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81 Commits

Author SHA1 Message Date
Riccardo Elitropi 68800a1dfa EgtGeomKernel :
- modifica box3d archi.
2023-02-16 14:40:48 +01:00
DarioS 4f60bd24b6 EgtGeomKernel 2.5b1 :
- aggiunte funzioni AdjustAngleInSpan, AngleInRange e AdjustAngleInRange.
2023-02-10 11:26:00 +01:00
DarioS 2f3a6189a7 EgtGeomKernel :
- piccola modifica a SurfTriMesh::Cut per evitare deformazione facce per aggiustamento vertici su piano di taglio.
2023-02-05 15:41:33 +01:00
DarioS 078f730512 EgtGeomKernel 2.5a2 :
- aggiunte funzioni GetAllInfo per recuperare tutte le info di una entità.
2023-01-30 09:40:53 +01:00
DarioS 368bd80c69 EgtGeomKernel :
- piccole migliorie per PCA di curve composite
- si evitano triangolazioni di poligoni con 2 soli lati (segmenti sovrapposti va e vieni).
2023-01-09 10:14:29 +01:00
DarioS e01941644b EgtGeomKernel 2.5a1 :
- ricompilazione con cambio versione.
2023-01-03 08:53:44 +01:00
DarioS 0f3bd716a3 EgtGeomKernel :
- modifiche per più utensili in virtual milling (Zmap).
2022-12-28 19:38:58 +01:00
SaraP 0030b684f3 EgtGeomKernel 2.4l4 :
- nelle polylines modificato il modo in cui vengono calcolati i vertici a minima distanza
- modifiche varie alle polylines.
2022-12-28 14:18:47 +01:00
DarioS 6e6be4e579 EgtGeomKernel :
- aggiunta funzione GetArc2PCN (calcolo arco per due punti con centro vicino a suggerito e normale).
2022-12-20 16:35:02 +01:00
DarioS 3add582efb EgtGeomKernel 2.4l3 :
- ricompilazione con cambio versione.
2022-12-20 11:10:13 +01:00
Riccardo Elitropi bd80f16812 EgtGeomKernel :
- Modifica Medial Axis.
2022-12-15 16:24:58 +01:00
DarioS ffc78b03a7 EgtGeomKernel 2.4l2 :
- corretto riconoscimento topologia intersezioni per autointersezioni di curve.
2022-12-08 10:35:32 +01:00
SaraP 2f6a1f7579 EgtGeomKernel :
- correzione a GetSurfFlatRegionFromFatCurve nel caso di curve quasi chiuse su piani inclinati.
2022-12-07 14:50:53 +01:00
DarioS e890d5f376 EgtGeomKernel 2.4l1 :
- ricompilazione con cambio versione.
2022-12-05 08:13:04 +01:00
SaraP 56b49d4c9f EgtGeomKernel 2.4k7 :
- aggiunta funzione per associare i punti a minima distanza di due polylines
- modifiche nelle trimesh rigate per usare nuova funzione polyline.
2022-12-01 11:26:52 +01:00
DarioS 7ee0e38cec EgtGeomKernel 2.4k6 :
- migliorata IsClosedAndFlat di PolyLine (se non riesce a calcolare il piano chiama IsFlat e quindi usa PCA)
- corretta RemoveCurveSmallZs per caso in cui non riesce a rimuovere il segmento incriminato.
2022-11-28 15:18:28 +01:00
DarioS 817bfa788e EgtGeomKernel :
- migliorata gestione loops per regioni.
2022-11-28 08:24:05 +01:00
DarioS a4bd5a25c2 EgtGeomKernel 2.4k5 :
- correzione in creazione regioni, eliminando curve chiude con diametro di ingombro inferiore a 20 epsilon.
2022-11-24 09:29:58 +01:00
DarioS 7c3b3e516a EgtGeomKernel 2.4k4 :
- correzione a offset di curve (crash su taglio di angoli interni problematici).
2022-11-22 19:24:50 +01:00
DarioS 9e3c8b697a EgtGeomKernel 2.4k3 :
- viene impedito di impostare su entità del DB Nome e Info con valore stringa vuota (si controllava solo il caso di stringa con spazi o equivalenti).
2022-11-21 16:05:56 +01:00
DarioS 775fec489b EgtGeomKernel 2.4k2 :
- corretto calcolo punto a distanza minima da CurveComposite
- aggiunta a CurveComposite funzione RemoveSmallDefects
- modifiche per usare la funzione precednte prima di calcolo offset e creazione regioni.
2022-11-14 08:33:10 +01:00
DarioS 790a75054c EgtGeomKernel :
- velocizzazione della funzione DoCompacting di SurfTriMesh.
2022-11-06 20:06:43 +01:00
DarioS b57421e2c9 EgtGeomKernel 2.4k1 :
-
2022-11-02 15:10:49 +01:00
DarioS a7dea8b1db EgtGeomKernel :
- piccola modifica in approssimazione curve.
2022-10-14 10:46:29 +02:00
DarioS 2808a95e4a EgtGeomKernel 2.4j1 :
- ricompilazione con cambio versione.
2022-10-12 10:34:07 +02:00
DarioS e0a350b148 EgtGeomKernel 2.4i4 :
- a superficie trimesh aggiunta CloneTriangle
- modifiche a Triangulate per gestione MinAngle di triangolo.
2022-10-11 12:27:24 +02:00
DarioS 560a447349 EgtGeomKernel 2.5i3 :
- in ApproxWithArcsEx di CurveComposite rimozione finale punti allineati con tolleranza ridotta.
2022-09-18 19:21:26 +02:00
SaraP 700b2ad5ca EgtGeomKernel :
- piccola miglioria a GetSurfFlatRegionFromFatCurve per gestire interni.
2022-09-13 17:07:04 +02:00
DarioS 85d677a41a EgtGeomKernel :
- piccola miglioria ad ApproxWithArcsEx di CurveComposite (non ancora risolutiva).
2022-09-13 08:10:32 +02:00
DarioS cc200501e9 EgtGeomKernel :
- aggiunta a SurfTriMesh la funzione IsEmpty.
2022-09-09 08:44:52 +02:00
DarioS d59cb55139 EgtGeomKernel :
- migliorata gestione errori in GetSurfFlatRegionFromFatCurve.
2022-09-07 18:52:22 +02:00
DarioS 46052e9d1f EgtGeomKernel 2.4i2 :
- correzione offset curve (non vengono conservate entità troppo piccole).
2022-09-07 12:52:57 +02:00
SaraP b36baf0fab EgtGeomKernel 2.4i1 :
- migliorie alla funzione SurfFlatRegion::GetZigZagInfill.
2022-09-06 09:49:53 +02:00
DarioS f2499d08ba EgtGeomKernel :
- modifica a Frame3d per inizializzazione e Reset come non inizializzato.
2022-08-29 07:16:48 +02:00
DarioS 651b34781b EgtGeomKernel :
- migliorie alla funzione CurveSimpleMedialAxis.
2022-08-24 17:38:49 +02:00
DarioS c57a6db4ae EgtGeomKernel :
- aggiunta funzione CurveSimpleMedialAxis (primi sviluppi).
2022-08-23 11:41:05 +02:00
DarioS 78b9234865 EgtGeomKernel 2.4h2 :
- in CurveArc migliorato controllo valore parametro in ChangeRadius e ChangeAngCenter
- migliorato calcolo fillet con possibilità di arrivare a 180 deg
- aggiunta GetCircle2P per creazione circonferenza da due punti su estremi di un diametro.
2022-08-21 16:16:02 +02:00
DarioS 6238ea1095 EgtGeomKernel 2.4h1 :
- in BBox3d aggiunti GetDimX, GetDimY e GetDimZ
- corretta DistLineLine con parametri punti estremi
- in creazione Stm da due curve (rigata) aggiunta gestione tipo RLT_ISOPAR_SMOOTH.
2022-08-17 19:17:44 +02:00
SaraP de99955e93 EgtGeomKernel 2.4g3 :
- in SurfFlatRegion aggiunta funzione che genera un riempimento a zigzag.
- piccola correzione a IsPointInsidePolyLine.
2022-07-28 16:25:37 +02:00
DarioS c45912a2e4 EgtGeomKernel 2.4g2 :
- modifica a ProjectCurveOnPlane per renderla più efficace.
2022-07-21 07:01:00 +02:00
DarioS 025b4a8b48 EgtGeomKernel 2.4g1 :
- corretto aggiornamento geometria dimensioni lineari senza testo.
2022-07-08 20:15:49 +02:00
DarioS a5802f0731 EgtGeomKernel 2.4f3 :
- corretta gestione raggio corner in definizione utensili per virtual milling.
2022-06-19 11:09:53 +02:00
DarioS 4f0a1460fd EgtGeomKernel 2.4f2 :
- nell'intersezione tra un piano e una superficie trimesh forzo il risultato a stare esattamente nel piano.
2022-06-13 20:13:50 +02:00
DarioS 498e5b37f4 EgtGeomKernel 2.4f1 :
- in accodamento curva a composita con aggiustamento estremo si verifica di non modificare troppo la curva stessa
- in offset curve migliorata gestione concatenamento finale.
2022-06-06 07:01:57 +02:00
SaraP fe0a6ad15d EgtGeomKernel 2.4e4 :
- in AdjustLoops migliorie nella gestione delle autointersezioni.
2022-05-20 10:19:48 +02:00
DarioS 13774ba26a EgtGeomKernel 2.4e3 :
- modifiche per prima gestione chiave di rete.
2022-05-17 08:22:20 +02:00
DarioS d1b22114d0 EgtGeomKernel :
- correzione ad archi di elica per DeltaN significativo ora pari a 1/10 EPS_SMALL.
2022-05-16 12:24:27 +02:00
DarioS 3f2b6b2115 EgtGeomKernel :
- aggiunte prime funzione per verifica collisione con oggetto capsule
- piccoli aggiornamenti alle verifiche di collisione.
2022-05-16 07:51:57 +02:00
DarioS bb8c0f766e EgtGeomKernel :
- corretta CDeBoxClosedSurfTm caso verifica box interno a superficie chiusa
- modificata CDeConeFrustumClosedSurfTm verifica tronco di cono interno a superficie chiusa tramite verifica del centro del cono
- modificata CDeCylClosedSurfTm verifica cilindro interno a superficie chiusa tramite verifica del centro del cilindro
- modificata CDeRectPrismoidClosedSurfTm verifica prismoide retto interno a superficie chiusa tramite verifica del centro del prismoide.
2022-05-14 11:59:43 +02:00
SaraP 76e490a583 EgtGeomKernel :
- modifiche a IntersParPlanesSurfTm.
2022-05-09 11:33:18 +02:00
SaraP ae91e1c51f EgtGeomKernel 2.4e1 :
- aggiunta HashGrids1d
- aggiunta intersezione fra SurfTriMesh e molti piani paralleli.
2022-05-09 09:04:32 +02:00
DarioS 4aff949349 EgtGeomKernel :
- correzioni ad offset di curve per casi da stampa 3d
- modifica a creazione superficie swept.
2022-04-26 08:15:55 +02:00
DarioS 3dcceecab7 EgtGeomKernel 2.4d4 :
- ricompilate versioni a 32bit con v141_xp (VisualStudio 2017 C++ per XP).
2022-04-24 17:08:07 +02:00
DarioS 7b6f1c3e92 EgtGeomKernel :
- aggiunta funzione FromNearestHorizontalOrtho per Vector3d.
2022-04-22 08:53:06 +02:00
DarioS b107596f84 EgtGeomKernel 2.4c2 :
- aggiunto a CurveComposite metodo AddLineTg.
2022-03-24 10:50:38 +01:00
DarioS b11de227f3 EgtGeomKernel :
- per superfici si rende più luminoso il materiale diffuso se deriva da colore.
2022-03-20 18:50:15 +01:00
DarioS f353e65e61 EgtGeomKernel 2.4c1 :
- migliorato calcolo distanza minima tra due linee
- eliminate da Trimesh parti inutili
- in Trimesh calcolo Loop di una faccia risolto problema di ciclo infinito
- in Trimesh aggiunta funzione per eliminare triangoli esattamente sovrapposti.
2022-03-14 09:03:13 +01:00
DarioS de34cfb7e8 EgtGeomKernel :
- sistemate minuscole/maiuscole in #include.
2022-02-26 17:47:48 +01:00
DarioS cb882b9379 EgtGeomKernel 2.4b3 :
- corretto GetMidDir di CurveComposite
- eliminati problemi con trigraph in x64.
2022-02-23 10:48:15 +01:00
DarioS f43951a9e2 EgtGeomKernel 2.4b2 :
- in chiusura di Curva Composita con estremi più vicini di 10*EPS_SMALL si spostano gli estremi a metà strada
- in creazione FlatRegion da FatCurve migliorata gestione curve quasi chiuse.
2022-02-20 19:31:03 +01:00
DarioS 899e371c52 EgtGeomKernel 2.4b1 :
- modificati messaggi di Log di Triangulate per non essere visti come veri errori.
2022-02-08 16:41:53 +01:00
DarioS 555e0e4375 EgtGeomKernel 2.4a4 :
- a CurveComposite aggiunte IsARectangle e IsATrapezoid.
2022-01-24 08:19:06 +01:00
DarioS 8710115634 EgtGeomKernel :
- inserita opzione in compilazioni 64bit per evitare Warning su verifica riferimenti non nulli.
2022-01-09 15:49:58 +01:00
DarioS 4056be90d9 EgtGeomKernel 2.4a3 :
- modifiche a IntersLineBox e IntersPlaneBox
- adattamenti conseguenti.
2022-01-09 15:17:00 +01:00
DarioS 77640f3a6f EgtGeomKernel :
- migliorie a RemoveTJunctions di SurfTriMesh.
2022-01-07 17:13:16 +01:00
DarioS 9b11212d07 EgtGeomKernel 2.4a2 :
- in TriMesh eliminata ResetFaceting e UpdateFaceting ora cerca di ricostruire facce con indice come le eventuali precedenti
- in Trimesh SimplifyFacets cerca di conservare l'identificativo di faccia nei nuovi triangoli
- in Trimesh aggiunta funzione Repair e migliorata SimplifyFacets
- in Trimesh al termine di CutWithOtherSurf si cerca di regolarizzare il risultato.
2022-01-07 10:00:19 +01:00
DarioS 41d76f0c3f EgtGeomKernel 2.4a1 :
- migliorie alle booleane delle superfici trimesh.
2022-01-04 08:03:15 +01:00
DarioS d2b77833fd EgtGeomKernel 2.3l3 :
- altre modifiche per triangolazioni.
2021-12-23 15:44:49 +01:00
LorenzoM 9ac1a56535 Merge branch 'master' of https://gitlab.steamware.net/egaltech/EgtGeomKernel 2021-12-23 09:23:38 +01:00
LorenzoM 9aca1f1e25 Migliorie trimesh 2021-12-23 09:22:25 +01:00
DarioS e3c10e9bd3 EgtGeomKernel 2.3l2 :
- aggiunta triangolazione mediante earcut di mapbox
- piccola modifica a calcoli preliminari per triangolazione standard.
2021-12-18 22:50:02 +01:00
LorenzoM e84a34917a Merge branch 'master' of https://gitlab.steamware.net/egaltech/EgtGeomKernel 2021-12-07 10:04:33 +01:00
LorenzoM 009328b31b Migliorie operazioni booleane e intersezione triangoli 2021-12-07 09:43:59 +01:00
DarioS ca83aaa249 EgtGeomKernel 2.3l1 :
- in IntersTriaTria aggiunto riconoscimento triangoli coincidenti
- in IntersTriaTria aggiunta distinzione tra intersezione sovrapposta equiversa e controversa.
2021-12-06 16:47:36 +01:00
DarioS 6cdfdf6db8 EgtGeomKernel 2.3k6 :
- dopo tagli e tagli generalizzati lunghezza minima per SimplfyFacets portata da 500 a 5000 per evitare problemi di adiacenza non trovata tra facce.
2021-11-25 14:47:03 +01:00
DarioS 6628b1ee24 EgtGeomKernel 2.3k5 :
- correzione in RemoveTriangle di TriMesh (controllo validità indice vertice).
2021-11-22 22:56:13 +01:00
DarioS 2d70d27d85 EgtGeomKernel 2.3k4 :
- piccole modifiche estetiche e cambio versione.
2021-11-14 12:32:28 +01:00
LorenzoM 63d62fcc92 Gestione tagli piccoli 2021-11-10 15:39:33 +01:00
LorenzoM b4303d0e0d Gestione dei triangoli giacenti sui rettangoli 2021-11-09 10:53:32 +01:00
DarioS 9369447886 EgtGeomKernel :
- altre migliorie a GeneralizedCut di SurfTriMesh.
2021-11-07 17:17:54 +01:00
DarioS dca713b240 EgtGeomKernel 2.3k3 :
- modifiche per GeneralizedCut di SurfTriMesh
- Cut e GeneralizedCut di SurfTriMesh spostati in nuovo sorgente SurfTriMeshCuts.cpp.
2021-11-07 12:57:53 +01:00
109 changed files with 7250 additions and 4817 deletions
+84 -21
View File
@@ -15,15 +15,30 @@
#include "stdafx.h"
#include "GeoConst.h"
#include "CurveComposite.h"
#include "RemoveCurveSpikes.h"
#include "RemoveCurveDefects.h"
#include "AdjustLoops.h"
#include "/EgtDev/Include/EGkIntersCurves.h"
#include "/EgtDev/Include/EGkIntervals.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <algorithm>
using namespace std ;
//-------------------------------------------------------
static bool
SortCrvCrvInfo( const IntCrvCrvInfo& aInfo1, const IntCrvCrvInfo& aInfo2)
{
// confronto i valori del primo punto della curva A
double dU1 = aInfo1.IciA[0].dU ;
double dU2 = aInfo2.IciA[0].dU ;
if ( abs( dU1 - dU2) < EPS_SMALL)
// se sono uguali confronto i valori del primo punto della curva B
return aInfo1.IciB[0].dU > aInfo2.IciB[0].dU ;
else
return dU1 < dU2 ;
}
//----------------------------------------------------------------------------
static bool
MyAdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst)
@@ -73,43 +88,75 @@ MyAdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst)
return false ;
Intervals inOk( EPS_PARAM) ;
inOk.Set( dStart, dEnd) ;
// Tolgo le parti da eliminare
// recupero tutte le info delle autointersezioni
IntCrvCrvInfo iccInfo ;
for ( int i = 0 ; sintC.GetIntCrvCrvInfo( i, iccInfo) ; ++ i) {
ICCIVECTOR vIccInfo( sintC.GetIntersCount()) ;
for ( int i = 0 ; sintC.GetIntCrvCrvInfo( i, iccInfo) ; ++ i)
vIccInfo[i]= iccInfo ;
// ordino il vettore
sort( vIccInfo.begin(), vIccInfo.end(), SortCrvCrvInfo) ;
// Tolgo le parti da eliminare
int nCross = 0 ;
for ( int i = 0 ; i < int( vIccInfo.size()) ; ++ i) {
if ( i < int( vIccInfo.size()) - 1) {
// se anche l'intersezione successiva è overlap che parte dallo stesso punto
if ( vIccInfo[i].bOverlap && vIccInfo[i+1].bOverlap &&
abs( vIccInfo[i].IciA[0].dU - vIccInfo[i+1].IciA[0].dU) < EPS_SMALL &&
abs( vIccInfo[i].IciB[0].dU - vIccInfo[i+1].IciB[0].dU) < EPS_SMALL) {
// elimino il tratto
inOk.Subtract( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciB[0].dU) ;
// salto le intersezioni successive già considerate rimuovendo questo intervallo
int j = i + 2 ;
while ( j < ( int)vIccInfo.size() && vIccInfo[j].IciA[0].dU > vIccInfo[i].IciA[0].dU - EPS_SMALL &&
vIccInfo[j].IciA[1].dU < vIccInfo[i].IciB[0].dU + EPS_SMALL) {
j ++ ;
}
// aggiorno il contatore
i = j - 1 ;
continue ;
}
}
// se con sovrapposizione
if ( iccInfo.bOverlap) {
if ( vIccInfo[i].bOverlap) {
// se solo touch
if ( ( iccInfo.IciA[0].nPrevTy == iccInfo.IciA[1].nNextTy ||
iccInfo.IciA[0].nPrevTy == ICCT_SPK || iccInfo.IciA[1].nNextTy == ICCT_SPK) &&
iccInfo.IciA[0].nPrevTy != ICCT_NULL && iccInfo.IciA[1].nNextTy != ICCT_NULL) {
if ( ( vIccInfo[i].IciA[0].nPrevTy == vIccInfo[i].IciA[1].nNextTy ||
vIccInfo[i].IciA[0].nPrevTy == ICCT_SPK || vIccInfo[i].IciA[1].nNextTy == ICCT_SPK) &&
vIccInfo[i].IciA[0].nPrevTy != ICCT_NULL && vIccInfo[i].IciA[1].nNextTy != ICCT_NULL) {
// obbligatoriamente controversi, elimino entrambi i tratti
inOk.Subtract( iccInfo.IciA[0].dU, iccInfo.IciA[1].dU) ;
inOk.Subtract( iccInfo.IciB[0].dU, iccInfo.IciB[1].dU) ;
inOk.Subtract( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciA[1].dU) ;
inOk.Subtract( vIccInfo[i].IciB[0].dU, vIccInfo[i].IciB[1].dU) ;
}
// altrimenti attraversamento
else {
// elimino la parte interna
if ( iccInfo.bCBOverEq)
inOk.Subtract( iccInfo.IciA[0].dU, iccInfo.IciB[0].dU) ;
if ( vIccInfo[i].bCBOverEq)
inOk.Subtract( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciB[0].dU) ;
else
inOk.Subtract( min( iccInfo.IciA[0].dU, iccInfo.IciB[1].dU), max( iccInfo.IciB[0].dU, iccInfo.IciA[1].dU)) ;
inOk.Subtract( min( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciB[1].dU), max( vIccInfo[i].IciB[0].dU, vIccInfo[i].IciA[1].dU)) ;
}
}
// altrimenti
else {
// se solo touch
if ( iccInfo.IciA[0].nPrevTy == iccInfo.IciA[0].nNextTy &&
iccInfo.IciA[0].nPrevTy != ICCT_NULL && iccInfo.IciA[0].nNextTy != ICCT_NULL) {
inOk.Subtract( iccInfo.IciA[0].dU, iccInfo.IciA[0].dU) ;
inOk.Subtract( iccInfo.IciB[0].dU, iccInfo.IciB[0].dU) ;
if ( vIccInfo[i].IciA[0].nPrevTy == vIccInfo[i].IciA[0].nNextTy &&
vIccInfo[i].IciA[0].nPrevTy != ICCT_NULL && vIccInfo[i].IciA[0].nNextTy != ICCT_NULL) {
inOk.Subtract( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciA[0].dU) ;
inOk.Subtract( vIccInfo[i].IciB[0].dU, vIccInfo[i].IciB[0].dU) ;
}
// altrimenti attraversamento
else {
inOk.Subtract( iccInfo.IciA[0].dU, iccInfo.IciB[0].dU) ;
if ( IsEven( nCross))
inOk.Subtract( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciB[0].dU) ;
else
inOk.Add( vIccInfo[i].IciA[0].dU, vIccInfo[i].IciB[0].dU) ;
++ nCross ;
}
}
}
}
// Copio le parti da conservare
double dParS, dParE ;
@@ -201,6 +248,22 @@ MyAdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst)
++ iIter ;
}
// elimino le curve troppo piccole
for ( auto iIter = CrvLst.begin() ; iIter != CrvLst.end() ;) {
CurveComposite* pCrvCo = GetBasicCurveComposite( *iIter) ;
BBox3d b3CrvCo ;
double dDiam ;
if ( ! pCrvCo->GetLocalBBox( b3CrvCo) || b3CrvCo.IsEmpty() ||
! b3CrvCo.GetDiameter( dDiam) || dDiam < 20 * EPS_SMALL) {
delete pCrvCo ;
pCrvCo = nullptr ;
iIter = CrvLst.erase( iIter) ;
}
else {
++ iIter ;
}
}
// riporto le curve nel riferimento originale
if ( bNeedRef) {
for ( auto pCrv : CrvLst)
@@ -225,10 +288,10 @@ AdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst)
// se curva composita
CurveComposite* pCrvCo = GetBasicCurveComposite( pCrv) ;
if ( pCrvCo != nullptr) {
// elimino eventuali Spikes e Small Z
pCrvCo->RemoveSmallDefects( 2 * LIN_TOL_MIN, ANG_TOL_STD_DEG, true) ;
// unisco eventuali tratti allineati
pCrvCo->MergeCurves( LIN_TOL_MIN, ANG_TOL_STD_DEG) ;
// elimino eventuali spikes
RemoveCurveSpikes( pCrvCo) ;
}
}
+54
View File
@@ -63,3 +63,57 @@ AngleInSpan( double dAngDeg, double dAngRefDeg, double dAngSpanDeg)
dAngDiffDeg < dHalfAngSpanDeg + EPS_ANG_SMALL) ;
}
}
//----------------------------------------------------------------------------
bool
AngleInRange( double dAngDeg, double dAngMinDeg, double dAngMaxDeg)
{
return AngleInSpan( dAngDeg, ( dAngMinDeg + dAngMaxDeg) / 2, dAngMaxDeg - dAngMinDeg) ;
}
//----------------------------------------------------------------------------
bool
AdjustAngleInSpan( double& dAngDeg, double dAngRefDeg, double dAngSpanDeg)
{
// Verifico consistenza intervallo
if ( dAngSpanDeg < -EPS_ANG_ZERO)
return false ;
// Se intervallo vero
if ( dAngSpanDeg > EPS_ANG_SMALL) {
double dTryDeg = dAngDeg ;
// eseguo gli aggiustamenti
while ( dTryDeg < dAngRefDeg - dAngSpanDeg)
dTryDeg += ANG_FULL ;
while ( dTryDeg > dAngRefDeg + dAngSpanDeg)
dTryDeg -= ANG_FULL ;
// verifico
if ( dTryDeg >= dAngRefDeg - dAngSpanDeg && dTryDeg <= dAngRefDeg + dAngSpanDeg) {
dAngDeg = dTryDeg ;
return true ;
}
return false ;
}
// altrimenti un valore
else {
double dTryDeg = dAngDeg ;
// eseguo gli aggiustamenti
while ( dTryDeg < dAngRefDeg - EPS_ANG_SMALL)
dTryDeg += ANG_FULL ;
while ( dTryDeg > dAngRefDeg + EPS_ANG_SMALL)
dTryDeg -= ANG_FULL ;
// verifico
if ( abs( dTryDeg - dAngRefDeg) < EPS_ANG_SMALL) {
dAngDeg = dAngRefDeg ;
return true ;
}
else
return false ;
}
}
//----------------------------------------------------------------------------
bool
AdjustAngleInRange( double& dAngDeg, double dAngMinDeg, double dAngMaxDeg)
{
return AdjustAngleInSpan( dAngDeg, ( dAngMinDeg + dAngMaxDeg) / 2, dAngMaxDeg - dAngMinDeg) ;
}
+4 -4
View File
@@ -17,10 +17,10 @@
#include "CurveComposite.h"
#include "CreateCurveAux.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EgkArcCenTgCurvePnt.h"
#include "/EgtDev/Include/EgkArcSpecial.h"
#include "/EgtDev/Include/EgkCircleCenTgCurve.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EGkArcCenTgCurvePnt.h"
#include "/EgtDev/Include/EGkArcSpecial.h"
#include "/EgtDev/Include/EGkCircleCenTgCurve.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
+3 -3
View File
@@ -18,9 +18,9 @@
#include "CreateCurveAux.h"
#include "DistPointLine.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EgkArcPntDirTgCurve.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EgkArcSpecial.h"
#include "/EgtDev/Include/EGkArcPntDirTgCurve.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EGkArcSpecial.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
+57 -35
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2015
// EgalTech 2014-2022
//----------------------------------------------------------------------------
// File : ArcSpecial.cpp Data : 15.03.15 Versione : 1.6c2
// File : ArcSpecial.cpp Data : 18.08.22 Versione : 2.4h2
// Contenuto : Implementazione funzioni per calcoli speciali archi.
//
//
@@ -14,8 +14,8 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CreateCurveAux.h"
#include "/EgtDev/Include/EgkCurveLine.h"
#include "/EgtDev/Include/EgkArcSpecial.h"
#include "/EgtDev/Include/EGkCurveLine.h"
#include "/EgtDev/Include/EGkArcSpecial.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
@@ -28,15 +28,13 @@ ICurve*
GetArc2PD( const Point3d& ptStart, const Point3d& ptEnd, double dDirStartDeg)
{
// creo l'oggetto arco
ICurveArc* pArc = CreateCurveArc() ;
if ( pArc == nullptr)
PtrOwner<ICurveArc> pArc( CreateCurveArc()) ;
if ( IsNull( pArc))
return nullptr ;
// inizializzo il puntatore a curva con l'arco
PtrOwner<ICurve> pCrv( pArc) ;
// calcolo l'arco, se ok lo restituisco ed esco
if ( pArc->Set2PD( ptStart, ptEnd, dDirStartDeg))
return Release( pCrv) ;
return Release( pArc) ;
// calcolo arco non riuscito, verifico se retta va bene
Vector3d vtDiff = ptEnd - ptStart ;
@@ -45,14 +43,12 @@ GetArc2PD( const Point3d& ptStart, const Point3d& ptEnd, double dDirStartDeg)
// verifico se i punti sono allineati con la direzione e nel giusto verso
if ( abs( CrossXY( vtDiff, vtDir)) < EPS_SMALL && ScalarXY( vtDiff, vtDir) > EPS_SMALL) {
// creo l'oggetto retta
ICurveLine* pLine = CreateCurveLine() ;
if ( pLine == nullptr)
PtrOwner<ICurveLine> pLine( CreateCurveLine()) ;
if ( IsNull( pLine))
return nullptr ;
// inizializzo il puntatore a curva con la retta
pCrv.Set( pLine) ;
// calcolo retta, se ok la restituisco ed esco
if ( pLine->Set( ptStart, ptEnd))
return Release( pCrv) ;
return Release( pLine) ;
}
return nullptr ;
@@ -65,29 +61,25 @@ ICurve*
GetArc2PVN( const Point3d& ptStart, const Point3d& ptEnd, const Vector3d& vtDirS, const Vector3d& vtN)
{
// creo l'oggetto arco
ICurveArc* pArc = CreateCurveArc() ;
if ( pArc == nullptr)
PtrOwner<ICurveArc> pArc( CreateCurveArc()) ;
if ( IsNull( pArc))
return nullptr ;
// inizializzo il puntatore a curva con l'arco
PtrOwner<ICurve> pCrv( pArc) ;
// calcolo l'arco, se ok lo restituisco ed esco
if ( pArc->Set2PVN( ptStart, ptEnd, vtDirS, vtN))
return Release( pCrv) ;
return Release( pArc) ;
// calcolo arco non riuscito, verifico se retta va bene
Vector3d vtDiff = ptEnd - ptStart ;
// verifico se i punti sono allineati con la direzione e nel giusto verso nel piano perpendicolare a vtN
if ( abs( ( vtDiff ^ vtDirS) * vtN) < EPS_SMALL && vtDiff * vtDirS > EPS_SMALL) {
// creo l'oggetto retta
ICurveLine* pLine = CreateCurveLine() ;
if ( pLine == nullptr)
PtrOwner<ICurveLine> pLine( CreateCurveLine()) ;
if ( IsNull( pLine))
return nullptr ;
// inizializzo il puntatore a curva con la retta
pCrv.Set( pLine) ;
// calcolo retta, se ok la restituisco ed esco
if ( pLine->Set( ptStart, ptEnd))
return Release( pCrv) ;
return Release( pLine) ;
}
return nullptr ;
@@ -100,17 +92,15 @@ ICurve*
GetArc3P( const Point3d& ptStart, const Point3d& ptOther, const Point3d& ptEnd, bool bCirc)
{
// creo l'oggetto arco
ICurveArc* pArc = CreateCurveArc() ;
if ( pArc == nullptr)
PtrOwner<ICurveArc> pArc( CreateCurveArc()) ;
if ( IsNull( pArc))
return nullptr ;
// inizializzo il puntatore a curva con l'arco
PtrOwner<ICurve> pCrv( pArc) ;
// calcolo l'arco, se ok lo restituisco ed esco
if ( pArc->Set3P( ptStart, ptOther, ptEnd, bCirc))
return Release( pCrv) ;
return Release( pArc) ;
// se era richiesta una circonferenza, errore
// se era richiesta una circonferenza, errore perchè punti allineati
if ( bCirc)
return nullptr ;
@@ -118,15 +108,47 @@ GetArc3P( const Point3d& ptStart, const Point3d& ptOther, const Point3d& ptEnd,
// verifico se i punti sono allineati nel giusto verso
if ( ( ptOther - ptStart) * ( ptEnd - ptOther) > EPS_ZERO) {
// creo l'oggetto retta
ICurveLine* pLine = CreateCurveLine() ;
if ( pLine == nullptr)
PtrOwner<ICurveLine> pLine( CreateCurveLine()) ;
if ( IsNull( pLine))
return nullptr ;
// inizializzo il puntatore a curva con la retta
pCrv.Set( pLine) ;
// calcolo retta, se ok la restituisco ed esco
if ( pLine->Set( ptStart, ptEnd))
return Release( pCrv) ;
return Release( pLine) ;
}
return nullptr ;
}
//----------------------------------------------------------------------------
// Come la CurveArc::SetC2PN, ma garantisce il passaggio per gli estremi e minimizza errore sul centro
//----------------------------------------------------------------------------
ICurveArc*
GetArc2PCN( const Point3d& ptStart, const Point3d& ptEnd, const Point3d& ptNearCen, const Vector3d& vtN)
{
// creo l'oggetto arco
PtrOwner<ICurveArc> pArc( CreateCurveArc()) ;
if ( IsNull( pArc))
return nullptr ;
// vettori dal centro a inizio e fine
Vector3d vtStart = ptStart - ptNearCen ;
Vector3d vtEnd = ptEnd - ptNearCen ;
// determino il raggio medio
double dStartRad = OrthoCompo( vtStart, vtN).Len() ;
double dEndRad = OrthoCompo( vtEnd, vtN).Len() ;
double dRad = ( dStartRad + dEndRad) / 2 ;
if ( dRad < EPS_SMALL)
return nullptr ;
// determino un valore approssimato dell'angolo al centro
double dAngDeg ; bool bDet ;
if ( ! vtStart.GetRotation( vtEnd, vtN, dAngDeg, bDet) || ! bDet || abs( dAngDeg) < EPS_ANG_ZERO)
return nullptr ;
// calcolo l'arco antiorario per i due punti con il raggio medio
if ( pArc->Set2PNRS( ptStart, ptEnd, vtN, dRad, ( dAngDeg > 0)))
return Release( pArc) ;
return nullptr ;
}
+19 -3
View File
@@ -18,7 +18,7 @@
#include "NgeReader.h"
#include "GeomDB.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EgnStringKeyVal.h"
#include "/EgtDev/Include/EGnStringKeyVal.h"
using namespace std ;
@@ -212,7 +212,7 @@ bool
Attribs::SetName( const string& sName)
{
// se nome non valido, esco con errore
if ( ! IsValidVal( sName))
if ( sName.empty() || ! IsValidVal( sName))
return false ;
// può essere solo la prima stringa
@@ -282,7 +282,7 @@ bool
Attribs::SetInfo( const string& sKey, const string& sVal)
{
// se chiave o valore non validi, esco con errore
if ( ! IsValidKey( sKey) || ! IsValidVal( sVal))
if ( ! IsValidKey( sKey) || sVal.empty() || ! IsValidVal( sVal))
return false ;
// se è il nome
@@ -356,6 +356,22 @@ Attribs::RemoveInfo( const string& sKey)
return true ;
}
//----------------------------------------------------------------------------
bool
Attribs::GetAllInfo( STRVECTOR& vsInfo) const
{
// riservo spazio opportuno per il vettore delle stringhe
vsInfo.clear() ;
vsInfo.reserve( m_slInfo.size()) ;
// recupero tutte le info tranne il nome (se presente sempre al primo posto)
auto iIter = m_slInfo.cbegin() ;
if ( FindKey( *iIter, NAME))
++ iIter ;
for ( ; iIter != m_slInfo.cend() ; ++ iIter)
vsInfo.emplace_back( *iIter) ;
return true ;
}
//----------------------------------------------------------------------------
bool
Attribs::CopyAllInfoFrom( const Attribs& attrSou)
+4 -3
View File
@@ -89,6 +89,7 @@ class Attribs
bool GetInfo( const std::string& sKey, std::string& sVal) const ;
bool ExistsInfo( const std::string& sKey) const ;
bool RemoveInfo( const std::string& sKey) ;
bool GetAllInfo( STRVECTOR& vsInfo) const ;
bool CopyAllInfoFrom( const Attribs& attrSou) ;
private :
@@ -100,7 +101,7 @@ class Attribs
private :
unsigned char m_Data[DIM] ;
unsigned char m_OldData[DIM] ;
int m_Material ;
Color m_Color ;
STRLIST m_slInfo ;
int m_Material ;
Color m_Color ;
STRLIST m_slInfo ;
} ;
+29 -2
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2013-2013
// EgalTech 2014-2022
//----------------------------------------------------------------------------
// File : BBox3d.cpp Data : 14.01.14 Versione : 1.5a3
// File : BBox3d.cpp Data : 17.08.22 Versione : 2.4h1
// Contenuto : Implementazione della classe axis aligned bounding box BBox3d.
//
//
@@ -210,6 +210,33 @@ BBox3d::GetMinDim( Point3d& ptMin, double& dDimX, double& dDimY, double& dDimZ)
return true ;
}
//----------------------------------------------------------------------------
double
BBox3d::GetDimX( void) const
{
if ( ! IsValid())
return 0 ;
return ( m_ptMax.x - m_ptMin.x) ;
}
//----------------------------------------------------------------------------
double
BBox3d::GetDimY( void) const
{
if ( ! IsValid())
return 0 ;
return ( m_ptMax.y - m_ptMin.y) ;
}
//----------------------------------------------------------------------------
double
BBox3d::GetDimZ( void) const
{
if ( ! IsValid())
return 0 ;
return ( m_ptMax.z - m_ptMin.z) ;
}
//----------------------------------------------------------------------------
bool
BBox3d::GetCenterExtent( Point3d& ptCenter, Vector3d& vtExtent) const
+3 -3
View File
@@ -16,9 +16,9 @@
#include "BiArcs.h"
#include "CurveArc.h"
#include "/EgtDev/Include/EGkAngle.h"
#include "/EgtDev/Include/EgkCurveLine.h"
#include "/EgtDev/Include/EgkCurveComposite.h"
#include "/EgtDev/Include/EgkArcSpecial.h"
#include "/EgtDev/Include/EGkCurveLine.h"
#include "/EgtDev/Include/EGkCurveComposite.h"
#include "/EgtDev/Include/EGkArcSpecial.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
+1 -1
View File
@@ -13,7 +13,7 @@
#pragma once
#include "/EgtDev/Include/EgkBiArcs.h"
#include "/EgtDev/Include/EGkBiArcs.h"
//-----------------------------------------------------------------------------
ICurve* GetBiArc( const Point3d& ptP0, double dDir0Deg, const Point3d& ptP1, double dDir1Deg,
+7 -6
View File
@@ -27,9 +27,10 @@ CDeBoxClosedSurfTm( const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDi
BBox3d b3Poly = Stm.GetAllTriaBox() ;
// calcolo il BBox del parallelepipedo
BBox3d b3Box( ORIG, ORIG + vtDiag) ;
b3Box.Expand( dSafeDist) ;
if ( dSafeDist > EPS_SMALL)
b3Box.Expand( dSafeDist) ;
b3Box.ToGlob( frBox) ;
// confronto i due Box
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Box.Overlaps( b3Poly))
return false ;
// recupero i triangoli che interferiscono con il box
@@ -46,9 +47,9 @@ CDeBoxClosedSurfTm( const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDi
if ( ! Stm.IsClosed())
return false ;
// Verifico se il box è dentro la superficie tramite calcolo distanza minima.
Point3d ptBoxOrig, ptBoxMax ;
b3Box.GetMinMax( ptBoxOrig, ptBoxMax) ;
DistPointSurfTm DistBoxOrigSurfCalc( ptBoxOrig, Stm) ;
Point3d ptBoxCen = ORIG + vtDiag / 2 ;
ptBoxCen.ToGlob( frBox) ;
DistPointSurfTm DistBoxCenSurfCalc( ptBoxCen, Stm) ;
// Se il box è interno c'è collisione
return DistBoxOrigSurfCalc.IsPointInside() ;
return DistBoxCenSurfCalc.IsPointInside() ;
}
+37
View File
@@ -16,6 +16,7 @@
#include "CDeBoxTria.h"
#include "CDeSpheTria.h"
#include "CDeCylTria.h"
#include "CDeCapsTria.h"
#include "/EgtDev/Include/EGkPlane3d.h"
using namespace std ;
@@ -99,9 +100,17 @@ CDeSimpleBoxTria( const Frame3d& frBox, const Vector3d& vtDiag, const Triangle3d
Triangle3d trTriaL = trTria ;
trTriaL.ToLoc( frBox) ;
// Calcolo il box locale del triangolo
BBox3d b3TriaL ;
trTriaL.GetLocalBBox( b3TriaL) ;
// Calcolo il box come tale
BBox3d b3Box( ORIG, ORIG + vtDiag) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Box.Overlaps( b3TriaL))
return false ;
// Compute box center and extents
Point3d ptCen ;
Vector3d vtExt ;
@@ -188,6 +197,7 @@ CDeBoxTria( const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDist, cons
if ( CDeSimpleBoxTria( frTmp, vtDiag + 2 * dSafeDist * Z_AX, trTriaL))
return true ;
#if 1
// Sfere centrate negli otto vertici
if ( CDeSimpleSpheTria( Point3d( 0, 0, 0), dSafeDist, trTriaL))
return true ;
@@ -243,6 +253,33 @@ CDeBoxTria( const Frame3d& frBox, const Vector3d& vtDiag, double dSafeDist, cons
frTmp.Set( Point3d( 0., vtDiag.y, 0.), Z_AX) ;
if ( CDeSimpleCylTria( frTmp, dSafeDist, vtDiag.z, trTriaL))
return true ;
#else
// Capsule centrati sui dodici spigoli
if ( CDeSimpleCapsTria( Point3d( 0, 0, 0), Point3d( vtDiag.x, 0, 0), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, vtDiag.y, 0), Point3d( vtDiag.x, vtDiag.y, 0), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, 0, 0), Point3d( 0, vtDiag.y, 0), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( vtDiag.x, 0, 0), Point3d( vtDiag.x, vtDiag.y, 0), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, 0, vtDiag.z), Point3d( vtDiag.x, 0, vtDiag.z), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, vtDiag.y, vtDiag.z), Point3d( vtDiag.x, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, 0, vtDiag.z), Point3d( 0, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( vtDiag.x, 0, vtDiag.z), Point3d( vtDiag.x, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, 0, 0), Point3d( 0, 0, vtDiag.z), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( vtDiag.x, 0, 0), Point3d( vtDiag.x, 0, vtDiag.z), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( vtDiag.x, vtDiag.y, 0), Point3d( vtDiag.x, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
return true ;
if ( CDeSimpleCapsTria( Point3d( 0, vtDiag.y, 0), Point3d( 0, vtDiag.y, vtDiag.z), dSafeDist, trTriaL))
return true ;
#endif
return false ;
}
+90
View File
@@ -0,0 +1,90 @@
//----------------------------------------------------------------------------
// EgalTech 2022-2022
//----------------------------------------------------------------------------
// File : CDeCapsTria.cpp Data : 14.05.22 Versione : 2.4e2
// Contenuto : Implementazione della verifica di collisione tra
// Capsule (cilindro con estremità semisferiche) e Triangle3d.
//
//
// Modifiche :14.05.22 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CDeCapsTria.h"
#include "CDeSpheTria.h"
#include "ProjPlane.h"
#include "/EgtDev/Include/EGkPolygon3d.h"
#include "/EgtDev/Include/EGkIntersLinePlane.h"
#include "/EgtDev/Include/EGkDistPointTria.h"
#include "/EgtDev/Include/EGkIntersLineSphere.h"
using namespace std ;
//----------------------------------------------------------------------------
bool
CDeSimpleCapsTria( const Point3d& ptP1, const Point3d& ptP2, double dR, const Triangle3d& trTria)
{
// vedi Ericson, Real-Time Collision Detection, pag. 226 (Nettle method)
// Dati della capsule come sfera che si muove
Point3d ptC = ptP1 ;
Vector3d vtDir = ptP2 - ptP1 ;
double dLen = vtDir.Len() ;
if ( dLen < EPS_SMALL)
return CDeSimpleSpheTria( Media( ptP1, ptP2), dR, trTria) ;
vtDir /= dLen ;
if ( vtDir * trTria.GetN() > 0) {
vtDir.Invert() ;
ptC = ptP2 ;
}
// Determinazione primo possibile punto di contatto della sfera con il piano
Point3d ptD = ptC - trTria.GetN() * dR ;
// Intersezione della linea di movimento di questo punto con il piano del triangolo
Point3d ptP ;
int nLpRes = IntersLinePlane( ptD, vtDir, 1, trTria.GetPlane(), ptP, false) ;
// Se non c'è intersezione passante
if ( nLpRes != ILPT_YES) {
// se il centro dista dal piano non meno del raggio, allora non c'è sicuramente collisione
double dDist = DistPointPlane( ptP, trTria.GetPlane()) ;
if ( abs( dDist) >= dR)
return false ;
// !!! DA FARE !!!!
// si deve intersecare l'asse del capsule con i cilindri centrati sui lati del triangolo
// se intersezione inferiore a dLen allora collisione
// altrimenti si deve intersecare l'asse del capsule con le sfere centrate sui vertici del triangolo
// se intersezione inferiore a dLen allora collisione
// per ora salto
return false ;
}
// Determino la posizione dell'intersezione rispetto al triangolo
DistPointTriangle dptDist( ptP, trTria) ;
// Se l'intersezione sta nel triangolo
double dSqDist ;
if ( dptDist.GetSqDist( dSqDist) && dSqDist < 4 * SQ_EPS_SMALL) {
double dPos = ( ptP - ptD) * vtDir ;
return ( dPos > -dR && dPos < dLen) ;
}
// Altrimenti, recupero il punto del triangolo più vicino all'intersezione
Point3d ptQ ;
if ( dptDist.GetMinDistPoint( ptQ)) {
Point3d ptI1, ptI2 ;
int nLsRes = IntersLineSphere( ptQ, -vtDir, ptC, dR, ptI1, ptI2) ;
if ( nLsRes != ILST_SEC)
return false ;
double dPos = ( ptQ - ptI1) * vtDir ;
return ( dPos > -dR && dPos < dLen) ;
}
return false ;
}
//----------------------------------------------------------------------------
bool
CDeCapsTria( const Point3d& ptP1, const Point3d& ptP2, double dR, double dSafeDist, const Triangle3d& trTria)
{
return CDeSimpleCapsTria( ptP1, ptP2, dR + max( 0., dSafeDist), trTria) ;
}
+19
View File
@@ -0,0 +1,19 @@
//----------------------------------------------------------------------------
// EgalTech 2022-2022
//----------------------------------------------------------------------------
// File : EGkCDeCapsTria.h Data : 14.05.22 Versione : 2.4e2
// Contenuto : Dichiarazione funzione verifica collisione tra
// Capsule (cilindro con estremità semisferiche) e Triangle3d.
//
// Modifiche : 14.05.22 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkTriangle3d.h"
//----------------------------------------------------------------------------
bool CDeSimpleCapsTria( const Point3d& ptP1, const Point3d& ptP2, double dR, const Triangle3d& trTria) ;
bool CDeCapsTria( const Point3d& ptP1, const Point3d& ptP2, double dR, double dSafeDist, const Triangle3d& trTria) ;
+8 -8
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@@ -20,7 +20,7 @@
using namespace std ;
//----------------------------------------------------------------------------
// Il sisitema di riferimento deve avere l'asse di simmetria del cono come asse Z e origine nel centro della base.
// Il sistema di riferimento deve avere l'asse di simmetria del cono come asse Z e origine nel centro della base.
// La distanza di sicurezza ha effetto solo se maggiore di epsilon, altrimenti è ignorata ed è ininfluente.
// Il sistema di riferimento del cono deve essere immerso in quello della superficie.
bool
@@ -35,10 +35,10 @@ CDeConeFrustumClosedSurfTm( const Frame3d& frCone, double dBaseRad, double dTopR
// Calcolo il BBox del tronco di cono
double dMaxRad = max( dBaseRad, dTopRad) ;
BBox3d b3Cone( - dMaxRad, - dMaxRad, 0, dMaxRad, dMaxRad, dHeight) ;
b3Cone.Expand( dSafeDist) ;
// Porto BBox del cono nel sistema della superficie.
if ( dSafeDist > EPS_SMALL)
b3Cone.Expand( dSafeDist) ;
b3Cone.ToGlob( frCone) ;
// Se i BBox non interferiscono, ho finito.
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Cone.Overlaps( b3Surf))
return false ;
// Recupero i triangoli che interferiscono con il box del cono
@@ -56,9 +56,9 @@ CDeConeFrustumClosedSurfTm( const Frame3d& frCone, double dBaseRad, double dTopR
if ( ! Stm.IsClosed())
return false ;
// Verifico se il tronco di cono è dentro la superficie tramite calcolo distanza minima.
Point3d ptConeOrig ;
ptConeOrig.ToGlob( frCone) ;
DistPointSurfTm DistConeOrigSurfCalc( ptConeOrig, Stm) ;
Point3d ptConeCen( 0, 0, dHeight / 2) ;
ptConeCen.ToGlob( frCone) ;
DistPointSurfTm DistConeCenSurfCalc( ptConeCen, Stm) ;
// Se il tronco di cono è interno c'è collisione
return DistConeOrigSurfCalc.IsPointInside() ;
return DistConeCenSurfCalc.IsPointInside() ;
}
+7 -6
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@@ -33,9 +33,10 @@ CDeCylClosedSurfTm( const Frame3d& frCyl, double dR, double dH, double dSafeDist
}
// calcolo il BBox del cilindro
BBox3d b3Cyl( -dR, -dR, 0, dR, dR, dH) ;
b3Cyl.Expand( dSafeDist) ;
if ( dSafeDist > EPS_SMALL)
b3Cyl.Expand( dSafeDist) ;
b3Cyl.ToGlob( frC) ;
// confronto i due Box
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Cyl.Overlaps( b3Poly))
return false ;
// recupero i triangoli che interferiscono con il box del Cilindro
@@ -52,9 +53,9 @@ CDeCylClosedSurfTm( const Frame3d& frCyl, double dR, double dH, double dSafeDist
if ( ! Stm.IsClosed())
return false ;
// Verifico se il cilindro è dentro la superficie tramite calcolo distanza minima.
Point3d ptCylOrig( 0., 0., - dSafeDist) ;
ptCylOrig.ToGlob( frC) ;
DistPointSurfTm DistCylOrigSurfCalc( ptCylOrig, Stm) ;
Point3d ptCylCen( 0, 0, dH / 2) ;
ptCylCen.ToGlob( frC) ;
DistPointSurfTm DistCylCenSurfCalc( ptCylCen, Stm) ;
// Se il cilindro è interno c'è collisione
return ( DistCylOrigSurfCalc.IsPointInside()) ;
return ( DistCylCenSurfCalc.IsPointInside()) ;
}
+5 -7
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@@ -38,11 +38,8 @@ CDeRectPrismoidClosedSurfTm( const Frame3d& frPrismoid, double dLenghtBaseX, dou
double dMaxLenX = max( dLenghtBaseX, dLenghtTopX) ;
double dMaxLenY = max( dLenghtBaseY, dLenghtTopY) ;
BBox3d b3Pyr( -dMaxLenX / 2, -dMaxLenY / 2, 0., dMaxLenX / 2, dMaxLenY / 2, dHeight) ;
// Se la distanza di sicurezza è maggiore di epsilon aumento le dimensioni del tronco di piramide.
if ( dSafeDist > EPS_SMALL) {
if ( dSafeDist > EPS_SMALL)
b3Pyr.Expand( dSafeDist) ;
}
// Porto BBox del tronco di piramide nel sistema della superficie.
b3Pyr.ToGlob( frPrismoid) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Pyr.Overlaps( b3Surf))
@@ -63,8 +60,9 @@ CDeRectPrismoidClosedSurfTm( const Frame3d& frPrismoid, double dLenghtBaseX, dou
if ( ! Stm.IsClosed())
return false ;
// Verifico se il tronco di piramide è dentro la superficie tramite calcolo distanza minima.
Point3d ptPyrOrig = frPrismoid.Orig() ;
DistPointSurfTm DistBoxOrigSurfCalc( ptPyrOrig, Stm) ;
Point3d ptPyrCen( 0, 0, dHeight / 2) ;
ptPyrCen.ToGlob( frPrismoid) ;
DistPointSurfTm DistPyrCenSurfCalc( ptPyrCen, Stm) ;
// C'è collisione se il tronco di piramide è interno.
return ( DistBoxOrigSurfCalc.IsPointInside()) ;
return ( DistPyrCenSurfCalc.IsPointInside()) ;
}
+3 -2
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@@ -27,8 +27,9 @@ CDeSpheClosedSurfTm( const Point3d& ptCen, double dR, double dSafeDist, const IS
BBox3d b3Poly = Stm.GetAllTriaBox() ;
// calcolo il BBox della sfera
BBox3d b3Sphe( ptCen, dR) ;
b3Sphe.Expand( dSafeDist) ;
// confronto i due Box
if ( dSafeDist > EPS_SMALL)
b3Sphe.Expand( dSafeDist) ;
// Se i BBox non interferiscono, non c'è collisione
if ( ! b3Sphe.Overlaps( b3Poly))
return false ;
// recupero i triangoli che interferiscono con il box della Sfera
+5 -5
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@@ -109,7 +109,7 @@ CDeTriaTria( const Triangle3d& trTriaA, const Triangle3d& trTriaB)
DistLineLine LineLineDistCalc( ptStA, PtEnA, ptStB, PtEnB) ;
double dSqSegSegDist ;
LineLineDistCalc.GetSqDist( dSqSegSegDist) ;
if ( dSqSegSegDist < EPS_SMALL * EPS_SMALL)
if ( dSqSegSegDist < SQ_EPS_SMALL)
return true ;
}
}
@@ -136,14 +136,14 @@ CDeTriaTria( const Triangle3d& trTriaA, const Triangle3d& trTriaB)
vtSegFirstA /= dSegLenFirstA ;
DistLineLine LineLineDistCalcFirstA( ptLineP, vtLineV, 100., trTriaA.GetP( nFirstMaxPosA), vtSegFirstA, dSegLenFirstA, false) ;
double dIntParStA, dOtherParFirstA ;
LineLineDistCalcFirstA.GetParamsAtMinDistPoints( dIntParStA, dOtherParFirstA) ;
LineLineDistCalcFirstA.GetPositionsAtMinDistPoints( dIntParStA, dOtherParFirstA) ;
// Limito la retta col secondo segmento trovato di A
Vector3d vtSegSecondA = trTriaA.GetP( ( nSecondMaxPosA + 1) % 3) - trTriaA.GetP( nSecondMaxPosA) ;
double dSegLenSecondA = vtSegSecondA.Len() ;
vtSegSecondA /= dSegLenSecondA ;
DistLineLine LineLineDistCalcSecondA( ptLineP, vtLineV, 100., trTriaA.GetP( nSecondMaxPosA), vtSegSecondA, dSegLenSecondA, false) ;
double dIntParEnA, dOtherParSecondA ;
LineLineDistCalcSecondA.GetParamsAtMinDistPoints( dIntParEnA, dOtherParSecondA) ;
LineLineDistCalcSecondA.GetPositionsAtMinDistPoints( dIntParEnA, dOtherParSecondA) ;
// Ordino i parametri lungo la retta di intersezione fra i piani
if ( dIntParStA > dIntParEnA) {
swap( dIntParStA, dIntParEnA) ;
@@ -163,14 +163,14 @@ CDeTriaTria( const Triangle3d& trTriaA, const Triangle3d& trTriaB)
vtSegFirstB /= dSegLenFirstB ;
DistLineLine LineLineDistCalcFirstB( ptLineP, vtLineV, 100., trTriaB.GetP( nFirstMaxPosB), vtSegFirstB, dSegLenFirstB, false) ;
double dIntParStB, dOtherParFirstB ;
LineLineDistCalcFirstB.GetParamsAtMinDistPoints( dIntParStB, dOtherParFirstB) ;
LineLineDistCalcFirstB.GetPositionsAtMinDistPoints( dIntParStB, dOtherParFirstB) ;
// Limito la retta col secondo segmento trovato di B
Vector3d vtSegSecondB = trTriaB.GetP( ( nSecondMaxPosB + 1) % 3) - trTriaB.GetP( nSecondMaxPosB) ;
double dSegLenSecondB = vtSegSecondB.Len() ;
vtSegSecondB /= dSegLenSecondB ;
DistLineLine LineLineDistCalcSecondB( ptLineP, vtLineV, 100., trTriaB.GetP( nSecondMaxPosA), vtSegSecondB, dSegLenSecondB, false) ;
double dIntParEnB, dOtherParSecondB ;
LineLineDistCalcSecondB.GetParamsAtMinDistPoints( dIntParEnB, dOtherParSecondB) ;
LineLineDistCalcSecondB.GetPositionsAtMinDistPoints( dIntParEnB, dOtherParSecondB) ;
// Ordino i parametri lungo la retta di intersezione fra i piani
if ( dIntParStB > dIntParEnB) {
swap( dIntParStB, dIntParEnB) ;
+3 -3
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@@ -13,9 +13,9 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "/EgtDev/Include/EgkChainCurves.h"
#include "/EgtDev/Include/EgkGeomDB.h"
#include "/EgtDev/Include/EgkCurve.h"
#include "/EgtDev/Include/EGkChainCurves.h"
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkCurve.h"
#include <algorithm>
using namespace std ;
+44
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@@ -0,0 +1,44 @@
//----------------------------------------------------------------------------
// EgalTech 2022-2022
//----------------------------------------------------------------------------
// File : Circle2P.cpp Data : 18.08.22 Versione : 2.4h2
// Contenuto : Implementazione funzioni per calcolo circonferenze per 2 punti
// diametrali.
//
//
// Modifiche : 18.08.22 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CurveArc.h"
#include "/EgtDev/Include/EGkCircle2P.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
//----------------------------------------------------------------------------
ICurveArc*
GetCircle2P( const Point3d& ptP1, const Point3d& ptP2, const Vector3d& vtN)
{
// Verifico che i due punti siano distinti
if ( AreSamePointEpsilon( ptP1, ptP2, EPS_SMALL))
return nullptr ;
// verifico che la normale non sia allineata con i punti
Vector3d vtO = OrthoCompo( vtN, ptP2 - ptP1) ;
if ( ! vtO.Normalize())
return nullptr ;
// Creo l'oggetto arco
PtrOwner<CurveArc> pCrvArc( CreateBasicCurveArc()) ;
if ( IsNull( pCrvArc))
return nullptr ;
// Eseguo calcoli
if ( ! pCrvArc->SetCPAN( Media( ptP1, ptP2), ptP1, ANG_FULL, 0, vtO))
return nullptr ;
return Release( pCrvArc) ;
}
+2 -2
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@@ -18,8 +18,8 @@
#include "CreateCurveAux.h"
#include "DistPointLine.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EgkCircleCenTgCurve.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EGkCircleCenTgCurve.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
+1 -1
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@@ -17,7 +17,7 @@
#include "/EgtDev/Include/EGkColor.h"
#include "/EgtDev/Include/EGkAngle.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/EGtNumUtils.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include <algorithm>
using namespace std ;
+127 -51
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@@ -699,29 +699,9 @@ CurveArc::Load( NgeReader& ngeIn)
bool
CurveArc::GetLocalBBox( BBox3d& b3Loc, int nFlag) const
{
// verifico lo stato
if ( m_nStatus != OK)
return false ;
// assegno il box in locale
b3Loc.Reset() ;
double dLinTol = LIN_TOL_APPROX ;
double dAngTolDeg = ANG_TOL_APPROX_DEG ;
if ( ( nFlag & BBF_EXACT) != 0)
dLinTol = LIN_TOL_MIN ;
ArcApproxer aAppr( dLinTol, dAngTolDeg, false, *this) ;
double dU ;
Point3d ptPos ;
while ( aAppr.GetPoint( dU, ptPos))
b3Loc.Add( ptPos) ;
// se c'è estrusione, devo tenerne conto
if ( ! m_VtExtr.IsSmall() && abs( m_dThick) > EPS_SMALL) {
Point3d ptMinExtr = b3Loc.GetMin() + m_VtExtr * m_dThick ;
Point3d ptMaxExtr = b3Loc.GetMax() + m_VtExtr * m_dThick ;
b3Loc.Add( ptMinExtr) ;
b3Loc.Add( ptMaxExtr) ;
}
// richiamo della funzione generale
return GetBBox( GLOB_FRM, b3Loc, nFlag) ;
return true ;
}
//----------------------------------------------------------------------------
@@ -736,6 +716,102 @@ CurveArc::GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag) const
return false ;
// assegno il box nel riferimento
b3Ref.Reset() ;
// ricavo il Frame3D solidale all'arco
Frame3d frArc; frArc.Set( m_PtCen, m_dAngCenDeg > 0 ? m_VtN : - m_VtN, m_VtS) ;
// cordinate nel FrRef dei versori del sistema di riferimento dell'arco
Vector3d a = frArc.VersX() ;
a.ToGlob( frRef) ;
double ax = a.x ;
double ay = a.y ;
double az = a.z ;
Vector3d b = frArc.VersY() ;
b.ToGlob( frRef) ;
double bx = b.x ;
double by = b.y ;
double bz = b.z ;
Vector3d c = frArc.VersZ() ;
c.ToGlob( frRef) ;
double nx = c.x ;
double ny = c.y ;
double nz = c.z ;
// vettore degli angoli e dei punti di estremi
PNTVECTOR vPoints ;
DBLVECTOR vdTheta ;
// il punto iniziale e finale sono punti candidati per estremanti
Point3d ptS, ptE ;
GetPointD1D2( 0, FROM_PLUS, ptS) ; if ( ! abs( m_dAngCenDeg - 360) < EPS_SMALL) { GetPointD1D2( 1, FROM_MINUS, ptE) ; }
vPoints.push_back( ptS) ; if ( ! abs( m_dAngCenDeg - 360) < EPS_SMALL) { vPoints.push_back( ptE) ; }
// angolo al centro, raggio e parametro Q
double dAngCenRad = m_dAngCenDeg * DEGTORAD ;
ptE.ToLoc( frArc) ; ptS.ToLoc( frArc) ;
double Q = ( ptE.z - ptS.z) / abs( dAngCenRad) ;
double dRad = m_dRad ;
if ( abs( Q) < EPS_SMALL) {
if ( abs( ax) > EPS_SMALL) {
vdTheta.push_back( atan( bx / ax)) ;
vdTheta.push_back( vdTheta.back() > 0 ? vdTheta.back() + PIGRECO : vdTheta.back() - PIGRECO) ;
}
if ( abs( ay) > EPS_SMALL) {
vdTheta.push_back( atan( by / ay)) ;
vdTheta.push_back( vdTheta.back() > 0 ? vdTheta.back() + PIGRECO : vdTheta.back() - PIGRECO) ;
}
if ( abs( az) > EPS_SMALL) {
vdTheta.push_back( atan( bz / az)) ;
vdTheta.push_back( vdTheta.back() > 0 ? vdTheta.back() + PIGRECO : vdTheta.back() - PIGRECO) ;
}
}
else {
vector<double> Va ; Va.push_back( ax) ; Va.push_back( ay) ; Va.push_back( az) ;
vector<double> Vb ; Vb.push_back( bx) ; Vb.push_back( by) ; Vb.push_back( bz) ;
vector<double> Vn ; Vn.push_back( nx) ; Vn.push_back( ny) ; Vn.push_back( nz) ;
for ( int i = 0 ; i < 3 ; i++) {
double delta = dRad * dRad * Va[i] * Va[i] - Q * Q * Vn[i] * Vn[i] + Vb[i] * Vb[i] * dRad * dRad ;
if ( delta > 0) {
double t1 = ( dRad * Va[i] + sqrt( delta)) / ( Q * Vn[i] - dRad * Vb[i]) ;
if ( abs( 1 - t1 * t1) > EPS_SMALL) {
vdTheta.push_back( atan( 2 * t1 / (1 - t1 * t1))) ;
vdTheta.push_back(vdTheta.back() > 0 ? vdTheta.back() + PIGRECO : vdTheta.back() - PIGRECO);
}
double t2 = ( dRad * Va[i] - sqrt( delta)) / ( Q * Vn[i] - dRad * Vb[i]) ;
if ( abs( 1 - t2 * t2) > EPS_SMALL){
vdTheta.push_back( atan( 2 * t2 / ( 1 - t2 * t2))) ;
vdTheta.push_back( vdTheta.back() > 0 ? vdTheta.back() + PIGRECO : vdTheta.back() - PIGRECO) ;
}
}
}
}
vdTheta.push_back( PIGRECO) ;
vdTheta.push_back( PIGRECO / 2) ;
vdTheta.push_back( 3 * PIGRECO / 2) ;
for ( int i = 0 ; i < vdTheta.size() ; i++) {
double dTheta = vdTheta[i] > 0 ? vdTheta[i] : 2 * PIGRECO + vdTheta[i] ;
if ( dTheta < abs( dAngCenRad)) {
Point3d pt ;
GetPointD1D2( dTheta / ( abs( dAngCenRad)), FROM_MINUS, pt) ;
vPoints.push_back( pt) ;
}
}
for (int i = 0; i < vPoints.size(); i++) {
vPoints[i].ToGlob( frRef) ;
b3Ref.Add( vPoints[i]) ;
}
return true ;
/*
double dLinTol = LIN_TOL_APPROX ;
double dAngTolDeg = ANG_TOL_APPROX_DEG ;
if ( ( nFlag & BBF_EXACT) != 0)
@@ -747,6 +823,9 @@ CurveArc::GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag) const
ptPos.ToGlob( frRef) ;
b3Ref.Add( ptPos) ;
}
*/
// se c'è estrusione, devo tenerne conto
if ( ! m_VtExtr.IsSmall() && abs( m_dThick) > EPS_SMALL) {
Vector3d vtFrExtr = m_VtExtr ;
@@ -831,7 +910,7 @@ CurveArc::GetEndPoint( Point3d& ptEnd) const
double dAng = m_dAngCenDeg * DEGTORAD ;
Vector3d vtDir = cos( dAng) * m_VtS + sin( dAng) * ( m_VtN ^ m_VtS) ;
ptEnd = m_PtCen + m_dRad * vtDir ;
if ( abs( m_dDeltaN) > EPS_SMALL)
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
ptEnd += m_dDeltaN * m_VtN ;
return true ;
@@ -849,7 +928,7 @@ CurveArc::GetMidPoint( Point3d& ptMid) const
double dAng = 0.5 * m_dAngCenDeg * DEGTORAD ;
Vector3d vtDir = cos( dAng) * m_VtS + sin( dAng) * ( m_VtN ^ m_VtS) ;
ptMid = m_PtCen + m_dRad * vtDir ;
if ( abs( m_dDeltaN) > EPS_SMALL)
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
ptMid += ( 0.5 * m_dDeltaN) * m_VtN ;
return true ;
@@ -877,7 +956,7 @@ CurveArc::GetCentroid( Point3d& ptCen) const
return false ;
// approssimo la curva con una polilinea
PolyLine PL ;
if ( ! ApproxWithLines( LIN_TOL_STD, ANG_TOL_STD_DEG, ICurve::APL_STD, PL))
if ( ! ApproxWithLines( LIN_TOL_STD, ANG_TOL_STD_DEG, APL_STD, PL))
return false ;
// calcolo il centro mediante PolygonPlane
Point3d ptP ;
@@ -909,7 +988,7 @@ CurveArc::GetDir( double dU, Vector3d& vtDir) const
Vector3d vtRad = cos( dAng) * m_VtS + sin( dAng) * ( m_VtN ^ m_VtS) ;
// calcolo della tangente nel punto finale
vtDir = ( m_dRad * m_dAngCenDeg * DEGTORAD) * ( m_VtN ^ vtRad) ;
if ( abs( m_dDeltaN) > EPS_SMALL)
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
vtDir += m_dDeltaN * m_VtN ;
// normalizzo
return vtDir.Normalize( EPS_ZERO) ;
@@ -935,13 +1014,13 @@ CurveArc::GetPointD1D2( double dU, Side nS, Point3d& ptPos, Vector3d* pvtDer1, V
// calcolo del punto
ptPos = m_PtCen + m_dRad * vtDir ;
if ( abs( m_dDeltaN) > EPS_SMALL)
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
ptPos += ( dU * m_dDeltaN) * m_VtN ;
// calcolo della derivata prima
if ( pvtDer1 != nullptr) {
*pvtDer1 = ( m_dRad * m_dAngCenDeg * DEGTORAD) * ( m_VtN ^ vtDir) ;
if ( abs( m_dDeltaN) > EPS_SMALL)
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
*pvtDer1 += m_dDeltaN * m_VtN ;
}
@@ -963,7 +1042,7 @@ CurveArc::GetLength( double& dLen) const
// lunghezza dell'arco piano
dLen = m_dRad * abs( m_dAngCenDeg) * DEGTORAD ;
// aggiunta eventuale parte ortogonale
if ( abs( m_dDeltaN) > EPS_SMALL)
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
dLen = sqrt( dLen * dLen + m_dDeltaN * m_dDeltaN) ;
return ( dLen > EPS_SMALL) ;
@@ -1204,7 +1283,7 @@ CurveArc::Invert( void)
return false ;
// il centro va spostato di DeltaN
if ( abs( m_dDeltaN) > EPS_SMALL)
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
m_PtCen += m_dDeltaN * m_VtN ;
// il versore normale rimane inalterato
// il versore iniziale diventa quello finale
@@ -1375,13 +1454,11 @@ CurveArc::ModifyEnd( const Point3d& ptNewEnd)
bool
CurveArc::TrimStartAtParam( double dUTrim)
{
double dLen ;
// riporto i parametri nel loro range
dUTrim = ( ( dUTrim < 0) ? 0 : (( dUTrim > 1) ? 1 : dUTrim)) ;
// recupero lunghezza
double dLen ;
if ( ! GetLength( dLen))
return false ;
@@ -1393,13 +1470,11 @@ CurveArc::TrimStartAtParam( double dUTrim)
bool
CurveArc::TrimEndAtParam( double dUTrim)
{
double dLen ;
// riporto i parametri nel loro range
dUTrim = ( ( dUTrim < 0) ? 0 : (( dUTrim > 1) ? 1 : dUTrim)) ;
// recupero lunghezza
double dLen ;
if ( ! GetLength( dLen))
return false ;
@@ -1447,7 +1522,7 @@ CurveArc::TrimStartAtLen( double dLenTrim)
dAngRot = m_dAngCenDeg * dLenTrim / dLen ;
m_VtS.Rotate( m_VtN, dAngRot) ;
m_dAngCenDeg -= dAngRot ;
if ( abs( m_dDeltaN) > EPS_SMALL) {
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL) {
dMoveN = m_dDeltaN * dLenTrim / dLen ;
m_PtCen.Translate( m_VtN * dMoveN) ;
m_dDeltaN -= dMoveN ;
@@ -1477,7 +1552,7 @@ CurveArc::TrimEndAtLen( double dLenTrim)
// eseguo il trim
if ( ( dLen - dLenTrim) > EPS_ZERO) {
m_dAngCenDeg *= dLenTrim / dLen ;
if ( abs( m_dDeltaN) > EPS_SMALL)
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
m_dDeltaN *= dLenTrim / dLen ;
}
@@ -1901,6 +1976,10 @@ CurveArc::ChangeRadius( double dNewRadius)
if ( m_nStatus != OK)
return false ;
// verifico validità del raggio
if ( ! ( dNewRadius > EPS_SMALL && dNewRadius < MAX_ARC_RAD))
return false ;
// cambio il raggio
m_dRad = dNewRadius ;
@@ -1939,6 +2018,10 @@ CurveArc::ChangeAngCenter( double dNewAngCenDeg)
if ( m_nStatus != OK)
return false ;
// verifico accettabilità angolo
if ( ! ( abs( m_dAngCenDeg) > EPS_ANG_ZERO))
return false ;
// cambio il parametro
m_dAngCenDeg = dNewAngCenDeg ;
@@ -2031,10 +2114,6 @@ CurveArc::Flip( void)
//----------------------------------------------------------------------------
ArcApproxer::ArcApproxer( double dLinTol, double dAngTolDeg, bool bInside, const CurveArc& arArc)
{
int nStep ;
double dAngStepDeg ;
// inizializzazioni
m_nTotPnt = 0 ;
m_nCurrPnt = - 1 ;
@@ -2052,6 +2131,7 @@ ArcApproxer::ArcApproxer( double dLinTol, double dAngTolDeg, bool bInside, const
dAngTolDeg = min( dAngTolDeg, ANG_TOL_EXT_MAX_DEG) ;
// determinazione dello step angolare
double dAngStepDeg ;
double dLinTolRel = dLinTol / arArc.GetRadius() ;
if ( bInside)
dAngStepDeg = sqrt( 8 * dLinTolRel) * RADTODEG ;
@@ -2060,7 +2140,7 @@ ArcApproxer::ArcApproxer( double dLinTol, double dAngTolDeg, bool bInside, const
dAngStepDeg = min( dAngStepDeg, dAngTolDeg) ;
// dall'angolo al centro ricavo il numero di passi
nStep = (int) ( abs( arArc.GetAngCenter()) / dAngStepDeg + 0.999) ;
int nStep = int( abs( arArc.GetAngCenter()) / dAngStepDeg + 0.999) ;
nStep = max( nStep, 1) ;
// sistemo lo step (per il numero intero di passi)
@@ -2087,10 +2167,6 @@ ArcApproxer::ArcApproxer( double dLinTol, double dAngTolDeg, bool bInside, const
bool
ArcApproxer::GetPoint( double& dU, Point3d& ptP)
{
Vector3d vtA1p ;
Vector3d vtA2p ;
// incremento indice punto corrente
++ m_nCurrPnt ;
@@ -2109,7 +2185,7 @@ ArcApproxer::GetPoint( double& dU, Point3d& ptP)
if ( ! m_bInside && m_nCurrPnt == m_nTotPnt - 1) {
dU = 1 ;
ptP = m_PtCen + m_vtA1 * m_dRad ;
if ( abs( m_dDeltaN) > EPS_SMALL)
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
ptP += ( dU * m_dDeltaN) * m_VtN ;
return true ;
}
@@ -2121,8 +2197,8 @@ ArcApproxer::GetPoint( double& dU, Point3d& ptP)
else
dU = ( m_nCurrPnt - 0.5) / (double) ( m_nTotPnt - 2) ;
// nuovo valore versori
vtA1p = m_vtA1 ;
vtA2p = m_vtA2 ;
Vector3d vtA1p = m_vtA1 ;
Vector3d vtA2p = m_vtA2 ;
m_vtA1 = m_dCosA * vtA1p + m_dSinA * vtA2p ;
m_vtA2 = - m_dSinA * vtA1p + m_dCosA * vtA2p ;
// calcolo del punto
@@ -2130,7 +2206,7 @@ ArcApproxer::GetPoint( double& dU, Point3d& ptP)
ptP = m_PtCen + m_vtA1 * m_dRad ;
else
ptP = m_PtCen + ( vtA1p + m_vtA1) * ( m_dRad / ( 1 + m_dCosA)) ;
if ( abs( m_dDeltaN) > EPS_SMALL)
if ( abs( m_dDeltaN) > 0.1 * EPS_SMALL)
ptP += ( dU * m_dDeltaN) * m_VtN ;
return true ;
+1 -1
View File
@@ -790,7 +790,7 @@ ProjectCurveOnPlane( const ICurve& crCrv, const Plane3d& plPlane)
{
// determino se curva piana e suo eventuale piano
Plane3d plCrv ;
if ( crCrv.IsFlat( plCrv)) {
if ( crCrv.IsFlat( plCrv, false, EPS_SMALL / 2)) {
// se il piano della curva è parallelo a quello di proiezione
if ( AreSameOrOppositeVectorExact( plCrv.GetVersN(), plPlane.GetVersN())) {
// copio la curva
+1 -1
View File
@@ -13,7 +13,7 @@
#pragma once
#include "/EgtDev/Include/EgkCurveAux.h"
#include "/EgtDev/Include/EGkCurveAux.h"
//----------------------------------------------------------------------------
bool IsClosed( const ICurve& crvC) ;
+4 -4
View File
@@ -448,7 +448,7 @@ CurveBezier::GetLocalBBox( BBox3d& b3Loc, int nFlag) const
else {
// costruisco una approssimazione lineare
PolyLine PL ;
if ( ! ApproxWithLines( LIN_TOL_MIN, ANG_TOL_APPROX_DEG, ICurve::APL_STD, PL))
if ( ! ApproxWithLines( LIN_TOL_MIN, ANG_TOL_APPROX_DEG, APL_STD, PL))
return false ;
// ciclo sui punti della approssimazione
Point3d ptTemp ;
@@ -491,7 +491,7 @@ CurveBezier::GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag) const
else {
// costruisco una approssimazione lineare
PolyLine PL ;
if ( ! ApproxWithLines( LIN_TOL_MIN, ANG_TOL_APPROX_DEG, ICurve::APL_STD, PL))
if ( ! ApproxWithLines( LIN_TOL_MIN, ANG_TOL_APPROX_DEG, APL_STD, PL))
return false ;
// ciclo sui punti della approssimazione
Point3d ptTemp ;
@@ -618,7 +618,7 @@ CurveBezier::GetCentroid( Point3d& ptCen) const
return false ;
// approssimo la curva con una polilinea
PolyLine PL ;
if ( ! ApproxWithLines( LIN_TOL_STD, ANG_TOL_STD_DEG, ICurve::APL_STD, PL))
if ( ! ApproxWithLines( LIN_TOL_STD, ANG_TOL_STD_DEG, APL_STD, PL))
return false ;
// calcolo il centro mediante PolygonPlane
Point3d ptP ;
@@ -1429,7 +1429,7 @@ CurveBezier::ApproxWithArcsXY( double dLinTol, double dAngTolDeg, PolyArc& PA) c
// costruisco una approssimazione lineare
PolyLine PL ;
if ( ! ApproxWithLines( dLinTol, dAngTolDeg, ICurve::APL_STD, PL))
if ( ! ApproxWithLines( dLinTol, dAngTolDeg, APL_STD, PL))
return false ;
// approssimo la curva per approssimazioni successive mediante bisezione
+3
View File
@@ -17,6 +17,7 @@
#include "CalcDerivate.h"
#include "BiArcs.h"
#include "DistPointLine.h"
#include "RemoveCurveDefects.h"
#include "/EgtDev/Include/EGkCurveByApprox.h"
#include "/EgtDev/Include/EGkPolyLine.h"
#include "/EgtDev/Include/EGkPolyArc.h"
@@ -65,6 +66,8 @@ CurveByApprox::GetCurve( int nType, double dLinTol, double dAngTolDeg, double dL
PtrOwner<CurveComposite> pCC( CreateBasicCurveComposite()) ;
if ( ! pCC->FromPolyArc( PA))
return nullptr ;
// elimino eventuali Small Z
pCC->RemoveSmallDefects( dLinTol, dAngTolDeg) ;
// eventuale fusione di curve compatibili
pCC->MergeCurves( dLinTol, dAngTolDeg) ;
// restituisco la curva
+3 -3
View File
@@ -15,9 +15,9 @@
#include "stdafx.h"
#include "CalcDerivate.h"
#include "/EgtDev/Include/EGkCurveByInterp.h"
#include "/EgtDev/Include/EgkCurveComposite.h"
#include "/EgtDev/Include/EgkBiArcs.h"
#include "/EgtDev/Include/EgkCurveBezier.h"
#include "/EgtDev/Include/EGkCurveComposite.h"
#include "/EgtDev/Include/EGkBiArcs.h"
#include "/EgtDev/Include/EGkCurveBezier.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
+169 -14
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2013-2013
// EgalTech 2013-2022
//----------------------------------------------------------------------------
// File : CurveComposite.cpp Data : 23.11.13 Versione : 1.3a1
// File : CurveComposite.cpp Data : 23.01.22 Versione : 2.4a4
// Contenuto : Implementazione della classe CCurveComposite.
//
//
@@ -21,15 +21,17 @@
#include "CurveBezier.h"
#include "PolygonPlane.h"
#include "SurfFlatRegion.h"
#include "RemoveCurveDefects.h"
#include "GeoConst.h"
#include "GeoObjFactory.h"
#include "NgeWriter.h"
#include "NgeReader.h"
#include "/EgtDev/Include/EGkCurveByApprox.h"
#include "/EgtDev/Include/EgkArcSpecial.h"
#include "/EgtDev/Include/EGkArcSpecial.h"
#include "/EgtDev/Include/EGkSfrCreate.h"
#include "/EgtDev/Include/EGkIntervals.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <algorithm>
@@ -208,8 +210,15 @@ CurveComposite::AddSimpleCurve( ICurve* pSmplCrv, bool bEndOrStart, double dLinT
if ( ! AreSamePointEpsilon( ptCrvStart, ptEnd, 0.01 * EPS_SMALL)) {
// se in tolleranza, modifico l'inizio dell'entità
if ( SqDist( ptCrvStart, ptEnd) < ( dLinTol * dLinTol)) {
// lunghezza della curva originale
double dOldLen ; pCrv->GetLength( dOldLen) ;
// eseguo modifica
if ( ! pCrv->ModifyStart( ptEnd))
return false ;
// verifico che la lunghezza non sia variata troppo
double dNewLen ; pCrv->GetLength( dNewLen) ;
if ( abs( dNewLen - dOldLen) > 10 * dLinTol)
return false ;
}
else
return false ;
@@ -254,14 +263,25 @@ CurveComposite::Close( void)
// se già chiusa, non faccio alcunché
if ( IsClosed())
return true ;
// aggiungo la linea di chiusura
PtrOwner<CurveLine> pLine( CreateBasicCurveLine()) ;
// determino la distanza tra gli estremi
Point3d ptStart, ptEnd ;
if ( ! GetStartPoint( ptStart) ||
! GetEndPoint( ptEnd) ||
! pLine->Set( ptEnd, ptStart) ||
! AddSimpleCurve( Release( pLine)))
! GetEndPoint( ptEnd))
return false ;
// se molto vicini li modifico
if ( SqDist( ptStart, ptEnd) < 100 * SQ_EPS_SMALL) {
Point3d ptMid = Media( ptStart, ptEnd) ;
if ( ! ModifyStart( ptMid) ||
! ModifyEnd( ptMid))
return false ;
}
// altrimenti aggiungo la linea di chiusura
else {
PtrOwner<CurveLine> pLine( CreateBasicCurveLine()) ;
if ( ! pLine->Set( ptEnd, ptStart) ||
! AddSimpleCurve( Release( pLine)))
return false ;
}
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
@@ -967,7 +987,7 @@ CurveComposite::GetCentroid( Point3d& ptCen) const
return false ;
// approssimo la curva con una polilinea
PolyLine PL ;
if ( ! ApproxWithLines( LIN_TOL_STD, ANG_TOL_STD_DEG, ICurve::APL_SPECIAL, PL))
if ( ! ApproxWithLines( LIN_TOL_STD, ANG_TOL_STD_DEG, APL_SPECIAL, PL))
return false ;
// calcolo il centro mediante PolygonPlane
Point3d ptP ;
@@ -1016,7 +1036,7 @@ CurveComposite::GetMidDir( Vector3d& vtDir) const
if ( ! GetLength( dLen) || ! GetParamAtLength( 0.5 * dLen, dMid))
return false ;
// calcolo la direzione
return ::GetTang( *this, 0.5 * m_CrvSmplS.size(), FROM_MINUS, vtDir) ;
return ::GetTang( *this, dMid, FROM_MINUS, vtDir) ;
}
//----------------------------------------------------------------------------
@@ -1321,8 +1341,8 @@ CurveComposite::ApproxWithLines( double dLinTol, double dAngTolDeg, int nType, P
// se lineare con lato obbligato...
if ( nType == APL_LEFT || nType == APL_LEFT_CONVEX ||
nType == APL_RIGHT || nType == APL_RIGHT_CONVEX) {
// prima approssimazione lineare a 10 * Epsilon
if ( ! ApproxWithLines( 10 * EPS_SMALL, dAngTolDeg, APL_SPECIAL, PL))
// prima approssimazione lineare alla tolleranza minima del programma
if ( ! ApproxWithLines( EPS_SMALL, dAngTolDeg, APL_SPECIAL, PL))
return false ;
// eliminazione dei punti in tolleranza andando solo dalla parte ammessa
Vector3d vtExtr = ( m_VtExtr.IsSmall() ? Z_AX : m_VtExtr) ;
@@ -1414,6 +1434,13 @@ CurveComposite::ApproxWithArcsEx( double dLinTol, double dAngTolDeg, double dLin
crvByApprox.Reset() ;
crvByApprox.AddPoint( pLine->GetStart()) ;
}
// aggiungo punti a distanza opportuna
const double STEP = 5 ;
int nStep = int( dLen / STEP) ;
for ( int i = 1 ; i < nStep ; ++ i) {
double dCoeff = i / double( nStep) ;
crvByApprox.AddPoint( Media( pLine->GetStart(), pLine->GetEnd(), dCoeff)) ;
}
// aggiungo il punto finale
crvByApprox.AddPoint( pLine->GetEnd()) ;
}
@@ -1457,8 +1484,8 @@ CurveComposite::ApproxWithArcsEx( double dLinTol, double dAngTolDeg, double dLin
// assegno estrusione della curva composita
PA.SetExtrusion( m_VtExtr) ;
// eliminazione dei punti in tolleranza
return PA.RemoveAlignedPoints( dLinTol) ;
// eliminazione dei punti in tolleranza (opportunamente diminuita)
return PA.RemoveAlignedPoints( 0.5 * dLinTol) ;
}
//----------------------------------------------------------------------------
@@ -1614,6 +1641,40 @@ CurveComposite::AddPoint( const Point3d& ptStart)
return true ;
}
//----------------------------------------------------------------------------
bool
CurveComposite::AddLineTg( double dLen, bool bEndOrStart)
{
// verifico lo stato
if ( m_nStatus != OK)
return false ;
// costruisco la linea
PtrOwner<CurveLine> pLine( CreateBasicCurveLine()) ;
if ( IsNull( pLine))
return false ;
// se da aggiungere alla fine
if ( bEndOrStart) {
Point3d ptEnd ;
Vector3d vtEnd ;
if ( ! GetEndPoint( ptEnd) || ! GetEndDir( vtEnd))
return false ;
Point3d ptNew = ptEnd + vtEnd * dLen ;
if ( ! pLine->Set( ptEnd, ptNew))
return false ;
}
// altrimenti da aggiungere all'inizio
else {
Point3d ptStart ;
Vector3d vtStart ;
if ( ! GetStartPoint( ptStart) || ! GetStartDir( vtStart))
return false ;
Point3d ptNew = ptStart - vtStart * dLen ;
if ( ! pLine->Set( ptNew, ptStart))
return false ;
}
return AddCurve( Release( pLine), bEndOrStart) ;
}
//----------------------------------------------------------------------------
bool
CurveComposite::AddLine( const Point3d& ptNew, bool bEndOrStart)
@@ -3015,6 +3076,13 @@ CurveComposite::MergeCurves( double dLinTol, double dAngTolDeg, bool bStartEnd,
return true ;
}
//----------------------------------------------------------------------------
bool
CurveComposite::RemoveSmallDefects( double dLinTol, double dAngTolDeg, bool bAlsoSpikes)
{
return (( ! bAlsoSpikes || RemoveCurveSpikes( this, dLinTol)) && RemoveCurveSmallZs(this, dLinTol)) ;
}
//----------------------------------------------------------------------------
static bool
SplitTopBottomArcs( CurveComposite& cCompo)
@@ -3246,6 +3314,93 @@ CurveComposite::IsACircle( double dLinTol, Point3d& ptCen, Vector3d& vtN, double
return CrvTemp.IsOneCircle( ptCen, vtN, dRad, bCCW) ;
}
//----------------------------------------------------------------------------
bool
CurveComposite::IsARectangle( double dLinTol, Point3d& ptP, Vector3d& vtL1, Vector3d& vtL2) const
{
// deve essere chiusa
if ( ! IsClosed())
return false ;
// approssimo con segmenti di retta
PolyLine PL ;
if ( ! ApproxWithLines( dLinTol, ANG_TOL_STD_DEG, APL_STD, PL))
return false ;
// deve giacere in un piano entro la tolleranza
Plane3d plPlane ;
if ( ! PL.IsFlat( plPlane, dLinTol))
return false ;
// deve essere formata da 4 segmenti
if ( PL.GetLineNbr() != 4)
return false ;
// recupero i 4 vertici
Point3d ptV1 ; PL.GetFirstPoint( ptV1) ;
Point3d ptV2 ; PL.GetNextPoint( ptV2) ;
Point3d ptV3 ; PL.GetNextPoint( ptV3) ;
Point3d ptV4 ; PL.GetNextPoint( ptV4) ;
// verifico che le diagonali si incontrino nel loro punto medio (-> è un parallelogramma)
if ( ! AreSamePointEpsilon( Media( ptV1, ptV3), Media( ptV2, ptV4), dLinTol / 2))
return false ;
// verifico che le diagonali abbiano la stessa lunghezza (-> è un rettangolo)
if ( abs( Dist( ptV1, ptV3) - Dist( ptV2, ptV4)) > dLinTol)
return false ;
// assegno i parametri del rettangolo
ptP = ptV1 ;
vtL1 = ptV2 - ptV1 ;
vtL2 = ptV4 - ptV1 ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveComposite::IsATrapezoid( double dLinTol, Point3d& ptP, Vector3d& vtB1, Vector3d& vtL1, Vector3d& vtB2) const
{
// deve essere chiusa
if ( ! IsClosed())
return false ;
// approssimo con segmenti di retta
PolyLine PL ;
if ( ! ApproxWithLines( dLinTol, ANG_TOL_STD_DEG, APL_STD, PL))
return false ;
// deve giacere in un piano entro la tolleranza
Plane3d plPlane ;
if ( ! PL.IsFlat( plPlane, dLinTol))
return false ;
// deve essere formata da 4 segmenti
if ( PL.GetLineNbr() != 4)
return false ;
// recupero i 4 vertici
Point3d ptV1 ; PL.GetFirstPoint( ptV1) ;
Point3d ptV2 ; PL.GetNextPoint( ptV2) ;
Point3d ptV3 ; PL.GetNextPoint( ptV3) ;
Point3d ptV4 ; PL.GetNextPoint( ptV4) ;
// verifico se V4->V3 è parallelo a V1->V2
double dV3B12, dV4B12 ;
if ( ! DistPointLine( ptV3, ptV1, ptV2, false).GetDist( dV3B12) ||
! DistPointLine( ptV4, ptV1, ptV2, false).GetDist( dV4B12))
return false ;
if ( abs( dV3B12 - dV4B12) < EPS_SMALL) {
ptP = ptV1 ;
vtB1 = ptV2 - ptV1 ;
vtL1 = ptV4 - ptV1 ;
vtB2 = ptV3 - ptV4 ;
return true ;
}
// verifico se V1->V4 è parallelo a V2->V3
double dV1B23, dV4B23 ;
if ( ! DistPointLine( ptV1, ptV2, ptV3, false).GetDist( dV1B23) ||
! DistPointLine( ptV4, ptV2, ptV3, false).GetDist( dV4B23))
return false ;
if ( abs( dV1B23 - dV4B23) < EPS_SMALL) {
ptP = ptV2 ;
vtB1 = ptV3 - ptV2 ;
vtL1 = ptV1 - ptV2 ;
vtB2 = ptV4 - ptV1 ;
return true ;
}
// non è un trapezio
return false ;
}
//----------------------------------------------------------------------------
bool
CurveComposite::SetCurveTempProp( int nCrv, int nProp, int nPropNum)
+8 -3
View File
@@ -1,12 +1,13 @@
//----------------------------------------------------------------------------
// EgalTech 2013-2021
// EgalTech 2013-2022
//----------------------------------------------------------------------------
// File : CurveComposite.h Data : 03.04.21 Versione : 2.3d1
// File : CurveComposite.h Data : 24.03.22 Versione : 2.4c2
// Contenuto : Dichiarazione della classe Curva composita.
//
//
//
// Modifiche : 16.04.13 DS Creazione modulo.
// 24.03.22 DS Aggiunto metodo AddLineTg.
//
//
//----------------------------------------------------------------------------
@@ -144,8 +145,9 @@ class CurveComposite : public ICurveComposite, public IGeoObjRW
bool ChangeStartPoint( double dU) override ;
bool AddPoint( const Point3d& ptStart) override ;
bool AddLine( const Point3d& ptNew, bool bEndOrStart = true) override ;
bool AddArcTg( const Point3d& ptNew, bool bEndOrStart = true) override ;
bool AddLineTg( double dLen, bool bEndOrStart = true) override ;
bool AddArc2P( const Point3d& ptOther, const Point3d& ptNew, bool bEndOrStart = true) override ;
bool AddArcTg( const Point3d& ptNew, bool bEndOrStart = true) override ;
bool AddJoint( double dU) override ;
bool ModifyJoint( int nU, const Point3d& ptNewJoint) override ;
bool RemoveJoint( int nU) override ;
@@ -155,10 +157,13 @@ class CurveComposite : public ICurveComposite, public IGeoObjRW
bool ArcsToBezierCurves( void) override ;
bool ArcsBezierCurvesToArcsPerpExtr( double dLinTol, double dAngTolDeg) override ;
bool MergeCurves( double dLinTol, double dAngTolDeg, bool bStartEnd = true, bool bNeedSameProp = false) override ;
bool RemoveSmallDefects( double dLinTol, double dAngTolDeg, bool bAlsoSpikes = false) override ;
bool RemoveUndercutOnY( double dLinTol, double dAngTolDeg) override ;
bool IsAPoint( void) const override ;
bool IsALine( double dLinTol, Point3d& ptStart, Point3d& ptEnd) const override ;
bool IsACircle( double dLinTol, Point3d& ptCen, Vector3d& vtN, double& dRad, bool& bCCW) const override ;
bool IsARectangle( double dLinTol, Point3d& ptP, Vector3d& vtL1, Vector3d& vtL2) const override ;
bool IsATrapezoid( double dLinTol, Point3d& ptP, Vector3d& vtB1, Vector3d& vtL1, Vector3d& vtB2) const override ;
bool SetCurveTempProp( int nCrv, int nProp, int nPropNum = 0) override ;
bool GetCurveTempProp( int nCrv, int& nProp, int nPropNum = 0) const override ;
+2 -2
View File
@@ -17,8 +17,8 @@
#include "CurveLine.h"
#include "CurveArc.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EgkCurve.h"
#include "/EgtDev/Include/EgkIntersCurves.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EGkIntersCurves.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
+100 -96
View File
@@ -1,13 +1,13 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2020
// EgalTech 2020-2022
//----------------------------------------------------------------------------
// File : DistLineLine.h Data : 06.11.20 Versione : 2.2k1
// File : DistLineLine.h Data : 12.08.22 Versione : 2.4h1
// Contenuto : Implementazione della classe distanza fra elementi lineari.
//
//
//
// Modifiche : 06.11.20 LM Creazione modulo.
//
// 12.08.22 DS Correzioni e migliorie varie.
//
//----------------------------------------------------------------------------
@@ -18,22 +18,26 @@
#include "/EgtDev/Include/EGkGeoConst.h"
#include <algorithm>
using namespace std ;
//----------------------------------------------------------------------------
DistLineLine::DistLineLine( const Point3d& ptSt1, const Point3d& ptEn1,
const Point3d& ptSt2, const Point3d& ptEn2,
bool bIsSegment1, bool bIsSegment2)
{
// reset oggetto
m_dSqDist = - 1 ;
m_dDist = - 1 ;
// calcolo direzione segmenti
Vector3d vtD1 = ptEn1 - ptSt1 ;
double dLen1 = vtD1.Len() ;
Vector3d vtD2 = ptEn2 - ptSt2 ;
double dLen2 = vtD1.Len() ;
if ( dLen1 < EPS_SMALL || dLen2 < EPS_SMALL) {
m_dSqDist = - 1 ;
m_dDist = - 1 ;
double dLen2 = vtD2.Len() ;
if ( dLen1 < EPS_SMALL || dLen2 < EPS_SMALL)
return ;
}
vtD1 /= dLen1 ;
vtD2 /= dLen2 ;
// eseguo
Calculate( ptSt1, vtD1, dLen1, ptSt2, vtD2, dLen2, bIsSegment1, bIsSegment2) ;
}
@@ -43,11 +47,13 @@ DistLineLine::DistLineLine( const Point3d& ptSt1, const Vector3d& vtD1, double d
const Point3d& ptSt2, const Vector3d& vtD2, double dLen2,
bool bIsSegment1, bool bIsSegment2)
{
if ( dLen1 < EPS_SMALL || dLen2 < EPS_SMALL) {
m_dSqDist = - 1 ;
m_dDist = - 1 ;
// reset oggetto
m_dSqDist = - 1 ;
m_dDist = - 1 ;
// verifico segmenti
if ( dLen1 < EPS_SMALL || dLen2 < EPS_SMALL)
return ;
}
// eseguo
Calculate( ptSt1, vtD1, dLen1, ptSt2, vtD2, dLen2, bIsSegment1, bIsSegment2) ;
}
@@ -57,6 +63,7 @@ DistLineLine::GetSqDist( double& dSqDist)
{
if ( m_dSqDist < 0)
return false ;
dSqDist = m_dSqDist ;
return true ;
}
@@ -67,7 +74,10 @@ DistLineLine::GetDist( double& dDist)
{
if ( m_dSqDist < 0)
return false ;
dDist = sqrt( m_dSqDist) ;
if ( m_dDist < 0)
m_dDist = sqrt( m_dSqDist) ;
dDist = m_dDist ;
return true ;
}
@@ -84,55 +94,48 @@ DistLineLine::GetMinDistPoints( Point3d& ptMinDist1, Point3d& ptMinDist2)
//----------------------------------------------------------------------------
bool
DistLineLine::GetParamsAtMinDistPoints( double& dPar1, double& dPar2)
DistLineLine::GetPositionsAtMinDistPoints( double& dPos1, double& dPos2)
{
if ( m_dSqDist < 0)
return false ;
dPar1 = m_dPar1 ;
dPar2 = m_dPar2 ;
dPos1 = m_dPos1 ;
dPos2 = m_dPos2 ;
return true ;
}
//----------------------------------------------------------------------------
// Calcola la distanza fra i due elemnti lineari, i punti di minima distanza e
// i loro rispettivi parametri.
// Se la coppia di punti di minima distanza non è unica ne viene scelta una
// in base a comodità di calcolo.
// Calcola la distanza fra i due elementi lineari, i punti di minima distanza e le loro posizioni.
// Se i due elementi sono paralleli i punti di minimo sono scelti secondo convenienza.
void
DistLineLine::Calculate( const Point3d& ptSt1, const Vector3d& vtD1, double dLen1,
const Point3d& ptSt2, const Vector3d& vtD2, double dLen2,
bool bIsSegment1, bool bIsSegment2)
{
// Caso di elementi lineari paralleli/antiparalleli
// Se elementi paralleli o antiparalleli
if ( AreSameOrOppositeVectorExact( vtD1, vtD2)) {
// Almeno un elemento è una retta
if ( ! ( bIsSegment1 && bIsSegment2)) {
// Il primo elemento è segmento, quindi deve essere una retta il secondo
if ( bIsSegment1) {
Vector3d vtStSt = ptSt1 - ptSt2 ;
double dLong = vtStSt * vtD2 ;
Vector3d vtDist = vtStSt - dLong * vtD2 ;
m_dSqDist = vtDist.SqLen() ;
m_dDist = sqrt( m_dSqDist) ;
m_dPar1 = 0 ;
m_dPar2 = dLong ;
m_ptMinDist1 = ptSt1 ;
m_ptMinDist2 = ptSt2 + dLong * vtD2 ;
}
// Il primo elemento è una retta
else {
Vector3d vtStSt = ptSt2 - ptSt1 ;
double dLong = vtStSt * vtD1 ;
Vector3d vtDist = vtStSt - dLong * vtD1 ;
m_dSqDist = vtDist.SqLen() ;
m_dDist = sqrt( m_dSqDist) ;
m_dPar1 = dLong ;
m_dPar2 = 0 ;
m_ptMinDist1 = ptSt1 + dLong * vtD1 ;
m_ptMinDist2 = ptSt2 ;
}
// Se il primo elemento è una retta infinita
if ( ! bIsSegment1) {
Vector3d vtStSt = ptSt2 - ptSt1 ;
double dLong = vtStSt * vtD1 ;
Vector3d vtDist = vtStSt - dLong * vtD1 ;
m_dSqDist = vtDist.SqLen() ;
m_dPos1 = dLong ;
m_dPos2 = 0 ;
m_ptMinDist1 = ptSt1 + dLong * vtD1 ;
m_ptMinDist2 = ptSt2 ;
}
// se altrimenti il secondo elemento è una retta infinita
else if ( ! bIsSegment2) {
Vector3d vtStSt = ptSt1 - ptSt2 ;
double dLong = vtStSt * vtD2 ;
Vector3d vtDist = vtStSt - dLong * vtD2 ;
m_dSqDist = vtDist.SqLen() ;
m_dPos1 = 0 ;
m_dPos2 = dLong ;
m_ptMinDist1 = ptSt1 ;
m_ptMinDist2 = ptSt2 + dLong * vtD2 ;
}
// Entrambi gli elementi sono segmenti
// altrimenti entrambi gli elementi sono segmenti
else {
Point3d ptEn1 = ptSt1 + dLen1 * vtD1 ;
Point3d ptEn2 = ptSt2 + dLen2 * vtD2 ;
@@ -140,7 +143,7 @@ DistLineLine::Calculate( const Point3d& ptSt1, const Vector3d& vtD1, double dLen
Vector3d vtStEn = ptEn2 - ptSt1 ;
double dStU = vtStSt * vtD1 ;
double dEnU = vtStEn * vtD1 ;
// Classifico i punti del segmento segmento in base alla loro
// Classifico i punti del secondo segmento in base alla loro
// coordinata rispetto all'ordinamento generato dal primo.
double dMinPar, dMaxPar ;
Point3d ptMinPar, ptMaxPar ;
@@ -159,70 +162,71 @@ DistLineLine::Calculate( const Point3d& ptSt1, const Vector3d& vtD1, double dLen
// Possibili posizioni reciproche dei segmenti
if ( dMinPar > dLen1) {
m_dSqDist = SqDist( ptEn1, ptMinPar) ;
m_dDist = sqrt( m_dSqDist) ;
m_ptMinDist1 = ptEn1 ;
m_ptMinDist2 = ptMinPar ;
m_dPar1 = dLen1 ;
m_dPar2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
m_dPos1 = dLen1 ;
m_dPos2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
}
else if ( dMinPar > 0) {
m_dSqDist = std::max( vtStSt * vtStSt - dStU * dStU, 0.) ;
m_dDist = sqrt( m_dSqDist) ;
m_dSqDist = max( vtStSt * vtStSt - dStU * dStU, 0.) ;
m_ptMinDist1 = ptSt1 + dMinPar * vtD1 ;
m_ptMinDist2 = ptMinPar ;
m_dPar1 = dMinPar ;
m_dPar2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
m_dPos1 = dMinPar ;
m_dPos2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
}
else if ( dMaxPar > 0) {
m_dSqDist = std::max( vtStSt * vtStSt - dStU * dStU, 0.) ;
m_dDist = sqrt( m_dSqDist) ;
m_dSqDist = max( vtStSt * vtStSt - dStU * dStU, 0.) ;
m_ptMinDist1 = ptSt1 ;
m_ptMinDist2 = ptSt2 + ( ptSt1 - ptSt2) * vtD2 * vtD2 ;
m_dPar1 = 0 ;
m_dPar2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
m_dPos1 = 0 ;
m_dPos2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
}
else {
m_dSqDist = SqDist( ptSt1, ptMaxPar) ;
m_dDist = sqrt( m_dSqDist) ;
m_ptMinDist1 = ptSt1 ;
m_ptMinDist2 = ptMaxPar ;
m_dPar1 = 0 ;
m_dPar2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
m_dPos1 = 0 ;
m_dPos2 = Clamp( ( m_ptMinDist2 - ptSt2) * vtD2, 0., dLen2) ;
}
}
return ;
}
// Caso generale
Vector3d vtDist0 = ptSt2 - ptSt1 ;
double dDist01 = vtDist0 * vtD1 ;
double dDist02 = vtDist0 * vtD2 ;
double dDotD1D2 = vtD1 * vtD2 ;
double dT1 = dDist01 + ( ( dDist01 * dDotD1D2 - dDist02) * dDotD1D2) / ( 1 - dDotD1D2 * dDotD1D2) ;
double dT2 = ( dDist01 * dDotD1D2 - dDist02) / ( 1 - dDotD1D2 * dDotD1D2) ;
double dMin1 = - INFINITO ;
double dMax1 = INFINITO ;
double dMin2 = - INFINITO ;
double dMax2 = INFINITO ;
double dSt1On2 = ( ptSt1 - ptSt2) * vtD2 ;
double dEn1On2 = ( ptSt1 + dLen1 * vtD1 - ptSt2) * vtD2 ;
if ( bIsSegment1) {
dMin1 = 0 ;
dMax1 = dLen1 ;
dMin2 = std::min( dSt1On2, dEn1On2) ;
dMax2 = std::max( dSt1On2, dEn1On2) ;
else {
// Posizioni a distanza minima tra rette illimitate
Vector3d vtStSt = ptSt2 - ptSt1 ;
double dDist01 = vtStSt * vtD1 ;
double dDist02 = vtStSt * vtD2 ;
double dDotD1D2 = vtD1 * vtD2 ;
double dT1 = ( dDist01 - dDotD1D2 * dDist02) / ( 1 - dDotD1D2 * dDotD1D2) ;
double dT2 = ( dDotD1D2 * dDist01 - dDist02) / ( 1 - dDotD1D2 * dDotD1D2) ;
// Posizioni minime e massime sui segmenti
double dMin1 = ( bIsSegment1 ? 0 : -INFINITO) ;
double dMax1 = ( bIsSegment1 ? dLen1 : INFINITO) ;
double dMin2 = ( bIsSegment2 ? 0 : -INFINITO) ;
double dMax2 = ( bIsSegment2 ? dLen2 : INFINITO) ;
// Se entrambe le posizioni stanno nei segmenti
if ( dT1 >= dMin1 && dT1 <= dMax1 && dT2 >= dMin2 && dT2 <= dMax2) {
m_dPos1 = dT1 ;
m_dPos2 = dT2 ;
}
// se altrimenti solo la prima sta nel segmento
else if ( dT1 >= dMin1 && dT1 <= dMax1) {
m_dPos2 = Clamp( dT2, dMin2, dMax2) ;
m_dPos1 = Clamp( (( ptSt2 + m_dPos2 * vtD2) - ptSt1) * vtD1, dMin1, dMax1) ;
}
// se altrimenti solo la seconda sta nel segmento
else if ( dT2 >= dMin2 && dT2 <= dMax2) {
m_dPos1 = Clamp( dT1, dMin1, dMax1) ;
m_dPos2 = Clamp( (( ptSt1 + m_dPos1 * vtD1) - ptSt2) * vtD2, dMin2, dMax2) ;
}
// altrimenti nessuna sta nel suo segmento
else {
m_dPos1 = Clamp( dT1, dMin1, dMax1) ;
m_dPos2 = Clamp( (( ptSt1 + m_dPos1 * vtD1) - ptSt2) * vtD2, dMin2, dMax2) ;
m_dPos1 = Clamp( (( ptSt2 + m_dPos2 * vtD2) - ptSt1) * vtD1, dMin1, dMax1) ;
}
m_ptMinDist1 = ptSt1 + m_dPos1 * vtD1 ;
m_ptMinDist2 = ptSt2 + m_dPos2 * vtD2 ;
m_dSqDist = SqDist( m_ptMinDist1, m_ptMinDist2) ;
}
if ( bIsSegment2) {
double dSt2On1 = ( ptSt2 - ptSt1) * vtD1 ;
double dEn2On1 = ( ptSt2 + dLen2 * vtD2 - ptSt1) * vtD1 ;
dMin1 = std::max( dMin1, std::min( dSt2On1, dEn2On1)) ;
dMax1 = std::min( dMax1, std::max( dSt2On1, dEn2On1)) ;
dMin2 = std::max( dMin2, 0.) ;
dMax2 = std::min( dMax2, dLen2) ;
}
m_dPar1 = Clamp( dT1, dMin1, dMax1) ;
m_dPar2 = Clamp( dT2, dMin2, dMax2) ;
m_ptMinDist1 = ptSt1 + m_dPar1 * vtD1 ;
m_ptMinDist2 = ptSt2 + m_dPar2 * vtD2 ;
m_dSqDist = SqDist( m_ptMinDist1, m_ptMinDist2) ;
m_dDist = sqrt( m_dSqDist) ;
}
}
+4 -4
View File
@@ -37,17 +37,17 @@ class DistLineLine
bool IsSmall( void) { return IsEpsilon( EPS_SMALL) ; }
bool IsZero( void) { return IsEpsilon( EPS_ZERO) ; }
bool GetMinDistPoints( Point3d& ptMinDist1, Point3d& ptMinDist2) ;
bool GetParamsAtMinDistPoints( double& dPar1, double& dPar2) ;
bool GetPositionsAtMinDistPoints( double& dPos1, double& dPos2) ;
private :
void Calculate( const Point3d& ptSt1, const Vector3d& vtD1, double dLen1,
const Point3d& ptSt2, const Vector3d& vtD2, double dLen2,
bool bIsSegment1 = true, bool bIsSegment2 = true) ;
bool bIsSegment1, bool bIsSegment2) ;
private:
double m_dSqDist ;
double m_dDist ;
double m_dPar1 ;
double m_dPar2 ;
double m_dPos1 ;
double m_dPos2 ;
Point3d m_ptMinDist1 ;
Point3d m_ptMinDist2 ;
} ;
+12 -2
View File
@@ -89,8 +89,18 @@ DistPointCrvComposite::DistPointCrvComposite( const Point3d& ptP, const ICurveCo
}
}
// altrimenti aggiungo
else
m_Info.push_back( aInfo) ;
else {
if ( dCurrDist < m_dDist) {
// aggiorno i minimi
m_dDist = dCurrDist ;
// inserisco in testa
m_Info.insert( m_Info.begin(), aInfo) ;
}
else {
// inserisco in coda
m_Info.push_back( aInfo) ;
}
}
// passo al successivo
++ i ;
}
+1
View File
@@ -20,4 +20,5 @@
int GetEGkDebugLev( void) ;
ILogger* GetEGkLogger( void) ;
const std::string& GetEGkKey( void) ;
bool GetEGkNetHwKey( void) ;
int ProcessEvents( int nProg, int nPause) ;
+16 -1
View File
@@ -16,7 +16,7 @@
#include "DllMain.h"
#include "FontManager.h"
#include "\EgtDev\Include\EGkDllMain.h"
#include "\EgtDev\Include\EgnGetModuleVer.h"
#include "\EgtDev\Include\EGnGetModuleVer.h"
#include "\EgtDev\Include\EgtTrace.h"
#include "\EgtDev\Include\SELkLockId.h"
@@ -115,6 +115,7 @@ GetEGkLogger( void)
//-----------------------------------------------------------------------------
static string s_sKey ;
static int s_nKeyType = KEY_LOCK_TYPE_ANY ;
static bool s_bNetHwKey = false ;
//-----------------------------------------------------------------------------
void
@@ -130,6 +131,13 @@ SetEGkKeyType( int nType)
s_nKeyType = nType ;
}
//-----------------------------------------------------------------------------
void
SetEGkNetHwKey( bool bNetHwKey)
{
s_bNetHwKey = bNetHwKey ;
}
//-----------------------------------------------------------------------------
const string&
GetEGkKey( void)
@@ -138,6 +146,13 @@ GetEGkKey( void)
return s_sKey ;
}
//-----------------------------------------------------------------------------
bool
GetEGkNetHwKey( void)
{
return s_bNetHwKey ;
}
//-----------------------------------------------------------------------------
void
InitFontManager( const string& sNfeFontDir, const string& sDefaultFont)
BIN
View File
Binary file not shown.
+21 -10
View File
@@ -30,7 +30,7 @@
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120_xp</PlatformToolset>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
@@ -46,7 +46,7 @@
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120_xp</PlatformToolset>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
@@ -151,6 +151,7 @@ copy $(TargetPath) \EgtProg\DllD32</Command>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalOptions>-Wno-tautological-undefined-compare</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -243,6 +244,8 @@ copy $(TargetPath) \EgtProg\Dll32</Command>
<WholeProgramOptimization>false</WholeProgramOptimization>
<DebugInformationFormat>None</DebugInformationFormat>
<LanguageStandard>stdcpp17</LanguageStandard>
<AdditionalOptions>-Wno-tautological-undefined-compare</AdditionalOptions>
<IntelJCCErratum>true</IntelJCCErratum>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -280,6 +283,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="CAvToolTriangle.cpp" />
<ClCompile Include="CDeBoxClosedSurfTm.cpp" />
<ClCompile Include="CDeBoxTria.cpp" />
<ClCompile Include="CDeCapsTria.cpp" />
<ClCompile Include="CDeClosedSurfTmClosedSurfTm.cpp" />
<ClCompile Include="CDeConeFrustumClosedSurfTm.cpp" />
<ClCompile Include="CDeConeFrustumTria.cpp" />
@@ -295,6 +299,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="CDeTriaTria.cpp" />
<ClCompile Include="CDeUtility.cpp" />
<ClCompile Include="ChainCurves.cpp" />
<ClCompile Include="Circle2P.cpp" />
<ClCompile Include="CircleCenTgCurve.cpp" />
<ClCompile Include="Color.cpp" />
<ClCompile Include="CreateCurveAux.cpp" />
@@ -308,6 +313,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="..\Include\EGkIntersLineBox.h" />
<ClInclude Include="..\Include\EGkIntersPlaneBox.h" />
<ClInclude Include="CDeBoxTria.h" />
<ClInclude Include="CDeCapsTria.h" />
<ClInclude Include="CDeConeFrustumTria.h" />
<ClInclude Include="CDeConeTria.h" />
<ClInclude Include="CDeConvexTorusTria.h" />
@@ -321,6 +327,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="DistPointSurfTm.cpp" />
<ClCompile Include="DistPointTria.cpp" />
<ClCompile Include="ExtDimension.cpp" />
<ClCompile Include="HashGrids1d.cpp" />
<ClCompile Include="IntersLineBox.cpp" />
<ClCompile Include="IntersLineSphere.cpp" />
<ClCompile Include="IntersLineSurfStd.cpp" />
@@ -330,6 +337,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="IntersPlaneTria.cpp" />
<ClCompile Include="IntersSurfTmSurfTm.cpp" />
<ClCompile Include="IntersTriaTria.cpp" />
<ClCompile Include="MedialAxis.cpp" />
<ClCompile Include="OffsetCurve.cpp" />
<ClCompile Include="DistPointArc.cpp" />
<ClCompile Include="DistPointCrvAux.cpp" />
@@ -384,7 +392,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="OffsetCurveOnX.cpp" />
<ClCompile Include="Polygon3d.cpp" />
<ClCompile Include="AdjustLoops.cpp" />
<ClCompile Include="RemoveCurveSpikes.cpp" />
<ClCompile Include="RemoveCurveDefects.cpp" />
<ClCompile Include="SelfIntersCurve.cpp" />
<ClCompile Include="SfrCreate.cpp" />
<ClCompile Include="SurfBezier.cpp" />
@@ -392,6 +400,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="SurfFlatRegionBooleans.cpp" />
<ClCompile Include="SurfFlatRegionOffset.cpp" />
<ClCompile Include="SurfTriMeshBooleans.cpp" />
<ClCompile Include="SurfTriMeshCuts.cpp" />
<ClCompile Include="SurfTriMeshUtilities.cpp" />
<ClCompile Include="TextureData.cpp" />
<ClCompile Include="Tool.cpp" />
@@ -441,14 +450,14 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="..\Include\EGkChainCurves.h" />
<ClInclude Include="..\Include\EGkCircleCenTgCurve.h" />
<ClInclude Include="..\Include\EGkColor.h" />
<ClInclude Include="..\Include\EgkCurve.h" />
<ClInclude Include="..\Include\EgkCurveArc.h" />
<ClInclude Include="..\Include\EgkCurveAux.h" />
<ClInclude Include="..\Include\EgkCurveBezier.h" />
<ClInclude Include="..\Include\EGkCurve.h" />
<ClInclude Include="..\Include\EGkCurveArc.h" />
<ClInclude Include="..\Include\EGkCurveAux.h" />
<ClInclude Include="..\Include\EGkCurveBezier.h" />
<ClInclude Include="..\Include\EGkCurveByApprox.h" />
<ClInclude Include="..\Include\EgkCurveComposite.h" />
<ClInclude Include="..\Include\EGkCurveComposite.h" />
<ClInclude Include="..\Include\EGkCurveByInterp.h" />
<ClInclude Include="..\Include\EgkCurveLine.h" />
<ClInclude Include="..\Include\EGkCurveLine.h" />
<ClInclude Include="..\Include\EGkCurveLocal.h" />
<ClInclude Include="..\Include\EGkCurvePointDiffGeom.h" />
<ClInclude Include="..\Include\EGkDistPointCurve.h" />
@@ -558,6 +567,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="DistPointCrvComposite.h" />
<ClInclude Include="DistPointLine.h" />
<ClInclude Include="DllMain.h" />
<ClInclude Include="earcut.hpp" />
<ClInclude Include="ExtDimension.h" />
<ClInclude Include="ExtText.h" />
<ClInclude Include="FontAux.h" />
@@ -586,6 +596,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="IntersArcArc.h" />
<ClInclude Include="IntersCrvCompoCrvCompo.h" />
<ClInclude Include="IntersLineArc.h" />
<ClInclude Include="IntersLineBox.h" />
<ClInclude Include="IntersLineLine.h" />
<ClInclude Include="IntersLineSurfStd.h" />
<ClInclude Include="IntersLineTria.h" />
@@ -599,7 +610,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="ObjGraphicsMgr.h" />
<ClInclude Include="FontOs.h" />
<ClInclude Include="AdjustLoops.h" />
<ClInclude Include="RemoveCurveSpikes.h" />
<ClInclude Include="RemoveCurveDefects.h" />
<ClInclude Include="SurfBezier.h" />
<ClInclude Include="SurfFlatRegion.h" />
<ClInclude Include="TextureData.h" />
+32 -8
View File
@@ -327,7 +327,7 @@
<ClCompile Include="OffsetCurveOnX.cpp">
<Filter>File di origine\GeoOffset</Filter>
</ClCompile>
<ClCompile Include="RemoveCurveSpikes.cpp">
<ClCompile Include="RemoveCurveDefects.cpp">
<Filter>File di origine\GeoInters</Filter>
</ClCompile>
<ClCompile Include="Polygon3d.cpp">
@@ -456,6 +456,21 @@
<ClCompile Include="SurfTriMeshUtilities.cpp">
<Filter>File di origine\Geo</Filter>
</ClCompile>
<ClCompile Include="SurfTriMeshCuts.cpp">
<Filter>File di origine\Geo</Filter>
</ClCompile>
<ClCompile Include="HashGrids1d.cpp">
<Filter>File di origine\Base</Filter>
</ClCompile>
<ClCompile Include="CDeCapsTria.cpp">
<Filter>File di origine\GeoCollision</Filter>
</ClCompile>
<ClCompile Include="Circle2P.cpp">
<Filter>File di origine\GeoCreate</Filter>
</ClCompile>
<ClCompile Include="MedialAxis.cpp">
<Filter>File di origine\GeoOffset</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
@@ -626,28 +641,28 @@
<ClInclude Include="..\Include\EGkChainCurves.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EgkCurveBezier.h">
<ClInclude Include="..\Include\EGkCurveBezier.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkColor.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EgkCurve.h">
<ClInclude Include="..\Include\EGkCurve.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EgkCurveArc.h">
<ClInclude Include="..\Include\EGkCurveArc.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EgkCurveAux.h">
<ClInclude Include="..\Include\EGkCurveAux.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkCurveByInterp.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EgkCurveComposite.h">
<ClInclude Include="..\Include\EGkCurveComposite.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EgkCurveLine.h">
<ClInclude Include="..\Include\EGkCurveLine.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkCurvePointDiffGeom.h">
@@ -842,7 +857,7 @@
<ClInclude Include="..\Include\EGkIntersLineSurfTm.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="RemoveCurveSpikes.h">
<ClInclude Include="RemoveCurveDefects.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkIntersPlanePlane.h">
@@ -1079,6 +1094,15 @@
<ClInclude Include="CDeRectPrismoidTria.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="earcut.hpp">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="IntersLineBox.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="CDeCapsTria.h">
<Filter>File di intestazione</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="EgtGeomKernel.rc">
+1 -1
View File
@@ -796,7 +796,7 @@ ExtDimension::GetTextHalfDist( const Point3d& ptText) const
double dHalfDist = m_dTextHeight / 2 + m_dTextDist ;
// recupero il box di ingombro del testo
BBox3d b3Text ;
if ( GetTextMyBBox( ptText, b3Text)) {
if ( GetTextMyBBox( ptText, b3Text) && ! b3Text.IsEmpty()) {
double dHalfL = ( b3Text.GetMax().x - b3Text.GetMin().x) / 2 ;
double dHalfH = ( b3Text.GetMax().y - b3Text.GetMin().y) / 2 ;
dHalfDist = sqrt( dHalfL * dHalfL + dHalfH * dHalfH) ;
+107 -71
View File
@@ -15,13 +15,90 @@
#include "stdafx.h"
#include "CurveArc.h"
#include "CurveLine.h"
#include "/EgtDev/Include/EgkFilletChamfer.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EgkIntersCurves.h"
#include "/EgtDev/Include/EGkFilletChamfer.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EGkIntersCurves.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
//----------------------------------------------------------------------------
static bool
CalcForFillet( const ICurve& cCrv1, const Point3d& ptNear1,
const ICurve& cCrv2, const Point3d& ptNear2,
const Vector3d& vtNorm, double dRadius,
Point3d& ptCen, Point3d& ptTg1, Point3d& ptTg2,
int& nSide1, int& nSide2, double& dSinA, double& dTgPar1, double& dTgPar2)
{
// calcolo un riferimento sul piano perpendicolare alla normale
Frame3d frIntr ;
if ( ! frIntr.Set( ORIG, vtNorm))
return false ;
// determino il lato di offset della curva 1
DistPointCurve dPC1( ptNear2, cCrv1) ;
if ( ! dPC1.GetSideAtMinDistPoint( 0, vtNorm, nSide1))
return false ;
double dOffs1 = ( nSide1 == MDS_RIGHT ? dRadius : - dRadius) ;
// calcolo l'offset nel piano locale e dal lato opportuno di una copia della curva 1
PtrOwner<ICurve> pCopy1( cCrv1.Clone()) ;
if ( IsNull( pCopy1))
return false ;
pCopy1->ToLoc( frIntr) ;
pCopy1->SetExtrusion( Z_AX) ;
if ( ! pCopy1->SimpleOffset( dOffs1, ICurve::OFF_FILLET))
return false ;
// determino il lato di offset della curva 2
DistPointCurve dPC2( ptNear1, cCrv2) ;
if ( ! dPC2.GetSideAtMinDistPoint( 0, vtNorm, nSide2))
return false ;
double dOffs2 = ( nSide2 == MDS_RIGHT ? dRadius : - dRadius) ;
// calcolo l'offset nel piano locale e dal lato opportuno di una copia della curva 2
PtrOwner<ICurve> pCopy2( cCrv2.Clone()) ;
if ( IsNull( pCopy2))
return false ;
pCopy2->ToLoc( frIntr) ;
pCopy2->SetExtrusion( Z_AX) ;
if ( ! pCopy2->SimpleOffset( dOffs2, ICurve::OFF_FILLET))
return false ;
// calcolo l'intersezione tra le due curve
Point3d ptInt1, ptInt2 ;
Point3d ptNearI = Media( ptNear1, ptNear2) ;
ptNearI.ToLoc( frIntr) ;
IntersCurveCurve intCC( *pCopy1, *pCopy2) ;
if ( ! intCC.GetIntersPointNearTo( 0, ptNearI, ptInt1) ||
! intCC.GetIntersPointNearTo( 1, ptNearI, ptInt2))
return false ;
ptInt1.ToGlob( frIntr) ;
ptInt2.ToGlob( frIntr) ;
ptCen = Media( ptInt1, ptInt2) ;
// proiezione del punto di intersezione sulla prima curva
DistPointCurve dPCI1( ptInt1, cCrv1) ;
int nFlag1 ;
if ( ! dPCI1.GetParamAtMinDistPoint( 0, dTgPar1, nFlag1) || nFlag1 != MDPCI_NORMAL)
return false ;
Vector3d vtTg1 ;
if ( ! cCrv1.GetPointTang( dTgPar1, ICurve::FROM_MINUS, ptTg1, vtTg1))
return false ;
// proiezione del punto di intersezione sulla seconda curva
DistPointCurve dPCI2( ptInt2, cCrv2) ;
int nFlag2 ;
if ( ! dPCI2.GetParamAtMinDistPoint( 0, dTgPar2, nFlag2) || nFlag2 != MDPCI_NORMAL)
return false ;
Vector3d vtTg2 ;
if ( ! cCrv2.GetPointTang( dTgPar2, ICurve::FROM_MINUS, ptTg2, vtTg2))
return false ;
// determino rotazione tra le curve
dSinA = ( vtTg1 ^ vtTg2) * vtNorm ;
return true ;
}
//----------------------------------------------------------------------------
ICurveArc*
CreateFillet( const ICurve& cCrv1, const Point3d& ptNear1,
@@ -34,76 +111,26 @@ CreateFillet( const ICurve& cCrv1, const Point3d& ptNear1,
&vtNorm == nullptr || &dPar1 == nullptr || &dPar2 == nullptr)
return nullptr ;
// calcolo un riferimento sul piano perpendicolare alla normale
Frame3d frIntr ;
if ( ! frIntr.Set( ORIG, vtNorm))
// eseguo calcoli
Point3d ptCen, ptTg1, ptTg2 ;
int nSide1, nSide2 ;
double dSinA, dTgPar1, dTgPar2 ;
if ( ! CalcForFillet( cCrv1, ptNear1, cCrv2, ptNear2, vtNorm, dRadius,
ptCen, ptTg1, ptTg2, nSide1, nSide2, dSinA, dTgPar1, dTgPar2))
return nullptr ;
// determino il lato di offset della curva 1
DistPointCurve dPC1( ptNear2, cCrv1) ;
int nSide1 ;
if ( ! dPC1.GetSideAtMinDistPoint( 0, vtNorm, nSide1))
return nullptr ;
double dOffs1 = ( nSide1 == MDS_RIGHT ? dRadius : - dRadius) ;
// calcolo l'offset nel piano locale e dal lato opportuno di una copia della curva 1
PtrOwner<ICurve> pCopy1( cCrv1.Clone()) ;
if ( IsNull( pCopy1))
return nullptr ;
pCopy1->ToLoc( frIntr) ;
pCopy1->SetExtrusion( Z_AX) ;
if ( ! pCopy1->SimpleOffset( dOffs1, ICurve::OFF_FILLET))
return nullptr ;
// se tangenti parallele al contatto con fillet, ricalcolo con raggio più piccolo
bool bParallel = ( abs( dSinA) < EPS_SMALL) ;
if ( bParallel) {
Point3d ptQQQ, ptQQ1, ptQQ2 ;
double dQQQ1, dQQQ2 ;
if ( ! CalcForFillet( cCrv1, ptNear1, cCrv2, ptNear2, vtNorm, dRadius - 10 * EPS_SMALL,
ptQQQ, ptQQ1, ptQQ2, nSide1, nSide2, dSinA, dQQQ1, dQQQ2) || abs( dSinA) < EPS_SMALL)
return nullptr ;
}
// determino il lato di offset della curva 2
DistPointCurve dPC2( ptNear1, cCrv2) ;
int nSide2 ;
if ( ! dPC2.GetSideAtMinDistPoint( 0, vtNorm, nSide2))
return nullptr ;
double dOffs2 = ( nSide2 == MDS_RIGHT ? dRadius : - dRadius) ;
// calcolo l'offset nel piano locale e dal lato opportuno di una copia della curva 2
PtrOwner<ICurve> pCopy2( cCrv2.Clone()) ;
if ( IsNull( pCopy2))
return nullptr ;
pCopy2->ToLoc( frIntr) ;
pCopy2->SetExtrusion( Z_AX) ;
if ( ! pCopy2->SimpleOffset( dOffs2, ICurve::OFF_FILLET))
return nullptr ;
// calcolo l'intersezione tra le due curve
Point3d ptInt1, ptInt2 ;
Point3d ptNear1I = ptNear1 ;
ptNear1I.ToLoc( frIntr) ;
IntersCurveCurve intCC( *pCopy1, *pCopy2) ;
if ( ! intCC.GetIntersPointNearTo( 0, ptNear1I, ptInt1) ||
! intCC.GetIntersPointNearTo( 1, ptNear1I, ptInt2))
return nullptr ;
ptInt1.ToGlob( frIntr) ;
ptInt2.ToGlob( frIntr) ;
// proiezione del punto di intersezione sulla prima curva
DistPointCurve dPCI1( ptInt1, cCrv1) ;
double dTgPar1 ;
int nFlag1 ;
if ( ! dPCI1.GetParamAtMinDistPoint( 0, dTgPar1, nFlag1) || nFlag1 != MDPCI_NORMAL)
return nullptr ;
Point3d ptTg1 ;
Vector3d vtTg1 ;
if ( ! cCrv1.GetPointTang( dTgPar1, ICurve::FROM_MINUS, ptTg1, vtTg1))
return nullptr ;
// proiezione del punto di intersezione sulla seconda curva
DistPointCurve dPCI2( ptInt2, cCrv2) ;
double dTgPar2 ;
int nFlag2 ;
if ( ! dPCI2.GetParamAtMinDistPoint( 0, dTgPar2, nFlag2) || nFlag2 != MDPCI_NORMAL)
return nullptr ;
Point3d ptTg2 ;
Vector3d vtTg2 ;
if ( ! cCrv2.GetPointTang( dTgPar2, ICurve::FROM_MINUS, ptTg2, vtTg2))
return nullptr ;
// determino rotazione tra le curve
bool bCCW = (( vtTg1 ^ vtTg2) * vtNorm) > 0 ;
// orientamento tra le curve
bool bCCW = ( dSinA > 0) ;
// assegno i valori dei parametri di trim (+ da inizio, - da fine)
if ( bCCW) {
@@ -118,8 +145,17 @@ CreateFillet( const ICurve& cCrv1, const Point3d& ptNear1,
// creo l'arco di fillet
PtrOwner<CurveArc> crvFillet( CreateBasicCurveArc()) ;
if ( IsNull( crvFillet) ||
! crvFillet->SetC2PN( ptInt1, ptTg1, ptTg2, vtNorm))
! crvFillet->SetC2PN( ptCen, ptTg1, ptTg2, vtNorm))
return nullptr ;
// se direzioni agli estremi praticamente parallele
if ( bParallel) {
// calcolo il verso dell'arco di fillet
bool bFilletCcw = ( ( bCCW && nSide1 == nSide2) || ( ! bCCW && nSide1 != nSide2)) ;
// si deve verificare se va usato l'arco esplementare
bool bArcCcw = ( crvFillet->GetAngCenter() > 0) ;
if ( bFilletCcw != bArcCcw)
crvFillet->ToExplementary() ;
}
return Release(crvFillet) ;
}
+1 -1
View File
@@ -14,7 +14,7 @@
#pragma once
#include "/EgtDev/Include/EGkVector3d.h"
#include "/EgtDev/Include/EGtNumCollection.h"
#include "/EgtDev/Include/EgtNumCollection.h"
//----------------------------------------------------------------------------
double AdjustFontRatio( double dRatio) ;
+2 -2
View File
@@ -17,9 +17,9 @@
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include "/EgtDev/Include/EGnFileUtils.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Include/EgnStringUtils.h"
#include "/EgtDev/Include/EgnFileUtils.h"
using namespace std ;
+1 -2
View File
@@ -378,8 +378,7 @@ OsFont::GetRegion( const string& sText, int nInsPos, ISURFFRPLIST& lstSFR) const
if ( ! GetCharOutline( vCode[i], dAdvance, lstPC))
return false ;
// lo trasformo opportunamente
ICURVEPLIST::iterator iIter ;
for ( iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter) {
for ( auto iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter) {
// inverto i percorsi per avere gli esterni CCW
(*iIter)->Invert() ;
// la trasformo per avere solo archi e rette
+3 -3
View File
@@ -224,10 +224,10 @@ Frame3d::Set( const Point3d& ptOrig, double dAngCDeg, double dAngADeg, double dA
//----------------------------------------------------------------------------
bool
Frame3d::Reset( void)
Frame3d::Reset( bool bGlob)
{
m_nType = TOP ;
m_nZType = TOP ;
m_nType = ( bGlob ? TOP : ERR) ;
m_nZType = ( bGlob ? TOP : ERR) ;
m_ptOrig = ORIG ;
m_vtVersX = X_AX ;
m_vtVersY = Y_AX ;
+2 -2
View File
@@ -7921,7 +7921,7 @@ GdbExecutor::ExecuteOutTextIcci( const string& sCmd2, const STRVECTOR& vsParams)
sText += "<br/> " ;
sText += " U=" + ToString( aInfo.IciA[j].dU,7) + " P=(" + ToString( aInfo.IciA[j].ptI,4) + ")" ;
switch( aInfo.IciA[j].nPrevTy) {
case ICCT_NULL : sText += " ??-" ; break ;
case ICCT_NULL : sText += " ?" "?-" ; break ;
case ICCT_IN : sText += " IN-" ; break ;
case ICCT_OUT : sText += " OUT-" ; break ;
case ICCT_ON : sText += " ON-" ; break ;
@@ -7940,7 +7940,7 @@ GdbExecutor::ExecuteOutTextIcci( const string& sCmd2, const STRVECTOR& vsParams)
sText += string( "<br/>") + ( aInfo.bCBOverEq ? " + " : " - ") ;
sText += " U=" + ToString( aInfo.IciB[j].dU,7) + " P=(" + ToString( aInfo.IciB[j].ptI,4) + ")" ;
switch( aInfo.IciB[j].nPrevTy) {
case ICCT_NULL : sText += " ??-" ; break ;
case ICCT_NULL : sText += " ?" "?-" ; break ;
case ICCT_IN : sText += " IN-" ; break ;
case ICCT_OUT : sText += " OUT-" ; break ;
case ICCT_ON : sText += " ON-" ; break ;
+2 -2
View File
@@ -14,10 +14,10 @@
#pragma once
#include "OutTsc.h"
#include "/EgtDev/Include/EgkGdbExecutor.h"
#include "/EgtDev/Include/EGkGdbExecutor.h"
#include "/EgtDev/Include/EgtPerfCounter.h"
#include "/EgtDev/Include/EgtExecMgr.h"
#include "/EgtDev/Include/EgkGeoCollection.h"
#include "/EgtDev/Include/EGkGeoCollection.h"
#include "Tool.h"
class PolyLine ;
+33
View File
@@ -1618,6 +1618,39 @@ GdbIterator::RemoveInfo( const string& sKey)
return m_pCurrObj->RemoveInfo( sKey) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::GetAllInfo( STRVECTOR& vsInfo) const
{
if ( m_pGDB == nullptr || m_pCurrObj == nullptr)
return false ;
// recupero tutte le Info
return m_pCurrObj->GetAllInfo( vsInfo) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::CopyAllInfoFrom( const IGdbIterator& iIter)
{
if ( m_pGDB == nullptr || m_pCurrObj == nullptr)
return false ;
// recupero l'oggetto sorgente
const GdbIterator* pIter = dynamic_cast<const GdbIterator*> (&iIter) ;
if ( pIter == nullptr || pIter->m_pGDB != m_pGDB || pIter->m_pCurrObj == nullptr)
return false ;
const GdbObj* pGdbObjSou = pIter->m_pCurrObj ;
// copio tutte le Info
if ( m_pCurrObj != pGdbObjSou && pGdbObjSou->m_pAttribs != nullptr) {
m_pCurrObj->GetSafeAttribs() ;
return ( m_pCurrObj->m_pAttribs != nullptr && m_pCurrObj->m_pAttribs->CopyAllInfoFrom( *(pGdbObjSou->m_pAttribs))) ;
}
else
return true ;
}
//----------------------------------------------------------------------------
// TextureData
//----------------------------------------------------------------------------
+4 -2
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2013-2013
// EgalTech 2013-2022
//----------------------------------------------------------------------------
// File : GdbIterator.h Data : 04.12.13 Versione : 1.4a3
// File : GdbIterator.h Data : 29.01.23 Versione : 2.5a2
// Contenuto : Dichiarazione della classe GdbIterator.
//
//
@@ -142,6 +142,8 @@ class GdbIterator : public IGdbIterator
bool GetInfo( const std::string& sKey, STRVECTOR& vsInfo) const override ;
bool ExistsInfo( const std::string& sKey) const override ;
bool RemoveInfo( const std::string& sKey) override ;
bool GetAllInfo( STRVECTOR& vsInfo) const override ;
bool CopyAllInfoFrom( const IGdbIterator& iIter) override ;
// TextureData
bool SetTextureName( const std::string& sTxrName) override ;
bool SetTextureFrame( const Frame3d& frTxrRef) override ;
+13
View File
@@ -1024,6 +1024,19 @@ GdbObj::RemoveInfo( const string& sKey)
return m_pAttribs->RemoveInfo( sKey) ;
}
//----------------------------------------------------------------------------
bool
GdbObj::GetAllInfo( STRVECTOR& vsInfo) const
{
// se non ci sono attributi
if ( m_pAttribs == nullptr) {
vsInfo.clear() ;
return true ;
}
// recupero tutte le Info
return m_pAttribs->GetAllInfo( vsInfo) ;
}
//----------------------------------------------------------------------------
// TextureData
//----------------------------------------------------------------------------
+1
View File
@@ -119,6 +119,7 @@ class GdbObj
bool GetInfo( const std::string& sKey, STRVECTOR& vsInfo) const ;
bool ExistsInfo( const std::string& sKey) const ;
bool RemoveInfo( const std::string& sKey) ;
bool GetAllInfo( STRVECTOR& vsInfo) const ;
bool SaveTextureData( NgeWriter& ngeOut) const ;
bool LoadTextureData( NgeReader& ngeIn) ;
TextureData* GetTextureData( void)
+6 -2
View File
@@ -50,7 +50,11 @@ const double BEZARC_ANG_CEN_MAX = 90 ;
//----------------- Costanti per superfici TriMesh ---------------------------
// tolleranza lineare standard
const double STM_STD_LIN_TOL = 0.1 ;
// angolo limite per definire un edge che è contorno di poligono
// angolo limite standard per definire un edge che è contorno di poligono
const double STM_STD_BOUNDARY_ANG = 0.1 ;
// angolo limite per mediare le normali in un vertice
// angolo limite standard per mediare le normali in un vertice
const double STM_STD_SMOOTH_ANG = 25.0 ;
// distanza limite tra diagonali per quadrilatero con twist
const double STM_TWIST_DIAG_DIST = 1.0 ;
// angolo limite con twist per mediare le normali in un vertice
const double STM_TWIST_SMOOTH_ANG = 35.0 ;
+68 -42
View File
@@ -37,22 +37,25 @@ IGeomDB*
CreateGeomDB( void)
{
// verifico la chiave e le opzioni
unsigned int nOpt1, nOpt2 ;
int nOptExpDays ;
int nRet = GetKeyOptions( GetEGkKey(), KEY_BASELIB_PROD, KEY_BASELIB_VER, KEY_BASELIB_LEV,
nOpt1, nOpt2, nOptExpDays) ;
if ( nRet != KEY_OK && ! EqualNoCase( GetEGkKey(), "EGkBase")) {
if ( nRet != KEY_OK) {
string sErr = "Error on Key (GKC/" + ToString( nRet) + ")" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return nullptr ;
}
if ( (nOpt1 & KEYOPT_EGK_BASE) == 0 || nOptExpDays < GetCurrDay()) {
string sErr = "Error on Key (GKC/OPT)" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return nullptr ;
if ( ! GetEGkNetHwKey()) {
unsigned int nOpt1, nOpt2 ;
int nOptExpDays ;
int nRet = GetKeyOptions( GetEGkKey(), KEY_BASELIB_PROD, KEY_BASELIB_VER, KEY_BASELIB_LEV,
nOpt1, nOpt2, nOptExpDays) ;
if ( nRet != KEY_OK && ! EqualNoCase( GetEGkKey(), "EGkBase")) {
if ( nRet != KEY_OK) {
string sErr = "Error on Key (GKC/" + ToString( nRet) + ")" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return nullptr ;
}
if ( (nOpt1 & KEYOPT_EGK_BASE) == 0 || nOptExpDays < GetCurrDay()) {
string sErr = "Error on Key (GKC/OPT)" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return nullptr ;
}
}
}
// creo il GeomDB
return static_cast<IGeomDB*> ( new( nothrow) GeomDB) ;
}
@@ -272,19 +275,21 @@ bool
GeomDB::Save( int nId, const string& sFileOut, int nFlag) const
{
// verifico la chiave e le opzioni
unsigned int nOpt1, nOpt2 ;
int nOptExpDays ;
int nRet = GetKeyOptions( GetEGkKey(), KEY_BASELIB_PROD, KEY_BASELIB_VER, KEY_BASELIB_LEV,
nOpt1, nOpt2, nOptExpDays) ;
if ( nRet != KEY_OK) {
string sErr = "Error on Key (GKS/" + ToString( nRet) + ")" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return false ;
}
if ( (nOpt1 & KEYOPT_EGK_SAVE) == 0 || nOptExpDays < GetCurrDay()) {
string sErr = "Error on Key (GKS/OPT)" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return false ;
if ( ! GetEGkNetHwKey()) {
unsigned int nOpt1, nOpt2 ;
int nOptExpDays ;
int nRet = GetKeyOptions( GetEGkKey(), KEY_BASELIB_PROD, KEY_BASELIB_VER, KEY_BASELIB_LEV,
nOpt1, nOpt2, nOptExpDays) ;
if ( nRet != KEY_OK) {
string sErr = "Error on Key (GKS/" + ToString( nRet) + ")" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return false ;
}
if ( (nOpt1 & KEYOPT_EGK_SAVE) == 0 || nOptExpDays < GetCurrDay()) {
string sErr = "Error on Key (GKS/OPT)" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return false ;
}
}
// assegno Id base
@@ -382,19 +387,21 @@ bool
GeomDB::Save( const INTVECTOR& vId, const string& sFileOut, int nFlag) const
{
// verifico la chiave e le opzioni
unsigned int nOpt1, nOpt2 ;
int nOptExpDays ;
int nRet = GetKeyOptions( GetEGkKey(), KEY_BASELIB_PROD, KEY_BASELIB_VER, KEY_BASELIB_LEV,
nOpt1, nOpt2, nOptExpDays) ;
if ( nRet != KEY_OK) {
string sErr = "Error on Key (GKS/" + ToString( nRet) + ")" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return false ;
}
if ( (nOpt1 & KEYOPT_EGK_SAVE) == 0 || nOptExpDays < GetCurrDay()) {
string sErr = "Error on Key (GKS/OPT)" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return false ;
if ( ! GetEGkNetHwKey()) {
unsigned int nOpt1, nOpt2 ;
int nOptExpDays ;
int nRet = GetKeyOptions( GetEGkKey(), KEY_BASELIB_PROD, KEY_BASELIB_VER, KEY_BASELIB_LEV,
nOpt1, nOpt2, nOptExpDays) ;
if ( nRet != KEY_OK) {
string sErr = "Error on Key (GKS/" + ToString( nRet) + ")" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return false ;
}
if ( (nOpt1 & KEYOPT_EGK_SAVE) == 0 || nOptExpDays < GetCurrDay()) {
string sErr = "Error on Key (GKS/OPT)" ;
LOG_ERROR( GetEGkLogger(), sErr.c_str()) ;
return false ;
}
}
// assegno Id base (nessuna riduzione degli Id)
@@ -513,7 +520,10 @@ GeomDB::SaveHeader( NgeWriter& ngeOut) const
// LockId del sistema come commento
string sLockId ;
if ( ! GetLockId( sLockId)) {
if ( GetEGkNetHwKey()) {
sLockId = "NET-000000" ;
}
else if ( ! GetLockId( sLockId)) {
LOG_ERROR( GetEGkLogger(), "Error on Key (1)")
return false ;
}
@@ -2521,6 +2531,9 @@ GeomDB::GetCalcMaterial( const GdbObj* pGdbObj, Material& mMat) const
Color cCol ;
if ( pGdbObj->GetCalcMaterial( cCol)) {
mMat.Set( cCol) ;
Color cDiff = cCol ;
cDiff.Intensify( 1.25) ;
mMat.SetDiffuse( cDiff) ;
return true ;
}
}
@@ -2874,6 +2887,19 @@ GeomDB::RemoveInfo( int nId, const string& sKey)
return pGdbObj->RemoveInfo( sKey) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::GetAllInfo( int nId, STRVECTOR& vsInfo) const
{
// recupero l'oggetto
const GdbObj* pGdbObj = GetGdbObj( nId) ;
if ( pGdbObj == nullptr)
return false ;
// recupero tutte le Info
return pGdbObj->GetAllInfo( vsInfo) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::CopyAllInfoFrom( int nId, int nSouId)
@@ -2883,7 +2909,7 @@ GeomDB::CopyAllInfoFrom( int nId, int nSouId)
if ( pGdbObj == nullptr)
return false ;
// recupero l'oggetto sorgente
GdbObj* pGdbObjSou = GetGdbObj( nSouId) ;
const GdbObj* pGdbObjSou = GetGdbObj( nSouId) ;
if ( pGdbObjSou == nullptr)
return false ;
+1
View File
@@ -179,6 +179,7 @@ class GeomDB : public IGeomDB
bool GetInfo( int nId, const std::string& sKey, STRVECTOR& vsInfo) const override ;
bool ExistsInfo( int nId, const std::string& sKey) const override ;
bool RemoveInfo( int nId, const std::string& sKey) override ;
bool GetAllInfo( int nId, STRVECTOR& vsInfo) const override ;
bool CopyAllInfoFrom( int nId, int nSouId) override ;
// TextureData
bool DumpTextureData( int nId, std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const override ;
+759
View File
@@ -0,0 +1,759 @@
//----------------------------------------------------------------------------
// EgalTech 2015-2018
//----------------------------------------------------------------------------
// File : HashGrids1d.cpp Data : 02.05.22 Versione : 2.4e1
// Contenuto : Funzioni della classe HashGrids1d.
//
//
//
// Modifiche : 04.07.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "DllMain.h"
#include "/EgtDev/Include/EGkHashGrids1d.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include <algorithm>
using namespace std ;
//----------------------------------------------------------------------------
const size_t CellCount = 16 ;
const size_t cellVectorSize = 16 ;
const size_t occupiedCellsVectorSize = 256 ;
const size_t minimalGridDensity = 1 ;
const size_t gridActivationThreshold = 64 ;
const double hierarchyFactor = 2 ;
const double MIN_CELL_SIZE = 5.0 ;
//----------------------------------------------------------------------------
// HashGrid1d
//----------------------------------------------------------------------------
class HashGrid1d
{
private :
struct Cell
{
HashGrids1d::PtrObjVector* m_Objs ; // Vettore dei puntatori agli oggetti nella cella, come puntatore
int* m_neighborOffset ; // Puntatore ad array con offsets per accedere direttamente ai vicini
size_t m_occupiedCellsId ; // Indice della cella nel vettore delle celle occupate
Cell( void)
: m_Objs( nullptr), m_neighborOffset( nullptr), m_occupiedCellsId( 0) {}
} ;
typedef vector<Cell*> CellVector ;
public :
explicit HashGrid1d( double dCellSpan) ;
~HashGrid1d( void) ;
double GetCellSpan( void) const
{ return m_dCellSpan ; }
void Add( HashGrids1d::ObjData& obj) ;
void Remove( HashGrids1d::ObjData& obj) ;
void Update( HashGrids1d::ObjData& obj) ;
void Find( const BBox3d& b3Test, INTVECTOR& vnIds) ;
void Clear( void) ;
private :
void InitNeighborOffsets( void) ;
size_t Hash( const Point3d& ptP) const ;
void Add( HashGrids1d::ObjData& obj, Cell* cell) ;
void Remove( HashGrids1d::ObjData& obj, Cell* cell) ;
void Enlarge( void) ;
static inline bool PowerOfTwo( size_t number) ;
private :
Cell* m_cell ; // Vettore di celle della griglia
size_t m_CellCount ; // Numero di celle allocate in direzione Z
size_t m_HashMask ; // Maschera di bit per calcolo hash
size_t m_enlargementThreshold ; // Soglia corrente per incremetare le dimensioni della griglia
double m_dCellSpan ; // Dimensione di una cella (cubica) della griglia
double m_dInvCellSpan ; // Inverso della dimensione di una cella
CellVector m_occupiedCells ; // Vettore delle celle occupate in questa griglia
size_t m_objCount ; // Numero di oggetti presenti in questa griglia
int m_stdNeighborOffset[3] ; // Array degli offset standard per le adiacenze
BBox3d m_b3Grid ; // Box totale degli oggetti inseriti in questa griglia
} ;
//----------------------------------------------------------------------------
HashGrid1d::HashGrid1d( double dCellSpan)
{
// Initialization of all member variables and ...
m_CellCount = PowerOfTwo( CellCount) ? CellCount : 16 ;
m_HashMask = m_CellCount - 1 ;
m_enlargementThreshold = m_CellCount / minimalGridDensity ;
// allocazione dell'array lineare che rappresenta lo hash grid.
m_cell = new Cell[ m_CellCount] ;
// ogni cella è già inizializzata come vuota
// imposto gli offset ai vicini
InitNeighborOffsets() ;
m_dCellSpan = max( dCellSpan, 10 * EPS_SMALL) ;
m_dInvCellSpan = 1. / dCellSpan ;
m_occupiedCells.reserve( occupiedCellsVectorSize) ;
m_objCount = 0 ;
}
//----------------------------------------------------------------------------
HashGrid1d::~HashGrid1d( void)
{
Clear() ;
for ( Cell* pCell = m_cell ; pCell < m_cell + m_CellCount ; ++ pCell) {
if ( pCell->m_neighborOffset != m_stdNeighborOffset)
delete[] pCell->m_neighborOffset ;
}
delete[] m_cell ;
}
//----------------------------------------------------------------------------
void
HashGrid1d::Add( HashGrids1d::ObjData& obj)
{
// If adding the body will cause the total number of bodies assigned to this grid to exceed the
// enlargement threshold, the size of this hash grid must be increased.
if ( m_objCount == m_enlargementThreshold)
Enlarge() ;
// Calculate (and store) the hash value (= the body's cell association) and ...
size_t h = Hash( obj.box.GetMin()) ;
obj.nHash = h ;
// ... insert the body into the corresponding cell.
Cell* pCell = m_cell + h ;
Add( obj, pCell) ;
++ m_objCount ;
// Aggiorno box di griglia
m_b3Grid.Add( obj.box) ;
}
//----------------------------------------------------------------------------
void
HashGrid1d::Remove( HashGrids1d::ObjData& obj)
{
// The stored hash value (= the body's cell association) is used in order to directly access the
// cell from which this body will be removed.
Cell* pCell = m_cell + obj.nHash ;
Remove( obj, pCell) ;
-- m_objCount ;
}
//----------------------------------------------------------------------------
void
HashGrid1d::Update( HashGrids1d::ObjData& obj)
{
// The hash value is recomputed based on the body's current spatial location.
size_t newHash = Hash( obj.box.GetMin()) ;
size_t oldHash = obj.nHash ;
// If this new hash value is identical to the hash value of the previous time step, the body
// remains assigned to its current grid cell.
if ( newHash == oldHash)
return ;
// Only if the hash value changes, the cell association has to be changed, too - meaning, the
// body has to be removed from its currently assigned cell and ...
Cell* pCell = m_cell + oldHash ;
Remove( obj, pCell) ;
obj.nHash = newHash ;
// ... stored in the cell that corresponds to the new hash value.
pCell = m_cell + newHash ;
Add( obj, pCell) ;
// Aggiorno box di griglia
m_b3Grid.Add( obj.box) ;
}
//----------------------------------------------------------------------------
void
HashGrid1d::Find( const BBox3d& b3Test, INTVECTOR& vnIds)
{
// Limito il box a quello di griglia
BBox3d b3Int ;
if ( ! b3Test.FindIntersection( m_b3Grid, b3Int))
return ;
// Recupero gli estremi del box
Point3d ptMin ;
double dXDim, dYDim, dZDim ;
if ( ! b3Int.GetMinDim( ptMin, dXDim, dYDim, dZDim))
return ;
// Sposto p.to minimo in meno di una cella (oggetti possono occupare 2 celle) e allargo tutto di EPS_SMALL
ptMin -= Vector3d( 0, 0, 1) * ( m_dCellSpan + EPS_SMALL) ;
dZDim += m_dCellSpan + 2 * EPS_SMALL ;
// Numero di celle da esplorare sull'asse Z
int nZSpan = min( static_cast<int>( ceil( dZDim * m_dInvCellSpan)), int( m_CellCount)) ;
//string sOut = "Celle=" + ToString( int( m_CellCount)) + " Occupate=" + ToString( int(m_occupiedCells.size())) + " Span=" + ToString( nZSpan) ;
//LOG_INFO( GetEGkLogger(), sOut.c_str()) ;
// Se conviene verificare queste celle
if ( nZSpan < 5 * int( m_occupiedCells.size())) {
// cella di base
int nZ = static_cast<int>( Hash( ptMin)) ;
for ( int i = 0 ; i <= nZSpan ; ++ i) {
// inserisco in lista gli oggetti della cella
if ( m_cell[nZ].m_Objs != nullptr) {
for ( auto pObj : *( m_cell[nZ].m_Objs)) {
if ( b3Int.Overlaps( pObj->box))
vnIds.push_back( pObj->nId) ;
}
}
// passo alla successiva in Z+
nZ += m_cell[nZ].m_neighborOffset[2] ;
}
}
// altrimenti verifico direttamente tutte e sole quelle occupate
else {
// ciclo sulle celle occupate
for ( auto cell : m_occupiedCells) {
// inserisco in lista gli oggetti della cella
if ( cell->m_Objs != nullptr) {
for ( auto pObj : *(cell->m_Objs)) {
if ( b3Int.Overlaps( pObj->box))
vnIds.push_back( pObj->nId) ;
}
}
}
}
}
//----------------------------------------------------------------------------
void
HashGrid1d::Clear( void)
{
for ( auto cell : m_occupiedCells) {
delete cell->m_Objs ;
cell->m_Objs = nullptr ;
}
m_occupiedCells.clear() ;
m_objCount = 0 ;
m_b3Grid.Reset() ;
}
//----------------------------------------------------------------------------
void
HashGrid1d::InitNeighborOffsets( void)
{
int nc = static_cast<int>( m_CellCount) ;
// Initialization of the grid-global offset array that is valid for all inner cells in the hash grid.
m_stdNeighborOffset[0] = -1 ;
m_stdNeighborOffset[1] = 0 ;
m_stdNeighborOffset[2] = 1 ;
// Allocation and initialization of the offset arrays of all the border cells. All inner cells
// are set to point to the grid-global offset array.
Cell* c = m_cell ;
for ( int i = 0 ; i < nc ; ++ i, ++ c) {
// cella di bordo
if ( i == 0) {
c->m_neighborOffset = new int[3] ;
c->m_neighborOffset[0] = nc - 1 ;
c->m_neighborOffset[1] = 0 ;
c->m_neighborOffset[2] = 1 ;
}
else if ( i == nc - 1) {
c->m_neighborOffset = new int[3] ;
c->m_neighborOffset[0] = -1 ;
c->m_neighborOffset[1] = 0 ;
c->m_neighborOffset[2] = -nc + 1 ;
}
// cella interna
else {
c->m_neighborOffset = m_stdNeighborOffset ;
}
}
}
//----------------------------------------------------------------------------
size_t
HashGrid1d::Hash( const Point3d& ptP) const
{
size_t nHash ;
if ( ptP.z < 0) {
double i = ( - ptP.z ) * m_dInvCellSpan ;
nHash = m_CellCount - 1 - ( static_cast<size_t>( i ) & m_HashMask) ;
}
else {
double i = ptP.z * m_dInvCellSpan ;
nHash = static_cast<size_t>( i ) & m_HashMask ;
}
return nHash ;
}
//----------------------------------------------------------------------------
void
HashGrid1d::Add( HashGrids1d::ObjData& obj, Cell* cell)
{
// If this cell is already occupied by other bodies, which means the pointer to the body
// container holds a valid address and thus the container itself is properly initialized, then
// the body is simply added to this already existing body container. Note that the index position
// is memorized (=> "body->setCellId()") in order to ensure constant time removal.
if ( cell->m_Objs != nullptr) {
obj.nCellId = cell->m_Objs->size() ;
cell->m_Objs->push_back( &obj) ;
}
// If, however, the cell is still empty, then the object container, first of all, must be created
// (i.e., allocated) and properly initialized (i.e., sufficient initial storage capacity must be
// reserved). Furthermore, the cell must be inserted into the grid-global vector 'm_occupiedCells'
// in which all cells that are currently occupied by bodies are recorded.
else {
cell->m_Objs = new HashGrids1d::PtrObjVector ;
cell->m_Objs->reserve( cellVectorSize) ;
obj.nCellId = 0 ;
cell->m_Objs->push_back( &obj) ;
cell->m_occupiedCellsId = m_occupiedCells.size() ;
m_occupiedCells.push_back( cell) ;
}
}
//----------------------------------------------------------------------------
void
HashGrid1d::Remove( HashGrids1d::ObjData& obj, Cell* cell )
{
// If the body is the last body that is stored in this cell ...
if ( cell->m_Objs->size() == 1) {
// ... the cell's body container is destroyed and ...
delete cell->m_Objs ;
cell->m_Objs = nullptr ;
// ... the cell is removed from the grid-global vector 'm_occupiedCells' that records all
// body-occupied cells. Since the cell memorized its index (=> 'm_occupiedCellsId') in this
// vector, it can be removed in constant time, O(1).
if ( cell->m_occupiedCellsId == m_occupiedCells.size() - 1) {
m_occupiedCells.pop_back() ;
}
else {
Cell* lastCell = m_occupiedCells.back() ;
m_occupiedCells.pop_back() ;
lastCell->m_occupiedCellsId = cell->m_occupiedCellsId ;
m_occupiedCells[ cell->m_occupiedCellsId ] = lastCell ;
}
}
// If the body is *not* the last body that is stored in this cell ...
else {
size_t cellId = obj.nCellId ;
// ... the body is removed from the cell's body container. Since the body memorized its
// index (=> 'cellId') in this container, it can be removed in constant time, O(1).
if ( cellId == cell->m_Objs->size() - 1) {
cell->m_Objs->pop_back() ;
}
else {
HashGrids1d::ObjData* lastElement = cell->m_Objs->back() ;
cell->m_Objs->pop_back() ;
lastElement->nCellId = cellId ;
(*cell->m_Objs)[ cellId] = lastElement ;
}
}
}
//----------------------------------------------------------------------------
void
HashGrid1d::Enlarge( void)
{
HashGrids1d::PtrObjVector PObjVecTemp ;
PObjVecTemp.reserve( m_objCount) ;
// All objs that are assigned to this grid are temporarily removed, ...
for ( auto cell = m_occupiedCells.begin() ; cell < m_occupiedCells.end() ; ++ cell) {
HashGrids1d::PtrObjVector* cellBodies = (*cell)->m_Objs ;
for ( auto e = cellBodies->begin() ; e < cellBodies->end() ; ++ e) {
PObjVecTemp.push_back( *e) ;
}
}
// ... the grid's current data structures are deleted, ...
Clear() ;
for ( auto pCell = m_cell ; pCell < m_cell + m_CellCount ; ++ pCell) {
if ( pCell->m_neighborOffset != m_stdNeighborOffset)
delete[] pCell->m_neighborOffset ;
}
delete[] m_cell ;
// ... the number of cells is doubled in each coordinate direction, ...
m_CellCount *= 2 ;
m_HashMask = m_CellCount - 1 ;
// ... a new threshold for enlarging this hash grid is set, ...
m_enlargementThreshold = m_CellCount / minimalGridDensity ;
// ... a new linear array of cells representing this enlarged hash grid is allocated and ...
m_cell = new Cell[ m_CellCount] ;
// ... initialized, and finally ...
InitNeighborOffsets() ;
// ... all previously removed objs are reinserted.
for ( auto p = PObjVecTemp.begin() ; p < PObjVecTemp.end() ; ++ p) {
Add( **p) ;
}
}
//----------------------------------------------------------------------------
bool
HashGrid1d::PowerOfTwo( size_t number)
{
return ( ( number > 0) && ( ( number & ( number - 1)) == 0)) ;
}
//----------------------------------------------------------------------------
// HashGrids1d
//----------------------------------------------------------------------------
HashGrids1d::HashGrids1d( void)
{
try {
// Finchè il numero di oggetti non supera la soglia non si usano le griglie
m_nonGridObjs.reserve( gridActivationThreshold) ;
m_bActivate = true ;
m_bGridActive = false ;
}
catch(...) {
LOG_ERROR( GetEGkLogger(), "Error in HashGrids1d constructor") ;
}
}
//----------------------------------------------------------------------------
HashGrids1d::~HashGrids1d( void)
{
// Delete all grids that are stored in the grid hierarchy (=> m_GridList).
for ( auto pGrid : m_GridList) {
delete pGrid ;
}
}
//----------------------------------------------------------------------------
void
HashGrids1d::SetActivationGrid( bool bActivate)
{
m_bActivate = bActivate ;
}
//----------------------------------------------------------------------------
bool
HashGrids1d::Add( int nObjId, const BBox3d& box)
{
try {
// The body is marked as being added to 'm_objsToAdd' by setting the grid pointer to nullptr and
// setting the cell-ID to '0'. Additionally, the hash value is used to memorize the body's
// index position in the 'm_objsToAdd' vector.
m_ObjsList.emplace_back( nObjId, box, nullptr, m_objsToAdd.size(), 0) ;
// inserisco nel Map
m_ObjsMap.emplace( nObjId, &(m_ObjsList.back())) ;
// Temporarily add the body to 'm_objsToAdd'. As soon as "findContacts()" is called, all
// bodies stored in 'm_objsToAdd' are finally inserted into the data structure.
m_objsToAdd.push_back( &(m_ObjsList.back())) ;
// Aggiorno il box complessivo
m_b3Objs.Add( box) ;
return true ;
}
catch(...) {
LOG_ERROR( GetEGkLogger(), "Error in HashGrids1d::Add") ;
return false ;
}
}
//----------------------------------------------------------------------------
bool
HashGrids1d::Modify( int nObjId, const BBox3d& box)
{
// Cerco l'oggetto con l'Id voluto
auto iIter = m_ObjsMap.find( nObjId) ;
if ( iIter == m_ObjsMap.end())
return false ;
ObjData* pObj = iIter->second ;
if ( pObj == nullptr)
return false ;
// Modifico il suo box
pObj->box = box ;
// Aggiorno il box complessivo
m_b3Objs.Add( box) ;
return true ;
}
//----------------------------------------------------------------------------
bool
HashGrids1d::Remove( int nObjId)
{
// Cerco l'oggetto con l'Id voluto
auto iIter = m_ObjsMap.find( nObjId) ;
if ( iIter == m_ObjsMap.end())
return false ;
ObjData* pObj = iIter->second ;
if ( pObj == nullptr)
return false ;
// Recupero la griglia di appartenenza
HashGrid1d* pGrid = pObj->pHGrid ;
// The body is stored in a hash grid from which it must be removed.
if ( pGrid != nullptr) {
pGrid->Remove( *pObj) ;
}
// The body's grid pointer is equal to nullptr.
// => The body is either stored in 'm_objsToAdd' (-> cell-ID = 0) or 'm_nonGridObjs' (-> cell-ID = 1).
else {
if ( pObj->nCellId == 0) {
// the body's hash value => index of this body in 'm_objsToAdd'
if ( pObj->nHash == m_objsToAdd.size() - 1) {
m_objsToAdd.pop_back() ;
}
else if ( pObj->nHash < m_objsToAdd.size()) {
ObjData* pLastObj = m_objsToAdd.back() ;
m_objsToAdd.pop_back() ;
pLastObj->nHash = pObj->nHash ;
m_objsToAdd[ pObj->nHash] = pLastObj ;
}
else
return false ;
}
else {
// the body's hash value => index of this body in 'm_nonGridObjs'
if ( pObj->nHash == m_nonGridObjs.size() - 1) {
m_nonGridObjs.pop_back();
}
else if ( pObj->nHash < m_nonGridObjs.size()) {
ObjData* pLastObj = m_nonGridObjs.back() ;
m_nonGridObjs.pop_back() ;
pLastObj->nHash = pObj->nHash ;
m_nonGridObjs[ pObj->nHash] = pLastObj ;
}
else
return false ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
HashGrids1d::Update( void)
{
try {
// Salvo stato di precedente attivazione delle griglie
bool bGridActivePrev = m_bGridActive ;
// Inseriamo gli oggetti presenti nel vettore m_objsToAdd
if ( m_objsToAdd.size() > 0 ) {
for ( auto pObj : m_objsToAdd) {
if ( m_bGridActive)
addGrid( *pObj) ;
else
addList( *pObj) ;
}
m_objsToAdd.clear() ;
}
// Aggiorniamo per eventuali modifiche agli oggetti già precedentemente presenti nelle griglie
if ( bGridActivePrev) {
for ( auto& Obj : m_ObjsList) {
HashGrid1d* pGrid = Obj.pHGrid ;
if ( pGrid != nullptr) {
double dSize = 0 ;
Obj.box.GetDiameter( dSize) ;
double dCellSpan = pGrid->GetCellSpan() ;
if ( dSize >= dCellSpan || dSize < ( dCellSpan / hierarchyFactor)) {
pGrid->Remove( Obj) ;
addGrid( Obj) ;
}
else {
pGrid->Update( Obj) ;
}
}
}
}
return true ;
}
catch(...) {
LOG_ERROR( GetEGkLogger(), "Error in HashGrids1d::Update") ;
return false ;
}
}
//----------------------------------------------------------------------------
bool
HashGrids1d::Find( const BBox3d& b3Test, INTVECTOR& vnIds) const
{
// pulisco il risultato
vnIds.clear() ;
vnIds.reserve( 128) ;
// limito con box globale
BBox3d b3Int ;
if ( ! b3Test.FindIntersection( m_b3Objs, b3Int))
return false ;
// ricerca nelle griglie
if ( m_bGridActive) {
for ( auto pGrid : m_GridList)
pGrid->Find( b3Int, vnIds) ;
}
// ricerca negli oggetti fuori griglia
for ( auto pObj : m_nonGridObjs) {
if ( b3Int.Overlaps( pObj->box))
vnIds.push_back( pObj->nId) ;
}
// ordino il risultato ed elimino gli indici ripetuti
sort( vnIds.begin(), vnIds.end()) ;
vnIds.erase( unique( vnIds.begin(), vnIds.end()), vnIds.end()) ;
return ( vnIds.size() > 0) ;
}
//----------------------------------------------------------------------------
void
HashGrids1d::Clear( void)
{
for ( auto pGrid : m_GridList) {
delete pGrid ;
}
m_GridList.clear() ;
m_bGridActive = false ;
m_nonGridObjs.clear() ;
m_objsToAdd.clear() ;
m_b3Objs.Reset() ;
}
//----------------------------------------------------------------------------
void
HashGrids1d::addGrid( ObjData& obj)
{
double size = - 1 ;
obj.box.GetDiameter( size) ;
// If the body is finite in size, it must be assigned to a grid with suitably sized cells.
if ( size > - EPS_ZERO) {
size = max( size, MIN_CELL_SIZE) ;
HashGrid1d* pGrid = nullptr ;
if ( m_GridList.empty()) {
// If no hash grid yet exists in the hierarchy, an initial hash grid is created
// based on the body's size.
pGrid = new HashGrid1d( size * sqrt( hierarchyFactor)) ;
}
else {
// Check the hierarchy for a hash grid with suitably sized cells - if such a grid does not
// yet exist, it will be created.
double cellSpan = 0;
for ( auto g = m_GridList.begin(); g != m_GridList.end(); ++ g) {
pGrid = *g;
cellSpan = pGrid->GetCellSpan();
if ( size < cellSpan) {
cellSpan /= hierarchyFactor ;
if ( size < cellSpan ) {
while ( size < cellSpan)
cellSpan /= hierarchyFactor ;
pGrid = new HashGrid1d( cellSpan * hierarchyFactor) ;
m_GridList.insert( g, pGrid) ;
}
pGrid->Add( obj) ;
obj.pHGrid = pGrid ;
return ;
}
}
while ( size >= cellSpan)
cellSpan *= hierarchyFactor ;
pGrid = new HashGrid1d( cellSpan) ;
}
pGrid->Add( obj) ;
obj.pHGrid = pGrid ;
m_GridList.push_back( pGrid) ;
return ;
}
// The body - which is infinite in size - is marked as being added to 'm_nonGridObjs' by setting
// the grid pointer to nullptr and setting the cell-ID to '1'. Additionally, the hash value is used
// to memorize the body's index position in the 'm_nonGridObjs' vector.
obj.pHGrid = nullptr ;
obj.nHash = m_nonGridObjs.size() ;
obj.nCellId = 1 ;
m_nonGridObjs.push_back( &obj) ;
}
//----------------------------------------------------------------------------
void
HashGrids1d::addList( ObjData& obj)
{
// Se abilitato e superata la soglia ...
if ( m_bActivate && m_nonGridObjs.size() == gridActivationThreshold) {
if ( gridActivationThreshold > 0) {
// all objs stored in 'm_nonGridObjs' are inserted in grids
for ( size_t i = 0; i < gridActivationThreshold; ++i ) {
addGrid( *m_nonGridObjs[i] );
}
// ... the 'm_nonGridObjs' vector is cleared ...
m_nonGridObjs.clear() ;
}
addGrid( obj) ;
// ... and the usage of the hierarchical hash grids is activated irrevocably.
m_bGridActive = true ;
return ;
}
// The body is marked as being added to 'm_nonGridObjs' by setting the grid pointer to nullptr and
// setting the cell-ID to '1'. Additionally, the hash value is used to memorize the body's index
// position in the 'm_nonGridObjs' vector.
obj.pHGrid = nullptr ;
obj.nHash = m_nonGridObjs.size() ;
obj.nCellId = 1 ;
m_nonGridObjs.push_back( &obj) ;
}
+1 -1
View File
@@ -15,7 +15,7 @@
#include "stdafx.h"
#include "DllMain.h"
#include "/EgtDev/Include/EGkHashGrids2d.h"
#include "/EgtDev/Include/EgnStringUtils.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include <algorithm>
using namespace std ;
+1 -2
View File
@@ -15,7 +15,7 @@
#include "stdafx.h"
#include "DllMain.h"
#include "/EgtDev/Include/EGkHashGrids3d.h"
#include "/EgtDev/Include/EgnStringUtils.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include <algorithm>
using namespace std ;
@@ -684,7 +684,6 @@ HashGrids3d::Update( void)
double dSize = 0 ;
Obj.box.GetDiameter( dSize) ;
double dCellSpan = pGrid->GetCellSpan() ;
if ( dSize >= dCellSpan || dSize < ( dCellSpan / hierarchyFactor)) {
pGrid->Remove( Obj) ;
addGrid( Obj) ;
+7 -7
View File
@@ -15,7 +15,7 @@
#include "stdafx.h"
#include "IntersCrvCompoCrvCompo.h"
#include "CurveAux.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EGkAngle.h"
#include "/EgtDev/Include/EGkHashGrids2d.h"
#include <algorithm>
@@ -541,7 +541,7 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
for ( int i = 0 ; i < m_nNumInters ; ++ i) {
// se il tipo di accostamento per la curva A non è definito
if ( m_Info[i].IciA[0].nPrevTy == ICCT_NULL) {
if ( i > 0 || bCrvAClosed) {
if ( i > 0 || ( bCrvAClosed && ! bAutoInters)) {
int j = ( i > 0 ? i - 1 : m_nNumInters - 1) ;
m_Info[i].IciA[0].nPrevTy = ( m_Info[j].bOverlap ? m_Info[j].IciA[1].nNextTy : m_Info[j].IciA[0].nNextTy) ;
}
@@ -549,7 +549,7 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
// se il tipo di allontanamento per la curva A non è definito
int ki = ( m_Info[i].bOverlap ? 1 : 0) ;
if ( m_Info[i].IciA[ki].nNextTy == ICCT_NULL) {
if ( i < m_nNumInters - 1 || bCrvAClosed) {
if ( i < m_nNumInters - 1 || ( bCrvAClosed && ! bAutoInters)) {
int j = ( i < m_nNumInters - 1 ? i + 1 : 0) ;
m_Info[i].IciA[ki].nNextTy = m_Info[j].IciA[0].nPrevTy ;
}
@@ -561,14 +561,14 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
for ( int i = 0 ; i < m_nNumInters ; ++ i) {
// se il tipo di accostamento per la curva B non è definito
if ( m_Info[i].IciB[0].nPrevTy == ICCT_NULL) {
if ( i > 0 || bCrvBClosed) {
if ( i > 0 || ( bCrvBClosed && ! bAutoInters)) {
int j = ( i > 0 ? i - 1 : m_nNumInters - 1) ;
m_Info[i].IciB[0].nPrevTy = ( m_Info[j].bOverlap && ! m_Info[j].bCBOverEq ? m_Info[j].IciB[1].nNextTy : m_Info[j].IciB[0].nNextTy) ;
}
}
// se il tipo di allontanamento per la curva B non è definito
if ( m_Info[i].IciB[0].nNextTy == ICCT_NULL) {
if ( i < m_nNumInters - 1 || bCrvBClosed) {
if ( i < m_nNumInters - 1 || ( bCrvBClosed && ! bAutoInters)) {
int j = ( i < m_nNumInters - 1 ? i + 1 : 0) ;
m_Info[i].IciB[0].nNextTy = ( m_Info[j].bOverlap && ! m_Info[j].bCBOverEq ? m_Info[j].IciB[1].nPrevTy : m_Info[j].IciB[0].nPrevTy) ;
}
@@ -702,9 +702,9 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
// assegno sottoindici (considero solo intersezioni overlap)
int ki = 0 ;
int kj = 1 ;
// verifico se entrambe overlap, la precedente termina con ON e la successiva inizia con ON
// verifico se entrambe overlap con lo stesso verso, la precedente termina con ON e la successiva inizia con ON
// sia sulla curva A sia sulla curva B (tenendo conto del senso equiverso/controverso)
if ( m_Info[j].bOverlap && m_Info[i].bOverlap &&
if ( m_Info[j].bOverlap && m_Info[i].bOverlap && m_Info[j].bCBOverEq == m_Info[i].bCBOverEq &&
m_Info[j].IciA[kj].nNextTy == ICCT_ON && m_Info[i].IciA[ki].nPrevTy == ICCT_ON &&
GetCrvBDirANext( m_Info[j]) == ICCT_ON && GetCrvBDirAPrev( m_Info[i]) == ICCT_ON) {
// CurvaA : riporto il secondo punto del successivo sul secondo punto del precedente
+1 -1
View File
@@ -23,7 +23,7 @@
#include "/EgtDev/Include/EGkIntersCurves.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EGkPlane3d.h"
#include "/EgtDev/Include/EGtPointerOwner.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <algorithm>
using namespace std ;
+127 -108
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2020
// EgalTech 2020-2022
//----------------------------------------------------------------------------
// File : IntersLineBox.cpp Data : 07.05.20 Versione : 2.2e1
// File : IntersLineBox.cpp Data : 08.01.22 Versione : 2.4a3
// Contenuto : Implementazione della intersezione linea/box.
//
//
@@ -13,13 +13,77 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "SurfTriMesh.h"
#include "IntersLineBox.h"
#include "/EgtDev/Include/EGkIntersLineBox.h"
#include "/EgtDev/Include/EGkIntersLineSurfTm.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include <algorithm>
using namespace std ;
//----------------------------------------------------------------------------
// Linea e box allineato assi devono essere nel medesimo sistema di riferimento.
// In caso di intersezione viene restituito true e i parametri in dU1 e dU2.
//----------------------------------------------------------------------------
bool
IntersLineBox( const Point3d& ptL, const Vector3d& vtL,
const Point3d& ptMin, const Point3d& ptMax,
double& dU1, double& dU2)
{
// Verifico il versore
if ( vtL.IsSmall())
return false ;
// Verifico gli estremi del box
if ( ptMin.x > ptMax.x + EPS_SMALL ||
ptMin.y > ptMax.y + EPS_SMALL ||
ptMin.z > ptMax.z + EPS_SMALL)
return false ;
// Casi di intersezione impossibile
if ( abs( vtL.x) < EPS_ZERO && ( ptL.x < ptMin.x - EPS_SMALL || ptL.x > ptMax.x + EPS_SMALL))
return false ;
if ( abs( vtL.y) < EPS_ZERO && ( ptL.y < ptMin.y - EPS_SMALL || ptL.y > ptMax.y + EPS_SMALL))
return false ;
if ( abs( vtL.z) < EPS_ZERO && ( ptL.z < ptMin.z - EPS_SMALL || ptL.z > ptMax.z + EPS_SMALL))
return false ;
// Parametri degli estremi della retta
dU1 = -INFINITO ;
dU2 = INFINITO ;
// Confronto con piani YZ (perpendicolari ad asse X)
if ( vtL.x > EPS_ZERO) {
dU1 = max( dU1, ( ptMin.x - ptL.x) / vtL.x) ;
dU2 = min( dU2, ( ptMax.x - ptL.x) / vtL.x) ;
}
else if ( vtL.x < -EPS_ZERO) {
dU1 = max( dU1, ( ptMax.x - ptL.x) / vtL.x) ;
dU2 = min( dU2, ( ptMin.x - ptL.x) / vtL.x) ;
}
// Confronto con piani ZX (perpendicolari ad asse Y)
if ( vtL.y > EPS_ZERO) {
dU1 = max( dU1, ( ptMin.y - ptL.y) / vtL.y) ;
dU2 = min( dU2, ( ptMax.y - ptL.y) / vtL.y) ;
}
else if ( vtL.y < -EPS_ZERO) {
dU1 = max( dU1, ( ptMax.y - ptL.y) / vtL.y) ;
dU2 = min( dU2, ( ptMin.y - ptL.y) / vtL.y) ;
}
// Confronto con piani XY (perpendicolari ad asse Z)
if ( vtL.z > EPS_ZERO) {
dU1 = max( dU1, ( ptMin.z - ptL.z) / vtL.z) ;
dU2 = min( dU2, ( ptMax.z - ptL.z) / vtL.z) ;
}
else if ( vtL.z < -EPS_ZERO){
dU1 = max( dU1, ( ptMax.z - ptL.z) / vtL.z) ;
dU2 = min( dU2, ( ptMin.z - ptL.z) / vtL.z) ;
}
return ( dU2 >= dU1) ;
}
//----------------------------------------------------------------------------
bool
IntersLineBox( const Point3d& ptL1, const Point3d& ptL2, const BBox3d& b3Box, INTDBLVECTOR& vInters, bool bFinite)
@@ -38,114 +102,69 @@ bool
IntersLineBox( const Point3d& ptL, const Vector3d& vtL, double dLen, const BBox3d& b3Box, INTDBLVECTOR& vInters, bool bFinite)
{
// Recupero i dati del Box
Point3d ptMin ;
double dDimX, dDimY, dDimZ ;
if ( ! b3Box.GetMinDim( ptMin, dDimX, dDimY, dDimZ))
Point3d ptMin, ptMax ;
if ( ! b3Box.GetMinMax( ptMin, ptMax))
return false ;
// Contorno di base
PolyLine PL ;
PL.AddUPoint( 0, ptMin) ;
PL.AddUPoint( 1, ptMin + Vector3d( dDimX, 0, 0)) ;
PL.AddUPoint( 2, ptMin + Vector3d( dDimX, dDimY, 0)) ;
PL.AddUPoint( 3, ptMin + Vector3d( 0, dDimY, 0)) ;
PL.Close() ;
// Vettore altezza
Vector3d vtExtr( 0, 0, dDimZ) ;
// Creo la superficie trimesh equivalente
SurfTriMesh Stm ;
if ( ! Stm.CreateByExtrusion( PL, vtExtr))
return false ;
SurfTriMesh StmBot ;
if ( ! StmBot.CreateByFlatContour( PL))
return false ;
StmBot.Invert() ;
SurfTriMesh StmTop ;
if ( ! StmTop.CreateByFlatContour( PL))
return false ;
StmTop.Translate( vtExtr) ;
if ( ! Stm.DoSewing( StmBot) || ! Stm.DoSewing( StmTop))
return false ;
// Calcolo l'intersezione
ILSIVECTOR vInfo ;
if ( ! IntersLineSurfTm( ptL, vtL, dLen, Stm, vInfo, bFinite))
return false ;
// ciclo sulle intersezioni
double dUcurr = -INFINITO ;
for ( const auto& Info : vInfo) {
// se intersezione puntuale
if ( Info.nILTT == ILTT_VERT || Info.nILTT == ILTT_EDGE || Info.nILTT == ILTT_IN) {
int nFlag = ILBT_TOUCH ;
if ( Info.dCosDN > EPS_ZERO)
nFlag = ILBT_OUT ;
else if ( Info.dCosDN < -EPS_ZERO)
nFlag = ILBT_IN ;
vInters.emplace_back( nFlag, Info.dU) ;
dUcurr = Info.dU ;
// Pulisco vettore intersezioni
vInters.clear() ;
// Eseguo intersezione della linea completa
double dU1, dU2 ;
bool bInters = IntersLineBox( ptL, vtL, b3Box.GetMin(), b3Box.GetMax(), dU1, dU2) ;
// Se non c'è intersezione
if ( ! bInters || ( bFinite && ( dU1 > dLen + EPS_SMALL || dU2 < -EPS_SMALL)))
return true ;
// Se le due intersezioni coincidono
if ( ( dU2 - dU1) < EPS_SMALL) {
double dU = ( dU1 + dU2) / 2 ;
if ( ! bFinite) {
vInters.emplace_back( ILBT_TOUCH, dU) ;
}
// se altrimenti intersezione con coincidenza
else if ( Info.nILTT == ILTT_SEGM || Info.nILTT == ILTT_SEGM_ON_EDGE) {
if ( Info.dU > dUcurr - EPS_SMALL)
vInters.emplace_back( ILBT_TG_INI, Info.dU) ;
vInters.emplace_back( ILBT_TG_FIN, Info.dU2) ;
dUcurr = Info.dU2 ;
else {
if ( dU > - EPS_SMALL && dU < dLen + EPS_SMALL)
vInters.emplace_back( ILBT_TOUCH, Clamp( dU, 0., dLen)) ;
}
}
// elimino intersezioni ripetute
for ( size_t j = 1 ; j < vInters.size() ; ) {
// intersezione precedente
size_t i = j - 1 ;
// se sono dello stesso tipo, elimino una delle due
if ( vInters[i].first == vInters[j].first) {
// se entranti elimino la prima
if ( vInters[i].first == ILBT_IN || vInters[i].first == ILBT_TG_INI)
vInters.erase( vInters.begin() + i) ;
// altrimenti la seconda
else
vInters.erase( vInters.begin() + j) ;
if ( i > 0)
-- j ;
continue ;
}
// se hanno lo stesso parametro
else if ( abs( vInters[i].second - vInters[j].second) < EPS_SMALL) {
// se una entrante e l'altra uscente, cambio in touch ed elimino la seconda
if ( ( vInters[i].first == ILBT_IN && vInters[j].first == ILBT_OUT) ||
( vInters[i].first == ILBT_OUT && vInters[j].first == ILBT_IN)) {
vInters[i].first = ILBT_TOUCH ;
vInters.erase( vInters.begin() + j) ;
if ( i > 0)
-- j ;
continue ;
}
// se prima puntuale e l'altra inizio o fine di coincidenza, elimino la prima
else if ( ( vInters[i].first == ILBT_IN || vInters[i].first == ILBT_OUT || vInters[i].first == ILBT_TOUCH) &&
( vInters[j].first == ILBT_TG_INI || vInters[j].first == ILBT_TG_FIN)) {
vInters.erase( vInters.begin() + i) ;
if ( i > 0)
-- j ;
continue ;
}
// se prima inizio o fine di coincidenza e l'altra puntuale, elimino la seconda
else if ( ( vInters[i].first == ILBT_TG_INI || vInters[i].first == ILBT_TG_FIN) &&
( vInters[j].first == ILBT_IN || vInters[j].first == ILBT_OUT || vInters[j].first == ILBT_TOUCH)) {
vInters.erase( vInters.begin() + j) ;
if ( i > 0)
-- j ;
continue ;
}
// se una fine di coincidenza e l'altra inizio di coincidenza, elimino entrambe
else if ( ( vInters[i].first == ILBT_TG_FIN && vInters[j].first == ILBT_TG_INI) ||
( vInters[i].first == ILBT_TG_INI && vInters[j].first == ILBT_TG_FIN)) {
vInters.erase( vInters.begin() + j) ;
vInters.erase( vInters.begin() + i) ;
if ( i > 0)
-- j ;
continue ;
}
}
// passo alla successiva
++ j ;
return true ;
}
// Se sono due intersezioni con la linea giacente su una faccia del box
if ( ( abs( vtL.x) < EPS_ZERO && ( abs( ptL.x - ptMin.x) < EPS_SMALL || abs( ptL.x - ptMax.x) < EPS_SMALL)) ||
( abs( vtL.y) < EPS_ZERO && ( abs( ptL.y - ptMin.y) < EPS_SMALL || abs( ptL.y - ptMax.y) < EPS_SMALL)) ||
( abs( vtL.z) < EPS_ZERO && ( abs( ptL.z - ptMin.z) < EPS_SMALL || abs( ptL.z - ptMax.z) < EPS_SMALL))) {
if ( ! bFinite) {
vInters.emplace_back( ILBT_TG_INI, dU1) ;
vInters.emplace_back( ILBT_TG_FIN, dU2) ;
}
else {
if ( dU1 > dLen - EPS_SMALL)
vInters.emplace_back( ILBT_IN, dLen) ;
else if ( dU2 < EPS_SMALL)
vInters.emplace_back( ILBT_OUT, 0) ;
else {
vInters.emplace_back( ILBT_TG_INI, Clamp( dU1, 0., dLen)) ;
vInters.emplace_back( ILBT_TG_FIN, Clamp( dU2, 0., dLen)) ;
}
}
return true ;
}
// Altrimenti sono due intersezioni con attraversamento
if ( ! bFinite) {
vInters.emplace_back( ILBT_IN, dU1) ;
vInters.emplace_back( ILBT_OUT, dU2) ;
}
else {
if ( dU1 > dLen - EPS_SMALL)
vInters.emplace_back( ILBT_IN, dLen) ;
else if ( dU2 < EPS_SMALL)
vInters.emplace_back( ILBT_OUT, 0) ;
else {
vInters.emplace_back( ILBT_IN, Clamp( dU1, 0., dLen)) ;
vInters.emplace_back( ILBT_OUT, Clamp( dU2, 0., dLen)) ;
}
}
return true ;
}
+34
View File
@@ -0,0 +1,34 @@
//----------------------------------------------------------------------------
// EgalTech 2022-2022
//----------------------------------------------------------------------------
// File : IntersLineBox.h Data : 08.01.22 Versione : 2.4a3
// Contenuto : Dichiarazione delle funzioni base per intersezione linea/box.
//
//
//
// Modifiche : 08.01.22 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkPoint3d.h"
//----------------------------------------------------------------------------
// Linea e box allineato agli assi sono nel medesimo riferimento.
// Con intersezione viene restituito true e i parametri in dU1 e dU2.
//----------------------------------------------------------------------------
bool
IntersLineBox( const Point3d& ptL, const Vector3d& vtL,
const Point3d& ptMin, const Point3d& ptMax,
double& dU1, double& dU2) ;
//----------------------------------------------------------------------------
inline bool
TestIntersLineBox( const Point3d& ptL, const Vector3d& vtL,
const Point3d& ptMin, const Point3d& ptMax)
{
double dU1, dU2 ;
return IntersLineBox( ptL, vtL, ptMin, ptMax, dU1, dU2) ;
}
+3 -56
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2017-2018
// EgalTech 2017-2022
//----------------------------------------------------------------------------
// File : IntersLineSurfStd.cpp Data : 03.12.18 Versione : 1.9l1
// File : IntersLineSurfStd.cpp Data : 08.01.22 Versione : 2.4a3
// Contenuto : Implementazione delle funzioni di intersezione
// componente lineare e superficie standard.
//
@@ -13,6 +13,7 @@
#include "stdafx.h"
#include "IntersLineSurfStd.h"
#include "IntersLineBox.h"
#include "/EgtDev/Include/EGkIntersLinePlane.h"
#include "/EgtDev/Include/EGkFrame3d.h"
#include "/EgtDev/Include/ENkPolynomialRoots.h"
@@ -21,60 +22,6 @@
using namespace std ;
//----------------------------------------------------------------------------
// Punti e vettore devono essere espressi nel medesimo sistema di riferimento.
// Il box è allineato con gli assi di questo sistema di riferimento.
// In caso di intersezione viene restituito true e i parametri in dU1 e dU2.
//----------------------------------------------------------------------------
bool
IntersLineBox( const Point3d& ptP, const Vector3d& vtV,
const Point3d& ptMin, const Point3d& ptMax, double& dU1, double& dU2)
{
// Casi di intersezione impossibile
if ( abs( vtV.x) < EPS_ZERO && ( ptP.x < ptMin.x - EPS_SMALL || ptP.x > ptMax.x + EPS_SMALL))
return false ;
if ( abs( vtV.y) < EPS_ZERO && ( ptP.y < ptMin.y - EPS_SMALL || ptP.y > ptMax.y + EPS_SMALL))
return false ;
if ( abs( vtV.z) < EPS_ZERO && ( ptP.z < ptMin.z - EPS_SMALL || ptP.z > ptMax.z + EPS_SMALL))
return false ;
// Inizializzo parametri intersezioni
dU1 = -INFINITO ;
dU2 = INFINITO ;
// Confronto con piani YZ (perpendicolari ad asse X)
if ( vtV.x > EPS_ZERO) {
dU1 = max( dU1, ( ptMin.x - ptP.x) / vtV.x) ;
dU2 = min( dU2, ( ptMax.x - ptP.x) / vtV.x) ;
}
else if ( vtV.x < -EPS_ZERO) {
dU1 = max( dU1, ( ptMax.x - ptP.x) / vtV.x) ;
dU2 = min( dU2, ( ptMin.x - ptP.x) / vtV.x) ;
}
// Confronto con piani ZX (perpendicolari ad asse Y)
if ( vtV.y > EPS_ZERO) {
dU1 = max( dU1, ( ptMin.y - ptP.y) / vtV.y) ;
dU2 = min( dU2, ( ptMax.y - ptP.y) / vtV.y) ;
}
else if ( vtV.y < -EPS_ZERO) {
dU1 = max( dU1, ( ptMax.y - ptP.y) / vtV.y) ;
dU2 = min( dU2, ( ptMin.y - ptP.y) / vtV.y) ;
}
// Confronto con piani XY (perpendicolari ad asse Z)
if ( vtV.z > EPS_ZERO) {
dU1 = max( dU1, ( ptMin.z - ptP.z) / vtV.z) ;
dU2 = min( dU2, ( ptMax.z - ptP.z) / vtV.z) ;
}
else if ( vtV.z < -EPS_ZERO) {
dU1 = max( dU1, ( ptMax.z - ptP.z) / vtV.z) ;
dU2 = min( dU2, ( ptMin.z - ptP.z) / vtV.z) ;
}
return ( dU2 >= dU1) ;
}
//----------------------------------------------------------------------------
int
LineDisc( const Point3d& ptPLine, const Vector3d& vtVLine,
-5
View File
@@ -34,11 +34,6 @@
// Costanti tipologia di componente lineare
enum LinType { Line = 0, Ray = 1, Segment = 2} ;
//----------------------------------------------------------------------------
bool IntersLineBox( const Point3d& ptP, const Vector3d& vtV,
const Point3d& ptMin, const Point3d& ptMax, double& dU1, double& dU2) ;
// Costanti tipologia di intersezioni fra un componente lineare e un disco
enum LinCompDiscIntersType { D_ERROR_INT = -1, D_NO_INTERS = 0, D_BOUNDARY_INT_LINE_NOT_IN_PLANE = 1,
D_INNER_INT_LINE_NOT_IN_PLANE = 2, D_ONE_INT_LINE_ON_PLANE = 3,
+3 -4
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2015-2019
// EgalTech 2015-2022
//----------------------------------------------------------------------------
// File : IntersLineSurfTm.cpp Data : 09.03.15 Versione : 2.1b6
// File : IntersLineSurfTm.cpp Data : 08.01.22 Versione : 2.4a3
// Contenuto : Implementazione della intersezione linea/superficie trimesh.
//
//
@@ -14,8 +14,7 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "ProjPlane.h"
#include "IntersLineSurfStd.h"
#include "/EgtDev/Include/EGkSurfTriMesh.h"
#include "IntersLineBox.h"
#include "/EgtDev/Include/EGkIntersLineTria.h"
#include "/EgtDev/Include/EGkIntersLineSurfTm.h"
+34 -6
View File
@@ -1,8 +1,8 @@
//----------------------------------------------------------------------------
// EgalTech 2020-2020
//----------------------------------------------------------------------------
// File : IntersLineBox.cpp Data : 07.05.20 Versione : 2.2e1
// Contenuto : Implementazione della intersezione linea/box.
// File : IntersPlaneBox.cpp Data : 07.05.20 Versione : 2.2e1
// Contenuto : Implementazione della intersezione piano/box.
//
//
//
@@ -20,19 +20,47 @@
using namespace std ;
//----------------------------------------------------------------------------
// Box e piano devono essere nello stesso riferimento. Il box deve essere axis aligned.
bool
IntersPlaneBox( const Point3d& ptOn, const Vector3d& vtN, const BBox3d& b3Box,
TestIntersPlaneBox( const Plane3d& plPlane, const BBox3d& b3Box)
{
// Verifica del piano
if ( ! plPlane.IsValid())
return false ;
// Centro e estensione del box
Point3d ptCen ;
Vector3d vtExt ;
if ( ! b3Box.GetCenterExtent( ptCen, vtExt))
return false ;
// Distanza del centro dal piano
double dDist = DistPointPlane( ptCen, plPlane) ;
// Proiezione dell'estensione sulla normale al piano
Vector3d vtN = plPlane.GetVersN() ;
double dProjExt = vtExt.x * abs( vtN.x) + vtExt.y * abs( vtN.y) + vtExt.z * abs( vtN.z) ;
// Confronto distanza del centro con estensione proiettata
return ( abs( dDist) < dProjExt + EPS_SMALL) ;
}
//----------------------------------------------------------------------------
bool
IntersPlaneBox( const Plane3d& plPlane, const BBox3d& b3Box,
PNTVECTOR& vPnt, BIPNTVECTOR& vBpt, TRIA3DVECTOR& vTria)
{
// Creo il piano
Plane3d plPlane ;
if ( ! plPlane.Set( ptOn, vtN))
// Verifico il piano
if ( ! plPlane.IsValid())
return false ;
// Recupero i dati del Box
Point3d ptMin ;
double dDimX, dDimY, dDimZ ;
if ( ! b3Box.GetMinDim( ptMin, dDimX, dDimY, dDimZ))
return false ;
// Pulisco vettori intersezioni
vPnt.clear() ;
vBpt.clear() ;
vTria.clear() ;
// Verifico se può esistere intersezione
if ( ! TestIntersPlaneBox( plPlane, b3Box))
return true ;
// Contorno di base
PolyLine PL ;
PL.AddUPoint( 0, ptMin) ;
+223 -97
View File
@@ -27,102 +27,39 @@
using namespace std ;
//----------------------------------------------------------------------------
// Intersezione di un piano con una superficie TriMesh
//----------------------------------------------------------------------------
bool
IntersPlaneSurfTm( const Plane3d& plPlane, const ISurfTriMesh& Stm,
PNTVECTOR& vPnt, BIPNTVECTOR& vBpt, TRIA3DVECTOR& vTria)
{
// verifico piano
if ( &plPlane == nullptr || plPlane.GetVersN().IsSmall())
return false ;
// verifico superficie
if ( &Stm == nullptr || ! Stm.IsValid())
return false ;
// verifico parametri di ritorno
if ( &vPnt == nullptr || &vBpt == nullptr || &vTria == nullptr)
return false ;
vPnt.clear() ;
vBpt.clear() ;
vTria.clear() ;
// per ricerca veloce di punti ripetuti
PointGrid3d PtGrid ;
PtGrid.Init( 100) ;
// per ricerca veloce di linee ripetute
HashGrids3d LnGrid ;
LnGrid.SetActivationGrid( true) ;
// per ricerca veloce di triangoli ripetuti
HashGrids3d TrGrid ;
TrGrid.SetActivationGrid( true) ;
// cerco i triangoli intersecati dal piano
Triangle3d Tria ;
int nT = Stm.GetFirstTriangle( Tria) ;
while ( nT != SVT_NULL) {
// intersezione tra il piano e il triangolo
Point3d ptInt, ptInt2 ;
int nRes = IntersPlaneTria( plPlane, Tria, ptInt, ptInt2) ;
// se vertice
if ( nRes == IPTT_VERT) {
// verifico se punto già inserito
int nId ;
if ( ! PtGrid.Find( ptInt, 10 * EPS_SMALL, nId)) {
vPnt.emplace_back( ptInt) ;
PtGrid.InsertPoint( ptInt, int( vPnt.size()) - 1) ;
}
static void
UpdateIntersPlaneSurfTm( const Plane3d& plPlane, const Triangle3d& Tria, PNTVECTOR& vPnt, BIPNTVECTOR& vBpt, TRIA3DVECTOR& vTria,
PointGrid3d& PtGrid, HashGrids3d& LnGrid, HashGrids3d& TrGrid)
{
// intersezione tra il piano e il triangolo
Point3d ptInt, ptInt2 ;
int nRes = IntersPlaneTria( plPlane, Tria, ptInt, ptInt2) ;
// se vertice
if ( nRes == IPTT_VERT) {
// verifico se punto già inserito
int nId ;
if ( ! PtGrid.Find( ptInt, 10 * EPS_SMALL, nId)) {
vPnt.emplace_back( ptInt) ;
PtGrid.InsertPoint( ptInt, int( vPnt.size()) - 1) ;
}
// se altrimenti segmento
else if ( nRes == IPTT_EDGE || nRes == IPTT_YES) {
// se abbastanza lungo
if ( ! AreSamePointApprox( ptInt, ptInt2)) {
// verifico se già inserito
bool bFound = false ;
BBox3d b3Line( ptInt, ptInt2) ;
INTVECTOR vnIds ;
if ( LnGrid.Find( b3Line, vnIds)) {
for ( int i = 0 ; i < int( vnIds.size()) ; ++ i) {
int nA = vnIds[i] ;
const Point3d& ptOth = vBpt[nA].first ;
const Point3d& ptOth2 = vBpt[nA].second ;
if ( ( AreSamePointEpsilon( ptInt, ptOth, 10 * EPS_SMALL) &&
AreSamePointEpsilon( ptInt2, ptOth2, 10 * EPS_SMALL)) ||
( AreSamePointEpsilon( ptInt, ptOth2, 10 * EPS_SMALL) &&
AreSamePointEpsilon( ptInt2, ptOth, 10 * EPS_SMALL))) {
bFound = true ;
break ;
}
}
}
// se non inserito, procedo
if ( ! bFound) {
vBpt.emplace_back( ptInt, ptInt2) ;
LnGrid.Add( int( vBpt.size()) - 1, b3Line) ;
LnGrid.Update() ;
}
}
}
// se altrimenti l'intero triangolo
else if ( nRes == IPTT_OVERLAPS) {
// verifico se triangolo già inserito
}
// se altrimenti segmento
else if ( nRes == IPTT_EDGE || nRes == IPTT_YES) {
// se abbastanza lungo
if ( ! AreSamePointApprox( ptInt, ptInt2)) {
// verifico se già inserito
bool bFound = false ;
BBox3d b3Tria( Tria.GetP( 0), Tria.GetP( 1)) ;
b3Tria.Add( Tria.GetP( 2)) ;
BBox3d b3Line( ptInt, ptInt2) ;
INTVECTOR vnIds ;
if ( TrGrid.Find( b3Tria, vnIds)) {
if ( LnGrid.Find( b3Line, vnIds)) {
for ( int i = 0 ; i < int( vnIds.size()) ; ++ i) {
int nA = vnIds[i] ;
const Triangle3d& trOth = vTria[nA] ;
array< bool, 3> bOth = { false, false, false} ;
for ( int j = 0 ; j < 3 ; ++ j) {
for ( int k = 0 ; k < 3 ; ++ k) {
if ( ! bOth[k])
bOth[k] = AreSamePointEpsilon( Tria.GetP( j), trOth.GetP( k), 10 * EPS_SMALL) ;
}
}
if ( bOth[0] && bOth[1] && bOth[2]) {
const Point3d& ptOth = vBpt[nA].first ;
const Point3d& ptOth2 = vBpt[nA].second ;
if ( ( AreSamePointEpsilon( ptInt, ptOth, 10 * EPS_SMALL) &&
AreSamePointEpsilon( ptInt2, ptOth2, 10 * EPS_SMALL)) ||
( AreSamePointEpsilon( ptInt, ptOth2, 10 * EPS_SMALL) &&
AreSamePointEpsilon( ptInt2, ptOth, 10 * EPS_SMALL))) {
bFound = true ;
break ;
}
@@ -130,15 +67,52 @@ IntersPlaneSurfTm( const Plane3d& plPlane, const ISurfTriMesh& Stm,
}
// se non inserito, procedo
if ( ! bFound) {
vTria.emplace_back( Tria) ;
TrGrid.Add( int( vTria.size()) - 1, b3Tria) ;
TrGrid.Update() ;
vBpt.emplace_back( ptInt, ptInt2) ;
LnGrid.Add( int( vBpt.size()) - 1, b3Line) ;
LnGrid.Update() ;
}
}
// passo al prossimo triangolo
nT = Stm.GetNextTriangle( nT, Tria) ;
}
// se altrimenti l'intero triangolo
else if ( nRes == IPTT_OVERLAPS) {
// verifico se triangolo già inserito
bool bFound = false ;
BBox3d b3Tria( Tria.GetP( 0), Tria.GetP( 1)) ;
b3Tria.Add( Tria.GetP( 2)) ;
INTVECTOR vnIds ;
if ( TrGrid.Find( b3Tria, vnIds)) {
for ( int i = 0 ; i < int( vnIds.size()) ; ++ i) {
int nA = vnIds[i] ;
const Triangle3d& trOth = vTria[nA] ;
array< bool, 3> bOth = { false, false, false} ;
for ( int j = 0 ; j < 3 ; ++ j) {
for ( int k = 0 ; k < 3 ; ++ k) {
if ( ! bOth[k])
bOth[k] = AreSamePointEpsilon( Tria.GetP( j), trOth.GetP( k), 10 * EPS_SMALL) ;
}
}
if ( bOth[0] && bOth[1] && bOth[2]) {
bFound = true ;
break ;
}
}
}
// se non inserito, procedo
if ( ! bFound) {
vTria.emplace_back( Tria) ;
TrGrid.Add( int( vTria.size()) - 1, b3Tria) ;
TrGrid.Update() ;
}
}
return ;
}
//----------------------------------------------------------------------------
static void
AdjustIntersPlaneSurfTm( PNTVECTOR& vPnt, BIPNTVECTOR& vBpt, TRIA3DVECTOR& vTria,
const Plane3d& plPlane, const HashGrids3d& LnGrid, const HashGrids3d& TrGrid)
{
// rimuovo i punti che stanno sui segmenti
for ( int i = int( vPnt.size()) - 1 ; i >= 0 ; -- i) {
bool bFound = false ;
@@ -190,7 +164,7 @@ IntersPlaneSurfTm( const Plane3d& plPlane, const ISurfTriMesh& Stm,
int nA = vnIds[j] ;
const Triangle3d& trOth = vTria[nA] ;
if ( DistPointTriangle( ptStart, trOth).IsEpsilon( 10 * EPS_SMALL) &&
DistPointTriangle( ptEnd, trOth).IsEpsilon( 10 * EPS_SMALL)) {
DistPointTriangle( ptEnd, trOth).IsEpsilon( 10 * EPS_SMALL)) {
bFound = true ;
break ;
}
@@ -200,5 +174,157 @@ IntersPlaneSurfTm( const Plane3d& plPlane, const ISurfTriMesh& Stm,
vBpt.erase( vBpt.begin() + i) ;
}
// porto i punti esattamente nel piano
for ( int i = 0 ; i < int( vPnt.size()) ; ++ i) {
vPnt[i] = ProjectPointOnPlane( vPnt[i], plPlane) ;
}
// porto i segmenti esattamente nel piano
for ( int i = 0 ; i < int( vBpt.size()) ; ++ i) {
vBpt[i].first = ProjectPointOnPlane( vBpt[i].first, plPlane) ;
vBpt[i].second = ProjectPointOnPlane( vBpt[i].second, plPlane) ;
}
// porto i triangoli esattamente nel piano
for ( int i = 0 ; i < int( vTria.size()) ; ++ i) {
Triangle3d& trTria = vTria[i] ;
trTria.SetP( 0, ProjectPointOnPlane( trTria.GetP( 0), plPlane)) ;
trTria.SetP( 1, ProjectPointOnPlane( trTria.GetP( 1), plPlane)) ;
trTria.SetP( 2, ProjectPointOnPlane( trTria.GetP( 2), plPlane)) ;
trTria.Validate( true) ;
}
return ;
}
//----------------------------------------------------------------------------
// Intersezione di un piano con una superficie TriMesh
//----------------------------------------------------------------------------
bool
IntersPlaneSurfTm( const Plane3d& plPlane, const ISurfTriMesh& Stm,
PNTVECTOR& vPnt, BIPNTVECTOR& vBpt, TRIA3DVECTOR& vTria)
{
// verifico piano
if ( &plPlane == nullptr || plPlane.GetVersN().IsSmall())
return false ;
// verifico superficie
if ( &Stm == nullptr || ! Stm.IsValid())
return false ;
// verifico parametri di ritorno
if ( &vPnt == nullptr || &vBpt == nullptr || &vTria == nullptr)
return false ;
vPnt.clear() ;
vBpt.clear() ;
vTria.clear() ;
// per ricerca veloce di punti ripetuti
PointGrid3d PtGrid ;
PtGrid.Init( 100) ;
// per ricerca veloce di linee ripetute
HashGrids3d LnGrid ;
LnGrid.SetActivationGrid( true) ;
// per ricerca veloce di triangoli ripetuti
HashGrids3d TrGrid ;
TrGrid.SetActivationGrid( true) ;
// cerco i triangoli intersecati dal piano
Triangle3d Tria ;
int nT = Stm.GetFirstTriangle( Tria) ;
while ( nT != SVT_NULL) {
UpdateIntersPlaneSurfTm( plPlane, Tria, vPnt, vBpt, vTria, PtGrid, LnGrid, TrGrid) ;
nT = Stm.GetNextTriangle( nT, Tria) ;
}
AdjustIntersPlaneSurfTm( vPnt, vBpt, vTria, plPlane, LnGrid, TrGrid) ;
return true ;
}
//----------------------------------------------------------------------------
// Intersezione di molti piani paralleli con una superficie TriMesh
//----------------------------------------------------------------------------
IntersParPlanesSurfTm::IntersParPlanesSurfTm( const Frame3d& frPlanes, const ISurfTriMesh& Stm)
: m_bOk( false), m_frPlanes( frPlanes), m_pSTm( &Stm)
{
// verifico esistenza superficie
if ( m_pSTm == nullptr || ! m_pSTm->IsValid())
return ;
// creo HashGrid 1d
const int LIM_HG_TRIA = 127 ;
m_HGrids.SetActivationGrid( m_pSTm->GetTriangleCount() > LIM_HG_TRIA) ;
// riempio HashGrid
Triangle3d Tria ;
int nT = Stm.GetFirstTriangle( Tria) ;
while ( nT != SVT_NULL) {
// calcolo il BBox del triangolo nel riferimento dei piani
Tria.ToLoc( m_frPlanes) ;
BBox3d b3Tria ;
b3Tria.Add( Tria.GetP( 0)) ;
b3Tria.Add( Tria.GetP( 1)) ;
b3Tria.Add( Tria.GetP( 2)) ;
// inserisco nella griglia
if ( ! m_HGrids.Add( nT, b3Tria))
return ;
// passo al prossimo triangolo
nT = Stm.GetNextTriangle( nT, Tria) ;
}
// aggiorno
m_bOk = m_HGrids.Update() ;
}
//----------------------------------------------------------------------------
bool
IntersParPlanesSurfTm::GetInters( double dDist, PNTVECTOR& vPnt, BIPNTVECTOR& vBpt, TRIA3DVECTOR& vTria) const
{
// verifico validità
if ( ! m_bOk)
return false ;
// verifico parametri di ritorno
if ( &vPnt == nullptr || &vBpt == nullptr || &vTria == nullptr)
return false ;
vPnt.clear() ;
vBpt.clear() ;
vTria.clear() ;
// per ricerca veloce di punti ripetuti
PointGrid3d PtGrid ;
PtGrid.Init( 100) ;
// per ricerca veloce di linee ripetute
HashGrids3d LnGrid ;
LnGrid.SetActivationGrid( true) ;
// per ricerca veloce di triangoli ripetuti
HashGrids3d TrGrid ;
TrGrid.SetActivationGrid( true) ;
// calcolo il piano ( in globale)
Point3d ptPl = m_frPlanes.Orig() + dDist * m_frPlanes.VersZ() ;
Plane3d plPlane ;
plPlane.Set( ptPl, m_frPlanes.VersZ()) ;
// calcolo box del piano ( nel riferimento)
BBox3d b3Plane ;
b3Plane.Add( Point3d( 0, 0, dDist)) ;
b3Plane.Expand( INFINITO - 1 , INFINITO - 1, 0) ;
// recupero indici triangoli che intersecano box
INTVECTOR vnIds ;
if ( m_HGrids.Find( b3Plane, vnIds)) {
for ( int i = 0 ; i < int( vnIds.size()) ; ++ i) {
int nT = vnIds[i] ;
Triangle3d Tria ;
m_pSTm->GetTriangle( nT, Tria) ;
UpdateIntersPlaneSurfTm( plPlane, Tria, vPnt, vBpt, vTria, PtGrid, LnGrid, TrGrid) ;
}
}
AdjustIntersPlaneSurfTm( vPnt, vBpt, vTria, plPlane, LnGrid, TrGrid) ;
return true ;
}
+2 -2
View File
@@ -21,7 +21,7 @@
#include "/EgtDev/Include/EGkPointGrid3d.h"
#include "/EgtDev/Include/EGkHashGrids3d.h"
#include "/EgtDev/Include/EGkDistPointTria.h"
#include "/EgtDev/Include/EgnStringUtils.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include <array>
using namespace std ;
@@ -116,7 +116,7 @@ IntersSurfTmSurfTm( const ISurfTriMesh& Stm1, const ISurfTriMesh& Stm2,
}
}
// se altrimenti sovrapposizione
else if ( nRes == ITTT_OVERLAPS) {
else if ( nRes == ITTT_OVERLAPS || nRes == ITTT_COUNTER_OVERLAPS) {
for ( const auto& Tria : vIttTria) {
// verifico se triangolo già inserito
bool bFound = false ;
+34 -5
View File
@@ -83,8 +83,37 @@ IntersTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, Point3d& p
// se i triangoli sono complanari
if ( nResPP == IPPT_OVERLAPS ||
((( nVertPos1 == 0 && nVertNeg1 == 0) || ( nVertPos2 == 0 && nVertNeg2 == 0)) &&
( trTria1.GetN() ^ trTria2.GetN()).SqLen() < 25 * SIN_EPS_ANG_SMALL * SIN_EPS_ANG_SMALL))
return IntersCoplanarTriaTria( trTria1, trTria2, vTria) ;
( trTria1.GetN() ^ trTria2.GetN()).SqLen() < 25 * SIN_EPS_ANG_SMALL * SIN_EPS_ANG_SMALL)) {
// verifica per triangoli con normali controverse
bool bCounter = false ;
Triangle3d trMyTria2 = trTria2 ;
if ( trTria1.GetN() * trTria2.GetN() < 0) {
Point3d ptV0 = trMyTria2.GetP( 0) ;
trMyTria2.SetP( 0, trMyTria2.GetP( 1)) ;
trMyTria2.SetP( 1, ptV0) ;
trMyTria2.Validate() ;
bCounter = true ;
}
// verifica per triangoli coincidenti
bool bAreSameTria = ( ( AreSamePointExact( trTria1.GetP( 0), trMyTria2.GetP( 0)) &&
AreSamePointExact( trTria1.GetP( 1), trMyTria2.GetP( 1)) &&
AreSamePointExact( trTria1.GetP( 2), trMyTria2.GetP( 2))) ||
( AreSamePointExact( trTria1.GetP( 0), trMyTria2.GetP( 1)) &&
AreSamePointExact( trTria1.GetP( 1), trMyTria2.GetP( 2)) &&
AreSamePointExact( trTria1.GetP( 2), trMyTria2.GetP( 0))) ||
( AreSamePointExact( trTria1.GetP( 0), trMyTria2.GetP( 2)) &&
AreSamePointExact( trTria1.GetP( 1), trMyTria2.GetP( 0)) &&
AreSamePointExact( trTria1.GetP( 2), trMyTria2.GetP( 1)))) &&
( AreSameVectorExact( trTria1.GetN(), trMyTria2.GetN())) ;
if ( bAreSameTria) {
vTria.emplace_back( trTria1) ;
return ( bCounter ? ITTT_COUNTER_OVERLAPS : ITTT_OVERLAPS) ;
}
if ( ITTT_OVERLAPS == IntersCoplanarTriaTria( trTria1, trMyTria2, vTria)) {
return ( bCounter ? ITTT_COUNTER_OVERLAPS : ITTT_OVERLAPS) ;
}
return ITTT_NO ;
}
// limito la linea di intersezione con il primo triangolo
Point3d ptSt1, ptEn1 ;
@@ -112,7 +141,7 @@ IntersTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, Point3d& p
int
IntersCoplanarTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, TRIA3DVECTOR& vTria)
{
// Se i tre vertici del secondo triangolo stanno tutti a destra di almeno un lato del primo, non c'è intersezione
// Se i tre vertici del secondo triangolo stanno tutti a destra di almeno un lato del primo, non c' intersezione
for ( int i = 0 ; i < 3 ; ++ i) {
Vector3d vtSide = trTria1.GetP( ( i + 1) % 3) - trTria1.GetP( i) ;
Vector3d vtSN = vtSide ^ trTria1.GetN() ;
@@ -122,7 +151,7 @@ IntersCoplanarTriaTria( const Triangle3d& trTria1, const Triangle3d& trTria2, TR
( trTria2.GetP( 2) - trTria1.GetP( i)) * vtSN > - EPS_TRIA_H)
return ITTT_NO ;
}
// Se i tre vertici del primo triangolo stanno tutti a destra di almeno un lato del secondo, non c'è intersezione
// Se i tre vertici del primo triangolo stanno tutti a destra di almeno un lato del secondo, non c' intersezione
for ( int i = 0 ; i < 3 ; ++ i) {
Vector3d vtSide = trTria2.GetP( ( i + 1) % 3) - trTria2.GetP( i) ;
Vector3d vtSN = vtSide ^ trTria2.GetN() ;
@@ -205,7 +234,7 @@ int
FindTriaTriaIntersType( const Triangle3d& trTria1, const Triangle3d& trTria2, const Point3d& ptLineSt, const Vector3d& vtLineDir,
double dStU1, double dEnU1, double dStU2, double dEnU2, int nRes1, int nRes2, double& dIntStU, double& dIntEnU)
{
// Controllo su validità input
// Controllo su validit input
if ( ! ( trTria1.IsValid() && trTria2.IsValid() && vtLineDir.IsNormalized()))
return ITTT_NO ;
// Casi
+3 -3
View File
@@ -16,9 +16,9 @@
#include "CurveLine.h"
#include "CurveArc.h"
#include "CreateCurveAux.h"
#include "/EgtDev/Include/EgkLinePerpTwoCurves.h"
#include "/EgtDev/Include/EgkLinePntPerpCurve.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EGkLinePerpTwoCurves.h"
#include "/EgtDev/Include/EGkLinePntPerpCurve.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
+2 -2
View File
@@ -14,8 +14,8 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CurveLine.h"
#include "/EgtDev/Include/EgkLinePntMinDistCurve.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EGkLinePntMinDistCurve.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
+2 -2
View File
@@ -19,8 +19,8 @@
#include "CurveComposite.h"
#include "CreateCurveAux.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EgkLinePntPerpCurve.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EGkLinePntPerpCurve.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
+2 -2
View File
@@ -19,8 +19,8 @@
#include "CurveComposite.h"
#include "CreateCurveAux.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EgkLinePntTgCurve.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EGkLinePntTgCurve.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
+2 -2
View File
@@ -15,8 +15,8 @@
#include "stdafx.h"
#include "CreateCurveAux.h"
#include "DistPointLine.h"
#include "/EgtDev/Include/EgkLineTgCurvePerpCurve.h"
#include "/EgtDev/Include/EgkLinePntTgCurve.h"
#include "/EgtDev/Include/EGkLineTgCurvePerpCurve.h"
#include "/EgtDev/Include/EGkLinePntTgCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
+1 -1
View File
@@ -15,7 +15,7 @@
#include "stdafx.h"
#include "CreateCurveAux.h"
#include "DistPointLine.h"
#include "/EgtDev/Include/EgkLineTgTwoCurves.h"
#include "/EgtDev/Include/EGkLineTgTwoCurves.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
+232
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@@ -0,0 +1,232 @@
//----------------------------------------------------------------------------
// EgalTech 2022-2022
//----------------------------------------------------------------------------
// File : MedialAxis.cpp Data : 22.08.22 Versione : 2.4h2
// Contenuto : Funzione calcolo approssimato MedialAxis principale.
//
//
//
// Modifiche : 22.08.22 DS Creazione modulo.
//
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "GeoConst.h"
#include "CurveLine.h"
#include "CurveArc.h"
#include "CurveBezier.h"
#include "CurveComposite.h"
#include "/EgtDev/Include/EGkBBox3d.h"
#include "/EgtDev/Include/EGkIntersCurves.h"
#include "/EgtDev/Include/EGkMedialAxis.h"
using namespace std ;
//----------------------------------------------------------------------------
static bool
ProcessCircleCurve( const Point3d& ptCen, double dDiam, const CurveComposite& crvCompo,
PNTVECTOR& vPnt, DBLVECTOR& vDiam)
{
// pulizia risultati
vPnt.clear() ;
vDiam.clear() ;
// creazione circonferenza
CurveArc crvCirc ;
crvCirc.Set( ptCen, Z_AX, dDiam / 2) ;
// classificazioni parti di circonferenza rispetto alla curva
IntersCurveCurve LnCmpInt( crvCirc, crvCompo) ;
CRVCVECTOR ccClass ;
if ( ! LnCmpInt.GetCurveClassification( 0, 10 * EPS_SMALL, ccClass))
return false ;
int nCount = int( ccClass.size()) ;
// ... per evitare percorsi di ritorno
int nInparts = 0 ;
for ( int i = 0 ; i < nCount ; ++ i) {
if ( ccClass[i].nClass == CRVC_IN) {
nInparts ++ ;
// gestione unione intervallo a cavallo del parametro 0==1
if ( i == nCount - 1 && ccClass[0].nClass == CRVC_IN && ccClass[0].dParS < EPS_ZERO && ccClass[i].dParE > 1 - EPS_ZERO) {
double dPar = ( ccClass[i].dParS + 1 + ccClass[0].dParE) / 2 ;
if ( dPar > 1)
dPar -= 1 ;
Point3d ptP ;
crvCirc.GetPointD1D2( dPar, ICurve::FROM_MINUS, ptP) ;
vPnt[0] = ptP ;
double dDelta = ccClass[i].dParE - ccClass[i].dParS + ccClass[0].dParE - ccClass[0].dParS ;
vDiam[0] = PIGRECO * dDiam * dDelta ;
nInparts-- ;
}
// altrimenti caso standard
else {
double dPar = ( ccClass[i].dParS + ccClass[i].dParE) / 2 ;
Point3d ptP ;
crvCirc.GetPointD1D2( dPar, ICurve::FROM_MINUS, ptP) ;
vPnt.emplace_back( ptP) ;
double dDelta = ccClass[i].dParE - ccClass[i].dParS ;
vDiam.emplace_back( PIGRECO * dDiam * dDelta) ;
}
}
}
if ( nInparts == 1)
vPnt.clear() ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveSimpleMedialAxis( const ICurve* pCrv, PolyLine& PL)
{
// pulizia della polilinea
PL.Clear() ;
// verifico che la curva esista
if ( pCrv == nullptr)
return false ;
// verifico che la curva sia chiusa
if ( ! pCrv->IsClosed())
return false ;
// verifico che la curva sia piana
Plane3d plPlane ;
if ( ! pCrv->IsFlat( plPlane, false, 10 * EPS_SMALL))
return false ;
// eventuali trasformazioni in composita
CurveComposite crvCompo ;
if ( pCrv->GetType() == CRV_ARC) {
const CurveArc* pArc = GetBasicCurveArc( pCrv) ;
crvCompo.AddCurve( *pArc) ;
}
else if ( pCrv->GetType() == CRV_BEZIER) {
const CurveBezier* pBez = GetBasicCurveBezier( pCrv) ;
PolyArc PA ;
if ( ! pBez->ApproxWithArcs( 10 * EPS_SMALL, ANG_TOL_STD_DEG, PA) || ! crvCompo.FromPolyArc( PA))
return false ;
}
else if ( pCrv->GetType() == CRV_COMPO) {
crvCompo.AddCurve( *pCrv) ;
}
else
return false ;
// se è una circonferenza
Point3d ptCen ; Vector3d vtN ; double dRad ; bool bCCW ;
if ( crvCompo.IsACircle( 10 * EPS_SMALL, ptCen, vtN, dRad, bCCW)) {
PL.AddUPoint( 0, ptCen) ;
return true ;
}
// la porto nel riferimento del piano
Frame3d frLoc ;
frLoc.Set( ORIG, plPlane.GetVersN()) ;
crvCompo.ToLoc( frLoc) ;
// lo oriento in senso antiorario
double dArea ;
if ( ! crvCompo.GetAreaXY( dArea))
return false ;
if ( dArea < 0)
crvCompo.Invert() ;
// ne calcolo il box
BBox3d b3Compo ;
if ( ! crvCompo.GetLocalBBox( b3Compo, BBF_STANDARD))
return false ;
// ricerca di un punto di partenza
CurveLine crvLine ;
if ( b3Compo.GetDimX() > b3Compo.GetDimY()) {
Point3d ptP1 = Media( b3Compo.GetMin(), b3Compo.GetMax()) - 0.6 * b3Compo.GetDimY() * Y_AX ;
Point3d ptP2 = ptP1 + 1.2 * b3Compo.GetDimY() * Y_AX ;
crvLine.Set( ptP1, ptP2) ;
}
else {
Point3d ptP1 = Media( b3Compo.GetMin(), b3Compo.GetMax()) - 0.6 * b3Compo.GetDimX() * X_AX ;
Point3d ptP2 = ptP1 + 1.2 * b3Compo.GetDimX() * X_AX ;
crvLine.Set( ptP1, ptP2) ;
}
IntersCurveCurve LnCmpInt( crvLine, crvCompo) ;
if ( LnCmpInt.GetCrossIntersCount() < 2)
return false ;
IntCrvCrvInfo aInfo[2] ;
LnCmpInt.GetIntCrvCrvInfo( 0, aInfo[0]) ;
LnCmpInt.GetIntCrvCrvInfo( 1, aInfo[1]) ;
Point3d ptOrig = Media( aInfo[0].IciA->ptI, aInfo[1].IciA->ptI) ;
double dDiamOrig = 1.2 * DistXY( aInfo[0].IciA->ptI, aInfo[1].IciA->ptI) ;
Vector3d vtTg0 ; Point3d ptP0 ; crvCompo.GetPointTang( aInfo[0].IciB->dU, ICurve::FROM_MINUS, ptP0, vtTg0) ;
Vector3d vtTg1 ; Point3d ptP1 ; crvCompo.GetPointTang( aInfo[1].IciB->dU, ICurve::FROM_MINUS, ptP1, vtTg1) ;
Vector3d vtDirOrig = Media( vtTg0, -vtTg1) ; vtDirOrig.Normalize() ;
// movimento lungo un ramo
Point3d ptStart = ptOrig ;
double dDiam = dDiamOrig ;
Vector3d vtDir = vtDirOrig ;
int i = 0 ;
while ( i < 1000) {
PNTVECTOR vPnt ;
DBLVECTOR vDiam ;
if ( ! ProcessCircleCurve( ptStart, dDiam, crvCompo, vPnt, vDiam))
return false ;
if ( vPnt.empty())
break ;
int nInd = -1 ;
double dCosMax = -0.5 ;
for ( int j = 0 ; j < int( vPnt.size()) ; ++ j) {
Vector3d vtNewDir = vPnt[j] - ptStart ;
if ( vtNewDir.Normalize()) {
double dCosA = vtDir * vtNewDir ;
if ( dCosA > dCosMax) {
nInd = j ;
dCosMax = dCosA ;
}
}
}
if ( nInd < 0)
break ;
vtDir = vPnt[nInd] - ptStart ;
vtDir.Normalize() ;
ptStart = vPnt[nInd] ;
dDiam = 1.2 * vDiam[nInd] ;
PL.AddUPoint( 0, GetToGlob( ptStart, frLoc)) ;
++ i ;
}
// movimento lungo l'altro ramo
ptStart = ptOrig ;
dDiam = dDiamOrig ;
vtDir = -vtDirOrig ;
i = 0 ;
while ( i < 1000) {
PNTVECTOR vPnt ;
DBLVECTOR vDiam ;
if ( ! ProcessCircleCurve( ptStart, dDiam, crvCompo, vPnt, vDiam))
return false ;
if ( vPnt.empty())
break ;
int nInd = -1 ;
double dCosMax = -0.5 ;
for ( int j = 0 ; j < int( vPnt.size()) ; ++ j) {
Vector3d vtNewDir = vPnt[j] - ptStart ;
if ( vtNewDir.Normalize()) {
double dCosA = vtDir * vtNewDir ;
if ( dCosA > dCosMax) {
nInd = j ;
dCosMax = dCosA ;
}
}
}
if ( nInd < 0)
break ;
vtDir = vPnt[nInd] - ptStart ;
vtDir.Normalize() ;
ptStart = vPnt[nInd] ;
dDiam = 1.2 * vDiam[nInd] ;
PL.AddUPoint( 0, GetToGlob( ptStart, frLoc), false) ;
++ i ;
}
return true ;
}
+1 -1
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@@ -18,7 +18,7 @@
#include "/EgtDev/Include/EGkGdbConst.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EgtStringConverter.h"
#include "/EgtDev/Extern/Zlib/Include/zlib.h"
#include "/EgtDev/Extern/zlib/Include/zlib.h"
using namespace std ;
+64 -15
View File
@@ -17,6 +17,7 @@
#include "CurveComposite.h"
#include "CurveLine.h"
#include "CurveArc.h"
#include "RemoveCurveDefects.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EGkOffsetCurve.h"
#include "/EgtDev/Include/EGkIntersCurves.h"
@@ -68,6 +69,9 @@ OffsetCurve::Make( const ICurve* pCrv, double dDist, int nType)
{
// pulisco tutto
Reset() ;
// verifico che la curva esista
if ( pCrv == nullptr)
return false ;
// verifico se la curva è un segmento di retta
bool bIsLine = false ;
const CurveLine* pLine = GetBasicCurveLine( pCrv) ;
@@ -79,9 +83,9 @@ OffsetCurve::Make( const ICurve* pCrv, double dDist, int nType)
if ( pCompo != nullptr && pCompo->IsALine( 10 * EPS_SMALL, ptStart, ptEnd))
bIsLine = true ;
}
// verifico che la curva esista e sia piana
// verifico che la curva sia piana
Plane3d plPlane ;
if ( pCrv == nullptr || ! pCrv->IsFlat( plPlane, bIsLine, 10 * EPS_SMALL))
if ( ! pCrv->IsFlat( plPlane, bIsLine, 10 * EPS_SMALL))
return false ;
// recupero o assegno estrusione
Vector3d vtExtr ;
@@ -156,6 +160,9 @@ OffsetCurve::Make( const ICurve* pCrv, double dDist, int nType)
// verifico se curva chiusa e non forzata aperta
bool bClosed = ccCopy.IsClosed() && ( nType & ICurve::OFF_FORCE_OPEN) == 0 ;
// elimino eventuali piccole Z
RemoveCurveSmallZs( &ccCopy, 10 * EPS_SMALL) ;
// unisco parti allineate (tranne gli estremi)
ccCopy.MergeCurves( 10 * EPS_SMALL, ANG_TOL_STD_DEG, false) ;
@@ -270,6 +277,17 @@ OffsetCurve::Make( const ICurve* pCrv, double dDist, int nType)
}
}
// aggiorno lunghezza segmenti di retta (possono essere stati allungati)
for ( auto iIter = m_CrvLst.begin() ; iIter != m_CrvLst.end() ; ++ iIter) {
const ICurve* pCrv = *iIter ;
if ( pCrv->GetType() == CRV_LINE) {
double dLen ; pCrv->GetLength( dLen) ;
int nInd = abs( pCrv->GetTempProp()) - 1 ;
if ( nInd >= 0 && nInd < int( vLens.size()))
vLens[nInd] = dLen ;
}
}
// secondo passo : eliminazione archi invertiti e rette impossibili
for ( auto iIter = m_CrvLst.begin() ; iIter != m_CrvLst.end() ;) {
ICurve* pCrv = *iIter ;
@@ -277,6 +295,7 @@ OffsetCurve::Make( const ICurve* pCrv, double dDist, int nType)
if ( pCrv->GetTempProp() < 0 ||
( pCrv->GetType() == CRV_ARC && GetBasicCurveArc(pCrv)->GetRadius() < EPS_SMALL)) {
delete pCrv ;
pCrv = nullptr ;
iIter = m_CrvLst.erase( iIter) ;
continue ;
}
@@ -331,13 +350,17 @@ OffsetCurve::Make( const ICurve* pCrv, double dDist, int nType)
if ( ( nRes & 1) != 0) {
auto iErase = prev( iIter != m_CrvLst.begin() ? iIter : m_CrvLst.end()) ;
delete pPrev ;
pPrev = nullptr ;
m_CrvLst.erase( iErase) ;
if ( m_CrvLst.empty())
break ;
auto iPrev = prev( iIter != m_CrvLst.begin() ? iIter : m_CrvLst.end()) ;
pPrev = *iPrev ;
}
// corrente da cancellare
if ( ( nRes & 2) != 0) {
delete pCrv ;
pCrv = nullptr ;
iIter = m_CrvLst.erase( iIter) ;
}
// se eseguita una cancellazione, non devo incrementare
@@ -358,6 +381,13 @@ OffsetCurve::Make( const ICurve* pCrv, double dDist, int nType)
if ( ! m_CrvLst.empty())
m_CrvLst.front()->GetStartPoint( ptPrec) ;
for ( auto& pCrv : m_CrvLst) {
// se curva troppo piccola la salto
double dCrvLen ;
if ( ! pCrv->GetLength( dCrvLen)) {
delete( pCrv) ;
pCrv = nullptr ;
continue ;
}
// se punto iniziale diverso da precedente, inserisco segmento di collegamento
Point3d ptStart ;
pCrv->GetStartPoint( ptStart) ;
@@ -438,7 +468,7 @@ OffsetCurve::Make( const ICurve* pCrv, double dDist, int nType)
dLenPrev = vLen[i] ;
}
// se fatta almeno una suddivisione, trimmo l'ultima parte
if ( dUPrev > EPS_PARAM) {}
if ( dUPrev > EPS_PARAM)
pCompo1->TrimStartAtParam( dUPrev) ;
// sesto passo : se curva aperta, elimino i tratti che stanno nella circonferenza di offset dei punti estremi
@@ -578,16 +608,18 @@ OffsetCurve::Make( const ICurve* pCrv, double dDist, int nType)
pCrvCo2->GetEndPoint( ptEnd2) ;
// verifiche di concatenamento
if ( AreSamePointEpsilon( ptEnd, ptStart2, 10 * EPS_SMALL)) {
pCrvCo->AddCurve( pCrvCo2, true, 10 * EPS_SMALL) ;
m_CrvLst.erase( iIter2) ;
ptEnd = ptEnd2 ;
iIter2 = next( iIter) ;
if ( pCrvCo->AddCurve( pCrvCo2, true, 10 * EPS_SMALL)) {
m_CrvLst.erase( iIter2) ;
ptEnd = ptEnd2 ;
iIter2 = next( iIter) ;
}
}
else if ( AreSamePointEpsilon( ptEnd2, ptStart, 10 * EPS_SMALL)) {
pCrvCo->AddCurve( pCrvCo2, false, 10 * EPS_SMALL) ;
m_CrvLst.erase( iIter2) ;
ptStart = ptStart2 ;
iIter2 = next( iIter) ;
if ( pCrvCo->AddCurve( pCrvCo2, false, 10 * EPS_SMALL)) {
m_CrvLst.erase( iIter2) ;
ptStart = ptStart2 ;
iIter2 = next( iIter) ;
}
}
else
++ iIter2 ;
@@ -661,6 +693,17 @@ OffsetCurve::Make( const ICurve* pCrv, double dDist, int nType)
m_CrvLst.sort( []( const ICurve* pA, const ICurve* pB) { return ( pA->GetTempProp() > pB->GetTempProp()) ; }) ;
}
// elimino eventuali curve non uniche molto corte e aperte
while ( ( m_CrvLst.size() > 1)) {
ICurve* pCrv = m_CrvLst.back() ;
if ( ! pCrv->IsClosed() && pCrv->GetTempProp() < 1000 * 50 * EPS_SMALL) {
delete( pCrv) ;
m_CrvLst.pop_back() ;
}
else
break ;
}
return true ;
}
@@ -828,11 +871,14 @@ VerifyAndAdjustSamePoint( ICurve* pCrv1, ICurve* pCrv2, int& nRes)
return true ;
}
// sono in tolleranza, ma devo ricongiungere gli estremi
Point3d ptS1, ptE2 ;
if ( ! pCrv1->GetStartPoint( ptS1) || ! pCrv2->GetEndPoint( ptE2))
return false ;
nRes = 0 ;
Point3d ptMid = 0.5 * ( ptP1 + ptP2) ;
if ( ! pCrv1->ModifyEnd( ptMid))
if ( AreSamePointApprox( ptS1, ptMid) || ! pCrv1->ModifyEnd( ptMid))
nRes += 1 ;
if ( ! pCrv2->ModifyStart( ptMid))
if ( AreSamePointApprox( ptMid, ptE2) || ! pCrv2->ModifyStart( ptMid))
nRes += 2 ;
return true ;
}
@@ -859,11 +905,14 @@ VerifyAndAdjustInternalAngle( ICurve* pCrv1, ICurve* pCrv2, int& nRes)
! intCC.GetIntersPointNearTo( 1, ptMid, ptNew2))
return false ;
// modifico le due curve sul punto medio di intersezione
Point3d ptS1, ptE2 ;
if ( ! pCrv1->GetStartPoint( ptS1) || ! pCrv2->GetEndPoint( ptE2))
return false ;
nRes = 0 ;
Point3d ptNew = 0.5 * ( ptNew1 + ptNew2) ;
if ( ! pCrv1->ModifyEnd( ptNew))
if ( AreSamePointApprox( ptS1, ptNew) || ! pCrv1->ModifyEnd( ptNew))
nRes += 1 ;
if ( ! pCrv2->ModifyStart( ptNew))
if ( AreSamePointApprox( ptNew, ptE2) || ! pCrv2->ModifyStart( ptNew))
nRes += 2 ;
return true ;
}
+136 -11
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@@ -515,8 +515,11 @@ PolyLine::IsFlat( int& nRank, Point3d& ptCen, Vector3d& vtDir, double dToler) co
// cerco le componenti principali (tramite PCA)
Point3d ptP1, ptP2 ;
PointsPCA ptsPCA ;
for ( bool bFound = GetFirstLine( ptP1, ptP2) ; bFound ; bFound = GetNextLine( ptP1, ptP2))
ptsPCA.AddPoint( Media( ptP1, ptP2), Dist( ptP1, ptP2)) ;
for ( bool bFound = GetFirstLine( ptP1, ptP2) ; bFound ; bFound = GetNextLine( ptP1, ptP2)) {
double dLen = Dist( ptP1, ptP2) ;
ptsPCA.AddPoint( Media( ptP1, ptP2, 0.25), dLen / 2) ;
ptsPCA.AddPoint( Media( ptP1, ptP2, 0.75), dLen / 2) ;
}
// recupero il rango, ovvero la dimensionalità dell'insieme di punti
nRank = ptsPCA.GetRank() ;
// se dimensione nulla, o non ci sono punti o sono tutti praticamente coincidenti
@@ -599,8 +602,10 @@ PolyLine::IsClosedAndFlat( Plane3d& plPlane, double& dArea, double dToler) const
PolygonPlane PolyPlane ;
for ( bool bFound = GetFirstPoint( ptP) ; bFound ; bFound = GetNextPoint( ptP))
PolyPlane.AddPoint( ptP) ;
if ( ! PolyPlane.GetPlane( plPlane) || ! PolyPlane.GetArea( dArea))
return false ;
if ( ! PolyPlane.GetPlane( plPlane) || ! PolyPlane.GetArea( dArea)) {
dArea = 0 ;
return IsFlat( plPlane, dToler) ;
}
// Test each vertex to see if it is farther from plane than allowed max distance
for ( bool bFound = GetFirstPoint( ptP) ; bFound ; bFound = GetNextPoint( ptP)) {
double dDist = ( ( ptP - ORIG) * plPlane.GetVersN()) - plPlane.GetDist() ;
@@ -1301,21 +1306,34 @@ PolyLine::Trim( const Plane3d& plPlane, bool bInVsOut)
//----------------------------------------------------------------------------
bool
DistPointPolyLine( const Point3d& ptP, const PolyLine& plPoly, double& dDist)
{
double dDummy ;
return DistPointPolyLine( ptP, plPoly, dDist, dDummy) ;
}
//----------------------------------------------------------------------------
bool
DistPointPolyLine( const Point3d& ptP, const PolyLine& plPoly, double& dDist, double& dMinDistPar)
{
// La polilinea deve contenere almeno due punti
if ( plPoly.GetPointNbr() < 2)
return false ;
// Ciclo sui punti della polilinea
dDist = INFINITO ;
int nSeg = -1 ;
Point3d ptStart, ptEnd ;
plPoly.GetFirstPoint( ptStart) ;
while ( plPoly.GetNextPoint( ptEnd)) {
++ nSeg ;
// distanza del punto dal segmento della polilinea
DistPointLine PointLineDistCalc( ptP, ptStart, ptEnd) ;
double dPlDist ;
PointLineDistCalc.GetDist( dPlDist) ;
if ( dPlDist < dDist)
if ( dPlDist < dDist) {
dDist = dPlDist ;
PointLineDistCalc.GetParamAtMinDistPoint( dMinDistPar) ;
dMinDistPar += nSeg ;
}
// assegno nuovo inizio
ptStart = ptEnd ;
}
@@ -1331,9 +1349,6 @@ IsPointInsidePolyLine( const Point3d& ptP, const PolyLine& plPoly, double dToler
double dArea ;
if ( ! plPoly.IsClosedAndFlat( plPlane, dArea, 10 * EPS_SMALL))
return false ;
// Impongo l'orientamento CCW
if ( dArea < 0)
plPlane.Invert() ;
// Il punto deve giacere nel piano della polilinea
if ( ! PointInPlaneEpsilon( ptP, plPlane, 10 * EPS_SMALL))
return false ;
@@ -1367,7 +1382,7 @@ IsPointInsidePolyLine( const Point3d& ptP, const PolyLine& plPoly, double dToler
if ( prev( itMinDistEnd) != List.begin())
vtPrevTg = prev( itMinDistEnd)->first - prev( itMinDistEnd, 2)->first ;
else
vtPrevTg = prev( itMinDistEnd)->first - prev( List.rbegin())->first ;
vtPrevTg = prev( itMinDistEnd)->first - next( List.rbegin())->first ;
vtPrevTg.Normalize() ;
// tangente media
vtTang = vtPrevTg + vtCurrTg ;
@@ -1410,7 +1425,7 @@ GetPointParamOnPolyLine( const Point3d& ptP, const PolyLine& plPoly, double dTol
// Ciclo sui punti della polilinea
int nSeg = -1 ;
double dMinSqDist = SQ_INFINITO ;
double dMinPar = -1 ;
dPar = -1 ;
Point3d ptStart, ptEnd ;
plPoly.GetFirstPoint( ptStart) ;
while ( plPoly.GetNextPoint( ptEnd)) {
@@ -1423,7 +1438,7 @@ GetPointParamOnPolyLine( const Point3d& ptP, const PolyLine& plPoly, double dTol
dMinSqDist = dSqDist ;
double dSegPar ;
dDistCalc.GetParamAtMinDistPoint( dSegPar) ;
dMinPar = nSeg + dSegPar ;
dPar = nSeg + dSegPar ;
}
// assegno nuovo inizio
ptStart = ptEnd ;
@@ -1514,3 +1529,113 @@ SplitPolyLineAtPoint( const PolyLine& plPoly, const Point3d& ptP, double dToler,
plPoly2.AddUPoint( 0, ptP, false) ;
return true ;
}
//----------------------------------------------------------------------------
bool
AssociatePolyLinesMinDistPoints( const PolyLine& PL1, const PolyLine& PL2, PNTIVECTOR& vPnt1, PNTIVECTOR& vPnt2, bool& bCommonInternalPoints)
{
// controllo che le polyline abbiano almeno un punto
int nPnt1 = PL1.GetPointNbr() ;
int nPnt2 = PL2.GetPointNbr() ;
if ( nPnt1 == 0 || nPnt2 == 0)
return false ;
bCommonInternalPoints = false ; // indica la presenza di punti interni in comune tra le due polylines
vPnt1.reserve( PL1.GetPointNbr()) ;
Point3d ptP1 ;
bool bF1 = PL1.GetFirstPoint( ptP1) ;
while ( bF1) {
vPnt1.emplace_back( ptP1, -1) ;
bF1 = PL1.GetNextPoint( ptP1) ;
}
int nTotP1 = int( vPnt1.size()) ;
vPnt2.reserve( PL2.GetPointNbr()) ;
Point3d ptP2 ;
bool bF2 = PL2.GetFirstPoint( ptP2) ;
while ( bF2) {
vPnt2.emplace_back( ptP2, -1) ;
bF2 = PL2.GetNextPoint( ptP2) ;
}
int nTotP2 = int( vPnt2.size()) ;
// calcoli per prima curva
int nLastJ = 0 ;
vPnt1[0].second = 0 ;
double dFirstDist, dFirstParMinDist ;
DistPointPolyLine( vPnt1[0].first, PL2, dFirstDist, dFirstParMinDist) ;
int nFirstMinJ = ( int)( dFirstParMinDist + 0.5) ;
for ( int i = 1 ; i < nTotP1 ; ++ i) {
double dDist = INFINITO ;
double dMinDistPar = nLastJ ;
for ( int j = max( nLastJ, 1) ; j < nTotP2 ; ++ j) {
// distanza del punto dal segmento della polilinea
DistPointLine PointLineDistCalc( vPnt1[i].first, vPnt2[j-1].first, vPnt2[j].first) ;
double dPlDist ;
if ( PointLineDistCalc.GetDist( dPlDist) && dPlDist < dDist) {
dDist = dPlDist ;
PointLineDistCalc.GetParamAtMinDistPoint( dMinDistPar) ;
dMinDistPar += j - 1 ;
}
}
int nMinJ = ( int)( dMinDistPar + 0.5) ;
// eventuale correzione per i primi punti ( da forzare nel vertice 0)
if ( nLastJ == 0 && nFirstMinJ > 0.5 * nTotP2 && nMinJ >= nFirstMinJ)
nMinJ = 0 ;
if ( nMinJ < nLastJ)
nMinJ = nLastJ ;
// verifica se è un punto interno in comune con l'altra polyline
if ( i < nTotP1 - 1 && dDist < EPS_SMALL && abs( dMinDistPar - floor( dMinDistPar + 0.5)) < EPS_SMALL)
bCommonInternalPoints = true ;
vPnt1[i].second = nMinJ ;
nLastJ = nMinJ ;
}
// calcoli per seconda curva
int nLastI = 0 ;
vPnt2[0].second = 0 ;
DistPointPolyLine( vPnt2[0].first, PL1, dFirstDist, dFirstParMinDist) ;
int nFirstMinI = ( int)( dFirstParMinDist + 0.5) ;
for ( int j = 1 ; j < nTotP2 ; ++ j) {
double dDist = INFINITO ;
double dMinDistPar = nLastI ;
for ( int i = max( nLastI, 1) ; i < nTotP1 ; ++ i) {
// distanza del punto dal segmento della polilinea
DistPointLine PointLineDistCalc( vPnt2[j].first, vPnt1[i-1].first, vPnt1[i].first) ;
double dPlDist ;
PointLineDistCalc.GetDist( dPlDist) ;
if ( dPlDist < dDist) {
dDist = dPlDist ;
PointLineDistCalc.GetParamAtMinDistPoint( dMinDistPar) ;
dMinDistPar += i - 1 ;
}
}
int nMinI = ( int)( dMinDistPar + 0.5) ;
// eventuale correzione per primi punti
if ( nLastI == 0 && nFirstMinI > 0.5 * nTotP1 && nMinI >= nFirstMinI)
nMinI = 0 ;
if ( nMinI < nLastI)
nMinI = nLastI ;
if ( j < nTotP2 - 1 && dDist < EPS_SMALL && abs( dMinDistPar - floor( dMinDistPar + 0.5)) < EPS_SMALL)
bCommonInternalPoints = true ;
vPnt2[j].second = nMinI ;
nLastI = nMinI ;
}
return true ;
}
+2 -2
View File
@@ -17,7 +17,7 @@
#include "CurveComposite.h"
#include "SurfFlatRegion.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EgkPolygon3d.h"
#include "/EgtDev/Include/EGkPolygon3d.h"
using namespace std ;
@@ -187,7 +187,7 @@ Polygon3d::Trim( const Plane3d& plPlane, bool bInVsOut, bool bOnEq, bool bOnCt)
DBLVECTOR vDist ;
vDist.reserve( m_vVert.capacity()) ;
for ( auto& ptP : m_vVert) {
double dDist = ( ptP - ORIG) * plPlane.GetVersN() - plPlane.GetDist() ;
double dDist = DistPointPlane( ptP, plPlane) ;
if ( abs( dDist) < EPS_SMALL)
++ nNbrOn ;
else if ( dDist < 0)
+137
View File
@@ -0,0 +1,137 @@
//----------------------------------------------------------------------------
// EgalTech 2017-2022
//----------------------------------------------------------------------------
// File : RemoveCurveDefects.cpp Data : 28.11.22 Versione : 2.4k6
// Contenuto : Implementazione rimozione spikes di curva.
//
//
//
// Modifiche : 02.10.17 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "GeoConst.h"
#include "CurveComposite.h"
#include "DistPointLine.h"
#include "RemoveCurveDefects.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include <algorithm>
using namespace std ;
//----------------------------------------------------------------------------
bool
RemoveCurveSpikes( ICurveComposite* pCurve, double dLinTol)
{
// verifico validità curva
if ( pCurve == nullptr)
return false ;
// verifico e sistemo tolleranza lineare
dLinTol = max( dLinTol, EPS_SMALL) ;
// recupero il numero di curve semplici componenti la composta
int nCrvCount = pCurve->GetCurveCount() ;
if ( nCrvCount < 2 || ( nCrvCount < 3 && pCurve->IsClosed()))
return true ;
// ciclo sulle curve elementari della composita
int nStart = pCurve->IsClosed() ? 0 : 1 ;
for ( int i = nStart ; i < nCrvCount ; ++ i) {
// recupero due curve consecutive
const ICurve* pPrevCrv = pCurve->GetCurve( ( i > 0 ? i - 1 : nCrvCount - 1)) ;
const ICurve* pNextCrv = pCurve->GetCurve( i) ;
// se sono entrambe rette
if ( pPrevCrv->GetType() == CRV_LINE && pNextCrv->GetType() == CRV_LINE) {
// recupero i punti estremi
Point3d ptStart ; pPrevCrv->GetStartPoint( ptStart) ;
Point3d ptMid ; pPrevCrv->GetEndPoint( ptMid) ;
Point3d ptEnd ; pNextCrv->GetEndPoint( ptEnd) ;
// recupero le direzioni negli estremi
Vector3d vtPrev ; pPrevCrv->GetStartDir( vtPrev) ;
Vector3d vtNext ; pNextCrv->GetStartDir( vtNext) ;
// verifico se spike
double dPrevDist, dNextDist ;
if ( vtPrev * vtNext < cos( 175 * DEGTORAD) &&
(( DistPointLine( ptStart, ptMid, ptEnd).GetDist( dPrevDist) && dPrevDist < dLinTol) ||
( DistPointLine( ptEnd, ptStart, ptMid).GetDist( dNextDist) && dNextDist < dLinTol))) {
// se spike ha base abbastanza larga, basta togliere uno dei due lati
if ( SqDist( ptStart, ptEnd) > SQ_EPS_SMALL) {
pCurve->RemoveJoint( i) ;
-- nCrvCount ;
-- i ;
}
// altrimenti bisogna togliere entrambi
else {
pCurve->RemoveJoint( i - 1) ;
pCurve->RemoveJoint( i) ;
nCrvCount -= 2 ;
i = max( i - 2, nStart - 1) ;
}
}
}
// !!! Aggiungere la gestione degli altri tipi di curve !!!
}
return true ;
}
//----------------------------------------------------------------------------
bool
RemoveCurveSmallZs( ICurveComposite* pCurve, double dLinTol)
{
// verifico validità curva
if ( pCurve == nullptr)
return false ;
// verifico e sistemo tolleranza lineare
dLinTol = max( dLinTol, EPS_SMALL) ;
// recupero il numero di curve semplici componenti la composta
int nCrvCount = pCurve->GetCurveCount() ;
if ( nCrvCount < 2 || ( nCrvCount < 3 && pCurve->IsClosed()))
return true ;
// ciclo sulle curve elementari della composita
int nStart = pCurve->IsClosed() ? 0 : 1 ;
int nEnd = pCurve->IsClosed() ? nCrvCount : nCrvCount - 1 ;
for ( int i = nStart ; i < nEnd ; ++ i) {
// recupero tre curve consecutive
const ICurve* pPrevCrv = pCurve->GetCurve( ( i > 0 ? i - 1 : nCrvCount - 1)) ;
const ICurve* pCurrCrv = pCurve->GetCurve( i) ;
const ICurve* pNextCrv = pCurve->GetCurve( ( i < nCrvCount - 1 ? i + 1 : 0)) ;
// se la curva corrente è una retta
if ( pCurrCrv->GetType() == CRV_LINE) {
// recupero tre punti notevoli della curva
Point3d ptStart ; pCurrCrv->GetStartPoint( ptStart) ;
Point3d ptMid ; pCurrCrv->GetMidPoint( ptMid) ;
Point3d ptEnd ; pCurrCrv->GetEndPoint( ptEnd) ;
// recupero le direzioni negli estremi
Vector3d vtPrev ; pPrevCrv->GetEndDir( vtPrev) ;
Vector3d vtNext ; pNextCrv->GetStartDir( vtNext) ;
// verifico se Small Z
double dDistS, dDistM1, dDistM2, dDistE ;
if ( vtPrev * vtNext > cos( 30 * DEGTORAD) &&
(( DistPointCurve( ptStart, *pNextCrv).GetDist( dDistS) && dDistS < dLinTol) &&
( DistPointCurve( ptMid, *pNextCrv).GetDist( dDistM1) && dDistM1 < dLinTol) &&
( DistPointCurve( ptMid, *pPrevCrv).GetDist( dDistM2) && dDistM2 < dLinTol) &&
( DistPointCurve( ptEnd, *pPrevCrv).GetDist( dDistE) && dDistE < dLinTol))) {
// rimuovo il segmento
if ( pCurve->RemoveJoint( i)) {
-- nCrvCount ;
-- nEnd ;
-- i ;
// porto il nuovo estremo sul punto medio
pCurve->ModifyJoint( i + 1, ptMid) ;
}
// altrimenti devo rimuovere anche il successivo
else if ( pCurve->RemoveJoint( i + 1) && pCurve->RemoveJoint( i)) {
nCrvCount -= 2 ;
nEnd -= 2 ;
-- i ;
// porto il nuovo estremo sul punto medio
pCurve->ModifyJoint( i + 1, ptMid) ;
}
}
}
}
return true ;
}
+21 -20
View File
@@ -1,20 +1,21 @@
//----------------------------------------------------------------------------
// EgalTech 2017-2017
//----------------------------------------------------------------------------
// File : RemoveCurveSpikes.h Data : 02.10.17 Versione : 1.8j1
// Contenuto : Dichiarazione funzione rimozione spikes curve.
//
//
//
// Modifiche : 02.10.17 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkCurveComposite.h"
//----------------------------------------------------------------------------
bool RemoveCurveSpikes( ICurveComposite* pCurve) ;
//----------------------------------------------------------------------------
// EgalTech 2017-2022
//----------------------------------------------------------------------------
// File : RemoveCurveDefects.h Data : 13.11.22 Versione : 2.4k2
// Contenuto : Dichiarazione funzioni rimozione difetti curve.
//
//
//
// Modifiche : 02.10.17 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkCurveComposite.h"
//----------------------------------------------------------------------------
bool RemoveCurveSpikes( ICurveComposite* pCurve, double dLinTol = EPS_SMALL) ;
bool RemoveCurveSmallZs( ICurveComposite* pCurve, double dLinTol = EPS_SMALL) ;
-74
View File
@@ -1,74 +0,0 @@
//----------------------------------------------------------------------------
// EgalTech 2017-2017
//----------------------------------------------------------------------------
// File : RemoveCurveSpikes.cpp Data : 02.10.17 Versione : 1.8j1
// Contenuto : Implementazione rimozione spikes di curva.
//
//
//
// Modifiche : 02.10.17 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "GeoConst.h"
#include "CurveComposite.h"
#include "DistPointLine.h"
#include "RemoveCurveSpikes.h"
#include <algorithm>
using namespace std ;
//----------------------------------------------------------------------------
bool
RemoveCurveSpikes( ICurveComposite* pCurve)
{
// verifico validità curva
if ( pCurve == nullptr)
return false ;
// recupero il numero di curve semplici componenti la composta
int nCrvCount = pCurve->GetCurveCount() ;
if ( nCrvCount < 2 || ( nCrvCount < 3 && pCurve->IsClosed()))
return true ;
// ciclo sulle curve elementari della composita
int nStart = pCurve->IsClosed() ? 0 : 1 ;
for ( int i = nStart ; i < nCrvCount ; ++ i) {
// recupero due curve consecutive
const ICurve* pPrevCrv = pCurve->GetCurve( ( i > 0 ? i - 1 : nCrvCount - 1)) ;
const ICurve* pNextCrv = pCurve->GetCurve( i) ;
// se sono entrambe rette
if ( pPrevCrv->GetType() == CRV_LINE && pNextCrv->GetType() == CRV_LINE) {
// recupero i punti estremi
Point3d ptStart ; pPrevCrv->GetStartPoint( ptStart) ;
Point3d ptMid ; pPrevCrv->GetEndPoint( ptMid) ;
Point3d ptEnd ; pNextCrv->GetEndPoint( ptEnd) ;
// recupero le direzioni negli estremi
Vector3d vtPrev ; pPrevCrv->GetStartDir( vtPrev) ;
Vector3d vtNext ; pNextCrv->GetStartDir( vtNext) ;
// verifico se spike
double dPrevDist, dNextDist ;
if ( vtPrev * vtNext < cos( 175 * DEGTORAD) &&
(( DistPointLine( ptStart, ptMid, ptEnd).GetDist( dPrevDist) && dPrevDist < EPS_SMALL) ||
( DistPointLine( ptEnd, ptStart, ptMid).GetDist( dNextDist) && dNextDist < EPS_SMALL))) {
// se spike ha base abbastanza larga, basta togliere uno dei due lati
if ( SqDist( ptStart, ptEnd) > SQ_EPS_SMALL) {
pCurve->RemoveJoint( i) ;
-- nCrvCount ;
-- i ;
}
// altrimenti bisogna togliere entrambi
else {
pCurve->RemoveJoint( i - 1) ;
pCurve->RemoveJoint( i) ;
nCrvCount -= 2 ;
i = max( i - 2, nStart - 1) ;
}
}
}
// !!! Aggiungere la gestione degli altri tipi di curve !!!
}
return true ;
}
+65 -23
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2015-2016
// EgalTech 2015-2022
//----------------------------------------------------------------------------
// File : StmFromCurves.cpp Data : 11.08.16 Versione : 1.6t2
// File : StmFromCurves.cpp Data : 08.12.22 Versione : 2.4l2
// Contenuto : Implementazione di funzioni per creazione di superfici Stm
// a partire da curve, con diversi metodi.
//
@@ -19,9 +19,9 @@
#include "SurfFlatRegion.h"
#include "AdjustLoops.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EgkPolyLine.h"
#include "/EgtDev/Include/EgkBiArcs.h"
#include "/EgtDev/Include/EgkOffsetCurve.h"
#include "/EgtDev/Include/EGkPolyLine.h"
#include "/EgtDev/Include/EGkBiArcs.h"
#include "/EgtDev/Include/EGkOffsetCurve.h"
#include "/EgtDev/Include/EGkSfrCreate.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <algorithm>
@@ -136,14 +136,33 @@ GetSurfFlatRegionFromFatCurve( ICurve* pCrv, double dRadius, bool bSquareEnds, b
pCompo1->GetEndPoint( ptEnd) ;
pCompo1->GetEndDir( vtEnd) ;
pCompo1->GetMidPoint( ptMid) ;
if ( Dist( ptStart, ptEnd) <= 2 * dRadius && Dist( ptStart, ptMid) > 2 * dRadius && Dist( ptEnd, ptMid) > 2 * dRadius) {
double dAngEnd ; vtEnd.ToSpherical( nullptr, nullptr, &dAngEnd) ;
double dAngStart ; vtStart.ToSpherical( nullptr, nullptr, &dAngStart) ;
PtrOwner<ICurve> pClose( GetBiArc( ptEnd, dAngEnd, ptStart, dAngStart, 0.5)) ;
if ( ! IsNull( pClose))
pCompo1->AddCurve( Release( pClose)) ;
else
pCompo1->Close() ;
if ( AreSamePointEpsilon( ptStart, ptEnd, 2 * dRadius) && Dist( ptStart, ptMid) > 2 * dRadius && Dist( ptEnd, ptMid) > 2 * dRadius) {
if ( AreSamePointEpsilon( ptStart, ptEnd, max( 0.1 * dRadius, 10 * EPS_SMALL))) {
Point3d ptNew = Media( ptStart, ptEnd) ;
pCompo1->ModifyStart( ptNew) ;
pCompo1->ModifyEnd( ptNew) ;
}
else {
// piano della curva
Frame3d frLoc ;
if ( ! AreSameVectorApprox( vtExtr, Z_AX))
frLoc.Set( ptStart, vtExtr) ;
// costruisco il biarco nel piano della curva
ptStart.ToLoc( frLoc) ;
ptEnd.ToLoc( frLoc) ;
Vector3d vtELoc( vtEnd) ; vtELoc.ToLoc( frLoc) ;
Vector3d vtSLoc( vtStart) ; vtSLoc.ToLoc( frLoc) ;
double dAngEnd ; vtELoc.ToSpherical( nullptr, nullptr, &dAngEnd) ;
double dAngStart ; vtSLoc.ToSpherical( nullptr, nullptr, &dAngStart) ;
PtrOwner<ICurve> pClose( GetBiArc( ptEnd, dAngEnd, ptStart, dAngStart, 0.5)) ;
// porto il biarco in globale
pClose->ToGlob( frLoc) ;
// aggiungo il biarco
if ( ! IsNull( pClose))
pCompo1->AddCurve( Release( pClose)) ;
else
pCompo1->Close() ;
}
}
// tipo di offset
int nOffsType = ( bSquareMids ? ICurve::OFF_EXTEND : ICurve::OFF_FILLET) ;
@@ -162,15 +181,21 @@ GetSurfFlatRegionFromFatCurve( ICurve* pCrv, double dRadius, bool bSquareEnds, b
if ( ! OffsCrv1.Make( pCompo1, dRadius, nOffsType))
return nullptr ;
ICurve* pOffs1 = OffsCrv1.GetLongerCurve() ;
if ( pOffs1 != nullptr)
while ( pOffs1 != nullptr) {
SfrCntr.AddCurve( pOffs1) ;
pOffs1 = OffsCrv1.GetLongerCurve() ;
}
// offset della seconda curva a destra del raggio (è invertita rispetto alla precedente)
OffsetCurve OffsCrv2 ;
if ( ! OffsCrv2.Make( pCompo2, dRadius, nOffsType))
return nullptr ;
ICurve* pOffs2 = OffsCrv2.GetLongerCurve() ;
if ( pOffs2 != nullptr)
while ( pOffs2 != nullptr) {
SfrCntr.AddCurve( pOffs2) ;
pOffs2 = OffsCrv2.GetLongerCurve() ;
}
// creo la regione
return SfrCntr.GetSurf() ;
}
@@ -187,24 +212,42 @@ GetSurfFlatRegionFromFatCurve( ICurve* pCrv, double dRadius, bool bSquareEnds, b
PtrOwner<CurveComposite> pCompo2( pCompo1->Clone()) ;
if ( IsNull( pCompo2) || ! pCompo2->Invert())
return nullptr ;
// creo la regione
SurfFlatRegionByContours SfrCntr( false, false) ;
// offset della prima curva a destra del raggio
OffsetCurve OffsCrv1 ;
if ( ! OffsCrv1.Make( pCompo1, dRadius, nOffsType))
return nullptr ;
ICurve* pOffs1 = OffsCrv1.GetLongerCurve() ;
if ( pOffs1 != nullptr) {
pCompo1->Clear() ;
pCompo1->AddCurve( pOffs1) ;
if ( pOffs1 == nullptr)
return nullptr ;
pCompo1->Clear() ;
while ( pOffs1 != nullptr) {
if ( pOffs1->IsClosed())
SfrCntr.AddCurve( pOffs1) ;
else
pCompo1->AddCurve( pOffs1) ;
pOffs1 = OffsCrv1.GetLongerCurve() ;
}
// offset della seconda curva a destra del raggio
OffsetCurve OffsCrv2 ;
if ( ! OffsCrv2.Make( pCompo2, dRadius, nOffsType))
return nullptr ;
ICurve* pOffs2 = OffsCrv2.GetLongerCurve() ;
if ( pOffs2 != nullptr) {
pCompo2->Clear() ;
pCompo2->AddCurve( pOffs2) ;
if ( pOffs2 == nullptr)
return nullptr ;
pCompo2->Clear() ;
while ( pOffs2 != nullptr) {
if ( pOffs2->IsClosed())
SfrCntr.AddCurve( pOffs2) ;
else
pCompo2->AddCurve( pOffs2) ;
pOffs2 = OffsCrv2.GetLongerCurve() ;
}
// se estremi squadrati
if ( bSquareEnds) {
// aggiungo alla prima curva una linea che la unisca alla seconda
@@ -270,8 +313,7 @@ GetSurfFlatRegionFromFatCurve( ICurve* pCrv, double dRadius, bool bSquareEnds, b
if ( ! pCompo1->AddCurve( Release( pCompo2)))
return nullptr ;
}
// creo la regione
SurfFlatRegionByContours SfrCntr( false, false) ;
SfrCntr.AddCurve( Release( pCompo1)) ;
return SfrCntr.GetSurf() ;
}
+309 -2
View File
@@ -17,7 +17,7 @@
#include "CurveLine.h"
#include "CurveArc.h"
#include "CurveComposite.h"
#include "/EgtDev/Include/EgkOffsetCurve.h"
#include "/EgtDev/Include/EGkOffsetCurve.h"
#include "/EgtDev/Include/EGkStmFromCurves.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <algorithm>
@@ -321,6 +321,313 @@ GetSurfTriMeshByScrewing( const ICurve* pCurve, const Point3d& ptAx, const Vecto
return Release( pSTM) ;
}
//-------------------------------------------------------------------------------
static ISurfTriMesh*
GetSurfTriMeshSharpRectSwept( double dDimH, double dDimV, const ICurve* pGuide, int nCapType, double dLinTol)
{
// verifico che la linea guida sia piana
Plane3d plGuide ;
if ( ! pGuide->IsFlat( plGuide, false, 10 * EPS_SMALL))
return nullptr ;
Vector3d vtNorm = plGuide.GetVersN() ;
// determino se la guida è chiusa
bool bGuideClosed = pGuide->IsClosed() ;
// curve di offset
OffsetCurve OffsCrvR ;
if ( ! OffsCrvR.Make( pGuide, dDimH / 2, ICurve::OFF_FILLET) || OffsCrvR.GetCurveCount() == 0)
return nullptr ;
PtrOwner<ICurve> pCrvR( OffsCrvR.GetLongerCurve()) ;
if ( IsNull( pCrvR))
return nullptr ;
OffsetCurve OffsCrvL ;
if ( ! OffsCrvL.Make( pGuide, -dDimH / 2, ICurve::OFF_FILLET) || OffsCrvL.GetCurveCount() == 0)
return nullptr ;
PtrOwner<ICurve> pCrvL( OffsCrvL.GetLongerCurve()) ;
if ( IsNull( pCrvL))
return nullptr ;
PtrOwner<ICurve> pCrvRb ;
PtrOwner<ICurve> pCrvLb ;
// costruisco le parti di superficie
PtrOwner<ISurfTriMesh> pSrfTop( GetSurfTriMeshRuled( pCrvR, pCrvL, ISurfTriMesh::RLT_MINDIST, dLinTol)) ;
if ( IsNull( pSrfTop))
return nullptr ;
PtrOwner<ISurfTriMesh> pSrfBot( pSrfTop->Clone()) ;
if ( IsNull( pSrfBot))
return nullptr ;
pSrfBot->Translate( -dDimV * vtNorm) ;
pSrfBot->Invert() ;
PtrOwner<ISurfTriMesh> pSrfRgt( GetSurfTriMeshByExtrusion( pCrvR, -dDimV * vtNorm, false, dLinTol)) ;
if ( IsNull( pSrfRgt))
return nullptr ;
pSrfRgt->Invert() ;
PtrOwner<ISurfTriMesh> pSrfLft( GetSurfTriMeshByExtrusion( pCrvL, -dDimV * vtNorm, false, dLinTol)) ;
if ( IsNull( pSrfLft))
return nullptr ;
// unisco le parti
PtrOwner<ISurfTriMesh> pSTM( Release( pSrfTop)) ;
pSTM->DoSewing( *pSrfRgt) ;
pSTM->DoSewing( *pSrfLft) ;
pSTM->DoSewing( *pSrfBot) ;
// salvo tolleranza lineare usata e imposto angolo per smooth
pSTM->SetLinearTolerance( dLinTol) ;
pSTM->SetSmoothAngle( 20) ;
// se guida aperta e tappi piatti
if ( ! bGuideClosed && nCapType == RSCAP_FLAT) {
// verifico che le due estremità siano chiuse e piatte
POLYLINEVECTOR vPL ;
if ( ! pSTM->GetLoops( vPL) || vPL.size() != 2)
return nullptr ;
Plane3d plEnds ; double dArea ;
if ( ! vPL[0].IsClosedAndFlat( plEnds, dArea, 100 * EPS_SMALL))
return nullptr ;
if ( ! vPL[1].IsClosedAndFlat( plEnds, dArea, 100 * EPS_SMALL))
return nullptr ;
// aggiungo il cap sull'inizio
PtrOwner<ISurfTriMesh> pSci( CreateSurfTriMesh()) ;
if ( IsNull( pSci) || ! pSci->CreateByFlatContour( vPL[0]))
return nullptr ;
pSci->Invert() ;
pSTM->DoSewing( *pSci) ;
// aggiungo il cap sulla fine
PtrOwner<ISurfTriMesh> pSce( CreateSurfTriMesh()) ;
if ( IsNull( pSce) || ! pSce->CreateByFlatContour( vPL[1]))
return nullptr ;
pSce->Invert() ;
pSTM->DoSewing( *pSce) ;
}
// se altrimenti guida aperta e tappi arrotondati
if ( ! bGuideClosed && ( nCapType == RSCAP_ROUND || nCapType == RSCAP_BEVEL)) {
// verifico che le due estremità siano chiuse e piatte
//POLYLINEVECTOR vPL ;
//if ( ! pSTM->GetLoops( vPL) || vPL.size() != 2)
// return nullptr ;
//Plane3d plEnds ; double dArea ;
//if ( ! vPL[0].IsClosedAndFlat( plEnds, dArea, 50 * EPS_SMALL))
// return nullptr ;
//if ( ! vPL[1].IsClosedAndFlat( plEnds, dArea, 50 * EPS_SMALL))
// return nullptr ;
// step di rotazione per rispettare la tolleranza
double dStepRotDeg = ( nCapType == RSCAP_BEVEL ? ANG_STRAIGHT / 4 : sqrt( 8 * dLinTol / dDimH) * RADTODEG) ;
// aggiungo il cap sull'inizio
Point3d ptStart ;
pGuide->GetStartPoint( ptStart) ;
Vector3d vtStart ;
pGuide->GetStartDir( vtStart) ;
vtStart.Rotate( vtNorm, 0, 1) ;
PolyLine PLStart ;
PLStart.AddUPoint( 0, ptStart) ;
PLStart.AddUPoint( 1, ptStart + dDimH / 2 * vtStart) ;
PLStart.AddUPoint( 2, ptStart + dDimH / 2 * vtStart - dDimV * vtNorm) ;
PLStart.AddUPoint( 3, ptStart - dDimV * vtNorm) ;
PtrOwner<ISurfTriMesh> pSci( CreateSurfTriMesh()) ;
if ( IsNull( pSci) || ! pSci->CreateByScrewing( PLStart, ptStart, vtNorm, ANG_STRAIGHT, dStepRotDeg, 0))
return nullptr ;
pSci->Invert() ;
pSTM->DoSewing( *pSci) ;
// aggiungo il cap sulla fine
Point3d ptEnd ;
pGuide->GetEndPoint( ptEnd) ;
Vector3d vtEnd ;
pGuide->GetEndDir( vtEnd) ;
vtEnd.Rotate( vtNorm, 0, -1) ;
PolyLine PLEnd ;
PLEnd.AddUPoint( 0, ptEnd) ;
PLEnd.AddUPoint( 1, ptEnd + dDimH / 2 * vtEnd) ;
PLEnd.AddUPoint( 2, ptEnd + dDimH / 2 * vtEnd - dDimV * vtNorm) ;
PLEnd.AddUPoint( 3, ptEnd - dDimV * vtNorm) ;
PtrOwner<ISurfTriMesh> pSce( CreateSurfTriMesh()) ;
if ( IsNull( pSce) || ! pSce->CreateByScrewing( PLEnd, ptEnd, vtNorm, ANG_STRAIGHT, dStepRotDeg, 0))
return nullptr ;
pSce->Invert() ;
pSTM->DoSewing( *pSce) ;
// elimino eventuali fessure
//pSTM->Repair() ;
}
// restituisco la superficie
return Release( pSTM) ;
}
//-------------------------------------------------------------------------------
static ISurfTriMesh*
GetSurfTriMeshBeveledRectSwept( double dDimH, double dDimV, double dBevelH, double dBevelV, const ICurve* pGuide, int nCapType, double dLinTol)
{
// verifico che la linea guida sia piana
Plane3d plGuide ;
if ( ! pGuide->IsFlat( plGuide, false, 10 * EPS_SMALL))
return nullptr ;
// assegno la normale del piano
Vector3d vtNorm = plGuide.GetVersN() ;
// determino il punto centrale della sezione
Point3d ptCen ;
pGuide->GetStartPoint( ptCen) ;
ptCen -= dDimV / 2 * vtNorm ;
// determino se la guida è chiusa
bool bGuideClosed = pGuide->IsClosed() ;
// curve di offset
OffsetCurve OffsCrvR ;
if ( ! OffsCrvR.Make( pGuide, dDimH / 2 - dBevelH, ICurve::OFF_FILLET) || OffsCrvR.GetCurveCount() == 0)
return nullptr ;
PtrOwner<ICurve> pCrvR( OffsCrvR.GetLongerCurve()) ;
if ( IsNull( pCrvR))
return nullptr ;
OffsetCurve OffsCrvL ;
if ( ! OffsCrvL.Make( pGuide, -dDimH / 2 + dBevelH, ICurve::OFF_FILLET) || OffsCrvL.GetCurveCount() == 0)
return nullptr ;
PtrOwner<ICurve> pCrvL( OffsCrvL.GetLongerCurve()) ;
if ( IsNull( pCrvL))
return nullptr ;
OffsetCurve OffsCrvRb ;
if ( ! OffsCrvRb.Make( pGuide, dDimH / 2, ICurve::OFF_FILLET) || OffsCrvRb.GetCurveCount() == 0)
return nullptr ;
PtrOwner<ICurve> pCrvRb( OffsCrvRb.GetLongerCurve()) ;
if ( IsNull( pCrvRb))
return nullptr ;
pCrvRb->Translate( - dBevelV * vtNorm) ;
OffsetCurve OffsCrvLb ;
if ( ! OffsCrvLb.Make( pGuide, -dDimH / 2, ICurve::OFF_FILLET) || OffsCrvLb.GetCurveCount() == 0)
return nullptr ;
PtrOwner<ICurve> pCrvLb( OffsCrvLb.GetLongerCurve()) ;
if ( IsNull( pCrvLb))
return nullptr ;
pCrvLb->Translate( - dBevelV * vtNorm) ;
// costruisco le parti di superficie
PtrOwner<ISurfTriMesh> pSrfTop( GetSurfTriMeshRuled( pCrvR, pCrvL, ISurfTriMesh::RLT_MINDIST, dLinTol)) ;
if ( IsNull( pSrfTop))
return nullptr ;
PtrOwner<ISurfTriMesh> pSrfBot( pSrfTop->Clone()) ;
if ( IsNull( pSrfBot))
return nullptr ;
pSrfBot->Translate( -dDimV * vtNorm) ;
pSrfBot->Invert() ;
PtrOwner<ISurfTriMesh> pSrfTopR( GetSurfTriMeshRuled( pCrvRb, pCrvR, ISurfTriMesh::RLT_MINDIST, dLinTol)) ;
if ( IsNull( pSrfTopR))
return nullptr ;
PtrOwner<ISurfTriMesh> pSrfBotR( pSrfTopR->Clone()) ;
if ( IsNull( pSrfBotR))
return nullptr ;
pSrfBotR->Mirror( ptCen, vtNorm) ;
PtrOwner<ISurfTriMesh> pSrfTopL( GetSurfTriMeshRuled( pCrvL, pCrvLb, ISurfTriMesh::RLT_MINDIST, dLinTol)) ;
if ( IsNull( pSrfTopL))
return nullptr ;
PtrOwner<ISurfTriMesh> pSrfBotL( pSrfTopL->Clone()) ;
if ( IsNull( pSrfBotL))
return nullptr ;
pSrfBotL->Mirror( ptCen, vtNorm) ;
PtrOwner<ISurfTriMesh> pSrfRgt( GetSurfTriMeshByExtrusion( pCrvRb, ( -dDimV + 2 * dBevelV) * vtNorm, false, dLinTol)) ;
if ( IsNull( pSrfRgt))
return nullptr ;
pSrfRgt->Invert() ;
PtrOwner<ISurfTriMesh> pSrfLft( GetSurfTriMeshByExtrusion( pCrvLb, ( -dDimV + 2 * dBevelV) * vtNorm, false, dLinTol)) ;
if ( IsNull( pSrfLft))
return nullptr ;
// unisco le parti
PtrOwner<ISurfTriMesh> pSTM( Release( pSrfTop)) ;
pSTM->DoSewing( *pSrfTopR) ;
pSTM->DoSewing( *pSrfTopL) ;
pSTM->DoSewing( *pSrfRgt) ;
pSTM->DoSewing( *pSrfLft) ;
pSTM->DoSewing( *pSrfBotR) ;
pSTM->DoSewing( *pSrfBotL) ;
pSTM->DoSewing( *pSrfBot) ;
// salvo tolleranza lineare usata e imposto angolo per smooth
pSTM->SetLinearTolerance( dLinTol) ;
pSTM->SetSmoothAngle( 20) ;
// se guida aperta e tappi piatti
if ( ! bGuideClosed && nCapType == RSCAP_FLAT) {
// verifico che le due estremità siano chiuse e piatte
POLYLINEVECTOR vPL ;
if ( ! pSTM->GetLoops( vPL) || vPL.size() != 2)
return nullptr ;
Plane3d plEnds ; double dArea ;
if ( ! vPL[0].IsClosedAndFlat( plEnds, dArea, 50 * EPS_SMALL))
return nullptr ;
if ( ! vPL[1].IsClosedAndFlat( plEnds, dArea, 50 * EPS_SMALL))
return nullptr ;
// aggiungo il cap sull'inizio
PtrOwner<ISurfTriMesh> pSci( CreateSurfTriMesh()) ;
if ( IsNull( pSci) || ! pSci->CreateByFlatContour( vPL[0]))
return nullptr ;
pSci->Invert() ;
pSTM->DoSewing( *pSci) ;
// aggiungo il cap sulla fine
PtrOwner<ISurfTriMesh> pSce( CreateSurfTriMesh()) ;
if ( IsNull( pSce) || ! pSce->CreateByFlatContour( vPL[1]))
return nullptr ;
pSce->Invert() ;
pSTM->DoSewing( *pSce) ;
}
// se altrimenti guida aperta e tappi arrotondati
if ( ! bGuideClosed && ( nCapType == RSCAP_ROUND || nCapType == RSCAP_BEVEL)) {
// verifico che le due estremità siano chiuse e piatte
//POLYLINEVECTOR vPL ;
//if ( ! pSTM->GetLoops( vPL) || vPL.size() != 2)
// return nullptr ;
//Plane3d plEnds ; double dArea ;
//if ( ! vPL[0].IsClosedAndFlat( plEnds, dArea, 50 * EPS_SMALL))
// return nullptr ;
//if ( ! vPL[1].IsClosedAndFlat( plEnds, dArea, 50 * EPS_SMALL))
// return nullptr ;
// step di rotazione per rispettare il tipo o la tolleranza
double dStepRotDeg = ( nCapType == RSCAP_BEVEL ? ANG_STRAIGHT / 4 : sqrt( 8 * dLinTol / dDimH) * RADTODEG) ;
// aggiungo il cap sull'inizio
Point3d ptStart ;
pGuide->GetStartPoint( ptStart) ;
Vector3d vtStart ;
pGuide->GetStartDir( vtStart) ;
vtStart.Rotate( vtNorm, 0, 1) ;
PolyLine PLStart ;
PLStart.AddUPoint( 0, ptStart) ;
PLStart.AddUPoint( 1, ptStart + ( dDimH / 2 - dBevelH) * vtStart) ;
PLStart.AddUPoint( 2, ptStart + dDimH / 2 * vtStart - dBevelV * vtNorm) ;
PLStart.AddUPoint( 3, ptStart + dDimH / 2 * vtStart - ( dDimV - dBevelV) * vtNorm) ;
PLStart.AddUPoint( 4, ptStart + ( dDimH / 2 - dBevelH) * vtStart - dDimV * vtNorm) ;
PLStart.AddUPoint( 5, ptStart - dDimV * vtNorm) ;
PtrOwner<ISurfTriMesh> pSci( CreateSurfTriMesh()) ;
if ( IsNull( pSci) || ! pSci->CreateByScrewing( PLStart, ptStart, vtNorm, ANG_STRAIGHT, dStepRotDeg, 0))
return nullptr ;
pSci->Invert() ;
pSTM->DoSewing( *pSci) ;
// aggiungo il cap sulla fine
Point3d ptEnd ;
pGuide->GetEndPoint( ptEnd) ;
Vector3d vtEnd ;
pGuide->GetEndDir( vtEnd) ;
vtEnd.Rotate( vtNorm, 0, -1) ;
PolyLine PLEnd ;
PLEnd.AddUPoint( 0, ptEnd) ;
PLEnd.AddUPoint( 1, ptEnd + ( dDimH / 2 - dBevelH) * vtEnd) ;
PLEnd.AddUPoint( 2, ptEnd + dDimH / 2 * vtEnd - dBevelV * vtNorm) ;
PLEnd.AddUPoint( 3, ptEnd + dDimH / 2 * vtEnd - ( dDimV - dBevelV) * vtNorm) ;
PLEnd.AddUPoint( 4, ptEnd + ( dDimH / 2 - dBevelH) * vtEnd - dDimV * vtNorm) ;
PLEnd.AddUPoint( 5, ptEnd - dDimV * vtNorm) ;
PtrOwner<ISurfTriMesh> pSce( CreateSurfTriMesh()) ;
if ( IsNull( pSce) || ! pSce->CreateByScrewing( PLEnd, ptEnd, vtNorm, ANG_STRAIGHT, dStepRotDeg, 0))
return nullptr ;
pSce->Invert() ;
pSTM->DoSewing( *pSce) ;
// elimino eventuali fessure
//pSTM->Repair() ;
}
// restituisco la superficie
return Release( pSTM) ;
}
//-------------------------------------------------------------------------------
ISurfTriMesh*
GetSurfTriMeshRectSwept( double dDimH, double dDimV, double dBevelH, double dBevelV, const ICurve* pGuide, int nCapType, double dLinTol)
{
// verifica parametri
if ( pGuide == nullptr || dBevelH > 0.4 * dDimH || dBevelV > 0.4 * dDimV)
return nullptr ;
// determino se sezione squadrata o con smusso
bool bSharp = ( dBevelH < 100 * EPS_SMALL || dBevelV < 100 * EPS_SMALL) ;
// eseguo
if ( bSharp)
return GetSurfTriMeshSharpRectSwept( dDimH, dDimV, pGuide, nCapType, dLinTol) ;
else
return GetSurfTriMeshBeveledRectSwept( dDimH, dDimV, dBevelH, dBevelV, pGuide, nCapType, dLinTol) ;
}
//-------------------------------------------------------------------------------
ISurfTriMesh*
GetSurfTriMeshSwept( const ICurve* pSect, const ICurve* pGuide, bool bCapEnds, double dLinTol)
@@ -364,7 +671,7 @@ GetSurfTriMeshSwept( const ICurve* pSect, const ICurve* pGuide, bool bCapEnds, d
while ( bPoint) {
// nuova curva
OffsetCurve OffsCrv ;
if ( ! OffsCrv.Make( pGuide, ptP.x, ICurve::OFF_FILLET) || OffsCrv.GetCurveCount() > 1)
if ( ! OffsCrv.Make( pGuide, ptP.x, ICurve::OFF_FILLET) || OffsCrv.GetCurveCount() == 0)
return nullptr ;
PtrOwner<ICurve> pCurrCrv( OffsCrv.GetLongerCurve()) ;
if ( IsNull( pCurrCrv))
+1 -1
View File
@@ -13,7 +13,7 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "/EgtDEv/Include/EgkStringUtils3d.h"
#include "/EgtDEv/Include/EGkStringUtils3d.h"
using namespace std ;
+6 -4
View File
@@ -1378,15 +1378,16 @@ SurfBezier::GetAuxSurf( void) const
{
// la superficie deve essere validata
if ( m_nStatus != OK) {
m_pSTM = nullptr ;
ResetAuxSurf() ;
return nullptr ;
}
// se già calcolata, la restituisco
if ( m_pSTM != nullptr)
if ( m_pSTM != nullptr)
return m_pSTM ;
// costruttore della superficie
StmFromTriangleSoup stmSoup ;
stmSoup.Start() ;
if ( ! stmSoup.Start())
return nullptr ;
// definisco il numero degli step in U e in V
double dMaxLenU = 0 ;
for ( int j = 0 ; j <= m_nDegV * m_nSpanV ; ++ j)
@@ -1440,7 +1441,8 @@ SurfBezier::GetAuxSurf( void) const
bSingle1 = bSingle2 ;
}
// la completo
stmSoup.End() ;
if ( ! stmSoup.End())
return nullptr ;
// la salvo
m_pSTM = GetBasicSurfTriMesh( stmSoup.GetSurf()) ;
return m_pSTM ;
+250 -1
View File
@@ -19,6 +19,7 @@
#include "NgeReader.h"
#include "CurveAux.h"
#include "CurveComposite.h"
#include "CurveLine.h"
#include "AdjustLoops.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
@@ -576,7 +577,7 @@ SurfFlatRegion::GetLocalBBox( BBox3d& b3Loc, int nFlag) const
// è il bounding box dei loop esterni
for ( auto i : m_vExtInd) {
BBox3d b3Tmp ;
if ( m_vpLoop[i]->GetBBox( m_frF, b3Loc, nFlag))
if ( m_vpLoop[i]->GetBBox( m_frF, b3Tmp, nFlag))
b3Loc.Add( b3Tmp) ;
}
return ( ! b3Loc.IsEmpty()) ;
@@ -1354,3 +1355,251 @@ SurfFlatRegion::GetChunkSimpleClassification( int nChunk, const ISurfFlatRegion&
return REGC_INTERS ;
}
}
//----------------------------------------
bool
SurfFlatRegion::GetZigZagInfill( double dStep, bool bStepCorrection, bool bInvert, ICRVCOMPOPOVECTOR& vpCrvs) const
{
// ingombro della regione
BBox3d b3Pocket ;
GetLocalBBox( b3Pocket) ;
Point3d ptMin ; double dDimX, dDimY, dDimZ ;
b3Pocket.GetMinDim( ptMin, dDimX, dDimY, dDimZ) ;
// lunghezza dei contorni
DBLVECTOR vLen( m_vpLoop.size()) ;
for ( size_t i = 0 ; i < vLen.size() ; i++)
m_vpLoop[i]->GetLength( vLen[i]) ;
// passi in Y
double dYStep = dStep ;
int nYStep = static_cast<int>( floor( dDimY / dStep)) ;
int nRef = 0 ;
if ( bStepCorrection) {
// se permesso, lo modifico per coprire uniformemente la regione
nYStep = static_cast<int>( ceil( ( dDimY - 30 * EPS_SMALL) / dStep)) ;
dYStep = ( nYStep > 0 ? ( dDimY - 30 * EPS_SMALL) / nYStep : 0) ;
nRef = ( ( nYStep + ( bInvert ? 0 : 1)) % 2) ;
}
// tratto valido
struct Section {
bool bActive ;
Point3d ptS ;
Point3d ptE ;
double dOs ;
double dOe ;
size_t nIdxS ; // indice del loop a cui appartiene ptS
size_t nIdxE ; // indice del loop a cui appartiene ptE
} ;
// raccolta di tratti
typedef vector<vector<Section>> VECVECSECT ;
VECVECSECT vvSec ;
vvSec.resize( nYStep + 1) ;
// calcolo le linee di svuotatura
int nCount = 0 ;
for ( int i = 0 ; i <= nYStep ; ++ i) {
// determino senso
bool bPlus = (( i % 2) == nRef) ;
// definisco correzione per essere sicura di poter fare primo e ultimo step
double dCorr = 0 ;
if ( i == 0)
dCorr = 10 * EPS_SMALL ;
else if ( i == nYStep)
dCorr = - 10 * EPS_SMALL ;
// definisco la linea
PtrOwner<CurveLine> pLine( CreateBasicCurveLine()) ;
const double EXP_LEN = 1.0 ;
Point3d ptStart( ptMin.x - EXP_LEN, ptMin.y + dCorr + i * dYStep, ptMin.z + dDimZ) ;
if ( IsNull( pLine) || ! pLine->SetPVL( ptStart, X_AX , dDimX + 2 * EXP_LEN)) {
return false ;
}
// calcolo la classificazione della curva rispetto alla regione
CRVCVECTOR ccClass ;
if ( ! GetCurveClassification( *pLine, EPS_SMALL, ccClass))
return false ;
// determino gli intervalli di curva da conservare
Intervals inOk ;
for ( auto& ccOne : ccClass) {
if ( ccOne.nClass == CRVC_IN || ccOne.nClass == CRVC_ON_P || ccOne.nClass == CRVC_ON_M)
inOk.Add( ccOne.dParS, ccOne.dParE) ;
}
// inserisco i tratti validi (secondo X+ i pari, secondo X- i dispari)
double dParS, dParE ;
bool bFound = ( bPlus ? inOk.GetFirst( dParS, dParE) : inOk.GetLast( dParE, dParS)) ;
while ( bFound) {
// determino i dati della sezione
Section Sect ;
Sect.bActive = true ;
pLine->GetPointD1D2( dParS, ICurve::FROM_PLUS, Sect.ptS) ;
pLine->GetPointD1D2( dParE, ICurve::FROM_MINUS, Sect.ptE) ;
// porto i punti nel riferimento della curva
if ( ! AreSameFrame( m_frF, GLOB_FRM)) {
Sect.ptS.ToLoc( m_frF) ;
Sect.ptE.ToLoc( m_frF) ;
}
// cerco la curva della regione che passa per ptS
bool bCrvFound = false ;
for ( size_t k = 0 ; ! bCrvFound && k < m_vpLoop.size() ; k++) {
bCrvFound = m_vpLoop[k]->GetParamAtPoint( Sect.ptS, Sect.dOs, 10 * EPS_SMALL) ;
if ( bCrvFound)
Sect.nIdxS = k ;
}
if ( ! bCrvFound)
return false ;
// cerco la curva della regione che passa per ptE
bCrvFound = false ;
for ( size_t k = 0 ; ! bCrvFound && k < m_vpLoop.size() ; k++) {
bCrvFound = m_vpLoop[k]->GetParamAtPoint( Sect.ptE, Sect.dOe, 10 * EPS_SMALL) ;
if ( bCrvFound)
Sect.nIdxE = k ;
}
if ( ! bCrvFound)
return false ;
// inserisco nel contenitore
vvSec[i].emplace_back( Sect) ;
++ nCount ;
// recupero intervallo successivo
bFound = ( bPlus ? inOk.GetNext( dParS, dParE) : inOk.GetPrev( dParE, dParS)) ;
}
}
// dominio del contorno
DBLVECTOR vUmax( m_vpLoop.size()) ;
DBLVECTOR vUmin( m_vpLoop.size()) ;
DBLVECTOR vUspan( m_vpLoop.size()) ;
for ( size_t i = 0 ; i < m_vpLoop.size() ; i++) {
m_vpLoop[i]->GetDomain( vUmin[i], vUmax[i]) ;
vUspan[i] = vUmax[i] - vUmin[i] ;
}
// creo i percorsi di svuotatura
vpCrvs.reserve( nCount) ;
int nI = -1, nJ = -1 ;
while ( true) {
// se sezione non valida
if ( nI < 0 || nJ < 0) {
// ricerco la prima valida
for ( int k = 0 ; k < int( vvSec.size()) && nI < 0 ; ++ k) {
for ( int l = 0 ; l < int( vvSec[k].size()) && nJ < 0 ; ++ l) {
if ( vvSec[k][l].bActive) {
nI = k ;
nJ = l ;
}
}
}
// se trovata, creo nuova curva composita
if ( nI >= 0 && nJ >= 0) {
// creo la curva
vpCrvs.emplace_back( CreateCurveComposite()) ;
// aggiungo punto iniziale
vpCrvs.back()->AddPoint( vvSec[nI][nJ].ptS) ;
}
// altrimenti, esco
else
break ;
}
// determino senso
bool bPlus = (( nI % 2) == nRef) ;
// aggiungo la sezione alla curva
Section& Sec = vvSec[nI][nJ] ;
Sec.bActive = false ;
vpCrvs.back()->AddLine( vvSec[nI][nJ].ptE) ;
// cerco nella stessa fila o in quella successiva sezione successiva raccordabile tramite il contorno
double dUstart = Sec.dOe ;
double dUref = ( bPlus ? INFINITO : - INFINITO) ;
int nNextI = -1 ;
int nNextJ = -1 ;
int li = nJ + 1 ;
for ( int k = nI ; k <= nI + 1 && k < int( vvSec.size()) ; ++ k) {
for ( int l = li ; l < int( vvSec[k].size()) ; ++ l) {
if ( ! vvSec[k][l].bActive)
continue ;
// la nuova sezione deve partire dalla stessa curva su cui ci si è fermati
if ( vvSec[k][l].nIdxS != Sec.nIdxE)
continue ;
double dU = vvSec[k][l].dOs ;
if ( bPlus) {
if ( dU < dUstart)
dU += vUspan[Sec.nIdxE] ;
if ( dU < dUref) {
dUref = dU ;
nNextI = k ;
nNextJ = l ;
}
}
else {
if ( dU > dUstart)
dU -= vUspan[Sec.nIdxE] ;
if ( dU > dUref) {
dUref = dU ;
nNextI = k ;
nNextJ = l ;
}
}
}
li = 0 ;
}
// se trovato, aggiungo il tratto di contorno e continuo
if ( nNextI != -1) {
PtrOwner<ICurve> pCopy ;
size_t idx = vvSec[nNextI][nNextJ].nIdxS ;
if ( bPlus) {
if ( dUref > vUmax[idx])
dUref -= vUspan[idx] ;
pCopy.Set( m_vpLoop[idx]->CopyParamRange( dUstart, dUref)) ;
if ( ! IsNull( pCopy)) {
double dCLen ; pCopy->GetLength( dCLen) ;
if ( dCLen > 0.5 * vLen[idx]) {
pCopy.Set( m_vpLoop[idx]->CopyParamRange( dUref, dUstart)) ;
if ( ! IsNull( pCopy))
pCopy->Invert() ;
}
}
}
else {
if ( dUref < vUmin[idx])
dUref += vUspan[idx] ;
pCopy.Set( m_vpLoop[idx]->CopyParamRange( dUref, dUstart)) ;
if ( ! IsNull( pCopy)) {
pCopy->Invert() ;
double dCLen ; pCopy->GetLength( dCLen) ;
if ( dCLen > 0.5 * vLen[idx])
pCopy.Set( m_vpLoop[idx]->CopyParamRange( dUstart, dUref)) ;
}
}
BBox3d b3Copy ;
if ( ! IsNull( pCopy))
pCopy->GetBBox( m_frF, b3Copy) ;
if ( ! b3Copy.IsEmpty() && ( b3Copy.GetMax().y - b3Copy.GetMin().y) < dYStep + 10 * EPS_SMALL) {
vpCrvs.back()->AddCurve( Release( pCopy)) ;
nI = nNextI ;
nJ = nNextJ ;
}
else {
nI = -1 ;
nJ = -1 ;
}
}
else {
nI = -1 ;
nJ = -1 ;
}
}
// porto le curve calcolate nel riferimento globale
if ( ! AreSameFrame( m_frF, GLOB_FRM)) {
for ( int i = 0 ; i < ( int) vpCrvs.size() ; i++)
vpCrvs[i]->ToGlob( m_frF) ;
}
return true ;
}
+3 -1
View File
@@ -18,6 +18,7 @@
#include "GeoObjRW.h"
#include "SurfTriMesh.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EGkCurveComposite.h"
#include "/EgtDev/Include/EGkSurfFlatRegion.h"
#include <deque>
@@ -94,6 +95,7 @@ class SurfFlatRegion : public ISurfFlatRegion, public IGeoObjRW
bool GetChunkCentroid( int nChunk, Point3d& ptCen) const override ;
bool GetCurveClassification( const ICurve& Crv, double dLenMin, CRVCVECTOR& ccClass) const override ;
int GetChunkSimpleClassification( int nChunk, const ISurfFlatRegion& Other, int nOthChunk) const override ; // compare only outsides
bool GetZigZagInfill( double dStep, bool bStepCorrection, bool bInvert, ICRVCOMPOPOVECTOR& vpCrvs) const override ;
public : // IGeoObjRW
int GetNgeId( void) const override ;
@@ -136,7 +138,7 @@ class SurfFlatRegion : public ISurfFlatRegion, public IGeoObjRW
int nType1, bool bInvert1, int nType2, bool bInvert2, PCRV_DEQUE& vpCurve) ;
static bool MyChainCurves( PCRV_DEQUE& vpCurve, PCRV_DEQUE& vpLoop) ;
static SurfFlatRegion* MyNewSurfFromLoops( PCRV_DEQUE& vpLoop) ;
static bool MyTestAndDelete( PCRV_DEQUE& vpCrv) ;
static bool MyTestAndDelete( PCRV_DEQUE& vpCrv) ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
+1 -1
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@@ -14,7 +14,7 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "SurfFlatRegion.h"
#include "/EgtDev/Include/EgkOffsetCurve.h"
#include "/EgtDev/Include/EGkOffsetCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
+138 -409
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@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2019
// EgalTech 2014-2022
//----------------------------------------------------------------------------
// File : SurfTriMesh.cpp Data : 02.01.19 Versione : 1.9l4
// File : SurfTriMesh.cpp Data : 12.08.22 Versione : 2.4h1
// Contenuto : Implementazione della classe Superfici TriMesh.
//
//
@@ -18,16 +18,17 @@
#include "GeoObjFactory.h"
#include "NgeWriter.h"
#include "NgeReader.h"
#include "SurfFlatRegion.h"
#include "DistPointLine.h"
#include "DistLineLine.h"
#include "Triangulate.h"
#include "GeoConst.h"
#include "SurfFlatRegion.h"
#include "/EgtDev/Include/EGkIntersLinePlane.h"
#include "/EgtDev/Include/EGkPointGrid3d.h"
#include "/EgtDev/Include/EGkPolyLine.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EGkUiUnits.h"
#include "/EgtDev/Include/EgkSfrCreate.h"
#include "/EgtDev/Include/EGkSfrCreate.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include <new>
#include <set>
@@ -239,7 +240,7 @@ SurfTriMesh::RemoveTriangle( int nId)
// indice vertice
int nV = m_vTria[nId].nIdVert[i] ;
// se vertice non c'è passo al prossimo
if ( nV < 0 || nV >= int( m_vTria.size()))
if ( nV < 0 || nV >= int( m_vVert.size()))
continue ;
if ( m_vVert[nV].nIdTria == nId) {
int nAdjP = m_vTria[nId].nIdAdjac[i] ;
@@ -378,6 +379,27 @@ SurfTriMesh::GetCentroid( Point3d& ptCen) const
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::IsEmpty( void) const
{
// verifico presenza di almeno un vertice
bool bVertFound = false ;
for ( int nId = 0 ; nId < GetVertexSize() && ! bVertFound ; ++ nId) {
if ( m_vVert[nId].nIdTria != SVT_DEL)
bVertFound = true ;
}
if ( ! bVertFound)
return true ;
// verifico presenza di almeno un triangolo
bool bTriaFound = false ;
for ( int nId = 0 ; nId < GetTriangleSize() && ! bTriaFound ; ++ nId) {
if ( m_vTria[nId].nIdVert[0] != SVT_DEL)
bTriaFound = true ;
}
return ( ! bTriaFound) ;
}
//----------------------------------------------------------------------------
int
SurfTriMesh::GetVertexCount( void) const
@@ -805,6 +827,41 @@ SurfTriMesh::GetTriangleSmoothNormal( int nT, int nV, Vector3d& vtN) const
return true ;
}
//----------------------------------------------------------------------------
SurfTriMesh*
SurfTriMesh::CloneTriangle( int nT) const
{
// verifico validità superficie ed esistenza del triangolo
if ( ! IsValid() || nT < 0 || nT >= GetTriangleSize() || m_vTria[nT].nIdVert[0] == SVT_DEL)
return nullptr ;
// Creo nuovo oggetto SurfTriMesh
PtrOwner<SurfTriMesh> pSurfTM( new( nothrow) SurfTriMesh) ;
if ( IsNull( pSurfTM))
return nullptr ;
// Copio il valore dei membri
pSurfTM->m_dLinTol = m_dLinTol ;
pSurfTM->m_dBoundaryAng = m_dBoundaryAng ;
pSurfTM->m_dCosBndAng = m_dCosBndAng ;
pSurfTM->m_dSmoothAng = m_dSmoothAng ;
pSurfTM->m_dCosSmAng = m_dCosSmAng ;
pSurfTM->m_nParts = 1 ;
// Copio il triangolo
int nNewInd[3] = { pSurfTM->AddVertex( m_vVert[m_vTria[nT].nIdVert[0]].ptP),
pSurfTM->AddVertex( m_vVert[m_vTria[nT].nIdVert[1]].ptP),
pSurfTM->AddVertex( m_vVert[m_vTria[nT].nIdVert[2]].ptP)} ;
if ( pSurfTM->AddTriangle( nNewInd, m_vTria[nT].nTFlag) == SVT_NULL)
return nullptr ;
// Aggiusto la superficie
pSurfTM->DoCompacting() ;
// Restituisco la nuova superficie
return Release( pSurfTM) ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::GetLoops( POLYLINEVECTOR& vPL) const
@@ -1695,8 +1752,10 @@ SurfTriMesh::TestSealing( void)
// verifico le adiacenze
if ( m_vTria[i].nIdAdjac[0] == SVT_NULL ||
m_vTria[i].nIdAdjac[1] == SVT_NULL ||
m_vTria[i].nIdAdjac[2] == SVT_NULL)
m_vTria[i].nIdAdjac[2] == SVT_NULL) {
bClosed = false ;
break ;
}
}
}
// aggiorno la chiusura della superficie
@@ -1716,7 +1775,7 @@ SurfTriMesh::AdjustTopology( void)
return true ;
}
// dichiaro sfaccettatura da ricalcolare
ResetFaceting() ;
m_bFaceted = false ;
// invalido calcolo connessione
m_nParts = - 1 ;
// verifica indici
@@ -2082,79 +2141,26 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
ResetHashGrids3d() ;
// se rigata a minima distanza tra le due curve
if ( nRuledType == RLT_MINDIST) {
if ( nRuledType == RLT_MINDIST) {
// verifico ci siano almeno due punti diversi per curva
if ( ( PL1.IsClosed() && PL1.GetPointNbr() < 3) || PL1.GetPointNbr() < 2)
return false ;
if ( ( PL2.IsClosed() && PL2.GetPointNbr() < 3) || PL2.GetPointNbr() < 2)
return false ;
return false ;
// flag di curve entrambe chiuse e correzione conseguente a numero totale punti differenti
bool bClosed = PL1.IsClosed() && PL2.IsClosed() ;
// vettori punti con primo punto dell'altra curva a distanza minima
PNTUVECTOR vPnt1 ;
vPnt1.reserve( PL1.GetPointNbr()) ;
Point3d ptP1 ;
bool bF1 = PL1.GetFirstPoint( ptP1) ;
while ( bF1) {
vPnt1.emplace_back( ptP1, -1) ;
bF1 = PL1.GetNextPoint( ptP1) ;
}
int nTotP1 = int( vPnt1.size()) ;
PNTUVECTOR vPnt2 ;
vPnt2.reserve( PL2.GetPointNbr()) ;
Point3d ptP2 ;
bool bF2 = PL2.GetFirstPoint( ptP2) ;
while ( bF2) {
vPnt2.emplace_back( ptP2, -1) ;
bF2 = PL2.GetNextPoint( ptP2) ;
}
// vettori punti con indice del primo punto dell'altra curva a distanza minima
PNTIVECTOR vPnt1, vPnt2 ;
bool bCommonInternalPoints ;
if ( ! AssociatePolyLinesMinDistPoints( PL1, PL2, vPnt1, vPnt2, bCommonInternalPoints))
return false ;
// verifico che non ci siano punti interni in comune
if ( bCommonInternalPoints)
return false ;
int nTotP1 = int( vPnt1.size()) ;
int nTotP2 = int( vPnt2.size()) ;
// calcoli per prima curva
int LastJ = 0 ;
vPnt1[0].second = 0 ;
for ( int i = 1 ; i < nTotP1 ; ++ i) {
double dSqDistMin = SqDist( vPnt1[i].first, vPnt2[LastJ].first) ;
double dApprDistMin = ApproxDist( vPnt1[i].first, vPnt2[LastJ].first) ;
int MinJ = LastJ ;
for ( int j = LastJ + 1 ; j < nTotP2 ; ++ j) {
double dSqDist = SqDist( vPnt1[i].first, vPnt2[j].first) ;
if ( dSqDist < dSqDistMin - 2 * dApprDistMin * EPS_SMALL) {
dSqDistMin = dSqDist ;
dApprDistMin = ApproxDist( vPnt1[i].first, vPnt2[j].first) ;
MinJ = j ;
}
else if ( dSqDist > 16 * dSqDistMin)
break ;
}
if ( i < nTotP1 - 1 && dSqDistMin < EPS_SMALL)
return false ;
vPnt1[i].second = MinJ ;
LastJ = MinJ ;
}
// calcoli per seconda curva
int LastI = 0 ;
vPnt2[0].second = 0 ;
for ( int j = 1 ; j < nTotP2 ; ++ j) {
double dSqDistMin = SqDist( vPnt2[j].first, vPnt1[LastI].first) ;
double dApprDistMin = ApproxDist( vPnt2[j].first, vPnt1[LastI].first) ;
int MinI = LastI ;
for ( int i = LastI + 1 ; i < nTotP1 ; ++ i) {
double dSqDist = SqDist( vPnt2[j].first, vPnt1[i].first) ;
if ( dSqDist < dSqDistMin - 2 * dApprDistMin * EPS_SMALL) {
dSqDistMin = dSqDist ;
dApprDistMin = ApproxDist( vPnt2[j].first, vPnt1[i].first) ;
MinI = i ;
}
else if ( dSqDist > 16 * dSqDistMin)
break ;
}
if ( j < nTotP2 - 1 && dSqDistMin < EPS_SMALL)
return false ;
vPnt2[j].second = MinI ;
LastI = MinI ;
}
// Costruisco la mesh
int nVertNbr = nTotP1 + nTotP2 ;
@@ -2205,7 +2211,7 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
}
// ciclo sui punti
while ( bNext1 || bNext2) {
// se c'è nuovo V1s e la diagonale più corta è V2p -> V1s oppure non c'è V2s
// se non c'è V2s oppure c'è nuovo V1s e la diagonale più corta è V2p -> V1s
if ( ! bNext2 || ( bNext1 && ( nP1s == vPnt2[nP2p].second || vPnt1[nP1s].second == nP2p))) {
// inserisco il vertice V1s (se ultimo e curve chiuse, prendo il primo)
if ( nP1s == nTotP1 - 1 && bClosed)
@@ -2258,7 +2264,7 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
if ( ! VerifyPolylinesForTwoCurves( PL1, PL2))
return false ;
// flag di curve chiuse
// flag di curve chiuse
bool bClosed = PL1.IsClosed() && PL2.IsClosed() ;
// recupero i parametri delle due polilinee
double dU1F ; PL1.GetFirstU( dU1F) ;
@@ -2273,6 +2279,7 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
return false ;
// costruisco la mesh
bool bTwist = false ;
int nVertNbr = PL1.GetPointNbr() + PL2.GetPointNbr() ;
int nTriaNbr = max( PL1.GetPointNbr(), PL2.GetPointNbr()) + 1 ;
if ( ! Init( nVertNbr, nTriaNbr))
@@ -2329,8 +2336,57 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
}
// ciclo sui punti
while ( bNext1 || bNext2) {
// se c'è nuovo dA1s e la diagonale più corta è dA2p -> dA1s oppure non c'è dA2s
if ( ( bNext1 && ( dA1s - dA2p) <= ( dA2s - dA1p) + EPS_PARAM) || ! bNext2) {
// se richiesto smoothing, ci sono entrambi i successivi, hanno circa lo stesso parametro e i segmenti sono sghembi oltre il limite
double dDiagDist = 0 ;
if ( nRuledType == RLT_ISOPAR_SMOOTH &&
bNext1 && bNext2 && abs( dA1p + dA1s - dA2p - dA2s) < min( dA1s - dA1p, dA2s - dA2p) &&
DistLineLine( ptP1p, ptP2s, ptP2p, ptP1s).GetDist( dDiagDist) && dDiagDist > STM_TWIST_DIAG_DIST) {
bTwist = true ;
// inserisco il vertice A1s
if ( ( nV1s = AddVertex( ptP1s)) == SVT_NULL)
return false ;
// inserisco il vertice A2s
if ( ( nV2s = AddVertex( ptP2s)) == SVT_NULL)
return false ;
// inserisco un nuovo vertice punto medio della linea tra i punti medi
Point3d ptCen = ( ptP1s + ptP1p + ptP2s + ptP2p) / 4 ;
int nVCen = AddVertex( ptCen) ;
if ( nVCen == SVT_NULL)
return false ;
// creo 4 triangoli dai lati del quadrilatero al vertice
nIdV[0] = nV2p ;
nIdV[1] = nV1p ;
nIdV[2] = nVCen ;
if ( AddTriangle( nIdV) == SVT_NULL)
return false ;
nIdV[0] = nV1p ;
nIdV[1] = nV1s ;
nIdV[2] = nVCen ;
if ( AddTriangle( nIdV) == SVT_NULL)
return false ;
nIdV[0] = nV1s ;
nIdV[1] = nV2s ;
nIdV[2] = nVCen ;
if ( AddTriangle( nIdV) == SVT_NULL)
return false ;
nIdV[0] = nV2s ;
nIdV[1] = nV2p ;
nIdV[2] = nVCen ;
if ( AddTriangle( nIdV) == SVT_NULL)
return false ;
// passo al punto successivo su 1
nV1p = nV1s ; dA1p = dA1s ; dU1p = dU1s ; ptP1p = ptP1s ;
bNext1 = PL1.GetNextUPoint( &dU1s, &ptP1s, bClosed) ;
if ( bNext1)
dA1s = ( dU1s - dU1F) / dDeltaU1 ;
// passo al punto successivo su 2
nV2p = nV2s ; dA2p = dA2s ; dU2p = dU2s ; ptP2p = ptP2s ;
bNext2 = PL2.GetNextUPoint( &dU2s, &ptP2s, bClosed) ;
if ( bNext2)
dA2s = ( dU2s - dU2F) / dDeltaU2 ;
}
// se non c'è dA2s oppure c'è nuovo dA1s e la diagonale più corta è dA2p -> dA1s
else if ( ! bNext2 || ( bNext1 && ( dA1s - dA2p) <= ( dA2s - dA1p) + EPS_PARAM)) {
// inserisco il vertice A1s
if ( ( nV1s = AddVertex( ptP1s)) == SVT_NULL)
return false ;
@@ -2413,6 +2469,9 @@ SurfTriMesh::CreateByTwoCurves( const PolyLine& PL1, const PolyLine& PL2, int nR
return false ;
}
}
// in presenza di twist aumento il limite sulla deviazione angolare
if ( bTwist)
SetSmoothAngle( STM_TWIST_SMOOTH_ANG) ;
}
// sistemo la topologia
@@ -2858,7 +2917,7 @@ SurfTriMesh::DoCompacting( double dTol)
// definisco un Grid per i vertici della superficie
PointGrid3d VertGrid ;
int nBuckets = GetVertexSize() ;
VertGrid.Init( nBuckets) ;
VertGrid.Init( nBuckets, max( dTol, 100 * EPS_SMALL)) ;
// inserisco i vertici della trimesh (evitando ripetizioni coi precedenti),
// salvando in un vettore di reindirizzo i nuovi Id
@@ -2982,7 +3041,7 @@ SurfTriMesh::DoSewing( const ISurfTriMesh& stmOther, const Frame3d& frOther, dou
}
int nVIdSize = int( vVId.size()) ;
// inserisco i triangoli dell'altra trimesh
// aggiungo i triangoli dell'altra trimesh
for ( int nOtId = 0 ; nOtId < pOther->GetTriangleSize() ; ++ nOtId) {
// recupero gli indici dei vertici del triangolo
int vOId[3] ;
@@ -3178,7 +3237,7 @@ bool
SurfTriMesh::InvertTriangle( int nT)
{
// controllo validità triangolo
if ( m_vTria[nT].nIdVert[0] == SVT_DEL)
if ( ! ExistsTriangle( nT))
return true ;
// scambio di due vertici
swap( m_vTria[nT].nIdVert[1], m_vTria[nT].nIdVert[2]) ;
@@ -3399,336 +3458,6 @@ SurfTriMesh::Invert( void)
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::CutByTriangles( const Plane3d& plPlane, bool bSaveOnEq, bool& bModif)
{
// la superficie deve essere validata
if ( m_nStatus != OK)
return false ;
// classifico i vertici rispetto al piano
double dTol = max( min( 0.5 * m_dLinTol, 10 * EPS_SMALL), EPS_SMALL) ;
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
double dDist = DistPointPlane( m_vVert[i].ptP, plPlane) ;
if ( abs( dDist) < dTol) {
m_vVert[i].nTemp = 0 ;
if ( abs( dDist) > EPS_SMALL)
m_vVert[i].ptP -= plPlane.GetVersN() * dDist ;
}
else if ( dDist > 0)
m_vVert[i].nTemp = +1 ;
else
m_vVert[i].nTemp = -1 ;
}
// aggiorno timestamp dei triangoli
for ( auto& Tria : m_vTria)
Tria.nTemp = m_nTimeStamp ;
++ m_nTimeStamp ;
// sistemo i triangoli (eventualmente li elimino)
for ( int i = 0 ; i < GetTriangleSize() ; ++ i) {
// salto i triangoli cancellati e quelli aggiunti
if ( m_vTria[i].nIdVert[0] == SVT_DEL || m_vTria[i].nTemp == m_nTimeStamp)
continue ;
// se flag abilita e giace sul piano ed equiverso, lo salvo
if ( bSaveOnEq &&
m_vVert[ m_vTria[i].nIdVert[0]].nTemp == 0 &&
m_vVert[ m_vTria[i].nIdVert[1]].nTemp == 0 &&
m_vVert[ m_vTria[i].nIdVert[2]].nTemp == 0 &&
AreSameVectorApprox( m_vTria[i].vtN, plPlane.GetVersN()))
;
// se giace sul piano o dalla parte esterna del piano, lo cancello
else if ( m_vVert[ m_vTria[i].nIdVert[0]].nTemp != -1 &&
m_vVert[ m_vTria[i].nIdVert[1]].nTemp != -1 &&
m_vVert[ m_vTria[i].nIdVert[2]].nTemp != -1) {
bModif = true ;
RemoveTriangle( i) ;
}
// se giace dalla parte interna con al massimo un lato sul piano, lo conservo
else if ( m_vVert[ m_vTria[i].nIdVert[0]].nTemp != 1 &&
m_vVert[ m_vTria[i].nIdVert[1]].nTemp != 1 &&
m_vVert[ m_vTria[i].nIdVert[2]].nTemp != 1)
;
// altrimenti attraversa il piano, devo modificarlo
else {
bModif = true ;
int nDisc = m_vVert[ m_vTria[i].nIdVert[0]].nTemp +
m_vVert[ m_vTria[i].nIdVert[1]].nTemp +
m_vVert[ m_vTria[i].nIdVert[2]].nTemp ;
// se ha un vertice all'interno e uno sul piano -> 1 nuovo vertice e 1 nuovo triangolo
if ( nDisc == 0) {
// classifico i vertici
int nVertOn, nVertIn, nVertOut ;
if ( m_vVert[ m_vTria[i].nIdVert[0]].nTemp == 0) {
nVertOn = 0 ;
nVertIn = 1 ;
nVertOut = 2 ;
if ( m_vVert[ m_vTria[i].nIdVert[1]].nTemp > 0)
swap( nVertIn, nVertOut) ;
}
else if ( m_vVert[ m_vTria[i].nIdVert[1]].nTemp == 0) {
nVertOn = 1 ;
nVertIn = 2 ;
nVertOut = 0 ;
if ( m_vVert[ m_vTria[i].nIdVert[2]].nTemp > 0)
swap( nVertIn, nVertOut) ;
}
else {
nVertOn = 2 ;
nVertIn = 0 ;
nVertOut = 1 ;
if ( m_vVert[ m_vTria[i].nIdVert[0]].nTemp > 0)
swap( nVertIn, nVertOut) ;
}
// calcolo il punto di intersezione del lato che attraversa il piano
double dDistIn = - DistPointPlane( m_vVert[m_vTria[i].nIdVert[nVertIn]].ptP, plPlane) ;
double dDistOut = DistPointPlane( m_vVert[m_vTria[i].nIdVert[nVertOut]].ptP, plPlane) ;
Point3d ptInt = Media( m_vVert[m_vTria[i].nIdVert[nVertIn]].ptP,
m_vVert[m_vTria[i].nIdVert[nVertOut]].ptP,
dDistIn / ( dDistIn + dDistOut)) ;
// inserisco il nuovo vertice
int nNewV = AddVertex( ptInt) ;
// inserisco il nuovo triangolo
int nIdVert[3] = { m_vTria[i].nIdVert[0], m_vTria[i].nIdVert[1], m_vTria[i].nIdVert[2]} ;
nIdVert[nVertOut] = nNewV ;
int nIdTria = AddTriangle( nIdVert) ;
if ( nIdTria == SVT_NULL)
return false ;
if ( nIdTria != SVT_DEL)
m_vTria[nIdTria].nTemp = m_nTimeStamp ;
// cancello il vecchio triangolo
RemoveTriangle( i) ;
}
// se ha un vertice all'interno e due all'esterno -> 2 nuovi vertici e 1 nuovo triangolo
else if ( nDisc == 1) {
// classifico i vertici
int nVertIn, nVertOut1, nVertOut2 ;
if ( m_vVert[ m_vTria[i].nIdVert[0]].nTemp == -1) {
nVertIn = 0 ;
nVertOut1 = 1 ;
nVertOut2 = 2 ;
}
else if ( m_vVert[ m_vTria[i].nIdVert[1]].nTemp == -1) {
nVertIn = 1 ;
nVertOut1 = 2 ;
nVertOut2 = 0 ;
}
else {
nVertIn = 2 ;
nVertOut1 = 0 ;
nVertOut2 = 1 ;
}
// calcolo i punti di intersezione dei lati che attraversano il piano
double dDistIn = - DistPointPlane( m_vVert[m_vTria[i].nIdVert[nVertIn]].ptP, plPlane) ;
double dDistOut1 = DistPointPlane( m_vVert[m_vTria[i].nIdVert[nVertOut1]].ptP, plPlane) ;
double dDistOut2 = DistPointPlane( m_vVert[m_vTria[i].nIdVert[nVertOut2]].ptP, plPlane) ;
Point3d ptInt1 = Media( m_vVert[m_vTria[i].nIdVert[nVertIn]].ptP,
m_vVert[m_vTria[i].nIdVert[nVertOut1]].ptP,
dDistIn / ( dDistIn + dDistOut1)) ;
Point3d ptInt2 = Media( m_vVert[m_vTria[i].nIdVert[nVertIn]].ptP,
m_vVert[m_vTria[i].nIdVert[nVertOut2]].ptP,
dDistIn / ( dDistIn + dDistOut2)) ;
// inserisco i nuovi vertici
int nNewV1 = AddVertex( ptInt1) ;
int nNewV2 = AddVertex( ptInt2) ;
// inserisco il nuovo triangolo
int nIdVert[3] = { m_vTria[i].nIdVert[0], m_vTria[i].nIdVert[1], m_vTria[i].nIdVert[2]} ;
nIdVert[nVertOut1] = nNewV1 ;
nIdVert[nVertOut2] = nNewV2 ;
int nIdTria = AddTriangle( nIdVert) ;
if ( nIdTria == SVT_NULL)
return false ;
if ( nIdTria != SVT_DEL)
m_vTria[nIdTria].nTemp = m_nTimeStamp ;
// cancello il vecchio triangolo
RemoveTriangle( i) ;
}
// altrimenti ha due vertici all'interno e uno all'esterno -> 2 nuovi vertici e 2 nuovi triangoli
else {
// classifico i vertici
int nVertIn1, nVertIn2, nVertOut ;
if ( m_vVert[ m_vTria[i].nIdVert[0]].nTemp == 1) {
nVertOut = 0 ;
nVertIn1 = 1 ;
nVertIn2 = 2 ;
}
else if ( m_vVert[ m_vTria[i].nIdVert[1]].nTemp == 1) {
nVertOut = 1 ;
nVertIn1 = 2 ;
nVertIn2 = 0 ;
}
else {
nVertOut = 2 ;
nVertIn1 = 0 ;
nVertIn2 = 1 ;
}
// calcolo i punti di intersezione dei lati che attraversano il piano
double dDistIn1 = - DistPointPlane( m_vVert[m_vTria[i].nIdVert[nVertIn1]].ptP, plPlane) ;
double dDistIn2 = - DistPointPlane( m_vVert[m_vTria[i].nIdVert[nVertIn2]].ptP, plPlane) ;
double dDistOut = DistPointPlane( m_vVert[m_vTria[i].nIdVert[nVertOut]].ptP, plPlane) ;
Point3d ptInt1 = Media( m_vVert[m_vTria[i].nIdVert[nVertIn1]].ptP,
m_vVert[m_vTria[i].nIdVert[nVertOut]].ptP,
dDistIn1 / ( dDistIn1 + dDistOut)) ;
Point3d ptInt2 = Media( m_vVert[m_vTria[i].nIdVert[nVertIn2]].ptP,
m_vVert[m_vTria[i].nIdVert[nVertOut]].ptP,
dDistIn2 / ( dDistIn2 + dDistOut)) ;
// inserisco i nuovi vertici
int nNewV1 = AddVertex( ptInt1) ;
int nNewV2 = AddVertex( ptInt2) ;
// inserisco i nuovi triangoli
int nIdVert1[3] = { m_vTria[i].nIdVert[0], m_vTria[i].nIdVert[1], m_vTria[i].nIdVert[2]} ;
int nIdVert2[3] = { m_vTria[i].nIdVert[0], m_vTria[i].nIdVert[1], m_vTria[i].nIdVert[2]} ;
double dSqDist1 = SqDist( m_vVert[m_vTria[i].nIdVert[nVertIn1]].ptP, ptInt2) ;
double dSqDist2 = SqDist( m_vVert[m_vTria[i].nIdVert[nVertIn2]].ptP, ptInt1) ;
if ( dSqDist1 <= dSqDist2) {
nIdVert1[nVertOut] = nNewV1 ;
nIdVert1[nVertIn2] = nNewV2 ;
nIdVert2[nVertOut] = nNewV2 ;
}
else {
nIdVert1[nVertOut] = nNewV1 ;
nIdVert2[nVertOut] = nNewV2 ;
nIdVert2[nVertIn1] = nNewV1 ;
}
int nIdTria1 = AddTriangle( nIdVert1) ;
int nIdTria2 = AddTriangle( nIdVert2) ;
if ( nIdTria1 == SVT_NULL || nIdTria2 == SVT_NULL)
return false ;
if ( nIdTria1 != SVT_DEL)
m_vTria[nIdTria1].nTemp = m_nTimeStamp ;
if ( nIdTria2 != SVT_DEL)
m_vTria[nIdTria2].nTemp = m_nTimeStamp ;
// cancello il vecchio triangolo
RemoveTriangle( i) ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::CutByFacets( const Plane3d& plPlane, bool bSaveOnEq, bool& bModif)
{
// Setto posizione triangoli non definita
for ( int nT = 0 ; nT < GetTriangleSize() ; ++ nT)
m_vTria[nT].nTempPart = 0 ;
INTERSCHAINMAP IntersLineMap ;
// Ciclo su tutte le facce.
for ( int nF = 0 ; nF < GetFacetCount() ; ++ nF) {
// Dati della faccia
POLYLINEVECTOR vLoopVec ;
GetFacetLoops( nF, vLoopVec) ;
if ( vLoopVec.empty())
continue ;
// Verifico la posizione del loop esterno
int nIntType = VerifyLoopPlane( vLoopVec[0], plPlane) ;
// Se interseca il piano di taglio, calcolo la divisione della faccia
LineFacetClassVector IntersLinePart ;
if ( nIntType == FPI_CUT) {
PtrOwner<SurfFlatRegion> pReg( GetBasicSurfFlatRegion( GetSurfFlatRegionFromPolyLineVector( vLoopVec))) ;
if ( IsNull( pReg) || ! pReg->IsValid())
return false ;
nIntType = IntersFacetPlane( *pReg, plPlane, IntersLinePart) ;
}
// Gestione dei risultati
if ( nIntType == FPI_CUT) {
for ( int nPart = 0 ; nPart < int( IntersLinePart.size()) ; ++ nPart) {
// Salvo intersezione per la faccia.
auto it = IntersLineMap.find( nF) ;
if ( it != IntersLineMap.end()) {
it->second.emplace_back( IntersInnSeg( IntersLinePart[nPart].ptSt, IntersLinePart[nPart].ptEn)) ;
}
else {
IntersLineMap.emplace( nF, IntersInnChain( 1, IntersInnSeg( IntersLinePart[nPart].ptSt, IntersLinePart[nPart].ptEn))) ;
}
}
}
else if ( nIntType == FPI_ON) {
INTVECTOR vT ;
GetAllTriaInFacet( nF, vT) ;
Vector3d vtNf ;
GetFacetNormal( nF, vtNf) ;
for ( auto& nT : vT)
m_vTria[nT].nTempPart = ( vtNf * plPlane.GetVersN() > 0 ? 2 : -2) ;
}
else if ( nIntType == FPI_IN) {
INTVECTOR vT ;
GetAllTriaInFacet( nF, vT) ;
for ( auto& nT : vT)
m_vTria[nT].nTempPart = 1 ;
}
else if ( nIntType == FPI_OUT) {
INTVECTOR vT ;
GetAllTriaInFacet( nF, vT) ;
for ( auto& nT : vT)
m_vTria[nT].nTempPart = -1 ;
}
else
return false ;
}
// Divido le facce.
PieceMap NewFacet ;
SplitFacet( IntersLineMap, NewFacet) ;
INTERSEDGEMAP EdgeInterLineMap, EdgeEdgeLineMap ;
RetriangulateFacetPieces( NewFacet, EdgeInterLineMap, EdgeEdgeLineMap) ;
// Elimino i triangoli superflui
for ( int nT = 0 ; nT < GetTriangleSize() ; ++ nT) {
if ( m_vTria[nT].nTempPart == 0 ||
m_vTria[nT].nTempPart == -1 ||
m_vTria[nT].nTempPart == -2 ||
( ! bSaveOnEq && m_vTria[nT].nTempPart == 2)) {
RemoveTriangle( nT) ;
bModif = true ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::Cut( const Plane3d& plPlane, bool bSaveOnEq)
{
// la superficie deve essere validata
if ( m_nStatus != OK)
return false ;
// recupero il numero originale di triangoli e di facce
int nTriaOriCnt = GetTriangleCount() ;
int nFacetOriCnt = GetFacetCount() ;
// eseguo il taglio con il metodo delle faccette o dei triangoli (per ora solo coi triangoli)
bool bModif = false ;
if ( true || ! CutByFacets( plPlane, bSaveOnEq, bModif)) {
bModif = false ;
if ( ! CutByTriangles( plPlane, bSaveOnEq, bModif))
return false ;
}
// se effettuate modifiche
if ( bModif) {
// aggiorno tutto
if ( ! AdjustVertices() || ! DoCompacting())
return false ;
}
// se superficie originale a facce, cerco di semplificarle in ogni caso
if ( nFacetOriCnt < 200 || double( nTriaOriCnt) / nFacetOriCnt > 4) {
if ( ! SimplifyFacets( 500.0))
LOG_ERROR( GetEGkLogger(), "Error in SimplifyFacets of Stm::Cut")
}
return true ;
}
//----------------------------------------------------------------------------
void
SurfTriMesh::ResetHashGrids3d( void) const
+29 -59
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2021
// EgalTech 2014-2022
//----------------------------------------------------------------------------
// File : SurfTriMesh.h Data : 26.09.21 Versione : 2.3i2
// File : SurfTriMesh.h Data : 10.10.22 Versione : 2.4i4
// Contenuto : Dichiarazione della classe Superficie TriMesh.
//
//
@@ -94,30 +94,11 @@ typedef std::unordered_map< int, Chain> CHAINMAP ;
typedef std::unordered_map< int, TRIA3DVECTOR> TRIA3DVECTORMAP ;
//----------------------------------------------------------------------------
// Struttura per la ricerca delle T-Junction
struct TEdgeId {
int nTriaId ;
int nEdge ;
} ;
// Overloading dell'operatore < per TEdgeSet
inline bool operator<( const TEdgeId& TEdgeA, const TEdgeId& TEdgeB) {
if ( TEdgeA.nTriaId != TEdgeB.nTriaId)
return ( TEdgeA.nTriaId < TEdgeB.nTriaId) ;
return ( TEdgeA.nEdge < TEdgeB.nEdge) ;
}
// Loop con T-Junction
typedef std::vector<TEdgeId> TJuncLoop ;
// Vettore di loop con T-Junction
typedef std::vector<TJuncLoop> TJuncLoopVec ;
// Set di TEdgeId
typedef std::set<TEdgeId> TJEdgeSet ;
// Definizione strutture intersezione linea-faccia
//----------------------------------------------------------------------------
// Struttura intersezione linea-faccia
struct LineFacetClass {
Point3d ptSt, ptEn ;
int nTypeA, nTypeB ;
LineFacetClass() {
LineFacetClass( void) {
nTypeA = 0 ;
nTypeB = 0 ;
}
@@ -134,25 +115,24 @@ typedef std::vector<LineFacetClass> LineFacetClassVector ;
enum FacetPlaneIntersType { FPI_ERROR = 0, FPI_CUT = 1, FPI_IN = 2, FPI_OUT = 3, FPI_ON = 4 } ;
//----------------------------------------------------------------------------
// Definizione strutture e contenitori
// Contatti interno-interno
// Strutture e contenitori contatti interno-interno
struct IntersInnSeg {
Point3d ptSt ;
Point3d ptEn ;
Vector3d vtOuter ;
IntersInnSeg(void) {
IntersInnSeg( void) {
;
}
IntersInnSeg(const Point3d& ptS, const Point3d& ptE) {
ptSt = ptS;
ptEn = ptE;
IntersInnSeg( const Point3d& ptS, const Point3d& ptE) {
ptSt = ptS ;
ptEn = ptE ;
}
IntersInnSeg(const Point3d& ptS, const Point3d& ptE, const Vector3d& vtO) {
ptSt = ptS;
ptEn = ptE;
vtOuter = vtO;
IntersInnSeg( const Point3d& ptS, const Point3d& ptE, const Vector3d& vtO) {
ptSt = ptS ;
ptEn = ptE ;
vtOuter = vtO ;
}
};
} ;
typedef std::vector<IntersInnSeg> IntersInnChain ;
typedef std::vector<IntersInnChain> INNCHAINVECTOR ;
typedef std::unordered_map<int, IntersInnChain> INTERSCHAINMAP ;
@@ -164,7 +144,7 @@ struct IntersEdge {
IntersEdge( const Point3d& ptS, const Point3d& ptE, const INTVECTOR& vOFI) {
ptSt = ptS;
ptEn = ptE;
vOthFacetIndex = vOFI;
vOthFacetIndex = vOFI ;
}
} ;
typedef std::vector<IntersEdge> IntersEdgeVec ;
@@ -250,6 +230,7 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
double dAngRot, double dStepRot, double dMove) override ;
bool DoCompacting( double dTol = EPS_SMALL) override ;
bool DoSewing( const ISurfTriMesh& stmOther, const Frame3d& frOther = GLOB_FRM, double dTol = 2 * EPS_SMALL) override ;
bool IsEmpty( void) const override ;
int GetVertexCount( void) const override ;
int GetTriangleCount( void) const override ;
int GetTriangleCount( int nTFlag) const override ;
@@ -277,6 +258,7 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
bool GetVertexSmoothNormal( int nV, int nT, Vector3d& vtN) const override ;
bool GetTriangleBoundaryEdges( int nId, TriFlags3d& TFlags) const override ;
bool GetTriangleSmoothNormals( int nId, TriNormals3d& TNrms) const override ;
SurfTriMesh* CloneTriangle( int nT) const override ;
bool GetLoops( POLYLINEVECTOR& vPL) const override ;
bool GetSilhouette( const Vector3d& vtDir, double dTol, POLYLINEVECTOR& vPL) const override ;
int GetFacetCount( void) const override ;
@@ -305,6 +287,7 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
bool GetSurfClassification( const ISurfTriMesh& ClassifierSurf,
INTVECTOR& vTriaIn, INTVECTOR& vTriaOut, INTVECTOR& vTriaOnP, INTVECTOR& vTriaOnM, INTVECTOR& vTriaIndef) override ;
bool CutWithOtherSurf( const ISurfTriMesh& CutterSurf, bool bInVsOut, bool bSaveOnEq) override ;
bool Repair( double dMaxEdgeLen = MAX_EDGE_LEN_STD) override ;
bool GetAllTriaOverlapBox( const BBox3d& b3Box, INTVECTOR& vT) const override ;
const BBox3d& GetAllTriaBox( void) const override ;
int GetPartCount( void) const override ;
@@ -329,6 +312,8 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
LOG_ERROR( GetEGkLogger(), "SurfTriMesh : copy error")
return *this ; }
bool Clear( void) ;
bool ExistsTriangle( int nT) const
{ return ( nT >= 0 && nT < GetTriangleSize() && m_vTria[nT].nIdVert[0] != SVT_DEL) ; }
bool GetTriangleAdjacencies( int nId, int nIdAdjTriaId[3]) const ;
bool GetTriangleFlag( int nId, int& nFlag) const ;
bool GetTriangleTempInt( int nId, int& nTempInt) const ;
@@ -370,9 +355,9 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
bool MarchOneTria( int& nT, int& nV, int nTimeStamp, PolyLine& PL, bool& bEnd) const ;
bool VerifyPolylinesForTwoCurves( const PolyLine& PL1, const PolyLine& PL2) const ;
bool AddBiTriangle( const int nIdVert[4]) ;
bool ResetFaceting( void) ;
bool VerifyFaceting( void) const ;
bool UpdateFaceting( void) ;
bool UpdateOneFace( int nFacet, int nT) ;
bool UpdateTriaFaceting( int nRefT, int nFacet, const Plane3d& plPlane, int nT) ;
bool SetFacet( int nInd, int nT) ;
bool VerifyAdjacTriaFacet( int nT, INTVECTOR& vT) const ;
@@ -381,36 +366,21 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
void ResetHashGrids3d( void) const ;
bool VerifyHashGrids3d( void) const ;
bool VerifyConnection( void) const ;
bool CutTriangleByPlane( int nTriaId, const Plane3d& plPlane, bool bSaveOnEq, bool& bModif) ;
bool CutByTriangles( const Plane3d& plPlane, bool bSaveOnEq, bool& bModif) ;
bool CutByFacets( const Plane3d& plPlane, bool bSaveOnEq, bool& bModif) ;
bool DecomposeLoop( CHAINVECTOR& cvOpenChain, INTVECTOR& vnDegVec, PNTMATRIX& cvBoundClosedLoopVec, BOOLVECTOR& vbInOut) ;
bool RetriangulationForBooleanOperation( CHAINMAP& LoopLines, TRIA3DVECTORMAP& Ambiguos, SurfTriMesh& Surf, bool& bModif) ;
bool AmbiguosTriangleManager( TRIA3DVECTORMAP& Ambiguos, SurfTriMesh& Surf) ;
bool IntersectTriMeshTriangle( SurfTriMesh& Other) ;
int VerifyLoopPlane( const PolyLine& ExtLoop, const Plane3d& plCutPlane) ;
int IntersFacetPlane( const SurfFlatRegion& Region, const Plane3d& plCutPlane,
LineFacetClassVector& IntersLinePart) ;
bool IntersFacetFacet( const SurfFlatRegion& RegionA, const PolyLine& ExtLoopA,
const SurfFlatRegion& RegionB, const PolyLine& ExtLoopB,
LineFacetClassVector& IntersLinePart) ;
bool IntersectTriMeshFacets( SurfTriMesh& Other) ;
bool RetriangulateFacetPieces( const PieceMap& NewFacet,
const INTERSEDGEMAP& EdgeInterLineMap,
const INTERSEDGEMAP& EdgeEdgeLineMap) ;
bool SimplifyFacets( double dMaxEdgeLen) ;
bool EdgeInteriorContactManager( const SurfTriMesh& OthSurf,
const INTERSCHAINMAP& InterInterLineMap,
const INTERSEDGEMAP& EdgeInterLineMap) ;
bool EdgeEdgeContactManager( const SurfTriMesh& OthSurf,
const INTERSCHAINMAP& InterInterLineMap,
const INTERSEDGEMAP& EdgeEdgeLineMap) ;
bool SplitFacet( const INTERSCHAINMAP& IntersLineMap, PieceMap& NewFacet);
bool IdentifyParts( void) const ;
bool RemoveTJunctions( void) ;
bool RemoveCaps( void) ;
bool RemoveTripleTriangles( void) ;
bool ScanForTripleTriangles( bool& bModified) ;
bool RemoveDoubleTriangles( bool& bModified) ;
bool RemoveTJunctions( bool& bModified) ;
bool FlipTriangles( int nTA, int nTB) ;
bool SimplifyFacets( double dMaxEdgeLen = MAX_EDGE_LEN_STD, bool bForced = true) ;
bool AddChainToChain( const Chain& ChainToAdd, PNTVECTOR& OrigChain) ;
bool DistPointFacet( const Point3d& ptP, const POLYLINEVECTOR& vPolyVec, double& dPointFacetDist) ;
bool ChangeStart( const Point3d& ptNewStart, PNTVECTOR& Loop) ;
bool SplitAtPoint( const Point3d& ptStop, const PNTVECTOR& Loop, PNTVECTOR& Loop1, PNTVECTOR& Loop2) ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
+213 -2756
View File
File diff suppressed because it is too large Load Diff
+786
View File
@@ -0,0 +1,786 @@
//----------------------------------------------------------------------------
// EgalTech 2019-2021
//----------------------------------------------------------------------------
// File : SurfTriMeshCuts.cpp Data : 06.11.21 Versione : 2.3k3
// Contenuto : Implementazione delle funzioni di taglio per SurfFTrimesh.
//
//
//
// Modifiche : 06.11.21 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#include "stdafx.h"
#include "CurveComposite.h"
#include "SurfTriMesh.h"
#include "SurfFlatRegion.h"
#include "DistPointLine.h"
#include "Triangulate.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EGkSfrCreate.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EGkIntersLinePlane.h"
#include "/EgtDev/Include/EGkIntersPlaneTria.h"
using namespace std ;
//----------------------------------------------------------------------------
const double CUT_SCALE = 1024 ;
//----------------------------------------------------------------------------
bool
SurfTriMesh::Cut( const Plane3d& plPlane, bool bSaveOnEq)
{
// la superficie deve essere validata
if ( m_nStatus != OK)
return false ;
// recupero il numero originale di triangoli e di facce
int nTriaOriCnt = GetTriangleCount() ;
int nFacetOriCnt = GetFacetCount() ;
// eseguo il taglio con il metodo dei triangoli
bool bModif = false ;
if ( ! CutByTriangles( plPlane, bSaveOnEq, bModif))
return false ;
// se effettuate modifiche
if ( bModif) {
// aggiorno tutto
if ( ! AdjustVertices() || ! DoCompacting())
return false ;
}
// se superficie originale a facce, cerco di semplificarle in ogni caso
if ( nFacetOriCnt < 200 || double( nTriaOriCnt) / nFacetOriCnt > 4) {
if ( ! SimplifyFacets())
LOG_ERROR( GetEGkLogger(), "Error in SimplifyFacets of Stm::Cut")
}
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::CutByTriangles( const Plane3d& plPlane, bool bSaveOnEq, bool& bModif)
{
// la superficie deve essere validata
if ( m_nStatus != OK)
return false ;
// classifico i vertici rispetto al piano
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
// salto i vertici cancellati
if ( m_vVert[i].nIdTria == SVT_DEL)
continue ;
double dDist = DistPointPlane( m_vVert[i].ptP, plPlane) ;
if ( abs( dDist) < EPS_SMALL)
m_vVert[i].nTemp = 0 ;
else if ( dDist > 0)
m_vVert[i].nTemp = +1 ;
else
m_vVert[i].nTemp = -1 ;
}
// aggiorno timestamp dei triangoli
for ( auto& Tria : m_vTria)
Tria.nTemp = m_nTimeStamp ;
++ m_nTimeStamp ;
// sistemo i triangoli (eventualmente li elimino)
for ( int i = 0 ; i < GetTriangleSize() ; ++ i) {
// salto i triangoli cancellati e quelli aggiunti
if ( m_vTria[i].nIdVert[0] == SVT_DEL || m_vTria[i].nTemp == m_nTimeStamp)
continue ;
CutTriangleByPlane( i, plPlane, bSaveOnEq, bModif) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::CutTriangleByPlane( int nT, const Plane3d& plPlane, bool bSaveOnEq, bool& bModif)
{
// se flag abilita e giace sul piano ed equiverso, lo salvo
if ( bSaveOnEq &&
m_vVert[ m_vTria[nT].nIdVert[0]].nTemp == 0 &&
m_vVert[ m_vTria[nT].nIdVert[1]].nTemp == 0 &&
m_vVert[ m_vTria[nT].nIdVert[2]].nTemp == 0 &&
AreSameVectorApprox( m_vTria[nT].vtN, plPlane.GetVersN()))
;
// se giace sul piano o dalla parte esterna del piano, lo cancello
else if ( m_vVert[ m_vTria[nT].nIdVert[0]].nTemp != -1 &&
m_vVert[ m_vTria[nT].nIdVert[1]].nTemp != -1 &&
m_vVert[ m_vTria[nT].nIdVert[2]].nTemp != -1) {
bModif = true ;
RemoveTriangle( nT) ;
}
// se giace dalla parte interna con al massimo un lato sul piano, lo conservo
else if ( m_vVert[ m_vTria[nT].nIdVert[0]].nTemp != 1 &&
m_vVert[ m_vTria[nT].nIdVert[1]].nTemp != 1 &&
m_vVert[ m_vTria[nT].nIdVert[2]].nTemp != 1)
;
// altrimenti attraversa il piano, devo modificarlo
else {
bModif = true ;
int nDisc = m_vVert[ m_vTria[nT].nIdVert[0]].nTemp +
m_vVert[ m_vTria[nT].nIdVert[1]].nTemp +
m_vVert[ m_vTria[nT].nIdVert[2]].nTemp ;
// se ha un vertice all'interno e uno sul piano -> 1 nuovo vertice e 1 nuovo triangolo
if ( nDisc == 0) {
// classifico i vertici
int nVertOn, nVertIn, nVertOut ;
if ( m_vVert[ m_vTria[nT].nIdVert[0]].nTemp == 0) {
nVertOn = 0 ;
nVertIn = 1 ;
nVertOut = 2 ;
if ( m_vVert[ m_vTria[nT].nIdVert[1]].nTemp > 0)
swap( nVertIn, nVertOut) ;
}
else if ( m_vVert[ m_vTria[nT].nIdVert[1]].nTemp == 0) {
nVertOn = 1 ;
nVertIn = 2 ;
nVertOut = 0 ;
if ( m_vVert[ m_vTria[nT].nIdVert[2]].nTemp > 0)
swap( nVertIn, nVertOut) ;
}
else {
nVertOn = 2 ;
nVertIn = 0 ;
nVertOut = 1 ;
if ( m_vVert[ m_vTria[nT].nIdVert[0]].nTemp > 0)
swap( nVertIn, nVertOut) ;
}
// calcolo il punto di intersezione del lato che attraversa il piano
double dDistIn = - DistPointPlane( m_vVert[m_vTria[nT].nIdVert[nVertIn]].ptP, plPlane) ;
double dDistOut = DistPointPlane( m_vVert[m_vTria[nT].nIdVert[nVertOut]].ptP, plPlane) ;
Point3d ptInt = Media( m_vVert[m_vTria[nT].nIdVert[nVertIn]].ptP,
m_vVert[m_vTria[nT].nIdVert[nVertOut]].ptP,
dDistIn / ( dDistIn + dDistOut)) ;
// inserisco il nuovo vertice
int nNewV = AddVertex( ptInt) ;
// inserisco il nuovo triangolo
int nIdVert[3] = { m_vTria[nT].nIdVert[0], m_vTria[nT].nIdVert[1], m_vTria[nT].nIdVert[2]} ;
nIdVert[nVertOut] = nNewV ;
int nIdTria = AddTriangle( nIdVert) ;
if ( nIdTria == SVT_NULL)
return false ;
if ( nIdTria != SVT_DEL)
m_vTria[nIdTria].nTemp = m_nTimeStamp ;
// cancello il vecchio triangolo
RemoveTriangle( nT) ;
}
// se ha un vertice all'interno e due all'esterno -> 2 nuovi vertici e 1 nuovo triangolo
else if ( nDisc == 1) {
// classifico i vertici
int nVertIn, nVertOut1, nVertOut2 ;
if ( m_vVert[ m_vTria[nT].nIdVert[0]].nTemp == -1) {
nVertIn = 0 ;
nVertOut1 = 1 ;
nVertOut2 = 2 ;
}
else if ( m_vVert[ m_vTria[nT].nIdVert[1]].nTemp == -1) {
nVertIn = 1 ;
nVertOut1 = 2 ;
nVertOut2 = 0 ;
}
else {
nVertIn = 2 ;
nVertOut1 = 0 ;
nVertOut2 = 1 ;
}
// calcolo i punti di intersezione dei lati che attraversano il piano
double dDistIn = - DistPointPlane( m_vVert[m_vTria[nT].nIdVert[nVertIn]].ptP, plPlane) ;
double dDistOut1 = DistPointPlane( m_vVert[m_vTria[nT].nIdVert[nVertOut1]].ptP, plPlane) ;
double dDistOut2 = DistPointPlane( m_vVert[m_vTria[nT].nIdVert[nVertOut2]].ptP, plPlane) ;
Point3d ptInt1 = Media( m_vVert[m_vTria[nT].nIdVert[nVertIn]].ptP,
m_vVert[m_vTria[nT].nIdVert[nVertOut1]].ptP,
dDistIn / ( dDistIn + dDistOut1)) ;
Point3d ptInt2 = Media( m_vVert[m_vTria[nT].nIdVert[nVertIn]].ptP,
m_vVert[m_vTria[nT].nIdVert[nVertOut2]].ptP,
dDistIn / ( dDistIn + dDistOut2)) ;
// inserisco i nuovi vertici
int nNewV1 = AddVertex( ptInt1) ;
int nNewV2 = AddVertex( ptInt2) ;
// inserisco il nuovo triangolo
int nIdVert[3] = { m_vTria[nT].nIdVert[0], m_vTria[nT].nIdVert[1], m_vTria[nT].nIdVert[2]} ;
nIdVert[nVertOut1] = nNewV1 ;
nIdVert[nVertOut2] = nNewV2 ;
int nIdTria = AddTriangle( nIdVert) ;
if ( nIdTria == SVT_NULL)
return false ;
if ( nIdTria != SVT_DEL)
m_vTria[nIdTria].nTemp = m_nTimeStamp ;
// cancello il vecchio triangolo
RemoveTriangle( nT) ;
}
// altrimenti ha due vertici all'interno e uno all'esterno -> 2 nuovi vertici e 2 nuovi triangoli
else {
// classifico i vertici
int nVertIn1, nVertIn2, nVertOut ;
if ( m_vVert[ m_vTria[nT].nIdVert[0]].nTemp == 1) {
nVertOut = 0 ;
nVertIn1 = 1 ;
nVertIn2 = 2 ;
}
else if ( m_vVert[ m_vTria[nT].nIdVert[1]].nTemp == 1) {
nVertOut = 1 ;
nVertIn1 = 2 ;
nVertIn2 = 0 ;
}
else {
nVertOut = 2 ;
nVertIn1 = 0 ;
nVertIn2 = 1 ;
}
// calcolo i punti di intersezione dei lati che attraversano il piano
double dDistIn1 = - DistPointPlane( m_vVert[m_vTria[nT].nIdVert[nVertIn1]].ptP, plPlane) ;
double dDistIn2 = - DistPointPlane( m_vVert[m_vTria[nT].nIdVert[nVertIn2]].ptP, plPlane) ;
double dDistOut = DistPointPlane( m_vVert[m_vTria[nT].nIdVert[nVertOut]].ptP, plPlane) ;
Point3d ptInt1 = Media( m_vVert[m_vTria[nT].nIdVert[nVertIn1]].ptP,
m_vVert[m_vTria[nT].nIdVert[nVertOut]].ptP,
dDistIn1 / ( dDistIn1 + dDistOut)) ;
Point3d ptInt2 = Media( m_vVert[m_vTria[nT].nIdVert[nVertIn2]].ptP,
m_vVert[m_vTria[nT].nIdVert[nVertOut]].ptP,
dDistIn2 / ( dDistIn2 + dDistOut)) ;
// inserisco i nuovi vertici
int nNewV1 = AddVertex( ptInt1) ;
int nNewV2 = AddVertex( ptInt2) ;
// inserisco i nuovi triangoli
int nIdVert1[3] = { m_vTria[nT].nIdVert[0], m_vTria[nT].nIdVert[1], m_vTria[nT].nIdVert[2]} ;
int nIdVert2[3] = { m_vTria[nT].nIdVert[0], m_vTria[nT].nIdVert[1], m_vTria[nT].nIdVert[2]} ;
double dSqDist1 = SqDist( m_vVert[m_vTria[nT].nIdVert[nVertIn1]].ptP, ptInt2) ;
double dSqDist2 = SqDist( m_vVert[m_vTria[nT].nIdVert[nVertIn2]].ptP, ptInt1) ;
if ( dSqDist1 <= dSqDist2) {
nIdVert1[nVertOut] = nNewV1 ;
nIdVert1[nVertIn2] = nNewV2 ;
nIdVert2[nVertOut] = nNewV2 ;
}
else {
nIdVert1[nVertOut] = nNewV1 ;
nIdVert2[nVertOut] = nNewV2 ;
nIdVert2[nVertIn1] = nNewV1 ;
}
int nIdTria1 = AddTriangle( nIdVert1) ;
int nIdTria2 = AddTriangle( nIdVert2) ;
if ( nIdTria1 == SVT_NULL || nIdTria2 == SVT_NULL)
return false ;
if ( nIdTria1 != SVT_DEL)
m_vTria[nIdTria1].nTemp = m_nTimeStamp ;
if ( nIdTria2 != SVT_DEL)
m_vTria[nIdTria2].nTemp = m_nTimeStamp ;
// cancello il vecchio triangolo
RemoveTriangle( nT) ;
}
}
return true ;
}
//----------------------------------------------------------------------------
// Risultato : 0=nessuna intersezione, 1=intersezione è un punto, 2=intersezione è un segmento
static int
IntersRectangleTriangle( const Point3d& ptP, const Vector3d& vtL1, const Vector3d& vtL2,
const Triangle3d& trTria, Point3d& ptStSeg, Point3d& ptEnSeg)
{
// Assegno tolleranza lineare
double dTol = EPS_SMALL ;
// Definisco il piano del rettangolo
Plane3d plRectanglePlane ;
if ( ! plRectanglePlane.Set( ptP, vtL1 ^ vtL2))
return -1 ;
// Interseco il piano con il triangolo (recupero estremi in ordine inverso per mantenere l'esterno a destra nei loop)
int nPlTrIntRes = IntersPlaneTria( plRectanglePlane, trTria, ptEnSeg, ptStSeg) ;
if ( nPlTrIntRes != IntPlaneTriaType::IPTT_YES)
return 0 ;
// Limito il segmento col rettangolo
Vector3d vtSegDir = ptEnSeg - ptStSeg ;
double dSegLen = vtSegDir.Len() ;
vtSegDir /= dSegLen ;
// utilizzo piani ortogonali al rettangolo passanti per i suoi estremi
Plane3d plTrim1 ; plTrim1.Set( ptP, -vtL1) ;
Plane3d plTrim2 ; plTrim2.Set( ptP + vtL1, vtL1) ;
if ( vtSegDir * vtL1 < 0.)
swap( plTrim1, plTrim2) ;
Point3d ptInt1 ;
int nLnPl1IntRes = IntersLinePlane( ptStSeg, vtSegDir, dSegLen, plTrim1, ptInt1, false) ;
Point3d ptInt2 ;
int nLnPl2IntRes = IntersLinePlane( ptStSeg, vtSegDir, dSegLen, plTrim2, ptInt2, false) ;
// Se il segmento giace in uno dei due piani
if ( ( nLnPl1IntRes == ILPT_NO && nLnPl2IntRes == ILPT_INPLANE) ||
( nLnPl2IntRes == ILPT_NO && nLnPl1IntRes == ILPT_INPLANE))
return ( AreSamePointEpsilon( ptStSeg, ptEnSeg, dTol) ? 1 : 2) ;
// Se non ci sono intersezioni
if ( nLnPl1IntRes == ILPT_NO && nLnPl2IntRes == ILPT_NO) {
// se è tra i due piani
if (( ptStSeg - plTrim1.GetPoint()) * plTrim1.GetVersN() < 0. &&
( ptStSeg - plTrim2.GetPoint()) * plTrim2.GetVersN() < 0.)
return ( AreSamePointEpsilon( ptStSeg, ptEnSeg, dTol) ? 1 : 2) ;
// altrimenti è esterno
else
return 0 ;
}
// Posizioni parametriche delle intersezioni sul segmento
double dLen1 = ( ptInt1 - ptStSeg) * vtSegDir ;
double dLen2 = ( ptInt2 - ptStSeg) * vtSegDir ;
// Se la prima intersezione supera la fine o la seconda viene prima dell'inizio, non ci sono intersezioni
if ( dLen1 > dSegLen + EPS_ZERO || dLen2 < -EPS_ZERO)
return 0 ;
// Eventuale aggiustamento inizio
if ( dLen1 > 0.) {
ptStSeg = ptInt1 ;
dSegLen -= dLen1 ;
dLen2 -= dLen1 ;
}
// Eventuale aggiustamento fine
if ( dLen2 < dSegLen) {
ptEnSeg = ptInt2 ;
dSegLen = dLen2 ;
}
// Assegno il tipo di intersezione
return ( dSegLen > dTol ? 2 : 1) ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::GeneralizedCut( const ICurve& cvCurve, bool bSaveOnEq)
{
// La superficie deve essere valida
if ( m_nStatus != OK)
return false ;
// La curva deve essere valida e chiusa, il vettore estrusione deve essere non nullo
Vector3d vtExtr ;
if ( ! cvCurve.GetExtrusion( vtExtr) || vtExtr.IsSmall() || ! cvCurve.IsClosed())
return false ;
// Recupero il numero originale di triangoli e di facce
int nTriaOriCnt = GetTriangleCount() ;
int nFacetOriCnt = GetFacetCount() ;
// Approssimo la curva con segmenti
CurveComposite cvCompo ;
{
PolyLine PL ;
if ( ! cvCurve.ApproxWithLines( LIN_TOL_FINE, ANG_TOL_STD_DEG, ICurve::APL_STD, PL) || ! cvCompo.FromPolyLine( PL))
return false ;
}
// Eseguo scalature
Frame3d frScalingRef;
frScalingRef.Set( m_vVert[0].ptP, X_AX, Y_AX, Z_AX) ;
Scale( frScalingRef, CUT_SCALE, CUT_SCALE, CUT_SCALE) ;
cvCompo.Scale( frScalingRef, CUT_SCALE, CUT_SCALE, CUT_SCALE) ;
// Appiattisco la polilinea nel piano perpendicolare all'estrusione
Frame3d frCurve ;
Point3d ptStart ; cvCompo.GetStartPoint( ptStart) ;
frCurve.Set( ptStart, vtExtr) ;
cvCompo.ToLoc( frCurve) ;
if ( ! cvCompo.Scale( GLOB_FRM, 1, 1, 0)) {
Scale( frScalingRef, 1. / CUT_SCALE, 1. / CUT_SCALE, 1. / CUT_SCALE) ;
return false ;
}
double dArea ;
cvCompo.GetAreaXY( dArea) ;
BBox3d b3Crv ;
cvCompo.GetLocalBBox( b3Crv) ;
cvCompo.ToGlob( frCurve) ;
// Assegno il senso di rotazione della curva (visto dalla punta del vettore estrusione)
bool bCCW = ( dArea > 0) ;
// Recupero Bounding-box della trimesh
BBox3d b3SurfBox ;
GetLocalBBox( b3SurfBox) ;
// Trovo minima e massima distanza dei vertici del bounding-box della TriMesh dal piano della curva
b3SurfBox.ToLoc( frCurve) ;
Point3d ptMin, ptMax ;
b3SurfBox.GetMinMax( ptMin, ptMax) ;
Vector3d vtMax = ( ptMax.z + 10) * vtExtr ;
Vector3d vtMin = ( ptMin.z - 10) * vtExtr ;
// Ciclo sui triangoli
bool bModif = false ;
int nNumTria = GetTriangleSize() ;
for ( int nT = 0 ; nT < nNumTria ; ++ nT) {
// Recupero il triangolo
Triangle3d trTria ;
if ( ! GetTriangle( nT, trTria))
continue ;
// Box del triangolo nel riferimento locale della curva
BBox3d b3Tria ;
trTria.GetLocalBBox( b3Tria) ;
b3Tria.ToLoc( frCurve) ;
// Se il box del triangolo non interseca quello locale della curva
if ( ! b3Crv.OverlapsXY( b3Tria)) {
// Se la parte da conservare è quella all'interno della curva, elimino il triangolo
if ( bCCW) {
RemoveTriangle( nT) ;
bModif = true ;
}
continue ;
}
// Determino se il centro del triangolo cade all'interno della curva
bool bTriaCenIn = false ;
{
// centro proiettato sul piano della curva
Point3d ptCen = trTria.GetCentroid() ;
ptCen = ptCen - ( ptCen - ptStart) * vtExtr * vtExtr ;
// calcolo distanza
DistPointCurve dstPC( ptCen, cvCompo) ;
double dDist ; dstPC.GetDist( dDist) ;
// se maggiore oltre il limite originale
if ( dDist > CUT_SCALE * EPS_SMALL) {
int nSide ;
if ( dstPC.GetSideAtMinDistPoint( 0, vtExtr, nSide))
bTriaCenIn = ( nSide == MDS_LEFT) ;
}
// altrimenti ricalcolo con centro del triangolo spostato all'interno sulla normale
else {
Point3d ptCen2 = trTria.GetCentroid() - CUT_SCALE * EPS_SMALL * trTria.GetN() ;
DistPointCurve dstP2C( ptCen2, cvCompo) ;
int nSide2 ;
if ( dstP2C.GetSideAtMinDistPoint( 0, vtExtr, nSide2))
bTriaCenIn = ( nSide2 == MDS_LEFT && bSaveOnEq) ;
}
}
// Vettore di catene di punti e flag sulla complanarità del triangolo con uno dei rettangoli
CHAINVECTOR vChain ;
bool bTriaOn = false ;
// Segnalatore di taglio piccolo, punto e vettore per costruire il piano per eseguirlo
int nSmallCutState = 0 ;
Point3d ptSmallCutPnt ;
Vector3d vtSmallCutVec ;
// Ciclo sui segmenti
int nChainCnt = 0 ;
bool bChain = false ;
Point3d ptChSt, ptChEn ;
const ICurve* pCrv = cvCompo.GetFirstCurve() ;
while ( pCrv != nullptr) {
// estremi del segmento
Point3d ptSt ; pCrv->GetStartPoint( ptSt) ;
Point3d ptEn ; pCrv->GetEndPoint( ptEn) ;
// Se il segmento giace sul piano del triangolo, lo segnalo.
if ( abs( ( ptSt - trTria.GetCentroid()) * trTria.GetN()) < CUT_SCALE * EPS_SMALL &&
abs( ( ptEn - trTria.GetCentroid()) * trTria.GetN()) < CUT_SCALE * EPS_SMALL &&
abs( trTria.GetN() * vtExtr) < EPS_SMALL)
bTriaOn = true ;
// Intersezione fra il rettangolo (ottenuto dall'estrusione del segmento corrente) e il triangolo
Point3d ptSegSt, ptSegEn ;
int nInt = IntersRectangleTriangle( ptSt + vtMin, ptEn - ptSt, vtMax - vtMin, trTria, ptSegSt, ptSegEn) ;
if ( nInt == 2) {
// Creo nuova catena se non c'è già o se discontinuità
if ( ! bChain || ( ! AreSamePointApprox( ptSegSt, ptChEn) && ! AreSamePointApprox( ptSegEn, ptChSt))) {
++ nChainCnt ;
vChain.resize( nChainCnt) ;
bChain = false ;
}
// Assegno i dati di intersezione
IntSegment CurInters ;
CurInters.ptSt = ptSegSt ;
CurInters.ptEn = ptSegEn ;
// Inserisco nella catena
if ( ! bChain) {
vChain[nChainCnt - 1].emplace_back( CurInters) ;
ptChSt = CurInters.ptSt ;
ptChEn = CurInters.ptEn ;
}
else if ( AreSamePointApprox(ptSegSt, ptChEn)) {
vChain[nChainCnt - 1].emplace_back(CurInters) ;
ptChEn = CurInters.ptEn ;
}
else {
vChain[nChainCnt - 1].insert(vChain[nChainCnt - 1].begin(), CurInters) ;
ptChSt = CurInters.ptSt ;
}
bChain = true ;
}
else {
// Taglio piccolo
if ( nInt == 1) {
if ( nSmallCutState == 0)
nSmallCutState = 1 ;
else
nSmallCutState = 2 ;
ptSmallCutPnt = ptSt ;
vtSmallCutVec = ptEn - ptSt ;
}
bChain = false ;
}
pCrv = cvCompo.GetNextCurve() ;
}
// Gestisco il taglio piccolo.
if ( nSmallCutState == 1 && int( vChain.size()) == 0) {
Plane3d plPlane ;
plPlane.Set( ptSmallCutPnt, vtSmallCutVec ^ ( vtMax - vtMin)) ;
for ( int nV = 0 ; nV < 3 ; ++ nV) {
double dDist = DistPointPlane( m_vVert[m_vTria[nT].nIdVert[nV]].ptP, plPlane) ;
if ( abs( dDist) < EPS_SMALL) {
m_vVert[m_vTria[nT].nIdVert[nV]].nTemp = 0 ;
if ( abs( dDist) > EPS_SMALL)
m_vVert[m_vTria[nT].nIdVert[nV]].ptP -= plPlane.GetVersN() * dDist ;
}
else if ( dDist > 0)
m_vVert[m_vTria[nT].nIdVert[nV]].nTemp = +1 ;
else
m_vVert[m_vTria[nT].nIdVert[nV]].nTemp = -1 ;
}
CutTriangleByPlane( nT, plPlane, bSaveOnEq, bModif) ;
continue ;
}
for ( auto itI = vChain.begin() ; itI != vChain.end() ; ) {
bool bErased = false ;
auto itJ = itI ;
++ itJ ;
for ( ; itJ != vChain.end() && ! bErased ; ) {
if ( int( itI->size()) == 1 && int( itJ->size()) == 1 &&
AreSamePointEpsilon( itI->back().ptSt, itJ->back().ptEn, 2 * EPS_SMALL) &&
AreSamePointEpsilon( itI->back().ptEn, itJ->back().ptSt, 2 * EPS_SMALL)) {
itJ = vChain.erase( itJ) ;
bErased = true ;
}
else
++ itJ ;
}
if ( bErased) {
itI = vChain.erase( itI) ;
bErased = false ;
}
else
++ itI ;
}
nChainCnt = int( vChain.size()) ;
// unisco eventuali catene estreme che sono parte di una stessa catena
if ( nChainCnt > 1) {
if ( AreSamePointApprox( vChain[0].front().ptSt, vChain[nChainCnt - 1].back().ptEn)) {
vChain[0].insert( vChain[0].begin(), vChain[nChainCnt - 1].begin(), vChain[nChainCnt - 1].end()) ;
vChain.pop_back() ;
-- nChainCnt ;
}
else if ( AreSamePointApprox( vChain[0].back().ptEn, vChain[nChainCnt - 1].front().ptSt)) {
vChain[0].insert(vChain[0].end(), vChain[nChainCnt - 1].begin(), vChain[nChainCnt - 1].end()) ;
vChain.pop_back() ;
-- nChainCnt ;
}
}
// Elimino la seconda copia di catene doppie
for ( int nI = 0 ; nI < nChainCnt ; ++ nI) {
for ( int nJ = nI + 1 ; nJ < nChainCnt ; ++ nJ) {
if ( vChain[nI].size() == vChain[nJ].size()) {
bool bSame = true ;
for ( int nK = 0 ; nK < int( vChain[nI].size()) ; ++ nK) {
if ( ! AreSamePointApprox( vChain[nI][nK].ptSt, vChain[nJ][nK].ptSt) ||
! AreSamePointApprox( vChain[nI][nK].ptEn, vChain[nJ][nK].ptEn)) {
bSame = false ;
break ;
}
}
if ( bSame) {
vChain.erase( vChain.begin() + nJ) ;
-- nChainCnt ;
-- nJ ;
}
}
}
}
// Fra le catene trovate separo le aperte dalle chiuse
CHAINVECTOR cvClosedChain ;
CHAINVECTOR cvOpenChain ;
for ( int nL = 0 ; nL < int( vChain.size()) ; ++ nL) {
int nCurLoopLast = max( int(vChain[nL].size()) - 1, 0) ;
if ( AreSamePointApprox( vChain[nL][0].ptSt, vChain[nL][nCurLoopLast].ptEn) && nCurLoopLast > 0)
cvClosedChain.emplace_back( vChain[nL]) ;
else {
cvOpenChain.emplace_back( vChain[nL]) ;
}
}
for ( auto it = cvClosedChain.begin() ; it != cvClosedChain.end() ; ) {
if ( int( it->size()) < 3)
it = cvClosedChain.erase( it) ;
else
++ it ;
}
// Se più di una catena chiusa oppure catene chiuse e aperte, errore
if ( cvClosedChain.size() > 1 || ( cvClosedChain.size() > 0 && int( cvOpenChain.size()) > 0)) {
Scale( frScalingRef, 1. / CUT_SCALE, 1. / CUT_SCALE, 1. / CUT_SCALE) ;
return false ;
}
// Se c'è una catena chiusa
if ( cvClosedChain.size() == 1) {
// Ne ricavo una PolyLine
PolyLine plInLoop ;
for ( int nLine = 0 ; nLine < int( cvClosedChain[0].size()) ; ++ nLine) {
plInLoop.AddUPoint( 0., cvClosedChain[0][nLine].ptSt) ;
plInLoop.AddUPoint( 0., cvClosedChain[0][nLine].ptEn) ;
}
// I tre vertici sono dalla parte interna della curva (triangolo con buco)
if ( ! bCCW) {
// Rimuovo il triangolo corrente
RemoveTriangle( nT) ;
// Definisco il loop esterno (è il triangolo)
PolyLine plExtLoop ;
plExtLoop.AddUPoint( 0., trTria.GetP( 0)) ;
plExtLoop.AddUPoint( 0., trTria.GetP( 1)) ;
plExtLoop.AddUPoint( 0., trTria.GetP( 2)) ;
plExtLoop.AddUPoint( 0., trTria.GetP( 0)) ;
// Eseguo triangolazione
POLYLINEVECTOR vPL ;
vPL.emplace_back( plExtLoop) ;
vPL.emplace_back( plInLoop) ;
PNTVECTOR vPt ;
INTVECTOR vTr ;
if ( Triangulate().Make( vPL, vPt, vTr)) {
// Inserisco i nuovi triangoli
for ( int n = 0 ; n < int( vTr.size()) - 2 ; n += 3) {
int nNewTriaVertId[3] = { vTr[n], vTr[n + 1], vTr[n + 2] } ;
int nNewId[3] = { AddVertex( vPt[nNewTriaVertId[0]]),
AddVertex( vPt[nNewTriaVertId[1]]),
AddVertex( vPt[nNewTriaVertId[2]]) } ;
AddTriangle( nNewId) ;
bModif = true ;
}
}
}
// Se nessun vertice dalla parte interna della curva (rimane solo l'area della curva)
else {
// Rimuovo il triangolo corrente
RemoveTriangle( nT) ;
// Eseguo triangolazione
PNTVECTOR vPt ;
INTVECTOR vTr ;
if ( Triangulate().Make( plInLoop, vPt, vTr)) {
// Inserisco i nuovi triangoli
for ( int n = 0 ; n < int( vTr.size()) - 2 ; n += 3) {
int nNewTriaVertId[3] = { vTr[n], vTr[n + 1], vTr[n + 2] } ;
int nNewId[3] = { AddVertex(vPt[nNewTriaVertId[0]]),
AddVertex(vPt[nNewTriaVertId[1]]),
AddVertex(vPt[nNewTriaVertId[2]]) } ;
AddTriangle( nNewId) ;
bModif = true ;
}
}
}
}
// Loop aperti, devo chiuderli
else if ( cvOpenChain.size() > 0) {
// Creo il loop chiuso padre di tutti, il perimetro del triangolo.
// Questo viene diviso in sotto-loop chiusi mediante quelli aperti.
// I loop chiusi trovati precedentemente sono interni a uno dei sotto-loop
// chiusi di cui è formato il perimetro.
PNTVECTOR cvFirstLoop ;
cvFirstLoop.emplace_back( trTria.GetP( 0)) ;
cvFirstLoop.emplace_back( trTria.GetP( 1)) ;
cvFirstLoop.emplace_back( trTria.GetP( 2)) ;
PNTMATRIX cvBoundClosedLoopVec ;
cvBoundClosedLoopVec.emplace_back( cvFirstLoop) ;
BOOLVECTOR vbInOut ;
vbInOut.push_back( true) ;
// Divido il loop di partenza in sotto-loop
while ( cvOpenChain.size() > 0) {
int nLastOpenLoopN = int( cvOpenChain.size()) - 1 ;
for ( int nLoop = 0 ; nLoop < int( cvBoundClosedLoopVec.size()) ; ++ nLoop) {
// Estremi del loop aperto
int nLastOpenLoopPoint = max( int( cvOpenChain[nLastOpenLoopN].size()) - 1, 0) ;
Point3d ptOpenLoopStP = cvOpenChain[nLastOpenLoopN][0].ptSt ;
Point3d ptOpenLoopEnP = cvOpenChain[nLastOpenLoopN][nLastOpenLoopPoint].ptEn ;
PNTVECTOR Loop1, Loop2 ;
bool bChangedStart = ChangeStart( ptOpenLoopStP, cvBoundClosedLoopVec[nLoop]) ;
bool bSplitted = SplitAtPoint( ptOpenLoopEnP, cvBoundClosedLoopVec[nLoop], Loop1, Loop2) ;
if ( ! ( bChangedStart && bSplitted))
continue ;
Chain cvCounterChain ;
for ( int nPt = int( cvOpenChain[nLastOpenLoopN].size()) - 1 ; nPt >= 0 ; -- nPt) {
IntSegment CurSeg ;
CurSeg.ptSt = cvOpenChain[nLastOpenLoopN][nPt].ptEn ;
CurSeg.ptEn = cvOpenChain[nLastOpenLoopN][nPt].ptSt ;
cvCounterChain.emplace_back( CurSeg) ;
}
bool bAdded1 = AddChainToChain( cvCounterChain, Loop1) ;
bool bAdded2 = AddChainToChain( cvOpenChain[nLastOpenLoopN], Loop2) ;
if ( ! ( bAdded1 && bAdded2))
continue ;
// Aggiungo i nuovi loop nel vettore
int nCurSize = int( cvBoundClosedLoopVec.size()) ;
cvBoundClosedLoopVec.resize( nCurSize + 1) ;
vbInOut.resize( nCurSize + 1) ;
for ( int nCL = nCurSize - 1 ; nCL > nLoop ; -- nCL) {
cvBoundClosedLoopVec[nCL + 1] = cvBoundClosedLoopVec[nCL] ;
vbInOut[nCL + 1] = vbInOut[nCL] ;
}
cvBoundClosedLoopVec[nLoop] = Loop1 ;
cvBoundClosedLoopVec[nLoop + 1] = Loop2 ;
vbInOut[nLoop] = false ;
vbInOut[nLoop + 1] = true ;
++ nLoop ;
}
cvOpenChain.resize( nLastOpenLoopN) ;
}
// Rimuovo il triangolo corrente
RemoveTriangle( nT) ;
// Se il triangolo originale aveva il centro interno alla curva oppure devo tenere le parti
// di superficie che hanno una parte giacente sul rettangolo della superficie di taglio,
// aggiungo i nuovi triangoli.
if ( ! bTriaOn || bSaveOnEq) {
// Trasformo i loop compositi in loop polyline
POLYLINEVECTOR vplPolyVec ;
vplPolyVec.resize( cvBoundClosedLoopVec.size()) ;
for ( int nLoop = 0 ; nLoop < int( vplPolyVec.size()) ; ++ nLoop) {
for ( int nLine = 0 ; nLine < int( cvBoundClosedLoopVec[nLoop].size()) ; ++ nLine) {
vplPolyVec[nLoop].AddUPoint( 0., cvBoundClosedLoopVec[nLoop][nLine]) ;
}
vplPolyVec[nLoop].AddUPoint( 0., cvBoundClosedLoopVec[nLoop][0]) ;
if ( vbInOut[nLoop]) {
// Eseguo triangolazione
Triangulate CreateTriangulation ;
PNTVECTOR vPt ;
INTVECTOR vTr ;
if ( Triangulate().Make( vplPolyVec[nLoop], vPt, vTr)) {
// Inserisco i nuovi triangoli
for ( int n = 0 ; n < int( vTr.size()) - 2 ; n += 3) {
int nNewTriaVertId[3] = { vTr[n], vTr[n + 1], vTr[n + 2] } ;
int nNewId[3] = { AddVertex(vPt[nNewTriaVertId[0]]),
AddVertex(vPt[nNewTriaVertId[1]]),
AddVertex(vPt[nNewTriaVertId[2]]) } ;
AddTriangle( nNewId) ;
bModif = true ;
}
}
}
}
}
}
// da eliminare
else if ( ! bTriaCenIn) {
RemoveTriangle( nT) ;
bModif = true ;
}
}
// Se avvenuta modifica, aggiorno tutto
if ( bModif) {
// aggiorno tutto
if ( ! AdjustVertices() || ! DoCompacting()) {
Scale( frScalingRef, 1. / CUT_SCALE, 1. / CUT_SCALE, 1. / CUT_SCALE) ;
return false ;
}
}
// Ripristino scala originale
Scale( frScalingRef, 1. / CUT_SCALE, 1. / CUT_SCALE, 1. / CUT_SCALE) ;
// se superficie originale a facce, cerco di semplificarle in ogni caso
if ( nFacetOriCnt < 200 || double( nTriaOriCnt) / nFacetOriCnt > 4) {
if ( ! SimplifyFacets())
LOG_ERROR( GetEGkLogger(), "Error in SimplifyFacets of Stm::GeneralizedCut")
}
return true ;
}
+67 -41
View File
@@ -7,7 +7,7 @@
//
//
// Modifiche : 26.03.14 DS Creazione modulo.
// 15.05.14 DS Corr. errore CreateByTwoCurves che dava loop infinito.
//
//
//----------------------------------------------------------------------------
@@ -22,15 +22,6 @@
using namespace std ;
//----------------------------------------------------------------------------
bool
SurfTriMesh::ResetFaceting( void)
{
m_bFaceted = false ;
m_vFacet.clear() ;
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::VerifyFaceting( void) const
@@ -44,14 +35,36 @@ SurfTriMesh::VerifyFaceting( void) const
bool
SurfTriMesh::UpdateFaceting( void)
{
// salvo vecchio vettore facce
INTVECTOR vOldFacet = m_vFacet ;
// reset faceting
m_bFaceted = false ;
m_vFacet.clear() ;
for ( int i = 0 ; i < int( m_vTria.size()) ; ++ i)
m_vTria[i].nIdFacet = SVT_NULL ;
// ricostruisco le sfaccettature
bool bOk = true ;
// indice faccia corrente
int nFacet = -1 ;
// ricostruisco le sfaccettature come definite in precedenza (dove possibile)
bool bOk = true ;
for ( int j = 0 ; j < int( vOldFacet.size()) ; ++ j) {
int i = vOldFacet[j] ;
// salto triangoli inesistenti o già assegnati
if ( i >= int( m_vTria.size()) ||
m_vTria[i].nIdVert[0] == SVT_DEL ||
m_vTria[i].nIdFacet != SVT_NULL)
continue ;
// assegno indice di faccia al triangolo
m_vTria[i].nIdFacet = ++ nFacet ;
m_vFacet.push_back( i) ;
// aggiorno faccia
if ( ! UpdateOneFace( nFacet, i))
bOk = false ;
}
// ricostruisco le altre sfaccettature
for ( int i = 0 ; i < int( m_vTria.size()) ; ++ i) {
// salto triangoli cancellati o già assegnati
if ( m_vTria[i].nIdVert[0] == SVT_DEL ||
@@ -60,32 +73,9 @@ SurfTriMesh::UpdateFaceting( void)
// assegno indice di faccia al triangolo
m_vTria[i].nIdFacet = ++ nFacet ;
m_vFacet.push_back( i) ;
// piano del triangolo
Plane3d plPlane ;
if ( ! plPlane.Set( m_vVert[m_vTria[i].nIdVert[0]].ptP, m_vTria[i].vtN)) {
LOG_ERROR( GetEGkLogger(), "SurfTM : UpdateFaceting error in triangle data")
return false ;
}
// set di triangoli da aggiornare
set<int> stTria ;
stTria.insert( i) ;
// finchè set non vuoto
while ( ! stTria.empty()) {
// tolgo un triangolo dal set
const auto iIt = stTria.begin() ;
int nT = *iIt ;
stTria.erase( iIt) ;
// aggiorno i triangoli adiacenti
for ( int j = 0 ; j < 3 ; ++ j) {
int nAdjT = m_vTria[nT].nIdAdjac[j] ;
if ( nAdjT != SVT_NULL && m_vTria[nAdjT].nIdFacet == SVT_NULL) {
if ( ! UpdateTriaFaceting( nT, nFacet, plPlane, nAdjT))
bOk = false ;
if ( m_vTria[nAdjT].nIdFacet == nFacet)
stTria.insert( nAdjT) ;
}
}
}
// aggiorno faccia
if ( ! UpdateOneFace( nFacet, i))
bOk = false ;
}
// se ci sono stati problemi, salvo nel log
@@ -97,6 +87,40 @@ SurfTriMesh::UpdateFaceting( void)
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::UpdateOneFace( int nFacet, int nT)
{
// piano del triangolo
Plane3d plPlane ;
if ( ! plPlane.Set( m_vVert[m_vTria[nT].nIdVert[0]].ptP, m_vTria[nT].vtN)) {
LOG_ERROR( GetEGkLogger(), "SurfTM : UpdateFaceting error in triangle data")
return false ;
}
// set di triangoli da aggiornare
set<int> stTria ;
stTria.insert( nT) ;
// finchè set non vuoto
bool bOk = true ;
while ( ! stTria.empty()) {
// tolgo un triangolo dal set
const auto iIt = stTria.begin() ;
int nT = *iIt ;
stTria.erase( iIt) ;
// aggiorno i triangoli adiacenti
for ( int j = 0 ; j < 3 ; ++ j) {
int nAdjT = m_vTria[nT].nIdAdjac[j] ;
if ( nAdjT != SVT_NULL && m_vTria[nAdjT].nIdFacet == SVT_NULL) {
if ( ! UpdateTriaFaceting( nT, nFacet, plPlane, nAdjT))
bOk = false ;
if ( m_vTria[nAdjT].nIdFacet == nFacet)
stTria.insert( nAdjT) ;
}
}
}
return bOk ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::UpdateTriaFaceting( int nRefT, int nFacet, const Plane3d& plPlane, int nT)
@@ -458,12 +482,14 @@ SurfTriMesh::MarchOneFacetTria( int nF, int& nT, int& nV, int nTimeStamp,
// verifico appartenga alla stessa faccia
if ( m_vTria[nAdjT].nIdFacet != nF)
return false ;
// recupero il suo lato di adiacenza
// recupero il suo lato di adiacenza (e verifico non abbia più adiacenze con il triangolo di partenza)
int nAdjS = SVT_NULL ;
for ( int i = 0 ; i < 3 ; ++ i) {
if ( m_vTria[nAdjT].nIdAdjac[i] == nT) {
nAdjS = i ;
break ;
if ( nAdjS == SVT_NULL)
nAdjS = i ;
else
return false ;
}
}
if ( nAdjS == SVT_NULL)
+467 -17
View File
@@ -12,13 +12,244 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "Triangulate.h"
#include "SurfTriMesh.h"
#include "CurveLine.h"
#include "Triangulate.h"
#include "DistPointLine.h"
#include "DistLineLine.h"
#include <unordered_map>
using namespace std ;
//----------------------------------------------------------------------------
bool
SurfTriMesh::RemoveDoubleTriangles( bool& bModified)
{
bModified = false ;
// ciclo sui triangoli
int nTriaNum = GetTriangleSize() ;
for ( int nT = 0 ; nT < nTriaNum ; ++ nT) {
// se cancellato passo al successivo
if ( m_vTria[nT].nIdVert[0] == SVT_DEL)
continue ;
// recupero i vertici dei triangoli
int nIdV[3] ;
GetTriangle( nT, nIdV) ;
// ciclo sui triangoli adiacenti
for ( int nE = 0 ; nE < 3 ; ++ nE) {
// recupero triangolo adiacente, se non esiste passo al successivo
int nAdjT = m_vTria[nT].nIdAdjac[nE] ;
if ( nAdjT == SVT_NULL || nAdjT == SVT_DEL)
continue ;
// recupero i vertici del triangolo adiacente
int nAdjIdV[3] ;
GetTriangle( nAdjT, nAdjIdV) ;
// verifico se questi vertici coincidono con quelli del triangolo di riferimento
int nCoinc = 0 ;
for ( int i = 0 ; i < 3 ; ++ i) {
for ( int j = 0 ; j < 3 ; ++ j) {
if ( nIdV[i] == nAdjIdV[j])
++ nCoinc ;
}
}
if ( nCoinc == 3) {
RemoveTriangle( nAdjT) ;
bModified = true ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::FlipTriangles( int nTA, int nTB)
{
// Verifico esistenza triangoli
if ( ! ExistsTriangle( nTA) || ! ExistsTriangle( nTB))
return false ;
// Verifico adiacenza triangoli
int nEdgeA ;
for ( nEdgeA = 0 ; nEdgeA < 3 ; ++ nEdgeA) {
if ( m_vTria[nTA].nIdAdjac[nEdgeA] == nTB)
break ;
}
int nEdgeB ;
for ( nEdgeB = 0 ; nEdgeB < 3 ; ++ nEdgeB) {
if ( m_vTria[nTB].nIdAdjac[nEdgeB] == nTA)
break ;
}
// Se non sono adiacenti tra loro, impossibile flip
if ( nEdgeA == 3 && nEdgeB == 3)
return false ;
// Recupero i vertici del triangolo A
Point3d ptSegSt, ptSegEn, ptVertA ;
if ( ! GetVertex( m_vTria[nTA].nIdVert[nEdgeA], ptSegSt) ||
! GetVertex( m_vTria[nTA].nIdVert[( nEdgeA + 1) % 3], ptSegEn) ||
! GetVertex( m_vTria[nTA].nIdVert[( nEdgeA + 2) % 3], ptVertA))
return false ;
// Recupero il vertice opposto del triangolo B
Point3d ptVertB ;
if ( ! GetVertex( m_vTria[nTB].nIdVert[( nEdgeB + 2) % 3], ptVertB))
return false ;
// Verifico se possibile il flip (le diagonali del quadrilatero si intersecano internamente)
DistLineLine DiagDist( ptSegSt, ptSegEn, ptVertA, ptVertB) ;
if ( ! DiagDist.IsSmall())
return false ;
double dPos1, dPos2 ;
if ( ! DiagDist.GetPositionsAtMinDistPoints( dPos1, dPos2) ||
dPos1 < EPS_SMALL || dPos1 > ( ptSegEn - ptSegSt).Len() - EPS_SMALL ||
dPos2 < EPS_SMALL || dPos2 > ( ptVertB - ptVertA).Len() - EPS_SMALL)
return false ;
// Eseguo il flipping
m_vTria[nTA].nIdVert[nEdgeA] = m_vTria[nTB].nIdVert[( nEdgeB + 2) % 3] ;
m_vTria[nTB].nIdVert[nEdgeB] = m_vTria[nTA].nIdVert[( nEdgeA + 2) % 3] ;
m_vTria[nTA].nIdAdjac[nEdgeA] = m_vTria[nTB].nIdAdjac[( nEdgeB + 2) % 3] ;
m_vTria[nTA].nIdAdjac[( nEdgeA + 2) % 3] = nTB ;
m_vTria[nTB].nIdAdjac[nEdgeB] = m_vTria[nTA].nIdAdjac[( nEdgeA + 2) % 3] ;
m_vTria[nTB].nIdAdjac[( nEdgeB + 2) % 3] = nTA ;
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::RemoveTJunctions( bool& bModified)
{
bModified = false ;
// Vettore di indici dei vertici sui lati del triangolo corrente
unordered_map< int, INTVECTOR> TriaMap ;
// Ciclo sui triangoli della superficie per determinare gli altri vertici sul loro perimetro
for ( int nT = 0 ; nT < int( m_vTria.size()) ; ++ nT) {
// Se il triangolo non è valido, passo al successivo
Triangle3d trTria ;
if ( ! GetTriangle( nT, trTria) || ! trTria.Validate( true))
continue ;
// Vettore degli altri vertici sul contorno del triangolo
INTVECTOR vVertOtl ;
// Box del triangolo
BBox3d b3Tria ;
trTria.GetLocalBBox( b3Tria) ;
INTVECTOR vNearTria ;
GetAllTriaOverlapBox( b3Tria, vNearTria) ;
// Ciclo sui lati del triangolo
for ( int nSeg = 0 ; nSeg < 3 ; ++ nSeg) {
// aggiungo al vettore il vertice iniziale del lato
vVertOtl.emplace_back( m_vTria[nT].nIdVert[nSeg]) ;
// Se in questo lato il triangolo è adiacente a un altro, lo salto.
if ( m_vTria[nT].nIdAdjac[nSeg] != SVT_DEL && m_vTria[nT].nIdAdjac[nSeg] != SVT_NULL)
continue ;
int nPrevSize = int( vVertOtl.size()) ;
// recupero la geometria del lato
Point3d ptSegSt = trTria.GetP( nSeg) ;
Point3d ptSegEn = trTria.GetP( ( nSeg + 1) % 3) ;
Vector3d vtSeg = ptSegEn - ptSegSt ;
double dSegLen = vtSeg.Len() ;
if ( dSegLen < EPS_SMALL)
continue ;
vtSeg /= dSegLen ;
// Ciclo sui triangoli vicini
for ( int nI = 0 ; nI < int( vNearTria.size()) ; ++ nI) {
// Salto il triangolo se è quello di riferimento
if ( vNearTria[nI] == nT)
continue ;
// Cerco i vertici che stanno sul lato del triangolo
for ( int nVert = 0 ; nVert < 3 ; ++ nVert) {
Point3d ptVert ;
if ( ! GetVertex( m_vTria[vNearTria[nI]].nIdVert[nVert], ptVert))
continue ;
double dProj = ( ptVert - ptSegSt) * vtSeg ;
double dOrt = ( ( ptVert - ptSegSt) - dProj * vtSeg).SqLen() ;
if ( dProj > EPS_SMALL && dProj < dSegLen - EPS_SMALL && dOrt < SQ_EPS_TRIA_H)
vVertOtl.emplace_back( m_vTria[vNearTria[nI]].nIdVert[nVert]) ;
}
}
// Riordino i vertici sul segmento
auto SortVertices = [ this, &ptSegSt, &vtSeg]( const int nV1, const int nV2)
{ Point3d ptV1, ptV2 ;
GetVertex( nV1, ptV1) ;
GetVertex( nV2, ptV2) ;
return ( ( ptV1 - ptSegSt) * vtSeg < ( ptV2 - ptSegSt) * vtSeg) ;
} ;
sort( vVertOtl.begin() + nPrevSize, vVertOtl.end(), SortVertices) ;
}
// Se ci sono più di 3 vertici
if ( vVertOtl.size() > 3) {
// Elimino i vertici ripetuti
vVertOtl.erase( unique( vVertOtl.begin(), vVertOtl.end()), vVertOtl.end()) ;
// Se ci sono ancora più di 3 vertici, inserisco nel Map
if ( vVertOtl.size() > 3)
TriaMap.emplace( nT, vVertOtl) ;
}
}
// Ciclo sui triangoli da sistemare
for ( auto itT = TriaMap.begin() ; itT != TriaMap.end() ; ++ itT) {
// Indice del triangolo
int nT = itT->first ;
// Vettore degli altri vertici sul perimetro
const INTVECTOR& vVertOtl = itT->second ;
// Se il triangolo non è valido, passo al successivo
Triangle3d trTria ;
if ( ! GetTriangle( nT, trTria) || ! trTria.Validate( true))
continue ;
// Salvo eventuale indice di faccetta
int nFacet = m_vTria[nT].nIdFacet ;
if ( nFacet > int( m_vFacet.size()) || m_vFacet[nFacet] != nT)
nFacet = SVT_NULL ;
// Rimuovo il triangolo
int nTFlag = m_vTria[nT].nTFlag ;
RemoveTriangle( nT) ;
bModified = true ;
// Aggiungo i nuovi triangoli
int nLastNewTria = SVT_NULL ;
// Se ci sono 4 vertici, inserisco due triangoli
if ( vVertOtl.size() == 4) {
// se 1-2-3 è triangolo (e quindi 0-1-3)
int nNew1Id[3] = { vVertOtl[1], vVertOtl[2], vVertOtl[3]} ;
int nNew1Tria = AddTriangle( nNew1Id, nTFlag) ;
if ( nNew1Tria != SVT_NULL && nNew1Tria != SVT_DEL) {
nLastNewTria = nNew1Tria ;
int nNew2Id[3] = { vVertOtl[0], vVertOtl[1], vVertOtl[3]} ;
int nNew2Tria = AddTriangle( nNew2Id, nTFlag) ;
if ( nNew2Tria != SVT_NULL && nNew2Tria != SVT_DEL)
nLastNewTria = nNew2Tria ;
}
// altrimenti 0-1-2 e 2-3-0
else {
int nNew3Id[3] = { vVertOtl[0], vVertOtl[1], vVertOtl[2]} ;
int nNew3Tria = AddTriangle( nNew3Id, nTFlag) ;
if ( nNew3Tria != SVT_NULL && nNew3Tria != SVT_DEL)
nLastNewTria = nNew3Tria ;
int nNew4Id[3] = { vVertOtl[2], vVertOtl[3], vVertOtl[0]} ;
int nNew4Tria = AddTriangle( nNew4Id, nTFlag) ;
if ( nNew4Tria != SVT_NULL && nNew4Tria != SVT_DEL)
nLastNewTria = nNew4Tria ;
}
}
// altrimenti inserisco un ventaglio di triangoli dal centro ai vertici
else {
Point3d ptTriaCen = trTria.GetCentroid() ;
int nCenIndex = AddVertex( ptTriaCen) ;
int nVertNum = int( vVertOtl.size()) ;
for ( int nStV = 0 ; nStV < nVertNum ; ++ nStV) {
int nEnV = ( nStV + 1) % nVertNum ;
int nNewId[3] = { nCenIndex, vVertOtl[nStV], vVertOtl[nEnV]} ;
int nNewTria = AddTriangle( nNewId, nTFlag) ;
if ( nNewTria != SVT_NULL && nNewTria != SVT_DEL)
nLastNewTria = nNewTria ;
}
}
// Eventuale aggiustamento per indice di faccetta
if ( nFacet != SVT_NULL && nLastNewTria != SVT_NULL)
m_vFacet[nFacet] = nLastNewTria ;
}
return true ;
}
//----------------------------------------------------------------------------
static bool
IsVertex( PNTULIST& PointList, PNTULIST::const_iterator itCurr)
@@ -57,6 +288,9 @@ ChooseGoodStartPoint( PNTULIST& PointList)
// altrimenti cerco il vertice più vicino
for ( auto it = next( PointList.begin()) ; it != PointList.end() ; ++it) {
if ( IsVertex( PointList, it)) {
// se ultimo punto non devo fare alcunché
if ( next( it) == PointList.end())
return false ;
// cancello ultimo punto ( coincide con primo)
PointList.pop_back() ;
// sposto la parte iniziale dei punti alla fine
@@ -160,13 +394,13 @@ AdjustLoop( PNTULIST& PointList, double dMaxEdgeLen, bool& bModif)
//----------------------------------------------------------------------------
bool
SurfTriMesh::SimplifyFacets( double dMaxEdgeLen)
SurfTriMesh::SimplifyFacets( double dMaxEdgeLen, bool bForced)
{
// La trimesh deve essere valida
if ( ! IsValid())
return false ;
// Se la lunghezza massima del lato del triangolo sul bordo della faccia è nulla, non devo fare alcunché
if ( dMaxEdgeLen < EPS_SMALL)
// Se la lunghezza massima del lato del triangolo sul bordo della faccia è nulla e non forzata, non devo fare alcunché
if ( dMaxEdgeLen < EPS_SMALL && ! bForced)
return true ;
// Recupero il numero delle facce (esegue anche una verifica delle stesse)
@@ -175,13 +409,13 @@ SurfTriMesh::SimplifyFacets( double dMaxEdgeLen)
// Ciclo sulle facce della mesh per trovare quelle da ritriangolare
unordered_map< int, pair< PNTVECTOR, INTVECTOR>> FacetMap ;
for ( int nF = 0 ; nF < nFacetCnt ; ++ nF) {
// Recupero i loop della faccia (il parametro indica la faccia adiacente)
POLYLINEVECTOR LoopVec ;
GetFacetLoops( nF, LoopVec) ;
// Ciclo sui loop della faccia
bool bToRetriangulate = false ;
bool bToRetriangulate = bForced ;
for ( int nL = 0 ; nL < int( LoopVec.size()) ; ++ nL) {
// Lista dei punti del loop
@@ -189,7 +423,7 @@ SurfTriMesh::SimplifyFacets( double dMaxEdgeLen)
// Mi assicuro che il punto iniziale/finale non sia all'interno di un possibile segmento
if ( ! ChooseGoodStartPoint( PointList))
return false ;
continue ;
// Sistemo il loop
bool bModif = false ;
@@ -199,7 +433,24 @@ SurfTriMesh::SimplifyFacets( double dMaxEdgeLen)
bToRetriangulate = true ;
}
// Se da ritriangolare,
// Se non richiesta ritriangolazione dai bordi, verifico se ci sono vertici di triangoli interni (*** disabilitato ***)
if ( false && ! bToRetriangulate) {
// numero dei triangoli nella faccia
INTVECTOR vFacetTria ;
GetAllTriaInFacet( nF, vFacetTria) ;
int nTriaCnt = int( vFacetTria.size()) ;
// numero dei lati di contorno della faccia
int nSideCnt = 0 ;
for ( int nL = 0 ; nL < int( LoopVec.size()) ; ++ nL)
nSideCnt += LoopVec[nL].GetLineNbr() ;
// numero dei buchi della faccia
int nHoleCnt = int( LoopVec.size()) - 1 ;
// dalla formula di Eulero adattata al caso ( nTriaCnt = nSideCnt + 2 * ( nHoleCnt - 1))
if ( nTriaCnt != nSideCnt + 2 * ( nHoleCnt - 1))
bToRetriangulate = true ;
}
// Se da ritriangolare
if ( bToRetriangulate) {
// Eseguo la ritriangolazione della faccia
PNTVECTOR vPt ;
@@ -214,33 +465,43 @@ SurfTriMesh::SimplifyFacets( double dMaxEdgeLen)
}
// Ciclo sulle facce da ritriangolare per eliminare i triangoli (nel contempo salvo flag colore)
INTVECTOR vDelTria ;
unordered_map< int, int> ColorMap ;
for ( auto itF = FacetMap.begin() ; itF != FacetMap.end() ; ++ itF) {
// Recupero i triangoli della faccia
INTVECTOR vFacetTria ;
GetAllTriaInFacet( itF->first, vFacetTria) ;
vDelTria.insert( vDelTria.end(), vFacetTria.begin(), vFacetTria.end()) ;
// Salvo il colore della faccia da flag di un suo triangolo
ColorMap.emplace( itF->first, m_vTria[m_vFacet[itF->first]].nTFlag) ;
// Cancello i triangoli della faccia.
for ( int nT : vFacetTria)
RemoveTriangle( nT) ;
}
// Cancello i triangoli
for ( int nT : vDelTria)
RemoveTriangle( nT) ;
// Applico le nuove triangolazioni delle facce
for ( auto itFac = FacetMap.begin() ; itFac != FacetMap.end() ; ++ itFac) {
const PNTVECTOR& vPt = itFac->second.first ;
const INTVECTOR& vTr = itFac->second.second ;
for ( auto itF = FacetMap.begin() ; itF != FacetMap.end() ; ++ itF) {
const PNTVECTOR& vPt = itF->second.first ;
const INTVECTOR& vTr = itF->second.second ;
// Inserisco i nuovi triangoli
bool bFirstTria = true ;
for ( int n = 0 ; n < int( vTr.size()) - 2 ; n += 3) {
int nNewId[3] = { AddVertex( vPt[vTr[n]]),
AddVertex( vPt[vTr[n + 1]]),
AddVertex( vPt[vTr[n + 2]])} ;
auto itCol = ColorMap.find( itFac->first) ;
auto itCol = ColorMap.find( itF->first) ;
int nTFlag = ( itCol != ColorMap.end() ? itCol->second : 0) ;
int nNewTriaId = AddTriangle( nNewId, nTFlag) ;
if ( nNewTriaId != SVT_NULL && nNewTriaId != SVT_DEL) {
m_vTria[nNewTriaId].nIdFacet = itF->first ;
if ( bFirstTria) {
m_vFacet[itF->first] = nNewTriaId ;
bFirstTria = false ;
}
}
}
}
// dichiaro necessità ricalcolo della grafica e di hashgrids3d
m_OGrMgr.Reset() ;
ResetHashGrids3d() ;
@@ -248,3 +509,192 @@ SurfTriMesh::SimplifyFacets( double dMaxEdgeLen)
// Eseguo aggiustamenti
return ( AdjustVertices() && DoCompacting()) ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::AddChainToChain( const Chain& ChainToAdd, PNTVECTOR& OrigChain)
{
// Se la catena da aggiungere è vuota, non devo fare alcunchè
if ( ChainToAdd.size() == 0)
return true ;
// Se la catena originale è vuota, non è possibile aggiungere nulla
if ( OrigChain.size() == 0)
return false ;
// Se la catena originale è chiusa non posso aggiungere nulla
int nLastOrig = max( int( OrigChain.size()) - 1, 0) ;
if ( AreSamePointApprox( OrigChain[0], OrigChain[nLastOrig]))
return false ;
int nLastToAdd = max( int( ChainToAdd.size()) - 1, 0) ;
if ( AreSamePointApprox( OrigChain[nLastOrig], ChainToAdd[0].ptSt)) {
for ( int nPt = 1 ; nPt <= nLastToAdd ; ++ nPt) {
if ( nPt == nLastToAdd) {
if ( ! AreSamePointApprox(OrigChain[0], ChainToAdd[nPt].ptSt))
OrigChain.emplace_back( ChainToAdd[nPt].ptSt) ;
}
else if ( nPt == 1) {
if ( ! AreSamePointApprox( OrigChain[nLastOrig], ChainToAdd[nPt].ptSt))
OrigChain.emplace_back( ChainToAdd[nPt].ptSt) ;
}
else
OrigChain.emplace_back( ChainToAdd[nPt].ptSt) ;
}
return true ;
}
else
return false ;
}
//----------------------------------------------------------------------------
// Una faccia di una trimesh ha una sola componente connessa, con un loop esterno e possibili loop interni
bool
SurfTriMesh::DistPointFacet( const Point3d& ptP, const POLYLINEVECTOR& vPolyVec, double& dPointFacetDist)
{
// Verifico la presenza del loop esterno
if ( vPolyVec.size() < 1)
return false ;
// Proietto il punto sul piano della faccia, utilizzando il loop esterno
Plane3d plPlane ;
double dArea ;
if ( ! vPolyVec[0].IsClosedAndFlat( plPlane, dArea))
return false ;
double dDistPtPl = DistPointPlane( ptP, plPlane) ;
Point3d ptProjP = ptP + dDistPtPl * plPlane.GetVersN() ;
// Verifico se il punto proiettato è esterno al loop esterno
int nPtOut = -1 ;
if ( ! IsPointInsidePolyLine( ptProjP, vPolyVec[0], EPS_SMALL))
nPtOut = 0 ;
// Verifico se il punto proiettato è interno ai loop interni (quindi esterno alla faccia)
for ( int nLoop = 1 ; nLoop < int( vPolyVec.size()) && nPtOut < 0 ; ++ nLoop) {
Plane3d plPlane ;
double dArea ;
if ( ! vPolyVec[nLoop].IsClosedAndFlat( plPlane, dArea))
return false ;
if ( IsPointInsidePolyLine( ptProjP, vPolyVec[nLoop], EPS_SMALL))
nPtOut = nLoop ;
}
// Se il punto si proietta sulla faccia, la distanza dalla faccia coincide con quella dal piano
if ( nPtOut < 0) {
dPointFacetDist = abs( dDistPtPl) ;
return true ;
}
// Altrimenti calcolo la minima distanza del punto dalla polilinea del contorno a cui è esterno
double dDist ;
if ( DistPointPolyLine( ptP, vPolyVec[nPtOut], dDist)) {
dPointFacetDist = dDist ;
return true ;
}
return false ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::ChangeStart( const Point3d& ptNewStart, PNTVECTOR& Loop)
{
// Cerco il tratto del loop chiuso più vicino al punto
int nMinSeg = - 1 ;
double dMinSqDinst = DBL_MAX ;
for ( int nPt = 0 ; nPt < int( Loop.size()) ; ++ nPt) {
// Estremi del segmento corrente del loop
Point3d ptSegSt = Loop[nPt] ;
Point3d ptSegEn = Loop[( nPt + 1) % int( Loop.size())] ;
// Distanza del punto dal segmento del loop
DistPointLine dDistCalc( ptNewStart, ptSegSt, ptSegEn) ;
double dSqDist ;
dDistCalc.GetSqDist( dSqDist) ;
if ( dSqDist < dMinSqDinst) {
dMinSqDinst = dSqDist ;
nMinSeg = nPt ;
}
}
// Se il punto non sta sul loop, errore
if ( dMinSqDinst > SQ_EPS_SMALL)
return false ;
// Verifico che il punto stia su un vertice, in tal caso non devo fare nulla
bool bOnStart = AreSamePointApprox( Loop[nMinSeg], ptNewStart) ;
bool bOnEnd = AreSamePointApprox( Loop[( nMinSeg + 1) % int( Loop.size())], ptNewStart) ;
if ( bOnStart || bOnEnd) {
if ( bOnEnd) {
++ nMinSeg ;
if ( nMinSeg % int( Loop.size()) == 0)
return true ;
}
PNTVECTOR vTempVec ;
for ( int nPt = 0 ; nPt < nMinSeg ; ++ nPt)
vTempVec.emplace_back( Loop[nPt]) ;
int nSize = int( Loop.size()) ;
for ( int nPt = 0 ; nPt < nSize - nMinSeg ; ++ nPt) {
Loop[nPt] = Loop[nPt + nMinSeg] ;
}
for ( int nPt = 0 ; nPt < int( vTempVec.size()) ; ++ nPt) {
Loop[nPt + nSize - nMinSeg] = vTempVec[nPt] ;
}
return true ;
}
// Ridimensiono il loop
Loop.resize( Loop.size() + 1) ;
// Copio i primi punti
PNTVECTOR LoopTemp ;
for ( int nPt = 0 ; nPt <= nMinSeg ; ++ nPt)
LoopTemp.emplace_back( Loop[nPt]) ;
// Aggiungo il nuovo punto all'inizio
Loop[0] = ptNewStart ;
// Sposto gli ultimi in testa
int nLastPointNum = int( Loop.size()) - 1 - nMinSeg ;
for ( int nPt = 1 ; nPt <= nLastPointNum ; ++ nPt) {
Loop[nPt] = Loop[nPt + nMinSeg] ;
}
// Porto i primi in fondo
for ( int nPt = 0 ; nPt < int( LoopTemp.size()) ; ++ nPt) {
Loop[nPt + nLastPointNum] = LoopTemp[nPt] ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::SplitAtPoint( const Point3d& ptStop, const PNTVECTOR& Loop, PNTVECTOR& Loop1, PNTVECTOR& Loop2)
{
// Cerco il tratto del loop chiuso più vicino al punto
int nMinSeg = -1 ;
double dMinSqDinst = DBL_MAX ;
for ( int nPt = 0 ; nPt < int( Loop.size()) ; ++ nPt) {
// Estremi del segmento corrente del loop
Point3d ptSegSt = Loop[nPt] ;
Point3d ptSegEn = Loop[( nPt + 1) % int(Loop.size())] ;
// Distanza del punto dal segmento del loop
DistPointLine dDistCalc( ptStop, ptSegSt, ptSegEn) ;
double dSqDist ;
dDistCalc.GetSqDist( dSqDist) ;
if ( dSqDist < dMinSqDinst) {
dMinSqDinst = dSqDist ;
nMinSeg = nPt ;
}
}
// Se il punto non sta sul loop, errore
if ( dMinSqDinst > SQ_EPS_SMALL)
return false ;
// Verifico che il punto stia su un vertice, in tal caso non devo aggiungerlo
bool bFirst = AreSamePointApprox( Loop[nMinSeg], ptStop) ;
bool bLast = AreSamePointApprox( Loop[( nMinSeg + 1) % int( Loop.size())], ptStop) ;
// Se il punto è sul vertice finale del segmento, aggiungo il vertice alla lista da inglobare al primo loop
if ( bLast)
++ nMinSeg ;
// Inglobo fino a nSeg nel primo loop
for ( int nPt = 0 ; nPt <= nMinSeg && nPt < int( Loop.size()) ; ++ nPt)
Loop1.emplace_back( Loop[nPt]) ;
// Se il punto è interno al segmento, lo inglobo in entrambi i loop
if ( ! ( bFirst || bLast)) {
Loop1.emplace_back( ptStop) ;
Loop2.emplace_back( ptStop) ;
}
else {
if ( nMinSeg != int( Loop.size()) )
Loop2.emplace_back( Loop[nMinSeg]) ;
}
// Inglobo gli ultimi vertici in Loop2
for ( int nPt = nMinSeg + 1 ; nPt < int( Loop.size()) ; ++ nPt)
Loop2.emplace_back( Loop[nPt]) ;
Loop2.emplace_back( Loop[0]) ;
return true ;
}
+1 -1
View File
@@ -19,7 +19,7 @@
#include "GeomDB.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EGkUiUnits.h"
#include "/EgtDev/Include/EgnStringKeyVal.h"
#include "/EgtDev/Include/EGnStringKeyVal.h"
using namespace std ;
+23 -23
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2015-2018
// EgalTech 2015-2022
//----------------------------------------------------------------------------
// File : Tool.cpp Data : 04.07.18 Versione : 1.9g1
// File : Tool.cpp Data : 04.07.18 Versione : 2.4f3
// Contenuto : Implementazione della classe Tool
//
//
@@ -21,6 +21,7 @@
#include "/EgtDev/Include/EGkFilletChamfer.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EGkIntersCurves.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include <algorithm>
using namespace std ;
@@ -40,8 +41,9 @@ Tool::~Tool( void)
//----------------------------------------------------------------------------
bool
Tool::Clear( void)
Tool::Clear( bool bApproxWithLines)
{
m_bApproxWithLines = bApproxWithLines ;
m_dLinTol = LIN_TOL_STD ;
m_dAngTolDeg = ANG_TOL_APPROX_DEG ;
m_nType = UNDEF ;
@@ -129,7 +131,7 @@ Tool::SetStdTool( const string& sToolName, double dH, double dR, double dCornR,
return SetGenTool( sToolName, &m_Outline, nToolNum) ;
}
// utensile sferico
else if ( dCornR < dR + EPS_SMALL) {
else {
m_nType = BALLMILL ;
m_dHeight = dH ;
m_dRadius = dR ;
@@ -147,9 +149,6 @@ Tool::SetStdTool( const string& sToolName, double dH, double dR, double dCornR,
m_Outline.AddLine( pt2);
m_Outline.AddArcTg( pt4) ;
}
// impossibile
else
return false ;
// eventuali sistemazioni per altezza tagliente
if ( ModifyForCutterHeight())
@@ -182,7 +181,7 @@ Tool::SetAdvTool( const string& sToolName, double dH, double dR,
// Caso avanzato
m_dHeight = dH ;
m_dRadius = dR ;
m_dTipHeight = min( max( dTipH, 0.), m_dHeight) ;
m_dTipHeight = Clamp( dTipH, 0., dH) ;
m_dTipRadius = max( dTipR, 0.) ;
m_dRCorner = dCornR ;
@@ -278,7 +277,7 @@ Tool::SetAdvTool( const string& sToolName, double dH, double dR,
}
}
// altrimenti Tip a coda di rondine ( TipRadius è raggio misurabile della parte finale dell'utensile)
// altrimenti Tip a coda di rondine ( TipRadius è raggio misurabile della parte finale dell'utensile)
else {
// il raggio della punta non può essere inferiore al raggio corner
if ( m_dTipRadius < m_dRCorner)
@@ -382,14 +381,15 @@ Tool::SetSawTool( const string& sToolName, double dH, double dR,
}
// altrimenti con raggio corner
else {
double dCR = Clamp( dCornR, 0., dThick / 2) ;
// creazione profilo
m_Outline.AddPoint( pt0) ;
m_Outline.AddLine( pt1) ;
m_Outline.AddLine( pt2) ;
m_Outline.AddLine( pt3 - X_AX * dCornR) ;
m_Outline.AddArcTg( pt3 - Y_AX * dCornR) ;
m_Outline.AddLine( pt4 + Y_AX * dCornR) ;
m_Outline.AddArcTg( pt4 - X_AX * dCornR) ;
m_Outline.AddLine( pt3 - X_AX * dCR) ;
m_Outline.AddArcTg( pt3 - Y_AX * dCR) ;
m_Outline.AddLine( pt4 + Y_AX * dCR) ;
m_Outline.AddArcTg( pt4 - X_AX * dCR) ;
m_Outline.AddLine( pt5) ;
}
}
@@ -410,12 +410,13 @@ Tool::SetSawTool( const string& sToolName, double dH, double dR,
}
// altrimenti con raggio corner
else {
double dCR = Clamp( dCornR, 0., dThick / 2) ;
// creazione profilo
m_Outline.AddPoint( pt0) ;
m_Outline.AddLine( pt3 - X_AX * dCornR) ;
m_Outline.AddArcTg( pt3 - Y_AX * dCornR) ;
m_Outline.AddLine( pt4 + Y_AX * dCornR) ;
m_Outline.AddArcTg( pt4 - X_AX * dCornR) ;
m_Outline.AddLine( pt3 - X_AX * dCR) ;
m_Outline.AddArcTg( pt3 - Y_AX * dCR) ;
m_Outline.AddLine( pt4 + Y_AX * dCR) ;
m_Outline.AddArcTg( pt4 - X_AX * dCR) ;
m_Outline.AddLine( pt5) ;
}
}
@@ -524,7 +525,7 @@ Tool::SetGenTool( const string& sToolName, const ICurveComposite* pToolOutline,
// Assegno il raggio di riferimento se non già assegnato
if ( m_dRefRadius < EPS_SMALL)
m_dRefRadius = 0.25 * m_dRadius ;
return true ;
}
@@ -540,14 +541,13 @@ Tool::SetMortiserTool( const string& sToolName, double dH, double dW, double dTh
m_ArcLineApprox.Clear() ;
// Verifica dimensioni globali
if ( dH < EPS_SMALL || dW < EPS_SMALL ||
dTh < EPS_SMALL || dRc < 0 || dW - 2 * dRc < 0)
if ( dH < EPS_SMALL || dW < EPS_SMALL || dTh < EPS_SMALL)
return false ;
m_dHeight = dH ;
m_dRCorner = dRc ;
m_dMrtChsWidth = dW ;
m_dMrtChsThickness = dTh ;
m_dRCorner = Clamp( dRc, 0., dW / 2) ;
// Imposto il tipo
m_nType = MORTISER ;
@@ -557,7 +557,7 @@ Tool::SetMortiserTool( const string& sToolName, double dH, double dW, double dTh
//----------------------------------------------------------------------------
bool
Tool::SetChiselTool( const string& sToolName, double dH, double dW, double dTh, int nToolNum)
Tool::SetChiselTool( const string& sToolName, double dH, double dW, double dTh, int nToolNum)
{
// Impostazioni generali
m_sName = sToolName ;
@@ -567,7 +567,7 @@ Tool::SetChiselTool( const string& sToolName, double dH, double dW, double dTh,
m_ArcLineApprox.Clear() ;
// Verifica dimensioni globali
if ( dH < EPS_SMALL || dW < EPS_SMALL || dTh < 0)
if ( dH < EPS_SMALL || dW < EPS_SMALL || dTh < EPS_SMALL)
return false ;
m_dHeight = dH ;
+2 -2
View File
@@ -23,7 +23,7 @@ class Tool
~Tool( void) ;
public :
bool Clear( void) ;
bool Clear( bool bApproxWithLines = false) ;
bool SetTolerances( double dLinTol, double dAngTolDeg = 45) ;
bool SetStdTool( const std::string& sToolName, double dH, double dR, double dCornR, double dCutterH, int nToolNum) ;
bool SetAdvTool( const std::string& sToolName,
@@ -37,7 +37,7 @@ class Tool
{ m_nCurrentNum = nToolNum ; return true ; }
int GetType() const
{ return m_nType ; }
int GetCurrentToolNum() const
int GetToolNum() const
{ return m_nCurrentNum ; }
double GetHeigth() const
{ return m_dHeight ; }
+290 -93
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
// EgalTech 2014-2021
//----------------------------------------------------------------------------
// File : Triangulate.cpp Data : 23.06.14 Versione : 1.5f6
// File : Triangulate.cpp Data : 18.12.21 Versione : 2.3l
// Contenuto : Implementazione della classe Triangulate.
//
//
@@ -16,9 +16,11 @@
#include "DllMain.h"
#include "Triangulate.h"
#include "ProjPlane.h"
#include "earcut.hpp"
#include "/EgtDev/Include/EGkPolyLine.h"
#include "/EgtDev/Include/EGkPlane3d.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include <algorithm>
using namespace std ;
@@ -29,6 +31,9 @@ enum EarStatus{ EAS_NULL = -1, EAS_NO = 0, EAS_OK = 1} ;
//----------------------------------------------------------------------------
static bool ChangeStartPntVector( int nNewStart, PNTVECTOR& vPi) ;
//----------------------------------------------------------------------------
static bool FORCE_EARCUT_HPP = false ;
//----------------------------------------------------------------------------
// In : PolyLine
// Out : PNTVECTOR (Point3d Vector) : points of the polyline
@@ -37,6 +42,12 @@ static bool ChangeStartPntVector( int nNewStart, PNTVECTOR& vPi) ;
bool
Triangulate::Make( const PolyLine& PL, PNTVECTOR& vPt, INTVECTOR& vTr)
{
// pulisco i vettori di ritorno
vPt.clear() ;
vTr.clear() ;
// verifico che la polilinea contenga almeno 4 punti (primo e ultimo coincidenti)
if ( PL.GetPointNbr() < 4)
return false ;
// verifico che la polilinea sia chiusa e piana e calcolo il piano medio del poligono
double dArea ;
Plane3d plPlane ;
@@ -46,8 +57,13 @@ Triangulate::Make( const PolyLine& PL, PNTVECTOR& vPt, INTVECTOR& vTr)
bool bCCW ;
if ( ! CalcProjPlane( plPlane.GetVersN(), m_nPlane, bCCW))
return false ;
// forzo esecuzione triangolazione con earcut.hpp
if ( FORCE_EARCUT_HPP) {
return MakeByEC_HPP( PL, bCCW, vPt, vTr) ;
}
// riempio il vettore con i vertici del poligono da triangolare
vPt.clear() ;
vPt.reserve( PL.GetPointNbr() - 1) ;
// salto il primo punto (coincide con l'ultimo)
Point3d ptP ;
@@ -59,18 +75,19 @@ Triangulate::Make( const PolyLine& PL, PNTVECTOR& vPt, INTVECTOR& vTr)
// se non CCW inverto il vettore dei punti
if ( ! bCCW)
reverse( vPt.begin(), vPt.end()) ;
// creo il vettore degli indici del Poligono
INTVECTOR vPol ;
int n = int( vPt.size()) ;
vPol.reserve( n) ;
for ( int i = 0 ; i < n ; ++ i)
vPol.push_back( i) ;
// eseguo la triangolazione
if ( ! MakeByEC2( vPt, vPol, vTr) &&
! MakeByEC3( vPt, vPol, vTr)) {
LOG_ERROR( GetEGkLogger(), "Error in MakeByEC23(1)")
return false ;
double dMinMinAng2, dMinMinAng3 ;
if ( ! MakeByEC2( vPt, vTr, dMinMinAng2)) {
if ( ! MakeByEC3( vPt, vTr, dMinMinAng3)) {
LOG_INFO( GetEGkLogger(), "Info : problems in MakeByEC23(1)")
return MakeByEC_HPP( PL, bCCW, vPt, vTr) ;
}
}
else if ( dMinMinAng2 < 5) {
INTVECTOR vMyTr ;
if ( MakeByEC3( vPt, vMyTr, dMinMinAng3) && dMinMinAng3 > dMinMinAng2)
vTr = vMyTr ;
}
// se era CW, devo invertire il senso dei triangoli
@@ -115,6 +132,12 @@ Triangulate::Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr)
! AreOppositeVectorApprox( plExtPlane.GetVersN(), plPlane.GetVersN()))
return false ;
}
// forzo esecuzione triangolazione con earcut.hpp
if ( FORCE_EARCUT_HPP) {
return MakeByEC_HPP( vPL, bCCW, vPt, vTr) ;
}
// se non CCW inverto tutte le polilinee
if ( ! bCCW) {
for ( int i = 0 ; i < int( vPL.size()) ; ++i)
@@ -122,8 +145,7 @@ Triangulate::Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr)
}
// calcolo ordine decrescente su Xmax o Ymax o Zmax secondo m_nPlane per le curve interne
INTVECTOR vOrd ;
if ( ! SortInternalLoops( vPL, vOrd))
return false ;
bool bOk = SortInternalLoops( vPL, vOrd) ;
// riempio il vettore con i punti dei poligoni da triangolare
// calcolo spazio totale e spazio massimo per un percorso interno
int nTot = vPL[0].GetPointNbr() - 1 ;
@@ -136,22 +158,27 @@ Triangulate::Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr)
// riservo spazio pari al totale dei punti (anche quelli ripetuti di chiusura che servono per i link)
vPt.reserve( nTot) ;
// inserisco i punti del contorno esterno (tranne il primo che coincide con l'ultimo)
if ( ! GetPntVectorFromPolyline( vPL[0], false, vPt))
return false ;
bOk = bOk && GetPntVectorFromPolyline( vPL[0], false, vPt) ;
// ciclo sui percorsi interni ordinati secondo Xmax decrescente
PNTVECTOR vPi ;
vPi.reserve( nMax) ;
for ( int i = 1 ; i < int( vPL.size()) ; ++ i) {
for ( int i = 1 ; bOk && i < int( vPL.size()) ; ++ i) {
// riordino il percorso per avere punto iniziale con Xmax
if ( ! GetPntVectorFromPolyline( vPL[vOrd[i]], true, vPi))
return false ;
if ( ! GetPntVectorFromPolyline( vPL[vOrd[i]], true, vPi)) {
bOk = false ;
break ;
}
// cerco un punto del percorso esterno visibile dal punto iniziale del precedente interno
int nI ;
if ( ! GetOuterPntToJoin( vPt, vPi[0], nI))
return false ;
if ( ! GetOuterPntToJoin( vPt, vPi[0], nI)) {
bOk = false ;
break ;
}
// riordino percorso esterno per avere questo punto all'inizio
if ( ! ChangeStartPntVector( nI, vPt))
return false ;
if ( ! ChangeStartPntVector( nI, vPt)) {
bOk = false ;
break ;
}
// ripeto punto iniziale
vPt.push_back( vPt[0]) ;
// accodo percorso interno
@@ -167,20 +194,21 @@ Triangulate::Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr)
for ( int i = 0 ; i < int( vPL.size()) ; ++i)
const_cast<PolyLine&>(vPL[i]).Invert( true) ;
}
// creo il vettore degli indici del Poligono
INTVECTOR vPol ;
int n = int( vPt.size()) ;
vPol.reserve( n) ;
// non devo gestire separatamente CCW perchè ho già invertito i punti
for ( int i = 0 ; i < n ; ++ i)
vPol.push_back( i) ;
if ( ! bOk)
return MakeByEC_HPP( vPL, bCCW, vPt, vTr) ;
// eseguo la triangolazione
if ( ! MakeByEC2( vPt, vPol, vTr) &&
! MakeByEC3( vPt, vPol, vTr)) {
LOG_ERROR( GetEGkLogger(), "Error in MakeByEC23(N)")
return false ;
double dMinMinAng2, dMinMinAng3 ;
if ( ! MakeByEC2( vPt, vTr, dMinMinAng2)) {
if ( ! MakeByEC3( vPt, vTr, dMinMinAng3)) {
LOG_INFO( GetEGkLogger(), "Info : problems in MakeByEC23(N)")
return MakeByEC_HPP( vPL, bCCW, vPt, vTr) ;
}
}
else if ( dMinMinAng2 < 5) {
INTVECTOR vMyTr ;
if ( MakeByEC3( vPt, vMyTr, dMinMinAng3) && dMinMinAng3 > dMinMinAng2)
vTr = vMyTr ;
}
// se era CW, devo invertire il senso dei triangoli
@@ -190,33 +218,113 @@ Triangulate::Make( const POLYLINEVECTOR& vPL, PNTVECTOR& vPt, INTVECTOR& vTr)
return true ;
}
//----------------------------------------------------------------------------
// Triangulate the CCW n-gon specified by the vertices vPt (Pt[n] != Pt[0])
// Ear Clipping algorithm from mapbox
//----------------------------------------------------------------------------
bool
Triangulate::PrepareGrid( const PNTVECTOR& vPt, const INTVECTOR& vPol,
const INTVECTOR& vPrev, const INTVECTOR& vNext)
Triangulate::MakeByEC_HPP( const PolyLine& PL, bool bCCW, PNTVECTOR& vPt, INTVECTOR& vTr)
{
// points number
int n = int( vPol.size()) ;
// overall box
BBox3d b3All ;
for ( int j = 0 ; j < n ; ++ j)
b3All.Add( vPt[vPol[j]]) ;
// grid cell dimension
double dCellDim ;
b3All.GetRadius( dCellDim) ;
dCellDim *= 2 / sqrt( n) ;
// grid
if ( ! m_VertGrid.Init( 2 * n, dCellDim))
// pulisco i vettori di ritorno
vPt.clear() ;
vTr.clear() ;
// riempio il vettore con i vertici del poligono da triangolare
vPt.reserve( PL.GetPointNbr() - 1) ;
// salto il primo punto (coincide con l'ultimo)
Point3d ptP ;
if ( ( bCCW && ! PL.GetFirstPoint( ptP)) ||
( ! bCCW && ! PL.GetLastPoint( ptP)))
return false ;
for ( int j = 0 ; j < n ; ++ j) {
// insert only reflex vertex
if ( ! TriangleIsCCW( vPt[vPol[vPrev[j]]], vPt[vPol[j]], vPt[vPol[vNext[j]]])) {
if ( ! m_VertGrid.InsertPoint( vPt[vPol[j]], j))
return false ;
// inserisco i punti
while ( ( bCCW && PL.GetNextPoint( ptP)) ||
( ! bCCW && PL.GetPrevPoint( ptP)))
vPt.push_back( ptP) ;
// Create array
using Point = array<double, 2> ;
vector<vector<Point>> polygon ;
// Fill polygon structure with actual data. Any winding order works.
// The first polyline defines the main polygon.
polygon.resize( 1) ;
polygon[0].reserve( vPt.size()) ;
for ( int i = 0 ; i < int( vPt.size()) ; ++i) {
switch ( m_nPlane) {
default : // PL_XY
polygon[0].push_back( { vPt[i].x, vPt[i].y}) ;
break ;
case PL_YZ :
polygon[0].push_back( { vPt[i].y, vPt[i].z}) ;
break ;
case PL_ZX :
polygon[0].push_back( { vPt[i].z, vPt[i].x}) ;
break ;
}
}
m_vVert.reserve( n / 5) ;
// Run tessellation
// Returns array of indices that refer to the vertices of the input polygon.
// Three subsequent indices form a triangle. Output triangles are counterclockwise.
vTr = mapbox::earcut<int32_t>( polygon) ;
if ( vTr.empty()) {
LOG_INFO( GetEGkLogger(), "Info : problems in MakeByEC_HPP(1)")
return false ;
}
if ( ! bCCW)
reverse( vTr.begin(), vTr.end()) ;
return true ;
}
//----------------------------------------------------------------------------
bool
Triangulate::MakeByEC_HPP( const POLYLINEVECTOR& vPL, bool bCCW, PNTVECTOR& vPt, INTVECTOR& vTr)
{
// pulisco i vettori di ritorno
vPt.clear() ;
vTr.clear() ;
// Creo il vettore con i punti dei poligoni da triangolare
// calcolo spazio totale e spazio massimo per un percorso interno
int nTot = vPL[0].GetPointNbr() - 1 ;
for ( int i = 1 ; i < int( vPL.size()) ; ++i)
nTot += vPL[i].GetPointNbr() - 1 ;
// riservo spazio pari al totale dei punti (esclusi quelli ripetuti)
vPt.reserve( nTot) ;
// Create array
using Point = array<double, 2> ;
vector<vector<Point>> polygon ;
polygon.resize( vPL.size()) ;
// Eseguo riempimento di vettore e array
for ( int i = 0 ; i < int( vPL.size()) ; ++i) {
polygon[i].reserve( vPL[i].GetPointNbr() - 1) ;
// salto il primo punto (coincide con l'ultimo)
Point3d ptP ;
if ( ( bCCW && ! vPL[i].GetFirstPoint( ptP)) ||
( ! bCCW && ! vPL[i].GetLastPoint( ptP)))
return false ;
// inserisco i punti
while ( ( bCCW && vPL[i].GetNextPoint( ptP)) ||
( ! bCCW && vPL[i].GetPrevPoint( ptP))) {
vPt.push_back( ptP) ;
switch ( m_nPlane) {
default : // PL_XY
polygon[i].push_back( { ptP.x, ptP.y}) ;
break ;
case PL_YZ :
polygon[i].push_back( { ptP.y, ptP.z}) ;
break ;
case PL_ZX :
polygon[i].push_back( { ptP.z, ptP.x}) ;
break ;
}
}
}
// Run tessellation
// Returns array of indices that refer to the vertices of the input polygon.
// Three subsequent indices form a triangle. Output triangles are counterclockwise.
vTr = mapbox::earcut<int32_t>( polygon) ;
if ( vTr.empty()) {
LOG_INFO( GetEGkLogger(), "Info : problems in MakeByEC_HPP(N)")
return false ;
}
if ( ! bCCW)
reverse( vTr.begin(), vTr.end()) ;
return true ;
}
@@ -225,16 +333,22 @@ Triangulate::PrepareGrid( const PNTVECTOR& vPt, const INTVECTOR& vPol,
// Ear Clipping algorithm
//----------------------------------------------------------------------------
bool
Triangulate::MakeByEC( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR& vTr)
Triangulate::MakeByEC( const PNTVECTOR& vPt, INTVECTOR& vTr)
{
// Clear triangle vector
vTr.clear() ;
// At least 3 points
int n = int( vPol.size()) ;
int n = int( vPt.size()) ;
if ( n < 3)
return false ;
// Creo il vettore degli indici del Poligono
INTVECTOR vPol ;
vPol.reserve( n) ;
for ( int i = 0 ; i < n ; ++ i)
vPol.push_back( i) ;
// Preallocate triangle vector ( #triangles = n - 2)
vTr.reserve( 3 * ( n - 2)) ;
@@ -297,16 +411,23 @@ Triangulate::MakeByEC( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR& v
// Ear Clipping algorithm enhanced, choose smaller diagonal
//----------------------------------------------------------------------------
bool
Triangulate::MakeByEC2( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR& vTr)
Triangulate::MakeByEC2( const PNTVECTOR& vPt, INTVECTOR& vTr, double& dMinMinAng)
{
// Clear triangle vector
vTr.clear() ;
dMinMinAng = ANG_STRAIGHT ;
// At least 3 points
int n = int( vPol.size()) ;
int n = int( vPt.size()) ;
if ( n < 3)
return false ;
// Creo il vettore degli indici del Poligono
INTVECTOR vPol ;
vPol.reserve( n) ;
for ( int i = 0 ; i < n ; ++ i)
vPol.push_back( i) ;
// Preallocate triangle vector ( #triangles = n - 2)
vTr.reserve( 3 * ( n - 2)) ;
@@ -351,11 +472,11 @@ Triangulate::MakeByEC2( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR&
int nLimN = min( 19, n / 2) ;
for ( int h = 0 ; h < nLimN ; ++ h) {
j = vNext[j] ;
if ( vEar[j] == EAS_NULL)
vEar[j] = ( TestTriangle( vPt, vPol, vPrev, vNext, j) ? EAS_OK : EAS_NO) ;
if ( vEar[j] == EAS_OK) {
double dMySqDist = SqDist( vPt[vPol[vPrev[j]]], vPt[vPol[vNext[j]]]) ;
if ( dMySqDist < 0.9 * dSqDist) {
double dMySqDist = SqDist( vPt[vPol[vPrev[j]]], vPt[vPol[vNext[j]]]) ;
if ( dMySqDist < 0.9 * dSqDist) {
if ( vEar[j] == EAS_NULL)
vEar[j] = ( TestTriangle( vPt, vPol, vPrev, vNext, j) ? EAS_OK : EAS_NO) ;
if ( vEar[j] == EAS_OK) {
dSqDist = dMySqDist ;
i = j ;
}
@@ -365,11 +486,11 @@ Triangulate::MakeByEC2( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR&
int nLimP = min( 19, n / 2) ;
for ( int h = 0 ; h < nLimP ; ++ h) {
k = vPrev[k] ;
if ( vEar[k] == EAS_NULL)
vEar[k] = ( TestTriangle( vPt, vPol, vPrev, vNext, k) ? EAS_OK : EAS_NO) ;
if ( vEar[k] == EAS_OK) {
double dMySqDist = SqDist( vPt[vPol[vPrev[k]]], vPt[vPol[vNext[k]]]) ;
if ( dMySqDist < 0.9 * dSqDist) {
double dMySqDist = SqDist( vPt[vPol[vPrev[k]]], vPt[vPol[vNext[k]]]) ;
if ( dMySqDist < 0.9 * dSqDist) {
if ( vEar[k] == EAS_NULL)
vEar[k] = ( TestTriangle( vPt, vPol, vPrev, vNext, k) ? EAS_OK : EAS_NO) ;
if ( vEar[k] == EAS_OK) {
dSqDist = dMySqDist ;
i = k ;
}
@@ -389,6 +510,8 @@ Triangulate::MakeByEC2( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR&
vTr.push_back( vPol[vPrev[i]]) ;
vTr.push_back( vPol[i]) ;
vTr.push_back( vPol[vNext[i]]) ;
double dMinAng = CalcTriangleMinAngle( vPt[vPol[vPrev[i]]], vPt[vPol[i]], vPt[vPol[vNext[i]]]) ;
dMinMinAng = min( dMinMinAng, dMinAng) ;
}
// Reset earity of diagonal endpoints
vEar[vPrev[i]] = EAS_NULL ;
@@ -414,20 +537,26 @@ Triangulate::MakeByEC2( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR&
//----------------------------------------------------------------------------
// Triangulate the CCW n-gon specified by the vertices vPt (Pt[n] != Pt[0])
// Ear Clipping algorithm enhanced, choose smaller triangle aspect ratio
// AR = ( Lmax * Lmax) / ( 2 * Area) = SqLenMax / L1 * L2
// Ear Clipping algorithm enhanced, choose max MinAng
//----------------------------------------------------------------------------
bool
Triangulate::MakeByEC3( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR& vTr)
Triangulate::MakeByEC3( const PNTVECTOR& vPt, INTVECTOR& vTr, double& dMinMinAng)
{
// Clear triangle vector
vTr.clear() ;
dMinMinAng = ANG_STRAIGHT ;
// At least 3 points
int n = int( vPol.size()) ;
int n = int( vPt.size()) ;
if ( n < 3)
return false ;
// Creo il vettore degli indici del Poligono
INTVECTOR vPol ;
vPol.reserve( n) ;
for ( int i = 0 ; i < n ; ++ i)
vPol.push_back( i) ;
// Preallocate triangle vector ( #triangles = n - 2)
vTr.reserve( 3 * ( n - 2)) ;
@@ -462,32 +591,50 @@ Triangulate::MakeByEC3( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR&
vEar[i] = ( TestTriangle( vPt, vPol, vPrev, vNext, i) ? EAS_OK : EAS_NO) ;
bool bIsEar = ( vEar[i] == EAS_OK) ;
bool bSave = bIsEar ;
double dMinAng = -1 ;
if ( bIsEar) {
// Square Length & Aspect Ratio
// Square Length & MinAngle
double dSqLen = SqDist(vPt[vPol[vPrev[i]]], vPt[vPol[vNext[i]]]) ;
double dAR = CalcTriangleAspectRatio( vPt[vPol[vPrev[i]]], vPt[vPol[i]], vPt[vPol[vNext[i]]]) ;
// Try with all other vertices
int ii = i ;
int j = vNext[i] ;
while ( j != ii) {
// New Square Length
double dNewSqLen = SqDist(vPt[vPol[vPrev[j]]], vPt[vPol[vNext[j]]]) ;
if ( dNewSqLen < 0.99 * dSqLen) {
// New Aspect Ratio
double dNewAR = CalcTriangleAspectRatio( vPt[vPol[vPrev[j]]], vPt[vPol[j]], vPt[vPol[vNext[j]]]) ;
// if better, test if triangle ok
if ( dNewAR < 30 || dNewAR < 1.2 * dAR) {
dMinAng = CalcTriangleMinAngle( vPt[vPol[vPrev[i]]], vPt[vPol[i]], vPt[vPol[vNext[i]]]) ;
// Start point for trials
int j = i ;
int k = i ;
// Try with 29 next
int nLimN = min( 29, n / 2) ;
for ( int h = 0 ; h < nLimN ; ++ h) {
j = vNext[j] ;
double dMySqLen = SqDist( vPt[vPol[vPrev[j]]], vPt[vPol[vNext[j]]]) ;
if ( dMySqLen < 2 * dSqLen) {
double dMyMinAng = CalcTriangleMinAngle( vPt[vPol[vPrev[j]]], vPt[vPol[j]], vPt[vPol[vNext[j]]]) ;
if ( dMyMinAng > 1.01 * dMinAng) {
if ( vEar[j] == EAS_NULL)
vEar[j] = ( TestTriangle( vPt, vPol, vPrev, vNext, j) ? EAS_OK : EAS_NO) ;
if ( vEar[j] == EAS_OK) {
dSqLen = dNewSqLen ;
dAR = min( dAR, dNewAR) ;
dSqLen = dMySqLen ;
dMinAng = dMyMinAng ;
i = j ;
}
}
}
j = vNext[j] ;
}
}
// Try with 29 prev
int nLimP = min( 29, n / 2) ;
for ( int h = 0 ; h < nLimP ; ++ h) {
k = vPrev[k] ;
double dMySqLen = SqDist( vPt[vPol[vPrev[k]]], vPt[vPol[vNext[k]]]) ;
if ( dMySqLen < 2 * dSqLen) {
double dMyMinAng = CalcTriangleMinAngle( vPt[vPol[vPrev[k]]], vPt[vPol[k]], vPt[vPol[vNext[k]]]) ;
if ( dMyMinAng > 1.01 * dMinAng) {
if ( vEar[k] == EAS_NULL)
vEar[k] = ( TestTriangle( vPt, vPol, vPrev, vNext, k) ? EAS_OK : EAS_NO) ;
if ( vEar[k] == EAS_OK) {
dSqLen = dMySqLen ;
dMinAng = dMyMinAng ;
i = k ;
}
}
}
}
}
// Verify if triangle is null (accept to discard)
else {
@@ -502,6 +649,7 @@ Triangulate::MakeByEC3( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR&
vTr.push_back( vPol[vPrev[i]]) ;
vTr.push_back( vPol[i]) ;
vTr.push_back( vPol[vNext[i]]) ;
dMinMinAng = min( dMinMinAng, dMinAng) ;
}
// Reset earity of diagonal endpoints
vEar[vPrev[i]] = EAS_NULL ;
@@ -525,6 +673,36 @@ Triangulate::MakeByEC3( const PNTVECTOR& vPt, const INTVECTOR& vPol, INTVECTOR&
return true ;
}
//----------------------------------------------------------------------------
bool
Triangulate::PrepareGrid( const PNTVECTOR& vPt, const INTVECTOR& vPol,
const INTVECTOR& vPrev, const INTVECTOR& vNext)
{
// points number
int n = int( vPol.size()) ;
// overall box
BBox3d b3All ;
for ( int j = 0 ; j < n ; ++ j)
b3All.Add( vPt[vPol[j]]) ;
// grid cell dimension
double dCellDim ;
b3All.GetRadius( dCellDim) ;
dCellDim *= 2 / sqrt( n) ;
// grid
if ( ! m_VertGrid.Init( 2 * n, dCellDim))
return false ;
for ( int j = 0 ; j < n ; ++ j) {
// insert only reflex vertex
if ( ! TriangleIsCCW( vPt[vPol[vPrev[j]]], vPt[vPol[j]], vPt[vPol[vNext[j]]])) {
if ( ! m_VertGrid.InsertPoint( vPt[vPol[j]], j))
return false ;
}
}
m_vVert.reserve( n / 5) ;
return true ;
}
//----------------------------------------------------------------------------
bool
Triangulate::TestTriangle( const PNTVECTOR& vPt, const INTVECTOR& vPol,
@@ -578,7 +756,7 @@ Triangulate::TestTriangle( const PNTVECTOR& vPt, const INTVECTOR& vPol,
}
//----------------------------------------------------------------------------
// Ratio between max side and opposite height
// Ratio between Circumcircle Radius and Incircle Diameter (minimum 1 for equilateral)
double
Triangulate::CalcTriangleAspectRatio( const Point3d& ptPa, const Point3d& ptPb, const Point3d& ptPc)
{
@@ -592,6 +770,25 @@ Triangulate::CalcTriangleAspectRatio( const Point3d& ptPa, const Point3d& ptPb,
return ( max( { dSqDistA, dSqDistB, dSqDistC}) / dTwoArea) ;
}
//----------------------------------------------------------------------------
double
Triangulate::CalcTriangleMinAngle( const Point3d& ptPa, const Point3d& ptPb, const Point3d& ptPc)
{
double dSqLenA = SquareDist( ptPa, ptPb) ;
double dSqLenB = SquareDist( ptPb, ptPc) ;
double dSqLenC = SquareDist( ptPc, ptPa) ;
if ( dSqLenA > dSqLenB)
swap( dSqLenA, dSqLenB) ;
if ( dSqLenA > dSqLenC)
swap( dSqLenA, dSqLenC) ;
double dLenB = sqrt( dSqLenB) ;
double dLenC = sqrt( dSqLenC) ;
double dCosA = ( dSqLenB + dSqLenC - dSqLenA) / ( 2 * dLenB * dLenC) ;
dCosA = Clamp( dCosA, -1., +1.) ;
double dAngA = acos( dCosA) * RADTODEG ;
return dAngA ;
}
//----------------------------------------------------------------------------
double
Triangulate::SquareDist( const Point3d& ptA, const Point3d& ptB)
@@ -800,7 +997,7 @@ Triangulate::GetOuterPntToJoin( const PNTVECTOR& vPt, const Point3d& ptP, int& n
// indice punto successivo
int j = ( i + 1 < nNumPt) ? i + 1 : 0 ;
// mi metto nel piano principale
switch (m_nPlane) {
switch ( m_nPlane) {
default : // PL_XY
// se i punti coincidono
if ( abs( vPt[i].x - ptP.x) < EPS_SMALL && abs( vPt[i].y - ptP.y) < EPS_SMALL) {

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