72 Commits

Author SHA1 Message Date
luca.mazzoleni 992a115f93 Merge branch 'develop' into feature/NewStrategyLib 2024-12-10 16:14:55 +01:00
luca.mazzoleni 50753dda52 Merge branch 'STR0003_Splitting' into develop 2024-12-06 16:30:29 +01:00
luca.mazzoleni 9fcd805ed5 - in FeatureLib -> GetFeatureSplittingPoints correzioni e migliorie
- in MachiningLib -> GetSplitMachinings correzione all'assegnazione del segmento per gli edge non lavorati completamente
- in STR0003 gestito ordinamento lavorazioni lama + sega a catena
- altre piccole migliorie
2024-12-06 16:29:34 +01:00
luca.mazzoleni eccfb96c22 - in STR0003 aggiunto splitting lavorazioni lama e sega a catena e refactoring
- da testare
2024-12-05 17:54:30 +01:00
andrea.villa cff250ca37 - TAILCUT utilizza nuova libreria
- Prima versione funzionante tagli PRECUT
2024-12-05 08:09:50 +01:00
andrea.villa 7309ebb6a3 - Creazione (vuota) nuova libreria StrategyLib
- SPLITCUT non è più una strategia ma sarà una funzionalità della nuova libreria
- Nuova strategia TAILCUT, corrispettivo del HEADCUT sulla testa
- Alla feature 340 si applica la strategia TAILCUT
2024-12-04 10:52:59 +01:00
andrea.villa c649870518 Piccola modifica Splitcut 2024-12-04 10:18:40 +01:00
andrea.villa 3d8ec03c47 Merge branch 'feature/DiceCut' into develop 2024-12-04 10:17:24 +01:00
andrea.villa 42329d7688 Aggiunta libreria DiceCut. Funzione GetDice uniformata a nuovo standard, funzioni interne non modificate. 2024-12-04 10:17:09 +01:00
luca.mazzoleni a6ddaa8bbd - alcune correzioni nel calcolo approccio retrazione per lavorazioni di coda e split
- in STR0003 aggiunta gestione lavorazioni di coda per sega a catena
2024-12-03 16:47:47 +01:00
luca.mazzoleni bb82dcb724 - in MachiningLib -> StartsLeftSide contemplato ToolInvert
- in SLOTBYBLADE aggiunta gestione lavorazioni di coda
- in STR0003 > lama aggiunta gestione lavorazioni di coda
- in Config STR0003 e STR0004 aggiunto parametro dExtendAfterTail per decidere di quanto estendere una lavorazione oltre la coda
2024-12-03 14:55:46 +01:00
andrea.villa d58be78868 - Prima bozza separazione con doppia lavorazione lama e lama da sotto.
- HEADCUT derivata da SPLITCUT. Da verificare se mantenere separate o fondere in un'unica strategia
2024-12-02 14:46:08 +01:00
luca.mazzoleni 1cb9104404 Merge branch 'MachiningsOnTailManagement' into develop 2024-11-28 18:00:07 +01:00
luca.mazzoleni 19a47115ea - in BeamExec corretto calcolo della distanza dal pezzo successivo in caso di ultimo pezzo per tenere conto di grezzo scaricabile o meno 2024-11-28 17:59:50 +01:00
luca.mazzoleni 6da682dfed - in MachiningLib corretta CanMoveAfterSplit
- in SLOTBYCHAINSAW e STR0004 modifiche alla gestione delle lavorazioni in coda
2024-11-27 11:51:21 +01:00
luca.mazzoleni 08d3f7ff6d aggiunta la gestione delle lavorazioni in coda, per decidere se spostare dopo separazione o accorciarle:
- in MachiningLib aggiunte funzioni StartsLeftSide e CanExtendAfterTail; modificata GetSplitMachinings
- Machining.nPart rinominato nSegment
- in SLOTBYCHAINSAW.Make aggiunta sezione per gestire lavorazioni di coda
-  STR0004 adeguata per passare alla strategia di base le informazioni sulle lavorazioni di coda
2024-11-26 13:33:36 +01:00
luca.mazzoleni 229e98cf9d Merge branch 'NewParametersManagement' into develop 2024-11-22 17:56:01 +01:00
luca.mazzoleni d7096a8a68 - migliorie al tipo di parametro 'combo'
- aggiunto parametro sCanDamageNextPiece
2024-11-22 17:55:32 +01:00
andrea.villa b0f26bdea2 BOZZA sviluppo nuove tipologie di parametri
- tipo di parametro "Combo"
- nuovo campo sNameNge che verrà scritto nelle info nel Processing
2024-11-22 12:56:12 +01:00
luca.mazzoleni 2586407ec9 Merge branch 'STR0004_Splitting' into develop 2024-11-21 18:12:14 +01:00
luca.mazzoleni a34a62d635 Merge remote-tracking branch 'origin/develop' into STR0004_Splitting 2024-11-21 18:07:37 +01:00
luca.mazzoleni 44215b3b4e - in MachiningLib -> GetSplitMachinings correzione a inversione start/end 2024-11-21 18:04:18 +01:00
luca.mazzoleni a2b49fdf3e - in MachiningLib aggiunta la scrittura dello spezzone nella lavorazione
- in STR0004 aggiunto ordinamento lavorazioni
- piccole aggiunte varie
2024-11-21 17:53:24 +01:00
luca.mazzoleni 21b73e0031 - in MachiningLib aggiunta funzione GetSplitMachinings, estrapolata da STR0004 (modificata di conseguenza) 2024-11-20 14:58:04 +01:00
andrea.villa 54c86774b7 - Corretta creazione barra in caso di più pezzi
- Libreria specifica per Log
- Nuovo log feature con tutte le strategie disponibili
- Nel log della matrice rotazioni si indica se la strategia scelta è completa (C), parziale (P) o non applicabile (N)
2024-11-20 14:28:20 +01:00
luca.mazzoleni 80c5a5a393 - piccola correzione in SLOTBYCHAINSAW 2024-11-19 09:21:41 +01:00
luca.mazzoleni 13ae86b6a7 - in STR0004 miglioramenti a spezzatura 2024-11-18 18:29:18 +01:00
luca.mazzoleni 8119643221 Merge branch 'develop' into STR0004_Splitting 2024-11-18 17:32:26 +01:00
luca.mazzoleni 941954825d - in BeamLib aggiunta funzione TableCopyDeep per copiare una tabella mantenendo senza riferimenti le sottotabelle
- in STR0004 primo implemento di spezzatura lavorazioni, da completare
- in SLOTBYCHAINSAW scritti alcuni parametri realtivi al lato nel Machining
2024-11-18 17:32:10 +01:00
andrea.villa 8d1286dd71 Calcolo rotazione scritto in modo più comprensibile 2024-11-18 16:03:53 +01:00
andrea.villa 4abc2c01af Piccola modifica al nome delle variabili 2024-11-18 15:36:11 +01:00
andrea.villa 7e6d8f4172 Corretta gestione rotazione pezzo nel DISP in caso che la soluzione scelta sia una prerotazione 2024-11-18 15:29:32 +01:00
luca.mazzoleni 5aa2b5ac4d Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2024-11-14 10:52:36 +01:00
luca.mazzoleni ae4c3f9156 - in FeatureLib e STR0002 invertito ordine dei punti di spezzatura, ora è da testa a coda 2024-11-14 10:52:32 +01:00
andrea.villa a4f6e10dc3 Merge branch 'CollectBasedOnCombinations' into develop 2024-11-14 10:25:24 +01:00
andrea.villa fc047c2350 Ottimizzazione collect. Si calcola solo se la rotazione è abilitata, in base alle combinazioni disponibili 2024-11-14 10:23:58 +01:00
luca.mazzoleni 28946a0291 - in FaceData, nella trimesh generata TunnelAddedFaces.MiddleFaceTm, aggiunte le facce di contenimento laterali per garantire lati chiusi in svuotatura splittata 2024-11-13 18:42:01 +01:00
luca.mazzoleni 9375cd0868 Merge branch 'GetSplittingPoints' into develop 2024-11-11 14:50:50 +01:00
luca.mazzoleni 8bd772c96d - in STR0002 -> GetSplitSurfaces correzione a taglio superfici 2024-11-11 14:48:18 +01:00
luca.mazzoleni 2fff4438c0 - in STR0002 overlap tra le passate portato a 1/2 MILL_OVERLAP
- in FaceData in ogni Edge si scrive ora la lunghezza proiettata lungo X dLengthOnX
- in FeatureLib aggiunta la funzione MachiningNeedsSplitting per unificare il check di necessità spezzatura
2024-11-11 11:52:21 +01:00
luca.mazzoleni a17c62c15f - GetSplittedSurfaces convertita in GetSplitSurfaces 2024-11-11 08:59:49 +01:00
luca.mazzoleni 20c8518f1d - in STR0002 -> GetSplittedSurfaces aggiunto overlap tra le superfici 2024-11-08 18:32:40 +01:00
luca.mazzoleni 730d37c917 - in STR0002 miglioramenti vari 2024-11-08 18:00:28 +01:00
luca.mazzoleni 184a78d34c - in FeatureLib aggiunta funzione GetFeatureSplittingPoints che restituisce i punti di spezzatura di una feature, estrapolata da STR0002
- in STR0002 aggiunta funzione GetSplittedSurfaces per contemplare nuova funzione di restituzione punti e restituire direttamente le superfici trimmate alla Make
- piccole correzioni varie
2024-11-08 16:37:10 +01:00
luca.mazzoleni a33e794b1e Merge branch 'STR0004_SlotByChainsaw' into develop 2024-11-07 16:54:54 +01:00
luca.mazzoleni f212c0cede Merge branch 'develop' into STR0004_SlotByChainsaw 2024-11-07 16:53:38 +01:00
luca.mazzoleni 38fdaca7bf - FeatureData rinominata FeatureLib
- piccole migliorie stilistiche
2024-11-07 16:53:06 +01:00
andrea.villa 7b580b24bb Merge branch 'MachiningInRotation' into develop 2024-11-06 17:31:58 +01:00
andrea.villa 23bbd938fc Prima versione funzionante scelta soluzioni che contempla le pre-rotazioni 2024-11-06 17:31:38 +01:00
andrea.villa 21dd75b4a6 Migliorata identificazione combinazione disponibile. Ora 3 modi: Basic, NoRotation,Advanced 2024-11-06 12:17:56 +01:00
luca.mazzoleni a8ec76f451 Merge branch 'develop' into STR0004_SlotByChainsaw 2024-11-06 11:33:39 +01:00
luca.mazzoleni 9b5bb25c76 - implementata STR0004, strategia SlotByChainSaw 2024-11-06 11:32:51 +01:00
andrea.villa b9c492fe5a Merge branch 'develop' into MachiningInRotation 2024-11-06 10:12:36 +01:00
andrea.villa fdcb428002 Merge branch 'MachiningInRotation' into develop 2024-11-06 10:11:57 +01:00
andrea.villa 91c883b87c Completata funzione applicazione lavorazione in fase appropriata. MANCA prerotazione 2024-11-06 10:11:40 +01:00
luca.mazzoleni 8e151758b1 - creata STR0004 copiando do STR0003. Da implementare 2024-11-05 18:30:11 +01:00
luca.mazzoleni 1132369f1e - in STR0003 SawPlusChain corretto ordine passate orizzontali lama 2024-11-05 18:09:07 +01:00
luca.mazzoleni b9bb1aefdd - in BeamExec > GetToolsFromDB, in lettura parametri con EgtGetValInNotes, aggiunta 'd' se valori numerici
- in SPLITCUT > GetSplitStrategy gestito caso in cui GetMaxMatReductionBladeCut non è presente in BeamData anche per il Machining[2]
2024-11-05 17:20:44 +01:00
andrea.villa 2b9113347a Prima bozza (non funzionante) applicazione lavorazioni nella relativa rotazione 2024-11-05 16:37:50 +01:00
andrea.villa 7c80c4d3d8 Merge branch 'GetBestCombination' into develop 2024-11-05 13:27:48 +01:00
andrea.villa 69fc865452 Completata funzione scelta miglior combinazione 2024-11-05 13:27:36 +01:00
andrea.villa 88bc848966 Merge branch 'AvailableCombinations' into develop 2024-11-05 12:06:17 +01:00
andrea.villa 81a274563f Completata funzione identificazione combinazioni disponibili in base a configurazione 2024-11-05 12:06:06 +01:00
andrea.villa 32fa372012 Prima bozza scelta combinazioni disponibili in base a configurazione 2024-11-05 09:36:46 +01:00
andrea.villa 21da5f633d - Prima bozza gestione matrice delle rotazioni
- Adeguamento strategia 0002 e SPLITCUT a nuovo metodo gestione matrice
2024-11-04 16:52:42 +01:00
andrea.villa c24fef22a7 Merge branch 'ProcessAgainOnError' into develop 2024-10-09 13:16:22 +02:00
andrea.villa 35e8ef2482 - ProcessFeature divisa in GetProcessings(collect e raccolta strategie) e ProcessMachinings (scelta strategia migliore e applicazione lavorazioni)
- in ProcessMachinings predisposto ciclo per ricalcolare in caso di errore su Apply
- Nuova lista globale PROCESSINGS
- Calcolo tempi commentato, da riposizionare in base alle misure che si vogliono effettuare
- Predisposizione funzione per calcolo della matrice delle combinazioni (completamente da fare)
2024-10-09 13:16:11 +02:00
luca.mazzoleni 23d5f82403 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2024-10-08 16:15:49 +02:00
luca.mazzoleni ec734ca99d - in MachiningLib aggiunta scrittura cloni geometria
- in STR0003 sistemati commenti
2024-10-08 16:11:54 +02:00
andrea.villa 34c5ecc5ec Merge branch 'SplitCut' into develop 2024-10-08 16:09:18 +02:00
andrea.villa 362f3fd2b0 - Prima implementazione creazioni fasi
- Piccole migliorie varie
- Corretta lettura info utensile profilato
- Su Proc, aggiunte alcune note pezzo
2024-08-09 16:46:51 +02:00
andrea.villa 9acd52ea10 - Prima versione strategia standard SPLITCUT e aggiunta chiamata della strategia
- Prima versione strategia core FACEBYBLADE
- Aggiunte altre UserNotes e corretto append se più note
2024-08-09 09:46:01 +02:00
26 changed files with 3910 additions and 750 deletions
+82 -73
View File
@@ -13,20 +13,39 @@ local BeamData = require( 'BeamData')
local ID = require( 'Identity')
-- TODO tabella da compleatare man mano che si inseriscono le varie strategie
-- ESEMPIO SCRITTURA TABELLA CON STRATEGIE DISPONIBILI
---------------------------------------------------------------------
-- Feature : Cut
-- if ID.TipoFeature( Proc) then
-- if Proc.Topology.sName == 'QQQQQQQQQ' then
-- Strategies = {
-- { sStrategyId = 'STR9999',
-- Parameters = {
-- { sName = 'Val_1', sValue = '15', sType = 'd'},
-- { sName = 'Val_2', sValue = 'false', sType = 'b'}
-- }
-- }
-- { sStrategyId = 'STR9998'}
-- }
-- end
-- end
----------------------------------------------------------------------------------
-- *** EGALWARE ***
----------------------------------------------------------------------------------
local function GetStrategies_Egalware( Proc)
local Strategies = {}
-- TODO tabella da compleatare man mano che si inseriscono le varie strategie
---------------------------------------------------------------------
-- Feature : Cut
if ID.IsHeadCut( Proc) then
Strategies = { { sStrategyId = 'HEADCUT'}}
---------------------------------------------------------------------
-- Feature : Cut
elseif ID.IsSplitCut( Proc) then
elseif ID.IsTailCut( Proc) then
Strategies = { { sStrategyId = 'TAILCUT'}}
---------------------------------------------------------------------
-- Feature : Cut
elseif ID.IsCut( Proc) then
@@ -46,13 +65,13 @@ local function GetStrategies_Egalware( Proc)
-- Feature : Slot
elseif ID.IsSlot( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -62,13 +81,13 @@ local function GetStrategies_Egalware( Proc)
-- Feature : Front Slot
elseif ID.IsFrontSlot( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -84,13 +103,13 @@ local function GetStrategies_Egalware( Proc)
-- Feature : Ridge Lap
elseif ID.IsRidgeLap( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -100,13 +119,13 @@ local function GetStrategies_Egalware( Proc)
-- Feature : Lap Joint
elseif ID.IsLapJoint( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -116,13 +135,13 @@ local function GetStrategies_Egalware( Proc)
-- Feature : Notch/Rabbet
elseif ID.IsNotchRabbet( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -135,13 +154,13 @@ local function GetStrategies_Egalware( Proc)
-- Feature : Notch
elseif ID.IsNotch( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -163,13 +182,13 @@ local function GetStrategies_Egalware( Proc)
-- Feature : Pocket
elseif ID.IsPocket( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -277,24 +296,14 @@ end
local function GetStrategies_Essetre( Proc)
local Strategies = {}
-- TODO tabella da compleatare man mano che si inseriscono le varie strategie
---------------------------------------------------------------------
-- Feature : Cut
if ID.IsHeadCut( Proc) then -- TODO TOGLIERE STRATEGIA. Inserita solo per mostrare come devono essere scritti i dati
if Proc.Topology.sName == 'QQQQQQQQQ' then
Strategies = {
{ sStrategyId = 'STR9999',
Parameters = {
{ sName = 'Step', sValue = '15', sType = 'd'},
{ sName = 'AntiSplint', sValue = 'false', sType = 'b'}
}
}
}
end
if ID.IsHeadCut( Proc) then
Strategies = { { sStrategyId = 'HEADCUT'}}
---------------------------------------------------------------------
-- Feature : Cut
elseif ID.IsSplitCut( Proc) then
elseif ID.IsTailCut( Proc) then
Strategies = { { sStrategyId = 'TAILCUT'}}
---------------------------------------------------------------------
-- Feature : Cut
elseif ID.IsCut( Proc) then
@@ -314,13 +323,13 @@ local function GetStrategies_Essetre( Proc)
-- Feature : Slot
elseif ID.IsSlot( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -330,13 +339,13 @@ local function GetStrategies_Essetre( Proc)
-- Feature : Front Slot
elseif ID.IsFrontSlot( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -352,13 +361,13 @@ local function GetStrategies_Essetre( Proc)
-- Feature : Ridge Lap
elseif ID.IsRidgeLap( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -368,13 +377,13 @@ local function GetStrategies_Essetre( Proc)
-- Feature : Lap Joint
elseif ID.IsLapJoint( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -384,13 +393,13 @@ local function GetStrategies_Essetre( Proc)
-- Feature : Notch/Rabbet
elseif ID.IsNotchRabbet( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -403,13 +412,13 @@ local function GetStrategies_Essetre( Proc)
-- Feature : Notch
elseif ID.IsNotch( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
@@ -431,13 +440,13 @@ local function GetStrategies_Essetre( Proc)
-- Feature : Pocket
elseif ID.IsPocket( Proc) then
if Proc.Topology.sName == 'Pocket-5-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-4-Blind' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}, { sStrategyId = 'STR0004'}}
elseif Proc.Topology.sName == 'Groove-3-Blind' then
Strategies = { { sStrategyId = 'STR0002'}}
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
+614 -174
View File
@@ -15,9 +15,10 @@ local BeamData = require( 'BeamData')
local BeamLib = require( 'BeamLib')
local ID = require( 'Identity')
local BCS = require( 'BasicCustomerStrategies')
local FeatureData = require( 'FeatureData')
local FeatureLib = require( 'FeatureLib')
local FaceData = require( 'FaceData')
local MachiningLib = require( 'MachiningLib')
local Logs = require( 'Logs')
EgtOutLog( ' BeamExec started', 1)
@@ -27,9 +28,9 @@ EgtMdbSave()
-------------------------------------------------------------------------------------------------------------
-- *** variabili globali ***
-------------------------------------------------------------------------------------------------------------
TOOLS = nil
STRATEGIES = nil
MACHININGS = nil
TOOLS = {} -- tabella contenente tutti gli utensili
STRATEGIES = nil -- tabella contenente le strategie disponibili per ogni feature
MACHININGS = {} -- tabella contenente le lavorazioni da applicare
-------------------------------------------------------------------------------------------------------------
-- *** COSTANTI *** TODO -> DA SPOSTARE IN BEAMDATA???
@@ -85,8 +86,6 @@ end
-------------------------------------------------------------------------------------------------------------
function BeamExec.GetToolsFromDB()
-- creo lista globale utensili disponibili
TOOLS = {}
-- lista appoggio utensile
local Tool = {}
@@ -103,9 +102,6 @@ function BeamExec.GetToolsFromDB()
-- se verifica condizioni minime, recupero tutti gli altri dati
if bToolLoadedOnSetup and sToolType then
-- TODO Tool.AName -> da rimuovere perchè non serve. Per il momento lo manteniamo solo perchè è più facile vedere e interpretare la lista utensili nella watch di zerobrane
-- Nell'utilizzo, si legge sempre il Tool.Name
Tool.AName = Tool.sName
Tool.sTcPos = sToolTCPos
Tool.sFamily = sToolFamily
Tool.sType = sToolType
@@ -130,8 +126,8 @@ function BeamExec.GetToolsFromDB()
Tool.ToolHolder.dDiameter = EgtTdbGetCurrToolThDiam() or TH_DIAMETER_HSK63 -- diametro standard HSK63
Tool.ToolHolder.dLength = EgtTdbGetCurrToolThLength() or TH_LENGTH_HSK63 -- lunghezza standard HSK63
-- parametri scritti nelle note
Tool.nDouble = EgtGetValInNotes( Tool.sUserNotes, 'DOUBLE')
Tool.bIsProfiledTool = EgtTdbIsCurrToolStandardDraw()
Tool.nDouble = EgtGetValInNotes( Tool.sUserNotes, 'DOUBLE', 'd')
Tool.bIsProfiledTool = not EgtTdbIsCurrToolStandardDraw()
-- lettura parametri non comuni ( famiglia DRILLBIT non ha parametri specifici)
if sToolFamily ~= 'DRILLBIT' then
@@ -145,23 +141,23 @@ function BeamExec.GetToolsFromDB()
-- verifico che parametri siano compatibili con una fresa a coda di rondine ( angolo di fianco standard Coda di rondine -> 15°)
Tool.bIsDoveTail = Tool.Type == 'MILL_NOTIP' and abs( abs( Tool.dSideAngle) - SIDEANGLE_DOVETAIL) < 1
-- verifico che sia una fresa tipo T-Mill o BlockHaus
Tool.dSideDepth = EgtGetValInNotes( Tool.sUserNotes, 'SIDEDEPTH') or 0 -- se non settato nell'utensile, dico che non ha massimo affondamento laterale
Tool.dSideDepth = EgtGetValInNotes( Tool.sUserNotes, 'SIDEDEPTH', 'd') or 0 -- se non settato nell'utensile, dico che non ha massimo affondamento laterale
Tool.bIsTMill = Tool.dSideDepth > 0
Tool.dStep = EgtGetValInNotes( Tool.sUserNotes, 'STEP') or ( Tool.dMaxMaterial / 3) -- se non settato nell'utensile, considero metà del tagliente
Tool.dSideStep = EgtGetValInNotes( Tool.sUserNotes, 'SIDESTEP') or floor( Tool.dDiameter / 3) -- se non settato nell'utensile, considero metà del diametro
Tool.dStep = EgtGetValInNotes( Tool.sUserNotes, 'STEP', 'd') or ( Tool.dMaxMaterial / 3) -- se non settato nell'utensile, considero metà del tagliente
Tool.dSideStep = EgtGetValInNotes( Tool.sUserNotes, 'SIDESTEP', 'd') or floor( Tool.dDiameter / 3) -- se non settato nell'utensile, considero metà del diametro
Tool.bIsPen = abs( Tool.dSpeed) < 5
-- recupero parametri propri delle lame
elseif sToolFamily == 'SAWBLADE' then
Tool.bIsUsedForLongCut = EgtGetValInNotes( Tool.sUserNotes, 'LONGCUT') == 1 or false -- false coem valore di default
Tool.dStep = EgtGetValInNotes( Tool.sUserNotes, 'STEP') or Tool.dThickness -- se non settato nell'utensile, considero lo spessore lama
Tool.dSideStep = EgtGetValInNotes( Tool.sUserNotes, 'SIDESTEP') or Tool.dMaxMaterial -- se non settato nell'utensile, considero un quarto del diametro
Tool.bIsUsedForLongCut = EgtGetValInNotes( Tool.sUserNotes, 'LONGCUT') == 1 or false -- false come valore di default
Tool.dStep = EgtGetValInNotes( Tool.sUserNotes, 'STEP', 'd') or Tool.dThickness -- se non settato nell'utensile, considero lo spessore lama
Tool.dSideStep = EgtGetValInNotes( Tool.sUserNotes, 'SIDESTEP', 'd') or Tool.dMaxMaterial -- se non settato nell'utensile, considero un quarto del diametro
-- recupero parametri propri delle motoseghe
elseif sToolFamily == 'MORTISE' then
Tool.dDistance = EgtTdbGetCurrToolParam( MCH_TP.DIST) or 90 -- 90mm dimensione standard aggregato catena
Tool.bIsMortise = EgtGetValInNotes( Tool.sUserNotes, 'MORTISE') == 1
Tool.bIsChainSaw = not Tool.bIsMortise
Tool.dStep = EgtGetValInNotes( Tool.sUserNotes, 'STEP') or floor( Tool.dMaxMaterial / 3) -- se non settato nell'utensile, considero un terzo della lunghezza
Tool.dSideStep = EgtGetValInNotes( Tool.sUserNotes, 'SIDESTEP') or ( Tool.dThickness - 1) -- se non settato nell'utensile, considero spessore catena meno 1mm di sicurezza
Tool.dStep = EgtGetValInNotes( Tool.sUserNotes, 'STEP', 'd') or floor( Tool.dMaxMaterial / 3) -- se non settato nell'utensile, considero un terzo della lunghezza
Tool.dSideStep = EgtGetValInNotes( Tool.sUserNotes, 'SIDESTEP', 'd') or ( Tool.dThickness - 1) -- se non settato nell'utensile, considero spessore catena meno 1mm di sicurezza
Tool.dCornerRadius = EgtTdbGetCurrToolParam( MCH_TP.CORNRAD)
Tool.dWidth = Tool.dDiameter
end
@@ -220,6 +216,111 @@ function BeamExec.GetStrategiesFromJSONinBD()
end
end
-------------------------------------------------------------------------------------------------------------
-- funzione che controlla validità delle combinazioni proposte
local function IsCombinationAvailable( sCombination, nUnloadPos, bSquareSection)
-- se non utilizzo BEAMWALL, forzo comportamento BASIC
if not BEAM.BeamWall or not BEAM.Rotation then
BEAM.Rotation = {}
BEAM.Rotation.Basic = true
end
--------------------------------------------------------------------------
-- TODO scelta combinazione forzato DA RIMUOVERE!! Serve modifica al BEAM.
BEAM.BeamWall = true
BEAM.Rotation = {}
BEAM.Rotation.bBasic = true
BEAM.Rotation.bNoRotation = false
BEAM.Rotation.bAdvanced = false
--------------------------------------------------------------------------
-- BASIC : posizione di scarico come posizionamento iniziale
if not BEAM.BeamWall or BEAM.Rotation.bBasic then
local ExtraRotation = nUnloadPos + 3
if nUnloadPos ~= 1 then
return false
elseif string.sub( sCombination, nUnloadPos, nUnloadPos) == '1' and string.sub( sCombination, ExtraRotation, ExtraRotation) == '0' then
if not BeamData.ROT90 and string.sub( sCombination, nUnloadPos+1, nUnloadPos+1) == '1' then
return false
elseif not BeamData.ROT180 and string.sub( sCombination, nUnloadPos+2, nUnloadPos+2) == '1' then
return false
else
return true
end
else
return false
end
-- NO ROTATION : solo posizione di partenza
elseif BEAM.Rotation.bNoRotation then
if sCombination == '1000' and nUnloadPos == 1 then
return true
else
return false
end
-- ADVANCED : come BASIC ma ammesse anche le prerotazioni (posizione di scarico può essere diversa da posizione iniziale)
elseif BEAM.Rotation.bAdvanced then
local nRotation90 = EgtIf( nUnloadPos + 1 > 4, nUnloadPos + 1 - 4, nUnloadPos + 1)
local nRotation180 = EgtIf( nUnloadPos + 2 > 4, nUnloadPos + 2 - 4, nUnloadPos + 2)
local nExtraRotation = EgtIf( nUnloadPos + 3 > 4, nUnloadPos + 3 - 4, nUnloadPos + 3)
if not bSquareSection and ( nUnloadPos == 2 or nUnloadPos == 4) then
return false
else
if string.sub( sCombination, nUnloadPos, nUnloadPos) ~= '1' or string.sub( sCombination, nExtraRotation, nExtraRotation) == '1' then
return false
else
if not BeamData.ROT90 and string.sub( sCombination, nRotation90, nRotation90) == '1' then
return false
elseif not BeamData.ROT180 and string.sub( sCombination, nRotation180, nRotation180) == '1' then
return false
else
return true
end
end
end
end
end
-------------------------------------------------------------------------------------------------------------
local function GetAvailableCombinations( PartInfo)
local CombinationList = {}
CombinationList.Rotations = {0, 0, 0, 0} -- indice rotazione attiva, per calcolo collect feature
-- verifico tutte le combinazioni che possono essere considerate
for nUnloadPos = 1, 4 do
for i = 1, BeamLib.BinaryToDecimal( 1111) do
local nBitIndexCombination = BeamLib.DecimalToBinary( i)
local sBitIndexCombination = BeamLib.CalculateStringBinaryFormat( nBitIndexCombination, 4)
-- si calcolano le combinazioni all'inizio, ottimizzando calcolo della collect solo nelle rotazioni che possono essere considerate
if IsCombinationAvailable( sBitIndexCombination, nUnloadPos, PartInfo.bSquareSection) then
local Combination = {}
Combination.sBitIndexCombination = sBitIndexCombination
Combination.nUnloadPos = nUnloadPos
table.insert( CombinationList, Combination)
-- se posizionamento iniziale attivo
if string.sub( sBitIndexCombination, 1, 1) == '1' then
CombinationList.Rotations[1] = 1
end
-- se attiva rotazione 90
if string.sub( sBitIndexCombination, 2, 2) == '1' then
CombinationList.Rotations[2] = 1
end
-- se attiva rotazione 180
if string.sub( sBitIndexCombination, 3, 3) == '1' then
CombinationList.Rotations[3] = 1
end
-- se attiva rotazione 270
if string.sub( sBitIndexCombination, 4, 4) == '1' then
CombinationList.Rotations[4] = 1
end
end
end
end
return CombinationList
end
-------------------------------------------------------------------------------------------------------------
-- *** funzioni posizionamento pezzi all'interno della barra ***
-------------------------------------------------------------------------------------------------------------
@@ -281,7 +382,7 @@ function BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS)
local dPartLen = PARTS[i].b3Box:getDimX()
local dPartWidth = PARTS[i].b3Box:getDimY()
local dPartHeight = PARTS[i].b3Box:getDimZ()
local dNextLen = dLen - dDeltaS - dPartLen - dDeltaE
local dNextLen = dLen - EgtIf( i == 1, dDeltaS, 0) - dPartLen - dDeltaE
if (( abs( dPartWidth - dRawW) < 100 * GEO.EPS_SMALL and abs( dPartHeight - dRawH) < 100 * GEO.EPS_SMALL) or
( abs( dPartHeight - dRawW) < 100 * GEO.EPS_SMALL and abs( dPartWidth - dRawH) < 100 * GEO.EPS_SMALL)) and
dNextLen + dDeltaE >= 0 then
@@ -341,10 +442,17 @@ function BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS)
-- aggiorno grezzo precedente
idPrevRaw = PARTS[i].idRaw
dPrevDelta = dDelta
PARTS[i].bIsLastPart = ( i == #PARTS)
PARTS[i].dDistanceToNextPiece = dDelta
PARTS[i].dRestLength = dLen
PARTS[i].b3Raw = EgtGetRawPartBBox( PARTS[i].idRaw)
PARTS[i].dLength = PARTS[i].b3Raw:getDimX()
PARTS[i].dWidth = PARTS[i].b3Raw:getDimY()
PARTS[i].dHeight = PARTS[i].b3Raw:getDimZ()
PARTS[i].bSquareSection = abs( PARTS[i].dWidth - PARTS[i].dHeight) < 100 * GEO.EPS_SMALL
PARTS[i].b3Solid = EgtGetBBoxGlob( EgtGetFirstNameInGroup( PARTS[i].id, 'Box') or GDB_ID.NULL, GDB_BB.STANDARD)
PARTS[i].nIndexInParts = i
PARTS[i].CombinationList = GetAvailableCombinations( PARTS[i])
else
local sOut = 'Error: part L(' .. EgtNumToString( dPartLen, 1) .. ') too big for raw part L(' .. EgtNumToString( dLen - 0.1, 1) .. ')'
return false, sOut
@@ -358,14 +466,20 @@ function BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS)
end
-- Se rimasto materiale aggiungo grezzo dell'avanzo
-- TODO valutare se ridurre la dLen minima perchè crea discrepanze tra lunghezza inserita e VMill
if dLen > 10 then
PARTS[#PARTS].bNextIsRaw = true
local idRaw = EgtAddRawPart( Point3d(0,0,0), dLen, dRawW, dRawH, BeamData.RAWCOL)
EgtMoveToCornerRawPart( idRaw, BeamData.ptOriXR, BeamData.dPosXR)
EgtMoveRawPart( idRaw, Vector3d( dLen - dRawL, 0, 0))
-- assegno ordine in lavorazione
nCnt = nCnt + 1
EgtSetInfo( idRaw, 'ORD', nCnt)
-- aggiorno distanza dell'ultimo pezzo dall'eventuale grezzo scaricabile
if EgtGetRawPartBBox( idRaw):getDimX() < BeamData.dMinRaw then
PARTS[#PARTS].dDistanceToNextPiece = 10000
end
else
PARTS[#PARTS].dDistanceToNextPiece = 10000
end
return true
@@ -373,6 +487,7 @@ end
-------------------------------------------------------------------------------------------------------------
function BeamExec.CalcMinUnloadableRaw( dRawW, dRawH)
-- TODO convertire in GetMinUnloadableRaw che viene richiamata all'inizio delle funzioni che necessitano di dMinRaw
if BeamData.GetMinUnloadableRaw then
BeamData.dMinRaw = BeamData.GetMinUnloadableRaw( dRawW, dRawH)
else
@@ -447,11 +562,11 @@ local function GetFeatureForcedStrategy( Proc)
-- cerco e aggiorno i parametri come sono settati nel processing
for i = 1, #StrategyData.Parameters do
local sParameterToRead = StrategyData.sStrategyId .. '_' .. StrategyData.Parameters[i].sName
ForcedParameterForProc = EgtGetInfo( Proc.id, sParameterToRead, 's')
local sParameterToRead = StrategyData.sStrategyId .. '_' .. StrategyData.Parameters[i].sNameNge
local sForcedParameterForProc = EgtGetInfo( Proc.id, sParameterToRead, 's')
-- se ho trovato il valore, lo sovrascrivo al default
if ForcedParameterForProc then
StrategyData.Parameters[i].sValue = ForcedParameterForProc
if sForcedParameterForProc then
StrategyData.Parameters[i].sValue = sForcedParameterForProc
end
end
@@ -482,6 +597,8 @@ local function CollectFeatures( Part)
if nGrp and nPrc and nDo == 1 then
local Proc = {}
Proc.idPart = Part.id
Proc.idRaw = Part.idRaw
Proc.nIndexPartInParts = Part.nIndexInParts
Proc.id = ProcId
-- id della feature btl ( se non presente info, si prende id dell'entità geometrica)
Proc.idFeature = EgtGetInfo( Proc.id, 'PRID', 's') or Proc.id
@@ -499,16 +616,16 @@ local function CollectFeatures( Part)
-- se foro calcolo altri dati
if ID.IsDrilling( Proc) then
-- assegno diametro e facce di ingresso e uscita (dati tabelle sempre per riferimento)
Proc.dDiam, Proc.dLen, Proc.nFcs, Proc.nFce = FeatureData.GetDrillingData( Proc)
Proc.dDiam, Proc.dLen, Proc.nFcs, Proc.nFce = FeatureLib.GetDrillingData( Proc)
end
-- informazioni facce e topologia
Proc.AffectedFaces = BeamLib.GetAffectedFaces( Proc, Part)
-- calcolo topologia solo se necessario, altrimenti si sfruttano le informazioni della feature BTL
Proc.Topology = {}
if FeatureData.NeedTopologyFeature( Proc) then
if FeatureLib.NeedTopologyFeature( Proc) then
Proc.AdjacencyMatrix = FaceData.GetAdjacencyMatrix( Proc)
Proc.Faces = FaceData.GetFacesInfo( Proc, Part)
Proc.Topology = FeatureData.ClassifyTopology( Proc, Part)
Proc.Topology = FeatureLib.ClassifyTopology( Proc, Part)
else
Proc.Topology.sFamily = 'FEATURE'
Proc.Topology.sName = 'FEATURE'
@@ -669,6 +786,8 @@ local function GetIndexBestStrategyFromComparison( AvailableStrategies, nIndex1,
-- controllo indici
if nIndex1 == 0 and nIndex2 == 0 then
dChosenIndex = 0
elseif nIndex1 == nIndex2 then
dChosenIndex = nIndex1
elseif nIndex1 == 0 then
-- basta che sia applicabile
if AvailableStrategies[nIndex2].Result and ( AvailableStrategies[nIndex2].Result.sStatus == 'Completed' or AvailableStrategies[nIndex2].Result.sStatus == 'Not-Completed') then
@@ -691,8 +810,8 @@ local function GetIndexBestStrategyFromComparison( AvailableStrategies, nIndex1,
-- se le due strategie hanno stesso stato e sono entrambe applicabili (quindi entrambe complete o entrambe non-complete)
if AvailableStrategies[nIndex1].Result.sStatus ~= 'Not-Applicable' and AvailableStrategies[nIndex2].Result.sStatus ~= 'Not-Applicable' and
AvailableStrategies[nIndex1].Result.sStatus == AvailableStrategies[nIndex2].Result.sStatus then
local dCompositeRatingStrategy1 = AvailableStrategies[nIndex1].Result.nQuality * AvailableStrategies[nIndex1].Result.nCompletionIndex * AvailableStrategies[nIndex1].Result.dMRR
local dCompositeRatingStrategy2 = AvailableStrategies[nIndex2].Result.nQuality * AvailableStrategies[nIndex2].Result.nCompletionIndex * AvailableStrategies[nIndex2].Result.dMRR
local dCompositeRatingStrategy1 = AvailableStrategies[nIndex1].Result.dCompositeRating
local dCompositeRatingStrategy2 = AvailableStrategies[nIndex2].Result.dCompositeRating
-- si predilige strategia con rating composito più alto
if dCompositeRatingStrategy1 > dCompositeRatingStrategy2 then
dChosenIndex = nIndex1
@@ -708,8 +827,34 @@ local function GetIndexBestStrategyFromComparison( AvailableStrategies, nIndex1,
end
-------------------------------------------------------------------------------------------------------------
-- funzione che processa tutte le feature sul pezzo e trova la miglior strategia di lavorazione tra quelle disponibili
local function GetBestStrategy( vProcSingleRot, Part)
-- funzione che trova la strategia migliore tra quelle disponibili
local function GetBestStrategy( vProcSingleRot)
for i = 1, #vProcSingleRot do
-- processo tutte le feature attive
local Proc = vProcSingleRot[i]
if Proc.nFlg ~= 0 then
local nIndexBestStrategy = 0
-- controllo se ci sono strategie disponibili
if Proc.AvailableStrategies and #Proc.AvailableStrategies > 0 then
-- ciclo tutte le strategie della feature
for nIndexCurrentStrategy = 1, #Proc.AvailableStrategies do
-- scelgo la migliore strategia tra le due
nIndexBestStrategy = GetIndexBestStrategyFromComparison( Proc.AvailableStrategies, nIndexCurrentStrategy, nIndexBestStrategy)
-- salvo sulla proc la migliore strategia
end
if nIndexBestStrategy ~= 0 then
Proc.ChosenStrategy = Proc.AvailableStrategies[nIndexBestStrategy]
Proc.nIndexBestStrategy = nIndexBestStrategy
end
end
end
end
return vProcSingleRot
end
-------------------------------------------------------------------------------------------------------------
-- funzione che processa tutte le feature del pezzo
local function CalculateStrategies( vProcSingleRot, Part)
-- per ogni feature
for i = 1, #vProcSingleRot do
-- processo tutte le feature attive
@@ -717,7 +862,6 @@ local function GetBestStrategy( vProcSingleRot, Part)
if Proc.nFlg ~= 0 then
-- controllo se ci sono strategie disponibili
if Proc.AvailableStrategies and #Proc.AvailableStrategies > 0 then
local nIndexBestStrategy = 0
-- ciclo tutte le strategie della feature
for nIndexCurrentStrategy = 1, #Proc.AvailableStrategies do
-- eseguo file config con i parametri di default
@@ -725,30 +869,23 @@ local function GetBestStrategy( vProcSingleRot, Part)
CurrentStrategy = RunStrategyLibraries( Proc.AvailableStrategies[nIndexCurrentStrategy].sStrategyId)
-- controllo che le librerie siano state effettivamente caricate
if CurrentStrategy.Config and CurrentStrategy.Script then
local bStrategyOk
-- eseguo la strategia solo come calcolo fattibilità e voto. Non si applicano le lavorazioni. Si passa la Proc e i parametri personalizzati
_, Proc.AvailableStrategies[nIndexCurrentStrategy].Result = CurrentStrategy.Script.Make( false, Proc, Part, Proc.AvailableStrategies[nIndexCurrentStrategy].Parameters)
-- scelgo la migliore strategia tra le due
nIndexBestStrategy = GetIndexBestStrategyFromComparison( Proc.AvailableStrategies, nIndexCurrentStrategy, nIndexBestStrategy)
-- se scelta strategia standard, esco subito alla prima che trovo completa
Proc.AvailableStrategies[nIndexCurrentStrategy].Result = FeatureLib.CalculateCompositeRating( Proc.AvailableStrategies[nIndexCurrentStrategy].Result)
-- se scelta strategia in modalità base o standard, esco subito alla prima che trovo completa
-- TODO serve paraemtro da Beam&Wall ( oppure da confirgurazione) !!!!!!!!
if BEAM.GetFirstCompletedStrategy and nIndexBestStrategy > 0 then
if Proc.AvailableStrategies[nIndexBestStrategy].Result.sStatus == 'Complete' then
break
end
if BEAM.GetFirstCompletedStrategy and Proc.AvailableStrategies[nIndexCurrentStrategy].Result.sStatus == 'Complete' then
break
end
-- se non trovo i file della strategia, scrivo che non è più disponibile
else
Proc.AvailableStrategies[nIndexCurrentStrategy].Result = {}
Proc.AvailableStrategies[nIndexCurrentStrategy].Result.sInfo = 'Strategy not found'
Proc.AvailableStrategies[nIndexCurrentStrategy].Result.sStatus = 'Not-Applicable'
end
end
-- salvo sulla proc la migliore strategia
if nIndexBestStrategy ~= 0 then
Proc.ChosenStrategy = Proc.AvailableStrategies[nIndexBestStrategy]
end
end
end
end
@@ -758,7 +895,7 @@ end
-------------------------------------------------------------------------------------------------------------
-- Ordina le feature in base a fase di lavorazione
-- 1) Head : ( intestatura)
-- 2) Standard : ( lavorazioni standard che non impattano sulal coda)
-- 2) Standard : ( lavorazioni standard che non impattano sulla coda)
-- 3) AdvanceTail : ( lavorazioni che richiedono taglio di separazione, ma che devono essere fatte prima perchè il taglio di separazione farebbe cadere il pezzo)
-- 4) Split : ( taglio di separazione)
-- 5) Tail : ( lavorazioni di coda, fatte dopo il taglio di separazione)
@@ -832,7 +969,6 @@ end
-- esegue le strategie migliori che ha precedentemente scelto
local function CalculateMachinings( vProc, Part)
local bAreAllApplyOk = true
MACHININGS = {}
-- applico le strategie scelte
for i = 1, #vProc do
-- processo tutte le feature attive applicando le lavorazioni
@@ -845,63 +981,49 @@ local function CalculateMachinings( vProc, Part)
bAreAllApplyOk, _ = StrategyScript.Make( true, Proc, Part, Proc.ChosenStrategy.Parameters)
end
end
return vProc
return MACHININGS
end
-------------------------------------------------------------------------------------------------------------
local function PrintFeatures( vProc, Part)
EgtOutLog( ' RawBox=' .. tostring( Part.RawBox))
for i = 1, #vProc do
local Proc = vProc[i]
local sOut = string.format( ' Id=%3d Grp=%1d Prc=%3d TC=%2d/%d Flg=%2d Down=%s Side=%s Head=%s Tail=%s Fcse=%1d,%1d Diam=%.2f Fct=%2d Box=%s TopoName=%s',
Proc.id, Proc.nGrp, Proc.nPrc, Proc.idTask, Proc.idCut,
Proc.nFlg, EgtIf( Proc.bDown, 'T', 'F'), EgtIf( Proc.bSide, 'T', 'F'),
EgtIf( Proc.bHead, 'T', 'F'), EgtIf( Proc.bTail, 'T', EgtIf( Proc.bAdvTail, 'A', 'F')),
Proc.nFcs, Proc.nFce, Proc.dDiam, Proc.nFct, tostring( Proc.b3Box), Proc.Topology.sName or '')
-- info speciali per Block Haus Half Lap
if Proc.nPrc == 37 then
local sSpec = string.format( ' N=%s Hd=%s', tostring( Proc.vtN or V_NULL()), EgtIf( Proc.bHeadDir, 'T', 'F'))
sOut = sOut .. sSpec
if vProc then
EgtOutLog( ' RawBox=' .. tostring( Part.b3Box))
for i = 1, #vProc do
local Proc = vProc[i]
local sOut = string.format( ' Id=%3d Grp=%1d Prc=%3d Flg=%2d Fct=%2d TopoName=%s',
Proc.id, Proc.nGrp, Proc.nPrc, Proc.nFlg, Proc.nFct, Proc.Topology.sName or '')
EgtOutLog( sOut)
end
EgtOutLog( sOut)
end
end
-------------------------------------------------------------------------------------------------------------
function BeamExec.ProcessFeatures( PARTS)
-- ciclo sui pezzi
local nTotErr = 0
local Stats = {}
local nOrd = 1
local Part = {}
function BeamExec.GetProcessings( PROCESSINGS, PARTS)
-- recupero tutti i processing di tutti i pezzi in tutte le rotazioni
-- TODO calcolo tempi da rimuovere o lasciare solo per debug
-- if EgtGetDebugLevel() >= 3 then
-- EgtStartCounter()
-- end
for nPart = 1, #PARTS do
if not PARTS[nPart].id and PARTS[nPart].b3Raw:getDimX() < BeamData.dMinRaw then break end
-- per ogni rotazione, calcolo come lavorare le feature per decidere posizionamento iniziale e in che rotazione verranno lavorate le singole feature
local vProcRot = {}
-- lista contenente le feature da eseguire
local vProc = {}
-- TODO da rimuovere o lasciare solo per debug
if EgtGetDebugLevel() >= 3 then
EgtStartCounter()
end
-- TODO Il numero di rotazioni da calcolare deve dipendere dalle impostazionei del cliente. Per adesso si calcolano tutte e 4, ma può essere ottimizzato
for dRotIndex = 1, 4 do
-- recupero le feature di lavorazione della trave
table.insert( vProcRot, CollectFeatures( PARTS[nPart]))
-- recupero informazioni ausiliarie feature e dipendenze tra feature stesse
-- TODO le dipendenze cambiano in base alla rotazione del pezzo? probabilmente no
vProcRot[dRotIndex] = GetFeatureInfoAndDependency( vProcRot[dRotIndex], PARTS[nPart])
-- si calcolano le feature solo se la rotazione può essere presa in considerazione
if PARTS[nPart].CombinationList.Rotations[dRotIndex] == 1 then
-- recupero le feature di lavorazione della trave
table.insert( vProcRot, CollectFeatures( PARTS[nPart]))
-- recupero informazioni ausiliarie feature e dipendenze tra feature stesse
-- TODO le dipendenze cambiano in base alla rotazione del pezzo? probabilmente no
vProcRot[dRotIndex] = GetFeatureInfoAndDependency( vProcRot[dRotIndex], PARTS[nPart])
-- sceglie la strategia migliore tra quelle disponibili ( presenti nella tabella vProcRot[dRotIndex].AvailableStrategies)
vProcRot[dRotIndex] = GetBestStrategy( vProcRot[dRotIndex], PARTS[nPart])
-- calcola le strategie applicabili ( presenti nella tabella vProcRot[dRotIndex].AvailableStrategies)
vProcRot[dRotIndex] = CalculateStrategies( vProcRot[dRotIndex], PARTS[nPart])
else
-- inserisco una tabella vuota
table.insert( vProcRot, {})
end
-- ruoto il grezzo per calcolare la fattibilità delle lavorazioni nella prossima rotazione
-- vettore movimento grezzi per rotazione di 90deg ogni step
@@ -920,99 +1042,417 @@ end
PARTS[nPart].b3Raw = EgtGetRawPartBBox( PARTS[nPart].idRaw)
PARTS[nPart].b3Solid = EgtGetBBoxGlob( EgtGetFirstNameInGroup( PARTS[nPart].id, 'Box') or GDB_ID.NULL, GDB_BB.STANDARD)
end
-- TODO da rimuovere o lasciare solo per debug
if EgtGetDebugLevel() >= 3 then
local timeCollect = EgtStopCounter()
timeCollect = timeCollect + 0
EgtOutBox( timeCollect, 'Collect calculation time')
EgtStartCounter()
local Part = {}
Part.Rotation = vProcRot
-- recupero le feature di lavorazione della trave
table.insert( PROCESSINGS, Part)
end
-- TODO calcolo tempi da rimuovere o lasciare solo per debug
-- if EgtGetDebugLevel() >= 3 then
-- local timeGetProcessings = EgtStopCounter()
-- timeGetProcessings = timeGetProcessings + 0
-- EgtOutBox( timeGetProcessings, 'GetProcessings calculation time')
-- EgtStartCounter()
-- end
return PROCESSINGS
end
-------------------------------------------------------------------------------------------------------------
-- funzione che decide la migliore tra le combinazioni di rotazione disponibili
local function GetBestCombination( ListToCompare)
-- TODO da completare
local nIndexBestCombination = 1
if #ListToCompare == 1 then
nIndexBestCombination = 1
else
for ListIndex = 2, #ListToCompare do
local bBestComplete = ListToCompare[nIndexBestCombination].nNotComplete == 0 and ListToCompare[nIndexBestCombination].nNotExecute == 0
local bOtherComplete = ListToCompare[ListIndex].nNotComplete == 0 and ListToCompare[ListIndex].nNotExecute == 0
-- TODO decidere come lavorare ogni feature in base alla matrice delle rotazioni
-- la matrice delle rotazioni deve già salvare sulla proc la strategia da utilizzare
-- Conviene salvarsi tutti i dati fino alla lavorazione e il ciclo di applicazione va ad applicare senza calcolare?
-- aggiungo la fase, se non è la prima
if nOrd == 1 then
EgtSetCurrPhase( 1)
else
BeamLib.AddPhaseWithRawParts( PARTS[nPart], BeamData.ptOriXR, BeamData.dPosXR, 0)
end
local nPhase = EgtGetCurrPhase()
local nDispId = EgtGetPhaseDisposition( nPhase)
EgtSetInfo( nDispId, 'TYPE', EgtIf( PARTS[nPart].id, 'START', 'REST'))
EgtSetInfo( nDispId, 'ORD', nOrd)
EgtOutLog( ' *** Phase=' .. tostring( nPhase) .. ' Raw=' .. tostring( PARTS[nPart].idRaw) .. ' Part=' .. tostring( PARTS[nPart].id) .. ' ***', 1)
-- debug
if EgtGetDebugLevel() >= 1 then
PrintFeatures( vProc, PARTS[nPart])
end
EgtOutLog( ' *** AddMachinings ***', 1)
-- TODO PROVVISORIO in attesa di scelta lavorazione in fase opportuna
vProc = vProcRot[1]
-- ordino le features
vProc = OrderFeatures( vProc)
-- TODO da fare
MACHININGS = {}
-- esegue le strategie migliori che ha precedentemente scelto e salva le lavorazioni nella lista globale
CalculateMachinings( vProc, PARTS[nPart])
-- TODO riordinare lavorazioni ottimizzando cambio utensile/spezzone ecc..., mantenendo dipendenze definite prima
-- ordino le lavorazioni
-- OrderMachining( vProc, PARTS[nPart])
-- aggiunge effettivamente le lavorazioni
MachiningLib.AddOperations( vProc, PARTS[nPart])
-- TODO da rimuovere o lasciare solo per debug
if EgtGetDebugLevel() >= 3 then
local timeMachining = EgtStopCounter()
timeMachining = timeMachining + 0
EgtOutBox( timeMachining, 'Machining calculation time')
end
EgtOutLog( ' *** End AddMachinings ***', 1)
-- passo al grezzo successivo
nOrd = nOrd + 1
end
-- Aggiornamento finale di tutto
EgtSetCurrPhase( 1)
local bApplOk, sApplErrors, sApplWarns = EgtApplyAllMachinings()
-- eventuale ricalcolo per macchine tipo PF (ma tengo warning del primo calcolo)
if EgtExistsInfo( EgtGetCurrMachGroup(), 'RECALC') then
EgtOutLog( ' **** RECALC ****')
bApplOk, sApplErrors, _ = EgtApplyAllMachinings()
EgtRemoveInfo( EgtGetCurrMachGroup(), 'RECALC')
end
if not bApplOk then
nTotErr = nTotErr + 1
table.insert( Stats, {nErr = 1, sMsg=sApplErrors, nRot=0, idCut=0, idTask=0})
elseif sApplWarns and #sApplWarns > 0 then
local vLine = EgtSplitString( sApplWarns, '\r\n')
for i = 1, #vLine do
local nPos = vLine[i]:find( '(WRN', 1, true)
if nPos then
local sData = vLine[i]:sub( nPos + 1, -2)
local vVal = EgtSplitString( sData, ',')
local nWarn = EgtGetVal( vVal[1] or '', 'WRN', 'i')
local nCutId = EgtGetVal( vVal[2] or '', 'CUTID', 'i')
if nWarn and nCutId then
table.insert( Stats, { nErr=-nWarn, sMsg=vLine[i], nRot=0, idCut=nCutId, idTask=0})
-- prediligo combinazione completa
if bBestComplete and not bOtherComplete then
; -- la migliore resta la stessa
elseif not bBestComplete and bOtherComplete then
nIndexBestCombination = ListIndex
-- altrimenti guardo il voto
else
-- se stesso voto
if ListToCompare[nIndexBestCombination].dTotalRating == ListToCompare[ListIndex].dTotalRating then
-- TODO il voto dovrebbe essere considerato già pesando le rotazioni, con un coefficiente o un peso fisso aggiuntivo
-- scelgo soluzione con meno rotazioni
if ListToCompare[nIndexBestCombination].nRotations > ListToCompare[ListIndex].nRotations then
nIndexBestCombination = ListIndex
-- se anche le rotazioni sono le stesse, prendo la soluzione con più lavorazioni alla fine
elseif #ListToCompare[nIndexBestCombination].Rot0 < #ListToCompare[ListIndex].Rot0 then
nIndexBestCombination = ListIndex
end
-- se voto diverso
else
-- scelgo soluzione con voto più alto
if ListToCompare[nIndexBestCombination].dTotalRating < ListToCompare[ListIndex].dTotalRating then
nIndexBestCombination = ListIndex
end
end
end
end
end
ChosenCombination = ListToCompare[nIndexBestCombination]
return ChosenCombination
end
-------------------------------------------------------------------------------------------------------------
-- funzione che decide le combinazioni di rotazione per lavorare la trave
local function GetProcessingListFromCombination( BestCombination)
local vProc = {}
local bSomeFeatureDown = false
local bSomeFeatureSide = false
local nInitialPosition = BestCombination.nIndexRotation
-- aggiungo processing da fare in fase ribaltata
if #BestCombination.Rot180 > 0 then
bSomeFeatureDown = true
for i = 1, #BestCombination.Rot180 do
BestCombination.Rot180[i].bDown = true
table.insert( vProc, BestCombination.Rot180[i])
end
end
-- aggiungo processing da fare in fase ruotata
if #BestCombination.Rot90 > 0 then
bSomeFeatureSide = true
for i = 1, #BestCombination.Rot90 do
BestCombination.Rot90[i].bSide = true
table.insert( vProc, BestCombination.Rot90[i])
end
end
-- aggiungo processing da fare in ultima fase
if #BestCombination.Rot0 > 0 then
for i = 1, #BestCombination.Rot0 do
table.insert( vProc, BestCombination.Rot0[i])
end
end
return vProc, nInitialPosition, bSomeFeatureDown, bSomeFeatureSide
end
-------------------------------------------------------------------------------------------------------------
-- funzione che ritorna la Proc nella rotazione scelta
local function GetProcBestMachRotationFromList( ListToCompare)
local Data = {}
local Proc = {}
local nIndexChosenProcInRot = 1
-- se ci sono almeno 2 possibili soluzioni, scelgo la posizione migliore di lavorazione
if #ListToCompare > 1 then
-- formatto lista strategie disponibili come se le aspetta la funzione di compare
local AvailableStrategiesInRot = {}
for i = 1, #ListToCompare do
table.insert( AvailableStrategiesInRot, ListToCompare[i][1].ChosenStrategy)
end
for nIndexCurrentStrategy = 1, #AvailableStrategiesInRot do
-- la scelta tra le differenti strategie tra le rotazioni utilizza gli stessi criteri della scelta strategie all'interno della feature stessa
nIndexChosenProcInRot = GetIndexBestStrategyFromComparison( AvailableStrategiesInRot, nIndexCurrentStrategy, nIndexChosenProcInRot)
end
-- altrimenti prendo la prima
else
nIndexChosenProcInRot = 1
end
Proc = ListToCompare[nIndexChosenProcInRot][1]
Data.nIndexRotation = ListToCompare[nIndexChosenProcInRot].nRotation
Data.dCompositeRating = ListToCompare[nIndexChosenProcInRot][1].ChosenStrategy.Result.dCompositeRating
Data.bComplete = ListToCompare[nIndexChosenProcInRot][1].ChosenStrategy.Result.sStatus == 'Completed'
Data.bNotComplete = ListToCompare[nIndexChosenProcInRot][1].ChosenStrategy.Result.sStatus == 'Not-Completed'
Data.bNotApplicable = ListToCompare[nIndexChosenProcInRot][1].ChosenStrategy.Result.sStatus == 'Not-Applicable'
return Proc, Data
end
-------------------------------------------------------------------------------------------------------------
-- funzione che calcola le combinazioni di rotazione per lavorare la trave e sceglie la migliore
local function GetBestResultFromCombinationsMatrix( ProcessingsOnPart, PartInfo)
local BestCombination = {}
local CombinationsList = {}
-- scrittura nel log della matrice delle rotazioni
if EgtGetDebugLevel() >= 3 then
Logs.WriteMatrixLog( ProcessingsOnPart, PartInfo)
end
-- per ogni posizione di scarico
for nUnloadPos = 1, 4 do
-- calcolo per tutte le combinazioni disponibili precedentemente verificate
for i = 1, #PartInfo.CombinationList do
-- controllo che la combinazione abbia ultima fase come quella calcolata in fase di definizione combinazioni
if PartInfo.CombinationList[i].nUnloadPos == nUnloadPos then
local bRot90, bRot180
local SingleCombination = {}
SingleCombination.nRotations = 0
SingleCombination.dTotalRating = 0
SingleCombination.nComplete = 0
SingleCombination.nNotComplete = 0
SingleCombination.nNotExecute = 0
SingleCombination.sBitIndexCombination = PartInfo.CombinationList[i].sBitIndexCombination
SingleCombination.nUnloadPos = nUnloadPos
-- creo liste dei proc suddivisi per rotazione
SingleCombination.Rot0 = {}
SingleCombination.Rot90 = {}
SingleCombination.Rot180 = {}
-- ciclo su tutte le feature
for nProc = 1, #ProcessingsOnPart.Rotation[1] do
-- ciclo sulle rotazioni
local nNextRot = nUnloadPos
local ResultsList = {}
for nRotation = 1, 3 do
-- se rotazione abilitata da combinazione
if string.sub( PartInfo.CombinationList[i].sBitIndexCombination, nNextRot, nNextRot) == '1' then
-- controllo se è stata scelta una strategia
if ProcessingsOnPart.Rotation[nNextRot][nProc].ChosenStrategy then
local Proc = {}
Proc.nRotation = nNextRot
table.insert( Proc, ProcessingsOnPart.Rotation[nNextRot][nProc])
table.insert( ResultsList, Proc)
end
end
nNextRot = EgtIf( nNextRot + 1 > 4, nNextRot + 1 - 4, nNextRot + 1)
end
-- se la feature può essere lavorata in almeno una rotazione
if #ResultsList > 0 then
local Proc, Data = GetProcBestMachRotationFromList( ResultsList)
-- inserisco la Proc nell'apposita lista
if Data.nIndexRotation == nUnloadPos then
table.insert( SingleCombination.Rot0, Proc)
elseif Data.nIndexRotation == nUnloadPos + 1 then
table.insert( SingleCombination.Rot90, Proc)
bRot90 = true
else
table.insert( SingleCombination.Rot180, Proc)
bRot180 = true
end
SingleCombination.dTotalRating = SingleCombination.dTotalRating + Data.dCompositeRating
SingleCombination.nComplete = SingleCombination.nComplete + EgtIf( Data.bComplete, 1, 0)
SingleCombination.nNotComplete = SingleCombination.nNotComplete + EgtIf( Data.bNotComplete, 1, 0)
SingleCombination.nNotExecute = SingleCombination.nNotExecute + EgtIf( Data.bNotApplicable, 1, 0)
SingleCombination.nIndexRotation = nUnloadPos
else
SingleCombination.nNotExecute = SingleCombination.nNotExecute + 1
end
end
-- aggiungo rotazioni
SingleCombination.nRotations = EgtIf( bRot90, 1, 0) + EgtIf( bRot180, 1, 0)
-- aggiungo la combinazione all'elenco delle combinazioni disponibili
table.insert( CombinationsList, SingleCombination)
end
end
end
-- ci deve essere almeno una combinazione, altrimenti errore
if #CombinationsList < 1 then
error( 'UNEXPECTED ERROR: NO combinations available')
end
BestCombination = GetBestCombination( CombinationsList)
-- scrittura nel log delle combinazioni possibili
if EgtGetDebugLevel() >= 3 then
Logs.WriteCombinationLog( CombinationsList, BestCombination)
end
local vFinalProc, nInitialPosition, bSomeFeatureDown, bSomeFeatureSide = GetProcessingListFromCombination( BestCombination)
return vFinalProc, nInitialPosition, bSomeFeatureDown, bSomeFeatureSide
end
-------------------------------------------------------------------------------------------------------------
function BeamExec.ProcessMachinings( PROCESSINGS, PARTS)
-- ciclo sui pezzi
local nTotErr = 0
local Stats = {}
local nOrd = 1
local ProcessCompleted = false
local nMaxLoops = 5
-- TODO da rimuovere o lasciare solo per debug
--if EgtGetDebugLevel() >= 3 then
-- EgtStartCounter()
--end
-- TODO da rimuovere o lasciare solo per debug
--if EgtGetDebugLevel() >= 3 then
-- local timeCollect = EgtStopCounter()
-- timeCollect = timeCollect + 0
-- EgtOutBox( timeCollect, 'Collect calculation time')
-- EgtStartCounter()
--end
-- TODO da rimuovere o lasciare solo per debug
--if EgtGetDebugLevel() >= 3 then
-- local timeMachining = EgtStopCounter()
-- timeMachining = timeMachining + 0
-- EgtOutBox( timeMachining, 'Machining calculation time')
--end
local nCurrLoop = 0
-- ciclo fino a che tutte le applicazioni delle lavorazioni sono corrette
while not ProcessCompleted do
-- aumento numero loop nel quale siamo
nCurrLoop = nCurrLoop + 1
-- ricerca strategia di lavorazione per ogni pezzo e applicazione lavorazioni
for nPart = 1, #PARTS do
-- calcolo della migliore strategia per ogni rotazione del pezzo
for dRotIndex = 1, 4 do
PROCESSINGS[nPart].Rotation[dRotIndex] = GetBestStrategy( PROCESSINGS[nPart].Rotation[dRotIndex])
end
-- scrittura nel log del risultato della scelta della strategia migliore tra quelle disponibili
if EgtGetDebugLevel() >= 3 then
Logs.WriteFeaturesLog( PROCESSINGS[nPart], PARTS[nPart])
end
-- si calcola la combinazione di lavorazione migliore
local vProc, nInitialPosition, bSomeFeatureDown, bSomeFeatureSide = GetBestResultFromCombinationsMatrix( PROCESSINGS[nPart], PARTS[nPart])
-- salvo sul PART la posizione di partenza che è stata scelta
PARTS[nPart].nInitialPosition = nInitialPosition
-- debug
if EgtGetDebugLevel() >= 1 then
PrintFeatures( vProc, PARTS[nPart])
end
EgtOutLog( ' *** AddMachinings ***', 1)
-- ordino le features
vProc = OrderFeatures( vProc)
-- esegue le strategie migliori che ha precedentemente scelto e salva le lavorazioni nella lista globale
MACHININGS = CalculateMachinings( vProc, PARTS[nPart])
-- TODO riordinare lavorazioni ottimizzando cambio utensile/spezzone ecc..., mantenendo dipendenze definite prima
-- ordino le lavorazioni
-- MACHININGS = OrderMachining( MACHININGS, PARTS[nPart])
-- aggiungo la fase, se non è la prima
if nOrd == 1 then
EgtSetCurrPhase( 1)
else
BeamLib.AddPhaseWithRawParts( PARTS[nPart].idRaw, BeamData.ptOriXR, BeamData.dPosXR, 0)
end
local bAreAllMachiningApplyOk
local sErr
local bSplitAlreadyExecuted = false
local bSplitExecutedOnRot = false
local nPhase = EgtGetCurrPhase()
local nDispId = EgtGetPhaseDisposition( nPhase)
EgtSetInfo( nDispId, 'TYPE', 'START')
EgtSetInfo( nDispId, 'ORD', nOrd)
EgtOutLog( ' *** Phase=' .. tostring( nPhase) .. ' Raw=' .. tostring( PARTS[nPart].idRaw) .. ' Part=' .. tostring( PARTS[nPart].id) .. ' ***', 1)
-- creazione effettiva delle lavorazioni
-- se c'è almeno una lavorazione in posizionamento con trave ribaltata
if bSomeFeatureDown then
local nRotation = EgtIf( nInitialPosition + 2 > 4, nInitialPosition + 2 - 4, nInitialPosition + 2)
BeamLib.RotatePart( PARTS[nPart], nRotation)
EgtSetInfo( nDispId, 'ROT', -2)
bAreAllMachiningApplyOk, sErr, bSplitExecutedOnRot = MachiningLib.AddOperations( MACHININGS, PARTS[nPart], 'DOWN')
bSplitAlreadyExecuted = bSplitAlreadyExecuted or bSplitExecutedOnRot
end
-- se c'è almeno una lavorazione in posizionamento con trave ribaltata
if bSomeFeatureSide then
-- se ci sono state lavorazioni in rotazione precedente devo creare altra fase. Altrimenti già creata da prima
if bSomeFeatureDown then
BeamLib.AddPhaseWithRawParts( PARTS[nPart].idRaw, BeamData.ptOriXR, BeamData.dPosXR, 0)
nPhase = EgtGetCurrPhase()
nDispId = EgtGetPhaseDisposition( nPhase)
EgtSetInfo( nDispId, 'ORD', nOrd)
-- se c'è già stata seoparazione
if bSplitAlreadyExecuted then
EgtSetInfo( nDispId, 'TYPE', 'MID2')
else
EgtSetInfo( nDispId, 'TYPE', 'MID')
end
end
local nRotation = EgtIf( nInitialPosition + 1 > 4, nInitialPosition + 1 - 4, nInitialPosition + 1)
BeamLib.RotatePart( PARTS[nPart], nRotation)
EgtSetInfo( nDispId, 'ROT', -1)
bAreAllMachiningApplyOk, sErr, bSplitExecutedOnRot = MachiningLib.AddOperations( MACHININGS, PARTS[nPart], 'SIDE')
bSplitAlreadyExecuted = bSplitAlreadyExecuted or bSplitExecutedOnRot
end
-- se ci sono state lavorazioni in rotazione precedente devo creare altra fase. Altrimenti già creata da prima
if bSomeFeatureDown or bSomeFeatureSide then
BeamLib.AddPhaseWithRawParts( PARTS[nPart].idRaw, BeamData.ptOriXR, BeamData.dPosXR, 0)
nPhase = EgtGetCurrPhase()
nDispId = EgtGetPhaseDisposition( nPhase)
EgtSetInfo( nDispId, 'ORD', nOrd)
-- se c'è già stata seoparazione
if bSplitAlreadyExecuted then
EgtSetInfo( nDispId, 'TYPE', 'END2')
else
EgtSetInfo( nDispId, 'TYPE', 'MID')
end
end
BeamLib.RotatePart( PARTS[nPart], nInitialPosition)
-- aggiunta lavorazioni in ultima fase
MachiningLib.AddOperations( MACHININGS, PARTS[nPart], 'STD')
EgtOutLog( ' *** End AddMachinings ***', 1)
-- azzero lavorazioni per pezzo successivo
MACHININGS = {}
-- indice pezzo successivo
nOrd = nOrd + 1
end
-- ===== finiti i pezzi, si scarica il restante =====
local idRestPart = EgtGetNextRawPart( PARTS[#PARTS].idRaw)
if idRestPart and EgtGetRawPartBBox( idRestPart):getDimX() >= BeamData.dMinRaw then
BeamLib.AddPhaseWithRawParts( idRestPart, BeamData.ptOriXR, BeamData.dPosXR, 0)
local nPhase = EgtGetCurrPhase()
local nDispId = EgtGetPhaseDisposition( nPhase)
EgtSetInfo( nDispId, 'TYPE', 'REST')
EgtSetInfo( nDispId, 'ORD', nOrd)
end
-- Aggiornamento finale di tutto
EgtSetCurrPhase( 1)
local bApplOk, sApplErrors, sApplWarns = EgtApplyAllMachinings()
-- TODO a cosa serve questo ricalcolo? Con nuovo sistema si può eliminare?
-- eventuale ricalcolo per macchine tipo PF (ma tengo warning del primo calcolo)
if EgtExistsInfo( EgtGetCurrMachGroup(), 'RECALC') then
EgtOutLog( ' **** RECALC ****')
bApplOk, sApplErrors, _ = EgtApplyAllMachinings()
EgtRemoveInfo( EgtGetCurrMachGroup(), 'RECALC')
end
if not bApplOk then
nTotErr = nTotErr + 1
table.insert( Stats, {nErr = 1, sMsg=sApplErrors, nRot=0, idCut=0, idTask=0})
elseif sApplWarns and #sApplWarns > 0 then
local vLine = EgtSplitString( sApplWarns, '\r\n')
for i = 1, #vLine do
local nPos = vLine[i]:find( '(WRN', 1, true)
if nPos then
local sData = vLine[i]:sub( nPos + 1, -2)
local vVal = EgtSplitString( sData, ',')
local nWarn = EgtGetVal( vVal[1] or '', 'WRN', 'i')
local nCutId = EgtGetVal( vVal[2] or '', 'CUTID', 'i')
if nWarn and nCutId then
table.insert( Stats, { nErr=-nWarn, sMsg=vLine[i], nRot=0, idCut=nCutId, idTask=0})
end
end
end
end
-- TODO per il momento non si cicla mai una seconda volta. Controllare anche parametro modalità scelta strategia
-- Gestione da fare completamente. La strategia che ha generato una lavorazione con errore deve essere annullata
-- si fa un reset del MACH e poi si ritorna a inizio ciclo e si rifà tutto
-- se i cicli superano il massimo si esce (nell'ultimo ciclo possibile si potrebbe escludere la feature e basta, anche se avesse altre strategie da provare)
if true or nCurrLoop > nMaxLoops then
ProcessCompleted = true
end
end
return ( nTotErr == 0), Stats
end
+186 -4
View File
@@ -91,9 +91,8 @@ function BeamLib.AddPartEndFace( PartId, b3Solid)
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.AddPhaseWithRawParts( Part, OriXR, PosXR, dDeltaSucc)
function BeamLib.AddPhaseWithRawParts( nRawId, OriXR, PosXR, dDeltaSucc)
EgtAddPhase()
local nRawId = Part.idRaw
local dRawMove = 0
while nRawId do
EgtKeepRawPart( nRawId)
@@ -105,6 +104,49 @@ function BeamLib.AddPhaseWithRawParts( Part, OriXR, PosXR, dDeltaSucc)
end
end
-------------------------------------------------------------------------------------------------------------
--- funzione che ruota il pezzo, da lanciare per creare la disposizione corretta
function BeamLib.RotatePart( Part, nPosition)
-- primo posizionamento
if nPosition == 1 then
; -- il pezzo è già in posizione
-- rotazione 90°
elseif nPosition == 2 then
local dDeltaYZ = EgtGetRawPartBBox( Part.idRaw):getDimY() - EgtGetRawPartBBox( Part.idRaw):getDimZ()
local vtMove = Vector3d( 0, dDeltaYZ / 2 * EgtIf( BeamData.RIGHT_LOAD, -1, 1), dDeltaYZ / 2)
local bPreMove = dDeltaYZ < 0
-- ruoto le travi della fase corrente
local nRId = Part.idRaw
while nRId do
if bPreMove then EgtMoveRawPart( nRId, vtMove) end
EgtRotateRawPart( nRId, X_AX(), EgtIf( BeamData.RIGHT_LOAD, -90, 90))
if not bPreMove then EgtMoveRawPart( nRId, vtMove) end
nRId = EgtGetNextRawPart( nRId)
end
-- rotazione 180°
elseif nPosition == 3 then
-- ribalto le travi della fase corrente
local nRId = Part.idRaw
while nRId do
EgtRotateRawPart( nRId, X_AX(), 180)
nRId = EgtGetNextRawPart( nRId)
end
-- rotazione 270°
elseif nPosition == 4 then
local dDeltaYZ = EgtGetRawPartBBox( Part.idRaw):getDimY() - EgtGetRawPartBBox( Part.idRaw):getDimZ()
local vtMove = Vector3d( 0, dDeltaYZ / 2 * EgtIf( BeamData.RIGHT_LOAD, -1, 1), dDeltaYZ / 2)
local bPreMove = dDeltaYZ < 0
-- ruoto le travi della fase corrente
local nRId = Part.idRaw
while nRId do
if bPreMove then EgtMoveRawPart( nRId, vtMove) end
EgtRotateRawPart( nRId, X_AX(), EgtIf( BeamData.RIGHT_LOAD, 90, -90))
if not bPreMove then EgtMoveRawPart( nRId, vtMove) end
nRId = EgtGetNextRawPart( nRId)
end
end
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.CreateOrEmptyAddGroup( PartId)
-- recupero i dati del gruppo aggiuntivo
@@ -277,6 +319,66 @@ function BeamLib.Is3EdgesApprox( Proc, idFace, nAddGrpId)
return bResult
end
-------------------------------------------------------------------------------------------------------------
function BeamLib.GetNzLimDownUp( b3Raw, vtN, vtOrtho)
if BeamData.GetNzLimDownUp then
return BeamData.GetNzLimDownUp( b3Raw, vtN, vtOrtho)
elseif BeamData.C_SIMM then
return -0.484
elseif BeamData.TURN then
return -2
else
if vtOrtho and vtOrtho:getZ() > 0.35 then
-- N_HorAng < 15° or N_HorAng > 55°
if vtN and ( abs( vtN:getY()) < 0.259 or abs( vtN:getY()) > 0.819) then
return -0.708
-- N_HorAng > 50°
elseif vtN and abs( vtN:getY()) > 0.766 then
return -0.383
else
return EgtIf( b3Raw:getDimZ() < BeamData.MIN_DIM_HBEAM, -0.609, -0.383)
end
else
-- N_HorAng > 60°
if vtN and ( abs( vtN:getY()) > 0.866) then
return -0.708
else
if b3Raw:getDimZ() < 120 then
return -0.708
elseif b3Raw:getDimZ() < 200 then
-- N_HorAng < 15° or N_HorAng > 55°
if vtN and ( abs( vtN:getY()) < 0.259 or abs( vtN:getY()) > 0.819) then
return -0.5
else
return -0.383
end
elseif b3Raw:getDimZ() < 300 then
-- N_HorAng < 10°
if vtN and ( abs( vtN:getY()) < 0.174) then
return -0.5
else
return -0.259
end
elseif b3Raw:getDimZ() < BeamData.MIN_DIM_HBEAM then
-- N_HorAng < 10°
if vtN and ( abs( vtN:getY()) < 0.174) then
return -0.342
else
return -0.259
end
else
-- N_HorAng < 10°
if vtN and ( abs( vtN:getY()) < 0.174) then
return -0.383
else
return -0.174
end
end
end
end
end
end
-------------------------------------------------------------------------------------------------------------
-- sovrascrivo i parametri personalizzati salvati su Proc a quelli di default dalla strategia
-- N.B. : I parametri personalizzati non più presenti tra i default della strategia, verranno ignorati. Quelli extra avranno valore di default
@@ -302,9 +404,9 @@ function BeamLib.LoadCustomParametersInStrategy( CustomParameters)
for i=1, #CustomParameters do
if CustomParameters[i].sType == 'b' then
Parameters[CustomParameters[i].sName] = CustomParameters[i].sValue == 'true'
elseif CustomParameters[i].Type == 'd' then
elseif CustomParameters[i].sType == 'd' then
Parameters[CustomParameters[i].sName] = tonumber( CustomParameters[i].sValue)
else -- CustomParameters.Type == 's'
else --CustomParameters[i].sType == 's' or CustomParameters[i].sType == 'combo'
Parameters[CustomParameters[i].sName] = CustomParameters[i].sValue
end
end
@@ -351,5 +453,85 @@ function BeamLib.GetBlockedAxis( nToolIndex, sBlockedAxis, b3Raw, vtTool, vtOut)
return ''
end
---------------------------------------------------------------------
function BeamLib.BinaryToDecimal( dNumber)
local sNumberToConvert = tostring( dNumber)
local dResult = 0
local k = 0
for i = #sNumberToConvert, 1, -1 do
k = k + 1
local n = string.sub(sNumberToConvert, k, k)
dResult = dResult + n*(2^(i-1))
end
return dResult
end
---------------------------------------------------------------------
function BeamLib.DecimalToBinary( dNumber)
local sNumberToConvert = tostring( dNumber)
local n = sNumberToConvert
local tmp = {}
local sResult = ""
for i = sNumberToConvert, 0, -1 do
local q = math.modf(n)
n = n/2
local b = q%2
table.insert(tmp, b)
if (q == 1) then
break
end
end
for i = #tmp, 1, -1 do
sResult = sResult..tmp[i]
end
return tonumber( sResult)
end
---------------------------------------------------------------------
function BeamLib.CalculateStringBinaryFormat( dNumber, CharNumber)
local NumberString = tostring( dNumber)
while #NumberString < CharNumber do
NumberString = '0' .. NumberString
end
return NumberString
end
---------------------------------------------------------------------
--- copia una tabella lua in modo ricorsivo, ossia mantiene indipendenti anche tutte le sottotabelle
--- ATTENZIONE: in caso di modifiche vanno gestiti anche i tipi custom; sarebbe meglio metterla nel LuaLibs
function BeamLib.TableCopyDeep( OriginalTable)
local CopiedTable = {}
for key, value in pairs( OriginalTable) do
if type( value) == "table" then
if isBBox3d( value) then
CopiedTable[ key] = BBox3d( value)
elseif isColor3d( value) then
CopiedTable[ key] = Color3d( value)
elseif isFrame3d( value) then
CopiedTable[ key] = Frame3d( value)
elseif isPoint3d( value) then
CopiedTable[ key] = Point3d( value)
elseif isQuaternion( value) then
CopiedTable[ key] = Quaternion( value)
elseif isVector3d( value) then
CopiedTable[ key] = Vector3d( value)
else
CopiedTable[ key] = BeamLib.TableCopyDeep( value)
end
else
CopiedTable[ key] = value
end
end
return CopiedTable
end
-------------------------------------------------------------------------------------------------------------
return BeamLib
+676
View File
@@ -0,0 +1,676 @@
-- DiceCut.lua by Egaltech s.r.l. 2024/01/23
-- Gestione dei piano paralleli nei tagli lunghi: equidistanziamento dei piani paralleli
-- Tabella per definizione modulo
local DiceCut = {}
-- Include
require( 'EgtBase')
local BeamLib = require( 'BeamLib')
EgtOutLog( ' DiceCut started', 1)
-- Dati
local BeamData = require( 'BeamData')
----------------------------------------------------------------------------------------------------------------------------------------------------
-- creo i piani paralleli
-- GetParallelPlanes: restituisce un vettore con gli indici delle superfici
-- nAddGrpId: il layer
-- b3BoxToDicing: il grezzo della barra
-- ptC: il punto centrale del piano della feature
-- vtN: il versore normale del piano della feature
-- nCopyPlane: 0 => genera una copia del piano passato, 1=> non genera una copia del piano passato
-- dOffset: offset dei piani paralleli
-- nStep: numero massimo di step
-- Color: colre del fascio di piani
-- dTolerance*: distanza tra i piani paralleli e i piani di taglio (se non esistono altre superfici può essere omesso)
-- bNoTolOnFirstCut*: elimina la tolleranza per il primo piano del fascio (se non esistono altre superfici può essere omesso)
-- ptCCut*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- vtNCut*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- ptCCut1*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- vtNCut1*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
local function GetParallelPlanes( nAddGrpId, b3BoxToDicing, ptC, vtN, nCopyPlane, dOffset, nStep, Color, dTolerance, bNoTolOnFirstCut, ptCCut, vtNCut, ptCCut1, vtNCut1 )
local ptMyCCut
local AreaMin = 5*5
if ptCCut and vtNCut then
if dTolerance then
ptMyCCut = Point3d( ptCCut + dTolerance * vtNCut)
end
ptMyCCut = Point3d( ptCCut)
end
local ptMyCCut1
if ptCCut1 and vtNCut1 then
ptMyCCut1 = Point3d( ptCCut1 + 0 * vtNCut1)
end
local TabellaTmSurfParallel = {}
local i = nCopyPlane
while i < nStep do
local SurfId = EgtSurfTmPlaneInBBox( nAddGrpId, ptC + ( i * dOffset) * vtN, vtN, b3BoxToDicing, GDB_RT.GLOB)
local nFacet = EgtSurfTmFacetCount( SurfId or GDB_ID.NULL)
if nFacet == 0 then
-- se sono al primo taglio do una possibilità in più di girare
if i > nCopyPlane then
break
end
end
if nFacet > 0 and vtNCut and ptMyCCut and EgtSurfArea(SurfId) > AreaMin then
if i == nCopyPlane and bNoTolOnFirstCut then
EgtCutSurfTmPlane( SurfId, ptCCut, -vtNCut, false, GDB_RT.GLOB)
else
EgtCutSurfTmPlane( SurfId, ptMyCCut, -vtNCut, false, GDB_RT.GLOB)
end
nFacet = EgtSurfTmFacetCount( SurfId)
end
if nFacet > 0 and vtNCut1 and ptMyCCut1 and EgtSurfArea(SurfId) > AreaMin then
if i == nCopyPlane and bNoTolOnFirstCut then
EgtCutSurfTmPlane( SurfId, ptCCut1, -vtNCut1, false, GDB_RT.GLOB)
else
EgtCutSurfTmPlane( SurfId, ptMyCCut1, -vtNCut1, false, GDB_RT.GLOB)
end
nFacet = EgtSurfTmFacetCount( SurfId)
end
if nFacet > 0 and EgtSurfArea(SurfId) > AreaMin then
table.insert( TabellaTmSurfParallel, SurfId)
EgtSetColor( SurfId, Color)
else
EgtErase( SurfId)
end
if dOffset == 0 then
break
end
i = i + 1
end
return TabellaTmSurfParallel
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- GetOrderedCutTable:
-- nAddGrpId: il layer
-- TabParallelPlanes: tabella delle superfici dei piani paralleli
-- TabOrtoPlanes: tabella delle superfici dei piani ortogonali
-- stampo l'ordine dei piani di taglio (prima tagli ortogonali piu' esterni poi taglio parallelo collettivo)
local function GetOrderedCutTable( nAddGrpId, TabParallelPlanes, TabOrtoPlanes)
local StepParallel = #TabParallelPlanes
local StepOrto = #TabOrtoPlanes
local TabellaOrderParallelCut1 = {}
for IndexTmP=1, StepParallel do
TabellaOrderParallelCut1[IndexTmP] = {}
for IndexOrto=1, StepOrto do
local ptOrtoN, vtNOrtoN = EgtSurfTmFacetCenter( TabOrtoPlanes[IndexOrto ], 0, GDB_ID.ROOT)
local Copy1Id = EgtCopySurfTmFacet( TabParallelPlanes[IndexTmP], 0, nAddGrpId)
local Copy2Id = EgtCopySurfTmFacet( TabParallelPlanes[IndexTmP], 0, nAddGrpId)
if Copy1Id and ptOrtoN then
EgtCutSurfTmPlane( Copy1Id, ptOrtoN, -vtNOrtoN, false, GDB_RT.GLOB)
EgtCutSurfTmPlane( Copy2Id, ptOrtoN, vtNOrtoN, false, GDB_RT.GLOB)
local nFacet1 = EgtSurfTmFacetCount( Copy1Id)
local nFacet2 = EgtSurfTmFacetCount( Copy2Id)
if nFacet1 < 1 then
EgtErase( Copy1Id)
EgtErase( Copy2Id)
EgtCutSurfTmPlane( TabParallelPlanes[IndexTmP], ptOrtoN, vtNOrtoN, false, GDB_RT.GLOB)
elseif nFacet2 < 1 then
EgtErase( Copy1Id)
EgtErase( Copy2Id)
break
else
table.insert( TabellaOrderParallelCut1[IndexTmP], Copy1Id)
EgtErase( Copy2Id)
EgtCutSurfTmPlane( TabParallelPlanes[IndexTmP], ptOrtoN, vtNOrtoN, false, GDB_RT.GLOB)
end
end
end
table.insert(TabellaOrderParallelCut1[IndexTmP], TabParallelPlanes[IndexTmP])
end
return TabellaOrderParallelCut1
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- GetOrtoCutCenter:
-- idFacet: l'id della faccia
-- ptC: il punto centrale della faccia
-- vtN: il versore normale della faccia
-- vtO: il versore dei piani ortogonali
-- dOffsetEff: offset della distanza dal punto centrale
-- Verifica se l'asse X del box costruito sopra la superficie è più grande di un certo offset
local function GetOrtoCutCenter( FacetId, ptC, vtN, vtO, dOffsetEff, dNzLimDwnUp)
local FrameLocal = Frame3d( EgtSurfTmFacetCenter( FacetId, 0, GDB_ID.ROOT))
EgtSetGridFrame(FrameLocal)
local IdAuxLocal = EgtGroup(EgtGetParent( FacetId), FrameLocal)
EgtSetName( IdAuxLocal, "AuxLocal")
local BoxLocal = EgtGetBBoxRef( FacetId, GDB_BB.STANDARD, FrameLocal)
local ptS = EgtGP( EgtSurfTmBBox( IdAuxLocal, BoxLocal, GDB_RT.GRID), GDB_ID.ROOT)
EgtErase( IdAuxLocal)
EgtSetGridFrame(Frame3d())
-- riferimento intrinseco
local asseX = Vector3d( vtO)
local asseY = vtN ^ asseX
local Frame = Frame3d( ptC, ptC + asseX, ptC + asseY)
-- ingombro della faccia secondo questo riferimento
local Box = EgtGetBBoxRef( FacetId, GDB_BB.STANDARD, Frame)
local dLen = Box:getDimX()
local dWidth = Box:getDimY()
-- se faccia non troppo lunga, con un lato piccolo e non diretta troppo verso il basso, non servono dice
local dMaxLen = BeamData.MAX_LEN_DICE or 600
if dLen < dMaxLen and dWidth < dMaxLen and
( dLen < dOffsetEff + 1.0 or dWidth < dOffsetEff + 1.0) and vtN:getZ() > dNzLimDwnUp then
return nil, nil, nil
end
local N = ceil( dLen / dOffsetEff)
local dOffsetRel = ( dLen / N) + 10 * GEO.EPS_SMALL
local dCopyPlane
local dCenOffs = ( Box:getMax():getX() + Box:getMin():getX()) / 2
if dLen <= dOffsetRel then
dCopyPlane = 1
elseif dLen <= 2 * dOffsetRel then
dOffsetRel = dOffsetEff
dCopyPlane = 0
else
if N % 2 == 0 then
dCopyPlane = 0
elseif N % 2 == 1 then
dCopyPlane = 0.5
end
end
return dOffsetRel, dCopyPlane, dCenOffs, ptS
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- TableMesh:
-- TableOrto: tabella delle superfici dei piani ortogonali
-- TableParallel: tabella delle superfici dei piani paralleli
-- Forma una tabella unica delle superfici di taglio inserendo strati di tagli ortogonali alternati da strati di taglio parallelo
local function TableMesh( TableOrto, TableParallel)
local TableUnited = {}
for i=1, #TableOrto do
table.insert( TableUnited, TableOrto[i])
table.insert( TableUnited, TableParallel[i])
end
return TableUnited
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- FindValue:
-- tab: tabella da scansionare
-- val: valore da cercare
-- Verifica se tab contiene val, a supporto della funzione SortOrtoCutsByNormalMethod
local function FindValue( tab, val)
for index, value in ipairs( tab) do
if value == val then
return true
end
end
return false
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- SortOrtoCutsByNormalMethod:
-- TabParallelPlanes: tabella delle superfici dei piani paralleli
-- TabOrtoPlanes: tabella delle superfici dei piani ortogonali
-- stampo l'ordine dei piani di taglio sfruttando il prodotto dei versori normali (prima tagli ortogonali piu' esterni poi taglio parallelo collettivo)
local function SortOrtoCutsByNormalMethod( TabParallelPlanes, TabOrtoPlanes)
-- tabella dei tagli ordinati
local TabOrderOrtoCut = {}
-- tabella ausiliaria dei dati inseriti nell'ordine
local TabAux = {}
-- ciclo di ordinamento
local StepParallel = #TabParallelPlanes
local StepOrto = #TabOrtoPlanes
for IndexTmP=1, StepParallel do
TabOrderOrtoCut[IndexTmP] = {}
local ptParalN, vtNParalN = EgtSurfTmFacetCenter( TabParallelPlanes[IndexTmP][1], 0, GDB_ID.ROOT)
for IndexOrto=1, StepOrto do
for i=1, #TabOrtoPlanes[IndexOrto] do
-- identificativo del taglio
local OrtoPlaneId = TabOrtoPlanes[IndexOrto][i]
-- controlla che l'elemento da valutare non sia gia' stato inserito nella tabella
if not FindValue( TabAux, OrtoPlaneId) then
local ptOrtoN, vtNOrtoN = EgtSurfTmFacetCenter( OrtoPlaneId, 0, GDB_ID.ROOT)
local scalarProduct = ( ptOrtoN - ptParalN) * vtNParalN
if scalarProduct > 0 then
table.insert( TabOrderOrtoCut[IndexTmP], OrtoPlaneId)
table.insert( TabAux, OrtoPlaneId)
end
end
end
end
end
-- cancello dal DB geometrico i tagli non inseriti
for IndexOrto=1, StepOrto do
for i=1, #TabOrtoPlanes[IndexOrto] do
-- identificativo del taglio
local OrtoPlaneId = TabOrtoPlanes[IndexOrto][i]
-- ricerco il taglio tra gli inseriti
if not FindValue( TabAux, OrtoPlaneId) then
EgtErase( OrtoPlaneId)
end
end
end
return TabOrderOrtoCut
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- VerifyFirstOrthoCut :
-- CutTable: tabella dei tagli
-- OffsetP: offset della distanza dal punto centrale
-- b3BoxToDicing: il grezzo della barra
-- Verifica se l'asse X del box costruito sopra le 2 facce è più piccolo di un certo offset e quindi la faccia O è superflua
local function VerifyFirstOrthoCut( CutTable, OffsetP, b3BoxToDicing, dNzLimDwnUp)
if not CutTable[1] or not CutTable[2] then return end
local CutOId = CutTable[1][1]
local Cut1Id = CutTable[2][1]
local Cut2Id = CutTable[2][2]
if CutOId and Cut1Id and Cut2Id then
-- centri e normali delle due semifacce
local ptC1, vtN1 = EgtSurfTmFacetCenter( Cut1Id, 0, GDB_ID.ROOT)
local ptC2, vtN2 = EgtSurfTmFacetCenter( Cut2Id, 0, GDB_ID.ROOT)
-- normale alla faccia ortogonale
local _, vtO = EgtSurfTmFacetCenter( CutOId, 0, GDB_ID.ROOT)
vtO = vtO - vtO * vtN1 * vtN1 ; vtO:normalize()
local dMaxElev = EgtSurfTmFacetElevationInBBox( CutOId, 0, b3BoxToDicing, true, GDB_ID.ROOT)
-- calcolo lunghezza prima semi-faccia
local asseX1 = vtO
local asseY1 = vtN1 ^ asseX1
local Frame1 = Frame3d( ptC1, ptC1+asseX1, ptC1+asseY1)
local Box1 = EgtGetBBoxRef( Cut1Id, GDB_BB.STANDARD, Frame1)
local x1 = Box1:getDimX()
-- prendo il massimo tra la lugnhezza della faccia parallela e l'elevazione della corrispondente ortogonale
x1 = max( x1, dMaxElev)
-- calcolo lunghezza seconda semi-faccia
local asseX2 = vtO
local asseY2 = vtN2 ^ asseX2
local Frame2 = Frame3d( ptC2, ptC2+asseX2, ptC2+asseY2)
local Box2 = EgtGetBBoxRef( Cut2Id, GDB_BB.STANDARD, Frame2)
local x2 = Box2:getDimX()
-- lunghezza totale faccia
local dLongSize = x1 + x2
-- se faccia piccola e non orientata verso il basso, elimino ortogonale e unisco le due parti
if dLongSize <= OffsetP + 1.0 and vtN1:getZ() > dNzLimDwnUp then
local nAddGrpId = EgtGetParent( Cut1Id)
local SurfId = EgtSurfTmBySewing( nAddGrpId, { Cut1Id, Cut2Id})
EgtSetColor( SurfId, Color3d( FUCHSIA(), 60))
EgtErase( CutOId)
table.remove( CutTable[1], 1)
table.remove( CutTable[2], 1)
table.remove( CutTable[2], 1)
table.insert( CutTable[2], 1, SurfId)
end
end
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- ricavo i vertici del box
local function CalcolaPuntiEstremiBox( b3BoxToDicing)
local ptMin = b3BoxToDicing:getMin()
local ptMax = b3BoxToDicing:getMax()
local TBoxPoint = {}
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMin:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMin:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMax:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMax:getY(), ptMin:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMin:getY(), ptMax:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMin:getY(), ptMax:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMin:getX(), ptMax:getY(), ptMax:getZ()), On = true})
table.insert( TBoxPoint, { P = Point3d( ptMax:getX(), ptMax:getY(), ptMax:getZ()), On = true})
return TBoxPoint
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- restituisce i punti che devono essere presi in considerazione per la costruzione del BoundingBox
local function VerificaEstremiGrezzo( ptC, vtN, TPoint)
for i = 1, #TPoint do
if ( TPoint[i].P - ptC) * vtN < 0 then
TPoint[i].On = false
end
end
return TPoint
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- ricavo l'altezza del BoundingBox assegnati gli estremi del grezzo e la feature
-- le funzioni commentate permettono di vedere la creazione di BoundingBox
local function DistanzaMassima( nAddGrpId, ptC1, vtN1, ptC2, vtN2, b3BoxToDicing, TPoint)
-- calcolo il riferimento nel piano 1
local Frame1 = Frame3d( ptC1, vtN1)
-- determino l'ingombro in questo riferimento della parte di trave compresa nel o nei piani
local BB1 = BBox3d()
-- punti di vertice della trave compresi
for i = 1, #TPoint do
if TPoint[i].On then
local ptP = Point3d( TPoint[i].P)
ptP:toLoc( Frame1)
BB1:Add( ptP)
end
end
-- eventuale altra faccia
if ptC2 and vtN2 then
local IdAux = EgtGroup( nAddGrpId)
local IdSurf2 = EgtSurfTmPlaneInBBox( IdAux, ptC2, vtN2, b3BoxToDicing, GDB_RT.GLOB)
EgtCutSurfTmPlane( IdSurf2, ptC1, -vtN1, false, GDB_RT.GLOB)
if IdSurf2 then
local BB2 = EgtGetBBoxRef( IdSurf2, GDB_BB.STANDARD, Frame1)
BB1:Add( BB2)
end
EgtErase( IdAux)
end
if not BB1:isEmpty() then
return ( BB1:getMax():getZ() + 0.1)
end
return 0
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- DiceCut.GetDice :
-- nParent: il layer
-- BBoxRawPart: il grezzo della barra
-- ptCPlanes: il punto centrale del piano della feature
-- vtNPlanes: il versore normale del piano della feature
-- bGetOrtoPlanes*: se voglio calcolare i piani ortogonali al piano passato (se non esistono altre superfici può essere omesso)
-- ptCBond*: il punto centrale della superfice limitante (se non esistono altre superfici può essere omesso)
-- vtNBond*: il versore normale della superfice limitante (se non esistono altre superfici può essere omesso)
-- dOrthoMaxDim : massima profondità taglio se faccia singola perpendicolare facce laterali trave
-- dCustMaxDimDice: dimensione massima customizzata, sostituisce il parametro BeamData.MAX_DIM_DICE (se negativa qualunque, se positiva deve stare nel MAX)
-- bDownHead : taglio con testa da sotto
----------------------------------------------------------------------------------------------------------------------------------------------------
-- function DiceCut.GetDice( nParent, BBoxRawPart, ptCPlanes, vtNPlanes, bGetOrtoPlanes, ptCBond, vtNBond, dOrthoMaxDim, dCustMaxDimDice, bDownHead)
---------------------------------------------------------------------------------------------------------------
-- DiceCut.GetDice :
-- Part : pezzo
-- MainFace : lista. Contiene tutti i dati della faccia principale. Obblogatori i campi '.ptCenter' e '.vtNormal'
-- SubordinateFace : lista. Contiene tutti i dati della faccia secondaria. Se non esiste, la lista è vuota. Se esiste, obblogatori i campi '.ptCenter' e '.vtNormal'
-- OptionaParameters : eventuali parametri opzionali
---------------------------------------------------------------------------------------------------------------
function DiceCut.GetDice( Part, Face1, Face2, OptionalParameters)
local dMaxDimDice = BeamData.MAX_DIM_DICE
local dTolerance = 0 -- distanza di sicurezza per i tagli ortogonali
local OffsetP = dMaxDimDice -- distanza tra i piani paralleli
local StepP = 100 -- numero massimo di piani paralleli da generare
local OffsetO = dMaxDimDice -- distanza tra i piani ortogonali
local StepO = 100 -- numero massimo di piani ortogonali da generare
-- recupero gruppo per geometria addizionale
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
-- se il box non è passato tra i parametri opzionali, faccio i calcoli sul SOLID del Part
local b3BoxToDicing = OptionalParameters.b3BoxToDicing or Part.b3Solid
-- copio dati passati su variabili locali
local ptCMainFace, vtNMainFace, ptCSubordinateFace, vtNSubordinateFace, bGetOrtoPlanes
if Face1.ptCenter and Face1.vtNormal then
ptCMainFace = Face1.ptCenter
vtNMainFace = Face1.vtNormal
end
-- se esiste faccia secondaria non esiste, forzo calcolo piani ortogonali
if Face2.ptCenter and Face2.vtNormal then
ptCSubordinateFace = Face2.ptCenter
vtNSubordinateFace = Face2.vtNormal
bGetOrtoPlanes = false
else
bGetOrtoPlanes = true
end
-- ricavo dimensione massima cubetti
if OptionalParameters.dCustMaxDimDice and OptionalParameters.dCustMaxDimDice < BeamData.MAX_DIM_DICE then
dMaxDimDice = abs( OptionalParameters.dCustMaxDimDice)
end
--Ricavo le altezze dei BoundingBox contenente feature e estremi del grezzo
local TBoxPoint = CalcolaPuntiEstremiBox( b3BoxToDicing)
TBoxPoint = VerificaEstremiGrezzo( ptCMainFace, vtNMainFace, TBoxPoint)
if ptCSubordinateFace and vtNSubordinateFace then
TBoxPoint = VerificaEstremiGrezzo( ptCSubordinateFace, vtNSubordinateFace, TBoxPoint)
end
local dElevP = DistanzaMassima( nAddGrpId, ptCMainFace, vtNMainFace, ptCSubordinateFace, vtNSubordinateFace, b3BoxToDicing, TBoxPoint)
local dElevO
if ptCSubordinateFace and vtNSubordinateFace and not AreOppositeVectorApprox( vtNSubordinateFace, vtNMainFace) then
dElevO = DistanzaMassima( nAddGrpId, ptCSubordinateFace, vtNSubordinateFace, ptCMainFace, vtNMainFace, b3BoxToDicing, TBoxPoint)
end
-- inclinazione limite per taglio da sotto
local dNzLimDwnUp = BeamLib.GetNzLimDownUp( b3BoxToDicing)
-- se non c'è testa da sotto e normali senza componenti in Y con faccia quasi verticale e trave non alta, uso per offset i limiti dei tagli di testa e coda
if not BeamData.DOWN_HEAD and abs( vtNMainFace:getY()) < 0.1 and vtNMainFace:getZ() < 0.7071 and ( not vtNSubordinateFace or abs( vtNSubordinateFace:getY()) < 0.1) and b3BoxToDicing:getDimZ() < BeamData.MIN_DIM_HBEAM then
OffsetO = OptionalParameters.dOrthoMaxDim or BeamData.MAX_DIM_HTCUT
end
-- aggiungo piccolo extra agli offset
OffsetP = OffsetP + 10 * GEO.EPS_SMALL
OffsetO = OffsetO + 10 * GEO.EPS_SMALL
-- se piani non ortogonali, diminuisco la distanza di offset opportunamente
local originalOffsetP = OffsetP
if not bGetOrtoPlanes then
local dCoeff = ( vtNMainFace ^ vtNSubordinateFace):len()
OffsetP = OffsetP * dCoeff
OffsetO = OffsetO * dCoeff
end
local n = ceil( dElevP / OffsetP)
OffsetP = dElevP / n
if dElevO then
local m = ceil( dElevO / OffsetO)
OffsetO = dElevO / m
end
-- elenco di tutte le superfici generate dai tagli
local TabFUCHSIA = {}
local TabGREEN = {}
-- PIANI PARALLELI alla faccia di taglio
local TabellaTmSurfP = {}
local TabFromIn = GetParallelPlanes( nAddGrpId, b3BoxToDicing, ptCMainFace, vtNMainFace, 0, OffsetP, StepP, Color3d( FUCHSIA(), 60), dTolerance, true, ptCSubordinateFace, vtNSubordinateFace)
for i = #TabFromIn, 1, -1 do
table.insert( TabellaTmSurfP, TabFromIn[i])
end
-- PIANI ORTOGONALI alla faccia di taglio
-- orientamento definito da seconda faccia
if not bGetOrtoPlanes then
local TabellaTmSurfOrto = {}
local TabFromIn = GetParallelPlanes( nAddGrpId, b3BoxToDicing, ptCSubordinateFace, vtNSubordinateFace, 0, OffsetO, StepO, Color3d( GREEN(), 60), dTolerance, false, ptCMainFace, vtNMainFace)
for i = #TabFromIn, 1, -1 do
table.insert( TabellaTmSurfOrto, TabFromIn[i])
end
local TabellaOrderParallelCut = GetOrderedCutTable( nAddGrpId, TabellaTmSurfP, TabellaTmSurfOrto) -- Ottiene la tabella dei tagli paralleli ordinati
local TabellaOrderOrtoCut = GetOrderedCutTable( nAddGrpId, TabellaTmSurfOrto, TabellaTmSurfP) -- Ottiene la tabella dei tagli ortogonali da riordinare per strato
TabGREEN = SortOrtoCutsByNormalMethod( TabellaOrderParallelCut, TabellaOrderOrtoCut) -- I tagli ortogonali vengono ordinati per strato
TabFUCHSIA = TabellaOrderParallelCut -- I tagli paralleli sono già ordinati
-- orientamento da definire
else
for PlnInd = 1, #TabellaTmSurfP do
-- piano interno
local ptCInner, vtNInner = EgtSurfTmFacetCenter( TabellaTmSurfP[PlnInd], 0, GDB_ID.ROOT)
-- eventuale piano esterno
local ptCOuter, vtNOuter = nil, nil
if PlnInd > 1 then
ptCOuter, vtNOuter = EgtSurfTmFacetCenter( TabellaTmSurfP[PlnInd-1], 0, GDB_ID.ROOT)
vtNOuter = -vtNOuter
end
-- calcolo la direzione dei piani ortogonali
local vtO = VectorFromUprightOrtho( vtNInner)
if vtNInner:getZ() > -0.0175 or vtNInner:getZ() < dNzLimDwnUp or abs( vtNInner:getY()) > 0.8 then
vtO:rotate( vtNInner, 90)
-- se diretto troppo ortogonalmente all'asse trave e taglio non da sotto, lo ruoto ulteriormente
if ( abs( vtO:getY()) > 4 * abs( vtO:getX()) or b3BoxToDicing:getDimZ() > 620) and vtNInner:getZ() > dNzLimDwnUp then
vtO:rotate( vtNInner, 90)
-- se faccia principale verso il basso (almeno -3deg), lo inverto per iniziare da sopra
if vtNInner:getZ() < -0.05 then
vtO = -vtO
end
else
if vtNInner:getX() > -0.017 then
if vtO:getX() < -0.001 then vtO = -vtO end
else
if vtO:getX() > 0.001 then vtO = -vtO end
end
end
end
-- se quasi verticale (fino a 20 gradi di distanza) su faccia inclinata in Y, ruoto di 90 gradi
if vtO:getZ() > 0.939 and abs( vtNInner:getY()) > 0.5 then
vtO:rotate( vtNInner, 90)
end
-- se taglio con testa da sotto
if OptionalParameters.bHeadFromBottom and vtO:getZ() > 0.05 then
vtO = -vtO
end
-- calcolo le dimensioni dell'offset e dove posizionare la prima faccia:
-- CopyPlane: 0 => crea la prima faccia direttamente sul punto passato
-- CopyPlane: 1 => crea la prima faccia e tutte le altre con l'offset passato
-- CopyPlane: 0.5 => crea la prima faccia a metà offset e tutte le altre con l'offest intero
local OffsetRel, CopyPlane, dCenOffs, ptCStart = GetOrtoCutCenter( TabellaTmSurfP[PlnInd], ptCInner, vtNInner, vtO, OffsetO, dNzLimDwnUp)
if OffsetRel and CopyPlane and dCenOffs then
ptCInner = ptCInner + dCenOffs * vtO
local TabRight = GetParallelPlanes( nAddGrpId, b3BoxToDicing, ptCStart, vtO, CopyPlane, -OffsetRel, StepO, Color3d( GREEN(), 60),
dTolerance, false, ptCInner, vtNInner, ptCOuter, vtNOuter)
if CopyPlane == 0 then
CopyPlane = 1
end
local TabLeft = GetParallelPlanes( nAddGrpId, b3BoxToDicing, ptCStart, vtO, CopyPlane, OffsetRel, StepO, Color3d( GREEN(), 60),
dTolerance, false, ptCInner, vtNInner, ptCOuter, vtNOuter)
-- carico la tabella con gli indici riordinati
local TempOrtoTab = {}
for i = #TabLeft, 1, -1 do
table.insert( TempOrtoTab, TabLeft[i])
end
for i = 1, #TabRight do
table.insert( TempOrtoTab, TabRight[i])
end
-- creo una tabella per ogni piano per generare i tagli sulla Inner
local TempParTab = GetOrderedCutTable( nAddGrpId, {TabellaTmSurfP[PlnInd]}, TempOrtoTab)
for i = 1, #TempParTab do
table.insert( TabFUCHSIA, TempParTab[i])
end
table.insert( TabGREEN, TempOrtoTab)
else
table.insert( TabFUCHSIA, {TabellaTmSurfP[PlnInd]})
table.insert( TabGREEN, {})
end
end
end
-- Se sono state costruite non più di una faccia parallela e una faccia perpendicolare, allora non servono e tengo le originali
if #TabGREEN == 1 and #TabGREEN[1] <= 1 and #TabFUCHSIA == 1 and #TabFUCHSIA[1] <= 1 then
if #TabGREEN[1] == 1 then
EgtErase( TabGREEN[1][1])
end
TabGREEN = {}
if #TabFUCHSIA[1] == 1 then
EgtErase( TabFUCHSIA[1][1])
end
TabFUCHSIA = {}
end
-- Si uniscono le tabelle dei tagli ortogonali e paralleli in una sola tabella
local UltimateTable = TableMesh( TabGREEN, TabFUCHSIA)
-- Se esiste la superficie limitante (nFacet == 2) verifica se il taglio più esterno è superfluo e quindi viene eliminato
if not bGetOrtoPlanes then
VerifyFirstOrthoCut( UltimateTable, originalOffsetP, b3BoxToDicing, dNzLimDwnUp)
-- se rimangono due sole facce, devono coincidere con le originali e quindi sono superflue
if #UltimateTable == 2 and #UltimateTable[1] == 1 and #UltimateTable[2] == 1 then
EgtErase( UltimateTable[1][1])
EgtErase( UltimateTable[2][1])
UltimateTable = {}
end
end
return UltimateTable
end
----------------------------------------------------------------------------------------------------------------------------------------------------
-- PrintOrderCut:
-- TabellaOrderCut: tabella delle superfici di taglio
-- stampo l'ordine dei piani di taglio ricevendo una tabella con gli strati parallelo/ortogonali già ordinati
function DiceCut.PrintOrderCut( TabellaOrderCut)
local Step = #TabellaOrderCut
if Step > 0 then
EgtOutLog( " L'ordine delle superfici da tagliare è il seguente:")
else
EgtOutLog( ' Non sono necessarie superfici aggiuntive di taglio.')
end
for i = 1, Step do
if i % 2 == 1 then
EgtOutLog( ' *** Strato di taglio ' .. EgtNumToString( ( i + 1) / 2, 0))
if #TabellaOrderCut[i] > 0 then
EgtOutLog( ' Tagli ortogonali: ')
else
EgtOutLog( ' Tagli ortogonali assenti')
end
else
if #TabellaOrderCut[i] > 0 then
EgtOutLog( ' Tagli paralleli: ')
else
EgtOutLog( ' Tagli paralleli assenti')
end
end
for j=1, #TabellaOrderCut[i] do
EgtOutLog( ' Indice faccia ' .. (TabellaOrderCut[i][j] or 0))
end
end
end
----------------------------------------------------------------------------------------------------------------------------------------------------
local function DiceCutTest()
-- salvo l'indice del layer Trimesh selezionato
local SelectedIndex = EgtGetFirstSelectedObj()
-- verifico che sia selezionato un elemento
if not SelectedIndex then return end
-- salvo l'indice del layer Processing
local nAddGrpId = EgtGetParent( SelectedIndex)
-- salvo l'indice del layer Part
local nRawPart = EgtGetParent( nAddGrpId)
local nBox = EgtGetFirstNameInGroup( nRawPart, 'Box')
-- carico il bounding box della trave
-- local b3BoxToDicing = EgtGetBBoxGlob( nRawPart, GDB_BB.STANDARD )
local b3BoxToDicing = EgtGetBBoxGlob( nBox, GDB_BB.STANDARD )
-- seleziono il Part e il Layer di destinazione
EgtSetCurrPartLayer( nRawPart, nAddGrpId)
-- conto il numero di facce da processare
local nFacet = EgtSurfTmFacetCount( SelectedIndex)
EgtOutLog( ' Numero facce ' .. nFacet, 1)
-- salvo
local TabPlanesFeatures = {}
for i = 1, nFacet do
local ptC, vtN = EgtSurfTmFacetCenter( SelectedIndex, i - 1, GDB_ID.ROOT)
table.insert( TabPlanesFeatures, { ptC = ptC, vtN = vtN})
end
local ptC1 = Point3d( TabPlanesFeatures[1].ptC)
local vtN1 = Vector3d( TabPlanesFeatures[1].vtN)
local CutTable = {}
if nFacet == 1 then
CutTable = DiceCut.GetDice( nAddGrpId, b3BoxToDicing, ptC1, vtN1, true)
elseif nFacet == 2 then
CutTable = DiceCut.GetDice( nAddGrpId, b3BoxToDicing, ptC1, vtN1, false, TabPlanesFeatures[2].ptC, TabPlanesFeatures[2].vtN)
end
if EgtGetDebugLevel() >= 3 then
DiceCut.PrintOrderCut( CutTable)
end
EgtDeselectAll()
EgtDraw()
end
----------------------------------------------------------------------------------------------------------------------------------------------------
--DiceCutTest()
return DiceCut
+22 -29
View File
@@ -7,6 +7,7 @@ local FaceData = {}
-- carico librerie
local BeamLib = require( 'BeamLib')
local Logs = require( 'Logs')
---------------------------------------------------------------------
@@ -81,7 +82,7 @@ end
function FaceData.GetFacesByAdjacencyNumber( Proc)
-- se la feature ha una sola faccia, esco subito
if Proc.nFct <= 1 then
return
return {}
end
local FacesByAdjacencyNumber = {}
@@ -178,16 +179,25 @@ local function GetTunnelFaces( Proc, Part)
return TunnelAddedFaces
end
-- faccia centrale, si crea larga come la parte e poi si trimma
TunnelAddedFaces.MiddleFaceTm = {}
TunnelAddedFaces.MiddleFaceTm.id = EgtSurfTmPlaneInBBox( nAddGrpId, ptTunnelCenter, vtTunnelDirection, Part.b3Solid, GDB_ID.ROOT)
-- faccia centrale
local nMiddleTmId = EgtSurfTmPlaneInBBox( nAddGrpId, ptTunnelCenter, vtTunnelDirection, Part.b3Solid, GDB_ID.ROOT)
-- TODO se non si riesce a costruire la faccia bisogna dare errore o semplicemente non ritornarla??
for i = 1, Proc.nFct do
EgtCutSurfTmPlane( TunnelAddedFaces.MiddleFaceTm.id, Proc.Faces[i].ptCenter, -Proc.Faces[i].vtN, false, GDB_ID.ROOT)
EgtCutSurfTmPlane( nMiddleTmId, Proc.Faces[i].ptCenter, -Proc.Faces[i].vtN, false, GDB_ID.ROOT)
end
-- facce laterali
local nLateralTmId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
EgtCutSurfTmPlane( nLateralTmId, ptTunnelCenter, -vtTunnelDirection, false, GDB_ID.ROOT)
-- unione facce
-- TODO cambiare nome alla trimesh?? non contiene più solamente la faccia di mezzo
TunnelAddedFaces.MiddleFaceTm = {}
TunnelAddedFaces.MiddleFaceTm.id = EgtSurfTmBySewing( nAddGrpId, { nMiddleTmId, nLateralTmId}, true)
-- TODO c'è un modo più elegante per raccogliere le informazioni delle facce aggiunte
TunnelAddedFaces.MiddleFaceTm.sType = 'Tunnel'
TunnelAddedFaces.MiddleFaceTm.nFct = 1
TunnelAddedFaces.MiddleFaceTm.nFct = Proc.nFct + 1
TunnelAddedFaces.MiddleFaceTm.Faces = FaceData.GetFacesInfo( TunnelAddedFaces.MiddleFaceTm, Part)
return TunnelAddedFaces
@@ -255,6 +265,7 @@ local function GetBottomFaces( Proc)
CurrentEdge.idAdjacentFace = BottomFaces[1].Edges[i].Adj
CurrentEdge.vtToolDirection = Vector3d( BottomFaces[1].Edges[i].Norm)
CurrentEdge.dLength = BottomFaces[1].Edges[i].Len
CurrentEdge.dLengthOnX = CurrentEdge.dLength * CurrentEdge.vtToolDirection:getY()
CurrentEdge.dElevation = BottomFaces[1].Edges[i].Elev
CurrentEdge.bIsOpen = BottomFaces[1].Edges[i].Open
CurrentEdge.bIsStartOpen = BottomFaces[1].Edges[nPreviousEdgeIndex].Open
@@ -340,6 +351,7 @@ local function GetLongFaces( Proc, MainFaces)
CurrentEdge.idAdjacentFace = LongFaces[i].Edges[j].Adj
CurrentEdge.vtToolDirection = Vector3d( LongFaces[i].Edges[j].Norm)
CurrentEdge.dLength = LongFaces[i].Edges[j].Len
CurrentEdge.dLengthOnX = CurrentEdge.dLength * CurrentEdge.vtToolDirection:getY()
CurrentEdge.dElevation = LongFaces[i].Edges[j].Elev
CurrentEdge.bIsOpen = LongFaces[i].Edges[j].Open
CurrentEdge.bIsStartOpen = LongFaces[i].Edges[nPreviousEdgeIndex].Open
@@ -426,6 +438,7 @@ local function GetSideFaces( Proc, MainFaces)
CurrentEdge.idAdjacentFace = SideFaces[i].Edges[j].Adj
CurrentEdge.vtToolDirection = Vector3d( SideFaces[i].Edges[j].Norm)
CurrentEdge.dLength = SideFaces[i].Edges[j].Len
CurrentEdge.dLengthOnX = CurrentEdge.dLength * CurrentEdge.vtToolDirection:getY()
CurrentEdge.dElevation = SideFaces[i].Edges[j].Elev
CurrentEdge.bIsOpen = SideFaces[i].Edges[j].Open
CurrentEdge.bIsStartOpen = SideFaces[i].Edges[nPreviousEdgeIndex].Open
@@ -475,35 +488,15 @@ function FaceData.GetMainFaces( Proc, Part)
MainFaces.BottomFaces = GetBottomFaces( Proc)
MainFaces.LongFaces = GetLongFaces( Proc, MainFaces)
MainFaces.SideFaces = GetSideFaces( Proc, MainFaces)
-- TODO funzione apposita per informazioni log?
-- scrivo informazioni delle facce nel log
if EgtGetDebugLevel() >= 3 then
if MainFaces.BottomFaces then
for i = 1, #MainFaces.BottomFaces do
EgtOutLog( 'Bottom Face : ' .. MainFaces.BottomFaces[i].id)
end
-- colore differente per la faccia di fondo principale
EgtSurfTmSetFaceColor( Proc.id, MainFaces.BottomFaces[1].id, 1)
end
if MainFaces.LongFaces then
for i = 1, #MainFaces.LongFaces do
EgtOutLog( 'Long Face : ' .. MainFaces.LongFaces[i].id)
end
end
if MainFaces.SideFaces then
for i = 1, #MainFaces.SideFaces do
EgtOutLog( 'Side Face : ' .. MainFaces.SideFaces[i].id)
end
end
if MainFaces.TunnelAddedFaces then
EgtOutLog( 'Middle Face (Trimesh): ' .. MainFaces.TunnelAddedFaces.MiddleFaceTm.id)
end
Logs.WriteMainFacesLog( Proc, MainFaces)
end
else
EgtOutLog( '---MainFaces NOT NEEDED---')
end
EgtOutLog( '---MainFaces END---')
return MainFaces
end
@@ -1,9 +1,9 @@
-- FeatureData.lua by Egalware s.r.l. 2024/04/02
-- FeatureLib.lua by Egalware s.r.l. 2024/04/02
-- Libreria lettura o calcolo dati e proprietà della feature
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
-- Tabella per definizione modulo
local FeatureData = {}
local FeatureLib = {}
-- Carico i dati globali
local BeamData = require( 'BeamData')
@@ -16,10 +16,14 @@ local ID = require( 'Identity')
-------------------------------------------------------------------------------------------------------------
-- recupero topologia della feature
function FeatureData.NeedTopologyFeature( Proc)
function FeatureLib.NeedTopologyFeature( Proc)
-- features tipo taglio
if ID.IsCut( Proc) then
return true
elseif ID.IsHeadCut( Proc) then
return true
elseif ID.IsTailCut( Proc) then
return true
elseif ID.IsDoubleCut( Proc) then
return true
elseif ID.IsSawCut( Proc) then
@@ -130,7 +134,7 @@ end
---------------------------------------------------------------------
-- recupera topologia feature
function FeatureData.ClassifyTopology( Proc, Part)
function FeatureLib.ClassifyTopology( Proc, Part)
local FeatureTopology = {}
if not Proc.AffectedFaces then Proc.AffectedFaces = BeamLib.GetAffectedFaces( Proc, Part) end
@@ -209,7 +213,7 @@ end
-------------------------------------------------------------------------------------------------------------
-- Recupero dati foro e adattamento se speciale
function FeatureData.GetDrillingData( Proc)
function FeatureLib.GetDrillingData( Proc)
local AuxId = EgtGetInfo( Proc.id, 'AUXID', 'i')
-- verifico se foro da adattare
@@ -230,7 +234,7 @@ end
-------------------------------------------------------------------------------------------------------------
-- funzione che restituisce indice di completamento in base alla percentuale di volume lavorato
function FeatureData.GetFeatureCompletionIndex( dCompletionPercentage)
function FeatureLib.GetFeatureCompletionIndex( dCompletionPercentage)
-- indice di completamento
local nCompletionIndex = 0
@@ -253,7 +257,7 @@ end
-------------------------------------------------------------------------------------------------------------
-- funzione che restituisce qualità della lavorazione in base agli utensili utilizzati
function FeatureData.GetFeatureQuality( sTypeTools)
function FeatureLib.GetFeatureQuality( sTypeTools)
local nQuality = 5
local TypeTools = EgtSplitString( sTypeTools)
@@ -271,12 +275,126 @@ function FeatureData.GetFeatureQuality( sTypeTools)
end
-- se si utilizzano più utensili si perde in qualità
if #TypeTools > 1 then
nQuality = nQuality - 1
nQuality = max( nQuality - 1, 0.5)
end
return nQuality
end
-------------------------------------------------------------------------------------------------------------
-- funzione che calcola il 'CompositeRating' di ogni strategia
function FeatureLib.CalculateCompositeRating( StrategyResult)
-- se ho tutti i dati che mi servono calcolo il rating della strategia applicato alla feature
if StrategyResult and StrategyResult.nQuality and StrategyResult.nCompletionIndex and StrategyResult.dMRR then
StrategyResult.dCompositeRating = ceil( StrategyResult.nQuality * StrategyResult.nCompletionIndex * StrategyResult.dMRR)
else
StrategyResult.dCompositeRating = 0
end
return FeatureData
return StrategyResult
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.MachiningNeedsSplitting( dMachiningLengthOnX, Part, OptionalParameters)
local bMachiningNeedsSplitting
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local dMaxSegmentLength = OptionalParameters.dMaxSegmentLength or BeamData.LONGCUT_MAXLEN
bMachiningNeedsSplitting = ( dMachiningLengthOnX > dMaxSegmentLength + 10 * GEO.EPS_SMALL)
or ( dMachiningLengthOnX > 0.7 * Part.b3Solid:getDimX() + 10 * GEO.EPS_SMALL)
return bMachiningNeedsSplitting
end
-------------------------------------------------------------------------------------------------------------
function FeatureLib.GetFeatureSplittingPoints( Proc, Part, OptionalParameters)
local vFeatureSplittingPoints = {}
local bFeatureStartsOnEdgeLeft = false
local bFeatureStartsOnEdgeRight = false
local dSplitXLeft = Proc.b3Box:getMin():getX()
local dSplitXRight = Proc.b3Box:getMax():getX()
local dFeatureCentralLength = Proc.b3Box:getDimX()
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local dMaxSegmentLength = OptionalParameters.dMaxSegmentLength or BeamData.LONGCUT_MAXLEN
local dMaxSegmentLengthOnEdges = OptionalParameters.dMaxSegmentLengthOnEdges or BeamData.LONGCUT_ENDLEN
local dMinSegmentLength = OptionalParameters.dMinSegmentLength or dMaxSegmentLengthOnEdges / 2
local dToolOverlapBetweenSegments = OptionalParameters.dToolOverlapBetweenSegments or BeamData.MILL_OVERLAP
-- verifica spezzatura necessaria
if not FeatureLib.MachiningNeedsSplitting( Proc.b3Box:getDimX(), Part) then
return {}
end
-- verifica se necessari spezzoni differenti sugli estremi
if Proc.b3Box:getMin():getX() < Part.b3Solid:getMin():getX() + dMaxSegmentLengthOnEdges - 10 * GEO.EPS_SMALL then
bFeatureStartsOnEdgeLeft = true
end
if Proc.b3Box:getMax():getX() > Part.b3Solid:getMax():getX() - dMaxSegmentLengthOnEdges + 10 * GEO.EPS_SMALL then
bFeatureStartsOnEdgeRight = true
end
-- calcolo punto estremo sinistro
local ptSplitXLeft
if bFeatureStartsOnEdgeLeft then
-- decido punto spezzatura verso la coda
if Proc.b3Box:getDimX() > dMaxSegmentLengthOnEdges * 2 then
dSplitXLeft = max( Part.b3Solid:getMin():getX() + dMaxSegmentLengthOnEdges, Proc.b3Box:getMin():getX() + dMinSegmentLength)
else
-- se pezzo abbastanza piccolo, spezzo in mezzo al 'pezzo + grezzo restante'
if Part.dRestLength + Part.b3Solid:getDimX() < BeamData.dMinRaw * 1.5 then
dSplitXLeft = Part.b3Solid:getMax():getX() - ( ( Part.dRestLength + Part.b3Solid:getDimX()) / 2)
else
dSplitXLeft = max( Proc.b3Box:getMin():getX() + ( BeamData.dMinRaw)/2 + 150, Part.b3Solid:getMax():getX() - dMaxSegmentLengthOnEdges)
end
end
dFeatureCentralLength = abs( dSplitXRight - dSplitXLeft)
ptSplitXLeft = Point3d( dSplitXLeft, 0, 0)
end
-- calcolo punto estremo destro
local ptSplitXRight
if bFeatureStartsOnEdgeRight then
dSplitXRight = min( ( Proc.b3Box:getMax():getX() - dMinSegmentLength), Part.b3Solid:getMax():getX() - dMaxSegmentLengthOnEdges)
if dSplitXRight - dSplitXLeft < 500 * GEO.EPS_SMALL then
dSplitXRight = dSplitXLeft - dToolOverlapBetweenSegments
dFeatureCentralLength = 0
else
dFeatureCentralLength = dSplitXRight - dSplitXLeft
end
ptSplitXRight = Point3d( dSplitXRight, 0, 0)
end
-- aggiungo eventuale punto estremo destro
if bFeatureStartsOnEdgeRight then
table.insert( vFeatureSplittingPoints, ptSplitXRight)
end
-- aggiungo punti centrali della feature
if dFeatureCentralLength > 0 then
local nSplitParts = max( ceil( dFeatureCentralLength / dMaxSegmentLength + 10 * GEO.EPS_SMALL), 1)
local dSplitPartsLen = dFeatureCentralLength / nSplitParts
for i = 1, ( nSplitParts - 1) do
local ptOn
local dCurrentPointX = dSplitXRight - i * dSplitPartsLen
ptOn = Point3d( dCurrentPointX, 0, 0)
table.insert( vFeatureSplittingPoints, ptOn)
end
end
-- aggiungo eventuale punto estemo sinistro
if bFeatureStartsOnEdgeLeft then
table.insert( vFeatureSplittingPoints, ptSplitXLeft)
end
return vFeatureSplittingPoints
end
-------------------------------------------------------------------------------------------------------------
return FeatureLib
+2 -2
View File
@@ -13,8 +13,8 @@ function Identity.IsHeadCut( Proc)
return ( Proc.nGrp == 1 and Proc.nPrc == 340)
end
---------------------------------------------------------------------
-- Feature : Split Cut
function Identity.IsSplitCut( Proc)
-- Feature : Tail Cut
function Identity.IsTailCut( Proc)
return ( Proc.nGrp == 2 and Proc.nPrc == 350)
end
+213
View File
@@ -0,0 +1,213 @@
-- Logs.lua by Egalware s.r.l. 2024/11/20
-- Libreria per logs vari
-- Tabella per definizione modulo
local Logs = {}
-------------------------------------------------------------------------------------------------------------
function Logs.WriteFeaturesLog( ProcessingsOnPart, PartInfo)
EgtOutLog( ' === === === === === === === === === === FEATURES STRATEGIES === === === === === === === === === === === ===')
EgtOutLog( ' Feature ID | BTL POSITION | 90 ROTATION | 180 ROTATION | 270 ROTATION |')
EgtOutLog( '----------------------------------------------------------------------------------------------------------')
local nProcessingsNumber
local nFirstAvailableRotation
-- ricerco prima rotazione effettivamente calcolata. In genere è sempre la prima
for i = 1, 4 do
if PartInfo.CombinationList.Rotations[i] == 1 then
nProcessingsNumber = #ProcessingsOnPart.Rotation[i]
nFirstAvailableRotation = i
break
end
end
-- per ogni feature
for ProcLog = 1, nProcessingsNumber do
-- ricavo il massimo numero di strategie per feature
local nMaxStrategiesPerFeature = 0
for nRotLog = 1, 4 do
if PartInfo.CombinationList.Rotations[nRotLog] == 1 and ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies then
nMaxStrategiesPerFeature = max( nMaxStrategiesPerFeature, #ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies)
end
end
-- ciclo su tutte le strategie
for nCountStrategies = 1, nMaxStrategiesPerFeature do
local sLogLine = ''
-- al primo ciclo scrivo ID feature
if nCountStrategies == 1 then
sLogLine = ' ' .. tostring( ProcessingsOnPart.Rotation[nFirstAvailableRotation][ProcLog].id)
while string.len( sLogLine) <= 20 do
sLogLine = sLogLine .. ' '
end
sLogLine = sLogLine .. '|'
else
sLogLine = ' |'
end
for nRotLog = 1, 4 do
-- se rotazione abilitata
if PartInfo.CombinationList.Rotations[nRotLog] == 1 then
-- se ci sono strategie
if ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies and ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies] then
-- se la strategia è stat processata e ha un risultato
if ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result then
-- leggo lo stato della strategia per aggiungere un suffisso
local sStatusStrategy = ' '
if not ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus or
ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus == 'Not-Applicable' then
sStatusStrategy = 'N'
elseif ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus == 'Completed' then
sStatusStrategy = 'C'
elseif ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.sStatus == 'Not-Completed' then
sStatusStrategy = 'P'
end
-- se c'è una chosen strategy, si aggiunge prefisso '*' per indicare nel log qual è la strategia che è stata scelta
local nIndexBestStrategy = ProcessingsOnPart.Rotation[nRotLog][ProcLog].nIndexBestStrategy or 0
local sLogLineProc = EgtIf( nIndexBestStrategy == nCountStrategies, '*', '') ..
tostring( ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].Result.dCompositeRating) ..' (' ..
tostring( ProcessingsOnPart.Rotation[nRotLog][ProcLog].AvailableStrategies[nCountStrategies].sStrategyId) .. ')' ..
sStatusStrategy .. ' |'
while string.len( sLogLineProc) <= 20 do
sLogLineProc = ' ' .. sLogLineProc
end
sLogLine = sLogLine .. sLogLineProc
else
sLogLine = sLogLine .. ' 0 (STR----)- |'
end
else
sLogLine = sLogLine .. ' |'
end
-- rotazione non presa in considerazione
else
if nCountStrategies == 1 then
sLogLine = sLogLine .. ' ---------- |'
else
sLogLine = sLogLine .. ' |'
end
end
end
EgtOutLog( sLogLine)
end
end
EgtOutLog( '----------------------------------------------------------------------------------------------------------')
end
-------------------------------------------------------------------------------------------------------------
function Logs.WriteMatrixLog( ProcessingsOnPart, PartInfo)
EgtOutLog( ' === === === === === === === === === === ROTATION MATRIX === === === === === === === === === === === === ===')
EgtOutLog( ' Feature ID | BTL POSITION | 90 ROTATION | 180 ROTATION | 270 ROTATION |')
EgtOutLog( '----------------------------------------------------------------------------------------------------------')
local nProcessingsNumber
local nFirstAvailableRotation
-- ricerco prima rotazione effettivamente calcolata. In genere è sempre la prima
for i = 1, 4 do
if PartInfo.CombinationList.Rotations[i] == 1 then
nProcessingsNumber = #ProcessingsOnPart.Rotation[i]
nFirstAvailableRotation = i
break
end
end
for ProcLog = 1, nProcessingsNumber do
local sLogLine = ' ' .. tostring( ProcessingsOnPart.Rotation[nFirstAvailableRotation][ProcLog].id)
while string.len( sLogLine) <= 20 do
sLogLine = sLogLine .. ' '
end
sLogLine = sLogLine .. '|'
for nRotLog = 1, 4 do
if PartInfo.CombinationList.Rotations[nRotLog] == 1 then
if ProcessingsOnPart.Rotation[nRotLog][ProcLog].ChosenStrategy then
local sStatusStrategy = EgtIf( ProcessingsOnPart.Rotation[nRotLog][ProcLog].ChosenStrategy.Result.sStatus == 'Completed', 'C', 'P')
local sLogLineProc = tostring( ProcessingsOnPart.Rotation[nRotLog][ProcLog].ChosenStrategy.Result.dCompositeRating) ..
' (' .. tostring( ProcessingsOnPart.Rotation[nRotLog][ProcLog].ChosenStrategy.sStrategyId) .. ')' .. sStatusStrategy .. ' |'
while string.len( sLogLineProc) <= 20 do
sLogLineProc = ' ' .. sLogLineProc
end
sLogLine = sLogLine .. sLogLineProc
else
sLogLine = sLogLine .. ' 0 (STR----)- |'
end
else
sLogLine = sLogLine .. ' ---------- |'
end
end
EgtOutLog( sLogLine)
end
EgtOutLog( '----------------------------------------------------------------------------------------------------------')
end
-------------------------------------------------------------------------------------------------------------
function Logs.WriteCombinationLog( CombinationsList, BestCombination)
EgtOutLog( ' === === === === === === === === === === COMBINATIONS === === === === === === ')
EgtOutLog( ' COMBI (UNL) | RATING | COMPLETE | NO COMPL | NO EXEC | ROTATE |')
EgtOutLog( '---------------------------------------------------------------------------')
for CombiLog = 1, #CombinationsList do
local sLogLine = ' ' .. CombinationsList[CombiLog].sBitIndexCombination .. ' (' .. CombinationsList[CombiLog].nUnloadPos .. ') |'
-- rating
local sOtherField = tostring( CombinationsList[CombiLog].dTotalRating) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- completed
sOtherField = tostring( CombinationsList[CombiLog].nComplete) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- not completed
sOtherField = tostring( CombinationsList[CombiLog].nNotComplete) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- not executed
sOtherField = tostring( CombinationsList[CombiLog].nNotExecute) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
-- rotations
sOtherField = tostring( CombinationsList[CombiLog].nRotations) .. ' |'
while string.len( sOtherField) <= 11 do
sOtherField = ' ' .. sOtherField
end
sLogLine = sLogLine .. sOtherField
EgtOutLog( sLogLine)
end
EgtOutLog( '---------------------------------------------------------------------------')
EgtOutLog( ' BEST ROTATION : ' .. BestCombination.sBitIndexCombination .. ' (' .. BestCombination.nUnloadPos .. ')')
EgtOutLog( '---------------------------')
end
-------------------------------------------------------------------------------------------------------------
function Logs.WriteMainFacesLog( Proc, MainFaces)
if MainFaces.BottomFaces then
for i = 1, #MainFaces.BottomFaces do
EgtOutLog( 'Bottom Face : ' .. MainFaces.BottomFaces[i].id)
end
-- colore differente per la faccia di fondo principale
EgtSurfTmSetFaceColor( Proc.id, MainFaces.BottomFaces[1].id, 1)
end
if MainFaces.LongFaces then
for i = 1, #MainFaces.LongFaces do
EgtOutLog( 'Long Face : ' .. MainFaces.LongFaces[i].id)
end
end
if MainFaces.SideFaces then
for i = 1, #MainFaces.SideFaces do
EgtOutLog( 'Side Face : ' .. MainFaces.SideFaces[i].id)
end
end
if MainFaces.TunnelAddedFaces then
EgtOutLog( 'Middle Face (Trimesh): ' .. MainFaces.TunnelAddedFaces.MiddleFaceTm.id)
end
end
---------------------------------------------------------------------
return Logs
+281 -114
View File
@@ -10,6 +10,8 @@ require( 'EgtBase')
-- Carico i dati globali
local BeamData = require( 'BeamData')
local BeamLib = require( 'BeamLib')
local FeatureLib = require( 'FeatureLib')
EgtOutLog( ' MachiningLib started', 1)
@@ -58,11 +60,40 @@ local function GetToolEntryAngle( Proc, vtTool)
Angle.dTan = dTanAngle
return Angle
end
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.StartsLeftSide( Machining)
local bStartsLeftSide = ( Machining.vtEdgeDirection:getX() > 10 * GEO.EPS_SMALL and not Machining.bInvert)
or ( not( Machining.vtEdgeDirection:getX() > 10 * GEO.EPS_SMALL) and Machining.bInvert)
return bStartsLeftSide
end
-------------------------------------------------------------------------------------------------------------
-- TODO valutare se c'è un modo più preciso di prevedere i casi in cui le lavorazioni dopo separazione sono da saltare
function MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part)
local bCanMoveAfterSplitcut = ( Part.dLength > BeamData.dMinRaw + 10 * GEO.EPS_SMALL)
and ( dLengthOnX < 0.7 * Part.dLength - 10 * GEO.EPS_SMALL)
return bCanMoveAfterSplitcut
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.CanExtendAfterTail( sCanDamageNextPiece, Part)
local bCanExtendAfterTail = false
if sCanDamageNextPiece == 'ALWAYS' then
bCanExtendAfterTail = true
elseif sCanDamageNextPiece == 'ONLY_IF_RAWPART' then
bCanExtendAfterTail = Part.bIsLastPart
end
return bCanExtendAfterTail
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.GetMachiningSteps( dMachiningDepth, dStep)
local MachiningSteps = {}
MachiningSteps.dStep = 0
MachiningSteps.nCount = ceil( ( dMachiningDepth - 10 * GEO.EPS_SMALL) / dStep)
@@ -73,6 +104,83 @@ function MachiningLib.GetMachiningSteps( dMachiningDepth, dStep)
return MachiningSteps
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.GetSplitMachinings( Machinings, vSplittingPoints, Part )
for i = #Machinings, 1, -1 do
local nParts = #vSplittingPoints + 1
local dEdgeMaxX = Machinings[i].ptEdge1:getX()
local dEdgeMinX = Machinings[i].ptEdge2:getX()
if Machinings[i].ptEdge1:getX() < Machinings[i].ptEdge2:getX() - 10 * GEO.EPS_SMALL then
dEdgeMaxX = Machinings[i].ptEdge2:getX()
dEdgeMinX = Machinings[i].ptEdge1:getX()
end
local dOriginalStartAddLength = Machinings[i].LeadIn.dStartAddLength
local dOriginalEndAddLength = Machinings[i].LeadOut.dEndAddLength
if FeatureLib.MachiningNeedsSplitting( Machinings[i].dLengthOnX, Part) then
local nCurrentMachiningIndex = i
-- lo spezzone attivo è quello precedente al punto di spezzatura corrente
for j = 1, nParts do
-- check ultimo segmento della lavorazione (NON della feature)
local bIsLastSegment = ( nParts == 1)
or ( ( ( j ~= 1) and vSplittingPoints[j - 1]:getX() > dEdgeMinX + 10 * GEO.EPS_SMALL)
and ( j == nParts or vSplittingPoints[j]:getX() < dEdgeMinX + 10 * GEO.EPS_SMALL))
-- se non è l'ultimo segmento della lavorazione, il punto di spezzatura deve essere all'interno del lato che si sta lavorando
if ( j ~= nParts and ( vSplittingPoints[j]:getX() > dEdgeMinX + 10 * GEO.EPS_SMALL and vSplittingPoints[j]:getX() < dEdgeMaxX - 10 * GEO.EPS_SMALL))
or bIsLastSegment then
if j > 1 then
nCurrentMachiningIndex = nCurrentMachiningIndex + 1
table.insert( Machinings, nCurrentMachiningIndex, BeamLib.TableCopyDeep( Machinings[i]))
end
local dStartAddLength = dOriginalStartAddLength
local dEndAddLength = dOriginalEndAddLength
if MachiningLib.StartsLeftSide( Machinings[i]) then
dStartAddLength, dEndAddLength = dEndAddLength, dStartAddLength
end
if j == 1 then
dEndAddLength = - ( vSplittingPoints[j]:getX() - dEdgeMinX) + BeamData.MILL_OVERLAP
elseif j == nParts then
dStartAddLength = - ( dEdgeMaxX - vSplittingPoints[j - 1]:getX()) + BeamData.MILL_OVERLAP
else
dStartAddLength = - ( dEdgeMaxX - vSplittingPoints[j - 1]:getX()) + BeamData.MILL_OVERLAP
dEndAddLength = - ( vSplittingPoints[j]:getX() - dEdgeMinX) + BeamData.MILL_OVERLAP
end
if MachiningLib.StartsLeftSide( Machinings[nCurrentMachiningIndex]) then
dStartAddLength, dEndAddLength = dEndAddLength, dStartAddLength
end
Machinings[nCurrentMachiningIndex].LeadIn.dStartAddLength = dStartAddLength
Machinings[nCurrentMachiningIndex].LeadOut.dEndAddLength = dEndAddLength
end
if not bIsLastSegment then
Machinings[nCurrentMachiningIndex].bMoveAfterSplitcut = false
end
Machinings[nCurrentMachiningIndex].nSegment = j
end
-- anche le lavorazioni non splittate necessitano del segmento assegnato
else
local dRightAddLength = dOriginalStartAddLength
local dLeftAddLength = dOriginalEndAddLength
if MachiningLib.StartsLeftSide( Machinings[i]) then
dRightAddLength, dLeftAddLength = dLeftAddLength, dRightAddLength
end
for j = 1, nParts do
local dNextSplitX = dEdgeMinX
local dPreviousSplitX = dEdgeMaxX
if j ~= 1 then
dPreviousSplitX = vSplittingPoints[j - 1]:getX()
elseif j ~= nParts then
dNextSplitX = vSplittingPoints[j]:getX()
end
if ( dEdgeMinX - dLeftAddLength) > dNextSplitX - 10 * GEO.EPS_SMALL and ( dEdgeMaxX + dRightAddLength) < dPreviousSplitX + 10 * GEO.EPS_SMALL then
Machinings[i].nSegment = j
end
end
end
end
return Machinings
end
-------------------------------------------------------------------------------------------------------------
-- funzione per cercare utensile tipo FRESA con certe caratteristiche
function MachiningLib.FindMill( Proc, ToolSearchParameters)
@@ -206,8 +314,14 @@ function MachiningLib.FindBlade( Proc, ToolSearchParameters)
end
if bIsToolCompatible then
nBestToolIndex = i
break
if not nBestToolIndex then
nBestToolIndex = i
else
-- prediligo utensile per tagli lunghi, se richiesto
if ToolSearchParameters.bForceLongcutBlade and not TOOLS[nBestToolIndex].bIsUsedForLongCut and TOOLS[i].bIsUsedForLongCut then
nBestToolIndex = i
end
end
end
end
@@ -307,27 +421,27 @@ function MachiningLib.AddNewMachining( ProcToAdd, MachiningToAdd, AuxiliaryDataT
return false
end
-- Drilling
if MachiningToAdd.nType == MCH_MY.DRILLING then
MachiningToAdd.sTypeName = 'Drill_'
-- Milling
elseif MachiningToAdd.nType == MCH_MY.MILLING then
-- se utensile lama
if TOOLS[MachiningToAdd.nToolIndex].sFamily == 'SAWBLADE' then
MachiningToAdd.sTypeName = 'Cut_'
else
MachiningToAdd.sTypeName = 'Mill_'
end
-- Pocketing
elseif MachiningToAdd.nType == MCH_MY.POCKETING then
MachiningToAdd.sTypeName = 'Pocket_'
-- Mortising
elseif MachiningToAdd.nType == MCH_MY.MORTISING then
MachiningToAdd.sTypeName = 'ChSaw_'
end
-- se nome non definito, assegno alla lavorazioen un nome standard
if not MachiningToAdd.sOperationName then
MachiningToAdd.sOperationName = MachiningToAdd.sTypeName .. ( EgtGetName( ProcToAdd.id) or tostring( ProcToAdd.id)) .. '_' .. tostring( MachiningToAdd.Geometry[1][2])
-- Drilling
if MachiningToAdd.nType == MCH_MY.DRILLING then
MachiningToAdd.sTypeName = 'Drill_'
-- Milling
elseif MachiningToAdd.nType == MCH_MY.MILLING then
-- se utensile lama
if TOOLS[MachiningToAdd.nToolIndex].sFamily == 'SAWBLADE' then
MachiningToAdd.sTypeName = 'Cut_'
else
MachiningToAdd.sTypeName = 'Mill_'
end
-- Pocketing
elseif MachiningToAdd.nType == MCH_MY.POCKETING then
MachiningToAdd.sTypeName = 'Pocket_'
-- Mortising
elseif MachiningToAdd.nType == MCH_MY.MORTISING then
MachiningToAdd.sTypeName = 'ChSaw_'
end
MachiningToAdd.sOperationName = MachiningToAdd.sTypeName .. ( EgtGetName( ProcToAdd.id) or tostring( ProcToAdd.id)) -- .. '_' .. tostring( MachiningToAdd.Geometry)
end
if not MachiningToAdd.sToolName then
MachiningToAdd.sToolName = TOOLS[MachiningToAdd.nToolIndex].sName
@@ -337,15 +451,17 @@ function MachiningLib.AddNewMachining( ProcToAdd, MachiningToAdd, AuxiliaryDataT
Machining.Machining = MachiningToAdd
Machining.AuxiliaryData = AuxiliaryDataToAdd or {}
table.insert( MACHININGS, Machining)
return true
end
-------------------------------------------------------------------------------------------------------------
-- funzione per aggiungere una nuova lavorazione
function MachiningLib.AddOperations( vProc, Part)
function MachiningLib.AddOperations( vProc, Part, sRotation)
local nErr
local sErr = ''
local bAreAllMachiningApplyOk = true
local bSplitExecuted = false
-- parametri generali lavorazione
local MachiningParameters = {
@@ -401,7 +517,13 @@ function MachiningLib.AddOperations( vProc, Part)
-- parametri da scrivere nelle note utente
local UserNotes = {
{ sName = 'dMaxElev', sMchParam = 'MaxElev'}
{ sName = 'dMaxElev', sMchParam = 'MaxElev'},
{ sName = 'dOpenMinSafe', sMchParam = 'OpenMinSafe'},
{ sName = 'nVMRS', sMchParam = 'VMRS'},
{ sName = 'dStartZmax', sMchParam = 'StartZmax'},
{ sName = 'nOutRaw', sMchParam = 'OutRaw'},
{ sName = 'nOpenOutRaw', sMchParam = 'OpenOutRaw'},
{ sName = 'nPlunge', sMchParam = 'Plunge'}
}
-- parametri da scrivere nelle note di sistema
@@ -409,114 +531,159 @@ function MachiningLib.AddOperations( vProc, Part)
}
for i = 1, #MACHININGS do
local nClonesToAdd = 1
if MACHININGS[i].AuxiliaryData.Clones then
nClonesToAdd = #MACHININGS[i].AuxiliaryData.Clones
end
for j = 1, nClonesToAdd do
-- creazione lavorazione
local nOperationId = EgtCreateMachining( MACHININGS[i].Machining.sOperationName, MACHININGS[i].Machining.nType, MACHININGS[i].Machining.sToolName)
-- si aggiungono solo quelle della fase richiesta
if ( sRotation == 'STD' and not MACHININGS[i].Proc.bDown and not MACHININGS[i].Proc.bSide) or
( MACHININGS[i].Proc.bDown and sRotation == 'DOWN') or
( MACHININGS[i].Proc.bSide and sRotation == 'SIDE') then
local nClonesToAdd = 1
if MACHININGS[i].AuxiliaryData.Clones then
nClonesToAdd = #MACHININGS[i].AuxiliaryData.Clones
end
for j = 1, nClonesToAdd do
-- creazione lavorazione
local nOperationId = EgtCreateMachining( MACHININGS[i].Machining.sOperationName, MACHININGS[i].Machining.nType, MACHININGS[i].Machining.sToolName)
if nOperationId then
-- impostazione geometria
EgtSetMachiningGeometry( MACHININGS[i].Machining.Geometry)
if nOperationId then
-- impostazione geometria
local Geometry
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].Geometry then
Geometry = MACHININGS[i].AuxiliaryData.Clones[j].Geometry
elseif MACHININGS[i].Machining.Geometry then
Geometry = MACHININGS[i].Machining.Geometry
end
EgtSetMachiningGeometry( Geometry)
-- impostazione parametri lavorazione
-- TODO scrivere sempre Steps, LeadIn, LeadOut nelle tabelle in modo da non dover controllare ogni volta che ci siano
for k = 1, #MachiningParameters do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][MachiningParameters[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j][MachiningParameters[k].sName]
elseif MACHININGS[i].Machining[MachiningParameters[k].sName] then
sValue = MACHININGS[i].Machining[MachiningParameters[k].sName]
-- impostazione parametri lavorazione
-- TODO scrivere sempre Steps, LeadIn, LeadOut nelle tabelle in modo da non dover controllare ogni volta che ci siano
for k = 1, #MachiningParameters do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][MachiningParameters[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j][MachiningParameters[k].sName]
elseif MACHININGS[i].Machining[MachiningParameters[k].sName] then
sValue = MACHININGS[i].Machining[MachiningParameters[k].sName]
end
if sValue then
EgtSetMachiningParam( MachiningParameters[k].nMchParam, sValue)
end
end
if sValue then
EgtSetMachiningParam( MachiningParameters[k].nMchParam, sValue)
for k = 1, #MachiningParameters.Steps do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].Steps and MACHININGS[i].AuxiliaryData.Clones[j].Steps[MachiningParameters.Steps[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j].Steps[MachiningParameters.Steps[k].sName]
elseif MACHININGS[i].Machining.Steps and MACHININGS[i].Machining.Steps[MachiningParameters.Steps[k].sName] then
sValue = MACHININGS[i].Machining.Steps[MachiningParameters.Steps[k].sName]
end
if sValue then
EgtSetMachiningParam( MachiningParameters.Steps[k].nMchParam, sValue)
end
end
end
for k = 1, #MachiningParameters.Steps do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].Steps and MACHININGS[i].AuxiliaryData.Clones[j].Steps[MachiningParameters.Steps[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j].Steps[MachiningParameters.Steps[k].sName]
elseif MACHININGS[i].Machining.Steps and MACHININGS[i].Machining.Steps[MachiningParameters.Steps[k].sName] then
sValue = MACHININGS[i].Machining.Steps[MachiningParameters.Steps[k].sName]
for k = 1, #MachiningParameters.LeadIn do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].LeadIn and MACHININGS[i].AuxiliaryData.Clones[j].LeadIn[MachiningParameters.LeadIn[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j].LeadIn[MachiningParameters.LeadIn[k].sName]
elseif MACHININGS[i].Machining.LeadIn and MACHININGS[i].Machining.LeadIn[MachiningParameters.LeadIn[k].sName] then
sValue = MACHININGS[i].Machining.LeadIn[MachiningParameters.LeadIn[k].sName]
end
if sValue then
EgtSetMachiningParam( MachiningParameters.LeadIn[k].nMchParam, sValue)
end
end
if sValue then
EgtSetMachiningParam( MachiningParameters.Steps[k].nMchParam, sValue)
for k = 1, #MachiningParameters.LeadOut do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].LeadOut and MACHININGS[i].AuxiliaryData.Clones[j].LeadOut[MachiningParameters.LeadOut[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j].LeadOut[MachiningParameters.LeadOut[k].sName]
elseif MACHININGS[i].Machining.LeadOut and MACHININGS[i].Machining.LeadOut[MachiningParameters.LeadOut[k].sName] then
sValue = MACHININGS[i].Machining.LeadOut[MachiningParameters.LeadOut[k].sName]
end
if sValue then
EgtSetMachiningParam( MachiningParameters.LeadOut[k].nMchParam, sValue)
end
end
end
for k = 1, #MachiningParameters.LeadIn do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].LeadIn and MACHININGS[i].AuxiliaryData.Clones[j].LeadIn[MachiningParameters.LeadIn[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j].LeadIn[MachiningParameters.LeadIn[k].sName]
elseif MACHININGS[i].Machining.LeadIn and MACHININGS[i].Machining.LeadIn[MachiningParameters.LeadIn[k].sName] then
sValue = MACHININGS[i].Machining.LeadIn[MachiningParameters.LeadIn[k].sName]
for k = 1, #UserNotes do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][UserNotes[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j][UserNotes[k].sName]
elseif MACHININGS[i].Machining[UserNotes[k].sName] then
sValue = MACHININGS[i].Machining[UserNotes[k].sName]
end
if sValue then
local sUserNotes = ''
sUserNotes = EgtGetMachiningParam( MCH_MP.USERNOTES)
sUserNotes = EgtSetValInNotes( sUserNotes, UserNotes[k].sMchParam, sValue)
EgtSetMachiningParam( MCH_MP.USERNOTES, sUserNotes)
end
end
if sValue then
EgtSetMachiningParam( MachiningParameters.LeadIn[k].nMchParam, sValue)
-- parametri da settare nelle note di sistema
-- TODO da decidere quali sono le note da salvare qui. Probabilmente tutte quelle relative all'ordine delle lavorazioni
--if MACHININGS[i].Machining.nMachiningOrder then
-- sSystemNotes = EgtSetValInNotes( sSystemNotes, 'MachiningOrder', MACHININGS[i].Machining.nMachiningOrder)
--end
for k = 1, #SystemNotes do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][SystemNotes[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j][SystemNotes[k].sName]
elseif MACHININGS[i].Machining[SystemNotes[k].sName] then
sValue = MACHININGS[i].Machining[SystemNotes[k].sName]
end
if sValue then
local sSystemNotes = ''
sSystemNotes = EgtGetMachiningParam( MCH_MP.SYSNOTES)
sSystemNotes = EgtSetValInNotes( sSystemNotes, SystemNotes[k].sMchParam, sValue)
EgtSetMachiningParam( MCH_MP.SYSNOTES, sSystemNotes)
end
end
end
for k = 1, #MachiningParameters.LeadOut do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].LeadOut and MACHININGS[i].AuxiliaryData.Clones[j].LeadOut[MachiningParameters.LeadOut[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j].LeadOut[MachiningParameters.LeadOut[k].sName]
elseif MACHININGS[i].Machining.LeadOut and MACHININGS[i].Machining.LeadOut[MachiningParameters.LeadOut[k].sName] then
sValue = MACHININGS[i].Machining.LeadOut[MachiningParameters.LeadOut[k].sName]
end
if sValue then
EgtSetMachiningParam( MachiningParameters.LeadOut[k].nMchParam, sValue)
end
end
for k = 1, #UserNotes do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][UserNotes[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j][UserNotes[k].sName]
elseif MACHININGS[i].Machining[UserNotes[k].sName] then
sValue = MACHININGS[i].Machining[UserNotes[k].sName]
end
if sValue then
local sUserNotes = ''
sUserNotes = EgtSetValInNotes( sUserNotes, UserNotes[k].sMchParam, sValue)
EgtSetMachiningParam( MCH_MP.USERNOTES, sUserNotes)
end
end
-- parametri da settare nelle note di sistema
-- TODO da decidere quali sono le note da salvare qui. Probabilmente tutte quelle relative all'ordine delle lavorazioni
--if MACHININGS[i].Machining.nMachiningOrder then
-- sSystemNotes = EgtSetValInNotes( sSystemNotes, 'MachiningOrder', MACHININGS[i].Machining.nMachiningOrder)
--end
for k = 1, #SystemNotes do
local sValue
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][SystemNotes[k].sName] then
sValue = MACHININGS[i].AuxiliaryData.Clones[j][SystemNotes[k].sName]
elseif MACHININGS[i].Machining[SystemNotes[k].sName] then
sValue = MACHININGS[i].Machining[SystemNotes[k].sName]
end
if sValue then
local sSystemNotes = ''
sSystemNotes = EgtSetValInNotes( sSystemNotes, SystemNotes[k].sMchParam, sValue)
EgtSetMachiningParam( MCH_MP.SYSNOTES, sSystemNotes)
end
end
local bIsApplyOk = MachiningLib.ApplyMachining( true, false)
if not bIsApplyOk then
bAreAllMachiningApplyOk = false
nErr, sErr = EgtGetLastMachMgrError()
EgtSetOperationMode( nOperationId, false)
local bIsApplyOk = MachiningLib.ApplyMachining( true, false)
if not bIsApplyOk then
bAreAllMachiningApplyOk = false
nErr, sErr = EgtGetLastMachMgrError()
EgtSetOperationMode( nOperationId, false)
end
-- TODO è giusto inserire queste info alla fine della lavorazione? oppure conviene creare un record in MACHININGS apposito per la disposizione?
-- se era taglio di separazione, aggiungo nuova fase
if MACHININGS[i].AuxiliaryData.bAddNewPhase then
bSplitExecuted = true
BeamLib.AddPhaseWithRawParts( MACHININGS[i].Proc.idRaw, BeamData.ptOriXR, BeamData.dPosXR, BeamData.RAW_OFFSET)
-- se grezzo successivo senza pezzi e finale, va tolto
local nNextRawId = EgtGetNextRawPart( MACHININGS[i].Proc.idRaw)
if nNextRawId and EgtGetPartInRawPartCount( nNextRawId) == 0 and EgtGetRawPartBBox( nNextRawId):getDimX() < BeamData.dMinRaw then
EgtRemoveRawPartFromCurrPhase( nNextRawId)
end
local nPhase = EgtGetCurrPhase()
local nDispId = EgtGetPhaseDisposition( nPhase)
if sRotation == 'DOWN' then
local nRotation = EgtIf( Part.nInitialPosition + 2 > 4, Part.nInitialPosition + 2 - 4, Part.nInitialPosition + 2)
BeamLib.RotatePart( Part, nRotation)
EgtSetInfo( nDispId, 'ROT', -2)
EgtSetInfo( nDispId, 'TYPE', 'MID2')
elseif sRotation == 'SIDE' then
local nRotation = EgtIf( Part.nInitialPosition + 1 > 4, Part.nInitialPosition + 1 - 4, Part.nInitialPosition + 1)
BeamLib.RotatePart( Part, nRotation)
EgtSetInfo( nDispId, 'ROT', -1)
EgtSetInfo( nDispId, 'TYPE', 'MID2')
else
local nRotation = Part.nInitialPosition
BeamLib.RotatePart( Part, nRotation)
EgtSetInfo( nDispId, 'TYPE', 'END')
end
EgtSetInfo( nDispId, 'ORD', MACHININGS[i].Proc.nIndexPartInParts)
end
else
return false, 'UNEXPECTED ERROR: Error on creating machining', bSplitExecuted
end
else
return false, 'UNEXPECTED ERROR: Error on creating machining'
end
end
end
return bAreAllMachiningApplyOk, sErr
return bAreAllMachiningApplyOk, sErr, bSplitExecuted
end
-------------------------------------------------------------------------------------------------------------
function MachiningLib.ApplyMachining( bRecalc, bApplyPost)
local bResult = EgtApplyMachining( bRecalc, bApplyPost)
return bResult
end
+368
View File
@@ -0,0 +1,368 @@
-- StrategyLib.lua by Egalware s.r.l. 2024/04/02
-- Libreria di supporto a strategie con funzioni comune a strategie diverse.
-- Tabella per definizione modulo
local StrategyLib = {}
-- Include
require( 'EgtBase')
-- Carico i dati globali
local BeamData = require( 'BeamData')
local FeatureLib = require( 'FeatureLib')
local MachiningLib = require( 'MachiningLib')
-- strategie di base
local FaceByBlade = require('FACEBYBLADE')
EgtOutLog( ' StrategyLib started', 1)
-----------------------------------------------------------------------------------
---------------------- FUNZIONI DI SPLIT ------------------------------------------
-----------------------------------------------------------------------------------
StrategyLib.SplitStrategy = {}
function StrategyLib.SplitStrategy.Get( Proc, Part, OptionalParameters)
local Machining = {}
local Result = {}
-- sTypeMachining = BladeSideSingle\ BladeSideDouble\ BladeHorizontalSingle\ BladeHorizontalDouble\ ChainSawHorizontal\ ChainSawSideSingle\ ChainSawSideDouble\ ChainSawPlusBlade\ Mill\ None
Machining.sTypeMachining = 'None'
local Splitting = {}
-- imposto parametri di ricerca utensile in base a topologia
local ToolSearchParameters = {}
ToolSearchParameters.vtToolDirection = Proc.Faces[1].vtN
-- ===== RICERCA UTENSILE =====
-- cerco lama sopra
Splitting.bIsApplicable = false
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = false
Splitting.ToolInfo = {}
Splitting.ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
if Splitting.ToolInfo.nToolIndex then
Splitting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Splitting.ToolInfo.nToolIndex
Splitting.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
table.insert( Machining, Splitting)
-- cerco lama sotto
Splitting = {}
Splitting.bIsApplicable = false
ToolSearchParameters.bAllowTopHead = false
ToolSearchParameters.bAllowBottomHead = true
Splitting.ToolInfo = {}
Splitting.ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
if Splitting.ToolInfo.nToolIndex then
Splitting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Splitting.ToolInfo.nToolIndex
Splitting.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
table.insert( Machining, Splitting)
-- cerco motosega
Splitting = {}
Splitting.bIsApplicable = false
table.insert( Machining, Splitting)
-- cerco fresa
Splitting = {}
Splitting.bIsApplicable = false
table.insert( Machining, Splitting)
-- ===== SCELTA LAVORAZIONI =====
-- forzature da parametri
if OptionalParameters.bForceChainSaw then
Machining[1].bIsApplicable = false
Machining[2].bIsApplicable = false
end
-- setto valori di default. Impossibile che taglio di separazione sia incompleto
Result.sStatus = 'Completed'
Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Result.dMRR = 1
-- correzioni sul massimo materiale lama, considerando ingombri vari
local dMaxMatBladeSideSingle
local dMaxMatBladeSideDouble
local dMaxMatBladeHorizontalSingle
local dMaxMatBladeHorizontalDouble
if Machining[1].bIsApplicable then
local dMaxMat = TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial
local dRadius = TOOLS[Machining[1].ToolInfo.nToolIndex].dDiameter / 2
local sHead = TOOLS[Machining[1].ToolInfo.nToolIndex].sHead
-- se taglio di fianco disponibile, si controlla il massimo materiale reale. Per pezzi alti, bisogna controllare anche l'ingombro asse Z nelle 4 direzioni.
if Part.dHeight < BeamData.MIN_DIM_HBEAM then
dMaxMat = min( dMaxMat, BeamData.MAX_DIM_HTCUT)
dMaxMatBladeSideSingle = dMaxMat
dMaxMatBladeSideDouble = dMaxMat * 2
else
if BeamData.GetMaxMatReductionBladeCut then
dMaxMatBladeSideSingle = min( max( dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, Y_AX()), dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, -Y_AX())),
TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial)
dMaxMatBladeSideDouble = dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, Y_AX()) + dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, -Y_AX())
else
dMaxMatBladeSideSingle = abs( BeamData.MAX_DIM_HTCUT_HBEAM)
dMaxMatBladeSideDouble = abs( BeamData.MAX_DIM_HTCUT_HBEAM) * 2
end
end
-- se taglio orizzontale
if BeamData.GetMaxMatReductionBladeCut then
dMaxMatBladeHorizontalSingle = min( TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial, dRadius - BeamData.GetMaxMatReductionBladeCut( TOOLS[Machining[1].ToolInfo.nToolIndex].sHead, -Z_AX()))
else
dMaxMatBladeHorizontalSingle = TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial
end
end
if Machining[2].bIsApplicable then
if BeamData.GetMaxMatReductionBladeCut then
local dRadius = TOOLS[Machining[2].ToolInfo.nToolIndex].dDiameter / 2
dMaxMatBladeHorizontalDouble = min( TOOLS[Machining[2].ToolInfo.nToolIndex].dMaxMaterial, dRadius - BeamData.GetMaxMatReductionBladeCut( TOOLS[Machining[2].ToolInfo.nToolIndex].sHead, Z_AX()))
else
dMaxMatBladeHorizontalDouble = TOOLS[Machining[2].ToolInfo.nToolIndex].dMaxMaterial
end
end
-- TODO considerare di tagliare con il massimo materiale possibile per non salire troppo in Z (macchine tipo PF), oppure non scendere troppo (tipo Kairos)
-- BladeSideSingle (taglio di lama singolo di fianco)
if Machining[1].bIsApplicable and ( dMaxMatBladeSideSingle - BeamData.CUT_EXTRA) > Part.dWidth + 10 * GEO.EPS_SMALL then
Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Machining.sTypeMachining = 'BladeSideSingle'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining, Result
-- TODO considerare di tagliare con il massimo materiale possibile per non salire troppo in Z (macchine tipo PF), oppure non scendere troppo (tipo Kairos)
-- BladeSideDouble (taglio di lama doppio di fianco)
elseif Machining[1].bIsApplicable and ( dMaxMatBladeSideDouble - BeamData.CUT_EXTRA) > Part.dWidth + 10 * GEO.EPS_SMALL then
Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Result.dMRR = Result.dMRR/2
Machining.sTypeMachining = 'BladeSideDouble'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining, Result
-- BladeHorizontalSingle (taglio di lama singolo orizzontale)
elseif Machining[1].bIsApplicable and ( dMaxMatBladeHorizontalSingle - BeamData.CUT_EXTRA) > Part.dHeight + 10 * GEO.EPS_SMALL then
Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Machining.sTypeMachining = 'BladeHorizontalSingle'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining, Result
-- BladeHorizontalDouble (taglio di lama doppio orizzontale)
elseif Machining[1].bIsApplicable and Machining[2].bIsApplicable and
( dMaxMatBladeHorizontalSingle + dMaxMatBladeHorizontalDouble - BeamData.CUT_EXTRA) > Part.dHeight + 10 * GEO.EPS_SMALL then
Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Result.dMRR = Result.dMRR/2
Machining.sTypeMachining = 'BladeHorizontalDouble'
Machining[1].ToolInfo.dMaxMatBladeFromTop = dMaxMatBladeHorizontalSingle
Machining[2].ToolInfo.dMaxMatBladeFromDown = dMaxMatBladeHorizontalDouble
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining, Result
-- TODO : casi con motosega da completare
-- ChainSawHorizontal (motosega)
-- ChainSawSideSingle (motosega)
-- ChainSawSideDouble (motosega)
-- ChainSawPlusBlade (motosega più lama orizzontale)
-- Mill (svuotatura)
end
-- se non ho trovato neanche una lavorazione completa, non posso separare
if Machining.sTypeMachining == 'None' then
Result.sStatus = 'Not-Applicable'
Result.nCompletionIndex = 0
Result.dMRR = 0
Result.nQuality = 0
Result.sInfo = 'Split not possible'
end
return Machining, Result
end
-------------------------------------------------------------------------------------------------------------
function StrategyLib.SplitStrategy.GetEdgeToMachine( Proc, vtEdge)
local Edge
for i = 1, #Proc.Faces[1].Edges do
if AreSameVectorApprox( Proc.Faces[1].Edges[i].Norm, vtEdge) then
Edge = Proc.Faces[1].Edges[i]
end
end
return Edge
end
-------------------------------------------------------------------------------------------------------------
function StrategyLib.SplitStrategy.CalculateLeadInOut( EdgeToMachine)
local LeadIn = {}
local LeadOut = {}
LeadIn.dStartAddLength = 0
LeadOut.dEndAddLength = 0
LeadIn.nType = MCH_MILL_LI.LINEAR
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
-- elevazione sempre in negativo
if EdgeToMachine.Elev < 10 * GEO.EPS_SMALL then
LeadIn.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
LeadOut.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
else
LeadIn.dPerpDistance = BeamData.CUT_SIC
LeadOut.dPerpDistance = BeamData.CUT_SIC
end
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
LeadOut.dCompLength = 0
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
return LeadIn, LeadOut
end
-----------------------------------------------------------------------------------
function StrategyLib.SplitStrategy.Execute( Proc, Part, Strategy)
local Machinings = {}
-- applico le lavorazioni
--------------------------------------------------------------------------------
if Strategy.SplitStrategy.sTypeMachining == 'BladeSideSingle' then
local Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_BACK
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bAddNewPhase = true
local EdgeToMachine = StrategyLib.SplitStrategy.GetEdgeToMachine( Proc, -Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = StrategyLib.SplitStrategy.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeSideDouble' then
local Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
-- Taglio lato frontale
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_BACK
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dRadialOffset = ( Part.dWidth - BeamData.CUT_EXTRA) / 2
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Presplit;', 'Precut;')
local EdgeToMachine = StrategyLib.SplitStrategy.GetEdgeToMachine( Proc, -Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = StrategyLib.SplitStrategy.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
-- Taglio lato dietro
Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_FRONT
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dRadialOffset = ( Part.dWidth - BeamData.CUT_EXTRA) / 2
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bAddNewPhase = true
EdgeToMachine = StrategyLib.SplitStrategy.GetEdgeToMachine( Proc, Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = StrategyLib.SplitStrategy.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeHorizontalSingle' then
local Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_DOWN
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dRadialOffset = -BeamData.CUT_EXTRA
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bAddNewPhase = true
local EdgeToMachine = StrategyLib.SplitStrategy.GetEdgeToMachine( Proc, Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = StrategyLib.SplitStrategy.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'BladeHorizontalDouble' then
local Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
local OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[1].ToolInfo.nToolIndex
-- Taglio lato frontale
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_DOWN
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
local dExtraMaxMat = ( Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - Part.dHeight - BeamData.CUT_EXTRA) / 2
OptionalParameters.dRadialOffset = Part.dHeight - Strategy.SplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + dExtraMaxMat
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Presplit;', 'Precut;')
local EdgeToMachine = StrategyLib.SplitStrategy.GetEdgeToMachine( Proc, Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = StrategyLib.SplitStrategy.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
-- Taglio lato dietro
Machining = {}
Machining.Splitting = {}
Machining.AuxiliaryData = {}
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.SplitStrategy[2].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_TOP
OptionalParameters.sDepth = 0
OptionalParameters.dLongitudinalOffset = Strategy.dOffset or 0
OptionalParameters.dRadialOffset = Part.dHeight - Strategy.SplitStrategy[2].ToolInfo.dMaxMatBladeFromDown + dExtraMaxMat
OptionalParameters.sUserNotes = EgtIf( Strategy.bSplit, 'Split;', 'Cut;')
Machining.AuxiliaryData.bAddNewPhase = true
EdgeToMachine = StrategyLib.SplitStrategy.GetEdgeToMachine( Proc, -Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = StrategyLib.SplitStrategy.CalculateLeadInOut( EdgeToMachine)
Machining.Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
table.insert( Machinings, Machining)
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawHorizontal' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawSideSingle' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawSideDouble' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.SplitStrategy.sTypeMachining == 'ChainSawPlusBlade' then
; -- TODO
----------------------------------------------------------------------------------
end
return Machinings
end
-------------------------------------------------------------------------------------------------------------
return StrategyLib
+15 -4
View File
@@ -7,7 +7,7 @@
-- Intestazioni
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( false)
EgtEnableDebug( true)
-- Imposto direttorio libreria specializzata per Travi
EgtAddToPackagePath( BEAM.BASEDIR .. '\\LuaLibs\\?.lua')
@@ -39,9 +39,17 @@ _G.package.loaded.BeamLib = nil
_G.package.loaded.BeamData = nil
_G.package.loaded.Identity = nil
_G.package.loaded.BasicCustomerStrategies = nil
_G.package.loaded.FeatureData = nil
_G.package.loaded.FeatureLib = nil
_G.package.loaded.FaceData = nil
_G.package.loaded.MachiningLib = nil
_G.package.loaded.DiceCut = nil
_G.package.loaded.StrategyLib = nil
_G.package.loaded.Logs = nil
-- strategie di base sempre presenti
_G.package.loaded['HEADCUT\\HEADCUT'] = nil
_G.package.loaded['HEADCUT\\HEADCUTConfig'] = nil
_G.package.loaded['TAILCUT\\TAILCUT'] = nil
_G.package.loaded['TAILCUT\\TAILCUTConfig'] = nil
-- TODO controllare se c'è un modo migliore per resettare librerie delle strategie caricate precedentemente
-- Per ottimizzare potremmo anche ciclare solo fino al numero di strategie raggiunto per il momento.
@@ -66,10 +74,12 @@ for i = 1, #vtCoreStrategiesNames do
end
end
local BeamExec = require( 'BeamExec')
-- Variabili globali
PARTS = {}
PARTS = {} -- tabella contenente tutte le informazioni di ogni pezzo
PROCESSINGS = {} -- tabella contenente tutte le informazioni di ogni feature, processate per ogni rotazione
-- Carico i dati globali
local BeamData = require( 'BeamData')
@@ -298,7 +308,8 @@ end
-- *** Inserimento delle lavorazioni nelle travi ***
-------------------------------------------------------------------------------------------------------------
local function MyProcessFeatures()
local bOk, Stats = BeamExec.ProcessFeatures( PARTS)
local PROCESSINGS = BeamExec.GetProcessings( PROCESSINGS, PARTS)
local bOk, Stats = BeamExec.ProcessMachinings( PROCESSINGS, PARTS)
local nErrCnt = 0
local nWarnCnt = 0
local sOutput = ''
+119
View File
@@ -0,0 +1,119 @@
-- Strategia: FACEBYBLADE
-- Descrizione
-- Strategia di base per la lavorazione di una faccia con lama
-- Feature: tutte
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
-- Tabella per definizione modulo
local FACEBYBLADE = {}
-------------------------------------------------------------------------------------------------------------
local function CalculateLeadInOut( EdgeToMachine)
local LeadIn = {}
local LeadOut = {}
LeadIn.dStartAddLength = 0
LeadOut.dEndAddLength = 0
LeadIn.nType = MCH_MILL_LI.LINEAR
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
-- elevazione sempre in negativo
if EdgeToMachine.Elev < 10 * GEO.EPS_SMALL then
LeadIn.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
LeadOut.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
else
LeadIn.dPerpDistance = BeamData.CUT_SIC
LeadOut.dPerpDistance = BeamData.CUT_SIC
end
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
LeadOut.dCompLength = 0
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
return LeadIn, LeadOut
end
-------------------------------------------------------------------------------------------------------------
-- TODO da sistemare
local function GetSCC( vtMachiningDirection)
local nSCC = MCH_SCC.NONE
if vtMachiningDirection:getZ() < -0.9 then
nSCC = MCH_SCC.ADIR_ZM
elseif vtMachiningDirection:getZ() > 0.9 then
nSCC = MCH_SCC.ADIR_ZP
elseif vtMachiningDirection:getY() < -0.707 then
nSCC = MCH_SCC.ADIR_YM
elseif vtMachiningDirection:getY() > 0.707 then
nSCC = MCH_SCC.ADIR_YP
elseif vtMachiningDirection:getX() < -0.707 then
nSCC = MCH_SCC.ADIR_XM
elseif vtMachiningDirection:getX() > 0.707 then
nSCC = MCH_SCC.ADIR_XP
end
return nSCC
end
-------------------------------------------------------------------------------------------------------------
-- TODO da sistemare
function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
local Cutting = {}
local vtMachiningDirection = EdgeToMachine.Norm
local vtN = Proc.Faces[FaceToMachine+1].vtN
Cutting.sDepth = OptionalParameters.sDepth or 0
Cutting.dLongitudinalOffset = OptionalParameters.dLongitudinalOffset or 0
Cutting.dRadialOffset = OptionalParameters.dRadialOffset or 0
Cutting.nType = MCH_MY.MILLING
Cutting.nToolIndex = OptionalParameters.nToolIndex
Cutting.Geometry = {{ Proc.id, FaceToMachine}}
Cutting.id = Proc.id
-- ===== calcolo LeadIn/out =====
if OptionalParameters.LeadIn and OptionalParameters.LeadOut then
Cutting.LeadIn, Cutting.LeadOut = OptionalParameters.LeadIn, OptionalParameters.LeadOut
else
Cutting.LeadIn, Cutting.LeadOut = CalculateLeadInOut( EdgeToMachine)
end
-- ===== scelta soluzione braccio C del motore =====
Cutting.nSCC = GetSCC( vtMachiningDirection)
-- ===== parametri da settare in UserNotes =====
Cutting.nFaceuse = OptionalParameters.nFaceuse
Cutting.sUserNotes = EgtSetValInNotes( Cutting.sUserNotes, 'VtFaceUse', vtMachiningDirection)
if OptionalParameters.sUserNotes then
Cutting.sUserNotes = Cutting.sUserNotes .. OptionalParameters.sUserNotes
end
-- ===== scelta senso di lavorazione =====
local bIsSawCCW = TOOLS[Cutting.nToolIndex].bIsCCW
local bInvert
-- se la lama ruota in senso antiorario inverto la direzione di lavorazione, per avere rotazione lama opposta a avanzamento
if bInvert == nil then
bInvert = ( not bIsSawCCW)
if bIsSawCCW then
bInvert = (( Cutting.nFaceuse == MCH_MILL_FU.ORTHO_FRONT and vtN:getX() < 0) or ( Cutting.nFaceuse == MCH_MILL_FU.ORTHO_BACK and vtN:getX() > 0))
else
bInvert = (( Cutting.nFaceuse == MCH_MILL_FU.ORTHO_FRONT and vtN:getX() > 0) or ( Cutting.nFaceuse == MCH_MILL_FU.ORTHO_BACK and vtN:getX() < 0))
end
end
Cutting.bInvert = bInvert
Cutting.nWorkside = EgtIf( bInvert, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
return Cutting
end
-------------------------------------------------------------------------------------------------------------
return FACEBYBLADE
+40 -14
View File
@@ -17,8 +17,7 @@ local function CalculateLeadInOut( Machining, EdgeToMachine)
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
-- si determina l'eventuale riduzione da applicare in caso di inizio o fine chiusi
local dAddLengthToReduce = 0
dAddLengthToReduce = sqrt( Machining.dDepthToMachine * TOOLS[Machining.nToolIndex].dDiameter - Machining.dDepthToMachine * Machining.dDepthToMachine)
local dAddLengthToReduce = sqrt( Machining.dDepthToMachine * TOOLS[Machining.nToolIndex].dDiameter - Machining.dDepthToMachine * Machining.dDepthToMachine)
if Machining.bInvert then
Machining.bIsStartClosed, Machining.bIsEndClosed = Machining.bIsEndClosed, Machining.bIsStartClosed
@@ -94,9 +93,21 @@ function SLOTBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
Cutting.dResidualDepth = abs( EdgeToMachine.dElevation)
Cutting.dBladeMarkLength = 0
Cutting.sEdgeType = EdgeToMachine.sType
Cutting. nSegment = 1
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local bForceLongcutBlade = OptionalParameters.bForceLongcutBlade or false
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
-- lunghezze e punti caratteristici della lavorazione e del lato lavorato
Cutting.dLengthToMachine = EdgeToMachine.dLength
Cutting.dLengthOnX = abs( EdgeToMachine.dLength * EdgeToMachine.vtToolDirection:getY())
Cutting.dEdgeLength = EdgeToMachine.dLength
Cutting.ptEdge1, _, Cutting.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -EdgeToMachine.vtToolDirection, GDB_ID.ROOT)
Cutting.vtEdgeDirection = EdgeToMachine.vtToolDirection ^ FaceToMachine.vtN
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
@@ -235,18 +246,33 @@ function SLOTBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
-- nome operazione
Cutting.sOperationName = 'Cut_' .. ( EgtGetName( Cutting.idProc) or tostring( Cutting.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
-- eventuale avviso di danneggiamento pezzo successivo
-- TODO da sostituire con check se si riesce a separare e il grezzo dietro è lungo a sufficienza
-- local dOffsideLength = max( Cutting.LeadIn.dStartAddLength, Cutting.LeadOut.dEndAddLength) + TOOLS[Cutting.nToolIndex].dDiameter / 2 + 10 * GEO.EPS_SMALL
-- if ( not Proc.bTail or Proc.bAdvTail) and Proc.AffectedFaces.bLeft and ( Proc.dDistanceToNextPart < dOffsideLength) then
-- local sDamageNextPieceMessage = 'Feature '.. Proc.idFeature .. ' : sawblade can damage next piece.'
-- if #Cutting.sMessage > 0 then
-- Cutting.sMessage = Cutting.sMessage .. '\n' .. sDamageNextPieceMessage
-- else
-- Cutting.sMessage = sDamageNextPieceMessage
-- end
-- EgtOutLog( sDamageNextPieceMessage)
-- end
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
if Proc.AffectedFaces.bLeft then
local bStartLeft = MachiningLib.StartsLeftSide( Cutting)
local dAddLengthLeftSide = Cutting.LeadOut.dEndAddLength
local dAddLengthToReduce = sqrt( Cutting.dDepthToMachine * TOOLS[Cutting.nToolIndex].dDiameter - Cutting.dDepthToMachine * Cutting.dDepthToMachine)
if bStartLeft then
dAddLengthLeftSide = Cutting.LeadIn.dStartAddLength
end
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtToolDirection, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( Cutting.dLengthOnX, Part) then
Cutting.bMoveAfterSplitcut = true
else
Cutting.bIsApplicable = false
end
elseif dAddLengthLeftSide + dAddLengthToReduce > dExtendAfterTail then
if MachiningLib.CanMoveAfterSplitcut( Cutting.dLengthOnX, Part) then
Cutting.bMoveAfterSplitcut = true
else
if bStartLeft then
Cutting.LeadIn.dStartAddLength = - dAddLengthToReduce + dExtendAfterTail
else
Cutting.LeadOut.dEndAddLength = - dAddLengthToReduce + dExtendAfterTail
end
end
end
end
return Cutting
+39 -14
View File
@@ -56,13 +56,25 @@ function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
Mortising.sMessage = ''
Mortising.idProc = Proc.id
Mortising.sEdgeType = EdgeToMachine.sType
Mortising.nSegment = 1
-- parametri opzionali
if not OptionalParameters then
OptionalParameters = {}
end
local bUseZigZagMortising = OptionalParameters.bUseZigZagMortising or false
local sSideToMachine = OptionalParameters.sSideToMachine or ''
local dLengthToMachine = OptionalParameters.dLengthToMachine or EdgeToMachine.dLength
local dCustomMaxElev = OptionalParameters.dMaxElev or abs( EdgeToMachine.dElevation)
local bStopAtHalfElevation = OptionalParameters.bStopAtHalfElevation or false
local dExtendAfterTail = OptionalParameters.dExtendAfterTail or 10000
-- lunghezze e punti caratteristici della lavorazione e del lato lavorato
Mortising.dLengthToMachine = dLengthToMachine
Mortising.dLengthOnX = abs( dLengthToMachine * EdgeToMachine.vtToolDirection:getY())
Mortising.dEdgeLength = EdgeToMachine.dLength
Mortising.ptEdge1, _, Mortising.ptEdge2 = EgtSurfTmFacetOppositeSide( Proc.id, FaceToMachine.id, -EdgeToMachine.vtToolDirection, GDB_ID.ROOT)
Mortising.vtEdgeDirection = EdgeToMachine.vtToolDirection ^ FaceToMachine.vtN
-- altezza tasca, in base alla topologia
local dPocketHeight = 0
@@ -168,7 +180,7 @@ function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
Mortising.dCompletionPercentage = 100 - Mortising.dResidualDepth / Mortising.dDepthToMachine
-- massima elevazione
if dCustomMaxElev < Mortising.dDepthToMachine - 10 * GEO.EPS_SMALL then
Mortising.dMaxElev = dCustomMaxElev
Mortising.dMaxElev = max( dCustomMaxElev, dCustomMaxElev - Mortising.dLongitudinalOffset)
end
-- offset radiale
Mortising.dRadialOffset = 0
@@ -210,21 +222,34 @@ function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
-- nome operazione
Mortising.sOperationName = 'Chainsaw_' .. ( EgtGetName( Mortising.idProc) or tostring( Mortising.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
-- eventuale avviso di danneggiamento pezzo successivo
-- TODO da sostituire con check se si riesce a separare e il grezzo dietro è lungo a sufficienza
-- local dOffsideLength = max( Mortising.LeadIn.dStartAddLength, Mortising.LeadOut.dEndAddLength) + TOOLS[Mortising.nToolIndex].dWidth / 2 + 10 * GEO.EPS_SMALL
-- if ( not Proc.bTail or Proc.bAdvTail) and Proc.AffectedFaces.bLeft and ( Proc.dDistanceToNextPart < dOffsideLength) then
-- local sDamageNextPieceMessage = 'Feature '.. Proc.idFeature .. ' : chainsaw can damage next piece.'
-- if #Mortising.sMessage > 0 then
-- Mortising.sMessage = Mortising.sMessage .. '\n' .. sDamageNextPieceMessage
-- else
-- Mortising.sMessage = sDamageNextPieceMessage
-- end
-- EgtOutLog( sDamageNextPieceMessage)
-- end
-- se lavorazione aperta sulla coda, eventuali aggiustamenti
-- TODO valutare se fare funzione a parte
if Proc.AffectedFaces.bLeft then
local bStartLeft = MachiningLib.StartsLeftSide( Mortising)
local dAddLengthLeftSide = Mortising.LeadOut.dEndAddLength
if bStartLeft then
dAddLengthLeftSide = Mortising.LeadIn.dStartAddLength
end
if not AreSameOrOppositeVectorApprox( EdgeToMachine.vtToolDirection, Y_AX()) then
if MachiningLib.CanMoveAfterSplitcut( Mortising.dLengthOnX, Part) then
Mortising.bMoveAfterSplitcut = true
else
Mortising.bIsApplicable = false
end
elseif dAddLengthLeftSide + TOOLS[Mortising.nToolIndex].dDiameter / 2 > dExtendAfterTail then
if MachiningLib.CanMoveAfterSplitcut( Mortising.dLengthOnX, Part) then
Mortising.bMoveAfterSplitcut = true
else
if bStartLeft then
Mortising.LeadIn.dStartAddLength = - TOOLS[Mortising.nToolIndex].dDiameter / 2 + dExtendAfterTail
else
Mortising.LeadOut.dEndAddLength = - TOOLS[Mortising.nToolIndex].dDiameter / 2 + dExtendAfterTail
end
end
end
end
return Mortising
end
-------------------------------------------------------------------------------------------------------------
+391
View File
@@ -0,0 +1,391 @@
-- Strategia: HEADCUT
-- Descrizione
-- HeadCut
-- Feature: HeadCut
---------------------------------------------------------------------------------------------------------
-- TODO: HEADCUT copiata da SPLITCUT. Da sistemare e capire se fare solo una strategia oppure due divise.
---------------------------------------------------------------------------------------------------------
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local FaceByBlade = require('FACEBYBLADE')
-- Tabella per definizione modulo
local HEADCUT = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function LoadStrategyParameters( CustomParameters)
local StrategyLib = {}
StrategyLib.Config = require( 'HEADCUT\\HEADCUTConfig')
Strategy.sName = StrategyLib.Config.sStrategyId
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
Strategy.Result = {}
Strategy.Machining = {}
Strategy.Result.sInfo = ''
return Strategy
end
-------------------------------------------------------------------------------------------------------------
local function CalculateLeadInOut( Machining, EdgeToMachine)
local LeadIn = {}
local LeadOut = {}
LeadIn.dStartAddLength = 0
LeadOut.dEndAddLength = 0
LeadIn.nType = MCH_MILL_LI.LINEAR
LeadOut.nType = MCH_MILL_LI.LINEAR
LeadIn.dTangentDistance = 0
LeadOut.dTangentDistance = 0
-- elevazione sempre in negativo
if EdgeToMachine.Elev < 10 * GEO.EPS_SMALL then
LeadIn.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
LeadOut.dPerpDistance = BeamData.CUT_SIC - EdgeToMachine.Elev
else
LeadIn.dPerpDistance = BeamData.CUT_SIC
LeadOut.dPerpDistance = BeamData.CUT_SIC
end
LeadIn.dElevation = 0
LeadOut.dElevation = 0
LeadIn.dCompLength = 0
LeadOut.dCompLength = 0
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
return LeadIn, LeadOut
end
-------------------------------------------------------------------------------------------------------------
local function MakeChamfer()
-- TODO funzionalit da aggiungere
end
-------------------------------------------------------------------------------------------------------------
local function GetEdgeToMachine( Proc, vtEdge)
local Edge
for i = 1, #Proc.Faces[1].Edges do
if AreSameVectorApprox( Proc.Faces[1].Edges[i].Norm, vtEdge) then
Edge = Proc.Faces[1].Edges[i]
end
end
return Edge
end
-------------------------------------------------------------------------------------------------------------
local function GetSplitStrategy( Proc, Part)
-- se non sono stati caricati i parametri, si ricaricano
if not Strategy.Parameters then
Strategy = LoadStrategyParameters()
end
-- separazione solo se esiste grezzo successivo con pezzi o scaricabile
local nNextRawId = EgtGetNextRawPart( Part.idRaw)
Strategy.bSplit = ( nNextRawId and ( EgtGetPartInRawPartCount( nNextRawId) > 0 or EgtGetRawPartBBox( nNextRawId):getDimX() >= BeamData.dMinRaw))
-- imposto paraemtri di ricerca utensile in base a topologia
local Machining = {}
-- sTypeMachining = BladeSideSingle\ BladeSideDouble\ BladeHorizontalSingle\ BladeHorizontalDouble\ ChainSawHorizontal\ ChainSawSideSingle\ ChainSawSideDouble\ ChainSawPlusBlade\ Mill\ None
Machining.sTypeMachining = 'None'
local Splitting = {}
local ToolSearchParameters = {}
ToolSearchParameters.vtToolDirection = Proc.Faces[1].vtN
-- ===== RICERCA UTENSILE =====
-- cerco lama sopra
Splitting.bIsApplicable = false
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = false
Splitting.ToolInfo = {}
Splitting.ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
if Splitting.ToolInfo.nToolIndex then
Splitting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Splitting.ToolInfo.nToolIndex
Splitting.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
table.insert( Machining, Splitting)
-- cerco lama sotto
Splitting = {}
Splitting.bIsApplicable = false
ToolSearchParameters.bAllowTopHead = false
ToolSearchParameters.bAllowBottomHead = true
Splitting.ToolInfo = {}
Splitting.ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
if Splitting.ToolInfo.nToolIndex then
Splitting.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Splitting.ToolInfo.nToolIndex
Splitting.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
end
table.insert( Machining, Splitting)
-- cerco motosega
Splitting = {}
Splitting.bIsApplicable = false
table.insert( Machining, Splitting)
-- cerco fresa
Splitting = {}
Splitting.bIsApplicable = false
table.insert( Machining, Splitting)
-- ===== SCELTA LAVORAZIONI =====
-- forzature da parametri
if Strategy.Parameters.bForceChainSaw then
Machining[1].bIsApplicable = false
Machining[2].bIsApplicable = false
end
-- setto valori di default. Impossibile che taglio di separazione sia incompleto
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = 1
-- correzioni sul massimo materiale lama, considerando ingombri vari
local dMaxMatBladeSideSingle
local dMaxMatBladeSideDouble
local dMaxMatBladeHorizontalSingle
local dMaxMatBladeHorizontalDouble
if Machining[1].bIsApplicable then
local dMaxMat = TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial
local dRadius = TOOLS[Machining[1].ToolInfo.nToolIndex].dDiameter / 2
local sHead = TOOLS[Machining[1].ToolInfo.nToolIndex].sHead
-- se taglio di fianco disponibile, si controlla il massimo materiale reale. Per pezzi alti, bisogna controllare anche l'ingombro asse Z nelle 4 direzioni.
if Part.dHeight < BeamData.MIN_DIM_HBEAM then
dMaxMat = min( dMaxMat, BeamData.MAX_DIM_HTCUT)
dMaxMatBladeSideSingle = dMaxMat
dMaxMatBladeSideDouble = dMaxMat * 2
else
if BeamData.GetMaxMatReductionBladeCut then
dMaxMatBladeSideSingle = min( max( dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, Y_AX()), dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, -Y_AX())),
TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial)
dMaxMatBladeSideDouble = dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, Y_AX()) + dRadius - BeamData.GetMaxMatReductionBladeCut( sHead, -Y_AX())
else
dMaxMatBladeSideSingle = abs( BeamData.MAX_DIM_HTCUT_HBEAM)
dMaxMatBladeSideDouble = abs( BeamData.MAX_DIM_HTCUT_HBEAM) * 2
end
end
-- se taglio orizzontale
if BeamData.GetMaxMatReductionBladeCut then
dMaxMatBladeHorizontalSingle = min( TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial, dRadius - BeamData.GetMaxMatReductionBladeCut( TOOLS[Machining[1].ToolInfo.nToolIndex].sHead, -Z_AX()))
else
dMaxMatBladeHorizontalSingle = TOOLS[Machining[1].ToolInfo.nToolIndex].dMaxMaterial
end
end
if Machining[2].bIsApplicable then
if BeamData.GetMaxMatReductionBladeCut then
local dRadius = TOOLS[Machining[2].ToolInfo.nToolIndex].dDiameter / 2
dMaxMatBladeHorizontalDouble = min( TOOLS[Machining[2].ToolInfo.nToolIndex].dMaxMaterial, dRadius - BeamData.GetMaxMatReductionBladeCut( TOOLS[Machining[2].ToolInfo.nToolIndex].sHead, Z_AX()))
else
dMaxMatBladeHorizontalDouble = TOOLS[Machining[2].ToolInfo.nToolIndex].dMaxMaterial
end
end
-- TODO considerare di tagliare con il massimo materiale possibile per non salire troppo in Z (macchine tipo PF), oppure non scendere troppo (tipo Kairos)
-- BladeSideSingle (taglio di lama singolo di fianco)
if Machining[1].bIsApplicable and ( dMaxMatBladeSideSingle - BeamData.CUT_EXTRA) > Part.dWidth + 10 * GEO.EPS_SMALL then
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Machining.sTypeMachining = 'BladeSideSingle'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- TODO considerare di tagliare con il massimo materiale possibile per non salire troppo in Z (macchine tipo PF), oppure non scendere troppo (tipo Kairos)
-- BladeSideDouble (taglio di lama doppio di fianco)
elseif Machining[1].bIsApplicable and ( dMaxMatBladeSideDouble - BeamData.CUT_EXTRA) > Part.dWidth + 10 * GEO.EPS_SMALL then
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Strategy.Result.dMRR = Strategy.Result.dMRR/2
Machining.sTypeMachining = 'BladeSideDouble'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- BladeHorizontalSingle (taglio di lama singolo orizzontale)
elseif Machining[1].bIsApplicable and ( dMaxMatBladeHorizontalSingle - BeamData.CUT_EXTRA) > Part.dHeight + 10 * GEO.EPS_SMALL then
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Machining.sTypeMachining = 'BladeHorizontalSingle'
Machining[2].bIsApplicable = false
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- BladeHorizontalDouble (taglio di lama doppio orizzontale)
elseif Machining[1].bIsApplicable and Machining[2].bIsApplicable and
( dMaxMatBladeHorizontalSingle + dMaxMatBladeHorizontalDouble - BeamData.CUT_EXTRA) > Part.dHeight + 10 * GEO.EPS_SMALL then
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
Strategy.Result.dMRR = Strategy.Result.dMRR/2
Machining.sTypeMachining = 'BladeHorizontalDouble'
Machining[1].ToolInfo.dMaxMatBladeFromTop = dMaxMatBladeHorizontalSingle
Machining[2].ToolInfo.dMaxMatBladeFromDown = dMaxMatBladeHorizontalDouble
Machining[3].bIsApplicable = false
Machining[4].bIsApplicable = false
return Machining
-- TODO : casi con motosega da completare
-- ChainSawHorizontal (motosega)
-- ChainSawSideSingle (motosega)
-- ChainSawSideDouble (motosega)
-- ChainSawPlusBlade (motosega pi lama orizzontale)
-- Mill (svuotatura)
end
-- se non ho trovato neanche una lavorazione completa, non posso separare
if Machining.sTypeMachining == 'None' then
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.nCompletionIndex = 0
Strategy.Result.dMRR = 0
Strategy.Result.nQuality = 0
Strategy.Result.sInfo = 'Split not possible'
end
return Machining
end
-------------------------------------------------------------------------------------------------------------
function HEADCUT.Make( bAddMachining, Proc, Part, CustomParameters)
Strategy = LoadStrategyParameters( CustomParameters)
local bAreAllMachiningsAdded = true
local Splitting = {}
local AuxiliaryData = {}
Strategy.sSplitStrategy = GetSplitStrategy( Proc, Part)
if bAddMachining then
-- inserimento smussi su spigoli del taglio
if Strategy.Parameters.bMakeChamfer then
MakeChamfer()
end
local OptionalParameters = {}
-- applico le lavorazioni
----------------------------------------------------------------------------------
if Strategy.sSplitStrategy.sTypeMachining == 'BladeSideSingle' then
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_BACK
OptionalParameters.sDepth = 0
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, -Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'BladeSideDouble' then
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[1].ToolInfo.nToolIndex
-- Taglio lato frontale
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_BACK
OptionalParameters.sDepth = 0
OptionalParameters.dRadialOffset = ( Part.dWidth - BeamData.CUT_EXTRA) / 2
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, -Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
-- Taglio lato dietro
OptionalParameters = {}
Splitting = {}
AuxiliaryData = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_FRONT
OptionalParameters.sDepth = 0
OptionalParameters.dRadialOffset = ( Part.dWidth - BeamData.CUT_EXTRA) / 2
-- TODO gestire lavorazione a cubetti
EdgeToMachine = GetEdgeToMachine( Proc, Y_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'BladeHorizontalSingle' then
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[1].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_DOWN
OptionalParameters.sDepth = 0
OptionalParameters.dRadialOffset = -BeamData.CUT_EXTRA
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'BladeHorizontalDouble' then
OptionalParameters = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[1].ToolInfo.nToolIndex
-- Taglio lato frontale
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_DOWN
OptionalParameters.sDepth = 0
local dExtraMaxMat = ( Strategy.sSplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + Strategy.sSplitStrategy[2].ToolInfo.dMaxMatBladeFromDown - Part.dHeight - BeamData.CUT_EXTRA) / 2
OptionalParameters.dRadialOffset = Part.dHeight - Strategy.sSplitStrategy[1].ToolInfo.dMaxMatBladeFromTop + dExtraMaxMat
-- TODO gestire lavorazione a cubetti
local EdgeToMachine = GetEdgeToMachine( Proc, Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
-- Taglio lato dietro
OptionalParameters = {}
Splitting = {}
AuxiliaryData = {}
OptionalParameters.nToolIndex = Strategy.sSplitStrategy[2].ToolInfo.nToolIndex
OptionalParameters.nFaceuse = MCH_MILL_FU.ORTHO_TOP
OptionalParameters.sDepth = 0
OptionalParameters.dRadialOffset = Part.dHeight - Strategy.sSplitStrategy[2].ToolInfo.dMaxMatBladeFromDown + dExtraMaxMat
-- TODO gestire lavorazione a cubetti
EdgeToMachine = GetEdgeToMachine( Proc, -Z_AX())
-- approccio e retrazione
OptionalParameters.LeadIn, OptionalParameters.LeadOut = CalculateLeadInOut( Splitting, EdgeToMachine)
Splitting = FaceByBlade.Make( Proc, Part, Proc.Faces[1].id, EdgeToMachine, OptionalParameters)
MachiningLib.AddNewMachining( Proc, Splitting, AuxiliaryData)
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'ChainSawHorizontal' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'ChainSawSideSingle' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'ChainSawSideDouble' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'ChainSawPlusBlade' then
; -- TODO
----------------------------------------------------------------------------------
elseif Strategy.sSplitStrategy.sTypeMachining == 'Mill' then
; -- TODO
----------------------------------------------------------------------------------
end
return bAreAllMachiningsAdded, Strategy.Result
else
return nil, Strategy.Result
end
end
-------------------------------------------------------------------------------------------------------------
return HEADCUT
@@ -0,0 +1,12 @@
-- Parametri configurabili da cliente per strategia: HEADCUT
local HEADCUTData = {
sStrategyId = 'HEADCUT',
Parameters = {
{ sName = 'bMakeChamfer', sValue = 'false', sDescriptionShort = 'Execute Chamfer', sDescriptionLong = 'Use the V-Mill to execute chamfers on cut-edges', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bForceChainSaw', sValue = 'false', sDescriptionShort = 'Force to use chain saw', sDescriptionLong = 'Force to use chain saw', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bFinishWithMill', sValue = 'true', sDescriptionShort = 'Finish with mill', sDescriptionLong = 'Use a mill to finish the surface if split with chain saw', sType = 'b', sMessageId = '', sMinUserLevel = '1'}
}
}
return HEADCUTData
@@ -3,10 +3,10 @@
local STR0001Data = {
sStrategyId = 'STR0001',
Parameters = {
{ sName = 'dOverMatOnLenght', sValue = '0', sDescription = 'Sovramateriale lunghezza tenone', sType = 'd'},
{ sName = 'dOverMatOnRadius', sValue = '0', sDescription = 'Sovramateriale larghezza tenone', sType = 'd'},
{ sName = 'nMaxMillingPaths', sValue = '3', sDescription = 'Numero massimo di passaggi di fresatura. Se richiesti più passaggi, si fa svuotatura', sType = 'd'},
{ sName = 'bUseDTToolOnPocketing', sValue = 'true', sDescription = 'Utilizza utensile a coda di rondimne per fare svuotatura', sType = 'b'}
{ sName = 'dOverMatOnLenght', sNameNge = 'OVM_LENGTH', sValue = '0', sDescription = 'Sovramateriale lunghezza tenone', sType = 'd'},
{ sName = 'dOverMatOnRadius', sNameNge = 'OVM_RADIUS', sValue = '0', sDescription = 'Sovramateriale larghezza tenone', sType = 'd'},
{ sName = 'nMaxMillingPaths', sNameNge = 'MAX_PATHS', sValue = '3', sDescription = 'Numero massimo di passaggi di fresatura. Se richiesti più passaggi, si fa svuotatura', sType = 'd'},
{ sName = 'bUseDTToolOnPocketing', sNameNge = 'ALLOW_DT_POCKET', sValue = 'true', sDescription = 'Utilizza utensile a coda di rondine per fare svuotatura', sType = 'b'}
}
}
+67 -148
View File
@@ -19,7 +19,7 @@
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureData = require( 'FeatureData')
local FeatureLib = require( 'FeatureLib')
-- Tabella per definizione modulo
local STR0002 = {}
@@ -82,13 +82,13 @@ end
-------------------------------------------------------------------------------------------------------------
local function GetBestPocketingStrategy( Proc)
-- imposto paraemtri di ricerca utensile in base a topologia
-- imposto parametri di ricerca utensile in base a topologia
local Machining = {}
local Milling = {}
local ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
Machining.sTypeMachining = 'None' -- Bottom-Side1-Side2\ Bottom-Side1\ Bottom-Side2\ Side1-Side2\ Bottom\ Side1 \ Side2 \ None
Strategy.Result.nQuality = FeatureData.GetFeatureQuality( 'Mill')
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Mill')
-- caso speciale Tunnel che non ha faccia bottom
if Proc.Topology.sName == 'Tunnel-4-Through' then
@@ -134,6 +134,10 @@ local function GetBestPocketingStrategy( Proc)
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if Milling.ToolInfo.nToolIndex then
-- se utensile scelto è su aggregato, ricalcolo la qualità
if TOOLS[Milling.ToolInfo.nToolIndex].SetupInfo.bToolOnAggregate then
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'MillOnAggregate')
end
Milling.bIsApplicable = true
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
@@ -242,7 +246,7 @@ local function GetBestPocketingStrategy( Proc)
if Machining[1].bIsApplicable and Machining[1].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Bottom'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( 100)
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = Machining[1].dMRR
Machining[1].ToolInfo.dResidualDepth = 0
Machining[2].bIsApplicable = false
@@ -253,7 +257,7 @@ local function GetBestPocketingStrategy( Proc)
elseif Proc.Topology.sName == 'Rabbet-2-Through' and Machining[2].bIsApplicable and Machining[2].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Bottom2'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( 100)
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = Machining[2].dMRR
Machining[2].ToolInfo.dResidualDepth = 0
Machining[1].bIsApplicable = false
@@ -264,7 +268,7 @@ local function GetBestPocketingStrategy( Proc)
elseif Machining[3].bIsApplicable and Machining[3].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Side1'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( 100)
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = Machining[3].dMRR
if Proc.MainFaces.TunnelAddedFaces then
Machining[3].ToolInfo.dResidualDepth = -( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP)
@@ -279,7 +283,7 @@ local function GetBestPocketingStrategy( Proc)
elseif Machining[4].bIsApplicable and Machining[4].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
Machining.sTypeMachining = 'Side2'
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( 100)
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = Machining[4].dMRR
if Proc.MainFaces.TunnelAddedFaces then
Machining[4].ToolInfo.dResidualDepth = -( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP)
@@ -297,7 +301,7 @@ local function GetBestPocketingStrategy( Proc)
Strategy.Result.sStatus = 'Completed'
Machining[3].ToolInfo.dResidualDepth = Machining[3].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation
Machining[4].ToolInfo.dResidualDepth = -Machining[3].ToolInfo.dResidualDepth - BeamData.MILL_OVERLAP
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( 100)
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( 100)
Strategy.Result.dMRR = ( Machining[3].dMRR + Machining[4].dMRR) / 2
Machining[1].bIsApplicable = false
Machining[2].bIsApplicable = false
@@ -330,7 +334,7 @@ local function GetBestPocketingStrategy( Proc)
end
local dMachinedPrercentage = CalcMachinedPercentage( Proc, Machining)
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( dMachinedPrercentage)
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dMachinedPrercentage)
Strategy.Result.sInfo = 'Machining not complete, left ' .. tostring( 100 - ceil( dMachinedPrercentage)) .. '%'
-- se non ho trovato neanche una lavorazione
@@ -346,142 +350,53 @@ local function GetBestPocketingStrategy( Proc)
end
-------------------------------------------------------------------------------------------------------------
local function VerifySplitMachiningNeeded( Proc, Part)
local function GetSplitSurfaces( Proc, Part)
local vAddId = {}
local vAddIdTunnel = {}
local bSplit
-- la lunghezza richiede spezzatura
if Proc.b3Box:getDimX() > BeamData.LONGCUT_MAXLEN or Proc.b3Box:getDimX() > 0.7 * Part.b3Solid:getDimX() then
bSplit = true
else
bSplit = false
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
local nOriginalTmIdTunnel = GDB_ID.NULL
if Proc.MainFaces.TunnelAddedFaces then
nOriginalTmIdTunnel = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
end
-- la lunghezza richiede spezzatura
if ( bSplit) then
-- recupero gruppo per geometria aggiuntiva
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
local bStartLeft, bStartRight
local nIdTunnel = nil
if Proc.MainFaces.TunnelAddedFaces then
nIdTunnel = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
end
-- recupero punti di spezzatura - da destra a sinistra
local vFeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
-- se feature inizia al di sotto del limite sinistro (coda)
if Proc.b3Box:getMin():getX() < Part.b3Solid:getMin():getX() + BeamData.LONGCUT_ENDLEN then
bStartLeft = true
end
-- se feature inizia al di sotto del limite destro (testa)
if Proc.b3Box:getMax():getX() > Part.b3Solid:getMax():getX() - BeamData.LONGCUT_ENDLEN then
bStartRight = true
end
-- recupero utensile con massimo diametro
local dMaxDiam = 30
for t = 1, #Strategy.Machining do
if Strategy.Machining[t].bIsApplicable then
dMaxDiam = min( dMaxDiam, TOOLS[Strategy.Machining[t].ToolInfo.nToolIndex].dDiameter)
end
end
-- salvo valori
local dNewMinX = Proc.b3Box:getMin():getX()
local dNewMaxX = Proc.b3Box:getMax():getX()
local dNewRest = Proc.b3Box:getDimX()
-- creo primo spezzone sulla sinistra
if bStartLeft then
local AddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
-- copio faccia tunnel
local AddIdTunnel = EgtCopyGlob( nIdTunnel, nAddGrpId) or GDB_ID.NULL
-- decido punto spezzatura verso la coda
if Proc.b3Box:getDimX() > BeamData.LONGCUT_ENDLEN * 2 then
dNewMinX = max( Part.b3Solid:getMin():getX() + BeamData.LONGCUT_ENDLEN, Proc.b3Box:getMin():getX() + dMaxDiam * 3)
else
-- se pezzo abbastanza piccolo, spezzo in mezzo al 'pezzo + grezzo restante'
if Part.dRestLength + Part.b3Solid:getDimX() < BeamData.dMinRaw * 1.5 then
dNewMinX = Part.b3Solid:getMax():getX() - ( ( Part.dRestLength + Part.b3Solid:getDimX()) / 2)
else
dNewMinX = max( Proc.b3Box:getMin():getX() + ( BeamData.dMinRaw)/2 + 150, Part.b3Solid:getMax():getX() - BeamData.LONGCUT_ENDLEN)
end
end
local ptOn = Point3d( dNewMinX, 0, 0)
dNewRest = abs( dNewMaxX - dNewMinX)
-- taglio della superficie lato sinistro
EgtCutSurfTmPlane( AddId, ptOn, X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( AddIdTunnel, ptOn, X_AX(), true, GDB_RT.GLOB)
-- eseguo inserimento
table.insert( vAddId, AddId)
table.insert( vAddIdTunnel, AddIdTunnel)
end
-- creo spezzone sulla destra
if bStartRight then
local AddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
-- copio faccia tunnel
local AddIdTunnel = EgtCopyGlob( nIdTunnel, nAddGrpId) or GDB_ID.NULL
dNewMaxX = min( ( Proc.b3Box:getMax():getX() - dMaxDiam * 3), Part.b3Solid:getMax():getX() - BeamData.LONGCUT_ENDLEN)
if dNewMaxX - dNewMinX < 500 * GEO.EPS_SMALL then
dNewMaxX = dNewMinX - BeamData.MILL_OVERLAP
dNewRest = 0
else
dNewRest = dNewMaxX - dNewMinX
end
local ptOn = Point3d( dNewMaxX, 0, 0)
-- taglio della superficie lato destro
EgtCutSurfTmPlane( AddId, ptOn, -X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( AddIdTunnel, ptOn, -X_AX(), true, GDB_RT.GLOB)
-- eseguo inserimento
table.insert( vAddId, 1, AddId)
table.insert( vAddIdTunnel, AddIdTunnel)
end
-- lavoro il restante
if dNewRest > 0 then
local nSplitParts = max( ceil( dNewRest / BeamData.LONGCUT_MAXLEN + 10 * GEO.EPS_SMALL), 1)
local dSplitPartsLen = dNewRest / nSplitParts
for i = 1, nSplitParts do
local AddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
-- copio faccia tunnel
local AddIdTunnel = EgtCopyGlob( nIdTunnel, nAddGrpId) or GDB_ID.NULL
local ptOn
-- se un solo spezzone, prendo punto massimo e minimo
if nSplitParts == 1 then
ptOn = Point3d( dNewMinX, 0, 0)
-- taglio della superficie lato sinistro
EgtCutSurfTmPlane( AddId, ptOn, -X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( AddIdTunnel, ptOn, -X_AX(), true, GDB_RT.GLOB)
ptOn = Point3d( dNewMaxX, 0, 0)
-- taglio della superficie lato destro
EgtCutSurfTmPlane( AddId, ptOn, X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( AddIdTunnel, ptOn, X_AX(), true, GDB_RT.GLOB)
else
-- eseguo trim sinistro
if i ~= 1 or bStartLeft then
ptOn = Point3d( dNewMinX, 0, 0)
-- taglio della superficie lato sinistro
EgtCutSurfTmPlane( AddId, ptOn, -X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( AddIdTunnel, ptOn, -X_AX(), true, GDB_RT.GLOB)
end
-- eseguo trim destro
dNewMaxX = dNewMinX + dSplitPartsLen
if i ~= nSplitParts or bStartRight then
ptOn = Point3d( dNewMaxX, 0, 0)
-- taglio della superficie lato destro
EgtCutSurfTmPlane( AddId, ptOn, X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( AddIdTunnel, ptOn, X_AX(), true, GDB_RT.GLOB)
end
-- il nuovo minimo è il punto massimo del precedente
dNewMinX = dNewMaxX
end
-- eseguo inserimento in modo da ordinare da X- a X+
table.insert( vAddId, EgtIf( #vAddId == 0 or not bStartRight, 1, 2), AddId)
table.insert( vAddIdTunnel, EgtIf( #vAddIdTunnel == 0 or not bStartRight, 1, 2), AddIdTunnel)
end
end
if #vFeatureSplittingPoints == 0 then
local nAddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
local nAddIdTunnel = EgtCopyGlob( nOriginalTmIdTunnel, nAddGrpId) or GDB_ID.NULL
table.insert( vAddId, nAddId)
table.insert( vAddIdTunnel, nAddIdTunnel)
else
-- TODO se è sulla coda, messaggio che posso rovinare
table.insert( vAddId, Proc.id)
for i = 1, #vFeatureSplittingPoints do
local nAddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
local nAddIdTunnel = EgtCopyGlob( nOriginalTmIdTunnel, nAddGrpId) or GDB_ID.NULL
if i == 1 then
-- prima superficie, va tagliata solo a sinistra
local ptSplit = vFeatureSplittingPoints[i] + Vector3d( -BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, -X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, -X_AX(), true, GDB_RT.GLOB)
else
-- taglio della superficie corrente - lato sinistro
local ptSplit = vFeatureSplittingPoints[i] + Vector3d( -BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, -X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, -X_AX(), true, GDB_RT.GLOB)
-- taglio della superficie corrente - lato destro
ptSplit = vFeatureSplittingPoints[i - 1] + Vector3d( BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, X_AX(), true, GDB_RT.GLOB)
end
table.insert( vAddId, nAddId)
table.insert( vAddIdTunnel, nAddIdTunnel)
end
-- taglio ultima superficie, va tagliata solo a destra
local nAddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
local nAddIdTunnel = EgtCopyGlob( nOriginalTmIdTunnel, nAddGrpId) or GDB_ID.NULL
local ptSplit = vFeatureSplittingPoints[#vFeatureSplittingPoints] + Vector3d( BeamData.MILL_OVERLAP / 2, 0, 0)
EgtCutSurfTmPlane( nAddId, ptSplit, X_AX(), true, GDB_RT.GLOB)
EgtCutSurfTmPlane( nAddIdTunnel, ptSplit, X_AX(), true, GDB_RT.GLOB)
table.insert( vAddId, nAddId)
table.insert( vAddIdTunnel, nAddIdTunnel)
end
return vAddId, vAddIdTunnel
@@ -509,14 +424,18 @@ function STR0002.Make( bAddMachining, Proc, Part, CustomParameters)
return false, Strategy.Result
end
local bAreAllApplyOk = true
local bAreAllMachiningsAdded = true
local ToolInfo = {}
local Pocketing = {}
Strategy.Machining = GetBestPocketingStrategy( Proc)
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
local vAddId, vAddIdTunnel = VerifySplitMachiningNeeded( Proc, Part)
local vAddId = {}
local vAddIdTunnel = {}
-- recupero superficie, se necessario trimmata sugli spezzoni
vAddId, vAddIdTunnel = GetSplitSurfaces( Proc, Part)
-- si applicano le lavorazioni
for i = 1, #vAddId do
@@ -541,16 +460,16 @@ function STR0002.Make( bAddMachining, Proc, Part, CustomParameters)
-- se ho una sola trimesh, sto lavorando la Proc direttamente e non ho spezzato. Applico direttamente alla geometria calcolata prima
if #vAddId == 1 then
Pocketing.Geometry = {{ Strategy.Machining[j].idProc, Strategy.Machining[j].idFaceToMachine}}
bAreAllApplyOk = MachiningLib.AddNewMachining( Proc, Pocketing)
bAreAllMachiningsAdded = MachiningLib.AddNewMachining( Proc, Pocketing)
else
-- TODO settare parametro per indicare qual è lo spezzone che deve essere fatto dopo il taglio di separazione
for k = 1, Proc.nFct do
local vtNSplitFace
local dIdTm = EgtIf( Strategy.Machining[j].bMachAppliedToTunnelFace, vAddIdTunnel[i], vAddId[i])
_, vtNSplitFace = EgtSurfTmFacetCenter( dIdTm, k - 1, GDB_ID.ROOT)
local nIdTm = EgtIf( Strategy.Machining[j].bMachAppliedToTunnelFace, vAddIdTunnel[i], vAddId[i])
vtNSplitFace = EgtSurfTmFacetNormVersor( nIdTm, k - 1, GDB_ID.ROOT)
if vtNSplitFace and AreSameVectorApprox( vtNSplitFace * EgtIf( Pocketing.bToolInvert, -1, 1), Strategy.Machining[j].vtFaceNormal) then
Pocketing.Geometry = {{ dIdTm, k - 1}}
bAreAllApplyOk = bAreAllApplyOk and MachiningLib.AddNewMachining( Proc, Pocketing)
Pocketing.Geometry = {{ nIdTm, k - 1}}
bAreAllMachiningsAdded = bAreAllMachiningsAdded and MachiningLib.AddNewMachining( Proc, Pocketing)
break
end
end
@@ -559,10 +478,10 @@ function STR0002.Make( bAddMachining, Proc, Part, CustomParameters)
end
end
else
bAreAllApplyOk = false
bAreAllMachiningsAdded = false
end
return bAreAllApplyOk, Strategy.Result
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
@@ -3,8 +3,8 @@
local STR0002Data = {
sStrategyId = 'STR0002',
Parameters = {
{ sName = 'dMaxCornerRadius', sValue = '15', sDescriptionShort = 'Max radius left on corners', sDescriptionLong = 'Radius-limit left by the tool at each corner of the feature', sType = 'd', sMinUserLevel = '1', sMessageId = ''},
{ sName = 'bAntiSplint', sValue = 'false', sDescriptionShort = 'Use Anti-Splint strategy', sDescriptionLong = 'The strategy will apply blade cuts on corner to avoid wood splint', sType = 'b', sMinUserLevel = '1', sMessageId = ''}
{ sName = 'dMaxCornerRadius', sNameNge = 'MAX_CORNER_RADIUS', sValue = '15', sDescriptionShort = 'Max radius left on corners', sDescriptionLong = 'Radius-limit left by the tool at each corner of the feature', sType = 'd', sMinUserLevel = '1', sMessageId = ''},
{ sName = 'bAntiSplint', sNameNge = 'ANTISPLINT', sValue = 'false', sDescriptionShort = 'Use Anti-Splint strategy', sDescriptionLong = 'The strategy will apply blade cuts on corner to avoid wood splint', sType = 'b', sMinUserLevel = '1', sMessageId = ''}
}
}
+189 -126
View File
@@ -7,7 +7,7 @@
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureData = require( 'FeatureData')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local SlotByBlade = require( 'SLOTBYBLADE')
local SlotByChainSaw = require( 'SLOTBYCHAINSAW')
@@ -60,6 +60,72 @@ local function GetCompletionPercentage( Proc, Result)
end
-- TODO si può unificare con eguale funzione in STR0004
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nSegment > MachiningB.nSegment then
return false
elseif MachiningB.nSegment > MachiningA.nSegment then
return true
else
if TOOLS[ MachiningA.nToolIndex].sFamily == 'SAWBLADE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'MORTISE' then
return true
elseif TOOLS[ MachiningA.nToolIndex].sFamily == 'MORTISE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'SAWBLADE' then
return false
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
end
local function SortMachiningsByTool( MachiningA, MachiningB)
if TOOLS[ MachiningA.nToolIndex].sFamily == 'SAWBLADE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'MORTISE' then
return true
elseif TOOLS[ MachiningA.nToolIndex].sFamily == 'MORTISE' and TOOLS[ MachiningB.nToolIndex].sFamily == 'SAWBLADE' then
return false
else
if MachiningA.nSegment > MachiningB.nSegment then
return false
elseif MachiningB.nSegment > MachiningA.nSegment then
return true
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
end
local function MergeResults( Result)
local SortedResult = {}
for i = 1, #Result.Side do
if Result.Side[i].bIsApplicable then
table.insert( SortedResult, Result.Side[i])
end
end
for i = 1, #Result.Bottom do
if Result.Bottom[i].bIsApplicable then
table.insert( SortedResult, Result.Bottom[i])
end
end
for i = 1, #Result.Opposite do
if Result.Opposite[i].bIsApplicable then
table.insert( SortedResult, Result.Opposite[i])
end
end
return SortedResult
end
local function AddResult( Machining, Result)
table.insert( Result, {})
if not Result.Bottom then
@@ -85,6 +151,34 @@ local function AddResult( Machining, Result)
end
local function AddMachinings( Proc, Machinings, bAddMachining)
local nIsApplicableCount = 0
local bAreAllMachiningsAdded = true
for i = 1, #Machinings do
if Machinings[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded
if TOOLS[ Machinings[i].nToolIndex].sFamily == 'SAWBLADE' then
Blade.AddMachiningAllSteps( Proc, Machinings[i])
elseif TOOLS[ Machinings[i].nToolIndex].sFamily == 'MORTISE' then
Chainsaw.AddMachiningAllSteps( Proc, Machinings[i])
else
error( 'AddMachinings : tool type not supported')
end
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Machinings[i].sMessage
end
end
return bAreAllMachiningsAdded, nIsApplicableCount
end
function Blade.AddResult( Cutting)
AddResult( Cutting, Blade.Result)
end
@@ -100,11 +194,11 @@ function Blade.AddMachiningAllSteps( Proc, Cutting, AuxiliaryData)
local dOriginalRadialOffset = Cutting.dRadialOffset
local dOriginalLeadInPerpDistance = Cutting.LeadIn.dPerpDistance
local dOriginalLeadOutPerpDistance = Cutting.LeadOut.dPerpDistance
for i = Cutting.HorizontalSteps.nCount, 1, -1 do
for i = 1, Cutting.HorizontalSteps.nCount do
AuxiliaryData.Clones[i] = {}
AuxiliaryData.Clones[i].LeadIn = {}
AuxiliaryData.Clones[i].LeadOut = {}
AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffset + Cutting.HorizontalSteps.dStep * ( i - 1)
AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffset + Cutting.HorizontalSteps.dStep * ( Cutting.HorizontalSteps.nCount - i)
-- update distanza perpendicolare attacco per contemplare l'offset applicato
AuxiliaryData.Clones[i].LeadIn.dPerpDistance = dOriginalLeadInPerpDistance - Cutting.dRadialOffset
AuxiliaryData.Clones[i].LeadOut.dPerpDistance = dOriginalLeadOutPerpDistance - Cutting.dRadialOffset
@@ -169,10 +263,14 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
return false, Strategy.Result
end
-- lama
-- lavorazione di lama - fondo della tasca o fino a massimo materiale se tunnel
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
-- lama - calcolo lavorazioni
local Cutting = {}
local OptionalParameters = { bForceLongcutBlade = Strategy.Parameters.bForceLongcutBlade}
local OptionalParameters = { bForceLongcutBlade = Strategy.Parameters.bForceLongcutBlade, dExtendAfterTail = dExtendAfterTail}
if Proc.Topology.sFamily == 'Tunnel' then
Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
else
@@ -202,63 +300,41 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
Strategy.Parameters.bNotCompleteWithBladeRadius = false
end
end
local nIsApplicableCount = 0
local dFinalCompletionPercentage = 100
local bAreAllMachiningsAdded = true
for i = 1, #Blade.Result.Bottom do
if Blade.Result.Bottom[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Bottom[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Bottom[i].sMessage
end
-- lama - lavorazioni raggruppate in unica lista
Blade.Result.Sorted = MergeResults( Blade.Result)
-- lama - aggiunta eventuali lavorazioni splittate
local vFeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
if #vFeatureSplittingPoints > 0 then
Blade.Result.Sorted = MachiningLib.GetSplitMachinings( Blade.Result.Sorted, vFeatureSplittingPoints, Part)
end
for i = 1, #Blade.Result.Side do
if Blade.Result.Side[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Side[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Side[i].sMessage
end
end
for i = 1, #Blade.Result.Opposite do
if Blade.Result.Opposite[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Opposite[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Opposite[i].sMessage
end
end
if nIsApplicableCount > 0 then
-- TODO sistemare il calcolo completamento - implementare calcolo area lavorata
if not Strategy.Parameters.bNotCompleteWithBladeRadius and Cutting.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
dFinalCompletionPercentage = Cutting.dCompletionPercentage
end
else
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Parameters.bFinishWithChainSaw = false
end
-- lama - nessuna lavorazione successiva - aggiunta lavorazioni e calcolo risultati
if not Strategy.Parameters.bFinishWithChainSaw then
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureData.GetFeatureQuality( 'Blade')
-- ordinamento
if Strategy.Parameters.bSortBySegment then
table.sort( Blade.Result.Sorted, SortMachiningsBySegment)
else
table.sort( Blade.Result.Sorted, SortMachiningsByTool)
end
-- aggiunta lavorazioni
local nIsApplicableCount = 0
local bAreAllMachiningsAdded = true
local dFinalCompletionPercentage = 100
bAreAllMachiningsAdded, nIsApplicableCount = AddMachinings( Proc, Blade.Result.Sorted, bAddMachining)
if nIsApplicableCount > 0 then
-- TODO sistemare il calcolo completamento - implementare calcolo area lavorata
if not Strategy.Parameters.bNotCompleteWithBladeRadius and Cutting.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
dFinalCompletionPercentage = Cutting.dCompletionPercentage
end
else
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Parameters.bFinishWithChainSaw = false
end
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Blade')
local MRRParametersBlade = {
dStep = TOOLS[Cutting.nToolIndex].dThickness,
dSideStep = min( TOOLS[Cutting.nToolIndex].dSideStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
@@ -269,7 +345,7 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
return bAreAllMachiningsAdded, Strategy.Result
end
-- sega a catena
-- sega a catena - calcolo lavorazioni
local Mortising = {}
OptionalParameters = {}
if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
@@ -278,18 +354,18 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength > 3 * Blade.Result.Bottom[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
if not Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dMaxElev = 0}
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
if not Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dMaxElev = 0}
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
-- si lavora tutto il fondo
else
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA}
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
end
@@ -298,10 +374,10 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
-- si lavora solamente l'impronta lama sul fondo
if ( #Blade.Result.Side > 0) and Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL then
if ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
elseif ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
end
-- si lavora tutto il lato
@@ -313,10 +389,10 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
dBladeResidualDepth = Blade.Result.Bottom[1].dResidualDepth
end
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA}
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
elseif Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA}
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
end
end
@@ -325,7 +401,7 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
elseif Proc.Topology.sName == 'Groove-3-Through' then
if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
-- si lavora tutto il fondo
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA}
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavorano i lati
@@ -334,16 +410,16 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
if ( Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) and
( Blade.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2].dLength > 3 * Blade.Result.Side[2].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[2].dBladeMarkLength, dMaxElev = 0}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può eliminare la lavorazione del fondo
@@ -353,17 +429,17 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
end
-- si lavora tutto il lato
else
local OptionalParameters = { dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA}
local OptionalParameters = { dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Side[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA}
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[2].dResidualDepth + BeamData.CUT_EXTRA}
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[2].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
@@ -379,88 +455,74 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
if ( Blade.Result.Opposite[1].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength > 3 * Blade.Result.Opposite[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) and
( Blade.Result.Opposite[2].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2].dLength > 3 * Blade.Result.Opposite[2].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dMaxElev = 0}
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dMaxElev = 0}
OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
if Chainsaw.Result.Opposite[1].dResidualDepth > GEO.EPS_SMALL or Chainsaw.Result.Opposite[2].dResidualDepth > GEO.EPS_SMALL then
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL or Chainsaw.Result.Opposite[2].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
Chainsaw.Result.Opposite[2].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dMaxElev = 0}
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dMaxElev = 0}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dMaxElev = 0}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dMaxElev = 0}
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
end
else
local OptionalParameters = { dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA}
local OptionalParameters = { dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
if Chainsaw.Result.Opposite[1].dResidualDepth > GEO.EPS_SMALL then
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA}
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[2].dResidualDepth + BeamData.CUT_EXTRA}
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[2].dResidualDepth + BeamData.CUT_EXTRA, dExtendAfterTail = dExtendAfterTail}
SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
end
end
end
-- sega a catena - lavorazioni raggruppate in unica lista
Chainsaw.Result.Sorted = MergeResults( Chainsaw.Result)
-- sega a catena - aggiunta eventuali lavorazioni splittate
if #vFeatureSplittingPoints > 0 then
Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, vFeatureSplittingPoints, Part)
end
-- tutte le lavorazioni di tutti gli utensili in unica lista
local Result = {}
for i = 1, #Blade.Result.Sorted do
table.insert( Result, Blade.Result.Sorted[i])
end
for i = 1, #Chainsaw.Result.Sorted do
table.insert( Result, Chainsaw.Result.Sorted[i])
end
-- ordinamento
if Strategy.Parameters.bSortBySegment then
table.sort( Result, SortMachiningsBySegment)
else
table.sort( Result, SortMachiningsByTool)
end
-- aggiunta lavorazioni per tutti gli utensili
local nIsApplicableCount = 0
local dFinalCompletionPercentage = 100
local bAreAllMachiningsAdded = true
for i = 1, #Chainsaw.Result.Bottom do
if Chainsaw.Result.Bottom[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Bottom[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Bottom[i].sMessage
end
end
for i = 1, #Chainsaw.Result.Side do
if Chainsaw.Result.Side[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Side[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Side[i].sMessage
end
end
for i = 1, #Chainsaw.Result.Opposite do
if Chainsaw.Result.Opposite[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Opposite[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Opposite[i].sMessage
end
end
local dFinalCompletionPercentage = 100
bAreAllMachiningsAdded, nIsApplicableCount = AddMachinings( Proc, Result, bAddMachining)
if nIsApplicableCount > 0 then
if Mortising.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
@@ -472,8 +534,9 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
else
Strategy.Result.sStatus = 'Not-Applicable'
end
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureData.GetFeatureQuality( 'Chainsaw')
-- calcolo risultati
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Chainsaw')
local MRRParametersBlade = {
dStep = TOOLS[Cutting.nToolIndex].dThickness,
dSideStep = min( TOOLS[Cutting.nToolIndex].dSideStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
+11 -5
View File
@@ -1,12 +1,18 @@
-- Parametri configurabili da cliente per strategia: STR0001
-- Parametri configurabili da cliente per strategia: STR0003
local STR0003Data = {
sStrategyId = 'STR0003',
Parameters = {
{ sName = 'bFinishWithChainSaw', sValue = 'true', sDescriptionShort = 'Finish with chainsaw if needed', sDescriptionLong = 'Finish with chainsaw if needed', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bForceLongcutBlade', sValue = 'false', sDescriptionShort = 'Force ripping blade', sDescriptionLong = 'Force the use of ripping blade, designed for cuts parallel to the grain', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bNotCompleteWithBladeRadius', sValue = 'true', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bUseZigZagMortising', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'}
{ sName = 'bFinishWithChainSaw', sNameNge = 'ALLOW_FINISH_CHAINSAW', sValue = 'true', sDescriptionShort = 'Finish with chainsaw if needed', sDescriptionLong = 'Finish with chainsaw if needed', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'dExtendAfterTail', sNameNge = 'EXTEND_AFTER_TAIL', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bForceLongcutBlade', sNameNge = 'USE_LONGCUT_BLADE', sValue = 'false', sDescriptionShort = 'Force ripping blade', sDescriptionLong = 'Force the use of ripping blade, designed for cuts parallel to the grain', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bNotCompleteWithBladeRadius', sNameNge = 'NOT_COMPLETE_WITH_BLADE_RADIUS', sValue = 'true', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bUseZigZagMortising', sNameNge = 'USE_ZIGZAG_CHAINSAW', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bSortBySegment', sNameNge = 'SORT_BY_SEGMENT', sValue = 'true', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'sCanDamageNextPiece', sNameNge = 'DAMAGE_NEXT_PIECE', sValue = 'NEVER', sType = 'combo', sMinUserLevel = '1',
Choices = { sValue = 'NEVER', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ONLY_IF_RAWPART', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ALWAYS', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''}}
}
}
+287
View File
@@ -0,0 +1,287 @@
-- Strategia: STR0004
-- Descrizione
-- motosega per slot
-- Feature: tipo lapjoint
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local SlotByChainSaw = require( 'SLOTBYCHAINSAW')
-- Tabella per definizione modulo
local STR0004 = {}
local Strategy = {}
local Chainsaw = {}
Chainsaw.Result = {}
-------------------------------------------------------------------------------------------------------------
local function IsTopologyOk( Proc)
if Proc.Topology.bAllRightAngles and
( Proc.Topology.sName == 'Pocket-5-Blind' or
Proc.Topology.sName == 'Groove-3-Through' or
Proc.Topology.sName == 'Groove-4-Blind' or
Proc.Topology.sName == 'Tunnel-4-Through') then
return true
else
return false
end
end
local function GetCompletionPercentage( Proc, Result)
local dNotMachinedArea = 0
local dCompletionPercentage = 0
if Proc.Topology.sFamily == 'Tunnel' then
dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
if #Result == 2 then
dNotMachinedArea = dNotMachinedArea - Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[2].dDepthMachined)
end
else
if #Result == 1 then
dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
elseif #Result == 2 then
dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
elseif #Result == 3 then
dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined - Result[3].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
end
end
dCompletionPercentage = 100 - dNotMachinedArea / Proc.MainFaces.LongFaces[1].dArea * 100
return dCompletionPercentage
end
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nSegment > MachiningB.nSegment then
return false
elseif MachiningB.nSegment > MachiningA.nSegment then
return true
else
if MachiningA.sEdgeType == 'Side' and MachiningB.sEdgeType ~= 'Side' then
return true
elseif MachiningB.sEdgeType == 'Side' and MachiningA.sEdgeType ~= 'Side' then
return false
end
end
end
local function AddResult( Machining, Result)
table.insert( Result, {})
if not Result.Bottom then
Result.Bottom = {}
end
if not Result.Side then
Result.Side = {}
end
if not Result.Opposite then
Result.Opposite = {}
end
if Machining.sEdgeType == 'Bottom' then
table.insert( Result.Bottom, Machining)
elseif Machining.sEdgeType == 'Side' then
table.insert( Result.Side, Machining)
elseif Machining.sEdgeType == 'Opposite' then
table.insert( Result.Opposite, Machining)
else
error('AddResult : unknown edge type')
end
return Result
end
function Chainsaw.AddResult( Mortising)
AddResult( Mortising, Chainsaw.Result)
end
function Chainsaw.AddMachiningAllSteps( Proc, Mortising, AuxiliaryData)
local bMachiningAdded = false
if not AuxiliaryData then
AuxiliaryData = {}
end
AuxiliaryData.Clones = {}
local dOriginalRadialOffsetMortising = Mortising.dRadialOffset
for i = Mortising.VerticalSteps.nCount, 1, -1 do
AuxiliaryData.Clones[i] = {}
AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffsetMortising + Mortising.VerticalSteps.dStep * ( i - 1)
end
bMachiningAdded = MachiningLib.AddNewMachining( Proc, Mortising, AuxiliaryData)
return bMachiningAdded
end
function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
-- TODO da implementare gestione feature lunghe e spezzatura
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = require( 'STR0004\\STR0004Config')
Strategy.sName = StrategyLib.Config.sStrategyId
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
Strategy.Result = {}
Strategy.Result.sInfo = ''
Chainsaw.Result = {}
if not IsTopologyOk( Proc) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not implemented'
EgtOutLog( sErr)
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.sInfo = 'Topology'
return false, Strategy.Result
end
-- se tasca su faccia sotto la strategia non è applicabile (la sega a catena in generale non può lavorare da sotto)
if Proc.AffectedFaces.bBottom and ( Proc.nFct > 3 or not Proc.AffectedFaces.bTop) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not applicable - pocket on bottom face'
EgtOutLog( sErr)
Strategy.Result.sStatus = 'Not-Applicable'
Strategy.Result.sInfo = 'Direction'
return false, Strategy.Result
end
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
-- calcolo lavorazioni
local Mortising = {}
OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
-- si lavora tutto il fondo
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- materiale residuo - se possibile si lavora dal lato
if ( Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable) and #Proc.MainFaces.SideFaces == 1 then
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
elseif Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
end
Chainsaw.AddResult( Mortising)
end
elseif Proc.Topology.sName == 'Groove-3-Through' then
-- si lavora tutto il fondo
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
Chainsaw.AddResult( Mortising)
-- materiale residuo - si lavorano i lati
if ( Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable) then
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- ancora materiale residuo - si lavora da entrambi i lati
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Side[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
Chainsaw.Result.Bottom[1].bIsApplicable = false
end
end
end
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
local OptionalParameters = { dExtendAfterTail = dExtendAfterTail}
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
if Chainsaw.Result.Opposite[1].dResidualDepth > 10 * GEO.EPS_SMALL then
Chainsaw.Result.Opposite[1].bIsApplicable = false
local OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
Chainsaw.AddResult( Mortising)
OptionalParameters = {}
OptionalParameters = { bStopAtHalfElevation = true, dExtendAfterTail = dExtendAfterTail}
SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
Chainsaw.AddResult( Mortising)
end
end
-- lavorazioni raggruppate in unica lista
Chainsaw.Result.Sorted = {}
for i = 1, #Chainsaw.Result.Side do
if Chainsaw.Result.Side[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Side[i])
end
end
for i = 1, #Chainsaw.Result.Bottom do
if Chainsaw.Result.Bottom[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Bottom[i])
end
end
for i = 1, #Chainsaw.Result.Opposite do
if Chainsaw.Result.Opposite[i].bIsApplicable then
table.insert( Chainsaw.Result.Sorted, Chainsaw.Result.Opposite[i])
end
end
-- aggiunta eventuali lavorazioni splittate
local vFeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
if #vFeatureSplittingPoints > 0 then
Chainsaw.Result.Sorted = MachiningLib.GetSplitMachinings( Chainsaw.Result.Sorted, vFeatureSplittingPoints, Part)
end
-- ordinamento
-- TODO aggiungere ordinamento per utensile
table.sort( Chainsaw.Result.Sorted, SortMachiningsBySegment)
-- aggiunta lavorazioni
local nIsApplicableCount = 0
local dFinalCompletionPercentage = 100
local bAreAllMachiningsAdded = true
for i = 1, #Chainsaw.Result.Sorted do
if Chainsaw.Result.Sorted[i].bIsApplicable then
nIsApplicableCount = nIsApplicableCount + 1
if bAddMachining then
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Sorted[i])
if not bIsMachiningAdded then
bAreAllMachiningsAdded = false
end
end
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Sorted[i].sMessage
end
end
if nIsApplicableCount > 0 then
if Mortising.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
dFinalCompletionPercentage = Mortising.dCompletionPercentage
end
else
Strategy.Result.sStatus = 'Not-Applicable'
end
Strategy.Result.nCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dFinalCompletionPercentage)
Strategy.Result.nQuality = FeatureLib.GetFeatureQuality( 'Chainsaw')
local MRRParametersChainsaw = {
dStep = min( TOOLS[Mortising.nToolIndex].dStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
dSideStep = TOOLS[Mortising.nToolIndex].dThickness,
dFeed = TOOLS[Mortising.nToolIndex].Feeds.dFeed}
local dMRRChainsaw = MachiningLib.GetToolMRR( MRRParametersChainsaw)
Strategy.Result.dMRR = dMRRChainsaw
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0004
@@ -0,0 +1,15 @@
-- Parametri configurabili da cliente per strategia: STR0004
local STR0004Data = {
sStrategyId = 'STR0004',
Parameters = {
{ sName = 'bUseZigZagMortising', sNameNge = 'USE_ZIGZAG_CHAINSAW', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'dExtendAfterTail', sNameNge = 'EXTEND_AFTER_TAIL', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'd', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'sCanDamageNextPiece', sNameNge = 'DAMAGE_NEXT_PIECE', sValue = 'NEVER', sType = 'combo', sMinUserLevel = '1',
Choices = { sValue = 'NEVER', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ONLY_IF_RAWPART', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''},
{ sValue = 'ALWAYS', sDescriptionShort = '', sDescriptionLong = '', sMessageId = ''}}
}
}
return STR0004Data
+103
View File
@@ -0,0 +1,103 @@
-- Strategia: TAILCUT
-- Descrizione
-- Taglio di separazione
-- Feature: TailCut
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamData')
local MachiningLib = require( 'MachiningLib')
local StrategyLib = require( 'StrategyLib')
local DiceCut = require( 'DiceCut')
-- Tabella per definizione modulo
local TAILCUT = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function MakeChamfer()
-- TODO funzionalità da aggiungere
end
-------------------------------------------------------------------------------------------------------------
function TAILCUT.Make( bAddMachining, Proc, Part, CustomParameters)
local StrategyDefaultParam = {}
StrategyDefaultParam.Config = require( 'TAILCUT\\TAILCUTConfig')
Strategy.sName = StrategyDefaultParam.Config.sStrategyId
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyDefaultParam.Config.Parameters)
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
Strategy.SplitStrategy = {}
Strategy.Result = {}
Strategy.Machining = {}
Strategy.Result.sInfo = ''
local bAreAllMachiningsAdded = true
-- separazione solo se esiste grezzo successivo con pezzi o scaricabile
Strategy.bSplit = not( Part.bIsLastPart) or Part.dRestLength >= BeamData.dMinRaw
-- se devo fare split perchè c'è un grezzo da scaricare o un altro pezzo
if Strategy.bSplit then
Strategy.SplitStrategy, Strategy.Result = StrategyLib.SplitStrategy.Get( Proc, Part, Strategy.Parameters)
-- se devo rimuovere tutto il restante
else
-- se abilitato, faccio tagli di PRECUT a zero (come SPLIT)
if Strategy.Parameters.bExecutePreCut then
Strategy.SplitStrategy, Strategy.Result = StrategyLib.SplitStrategy.Get( Proc, Part, Strategy.Parameters)
-- se non faccio tagli PRECUT, imposto tabella Result direttamente. Non serve verificare che riesca a rimuovere il materiale extra
else
Strategy.Result.sStatus = 'Completed'
Strategy.Result.nCompletionIndex = 5
Strategy.Result.dMRR = 1
Strategy.Result.nQuality = 5
Strategy.Result.sInfo = 'Split not possible'
end
end
-- se devo applicare le lavorazioni
if bAddMachining then
-- inserimento smussi su spigoli del taglio
if Strategy.Parameters.bMakeChamfer then
MakeChamfer()
end
local MachiningsToAdd = {}
-- se devo fare split perchè c'è un grezzo da scaricare o un altro pezzo
if Strategy.bSplit then
Strategy.dOffset = 0
MachiningsToAdd = StrategyLib.SplitStrategy.Execute( Proc, Part, Strategy)
-- se devo rimuovere tutto il restante
else
-- se abilitato, faccio tagli di PRECUT a zero (come SPLIT)
if Strategy.Parameters.bExecutePreCut then
Strategy.dOffset = Part.dRestLength
MachiningsToAdd = StrategyLib.SplitStrategy.Execute( Proc, Part, Strategy)
end
-- rimuovo tutto il restante
-- table.insert( MachiningsToAdd, StrategyLib.BladeToWasteOneFace( Proc, Part))
local Faces = {}
local Face1 = {}
local Face2 = {}
local OptionalParameters = {}
Face1.ptCenter = Proc.Faces[1].ptCenter
Face1.vtNormal = Proc.Faces[1].vtN
OptionalParameters.b3BoxToDicing = Part.b3Raw
Faces = DiceCut.GetDice( Part, Face1, Face2, OptionalParameters)
end
-- aggiungo lavorazioni trovate alla lista generale
for i = 1, #MachiningsToAdd do
MachiningLib.AddNewMachining( Proc, MachiningsToAdd[i].Splitting, MachiningsToAdd[i].AuxiliaryData)
end
return bAreAllMachiningsAdded, Strategy.Result
else
return nil, Strategy.Result
end
end
-------------------------------------------------------------------------------------------------------------
return TAILCUT
@@ -0,0 +1,13 @@
-- Parametri configurabili da cliente per strategia: TAILCUT
local TAILCUTData = {
sStrategyId = 'TAILCUT',
Parameters = {
{ sName = 'bMakeChamfer', sValue = 'false', sDescriptionShort = 'Execute Chamfer', sDescriptionLong = 'Use the V-Mill to execute chamfers on cut-edges', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bForceChainSaw', sValue = 'false', sDescriptionShort = 'Force to use chain saw', sDescriptionLong = 'Force to use chain saw', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bExecutePreCut', sValue = 'true', sDescriptionShort = 'Force to add PreCuts', sDescriptionLong = "Autocam will apply a machining on the theoric zero, to avoid collision if the theoric piece length doesn't correspond to the real length", sType = 'b', sMessageId = '', sMinUserLevel = '1'},
{ sName = 'bFinishWithMill', sValue = 'true', sDescriptionShort = 'Finish with mill', sDescriptionLong = 'Use a mill to finish the surface if split with chain saw', sType = 'b', sMessageId = '', sMinUserLevel = '1'}
}
}
return TAILCUTData
+32 -28
View File
@@ -17,53 +17,53 @@ STR0003 = Topologia tipo LapJoint. Lama + motosega
; Feature : Saw Cut
13,0,Feature,
; Feature : Slot
16,0,Pocket-5-Blind,STR0002,STR0003
16,0,Groove-4-Blind,STR0002,STR0003
16,0,Groove-3-Through,STR0002,STR0003
16,0,Pocket-5-Blind,STR0002,STR0003,STR0004
16,0,Groove-4-Blind,STR0002,STR0003,STR0004
16,0,Groove-3-Through,STR0002,STR0003,STR0004
16,0,Groove-3-Blind,STR0002
16,0,Rabbet-2-Through,STR0002
16,0,Tunnel-4-Through,STR0003
16,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Front Slot
17,0,Pocket-5-Blind,STR0002,STR0003
17,0,Groove-4-Blind,STR0002,STR0003
17,0,Pocket-5-Blind,STR0002,STR0003,STR0004
17,0,Groove-4-Blind,STR0002,STR0003,STR0004
17,0,Groove-3-Blind,STR0002
17,0,Groove-3-Through,STR0002,STR0003
17,0,Groove-3-Through,STR0002,STR0003,STR0004
17,0,Rabbet-2-Through,STR0002
17,0,Tunnel-4-Through,STR0003
17,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Birds Mouth
20,0,Feature,
; Feature : Hip or Valley Rafter Notch
25,0,Feature,
; Feature : Ridge Lap
30,1,Pocket-5-Blind,STR0002,STR0003
30,1,Groove-4-Blind,STR0002,STR0003
30,1,Pocket-5-Blind,STR0002,STR0003,STR0004
30,1,Groove-4-Blind,STR0002,STR0003,STR0004
30,1,Groove-3-Blind,STR0002
30,1,Groove-3-Through,STR0002,STR0003
30,1,Groove-3-Through,STR0002,STR0003,STR0004
30,1,Rabbet-2-Through,STR0002
30,1,Tunnel-4-Through,STR0003
30,1,Tunnel-4-Through,STR0003,STR0004
; Feature : Lap Joint
30,0,Pocket-5-Blind,STR0002,STR0003
30,0,Groove-4-Blind,STR0002,STR0003
30,0,Pocket-5-Blind,STR0002,STR0003,STR0004
30,0,Groove-4-Blind,STR0002,STR0003,STR0004
30,0,Groove-3-Blind,STR0002
30,0,Groove-3-Through,STR0002,STR0003
30,0,Groove-3-Through,STR0002,STR0003,STR0004
30,0,Rabbet-2-Through,STR0002
30,0,Tunnel-4-Through,STR0003
30,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Notch/Rabbet
32,0,Pocket-5-Blind,STR0002,STR0003
32,0,Groove-4-Blind,STR0002,STR0003
32,0,Pocket-5-Blind,STR0002,STR0003,STR0004
32,0,Groove-4-Blind,STR0002,STR0003,STR0004
32,0,Groove-3-Blind,STR0002
32,0,Groove-3-Through,STR0002,STR0003
32,0,Groove-3-Through,STR0002,STR0003,STR0004
32,0,Rabbet-2-Through,STR0002
32,0,Tunnel-4-Through,STR0003
32,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Block Haus
33,0,Feature,
; Feature : Notch
34,0,Pocket-5-Blind,STR0002,STR0003
34,0,Groove-4-Blind,STR0002,STR0003
34,0,Pocket-5-Blind,STR0002,STR0003,STR0004
34,0,Groove-4-Blind,STR0002,STR0003,STR0004
34,0,Groove-3-Blind,STR0002
34,0,Groove-3-Through,STR0002,STR0003
34,0,Groove-3-Through,STR0002,STR0003,STR0004
34,0,Rabbet-2-Through,STR0002
34,0,Tunnel-4-Through,STR0003
34,0,Tunnel-4-Through,STR0003,STR0004
; Feature : French Ridge Lap
35,1,Feature,
; Feature : Chamfer
@@ -73,12 +73,12 @@ STR0003 = Topologia tipo LapJoint. Lama + motosega
; Feature : Block Haus Front
38,0,Feature,
; Feature : Pocket
39,0,Pocket-5-Blind,STR0002,STR0003
39,0,Groove-4-Blind,STR0002,STR0003
39,0,Pocket-5-Blind,STR0002,STR0003,STR0004
39,0,Groove-4-Blind,STR0002,STR0003,STR0004
39,0,Groove-3-Blind,STR0002
39,0,Groove-3-Through,STR0002,STR0003
39,0,Groove-3-Through,STR0002,STR0003,STR0004
39,0,Rabbet-2-Through,STR0002
39,0,Tunnel-4-Through,STR0003
39,0,Tunnel-4-Through,STR0003,STR0004
; Feature : Drilling
40,0,Feature,
; Feature : Tenon
@@ -137,6 +137,10 @@ STR0003 = Topologia tipo LapJoint. Lama + motosega
251,0,Feature,
; Feature : Aperture
252,0,Feature,
; Feature : HEADCUT
340,0,Feature,HEADCUT
; Feature : TAILCUT
350,0,Feature,TAILCUT
; Feature : Variant
900,0,Feature,
; Feature Decor