Merge branch 'STR0004_Splitting' into develop

This commit is contained in:
luca.mazzoleni
2024-11-21 18:12:14 +01:00
5 changed files with 153 additions and 29 deletions
+32
View File
@@ -439,7 +439,39 @@ function BeamLib.CalculateStringBinaryFormat( dNumber, CharNumber)
while #NumberString < CharNumber do
NumberString = '0' .. NumberString
end
return NumberString
end
---------------------------------------------------------------------
--- copia una tabella lua in modo ricorsivo, ossia mantiene indipendenti anche tutte le sottotabelle
--- ATTENZIONE: in caso di modifiche vanno gestiti anche i tipi custom; sarebbe meglio metterla nel LuaLibs
function BeamLib.TableCopyDeep( OriginalTable)
local CopiedTable = {}
for key, value in pairs( OriginalTable) do
if type( value) == "table" then
if isBBox3d( value) then
CopiedTable[ key] = BBox3d( value)
elseif isColor3d( value) then
CopiedTable[ key] = Color3d( value)
elseif isFrame3d( value) then
CopiedTable[ key] = Frame3d( value)
elseif isPoint3d( value) then
CopiedTable[ key] = Point3d( value)
elseif isQuaternion( value) then
CopiedTable[ key] = Quaternion( value)
elseif isVector3d( value) then
CopiedTable[ key] = Vector3d( value)
else
CopiedTable[ key] = BeamLib.TableCopyDeep( value)
end
else
CopiedTable[ key] = value
end
end
return CopiedTable
end
-------------------------------------------------------------------------------------------------------------
return BeamLib
+63
View File
@@ -11,6 +11,7 @@ require( 'EgtBase')
-- Carico i dati globali
local BeamData = require( 'BeamData')
local BeamLib = require( 'BeamLib')
local FeatureLib = require( 'FeatureLib')
EgtOutLog( ' MachiningLib started', 1)
@@ -74,6 +75,68 @@ function MachiningLib.GetMachiningSteps( dMachiningDepth, dStep)
return MachiningSteps
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.GetSplitMachinings( Machinings, vSplittingPoints, Part )
for i = #Machinings, 1, -1 do
local nParts = #vSplittingPoints + 1
local dEdgeMaxX = Machinings[i].ptEdge1:getX()
local dEdgeMinX = Machinings[i].ptEdge2:getX()
if Machinings[i].ptEdge1:getX() < Machinings[i].ptEdge2:getX() - 10 * GEO.EPS_SMALL then
dEdgeMaxX = Machinings[i].ptEdge2:getX()
dEdgeMinX = Machinings[i].ptEdge1:getX()
end
if FeatureLib.MachiningNeedsSplitting( Machinings[i].dLengthOnX, Part) then
local dOriginalStartAddLength = Machinings[i].LeadIn.dStartAddLength
local dOriginalEndAddLength = Machinings[i].LeadOut.dEndAddLength
local nCurrentMachiningIndex = i
for j = 1, nParts do
-- il punto di spezzatura deve essere all'interno del lato che si sta lavorando
if ( j == nParts) or ( vSplittingPoints[j]:getX() > dEdgeMinX + 10 * GEO.EPS_SMALL and vSplittingPoints[j]:getX() < dEdgeMaxX - 10 * GEO.EPS_SMALL) then
if j > 1 then
nCurrentMachiningIndex = nCurrentMachiningIndex + 1
table.insert( Machinings, nCurrentMachiningIndex, BeamLib.TableCopyDeep( Machinings[i]))
end
local dStartAddLength = dOriginalStartAddLength
local dEndAddLength = dOriginalEndAddLength
if j == 1 then
dEndAddLength = - ( vSplittingPoints[j]:getX() - dEdgeMinX) + BeamData.MILL_OVERLAP
elseif j == nParts then
dStartAddLength = - ( dEdgeMaxX - vSplittingPoints[j - 1]:getX()) + BeamData.MILL_OVERLAP
else
dStartAddLength = - ( dEdgeMaxX - vSplittingPoints[j - 1]:getX()) + BeamData.MILL_OVERLAP
dEndAddLength = - ( vSplittingPoints[j]:getX() - dEdgeMinX) + BeamData.MILL_OVERLAP
end
if ( Machinings[nCurrentMachiningIndex].vtEdgeDirection:getX() > 10 * GEO.EPS_SMALL and not Machinings[nCurrentMachiningIndex].bInvert)
or ( not( Machinings[nCurrentMachiningIndex].vtEdgeDirection:getX() > 10 * GEO.EPS_SMALL) and Machinings[nCurrentMachiningIndex].bInvert) then
dStartAddLength, dEndAddLength = dEndAddLength, dStartAddLength
end
Machinings[nCurrentMachiningIndex].LeadIn.dStartAddLength = dStartAddLength
Machinings[nCurrentMachiningIndex].LeadOut.dEndAddLength = dEndAddLength
end
Machinings[nCurrentMachiningIndex].nPart = j
end
-- anche le lavorazioni non splittate necessitano del segmento assegnato
else
for j = 1, nParts do
local dNextSplitX = dEdgeMaxX
local dPreviousSplitX = dEdgeMinX
if j ~= 1 then
dPreviousSplitX = vSplittingPoints[j - 1]:getX()
elseif j ~= nParts then
dNextSplitX = vSplittingPoints[j]:getX()
end
if dEdgeMinX > dNextSplitX - 10 * GEO.EPS_SMALL and dEdgeMaxX < dPreviousSplitX + 10 * GEO.EPS_SMALL then
Machinings[i].nPart = j
end
end
end
end
return Machinings
end
-------------------------------------------------------------------------------------------------------------
-- funzione per cercare utensile tipo FRESA con certe caratteristiche
function MachiningLib.FindMill( Proc, ToolSearchParameters)
+7
View File
@@ -101,6 +101,13 @@ function SLOTBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
end
local bForceLongcutBlade = OptionalParameters.bForceLongcutBlade or false
-- lunghezze e punti caratteristici della lavorazione e del lato lavorato
Cutting.dLengthToMachine = EdgeToMachine.dLength
Cutting.dLengthOnX = abs( EdgeToMachine.dLength * EdgeToMachine.vtToolDirection:getY())
Cutting.dEdgeLength = EdgeToMachine.dLength
Cutting.ptEdge1, _, Cutting.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -EdgeToMachine.vtToolDirection, GDB_ID.ROOT)
Cutting.vtEdgeDirection = EdgeToMachine.vtToolDirection ^ FaceToMachine.vtN
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
+7
View File
@@ -67,6 +67,13 @@ function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
local dCustomMaxElev = OptionalParameters.dMaxElev or abs( EdgeToMachine.dElevation)
local bStopAtHalfElevation = OptionalParameters.bStopAtHalfElevation or false
-- lunghezze e punti caratteristici della lavorazione e del lato lavorato
Mortising.dLengthToMachine = dLengthToMachine
Mortising.dLengthOnX = abs( dLengthToMachine * EdgeToMachine.vtToolDirection:getY())
Mortising.dEdgeLength = EdgeToMachine.dLength
Mortising.ptEdge1, _, Mortising.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -EdgeToMachine.vtToolDirection, GDB_ID.ROOT)
Mortising.vtEdgeDirection = EdgeToMachine.vtToolDirection ^ FaceToMachine.vtN
-- altezza tasca, in base alla topologia
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
+44 -29
View File
@@ -57,6 +57,21 @@ local function GetCompletionPercentage( Proc, Result)
end
local function CompareMachinings( MachiningA, MachiningB)
if MachiningA.nPart > MachiningB.nPart then
return false
elseif MachiningB.nPart > MachiningA.nPart then
return true
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
local function AddResult( Machining, Result)
table.insert( Result, {})
if not Result.Bottom then
@@ -195,47 +210,47 @@ function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
end
end
-- calcolo eventuali spezzoni
-- lavorazioni raggruppate in unica lista
Chainsaw.Result.Sorted = {}
for i = 1, #Chainsaw.Result.Side do
if Chainsaw.Result.Side[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Side[i])
end
end
for i = 1, #Chainsaw.Result.Bottom do
if Chainsaw.Result.Bottom[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Bottom[i])
end
end
for i = 1, #Chainsaw.Result.Opposite do
if Chainsaw.Result.Opposite[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Opposite[i])
end
end
-- aggiunta eventuali lavorazioni splittate
local vFeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
if #vFeatureSplittingPoints > 0 then
Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, vFeatureSplittingPoints, Part)
end
-- ordinamento
table.sort( Chainsaw.Result.Sorted, CompareMachinings)
-- aggiunta lavorazioni
local nIsApplicableCount = 0
local dFinalCompletionPercentage = 100
local bAreAllMachiningsAdded = true
for i = 1, #Chainsaw.Result.Bottom do
if Chainsaw.Result.Bottom[i].bIsApplicable then
for i = 1, #Chainsaw.Result.Sorted do
if Chainsaw.Result.Sorted[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Bottom[i])
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Sorted[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Bottom[i].sMessage
end
end
for i = 1, #Chainsaw.Result.Side do
if Chainsaw.Result.Side[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Side[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Side[i].sMessage
end
end
for i = 1, #Chainsaw.Result.Opposite do
if Chainsaw.Result.Opposite[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Opposite[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Opposite[i].sMessage
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Sorted[i].sMessage
end
end
if nIsApplicableCount > 0 then