- creata STR0004 copiando do STR0003. Da implementare
This commit is contained in:
@@ -1,4 +1,4 @@
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-- Parametri configurabili da cliente per strategia: STR0001
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-- Parametri configurabili da cliente per strategia: STR0003
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local STR0003Data = {
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sStrategyId = 'STR0003',
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@@ -0,0 +1,459 @@
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-- Strategia: STR0004
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-- Descrizione
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-- motosega per slot
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-- Feature: tipo lapjoint
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-- carico librerie
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local BeamLib = require( 'BeamLib')
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local BeamData = require( 'BeamData')
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local MachiningLib = require( 'MachiningLib')
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local FeatureData = require( 'FeatureData')
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-- strategie di base
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local SlotByChainSaw = require( 'SLOTBYCHAINSAW')
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-- Tabella per definizione modulo
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local STR0004 = {}
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local Strategy = {}
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local Chainsaw = {}
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Chainsaw.Result = {}
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-------------------------------------------------------------------------------------------------------------
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local function IsTopologyOk( Proc)
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if Proc.Topology.bAllRightAngles and
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( Proc.Topology.sName == 'Pocket-5-Blind' or
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Proc.Topology.sName == 'Groove-3-Through' or
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Proc.Topology.sName == 'Groove-4-Blind' or
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Proc.Topology.sName == 'Tunnel-4-Through') then
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return true
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else
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return false
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end
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end
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local function GetCompletionPercentage( Proc, Result)
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local dNotMachinedArea = 0
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local dCompletionPercentage = 0
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if Proc.Topology.sFamily == 'Tunnel' then
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dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
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if #Result == 2 then
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dNotMachinedArea = dNotMachinedArea - Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[2].dDepthMachined)
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end
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else
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if #Result == 1 then
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dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
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elseif #Result == 2 then
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dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
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elseif #Result == 3 then
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dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined - Result[3].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
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end
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end
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dCompletionPercentage = 100 - dNotMachinedArea / Proc.MainFaces.LongFaces[1].dArea * 100
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return dCompletionPercentage
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end
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local function AddResult( Machining, Result)
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table.insert( Result, {})
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if not Result.Bottom then
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Result.Bottom = {}
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end
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if not Result.Side then
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Result.Side = {}
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end
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if not Result.Opposite then
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Result.Opposite = {}
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end
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if Machining.sEdgeType == 'Bottom' then
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table.insert( Result.Bottom, Machining)
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elseif Machining.sEdgeType == 'Side' then
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table.insert( Result.Side, Machining)
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elseif Machining.sEdgeType == 'Opposite' then
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table.insert( Result.Opposite, Machining)
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else
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error('AddResult : unknown edge type')
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end
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return Result
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end
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function Chainsaw.AddResult( Mortising)
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AddResult( Mortising, Chainsaw.Result)
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end
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function Chainsaw.AddMachiningAllSteps( Proc, Mortising, AuxiliaryData)
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local bMachiningAdded = false
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if not AuxiliaryData then
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AuxiliaryData = {}
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end
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AuxiliaryData.Clones = {}
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local dOriginalRadialOffsetMortising = Mortising.dRadialOffset
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for i = Mortising.VerticalSteps.nCount, 1, -1 do
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AuxiliaryData.Clones[i] = {}
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AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffsetMortising + Mortising.VerticalSteps.dStep * ( i - 1)
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end
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bMachiningAdded = MachiningLib.AddNewMachining( Proc, Mortising, AuxiliaryData)
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return bMachiningAdded
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end
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function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
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-- TODO da implementare gestione feature lunghe e spezzatura
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-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
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local StrategyLib = {}
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StrategyLib.Config = require( 'STR0004\\STR0004Config')
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Strategy.sName = StrategyLib.Config.sStrategyId
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CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
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Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
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Strategy.Result = {}
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Strategy.Result.sInfo = ''
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Chainsaw.Result = {}
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if not IsTopologyOk( Proc) then
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local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not implemented'
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EgtOutLog( sErr)
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Strategy.Result.sStatus = 'Not-Applicable'
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Strategy.Result.sInfo = 'Topology'
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return false, Strategy.Result
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end
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-- se tasca su faccia sotto la strategia non è applicabile (la sega a catena in generale non può lavorare da sotto)
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-- TODO se OnlySaw questo test è da rimuovere ma bisogna considerare anche la lama da sotto
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if Proc.AffectedFaces.bBottom and ( Proc.nFct > 3 or not Proc.AffectedFaces.bTop) then
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local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not applicable - pocket on bottom face'
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EgtOutLog( sErr)
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Strategy.Result.sStatus = 'Not-Applicable'
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Strategy.Result.sInfo = 'Direction'
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return false, Strategy.Result
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end
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-- lama - calcolo lavorazioni
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local Cutting = {}
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local OptionalParameters = { bForceLongcutBlade = Strategy.Parameters.bForceLongcutBlade}
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if Proc.Topology.sFamily == 'Tunnel' then
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Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
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else
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Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
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end
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Blade.AddResult( Cutting)
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-- lato opposto del tunnel
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if Proc.Topology.sFamily == 'Tunnel' then
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Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
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Blade.AddResult( Cutting)
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else
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-- se la lama non è arrivata sul fondo e c'è almeno un lato aperto va lavorato
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if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
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-- eventuale lavorazione di lama - lato della tasca da cui inizia la lavorazione
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if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
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Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
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Blade.AddResult( Cutting)
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end
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-- eventuale lavorazione di lama - lato della tasca in cui finisce la lavorazione
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if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
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Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
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Blade.AddResult( Cutting)
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end
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-- la lama è arrivata sul fondo e tasca passante, non servono ulteriori lavorazioni
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elseif #( Proc.MainFaces.SideFaces) == 0 then
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Strategy.Parameters.bFinishWithChainSaw = false
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Strategy.Parameters.bNotCompleteWithBladeRadius = false
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end
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end
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-- lama - aggiunta lavorazioni
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local nIsApplicableCount = 0
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local dFinalCompletionPercentage = 100
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local bAreAllMachiningsAdded = true
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for i = 1, #Blade.Result.Bottom do
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if Blade.Result.Bottom[i].bIsApplicable then
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nIsApplicableCount = nIsApplicableCount + 1
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if bAddMachining then
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local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Bottom[i])
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if not bIsMachiningAdded then
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bAreAllMachiningsAdded = false
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end
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end
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Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Bottom[i].sMessage
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end
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end
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for i = 1, #Blade.Result.Side do
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if Blade.Result.Side[i].bIsApplicable then
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nIsApplicableCount = nIsApplicableCount + 1
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if bAddMachining then
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local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Side[i])
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if not bIsMachiningAdded then
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bAreAllMachiningsAdded = false
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end
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end
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Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Side[i].sMessage
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end
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end
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for i = 1, #Blade.Result.Opposite do
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if Blade.Result.Opposite[i].bIsApplicable then
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nIsApplicableCount = nIsApplicableCount + 1
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if bAddMachining then
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local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Opposite[i])
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if not bIsMachiningAdded then
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bAreAllMachiningsAdded = false
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end
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end
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Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Opposite[i].sMessage
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end
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end
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if nIsApplicableCount > 0 then
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-- TODO sistemare il calcolo completamento - implementare calcolo area lavorata
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if not Strategy.Parameters.bNotCompleteWithBladeRadius and Cutting.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
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Strategy.Result.sStatus = 'Completed'
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else
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Strategy.Result.sStatus = 'Not-Completed'
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-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
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dFinalCompletionPercentage = Cutting.dCompletionPercentage
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end
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else
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Strategy.Result.sStatus = 'Not-Applicable'
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Strategy.Parameters.bFinishWithChainSaw = false
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end
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if not Strategy.Parameters.bFinishWithChainSaw then
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Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( dFinalCompletionPercentage)
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Strategy.Result.nQuality = FeatureData.GetFeatureQuality( 'Blade')
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local MRRParametersBlade = {
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dStep = TOOLS[Cutting.nToolIndex].dThickness,
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dSideStep = min( TOOLS[Cutting.nToolIndex].dSideStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
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dFeed = TOOLS[Cutting.nToolIndex].Feeds.dFeed}
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local dMRRBlade = MachiningLib.GetToolMRR( MRRParametersBlade)
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Strategy.Result.dMRR = dMRRBlade
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return bAreAllMachiningsAdded, Strategy.Result
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end
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-- sega a catena - calcolo lavorazioni
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local Mortising = {}
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OptionalParameters = {}
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if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
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-- si lavora solamente l'impronta lama sui lati chiusi
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if ( Blade.Result.Bottom[1].dResidualDepth < 10 * GEO.EPS_SMALL) and
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( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength > 3 * Blade.Result.Bottom[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
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if not Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
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local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dMaxElev = 0}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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end
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if not Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
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local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dMaxElev = 0}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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end
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-- si lavora tutto il fondo
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else
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local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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end
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-- ancora materiale residuo - se possibile si lavora dal lato
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if Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL and #Proc.MainFaces.SideFaces == 1 then
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-- si lavora solamente l'impronta lama sul fondo
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if ( #Blade.Result.Side > 0) and Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL then
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if ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
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local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
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elseif ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
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local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
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end
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-- si lavora tutto il lato
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else
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local dBladeResidualDepth
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if #Blade.Result.Side > 0 then
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dBladeResidualDepth = Blade.Result.Side[1].dResidualDepth
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else
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dBladeResidualDepth = Blade.Result.Bottom[1].dResidualDepth
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end
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if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
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local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
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elseif Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
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local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
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end
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end
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Chainsaw.AddResult( Mortising)
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end
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elseif Proc.Topology.sName == 'Groove-3-Through' then
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if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
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-- si lavora tutto il fondo
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local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
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Chainsaw.AddResult( Mortising)
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-- ancora materiale residuo - si lavorano i lati
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if Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
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-- si lavora solamente l'impronta lama sul fondo
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if ( Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) and
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( Blade.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2].dLength > 3 * Blade.Result.Side[2].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
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local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
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Chainsaw.AddResult( Mortising)
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-- ancora materiale residuo - si lavora da entrambi i lati
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if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
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local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
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Chainsaw.AddResult( Mortising)
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OptionalParameters = {}
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OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[2].dBladeMarkLength, dMaxElev = 0}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
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Chainsaw.AddResult( Mortising)
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-- lavorando dai due lati non c'è materiale residuo - si può eliminare la lavorazione del fondo
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if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
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Chainsaw.Result.Bottom[1].bIsApplicable = false
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end
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end
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-- si lavora tutto il lato
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else
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local OptionalParameters = { dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA}
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Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
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Chainsaw.AddResult( Mortising)
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-- ancora materiale residuo - si lavora da entrambi i lati
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if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
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Chainsaw.Result.Side[1].bIsApplicable = false
|
||||
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[2].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
|
||||
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
|
||||
Chainsaw.Result.Bottom[1].bIsApplicable = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
-- si lavora solamente l'impronta lama sul lato opposto
|
||||
if ( Blade.Result.Opposite[1].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength > 3 * Blade.Result.Opposite[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) and
|
||||
( Blade.Result.Opposite[2].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2].dLength > 3 * Blade.Result.Opposite[2].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
|
||||
|
||||
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
if Chainsaw.Result.Opposite[1].dResidualDepth > GEO.EPS_SMALL or Chainsaw.Result.Opposite[2].dResidualDepth > GEO.EPS_SMALL then
|
||||
Chainsaw.Result.Opposite[1].bIsApplicable = false
|
||||
Chainsaw.Result.Opposite[2].bIsApplicable = false
|
||||
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
end
|
||||
else
|
||||
local OptionalParameters = { dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
if Chainsaw.Result.Opposite[1].dResidualDepth > GEO.EPS_SMALL then
|
||||
Chainsaw.Result.Opposite[1].bIsApplicable = false
|
||||
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[2].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- sega a catena - aggiunta lavorazioni
|
||||
local nIsApplicableCount = 0
|
||||
local dFinalCompletionPercentage = 100
|
||||
local bAreAllMachiningsAdded = true
|
||||
for i = 1, #Chainsaw.Result.Bottom do
|
||||
if Chainsaw.Result.Bottom[i].bIsApplicable then
|
||||
nIsApplicableCount = nIsApplicableCount + 1
|
||||
if bAddMachining then
|
||||
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Bottom[i])
|
||||
if not bIsMachiningAdded then
|
||||
bAreAllMachiningsAdded = false
|
||||
end
|
||||
end
|
||||
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Bottom[i].sMessage
|
||||
end
|
||||
end
|
||||
for i = 1, #Chainsaw.Result.Side do
|
||||
if Chainsaw.Result.Side[i].bIsApplicable then
|
||||
nIsApplicableCount = nIsApplicableCount + 1
|
||||
if bAddMachining then
|
||||
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Side[i])
|
||||
if not bIsMachiningAdded then
|
||||
bAreAllMachiningsAdded = false
|
||||
end
|
||||
end
|
||||
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Side[i].sMessage
|
||||
end
|
||||
end
|
||||
for i = 1, #Chainsaw.Result.Opposite do
|
||||
if Chainsaw.Result.Opposite[i].bIsApplicable then
|
||||
nIsApplicableCount = nIsApplicableCount + 1
|
||||
if bAddMachining then
|
||||
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Opposite[i])
|
||||
if not bIsMachiningAdded then
|
||||
bAreAllMachiningsAdded = false
|
||||
end
|
||||
end
|
||||
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Opposite[i].sMessage
|
||||
end
|
||||
end
|
||||
if nIsApplicableCount > 0 then
|
||||
if Mortising.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
|
||||
Strategy.Result.sStatus = 'Completed'
|
||||
else
|
||||
Strategy.Result.sStatus = 'Not-Completed'
|
||||
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
|
||||
dFinalCompletionPercentage = Mortising.dCompletionPercentage
|
||||
end
|
||||
else
|
||||
Strategy.Result.sStatus = 'Not-Applicable'
|
||||
end
|
||||
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( dFinalCompletionPercentage)
|
||||
Strategy.Result.nQuality = FeatureData.GetFeatureQuality( 'Chainsaw')
|
||||
local MRRParametersBlade = {
|
||||
dStep = TOOLS[Cutting.nToolIndex].dThickness,
|
||||
dSideStep = min( TOOLS[Cutting.nToolIndex].dSideStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
|
||||
dFeed = TOOLS[Cutting.nToolIndex].Feeds.dFeed}
|
||||
local MRRParametersChainsaw = {
|
||||
dStep = min( TOOLS[Mortising.nToolIndex].dStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
|
||||
dSideStep = TOOLS[Mortising.nToolIndex].dThickness,
|
||||
dFeed = TOOLS[Mortising.nToolIndex].Feeds.dFeed}
|
||||
local dMRRBlade = MachiningLib.GetToolMRR( MRRParametersBlade)
|
||||
local dMRRChainsaw = MachiningLib.GetToolMRR( MRRParametersChainsaw)
|
||||
Strategy.Result.dMRR = ( dMRRBlade + dMRRChainsaw) / 2
|
||||
|
||||
return bAreAllMachiningsAdded, Strategy.Result
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
return STR0004
|
||||
@@ -0,0 +1,10 @@
|
||||
-- Parametri configurabili da cliente per strategia: STR0004
|
||||
|
||||
local STR0004Data = {
|
||||
sStrategyId = 'STR0004',
|
||||
Parameters = {
|
||||
{ sName = 'bUseZigZagMortising', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'}
|
||||
}
|
||||
}
|
||||
|
||||
return STR0004Data
|
||||
Reference in New Issue
Block a user