD, -1, 1), dDeltaYZ / 2)
local bPreMove = dDeltaYZ < 0
-- ruoto le travi della fase corrente
local nRId = Part.idRaw
while nRId do
if bPreMove then EgtMoveRawPart( nRId, vtMove) end
EgtRotateRawPart( nRId, X_AX(), EgtIf( BeamData.RIGHT_LOAD, 90, -90))
if not bPreMove then EgtMoveRawPart( nRId, vtMove) end
nRId = EgtGetNextRawPart( nRId)
end
end
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.CreateOrEmptyAddGroup( PartId)
-- recupero i dati del gruppo aggiuntivo
local AddGrpId, sMchGrp = BeamLib.GetAddGroup( PartId)
if not sMchGrp then
return false
end
-- se esiste, aggiorno riferimento al gruppo di lavoro e lo svuoto
if AddGrpId then
EgtSetInfo( AddGrpId, GDB_SI.MGRPONLY, EgtGetCurrMachGroup())
return EgtEmptyGroup( AddGrpId)
end
-- altrimenti lo creo
AddGrpId = EgtGroup( PartId or GDB_ID.NULL)
if not AddGrpId then
return false
end
-- assegno nome, flag di layer per gruppo di lavoro e colore
EgtSetName( AddGrpId, sMchGrp)
EgtSetInfo( AddGrpId, GDB_SI.MGRPONLY, EgtGetCurrMachGroup())
EgtSetColor( AddGrpId, Color3d( 80, 160, 160, 50))
return true
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetAddGroup( PartId)
-- recupero il nome del gruppo di lavoro corrente
local sMchGrp = EgtGetMachGroupName( EgtGetCurrMachGroup() or GDB_ID.NULL)
if not sMchGrp then
return nil, nil
end
-- cerco il gruppo aggiuntivo omonimo nel pezzo e se esiste lo restituisco
local AddGrpId = EgtGetFirstNameInGroup( PartId or GDB_ID.NULL, sMchGrp)
-- restituisco Id e Nome
return AddGrpId, sMchGrp
end
-------------------------------------------------------------------------------------------------------------
-- restituisce le facce della parte interessate dalla feature Proc
function BeamLib.GetAffectedFaces( Proc, Part)
local vtFacesAffected = { bTop = false, bBottom = false, bFront = false, bBack = false, bLeft = false, bRight = false}
if Proc.b3Box and not Proc.b3Box:isEmpty() then
if Proc.b3Box:getMax():getZ() > Part.b3Part:getMax():getZ() - 500 * GEO.EPS_SMALL then
vtFacesAffected.bTop = true
end
if Proc.b3Box:getMin():getZ() < Part.b3Part:getMin():getZ() + 500 * GEO.EPS_SMALL then
vtFacesAffected.bBottom = true
end
if Proc.b3Box:getMin():getY() < Part.b3Part:getMin():getY() + 500 * GEO.EPS_SMALL then
vtFacesAffected.bFront = true
end
if Proc.b3Box:getMax():getY() > Part.b3Part:getMax():getY() - 500 * GEO.EPS_SMALL then
vtFacesAffected.bBack = true
end
if Proc.b3Box:getMin():getX() < Part.b3Part:getMin():getX() + 500 * GEO.EPS_SMALL then
vtFacesAffected.bLeft = true
end
if Proc.b3Box:getMax():getX() > Part.b3Part:getMax():getX() - 500 * GEO.EPS_SMALL then
vtFacesAffected.bRight = true
end
end
return vtFacesAffected
end
---------------------------------------------------------------------
function BeamLib.GetNearestOrthoOpposite( vtRef, vtNorm)
-- se definita anche la normale alla faccia, elimino la parte di vtRef parallela a questa
local vtMyRef = Vector3d( vtRef)
if vtNorm then
vtMyRef = vtMyRef - ( vtMyRef * vtNorm) * vtNorm
vtMyRef:normalize()
end
-- se prevalente una componente orizzontale (con piccolissimo vantaggio)
if abs( vtMyRef:getX()) > 0.91 * abs( vtMyRef:getZ()) or abs( vtMyRef:getY()) > 0.91 * abs( vtMyRef:getZ()) then
-- se prevale la componente destra/sinistra
if abs( vtMyRef:getX()) > 0.95 * abs( vtMyRef:getY()) then
if vtMyRef:getX() > -GEO.EPS_SMALL then
return MCH_MILL_FU.ORTHO_LEFT
else
return MCH_MILL_FU.ORTHO_RIGHT
end
else
if vtMyRef:getY() > -GEO.EPS_SMALL then
return MCH_MILL_FU.ORTHO_FRONT
else
return MCH_MILL_FU.ORTHO_BACK
end
end
-- altrimenti prevale la verticale
else
if vtMyRef:getZ() > -GEO.EPS_SMALL then
return MCH_MILL_FU.ORTHO_DOWN
else
return MCH_MILL_FU.ORTHO_TOP
end
end
return nil
end
---------------------------------------------------------------------
function BeamLib.GetNearestParalOpposite( vtRef, vtNorm)
-- se definita anche la normale alla faccia, elimino la parte di vtRef parallela a questa
local vtMyRef = Vector3d( vtRef)
if vtNorm then
vtMyRef = vtMyRef - ( vtMyRef * vtNorm) * vtNorm
vtMyRef:normalize()
end
-- se prevalente una componente orizzontale (con piccolissimo vantaggio)
if abs( vtMyRef:getX()) > 0.95 * abs( vtMyRef:getZ()) or abs( vtMyRef:getY()) > 0.95 * abs( vtMyRef:getZ()) then
if abs( vtMyRef:getX()) > 0.95 * abs( vtMyRef:getY()) then
if vtMyRef:getX() > -GEO.EPS_SMALL then
return MCH_MILL_FU.PARAL_LEFT
else
return MCH_MILL_FU.PARAL_RIGHT
end
else
if vtMyRef:getY() > -GEO.EPS_SMALL then
return MCH_MILL_FU.PARAL_FRONT
else
return MCH_MILL_FU.PARAL_BACK
end
end
-- altrimenti prevale la verticale
else
if vtMyRef:getZ() > -GEO.EPS_SMALL then
return MCH_MILL_FU.PARAL_DOWN
else
return MCH_MILL_FU.PARAL_TOP
end
end
return nil
end
---------------------------------------------------------------------
-- Funzione per determinare se la faccia ha lati molto corti (trascurabili) ed è quindi approssimabile ad una 3 facce
function BeamLib.Is3EdgesApprox( Proc, idFace, nAddGrpId)
nAddGrpId = nAddGrpId or BeamLib.GetAddGroup( Proc.idPart)
if not nAddGrpId then
local nEdges = #(EgtSurfTmFacetAdjacencies( Proc.id, idFace)[1])
return ( nEdges == 3)
end
local bResult = false
local nContourId, nContourCnt = EgtExtractSurfTmFacetLoops( Proc.id, idFace, nAddGrpId)
if not nContourId then
return false
end
EgtMergeCurvesInCurveCompo( nContourId)
-- recupero il numero effettivo di lati
local _, nEntityCount = EgtCurveDomain( nContourId)
local nEdges = nEntityCount
if nEntityCount and nEntityCount == 3 then
bResult = true
-- rimuovo i lati molto corti dal conteggio totale
elseif nEntityCount then
for i = 1, nEntityCount do
local dLength = EgtCurveCompoLength( nContourId, i - 1)
if dLength < 15 then nEdges = nEdges - 1 end
end
end
if nEdges == 3 then bResult = true end
-- cancello tutti i contorni appena creati
EgtErase( EgtTableFill( nContourId, nContourCnt))
return bResult
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetNzLimDownUp( b3Raw, vtN, vtOrtho)
if BeamData.GetNzLimDownUp then
return BeamData.GetNzLimDownUp( b3Raw, vtN, vtOrtho)
elseif BeamData.C_SIMM then
return -0.484
elseif BeamData.TURN then
return -2
else
if vtOrtho and vtOrtho:getZ() > 0.35 then
-- N_HorAng < 15° or N_HorAng > 55°
if vtN and ( abs( vtN:getY()) < 0.259 or abs( vtN:getY()) > 0.819) then
return -0.708
-- N_HorAng > 50°
elseif vtN and abs( vtN:getY()) > 0.766 then
return -0.383
else
return EgtIf( b3Raw:getDimZ() < BeamData.MIN_DIM_HBEAM, -0.609, -0.383)
end
else
-- N_HorAng > 60°
if vtN and ( abs( vtN:getY()) > 0.866) then
return -0.708
else
if b3Raw:getDimZ() < 120 then
return -0.708
elseif b3Raw:getDimZ() < 200 then
-- N_HorAng < 15° or N_HorAng > 55°
if vtN and ( abs( vtN:getY()) < 0.259 or abs( vtN:getY()) > 0.819) then
return -0.5
else
return -0.383
end
elseif b3Raw:getDimZ() < 300 then
-- N_HorAng < 10°
if vtN and ( abs( vtN:getY()) < 0.174) then
return -0.5
else
return -0.259
end
elseif b3Raw:getDimZ() < BeamData.MIN_DIM_HBEAM then
-- N_HorAng < 10°
if vtN and ( abs( vtN:getY()) < 0.174) then
return -0.342
else
return -0.259
end
else
-- N_HorAng < 10°
if vtN and ( abs( vtN:getY()) < 0.174) then
return -0.383
else
return -0.174
end
end
end
end
end
end
-------------------------------------------------------------------------------------------------------------
-- sovrascrivo i parametri personalizzati salvati su Proc a quelli di default dalla strategia
-- N.B. : I parametri personalizzati non più presenti tra i default della strategia, verranno ignorati. Quelli extra avranno valore di default
-- Il controllo deve essere fatto SEMPRE all'inizio di ogni strategia, per controllare conformità parametri custom
function BeamLib.GetUpdateCustomParameters( CustomStrategyParamList, DefaultStrategyParamList)
if CustomStrategyParamList and #CustomStrategyParamList > 0 then
for i = 1, #DefaultStrategyParamList do
for j = 1, #CustomStrategyParamList do
if DefaultStrategyParamList[i].sName == CustomStrategyParamList[j].sName then
DefaultStrategyParamList[i].sValue = CustomStrategyParamList[j].sValue
end
end
end
end
return DefaultStrategyParamList
end
-------------------------------------------------------------------------------------------------------------
-- si traduce la tabella dei parametri con tutte le informazioni in una lista contenente i parametri utilizzabili con accesso diretto
function BeamLib.LoadCustomParametersInStrategy( CustomParameters)
local Parameters = {}
if CustomParameters and #CustomParameters > 0 then
for i=1, #CustomParameters do
if CustomParameters[i].sType == 'b' then
Parameters[CustomParameters[i].sName] = CustomParameters[i].sValue == 'true'
elseif CustomParameters[i].sType == 'd' then
Parameters[CustomParameters[i].sName] = tonumber( CustomParameters[i].sValue)
else --CustomParameters[i].sType == 's' or CustomParameters[i].sType == 'combo'
Parameters[CustomParameters[i].sName] = CustomParameters[i].sValue
end
end
end
return Parameters
end
---------------------------------------------------------------------
function BeamLib.GetChainSawInitAngs( vtN, vtO, nInd)
if BeamData.GetChainSawInitAngs then
return BeamData.GetChainSawInitAngs( vtN, vtO, nInd)
else
if BeamData.C_SIMM then
return EgtIf( vtN:getY() > 0, 'C=180', 'C=-180')
else
if nInd == 1 then
return ''
else
return EgtIf( vtN:getY() > 0, 'C=180', 'C=-180')
end
end
end
end
---------------------------------------------------------------------
function BeamLib.GetBlockedAxis( nToolIndex, sBlockedAxis, b3Raw, vtTool, vtOut)
-- se presente funzione specifica nella macchina, la richiamo
if BeamData.GetBlockedAxis then
return BeamData.GetBlockedAxis( TOOLS[nToolIndex].sHead, TOOLS[nToolIndex].nTypeId, sBlockedAxis, b3Raw, vtTool, vtOut) or ''
-- sezione mantenuta per retrocompatibilità con GetChainSawBlockedAxis
elseif TOOLS[nToolIndex].nTypeId == MCH_TY.MORTISE_STD then
local nInd = EgtIf( sBlockedAxis == 'parallel', 0, 1)
if BeamData.GetChainSawBlockedAxis then
return BeamData.GetChainSawBlockedAxis( nInd)
else
if nInd == 1 then
return EgtIf( BeamData.C_SIMM, 'A=90', 'A=90')
else
return EgtIf( BeamData.C_SIMM, 'A=0', 'A=0')
end
end
end
return ''
end
---------------------------------------------------------------------
function BeamLib.BinaryToDecimal( dNumber)
local sNumberToConvert = tostring( dNumber)
local dResult = 0
local k = 0
for i = #sNumberToConvert, 1, -1 do
k = k + 1
local n = string.sub(sNumberToConvert, k, k)
dResult = dResult + n*(2^(i-1))
end
return dResult
end
---------------------------------------------------------------------
function BeamLib.DecimalToBinary( dNumber)
local sNumberToConvert = tostring( dNumber)
local n = sNumberToConvert
local tmp = {}
local sResult = ""
for i = sNumberToConvert, 0, -1 do
local q = math.modf(n)
n = n/2
local b = q%2
table.insert(tmp, b)
if (q == 1) then
break
end
end
for i = #tmp, 1, -1 do
sResult = sResult..tmp[i]
end
return tonumber( sResult)
end
---------------------------------------------------------------------
function BeamLib.CalculateStringBinaryFormat( dNumber, CharNumber)
local NumberString = tostring( dNumber)
while #NumberString < CharNumber do
NumberString = '0' .. NumberString
end
return NumberString
end
---------------------------------------------------------------------
--- copia una tabella lua in modo ricorsivo, ossia mantiene indipendenti anche tutte le sottotabelle
--- ATTENZIONE: in caso di modifiche vanno gestiti anche i tipi custom; sarebbe meglio metterla nel LuaLibs
function BeamLib.TableCopyDeep( OriginalTable)
local CopiedTable = {}
for key, value in pairs( OriginalTable) do
if type( value) == "table" then
if isBBox3d( value) then
CopiedTable[ key] = BBox3d( value)
elseif isColor3d( value) then
CopiedTable[ key] = Color3d( value)
elseif isFrame3d( value) then
CopiedTable[ key] = Frame3d( value)
elseif isPoint3d( value) then
CopiedTable[ key] = Point3d( value)
elseif isQuaternion( value) then
CopiedTable[ key] = Quaternion( value)
elseif isVector3d( value) then
CopiedTable[ key] = Vector3d( value)
else
CopiedTable[ key] = BeamLib.TableCopyDeep( value)
end
else
CopiedTable[ key] = value
end
end
return CopiedTable
end
---------------------------------------------------------------------
-- Merge sorting - algoritmo di sorting stabile, ossia che mantiene l'ordine relativo se gli elementi sono equivalenti
-- TODO vedere come riordinare (tutto in tabella MergeSort??)
-- TODO libreria Sorting??
do
-- unisce due liste ordinate
local function MergeHalves(Left, Right, Compare)
local result = {}
local i, j = 1, 1
while i <= #Left and j <= #Right do
if Compare( Left[i], Right[j]) then
table.insert( result, Left[i])
i = i + 1
else
table.insert( result, Right[j])
j = j + 1
end
end
-- Append degli elementi rimanenti a sinistra o destra
while i <= #Left do
table.insert( result, Left[i])
i = i + 1
end
while j <= #Right do
table.insert( result, Right[j])
j = j + 1
end
return result
end
-- Merge sort
local function MergeSort( List, Compare)
if #List <= 1 then
return List
end
local mid = floor( #List / 2)
local Left = MergeSort( { table.unpack( List, 1, mid)}, Compare)
local Right = MergeSort( { table.unpack( List, mid + 1)}, Compare)
return MergeHalves( Left, Right, Compare)
end
-- chiamata accessibile dall'esterno
function BeamLib.StableSort( List, Compare)
return MergeSort( List, Compare)
end
end
-------------------------------------------------------------------------------------------------------------
return BeamLib
+676
View File
@@ -0,0 +1,676 @@
-- DiceCut.lua by Egaltech s.r.l. 2024/01/23
-- Gestione dei piano paralleli nei tagli lunghi: equidistanziamento dei piani paralleli
-- Tabella per definizione modulo
local DiceCut = {}
-- Include
require( 'EgtBase')
local BeamLib = require( 'BeamLib')
EgtOutLog( ' DiceCut started', 1)
-- Dati
local BeamData = require( 'BeamData')
----------------------------------------------------------------------------------------------------------------------------------------------------
-- creo i piani paralleli
-- GetParallelPlanes: restituisce un vettore con gli indici delle superfici
-- nAddGrpId: il layer
-- b3BoxToDicing: il grezzo della barra
-- ptC: il punto centrale del piano della feature
-- vtN: il versore normale del piano della feature
-- nCopyPlane: 0 => genera una copia del piano passato, 1=> non genera una copia del piano passato
-- dOffset: offset dei piani paralleli
-- nStep: numero massimo di step
-- Color: colre del fascio di piani
-- dTolerance*: distanza tra i piani paralleli e i piani di taglio (se non esistono altre superfici può essere omesso)
-- bNoTolOnFirstCut*: elimina la tolleranza per il primo piano del fascio (se non esistono altre superfici può essere omesso)
-- ptCCut*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- vtNCut*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- ptCCut1*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- vtNCut1*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
local function GetParallelPlanes( nAddGrpId, b3BoxToDicing, ptC, vtN, nCopyPlane, dOffset, nStep, Color, dTolerance, bNoTolOnFirstCut, ptCCut, vtNCut, ptCCut1, vtNCut1 )
local ptMyCCut
local AreaMin = 5*5
if ptCCut and vtNCut then
if dTolerance then
ptMyCCut = Point3d( ptCCut + dTolerance * vtNCut)
end
ptMyCCut = Point3d( ptCCut)
end
local ptMyCCut1
if ptCCut1 and vtNCut1 then
ptMyCCut1 = Point3d( ptCCut1 + 0 * vtNCut1)
end
local TabellaTmSurfParallel = {}
local i = nCopyPlane
while i < nStep do
local SurfId = EgtSurfTmPlaneInBBox( nAddGrpId, ptC + ( i * dOffset) * vtN, vtN, b3BoxToDicing, GDB_RT.GLOB)
local nFacet = EgtSurfTmFacetCount( SurfId or GDB_ID.NULL)
if nFacet == 0 then
-- se sono al primo taglio do una possibilità in più di girare
if i > nCopyPlane then
break
end
end
if nFacet > 0 and vtNCut and ptMyCCut and EgtSurfArea(SurfId) > AreaMin then
if i == nCopyPlane and bNoTolOnFirstCut then
EgtCutSurfTmPlane( SurfId, ptCCut, -vtNCut, false, GDB_RT.GLOB)
else
EgtCutSurfTmPlane( SurfId, ptMyCCut, -vtNCut, false, GDB_RT.GLOB)
end
nFacet = EgtSurfTmFacetCount( SurfId)
end
if nFacet > 0 and vtNCut1 and ptMyCCut1 and EgtSurfArea(SurfId) > AreaMin then
if i == nCopyPlane and bNoTolOnFirstCut then
EgtCutSurfTmPlane( SurfId, ptCCut1, -vtNCut1, false, GDB_RT.GLOB)
else
EgtCutSurfTmPlane( SurfId, ptMyCCut1, -vtNCut1, false, GDB_RT.GLOB)
end
nFacet = EgtSurfTmFacetCount( SurfId)
end
if nFacet > 0 and EgtSurfArea(SurfId) > AreaMin then
table.insert( TabellaTmSurfParallel, SurfId)
EgtSetColor( SurfId, Color)
else
EgtErase( SurfId)
end
if dOffset == 0 then
break
end
i = i + 1
end
return TabellaTmSurfParallel
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- GetOrderedCutTable:
-- nAddGrpId: il layer
-- TabParallelPlanes: tabella delle superfici dei piani paralleli
-- TabOrtoPlanes: tabella delle superfici dei piani ortogonali
-- stampo l'ordine dei piani di taglio (prima tagli ortogonali piu' esterni poi taglio parallelo collettivo)
local function GetOrderedCutTable( nAddGrpId, TabParallelPlanes, TabOrtoPlanes)
local StepParallel = #TabParallelPlanes
local StepOrto = #TabOrtoPlanes
local TabellaOrderParallelCut1 = {}
for IndexTmP=1, StepParallel do
TabellaOrderParallelCut1[IndexTmP] = {}
for IndexOrto=1, StepOrto do
local ptOrtoN, vtNOrtoN = EgtSurfTmFacetCenter( TabOrtoPlanes[IndexOrto ], 0, GDB_ID.ROOT)
local Copy1Id = EgtCopySurfTmFacet( TabParallelPlanes[IndexTmP], 0, nAddGrpId)
local Copy2Id = EgtCopySurfTmFacet( TabParallelPlanes[IndexTmP], 0, nAddGrpId)
if Copy1Id and ptOrtoN then
EgtCutSurfTmPlane( Copy1Id, ptOrtoN, -vtNOrtoN, false, GDB_RT.GLOB)
EgtCutSurfTmPlane( Copy2Id, ptOrtoN, vtNOrtoN, false, GDB_RT.GLOB)
local nFacet1 = EgtSurfTmFacetCount( Copy1Id)
local nFacet2 = EgtSurfTmFacetCount( Copy2Id)
if nFacet1 < 1 then
EgtErase( Copy1Id)
EgtErase( Copy2Id)
EgtCutSurfTmPlane( TabParallelPlanes[IndexTmP], ptOrtoN, vtNOrtoN, false, GDB_RT.GLOB)
elseif nFacet2 < 1 then
EgtErase( Copy1Id)
EgtErase( Copy2Id)
break
else
table.insert( TabellaOrderParallelCut1[IndexTmP], Copy1Id)
EgtErase( Copy2Id)
EgtCutSurfTmPlane( TabParallelPlanes[IndexTmP], ptOrtoN, vtNOrtoN, false, GDB_RT.GLOB)
end
end
end
table.insert(TabellaOrderParallelCut1[IndexTmP], TabParallelPlanes[IndexTmP])
end
return TabellaOrderParallelCut1
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- GetOrtoCutCenter:
-- idFacet: l'id della faccia
-- ptC: il punto centrale della faccia
-- vtN: il versore normale della faccia
-- vtO: il versore dei piani ortogonali
-- dOffsetEff: offset della distanza dal punto centrale
-- Verifica se l'asse X del box costruito sopra la superficie è più grande di un certo offset
local function GetOrtoCutCenter( FacetId, ptC, vtN, vtO, dOffsetEff, dNzLimDwnUp)
local FrameLocal = Frame3d( EgtSurfTmFacetCenter( FacetId, 0, GDB_ID.ROOT))
EgtSetGridFrame(FrameLocal)
local IdAuxLocal = EgtGroup(EgtGetParent( FacetId), FrameLocal)
EgtSetName( IdAuxLocal, "AuxLocal")
local BoxLocal = EgtGetBBoxRef( FacetId, GDB_BB.STANDARD, FrameLocal)
local ptS = EgtGP( EgtSurfTmBBox( IdAuxLocal, BoxLocal, GDB_RT.GRID), GDB_ID.ROOT)
EgtErase( IdAuxLocal)
EgtSetGridFrame(Frame3d())
-- riferimento intrinseco
local asseX = Vector3d( vtO)
local asseY = vtN ^ asseX
local Frame = Frame3d( ptC, ptC + asseX, ptC + asseY)
-- ingombro della faccia secondo questo riferimento
local Box = EgtGetBBoxRef( FacetId, GDB_BB.STANDARD, Frame)
local dLen = Box:getDimX()
local dWidth = Box:getDimY()
-- se faccia non troppo lunga, con un lato piccolo e non diretta troppo verso il basso, non servono dice
local dMaxLen = BeamData.MAX_LEN_DICE or 600
if dLen < dMaxLen and dWidth < dMaxLen and
( dLen < dOffsetEff + 1.0 or dWidth < dOffsetEff + 1.0) and vtN:getZ() > dNzLimDwnUp then
return nil, nil, nil
end
local N = ceil( dLen / dOffsetEff)
local dOffsetRel = ( dLen / N) + 10 * GEO.EPS_SMALL
local dCopyPlane
local dCenOffs = ( Box:getMax():getX() + Box:getMin():getX()) / 2
if dLen <= dOffsetRel then
dCopyPlane = 1
elseif dLen <= 2 * dOffsetRel then
dOffsetRel = dOffsetEff
dCopyPlane = 0
else
if N % 2 == 0 then
dCopyPlane = 0
elseif N % 2 == 1 then
dCopyPlane = 0.5
end
end
return dOffsetRel, dCopyPlane, dCenOffs, ptS
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- TableMesh:
-- TableOrto: tabella delle superfici dei piani ortogonali
-- TableParallel: tabella delle superfici dei piani paralleli
-- Forma una tabella unica delle superfici di taglio inserendo strati di tagli ortogonali alternati da strati di taglio parallelo
local function TableMesh( TableOrto, TableParallel)
local TableUnited = {}
for i=1, #TableOrto do
table.insert( TableUnited, TableOrto[i])
table.insert( TableUnited, TableParallel[i])
end
return TableUnited
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- FindValue:
-- tab: tabella da scansionare
-- val: valore da cercare
-- Verifica se tab contiene val, a supporto della funzione SortOrtoCutsByNormalMethod
local function FindValue( tab, val)
for index, value in ipairs( tab) do
if value == val then
return true
end
end
return false
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- SortOrtoCutsByNormalMethod:
-- TabParallelPlanes: tabella delle superfici dei piani paralleli
-- TabOrtoPlanes: tabella delle superfici dei piani ortogonali
-- stampo l'ordine dei piani di taglio sfruttando il prodotto dei versori normali (prima tagli ortogonali piu' esterni poi taglio parallelo collettivo)
local function SortOrtoCutsByNormalMethod( TabParallelPlanes, TabOrtoPlanes)
-- tabella dei tagli ordinati
local TabOrderOrtoCut = {}
-- tabella ausiliaria dei dati inseriti nell'ordine
local TabAux = {}
-- ciclo di ordinamento
local StepParallel = #TabParallelPlanes
local StepOrto = #TabOrtoPlanes
for IndexTmP=1, StepParallel do
TabOrderOrtoCut[IndexTmP] = {}
local ptParalN, vtNParalN = EgtSurfTmFacetCenter( TabParallelPlanes[IndexTmP][1], 0, GDB_ID.ROOT)
for IndexOrto=1, StepOrto do
for i=1, #TabOrtoPlanes[IndexOrto] do
-- identificativo del taglio
local OrtoPlaneId = TabOrtoPlanes[IndexOrto][i]
-- controlla che l'elemento da valutare non sia gia' stato inserito nella tabella
if not FindValue( TabAux, OrtoPlaneId) then
local ptOrtoN, vtNOrtoN = EgtSurfTmFacetCenter( OrtoPlaneId, 0, GDB_ID.ROOT)
local scalarProduct = ( ptOrtoN - ptParalN) * vtNParalN
if scalarProduct > 0 then
table.insert( TabOrderOrtoCut[IndexTmP], OrtoPlaneId)
table.insert( TabAux, OrtoPlaneId)
end
end
end
end
end
-- cancello dal DB geometrico i tagli non inseriti
for IndexOrto=1, StepOrto do
for i=1, #TabOrtoPlanes[IndexOrto] do
-- identificativo del taglio
local OrtoPlaneId = TabOrtoPlanes[IndexOrto][i]
-- ricerco il taglio tra gli inseriti
if not FindValue( TabAux, OrtoPlaneId) then
EgtErase( OrtoPlaneId)
end
end
end
return TabOrderOrtoCut
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- VerifyFirstOrthoCut :
-- CutTable: tabella dei tagli
-- OffsetP: offset della distanza dal punto centrale
-- b3BoxToDicing: il grezzo della barra
-- Verifica se l'asse X del box costruito sopra le 2 facce è più piccolo di un certo offset e quindi la faccia O è superflua
local function VerifyFirstOrthoCut( CutTable, OffsetP, b3BoxToDicing, dNzLimDwnUp)
if not CutTable[1] or not CutTable[2] then return end
local CutOId = CutTable[1][1]
local Cut1Id = CutTable[2][1]
local Cut2Id = CutTable[2][2]
if CutOId and Cut1Id and Cut2Id then
-- centri e normali delle due semifacce
local ptC1, vtN1 = EgtSurfTmFacetCenter( Cut1Id, 0, GDB_ID.ROOT)
local ptC2, vtN2 = EgtSurfTmFacetCenter( Cut2Id, 0, GDB_ID.ROOT)
-- normale alla faccia ortogonale
local _, vtO = EgtSurfTmFacetCenter( CutOId, 0, GDB_ID.ROOT)
vtO = vtO - vtO * vtN1 * vtN1 ; vtO:normalize()
local dMaxElev = EgtSurfTmFacetElevationInBBox( CutOId, 0, b3BoxToDicing, true, GDB_ID.ROOT)
-- calcolo lunghezza prima semi-faccia
local asseX1 = vtO
local asseY1 = vtN1 ^ asseX1
local Frame1 = Frame3d( ptC1, ptC1+asseX1, ptC1+asseY1)
local Box1 = EgtGetBBoxRef( Cut1Id, GDB_BB.STANDARD, Frame1)
local x1 = Box1:getDimX()
-- prendo il massimo tra la lugnhezza della faccia parallela e l'elevazione della corrispondente ortogonale
x1 = max( x1, dMaxElev)
-- calcolo lunghezza seconda semi-faccia
local asseX2 = vtO
local asseY2 = vtN2 ^ asseX2
local Frame2 = Frame3d( ptC2, ptC2+asseX2, ptC2+asseY2)
local Box2 = EgtGetBBoxRef( Cut2Id, GDB_BB.STANDARD, Frame2)
local x2 = Box2:getDimX()
-- lunghezza totale faccia
local dLongSize = x1 + x2
-- se faccia piccola e non orientata verso il basso, elimino ortogonale e unisco le due parti
if dLongSize <= OffsetP + 1.0 and vtN1:getZ() > dNzLimDwnUp then
local nAddGrpId = EgtGetParent( Cut1Id)
local SurfId = EgtSurfTmBySewing( nAddGrpId, { Cut1Id, Cut2Id})
EgtSetColor( SurfId, Color3d( FUCHSIA(), 60))
EgtErase( CutOId)
table.remove( CutTable[1], 1)
table.remove( CutTable[2], 1)
table.remove( CutTable[2], 1)
table.insert( CutTable[2], 1, SurfId)
end
end
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- ricavo i vertici del box
local function CalcolaPuntiEstremiBox( b3BoxToDicing)
local ptMin = b3BoxToDicing:getMin()
local ptMax = b3BoxToDicing:getMax()
local TBoxPoint = {}
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMin:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMin:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMax:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMax:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMin:getY(), ptMax:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMin:getY(), ptMax:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMax:getY(), ptMax:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMax:getY(), ptMax:getZ()), On = true})
return TBoxPoint
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- restituisce i punti che devono essere presi in considerazione per la costruzione del BoundingBox
local function VerificaEstremiGrezzo( ptC, vtN, TPoint)
for i = 1, #TPoint do
if ( TPoint[i].P - ptC) * vtN < 0 then
TPoint[i].On = false
end
end
return TPoint
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- ricavo l'altezza del BoundingBox assegnati gli estremi del grezzo e la feature
-- le funzioni commentate permettono di vedere la creazione di BoundingBox
local function DistanzaMassima( nAddGrpId, ptC1, vtN1, ptC2, vtN2, b3BoxToDicing, TPoint)
-- calcolo il riferimento nel piano 1
local Frame1 = Frame3d( ptC1, vtN1)
-- determino l'ingombro in questo riferimento della parte di trave compresa nel o nei piani
local BB1 = BBox3d()
-- punti di vertice della trave compresi
for i = 1, #TPoint do
if TPoint[i].On then
local ptP = Point3d( TPoint[i].P)
ptP:toLoc( Frame1)
BB1:Add( ptP)
end
end
-- eventuale altra faccia
if ptC2 and vtN2 then
local IdAux = EgtGroup( nAddGrpId)
local IdSurf2 = EgtSurfTmPlaneInBBox( IdAux, ptC2, vtN2, b3BoxToDicing, GDB_RT.GLOB)
EgtCutSurfTmPlane( IdSurf2, ptC1, -vtN1, false, GDB_RT.GLOB)
if IdSurf2 then
local BB2 = EgtGetBBoxRef( IdSurf2, GDB_BB.STANDARD, Frame1)
BB1:Add( BB2)
end
EgtErase( IdAux)
end
if not BB1:isEmpty() then
return ( BB1:getMax():getZ() + 0.1)
end
return 0
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- DiceCut.GetDice :
-- nParent: il layer
-- BBoxRawPart: il grezzo della barra
-- ptCPlanes: il punto centrale del piano della feature
-- vtNPlanes: il versore normale del piano della feature
-- bGetOrtoPlanes*: se voglio calcolare i piani ortogonali al piano passato (se non esistono altre superfici può essere omesso)
-- ptCBond*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- vtNBond*: il versore normale della superfice limitante (se non esistono altre superfici può essere omesso)
-- dOrthoMaxDim : massima profondità taglio se faccia singola perpendicolare facce laterali trave
-- dCustMaxDimDice: dimensione massima customizzata, sostituisce il parametro BeamData.MAX_DIM_DICE (se negativa qualunque, se positiva deve stare nel MAX)
-- bDownHead : taglio con testa da sotto
----------------------------------------------------------------------------------------------------------------------------------------------------
-- function DiceCut.GetDice( nParent, BBoxRawPart, ptCPlanes, vtNPlanes, bGetOrtoPlanes, ptCBond, vtNBond, dOrthoMaxDim, dCustMaxDimDice, bDownHead)
---------------------------------------------------------------------------------------------------------------
-- DiceCut.GetDice :
-- Part : pezzo
-- Face1 : table. Contiene tutti i dati della faccia principale. Obbligatori i campi '.ptCenter' e '.vtNormal'
-- Face2 : table. Contiene tutti i dati della faccia secondaria. Se non esiste, la table è vuota ({}). Se esiste, obbligatori i campi '.ptCenter' e '.vtNormal'
-- OptionaParameters : eventuali parametri opzionali
---------------------------------------------------------------------------------------------------------------
function DiceCut.GetDice( Part, Face1, Face2, OptionalParameters)
local dMaxDimDice = BeamData.MAX_DIM_DICE
local dTolerance = 0 -- distanza di sicurezza per i tagli ortogonali
local OffsetP = dMaxDimDice -- distanza tra i piani paralleli
local StepP = 100 -- numero massimo di piani paralleli da generare
local OffsetO = dMaxDimDice -- distanza tra i piani ortogonali
local StepO = 100 -- numero massimo di piani ortogonali da generare
-- recupero gruppo per geometria addizionale
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
-- se il box non è passato tra i parametri opzionali, faccio i calcoli sul SOLID del Part
local b3BoxToDicing = OptionalParameters.b3BoxToDicing or Part.b3Part
-- copio dati passati su variabili locali
local ptCMainFace, vtNMainFace, ptCSubordinateFace, vtNSubordinateFace, bGetOrtoPlanes
if Face1.ptCenter and Face1.vtNormal then
ptCMainFace = Face1.ptCenter
vtNMainFace = Face1.vtNormal
end
-- se esiste faccia secondaria non esiste, forzo calcolo piani ortogonali
if Face2.ptCenter and Face2.vtNormal then
ptCSubordinateFace = Face2.ptCenter
vtNSubordinateFace = Face2.vtNormal
bGetOrtoPlanes = false
else
bGetOrtoPlanes = true
end
-- ricavo dimensione massima cubetti
if OptionalParameters.dCustMaxDimDice and OptionalParameters.dCustMaxDimDice < BeamData.MAX_DIM_DICE then
dMaxDimDice = abs( OptionalParameters.dCustMaxDimDice)
end
--Ricavo le altezze dei BoundingBox contenente feature e estremi del grezzo
local TBoxPoint = CalcolaPuntiEstremiBox( b3BoxToDicing)
TBoxPoint = VerificaEstremiGrezzo( ptCMainFace, vtNMainFace, TBoxPoint)
if ptCSubordinateFace and vtNSubordinateFace then
TBoxPoint = VerificaEstremiGrezzo( ptCSubordinateFace, vtNSubordinateFace, TBoxPoint)
end
local dElevP = DistanzaMassima( nAddGrpId, ptCMainFace, vtNMainFace, ptCSubordinateFace, vtNSubordinateFace, b3BoxToDicing, TBoxPoint)
local dElevO
if ptCSubordinateFace and vtNSubordinateFace and not AreOppositeVectorApprox( vtNSubordinateFace, vtNMainFace) then
dElevO = DistanzaMassima( nAddGrpId, ptCSubordinateFace, vtNSubordinateFace, ptCMainFace, vtNMainFace, b3BoxToDicing, TBoxPoint)
end
-- inclinazione limite per taglio da sotto
local dNzLimDwnUp = BeamLib.GetNzLimDownUp( b3BoxToDicing)
-- se non c'è testa da sotto e normali senza componenti in Y con faccia quasi verticale e trave non alta, uso per offset i limiti dei tagli di testa e coda
if not BeamData.DOWN_HEAD and abs( vtNMainFace:getY()) < 0.1 and vtNMainFace:getZ() < 0.7071 and ( not vtNSubordinateFace or abs( vtNSubordinateFace:getY()) < 0.1) and b3BoxToDicing:getDimZ() < BeamData.MIN_DIM_HBEAM then
OffsetO = OptionalParameters.dOrthoMaxDim or BeamData.MAX_DIM_HTCUT
end
-- aggiungo piccolo extra agli offset
OffsetP = OffsetP + 10 * GEO.EPS_SMALL
OffsetO = OffsetO + 10 * GEO.EPS_SMALL
-- se piani non ortogonali, diminuisco la distanza di offset opportunamente
local originalOffsetP = OffsetP
if not bGetOrtoPlanes then
local dCoeff = ( vtNMainFace ^ vtNSubordinateFace):len()
OffsetP = OffsetP * dCoeff
OffsetO = OffsetO * dCoeff
end
local n = ceil( dElevP / OffsetP)
OffsetP = dElevP / n
if dElevO then
local m = ceil( dElevO / OffsetO)
OffsetO = dElevO / m
end
-- elenco di tutte le superfici generate dai tagli
local TabFUCHSIA = {}
local TabGREEN = {}
-- PIANI PARALLELI alla faccia di taglio
local TabellaTmSurfP = {}
local TabFromIn = GetParallelPlanes( nAddGrpId, b3BoxToDicing, ptCMainFace, vtNMainFace, 0, OffsetP, StepP, Color3d( FUCHSIA(), 60), dTolerance, true, ptCSubordinateFace, vtNSubordinateFace)
for i = #TabFromIn, 1, -1 do
table.insert( TabellaTmSurfP, TabFromIn[i])
end
-- PIANI ORTOGONALI alla faccia di taglio
-- orientamento definito da seconda faccia
if not bGetOrtoPlanes then
local TabellaTmSurfOrto = {}
local TabFromIn = GetParallelPlanes( nAddGrpId, b3BoxToDicing, ptCSubordinateFace, vtNSubordinateFace, 0, OffsetO, StepO, Color3d( GREEN(), 60), dTolerance, false, ptCMainFace, vtNMainFace)
for i = #TabFromIn, 1, -1 do
table.insert( TabellaTmSurfOrto, TabFromIn[i])
end
local TabellaOrderParallelCut = GetOrderedCutTable( nAddGrpId, TabellaTmSurfP, TabellaTmSurfOrto) -- Ottiene la tabella dei tagli paralleli ordinati
local TabellaOrderOrtoCut = GetOrderedCutTable( nAddGrpId, TabellaTmSurfOrto, TabellaTmSurfP) -- Ottiene la tabella dei tagli ortogonali da riordinare per strato
TabGREEN = SortOrtoCutsByNormalMethod( TabellaOrderParallelCut, TabellaOrderOrtoCut) -- I tagli ortogonali vengono ordinati per strato
TabFUCHSIA = TabellaOrderParallelCut -- I tagli paralleli sono già ordinati
-- orientamento da definire
else
for PlnInd = 1, #TabellaTmSurfP do
-- piano interno
local ptCInner, vtNInner = EgtSurfTmFacetCenter( TabellaTmSurfP[PlnInd], 0, GDB_ID.ROOT)
-- eventuale piano esterno
local ptCOuter, vtNOuter = nil, nil
if PlnInd > 1 then
ptCOuter, vtNOuter = EgtSurfTmFacetCenter( TabellaTmSurfP[PlnInd-1], 0, GDB_ID.ROOT)
vtNOuter = -vtNOuter
end
-- calcolo la direzione dei piani ortogonali
local vtO = VectorFromUprightOrtho( vtNInner)
if vtNInner:getZ() > -0.0175 or vtNInner:getZ() < dNzLimDwnUp or abs( vtNInner:getY()) > 0.8 then
vtO:rotate( vtNInner, 90)
-- se diretto troppo ortogonalmente all'asse trave e taglio non da sotto, lo ruoto ulteriormente
if ( abs( vtO:getY()) > 4 * abs( vtO:getX()) or b3BoxToDicing:getDimZ() > 620) and vtNInner:getZ() > dNzLimDwnUp then
vtO:rotate( vtNInner, 90)
-- se faccia principale verso il basso (almeno -3deg), lo inverto per iniziare da sopra
if vtNInner:getZ() < -0.05 then
vtO = -vtO
end
else
if vtNInner:getX() > -0.017 then
if vtO:getX() < -0.001 then vtO = -vtO end
else
if vtO:getX() > 0.001 then vtO = -vtO end
end
end
end
-- se quasi verticale (fino a 20 gradi di distanza) su faccia inclinata in Y, ruoto di 90 gradi
if vtO:getZ() > 0.939 and abs( vtNInner:getY()) > 0.5 then
vtO:rotate( vtNInner, 90)
end
-- se taglio con testa da sotto
if OptionalParameters.bHeadFromBottom and vtO:getZ() > 0.05 then
vtO = -vtO
end
-- calcolo le dimensioni dell'offset e dove posizionare la prima faccia:
-- CopyPlane: 0 => crea la prima faccia direttamente sul punto passato
-- CopyPlane: 1 => crea la prima faccia e tutte le altre con l'offset passato
-- CopyPlane: 0.5 => crea la prima faccia a metà offset e tutte le altre con l'offest intero
local OffsetRel, CopyPlane, dCenOffs, ptCStart = GetOrtoCutCenter( TabellaTmSurfP[PlnInd], ptCInner, vtNInner, vtO, OffsetO, dNzLimDwnUp)
if OffsetRel and CopyPlane and dCenOffs then
ptCInner = ptCInner + dCenOffs * vtO
local TabRight = GetParallelPlanes( nAddGrpId, b3BoxToDicing, ptCStart, vtO, CopyPlane, -OffsetRel, StepO, Color3d( GREEN(), 60),
dTolerance, false, ptCInner, vtNInner, ptCOuter, vtNOuter)
if CopyPlane == 0 then
CopyPlane = 1
end
local TabLeft = GetParallelPlanes( nAddGrpId, b3BoxToDicing, ptCStart, vtO, CopyPlane, OffsetRel, StepO, Color3d( GREEN(), 60),
dTolerance, false, ptCInner, vtNInner, ptCOuter, vtNOuter)
-- carico la tabella con gli indici riordinati
local TempOrtoTab = {}
for i = #TabLeft, 1, -1 do
table.insert( TempOrtoTab, TabLeft[i])
end
for i = 1, #TabRight do
table.insert( TempOrtoTab, TabRight[i])
end
-- creo una tabella per ogni piano per generare i tagli sulla Inner
local TempParTab = GetOrderedCutTable( nAddGrpId, {TabellaTmSurfP[PlnInd]}, TempOrtoTab)
for i = 1, #TempParTab do
table.insert( TabFUCHSIA, TempParTab[i])
end
table.insert( TabGREEN, TempOrtoTab)
else
table.insert( TabFUCHSIA, {TabellaTmSurfP[PlnInd]})
table.insert( TabGREEN, {})
end
end
end
-- Se sono state costruite non più di una faccia parallela e una faccia perpendicolare, allora non servono e tengo le originali
if #TabGREEN == 1 and #TabGREEN[1] <= 1 and #TabFUCHSIA == 1 and #TabFUCHSIA[1] <= 1 then
if #TabGREEN[1] == 1 then
EgtErase( TabGREEN[1][1])
end
TabGREEN = {}
if #TabFUCHSIA[1] == 1 then
EgtErase( TabFUCHSIA[1][1])
end
TabFUCHSIA = {}
end
-- Si uniscono le tabelle dei tagli ortogonali e paralleli in una sola tabella
local UltimateTable = TableMesh( TabGREEN, TabFUCHSIA)
-- Se esiste la superficie limitante (nFacet == 2) verifica se il taglio più esterno è superfluo e quindi viene eliminato
if not bGetOrtoPlanes then
VerifyFirstOrthoCut( UltimateTable, originalOffsetP, b3BoxToDicing, dNzLimDwnUp)
-- se rimangono due sole facce, devono coincidere con le originali e quindi sono superflue
if #UltimateTable == 2 and #UltimateTable[1] == 1 and #UltimateTable[2] == 1 then
EgtErase( UltimateTable[1][1])
EgtErase( UltimateTable[2][1])
UltimateTable = {}
end
end
return UltimateTable
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- PrintOrderCut:
-- TabellaOrderCut: tabella delle superfici di taglio
-- stampo l'ordine dei piani di taglio ricevendo una tabella con gli strati parallelo/ortogonali già ordinati
function DiceCut.PrintOrderCut( TabellaOrderCut)
local Step = #TabellaOrderCut
if Step > 0 then
EgtOutLog( " L'ordine delle superfici da tagliare è il seguente:")
else
EgtOutLog( ' Non sono necessarie superfici aggiuntive di taglio.')
end
for i = 1, Step do
if i % 2 == 1 then
EgtOutLog( ' *** Strato di taglio ' .. EgtNumToString( ( i + 1) / 2, 0))
if #TabellaOrderCut[i] > 0 then
EgtOutLog( ' Tagli ortogonali: ')
else
EgtOutLog( ' Tagli ortogonali assenti')
end
else
if #TabellaOrderCut[i] > 0 then
EgtOutLog( ' Tagli paralleli: ')
else
EgtOutLog( ' Tagli paralleli assenti')
end
end
for j=1, #TabellaOrderCut[i] do
EgtOutLog( ' Indice faccia ' .. (TabellaOrderCut[i][j] or 0))
end
end
end
----------------------------------------------------------------------------------------------------------------------------------------------------
local function DiceCutTest()
-- salvo l'indice del layer Trimesh selezionato
local SelectedIndex = EgtGetFirstSelectedObj()
-- verifico che sia selezionato un elemento
if not SelectedIndex then return end
-- salvo l'indice del layer Processing
local nAddGrpId = EgtGetParent( SelectedIndex)
-- salvo l'indice del layer Part
local nRawPart = EgtGetParent( nAddGrpId)
local nBox = EgtGetFirstNameInGroup( nRawPart, 'Box')
-- carico il bounding box della trave
-- local b3BoxToDicing = EgtGetBBoxGlob( nRawPart, GDB_BB.STANDARD )
local b3BoxToDicing = EgtGetBBoxGlob( nBox, GDB_BB.STANDARD )
-- seleziono il Part e il Layer di destinazione
EgtSetCurrPartLayer( nRawPart, nAddGrpId)
-- conto il numero di facce da processare
local nFacet = EgtSurfTmFacetCount( SelectedIndex)
EgtOutLog( ' Numero facce ' .. nFacet, 1)
-- salvo
local TabPlanesFeatures = {}
for i = 1, nFacet do
local ptC, vtN = EgtSurfTmFacetCenter( SelectedIndex, i - 1, GDB_ID.ROOT)
table.insert( TabPlanesFeatures, { ptC = ptC, vtN = vtN})
end
local ptC1 = Point3d( TabPlanesFeatures[1].ptC)
local vtN1 = Vector3d( TabPlanesFeatures[1].vtN)
local CutTable = {}
if nFacet == 1 then
CutTable = DiceCut.GetDice( nAddGrpId, b3BoxToDicing, ptC1, vtN1, true)
elseif nFacet == 2 then
CutTable = DiceCut.GetDice( nAddGrpId, b3BoxToDicing, ptC1, vtN1, false, TabPlanesFeatures[2].ptC, TabPlanesFeatures[2].vtN)
end
if EgtGetDebugLevel() >= 3 then
DiceCut.PrintOrderCut( CutTable)
end
EgtDeselectAll()
EgtDraw()
end
----------------------------------------------------------------------------------------------------------------------------------------------------
--DiceCutTest()
return DiceCut
+544
View File
@@ -0,0 +1,544 @@
-- FaceData.lua by Egalware s.r.l. 2024/04/18
-- Libreria lettura o calcolo dati e proprietà delle facce di una trimesh
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
-- Tabella per definizione modulo
local FaceData = {}
-- carico librerie
local BeamLib = require( 'BeamLib')
local Logs = require( 'Logs')
---------------------------------------------------------------------
-- restituisce la matrice delle adiacenze di Proc dove i e j sono le facce e a(ij) è l'angolo tra di esse; 0 se nessuna adiacenza
function FaceData.GetAdjacencyMatrix( Proc)
local vAdj = {}
-- essendo la matrice simmetrica a diagonale nulla, ne calcolo solo la metà superiore
for i = 1, Proc.nFct do
vAdj[i] = {}
for j = i + 1, Proc.nFct do
_, _, _, vAdj[i][j] = EgtSurfTmFacetsContact( Proc.id, i - 1, j - 1, GDB_ID.ROOT)
if not vAdj[i][j] then
vAdj[i][j] = 0
end
end
end
-- riempio di conseguenza il resto della matrice
for i = 1, Proc.nFct do
vAdj[i][i] = 0
for j = i + 1, Proc.nFct do
vAdj[j][i] = vAdj[i][j]
end
end
return vAdj
end
---------------------------------------------------------------------
-- restituisce un vettore con gli indici (0 based) delle facce triangolari (o quasi) di Proc
function FaceData.GetTriangularFaces( Proc)
-- se la feature ha una sola faccia, esco subito
if Proc.nFct <= 1 then
return
end
local vTriangularFaces = {}
for i = 1, Proc.nFct do
if BeamLib.Is3EdgesApprox( Proc, i - 1) then
table.insert( vTriangularFaces, i - 1)
end
end
return vTriangularFaces
end
-------------------------------------------------------------------------------------------------------------
local function GetNotAdjacentFaces( Proc, idFace)
local NotAdjacentFaces = {}
for i = 1, Proc.nFct do
if Proc.Faces[i].id ~= idFace then
local bIsAdjacent = false
for j = 1, #Proc.Faces[idFace + 1].Adjacencies do
if Proc.Faces[i].id == Proc.Faces[idFace + 1].Adjacencies[j] then
bIsAdjacent = true
end
end
if not bIsAdjacent then
table.insert( NotAdjacentFaces, Proc.Faces[i])
end
end
end
return NotAdjacentFaces
end
---------------------------------------------------------------------
-- restituisce una tabella che correla numero di adiacenze e id delle facce con quello stesso numero di adiacenze
function FaceData.GetFacesByAdjacencyNumber( Proc)
-- se la feature ha una sola faccia, esco subito
if Proc.nFct <= 1 then
return {}
end
local FacesByAdjacencyNumber = {}
for i = 1, 10 do
FacesByAdjacencyNumber[i] = {}
end
for i = 1, Proc.nFct do
table.insert( FacesByAdjacencyNumber[#Proc.Faces[i].Adjacencies], Proc.Faces[i])
end
return FacesByAdjacencyNumber
end
-------------------------------------------------------------------------------------------------------------
local function GetEdgesInfo( Proc, idFace )
local Edges = {}
local nFaceType, EdgesEgt = EgtSurfTmGetFacetOutlineInfo( Proc.id, idFace, GDB_ID.ROOT)
for i = 1, #EdgesEgt do
local nPreviousEdgeIndex = i - 1
if i == 1 then
nPreviousEdgeIndex = #EdgesEgt
end
local nNextEdgeIndex = i + 1
if i == #EdgesEgt then
nNextEdgeIndex = 1
end
-- l'elevazione si tiene sempre positiva e la normale sempre diretta verso l'interno della faccia
-- per sapere se il lato è aperto c'è la proprietà apposita bIsOpen
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = EdgesEgt[i].Adj
CurrentEdge.dLength = EdgesEgt[i].Len
CurrentEdge.dElevation = abs( EdgesEgt[i].Elev)
CurrentEdge.bIsOpen = EdgesEgt[i].Open
CurrentEdge.vtN = Vector3d( EdgesEgt[i].Norm)
if CurrentEdge.bIsOpen then
CurrentEdge.vtN = -CurrentEdge.vtN
end
CurrentEdge.bIsStartOpen = EdgesEgt[nPreviousEdgeIndex].Open
CurrentEdge.bIsEndOpen = EdgesEgt[nNextEdgeIndex].Open
CurrentEdge.sType = 'Standard'
table.insert( Edges, CurrentEdge)
end
return nFaceType, Edges
end
-------------------------------------------------------------------------------------------------------------
function FaceData.GetFacesInfo( Proc, Part)
EgtOutLog( '---Faces START---')
local Faces = {}
local vAdj
if Proc.AdjacencyMatrix then
vAdj = Proc.AdjacencyMatrix
else
vAdj = FaceData.GetAdjacencyMatrix( Proc)
end
if not Proc.nFct then
Proc.nFct = EgtSurfTmFacetCount( Proc.id) or 0
end
-- reset eventuali visualizzazioni facce a due colori
EgtSurfTmResetTwoColors( Proc.id)
for i = 1, Proc.nFct do
Faces[i] = {}
Faces[i].id = i - 1
Faces[i].ptCenter, Faces[i].vtN = EgtSurfTmFacetCenter( Proc.id, i - 1, GDB_ID.ROOT)
if Proc.nFct < 6 then
-- frame OCS faccia
Faces[i].vtFrameHV = Frame3d( Faces[i].ptCenter, Faces[i].vtN)
-- elevazione calcolata rispetto al box della parte
Faces[i].dElevation = EgtSurfTmFacetElevationInBBox( Proc.id, i - 1, Part.b3Part, true, GDB_ID.ROOT)
-- TODO qui sarebbe meglio l'area vera e non quella del rettangolo minimo
local _, dLongEdgeDimension, dShortEdgeDimension = EgtSurfTmFacetMinAreaRectangle( Proc.id, i - 1, GDB_ID.ROOT)
Faces[i].dArea = dShortEdgeDimension * dLongEdgeDimension
local nFaceType, Edges = GetEdgesInfo( Proc, i - 1)
Faces[i].bIsOkForMachining = nFaceType < 1
Faces[i].Edges = Edges
-- TODO valutare se fare un output unico alla fine o gestire log in altro modo
EgtOutLog( 'Facet ' .. Faces[i].id .. ' of ' .. Proc.nFct - 1)
EgtOutLog( ' vtN: ' .. tostring( Faces[i].vtN))
-- adiacenze della faccia
-- TODO chiamarle in modo che si capisca che sono solo gli id e non l'intero oggetto faccia
Faces[i].Adjacencies = {}
for j = 1, Proc.nFct do
if vAdj[i][j] and vAdj[i][j] ~= 0 and ( i ~= j) then
table.insert( Faces[i].Adjacencies, j - 1)
if EgtGetDebugLevel() >= 3 then
EgtOutLog( ' Adjacent to facet: ' .. j - 1)
end
end
end
end
end
EgtOutLog( '---Faces END---')
return Faces
end
-------------------------------------------------------------------------------------------------------------
-- TODO valutare refactoring per mettere i calcoli del tunnel in una funzione
-- TODO creare le facce tunnel solo se non ci sono già. Verirficare all'inizio se già presente in AddGrpId e nel caso riferire all'id di quella esistente e ricalcolare solo le informazioni della faccia.
local function GetTunnelFaces( Proc, Part)
local TunnelAddedFaces = {}
if not ( Proc.Topology.bIsThrough and Proc.Topology.bAllRightAngles and Proc.nFct < 5) then
error( 'GetTunnelFaces : Topology not implemented')
end
-- direzione del tunnel
local vtTunnelDirection = Proc.Faces[1].vtN ^ Proc.Faces[ Proc.Faces[1].Adjacencies[1] + 1].vtN
-- centro del tunnel
local frTunnel = Frame3d( Proc.Faces[1].ptCenter, vtTunnelDirection)
local b3Tunnel = EgtGetBBoxRef( Proc.id, GDB_BB.STANDARD, frTunnel)
local ptTunnelCenter = b3Tunnel:getCenter()
ptTunnelCenter:toGlob( frTunnel)
-- recupero gruppo per geometria addizionale
local nAddGrpId = BeamLib.GetAddGroup( Proc.idPart)
if not nAddGrpId then
-- TODO gestire meglio questo errore. Non conviene creare e verificare all'inizio se il gruppo esiste?
EgtOutLog( 'Error : missing AddGroup')
return TunnelAddedFaces
end
-- faccia centrale
local nMiddleTmId = EgtSurfTmPlaneInBBox( nAddGrpId, ptTunnelCenter, vtTunnelDirection, Part.b3Part, GDB_ID.ROOT)
-- TODO se non si riesce a costruire la faccia bisogna dare errore o semplicemente non ritornarla??
for i = 1, Proc.nFct do
EgtCutSurfTmPlane( nMiddleTmId, Proc.Faces[i].ptCenter, -Proc.Faces[i].vtN, false, GDB_ID.ROOT)
end
-- facce laterali
local nLateralTmId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
EgtCutSurfTmPlane( nLateralTmId, ptTunnelCenter, -vtTunnelDirection, false, GDB_ID.ROOT)
-- unione facce
-- TODO cambiare nome alla trimesh?? non contiene più solamente la faccia di mezzo
TunnelAddedFaces.MiddleFaceTm = {}
TunnelAddedFaces.MiddleFaceTm.id = EgtSurfTmBySewing( nAddGrpId, { nMiddleTmId, nLateralTmId}, true)
-- TODO c'è un modo più elegante per raccogliere le informazioni delle facce aggiunte
TunnelAddedFaces.MiddleFaceTm.sType = 'Tunnel'
TunnelAddedFaces.MiddleFaceTm.nFct = Proc.nFct + 1
TunnelAddedFaces.MiddleFaceTm.Faces = FaceData.GetFacesInfo( TunnelAddedFaces.MiddleFaceTm, Part)
return TunnelAddedFaces
end
-------------------------------------------------------------------------------------------------------------
local function GetBottomFaces( Proc)
local BottomFaces = {}
if Proc.Topology.sFamily == 'Tunnel' then
return nil
elseif not ( Proc.Topology.sFamily == 'Rabbet' or Proc.Topology.sFamily == 'VGroove' or Proc.Topology.sFamily == 'Groove' or Proc.Topology.sFamily == 'Pocket') then
error( 'GetBottomFace : Topology not implemented')
end
-- la faccia di fondo ha sempre Fct - 1 adiacenze
local FacesByAdjacencyNumber = FaceData.GetFacesByAdjacencyNumber( Proc)
if FacesByAdjacencyNumber then
BottomFaces = FacesByAdjacencyNumber[ Proc.nFct - 1]
-- si rimuovono le facce non adatte ad essere lavorate
local nBottomFaces = #BottomFaces
local nCurrentFace = 1
while nCurrentFace <= nBottomFaces do
if not BottomFaces[nCurrentFace].bIsOkForMachining then
table.remove( BottomFaces, nCurrentFace)
nBottomFaces = nBottomFaces - 1
end
nCurrentFace = nCurrentFace + 1
end
-- la BottomFace 1 è sempre quella con minor elevazione
table.sort( BottomFaces, function (a, b) return a.dElevation < b.dElevation end)
end
if #BottomFaces == 0 then
return nil
end
BottomFaces[1].sType = 'Bottom'
BottomFaces[1].MainEdges = {}
BottomFaces[1].MainEdges.LongEdges = {}
BottomFaces[1].MainEdges.SideEdges = {}
local ClosedEdgesSortedByGreatestLength = {}
for i = 1, #BottomFaces[1].Edges do
if not BottomFaces[1].Edges[i].bIsOpen then
table.insert( ClosedEdgesSortedByGreatestLength, {})
ClosedEdgesSortedByGreatestLength[#ClosedEdgesSortedByGreatestLength].nIndex = i
ClosedEdgesSortedByGreatestLength[#ClosedEdgesSortedByGreatestLength].dLength = BottomFaces[1].Edges[i].dLength
end
end
table.sort( ClosedEdgesSortedByGreatestLength, function (a, b) return a.dLength > b.dLength end)
local nFirstLongEdgeIndex = ClosedEdgesSortedByGreatestLength[1].nIndex
for i = 1, #BottomFaces[1].Edges do
local nPreviousEdgeIndex = i - 1
if i == 1 then
nPreviousEdgeIndex = #BottomFaces[1].Edges
end
local nNextEdgeIndex = i + 1
if i == #BottomFaces[1].Edges then
nNextEdgeIndex = 1
end
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = BottomFaces[1].Edges[i].idAdjacentFace
CurrentEdge.vtN = BottomFaces[1].Edges[i].vtN
CurrentEdge.dLength = BottomFaces[1].Edges[i].dLength
CurrentEdge.bIsOpen = BottomFaces[1].Edges[i].bIsOpen
CurrentEdge.dElevation = BottomFaces[1].Edges[i].dElevation
CurrentEdge.bIsStartOpen = BottomFaces[1].Edges[i].bIsStartOpen
CurrentEdge.bIsEndOpen = BottomFaces[1].Edges[i].bIsEndOpen
if i == nFirstLongEdgeIndex then
BottomFaces[1].MainEdges.LongEdges[1] = CurrentEdge
BottomFaces[1].MainEdges.LongEdges[1].sType = 'Long'
elseif nNextEdgeIndex == nFirstLongEdgeIndex then
BottomFaces[1].MainEdges.SideEdges[1] = CurrentEdge
BottomFaces[1].MainEdges.SideEdges[1].sType = 'Side'
elseif nPreviousEdgeIndex == nFirstLongEdgeIndex then
BottomFaces[1].MainEdges.SideEdges[2] = CurrentEdge
BottomFaces[1].MainEdges.SideEdges[2].sType = 'Side'
else
BottomFaces[1].MainEdges.LongEdges[2] = CurrentEdge
BottomFaces[1].MainEdges.LongEdges[2].sType = 'Long'
end
end
return BottomFaces
end
-------------------------------------------------------------------------------------------------------------
local function GetLongFaces( Proc, MainFaces)
local LongFaces = {}
if Proc.nFct > 5 then
error( 'GetLongFaces : Topology not implemented')
end
local BottomFace
local BottomFaces = MainFaces.BottomFaces or GetBottomFaces( Proc)
if BottomFaces and #BottomFaces > 0 then
BottomFace = BottomFaces[1]
end
local idFirstLongFace = GDB_ID.NULL
local idSecondLongFace = GDB_ID.NULL
if not BottomFace then
local FacesSortedByGreatestArea = {}
for i = 1, Proc.nFct do
FacesSortedByGreatestArea[i] = {}
FacesSortedByGreatestArea[i].id = Proc.Faces[i].id
FacesSortedByGreatestArea[i].dArea = Proc.Faces[i].dArea
end
table.sort( FacesSortedByGreatestArea, function (a, b) return a.dArea > b.dArea end)
idFirstLongFace = FacesSortedByGreatestArea[1].id
local FacesNotAdjacent = GetNotAdjacentFaces( Proc, idFirstLongFace)
idSecondLongFace = FacesNotAdjacent[1].id
else
if not BottomFace.MainEdges.LongEdges[1].bIsOpen then
idFirstLongFace = BottomFace.MainEdges.LongEdges[1].idAdjacentFace
end
if not BottomFace.MainEdges.LongEdges[2].bIsOpen then
idSecondLongFace = BottomFace.MainEdges.LongEdges[2].idAdjacentFace
end
end
if idFirstLongFace > -1 and Proc.Faces[idFirstLongFace + 1].bIsOkForMachining then
table.insert( LongFaces, Proc.Faces[idFirstLongFace + 1])
end
if idSecondLongFace > -1 and Proc.Faces[idSecondLongFace + 1].bIsOkForMachining then
table.insert( LongFaces, Proc.Faces[idSecondLongFace + 1])
end
for i = 1, #LongFaces do
LongFaces[i].sType = 'Long'
LongFaces[i].MainEdges = {}
LongFaces[i].MainEdges.SideEdges = {}
LongFaces[i].MainEdges.OppositeEdges = {}
for j = 1, #LongFaces[i].Edges do
local nPreviousEdgeIndex = j - 1
if j == 1 then
nPreviousEdgeIndex = #LongFaces[1].Edges
end
local nNextEdgeIndex = j + 1
if j == #LongFaces[i].Edges then
nNextEdgeIndex = 1
end
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = LongFaces[i].Edges[j].idAdjacentFace
CurrentEdge.vtN = LongFaces[i].Edges[j].vtN
CurrentEdge.dLength = LongFaces[i].Edges[j].dLength
CurrentEdge.bIsOpen = LongFaces[i].Edges[j].bIsOpen
CurrentEdge.dElevation = LongFaces[i].Edges[j].dElevation
CurrentEdge.bIsStartOpen = LongFaces[i].Edges[j].bIsStartOpen
CurrentEdge.bIsEndOpen = LongFaces[i].Edges[j].bIsEndOpen
if Proc.Topology.sFamily == 'Tunnel' then
if CurrentEdge.idAdjacentFace > -1 then
table.insert( LongFaces[i].MainEdges.SideEdges, CurrentEdge)
LongFaces[i].MainEdges.SideEdges[#LongFaces[i].MainEdges.SideEdges].sType = 'Side'
else
table.insert( LongFaces[i].MainEdges.OppositeEdges, CurrentEdge)
LongFaces[i].MainEdges.OppositeEdges[#LongFaces[i].MainEdges.OppositeEdges].sType = 'Opposite'
end
else
if CurrentEdge.idAdjacentFace == BottomFace.id then
LongFaces[i].MainEdges.BottomEdge = CurrentEdge
LongFaces[i].MainEdges.BottomEdge.sType = 'Bottom'
elseif LongFaces[i].Edges[nNextEdgeIndex].idAdjacentFace == BottomFace.id then
LongFaces[i].MainEdges.SideEdges[1] = CurrentEdge
LongFaces[i].MainEdges.SideEdges[1].sType = 'Side'
elseif LongFaces[i].Edges[nPreviousEdgeIndex].idAdjacentFace == BottomFace.id then
LongFaces[i].MainEdges.SideEdges[2] = CurrentEdge
LongFaces[i].MainEdges.SideEdges[2].sType = 'Side'
else
table.insert( LongFaces[i].MainEdges.OppositeEdges, CurrentEdge)
LongFaces[i].MainEdges.OppositeEdges[#LongFaces[i].MainEdges.OppositeEdges].sType = 'Opposite'
end
end
end
end
return LongFaces
end
-------------------------------------------------------------------------------------------------------------
local function GetSideFaces( Proc, MainFaces)
local SideFaces = {}
if Proc.nFct > 5 then
error( 'GetSideFaces : Topology not implemented')
end
local BottomFace
local BottomFaces = MainFaces.BottomFaces or GetBottomFaces( Proc)
if BottomFaces and #BottomFaces > 0 then
BottomFace = BottomFaces[1]
end
local LongFaces = MainFaces.LongFaces or GetLongFaces( Proc, MainFaces)
local idFirstSideFace = GDB_ID.NULL
local idSecondSideFace = GDB_ID.NULL
if not LongFaces[1].MainEdges.SideEdges[1].bIsOpen then
idFirstSideFace = LongFaces[1].MainEdges.SideEdges[1].idAdjacentFace
end
if not LongFaces[1].MainEdges.SideEdges[2].bIsOpen then
idSecondSideFace = LongFaces[1].MainEdges.SideEdges[2].idAdjacentFace
end
if idFirstSideFace > -1 and Proc.Faces[idFirstSideFace + 1].bIsOkForMachining then
table.insert( SideFaces, Proc.Faces[idFirstSideFace + 1])
SideFaces[#SideFaces].sType = 'Side'
end
if idSecondSideFace > -1 and Proc.Faces[idSecondSideFace + 1].bIsOkForMachining then
table.insert( SideFaces, Proc.Faces[idSecondSideFace + 1])
SideFaces[#SideFaces].sType = 'Side'
end
for i = 1, #SideFaces do
SideFaces[i].sType = 'Side'
SideFaces[i].MainEdges = {}
SideFaces[i].MainEdges.LongEdges = {}
SideFaces[i].MainEdges.OppositeEdges = {}
for j = 1, #SideFaces[i].Edges do
local nPreviousEdgeIndex = j - 1
if j == 1 then
nPreviousEdgeIndex = #SideFaces[1].Edges
end
local nNextEdgeIndex = j + 1
if j == #SideFaces[i].Edges then
nNextEdgeIndex = 1
end
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = SideFaces[i].Edges[j].idAdjacentFace
CurrentEdge.vtN = SideFaces[i].Edges[j].vtN
CurrentEdge.dLength = SideFaces[i].Edges[j].dLength
CurrentEdge.bIsOpen = SideFaces[i].Edges[j].bIsOpen
CurrentEdge.dElevation = SideFaces[i].Edges[j].dElevation
CurrentEdge.bIsStartOpen = SideFaces[i].Edges[j].bIsStartOpen
CurrentEdge.bIsEndOpen = SideFaces[i].Edges[j].bIsEndOpen
if Proc.Topology.sFamily == 'Tunnel' then
if CurrentEdge.idAdjacentFace > -1 then
table.insert( SideFaces[i].MainEdges.LongEdges, CurrentEdge)
else
table.insert( SideFaces[i].MainEdges.OppositeEdges, CurrentEdge)
end
else
if CurrentEdge.idAdjacentFace == BottomFace.id then
SideFaces[i].MainEdges.BottomEdge = CurrentEdge
SideFaces[i].MainEdges.BottomEdge.sType = 'Bottom'
elseif SideFaces[i].Edges[nNextEdgeIndex].idAdjacentFace == BottomFace.id then
SideFaces[i].MainEdges.LongEdges[1] = CurrentEdge
SideFaces[i].MainEdges.LongEdges[1].sType = 'Long'
elseif SideFaces[i].Edges[nPreviousEdgeIndex].idAdjacentFace == BottomFace.id then
SideFaces[i].MainEdges.LongEdges[2] = CurrentEdge
SideFaces[i].MainEdges.LongEdges[2].sType = 'Long'
else
table.insert( SideFaces[i].MainEdges.OppositeEdges, CurrentEdge)
SideFaces[i].MainEdges.OppositeEdges[#SideFaces[i].MainEdges.OppositeEdges].sType = 'Opposite'
end
end
end
end
return SideFaces
end
-------------------------------------------------------------------------------------------------------------
-- recupero facce principali della feature, in base alla topologia
function FaceData.GetMainFaces( Proc, Part)
EgtOutLog( '---MainFaces START---')
local MainFaces = {}
-- CASO 1 : Feature tipo LapJoint
if Proc.Topology.sFamily == 'Rabbet' or Proc.Topology.sFamily == 'VGroove' or Proc.Topology.sFamily == 'Groove' or Proc.Topology.sFamily == 'Pocket' or Proc.Topology.sFamily == 'Tunnel' then
if Proc.Topology.bIsThrough and Proc.Topology.bAllRightAngles and Proc.nFct < 5 then
MainFaces.TunnelAddedFaces = GetTunnelFaces( Proc, Part)
end
MainFaces.BottomFaces = GetBottomFaces( Proc)
MainFaces.LongFaces = GetLongFaces( Proc, MainFaces)
MainFaces.SideFaces = GetSideFaces( Proc, MainFaces)
-- scrivo informazioni delle facce nel log
if EgtGetDebugLevel() >= 3 then
Logs.WriteMainFacesLog( Proc, MainFaces)
end
else
MainFaces = nil
EgtOutLog( '---MainFaces NOT NEEDED---')
end
EgtOutLog( '---MainFaces END---')
return MainFaces
end
-------------------------------------------------------------------------------------------------------------
return FaceData
+590
View File
@@ -0,0 +1,590 @@
-- FeatureLib.lua by Egalware s.r.l. 2024/04/02
-- Libreria lettura o calcolo dati e proprietà della feature
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
-- Tabella per definizione modulo
local FeatureLib = {}
-- Carico i dati globali
local BeamData = require( 'BeamData')
-- carico librerie
local BeamLib = require( 'BeamLib')
local FaceData = require( 'FaceData')
local ID = require( 'Identity')
-------------------------------------------------------------------------------------------------------------
-- recupero topologia della feature
function FeatureLib.NeedTopologyFeature( Proc)
-- features tipo taglio
if ID.IsCut( Proc) then
return true
elseif ID.IsHeadCut( Proc) then
return true
elseif ID.IsTailCut( Proc) then
return true
elseif ID.IsDoubleCut( Proc) then
return true
elseif ID.IsSawCut( Proc) then
return true
-- features tipo taglio longitudinale
elseif ID.IsLongitudinalCut( Proc) then
return true
elseif ID.IsDoubleLongitudinalCut( Proc) then
return true
elseif ID.IsChamfer( Proc) then
return true
-- features tipo LapJoint
elseif ID.IsSlot( Proc) then
return true
elseif ID.IsFrontSlot( Proc) then
return true
elseif ID.IsRidgeLap( Proc) then
return true
elseif ID.IsLapJoint( Proc) then
return true
elseif ID.IsNotchRabbet( Proc) then
return true
elseif ID.IsNotch( Proc) then
return true
elseif ID.IsPocket( Proc) then
return true
-- calcolo topologia SOLO se non raggiata
-- TODO oppure riconoscerla come feature speciale; valutare se controllare il numero di facce è un metodo efficace
elseif ID.IsMortise( Proc) and Proc.nFct < 6 then
return true
-- calcolo topologia SOLO se non raggiata
-- TODO oppure riconoscerla come feature speciale; valutare se controllare il numero di facce è un metodo efficace
elseif ID.IsFrontMortise( Proc) and Proc.nFct < 6 then
return true
end
-- se feature non tra quelle sopra, riconoscimento topologico non necessario
return false
end
---------------------------------------------------------------------
-- restituisce true se Proc ha tutti gli angoli concavi (bAllConcave) e, nei casi in cui ha senso, se questi sono esattamente 90 deg (bAllRight)
local function AreAllAnglesConcaveOrRight( vAdj)
-- se la feature ha una sola faccia, esco subito
if #vAdj <= 1 then
return
end
local bAllConcave, bAllRight = true, true
local nFct = #( vAdj or {})
for i = 1, nFct do
for j = 1, nFct do
-- se trovo un angolo convesso restituisco falso e esco subito
if vAdj[i][j] and vAdj[i][j] > 0 then
bAllConcave = false
bAllRight = false
break
elseif vAdj[i][j] and vAdj[i][j] ~= 0 and vAdj[i][j] + 90 > 500 * GEO.EPS_ANG_SMALL then
bAllRight = false
end
end
end
-- se 1 faccia oppure 2 facce con angolo convesso non ha senso ritornare valori per bAllRight
if nFct < 2 or ( nFct == 2 and vAdj[1][2] > 0) then
return bAllConcave
else
return bAllConcave, bAllRight
end
end
---------------------------------------------------------------------
-- restituisce true se almeno una delle dimensioni della feature è maggiore o uguale ad una delle dimensioni principali del pezzo (tolleranza 1 mm)
local function IsAnyDimensionLongAsPart( Proc, Part)
local bResult = false
if Proc.b3Box:getDimX() > Part.b3Part:getDimX() - 1000 * GEO.EPS_SMALL or
Proc.b3Box:getDimY() > Part.b3Part:getDimY() - 1000 * GEO.EPS_SMALL or
Proc.b3Box:getDimZ() > Part.b3Part:getDimZ() - 1000 * GEO.EPS_SMALL then
bResult = true
end
return bResult
end
-------------------------------------------------------------------------------------------------------------
-- restituisce vero se la feature con box b3Proc taglia l'intera sezione della barra, rappresentata dalle sue dimensioni W e H
local function IsFeatureCuttingEntireSection( b3Proc, Part)
return ( b3Proc:getDimY() > ( Part.b3Raw:getDimY() - 500 * GEO.EPS_SMALL) and b3Proc:getDimZ() > ( Part.b3Raw:getDimZ() - 500 * GEO.EPS_SMALL))
end
-------------------------------------------------------------------------------------------------------------
-- restituisce vero se la feature con box b3Proc taglia l'intera lunghezza della barra, rappresentata dalle sue dimensioni W e L oppure H e L
local function IsFeatureCuttingEntireLength( b3Proc, Part)
return ( ( b3Proc:getDimY() > ( Part.b3Raw:getDimY() - 500 * GEO.EPS_SMALL) and b3Proc:getDimX() > ( Part.b3Raw:getDimX() - 500 * GEO.EPS_SMALL)) or
( b3Proc:getDimZ() > ( Part.b3Raw:getDimZ() - 500 * GEO.EPS_SMALL) and b3Proc:getDimX() > ( Part.b3Raw:getDimX() - 500 * GEO.EPS_SMALL)))
end
---------------------------------------------------------------------
-- restituisce una stringa con il nome esteso della topologia della feature
-- *famiglia - numero di facce - passante*
local function GetTopologyName( sFamily, nNumberOfFaces, bIsThrough)
return sFamily .. '-' .. tostring( nNumberOfFaces) .. '-' .. EgtIf( bIsThrough, 'Through', 'Blind')
end
---------------------------------------------------------------------
-- recupera topologia feature
function FeatureLib.ClassifyTopology( Proc, Part)
local FeatureTopology = {}
if not Proc.AffectedFaces then Proc.AffectedFaces = BeamLib.GetAffectedFaces( Proc, Part) end
local bIsFeatureCuttingEntireSection = IsFeatureCuttingEntireSection( Proc.b3Box, Part)
local bIsFeatureCuttingEntireLength = IsFeatureCuttingEntireLength( Proc.b3Box, Part)
local bIsAnyDimensionLongAsPart = IsAnyDimensionLongAsPart( Proc, Part)
local vAdj = Proc.AdjacencyMatrix
local bAllAnglesConcave, bAllRightAngles = AreAllAnglesConcaveOrRight( vAdj)
local vTriangularFaces = FaceData.GetTriangularFaces( Proc)
local vFacesByAdjNumber = FaceData.GetFacesByAdjacencyNumber( Proc)
local sFamily
local bIsThrough
if Proc.nFct == 1 and ( bIsFeatureCuttingEntireSection or bIsFeatureCuttingEntireLength) then
sFamily = 'Cut'
bIsThrough = true
elseif Proc.nFct == 1 then
sFamily = 'Bevel'
bIsThrough = true
elseif Proc.nFct == 2 and bAllAnglesConcave and #vTriangularFaces == 1 then
sFamily = 'Bevel'
bIsThrough = false
elseif Proc.nFct == 2 and bAllAnglesConcave and ( Proc.AffectedFaces.bLeft or Proc.AffectedFaces.bRight) and ( Proc.AffectedFaces.bFront or Proc.AffectedFaces.bBack) then
sFamily = 'Rabbet'
bIsThrough = true
elseif Proc.nFct == 2 and bAllAnglesConcave then
sFamily = 'VGroove'
bIsThrough = true
elseif Proc.nFct == 2 and not bAllAnglesConcave and bIsAnyDimensionLongAsPart then
sFamily = 'DoubleBevel'
bIsThrough = true
elseif Proc.nFct == 3 and bAllAnglesConcave and #vFacesByAdjNumber[2] == 1 and #vTriangularFaces == 2 then
sFamily = 'Bevel'
bIsThrough = false
elseif Proc.nFct == 3 and bAllAnglesConcave and #vFacesByAdjNumber[2] == 1 and bIsAnyDimensionLongAsPart then
sFamily = 'Groove'
bIsThrough = true
elseif Proc.nFct == 3 and bAllAnglesConcave and #vFacesByAdjNumber[2] == 3 then
sFamily = 'Groove'
bIsThrough = false
elseif Proc.nFct == 4 and #vFacesByAdjNumber[2] == 4 and #vTriangularFaces == 2 then
sFamily = 'DoubleBevel'
bIsThrough = false
elseif Proc.nFct == 4 and bAllAnglesConcave and #vFacesByAdjNumber[3] == 2 then
sFamily = 'Groove'
bIsThrough = false
elseif Proc.nFct == 4 and bAllAnglesConcave and #vFacesByAdjNumber[2] == 4 and bIsAnyDimensionLongAsPart then
sFamily = 'Tunnel'
bIsThrough = true
elseif Proc.nFct >= 4 and #vFacesByAdjNumber[1] == 2 and bIsAnyDimensionLongAsPart then
sFamily = 'Strip'
bIsThrough = true
elseif Proc.nFct == 5 and bAllAnglesConcave and #vFacesByAdjNumber[4] == 1 then
sFamily = 'Pocket'
bIsThrough = false
elseif Proc.nFct == 6 and #vFacesByAdjNumber[2] == 4 and #vFacesByAdjNumber[3] == 2 and #vTriangularFaces == 4 then
sFamily = 'DoubleBevel'
bIsThrough = false
end
if sFamily then
FeatureTopology.sFamily = sFamily
FeatureTopology.bIsThrough = bIsThrough
FeatureTopology.bAllRightAngles = bAllRightAngles
FeatureTopology.sName = GetTopologyName( sFamily, Proc.nFct, bIsThrough)
FeatureTopology.AdjacencyMatrix = vAdj
-- feature che necessita di essere catalogata, ma non si capisce come
else
FeatureTopology.sFamily = 'NOT_IMPLEMENTED'
FeatureTopology.sName = FeatureTopology.sFamily
end
return FeatureTopology
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.GetAdditionalInfo( Proc, Part)
-- se foro calcolo altri dati
if ID.IsDrilling( Proc) then
-- assegno diametro e facce di ingresso e uscita (dati tabelle sempre per riferimento)
Proc.dDiam, Proc.dLen, Proc.nFcs, Proc.nFce = FeatureLib.GetDrillingData( Proc)
elseif ID.IsDovetailTenon( Proc) then
Proc.dDTLength, Proc.dDTMaxDist, Proc.vtDTNormal, Proc.ptDTCenter, Proc.idAddAuxGeom = FeatureLib.GetDoveTailTenonData( Proc)
end
return Proc
end
-------------------------------------------------------------------------------------------------------------
-- Recupero dati foro e adattamento se speciale
function FeatureLib.GetDrillingData( Proc)
local AuxId = EgtGetInfo( Proc.id, 'AUXID', 'i')
-- verifico se foro da adattare
if EgtExistsInfo( Proc.id, 'DiamUser') then
if AuxId then AuxId = AuxId + Proc.id end
if AuxId and EgtGetType( AuxId) == GDB_TY.CRV_ARC and BeamData.USER_HOLE_DIAM and BeamData.USER_HOLE_DIAM > 1 then
EgtModifyArcRadius( AuxId, BeamData.USER_HOLE_DIAM / 2)
end
end
local dDiam = EgtGetInfo( Proc.id, 'P12', 'd') or 0
local dLen = abs( EgtCurveThickness( Proc.id + AuxId)) or 0
local nFcs = EgtGetInfo( Proc.id, 'FCS', 'i') or 0
local nFce = EgtGetInfo( Proc.id, 'FCE', 'i') or 0
return dDiam, dLen, nFcs, nFce
end
-------------------------------------------------------------------------------------------------------------
-- Recupero dati tenone a coda di rondine
function FeatureLib.GetDoveTailTenonData( Proc)
-- recupero e verifico l'entità curva
local idAux = EgtGetInfo( Proc.id, 'AUXID', 'i')
if idAux then idAux = idAux + Proc.id end
-- recupero i dati della curva
local vtExtr = EgtCurveExtrusion( idAux, GDB_RT.GLOB)
local ptBC = EgtGP( idAux, GDB_RT.GLOB)
-- determino altezza del tenone
local frDtTen = Frame3d( ptBC, vtExtr)
local b3DtTen = EgtGetBBoxRef( Proc.id, GDB_BB.STANDARD, frDtTen)
local dDtTenH = b3DtTen:getDimZ()
-- assegno centro e normale della faccia top
local vtN = vtExtr
local ptC = ptBC + vtN * dDtTenH
-- calcolo distanza massima della curva dal punto più lontano della base tenone Dt (facet 0)
local dMaxDist
for i = 0, Proc.nFct - 1 do
local ptFC, vtFN = EgtSurfTmFacetCenter( Proc.id, i, GDB_ID.ROOT)
if not AreSameVectorApprox( vtFN, vtN) or abs( ( ptFC - ptBC) * vtN) > 100 * GEO.EPS_SMALL then
break
end
local nLoopId, nLoopCnt = EgtExtractSurfTmFacetLoops( Proc.id, i, EgtGetParent( Proc.id))
if nLoopId then
local dUmin, dUmax = EgtCurveDomain( nLoopId)
for dU = dUmin, dUmax do
local ptP = EgtUP( nLoopId, dU, GDB_ID.ROOT)
local ptNear = EgtNP( idAux, ptP, GDB_ID.ROOT)
local dDist = dist( ptP, ptNear)
if not dMaxDist or dDist > dMaxDist then
dMaxDist = dDist
end
end
for j = 1, nLoopCnt do
EgtErase( nLoopId + j - 1)
end
end
end
if not dMaxDist then
local b3DtAux = EgtGetBBoxRef( idAux, GDB_BB.STANDARD, frDtTen)
dMaxDist = 2 * ( b3DtTen:getRadius() - b3DtAux:getRadius())
end
Proc.dDTLength = dDtTenH
Proc.dDTMaxDist = dMaxDist
Proc.vtDTNormal = vtExtr
Proc.ptDTCenter = ptC
Proc.idAddAuxGeom = idAux
return Proc.dDTLength, Proc.dDTMaxDist, Proc.vtDTNormal, Proc.ptDTCenter, Proc.idAddAuxGeom
end
-------------------------------------------------------------------------------------------------------------
-- funzione che restituisce indice di completamento in base alla percentuale di volume lavorato
function FeatureLib.GetFeatureCompletionIndex( dCompletionPercentage)
-- indice di completamento
local nCompletionIndex = 0
-- nullo
if dCompletionPercentage < 5 then
nCompletionIndex = 0
-- Low
elseif dCompletionPercentage < 50 then
nCompletionIndex = 1
-- Medium
elseif dCompletionPercentage < 80 then
nCompletionIndex = 2
-- High / Complete
else
nCompletionIndex = 5
end
return nCompletionIndex
end
-------------------------------------------------------------------------------------------------------------
-- funzione che restituisce qualità della lavorazione in base agli utensili utilizzati
function FeatureLib.GetFeatureQuality( sTypeTools)
local nQuality = 5
local TypeTools = EgtSplitString( sTypeTools)
-- indice in base a utensile
for i=1, #TypeTools do
if TypeTools[i] == 'Blade' then
nQuality = min( nQuality, 5)
elseif TypeTools[i] == 'Mill' then
nQuality = min( nQuality, 4)
elseif TypeTools[i] == 'Chainsaw' then
nQuality = min( nQuality, 2)
else
nQuality = min( nQuality, 1)
end
end
-- se si utilizzano più utensili si perde in qualità
if #TypeTools > 1 then
nQuality = max( nQuality - 1, 0.5)
end
return nQuality
end
-------------------------------------------------------------------------------------------------------------
-- funzione che calcola il 'CompositeRating' di ogni strategia
function FeatureLib.CalculateCompositeRating( StrategyResult)
-- se ho tutti i dati che mi servono calcolo il rating della strategia applicato alla feature
if StrategyResult and StrategyResult.nQuality and StrategyResult.nCompletionIndex and StrategyResult.dMRR then
StrategyResult.dCompositeRating = ceil( StrategyResult.nQuality * StrategyResult.nCompletionIndex * StrategyResult.dMRR)
else
StrategyResult.dCompositeRating = 0
end
return StrategyResult
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.IsMachiningLong( dMachiningLengthOnX, Part, OptionalParameters)
local bIsMachiningLong
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local dMaxSegmentLength = OptionalParameters.dMaxSegmentLength or BeamData.LONGCUT_MAXLEN
bIsMachiningLong = ( dMachiningLengthOnX > dMaxSegmentLength + 10 * GEO.EPS_SMALL)
or ( dMachiningLengthOnX > 0.7 * Part.b3Part:getDimX() + 10 * GEO.EPS_SMALL)
return bIsMachiningLong
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.GetFeatureSplittingPoints( Proc, Part, OptionalParameters)
local FeatureSplittingPoints = {}
local bFeatureStartsOnEdgeLeft = false
local bFeatureStartsOnEdgeRight = false
local dSplitXLeft = Proc.b3Box:getMin():getX()
local dSplitXRight = Proc.b3Box:getMax():getX()
local dFeatureCentralLength = Proc.b3Box:getDimX()
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local dMaxSegmentLength = OptionalParameters.dMaxSegmentLength or BeamData.LONGCUT_MAXLEN
local dMaxSegmentLengthOnEdges = OptionalParameters.dMaxSegmentLengthOnEdges or BeamData.LONGCUT_ENDLEN
local dMinSegmentLength = OptionalParameters.dMinSegmentLength or dMaxSegmentLengthOnEdges / 2
local dToolOverlapBetweenSegments = OptionalParameters.dToolOverlapBetweenSegments or BeamData.MILL_OVERLAP
-- verifica spezzatura necessaria
if not FeatureLib.IsMachiningLong( Proc.b3Box:getDimX(), Part) then
return {}
end
-- verifica se necessari spezzoni differenti sugli estremi
if Proc.b3Box:getMin():getX() < Part.b3Part:getMin():getX() + dMaxSegmentLengthOnEdges - 10 * GEO.EPS_SMALL then
bFeatureStartsOnEdgeLeft = true
end
if Proc.b3Box:getMax():getX() > Part.b3Part:getMax():getX() - dMaxSegmentLengthOnEdges + 10 * GEO.EPS_SMALL then
bFeatureStartsOnEdgeRight = true
end
-- calcolo punto estremo sinistro
local ptSplitXLeft
if bFeatureStartsOnEdgeLeft then
-- decido punto spezzatura verso la coda
if Proc.b3Box:getDimX() > dMaxSegmentLengthOnEdges * 2 then
dSplitXLeft = max( Part.b3Part:getMin():getX() + dMaxSegmentLengthOnEdges, Proc.b3Box:getMin():getX() + dMinSegmentLength)
else
-- se pezzo abbastanza piccolo, spezzo in mezzo al 'pezzo + grezzo restante'
if Part.dRestLength + Part.b3Part:getDimX() < BeamData.dMinRaw * 1.5 then
dSplitXLeft = Part.b3Part:getMax():getX() - ( ( Part.dRestLength + Part.b3Part:getDimX()) / 2)
else
dSplitXLeft = max( Proc.b3Box:getMin():getX() + ( BeamData.dMinRaw)/2 + 150, Part.b3Part:getMax():getX() - dMaxSegmentLengthOnEdges)
end
end
dFeatureCentralLength = abs( dSplitXRight - dSplitXLeft)
ptSplitXLeft = Point3d( dSplitXLeft, 0, 0)
end
-- calcolo punto estremo destro
local ptSplitXRight
if bFeatureStartsOnEdgeRight then
dSplitXRight = min( ( Proc.b3Box:getMax():getX() - dMinSegmentLength), Part.b3Part:getMax():getX() - dMaxSegmentLengthOnEdges)
if dSplitXRight - dSplitXLeft < 500 * GEO.EPS_SMALL then
dSplitXRight = dSplitXLeft - dToolOverlapBetweenSegments
dFeatureCentralLength = 0
else
dFeatureCentralLength = dSplitXRight - dSplitXLeft
end
ptSplitXRight = Point3d( dSplitXRight, 0, 0)
end
-- aggiungo eventuale punto estremo destro
if bFeatureStartsOnEdgeRight then
table.insert( FeatureSplittingPoints, ptSplitXRight)
end
-- aggiungo punti centrali della feature
if dFeatureCentralLength > 0 then
local nSplitParts = max( ceil( dFeatureCentralLength / dMaxSegmentLength + 10 * GEO.EPS_SMALL), 1)
local dSplitPartsLen = dFeatureCentralLength / nSplitParts
for i = 1, ( nSplitParts - 1) do
local ptOn
local dCurrentPointX = dSplitXRight - i * dSplitPartsLen
ptOn = Point3d( dCurrentPointX, 0, 0)
table.insert( FeatureSplittingPoints, ptOn)
end
end
-- aggiungo eventuale punto estemo sinistro
if bFeatureStartsOnEdgeLeft then
table.insert( FeatureSplittingPoints, ptSplitXLeft)
end
return FeatureSplittingPoints
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.GetAdditionalInfo( Proc, Part)
-- se foro calcolo altri dati
if ID.IsDrilling( Proc) then
-- assegno diametro e facce di ingresso e uscita (dati tabelle sempre per riferimento)
Proc.dDiam, Proc.dLen, Proc.nFcs, Proc.nFce = FeatureLib.GetDrillingData( Proc)
end
return Proc
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.GetFeatureVolume( Proc, Part)
local dProcVolume = 0
local nAddGrpId = BeamLib.GetAddGroup( Proc.idPart)
if not nAddGrpId then
-- TODO gestire meglio questo errore. Non conviene creare e verificare all'inizio se il gruppo esiste?
EgtOutLog( 'Error : missing AddGroup')
return 0
end
local idProcCopy = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
local b3PartCopy = BBox3d( Part.b3Part)
b3PartCopy:expand( -100 * GEO.EPS_SMALL)
local idPartCopy = EgtSurfTmBBox( nAddGrpId, b3PartCopy , false, GDB_RT.GLOB)
EgtSurfTmSubtract( idPartCopy, idProcCopy)
dProcVolume = EgtSurfVolume( idPartCopy)
EgtErase( { idProcCopy, idPartCopy})
return dProcVolume
end
-------------------------------------------------------------------------------------------------------------
-- TODO funzione copiata direttamente da automatismo vecchio, da migliorare / completare
function FeatureLib.CalculateFeatureNotClampableLengths( Proc, Part)
local NotClampableLength = {}
-- verifico siano una o due facce
if Proc.nFct > 2 then return end
-- eventuale segnalazione ingombro di testa o coda
local dMinHIng = min( 0.5 * BeamData.VICE_MINH, 0.5 * Part.b3Raw:getDimZ())
local dMinZ = max( BeamData.MIN_HEIGHT, 0.35 * Part.b3Raw:getDimZ())
-- calcolo punto massimo in Z fino a dove considerare il pinzaggio. Minimo tra pinzaggio massimo e altezza pezzo
local dMaxHZ = Part.b3Raw:getMin():getZ() + min( BeamData.VICE_MAXH or BeamData.MAX_HEIGHT, Part.b3Raw:getDimZ())
-- punto massimo in Z considerando anche la Z della feature
local dMaxHZFeat = min( dMaxHZ, Proc.b3Box:getMax():getZ())
-- dimensione Z del pinzaggio (differenza massima Z pinzabile e box feature)
local dDeltaZClamp = ( ( dMaxHZ - Part.b3Raw:getMin():getZ()) - max( 0, dMaxHZFeat - Proc.b3Box:getMin():getZ()))
-- se pinzaggio minimo è come il massimo (oppure come l'altezza massima del pezzo) significa che è verticale
local bIsVertClamps = BeamData.VICE_MINH > BeamData.MAX_HEIGHT - 100 * GEO.EPS_SMALL
-- condizioni per limitare pinzaggio testa/coda
local bUpdateIng = true
-- se dimensione del box della feature maggiore di metà pinzaggio minimo o metà spessore pezzo
bUpdateIng = bUpdateIng and Proc.b3Box:getDimZ() > dMinHIng
-- se la feature si trova più in basso del minimo pinzabile in Z o il 35% dello spessore pezzo
bUpdateIng = bUpdateIng and Proc.b3Box:getMin():getZ() < Part.b3Raw:getMin():getZ() + dMinZ
-- se feature è al di sotto del pinzaggio massimo
bUpdateIng = bUpdateIng and Proc.b3Box:getMin():getZ() < dMaxHZ
-- se ho le morse verticali, o se la feature è in centro o verso alto, controllo se non prendo abbastanza.
if bIsVertClamps or ( Proc.b3Box:getMin():getZ() - Part.b3Raw:getMin():getZ()) > BeamData.MIN_HEIGHT then
bUpdateIng = bUpdateIng and dDeltaZClamp < BeamData.VICE_MINH
end
local dNotClampableLengthHead = 0
local dNotClampableLengthTail = 0
if bUpdateIng then
if Proc.AffectedFaces.bRight then
local dOffs = Part.b3Part:getMax():getX() - Proc.b3Box:getMin():getX()
-- se pinze a 45° e pinza abbastanza materiale, compenso comunque, ma solo inclinazione morse
if not bIsVertClamps and dDeltaZClamp > BeamData.VICE_MINH and BeamData.VICE_MAXH then
dOffs = min( dOffs, BeamData.VICE_MAXH - BeamData.VICE_MINH)
end
dNotClampableLengthHead = dOffs
elseif Proc.AffectedFaces.bLeft then
local dOffs = Proc.b3Box:getMax():getX() - Part.b3Part:getMin():getX()
-- se pinze a 45° e pinza abbastanza materiale, compenso comunque, ma solo inclinazione morse
if not bIsVertClamps and dDeltaZClamp > BeamData.VICE_MINH and BeamData.VICE_MAXH then
dOffs = min( dOffs, BeamData.VICE_MAXH - BeamData.VICE_MINH)
end
dNotClampableLengthTail = dOffs
elseif Proc.b3Box:getCenter():getX() > Part.b3Part:getCenter():getX() then
local dOffs = Part.b3Part:getMax():getX() - Proc.b3Box:getMin():getX()
local dDist = Part.b3Part:getMax():getX() - Proc.b3Box:getMax():getX()
-- se pinze a 45° e pinza abbastanza materiale, compenso comunque, ma solo inclinazione morse
if not bIsVertClamps and dDeltaZClamp > BeamData.VICE_MINH and BeamData.VICE_MAXH then
dOffs = min( dOffs, BeamData.VICE_MAXH - BeamData.VICE_MINH)
end
-- dDist serve??
dNotClampableLengthHead = dOffs
end
end
NotClampableLength.dNotClampableLengthHead = dNotClampableLengthHead
NotClampableLength.dNotClampableLengthTail = dNotClampableLengthTail
return NotClampableLength
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.GetFeatureMaxNotClampableLengths( Proc, Part)
local nPartIndex = Part.nIndexInParts
local nProcIndex = Proc.nIndexInVProc
local Rotations = PROCESSINGS[nPartIndex].Rotation
local dMaxOnHead = 0
local dMaxOnTail = 0
for i = 1, #Part.CombinationList do
for j = 1, 4 do
-- controllo che la rotazione sia attiva
if string.sub( Part.CombinationList[i].sBitIndexCombination, j, j) == '1' then
dMaxOnHead = max( Rotations[j][nProcIndex].NotClampableLength.dNotClampableLengthHead, dMaxOnHead)
dMaxOnTail = max( Rotations[j][nProcIndex].NotClampableLength.dNotClampableLengthTail, dMaxOnTail)
end
end
end
return dMaxOnHead, dMaxOnTail
end
-------------------------------------------------------------------------------------------------------------
return FeatureLib
+275
View File
@@ -0,0 +1,275 @@
-- Identity.lua by Egalware s.r.l. 2024/04/02
-- Libreria Riconoscimento della feature
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
-- Tabella per definizione modulo
local Identity = {}
---------------------------------------------------------------------
------------------------ EGALWARE FEATURES ------------------------
---------------------------------------------------------------------
-- Feature : Head Cut
function Identity.IsHeadCut( Proc)
return ( Proc.nGrp == 1 and Proc.nPrc == 340)
end
---------------------------------------------------------------------
-- Feature : Tail Cut
function Identity.IsTailCut( Proc)
return ( Proc.nGrp == 2 and Proc.nPrc == 350)
end
---------------------------------------------------------------------
------------------------ STANDARD FEATURES ------------------------
---------------------------------------------------------------------
-- Feature : Cut
function Identity.IsCut( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 10)
end
---------------------------------------------------------------------
-- Feature : Longitudinal Cut
function Identity.IsLongitudinalCut( Proc)
return (( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 10)
end
---------------------------------------------------------------------
-- Feature : Double Cut
function Identity.IsDoubleCut( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 11)
end
---------------------------------------------------------------------
-- Feature : Ridge or Valley Cut
function Identity.IsDoubleLongitudinalCut( Proc)
return ( Proc.nGrp == 0 and Proc.nPrc == 12)
end
---------------------------------------------------------------------
-- Feature : Saw Cut
function Identity.IsSawCut( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 13)
end
---------------------------------------------------------------------
-- Feature : Slot
function Identity.IsSlot( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 16)
end
---------------------------------------------------------------------
-- Feature : Front Slot
function Identity.IsFrontSlot( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 17)
end
---------------------------------------------------------------------
-- Feature : Birds Mouth
function Identity.IsBirdsMouth( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 20)
end
---------------------------------------------------------------------
-- Feature : Hip or Valley Rafter Notch
function Identity.IsHipValleyRafterNotch( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 25)
end
---------------------------------------------------------------------
-- Feature : Ridge Lap
function Identity.IsRidgeLap( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 30)
end
---------------------------------------------------------------------
-- Feature : Lap Joint
function Identity.IsLapJoint( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 30)
end
---------------------------------------------------------------------
-- Feature : Notch/Rabbet
function Identity.IsNotchRabbet( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 32)
end
---------------------------------------------------------------------
-- Feature : Block Haus
function Identity.IsBlockHaus( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 33)
end
---------------------------------------------------------------------
-- Feature : Notch
function Identity.IsNotch( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 34)
end
---------------------------------------------------------------------
-- Feature : French Ridge Lap
function Identity.IsFrenchRidgeLap( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 35)
end
---------------------------------------------------------------------
-- Feature : Chamfer
function Identity.IsChamfer( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 36)
end
---------------------------------------------------------------------
-- Feature : Block Haus Half Lap
function Identity.IsHalfBlockHaus( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 37)
end
---------------------------------------------------------------------
-- Feature : Block Haus Front
function Identity.IsFrontBlockHaus( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 38)
end
---------------------------------------------------------------------
-- Feature : Pocket
function Identity.IsPocket( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 39)
end
---------------------------------------------------------------------
-- Feature : Drilling
function Identity.IsDrilling( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 40)
end
---------------------------------------------------------------------
-- Feature : Tenon
function Identity.IsTenon( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 50)
end
---------------------------------------------------------------------
-- Feature : Mortise
function Identity.IsMortise( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 50)
end
---------------------------------------------------------------------
-- Feature : Front Mortise
function Identity.IsFrontMortise( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 51)
end
---------------------------------------------------------------------
-- Feature : House
function Identity.IsHouse( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 52)
end
---------------------------------------------------------------------
-- Feature : House Mortise
function Identity.IsHouseMortise( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 53)
end
---------------------------------------------------------------------
-- Feature : Dovetail Tenon
function Identity.IsDovetailTenon( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 55)
end
---------------------------------------------------------------------
-- Feature : Dovetail Mortise
function Identity.IsDovetailMortise( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 55)
end
---------------------------------------------------------------------
-- Feature : Dovetail Mortise Front
function Identity.IsFrontDovetailMortise( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 56)
end
---------------------------------------------------------------------
-- Feature : Marking
function Identity.IsMarking( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 60)
end
---------------------------------------------------------------------
-- Feature : Text
function Identity.IsText( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 61)
end
---------------------------------------------------------------------
-- Feature : Scarf Simple
function Identity.IsScarfSimple( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 70)
end
---------------------------------------------------------------------
-- Feature : Scarf Joint
function Identity.IsScarfJoint( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 71)
end
---------------------------------------------------------------------
-- Feature : Step Joint
function Identity.IsStepJoint( Proc)
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 80)
end
---------------------------------------------------------------------
-- Feature : Step Joint Notch
function Identity.IsStepJointNotch( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 80)
end
---------------------------------------------------------------------
-- Feature : Planing
function Identity.IsPlaning( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 90)
end
---------------------------------------------------------------------
-- Feature : Front Profile
function Identity.IsFrontProfile( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 100)
end
---------------------------------------------------------------------
-- Feature : Head Concave Profile
function Identity.IsHeadConcaveProfile( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 101)
end
---------------------------------------------------------------------
-- Feature : Head Convex Profile
function Identity.IsHeadConvexProfile( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 102)
end
---------------------------------------------------------------------
-- Feature : Head Cambered Profile
function Identity.IsHeadCamberedProfile( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 103)
end
---------------------------------------------------------------------
-- Feature : Round Arch
function Identity.IsRoundArch( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 104)
end
---------------------------------------------------------------------
-- Feature : Head Profile
function Identity.IsHeadProfile( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 106)
end
---------------------------------------------------------------------
-- Feature : Sphere
function Identity.IsSphere( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 107)
end
---------------------------------------------------------------------
-- Feature : Triangle Cut
function Identity.IsTriangleCut( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 120)
end
---------------------------------------------------------------------
-- Feature : TyroleanDovetail
function Identity.IsTyroleanDovetail( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 1 or Proc.nGrp == 2 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 136)
end
---------------------------------------------------------------------
-- Feature : Dovetail
function Identity.IsDovetail( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 1 or Proc.nGrp == 2 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 138)
end
---------------------------------------------------------------------
-- Feature : Free Contour
function Identity.IsFreeContour( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 250)
end
---------------------------------------------------------------------
-- Feature : Outline
function Identity.IsOutline( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 251)
end
---------------------------------------------------------------------
-- Feature : Aperture
function Identity.IsAperture( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 252)
end
---------------------------------------------------------------------
-- Feature : Variant
function Identity.IsVariant( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 1 or Proc.nGrp == 2 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 900)
end
---------------------------------------------------------------------
-- Feature Decor
function Identity.IsDecor( Proc)
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 959)
end
---------------------------------------------------------------------
return Identity
+213
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@@ -0,0 +1,213 @@
-- Logs.lua by Egalware s.r.l. 2024/11/20
-- Libreria per logs vari
-- Tabella per definizione modulo
local Logs = {}
-------------------------------------------------------------------------------------------------------------
function Logs.WriteFeaturesLog( ProcessingsOnPart, PartInfo)
EgtOutLog( ' === === === === === === === === === === FEATURES STRATEGIES === === === === === === === === === === === ===')
EgtOutLog( ' Feature ID | BTL POSITION | 90 ROTATION | 180 ROTATION | 270 ROTATION |')
EgtOutLog( '----------------------------------------------------------------------------------------------------------')
local nProcessingsNumber
local nFirstAvailableRotation
-- ricerco prima rotazione effettivamente calcolata. In genere è sempre la prima
for i = 1, 4 do
if PartInfo.CombinationList.Rotations[i] == 1 then
nProcessingsNumber = #ProcessingsOnPart.Rotation[i]
nFirstAvailableRotation = i
break
end
end
-- per ogni feature
for ProcLog = 1, nProcessingsNumber do
-- ricavo il massimo numero di strategie per feature
local nMaxStrategiesPerFeature = 0
for nRotLog = 1, 4 do
if PartInfo.CombinationList.Rotations[nRotLog] == 1 and ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies then
nMaxStrategiesPerFeature = max( nMaxStrategiesPerFeature, #ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies)
end
end
-- ciclo su tutte le strategie
for nCountStrategies = 1, nMaxStrategiesPerFeature do
local sLogLine = ''
-- al primo ciclo scrivo ID feature
if nCountStrategies == 1 then
sLogLine = ' ' .. tostring( ProcessingsOnPart.Rotation[nFirstAvailableRotation][ProcLog].id)
while string.len( sLogLine) <= 20 do
sLogLine = sLogLine .. ' '
end
sLogLine = sLogLine .. '|'
else
sLogLine = ' |'
end
for nRotLog = 1, 4 do
-- se rotazione abilitata
if PartInfo.CombinationList.Rotations[nRotLog] == 1 then
-- se ci sono strategie
if ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies and ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies] then
-- se la strategia è stat processata e ha un risultato
if ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result then
-- leggo lo stato della strategia per aggiungere un suffisso
local sStatusStrategy = ' '
if not ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus or
ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus == 'Not-Applicable' then
sStatusStrategy = 'N'
elseif ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus == 'Completed' then
sStatusStrategy = 'C'
elseif ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus == 'Not-Completed' then
sStatusStrategy = 'P'
end
-- se c'è una chosen strategy, si aggiunge prefisso '*' per indicare nel log qual è la strategia che è stata scelta
local nIndexBestStrategy = ProcessingsOnPart.Rotation[nRotLog][ProcLog].nIndexBestStrategy or 0
local sLogLineProc = EgtIf( nIndexBestStrategy == nCountStrategies, '*', '') ..
tostring( ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.dCompositeRating) ..' (' ..
tostring( ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].sStrategyId) .. ')' ..
sStatusStrategy .. ' |'
while string.len( sLogLineProc) <= 20 do
sLogLineProc = ' ' .. sLogLineProc
end
sLogLine = sLogLine .. sLogLineProc
else
sLogLine = sLogLine .. ' 0 (STR----)- |'
end
else
sLogLine = sLogLine .. ' |'
end
-- rotazione non presa in considerazione
else
if nCountStrategies == 1 then
sLogLine = sLogLine .. ' ---------- |'
else
sLogLine = sLogLine .. ' |'
end
end
end
EgtOutLog( sLogLine)
end
end
EgtOutLog( '----------------------------------------------------------------------------------------------------------')
end
-------------------------------------------------------------------------------------------------------------
function Logs.WriteMatrixLog( ProcessingsOnPart, PartInfo)
EgtOutLog( ' === === === === === === === === === === ROTATION MATRIX === === === === === === === === === === === === ===')
EgtOutLog( ' Feature ID | BTL POSITION | 90 ROTATION | 180 ROTATION | 270 ROTATION |')
EgtOutLog( '----------------------------------------------------------------------------------------------------------')
local nProcessingsNumber
local nFirstAvailableRotation
-- ricerco prima rotazione effettivamente calcolata. In genere è sempre la prima
for i = 1, 4 do
if PartInfo.CombinationList.Rotations[i] == 1 then
nProcessingsNumber = #ProcessingsOnPart.Rotation[i]
nFirstAvailableRotation = i
break
end
end
for ProcLog = 1, nProcessingsNumber do
local sLogLine = ' ' .. tostring( ProcessingsOnPart.Rotation[nFirstAvailableRotation][ProcLog].id)
while string.len( sLogLine) <= 20 do
sLogLine = sLogLine .. ' '
end
sLogLine = sLogLine .. '|'
for nRotLog = 1, 4 do
if PartInfo.CombinationList.Rotations[nRotLog] == 1 then
if ProcessingsOnPart.Rotation[nRotLog][ProcLog].ChosenStrategy then
local sStatusStrategy = EgtIf( ProcessingsOnPart.Rotation[nRotLog][ProcLog].ChosenStrategy.Result.sStatus == 'Completed', 'C', 'P')
local sLogLineProc = tostring( ProcessingsOnPart.Rotation[nRotLog][ProcLog].ChosenStrategy.Result.dCompositeRating) ..
' (' .. tostring( ProcessingsOnPart.Rotation[nRotLog][ProcLog].ChosenStrategy.sStrategyId) .. ')' .. sStatusStrategy .. ' |'
while string.len( sLogLineProc) <= 20 do
sLogLineProc = ' ' .. sLogLineProc
end
sLogLine = sLogLine .. sLogLineProc
else
sLogLine = sLogLine .. ' 0 (STR----)- |'
end
else
sLogLine = sLogLine .. ' ---------- |'
end
end
EgtOutLog( sLogLine)
end
EgtOutLog( '----------------------------------------------------------------------------------------------------------')
end
-------------------------------------------------------------------------------------------------------------
function Logs.WriteCombinationLog( CombinationsList, BestCombination)
EgtOutLog( ' === === === === === === === === === === COMBINATIONS === === === === === === ')
EgtOutLog( ' COMBI (UNL) | RATING | COMPLETE | NO COMPL | NO EXEC | ROTATE |')
EgtOutLog( '---------------------------------------------------------------------------')
for CombiLog = 1, #CombinationsList do
local sLogLine = ' ' .. CombinationsList[CombiLog].sBitIndexCombination .. ' (' .. CombinationsList[CombiLog].nUnloadPos .. ') |'
-- rating
local sOtherField = tostring( CombinationsList[CombiLog].dTotalRating) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- completed
sOtherField = tostring( CombinationsList[CombiLog].nComplete) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- not completed
sOtherField = tostring( CombinationsList[CombiLog].nNotComplete) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- not executed
sOtherField = tostring( CombinationsList[CombiLog].nNotExecute) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- rotations
sOtherField = tostring( CombinationsList[CombiLog].nRotations) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
EgtOutLog( sLogLine)
end
EgtOutLog( '---------------------------------------------------------------------------')
EgtOutLog( ' BEST ROTATION : ' .. BestCombination.sBitIndexCombination .. ' (' .. BestCombination.nUnloadPos .. ')')
EgtOutLog( '---------------------------')
end
-------------------------------------------------------------------------------------------------------------
function Logs.WriteMainFacesLog( Proc, MainFaces)
if MainFaces.BottomFaces then
for i = 1, #MainFaces.BottomFaces do
EgtOutLog( 'Bottom Face : ' .. MainFaces.BottomFaces[i].id)
end
-- colore differente per la faccia di fondo principale
EgtSurfTmSetFaceColor( Proc.id, MainFaces.BottomFaces[1].id, 1)
end
if MainFaces.LongFaces then
for i = 1, #MainFaces.LongFaces do
EgtOutLog( 'Long Face : ' .. MainFaces.LongFaces[i].id)
end
end
if MainFaces.SideFaces then
for i = 1, #MainFaces.SideFaces do
EgtOutLog( 'Side Face : ' .. MainFaces.SideFaces[i].id)
end
end
if MainFaces.TunnelAddedFaces then
EgtOutLog( 'Middle Face (Trimesh): ' .. MainFaces.TunnelAddedFaces.MiddleFaceTm.id)
end
end
---------------------------------------------------------------------
return Logs
+950
View File
@@ -0,0 +1,950 @@
-- MachiningLib.lua by Egalware s.r.l. 2024/04/02
-- Libreria ricerca lavorazioni per Travi
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
-- Tabella per definizione modulo
local MachiningLib = {}
-- Include
require( 'EgtBase')
-- Carico i dati globali
local BeamData = require( 'BeamData')
local BeamLib = require( 'BeamLib')
local FeatureLib = require( 'FeatureLib')
EgtOutLog( ' MachiningLib started', 1)
---------------------------------------------------------------------
-- TODO da considerare solo angolo 2D??
local function GetToolEntryAngle( Proc, vtTool)
local Angle = {}
local dSinAngle = -10 * GEO.EPS_SMALL
local vtNorm
if Proc.AffectedFaces.bTop then
vtNorm = Z_AX()
dSinAngle = max( dSinAngle, vtTool * vtNorm)
end
if Proc.AffectedFaces.bBottom then
vtNorm = -Z_AX()
dSinAngle = max( dSinAngle, vtTool * vtNorm)
end
if Proc.AffectedFaces.bFront then
vtNorm = -Y_AX()
dSinAngle = max( dSinAngle, vtTool * vtNorm)
end
if Proc.AffectedFaces.bBack then
vtNorm = Y_AX()
dSinAngle = max( dSinAngle, vtTool * vtNorm)
end
if Proc.AffectedFaces.bLeft then
vtNorm = -X_AX()
dSinAngle = max( dSinAngle, vtTool * vtNorm)
end
if Proc.AffectedFaces.bRight then
vtNorm = X_AX()
dSinAngle = max( dSinAngle, vtTool * vtNorm)
end
local dCosAngle = sqrt( 1 - sqr( dSinAngle))
local dAngle = acos( dCosAngle)
local dTanAngle
if dAngle ~= 0 and dAngle ~= 90 then
dTanAngle = sqrt( 1 - dCosAngle * dCosAngle) / dCosAngle
end
Angle.dValue = dAngle
Angle.dSin = dSinAngle
Angle.dCos = dCosAngle
Angle.dTan = dTanAngle
return Angle
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.StartsLeftSide( Machining)
local bStartsLeftSide = ( Machining.vtEdgeDirection:getX() > 10 * GEO.EPS_SMALL and not Machining.bInvert)
or ( not( Machining.vtEdgeDirection:getX() > 10 * GEO.EPS_SMALL) and Machining.bInvert)
return bStartsLeftSide
end
-------------------------------------------------------------------------------------------------------------
-- TODO valutare se c'è un modo più preciso di prevedere i casi in cui le lavorazioni dopo separazione sono da saltare
function MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part)
local bCanMoveAfterSplitcut = ( Part.dLength > BeamData.dMinRaw + 10 * GEO.EPS_SMALL)
and ( dLengthOnX < 0.7 * Part.dLength - 10 * GEO.EPS_SMALL)
return bCanMoveAfterSplitcut
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.CanExtendAfterTail( sCanDamageNextPiece, Part)
local bCanExtendAfterTail = false
if sCanDamageNextPiece == 'ALWAYS' then
bCanExtendAfterTail = true
elseif sCanDamageNextPiece == 'ONLY_IF_RAWPART' then
bCanExtendAfterTail = Part.bIsLastPart
end
return bCanExtendAfterTail
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.GetMachiningSteps( dMachiningDepth, dStep)
local MachiningSteps = {}
MachiningSteps.dStep = 0
MachiningSteps.nCount = ceil( ( dMachiningDepth - 10 * GEO.EPS_SMALL) / dStep)
if MachiningSteps.nCount > 1 then
MachiningSteps.dStep = ( dMachiningDepth - dStep) / ( MachiningSteps.nCount - 1)
else
MachiningSteps.nCount = 1
end
return MachiningSteps
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.GetSplitMachinings( Machinings, SplittingPoints, Part )
for i = #Machinings, 1, -1 do
local nParts = #SplittingPoints + 1
local dEdgeMaxX = Machinings[i].ptEdge1:getX()
local dEdgeMinX = Machinings[i].ptEdge2:getX()
if Machinings[i].ptEdge1:getX() < Machinings[i].ptEdge2:getX() - 10 * GEO.EPS_SMALL then
dEdgeMaxX = Machinings[i].ptEdge2:getX()
dEdgeMinX = Machinings[i].ptEdge1:getX()
end
local dOriginalStartAddLength = Machinings[i].LeadIn.dStartAddLength
local dOriginalEndAddLength = Machinings[i].LeadOut.dEndAddLength
local sOriginalStage = Machinings[i].sStage
if FeatureLib.IsMachiningLong( Machinings[i].dLengthOnX, Part) then
local nCurrentMachiningIndex = i
-- lo spezzone attivo è quello precedente al punto di spezzatura corrente
for j = 1, nParts do
-- check ultimo segmento della lavorazione (NON della feature)
local bIsLastSegment = ( nParts == 1)
or ( ( ( j ~= 1) and SplittingPoints[j - 1]:getX() > dEdgeMinX + 10 * GEO.EPS_SMALL)
and ( j == nParts or SplittingPoints[j]:getX() < dEdgeMinX + 10 * GEO.EPS_SMALL))
-- se non è l'ultimo segmento della lavorazione, il punto di spezzatura deve essere all'interno del lato che si sta lavorando
if ( j ~= nParts and ( SplittingPoints[j]:getX() > dEdgeMinX + 10 * GEO.EPS_SMALL and SplittingPoints[j]:getX() < dEdgeMaxX - 10 * GEO.EPS_SMALL))
or bIsLastSegment then
if j > 1 then
nCurrentMachiningIndex = nCurrentMachiningIndex + 1
table.insert( Machinings, nCurrentMachiningIndex, BeamLib.TableCopyDeep( Machinings[i]))
end
local dStartAddLength = dOriginalStartAddLength
local dEndAddLength = dOriginalEndAddLength
if MachiningLib.StartsLeftSide( Machinings[i]) then
dStartAddLength, dEndAddLength = dEndAddLength, dStartAddLength
end
if j == 1 then
dEndAddLength = - ( SplittingPoints[j]:getX() - dEdgeMinX) + BeamData.MILL_OVERLAP
Machinings[nCurrentMachiningIndex].ptCenter = Point3d( SplittingPoints[j]:getX() + ( dEdgeMaxX - SplittingPoints[j]:getX()) / 2, 0, 0)
elseif j == nParts then
dStartAddLength = - ( dEdgeMaxX - SplittingPoints[j - 1]:getX()) + BeamData.MILL_OVERLAP
Machinings[nCurrentMachiningIndex].ptCenter = Point3d( dEdgeMinX + ( SplittingPoints[j - 1]:getX() - dEdgeMinX) / 2, 0, 0)
else
dStartAddLength = - ( dEdgeMaxX - SplittingPoints[j - 1]:getX()) + BeamData.MILL_OVERLAP
dEndAddLength = - ( SplittingPoints[j]:getX() - dEdgeMinX) + BeamData.MILL_OVERLAP
Machinings[nCurrentMachiningIndex].ptCenter = Point3d( SplittingPoints[j]:getX() + ( SplittingPoints[j - 1]:getX() - SplittingPoints[j]:getX()) / 2, 0, 0)
end
if MachiningLib.StartsLeftSide( Machinings[nCurrentMachiningIndex]) then
dStartAddLength, dEndAddLength = dEndAddLength, dStartAddLength
end
Machinings[nCurrentMachiningIndex].LeadIn.dStartAddLength = dStartAddLength
Machinings[nCurrentMachiningIndex].LeadOut.dEndAddLength = dEndAddLength
end
if not bIsLastSegment then
Machinings[nCurrentMachiningIndex].sStage = ''
else
Machinings[nCurrentMachiningIndex].sStage = sOriginalStage
end
Machinings[nCurrentMachiningIndex].nFeatureSegment = j
end
-- anche le lavorazioni non splittate necessitano del segmento assegnato
else
local dRightAddLength = 0
local dLeftAddLength = 0
-- si considerano allungamenti e accorciamenti solo se la feature è orientata principalmente lungo X
-- TODO il modo corretto è proiettare tutto, allungamenti e accorciamenti compresi, sulla faccia frontale
if abs( Machinings[i].vtToolDirection:getX()) < 0.707 then
dRightAddLength = dOriginalStartAddLength
dLeftAddLength = dOriginalEndAddLength
if MachiningLib.StartsLeftSide( Machinings[i]) then
dRightAddLength, dLeftAddLength = dLeftAddLength, dRightAddLength
end
end
for j = 1, nParts do
local dNextSplitX = dEdgeMinX
local dPreviousSplitX = dEdgeMaxX
if j ~= 1 then
dPreviousSplitX = SplittingPoints[j - 1]:getX()
end
if j ~= nParts then
dNextSplitX = SplittingPoints[j]:getX()
end
if ( dEdgeMinX - dLeftAddLength) > dNextSplitX - 10 * GEO.EPS_SMALL and ( dEdgeMinX - dLeftAddLength) < dPreviousSplitX + 10 * GEO.EPS_SMALL then
Machinings[i].nFeatureSegment = j
Machinings[i].ptCenter = Point3d( dNextSplitX + ( dPreviousSplitX - dNextSplitX) / 2, 0, 0)
end
end
end
end
return Machinings
end
-------------------------------------------------------------------------------------------------------------
-- funzione per cercare utensile tipo FRESA con certe caratteristiche
function MachiningLib.FindMill( Proc, ToolSearchParameters)
local ToolInfo = {}
local nBestToolIndex
local dBestToolResidualDepth = 0
for i = 1, #TOOLS do
-- prima verifico che utensile sia compatibile
local bIsToolCompatible = true
-- se viene passato il nome, tutti gli altri sono incompatibili
if ToolSearchParameters.sName and ToolSearchParameters.sName ~= TOOLS[i].sName then
bIsToolCompatible = false
-- si cercano solo frese standard. Se utensile disegnato manualmente, si setta subito che è incompatibile
elseif TOOLS[i].bIsProfiledTool then
bIsToolCompatible = false
-- controlli standard
elseif ToolSearchParameters.dMaxToolDiameter and TOOLS[i].dDiameter > ToolSearchParameters.dMaxToolDiameter then
bIsToolCompatible = false
elseif TOOLS[i].SetupInfo.bIsTopHead and ToolSearchParameters.vtToolDirection:getZ() < TOOLS[i].SetupInfo.dMaxNegativeAngle then
bIsToolCompatible = false
elseif TOOLS[i].SetupInfo.bIsBottomHead and ToolSearchParameters.vtToolDirection:getZ() > TOOLS[i].SetupInfo.dMaxPositiveAngle then
bIsToolCompatible = false
elseif ToolSearchParameters.sMillShape == 'STANDARD' and ( TOOLS[i].dSideAngle ~= 0 or TOOLS[i].bIsPen) then
bIsToolCompatible = false
elseif ToolSearchParameters.sMillShape == 'DOVETAIL' and not TOOLS[i].bIsDoveTail then
bIsToolCompatible = false
elseif ToolSearchParameters.sMillShape == 'TSHAPEMILL' and not TOOLS[i].bIsTMill then
bIsToolCompatible = false
elseif ToolSearchParameters.sMillShape == 'PEN' and not TOOLS[i].bIsPen then
bIsToolCompatible = false
elseif ToolSearchParameters.sType and TOOLS[i].sType ~= ToolSearchParameters.sType then
-- se sto cercando una fresa che non può lavorare di testa, quelle che lavorano di testa sono comunque ammesse
if TOOLS[i].sType == 'MILL_STD' and ToolSearchParameters.sType == 'MILL_NOTIP' then
bIsToolCompatible = true
else
bIsToolCompatible = false
end
end
-- scelgo il migliore
if bIsToolCompatible then
-- calcolo riduzione del massimo materiale utilizzabile
local ToolEntryAngle = GetToolEntryAngle( Proc, ToolSearchParameters.vtToolDirection)
-- se ToolHolder più grande dell'utensile, il primo oggetto in collisione è il ToolHolder. Altrimenti il motore.
local dDimObjToCheck = EgtIf( TOOLS[i].ToolHolder.dDiameter > TOOLS[i].dDiameter, TOOLS[i].ToolHolder.dDiameter, BeamData.C_SIMM_ENC)
local dCurrentMaxMatReduction = BeamData.COLL_SIC or 5
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
-- TODO considerare anche il caso in cui lo stelo sia più grande del diametro utensile
-- TODO nei confronti tra valori gestire tolleranze
-- calcolo riduzione per non toccare con ToolHolder / Motore
if ToolEntryAngle.dValue > 0 and ToolEntryAngle.dValue < 90 then
dCurrentMaxMatReduction = dCurrentMaxMatReduction / ToolEntryAngle.dSin + ( ( dDimObjToCheck - TOOLS[i].dDiameter) / 2) / ToolEntryAngle.dTan
end
-- dCurrentResidualDepth = negativo -> mm extra disponibili, positivo -> limitare
local dCurrentResidualDepth = ToolSearchParameters.dElevation + dCurrentMaxMatReduction - TOOLS[i].dMaxDepth
-- se non ancora trovato, oppure se completo e il migliore fino ad ora non è completo: corrente è il migliore
if not nBestToolIndex or ( dBestToolResidualDepth > 0 and dCurrentResidualDepth <= 0) then
nBestToolIndex = i
dBestToolResidualDepth = dCurrentResidualDepth
-- altrimenti scelgo il migliore
else
-- se entrambi completi
if dBestToolResidualDepth <= 0 and dCurrentResidualDepth <= 0 then
-- se il migliore era su aggregato e corrente montanto direttamente, prediligo utensile montato direttamente
if not TOOLS[i].SetupInfo.bToolOnAggregate and TOOLS[i].SetupInfo.bToolOnAggregate then
nBestToolIndex = i
dBestToolResidualDepth = dCurrentResidualDepth
-- se hanno stesso montaggio
elseif TOOLS[i].SetupInfo.bToolOnAggregate == TOOLS[nBestToolIndex].SetupInfo.bToolOnAggregate then
-- scelgo utensile con indice di bontà utensile calcolato come: lunghezza / massimo materiale / diametro
if TOOLS[i].dPerformanceIndex > TOOLS[nBestToolIndex].dPerformanceIndex then
nBestToolIndex = i
dBestToolResidualDepth = dCurrentResidualDepth
end
end
-- se entrambi incompleti
elseif dBestToolResidualDepth > 0 and dCurrentResidualDepth > 0 then
--scelgo quello che lavora di più
if dCurrentResidualDepth < dBestToolResidualDepth then
nBestToolIndex = i
dBestToolResidualDepth = dCurrentResidualDepth
end
end
end
end
end
ToolInfo.nToolIndex = nBestToolIndex
ToolInfo.dResidualDepth = dBestToolResidualDepth
return ToolInfo
end
-------------------------------------------------------------------------------------------------------------
-- funzione per cercare utensile tipo LAMA con certe caratteristiche
-- TODO da completare
-- TODO il FindBlade dovrà restituire di utilizzare sempre la lama sopra se l'angolo lo permette, ma avendo un'altezza massima (da macchina) oltre cui il DownUp non sarà fattibile (evita collisioni tra asse e pezzo)
function MachiningLib.FindBlade( Proc, ToolSearchParameters)
local ToolInfo = {}
-- parametri obbligatori
if type( ToolSearchParameters.vtToolDirection) ~= 'table' then
error( 'FindBlade : missing tool direction')
end
if type( ToolSearchParameters.bAllowTopHead) ~= 'boolean' then
error( 'FindBlade : missing top head info')
end
if type( ToolSearchParameters.bAllowBottomHead) ~= 'boolean' then
error( 'FindBlade : missing bottom head info')
end
if not ToolSearchParameters.bAllowTopHead and not ToolSearchParameters.bAllowBottomHead then
error( 'FindBlade : wrong head info')
end
-- parametri opzionali
ToolSearchParameters.dElevation = ToolSearchParameters.dElevation or 0
ToolSearchParameters.bForceLongcutBlade = ToolSearchParameters.bForceLongcutBlade or false
local nBestToolIndex
for i = 1, #TOOLS do
local bIsToolCompatible = false
if TOOLS[i].sFamily == 'SAWBLADE' then
if ToolSearchParameters.bAllowTopHead and not ToolSearchParameters.bAllowBottomHead then
bIsToolCompatible = TOOLS[i].SetupInfo.bIsTopHead
elseif ToolSearchParameters.bAllowBottomHead and not ToolSearchParameters.bAllowTopHead then
bIsToolCompatible = TOOLS[i].SetupInfo.bIsBottomHead
else
bIsToolCompatible = true
end
end
if bIsToolCompatible then
if not nBestToolIndex then
nBestToolIndex = i
else
-- prediligo utensile per tagli lunghi, se richiesto
if ToolSearchParameters.bForceLongcutBlade and not TOOLS[nBestToolIndex].bIsUsedForLongCut and TOOLS[i].bIsUsedForLongCut then
nBestToolIndex = i
end
end
end
end
ToolInfo.nToolIndex = nBestToolIndex
return ToolInfo
end
-------------------------------------------------------------------------------------------------------------
-- funzione per cercare utensile tipo PUNTA A FORARE con certe caratteristiche
-- TODO da fare
function MachiningLib.FindDrill()
end
-------------------------------------------------------------------------------------------------------------
-- funzione per cercare utensile tipo SEGA A CATENA con certe caratteristiche
-- TODO da completare
function MachiningLib.FindChainSaw( Proc, ToolSearchParameters)
local ToolInfo = {}
-- parametri obbligatori
if type( ToolSearchParameters.vtToolDirection) ~= 'table' then
error( 'FindChainSaw : missing tool direction')
end
if type( ToolSearchParameters.bAllowTopHead) ~= 'boolean' then
error( 'FindChainSaw : missing top head info')
end
if type( ToolSearchParameters.bAllowBottomHead) ~= 'boolean' then
error( 'FindChainSaw : missing bottom head info')
end
if not ToolSearchParameters.bAllowTopHead and not ToolSearchParameters.bAllowBottomHead then
error( 'FindChainSaw : wrong head info')
end
-- parametri opzionali
ToolSearchParameters.dElevation = ToolSearchParameters.dElevation or 0
ToolSearchParameters.bExtendWithCornerRadius = ToolSearchParameters.bExtendWithCornerRadius or false
local nBestToolIndex
local dBestToolResidualDepth = 0
for i = 1, #TOOLS do
local bIsToolCompatible = false
if TOOLS[i].sFamily == 'MORTISE' then
if ToolSearchParameters.bAllowTopHead and not ToolSearchParameters.bAllowBottomHead then
bIsToolCompatible = TOOLS[i].SetupInfo.bIsTopHead
elseif ToolSearchParameters.bAllowBottomHead and not ToolSearchParameters.bAllowTopHead then
bIsToolCompatible = TOOLS[i].SetupInfo.bIsBottomHead
else
bIsToolCompatible = true
end
end
-- TODO nei confronti tra valori gestire tolleranze
if bIsToolCompatible then
if ToolSearchParameters.dElevation > 10 * GEO.EPS_SMALL and ToolSearchParameters.bExtendWithCornerRadius then
ToolSearchParameters.dElevation = ToolSearchParameters.dElevation + TOOLS[i].dCornerRadius
end
-- TODO gestire accorciamento massimo materiale per inclinazione
local dCurrentResidualDepth = ToolSearchParameters.dElevation - TOOLS[i].dMaxDepth
-- se non ancora trovato, oppure se completo e il migliore fino ad ora non è completo: corrente è il migliore
if not nBestToolIndex or ( dBestToolResidualDepth > 0 and dCurrentResidualDepth <= 0) then
nBestToolIndex = i
dBestToolResidualDepth = dCurrentResidualDepth
-- altrimenti scelgo il migliore
else
-- se entrambi completi
if dBestToolResidualDepth <= 0 and dCurrentResidualDepth <= 0 then
-- scelgo utensile con rapporto lunghezza / diametro minore
if TOOLS[i].dPerformanceIndex > TOOLS[nBestToolIndex].dPerformanceIndex then
nBestToolIndex = i
dBestToolResidualDepth = dCurrentResidualDepth
end
-- se entrambi incompleti
elseif dBestToolResidualDepth > 0 and dCurrentResidualDepth > 0 then
--scelgo quello che lavora di più
if dCurrentResidualDepth > dBestToolResidualDepth then
nBestToolIndex = i
dBestToolResidualDepth = dCurrentResidualDepth
end
end
end
end
end
ToolInfo.nToolIndex = nBestToolIndex
ToolInfo.dResidualDepth = dBestToolResidualDepth
return ToolInfo
end
-------------------------------------------------------------------------------------------------------------
-- salva in lista globale la lavorazione appena calcolata
function MachiningLib.AddNewMachining( ProcToAdd, MachiningToAdd, AuxiliaryDataToAdd)
-- Controllo parametri obbligatori
if not MachiningToAdd.nType or not MachiningToAdd.nToolIndex or not MachiningToAdd.Geometry or not ProcToAdd.id then
return false
end
-- se nome non definito, assegno alla lavorazioen un nome standard
if not MachiningToAdd.sOperationName then
-- Drilling
if MachiningToAdd.nType == MCH_MY.DRILLING then
MachiningToAdd.sTypeName = 'Drill_'
-- Milling
elseif MachiningToAdd.nType == MCH_MY.MILLING then
-- se utensile lama
if TOOLS[MachiningToAdd.nToolIndex].sFamily == 'SAWBLADE' then
MachiningToAdd.sTypeName = 'Cut_'
else
MachiningToAdd.sTypeName = 'Mill_'
end
-- Pocketing
elseif MachiningToAdd.nType == MCH_MY.POCKETING then
MachiningToAdd.sTypeName = 'Pocket_'
-- Mortising
elseif MachiningToAdd.nType == MCH_MY.MORTISING then
MachiningToAdd.sTypeName = 'ChSaw_'
end
MachiningToAdd.sOperationName = MachiningToAdd.sTypeName .. ( EgtGetName( ProcToAdd.id) or tostring( ProcToAdd.id)) -- .. '_' .. tostring( MachiningToAdd.Geometry)
end
if not MachiningToAdd.sToolName then
MachiningToAdd.sToolName = TOOLS[MachiningToAdd.nToolIndex].sName
end
local Machining = {}
Machining.Proc = ProcToAdd
Machining.Machining = MachiningToAdd
Machining.AuxiliaryData = AuxiliaryDataToAdd or {}
table.insert( MACHININGS, Machining)
return true
end
-------------------------------------------------------------------------------------------------------------
-- funzione per aggiungere una nuova lavorazione
function MachiningLib.AddOperations( vProc, Part, sRotation)
local nErr
local sErr = ''
local bAreAllMachiningApplyOk = true
local bSplitExecuted = false
-- parametri generali lavorazione
local MachiningParameters = {
{ sName = 'sDepth', nMchParam = MCH_MP.DEPTH_STR},
{ sName = 'bInvert', nMchParam = MCH_MP.INVERT},
{ sName = 'nWorkside', nMchParam = MCH_MP.WORKSIDE},
{ sName = 'nFaceuse', nMchParam = MCH_MP.FACEUSE},
{ sName = 'nSCC', nMchParam = MCH_MP.SCC},
{ sName = 'bToolInvert', nMchParam = MCH_MP.TOOLINVERT},
{ sName = 'sBlockedAxis', nMchParam = MCH_MP.BLOCKEDAXIS},
{ sName = 'sInitialAngles', nMchParam = MCH_MP.INITANGS},
{ sName = 'nHeadSide', nMchParam = MCH_MP.HEADSIDE},
{ sName = 'nSubType', nMchParam = MCH_MP.SUBTYPE},
{ sName = 'dOverlap', nMchParam = MCH_MP.OVERL},
{ sName = 'nStepType', nMchParam = MCH_MP.STEPTYPE},
{ sName = 'dStartSafetyLength', nMchParam = MCH_MP.STARTPOS},
{ sName = 'dReturnPos', nMchParam = MCH_MP.RETURNPOS},
{ sName = 'dRadialOffset', nMchParam = MCH_MP.OFFSR},
{ sName = 'dLongitudinalOffset', nMchParam = MCH_MP.OFFSL},
{ sName = 'dStartSlowLen', nMchParam = MCH_MP.STARTSLOWLEN},
{ sName = 'dEndSlowLen', nMchParam = MCH_MP.ENDSLOWLEN},
{ sName = 'dThrouAddLen', nMchParam = MCH_MP.THROUADDLEN},
{ sName = 'sSystemNotes', nMchParam = MCH_MP.SYSNOTES},
{ sName = 'sUserNotes', nMchParam = MCH_MP.USERNOTES}
}
-- parametri relativi allo step
MachiningParameters.Steps = {
{ sName = 'nStepType', nMchParam = MCH_MP.STEPTYPE},
{ sName = 'dStep', nMchParam = MCH_MP.STEP},
{ sName = 'dSideStep', nMchParam = MCH_MP.SIDESTEP}
}
-- parametri relativi all'approccio
MachiningParameters.LeadIn = {
{ sName = 'nType', nMchParam = MCH_MP.LEADINTYPE},
{ sName = 'dStartAddLength', nMchParam = MCH_MP.STARTADDLEN},
{ sName = 'dTangentDistance', nMchParam = MCH_MP.LITANG},
{ sName = 'dPerpDistance', nMchParam = MCH_MP.LIPERP},
{ sName = 'dElevation', nMchParam = MCH_MP.LIELEV},
{ sName = 'dCompLength', nMchParam = MCH_MP.LICOMPLEN}
}
-- parametri relativi alla retrazione
MachiningParameters.LeadOut = {
{ sName = 'nType', nMchParam = MCH_MP.LEADOUTTYPE},
{ sName = 'dEndAddLength', nMchParam = MCH_MP.ENDADDLEN},
{ sName = 'dTangentDistance', nMchParam = MCH_MP.LOTANG},
{ sName = 'dPerpDistance', nMchParam = MCH_MP.LOPERP},
{ sName = 'dElevation', nMchParam = MCH_MP.LOELEV},
{ sName = 'dCompLength', nMchParam = MCH_MP.LOCOMPLEN}
}
-- parametri da scrivere nelle note utente
local UserNotes = {
{ sName = 'dMaxElev', sMchParam = 'MaxElev'},
{ sName = 'dOpenMinSafe', sMchParam = 'OpenMinSafe'},
{ sName = 'nVMRS', sMchParam = 'VMRS'},
{ sName = 'dStartZmax', sMchParam = 'StartZmax'},
{ sName = 'nOutRaw', sMchParam = 'OutRaw'},
{ sName = 'nOpenOutRaw', sMchParam = 'OpenOutRaw'},
{ sName = 'nPlunge', sMchParam = 'Plunge'}
}
-- parametri da scrivere nelle note di sistema
local SystemNotes = {
}
for i = 1, #MACHININGS do
-- si aggiungono solo quelle della fase richiesta
if ( sRotation == 'STD' and not MACHININGS[i].Proc.bDown and not MACHININGS[i].Proc.bSide) or
( MACHININGS[i].Proc.bDown and sRotation == 'DOWN') or
( MACHININGS[i].Proc.bSide and sRotation == 'SIDE') then
local nClonesToAdd = 1
if MACHININGS[i].AuxiliaryData.Clones then
nClonesToAdd = #MACHININGS[i].AuxiliaryData.Clones
end
for j = 1, nClonesToAdd do
-- creazione lavorazione
local nOperationId = EgtCreateMachining( MACHININGS[i].Machining.sOperationName, MACHININGS[i].Machining.nType, MACHININGS[i].Machining.sToolName)
if nOperationId then
-- impostazione geometria
local Geometry
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].Geometry then
Geometry = MACHININGS[i].AuxiliaryData.Clones[j].Geometry
elseif MACHININGS[i].Machining.Geometry then
Geometry = MACHININGS[i].Machining.Geometry
end
EgtSetMachiningGeometry( Geometry)
-- impostazione parametri lavorazione
-- TODO scrivere sempre Steps, LeadIn, LeadOut nelle tabelle in modo da non dover controllare ogni volta che ci siano
for k = 1, #MachiningParameters do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][MachiningParameters[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j][MachiningParameters[k].sName]
elseif MACHININGS[i].Machining[MachiningParameters[k].sName] then
sValue = MACHININGS[i].Machining[MachiningParameters[k].sName]
end
if sValue then
EgtSetMachiningParam( MachiningParameters[k].nMchParam, sValue)
end
end
for k = 1, #MachiningParameters.Steps do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].Steps and MACHININGS[i].AuxiliaryData.Clones[j].Steps[MachiningParameters.Steps[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j].Steps[MachiningParameters.Steps[k].sName]
elseif MACHININGS[i].Machining.Steps and MACHININGS[i].Machining.Steps[MachiningParameters.Steps[k].sName] then
sValue = MACHININGS[i].Machining.Steps[MachiningParameters.Steps[k].sName]
end
if sValue then
EgtSetMachiningParam( MachiningParameters.Steps[k].nMchParam, sValue)
end
end
for k = 1, #MachiningParameters.LeadIn do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].LeadIn and MACHININGS[i].AuxiliaryData.Clones[j].LeadIn[MachiningParameters.LeadIn[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j].LeadIn[MachiningParameters.LeadIn[k].sName]
elseif MACHININGS[i].Machining.LeadIn and MACHININGS[i].Machining.LeadIn[MachiningParameters.LeadIn[k].sName] then
sValue = MACHININGS[i].Machining.LeadIn[MachiningParameters.LeadIn[k].sName]
end
if sValue then
EgtSetMachiningParam( MachiningParameters.LeadIn[k].nMchParam, sValue)
end
end
for k = 1, #MachiningParameters.LeadOut do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].LeadOut and MACHININGS[i].AuxiliaryData.Clones[j].LeadOut[MachiningParameters.LeadOut[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j].LeadOut[MachiningParameters.LeadOut[k].sName]
elseif MACHININGS[i].Machining.LeadOut and MACHININGS[i].Machining.LeadOut[MachiningParameters.LeadOut[k].sName] then
sValue = MACHININGS[i].Machining.LeadOut[MachiningParameters.LeadOut[k].sName]
end
if sValue then
EgtSetMachiningParam( MachiningParameters.LeadOut[k].nMchParam, sValue)
end
end
for k = 1, #UserNotes do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][UserNotes[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j][UserNotes[k].sName]
elseif MACHININGS[i].Machining[UserNotes[k].sName] then
sValue = MACHININGS[i].Machining[UserNotes[k].sName]
end
if sValue then
local sUserNotes = ''
sUserNotes = EgtGetMachiningParam( MCH_MP.USERNOTES)
sUserNotes = EgtSetValInNotes( sUserNotes, UserNotes[k].sMchParam, sValue)
EgtSetMachiningParam( MCH_MP.USERNOTES, sUserNotes)
end
end
-- parametri da settare nelle note di sistema
-- TODO da decidere quali sono le note da salvare qui. Probabilmente tutte quelle relative all'ordine delle lavorazioni
--if MACHININGS[i].Machining.nMachiningOrder then
-- sSystemNotes = EgtSetValInNotes( sSystemNotes, 'MachiningOrder', MACHININGS[i].Machining.nMachiningOrder)
--end
for k = 1, #SystemNotes do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][SystemNotes[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j][SystemNotes[k].sName]
elseif MACHININGS[i].Machining[SystemNotes[k].sName] then
sValue = MACHININGS[i].Machining[SystemNotes[k].sName]
end
if sValue then
local sSystemNotes = ''
sSystemNotes = EgtGetMachiningParam( MCH_MP.SYSNOTES)
sSystemNotes = EgtSetValInNotes( sSystemNotes, SystemNotes[k].sMchParam, sValue)
EgtSetMachiningParam( MCH_MP.SYSNOTES, sSystemNotes)
end
end
local bIsApplyOk = MachiningLib.ApplyMachining( true, false)
if not bIsApplyOk then
bAreAllMachiningApplyOk = false
nErr, sErr = EgtGetLastMachMgrError()
EgtSetOperationMode( nOperationId, false)
end
-- TODO è giusto inserire queste info alla fine della lavorazione? oppure conviene creare un record in MACHININGS apposito per la disposizione?
-- se era taglio di separazione, aggiungo nuova fase
if MACHININGS[i].AuxiliaryData.bIsSplitOrCut then
bSplitExecuted = true
BeamLib.AddPhaseWithRawParts( MACHININGS[i].Proc.idRaw, BeamData.ptOriXR, BeamData.dPosXR, BeamData.RAW_OFFSET)
-- se grezzo successivo senza pezzi e finale, va tolto
local nNextRawId = EgtGetNextRawPart( MACHININGS[i].Proc.idRaw)
if nNextRawId and EgtGetPartInRawPartCount( nNextRawId) == 0 and EgtGetRawPartBBox( nNextRawId):getDimX() < BeamData.dMinRaw then
EgtRemoveRawPartFromCurrPhase( nNextRawId)
end
local nPhase = EgtGetCurrPhase()
local nDispId = EgtGetPhaseDisposition( nPhase)
if sRotation == 'DOWN' then
local nRotation = EgtIf( Part.nInitialPosition + 2 > 4, Part.nInitialPosition + 2 - 4, Part.nInitialPosition + 2)
BeamLib.RotatePart( Part, nRotation)
EgtSetInfo( nDispId, 'ROT', -2)
EgtSetInfo( nDispId, 'TYPE', 'MID2')
elseif sRotation == 'SIDE' then
local nRotation = EgtIf( Part.nInitialPosition + 1 > 4, Part.nInitialPosition + 1 - 4, Part.nInitialPosition + 1)
BeamLib.RotatePart( Part, nRotation)
EgtSetInfo( nDispId, 'ROT', -1)
EgtSetInfo( nDispId, 'TYPE', 'MID2')
else
local nRotation = Part.nInitialPosition
BeamLib.RotatePart( Part, nRotation)
EgtSetInfo( nDispId, 'TYPE', 'END')
end
EgtSetInfo( nDispId, 'ORD', MACHININGS[i].Proc.nIndexPartInParts)
end
else
return false, 'UNEXPECTED ERROR: Error on creating machining', bSplitExecuted
end
end
end
end
return bAreAllMachiningApplyOk, sErr, bSplitExecuted
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.ApplyMachining( bRecalc, bApplyPost)
local bResult = EgtApplyMachining( bRecalc, bApplyPost)
return bResult
end
-------------------------------------------------------------------------------------------------------------
-- funzione che restituisce l'indice MRR (Material Removal Rate) della strategia. Dati in ingresso: Step, SideStep, Feed, ToolIndex, MachiningType
function MachiningLib.GetToolMRR( Parameters)
local dMRR = 1
-- se ho già tutti i parametri
if not Parameters.dStep or not Parameters.dSideStep or not Parameters.dFeed then
-- se manca qualche parametro, lo recupero da parametro di default dell'utensile
if Parameters.nToolIndex then
Parameters.dStep = Parameters.dStep or TOOLS[Parameters.nToolIndex].dStep
Parameters.dSideStep = Parameters.dSideStep or TOOLS[Parameters.nToolIndex].dSideStep
Parameters.dFeed = Parameters.dFeed or TOOLS[Parameters.nToolIndex].Feeds.dFeed
-- se non riesco a calcolare, ritorno un indice molto basso
else
return GEO.EPS_SMALL
end
end
dMRR = Parameters.dStep * Parameters.dSideStep * Parameters.dFeed
-- Unità: dm/min per avere un indice vicino alle unità
return dMRR / pow( 10, 6)
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.PrepareMachiningsForSorting( Part)
local nFeatureInternalIndex = 1
for i = 1, #MACHININGS do
local MachiningCurrent = MACHININGS[i].Machining
local ProcCurrent = MACHININGS[i].Proc
if not MachiningCurrent.ptCenter then
MachiningCurrent.ptCenter = Point3d( ProcCurrent.b3Box:getCenter():getX(), 0, 0)
end
-- conversione campo sStage in nStage, numerico e ordinabile
if not MachiningCurrent.sStage or MachiningCurrent.sStage == '' then
MachiningCurrent.sStage = 'Middle'
end
if MachiningCurrent.sStage == 'Head' then
MachiningCurrent.nStage = 1
elseif MachiningCurrent.sStage == 'Tail' then
MachiningCurrent.nStage = 3
elseif MachiningCurrent.sStage == 'AfterTail' then
MachiningCurrent.nStage = 4
else
MachiningCurrent.nStage = 2
end
if i > 1 then
local MachiningPrevious = MACHININGS[i - 1].Machining
local ProcPrevious = MACHININGS[i - 1].Proc
if ProcCurrent.id == ProcPrevious.id then
-- nStage devono essere sempre uguali o crescenti nella stessa feature
if MachiningCurrent.nStage < MachiningPrevious.nStage then
MachiningCurrent.nStage = MachiningPrevious.nStage
end
-- assegnazione indice interno alla feature
nFeatureInternalIndex = nFeatureInternalIndex + 1
else
nFeatureInternalIndex = 1
end
end
MachiningCurrent.nFeatureInternalIndex = nFeatureInternalIndex
-- se fase di lavoro standard, assegnazione dello spezzone
if MachiningCurrent.nStage == 2 then
local nParts = #Part.SplittingPoints + 1
local dPartMinX = Part.b3Part:getMin():getX()
local dPartMaxX = Part.b3Part:getMax():getX()
for j = 1, nParts do
local dNextSplitX = dPartMinX
local dPreviousSplitX = dPartMaxX
if j ~= 1 then
dPreviousSplitX = Part.SplittingPoints[j - 1]:getX()
end
if j ~= nParts then
dNextSplitX = Part.SplittingPoints[j]:getX()
end
if MachiningCurrent.ptCenter:getX() > dNextSplitX - 10 * GEO.EPS_SMALL and MachiningCurrent.ptCenter:getX() < dPreviousSplitX + 10 * GEO.EPS_SMALL then
MachiningCurrent.nPartSegment = j
end
end
else
MachiningCurrent.nPartSegment = -1
end
end
return MACHININGS
end
-- TODO convertire in tabella in cui si chiamano direttamente i nomi delle funzioni, in modo da poter cambiare l'ordine facilmente
-- TODO libreria Sorting??
-------------------------------------------------------------------------------------------------------------
local SortingComparisonRules = {
-- ordine interno alla feature
function( MachiningA, MachiningB)
if MachiningA.Proc.id == MachiningB.Proc.id then
if MachiningA.Machining.nFeatureInternalIndex < MachiningB.Machining.nFeatureInternalIndex then
return 1
elseif MachiningA.Machining.nFeatureInternalIndex > MachiningB.Machining.nFeatureInternalIndex then
return -1
end
end
return 0
end,
-- dipendenze solo spostamento stage 2->4
-- TODO da fare
-- stage
function( MachiningA, MachiningB)
if MachiningA.Machining.nStage < MachiningB.Machining.nStage then
return 1
elseif MachiningA.Machining.nStage > MachiningB.Machining.nStage then
return -1
else
return 0
end
end,
-- dipendenze
-- TODO da fare
-- segment
function ( MachiningA, MachiningB)
if MachiningA.Machining.nPartSegment < MachiningB.Machining.nPartSegment then
return 1
elseif MachiningA.Machining.nPartSegment > MachiningB.Machining.nPartSegment then
return -1
else
return 0
end
end,
-- testa
-- TODO da fare
-- famiglia utensile
function ( MachiningA, MachiningB)
-- TODO tirare fuori da qua??
local ToolFamilyOrder = {
SAWBLADE = 1,
DRILLBIT = 2,
MILL = 3,
MORTISE = 4
}
local nToolFamilyOrderA = ToolFamilyOrder[ TOOLS[ MachiningA.Machining.nToolIndex].sFamily]
local nToolFamilyOrderB = ToolFamilyOrder[ TOOLS[ MachiningB.Machining.nToolIndex].sFamily]
if nToolFamilyOrderA < nToolFamilyOrderB then
return 1
elseif nToolFamilyOrderA > nToolFamilyOrderB then
return -1
else
return 0
end
end,
-- performance utensile
function( MachiningA, MachiningB)
local dToolPerformanceIndexA = TOOLS[MachiningA.Machining.nToolIndex].dPerformanceIndex
local dToolPerformanceIndexB = TOOLS[MachiningB.Machining.nToolIndex].dPerformanceIndex
if dToolPerformanceIndexA > dToolPerformanceIndexB then
return 1
elseif dToolPerformanceIndexA < dToolPerformanceIndexB then
return -1
else
return 0
end
end,
-- probabilmente arrivati qui significa che gli utensili A e B sono gli stessi
-- se così non fosse e tutte le caratteristiche sopra sono uguali, ordine alfabetico
function( MachiningA, MachiningB)
local sToolNameA = TOOLS[MachiningA.Machining.nToolIndex].sName
local sToolNameB = TOOLS[MachiningB.Machining.nToolIndex].sName
if sToolNameA < sToolNameB then
return 1
elseif sToolNameA > sToolNameB then
return -1
else
return 0
end
end,
-- lato di lavoro
-- TODO questo, insieme all'ordinamento X, andrà sostituito dallo shortest path pesato sulla quantità di rotazione della testa
function( MachiningA, MachiningB)
if MachiningA.Machining.vtToolDirection:getY() < 10 * GEO.EPS_SMALL and MachiningB.Machining.vtToolDirection:getY() >= 10 * GEO.EPS_SMALL then
return 1
elseif MachiningA.Machining.vtToolDirection:getY() >= 10 * GEO.EPS_SMALL and MachiningB.Machining.vtToolDirection:getY() < 10 * GEO.EPS_SMALL then
return -1
else
return 0
end
end,
-- ordinamento X
-- TODO questo andrà sostituito dallo shortest path pesato sulla quantità di rotazione della testa
function( MachiningA, MachiningB)
local bIsMachiningOnFront = MachiningA.Machining.vtToolDirection:getY() < 10 * GEO.EPS_SMALL
local nResult = 0
-- se lavorazione davanti ordine testa->coda
if bIsMachiningOnFront then
if MachiningA.Machining.ptCenter:getX() > MachiningB.Machining.ptCenter:getX() + 10 * GEO.EPS_SMALL then
nResult = 1
elseif MachiningA.Machining.ptCenter:getX() < MachiningB.Machining.ptCenter:getX() - 10 * GEO.EPS_SMALL then
nResult = -1
end
-- se lavorazione dietro ordine coda->testa
else
if MachiningA.Machining.ptCenter:getX() < MachiningB.Machining.ptCenter:getX() - 10 * GEO.EPS_SMALL then
nResult = 1
elseif MachiningA.Machining.ptCenter:getX() > MachiningB.Machining.ptCenter:getX() + 10 * GEO.EPS_SMALL then
nResult = -1
end
end
return nResult
end
}
-------------------------------------------------------------------------------------------------------------
function MachiningLib.CompareMachinings( MachiningA, MachiningB)
-- itera le SortingComparisonRules una per volta. Se non vi è alcuna scelta va avanti (result = 0), altrimenti ritorna true/false in base al risultato
for i = 1, #SortingComparisonRules do
local CompareFunction = SortingComparisonRules[i]
local result = CompareFunction( MachiningA, MachiningB)
if result ~= 0 then
return result > 0
end
end
return false
end
-------------------------------------------------------------------------------------------------------------
return MachiningLib
+352
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@@ -0,0 +1,352 @@
-- Process.lua by Egalware s.r.l. 2024/04/02
-- Gestione calcolo disposizione e lavorazioni per Travi
-- Si opera sulla macchina corrente
-- 2024/04/02 PRIMA VERSIONE
-- Intestazioni
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( true)
-- Imposto direttorio libreria specializzata per Travi
EgtAddToPackagePath( BEAM.BASEDIR .. '\\LuaLibs\\?.lua')
-- Imposto direttorio strategie. N.B. Le strategie dovranno essere caricate con il nome del direttorio padre
EgtAddToPackagePath( BEAM.BASEDIR .. '\\Strategies\\Standard\\?.lua')
EgtAddToPackagePath( BEAM.BASEDIR .. '\\StrategyLibs\\?.lua')
-- Verifico che la macchina corrente sia abilitata per la lavorazione delle Travi
local sMachDir = EgtGetCurrMachineDir()
if not sMachDir then
EgtOutBox( 'Errore nel caricamento della macchina corrente', 'Lavora Travi', 'ERROR')
return
end
if not EgtExistsFile( sMachDir .. '\\Beam\\BeamData.lua') then
EgtOutBox( 'La macchina corrente non è configurata per lavorare travi', 'Lavora Travi', 'ERROR')
return
end
-- Elimino direttori altre macchine e imposto direttorio macchina corrente per ricerca librerie
EgtRemoveBaseMachineDirFromPackagePath()
EgtAddToPackagePath( sMachDir .. '\\Beam\\?.lua')
-- Segnalazione avvio
EgtOutLog( '*** Beam Process Start ***', 1)
-- Carico le librerie
_G.package.loaded.BeamExec = nil
_G.package.loaded.BeamLib = nil
_G.package.loaded.BeamData = nil
_G.package.loaded.Identity = nil
_G.package.loaded.BasicCustomerStrategies = nil
_G.package.loaded.FeatureLib = nil
_G.package.loaded.FaceData = nil
_G.package.loaded.MachiningLib = nil
_G.package.loaded.DiceCut = nil
_G.package.loaded.Logs = nil
-- strategie di base sempre presenti
_G.package.loaded['HEADCUT\\HEADCUT'] = nil
_G.package.loaded['HEADCUT\\HEADCUTConfig'] = nil
_G.package.loaded['TAILCUT\\TAILCUT'] = nil
_G.package.loaded['TAILCUT\\TAILCUTConfig'] = nil
-- TODO controllare se c'è un modo migliore per resettare librerie delle strategie caricate precedentemente
-- Per ottimizzare potremmo anche ciclare solo fino al numero di strategie raggiunto per il momento.
-- Infatti difficile ci siano 9999 strategie.
-- reset strategie caricate come librerie
for i = 1, 9999 do
local IdSTRTemp = EgtReplaceString( tostring( i/10000, 4), '0.', '')
local sLibraryToReload = "STR" .. IdSTRTemp .. "\\STR" .. IdSTRTemp
local sLibraryConfigToReload = sLibraryToReload .. "Config"
if _G.package.loaded[sLibraryToReload] then
_G.package.loaded[sLibraryToReload] = nil
end
if _G.package.loaded[sLibraryConfigToReload] then
_G.package.loaded[sLibraryConfigToReload] = nil
end
end
local vtCoreStrategiesNames = EgtFindAllFiles( BEAM.BASEDIR .. '\\StrategyLibs\\*.lua')
for i = 1, #vtCoreStrategiesNames do
local sCurrentName = EgtSplitString( vtCoreStrategiesNames[i], '.')[1]
if _G.package.loaded[sCurrentName] then
_G.package.loaded[sCurrentName] = nil
end
end
-- Variabili globali
PARTS = {} -- tabella contenente tutte le informazioni di ogni pezzo
-- Carico i dati globali
local BeamData = require( 'BeamData')
-- carico librerie
local BeamExec = require( 'BeamExec')
-- Variabili di modulo
local dRawW
local dRawH
-------------------------------------------------------------------------------------------------------------
-- *** Recupero le travi selezionate ***
-------------------------------------------------------------------------------------------------------------
local function MyProcessInputData()
-- Recupero le travi selezionate
local nId = EgtGetFirstSelectedObj()
while nId do
local nPartId = EgtGetParent( EgtGetParent( nId or GDB_ID.NULL) or GDB_ID.NULL)
if nPartId then
local bFound = false
for i = 1, #PARTS do
if PARTS[i].id == nPartId then
bFound = true
break
end
end
if not bFound then
table.insert( PARTS, { nInd = #PARTS + 1, id = nPartId, sName = ( EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId)))})
end
end
nId = EgtGetNextSelectedObj()
end
if #PARTS == 0 then
EgtOutBox( 'Non sono state selezionate travi', 'Lavora Travi', 'ERROR')
return false
else
local sOut = ''
for i = 1, #PARTS do
sOut = sOut .. PARTS[i].sName .. ', '
end
sOut = sOut:sub( 1, -3)
EgtOutLog( 'Travi selezionate : ' .. sOut, 1)
end
-- Ne recupero e verifico le dimensioni
for i = 1, #PARTS do
local Ls = EgtGetFirstNameInGroup( PARTS[i].id, 'Box')
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
if not b3Solid then
EgtOutBox( 'Box non definito per la trave ' .. PARTS[i].sName, 'Lavora Travi', 'ERROR')
return false
else
PARTS[i].b3PartOriginal = b3Solid
end
end
dRawW = PARTS[1].b3PartOriginal:getDimY()
dRawH = PARTS[1].b3PartOriginal:getDimZ()
local vBeamErr = {}
for i = 2, #PARTS do
local dDimW = PARTS[i].b3PartOriginal:getDimY()
local dDimH = PARTS[i].b3PartOriginal:getDimZ()
if ( abs( dDimW - dRawW) > 10 * GEO.EPS_SMALL or abs( dDimH - dRawH) > 10 * GEO.EPS_SMALL) and
( abs( dDimH - dRawW) > 10 * GEO.EPS_SMALL or abs( dDimW - dRawH) > 10 * GEO.EPS_SMALL) then
table.insert( vBeamErr, i)
end
end
if #vBeamErr > 0 then
local sOut = 'Rimosse travi con sezioni diverse dalla prima :\n'
for i = #vBeamErr, 1, -1 do
sOut = sOut .. PARTS[vBeamErr[i]].sName .. '\n'
EgtDeselectPartObjs( PARTS[vBeamErr[i]].id)
table.remove( PARTS, vBeamErr[i])
end
EgtOutLog( sOut, 1)
EgtOutBox( sOut, 'Lavora Travi', 'INFO')
EgtDraw()
return false
end
EgtDeselectAll()
return true
end
-------------------------------------------------------------------------------------------------------------
local function GetDataConfig()
-- recupero utensili dal magazzino
BeamExec.GetToolsFromDB()
-- se si utilizza interfaccia B&W, si carica il file JSON
local bIsBeamWall = true -- TODO serve parametro per capire se stiamo utilizzando B&W
if bIsBeamWall then
BeamExec.GetStrategiesFromJSONinBD()
end
-- TODO da gestire eventuali errori bloccanti
return true
end
-------------------------------------------------------------------------------------------------------------
-- *** Inserimento delle travi nel grezzo ***
-------------------------------------------------------------------------------------------------------------
local function MyProcessBeams()
-- Determinazione minimo grezzo scaricabile
BeamExec.CalcMinUnloadableRaw( dRawW, dRawH)
-- Lunghezza totale delle travi
local dTotLen = 0
for i = 1, #PARTS - 1 do
dTotLen = dTotLen + PARTS[i].b3PartOriginal:getDimX()
end
dTotLen = dTotLen + max( PARTS[#PARTS].b3PartOriginal:getDimX(), BeamData.dMinRaw)
local dAddLen = BeamData.OVM_HEAD + ( #PARTS - 1) * BeamData.OVM_MID
EgtOutLog( 'Ltot : '..EgtNumToString( dTotLen, 1) .. ' Lagg : '..EgtNumToString( dAddLen, 1)..' MinUnloadRaw : '.. EgtNumToString( BeamData.dMinRaw + BeamData.OVM_MID, 1), 1)
-- Richiedo lunghezza del grezzo, sovramateriale di testa, forzatura verticale e ordinamento automatico secondo la lunghezza
local vsVal = EgtDialogBox( 'Lavora Travi' .. ' (Ltot='..EgtNumToString( dTotLen + dAddLen + 0.5, 0)..
', Lmax='..EgtNumToString( BeamData.MAX_RAW, 0)..',MinUlr='..EgtNumToString( BeamData.dMinRaw + BeamData.OVM_MID, 0)..')',
--{'Lunghezza grezzo', EgtNumToString( BeamData.STD_RAW, 0)}, -- TODO RIPRISTINARE
{'Lunghezza grezzo', EgtNumToString( 0)},
{'Sovramateriale di testa', EgtNumToString( BeamData.OVM_HEAD, 0)},
{'Offset intermedio', EgtNumToString( BeamData.OVM_MID, 0)},
{'Forza sezione verticale', ' CB:true,*false'},
{'Ordina per lunghezza', ' CB:true,*false'},
{'Calcolo Lavorazioni', ' CB:*Da progetto,Ricalcolo standard,Ricalcolo IA'})
if not vsVal then
EgtDraw()
return
end
local dRawL = EgtEvalNumExpr( vsVal[1])
if not dRawL then
local sOut = 'Lunghezza grezzo errata : ' .. vsVal[1]
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
if dRawL < GEO.EPS_SMALL then dRawL = dTotLen + dAddLen + 0.5 end
dRawL = min( dRawL, BeamData.MAX_RAW)
local dOvmHead = EgtEvalNumExpr( vsVal[2])
if not dOvmHead then
local sOut = 'Sovramateriale di testa errato : ' .. vsVal[2]
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
local dOvmMid = EgtEvalNumExpr( vsVal[3])
if not dOvmMid then
local sOut = 'Offset intermedio : ' .. vsVal[3]
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
-- Sistemo sezione barra con travi
local bVert = ( vsVal[4] == 'true')
if bVert then
if dRawW > dRawH then dRawW, dRawH = dRawH, dRawW end
end
EgtOutLog( 'Lraw : ' .. EgtNumToString( dRawL, 1) .. ' Lovm : '.. EgtNumToString( dOvmHead, 1), 1)
-- Verifico sezione barra non troppo grande
if not BeamData.MAX_WIDTH2 or not BeamData.MAX_HEIGHT2 then
if ( dRawW > BeamData.MAX_WIDTH + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT + 10 * GEO.EPS_SMALL) then
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
'oltre i limiti della macchina (' .. EgtNumToString( BeamData.MAX_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT, 2) .. ') '
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
else
if ( dRawW > BeamData.MAX_WIDTH + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT + 10 * GEO.EPS_SMALL) and
( dRawW > BeamData.MAX_WIDTH2 + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT2 + 10 * GEO.EPS_SMALL) then
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
'oltre i limiti della macchina (' .. EgtNumToString( BeamData.MAX_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT, 2) .. ') ' ..
'e (' .. EgtNumToString( BeamData.MAX_WIDTH2, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT2, 2) .. ')'
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
end
-- Verifico sezione barra non troppo piccola
if dRawW < BeamData.MIN_WIDTH - 10 * GEO.EPS_SMALL or dRawH < BeamData.MIN_HEIGHT - 10 * GEO.EPS_SMALL then
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
'sotto i limiti della macchina (' .. EgtNumToString( BeamData.MIN_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MIN_HEIGHT, 2) .. ')'
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
-- Se richiesto, ordino le travi in senso di lunghezza crescente
local bOrd = ( vsVal[5] == 'true')
if bOrd then
table.sort( PARTS, function( B1, B2)
if abs( B1.b3PartOriginal:getDimX() - B2.b3PartOriginal:getDimX()) < 1 then
return B1.nInd < B2.nInd
else
return B1.b3PartOriginal:getDimX() < B2.b3PartOriginal:getDimX()
end
end)
end
do
local sOut = ''
for i = 1, #PARTS do
sOut = sOut .. PARTS[i].sName .. ', '
end
sOut = sOut:sub( 1, -3)
EgtOutLog( 'Travi ordinate : ' .. sOut, 1)
end
-- Sistemo le travi nel grezzo
local bOk, sErr = BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS)
if not bOk then
EgtOutLog( sErr)
EgtOutBox( sErr, 'Lavora Travi', 'ERROR')
return false
end
return true
end
-------------------------------------------------------------------------------------------------------------
-- *** Inserimento delle lavorazioni nelle travi ***
-------------------------------------------------------------------------------------------------------------
local function MyProcessFeatures()
BeamExec.GetProcessings( PARTS)
local bOk, Stats = BeamExec.ProcessMachinings( PARTS)
local nErrCnt = 0
local nWarnCnt = 0
local sOutput = ''
for i = 1, #Stats do
if Stats[i].nErr > 0 then
nErrCnt = nErrCnt + 1
sOutput = sOutput .. string.format( '[%d,%d] %s\n', Stats[i].idCut, Stats[i].idTask, Stats[i].sMsg)
elseif Stats[i].nErr < 0 then
-- se segnalazione scarico pezzo standard, incompleto o a caduta
if Stats[i].nErr == -100 or Stats[i].nErr == -101 or Stats[i].nErr == -102 then
-- non faccio niente
else
nWarnCnt = nWarnCnt + 1
sOutput = sOutput .. string.format( '[%d,%d] %s\n', Stats[i].idCut, Stats[i].idTask, Stats[i].sMsg)
end
end
end
if #sOutput > 0 then EgtOutLog( sOutput) end
if nErrCnt > 0 then
EgtOutBox( sOutput, 'Lavora Travi', 'ERRORS')
return false
elseif nWarnCnt > 0 then
EgtOutBox( sOutput, 'Lavora Travi', 'WARNINGS')
return true
end
return true
end
-------------------------------------------------------------------------------------------------------------
-- *** Esecuzione ***
-------------------------------------------------------------------------------------------------------------
if not MyProcessInputData() then return end
if not MyProcessBeams() then return end
if not GetDataConfig() then return end
-- Abilito Vmill
EgtSetInfo( EgtGetCurrMachGroup(), 'Vm', '1')
if not MyProcessFeatures() then return end
-93
View File
@@ -1,93 +0,0 @@
# DataBeamNEW
## Getting started
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
## Add your files
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
```
cd existing_repo
git remote add origin https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew.git
git branch -M main
git push -uf origin main
```
## Integrate with your tools
- [ ] [Set up project integrations](https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew/-/settings/integrations)
## Collaborate with your team
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Set auto-merge](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
## Test and Deploy
Use the built-in continuous integration in GitLab.
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
***
# Editing this README
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template.
## Suggestions for a good README
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
## Name
Choose a self-explaining name for your project.
## Description
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
## Badges
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
## Visuals
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
## Installation
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
## Usage
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
## Support
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
## Roadmap
If you have ideas for releases in the future, it is a good idea to list them in the README.
## Contributing
State if you are open to contributions and what your requirements are for accepting them.
For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
## Authors and acknowledgment
Show your appreciation to those who have contributed to the project.
## License
For open source projects, say how it is licensed.
## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
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-- Rotate.lua by Egaltech s.r.l. 2017/11/04
-- Gestione rotazione di una Trave
-- Intestazioni
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( false)
-- recupero il pezzo del primo oggetto selezionato
local nId = EgtGetFirstSelectedObj()
local nPartId = EgtGetParent( EgtGetParent( nId or GDB_ID.NULL) or GDB_ID.NULL)
if not nPartId or not EgtIsPart( nPartId) then
EgtOutBox( 'Nessuna trave selezionata', 'Rotate Trave', 'ERROR')
return
end
-- recupero il box del pezzo
local Ls = EgtGetFirstNameInGroup( nPartId, 'Box')
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
if not b3Solid then
local sName = EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId))
EgtOutBox( 'Box non definito per la trave ' .. sName, 'Rotate Trave', 'ERROR')
return
end
-- eseguo rotazione di 90 gradi attorno asse X
local ptRot = b3Solid:getMin() + Vector3d( 0, b3Solid:getDimZ() / 2, b3Solid:getDimZ() / 2)
EgtRotate( nPartId, ptRot, X_AX(), 90, GDB_RT.GLOB)
EgtDraw()
-- end
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-- Strategia: HEADCUT
-- Descrizione
-- HeadCut
-- Feature: HeadCut
---------------------------------------------------------------------------------------------------------
-- TODO: HEADCUT copiata da SPLITCUT. Da sistemare e capire se fare solo una strategia oppure due divise.
---------------------------------------------------------------------------------------------------------
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local FaceByBlade = require('FACEBYBLADE')
-- Tabella per definizione modulo
local HEADCUT = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function LoadStrategyParameters( CustomParameters)
local StrategyLib = {}
StrategyLib.Config = require( 'HEADCUT\\HEADCUTConfig')
Strategy.sName = StrategyLib.Config.sStrategyId
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
Strategy.Result = {}
Strategy.Machining = {}
Strategy.Result.sInfo = ''
return Strategy
end
-------------------------------------------------------------------------------------------------------------
local function CalculateLeadInOut( Machining, EdgeToMachine)
local LeadIn = {}
local LeadOut = {}
LeadIn.dStartAddLength = 0
LeadOut.dEndAddLength = 0
LeadIn.nType = MCH_MILL_LI.LINEAR
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
LeadIn.dPerpDistance = BeamData.CUT_SIC + EdgeToMachine.dElevation
LeadOut.dPerpDistance = BeamData.CUT_SIC + EdgeToMachine.dElevation
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
LeadOut.dCompLength = 0
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
return LeadIn, LeadOut
end
-------------------------------------------------------------------------------------------------------------
local function MakeChamfer()
-- TODO funzionalit da aggiungere
end
-------------------------------------------------------------------------------------------------------------
local function GetEdgeToMachine( Proc, vtEdge)
local Edge
for i = 1, #Proc.Faces[1].Edges do
if AreSameVectorApprox( Proc.Faces[1].Edges[i].vtN, vtEdge) then
Edge = Proc.Faces[1].Edges[i]
end
end
return Edge
end
-------------------------------------------------------------------------------------------------------------
local function GetSplitStrategy( Proc, Part)
-- se non sono stati caricati i parametri, si ricaricano
if not Strategy.Parameters then
Strategy = LoadStrategyParameters()
end
-- separazione solo se esiste grezzo successivo con pezzi o scaricabile
local nNextRawId = EgtGetNextRawPart( Part.idRaw)
Strategy.bSplit = ( nNextRawId and ( EgtGetPartInRawPartCount( nNextRawId) > 0 or EgtGetRawPartBBox( nNextRawId):getDimX() >= BeamData.dMinRaw))
-- imposto paraemtri di ricerca utensile in base a topologia
local Machining = {}
-- sTypeMachining = BladeSideSingle\ BladeSideDouble\ BladeHorizontalSingle\ BladeHorizontalDouble\ ChainSawHorizontal\ ChainSawSideSingle\ ChainSawSideDouble\ ChainSawPlusBlade\ Mill\ None
Machining.sTypeMachining = 'None'
local Splitting = {}
local ToolSearchParameters = {}
ToolSearchParameters.vtToolDirection = Proc.Faces[1].vtN
-- ===== RICERCA UTENSILE =====
-- cerco lama sopra
Splitting.bIsApplicable = false
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = false
Splitting.ToolInfo = {}
Splitting.ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
if Splitting.ToolInfo.nToolIndex then
Splitting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Splitting.ToolInfo.nToolIndex
Splitting.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
table.insert( Machining, Splitting)
-- cerco lama sotto
Splitting = {}
Splitting.bIsApplicable = false
ToolSearchParameters.bAllowTopHead = false
ToolSearchParameters.bAllowBottomHead = true
Splitting.ToolInfo = {}
Splitting.ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
if Splitting.ToolInfo.nToolIndex then
Splitting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Splitting.ToolInfo.nToolIndex
Splitting.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
table.insert( Machining, Splitting)
-- cerco motosega
Splitting = {}
Splitting.bIsApplicable = false
table.insert( Machining, Splitting)
-- cerco fresa
Splitting = {}
Splitting.bIsApplicable = false
table.insert( Machining, Splitting)
-- ===== SCELTA LAVORAZIONI =====
-- forzature da parametri
if Strategy.Parameters.bForceChainSaw then
Machining[1].bIsApplicable = false
Machining[2].bIsApplicable = false
end
-- setto valori di default. Impossibile che taglio di separazione sia incompleto
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = 1
-- correzioni sul massimo materiale lama, considerando ingombri vari
local dMaxMatBladeSideSingle
local dMaxMatBladeSideDouble
local dMaxMatBladeHorizontalSingle
local dMaxMatBladeHorizontalDouble
if Machining[1].bIsApplicable then
local dMaxMat = TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial
local dRadius = TOOLS[Machining[1].ToolInfo.nToolIndex].dDiameter / 2
local sHead = TOOLS[Machining[1].ToolInfo.nToolIndex].sHead
-- se taglio di fianco disponibile, si controlla il massimo materiale reale. Per pezzi alti, bisogna controllare anche l'ingombro asse Z nelle 4 direzioni.
if Part.dHeight < BeamData.MIN_DIM_HBEAM then
dMaxMat = min( dMaxMat, BeamData.MAX_DIM_HTCUT)
dMaxMatBladeSideSingle = dMaxMat
dMaxMatBladeSideDouble = dMaxMat * 2
else
if BeamData.GetMaxMatReductionBladeCut then
dMaxMatBladeSideSingle = min( max( dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, Y_AX()), dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, -Y_AX())),
TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial)
dMaxMatBladeSideDouble = dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, Y_AX()) + dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, -Y_AX())
else
dMaxMatBladeSideSingle = abs( BeamData.MAX_DIM_HTCUT_HBEAM)
dMaxMatBladeSideDouble = abs( BeamData.MAX_DIM_HTCUT_HBEAM) * 2
end
end
-- se taglio orizzontale
if BeamData.GetMaxMatReductionBladeCut then
dMaxMatBladeHorizontalSingle = min( TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial, dRadius - BeamData.GetMaxMatReductionBladeCut( TOOLS[Machining[1].ToolInfo.nToolIndex].sHead, -Z_AX()))
else
dMaxMatBladeHorizontalSingle = TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial
end
end
if Machining[2].bIsApplicable then
if BeamData.GetMaxMatReductionBladeCut then
local dRadius = TOOLS[Machining[2].ToolInfo.nToolIndex].dDiameter / 2
dMaxMatBladeHorizontalDouble = min( TOOLS[Machining[2].ToolInfo.nToolIndex].dMaxMaterial, dRadius - BeamData.GetMaxMatReductionBladeCut( TOOLS[Machining[2].ToolInfo.nToolIndex].sHead, Z_AX()))
else
dMaxMatBladeHorizontalDouble = TOOLS[Machining[2].ToolInfo.nToolIndex].dMaxMaterial
end
end
-- TODO considerare di tagliare con il massimo materiale possibile per non salire troppo in Z (macchine tipo PF), oppure non scendere troppo (tipo Kairos)
-- BladeSideSingle (taglio di lama singolo di fianco)
if Machining[1].bIsApplicable and ( dMaxMatBladeSideSingle - BeamData.CUT_EXTRA) > Part.dWidth + 10 * GEO.EPS_SMALL then
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Machining.sTypeMachining = 'BladeSideSingle'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- TODO considerare di tagliare con il massimo materiale possibile per non salire troppo in Z (macchine tipo PF), oppure non scendere troppo (tipo Kairos)
-- BladeSideDouble (taglio di lama doppio di fianco)
elseif Machining[1].bIsApplicable and ( dMaxMatBladeSideDouble - BeamData.CUT_EXTRA) > Part.dWidth + 10 * GEO.EPS_SMALL then
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Strategy.Result.dMRR = Strategy.Result.dMRR/2
Machining.sTypeMachining = 'BladeSideDouble'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- BladeHorizontalSingle (taglio di lama singolo orizzontale)
elseif Machining[1].bIsApplicable and ( dMaxMatBladeHorizontalSingle - BeamData.CUT_EXTRA) > Part.dHeight + 10 * GEO.EPS_SMALL then
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Machining.sTypeMachining = 'BladeHorizontalSingle'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- BladeHorizontalDouble (taglio di lama doppio orizzontale)
elseif Machining[1].bIsApplicable and Machining[2].bIsApplicable and
( dMaxMatBladeHorizontalSingle + dMaxMatBladeHorizontalDouble - BeamData.CUT_EXTRA) > Part.dHeight + 10 * GEO.EPS_SMALL then
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Strategy.Result.dMRR = Strategy.Result.dMRR/2
Machining.sTypeMachining = 'BladeHorizontalDouble'
Machining[1].ToolInfo.dMaxMatBladeFromTop = dMaxMatBladeHorizontalSingle
Machining[2].ToolInfo.dMaxMatBladeFromDown = dMaxMatBladeHorizontalDouble
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- TODO : casi con motosega da completare
-- ChainSawHorizontal (motosega)
-- ChainSawSideSingle (motosega)
-- ChainSawSideDouble (motosega)
-- ChainSawPlusBlade (motosega pi lama orizzontale)
-- Mill (svuotatura)
end
-- se non ho trovato neanche una lavorazione completa, non posso separare
if Machining.sTypeMachining == 'None' then
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.nCompletionIndex = 0
Strategy.Result.dMRR = 0
Strategy.Result.nQuality = 0
Strategy.Result.sInfo = 'Split not possible'
end
return Machining
end
-------------------------------------------------------------------------------------------------------------
function HEADCUT.Make( bAddMachining, Proc, Part, CustomParameters)
Strategy = LoadStrategyParameters( CustomParameters)
local bAreAllMachiningsAdded = true
local Splitting = {}
local AuxiliaryData = {}
Strategy.SplitStrategy = GetSplitStrategy( Proc, Part)
if bAddMachining then
-- inserimento smussi su spigoli del taglio
if Strategy.Parameters.bMakeChamfer then
MakeChamfer()
end
local OptionalParameters = {}
-- applico le lavorazioni
----------------------------------------------------------------------------------
if Strategy.SplitStrategy.sTypeMachining == 'BladeSideSingle' then
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, -Y_AX())
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeSideDouble' then
-- Taglio lato frontale
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.dDepthToMachine = Part.dWidth / 2 + BeamData.CUT_EXTRA_MIN
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, -Y_AX())
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
-- Taglio lato dietro
OptionalParameters = {}
Splitting = {}
AuxiliaryData = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.dDepthToMachine = Part.dWidth / 2 + BeamData.CUT_EXTRA_MIN
-- TODO gestire lavorazione a cubetti
EdgeToMachine = GetEdgeToMachine( Proc, Y_AX())
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeHorizontalSingle' then
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.dDepthToMachine = Part.dHeight + BeamData.CUT_EXTRA
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, Z_AX())
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeHorizontalDouble' then
-- Taglio lato frontale
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
local dExtraMaxMat = ( Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - Part.dHeight - BeamData.CUT_EXTRA_MIN) / 2
OptionalParameters.dDepthToMachine = Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop - dExtraMaxMat
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, Z_AX())
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
-- Taglio lato dietro
OptionalParameters = {}
Splitting = {}
AuxiliaryData = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[2].ToolInfo.nToolIndex
OptionalParameters.dDepthToMachine = Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - dExtraMaxMat
-- TODO gestire lavorazione a cubetti
EdgeToMachine = GetEdgeToMachine( Proc, -Z_AX())
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawHorizontal' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawSideSingle' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawSideDouble' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawPlusBlade' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'Mill' then
; -- TODO
----------------------------------------------------------------------------------
end
return bAreAllMachiningsAdded, Strategy.Result
else
return nil, Strategy.Result
end
end
-------------------------------------------------------------------------------------------------------------
return HEADCUT
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-- Parametri configurabili da cliente per strategia: HEADCUT
local HEADCUTData = {
sStrategyId = 'HEADCUT',
Parameters = {
{ sName = 'bMakeChamfer', sValue = 'false', sDescriptionShort = 'Execute Chamfer', sDescriptionLong = 'Use the V-Mill to execute chamfers on cut-edges', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bForceChainSaw', sValue = 'false', sDescriptionShort = 'Force to use chain saw', sDescriptionLong = 'Force to use chain saw', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bFinishWithMill', sValue = 'true', sDescriptionShort = 'Finish with mill', sDescriptionLong = 'Use a mill to finish the surface if split with chain saw', sType = 'b', sMessageId = '', sMinUserLevel = '1'}
}
}
return HEADCUTData
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-- Strategia: STR0001
-- Descrizione
-- Lama + fresa CodaDiRondine per tenone
-- Feature: 55,1
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local FaceByBlade = require('FACEBYBLADE')
-- Tabella per definizione modulo
local STR0001 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
function STR0001.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = require( 'STR0001\\STR0001Config')
Strategy.sName = StrategyLib.Config.sStrategyId
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
Strategy.Machining = {}
Strategy.Result = {}
local bAreAllMachiningsAdded = true
local ToolSearchParameters = {}
local Milling = {}
local Cutting = {}
local Pocketing = {}
-- ===== RICERCA UTENSILE =====
-- === ricerca utensile per taglio del tenone in lunghezza ===
-- TODO fare funzione generale per trovare lama data una faccia?
Cutting.bIsApplicable = false
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = false
ToolSearchParameters.vtToolDirection = Proc.vtDTNormal
Cutting.ToolInfo = {}
Cutting.ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
if Cutting.ToolInfo.nToolIndex then
Cutting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Cutting.ToolInfo.nToolIndex
Cutting.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
-- === ricerca utensile per lavorare tenone coda di rondine ===
Milling.bIsApplicable = false
ToolSearchParameters.dElevation = Proc.dDTLength
ToolSearchParameters.vtToolDirection = Proc.vtDTNormal
ToolSearchParameters.sMillShape = 'DOVETAIL'
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Mill')
if Milling.ToolInfo.nToolIndex then
Milling.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
-- === ricerca utensile di svuotatura (se richiesto) ===
-- se bastano passate con sovramateriale
local nMillingPathsNeeded = ceil( Proc.dDTMaxDist / TOOLS[Milling.ToolInfo.nToolIndex].dSideStep)
if nMillingPathsNeeded <= Strategy.Parameters.nMaxMillingPaths then
Pocketing.bNotNeeded = true
Pocketing.dMRR = Milling.dMRR
-- serve svuotatura
else
Pocketing.ToolInfo = {}
-- se ammessa svuotatura con utensile DoveTail, copio i dati
if Strategy.Parameters.bUseDTToolOnPocketing then
Pocketing.ToolInfo = Milling.ToolInfo
Pocketing.dMRR = Milling.dMRR
-- altrimenti serve cercarne un altro
else
ToolSearchParameters = {}
ToolSearchParameters.dElevation = Proc.dDTLength
ToolSearchParameters.vtToolDirection = Proc.vtDTNormal
Pocketing.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
end
-- se trovato utensile di svuotatura
if Pocketing.ToolInfo.nToolIndex then
Pocketing.bIsApplicable = true
end
end
-- setto il risultato in base agli utensili trovati
-- lavorazione completa
if Milling.bIsApplicable and Cutting.bIsApplicable and ( Pocketing.bIsApplicable or Pocketing.bNotNeeded) then
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = ( Milling.dMRR + Cutting.dMRR + Pocketing.dMRR) / 3
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Mill,Blade,Mill')
-- lavorazione incompleta
elseif Cutting.bIsApplicable then
Strategy.Result.sStatus = 'Not-Completed'
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 50)
Strategy.Result.dMRR = ( Milling.dMRR + Cutting.dMRR + Pocketing.dMRR) / 3
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Mill')
if not Milling.bIsApplicable then
Strategy.Result.sInfo = 'DoveTail-Mill not found'
else
Strategy.Result.sInfo = 'DoveTail tenon not completed'
end
-- strategia non applicabile, manca il taglio di lama sulla lunghezza del tenone
else
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.nCompletionIndex = 0
Strategy.Result.dMRR = 0
Strategy.Result.nQuality = 0
Strategy.Result.sInfo = 'Mill not found'
end
-- applicazione delle lavorazioni
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- creo piano di taglio sulla testa del tenone
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
local idTenonCutPlane = EgtSurfTmPlaneInBBox( nAddGrpId, Proc.ptDTCenter, Proc.vtDTNormal, Part.b3Part, GDB_RT.GLOB)
if idTenonCutPlane then
EgtSetName( idTenonCutPlane, 'AddCut_' .. tostring( Proc.id))
EgtSetInfo( idTenonCutPlane, 'TASKID', Proc.idTask)
end
-- taglio in lunghezza sul tenone
if Cutting.bIsApplicable then
OptionalParameters = {}
local AuxiliaryData = {}
OptionalParameters.nToolIndex = Cutting.ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_BACK
OptionalParameters.sDepth = 0
-- TODO gestire lavorazione a cubetti
-- TODO
-- Su faccia appena creata NON sono stati calcolati gli edges.
-- La FaceByBlade si aspetta di lavorare 1 faccia di una trimesh. Fare altra funzione?
--local nFaceType, vEdges = EgtSurfTmGetFacetOutlineInfo( AddId, 0, GDB_ID.ROOT)
--local EdgeToMachine = GetEdgeToMachine( vEdges, -Y_AX())
-- approccio e retrazione
--OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Cutting, EdgeToMachine)
--Cutting = FaceByBlade.Make( Proc, Part, AddId, EdgeToMachine, OptionalParameters)
if Proc.AffectedFaces.bLeft then
Cutting.sStage = 'AfterTail'
end
MachiningLib.AddNewMachining( Proc, Cutting, AuxiliaryData)
end
-- svuotatura
if Pocketing.bIsApplicable then
-- azzero eventuale contatore passaggi con sovramateriale
nMillingPathsNeeded = 1
end
-- passaggio sul profilo
if Milling.bIsApplicable then
local AuxiliaryData = {}
-- aggiungo geometria
Milling.Geometry = {{ Proc.idAddAuxGeom, -1}}
Milling.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.nType = MCH_MY.MILLING
Milling.vtToolDirection = Proc.vtDTNormal
Milling.sDepth = 0
-- LeadIn / LeadOut
Milling.LeadIn = {}
Milling.LeadOut = {}
Milling.LeadIn.nType = MCH_MILL_LI.LINEAR
Milling.LeadOut.nType = MCH_MILL_LI.LINEAR
Milling.LeadIn.dTangentDistance = TOOLS[Milling.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Milling.LeadIn.dPerpDistance = 0
Milling.LeadOut.dTangentDistance = TOOLS[Milling.ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Milling.LeadOut.dPerpDistance = 0
if Proc.AffectedFaces.bLeft then
Milling.sStage = 'AfterTail'
end
-- sistemo il lato e la direzione di lavoro
Milling.bInvert = EgtIf( TOOLS[Milling.ToolInfo.nToolIndex].bIsCCW, false, true)
Milling.nWorkside = EgtIf( TOOLS[Milling.ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
Milling.sUserNotes = EgtSetVal( 'MaxElev', EgtNumToString( Proc.dDTLength, 1)) .. ';'
-- TODO calcolare SCC
-- passate con sovramateriale
AuxiliaryData.Clones = {}
for i = nMillingPathsNeeded, 1, -1 do
-- il primo è il passaggio più esterno
local nIndexClones = nMillingPathsNeeded - i + 1
-- suddivido step in base al numero passate da fare
local dRealSideStep = floor( Proc.dDTMaxDist / nMillingPathsNeeded)
-- cambia solo sovrmateriale radiale
AuxiliaryData.Clones[nIndexClones] = {}
AuxiliaryData.Clones[nIndexClones].dRadialOffset = ( i - 1) * dRealSideStep
end
-- aggiunge lavorazione
bAreAllMachiningsAdded = MachiningLib.AddNewMachining( Proc, Milling, AuxiliaryData)
end
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0001
@@ -0,0 +1,13 @@
-- Parametri configurabili da cliente per strategia: STR0001
local STR0001Data = {
sStrategyId = 'STR0001',
Parameters = {
{ sName = 'dOverMatOnLenght', sNameNge = 'OVM_LENGTH', sValue = '0', sDescription = 'Sovramateriale lunghezza tenone', sType = 'd'},
{ sName = 'dOverMatOnRadius', sNameNge = 'OVM_RADIUS', sValue = '0', sDescription = 'Sovramateriale larghezza tenone', sType = 'd'},
{ sName = 'nMaxMillingPaths', sNameNge = 'MAX_PATHS', sValue = '3', sDescription = 'Numero massimo di passaggi di fresatura. Se richiesti più passaggi, si fa svuotatura', sType = 'd'},
{ sName = 'bUseDTToolOnPocketing', sNameNge = 'ALLOW_DT_POCKET', sValue = 'true', sDescription = 'Utilizza utensile a coda di rondine per fare svuotatura', sType = 'b'}
}
}
return STR0001Data
+505
View File
@@ -0,0 +1,505 @@
-- Strategia: STR0002
-- Descrizione
-- Svuotatura tasca
-- Feature tipo LapJoint
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- TODO
-- 1 - Inserire antischeggia (fresa o lama)
-- 2 - Modalità svuotatura con fresa grande e spigoli con fresa piccola
-- 3 - Smusso a V
-- 4 - Finitura con motosega (se la fresa non completa)
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- Tabella per definizione modulo
local STR0002 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function IsTopologyOk( Proc)
if Proc.Topology.sName == 'Pocket-5-Blind' or
Proc.Topology.sName == 'Tunnel-4-Through' or
Proc.Topology.sName == 'Groove-4-Blind' or
Proc.Topology.sName == 'Groove-3-Through' or
Proc.Topology.sName == 'Groove-3-Blind' or
Proc.Topology.sName == 'Rabbet-2-Through' then
return true
else
return false
end
end
-------------------------------------------------------------------------------------------------------------
local function CalcMachinedPercentage( Proc, Machining)
-- se non ci sono lavorazioni esco subito
if Machining.sTypeMachining == 'None' then
return 0
end
local dTotalPercentage = 0
local dPercentageBottom = 0
if Machining[1].bIsApplicable then
dTotalPercentage = ( Machining[1].dElevation - Machining[1].ToolInfo.dResidualDepth) / Machining[1].dElevation
dPercentageBottom = dTotalPercentage
end
if Machining[2].bIsApplicable then
local dAbsPercentage = ( Machining[2].dElevation - Machining[2].ToolInfo.dResidualDepth) / Machining[2].dElevation
dTotalPercentage = dTotalPercentage + ( 1 - dTotalPercentage) * dAbsPercentage
end
if Machining[3].bIsApplicable then
local dAbsPercentage
if Machining[3].bMachAppliedToTunnelFace then
dAbsPercentage = ( Machining[3].dElevation - Machining[3].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation) / Machining[3].dElevation
else
dAbsPercentage = ( Machining[3].dElevation - Machining[3].ToolInfo.dResidualDepth) / Machining[3].dElevation
end
dTotalPercentage = dTotalPercentage + ( 1 - dPercentageBottom) * dAbsPercentage
end
if Machining[4].bIsApplicable then
local dAbsPercentage
if Machining[3].bMachAppliedToTunnelFace then
dAbsPercentage = ( Machining[4].dElevation - Machining[4].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation) / Machining[4].dElevation
else
dAbsPercentage = ( Machining[4].dElevation - Machining[4].ToolInfo.dResidualDepth) / Machining[4].dElevation
end
dTotalPercentage = dTotalPercentage + ( 1 - dPercentageBottom) * dAbsPercentage
end
return dTotalPercentage * 100
end
-------------------------------------------------------------------------------------------------------------
local function GetBestPocketingStrategy( Proc)
-- imposto parametri di ricerca utensile in base a topologia
local Machining = {}
local Milling = {}
local ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
Machining.sTypeMachining = 'None' -- Bottom-Side1-Side2\ Bottom-Side1\ Bottom-Side2\ Side1-Side2\ Bottom\ Side1 \ Side2 \ None
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Mill')
-- caso speciale Tunnel che non ha faccia bottom
if Proc.Topology.sName == 'Tunnel-4-Through' then
local dFaceHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
local dFaceWidth = Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength
ToolSearchParameters.sType = 'MILL_STD'
ToolSearchParameters.dMaxToolDiameter = min( Strategy.Parameters.dMaxCornerRadius * 2, dFaceHeight, dFaceWidth)
-- imposto dati per cercare la fresa migliore
elseif Proc.Topology.sName == 'Pocket-5-Blind' then
local dFaceWidth = Proc.MainFaces.BottomFaces[1].MainEdges.LongEdges[1].dLength
local dFaceHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
ToolSearchParameters.sType = 'MILL_STD'
ToolSearchParameters.dMaxToolDiameter = min( Strategy.Parameters.dMaxCornerRadius * 2, dFaceHeight, dFaceWidth)
-- cerco fresa che può anche non lavorare di testa
elseif Proc.Topology.sName == 'Groove-4-Blind' then
local dFaceWidth = Proc.MainFaces.BottomFaces[2].MainEdges.BottomEdge.dLength
ToolSearchParameters.sType = 'MILL_NOTIP'
ToolSearchParameters.dMaxToolDiameter = min( Strategy.Parameters.dMaxCornerRadius * 2, dFaceWidth)
elseif Proc.Topology.sName == 'Groove-3-Through' then
local dFaceWidth = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
ToolSearchParameters.sType = 'MILL_NOTIP'
ToolSearchParameters.dMaxToolDiameter = dFaceWidth
elseif Proc.Topology.sName == 'Groove-3-Blind' then
ToolSearchParameters.sType = 'MILL_NOTIP'
ToolSearchParameters.dMaxToolDiameter = Strategy.Parameters.dMaxCornerRadius * 2
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
ToolSearchParameters.sType = 'MILL_NOTIP'
ToolSearchParameters.dMaxToolDiameter = 9999
else
return nil
end
-- ===== RICERCA UTENSILE =====
-- cerco utensile per lavorare faccia Bottom
Milling.bIsApplicable = false
if Proc.Topology.sName ~= 'Tunnel-4-Through' then
ToolSearchParameters.dElevation = Proc.MainFaces.BottomFaces[1].dElevation
ToolSearchParameters.vtToolDirection = Proc.MainFaces.BottomFaces[1].vtN
Milling.idFaceToMachine = Proc.MainFaces.BottomFaces[1].id
Milling.idProc = Proc.id
Milling.vtFaceNormal = Proc.MainFaces.BottomFaces[1].vtN
Milling.dElevation = Proc.MainFaces.BottomFaces[1].dElevation
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Milling.ToolInfo.nToolIndex then
-- se utensile scelto è su aggregato, ricalcolo la qualità
if TOOLS[Milling.ToolInfo.nToolIndex].SetupInfo.bToolOnAggregate then
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'MillOnAggregate')
end
Milling.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
end
table.insert( Machining, Milling)
-- caso speciale 'Rabbet-2-Through' seconda faccia principale
Milling = {}
Milling.bIsApplicable = false
if Proc.Topology.sName == 'Rabbet-2-Through' then
ToolSearchParameters.dElevation = Proc.MainFaces.LongFaces[1].dElevation
ToolSearchParameters.vtToolDirection = Proc.MainFaces.LongFaces[1].vtN
Milling.vtFaceNormal = Proc.MainFaces.LongFaces[1].vtN
Milling.idFaceToMachine = Proc.MainFaces.LongFaces[1].id
Milling.idProc = Proc.id
Milling.dElevation = Proc.MainFaces.LongFaces[1].dElevation
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Milling.ToolInfo.nToolIndex then
Milling.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
end
table.insert( Machining, Milling)
-- cerco utensile per lavorare di fianco 1
Milling = {}
Milling.bIsApplicable = false
if Proc.Topology.sName ~= 'Pocket-5-Blind' then
if Proc.Topology.sName == 'Groove-4-Blind' then
ToolSearchParameters.dElevation = Proc.MainFaces.BottomFaces[2].dElevation
ToolSearchParameters.vtToolDirection = Proc.MainFaces.BottomFaces[2].vtN
Milling.vtFaceNormal = Proc.MainFaces.BottomFaces[2].vtN
Milling.idFaceToMachine = Proc.MainFaces.BottomFaces[2].id
Milling.idProc = Proc.id
Milling.dElevation = Proc.MainFaces.BottomFaces[2].dElevation
elseif Proc.Topology.sName == 'Groove-3-Blind' then
ToolSearchParameters.dElevation = Proc.MainFaces.LongFaces[1].dElevation
ToolSearchParameters.vtToolDirection = Proc.MainFaces.LongFaces[1].vtN
Milling.vtFaceNormal = Proc.MainFaces.LongFaces[1].vtN
Milling.idFaceToMachine = Proc.MainFaces.LongFaces[1].id
Milling.idProc = Proc.id
Milling.dElevation = Proc.MainFaces.LongFaces[1].dElevation
else -- 'Tunnel-4-Through', 'Groove-3-Through', 'Rabbet-2-Through'
-- se lavoro di fianco, devo comunque rispettare il raggio massimo
ToolSearchParameters.dMaxToolDiameter = min( ToolSearchParameters.dMaxToolDiameter, Strategy.Parameters.dMaxCornerRadius * 2)
ToolSearchParameters.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
Milling.vtFaceNormal = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
Milling.idFaceToMachine = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].id
Milling.idProc = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
Milling.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
Milling.bMachAppliedToTunnelFace = true
end
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Milling.ToolInfo.nToolIndex then
Milling.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
end
table.insert( Machining, Milling)
-- cerco utensile per lavorare di fianco 2
Milling = {}
Milling.bIsApplicable = false
if Proc.Topology.sName ~= 'Pocket-5-Blind' and Proc.Topology.sName ~= 'Groove-4-Blind' then
if Proc.MainFaces.TunnelAddedFaces then -- Tunnel-4-Through, Groove-3-Through, Rabbet-2-Through
-- se lavoro di fianco, devo comunque rispettare il raggio massimo
ToolSearchParameters.dMaxToolDiameter = min( ToolSearchParameters.dMaxToolDiameter, Strategy.Parameters.dMaxCornerRadius * 2)
ToolSearchParameters.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = -Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
Milling.vtFaceNormal = -Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
Milling.idFaceToMachine = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].id
Milling.idProc = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
Milling.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
Milling.bToolInvert = true
Milling.bMachAppliedToTunnelFace = true
else -- 'Groove-3-Blind'
ToolSearchParameters.dElevation = Proc.MainFaces.SideFaces[1].dElevation
ToolSearchParameters.vtToolDirection = Proc.MainFaces.SideFaces[1].vtN
Milling.vtFaceNormal = Proc.MainFaces.SideFaces[1].vtN
Milling.idFaceToMachine = Proc.MainFaces.SideFaces[1].id
Milling.idProc = Proc.id
Milling.dElevation = Proc.MainFaces.SideFaces[1].dElevation
end
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Milling.ToolInfo.nToolIndex then
Milling.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
end
table.insert( Machining, Milling)
-- ===== SCELTA LAVORAZIONI =====
-- se bottom completa tutto
if Machining[1].bIsApplicable and Machining[1].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Bottom'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = Machining[1].dMRR
Machining[1].ToolInfo.dResidualDepth = 0
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- caso speciale 'Rabbet-2-Through' che ha la sweconda faccia come se fosse una seconda bottom
elseif Proc.Topology.sName == 'Rabbet-2-Through' and Machining[2].bIsApplicable and Machining[2].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Bottom2'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = Machining[2].dMRR
Machining[2].ToolInfo.dResidualDepth = 0
Machining[1].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- se la 3 completa tutto
elseif Machining[3].bIsApplicable and Machining[3].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Side1'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = Machining[3].dMRR
if Proc.MainFaces.TunnelAddedFaces then
Machining[3].ToolInfo.dResidualDepth = -( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP)
else
Machining[3].ToolInfo.dResidualDepth = 0
end
Machining[1].bIsApplicable = false
Machining[2].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- se la 4 completa tutto
elseif Machining[4].bIsApplicable and Machining[4].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Side2'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = Machining[4].dMRR
if Proc.MainFaces.TunnelAddedFaces then
Machining[4].ToolInfo.dResidualDepth = -( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP)
else
Machining[4].ToolInfo.dResidualDepth = 0
end
Machining[1].bIsApplicable = false
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
return Machining
-- se tunnel 2+3 completa tutto
elseif Proc.MainFaces.TunnelAddedFaces and Machining[3].bIsApplicable and Machining[4].bIsApplicable and
Machining[3].ToolInfo.dResidualDepth + Machining[4].ToolInfo.dResidualDepth < (Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP then
Machining.sTypeMachining = 'Side1-Side2'
Strategy.Result.sStatus = 'Completed'
Machining[3].ToolInfo.dResidualDepth = Machining[3].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation
Machining[4].ToolInfo.dResidualDepth = -Machining[3].ToolInfo.dResidualDepth - BeamData.MILL_OVERLAP
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = ( Machining[3].dMRR + Machining[4].dMRR) / 2
Machining[1].bIsApplicable = false
Machining[2].bIsApplicable = false
return Machining
end
Strategy.Result.sStatus = 'Not-Completed'
Strategy.Result.dMRR = 0
if Machining[1].bIsApplicable then
Machining.sTypeMachining = 'Bottom'
Strategy.Result.dMRR = Machining[1].dMRR
end
if Machining[2].bIsApplicable then
Machining.sTypeMachining = EgtIf( Machining.sTypeMachining == 'None', 'Bottom2', Machining.sTypeMachining .. '-Bottom2')
Strategy.Result.dMRR = ( Strategy.Result.dMRR + Machining[2].dMRR) / EgtIf( Strategy.Result.dMRR == 0, 1, 2)
end
if Machining[3].bIsApplicable then
if Proc.MainFaces.TunnelAddedFaces then
Machining[3].ToolInfo.dResidualDepth = Machining[3].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP
end
Machining.sTypeMachining = EgtIf( Machining.sTypeMachining == 'None', 'Side1', Machining.sTypeMachining .. '-Side1')
Strategy.Result.dMRR = ( Strategy.Result.dMRR + Machining[3].dMRR) / EgtIf( Strategy.Result.dMRR == 0, 1, 2)
end
if Machining[4].bIsApplicable then
if Proc.MainFaces.TunnelAddedFaces then
Machining[4].ToolInfo.dResidualDepth = Machining[4].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP
end
Machining.sTypeMachining = EgtIf( Machining.sTypeMachining == 'None', 'Side2', Machining.sTypeMachining .. '-Side2')
Strategy.Result.dMRR = ( Strategy.Result.dMRR + Machining[4].dMRR) / EgtIf( Strategy.Result.dMRR == 0, 1, 2)
end
local dMachinedPrercentage = CalcMachinedPercentage( Proc, Machining)
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dMachinedPrercentage)
Strategy.Result.sInfo = 'Machining not complete, left ' .. tostring( 100 - ceil( dMachinedPrercentage)) .. '%'
-- se non ho trovato neanche una lavorazione
if Machining.sTypeMachining == 'None' then
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.nCompletionIndex = 0
Strategy.Result.dMRR = 0
Strategy.Result.nQuality = 0
Strategy.Result.sInfo = 'Mill not found'
end
return Machining
end
-------------------------------------------------------------------------------------------------------------
local function GetSplitSurfaces( Proc, Part)
local vAddId = {}
local vAddIdTunnel = {}
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
local nOriginalTmIdTunnel = GDB_ID.NULL
if Proc.MainFaces.TunnelAddedFaces then
nOriginalTmIdTunnel = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
end
-- recupero punti di spezzatura - da destra a sinistra
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
if #FeatureSplittingPoints == 0 then
local nAddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
local nAddIdTunnel = EgtCopyGlob( nOriginalTmIdTunnel, nAddGrpId) or GDB_ID.NULL
table.insert( vAddId, nAddId)
table.insert( vAddIdTunnel, nAddIdTunnel)
else
for i = 1, #FeatureSplittingPoints do
local nAddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
local nAddIdTunnel = EgtCopyGlob( nOriginalTmIdTunnel, nAddGrpId) or GDB_ID.NULL
if i == 1 then
-- prima superficie, va tagliata solo a sinistra
local ptSplit = FeatureSplittingPoints[i] + Vector3d( -BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, -X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, -X_AX(), true, GDB_RT.GLOB)
else
-- taglio della superficie corrente - lato sinistro
local ptSplit = FeatureSplittingPoints[i] + Vector3d( -BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, -X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, -X_AX(), true, GDB_RT.GLOB)
-- taglio della superficie corrente - lato destro
ptSplit = FeatureSplittingPoints[i - 1] + Vector3d( BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, X_AX(), true, GDB_RT.GLOB)
end
table.insert( vAddId, nAddId)
table.insert( vAddIdTunnel, nAddIdTunnel)
end
-- taglio ultima superficie, va tagliata solo a destra
local nAddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
local nAddIdTunnel = EgtCopyGlob( nOriginalTmIdTunnel, nAddGrpId) or GDB_ID.NULL
local ptSplit = FeatureSplittingPoints[#FeatureSplittingPoints] + Vector3d( BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, X_AX(), true, GDB_RT.GLOB)
table.insert( vAddId, nAddId)
table.insert( vAddIdTunnel, nAddIdTunnel)
end
return vAddId, vAddIdTunnel
end
-------------------------------------------------------------------------------------------------------------
function STR0002.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = require( 'STR0002\\STR0002Config')
Strategy.sName = StrategyLib.Config.sStrategyId
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
Strategy.Machining = {}
Strategy.Result = {}
if not IsTopologyOk( Proc) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. StrategyLib.Config.sStrategyId .. ' not implemented'
EgtOutLog( sErr)
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.nCompletionIndex = 0
Strategy.Result.dMRR = 0
Strategy.Result.nQuality = 0
Strategy.Result.sInfo = sErr
return false, Strategy.Result
end
local bAreAllMachiningsAdded = true
local ToolInfo = {}
local Pocketing = {}
Strategy.Machining = GetBestPocketingStrategy( Proc)
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
local vAddId = {}
local vAddIdTunnel = {}
-- recupero superficie, se necessario trimmata sugli spezzoni
vAddId, vAddIdTunnel = GetSplitSurfaces( Proc, Part)
-- si applicano le lavorazioni
for i = 1, #vAddId do
for j = 1, #Strategy.Machining do
if Strategy.Machining[j].bIsApplicable then
Pocketing = {}
Pocketing.Steps = {}
Pocketing.LeadIn = {}
Pocketing.nType = MCH_OY.POCKETING
Pocketing.nSubType = EgtIf( Proc.Topology.sName == 'Pocket-5-Blind', MCH_POCK_SUB.SPIRALOUT, MCH_POCK_SUB.SPIRALIN)
Pocketing.LeadIn.nType = MCH_POCK_LI.ZIGZAG
Pocketing.Steps.dStep = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dStep
Pocketing.Steps.dSideStep = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dSideStep
Pocketing.nToolIndex = Strategy.Machining[j].ToolInfo.nToolIndex
Pocketing.LeadIn.dTangentDistance = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dDiameter/2
Pocketing.LeadIn.dElevation = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dDiameter/2
Pocketing.sDepth = -Strategy.Machining[j].ToolInfo.dResidualDepth
-- il quarto ciclo è la lavorazione opposta sulla faccia Tunnel
if Strategy.Machining[j].bToolInvert then
Pocketing.bToolInvert = true
end
-- se ho una sola trimesh, sto lavorando la Proc direttamente e non ho spezzato. Applico direttamente alla geometria calcolata prima
if #vAddId == 1 then
Pocketing.Geometry = {{ Strategy.Machining[j].idProc, Strategy.Machining[j].idFaceToMachine}}
Pocketing.vtToolDirection = Proc.Faces[ Strategy.Machining[j].idFaceToMachine + 1].vtN
if Pocketing.bToolInvert then
Pocketing.vtToolDirection = -Pocketing.vtToolDirection
end
-- TODO controllare parametro danneggiamento ammesso per decidere se spostare dopo taglio seprazione
-- se è aperta sulla coda, dico che deve essere fatta dopo la separazione
if Proc.AffectedFaces.bLeft then
Pocketing.sStage = 'AfterTail'
end
bAreAllMachiningsAdded = MachiningLib.AddNewMachining( Proc, Pocketing)
else
-- TODO controllare parametro danneggiamento ammesso per decidere se spostare dopo taglio seprazione
-- se è aperta sulla coda, dico che deve essere fatta dopo la separazione
if Proc.AffectedFaces.bLeft and i == #vAddId then
Pocketing.sStage = 'AfterTail'
end
for k = 1, Proc.nFct do
local vtNSplitFace
local nIdTm = EgtIf( Strategy.Machining[j].bMachAppliedToTunnelFace, vAddIdTunnel[i], vAddId[i])
Pocketing.ptCenter, vtNSplitFace = EgtSurfTmFacetCenter( nIdTm, k - 1, GDB_ID.ROOT)
Pocketing.vtToolDirection = vtNSplitFace
if Pocketing.bToolInvert then
Pocketing.vtToolDirection = -Pocketing.vtToolDirection
end
if vtNSplitFace and AreSameVectorApprox( vtNSplitFace * EgtIf( Pocketing.bToolInvert, -1, 1), Strategy.Machining[j].vtFaceNormal) then
Pocketing.Geometry = {{ nIdTm, k - 1}}
bAreAllMachiningsAdded = bAreAllMachiningsAdded and MachiningLib.AddNewMachining( Proc, Pocketing)
break
end
end
end
end
end
end
else
bAreAllMachiningsAdded = false
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0002
@@ -0,0 +1,11 @@
-- Parametri configurabili da cliente per strategia: STR0002
local STR0002Data = {
sStrategyId = 'STR0002',
Parameters = {
{ sName = 'dMaxCornerRadius', sNameNge = 'MAX_CORNER_RADIUS', sValue = '15', sDescriptionShort = 'Max radius left on corners', sDescriptionLong = 'Radius-limit left by the tool at each corner of the feature', sType = 'd', sMinUserLevel = '1', sMessageId = ''},
{ sName = 'bAntiSplint', sNameNge = 'ANTISPLINT', sValue = 'false', sDescriptionShort = 'Use Anti-Splint strategy', sDescriptionLong = 'The strategy will apply blade cuts on corner to avoid wood splint', sType = 'b', sMinUserLevel = '1', sMessageId = ''}
}
}
return STR0002Data
+585
View File
@@ -0,0 +1,585 @@
-- Strategia: STR0003
-- Descrizione
-- Lama + motosega per slot
-- Feature: tipo lapjoint
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- TODO
-- 1 - Gestire lavorazioni da sotto
-- 2 - Inserire antischeggia (fresa o lama)
-- 3 - Smusso a V
-- 4 - Implementare lavorazione di geometrie inclinate
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local FaceByBlade = require( 'FACEBYBLADE')
local FaceByChainsaw = require( 'FACEBYCHAINSAW')
-- Tabella per definizione modulo
local STR0003 = {}
local Strategy = {}
local Blade = {}
local Chainsaw = {}
Blade.Result = {}
Chainsaw.Result = {}
-------------------------------------------------------------------------------------------------------------
local function IsTopologyOk( Proc)
if Proc.Topology.bAllRightAngles and
( Proc.Topology.sName == 'Pocket-5-Blind' or
Proc.Topology.sName == 'Groove-3-Through' or
Proc.Topology.sName == 'Groove-4-Blind' or
Proc.Topology.sName == 'Tunnel-4-Through') then
return true
else
return false
end
end
local function GetCompletionPercentage( Proc, Result)
local dNotMachinedArea = 0
local dCompletionPercentage = 0
if Proc.Topology.sFamily == 'Tunnel' then
dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
if #Result == 2 then
dNotMachinedArea = dNotMachinedArea - Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[2].dDepthMachined)
end
else
if #Result == 1 then
dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
elseif #Result == 2 then
dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
elseif #Result == 3 then
dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined - Result[3].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
end
end
dCompletionPercentage = 100 - dNotMachinedArea / Proc.MainFaces.LongFaces[1].dArea * 100
return dCompletionPercentage
end
-- TODO si può unificare con eguale funzione in STR0004
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
else
if TOOLS[ MachiningA.nToolIndex].sFamily == 'SAWBLADE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'MORTISE' then
return true
elseif TOOLS[ MachiningA.nToolIndex].sFamily == 'MORTISE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'SAWBLADE' then
return false
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
end
local function SortMachiningsByTool( MachiningA, MachiningB)
if TOOLS[ MachiningA.nToolIndex].sFamily == 'SAWBLADE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'MORTISE' then
return true
elseif TOOLS[ MachiningA.nToolIndex].sFamily == 'MORTISE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'SAWBLADE' then
return false
else
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
end
local function MergeResults( Result)
local SortedResult = {}
for i = 1, #Result.Side do
if Result.Side[i].bIsApplicable then
table.insert( SortedResult, Result.Side[i])
end
end
for i = 1, #Result.Bottom do
if Result.Bottom[i].bIsApplicable then
table.insert( SortedResult, Result.Bottom[i])
end
end
for i = 1, #Result.Opposite do
if Result.Opposite[i].bIsApplicable then
table.insert( SortedResult, Result.Opposite[i])
end
end
return SortedResult
end
local function AddResult( Machining, Result)
table.insert( Result, {})
if not Result.Bottom then
Result.Bottom = {}
end
if not Result.Side then
Result.Side = {}
end
if not Result.Opposite then
Result.Opposite = {}
end
if Machining.sEdgeType == 'Bottom' then
table.insert( Result.Bottom, Machining)
elseif Machining.sEdgeType == 'Side' then
table.insert( Result.Side, Machining)
elseif Machining.sEdgeType == 'Opposite' then
table.insert( Result.Opposite, Machining)
else
error('AddResult : unknown edge type')
end
return Result
end
local function AddMachinings( Proc, Machinings, bAddMachining)
local nIsApplicableCount = 0
local bAreAllMachiningsAdded = true
for i = 1, #Machinings do
if Machinings[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded
if TOOLS[ Machinings[i].nToolIndex].sFamily == 'SAWBLADE' then
Blade.AddMachiningAllSteps( Proc, Machinings[i])
elseif TOOLS[ Machinings[i].nToolIndex].sFamily == 'MORTISE' then
Chainsaw.AddMachiningAllSteps( Proc, Machinings[i])
else
error( 'AddMachinings : tool type not supported')
end
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Machinings[i].sMessage
end
end
return bAreAllMachiningsAdded, nIsApplicableCount
end
function Blade.AddResult( Cutting)
AddResult( Cutting, Blade.Result)
end
function Blade.AddMachiningAllSteps( Proc, Cutting, AuxiliaryData)
local bMachiningAdded = false
if not AuxiliaryData then
AuxiliaryData = {}
end
AuxiliaryData.Clones = {}
local dOriginalRadialOffset = Cutting.dRadialOffset
local dOriginalLeadInPerpDistance = Cutting.LeadIn.dPerpDistance
local dOriginalLeadOutPerpDistance = Cutting.LeadOut.dPerpDistance
for i = 1, Cutting.HorizontalSteps.nCount do
AuxiliaryData.Clones[i] = {}
AuxiliaryData.Clones[i].LeadIn = {}
AuxiliaryData.Clones[i].LeadOut = {}
AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffset + Cutting.HorizontalSteps.dStep * ( Cutting.HorizontalSteps.nCount - i)
-- update distanza perpendicolare attacco per contemplare l'offset applicato
AuxiliaryData.Clones[i].LeadIn.dPerpDistance = dOriginalLeadInPerpDistance - AuxiliaryData.Clones[i].dRadialOffset + dOriginalRadialOffset
AuxiliaryData.Clones[i].LeadOut.dPerpDistance = dOriginalLeadOutPerpDistance - AuxiliaryData.Clones[i].dRadialOffset + dOriginalRadialOffset
end
bMachiningAdded = MachiningLib.AddNewMachining( Proc, Cutting, AuxiliaryData)
return bMachiningAdded
end
function Chainsaw.AddResult( Mortising)
AddResult( Mortising, Chainsaw.Result)
end
function Chainsaw.AddMachiningAllSteps( Proc, Mortising, AuxiliaryData)
local bMachiningAdded = false
if not AuxiliaryData then
AuxiliaryData = {}
end
AuxiliaryData.Clones = {}
local dOriginalRadialOffsetMortising = Mortising.dRadialOffset
for i = Mortising.VerticalSteps.nCount, 1, -1 do
AuxiliaryData.Clones[i] = {}
AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffsetMortising + Mortising.VerticalSteps.dStep * ( i - 1)
end
bMachiningAdded = MachiningLib.AddNewMachining( Proc, Mortising, AuxiliaryData)
return bMachiningAdded
end
function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = require( 'STR0003\\STR0003Config')
Strategy.sName = StrategyLib.Config.sStrategyId
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
Strategy.Result = {}
Strategy.Result.sInfo = ''
Blade.Result = {}
Chainsaw.Result = {}
if not IsTopologyOk( Proc) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not implemented'
EgtOutLog( sErr)
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.sInfo = 'Topology'
return false, Strategy.Result
end
-- se tasca su faccia sotto la strategia non è applicabile (la sega a catena in generale non può lavorare da sotto)
-- TODO se OnlySaw questo test è da rimuovere ma bisogna considerare anche la lama da sotto
if Proc.AffectedFaces.bBottom and ( Proc.nFct > 3 or not Proc.AffectedFaces.bTop) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not applicable - pocket on bottom face'
EgtOutLog( sErr)
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.sInfo = 'Direction'
return false, Strategy.Result
end
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
-- altezza tasca
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
else
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
end
-- lama - calcolo lavorazioni
local Cutting = {}
local OptionalParameters = { bForceLongcutBlade = Strategy.Parameters.bForceLongcutBlade, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
if Proc.Topology.sFamily == 'Tunnel' then
OptionalParameters.bOppositeToolDirection = true
Cutting = FaceByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
else
Cutting = FaceByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
end
Blade.AddResult( Cutting)
-- lato opposto del tunnel
if Proc.Topology.sFamily == 'Tunnel' then
OptionalParameters.bOppositeToolDirection = true
Cutting = FaceByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Blade.AddResult( Cutting)
else
-- se la lama non è arrivata sul fondo e c'è almeno un lato aperto va lavorato
if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
-- eventuale lavorazione di lama - lato della tasca da cui inizia la lavorazione
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
OptionalParameters.bOppositeToolDirection = true
Cutting = FaceByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Blade.AddResult( Cutting)
end
-- eventuale lavorazione di lama - lato della tasca in cui finisce la lavorazione
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
OptionalParameters.bOppositeToolDirection = true
Cutting = FaceByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
Blade.AddResult( Cutting)
end
-- la lama è arrivata sul fondo e tasca passante, non servono ulteriori lavorazioni
elseif #( Proc.MainFaces.SideFaces) == 0 then
Strategy.Parameters.bFinishWithChainSaw = false
Strategy.Parameters.bNotCompleteWithBladeRadius = false
end
end
-- lama - lavorazioni raggruppate in unica lista
Blade.Result.Sorted = MergeResults( Blade.Result)
-- lama - aggiunta eventuali lavorazioni splittate
if bIsSplitFeature then
Blade.Result.Sorted = MachiningLib.GetSplitMachinings( Blade.Result.Sorted, FeatureSplittingPoints, Part)
end
-- lama - nessuna lavorazione successiva - aggiunta lavorazioni e calcolo risultati
-- TODO bisogna uscire se la lama non può fare alcuna lavorazione; non ha senso che STR0003 lama+catena sia scelta se la lama non può lavorare, in quel caso deve essere scelta la STR0004 solo catena
if not Strategy.Parameters.bFinishWithChainSaw then
-- ordinamento
if Strategy.Parameters.bSortBySegment then
table.sort( Blade.Result.Sorted, SortMachiningsBySegment)
else
table.sort( Blade.Result.Sorted, SortMachiningsByTool)
end
-- aggiunta lavorazioni
local nIsApplicableCount = 0
local bAreAllMachiningsAdded = true
local dFinalCompletionPercentage = 100
bAreAllMachiningsAdded, nIsApplicableCount = AddMachinings( Proc, Blade.Result.Sorted, bAddMachining)
if nIsApplicableCount > 0 then
-- TODO sistemare il calcolo completamento - implementare calcolo area lavorata
if not Strategy.Parameters.bNotCompleteWithBladeRadius and Cutting.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
dFinalCompletionPercentage = Cutting.dCompletionPercentage
end
else
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Parameters.bFinishWithChainSaw = false
end
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
local MRRParametersBlade = {
dStep = TOOLS[Cutting.nToolIndex].dThickness,
dSideStep = min( TOOLS[Cutting.nToolIndex].dSideStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
dFeed = TOOLS[Cutting.nToolIndex].Feeds.dFeed}
local dMRRBlade = MachiningLib.GetToolMRR( MRRParametersBlade)
Strategy.Result.dMRR = dMRRBlade
return bAreAllMachiningsAdded, Strategy.Result
end
-- sega a catena - calcolo lavorazioni
local Mortising = {}
OptionalParameters = {}
if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
-- si lavora solamente l'impronta lama sui lati chiusi
if ( Blade.Result.Bottom[1].dResidualDepth < 10 * GEO.EPS_SMALL) and
( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength > 3 * Blade.Result.Bottom[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
if not Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
if not Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
-- si lavora tutto il fondo
else
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
-- ancora materiale residuo - se possibile si lavora dal lato
if Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL and #Proc.MainFaces.SideFaces == 1 then
-- si lavora solamente l'impronta lama sul fondo
if ( #Blade.Result.Side > 0) and Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL then
if ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
elseif ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
end
-- si lavora tutto il lato
else
local dBladeResidualDepth
if #Blade.Result.Side > 0 then
dBladeResidualDepth = Blade.Result.Side[1].dResidualDepth
else
dBladeResidualDepth = Blade.Result.Bottom[1].dResidualDepth
end
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
elseif Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
end
end
Chainsaw.AddResult( Mortising)
end
elseif Proc.Topology.sName == 'Groove-3-Through' then
if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
-- si lavora tutto il fondo
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavorano i lati
if Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
-- si lavora solamente l'impronta lama sul fondo
if ( Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) and
( Blade.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2].dLength > 3 * Blade.Result.Side[2].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può eliminare la lavorazione del fondo
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
Chainsaw.Result.Bottom[1].bIsApplicable = false
end
end
-- si lavora tutto il lato
else
local OptionalParameters = { dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Side[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[2].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
Chainsaw.Result.Bottom[1].bIsApplicable = false
end
end
end
end
end
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
-- si lavora solamente l'impronta lama sul lato opposto
if ( Blade.Result.Opposite[1].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength > 3 * Blade.Result.Opposite[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) and
( Blade.Result.Opposite[2].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2].dLength > 3 * Blade.Result.Opposite[2].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL or Chainsaw.Result.Opposite[2].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
Chainsaw.Result.Opposite[2].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
end
else
local OptionalParameters = { dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[2].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
end
end
end
-- sega a catena - lavorazioni raggruppate in unica lista
Chainsaw.Result.Sorted = MergeResults( Chainsaw.Result)
-- sega a catena - aggiunta eventuali lavorazioni splittate
if bIsSplitFeature then
Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, FeatureSplittingPoints, Part)
end
-- tutte le lavorazioni di tutti gli utensili in unica lista
local Result = {}
for i = 1, #Blade.Result.Sorted do
table.insert( Result, Blade.Result.Sorted[i])
end
for i = 1, #Chainsaw.Result.Sorted do
table.insert( Result, Chainsaw.Result.Sorted[i])
end
-- ordinamento
if Strategy.Parameters.bSortBySegment then
table.sort( Result, SortMachiningsBySegment)
else
table.sort( Result, SortMachiningsByTool)
end
-- aggiunta lavorazioni per tutti gli utensili
local nIsApplicableCount = 0
local bAreAllMachiningsAdded = true
local dFinalCompletionPercentage = 100
bAreAllMachiningsAdded, nIsApplicableCount = AddMachinings( Proc, Result, bAddMachining)
if nIsApplicableCount > 0 then
if Mortising.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
dFinalCompletionPercentage = Mortising.dCompletionPercentage
end
else
Strategy.Result.sStatus = 'Not-Applicable'
end
-- calcolo risultati
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Chainsaw')
local MRRParametersBlade = {
dStep = TOOLS[Cutting.nToolIndex].dThickness,
dSideStep = min( TOOLS[Cutting.nToolIndex].dSideStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
dFeed = TOOLS[Cutting.nToolIndex].Feeds.dFeed}
local MRRParametersChainsaw = {
dStep = min( TOOLS[Mortising.nToolIndex].dStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
dSideStep = TOOLS[Mortising.nToolIndex].dThickness,
dFeed = TOOLS[Mortising.nToolIndex].Feeds.dFeed}
local dMRRBlade = MachiningLib.GetToolMRR( MRRParametersBlade)
local dMRRChainsaw = MachiningLib.GetToolMRR( MRRParametersChainsaw)
Strategy.Result.dMRR = ( dMRRBlade + dMRRChainsaw) / 2
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0003
@@ -0,0 +1,19 @@
-- Parametri configurabili da cliente per strategia: STR0003
local STR0003Data = {
sStrategyId = 'STR0003',
Parameters = {
{ sName = 'bFinishWithChainSaw', sNameNge = 'ALLOW_FINISH_CHAINSAW', sValue = 'true', sDescriptionShort = 'Finish with chainsaw if needed', sDescriptionLong = 'Finish with chainsaw if needed', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'dExtendAfterTail', sNameNge = 'EXTEND_AFTER_TAIL', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bForceLongcutBlade', sNameNge = 'USE_LONGCUT_BLADE', sValue = 'false', sDescriptionShort = 'Force ripping blade', sDescriptionLong = 'Force the use of ripping blade, designed for cuts parallel to the grain', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bNotCompleteWithBladeRadius', sNameNge = 'NOT_COMPLETE_WITH_BLADE_RADIUS', sValue = 'true', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bUseZigZagMortising', sNameNge = 'USE_ZIGZAG_CHAINSAW', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bSortBySegment', sNameNge = 'SORT_BY_SEGMENT', sValue = 'true', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'sCanDamageNextPiece', sNameNge = 'DAMAGE_NEXT_PIECE', sValue = 'NEVER', sType = 'combo', sMinUserLevel = '1',
Choices = { sValue = 'NEVER', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ONLY_IF_RAWPART', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ALWAYS', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''}}
}
}
return STR0003Data
+311
View File
@@ -0,0 +1,311 @@
-- Strategia: STR0004
-- Descrizione
-- motosega per slot
-- Feature: tipo lapjoint
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- TODO
-- 1 - Inserire antischeggia (fresa o lama)
-- 2 - Smusso a V
-- 3 - Implementare lavorazione di geometrie inclinate
-- 4 - Gestire lavorazioni da sotto (ove possibile, in generale la motosega non lavora da sotto)
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local FaceByChainsaw = require( 'FACEBYCHAINSAW')
-- Tabella per definizione modulo
local STR0004 = {}
local Strategy = {}
local Chainsaw = {}
Chainsaw.Result = {}
-------------------------------------------------------------------------------------------------------------
local function IsTopologyOk( Proc)
if Proc.Topology.bAllRightAngles and
( Proc.Topology.sName == 'Pocket-5-Blind' or
Proc.Topology.sName == 'Groove-3-Through' or
Proc.Topology.sName == 'Groove-4-Blind' or
Proc.Topology.sName == 'Tunnel-4-Through') then
return true
else
return false
end
end
local function GetCompletionPercentage( Proc, Result)
local dNotMachinedArea = 0
local dCompletionPercentage = 0
if Proc.Topology.sFamily == 'Tunnel' then
dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
if #Result == 2 then
dNotMachinedArea = dNotMachinedArea - Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[2].dDepthMachined)
end
else
if #Result == 1 then
dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
elseif #Result == 2 then
dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
elseif #Result == 3 then
dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined - Result[3].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
end
end
dCompletionPercentage = 100 - dNotMachinedArea / Proc.MainFaces.LongFaces[1].dArea * 100
return dCompletionPercentage
end
-- TODO si può unificare con Sorting generale
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
local function AddResult( Machining, Result)
table.insert( Result, {})
if not Result.Bottom then
Result.Bottom = {}
end
if not Result.Side then
Result.Side = {}
end
if not Result.Opposite then
Result.Opposite = {}
end
if Machining.sEdgeType == 'Bottom' then
table.insert( Result.Bottom, Machining)
elseif Machining.sEdgeType == 'Side' then
table.insert( Result.Side, Machining)
elseif Machining.sEdgeType == 'Opposite' then
table.insert( Result.Opposite, Machining)
else
error('AddResult : unknown edge type')
end
return Result
end
function Chainsaw.AddResult( Mortising)
AddResult( Mortising, Chainsaw.Result)
end
function Chainsaw.AddMachiningAllSteps( Proc, Mortising, AuxiliaryData)
local bMachiningAdded = false
if not AuxiliaryData then
AuxiliaryData = {}
end
AuxiliaryData.Clones = {}
local dOriginalRadialOffsetMortising = Mortising.dRadialOffset
for i = Mortising.VerticalSteps.nCount, 1, -1 do
AuxiliaryData.Clones[i] = {}
AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffsetMortising + Mortising.VerticalSteps.dStep * ( i - 1)
end
bMachiningAdded = MachiningLib.AddNewMachining( Proc, Mortising, AuxiliaryData)
return bMachiningAdded
end
function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = require( 'STR0004\\STR0004Config')
Strategy.sName = StrategyLib.Config.sStrategyId
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
Strategy.Result = {}
Strategy.Result.sInfo = ''
Chainsaw.Result = {}
if not IsTopologyOk( Proc) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not implemented'
EgtOutLog( sErr)
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.sInfo = 'Topology'
return false, Strategy.Result
end
-- se tasca su faccia sotto la strategia non è applicabile (la sega a catena in generale non può lavorare da sotto)
if Proc.AffectedFaces.bBottom and ( Proc.nFct > 3 or not Proc.AffectedFaces.bTop) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not applicable - pocket on bottom face'
EgtOutLog( sErr)
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.sInfo = 'Direction'
return false, Strategy.Result
end
-- calcolo estensione oltre la coda
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
-- altezza tasca
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
else
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
end
-- calcolo lavorazioni
local Mortising = {}
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
-- si lavora tutto il fondo
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- materiale residuo - se possibile si lavora dal lato
if ( Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable) and #Proc.MainFaces.SideFaces == 1 then
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
OptionalParameters.bOppositeToolDirection = true
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
elseif Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
OptionalParameters.bOppositeToolDirection = true
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
end
Chainsaw.AddResult( Mortising)
end
elseif Proc.Topology.sName == 'Groove-3-Through' then
-- si lavora tutto il fondo
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- materiale residuo - si lavorano i lati
if ( Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable) then
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Side[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
Chainsaw.Result.Bottom[1].bIsApplicable = false
end
end
end
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
end
end
-- lavorazioni raggruppate in unica lista
Chainsaw.Result.Sorted = {}
for i = 1, #Chainsaw.Result.Side do
if Chainsaw.Result.Side[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Side[i])
end
end
for i = 1, #Chainsaw.Result.Bottom do
if Chainsaw.Result.Bottom[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Bottom[i])
end
end
for i = 1, #Chainsaw.Result.Opposite do
if Chainsaw.Result.Opposite[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Opposite[i])
end
end
-- aggiunta eventuali lavorazioni splittate
if bIsSplitFeature then
Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, FeatureSplittingPoints, Part)
end
-- ordinamento
-- TODO aggiungere ordinamento per utensile
table.sort( Chainsaw.Result.Sorted, SortMachiningsBySegment)
-- aggiunta lavorazioni
local nIsApplicableCount = 0
local dFinalCompletionPercentage = 100
local bAreAllMachiningsAdded = true
for i = 1, #Chainsaw.Result.Sorted do
if Chainsaw.Result.Sorted[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Sorted[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Sorted[i].sMessage
end
end
if nIsApplicableCount > 0 then
if Mortising.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
dFinalCompletionPercentage = Mortising.dCompletionPercentage
end
else
Strategy.Result.sStatus = 'Not-Applicable'
end
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Chainsaw')
local MRRParametersChainsaw = {
dStep = min( TOOLS[Mortising.nToolIndex].dStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
dSideStep = TOOLS[Mortising.nToolIndex].dThickness,
dFeed = TOOLS[Mortising.nToolIndex].Feeds.dFeed}
local dMRRChainsaw = MachiningLib.GetToolMRR( MRRParametersChainsaw)
Strategy.Result.dMRR = dMRRChainsaw
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0004
@@ -0,0 +1,15 @@
-- Parametri configurabili da cliente per strategia: STR0004
local STR0004Data = {
sStrategyId = 'STR0004',
Parameters = {
{ sName = 'bUseZigZagMortising', sNameNge = 'USE_ZIGZAG_CHAINSAW', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'dExtendAfterTail', sNameNge = 'EXTEND_AFTER_TAIL', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'sCanDamageNextPiece', sNameNge = 'DAMAGE_NEXT_PIECE', sValue = 'NEVER', sType = 'combo', sMinUserLevel = '1',
Choices = { sValue = 'NEVER', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ONLY_IF_RAWPART', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ALWAYS', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''}}
}
}
return STR0004Data
+238
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@@ -0,0 +1,238 @@
-- Strategia: STR0005
-- Descrizione
-- lama per taglio facce con cubetti se necessario
-- Feature: tagli singoli con eventuali cubetti
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local BladeToWaste = require( 'BLADETOWASTE')
local FaceByBlade = require( 'FACEBYBLADE')
-- Tabella per definizione modulo
local STR0005 = {}
local Strategy = {}
local Blade = {}
Blade.Result = {}
-------------------------------------------------------------------------------------------------------------
local function CompareEdges( EdgeA, EdgeB)
-- prima i lati orientati lungo X
if abs( EdgeA.vtN:getX()) < abs( EdgeB.vtN:getX()) - 10 * GEO.EPS_SMALL then
return true
elseif abs( EdgeA.vtN:getX()) > abs( EdgeB.vtN:getX()) + 10 * GEO.EPS_SMALL then
return false
-- se stessa X si preferiscono i lati più in basso
else
if EdgeA.vtN:getZ() > EdgeB.vtN:getZ() + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getZ() < EdgeB.vtN:getZ() - 10 * GEO.EPS_SMALL then
return false
-- se stessa Z si preferiscono i lati verso il fronte della trave
else
if EdgeA.vtN:getY() > EdgeB.vtN:getY() + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getY() < EdgeB.vtN:getY() - 10 * GEO.EPS_SMALL then
return false
else
return false
end
end
end
end
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
-- se segmento uguale, si minimizzano i cambi di lato
else
local bIsOddSegment = ( MachiningA.nFeatureSegment % 2 ~= 0)
if MachiningA.vtToolDirection:getY() < MachiningB.vtToolDirection:getY() - 10 * GEO.EPS_SMALL then
if bIsOddSegment then
return true
else
return false
end
elseif MachiningA.vtToolDirection:getY() > MachiningB.vtToolDirection:getY() + 10 * GEO.EPS_SMALL then
if bIsOddSegment then
return false
else
return true
end
else
return false
end
end
end
function Blade.AddResult( Cutting)
table.insert( Blade.Result, Cutting)
return Blade.Result
end
function Blade.AddMachiningAllSteps( Proc, Cutting, AuxiliaryData)
local bMachiningAdded = false
if not AuxiliaryData then
AuxiliaryData = {}
end
AuxiliaryData.Clones = {}
local dOriginalRadialOffset = Cutting.dRadialOffset
local dOriginalLeadInPerpDistance = Cutting.LeadIn.dPerpDistance
local dOriginalLeadOutPerpDistance = Cutting.LeadOut.dPerpDistance
for i = 1, Cutting.HorizontalSteps.nCount do
AuxiliaryData.Clones[i] = {}
AuxiliaryData.Clones[i].LeadIn = {}
AuxiliaryData.Clones[i].LeadOut = {}
AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffset + Cutting.HorizontalSteps.dStep * ( Cutting.HorizontalSteps.nCount - i)
-- update distanza perpendicolare attacco per contemplare l'offset applicato
AuxiliaryData.Clones[i].LeadIn.dPerpDistance = dOriginalLeadInPerpDistance - Cutting.dRadialOffset
AuxiliaryData.Clones[i].LeadOut.dPerpDistance = dOriginalLeadOutPerpDistance - Cutting.dRadialOffset
end
bMachiningAdded = MachiningLib.AddNewMachining( Proc, Cutting, AuxiliaryData)
return bMachiningAdded
end
function STR0005.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = require( 'STR0005\\STR0005Config')
Strategy.sName = StrategyLib.Config.sStrategyId
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
Strategy.Result = {}
Strategy.Result.sInfo = ''
Blade.Result = {}
-- estensione oltre la coda
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
local dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail = FeatureLib.GetFeatureMaxNotClampableLengths( Proc, Part)
local bLeaveWasteAttached = Strategy.Parameters.sCuttingStrategy == 'LEAVE_WASTE_ATTACHED'
local bFeatureHindersClamping = FeatureLib.IsMachiningLong( max( dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail), Part, { dMaxSegmentLength = BeamData.LONGCUT_ENDLEN})
local Cutting = {}
local dMRRBlade = 0
if bFeatureHindersClamping or bLeaveWasteAttached then
-- TODO valutare se estrapolare in funzione a sè stante in StrategyLibs
-- TODO verificare funzionamento con lama da sotto
-- attenzione perchè se l'inclinazione della faccia la fa finire oltre lo spigolo questo riduce il massimo (come calcolare????)
-- il FindBlade dovrà restituire di utilizzare sempre la lama sopra se l'angolo lo permette, ma avendo un'altezza massima (da macchina) oltre cui il DownUp non sarà fattibile (evita collisioni tra asse e pezzo)
local Cutting1 = {}
local Cutting2 = {}
-- si trovano i lati da lavorare
local EdgesSorted = {}
for i = 1, #Proc.Faces[1].Edges do
table.insert( EdgesSorted, Proc.Faces[1].Edges[i])
end
table.sort( EdgesSorted, CompareEdges)
local dDepthToMachine = EdgesSorted[1].dElevation / 2 - Strategy.Parameters.dStripWidth / 2
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
-- primo lato
local OptionalParameters = { dDepthToMachine = dDepthToMachine, bIsSplitFeature = bIsSplitFeature, dExtendAfterTail = dExtendAfterTail}
Cutting1 = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgesSorted[1], OptionalParameters)
Blade.AddResult( Cutting1)
-- secondo lato
Cutting2 = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgesSorted[2], OptionalParameters)
Blade.AddResult( Cutting2)
-- lavorazioni raggruppate in unica lista
Blade.Result.Sorted = {}
for i = 1, #Blade.Result do
if Blade.Result[i].bIsApplicable then
table.insert( Blade.Result.Sorted, Blade.Result[i])
end
end
-- aggiunta eventuali lavorazioni splittate
if bIsSplitFeature then
Blade.Result.Sorted = MachiningLib.GetSplitMachinings( Blade.Result.Sorted, FeatureSplittingPoints, Part)
end
table.sort( Blade.Result.Sorted, SortMachiningsBySegment)
-- parametri per il calcolo della velocità di asportazione
MRRParameters1 = {
dStep = TOOLS[Cutting1.nToolIndex].dThickness,
dSideStep = min( TOOLS[Cutting1.nToolIndex].dSideStep, dDepthToMachine),
dFeed = TOOLS[Cutting1.nToolIndex].Feeds.dFeed}
MRRParameters2 = {
dStep = TOOLS[Cutting2.nToolIndex].dThickness,
dSideStep = min( TOOLS[Cutting2.nToolIndex].dSideStep, dDepthToMachine),
dFeed = TOOLS[Cutting2.nToolIndex].Feeds.dFeed}
local dMRRBlade1 = MachiningLib.GetToolMRR( MRRParameters1)
local dMRRBlade2 = MachiningLib.GetToolMRR( MRRParameters2)
dMRRBlade = ( dMRRBlade1 + dMRRBlade2) / 2
Cutting = Cutting2
-- se la lavorazione con codolo fallisce o non è possibile si proseguirà a quella con cubetti
end
if #Blade.Result == 0 and not bLeaveWasteAttached then
-- BladeToWaste
end
-- aggiunta lavorazioni
local nIsApplicableCount = 0
local dFinalCompletionPercentage = 100
local bAreAllMachiningsAdded = true
for i = 1, #Blade.Result.Sorted do
if Blade.Result.Sorted[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Sorted[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Sorted[i].sMessage
end
end
-- TODO calcolo migliore area lavorata; se ho il codolo ha senso l'incompleta? se incompleta con codolo faccio i cubetti??
if nIsApplicableCount > 0 then
if Cutting.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
dFinalCompletionPercentage = Cutting.dCompletionPercentage
end
else
Strategy.Result.sStatus = 'Not-Applicable'
end
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Strategy.Result.dMRR = dMRRBlade
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0005
@@ -0,0 +1,24 @@
-- Parametri configurabili da cliente per strategia: STR0004
-- TODO - sostituire dMaxWasteVolume con dMaxWasteWeight? Dove prendere la densità del materiale?
local STR0005Data = {
sStrategyId = 'STR0005',
Parameters = {
{ sName = 'bForceLongcutBlade', sNameNge = 'USE_LONGCUT_BLADE', sValue = 'false', sDescriptionShort = 'Force ripping blade', sDescriptionLong = 'Force the use of ripping blade, designed for cuts parallel to the grain', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'dExtendAfterTail', sNameNge = 'EXTEND_AFTER_TAIL', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'sCanDamageNextPiece', sNameNge = 'DAMAGE_NEXT_PIECE', sValue = 'NEVER', sType = 'combo', sMinUserLevel = '1',
Choices = { sValue = 'NEVER', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ONLY_IF_RAWPART', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ALWAYS', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''}},
{ sName = 'sCuttingStrategy', sNameNge = 'CUTTING_STRATEGY', sValue = 'AUTO', sType = 'combo', sMinUserLevel = '1',
Choices = { sValue = 'AUTO', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'DROP_WHOLE_WASTE', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'LEAVE_WASTE_ATTACHED', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''}},
{ sName = 'dMaxWasteLength', sNameNge = 'MAX_WASTE_LENGTH', sValue = '300', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'dMaxWasteVolume', sNameNge = 'MAX_WASTE_VOLUME', sValue = '6000000', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'dStripWidth', sNameNge = 'STRIP_WIDTH', sValue = '5', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'}
}
}
return STR0005Data
+106
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-- Strategia: TAILCUT
-- Descrizione
-- Taglio di separazione
-- Feature: TailCut
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local SPLITCUT = require( 'SPLITCUT')
local DiceCut = require( 'DiceCut')
-- Tabella per definizione modulo
local TAILCUT = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function MakeChamfer()
-- TODO funzionalità da aggiungere
end
-------------------------------------------------------------------------------------------------------------
function TAILCUT.Make( bAddMachining, Proc, Part, CustomParameters)
local StrategyDefaultParam = {}
StrategyDefaultParam.Config = require( 'TAILCUT\\TAILCUTConfig')
Strategy.sName = StrategyDefaultParam.Config.sStrategyId
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyDefaultParam.Config.Parameters)
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
Strategy.SplitStrategy = {}
Strategy.Result = {}
Strategy.Machining = {}
Strategy.Result.sInfo = ''
local bAreAllMachiningsAdded = true
-- separazione solo se esiste grezzo successivo con pezzi o scaricabile
Strategy.bSplit = not( Part.bIsLastPart) or Part.dRestLength >= BeamData.dMinRaw
-- se devo fare split perchè c'è un grezzo da scaricare o un altro pezzo
if Strategy.bSplit then
Strategy.SplitStrategy, Strategy.Result = SPLITCUT.GetStrategy( Proc, Part, Strategy.Parameters)
-- se devo rimuovere tutto il restante
else
-- se abilitato, faccio tagli di PRECUT a zero (come SPLIT)
if Strategy.Parameters.bExecutePreCut then
Strategy.SplitStrategy, Strategy.Result = SPLITCUT.GetStrategy( Proc, Part, Strategy.Parameters)
-- se non faccio tagli PRECUT, imposto tabella Result direttamente. Non serve verificare che riesca a rimuovere il materiale extra
else
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = 5
Strategy.Result.dMRR = 1
Strategy.Result.nQuality = 5
Strategy.Result.sInfo = 'Split not possible'
end
end
-- se devo applicare le lavorazioni
if bAddMachining then
-- inserimento smussi su spigoli del taglio
if Strategy.Parameters.bMakeChamfer then
MakeChamfer()
end
local MachiningsToAdd = {}
-- se devo fare split perchè c'è un grezzo da scaricare o un altro pezzo
if Strategy.bSplit then
Strategy.dOffset = 0
MachiningsToAdd = SPLITCUT.Execute( Proc, Part, Strategy)
-- se devo rimuovere tutto il restante
else
-- se abilitato, faccio tagli di PRECUT a zero (come SPLIT)
if Strategy.Parameters.bExecutePreCut then
Strategy.dOffset = Part.dRestLength
MachiningsToAdd = SPLITCUT.Execute( Proc, Part, Strategy)
end
-- TODO: funzione che calcola tagli data una faccia
-- BladeToWaste( Proc, Part)
local Faces = {}
local Face1 = {}
local Face2 = {}
local OptionalParameters = {}
Face1.ptCenter = Proc.Faces[1].ptCenter
Face1.vtNormal = Proc.Faces[1].vtN
OptionalParameters.b3BoxToDicing = Part.b3Raw
Faces = DiceCut.GetDice( Part, Face1, Face2, OptionalParameters)
end
-- aggiungo lavorazioni trovate alla lista generale
for i = 1, #MachiningsToAdd do
MachiningsToAdd[i].Splitting.sStage = 'Tail'
MachiningLib.AddNewMachining( Proc, MachiningsToAdd[i].Splitting, MachiningsToAdd[i].AuxiliaryData)
end
return bAreAllMachiningsAdded, Strategy.Result
else
return nil, Strategy.Result
end
end
-------------------------------------------------------------------------------------------------------------
return TAILCUT
@@ -0,0 +1,13 @@
-- Parametri configurabili da cliente per strategia: TAILCUT
local TAILCUTData = {
sStrategyId = 'TAILCUT',
Parameters = {
{ sName = 'bMakeChamfer', sValue = 'false', sDescriptionShort = 'Execute Chamfer', sDescriptionLong = 'Use the V-Mill to execute chamfers on cut-edges', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bForceChainSaw', sValue = 'false', sDescriptionShort = 'Force to use chain saw', sDescriptionLong = 'Force to use chain saw', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bExecutePreCut', sValue = 'true', sDescriptionShort = 'Force to add PreCuts', sDescriptionLong = "Autocam will apply a machining on the theoric zero, to avoid collision if the theoric piece length doesn't correspond to the real length", sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bFinishWithMill', sValue = 'true', sDescriptionShort = 'Finish with mill', sDescriptionLong = 'Use a mill to finish the surface if split with chain saw', sType = 'b', sMessageId = '', sMinUserLevel = '1'}
}
}
return TAILCUTData
+149
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@@ -0,0 +1,149 @@
; Commento per evitare BOM con UTF-8
[Comments]
STR0001 = Tenone a coda di rondine. Lama + fresa a coda di rondine
STR0002 = Topologia tipo LapJoint. Svuotatura con fresa
STR0003 = Topologia tipo LapJoint. Lama + motosega
STR0004 = Topologia tipo LapJoint. Motosega
STR0005 = Faccia singola o doppia. Lama, se necessario cubetti.
[Strategies]
; Processing , Gruppo , Topologia , Strategie
;Feature : Cut
10,1,Feature,STR0005
;Feature : Longitudinal Cut
10,0,Feature,
;Feature : Double Cut
11,1,Feature,
; Feature : Ridge or Valley Cut
12,0,Feature,
; Feature : Saw Cut
13,0,Feature,
; Feature : Slot
16,0,Pocket-5-Blind,STR0002,STR0003,STR0004
16,0,Groove-4-Blind,STR0002,STR0003,STR0004
16,0,Groove-3-Through,STR0002,STR0003,STR0004
16,0,Groove-3-Blind,STR0002
16,0,Rabbet-2-Through,STR0002
16,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Front Slot
17,0,Pocket-5-Blind,STR0002,STR0003,STR0004
17,0,Groove-4-Blind,STR0002,STR0003,STR0004
17,0,Groove-3-Blind,STR0002
17,0,Groove-3-Through,STR0002,STR0003,STR0004
17,0,Rabbet-2-Through,STR0002
17,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Birds Mouth
20,0,Feature,
; Feature : Hip or Valley Rafter Notch
25,0,Feature,
; Feature : Ridge Lap
30,1,Pocket-5-Blind,STR0002,STR0003,STR0004
30,1,Groove-4-Blind,STR0002,STR0003,STR0004
30,1,Groove-3-Blind,STR0002
30,1,Groove-3-Through,STR0002,STR0003,STR0004
30,1,Rabbet-2-Through,STR0002
30,1,Tunnel-4-Through,STR0003,STR0004
; Feature : Lap Joint
30,0,Pocket-5-Blind,STR0002,STR0003,STR0004
30,0,Groove-4-Blind,STR0002,STR0003,STR0004
30,0,Groove-3-Blind,STR0002
30,0,Groove-3-Through,STR0002,STR0003,STR0004
30,0,Rabbet-2-Through,STR0002
30,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Notch/Rabbet
32,0,Pocket-5-Blind,STR0002,STR0003,STR0004
32,0,Groove-4-Blind,STR0002,STR0003,STR0004
32,0,Groove-3-Blind,STR0002
32,0,Groove-3-Through,STR0002,STR0003,STR0004
32,0,Rabbet-2-Through,STR0002
32,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Block Haus
33,0,Feature,
; Feature : Notch
34,0,Pocket-5-Blind,STR0002,STR0003,STR0004
34,0,Groove-4-Blind,STR0002,STR0003,STR0004
34,0,Groove-3-Blind,STR0002
34,0,Groove-3-Through,STR0002,STR0003,STR0004
34,0,Rabbet-2-Through,STR0002
34,0,Tunnel-4-Through,STR0003,STR0004
; Feature : French Ridge Lap
35,1,Feature,
; Feature : Chamfer
36,0,Feature,
; Feature : Block Haus Half Lap
37,0,Feature,
; Feature : Block Haus Front
38,0,Feature,
; Feature : Pocket
39,0,Pocket-5-Blind,STR0002,STR0003,STR0004
39,0,Groove-4-Blind,STR0002,STR0003,STR0004
39,0,Groove-3-Blind,STR0002
39,0,Groove-3-Through,STR0002,STR0003,STR0004
39,0,Rabbet-2-Through,STR0002
39,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Drilling
40,0,Feature,
; Feature : Tenon
50,1,Feature,
; Feature : Mortise
50,0,Feature,
; Feature : Front Mortise
51,0,Feature,
; Feature : House
52,1,Feature,
; Feature : House Mortise
53,0,Feature,
; Feature : Dovetail Tenon
55,1,Feature,STR0001
; Feature : Dovetail Mortise
55,0,Feature,
; Feature : Dovetail Mortise Front
56,0,Feature,
; Feature : Marking
60,0,Feature,
; Feature : Text
61,0,Feature,
; Feature : Scarf Simple
70,1,Feature,
; Feature : Scarf Joint
71,1,Feature,
; Feature : Step Joint
80,1,Feature,
; Feature : Step Joint Notch
80,0,Feature,
; Feature : Planing
90,0,Feature,
; Feature : Front Profile
100,0,Feature,
; Feature : Head Concave Profile
101,0,Feature,
; Feature : Head Convex Profile
102,0,Feature,
; Feature : Head Cambered Profile
103,0,Feature,
; Feature : Round Arch
104,0,Feature,
; Feature : Head Profile
106,0,Feature,
; Feature : Sphere
107,0,Feature,
; Feature : Triangle Cut
120,0,Feature,
; Feature : TyroleanDovetail
136,0,Feature,
; Feature : Dovetail
138,0,Feature,
; Feature : Free Contour
250,0,Feature,
; Feature : Outline
251,0,Feature,
; Feature : Aperture
252,0,Feature,
; Feature : HEADCUT
340,0,Feature,HEADCUT
; Feature : TAILCUT
350,0,Feature,TAILCUT
; Feature : Variant
900,0,Feature,
; Feature Decor
959,0,Feature,
+26
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@@ -0,0 +1,26 @@
-- BLADETOWASTE.lua by Egalware s.r.l. 2025/01/08
-- Libreria di supporto a strategie con funzioni comune a strategie diverse.
-- Tabella per definizione modulo
local BLADETOWASTE = {}
-- Include
require( 'EgtBase')
-- Carico i dati globali
local BeamData = require( 'BeamData')
local FeatureLib = require( 'FeatureLib')
local MachiningLib = require( 'MachiningLib')
-- strategie di base
local FaceByBlade = require('FACEBYBLADE')
EgtOutLog( ' BLADETOWASTE started', 1)
-- if dFeatureVolume < StrategyParameters.dMaxWasteVolume + 10 * GEO.EPS_SMALL
-- and dFeatureMaxDimension < StrategyParameters.dMaxWasteLength + 10 * GEO.EPS_SMALL then
-- end
+303
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-- Strategia: FACEBYBLADE
-- Descrizione
-- Strategia di base per la lavorazione delle slot o tasche con lama
-- Feature: tipo lapjoint
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
-- Tabella per definizione modulo
local FACEBYBLADE = {}
-------------------------------------------------------------------------------------------------------------
local function CalculateLeadInOut( Machining, EdgeToMachine)
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
-- si determina l'eventuale riduzione da applicare in caso di inizio o fine chiusi
local dAddLengthToReduce = sqrt( Machining.dDepthToMachine * TOOLS[Machining.nToolIndex].dDiameter - Machining.dDepthToMachine * Machining.dDepthToMachine)
if Machining.bInvert then
Machining.bIsStartClosed, Machining.bIsEndClosed = Machining.bIsEndClosed, Machining.bIsStartClosed
end
local LeadIn = {}
local LeadOut = {}
LeadIn.dStartAddLength = 0
LeadOut.dEndAddLength = 0
LeadIn.nType = MCH_MILL_LI.LINEAR
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
if AreSameVectorApprox( Machining.vtToolDirection, EdgeToMachine.vtN) then
LeadIn.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
LeadOut.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
else
LeadIn.dPerpDistance = BeamData.CUT_SIC - Machining.dRadialOffset
LeadOut.dPerpDistance = BeamData.CUT_SIC - Machining.dRadialOffset
end
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
LeadOut.dCompLength = 0
if Machining.bIsStartClosed and Machining.bIsEndClosed then
LeadIn.dStartAddLength = -dAddLengthToReduce
LeadOut.dEndAddLength = -dAddLengthToReduce
elseif Machining.bIsStartClosed then
LeadIn.dStartAddLength = -dAddLengthToReduce
-- eventuale correzione per accorciamento maggiore di larghezza tasca
LeadOut.dEndAddLength = max( -LeadIn.dStartAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
elseif Machining.bIsEndClosed then
LeadOut.dEndAddLength = -dAddLengthToReduce
-- eventuale correzione per accorciamento maggiore di larghezza tasca
LeadIn.dStartAddLength = max( -LeadOut.dEndAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
else
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
end
return LeadIn, LeadOut
end
local function GetSCC( vtMachiningDirection)
-- TODO implementare SCC come per FacesBySaw
local nSCC = MCH_SCC.NONE
if AreSameVectorApprox( vtMachiningDirection, Z_AX()) then
nSCC = MCH_SCC.ADIR_ZP
elseif AreOppositeVectorApprox( vtMachiningDirection, Z_AX()) then
nSCC = MCH_SCC.ADIR_ZM
elseif AreSameVectorApprox( vtMachiningDirection, Y_AX()) then
nSCC = MCH_SCC.ADIR_YP
elseif AreOppositeVectorApprox( vtMachiningDirection, Y_AX()) then
nSCC = MCH_SCC.ADIR_YM
elseif AreSameVectorApprox( vtMachiningDirection, X_AX()) then
nSCC = MCH_SCC.ADIR_XP
elseif AreOppositeVectorApprox( vtMachiningDirection, X_AX()) then
nSCC = MCH_SCC.ADIR_XM
end
return nSCC
end
-- TODO calcolo area lavorata per completamento
function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
local Cutting = {}
Cutting.bIsApplicable = true
Cutting.dDepthToMachine = 0
Cutting.sMessage = ''
Cutting.idProc = Proc.id
Cutting.dResidualDepth = EdgeToMachine.dElevation
Cutting.dBladeMarkLength = 0
Cutting.sEdgeType = EdgeToMachine.sType
Cutting.nFeatureSegment = 1
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local bForceLongcutBlade = OptionalParameters.bForceLongcutBlade or false
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
local dPocketHeight = OptionalParameters.dPocketHeight or 0
local dDepthToMachine = min( OptionalParameters.dDepthToMachine or EdgeToMachine.dElevation, EdgeToMachine.dElevation)
local bIsSplitFeature = OptionalParameters.bIsSplitFeature or false
local bOppositeToolDirection = OptionalParameters.bOppositeToolDirection or false
local sDepth = OptionalParameters.sDepth or 0
local nToolIndex = OptionalParameters.nToolIndex
local dLongitudinalOffset = OptionalParameters.dLongitudinalOffset or 0
if OptionalParameters.dPocketHeight then
dLongitudinalOffset = 0
end
local sUserNotes = OptionalParameters.sUserNotes or ''
-- lunghezze e punti caratteristici della lavorazione e del lato lavorato
Cutting.dLengthToMachine = EdgeToMachine.dLength
Cutting.dEdgeLength = EdgeToMachine.dLength
if bOppositeToolDirection then
Cutting.vtToolDirection = -EdgeToMachine.vtN
else
Cutting.vtToolDirection = EdgeToMachine.vtN
end
Cutting.vtEdgeDirection = EdgeToMachine.vtN ^ FaceToMachine.vtN
-- TODO conviene spostare questi calcoli nel FaceData?
Cutting.ptEdge1, _, Cutting.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -Cutting.vtToolDirection, GDB_ID.ROOT)
local b3BoxEdge = BBox3d( Cutting.ptEdge1, Cutting.ptEdge2)
Cutting.dLengthOnX = b3BoxEdge:getDimX()
--
-- ricerca utensile
if nToolIndex then
Cutting.nToolIndex = nToolIndex
else
local ToolSearchParameters = {}
ToolSearchParameters.dElevation = dDepthToMachine
ToolSearchParameters.vtToolDirection = Cutting.vtToolDirection
ToolSearchParameters.bAllowTopHead = true
-- TODO bisognerà implementare anche la lama da sotto
ToolSearchParameters.bAllowBottomHead = false
ToolSearchParameters.bForceLongcutBlade = bForceLongcutBlade
local ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
Cutting.nToolIndex = ToolInfo.nToolIndex
end
Cutting.nType = MCH_OY.MILLING
if not TOOLS[Cutting.nToolIndex].sName then
Cutting.sMessage = 'Blade not found'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
-- verifica dimensioni tasca compatibili
-- se tasca meno spessa della lama la strategia non è applicabile
if OptionalParameters.dPocketHeight and ( TOOLS[Cutting.nToolIndex].dThickness > dPocketHeight + 10 * GEO.EPS_SMALL) then
Cutting.sMessage = 'Pocket too narrow for blade thickness'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
if Proc.MainFaces and #( Proc.MainFaces.SideFaces) > 1 then
-- se tasca più stretta della lama la strategia non è applicabile
if TOOLS[Cutting.nToolIndex].dDiameter > EdgeToMachine.dLength + 10 * GEO.EPS_SMALL then
Cutting.sMessage = 'Pocket too narrow for blade diameter'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
end
-- parametri della lavorazione
-- profondità (parametro DEPTH)
Cutting.sDepth = sDepth
-- inizio e fine aperti o chiusi
Cutting.bIsStartClosed = not EdgeToMachine.bIsStartOpen
Cutting.bIsEndClosed = not EdgeToMachine.bIsEndOpen
-- lato di lavoro e inversioni
if TOOLS[Cutting.nToolIndex].bIsCCW then
Cutting.nWorkside = MCH_MILL_WS.RIGHT
Cutting.bInvert = true
else
Cutting.nWorkside = MCH_MILL_WS.LEFT
Cutting.bInvert = false
end
if bOppositeToolDirection then
Cutting.bInvert = not Cutting.bInvert
end
-- TODO gestire lama da sotto e lama downUp
if FaceToMachine.vtN:getZ() < - 10 * GEO.EPS_SMALL then
Cutting.bToolInvert = true
Cutting.bInvert = not Cutting.bInvert
else
Cutting.bToolInvert = false
end
-- profondità da lavorare e offset radiale
if TOOLS[Cutting.nToolIndex].dMaxDepth > dDepthToMachine - 10 * GEO.EPS_SMALL then
-- TODO la depth dovrebbe essere quella del machining
Cutting.dDepthToMachine = dDepthToMachine
Cutting.dResidualDepth = 0
if bOppositeToolDirection then
Cutting.dRadialOffset = -dDepthToMachine
else
Cutting.dRadialOffset = EdgeToMachine.dElevation - dDepthToMachine
end
else
Cutting.dDepthToMachine = TOOLS[Cutting.nToolIndex].dMaxDepth - 1
Cutting.dResidualDepth = EdgeToMachine.dElevation - Cutting.dDepthToMachine
if bOppositeToolDirection then
Cutting.dRadialOffset = -Cutting.dDepthToMachine
else
Cutting.dRadialOffset = EdgeToMachine.dElevation - Cutting.dDepthToMachine
end
end
-- completamento
Cutting.dCompletionPercentage = 100 - Cutting.dResidualDepth / Cutting.dDepthToMachine
-- step verticale e offset longitudinale
Cutting.Steps = MachiningLib.GetMachiningSteps( dPocketHeight, TOOLS[Cutting.nToolIndex].dThickness)
Cutting.Steps.nStepType = MCH_MILL_ST.ONEWAY
Cutting.dMaxElev = Cutting.Steps.dStep * Cutting.Steps.nCount - 10 * GEO.EPS_SMALL
if Cutting.bToolInvert and Cutting.Steps.nCount > 1 then
Cutting.dLongitudinalOffset = - dPocketHeight
else
Cutting.dLongitudinalOffset = dLongitudinalOffset
end
-- distanza di sicurezza
Cutting.dStartSafetyLength = 10
-- overlap
Cutting.dOverlap = 0
-- faceuse
if bOppositeToolDirection then
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( -Cutting.vtToolDirection)
else
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( Cutting.vtToolDirection)
end
-- SCC
Cutting.nSCC = GetSCC( Cutting.vtToolDirection)
-- asse bloccato
Cutting.sBlockedAxis = BeamLib.GetBlockedAxis( Cutting.nToolIndex, 'perpendicular', Part.b3Raw, FaceToMachine.vtN, EgtIf( FaceToMachine.vtN:getX() > 0, X_AX(), -X_AX()))
-- approccio e retrazione
Cutting.LeadIn, Cutting.LeadOut = CalculateLeadInOut( Cutting, EdgeToMachine)
-- eventuale step orizzontale
Cutting.HorizontalSteps = {}
if TOOLS[Cutting.nToolIndex].dSideStep then
Cutting.HorizontalSteps = MachiningLib.GetMachiningSteps( Cutting.dDepthToMachine, TOOLS[Cutting.nToolIndex].dSideStep)
else
Cutting.HorizontalSteps.nCount = 1
Cutting.HorizontalSteps.dStep = 0
end
-- lunghezza impronta lama
if Cutting.bIsStartClosed and Cutting.bIsEndClosed then
Cutting.dBladeMarkLength = abs( min( Cutting.LeadIn.dStartAddLength, Cutting.LeadOut.dEndAddLength))
elseif Cutting.bIsStartClosed then
Cutting.dBladeMarkLength = abs( Cutting.LeadIn.dStartAddLength)
elseif Cutting.bIsEndClosed then
Cutting.dBladeMarkLength = abs( Cutting.LeadOut.dEndAddLength)
end
-- geometria
Cutting.Geometry = {{Cutting.idProc, FaceToMachine.id}}
-- note utente
Cutting.sUserNotes = sUserNotes
-- nome operazione
Cutting.sOperationName = 'Cut_' .. ( EgtGetName( Cutting.idProc) or tostring( Cutting.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
if Proc.AffectedFaces.bLeft and ( EdgeToMachine.sType == 'Bottom' or ( Cutting.vtToolDirection:getX() < 0.707)) then
local dLengthOnX = Cutting.dLengthOnX
-- se feature splittata non si considera la lunghezza della feature per il check spostamento dopo separazione
if bIsSplitFeature then
dLengthOnX = 0
end
local bStartLeft = MachiningLib.StartsLeftSide( Cutting)
local dAddLengthLeftSide = Cutting.LeadOut.dEndAddLength
local dAddLengthToReduce = sqrt( Cutting.dDepthToMachine * TOOLS[Cutting.nToolIndex].dDiameter - Cutting.dDepthToMachine * Cutting.dDepthToMachine)
if bStartLeft then
dAddLengthLeftSide = Cutting.LeadIn.dStartAddLength
end
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtN, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Cutting.sStage = 'AfterTail'
else
Cutting.bIsApplicable = false
end
elseif dAddLengthLeftSide + dAddLengthToReduce > dExtendAfterTail then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Cutting.sStage = 'AfterTail'
else
if bStartLeft then
Cutting.LeadIn.dStartAddLength = - dAddLengthToReduce + dExtendAfterTail
else
Cutting.LeadOut.dEndAddLength = - dAddLengthToReduce + dExtendAfterTail
end
end
end
end
return Cutting
end
-------------------------------------------------------------------------------------------------------------
return FACEBYBLADE
+261
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@@ -0,0 +1,261 @@
-- Strategia: FACEBYCHAINSAW
-- Descrizione
-- Strategia di base per la lavorazione delle slot o tasche con sega a catena
-- Feature: tipo lapjoint
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
-- Tabella per definizione modulo
local FACEBYCHAINSAW = {}
-------------------------------------------------------------------------------------------------------------
local function CalculateLeadInOut( Machining, EdgeToMachine, sSideToMachine, dLengthToMachine)
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
-- si determina l'eventuale riduzione da applicare in caso di inizio o fine chiusi
local dAddLengthToReduce = 0
dAddLengthToReduce = TOOLS[Machining.nToolIndex].dDiameter / 2
if Machining.bInvert then
Machining.bIsStartClosed, Machining.bIsEndClosed = Machining.bIsEndClosed, Machining.bIsStartClosed
end
local LeadIn = {}
local LeadOut = {}
LeadIn.dStartAddLength = 0
LeadOut.dEndAddLength = 0
if sSideToMachine == 'End' then
LeadIn.dStartAddLength = dAddLengthToReduce + dLengthToMachine + BeamData.CUT_EXTRA - EdgeToMachine.dLength
elseif Machining.bIsStartClosed then
LeadIn.dStartAddLength = -dAddLengthToReduce
else
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
end
if sSideToMachine == 'Start' then
LeadOut.dEndAddLength = dAddLengthToReduce + dLengthToMachine + BeamData.CUT_EXTRA - EdgeToMachine.dLength
elseif Machining.bIsEndClosed then
LeadOut.dEndAddLength = -dAddLengthToReduce
else
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
end
return LeadIn, LeadOut
end
-- TODO calcolo area lavorata per completamento
function FACEBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
local Mortising = {}
Mortising.bIsApplicable = true
Mortising.dDepthToMachine = 0
Mortising.dResidualDepth = EdgeToMachine.dElevation
Mortising.sMessage = ''
Mortising.idProc = Proc.id
Mortising.sEdgeType = EdgeToMachine.sType
Mortising.nFeatureSegment = 1
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local bUseZigZagMortising = OptionalParameters.bUseZigZagMortising or false
local sSideToMachine = OptionalParameters.sSideToMachine or ''
local dLengthToMachine = OptionalParameters.dLengthToMachine or EdgeToMachine.dLength
local dCustomMaxElev = OptionalParameters.dMaxElev or EdgeToMachine.dElevation
local bStopAtHalfElevation = OptionalParameters.bStopAtHalfElevation or false
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
local dPocketHeight = OptionalParameters.dPocketHeight or 0
local bIsSplitFeature = OptionalParameters.bIsSplitFeature or false
local bOppositeToolDirection = OptionalParameters.bOppositeToolDirection or false
local sDepth = OptionalParameters.sDepth or 'TH'
-- lunghezze e punti caratteristici della lavorazione e del lato lavorato
Mortising.dLengthToMachine = dLengthToMachine
-- TODO serve un modo migliore di calcolare la lunghezza lungo X; attenzione che serve la lunghezza reale di lavoro, non quella del lato
-- TODO andrà aggiornata dopo il calcolo LeadIn/Out
Mortising.dLengthOnX = abs( dLengthToMachine * EdgeToMachine.vtN:getY())
Mortising.dEdgeLength = EdgeToMachine.dLength
if bOppositeToolDirection then
Mortising.vtToolDirection = -EdgeToMachine.vtN
else
Mortising.vtToolDirection = EdgeToMachine.vtN
end
Mortising.vtEdgeDirection = EdgeToMachine.vtN ^ FaceToMachine.vtN
Mortising.ptEdge1, _, Mortising.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -Mortising.vtToolDirection, GDB_ID.ROOT)
-- ricerca utensile
local bExtendWithCornerRadius = false
if not bStopAtHalfElevation then
if ( EdgeToMachine.sType == 'Side' and Proc.Topology.sName == 'Groove-3-Through') or
( EdgeToMachine.sType == 'Opposite' and Proc.Topology.sFamily == 'Tunnel') then
bExtendWithCornerRadius = true
Mortising.dDepthToMachine = EdgeToMachine.dElevation + BeamData.CUT_EXTRA
else
Mortising.dDepthToMachine = EdgeToMachine.dElevation
end
else
bExtendWithCornerRadius = true
Mortising.dDepthToMachine = EdgeToMachine.dElevation / 2 + BeamData.CUT_EXTRA_MIN
end
local ToolSearchParameters = {}
local ToolInfo = {}
ToolSearchParameters.vtToolDirection = Mortising.vtToolDirection
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = true
ToolSearchParameters.dElevation = Mortising.dDepthToMachine
ToolSearchParameters.bExtendWithCornerRadius = bExtendWithCornerRadius
ToolInfo = MachiningLib.FindChainSaw( Proc, ToolSearchParameters)
Mortising.nToolIndex = ToolInfo.nToolIndex
Mortising.nType = MCH_OY.MORTISING
if not TOOLS[Mortising.nToolIndex] or not TOOLS[Mortising.nToolIndex].sName then
Mortising.sMessage = 'Chainsaw not found'
Mortising.bIsApplicable = false
EgtOutLog( Mortising.sMessage)
return Mortising
end
-- verifica dimensioni tasca compatibili
-- se tasca meno spessa della sega a catena la strategia non è applicabile
if OptionalParameters.dPocketHeight and ( TOOLS[Mortising.nToolIndex].dThickness > dPocketHeight + 10 * GEO.EPS_SMALL) then
Mortising.sMessage = 'Pocket too narrow for chainsaw thickness'
Mortising.bIsApplicable = false
EgtOutLog( Mortising.sMessage)
return Mortising
end
if Proc.MainFaces and #( Proc.MainFaces.SideFaces) > 1 then
-- se tasca più stretta della sega a catena la strategia non è applicabile
if TOOLS[Mortising.nToolIndex].dWidth > EdgeToMachine.dLength + 10 * GEO.EPS_SMALL then
Mortising.sMessage = 'Pocket too narrow for chainsaw width'
Mortising.bIsApplicable = false
EgtOutLog( Mortising.sMessage)
return Mortising
end
end
-- parametri della lavorazione
-- TODO gestire ToolInvert per rispettare direzione migliore di lavorazione
-- profondità (parametro DEPTH) non usata
Mortising.sDepth = 'TH'
-- inizio e fine aperti o chiusi
Mortising.bIsStartClosed = not EdgeToMachine.bIsStartOpen
Mortising.bIsEndClosed = not EdgeToMachine.bIsEndOpen
-- lato di lavoro e inversioni
Mortising.bInvert = false
if bOppositeToolDirection then
Mortising.nWorkside = MCH_MILL_WS.LEFT
Mortising.bToolInvert = true
else
Mortising.nWorkside = MCH_MILL_WS.RIGHT
Mortising.bToolInvert = false
end
-- profondità e offset longitudinale
if bExtendWithCornerRadius then
Mortising.dDepthToMachine = Mortising.dDepthToMachine + TOOLS[Mortising.nToolIndex].dCornerRadius
end
if TOOLS[Mortising.nToolIndex].dMaxMaterial > Mortising.dDepthToMachine - 10 * GEO.EPS_SMALL then
Mortising.dResidualDepth = 0
if bOppositeToolDirection then
Mortising.dLongitudinalOffset = EdgeToMachine.dElevation - Mortising.dDepthToMachine
else
Mortising.dLongitudinalOffset = 0
end
else
Mortising.dDepthToMachine = TOOLS[Mortising.nToolIndex].dMaxMaterial - 1
Mortising.dResidualDepth = EdgeToMachine.dElevation - Mortising.dDepthToMachine
if bOppositeToolDirection then
Mortising.dLongitudinalOffset = 0
else
Mortising.dLongitudinalOffset = EdgeToMachine.dElevation - Mortising.dDepthToMachine
end
Mortising.sMessage = 'Feature '.. Proc.idFeature .. ' : chainsaw elevation (' .. EgtNumToString( EdgeToMachine.dElevation, 1) .. ') bigger than max tool depth (' .. EgtNumToString( Mortising.dDepthToMachine, 1) .. ')'
EgtOutLog( Mortising.sMessage)
end
-- completamento
Mortising.dCompletionPercentage = 100 - Mortising.dResidualDepth / Mortising.dDepthToMachine
-- massima elevazione
if dCustomMaxElev < Mortising.dDepthToMachine - 10 * GEO.EPS_SMALL then
Mortising.dMaxElev = max( dCustomMaxElev, dCustomMaxElev - Mortising.dLongitudinalOffset)
end
-- offset radiale
Mortising.dRadialOffset = 0
-- distanza di sicurezza
Mortising.dStartSafetyLength = max( EdgeToMachine.dElevation, ( TOOLS[Mortising.nToolIndex].SetupInfo.dZSafeDelta or 60) + EgtMdbGetGeneralParam( MCH_GP.SAFEZ))
-- overlap
Mortising.dOverlap = 0
-- step
Mortising.Steps = {}
if bUseZigZagMortising then
Mortising.Steps.nStepType = MCH_MILL_ST.ZIGZAG
else
Mortising.Steps.nStepType = MCH_MILL_ST.ONEWAY
end
Mortising.Steps.dStep = TOOLS[Mortising.nToolIndex].dStep
-- faceuse
if bOppositeToolDirection then
Mortising.nFaceuse = BeamLib.GetNearestParalOpposite( -Mortising.vtToolDirection)
else
Mortising.nFaceuse = BeamLib.GetNearestParalOpposite( Mortising.vtToolDirection)
end
-- SCC
Mortising.SCC = MCH_SCC.NONE
-- asse bloccato e angoli suggeriti
local vtRes = FaceToMachine.vtN ^ EdgeToMachine.vtN
if abs( vtRes:getZ()) < 10 * GEO.EPS_SMALL then
Mortising.sBlockedAxis = BeamLib.GetBlockedAxis( Mortising.nToolIndex, 'perpendicular', Part.b3Raw, FaceToMachine.vtN)
Mortising.sSuggestedAngles = BeamLib.GetChainSawInitAngs( FaceToMachine.vtN, EdgeToMachine.vtN, 1)
elseif EdgeToMachine.vtN:getZ() < 10 * GEO.EPS_SMALL then
Mortising.sBlockedAxis = BeamLib.GetBlockedAxis( Mortising.nToolIndex, 'parallel', Part.b3Raw, FaceToMachine.vtN)
Mortising.sSuggestedAngles = BeamLib.GetChainSawInitAngs( FaceToMachine.vtN, EdgeToMachine.vtN, 2)
end
-- approccio e retrazione
Mortising.LeadIn, Mortising.LeadOut = CalculateLeadInOut( Mortising, EdgeToMachine, sSideToMachine, dLengthToMachine)
-- eventuale step verticale
Mortising.VerticalSteps = MachiningLib.GetMachiningSteps( dPocketHeight, TOOLS[Mortising.nToolIndex].dThickness)
-- geometria
Mortising.Geometry = {{Proc.id, FaceToMachine.id}}
-- nome operazione
Mortising.sOperationName = 'Chainsaw_' .. ( EgtGetName( Mortising.idProc) or tostring( Mortising.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
if Proc.AffectedFaces.bLeft and ( EdgeToMachine.sType == 'Bottom' or ( Mortising.vtToolDirection:getX() < 0.707)) then
local dLengthOnX = Mortising.dLengthOnX
-- se feature splittata non si considera la lunghezza della feature per il check spostamento dopo separazione
if bIsSplitFeature then
dLengthOnX = 0
end
local bStartLeft = MachiningLib.StartsLeftSide( Mortising)
local dAddLengthLeftSide = Mortising.LeadOut.dEndAddLength
if bStartLeft then
dAddLengthLeftSide = Mortising.LeadIn.dStartAddLength
end
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtN, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Mortising.sStage = 'AfterTail'
else
Mortising.bIsApplicable = false
end
elseif dAddLengthLeftSide + TOOLS[Mortising.nToolIndex].dDiameter / 2 > dExtendAfterTail then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Mortising.sStage = 'AfterTail'
else
if bStartLeft then
Mortising.LeadIn.dStartAddLength = - TOOLS[Mortising.nToolIndex].dDiameter / 2 + dExtendAfterTail
else
Mortising.LeadOut.dEndAddLength = - TOOLS[Mortising.nToolIndex].dDiameter / 2 + dExtendAfterTail
end
end
end
end
return Mortising
end
-------------------------------------------------------------------------------------------------------------
return FACEBYCHAINSAW
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-- SPLITCUT.lua by Egalware s.r.l. 2024/04/02
-- Libreria di supporto a strategie con funzioni comune a strategie diverse.
-- Tabella per definizione modulo
local SPLITCUT = {}
-- Include
require( 'EgtBase')
-- Carico i dati globali
local BeamData = require( 'BeamData')
local FeatureLib = require( 'FeatureLib')
local MachiningLib = require( 'MachiningLib')
-- strategie di base
local FaceByBlade = require('FACEBYBLADE')
EgtOutLog( ' SPLITCUT started', 1)
-----------------------------------------------------------------------------------
---------------------- FUNZIONI DI SPLIT ------------------------------------------
-----------------------------------------------------------------------------------
function SPLITCUT.GetStrategy( Proc, Part, OptionalParameters)
local Machining = {}
local Result = {}
-- sTypeMachining = BladeSideSingle\ BladeSideDouble\ BladeHorizontalSingle\ BladeHorizontalDouble\ ChainSawHorizontal\ ChainSawSideSingle\ ChainSawSideDouble\ ChainSawPlusBlade\ Mill\ None
Machining.sTypeMachining = 'None'
local Splitting = {}
-- imposto parametri di ricerca utensile in base a topologia
local ToolSearchParameters = {}
ToolSearchParameters.vtToolDirection = Proc.Faces[1].vtN
-- ===== RICERCA UTENSILE =====
-- cerco lama sopra
Splitting.bIsApplicable = false
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = false
Splitting.ToolInfo = {}
Splitting.ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
if Splitting.ToolInfo.nToolIndex then
Splitting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Splitting.ToolInfo.nToolIndex
Splitting.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
table.insert( Machining, Splitting)
-- cerco lama sotto
Splitting = {}
Splitting.bIsApplicable = false
ToolSearchParameters.bAllowTopHead = false
ToolSearchParameters.bAllowBottomHead = true
Splitting.ToolInfo = {}
Splitting.ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
if Splitting.ToolInfo.nToolIndex then
Splitting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Splitting.ToolInfo.nToolIndex
Splitting.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
table.insert( Machining, Splitting)
-- cerco motosega
Splitting = {}
Splitting.bIsApplicable = false
table.insert( Machining, Splitting)
-- cerco fresa
Splitting = {}
Splitting.bIsApplicable = false
table.insert( Machining, Splitting)
-- ===== SCELTA LAVORAZIONI =====
-- forzature da parametri
if OptionalParameters.bForceChainSaw then
Machining[1].bIsApplicable = false
Machining[2].bIsApplicable = false
end
-- setto valori di default. Impossibile che taglio di separazione sia incompleto
Result.sStatus = 'Completed'
Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Result.dMRR = 1
-- correzioni sul massimo materiale lama, considerando ingombri vari
local dMaxMatBladeSideSingle
local dMaxMatBladeSideDouble
local dMaxMatBladeHorizontalSingle
local dMaxMatBladeHorizontalDouble
if Machining[1].bIsApplicable then
local dMaxMat = TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial
local dRadius = TOOLS[Machining[1].ToolInfo.nToolIndex].dDiameter / 2
local sHead = TOOLS[Machining[1].ToolInfo.nToolIndex].sHead
-- se taglio di fianco disponibile, si controlla il massimo materiale reale. Per pezzi alti, bisogna controllare anche l'ingombro asse Z nelle 4 direzioni.
if Part.dHeight < BeamData.MIN_DIM_HBEAM then
dMaxMat = min( dMaxMat, BeamData.MAX_DIM_HTCUT)
dMaxMatBladeSideSingle = dMaxMat
dMaxMatBladeSideDouble = dMaxMat * 2
else
if BeamData.GetMaxMatReductionBladeCut then
dMaxMatBladeSideSingle = min( max( dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, Y_AX()), dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, -Y_AX())),
TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial)
dMaxMatBladeSideDouble = dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, Y_AX()) + dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, -Y_AX())
else
dMaxMatBladeSideSingle = abs( BeamData.MAX_DIM_HTCUT_HBEAM)
dMaxMatBladeSideDouble = abs( BeamData.MAX_DIM_HTCUT_HBEAM) * 2
end
end
-- se taglio orizzontale
if BeamData.GetMaxMatReductionBladeCut then
dMaxMatBladeHorizontalSingle = min( TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial, dRadius - BeamData.GetMaxMatReductionBladeCut( TOOLS[Machining[1].ToolInfo.nToolIndex].sHead, -Z_AX()))
else
dMaxMatBladeHorizontalSingle = TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial
end
end
if Machining[2].bIsApplicable then
if BeamData.GetMaxMatReductionBladeCut then
local dRadius = TOOLS[Machining[2].ToolInfo.nToolIndex].dDiameter / 2
dMaxMatBladeHorizontalDouble = min( TOOLS[Machining[2].ToolInfo.nToolIndex].dMaxMaterial, dRadius - BeamData.GetMaxMatReductionBladeCut( TOOLS[Machining[2].ToolInfo.nToolIndex].sHead, Z_AX()))
else
dMaxMatBladeHorizontalDouble = TOOLS[Machining[2].ToolInfo.nToolIndex].dMaxMaterial
end
end
-- TODO considerare di tagliare con il massimo materiale possibile per non salire troppo in Z (macchine tipo PF), oppure non scendere troppo (tipo Kairos)
-- BladeSideSingle (taglio di lama singolo di fianco)
if Machining[1].bIsApplicable and ( dMaxMatBladeSideSingle - BeamData.CUT_EXTRA) > Part.dWidth + 10 * GEO.EPS_SMALL then
Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Machining.sTypeMachining = 'BladeSideSingle'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining, Result
-- TODO considerare di tagliare con il massimo materiale possibile per non salire troppo in Z (macchine tipo PF), oppure non scendere troppo (tipo Kairos)
-- BladeSideDouble (taglio di lama doppio di fianco)
elseif Machining[1].bIsApplicable and ( dMaxMatBladeSideDouble - BeamData.CUT_EXTRA) > Part.dWidth + 10 * GEO.EPS_SMALL then
Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Result.dMRR = Result.dMRR/2
Machining.sTypeMachining = 'BladeSideDouble'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining, Result
-- BladeHorizontalSingle (taglio di lama singolo orizzontale)
elseif Machining[1].bIsApplicable and ( dMaxMatBladeHorizontalSingle - BeamData.CUT_EXTRA) > Part.dHeight + 10 * GEO.EPS_SMALL then
Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Machining.sTypeMachining = 'BladeHorizontalSingle'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining, Result
-- BladeHorizontalDouble (taglio di lama doppio orizzontale)
elseif Machining[1].bIsApplicable and Machining[2].bIsApplicable and
( dMaxMatBladeHorizontalSingle + dMaxMatBladeHorizontalDouble - BeamData.CUT_EXTRA) > Part.dHeight + 10 * GEO.EPS_SMALL then
Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Result.dMRR = Result.dMRR/2
Machining.sTypeMachining = 'BladeHorizontalDouble'
Machining[1].ToolInfo.dMaxMatBladeFromTop = dMaxMatBladeHorizontalSingle
Machining[2].ToolInfo.dMaxMatBladeFromDown = dMaxMatBladeHorizontalDouble
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining, Result
-- TODO : casi con motosega da completare
-- ChainSawHorizontal (motosega)
-- ChainSawSideSingle (motosega)
-- ChainSawSideDouble (motosega)
-- ChainSawPlusBlade (motosega più lama orizzontale)
-- Mill (svuotatura)
end
-- se non ho trovato neanche una lavorazione completa, non posso separare
if Machining.sTypeMachining == 'None' then
Result.sStatus = 'Not-Applicable'
Result.nCompletionIndex = 0
Result.dMRR = 0
Result.nQuality = 0
Result.sInfo = 'Split not possible'
end
return Machining, Result
end
-------------------------------------------------------------------------------------------------------------
function SPLITCUT.GetEdgeToMachine( Proc, vtEdge)
local Edge
for i = 1, #Proc.Faces[1].Edges do
if AreSameVectorApprox( Proc.Faces[1].Edges[i].vtN, vtEdge) then
Edge = Proc.Faces[1].Edges[i]
end
end
return Edge
end
-------------------------------------------------------------------------------------------------------------
function SPLITCUT.CalculateLeadInOut( EdgeToMachine)
local LeadIn = {}
local LeadOut = {}
LeadIn.dStartAddLength = 0
LeadOut.dEndAddLength = 0
LeadIn.nType = MCH_MILL_LI.LINEAR
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
LeadIn.dPerpDistance = BeamData.CUT_SIC + EdgeToMachine.dElevation
LeadOut.dPerpDistance = BeamData.CUT_SIC + EdgeToMachine.dElevation
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
LeadOut.dCompLength = 0
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
return LeadIn, LeadOut
end
-----------------------------------------------------------------------------------
function SPLITCUT.Execute( Proc, Part, Strategy)
local Machinings = {}
-- applico le lavorazioni
--------------------------------------------------------------------------------
if Strategy.SplitStrategy.sTypeMachining == 'BladeSideSingle' then
local Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bIsSplitOrCut = true
local EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, -Y_AX())
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeSideDouble' then
local Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
-- Taglio lato frontale
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dDepthToMachine = Part.dWidth / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Presplit;', 'Precut;')
local EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, -Y_AX())
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
-- Taglio lato dietro
Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dDepthToMachine = Part.dWidth / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bIsSplitOrCut = true
EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, Y_AX())
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeHorizontalSingle' then
local Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dDepthToMachine = Part.dHeight + BeamData.CUT_EXTRA
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bIsSplitOrCut = true
local EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, Z_AX())
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeHorizontalDouble' then
-- Taglio lato frontale
local Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
local dExtraMaxMat = ( Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - Part.dHeight - BeamData.CUT_EXTRA_MIN) / 2
OptionalParameters.dDepthToMachine = Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop - dExtraMaxMat
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Presplit;', 'Precut;')
local EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, Z_AX())
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
-- Taglio lato dietro
Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[2].ToolInfo.nToolIndex
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dDepthToMachine = Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - dExtraMaxMat
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bIsSplitOrCut = true
EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, -Z_AX())
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawHorizontal' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawSideSingle' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawSideDouble' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawPlusBlade' then
; -- TODO
----------------------------------------------------------------------------------
end
return Machinings
end
-------------------------------------------------------------------------------------------------------------
return SPLITCUT
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-- Swap.lua by Egaltech s.r.l. 2017/11/02
-- Gestione scambio testa coda di una Trave
-- Intestazioni
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( false)
-- recupero il pezzo del primo oggetto selezionato
local nId = EgtGetFirstSelectedObj()
local nPartId = EgtGetParent( EgtGetParent( nId or GDB_ID.NULL) or GDB_ID.NULL)
if not nPartId or not EgtIsPart( nPartId) then
EgtOutBox( 'Nessuna trave selezionata', 'Swap Trave', 'ERROR')
return
end
-- recupero il box del pezzo
local Ls = EgtGetFirstNameInGroup( nPartId, 'Box')
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
if not b3Solid then
local sName = EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId))
EgtOutBox( 'Box non definito per la trave ' .. sName, 'Swap Trave', 'ERROR')
return
end
-- eseguo rotazione di 180 gradi attorno asse Z
EgtRotate( nPartId, b3Solid:getCenter(), Z_AX(), 180, GDB_RT.GLOB)
EgtDraw()
-- end
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==== Beam Update Log ====
Versione 2.6-- (--/--/2024)
- Primo commit creazione nuovo automatismo BEAM con strategie
+6
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-- Version.lua by EgalWare s.r.l. 2024/04/02
-- Gestione della versione di Beam
NAME = 'Beam'
VERSION = '2.6d1'
MIN_EXE = '2.6g1'