Merge branch 'develop' into STR0001_TenonDT

This commit is contained in:
andrea.villa
2025-02-25 16:12:12 +01:00
19 changed files with 1007 additions and 647 deletions
+1
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@@ -49,6 +49,7 @@ local function GetStrategies_Egalware( Proc)
---------------------------------------------------------------------
-- Feature : Cut
elseif ID.IsCut( Proc) then
Strategies = { { sStrategyId = 'STR0005'}}
---------------------------------------------------------------------
-- Feature : Longitudinal Cut
elseif ID.IsLongitudinalCut( Proc) then
+14 -6
View File
@@ -31,6 +31,7 @@ EgtMdbSave()
TOOLS = {} -- tabella contenente tutti gli utensili
STRATEGIES = nil -- tabella contenente le strategie disponibili per ogni feature
MACHININGS = {} -- tabella contenente le lavorazioni da applicare
PROCESSINGS = {} -- tabella contenente tutte le informazioni di ogni feature, processate per ogni rotazione
-------------------------------------------------------------------------------------------------------------
-- *** COSTANTI *** TODO -> DA SPOSTARE IN BEAMDATA???
@@ -588,6 +589,7 @@ end
-------------------------------------------------------------------------------------------------------------
local function CollectFeatures( Part)
-- recupero le feature
local nProcCount = 0
local vProc = {}
local LayerId = {}
LayerId[1] = BeamLib.GetAddGroup( Part.id)
@@ -645,17 +647,23 @@ local function CollectFeatures( Part)
end
-- se ci sono strategie disponibili, aggiungo a lista delle feature da lavorare
if Proc.AvailableStrategies and #Proc.AvailableStrategies > 0 then
nProcCount = nProcCount + 1
Proc.nIndexInVProc = nProcCount
table.insert( vProc, Proc)
-- altrimenti errore (non ci sono strategie per lavorare la topologia riconosciuta)
else
EgtOutLog( ' Feature ' .. tostring( Proc.idFeature) .. ' : NO available strategies')
end
-- calcolo riduzione lunghezza pinzabile testa/coda
Proc.NotClampableLength = FeatureLib.CalculateFeatureNotClampableLengths( Proc, Part)
-- altrimenti errore (serviva riconoscimento topologico, ma non è stato possibile farlo)
else
EgtOutLog( ' Feature ' .. tostring( Proc.idFeature) .. ' : NO available strategies')
end
else
Proc.nFlg = 0
nProcCount = nProcCount + 1
Proc.nIndexInVProc = nProcCount
table.insert( vProc, Proc)
EgtOutLog( ' Feature ' .. tostring( Proc.idFeature) .. ' is empty (no geometry)')
end
@@ -876,7 +884,7 @@ local function CalculateStrategies( vProcSingleRot, Part)
Proc.AvailableStrategies[nIndexCurrentStrategy].Result = FeatureLib.CalculateCompositeRating( Proc.AvailableStrategies[nIndexCurrentStrategy].Result)
-- se scelta strategia in modalità base o standard, esco subito alla prima che trovo completa
-- TODO serve paraemtro da Beam&Wall ( oppure da confirgurazione) !!!!!!!!
-- TODO serve parametro da Beam&Wall ( oppure da confirgurazione) !!!!!!!!
if BEAM.GetFirstCompletedStrategy and Proc.AvailableStrategies[nIndexCurrentStrategy].Result.sStatus == 'Complete' then
break
end
@@ -1001,7 +1009,7 @@ local function PrintFeatures( vProc, Part)
end
-------------------------------------------------------------------------------------------------------------
function BeamExec.GetProcessings( PROCESSINGS, PARTS)
function BeamExec.GetProcessings( PARTS)
-- recupero tutti i processing di tutti i pezzi in tutte le rotazioni
-- TODO calcolo tempi da rimuovere o lasciare solo per debug
-- if EgtGetDebugLevel() >= 3 then
@@ -1020,9 +1028,6 @@ function BeamExec.GetProcessings( PROCESSINGS, PARTS)
-- recupero informazioni ausiliarie feature e dipendenze tra feature stesse
-- TODO le dipendenze cambiano in base alla rotazione del pezzo? probabilmente no
vProcRot[dRotIndex] = GetFeatureInfoAndDependency( vProcRot[dRotIndex], PARTS[nPart])
-- calcola le strategie applicabili ( presenti nella tabella vProcRot[dRotIndex].AvailableStrategies)
vProcRot[dRotIndex] = CalculateStrategies( vProcRot[dRotIndex], PARTS[nPart])
else
-- inserisco una tabella vuota
table.insert( vProcRot, {})
@@ -1270,7 +1275,7 @@ local function GetBestResultFromCombinationsMatrix( ProcessingsOnPart, PartInfo)
end
-------------------------------------------------------------------------------------------------------------
function BeamExec.ProcessMachinings( PROCESSINGS, PARTS)
function BeamExec.ProcessMachinings( PARTS)
-- ciclo sui pezzi
local nTotErr = 0
local Stats = {}
@@ -1305,6 +1310,9 @@ function BeamExec.ProcessMachinings( PROCESSINGS, PARTS)
for nPart = 1, #PARTS do
-- calcolo della migliore strategia per ogni rotazione del pezzo
for dRotIndex = 1, 4 do
-- calcola le strategie applicabili
PROCESSINGS[nPart].Rotation[dRotIndex] = CalculateStrategies( PROCESSINGS[nPart].Rotation[dRotIndex], PARTS[nPart])
-- tra le calcolate, sceglie la migliore
PROCESSINGS[nPart].Rotation[dRotIndex] = GetBestStrategy( PROCESSINGS[nPart].Rotation[dRotIndex])
end
+1
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@@ -626,5 +626,6 @@ do
return MergeSort( List, Compare)
end
end
-------------------------------------------------------------------------------------------------------------
return BeamLib
+70 -32
View File
@@ -97,6 +97,42 @@ function FaceData.GetFacesByAdjacencyNumber( Proc)
return FacesByAdjacencyNumber
end
-------------------------------------------------------------------------------------------------------------
local function GetEdgesInfo( Proc, idFace )
local Edges = {}
local nFaceType, EdgesEgt = EgtSurfTmGetFacetOutlineInfo( Proc.id, idFace, GDB_ID.ROOT)
for i = 1, #EdgesEgt do
local nPreviousEdgeIndex = i - 1
if i == 1 then
nPreviousEdgeIndex = #EdgesEgt
end
local nNextEdgeIndex = i + 1
if i == #EdgesEgt then
nNextEdgeIndex = 1
end
-- l'elevazione si tiene sempre positiva e la normale sempre diretta verso l'interno della faccia
-- per sapere se il lato è aperto c'è la proprietà apposita bIsOpen
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = EdgesEgt[i].Adj
CurrentEdge.dLength = EdgesEgt[i].Len
CurrentEdge.dElevation = abs( EdgesEgt[i].Elev)
CurrentEdge.bIsOpen = EdgesEgt[i].Open
CurrentEdge.vtN = Vector3d( EdgesEgt[i].Norm)
if CurrentEdge.bIsOpen then
CurrentEdge.vtN = -CurrentEdge.vtN
end
CurrentEdge.bIsStartOpen = EdgesEgt[nPreviousEdgeIndex].Open
CurrentEdge.bIsEndOpen = EdgesEgt[nNextEdgeIndex].Open
CurrentEdge.sType = 'Standard'
table.insert( Edges, CurrentEdge)
end
return nFaceType, Edges
end
-------------------------------------------------------------------------------------------------------------
function FaceData.GetFacesInfo( Proc, Part)
EgtOutLog( '---Faces START---')
@@ -109,6 +145,10 @@ function FaceData.GetFacesInfo( Proc, Part)
vAdj = FaceData.GetAdjacencyMatrix( Proc)
end
if not Proc.nFct then
Proc.nFct = EgtSurfTmFacetCount( Proc.id) or 0
end
-- reset eventuali visualizzazioni facce a due colori
EgtSurfTmResetTwoColors( Proc.id)
@@ -125,9 +165,9 @@ function FaceData.GetFacesInfo( Proc, Part)
local _, dLongEdgeDimension, dShortEdgeDimension = EgtSurfTmFacetMinAreaRectangle( Proc.id, i - 1, GDB_ID.ROOT)
Faces[i].dArea = dShortEdgeDimension * dLongEdgeDimension
local nFaceType, vEdges = EgtSurfTmGetFacetOutlineInfo( Proc.id, i - 1, GDB_ID.ROOT)
local nFaceType, Edges = GetEdgesInfo( Proc, i - 1)
Faces[i].bIsOkForMachining = nFaceType < 1
Faces[i].Edges = vEdges
Faces[i].Edges = Edges
-- TODO valutare se fare un output unico alla fine o gestire log in altro modo
EgtOutLog( 'Facet ' .. Faces[i].id .. ' of ' .. Proc.nFct - 1)
@@ -242,10 +282,10 @@ local function GetBottomFaces( Proc)
local ClosedEdgesSortedByGreatestLength = {}
for i = 1, #BottomFaces[1].Edges do
if not BottomFaces[1].Edges[i].Open then
if not BottomFaces[1].Edges[i].bIsOpen then
table.insert( ClosedEdgesSortedByGreatestLength, {})
ClosedEdgesSortedByGreatestLength[#ClosedEdgesSortedByGreatestLength].nIndex = i
ClosedEdgesSortedByGreatestLength[#ClosedEdgesSortedByGreatestLength].dLength = BottomFaces[1].Edges[i].Len
ClosedEdgesSortedByGreatestLength[#ClosedEdgesSortedByGreatestLength].dLength = BottomFaces[1].Edges[i].dLength
end
end
table.sort( ClosedEdgesSortedByGreatestLength, function (a, b) return a.dLength > b.dLength end)
@@ -262,14 +302,13 @@ local function GetBottomFaces( Proc)
end
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = BottomFaces[1].Edges[i].Adj
CurrentEdge.vtToolDirection = Vector3d( BottomFaces[1].Edges[i].Norm)
CurrentEdge.dLength = BottomFaces[1].Edges[i].Len
CurrentEdge.dLengthOnX = abs( CurrentEdge.dLength * CurrentEdge.vtToolDirection:getY())
CurrentEdge.dElevation = BottomFaces[1].Edges[i].Elev
CurrentEdge.bIsOpen = BottomFaces[1].Edges[i].Open
CurrentEdge.bIsStartOpen = BottomFaces[1].Edges[nPreviousEdgeIndex].Open
CurrentEdge.bIsEndOpen = BottomFaces[1].Edges[nNextEdgeIndex].Open
CurrentEdge.idAdjacentFace = BottomFaces[1].Edges[i].idAdjacentFace
CurrentEdge.vtN = BottomFaces[1].Edges[i].vtN
CurrentEdge.dLength = BottomFaces[1].Edges[i].dLength
CurrentEdge.bIsOpen = BottomFaces[1].Edges[i].bIsOpen
CurrentEdge.dElevation = BottomFaces[1].Edges[i].dElevation
CurrentEdge.bIsStartOpen = BottomFaces[1].Edges[i].bIsStartOpen
CurrentEdge.bIsEndOpen = BottomFaces[1].Edges[i].bIsEndOpen
if i == nFirstLongEdgeIndex then
BottomFaces[1].MainEdges.LongEdges[1] = CurrentEdge
@@ -348,14 +387,13 @@ local function GetLongFaces( Proc, MainFaces)
end
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = LongFaces[i].Edges[j].Adj
CurrentEdge.vtToolDirection = Vector3d( LongFaces[i].Edges[j].Norm)
CurrentEdge.dLength = LongFaces[i].Edges[j].Len
CurrentEdge.dLengthOnX = abs( CurrentEdge.dLength * CurrentEdge.vtToolDirection:getY())
CurrentEdge.dElevation = LongFaces[i].Edges[j].Elev
CurrentEdge.bIsOpen = LongFaces[i].Edges[j].Open
CurrentEdge.bIsStartOpen = LongFaces[i].Edges[nPreviousEdgeIndex].Open
CurrentEdge.bIsEndOpen = LongFaces[i].Edges[nNextEdgeIndex].Open
CurrentEdge.idAdjacentFace = LongFaces[i].Edges[j].idAdjacentFace
CurrentEdge.vtN = LongFaces[i].Edges[j].vtN
CurrentEdge.dLength = LongFaces[i].Edges[j].dLength
CurrentEdge.bIsOpen = LongFaces[i].Edges[j].bIsOpen
CurrentEdge.dElevation = LongFaces[i].Edges[j].dElevation
CurrentEdge.bIsStartOpen = LongFaces[i].Edges[j].bIsStartOpen
CurrentEdge.bIsEndOpen = LongFaces[i].Edges[j].bIsEndOpen
if Proc.Topology.sFamily == 'Tunnel' then
if CurrentEdge.idAdjacentFace > -1 then
@@ -369,10 +407,10 @@ local function GetLongFaces( Proc, MainFaces)
if CurrentEdge.idAdjacentFace == BottomFace.id then
LongFaces[i].MainEdges.BottomEdge = CurrentEdge
LongFaces[i].MainEdges.BottomEdge.sType = 'Bottom'
elseif LongFaces[i].Edges[nNextEdgeIndex].Adj == BottomFace.id then
elseif LongFaces[i].Edges[nNextEdgeIndex].idAdjacentFace == BottomFace.id then
LongFaces[i].MainEdges.SideEdges[1] = CurrentEdge
LongFaces[i].MainEdges.SideEdges[1].sType = 'Side'
elseif LongFaces[i].Edges[nPreviousEdgeIndex].Adj == BottomFace.id then
elseif LongFaces[i].Edges[nPreviousEdgeIndex].idAdjacentFace == BottomFace.id then
LongFaces[i].MainEdges.SideEdges[2] = CurrentEdge
LongFaces[i].MainEdges.SideEdges[2].sType = 'Side'
else
@@ -435,14 +473,13 @@ local function GetSideFaces( Proc, MainFaces)
end
local CurrentEdge = {}
CurrentEdge.idAdjacentFace = SideFaces[i].Edges[j].Adj
CurrentEdge.vtToolDirection = Vector3d( SideFaces[i].Edges[j].Norm)
CurrentEdge.dLength = SideFaces[i].Edges[j].Len
CurrentEdge.dLengthOnX = abs( CurrentEdge.dLength * CurrentEdge.vtToolDirection:getY())
CurrentEdge.dElevation = SideFaces[i].Edges[j].Elev
CurrentEdge.bIsOpen = SideFaces[i].Edges[j].Open
CurrentEdge.bIsStartOpen = SideFaces[i].Edges[nPreviousEdgeIndex].Open
CurrentEdge.bIsEndOpen = SideFaces[i].Edges[nNextEdgeIndex].Open
CurrentEdge.idAdjacentFace = SideFaces[i].Edges[j].idAdjacentFace
CurrentEdge.vtN = SideFaces[i].Edges[j].vtN
CurrentEdge.dLength = SideFaces[i].Edges[j].dLength
CurrentEdge.bIsOpen = SideFaces[i].Edges[j].bIsOpen
CurrentEdge.dElevation = SideFaces[i].Edges[j].dElevation
CurrentEdge.bIsStartOpen = SideFaces[i].Edges[j].bIsStartOpen
CurrentEdge.bIsEndOpen = SideFaces[i].Edges[j].bIsEndOpen
if Proc.Topology.sFamily == 'Tunnel' then
if CurrentEdge.idAdjacentFace > -1 then
@@ -454,10 +491,10 @@ local function GetSideFaces( Proc, MainFaces)
if CurrentEdge.idAdjacentFace == BottomFace.id then
SideFaces[i].MainEdges.BottomEdge = CurrentEdge
SideFaces[i].MainEdges.BottomEdge.sType = 'Bottom'
elseif SideFaces[i].Edges[nNextEdgeIndex].Adj == BottomFace.id then
elseif SideFaces[i].Edges[nNextEdgeIndex].idAdjacentFace == BottomFace.id then
SideFaces[i].MainEdges.LongEdges[1] = CurrentEdge
SideFaces[i].MainEdges.LongEdges[1].sType = 'Long'
elseif SideFaces[i].Edges[nPreviousEdgeIndex].Adj == BottomFace.id then
elseif SideFaces[i].Edges[nPreviousEdgeIndex].idAdjacentFace == BottomFace.id then
SideFaces[i].MainEdges.LongEdges[2] = CurrentEdge
SideFaces[i].MainEdges.LongEdges[2].sType = 'Long'
else
@@ -494,6 +531,7 @@ function FaceData.GetMainFaces( Proc, Part)
Logs.WriteMainFacesLog( Proc, MainFaces)
end
else
MainFaces = nil
EgtOutLog( '---MainFaces NOT NEEDED---')
end
+130 -6
View File
@@ -360,8 +360,8 @@ function FeatureLib.CalculateCompositeRating( StrategyResult)
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.MachiningNeedsSplitting( dMachiningLengthOnX, Part, OptionalParameters)
local bMachiningNeedsSplitting
function FeatureLib.IsMachiningLong( dMachiningLengthOnX, Part, OptionalParameters)
local bIsMachiningLong
-- parametri opzionali
if not OptionalParameters then
@@ -369,10 +369,10 @@ function FeatureLib.MachiningNeedsSplitting( dMachiningLengthOnX, Part, Optional
end
local dMaxSegmentLength = OptionalParameters.dMaxSegmentLength or BeamData.LONGCUT_MAXLEN
bMachiningNeedsSplitting = ( dMachiningLengthOnX > dMaxSegmentLength + 10 * GEO.EPS_SMALL)
or ( dMachiningLengthOnX > 0.7 * Part.b3Part:getDimX() + 10 * GEO.EPS_SMALL)
bIsMachiningLong = ( dMachiningLengthOnX > dMaxSegmentLength + 10 * GEO.EPS_SMALL)
or ( dMachiningLengthOnX > 0.7 * Part.b3Part:getDimX() + 10 * GEO.EPS_SMALL)
return bMachiningNeedsSplitting
return bIsMachiningLong
end
-------------------------------------------------------------------------------------------------------------
@@ -394,7 +394,7 @@ function FeatureLib.GetFeatureSplittingPoints( Proc, Part, OptionalParameters)
local dToolOverlapBetweenSegments = OptionalParameters.dToolOverlapBetweenSegments or BeamData.MILL_OVERLAP
-- verifica spezzatura necessaria
if not FeatureLib.MachiningNeedsSplitting( Proc.b3Box:getDimX(), Part) then
if not FeatureLib.IsMachiningLong( Proc.b3Box:getDimX(), Part) then
return {}
end
@@ -462,5 +462,129 @@ function FeatureLib.GetFeatureSplittingPoints( Proc, Part, OptionalParameters)
return FeatureSplittingPoints
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.GetAdditionalInfo( Proc, Part)
-- se foro calcolo altri dati
if ID.IsDrilling( Proc) then
-- assegno diametro e facce di ingresso e uscita (dati tabelle sempre per riferimento)
Proc.dDiam, Proc.dLen, Proc.nFcs, Proc.nFce = FeatureLib.GetDrillingData( Proc)
end
return Proc
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.GetFeatureVolume( Proc, Part)
local dProcVolume = 0
local nAddGrpId = BeamLib.GetAddGroup( Proc.idPart)
if not nAddGrpId then
-- TODO gestire meglio questo errore. Non conviene creare e verificare all'inizio se il gruppo esiste?
EgtOutLog( 'Error : missing AddGroup')
return 0
end
local idProcCopy = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
local b3PartCopy = BBox3d( Part.b3Part)
b3PartCopy:expand( -100 * GEO.EPS_SMALL)
local idPartCopy = EgtSurfTmBBox( nAddGrpId, b3PartCopy , false, GDB_RT.GLOB)
EgtSurfTmSubtract( idPartCopy, idProcCopy)
dProcVolume = EgtSurfVolume( idPartCopy)
EgtErase( { idProcCopy, idPartCopy})
return dProcVolume
end
-------------------------------------------------------------------------------------------------------------
-- TODO funzione copiata direttamente da automatismo vecchio, da migliorare / completare
function FeatureLib.CalculateFeatureNotClampableLengths( Proc, Part)
local NotClampableLength = {}
-- verifico siano una o due facce
if Proc.nFct > 2 then return end
-- eventuale segnalazione ingombro di testa o coda
local dMinHIng = min( 0.5 * BeamData.VICE_MINH, 0.5 * Part.b3Raw:getDimZ())
local dMinZ = max( BeamData.MIN_HEIGHT, 0.35 * Part.b3Raw:getDimZ())
-- calcolo punto massimo in Z fino a dove considerare il pinzaggio. Minimo tra pinzaggio massimo e altezza pezzo
local dMaxHZ = Part.b3Raw:getMin():getZ() + min( BeamData.VICE_MAXH or BeamData.MAX_HEIGHT, Part.b3Raw:getDimZ())
-- punto massimo in Z considerando anche la Z della feature
local dMaxHZFeat = min( dMaxHZ, Proc.b3Box:getMax():getZ())
-- dimensione Z del pinzaggio (differenza massima Z pinzabile e box feature)
local dDeltaZClamp = ( ( dMaxHZ - Part.b3Raw:getMin():getZ()) - max( 0, dMaxHZFeat - Proc.b3Box:getMin():getZ()))
-- se pinzaggio minimo è come il massimo (oppure come l'altezza massima del pezzo) significa che è verticale
local bIsVertClamps = BeamData.VICE_MINH > BeamData.MAX_HEIGHT - 100 * GEO.EPS_SMALL
-- condizioni per limitare pinzaggio testa/coda
local bUpdateIng = true
-- se dimensione del box della feature maggiore di metà pinzaggio minimo o metà spessore pezzo
bUpdateIng = bUpdateIng and Proc.b3Box:getDimZ() > dMinHIng
-- se la feature si trova più in basso del minimo pinzabile in Z o il 35% dello spessore pezzo
bUpdateIng = bUpdateIng and Proc.b3Box:getMin():getZ() < Part.b3Raw:getMin():getZ() + dMinZ
-- se feature è al di sotto del pinzaggio massimo
bUpdateIng = bUpdateIng and Proc.b3Box:getMin():getZ() < dMaxHZ
-- se ho le morse verticali, o se la feature è in centro o verso alto, controllo se non prendo abbastanza.
if bIsVertClamps or ( Proc.b3Box:getMin():getZ() - Part.b3Raw:getMin():getZ()) > BeamData.MIN_HEIGHT then
bUpdateIng = bUpdateIng and dDeltaZClamp < BeamData.VICE_MINH
end
local dNotClampableLengthHead = 0
local dNotClampableLengthTail = 0
if bUpdateIng then
if Proc.AffectedFaces.bRight then
local dOffs = Part.b3Part:getMax():getX() - Proc.b3Box:getMin():getX()
-- se pinze a 45° e pinza abbastanza materiale, compenso comunque, ma solo inclinazione morse
if not bIsVertClamps and dDeltaZClamp > BeamData.VICE_MINH and BeamData.VICE_MAXH then
dOffs = min( dOffs, BeamData.VICE_MAXH - BeamData.VICE_MINH)
end
dNotClampableLengthHead = dOffs
elseif Proc.AffectedFaces.bLeft then
local dOffs = Proc.b3Box:getMax():getX() - Part.b3Part:getMin():getX()
-- se pinze a 45° e pinza abbastanza materiale, compenso comunque, ma solo inclinazione morse
if not bIsVertClamps and dDeltaZClamp > BeamData.VICE_MINH and BeamData.VICE_MAXH then
dOffs = min( dOffs, BeamData.VICE_MAXH - BeamData.VICE_MINH)
end
dNotClampableLengthTail = dOffs
elseif Proc.b3Box:getCenter():getX() > Part.b3Part:getCenter():getX() then
local dOffs = Part.b3Part:getMax():getX() - Proc.b3Box:getMin():getX()
local dDist = Part.b3Part:getMax():getX() - Proc.b3Box:getMax():getX()
-- se pinze a 45° e pinza abbastanza materiale, compenso comunque, ma solo inclinazione morse
if not bIsVertClamps and dDeltaZClamp > BeamData.VICE_MINH and BeamData.VICE_MAXH then
dOffs = min( dOffs, BeamData.VICE_MAXH - BeamData.VICE_MINH)
end
-- dDist serve??
dNotClampableLengthHead = dOffs
end
end
NotClampableLength.dNotClampableLengthHead = dNotClampableLengthHead
NotClampableLength.dNotClampableLengthTail = dNotClampableLengthTail
return NotClampableLength
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.GetFeatureMaxNotClampableLengths( Proc, Part)
local nPartIndex = Part.nIndexInParts
local nProcIndex = Proc.nIndexInVProc
local Rotations = PROCESSINGS[nPartIndex].Rotation
local dMaxOnHead = 0
local dMaxOnTail = 0
for i = 1, #Part.CombinationList do
for j = 1, 4 do
-- controllo che la rotazione sia attiva
if string.sub( Part.CombinationList[i].sBitIndexCombination, j, j) == '1' then
dMaxOnHead = max( Rotations[j][nProcIndex].NotClampableLength.dNotClampableLengthHead, dMaxOnHead)
dMaxOnTail = max( Rotations[j][nProcIndex].NotClampableLength.dNotClampableLengthTail, dMaxOnTail)
end
end
end
return dMaxOnHead, dMaxOnTail
end
-------------------------------------------------------------------------------------------------------------
return FeatureLib
+23 -9
View File
@@ -99,6 +99,8 @@ function MachiningLib.GetMachiningSteps( dMachiningDepth, dStep)
MachiningSteps.nCount = ceil( ( dMachiningDepth - 10 * GEO.EPS_SMALL) / dStep)
if MachiningSteps.nCount > 1 then
MachiningSteps.dStep = ( dMachiningDepth - dStep) / ( MachiningSteps.nCount - 1)
else
MachiningSteps.nCount = 1
end
return MachiningSteps
@@ -116,7 +118,8 @@ function MachiningLib.GetSplitMachinings( Machinings, SplittingPoints, Part )
end
local dOriginalStartAddLength = Machinings[i].LeadIn.dStartAddLength
local dOriginalEndAddLength = Machinings[i].LeadOut.dEndAddLength
if FeatureLib.MachiningNeedsSplitting( Machinings[i].dLengthOnX, Part) then
local sOriginalStage = Machinings[i].sStage
if FeatureLib.IsMachiningLong( Machinings[i].dLengthOnX, Part) then
local nCurrentMachiningIndex = i
-- lo spezzone attivo è quello precedente al punto di spezzatura corrente
for j = 1, nParts do
@@ -156,15 +159,23 @@ function MachiningLib.GetSplitMachinings( Machinings, SplittingPoints, Part )
end
if not bIsLastSegment then
Machinings[nCurrentMachiningIndex].sStage = ''
else
Machinings[nCurrentMachiningIndex].sStage = sOriginalStage
end
Machinings[nCurrentMachiningIndex].nFeatureSegment = j
end
-- anche le lavorazioni non splittate necessitano del segmento assegnato
else
local dRightAddLength = dOriginalStartAddLength
local dLeftAddLength = dOriginalEndAddLength
if MachiningLib.StartsLeftSide( Machinings[i]) then
dRightAddLength, dLeftAddLength = dLeftAddLength, dRightAddLength
local dRightAddLength = 0
local dLeftAddLength = 0
-- si considerano allungamenti e accorciamenti solo se la feature è orientata principalmente lungo X
-- TODO il modo corretto è proiettare tutto, allungamenti e accorciamenti compresi, sulla faccia frontale
if abs( Machinings[i].vtToolDirection:getX()) < 0.707 then
dRightAddLength = dOriginalStartAddLength
dLeftAddLength = dOriginalEndAddLength
if MachiningLib.StartsLeftSide( Machinings[i]) then
dRightAddLength, dLeftAddLength = dLeftAddLength, dRightAddLength
end
end
for j = 1, nParts do
local dNextSplitX = dEdgeMinX
@@ -285,6 +296,7 @@ end
-------------------------------------------------------------------------------------------------------------
-- funzione per cercare utensile tipo LAMA con certe caratteristiche
-- TODO da completare
-- TODO il FindBlade dovrà restituire di utilizzare sempre la lama sopra se l'angolo lo permette, ma avendo un'altezza massima (da macchina) oltre cui il DownUp non sarà fattibile (evita collisioni tra asse e pezzo)
function MachiningLib.FindBlade( Proc, ToolSearchParameters)
local ToolInfo = {}
@@ -315,6 +327,8 @@ function MachiningLib.FindBlade( Proc, ToolSearchParameters)
bIsToolCompatible = TOOLS[i].SetupInfo.bIsTopHead
elseif ToolSearchParameters.bAllowBottomHead and not ToolSearchParameters.bAllowTopHead then
bIsToolCompatible = TOOLS[i].SetupInfo.bIsBottomHead
else
bIsToolCompatible = true
end
end
@@ -349,16 +363,16 @@ function MachiningLib.FindChainSaw( Proc, ToolSearchParameters)
-- parametri obbligatori
if type( ToolSearchParameters.vtToolDirection) ~= 'table' then
error( 'FindBlade : missing tool direction')
error( 'FindChainSaw : missing tool direction')
end
if type( ToolSearchParameters.bAllowTopHead) ~= 'boolean' then
error( 'FindBlade : missing top head info')
error( 'FindChainSaw : missing top head info')
end
if type( ToolSearchParameters.bAllowBottomHead) ~= 'boolean' then
error( 'FindBlade : missing bottom head info')
error( 'FindChainSaw : missing bottom head info')
end
if not ToolSearchParameters.bAllowTopHead and not ToolSearchParameters.bAllowBottomHead then
error( 'FindBlade : wrong head info')
error( 'FindChainSaw : wrong head info')
end
-- parametri opzionali
+4 -5
View File
@@ -74,14 +74,13 @@ for i = 1, #vtCoreStrategiesNames do
end
local BeamExec = require( 'BeamExec')
-- Variabili globali
PARTS = {} -- tabella contenente tutte le informazioni di ogni pezzo
PROCESSINGS = {} -- tabella contenente tutte le informazioni di ogni feature, processate per ogni rotazione
-- Carico i dati globali
local BeamData = require( 'BeamData')
-- carico librerie
local BeamExec = require( 'BeamExec')
-- Variabili di modulo
local dRawW
@@ -307,8 +306,8 @@ end
-- *** Inserimento delle lavorazioni nelle travi ***
-------------------------------------------------------------------------------------------------------------
local function MyProcessFeatures()
local PROCESSINGS = BeamExec.GetProcessings( PROCESSINGS, PARTS)
local bOk, Stats = BeamExec.ProcessMachinings( PROCESSINGS, PARTS)
BeamExec.GetProcessings( PARTS)
local bOk, Stats = BeamExec.ProcessMachinings( PARTS)
local nErrCnt = 0
local nWarnCnt = 0
local sOutput = ''
+27 -57
View File
@@ -45,14 +45,8 @@ local function CalculateLeadInOut( Machining, EdgeToMachine)
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
-- elevazione sempre in negativo
if EdgeToMachine.Elev < 10 * GEO.EPS_SMALL then
LeadIn.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
LeadOut.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
else
LeadIn.dPerpDistance = BeamData.CUT_SIC
LeadOut.dPerpDistance = BeamData.CUT_SIC
end
LeadIn.dPerpDistance = BeamData.CUT_SIC + EdgeToMachine.dElevation
LeadOut.dPerpDistance = BeamData.CUT_SIC + EdgeToMachine.dElevation
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
@@ -72,7 +66,7 @@ end
local function GetEdgeToMachine( Proc, vtEdge)
local Edge
for i = 1, #Proc.Faces[1].Edges do
if AreSameVectorApprox( Proc.Faces[1].Edges[i].Norm, vtEdge) then
if AreSameVectorApprox( Proc.Faces[1].Edges[i].vtN, vtEdge) then
Edge = Proc.Faces[1].Edges[i]
end
end
@@ -257,7 +251,7 @@ function HEADCUT.Make( bAddMachining, Proc, Part, CustomParameters)
local Splitting = {}
local AuxiliaryData = {}
Strategy.sSplitStrategy = GetSplitStrategy( Proc, Part)
Strategy.SplitStrategy = GetSplitStrategy( Proc, Part)
if bAddMachining then
-- inserimento smussi su spigoli del taglio
if Strategy.Parameters.bMakeChamfer then
@@ -267,34 +261,26 @@ function HEADCUT.Make( bAddMachining, Proc, Part, CustomParameters)
local OptionalParameters = {}
-- applico le lavorazioni
----------------------------------------------------------------------------------
if Strategy.sSplitStrategy.sTypeMachining == 'BladeSideSingle' then
if Strategy.SplitStrategy.sTypeMachining == 'BladeSideSingle' then
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_BACK
OptionalParameters.sDepth = 0
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, -Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'BladeSideDouble' then
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[1].ToolInfo.nToolIndex
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeSideDouble' then
-- Taglio lato frontale
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_BACK
OptionalParameters.sDepth = 0
OptionalParameters.dRadialOffset = ( Part.dWidth - BeamData.CUT_EXTRA) / 2
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.dDepthToMachine = Part.dWidth / 2 + BeamData.CUT_EXTRA_MIN
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, -Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
@@ -303,50 +289,38 @@ function HEADCUT.Make( bAddMachining, Proc, Part, CustomParameters)
OptionalParameters = {}
Splitting = {}
AuxiliaryData = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_FRONT
OptionalParameters.sDepth = 0
OptionalParameters.dRadialOffset = ( Part.dWidth - BeamData.CUT_EXTRA) / 2
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.dDepthToMachine = Part.dWidth / 2 + BeamData.CUT_EXTRA_MIN
-- TODO gestire lavorazione a cubetti
EdgeToMachine = GetEdgeToMachine( Proc, Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'BladeHorizontalSingle' then
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeHorizontalSingle' then
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_DOWN
OptionalParameters.sDepth = 0
OptionalParameters.dRadialOffset = -BeamData.CUT_EXTRA
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.dDepthToMachine = Part.dHeight + BeamData.CUT_EXTRA
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'BladeHorizontalDouble' then
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[1].ToolInfo.nToolIndex
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeHorizontalDouble' then
-- Taglio lato frontale
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_DOWN
OptionalParameters.sDepth = 0
local dExtraMaxMat = ( Strategy.sSplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + Strategy.sSplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - Part.dHeight - BeamData.CUT_EXTRA) / 2
OptionalParameters.dRadialOffset = Part.dHeight - Strategy.sSplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + dExtraMaxMat
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
local dExtraMaxMat = ( Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - Part.dHeight - BeamData.CUT_EXTRA_MIN) / 2
OptionalParameters.dDepthToMachine = Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop - dExtraMaxMat
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
@@ -355,33 +329,29 @@ function HEADCUT.Make( bAddMachining, Proc, Part, CustomParameters)
OptionalParameters = {}
Splitting = {}
AuxiliaryData = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[2].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_TOP
OptionalParameters.sDepth = 0
OptionalParameters.dRadialOffset = Part.dHeight - Strategy.sSplitStrategy[2].ToolInfo.dMaxMatBladeFromDown + dExtraMaxMat
OptionalParameters.nToolIndex = Strategy.SplitStrategy[2].ToolInfo.nToolIndex
OptionalParameters.dDepthToMachine = Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - dExtraMaxMat
-- TODO gestire lavorazione a cubetti
EdgeToMachine = GetEdgeToMachine( Proc, -Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
Splitting.sStage = 'Head'
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'ChainSawHorizontal' then
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawHorizontal' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'ChainSawSideSingle' then
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawSideSingle' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'ChainSawSideDouble' then
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawSideDouble' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'ChainSawPlusBlade' then
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawPlusBlade' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'Mill' then
elseif Strategy.SplitStrategy.sTypeMachining == 'Mill' then
; -- TODO
----------------------------------------------------------------------------------
end
+1 -1
View File
@@ -1,7 +1,7 @@
-- Strategia: STR0002
-- Descrizione
-- Svuotatura tasca
-- Feature tipo LapJpint
-- Feature tipo LapJoint
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
+88 -60
View File
@@ -3,14 +3,24 @@
-- Lama + motosega per slot
-- Feature: tipo lapjoint
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- TODO
-- 1 - Gestire lavorazioni da sotto
-- 2 - Inserire antischeggia (fresa o lama)
-- 3 - Smusso a V
-- 4 - Implementare lavorazione di geometrie inclinate
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local SlotByBlade = require( 'SLOTBYBLADE')
local SlotByChainSaw = require( 'SLOTBYCHAINSAW')
local FaceByBlade = require( 'FACEBYBLADE')
local FaceByChainsaw = require( 'FACEBYCHAINSAW')
-- Tabella per definizione modulo
local STR0003 = {}
@@ -200,8 +210,8 @@ function Blade.AddMachiningAllSteps( Proc, Cutting, AuxiliaryData)
AuxiliaryData.Clones[i].LeadOut = {}
AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffset + Cutting.HorizontalSteps.dStep * ( Cutting.HorizontalSteps.nCount - i)
-- update distanza perpendicolare attacco per contemplare l'offset applicato
AuxiliaryData.Clones[i].LeadIn.dPerpDistance = dOriginalLeadInPerpDistance - Cutting.dRadialOffset
AuxiliaryData.Clones[i].LeadOut.dPerpDistance = dOriginalLeadOutPerpDistance - Cutting.dRadialOffset
AuxiliaryData.Clones[i].LeadIn.dPerpDistance = dOriginalLeadInPerpDistance - AuxiliaryData.Clones[i].dRadialOffset + dOriginalRadialOffset
AuxiliaryData.Clones[i].LeadOut.dPerpDistance = dOriginalLeadOutPerpDistance - AuxiliaryData.Clones[i].dRadialOffset + dOriginalRadialOffset
end
bMachiningAdded = MachiningLib.AddNewMachining( Proc, Cutting, AuxiliaryData)
@@ -233,7 +243,6 @@ end
function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- TODO da implementare gestione feature lunghe e spezzatura
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = require( 'STR0003\\STR0003Config')
@@ -268,30 +277,49 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
dExtendAfterTail = 10000
end
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
-- altezza tasca
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
else
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
end
-- lama - calcolo lavorazioni
local Cutting = {}
local OptionalParameters = { bForceLongcutBlade = Strategy.Parameters.bForceLongcutBlade, dExtendAfterTail = dExtendAfterTail}
local OptionalParameters = { bForceLongcutBlade = Strategy.Parameters.bForceLongcutBlade, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
if Proc.Topology.sFamily == 'Tunnel' then
Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
OptionalParameters.bOppositeToolDirection = true
Cutting = FaceByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
else
Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Cutting = FaceByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
end
Blade.AddResult( Cutting)
-- lato opposto del tunnel
if Proc.Topology.sFamily == 'Tunnel' then
Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
OptionalParameters.bOppositeToolDirection = true
Cutting = FaceByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Blade.AddResult( Cutting)
else
-- se la lama non è arrivata sul fondo e c'è almeno un lato aperto va lavorato
if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
-- eventuale lavorazione di lama - lato della tasca da cui inizia la lavorazione
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
OptionalParameters.bOppositeToolDirection = true
Cutting = FaceByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Blade.AddResult( Cutting)
end
-- eventuale lavorazione di lama - lato della tasca in cui finisce la lavorazione
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
OptionalParameters.bOppositeToolDirection = true
Cutting = FaceByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
Blade.AddResult( Cutting)
end
-- la lama è arrivata sul fondo e tasca passante, non servono ulteriori lavorazioni
@@ -303,11 +331,11 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- lama - lavorazioni raggruppate in unica lista
Blade.Result.Sorted = MergeResults( Blade.Result)
-- lama - aggiunta eventuali lavorazioni splittate
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
if #FeatureSplittingPoints > 0 then
if bIsSplitFeature then
Blade.Result.Sorted = MachiningLib.GetSplitMachinings( Blade.Result.Sorted, FeatureSplittingPoints, Part)
end
-- lama - nessuna lavorazione successiva - aggiunta lavorazioni e calcolo risultati
-- TODO bisogna uscire se la lama non può fare alcuna lavorazione; non ha senso che STR0003 lama+catena sia scelta se la lama non può lavorare, in quel caso deve essere scelta la STR0004 solo catena
if not Strategy.Parameters.bFinishWithChainSaw then
-- ordinamento
if Strategy.Parameters.bSortBySegment then
@@ -354,19 +382,19 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength > 3 * Blade.Result.Bottom[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
if not Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
if not Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
-- si lavora tutto il fondo
else
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
-- ancora materiale residuo - se possibile si lavora dal lato
@@ -374,11 +402,11 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- si lavora solamente l'impronta lama sul fondo
if ( #Blade.Result.Side > 0) and Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL then
if ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
elseif ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
end
-- si lavora tutto il lato
else
@@ -389,11 +417,11 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
dBladeResidualDepth = Blade.Result.Bottom[1].dResidualDepth
end
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
elseif Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
end
end
Chainsaw.AddResult( Mortising)
@@ -401,8 +429,8 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
elseif Proc.Topology.sName == 'Groove-3-Through' then
if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
-- si lavora tutto il fondo
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavorano i lati
if Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
@@ -410,17 +438,17 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
if ( Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) and
( Blade.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2].dLength > 3 * Blade.Result.Side[2].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può eliminare la lavorazione del fondo
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
@@ -429,18 +457,18 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
end
-- si lavora tutto il lato
else
local OptionalParameters = { dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
local OptionalParameters = { dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Side[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[2].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[2].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
@@ -455,44 +483,44 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
if ( Blade.Result.Opposite[1].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength > 3 * Blade.Result.Opposite[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) and
( Blade.Result.Opposite[2].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2].dLength > 3 * Blade.Result.Opposite[2].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL or Chainsaw.Result.Opposite[2].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
Chainsaw.Result.Opposite[2].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
end
else
local OptionalParameters = { dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
local OptionalParameters = { dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[2].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[2].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
end
end
@@ -500,7 +528,7 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- sega a catena - lavorazioni raggruppate in unica lista
Chainsaw.Result.Sorted = MergeResults( Chainsaw.Result)
-- sega a catena - aggiunta eventuali lavorazioni splittate
if #FeatureSplittingPoints > 0 then
if bIsSplitFeature then
Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, FeatureSplittingPoints, Part)
end
+48 -25
View File
@@ -3,13 +3,23 @@
-- motosega per slot
-- Feature: tipo lapjoint
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- TODO
-- 1 - Inserire antischeggia (fresa o lama)
-- 2 - Smusso a V
-- 3 - Implementare lavorazione di geometrie inclinate
-- 4 - Gestire lavorazioni da sotto (ove possibile, in generale la motosega non lavora da sotto)
-------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local SlotByChainSaw = require( 'SLOTBYCHAINSAW')
local FaceByChainsaw = require( 'FACEBYCHAINSAW')
-- Tabella per definizione modulo
local STR0004 = {}
@@ -122,7 +132,6 @@ end
function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
-- TODO da implementare gestione feature lunghe e spezzatura
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = require( 'STR0004\\STR0004Config')
@@ -150,49 +159,64 @@ function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
return false, Strategy.Result
end
-- calcolo estensione oltre la coda
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
-- altezza tasca
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
else
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
end
-- calcolo lavorazioni
local Mortising = {}
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
-- si lavora tutto il fondo
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- materiale residuo - se possibile si lavora dal lato
if ( Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable) and #Proc.MainFaces.SideFaces == 1 then
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
OptionalParameters.bOppositeToolDirection = true
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
elseif Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
OptionalParameters.bOppositeToolDirection = true
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
end
Chainsaw.AddResult( Mortising)
end
elseif Proc.Topology.sName == 'Groove-3-Through' then
-- si lavora tutto il fondo
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- materiale residuo - si lavorano i lati
if ( Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable) then
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Side[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
local OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
@@ -201,17 +225,17 @@ function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
end
end
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
Mortising = FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
local OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail, dPocketHeight = dPocketHeight, bOppositeToolDirection = true, bIsSplitFeature = bIsSplitFeature}
FaceByChainsaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
end
end
@@ -235,8 +259,7 @@ function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
end
-- aggiunta eventuali lavorazioni splittate
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
if #FeatureSplittingPoints > 0 then
if bIsSplitFeature then
Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, FeatureSplittingPoints, Part)
end
+238
View File
@@ -0,0 +1,238 @@
-- Strategia: STR0005
-- Descrizione
-- lama per taglio facce con cubetti se necessario
-- Feature: tagli singoli con eventuali cubetti
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local BladeToWaste = require( 'BLADETOWASTE')
local FaceByBlade = require( 'FACEBYBLADE')
-- Tabella per definizione modulo
local STR0005 = {}
local Strategy = {}
local Blade = {}
Blade.Result = {}
-------------------------------------------------------------------------------------------------------------
local function CompareEdges( EdgeA, EdgeB)
-- prima i lati orientati lungo X
if abs( EdgeA.vtN:getX()) < abs( EdgeB.vtN:getX()) - 10 * GEO.EPS_SMALL then
return true
elseif abs( EdgeA.vtN:getX()) > abs( EdgeB.vtN:getX()) + 10 * GEO.EPS_SMALL then
return false
-- se stessa X si preferiscono i lati più in basso
else
if EdgeA.vtN:getZ() > EdgeB.vtN:getZ() + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getZ() < EdgeB.vtN:getZ() - 10 * GEO.EPS_SMALL then
return false
-- se stessa Z si preferiscono i lati verso il fronte della trave
else
if EdgeA.vtN:getY() > EdgeB.vtN:getY() + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getY() < EdgeB.vtN:getY() - 10 * GEO.EPS_SMALL then
return false
else
return false
end
end
end
end
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
-- se segmento uguale, si minimizzano i cambi di lato
else
local bIsOddSegment = ( MachiningA.nFeatureSegment % 2 ~= 0)
if MachiningA.vtToolDirection:getY() < MachiningB.vtToolDirection:getY() - 10 * GEO.EPS_SMALL then
if bIsOddSegment then
return true
else
return false
end
elseif MachiningA.vtToolDirection:getY() > MachiningB.vtToolDirection:getY() + 10 * GEO.EPS_SMALL then
if bIsOddSegment then
return false
else
return true
end
else
return false
end
end
end
function Blade.AddResult( Cutting)
table.insert( Blade.Result, Cutting)
return Blade.Result
end
function Blade.AddMachiningAllSteps( Proc, Cutting, AuxiliaryData)
local bMachiningAdded = false
if not AuxiliaryData then
AuxiliaryData = {}
end
AuxiliaryData.Clones = {}
local dOriginalRadialOffset = Cutting.dRadialOffset
local dOriginalLeadInPerpDistance = Cutting.LeadIn.dPerpDistance
local dOriginalLeadOutPerpDistance = Cutting.LeadOut.dPerpDistance
for i = 1, Cutting.HorizontalSteps.nCount do
AuxiliaryData.Clones[i] = {}
AuxiliaryData.Clones[i].LeadIn = {}
AuxiliaryData.Clones[i].LeadOut = {}
AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffset + Cutting.HorizontalSteps.dStep * ( Cutting.HorizontalSteps.nCount - i)
-- update distanza perpendicolare attacco per contemplare l'offset applicato
AuxiliaryData.Clones[i].LeadIn.dPerpDistance = dOriginalLeadInPerpDistance - Cutting.dRadialOffset
AuxiliaryData.Clones[i].LeadOut.dPerpDistance = dOriginalLeadOutPerpDistance - Cutting.dRadialOffset
end
bMachiningAdded = MachiningLib.AddNewMachining( Proc, Cutting, AuxiliaryData)
return bMachiningAdded
end
function STR0005.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = require( 'STR0005\\STR0005Config')
Strategy.sName = StrategyLib.Config.sStrategyId
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
Strategy.Result = {}
Strategy.Result.sInfo = ''
Blade.Result = {}
-- estensione oltre la coda
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
local dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail = FeatureLib.GetFeatureMaxNotClampableLengths( Proc, Part)
local bLeaveWasteAttached = Strategy.Parameters.sCuttingStrategy == 'LEAVE_WASTE_ATTACHED'
local bFeatureHindersClamping = FeatureLib.IsMachiningLong( max( dFeatureMaxNotClampableLengthHead, dFeatureMaxNotClampableLengthTail), Part, { dMaxSegmentLength = BeamData.LONGCUT_ENDLEN})
local Cutting = {}
local dMRRBlade = 0
if bFeatureHindersClamping or bLeaveWasteAttached then
-- TODO valutare se estrapolare in funzione a sè stante in StrategyLibs
-- TODO verificare funzionamento con lama da sotto
-- attenzione perchè se l'inclinazione della faccia la fa finire oltre lo spigolo questo riduce il massimo (come calcolare????)
-- il FindBlade dovrà restituire di utilizzare sempre la lama sopra se l'angolo lo permette, ma avendo un'altezza massima (da macchina) oltre cui il DownUp non sarà fattibile (evita collisioni tra asse e pezzo)
local Cutting1 = {}
local Cutting2 = {}
-- si trovano i lati da lavorare
local EdgesSorted = {}
for i = 1, #Proc.Faces[1].Edges do
table.insert( EdgesSorted, Proc.Faces[1].Edges[i])
end
table.sort( EdgesSorted, CompareEdges)
local dDepthToMachine = EdgesSorted[1].dElevation / 2 - Strategy.Parameters.dStripWidth / 2
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
-- primo lato
local OptionalParameters = { dDepthToMachine = dDepthToMachine, bIsSplitFeature = bIsSplitFeature, dExtendAfterTail = dExtendAfterTail}
Cutting1 = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgesSorted[1], OptionalParameters)
Blade.AddResult( Cutting1)
-- secondo lato
Cutting2 = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgesSorted[2], OptionalParameters)
Blade.AddResult( Cutting2)
-- lavorazioni raggruppate in unica lista
Blade.Result.Sorted = {}
for i = 1, #Blade.Result do
if Blade.Result[i].bIsApplicable then
table.insert( Blade.Result.Sorted, Blade.Result[i])
end
end
-- aggiunta eventuali lavorazioni splittate
if bIsSplitFeature then
Blade.Result.Sorted = MachiningLib.GetSplitMachinings( Blade.Result.Sorted, FeatureSplittingPoints, Part)
end
table.sort( Blade.Result.Sorted, SortMachiningsBySegment)
-- parametri per il calcolo della velocità di asportazione
MRRParameters1 = {
dStep = TOOLS[Cutting1.nToolIndex].dThickness,
dSideStep = min( TOOLS[Cutting1.nToolIndex].dSideStep, dDepthToMachine),
dFeed = TOOLS[Cutting1.nToolIndex].Feeds.dFeed}
MRRParameters2 = {
dStep = TOOLS[Cutting2.nToolIndex].dThickness,
dSideStep = min( TOOLS[Cutting2.nToolIndex].dSideStep, dDepthToMachine),
dFeed = TOOLS[Cutting2.nToolIndex].Feeds.dFeed}
local dMRRBlade1 = MachiningLib.GetToolMRR( MRRParameters1)
local dMRRBlade2 = MachiningLib.GetToolMRR( MRRParameters2)
dMRRBlade = ( dMRRBlade1 + dMRRBlade2) / 2
Cutting = Cutting2
-- se la lavorazione con codolo fallisce o non è possibile si proseguirà a quella con cubetti
end
if #Blade.Result == 0 and not bLeaveWasteAttached then
-- BladeToWaste
end
-- aggiunta lavorazioni
local nIsApplicableCount = 0
local dFinalCompletionPercentage = 100
local bAreAllMachiningsAdded = true
for i = 1, #Blade.Result.Sorted do
if Blade.Result.Sorted[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Sorted[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Sorted[i].sMessage
end
end
-- TODO calcolo migliore area lavorata; se ho il codolo ha senso l'incompleta? se incompleta con codolo faccio i cubetti??
if nIsApplicableCount > 0 then
if Cutting.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
dFinalCompletionPercentage = Cutting.dCompletionPercentage
end
else
Strategy.Result.sStatus = 'Not-Applicable'
end
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Strategy.Result.dMRR = dMRRBlade
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0005
@@ -0,0 +1,24 @@
-- Parametri configurabili da cliente per strategia: STR0004
-- TODO - sostituire dMaxWasteVolume con dMaxWasteWeight? Dove prendere la densità del materiale?
local STR0005Data = {
sStrategyId = 'STR0005',
Parameters = {
{ sName = 'bForceLongcutBlade', sNameNge = 'USE_LONGCUT_BLADE', sValue = 'false', sDescriptionShort = 'Force ripping blade', sDescriptionLong = 'Force the use of ripping blade, designed for cuts parallel to the grain', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'dExtendAfterTail', sNameNge = 'EXTEND_AFTER_TAIL', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'sCanDamageNextPiece', sNameNge = 'DAMAGE_NEXT_PIECE', sValue = 'NEVER', sType = 'combo', sMinUserLevel = '1',
Choices = { sValue = 'NEVER', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ONLY_IF_RAWPART', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ALWAYS', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''}},
{ sName = 'sCuttingStrategy', sNameNge = 'CUTTING_STRATEGY', sValue = 'AUTO', sType = 'combo', sMinUserLevel = '1',
Choices = { sValue = 'AUTO', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'DROP_WHOLE_WASTE', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'LEAVE_WASTE_ATTACHED', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''}},
{ sName = 'dMaxWasteLength', sNameNge = 'MAX_WASTE_LENGTH', sValue = '300', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'dMaxWasteVolume', sNameNge = 'MAX_WASTE_VOLUME', sValue = '6000000', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'dStripWidth', sNameNge = 'STRIP_WIDTH', sValue = '5', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'}
}
}
return STR0005Data
+3 -1
View File
@@ -3,11 +3,13 @@
STR0001 = Tenone a coda di rondine. Lama + fresa a coda di rondine
STR0002 = Topologia tipo LapJoint. Svuotatura con fresa
STR0003 = Topologia tipo LapJoint. Lama + motosega
STR0004 = Topologia tipo LapJoint. Motosega
STR0005 = Faccia singola o doppia. Lama, se necessario cubetti.
[Strategies]
; Processing , Gruppo , Topologia , Strategie
;Feature : Cut
10,1,Feature,
10,1,Feature,STR0005
;Feature : Longitudinal Cut
10,0,Feature,
;Feature : Double Cut
+26
View File
@@ -0,0 +1,26 @@
-- BLADETOWASTE.lua by Egalware s.r.l. 2025/01/08
-- Libreria di supporto a strategie con funzioni comune a strategie diverse.
-- Tabella per definizione modulo
local BLADETOWASTE = {}
-- Include
require( 'EgtBase')
-- Carico i dati globali
local BeamData = require( 'BeamData')
local FeatureLib = require( 'FeatureLib')
local MachiningLib = require( 'MachiningLib')
-- strategie di base
local FaceByBlade = require('FACEBYBLADE')
EgtOutLog( ' BLADETOWASTE started', 1)
-- if dFeatureVolume < StrategyParameters.dMaxWasteVolume + 10 * GEO.EPS_SMALL
-- and dFeatureMaxDimension < StrategyParameters.dMaxWasteLength + 10 * GEO.EPS_SMALL then
-- end
+246 -63
View File
@@ -1,7 +1,7 @@
-- Strategia: FACEBYBLADE
-- Descrizione
-- Strategia di base per la lavorazione di una faccia con lama
-- Feature: tutte
-- Strategia di base per la lavorazione delle slot o tasche con lama
-- Feature: tipo lapjoint
-- carico librerie
local BeamLib = require( 'BeamLib')
@@ -11,9 +11,18 @@ local MachiningLib = require( 'MachiningLib')
-- Tabella per definizione modulo
local FACEBYBLADE = {}
-------------------------------------------------------------------------------------------------------------
local function CalculateLeadInOut( EdgeToMachine)
local function CalculateLeadInOut( Machining, EdgeToMachine)
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
-- si determina l'eventuale riduzione da applicare in caso di inizio o fine chiusi
local dAddLengthToReduce = sqrt( Machining.dDepthToMachine * TOOLS[Machining.nToolIndex].dDiameter - Machining.dDepthToMachine * Machining.dDepthToMachine)
if Machining.bInvert then
Machining.bIsStartClosed, Machining.bIsEndClosed = Machining.bIsEndClosed, Machining.bIsStartClosed
end
local LeadIn = {}
local LeadOut = {}
LeadIn.dStartAddLength = 0
@@ -22,97 +31,271 @@ local function CalculateLeadInOut( EdgeToMachine)
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
-- elevazione sempre in negativo
if EdgeToMachine.Elev < 10 * GEO.EPS_SMALL then
LeadIn.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
LeadOut.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
if AreSameVectorApprox( Machining.vtToolDirection, EdgeToMachine.vtN) then
LeadIn.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
LeadOut.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC - Machining.dRadialOffset
else
LeadIn.dPerpDistance = BeamData.CUT_SIC
LeadOut.dPerpDistance = BeamData.CUT_SIC
LeadIn.dPerpDistance = BeamData.CUT_SIC - Machining.dRadialOffset
LeadOut.dPerpDistance = BeamData.CUT_SIC - Machining.dRadialOffset
end
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
LeadOut.dCompLength = 0
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
if Machining.bIsStartClosed and Machining.bIsEndClosed then
LeadIn.dStartAddLength = -dAddLengthToReduce
LeadOut.dEndAddLength = -dAddLengthToReduce
elseif Machining.bIsStartClosed then
LeadIn.dStartAddLength = -dAddLengthToReduce
-- eventuale correzione per accorciamento maggiore di larghezza tasca
LeadOut.dEndAddLength = max( -LeadIn.dStartAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
elseif Machining.bIsEndClosed then
LeadOut.dEndAddLength = -dAddLengthToReduce
-- eventuale correzione per accorciamento maggiore di larghezza tasca
LeadIn.dStartAddLength = max( -LeadOut.dEndAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
else
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
end
return LeadIn, LeadOut
end
-------------------------------------------------------------------------------------------------------------
-- TODO da sistemare
local function GetSCC( vtMachiningDirection)
-- TODO implementare SCC come per FacesBySaw
local nSCC = MCH_SCC.NONE
if vtMachiningDirection:getZ() < -0.9 then
nSCC = MCH_SCC.ADIR_ZM
elseif vtMachiningDirection:getZ() > 0.9 then
if AreSameVectorApprox( vtMachiningDirection, Z_AX()) then
nSCC = MCH_SCC.ADIR_ZP
elseif vtMachiningDirection:getY() < -0.707 then
nSCC = MCH_SCC.ADIR_YM
elseif vtMachiningDirection:getY() > 0.707 then
elseif AreOppositeVectorApprox( vtMachiningDirection, Z_AX()) then
nSCC = MCH_SCC.ADIR_ZM
elseif AreSameVectorApprox( vtMachiningDirection, Y_AX()) then
nSCC = MCH_SCC.ADIR_YP
elseif vtMachiningDirection:getX() < -0.707 then
nSCC = MCH_SCC.ADIR_XM
elseif vtMachiningDirection:getX() > 0.707 then
elseif AreOppositeVectorApprox( vtMachiningDirection, Y_AX()) then
nSCC = MCH_SCC.ADIR_YM
elseif AreSameVectorApprox( vtMachiningDirection, X_AX()) then
nSCC = MCH_SCC.ADIR_XP
elseif AreOppositeVectorApprox( vtMachiningDirection, X_AX()) then
nSCC = MCH_SCC.ADIR_XM
end
return nSCC
end
-------------------------------------------------------------------------------------------------------------
-- TODO da sistemare
-- TODO calcolo area lavorata per completamento
function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
local Cutting = {}
Cutting.bIsApplicable = true
Cutting.dDepthToMachine = 0
Cutting.sMessage = ''
Cutting.idProc = Proc.id
Cutting.dResidualDepth = EdgeToMachine.dElevation
Cutting.dBladeMarkLength = 0
Cutting.sEdgeType = EdgeToMachine.sType
Cutting.nFeatureSegment = 1
local vtMachiningDirection = EdgeToMachine.Norm
local vtN = Proc.Faces[FaceToMachine.id+1].vtN
Cutting.sDepth = OptionalParameters.sDepth or 0
Cutting.dLongitudinalOffset = OptionalParameters.dLongitudinalOffset or 0
Cutting.dRadialOffset = OptionalParameters.dRadialOffset or 0
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local bForceLongcutBlade = OptionalParameters.bForceLongcutBlade or false
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
local dPocketHeight = OptionalParameters.dPocketHeight or 0
local dDepthToMachine = min( OptionalParameters.dDepthToMachine or EdgeToMachine.dElevation, EdgeToMachine.dElevation)
local bIsSplitFeature = OptionalParameters.bIsSplitFeature or false
local bOppositeToolDirection = OptionalParameters.bOppositeToolDirection or false
local sDepth = OptionalParameters.sDepth or 0
local nToolIndex = OptionalParameters.nToolIndex
local dLongitudinalOffset = OptionalParameters.dLongitudinalOffset or 0
if OptionalParameters.dPocketHeight then
dLongitudinalOffset = 0
end
local sUserNotes = OptionalParameters.sUserNotes or ''
Cutting.nType = MCH_MY.MILLING
Cutting.nToolIndex = OptionalParameters.nToolIndex
Cutting.Geometry = {{ Proc.id, FaceToMachine.id}}
Cutting.id = Proc.id
Cutting.vtToolDirection = vtMachiningDirection
-- ===== calcolo LeadIn/out =====
if OptionalParameters.LeadIn and OptionalParameters.LeadOut then
Cutting.LeadIn, Cutting.LeadOut = OptionalParameters.LeadIn, OptionalParameters.LeadOut
-- lunghezze e punti caratteristici della lavorazione e del lato lavorato
Cutting.dLengthToMachine = EdgeToMachine.dLength
Cutting.dEdgeLength = EdgeToMachine.dLength
if bOppositeToolDirection then
Cutting.vtToolDirection = -EdgeToMachine.vtN
else
Cutting.LeadIn, Cutting.LeadOut = CalculateLeadInOut( EdgeToMachine)
Cutting.vtToolDirection = EdgeToMachine.vtN
end
Cutting.vtEdgeDirection = EdgeToMachine.vtN ^ FaceToMachine.vtN
-- TODO conviene spostare questi calcoli nel FaceData?
Cutting.ptEdge1, _, Cutting.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -Cutting.vtToolDirection, GDB_ID.ROOT)
local b3BoxEdge = BBox3d( Cutting.ptEdge1, Cutting.ptEdge2)
Cutting.dLengthOnX = b3BoxEdge:getDimX()
--
-- ricerca utensile
if nToolIndex then
Cutting.nToolIndex = nToolIndex
else
local ToolSearchParameters = {}
ToolSearchParameters.dElevation = dDepthToMachine
ToolSearchParameters.vtToolDirection = Cutting.vtToolDirection
ToolSearchParameters.bAllowTopHead = true
-- TODO bisognerà implementare anche la lama da sotto
ToolSearchParameters.bAllowBottomHead = false
ToolSearchParameters.bForceLongcutBlade = bForceLongcutBlade
local ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
Cutting.nToolIndex = ToolInfo.nToolIndex
end
Cutting.nType = MCH_OY.MILLING
if not TOOLS[Cutting.nToolIndex].sName then
Cutting.sMessage = 'Blade not found'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
-- ===== scelta soluzione braccio C del motore =====
Cutting.nSCC = GetSCC( vtMachiningDirection)
-- ===== parametri da settare in UserNotes =====
Cutting.nFaceuse = OptionalParameters.nFaceuse
Cutting.sUserNotes = EgtSetValInNotes( Cutting.sUserNotes, 'VtFaceUse', vtMachiningDirection)
if OptionalParameters.sUserNotes then
Cutting.sUserNotes = Cutting.sUserNotes .. OptionalParameters.sUserNotes
-- verifica dimensioni tasca compatibili
-- se tasca meno spessa della lama la strategia non è applicabile
if OptionalParameters.dPocketHeight and ( TOOLS[Cutting.nToolIndex].dThickness > dPocketHeight + 10 * GEO.EPS_SMALL) then
Cutting.sMessage = 'Pocket too narrow for blade thickness'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
-- ===== scelta senso di lavorazione =====
local bIsSawCCW = TOOLS[Cutting.nToolIndex].bIsCCW
local bInvert
-- se la lama ruota in senso antiorario inverto la direzione di lavorazione, per avere rotazione lama opposta a avanzamento
if bInvert == nil then
bInvert = ( not bIsSawCCW)
if bIsSawCCW then
bInvert = (( Cutting.nFaceuse == MCH_MILL_FU.ORTHO_FRONT and vtN:getX() < 0) or ( Cutting.nFaceuse == MCH_MILL_FU.ORTHO_BACK and vtN:getX() > 0))
else
bInvert = (( Cutting.nFaceuse == MCH_MILL_FU.ORTHO_FRONT and vtN:getX() > 0) or ( Cutting.nFaceuse == MCH_MILL_FU.ORTHO_BACK and vtN:getX() < 0))
if Proc.MainFaces and #( Proc.MainFaces.SideFaces) > 1 then
-- se tasca più stretta della lama la strategia non è applicabile
if TOOLS[Cutting.nToolIndex].dDiameter > EdgeToMachine.dLength + 10 * GEO.EPS_SMALL then
Cutting.sMessage = 'Pocket too narrow for blade diameter'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
end
-- parametri della lavorazione
-- profondità (parametro DEPTH)
Cutting.sDepth = sDepth
-- inizio e fine aperti o chiusi
Cutting.bIsStartClosed = not EdgeToMachine.bIsStartOpen
Cutting.bIsEndClosed = not EdgeToMachine.bIsEndOpen
-- lato di lavoro e inversioni
if TOOLS[Cutting.nToolIndex].bIsCCW then
Cutting.nWorkside = MCH_MILL_WS.RIGHT
Cutting.bInvert = true
else
Cutting.nWorkside = MCH_MILL_WS.LEFT
Cutting.bInvert = false
end
if bOppositeToolDirection then
Cutting.bInvert = not Cutting.bInvert
end
-- TODO gestire lama da sotto e lama downUp
if FaceToMachine.vtN:getZ() < - 10 * GEO.EPS_SMALL then
Cutting.bToolInvert = true
Cutting.bInvert = not Cutting.bInvert
else
Cutting.bToolInvert = false
end
-- profondità da lavorare e offset radiale
if TOOLS[Cutting.nToolIndex].dMaxDepth > dDepthToMachine - 10 * GEO.EPS_SMALL then
-- TODO la depth dovrebbe essere quella del machining
Cutting.dDepthToMachine = dDepthToMachine
Cutting.dResidualDepth = 0
if bOppositeToolDirection then
Cutting.dRadialOffset = -dDepthToMachine
else
Cutting.dRadialOffset = EdgeToMachine.dElevation - dDepthToMachine
end
else
Cutting.dDepthToMachine = TOOLS[Cutting.nToolIndex].dMaxDepth - 1
Cutting.dResidualDepth = EdgeToMachine.dElevation - Cutting.dDepthToMachine
if bOppositeToolDirection then
Cutting.dRadialOffset = -Cutting.dDepthToMachine
else
Cutting.dRadialOffset = EdgeToMachine.dElevation - Cutting.dDepthToMachine
end
end
-- completamento
Cutting.dCompletionPercentage = 100 - Cutting.dResidualDepth / Cutting.dDepthToMachine
-- step verticale e offset longitudinale
Cutting.Steps = MachiningLib.GetMachiningSteps( dPocketHeight, TOOLS[Cutting.nToolIndex].dThickness)
Cutting.Steps.nStepType = MCH_MILL_ST.ONEWAY
Cutting.dMaxElev = Cutting.Steps.dStep * Cutting.Steps.nCount - 10 * GEO.EPS_SMALL
if Cutting.bToolInvert and Cutting.Steps.nCount > 1 then
Cutting.dLongitudinalOffset = - dPocketHeight
else
Cutting.dLongitudinalOffset = dLongitudinalOffset
end
-- distanza di sicurezza
Cutting.dStartSafetyLength = 10
-- overlap
Cutting.dOverlap = 0
-- faceuse
if bOppositeToolDirection then
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( -Cutting.vtToolDirection)
else
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( Cutting.vtToolDirection)
end
-- SCC
Cutting.nSCC = GetSCC( Cutting.vtToolDirection)
-- asse bloccato
Cutting.sBlockedAxis = BeamLib.GetBlockedAxis( Cutting.nToolIndex, 'perpendicular', Part.b3Raw, FaceToMachine.vtN, EgtIf( FaceToMachine.vtN:getX() > 0, X_AX(), -X_AX()))
-- approccio e retrazione
Cutting.LeadIn, Cutting.LeadOut = CalculateLeadInOut( Cutting, EdgeToMachine)
-- eventuale step orizzontale
Cutting.HorizontalSteps = {}
if TOOLS[Cutting.nToolIndex].dSideStep then
Cutting.HorizontalSteps = MachiningLib.GetMachiningSteps( Cutting.dDepthToMachine, TOOLS[Cutting.nToolIndex].dSideStep)
else
Cutting.HorizontalSteps.nCount = 1
Cutting.HorizontalSteps.dStep = 0
end
-- lunghezza impronta lama
if Cutting.bIsStartClosed and Cutting.bIsEndClosed then
Cutting.dBladeMarkLength = abs( min( Cutting.LeadIn.dStartAddLength, Cutting.LeadOut.dEndAddLength))
elseif Cutting.bIsStartClosed then
Cutting.dBladeMarkLength = abs( Cutting.LeadIn.dStartAddLength)
elseif Cutting.bIsEndClosed then
Cutting.dBladeMarkLength = abs( Cutting.LeadOut.dEndAddLength)
end
-- geometria
Cutting.Geometry = {{Cutting.idProc, FaceToMachine.id}}
-- note utente
Cutting.sUserNotes = sUserNotes
-- nome operazione
Cutting.sOperationName = 'Cut_' .. ( EgtGetName( Cutting.idProc) or tostring( Cutting.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
if Proc.AffectedFaces.bLeft and ( EdgeToMachine.sType == 'Bottom' or ( Cutting.vtToolDirection:getX() < 0.707)) then
local dLengthOnX = Cutting.dLengthOnX
-- se feature splittata non si considera la lunghezza della feature per il check spostamento dopo separazione
if bIsSplitFeature then
dLengthOnX = 0
end
local bStartLeft = MachiningLib.StartsLeftSide( Cutting)
local dAddLengthLeftSide = Cutting.LeadOut.dEndAddLength
local dAddLengthToReduce = sqrt( Cutting.dDepthToMachine * TOOLS[Cutting.nToolIndex].dDiameter - Cutting.dDepthToMachine * Cutting.dDepthToMachine)
if bStartLeft then
dAddLengthLeftSide = Cutting.LeadIn.dStartAddLength
end
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtN, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Cutting.sStage = 'AfterTail'
else
Cutting.bIsApplicable = false
end
elseif dAddLengthLeftSide + dAddLengthToReduce > dExtendAfterTail then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Cutting.sStage = 'AfterTail'
else
if bStartLeft then
Cutting.LeadIn.dStartAddLength = - dAddLengthToReduce + dExtendAfterTail
else
Cutting.LeadOut.dEndAddLength = - dAddLengthToReduce + dExtendAfterTail
end
end
end
end
Cutting.bInvert = bInvert
Cutting.nWorkside = EgtIf( bInvert, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
return Cutting
end
-------------------------------------------------------------------------------------------------------------
@@ -1,4 +1,4 @@
-- Strategia: SLOTBYCHAINSAW
-- Strategia: FACEBYCHAINSAW
-- Descrizione
-- Strategia di base per la lavorazione delle slot o tasche con sega a catena
-- Feature: tipo lapjoint
@@ -9,7 +9,7 @@ local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
-- Tabella per definizione modulo
local SLOTBYCHAINSAW = {}
local FACEBYCHAINSAW = {}
-------------------------------------------------------------------------------------------------------------
@@ -48,11 +48,11 @@ end
-- TODO calcolo area lavorata per completamento
function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
function FACEBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
local Mortising = {}
Mortising.bIsApplicable = true
Mortising.dDepthToMachine = 0
Mortising.dResidualDepth = abs( EdgeToMachine.dElevation)
Mortising.dResidualDepth = EdgeToMachine.dElevation
Mortising.sMessage = ''
Mortising.idProc = Proc.id
Mortising.sEdgeType = EdgeToMachine.sType
@@ -65,33 +65,27 @@ function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
local bUseZigZagMortising = OptionalParameters.bUseZigZagMortising or false
local sSideToMachine = OptionalParameters.sSideToMachine or ''
local dLengthToMachine = OptionalParameters.dLengthToMachine or EdgeToMachine.dLength
local dCustomMaxElev = OptionalParameters.dMaxElev or abs( EdgeToMachine.dElevation)
local dCustomMaxElev = OptionalParameters.dMaxElev or EdgeToMachine.dElevation
local bStopAtHalfElevation = OptionalParameters.bStopAtHalfElevation or false
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
local dPocketHeight = OptionalParameters.dPocketHeight or 0
local bIsSplitFeature = OptionalParameters.bIsSplitFeature or false
local bOppositeToolDirection = OptionalParameters.bOppositeToolDirection or false
local sDepth = OptionalParameters.sDepth or 'TH'
-- lunghezze e punti caratteristici della lavorazione e del lato lavorato
Mortising.dLengthToMachine = dLengthToMachine
Mortising.dLengthOnX = abs( dLengthToMachine * EdgeToMachine.vtToolDirection:getY())
-- TODO serve un modo migliore di calcolare la lunghezza lungo X; attenzione che serve la lunghezza reale di lavoro, non quella del lato
-- TODO andrà aggiornata dopo il calcolo LeadIn/Out
Mortising.dLengthOnX = abs( dLengthToMachine * EdgeToMachine.vtN:getY())
Mortising.dEdgeLength = EdgeToMachine.dLength
Mortising.ptEdge1, _, Mortising.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -EdgeToMachine.vtToolDirection, GDB_ID.ROOT)
Mortising.vtToolDirection = EdgeToMachine.vtToolDirection
if EdgeToMachine.bIsOpen then
Mortising.vtEdgeDirection = -EdgeToMachine.vtToolDirection ^ FaceToMachine.vtN
if bOppositeToolDirection then
Mortising.vtToolDirection = -EdgeToMachine.vtN
else
Mortising.vtEdgeDirection = EdgeToMachine.vtToolDirection ^ FaceToMachine.vtN
end
-- altezza tasca, in base alla topologia
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
else
if FaceToMachine.sType == 'Long' then
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
elseif FaceToMachine.sType == 'Side' then
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.LongEdges[1].dLength
end
Mortising.vtToolDirection = EdgeToMachine.vtN
end
Mortising.vtEdgeDirection = EdgeToMachine.vtN ^ FaceToMachine.vtN
Mortising.ptEdge1, _, Mortising.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -Mortising.vtToolDirection, GDB_ID.ROOT)
-- ricerca utensile
local bExtendWithCornerRadius = false
@@ -100,17 +94,17 @@ function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
( EdgeToMachine.sType == 'Opposite' and Proc.Topology.sFamily == 'Tunnel') then
bExtendWithCornerRadius = true
Mortising.dDepthToMachine = abs( EdgeToMachine.dElevation) + BeamData.CUT_EXTRA
Mortising.dDepthToMachine = EdgeToMachine.dElevation + BeamData.CUT_EXTRA
else
Mortising.dDepthToMachine = abs( EdgeToMachine.dElevation)
Mortising.dDepthToMachine = EdgeToMachine.dElevation
end
else
bExtendWithCornerRadius = true
Mortising.dDepthToMachine = abs( EdgeToMachine.dElevation) / 2 + BeamData.CUT_EXTRA_MIN
Mortising.dDepthToMachine = EdgeToMachine.dElevation / 2 + BeamData.CUT_EXTRA_MIN
end
local ToolSearchParameters = {}
local ToolInfo = {}
ToolSearchParameters.vtToolDirection = EdgeToMachine.vtToolDirection
ToolSearchParameters.vtToolDirection = Mortising.vtToolDirection
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = true
ToolSearchParameters.dElevation = Mortising.dDepthToMachine
@@ -127,13 +121,13 @@ function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
-- verifica dimensioni tasca compatibili
-- se tasca meno spessa della sega a catena la strategia non è applicabile
if TOOLS[Mortising.nToolIndex].dThickness > dPocketHeight + 10 * GEO.EPS_SMALL then
if OptionalParameters.dPocketHeight and ( TOOLS[Mortising.nToolIndex].dThickness > dPocketHeight + 10 * GEO.EPS_SMALL) then
Mortising.sMessage = 'Pocket too narrow for chainsaw thickness'
Mortising.bIsApplicable = false
EgtOutLog( Mortising.sMessage)
return Mortising
end
if #( Proc.MainFaces.SideFaces) > 1 then
if Proc.MainFaces and #( Proc.MainFaces.SideFaces) > 1 then
-- se tasca più stretta della sega a catena la strategia non è applicabile
if TOOLS[Mortising.nToolIndex].dWidth > EdgeToMachine.dLength + 10 * GEO.EPS_SMALL then
Mortising.sMessage = 'Pocket too narrow for chainsaw width'
@@ -152,12 +146,12 @@ function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
Mortising.bIsEndClosed = not EdgeToMachine.bIsEndOpen
-- lato di lavoro e inversioni
Mortising.bInvert = false
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
Mortising.nWorkside = MCH_MILL_WS.RIGHT
Mortising.bToolInvert = false
else
if bOppositeToolDirection then
Mortising.nWorkside = MCH_MILL_WS.LEFT
Mortising.bToolInvert = true
else
Mortising.nWorkside = MCH_MILL_WS.RIGHT
Mortising.bToolInvert = false
end
-- profondità e offset longitudinale
if bExtendWithCornerRadius then
@@ -165,19 +159,19 @@ function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
end
if TOOLS[Mortising.nToolIndex].dMaxMaterial > Mortising.dDepthToMachine - 10 * GEO.EPS_SMALL then
Mortising.dResidualDepth = 0
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
Mortising.dLongitudinalOffset = 0
else
Mortising.dLongitudinalOffset = abs( EdgeToMachine.dElevation) - Mortising.dDepthToMachine
end
else
Mortising.dDepthToMachine = TOOLS[Mortising.nToolIndex].dMaxMaterial - 1
Mortising.dResidualDepth = abs( EdgeToMachine.dElevation) - Mortising.dDepthToMachine
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
if bOppositeToolDirection then
Mortising.dLongitudinalOffset = EdgeToMachine.dElevation - Mortising.dDepthToMachine
else
Mortising.dLongitudinalOffset = 0
end
else
Mortising.dDepthToMachine = TOOLS[Mortising.nToolIndex].dMaxMaterial - 1
Mortising.dResidualDepth = EdgeToMachine.dElevation - Mortising.dDepthToMachine
if bOppositeToolDirection then
Mortising.dLongitudinalOffset = 0
else
Mortising.dLongitudinalOffset = EdgeToMachine.dElevation - Mortising.dDepthToMachine
end
Mortising.sMessage = 'Feature '.. Proc.idFeature .. ' : chainsaw elevation (' .. EgtNumToString( EdgeToMachine.dElevation, 1) .. ') bigger than max tool depth (' .. EgtNumToString( Mortising.dDepthToMachine, 1) .. ')'
EgtOutLog( Mortising.sMessage)
end
@@ -202,21 +196,21 @@ function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
end
Mortising.Steps.dStep = TOOLS[Mortising.nToolIndex].dStep
-- faceuse
if EdgeToMachine.dElevation > - 10 * GEO.EPS_SMALL then
Mortising.nFaceuse = BeamLib.GetNearestParalOpposite( EdgeToMachine.vtToolDirection)
if bOppositeToolDirection then
Mortising.nFaceuse = BeamLib.GetNearestParalOpposite( -Mortising.vtToolDirection)
else
Mortising.nFaceuse = BeamLib.GetNearestParalOpposite( -EdgeToMachine.vtToolDirection)
Mortising.nFaceuse = BeamLib.GetNearestParalOpposite( Mortising.vtToolDirection)
end
-- SCC
Mortising.SCC = MCH_SCC.NONE
-- asse bloccato e angoli suggeriti
local vtRes = FaceToMachine.vtN ^ EdgeToMachine.vtToolDirection
local vtRes = FaceToMachine.vtN ^ EdgeToMachine.vtN
if abs( vtRes:getZ()) < 10 * GEO.EPS_SMALL then
Mortising.sBlockedAxis = BeamLib.GetBlockedAxis( Mortising.nToolIndex, 'perpendicular', Part.b3Raw, FaceToMachine.vtN)
Mortising.sSuggestedAngles = BeamLib.GetChainSawInitAngs( FaceToMachine.vtN, EdgeToMachine.vtToolDirection, 1)
elseif EdgeToMachine.vtToolDirection:getZ() < 10 * GEO.EPS_SMALL then
Mortising.sSuggestedAngles = BeamLib.GetChainSawInitAngs( FaceToMachine.vtN, EdgeToMachine.vtN, 1)
elseif EdgeToMachine.vtN:getZ() < 10 * GEO.EPS_SMALL then
Mortising.sBlockedAxis = BeamLib.GetBlockedAxis( Mortising.nToolIndex, 'parallel', Part.b3Raw, FaceToMachine.vtN)
Mortising.sSuggestedAngles = BeamLib.GetChainSawInitAngs( FaceToMachine.vtN, EdgeToMachine.vtToolDirection, 2)
Mortising.sSuggestedAngles = BeamLib.GetChainSawInitAngs( FaceToMachine.vtN, EdgeToMachine.vtN, 2)
end
-- approccio e retrazione
Mortising.LeadIn, Mortising.LeadOut = CalculateLeadInOut( Mortising, EdgeToMachine, sSideToMachine, dLengthToMachine)
@@ -229,20 +223,25 @@ function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
if Proc.AffectedFaces.bLeft and ( EdgeToMachine.sType == 'Bottom' or ( EdgeToMachine.vtToolDirection:getX() < 10 * GEO.EPS_SMALL)) then
if Proc.AffectedFaces.bLeft and ( EdgeToMachine.sType == 'Bottom' or ( Mortising.vtToolDirection:getX() < 0.707)) then
local dLengthOnX = Mortising.dLengthOnX
-- se feature splittata non si considera la lunghezza della feature per il check spostamento dopo separazione
if bIsSplitFeature then
dLengthOnX = 0
end
local bStartLeft = MachiningLib.StartsLeftSide( Mortising)
local dAddLengthLeftSide = Mortising.LeadOut.dEndAddLength
if bStartLeft then
dAddLengthLeftSide = Mortising.LeadIn.dStartAddLength
end
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtToolDirection, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( Mortising.dLengthOnX, Part) then
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtN, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Mortising.sStage = 'AfterTail'
else
Mortising.bIsApplicable = false
end
elseif dAddLengthLeftSide + TOOLS[Mortising.nToolIndex].dDiameter / 2 > dExtendAfterTail then
if MachiningLib.CanMoveAfterSplitcut( Mortising.dLengthOnX, Part) then
if MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part) then
Mortising.sStage = 'AfterTail'
else
if bStartLeft then
@@ -259,4 +258,4 @@ end
-------------------------------------------------------------------------------------------------------------
return SLOTBYCHAINSAW
return FACEBYCHAINSAW
-288
View File
@@ -1,288 +0,0 @@
-- Strategia: SLOTBYBLADE
-- Descrizione
-- Strategia di base per la lavorazione delle slot o tasche con lama
-- Feature: tipo lapjoint
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
-- Tabella per definizione modulo
local SLOTBYBLADE = {}
-------------------------------------------------------------------------------------------------------------
local function CalculateLeadInOut( Machining, EdgeToMachine)
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
-- si determina l'eventuale riduzione da applicare in caso di inizio o fine chiusi
local dAddLengthToReduce = sqrt( Machining.dDepthToMachine * TOOLS[Machining.nToolIndex].dDiameter - Machining.dDepthToMachine * Machining.dDepthToMachine)
if Machining.bInvert then
Machining.bIsStartClosed, Machining.bIsEndClosed = Machining.bIsEndClosed, Machining.bIsStartClosed
end
local LeadIn = {}
local LeadOut = {}
LeadIn.dStartAddLength = 0
LeadOut.dEndAddLength = 0
LeadIn.nType = MCH_MILL_LI.LINEAR
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
LeadIn.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC
LeadOut.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC
else
LeadIn.dPerpDistance = BeamData.CUT_SIC
LeadOut.dPerpDistance = BeamData.CUT_SIC
end
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
LeadOut.dCompLength = 0
if Machining.bIsStartClosed and Machining.bIsEndClosed then
LeadIn.dStartAddLength = -dAddLengthToReduce
LeadOut.dEndAddLength = -dAddLengthToReduce
elseif Machining.bIsStartClosed then
LeadIn.dStartAddLength = -dAddLengthToReduce
-- eventuale correzione per accorciamento maggiore di larghezza tasca
LeadOut.dEndAddLength = max( -LeadIn.dStartAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
elseif Machining.bIsEndClosed then
LeadOut.dEndAddLength = -dAddLengthToReduce
-- eventuale correzione per accorciamento maggiore di larghezza tasca
LeadIn.dStartAddLength = max( -LeadOut.dEndAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
else
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
end
return LeadIn, LeadOut
end
local function GetSCC( vtMachiningDirection)
-- TODO implementare SCC come per FacesBySaw
local nSCC = MCH_SCC.NONE
if AreSameVectorApprox( vtMachiningDirection, Z_AX()) then
nSCC = MCH_SCC.ADIR_ZP
elseif AreOppositeVectorApprox( vtMachiningDirection, Z_AX()) then
nSCC = MCH_SCC.ADIR_ZM
elseif AreSameVectorApprox( vtMachiningDirection, Y_AX()) then
nSCC = MCH_SCC.ADIR_YP
elseif AreOppositeVectorApprox( vtMachiningDirection, Y_AX()) then
nSCC = MCH_SCC.ADIR_YM
elseif AreSameVectorApprox( vtMachiningDirection, X_AX()) then
nSCC = MCH_SCC.ADIR_XP
elseif AreOppositeVectorApprox( vtMachiningDirection, X_AX()) then
nSCC = MCH_SCC.ADIR_XM
end
return nSCC
end
-- TODO calcolo area lavorata per completamento
function SLOTBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
local Cutting = {}
Cutting.bIsApplicable = true
Cutting.dDepthToMachine = 0
Cutting.sMessage = ''
Cutting.idProc = Proc.id
Cutting.dResidualDepth = abs( EdgeToMachine.dElevation)
Cutting.dBladeMarkLength = 0
Cutting.sEdgeType = EdgeToMachine.sType
Cutting.nFeatureSegment = 1
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local bForceLongcutBlade = OptionalParameters.bForceLongcutBlade or false
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
-- lunghezze e punti caratteristici della lavorazione e del lato lavorato
Cutting.dLengthToMachine = EdgeToMachine.dLength
Cutting.dLengthOnX = abs( EdgeToMachine.dLength * EdgeToMachine.vtToolDirection:getY())
Cutting.dEdgeLength = EdgeToMachine.dLength
Cutting.ptEdge1, _, Cutting.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -EdgeToMachine.vtToolDirection, GDB_ID.ROOT)
Cutting.vtToolDirection = EdgeToMachine.vtToolDirection
if EdgeToMachine.bIsOpen then
Cutting.vtEdgeDirection = -EdgeToMachine.vtToolDirection ^ FaceToMachine.vtN
else
Cutting.vtEdgeDirection = EdgeToMachine.vtToolDirection ^ FaceToMachine.vtN
end
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
else
if FaceToMachine.sType == 'Long' then
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
elseif FaceToMachine.sType == 'Side' then
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.LongEdges[1].dLength
end
end
-- ricerca utensile
local ToolSearchParameters = {}
ToolSearchParameters.dElevation = abs( EdgeToMachine.dElevation)
ToolSearchParameters.vtToolDirection = EdgeToMachine.vtToolDirection
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = false
ToolSearchParameters.bForceLongcutBlade = bForceLongcutBlade
local ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
Cutting.nToolIndex = ToolInfo.nToolIndex
Cutting.nType = MCH_OY.MILLING
if not TOOLS[Cutting.nToolIndex].sName then
Cutting.sMessage = 'Blade not found'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
-- verifica dimensioni tasca compatibili
-- se tasca meno spessa della lama la strategia non è applicabile
if TOOLS[Cutting.nToolIndex].dThickness > dPocketHeight + 10 * GEO.EPS_SMALL then
Cutting.sMessage = 'Pocket too narrow for blade thickness'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
if #( Proc.MainFaces.SideFaces) > 1 then
-- se tasca più stretta della lama la strategia non è applicabile
if TOOLS[Cutting.nToolIndex].dDiameter > EdgeToMachine.dLength + 10 * GEO.EPS_SMALL then
Cutting.sMessage = 'Pocket too narrow for blade diameter'
Cutting.bIsApplicable = false
EgtOutLog( Cutting.sMessage)
return Cutting, EdgeToMachine.dElevation
end
end
-- parametri della lavorazione
-- profondità (parametro DEPTH) non usata
Cutting.sDepth = 0
-- inizio e fine aperti o chiusi
Cutting.bIsStartClosed = not EdgeToMachine.bIsStartOpen
Cutting.bIsEndClosed = not EdgeToMachine.bIsEndOpen
-- lato di lavoro e inversioni
if TOOLS[Cutting.nToolIndex].bIsCCW then
Cutting.nWorkside = MCH_MILL_WS.RIGHT
Cutting.bInvert = true
else
Cutting.nWorkside = MCH_MILL_WS.LEFT
Cutting.bInvert = false
end
if EdgeToMachine.dElevation < -10 * GEO.EPS_SMALL then
Cutting.bInvert = not Cutting.bInvert
end
-- TODO gestire lama da sotto e lama downUp
if FaceToMachine.vtN:getZ() < - 10 * GEO.EPS_SMALL then
Cutting.bToolInvert = true
Cutting.bInvert = not Cutting.bInvert
else
Cutting.bToolInvert = false
end
-- profondità da lavorare e offset radiale
if TOOLS[Cutting.nToolIndex].dMaxDepth > abs( EdgeToMachine.dElevation) - 10 * GEO.EPS_SMALL then
-- TODO la depth dovrebbe essere quella del machining
Cutting.dDepthToMachine = abs( EdgeToMachine.dElevation)
Cutting.dResidualDepth = 0
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
Cutting.dRadialOffset = 0
else
Cutting.dRadialOffset = EdgeToMachine.dElevation
end
else
Cutting.dDepthToMachine = TOOLS[Cutting.nToolIndex].dMaxDepth - 1
Cutting.dResidualDepth = abs( EdgeToMachine.dElevation) - Cutting.dDepthToMachine
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
Cutting.dRadialOffset = EdgeToMachine.dElevation - Cutting.dDepthToMachine
else
Cutting.dRadialOffset = -Cutting.dDepthToMachine
end
end
-- completamento
Cutting.dCompletionPercentage = 100 - Cutting.dResidualDepth / Cutting.dDepthToMachine
-- step verticale e offset longitudinale
Cutting.Steps = MachiningLib.GetMachiningSteps( dPocketHeight, TOOLS[Cutting.nToolIndex].dThickness)
Cutting.Steps.nStepType = MCH_MILL_ST.ONEWAY
Cutting.dMaxElev = Cutting.Steps.dStep * Cutting.Steps.nCount - 10 * GEO.EPS_SMALL
if Cutting.bToolInvert and Cutting.Steps.nCount > 1 then
Cutting.dLongitudinalOffset = - dPocketHeight
else
Cutting.dLongitudinalOffset = 0
end
-- distanza di sicurezza
Cutting.dStartSafetyLength = 10
-- overlap
Cutting.dOverlap = 0
-- faceuse
if EdgeToMachine.dElevation > - 10 * GEO.EPS_SMALL then
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( EdgeToMachine.vtToolDirection)
else
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( -EdgeToMachine.vtToolDirection)
end
-- SCC
Cutting.nSCC = GetSCC( EdgeToMachine.vtToolDirection)
-- asse bloccato
Cutting.sBlockedAxis = BeamLib.GetBlockedAxis( Cutting.nToolIndex, 'perpendicular', Part.b3Raw, FaceToMachine.vtN, EgtIf( FaceToMachine.vtN:getX() > 0, X_AX(), -X_AX()))
-- approccio e retrazione
Cutting.LeadIn, Cutting.LeadOut = CalculateLeadInOut( Cutting, EdgeToMachine)
-- eventuale step orizzontale
Cutting.HorizontalSteps = {}
if TOOLS[Cutting.nToolIndex].dSideStep then
Cutting.HorizontalSteps = MachiningLib.GetMachiningSteps( Cutting.dDepthToMachine, TOOLS[Cutting.nToolIndex].dSideStep)
else
Cutting.HorizontalSteps.nCount = 1
Cutting.HorizontalSteps.dStep = 0
end
-- lunghezza impronta lama
if Cutting.bIsStartClosed and Cutting.bIsEndClosed then
Cutting.dBladeMarkLength = abs( min( Cutting.LeadIn.dStartAddLength, Cutting.LeadOut.dEndAddLength))
elseif Cutting.bIsStartClosed then
Cutting.dBladeMarkLength = abs( Cutting.LeadIn.dStartAddLength)
elseif Cutting.bIsEndClosed then
Cutting.dBladeMarkLength = abs( Cutting.LeadOut.dEndAddLength)
end
-- geometria
Cutting.Geometry = {{Proc.id, FaceToMachine.id}}
-- nome operazione
Cutting.sOperationName = 'Cut_' .. ( EgtGetName( Cutting.idProc) or tostring( Cutting.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
if Proc.AffectedFaces.bLeft and ( EdgeToMachine.sType == 'Bottom' or ( EdgeToMachine.vtToolDirection:getX() < 10 * GEO.EPS_SMALL)) then
local bStartLeft = MachiningLib.StartsLeftSide( Cutting)
local dAddLengthLeftSide = Cutting.LeadOut.dEndAddLength
local dAddLengthToReduce = sqrt( Cutting.dDepthToMachine * TOOLS[Cutting.nToolIndex].dDiameter - Cutting.dDepthToMachine * Cutting.dDepthToMachine)
if bStartLeft then
dAddLengthLeftSide = Cutting.LeadIn.dStartAddLength
end
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtToolDirection, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( Cutting.dLengthOnX, Part) then
Cutting.sStage = 'AfterTail'
else
Cutting.bIsApplicable = false
end
elseif dAddLengthLeftSide + dAddLengthToReduce > dExtendAfterTail then
if MachiningLib.CanMoveAfterSplitcut( Cutting.dLengthOnX, Part) then
Cutting.sStage = 'AfterTail'
else
if bStartLeft then
Cutting.LeadIn.dStartAddLength = - dAddLengthToReduce + dExtendAfterTail
else
Cutting.LeadOut.dEndAddLength = - dAddLengthToReduce + dExtendAfterTail
end
end
end
end
return Cutting
end
-------------------------------------------------------------------------------------------------------------
return SLOTBYBLADE
+10 -40
View File
@@ -185,7 +185,7 @@ function SPLITCUT.GetStrategy( Proc, Part, OptionalParameters)
function SPLITCUT.GetEdgeToMachine( Proc, vtEdge)
local Edge
for i = 1, #Proc.Faces[1].Edges do
if AreSameVectorApprox( Proc.Faces[1].Edges[i].Norm, vtEdge) then
if AreSameVectorApprox( Proc.Faces[1].Edges[i].vtN, vtEdge) then
Edge = Proc.Faces[1].Edges[i]
end
end
@@ -203,14 +203,8 @@ function SPLITCUT.CalculateLeadInOut( EdgeToMachine)
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
-- elevazione sempre in negativo
if EdgeToMachine.Elev < 10 * GEO.EPS_SMALL then
LeadIn.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
LeadOut.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
else
LeadIn.dPerpDistance = BeamData.CUT_SIC
LeadOut.dPerpDistance = BeamData.CUT_SIC
end
LeadIn.dPerpDistance = BeamData.CUT_SIC + EdgeToMachine.dElevation
LeadOut.dPerpDistance = BeamData.CUT_SIC + EdgeToMachine.dElevation
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
@@ -233,16 +227,12 @@ function SPLITCUT.Execute( Proc, Part, Strategy)
Machining.AuxiliaryData = {}
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_BACK
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bIsSplitOrCut = true
local EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, -Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = SPLITCUT.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
@@ -254,15 +244,11 @@ function SPLITCUT.Execute( Proc, Part, Strategy)
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
-- Taglio lato frontale
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_BACK
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dRadialOffset = ( Part.dWidth - BeamData.CUT_EXTRA) / 2
OptionalParameters.dDepthToMachine = Part.dWidth / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Presplit;', 'Precut;')
local EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, -Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = SPLITCUT.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
@@ -272,17 +258,13 @@ function SPLITCUT.Execute( Proc, Part, Strategy)
Machining.AuxiliaryData = {}
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_FRONT
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dRadialOffset = ( Part.dWidth - BeamData.CUT_EXTRA) / 2
OptionalParameters.dDepthToMachine = Part.dWidth / 2 + BeamData.CUT_EXTRA_MIN
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bIsSplitOrCut = true
EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = SPLITCUT.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
----------------------------------------------------------------------------------
@@ -292,38 +274,30 @@ function SPLITCUT.Execute( Proc, Part, Strategy)
Machining.AuxiliaryData = {}
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_DOWN
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dRadialOffset = -BeamData.CUT_EXTRA
OptionalParameters.dDepthToMachine = Part.dHeight + BeamData.CUT_EXTRA
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bIsSplitOrCut = true
local EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = SPLITCUT.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeHorizontalDouble' then
-- Taglio lato frontale
local Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
-- Taglio lato frontale
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_DOWN
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
local dExtraMaxMat = ( Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - Part.dHeight - BeamData.CUT_EXTRA) / 2
OptionalParameters.dRadialOffset = Part.dHeight - Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + dExtraMaxMat
local dExtraMaxMat = ( Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - Part.dHeight - BeamData.CUT_EXTRA_MIN) / 2
OptionalParameters.dDepthToMachine = Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop - dExtraMaxMat
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Presplit;', 'Precut;')
local EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = SPLITCUT.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
@@ -333,17 +307,13 @@ function SPLITCUT.Execute( Proc, Part, Strategy)
Machining.AuxiliaryData = {}
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[2].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_TOP
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dRadialOffset = Part.dHeight - Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown + dExtraMaxMat
OptionalParameters.dDepthToMachine = Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - dExtraMaxMat
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bIsSplitOrCut = true
EdgeToMachine = SPLITCUT.GetEdgeToMachine( Proc, -Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = SPLITCUT.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1], EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
----------------------------------------------------------------------------------