- in STR0003 aggiunto splitting lavorazioni lama e sega a catena e refactoring

- da testare
This commit is contained in:
luca.mazzoleni
2024-12-05 17:54:30 +01:00
parent a6ddaa8bbd
commit eccfb96c22
2 changed files with 125 additions and 93 deletions
+122 -91
View File
@@ -60,6 +60,51 @@ local function GetCompletionPercentage( Proc, Result)
end
-- TODO si può unificare con eguale funzione in STR0004
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nSegment > MachiningB.nSegment then
return false
elseif MachiningB.nSegment > MachiningA.nSegment then
return true
else
if TOOLS[ MachiningA.nToolIndex].sFamily == 'SAWBLADE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'MORTISE' then
return true
elseif TOOLS[ MachiningA.nToolIndex].sFamily == 'MORTISE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'SAWBLADE' then
return false
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
end
local function MergeResults( Result)
local SortedResult = {}
for i = 1, #Result.Side do
if Result.Side[i].bIsApplicable then
table.insert( SortedResult, Result.Side[i])
end
end
for i = 1, #Result.Bottom do
if Result.Bottom[i].bIsApplicable then
table.insert( SortedResult, Result.Bottom[i])
end
end
for i = 1, #Result.Opposite do
if Result.Opposite[i].bIsApplicable then
table.insert( SortedResult, Result.Opposite[i])
end
end
return SortedResult
end
local function AddResult( Machining, Result)
table.insert( Result, {})
if not Result.Bottom then
@@ -85,6 +130,34 @@ local function AddResult( Machining, Result)
end
local function AddMachinings( Proc, Machinings, bAddMachining)
local nIsApplicableCount = 0
local bAreAllMachiningsAdded = true
for i = 1, #Machinings do
if Machinings[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded
if TOOLS[ Machinings[i].nToolIndex].sFamily == 'SAWBLADE' then
Blade.AddMachiningAllSteps( Proc, Machinings[i])
elseif TOOLS[ Machinings[i].nToolIndex].sFamily == 'MORTISE' then
Chainsaw.AddMachiningAllSteps( Proc, Machinings[i])
else
error( 'AddMachinings : tool type not supported')
end
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Machinings[i].sMessage
end
end
return bAreAllMachiningsAdded, nIsApplicableCount
end
function Blade.AddResult( Cutting)
AddResult( Cutting, Blade.Result)
end
@@ -206,61 +279,35 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
Strategy.Parameters.bNotCompleteWithBladeRadius = false
end
end
-- lama - aggiunta lavorazioni
local nIsApplicableCount = 0
local dFinalCompletionPercentage = 100
local bAreAllMachiningsAdded = true
for i = 1, #Blade.Result.Bottom do
if Blade.Result.Bottom[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Bottom[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Bottom[i].sMessage
end
-- lama - lavorazioni raggruppate in unica lista
Blade.Result.Sorted = MergeResults( Blade.Result)
-- lama - aggiunta eventuali lavorazioni splittate
local vFeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
if #vFeatureSplittingPoints > 0 then
Blade.Result.Sorted = MachiningLib.GetSplitMachinings( Blade.Result.Sorted, vFeatureSplittingPoints, Part)
end
for i = 1, #Blade.Result.Side do
if Blade.Result.Side[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Side[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Side[i].sMessage
end
end
for i = 1, #Blade.Result.Opposite do
if Blade.Result.Opposite[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Opposite[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Opposite[i].sMessage
end
end
if nIsApplicableCount > 0 then
-- TODO sistemare il calcolo completamento - implementare calcolo area lavorata
if not Strategy.Parameters.bNotCompleteWithBladeRadius and Cutting.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
dFinalCompletionPercentage = Cutting.dCompletionPercentage
end
else
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Parameters.bFinishWithChainSaw = false
end
-- lama - nessuna lavorazione successiva - aggiunta lavorazioni e calcolo risultati
if not Strategy.Parameters.bFinishWithChainSaw then
-- ordinamento
table.sort( Blade.Result.Sorted, SortMachiningsBySegment)
local nIsApplicableCount = 0
local bAreAllMachiningsAdded = true
local dFinalCompletionPercentage = 100
bAreAllMachiningsAdded, nIsApplicableCount = AddMachinings( Proc, Blade.Result.Sorted, bAddMachining)
if nIsApplicableCount > 0 then
-- TODO sistemare il calcolo completamento - implementare calcolo area lavorata
if not Strategy.Parameters.bNotCompleteWithBladeRadius and Cutting.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
dFinalCompletionPercentage = Cutting.dCompletionPercentage
end
else
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Parameters.bFinishWithChainSaw = false
end
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
local MRRParametersBlade = {
@@ -425,46 +472,29 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
end
end
end
-- sega a catena - aggiunta lavorazioni
-- sega a catena - lavorazioni raggruppate in unica lista
Chainsaw.Result.Sorted = MergeResults( Chainsaw.Result)
-- sega a catena - aggiunta eventuali lavorazioni splittate
if #vFeatureSplittingPoints > 0 then
Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, vFeatureSplittingPoints, Part)
end
-- tutte le lavorazioni di tutti gli utensili in unica lista
local Result = {}
for i = 1, #Blade.Result.Sorted do
table.insert( Result, Blade.Result.Sorted[i])
end
for i = 1, #Chainsaw.Result.Sorted do
table.insert( Result, Chainsaw.Result.Sorted[i])
end
-- ordinamento
-- TODO aggiungere ordinamento per utensile
table.sort( Result, SortMachiningsBySegment)
-- aggiunta lavorazioni per tutti gli utensili
local nIsApplicableCount = 0
local dFinalCompletionPercentage = 100
local bAreAllMachiningsAdded = true
for i = 1, #Chainsaw.Result.Bottom do
if Chainsaw.Result.Bottom[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Bottom[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Bottom[i].sMessage
end
end
for i = 1, #Chainsaw.Result.Side do
if Chainsaw.Result.Side[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Side[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Side[i].sMessage
end
end
for i = 1, #Chainsaw.Result.Opposite do
if Chainsaw.Result.Opposite[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Opposite[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Opposite[i].sMessage
end
end
local dFinalCompletionPercentage = 100
bAreAllMachiningsAdded, nIsApplicableCount = AddMachinings( Proc, Result, bAddMachining)
if nIsApplicableCount > 0 then
if Mortising.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
@@ -476,6 +506,7 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
else
Strategy.Result.sStatus = 'Not-Applicable'
end
-- calcolo risultati
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Chainsaw')
local MRRParametersBlade = {
+3 -2
View File
@@ -57,7 +57,7 @@ local function GetCompletionPercentage( Proc, Result)
end
local function CompareMachinings( MachiningA, MachiningB)
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nSegment > MachiningB.nSegment then
return false
elseif MachiningB.nSegment > MachiningA.nSegment then
@@ -240,7 +240,8 @@ function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
end
-- ordinamento
table.sort( Chainsaw.Result.Sorted, CompareMachinings)
-- TODO aggiungere ordinamento per utensile
table.sort( Chainsaw.Result.Sorted, SortMachiningsBySegment)
-- aggiunta lavorazioni
local nIsApplicableCount = 0