EgtGeomKernel 1.5f1 :

- aggiunta entità testo (con font Nfe e di sistema)
- in tutte le rotate ora l'angolo è in gradi
- aggiunta trasformazione Shear (scorrimento)
- aggiunta trsformazione LocToLoc
- Set/GetInfo specializzate per i diversi tipi di informazioni
- Copy e Relocate con possibilità di indicare l'entità di riferimento rispetto a cui inserire
- aggiunte trasformazioni a PolyLine.
This commit is contained in:
Dario Sassi
2014-06-03 13:19:54 +00:00
parent a52d73aa7a
commit 41a38fef3b
44 changed files with 3257 additions and 248 deletions
+66 -23
View File
@@ -463,7 +463,7 @@ CurveArc::GetTitle( void) const
bool
CurveArc::Dump( string& sOut, const char* szNewLine) const
{
// parametri : punti iniziale e finale
// parametri : Centro, Normale, DirStart, Rad, AngCenDeg, DeltaN
sOut += "C(" + ToString( m_PtCen, 3) + ") " + szNewLine ;
sOut += "VN(" + ToString( m_VtN, 6) + ") " + szNewLine ;
sOut += "VS(" + ToString( m_VtS, 6) + ") " + szNewLine ;
@@ -837,7 +837,7 @@ CurveArc::TrimStartAtLen( double dLenTrim)
double dAngRot ;
double dMoveN ;
dAngRot = m_dAngCenDeg * dLenTrim / dLen ;
m_VtS.Rotate( m_VtN, dAngRot * DEGTORAD) ;
m_VtS.Rotate( m_VtN, dAngRot) ;
m_dAngCenDeg -= dAngRot ;
if ( fabs( m_dDeltaN) > EPS_ZERO) {
dMoveN = m_dDeltaN * dLenTrim / dLen ;
@@ -887,12 +887,12 @@ CurveArc::Translate( const Vector3d& vtMove)
if ( m_nStatus != OK)
return false ;
// traslo il centro
m_PtCen.Translate( vtMove) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// traslo il centro
m_PtCen.Translate( vtMove) ;
return true ;
}
@@ -908,14 +908,14 @@ CurveArc::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, dou
if ( vtAx.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// ruoto il centro e i versori
m_PtCen.Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
m_VtN.Rotate( vtAx, dCosAng, dSinAng) ;
m_VtS.Rotate( vtAx, dCosAng, dSinAng) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
@@ -935,6 +935,9 @@ CurveArc::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dC
if ( fabs( dCoeffX) < EPS_ZERO)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// scalo il centro e le dimensioni lineari
m_PtCen.Scale( frRef, dCoeffX, dCoeffX, dCoeffX) ;
m_dRad *= fabs( dCoeffX) ;
@@ -943,9 +946,6 @@ CurveArc::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dC
m_VtS = - m_VtS ;
m_nStatus = TO_VERIFY ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return Validate() ;
}
@@ -961,15 +961,41 @@ CurveArc::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
if ( vtNorm.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// specchio il centro e i versori, inverto l'angolo al centro
m_PtCen.Mirror( ptOn, vtNorm) ;
m_VtN.Mirror( vtNorm) ;
m_VtS.Mirror( vtNorm) ;
m_dAngCenDeg *= -1 ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveArc::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità dei parametri
if ( vtNorm.IsSmall() || vtDir.IsSmall())
return false ;
// possibile solo se l'arco è piatto e il piano di scorrimento coincide con quello dell'arco
if ( ! ( fabs( m_dDeltaN) < EPS_SMALL) ||
! ( AreSameVectorExact( m_VtN, vtNorm) || AreOppositeVectorExact( m_VtN, vtNorm)))
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// eseguo scorrimento del centro
m_PtCen.Shear( ptOn, vtNorm, vtDir, dCoeff) ;
return true ;
}
@@ -985,15 +1011,13 @@ CurveArc::ToGlob( const Frame3d& frRef)
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// trasformo il centro e i versori
m_PtCen.ToGlob( frRef) ;
m_VtN.ToGlob( frRef) ;
m_VtS.ToGlob( frRef) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
// trasformo il centro e i versori
return ( m_PtCen.ToGlob( frRef) &&
m_VtN.ToGlob( frRef) &&
m_VtS.ToGlob( frRef)) ;
}
//----------------------------------------------------------------------------
@@ -1008,15 +1032,34 @@ CurveArc::ToLoc( const Frame3d& frRef)
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// trasformo i punti estremi
m_PtCen.ToLoc( frRef) ;
m_VtN.ToLoc( frRef) ;
m_VtS.ToLoc( frRef) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
// trasformo il centro e i versori
return ( m_PtCen.ToLoc( frRef) &&
m_VtN.ToLoc( frRef) &&
m_VtS.ToLoc( frRef)) ;
}
//----------------------------------------------------------------------------
bool
CurveArc::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità dei frame
if ( frOri.GetType() == Frame3d::ERR || frDest.GetType() == Frame3d::ERR)
return false ;
// se i due riferimenti coincidono, non devo fare alcunché
if ( AreSameFrame( frOri, frDest))
return true ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo il centro e i versori
return ( m_PtCen.ToGlob( frOri) && m_PtCen.ToLoc( frDest) &&
m_VtN.ToGlob( frOri) && m_VtN.ToLoc( frDest) &&
m_VtS.ToGlob( frOri) && m_VtS.ToLoc( frDest)) ;
}
//----------------------------------------------------------------------------
+5 -2
View File
@@ -33,13 +33,16 @@ class CurveArc : public ICurveArc, public IGeoObjRW
virtual bool GetLocalBBox( BBox3d& b3Loc) const ;
virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ;
virtual bool Translate( const Vector3d& vtMove) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
{ return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ToGlob( const Frame3d& frRef) ;
virtual bool ToLoc( const Frame3d& frRef) ;
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
+58 -12
View File
@@ -1328,13 +1328,13 @@ CurveBezier::Translate( const Vector3d& vtMove)
if ( m_nStatus != OK)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// traslo i punti di controllo
for ( int i = 0 ; i <= m_nDeg ; ++ i)
m_aPtCtrl[i].Translate( vtMove) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
@@ -1350,13 +1350,13 @@ CurveBezier::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng,
if ( vtAx.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// ruoto i punti di controllo
for ( int i = 0 ; i <= m_nDeg ; ++ i)
m_aPtCtrl[i].Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
@@ -1372,13 +1372,13 @@ CurveBezier::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double
if ( fabs( dCoeffX) < EPS_ZERO && fabs( dCoeffY) < EPS_ZERO && fabs( dCoeffZ) < EPS_ZERO)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// scalo i punti di controllo
for ( int i = 0 ; i <= m_nDeg ; ++ i)
m_aPtCtrl[i].Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
@@ -1394,13 +1394,35 @@ CurveBezier::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
if ( vtNorm.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// specchio i punti di controllo
for ( int i = 0 ; i <= m_nDeg ; ++ i)
m_aPtCtrl[i].Mirror( ptOn, vtNorm) ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveBezier::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità dei parametri
if ( vtNorm.IsSmall() || vtDir.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// eseguo scorrimento dei punti di controllo
for ( int i = 0 ; i <= m_nDeg ; ++ i)
m_aPtCtrl[i].Shear( ptOn, vtNorm, vtDir, dCoeff) ;
return true ;
}
@@ -1416,13 +1438,13 @@ CurveBezier::ToGlob( const Frame3d& frRef)
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo i punti di controllo
for ( int i = 0 ; i <= m_nDeg ; ++ i)
m_aPtCtrl[i].ToGlob( frRef) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
@@ -1438,12 +1460,36 @@ CurveBezier::ToLoc( const Frame3d& frRef)
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo i punti di controllo
for ( int i = 0 ; i <= m_nDeg ; ++ i)
m_aPtCtrl[i].ToLoc( frRef) ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveBezier::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{
// la curva deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità dei frame
if ( frOri.GetType() == Frame3d::ERR || frDest.GetType() == Frame3d::ERR)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo i punti di controllo
for ( int i = 0 ; i <= m_nDeg ; ++ i) {
m_aPtCtrl[i].ToGlob( frOri) ;
m_aPtCtrl[i].ToLoc( frDest) ;
}
return true ;
}
+5 -2
View File
@@ -35,13 +35,16 @@ class CurveBezier : public ICurveBezier, public IGeoObjRW
virtual bool GetLocalBBox( BBox3d& b3Loc) const ;
virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ;
virtual bool Translate( const Vector3d& vtMove) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
{ return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ToGlob( const Frame3d& frRef) ;
virtual bool ToLoc( const Frame3d& frRef) ;
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
+67 -12
View File
@@ -980,6 +980,9 @@ CurveComposite::TrimEndAtLen( double dLenTrim)
bool
CurveComposite::Translate( const Vector3d& vtMove)
{
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// traslo le singole curve
PCRVSMPL_LIST::iterator Iter ;
for ( Iter = m_CrvSmplS.begin() ; Iter != m_CrvSmplS.end() ; ++Iter)
@@ -989,9 +992,6 @@ CurveComposite::Translate( const Vector3d& vtMove)
m_PtStart.Translate( vtMove) ;
m_PtEnd.Translate( vtMove) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
@@ -1003,6 +1003,9 @@ CurveComposite::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAn
if ( vtAx.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// ruoto le singole curve
PCRVSMPL_LIST::iterator Iter ;
for ( Iter = m_CrvSmplS.begin() ; Iter != m_CrvSmplS.end() ; ++Iter)
@@ -1012,9 +1015,6 @@ CurveComposite::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAn
m_PtStart.Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
m_PtEnd.Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
@@ -1026,6 +1026,9 @@ CurveComposite::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, dou
if ( fabs( dCoeffX) < EPS_ZERO && fabs( dCoeffY) < EPS_ZERO && fabs( dCoeffZ) < EPS_ZERO)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// se scalatura non omogenea, devo trasformare tutti gli archi in curve di Bezier
if ( fabs( dCoeffX - dCoeffY) > EPS_SMALL || fabs( dCoeffX - dCoeffZ) > EPS_SMALL) {
if ( ! ArcsToBezierCurves())
@@ -1044,9 +1047,6 @@ CurveComposite::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, dou
m_PtStart.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;
m_PtEnd.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return Validate() ;
}
@@ -1058,6 +1058,9 @@ CurveComposite::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
if ( vtNorm.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// specchio le singole curve
PCRVSMPL_LIST::iterator Iter ;
for ( Iter = m_CrvSmplS.begin() ; Iter != m_CrvSmplS.end() ; ++Iter)
@@ -1067,9 +1070,33 @@ CurveComposite::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
m_PtStart.Mirror( ptOn, vtNorm) ;
m_PtEnd.Mirror( ptOn, vtNorm) ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveComposite::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
// verifico validità dei parametri
if ( vtNorm.IsSmall() || vtDir.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo tutti gli archi in curve di Bezier (potrei controllare gli archi uno ad uno...)
if ( ! ArcsToBezierCurves())
return false ;
// eseguo scorrimento delle singole curve
PCRVSMPL_LIST::iterator Iter ;
for ( Iter = m_CrvSmplS.begin() ; Iter != m_CrvSmplS.end() ; ++Iter)
(*Iter)->Shear( ptOn, vtNorm, vtDir, dCoeff) ;
// eseguo scorrimento dei punti estremi
m_PtStart.Shear( ptOn, vtNorm, vtDir, dCoeff) ;
m_PtEnd.Shear( ptOn, vtNorm, vtDir, dCoeff) ;
return true ;
}
@@ -1081,6 +1108,9 @@ CurveComposite::ToGlob( const Frame3d& frRef)
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo le singole curve
PCRVSMPL_LIST::iterator Iter ;
for ( Iter = m_CrvSmplS.begin() ; Iter != m_CrvSmplS.end() ; ++Iter)
@@ -1090,9 +1120,6 @@ CurveComposite::ToGlob( const Frame3d& frRef)
m_PtStart.ToGlob( frRef) ;
m_PtEnd.ToGlob( frRef) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
@@ -1104,6 +1131,9 @@ CurveComposite::ToLoc( const Frame3d& frRef)
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo le singole curve
PCRVSMPL_LIST::iterator Iter ;
for ( Iter = m_CrvSmplS.begin() ; Iter != m_CrvSmplS.end() ; ++Iter)
@@ -1113,9 +1143,34 @@ CurveComposite::ToLoc( const Frame3d& frRef)
m_PtStart.ToLoc( frRef) ;
m_PtEnd.ToLoc( frRef) ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveComposite::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{
// verifico validità dei frame
if ( frOri.GetType() == Frame3d::ERR || frDest.GetType() == Frame3d::ERR)
return false ;
// se i due riferimenti coincidono, non devo fare alcunché
if ( AreSameFrame( frOri, frDest))
return true ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo le singole curve
PCRVSMPL_LIST::iterator Iter ;
for ( Iter = m_CrvSmplS.begin() ; Iter != m_CrvSmplS.end() ; ++Iter) {
(*Iter)->LocToLoc( frOri, frDest) ;
}
// trasformo i punti estremi
m_PtStart.LocToLoc( frOri, frDest) ;
m_PtEnd.LocToLoc( frOri, frDest) ;
return true ;
}
+5 -2
View File
@@ -35,13 +35,16 @@ class CurveComposite : public ICurveComposite, public IGeoObjRW
virtual bool GetLocalBBox( BBox3d& b3Loc) const ;
virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ;
virtual bool Translate( const Vector3d& vtMove) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
{ return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ToGlob( const Frame3d& frRef) ;
virtual bool ToLoc( const Frame3d& frRef) ;
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
+48 -17
View File
@@ -444,13 +444,13 @@ CurveLine::TrimEndAtLen( double dLenTrim)
bool
CurveLine::Translate( const Vector3d& vtMove)
{
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// traslo i punti estremi
m_PtStart.Translate( vtMove) ;
m_PtEnd.Translate( vtMove) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
@@ -462,13 +462,13 @@ CurveLine::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, do
if ( vtAx.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// ruoto i punti estremi
m_PtStart.Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
m_PtEnd.Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
@@ -480,14 +480,14 @@ CurveLine::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double d
if ( fabs( dCoeffX) < EPS_ZERO && fabs( dCoeffY) < EPS_ZERO && fabs( dCoeffZ) < EPS_ZERO)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// scalo i punti estremi
m_PtStart.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;
m_PtEnd.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;
m_nStatus = TO_VERIFY ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return Validate() ;
}
@@ -499,13 +499,31 @@ CurveLine::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
if ( vtNorm.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// specchio i punti estremi
m_PtStart.Mirror( ptOn, vtNorm) ;
m_PtEnd.Mirror( ptOn, vtNorm) ;
return true ;
}
//----------------------------------------------------------------------------
bool
CurveLine::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
// verifico validità dei parametri
if ( vtNorm.IsSmall() || vtDir.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// eseguo scorrimento dei punti estremi
m_PtStart.Shear( ptOn, vtNorm, vtDir, dCoeff) ;
m_PtEnd.Shear( ptOn, vtNorm, vtDir, dCoeff) ;
return true ;
}
@@ -517,14 +535,11 @@ CurveLine::ToGlob( const Frame3d& frRef)
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// trasformo i punti estremi
m_PtStart.ToGlob( frRef) ;
m_PtEnd.ToGlob( frRef) ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
// trasformo i punti estremi
return ( m_PtStart.ToGlob( frRef) && m_PtEnd.ToGlob( frRef)) ;
}
//----------------------------------------------------------------------------
@@ -535,12 +550,28 @@ CurveLine::ToLoc( const Frame3d& frRef)
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo i punti estremi
m_PtStart.ToLoc( frRef) ;
m_PtEnd.ToLoc( frRef) ;
return ( m_PtStart.ToLoc( frRef) && m_PtEnd.ToLoc( frRef)) ;
}
//----------------------------------------------------------------------------
bool
CurveLine::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{
// verifico validità dei frame
if ( frOri.GetType() == Frame3d::ERR || frDest.GetType() == Frame3d::ERR)
return false ;
// se i due riferimenti coincidono, non devo fare alcunché
if ( AreSameFrame( frOri, frDest))
return true ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
// trasformo i punti estremi
return ( m_PtStart.ToGlob( frOri) && m_PtStart.ToLoc( frDest) &&
m_PtEnd.ToGlob( frOri) && m_PtEnd.ToLoc( frDest)) ;
}
+5 -2
View File
@@ -33,13 +33,16 @@ class CurveLine : public ICurveLine, public IGeoObjRW
virtual bool GetLocalBBox( BBox3d& b3Loc) const ;
virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ;
virtual bool Translate( const Vector3d& vtMove) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
{ return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ToGlob( const Frame3d& frRef) ;
virtual bool ToLoc( const Frame3d& frRef) ;
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
+12
View File
@@ -14,6 +14,7 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "DllMain.h"
#include "FontManager.h"
#include "\EgtDev\Include\EGkDllMain.h"
#include "\EgtDev\Include\EgnGetModuleVer.h"
#include "\EgtDev\Include\EgtTrace.h"
@@ -83,3 +84,14 @@ GetEGkLogger( void)
{
return s_pLogger ;
}
//-----------------------------------------------------------------------------
void
InitFontManager( const std::string& sNfeFontDir, const std::string& sDefaultFont)
{
// recupero il font manager
FontManager& fntMgr = FontManager::GetFontManager() ;
// lo inizializzo
fntMgr.Init( sNfeFontDir, sDefaultFont) ;
}
BIN
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Binary file not shown.
+9
View File
@@ -234,6 +234,8 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="DistPointCrvComposite.cpp" />
<ClCompile Include="DistPointCurve.cpp" />
<ClCompile Include="DistPointLine.cpp" />
<ClCompile Include="ExtText.cpp" />
<ClCompile Include="FontManager.cpp" />
<ClCompile Include="GdbExecutor.cpp" />
<ClCompile Include="CurveArc.cpp" />
<ClCompile Include="CurveAux.cpp" />
@@ -254,7 +256,9 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="GeoVector3d.cpp" />
<ClCompile Include="IterManager.cpp" />
<ClCompile Include="Material.cpp" />
<ClCompile Include="NfeFont.cpp" />
<ClCompile Include="NgeReader.cpp" />
<ClCompile Include="OsFont.cpp" />
<ClCompile Include="OutTsc.cpp" />
<ClCompile Include="Point3d.cpp" />
<ClCompile Include="PointGrid3d.cpp" />
@@ -285,6 +289,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="..\Include\EGkCurvePointDiffGeom.h" />
<ClInclude Include="..\Include\EGkDistPointCurve.h" />
<ClInclude Include="..\Include\EGkDllMain.h" />
<ClInclude Include="..\Include\EGkExtText.h" />
<ClInclude Include="..\Include\EGkFrame3d.h" />
<ClInclude Include="..\Include\EGkGdbConst.h" />
<ClInclude Include="..\Include\EGkGdbFunct.h" />
@@ -322,6 +327,8 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="DistPointCrvComposite.h" />
<ClInclude Include="DistPointLine.h" />
<ClInclude Include="DllMain.h" />
<ClInclude Include="ExtText.h" />
<ClInclude Include="FontManager.h" />
<ClInclude Include="GdbExecutor.h" />
<ClInclude Include="CurveArc.h" />
<ClInclude Include="CurveAux.h" />
@@ -344,10 +351,12 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="IdManager.h" />
<ClInclude Include="IterManager.h" />
<ClInclude Include="Material.h" />
<ClInclude Include="NfeFont.h" />
<ClInclude Include="NgeConst.h" />
<ClInclude Include="NgeKeyW.h" />
<ClInclude Include="NgeReader.h" />
<ClInclude Include="ObjGraphicsMgr.h" />
<ClInclude Include="OsFont.h" />
<ClInclude Include="OutTsc.h" />
<ClInclude Include="PolynomialPoint3d.h" />
<ClInclude Include="Resource.h" />
+27
View File
@@ -162,6 +162,18 @@
<ClCompile Include="StmFromTriangleSoup.cpp">
<Filter>File di origine\GeoCreate</Filter>
</ClCompile>
<ClCompile Include="ExtText.cpp">
<Filter>File di origine\Geo</Filter>
</ClCompile>
<ClCompile Include="FontManager.cpp">
<Filter>File di origine\Gdb</Filter>
</ClCompile>
<ClCompile Include="NfeFont.cpp">
<Filter>File di origine\Gdb</Filter>
</ClCompile>
<ClCompile Include="OsFont.cpp">
<Filter>File di origine\Gdb</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
@@ -410,6 +422,21 @@
<ClInclude Include="..\Include\EgkCurveAux.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="ExtText.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="..\Include\EGkExtText.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="FontManager.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="NfeFont.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="OsFont.h">
<Filter>File di intestazione</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="EgtGeomKernel.rc">
+640
View File
@@ -0,0 +1,640 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : ExtText.cpp Data : 27.05.14 Versione : 1.5e10
// Contenuto : Implementazione della classe Testo.
//
//
//
// Modifiche : 27.05.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "ExtText.h"
#include "GeoObjFactory.h"
#include "NgeWriter.h"
#include "NgeReader.h"
#include "FontManager.h"
#include "\EgtDev\Include\EGkStringUtils3d.h"
#include <new>
using namespace std ;
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
GEOOBJ_REGISTER( EXT_TEXT, NGE_E_TXT, ExtText) ;
//----------------------------------------------------------------------------
ExtText::ExtText( void)
: m_ptP(), m_vtN( 0, 0, 1), m_vtD( 1, 0, 0), m_sFont(),
m_nWeight( 400), m_bItalic( false), m_dHeight( 10), m_dRatio( 1), m_dAddAdvance( 0)
{
}
//----------------------------------------------------------------------------
ExtText::~ExtText( void)
{
}
//----------------------------------------------------------------------------
bool
ExtText::Set( const string& sText, const Point3d& ptP, double dAngDeg, double dH)
{
// assegno i dati
m_ptP = ptP ;
m_vtN = Z_AX ;
m_vtD.FromPolar( 1, dAngDeg) ;
m_sText = sText ;
m_sFont.clear() ;
m_nWeight = 400 ;
m_bItalic = false ;
m_dHeight = dH ;
m_dRatio = 1 ;
m_dAddAdvance = 0 ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::Set( const string& sText, const Point3d& ptP, double dAngDeg,
const string& sFont, int nW, bool bItl, double dH, double dRat, double dAddAdv)
{
// assegno i dati
m_ptP = ptP ;
m_vtN = Z_AX ;
m_vtD.FromPolar( 1, dAngDeg) ;
m_sText = sText ;
m_sFont = sFont ;
m_nWeight = nW ;
m_bItalic = bItl ;
m_dHeight = dH ;
m_dRatio = dRat ;
m_dAddAdvance = dAddAdv ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
//----------------------------------------------------------------------------
ExtText*
ExtText::Clone( void) const
{
// alloco oggetto
ExtText* pGPt = new(nothrow) ExtText ;
if ( pGPt != nullptr) {
if ( ! pGPt->Copy( *this)) {
delete pGPt ;
return nullptr ;
}
}
return pGPt ;
}
//----------------------------------------------------------------------------
bool
ExtText::Copy( const IGeoObj* pGObjSrc)
{
const ExtText* pTxt = dynamic_cast<const ExtText*>( pGObjSrc) ;
if ( pTxt == nullptr)
return false ;
return Copy( *pTxt) ;
}
//----------------------------------------------------------------------------
bool
ExtText::Copy( const ExtText& clSrc)
{
if ( &clSrc == this)
return true ;
m_OGrMgr.Reset() ;
m_ptP = clSrc.m_ptP ;
m_vtN = clSrc.m_vtN ;
m_vtD = clSrc.m_vtD ;
m_sText = clSrc.m_sText ;
m_sFont = clSrc.m_sFont ;
m_nWeight = clSrc.m_nWeight ;
m_bItalic = clSrc.m_bItalic ;
m_dHeight = clSrc.m_dHeight ;
m_dRatio = clSrc.m_dRatio ;
m_dAddAdvance = clSrc.m_dAddAdvance ;
return true ;
}
//----------------------------------------------------------------------------
GeoObjType
ExtText::GetType( void) const
{
return static_cast<GeoObjType>( GEOOBJ_GETTYPE( ExtText)) ;
}
//----------------------------------------------------------------------------
const string&
ExtText::GetTitle( void) const
{
static const string sTitle = "Text" ;
return sTitle ;
}
//----------------------------------------------------------------------------
bool
ExtText::Dump( string& sOut, const char* szNewLine) const
{
// parametri : PtIns, Normale, DirStart, Rad, AngCenDeg, DeltaN
sOut += "P(" + ToString( m_ptP, 3) + ") " + szNewLine ;
sOut += "VN(" + ToString( m_vtN, 6) + ") " + szNewLine ;
sOut += "VS(" + ToString( m_vtD, 6) + ") " + szNewLine ;
sOut += "Txt=" + m_sText + szNewLine ;
sOut += "Fnt=" + m_sFont + szNewLine ;
sOut += "W=" + ToString( m_nWeight) ;
sOut += " I=" + ToString( m_bItalic) ;
sOut += " H=" + ToString( m_dHeight, 1) ;
sOut += " R=" + ToString( m_dRatio, 3) ;
sOut += " A=" + ToString( m_dAddAdvance, 1) + szNewLine ;
return true ;
}
//----------------------------------------------------------------------------
int
ExtText::GetNgeId( void) const
{
return GEOOBJ_GETNGEID( ExtText) ;
}
//----------------------------------------------------------------------------
bool
ExtText::Save( NgeWriter& ngeOut) const
{
// punto di inserimento
ngeOut.WritePoint( m_ptP, ";") ;
// versore normale
ngeOut.WriteVector( m_vtN, ";") ;
// versore di direzione
ngeOut.WriteVector( m_vtD, ";", true) ;
// testo
ngeOut.WriteString( m_sText, nullptr, true) ;
// font
ngeOut.WriteString( m_sFont, ";") ;
// spessore del font
ngeOut.WriteInt( m_nWeight, ",") ;
// flag di italico
ngeOut.WriteBool( m_bItalic, ",") ;
// altezza del font
ngeOut.WriteDouble( m_dHeight, ",") ;
// rapporto larghezza su altezza del font
ngeOut.WriteDouble( m_dRatio, ",") ;
// avanzamento addizionale tra caratteri
ngeOut.WriteDouble( m_dAddAdvance, ";", true) ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::Load( NgeReader& ngeIn)
{
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// leggo la prossima linea : punto, normale, direzione
if ( ! ngeIn.ReadPoint( m_ptP, ";"))
return false ;
if ( ! ngeIn.ReadVector( m_vtN, ";"))
return false ;
if ( ! ngeIn.ReadVector( m_vtD, ";", true))
return false ;
// leggo la prossima linea : testo
if ( ! ngeIn.ReadString( m_sText, nullptr, true))
return false ;
// leggo la prossima linea : font, spessore, italico, altezza, ratio, addAdvance
if ( ! ngeIn.ReadString( m_sFont, ";"))
return false ;
if ( ! ngeIn.ReadInt( m_nWeight, ","))
return false ;
if ( ! ngeIn.ReadBool( m_bItalic, ","))
return false ;
if ( ! ngeIn.ReadDouble( m_dHeight, ","))
return false ;
if ( ! ngeIn.ReadDouble( m_dRatio, ","))
return false ;
if ( ! ngeIn.ReadDouble( m_dAddAdvance, ";", true))
return false ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::GetLocalBBox( BBox3d& b3Loc) const
{
// recupero il font manager
FontManager& fntMgr = FontManager::GetFontManager() ;
// imposto il font corrente e i suoi dati
if ( ! fntMgr.SetCurrFont( m_sFont, m_nWeight, m_bItalic, m_dHeight, m_dRatio, m_dAddAdvance))
return false ;
// richiedo il box
if ( ! fntMgr.GetBBox( m_sText, b3Loc))
return false ;
// calcolo ed eseguo la trasformazione
Frame3d frRef ;
if ( ! frRef.Set( m_ptP, m_vtN, m_vtD))
return false ;
b3Loc.ToGlob( frRef) ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const
{
// verifico validità del frame
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// recupero il font manager
FontManager& fntMgr = FontManager::GetFontManager() ;
// imposto il font corrente e i suoi dati
if ( ! fntMgr.SetCurrFont( m_sFont, m_nWeight, m_bItalic, m_dHeight, m_dRatio, m_dAddAdvance))
return false ;
// richiedo il box
if ( ! fntMgr.GetBBox( m_sText, b3Ref))
return false ;
// calcolo ed eseguo la prima trasformazione (per tener conto dell'orientamento del testo)
Frame3d frTxt ;
if ( ! frTxt.Set( m_ptP, m_vtN, m_vtD))
return false ;
b3Ref.ToGlob( frTxt) ;
// porto il box nel riferimento passato
b3Ref.ToGlob( frRef) ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::Translate( const Vector3d& vtMove)
{
m_OGrMgr.Reset() ;
m_ptP.Translate( vtMove) ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
{
m_OGrMgr.Reset() ;
return ( m_ptP.Rotate( ptAx, vtAx, dCosAng, dSinAng) &&
m_vtN.Rotate( vtAx, dCosAng, dSinAng) &&
m_vtD.Rotate( vtAx, dCosAng, dSinAng)) ;
}
//----------------------------------------------------------------------------
bool
ExtText::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ)
{
// verifico non sia nulla
if ( fabs( dCoeffX) < EPS_ZERO && fabs( dCoeffY) < EPS_ZERO && fabs( dCoeffZ) < EPS_ZERO)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// scalo il punto di inserimento
if ( ! m_ptP.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ))
return false ;
// calcolo il versore altezza testo
Vector3d vtH = m_vtN ^ m_vtD ;
vtH.Normalize() ;
// scalo il versore direzione
if ( ! m_vtD.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ))
return false ;
double dScaleD = m_vtD.Len() ;
m_vtD /= dScaleD ;
// scalo il versore altezza testo
if ( ! vtH.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ))
return false ;
// per il coeff di scalatura considero solo la parte perpendicolare alla nuova direzione start
double dScaleH = sqrt( vtH.SqLen() - ( vtH * m_vtD) *( vtH * m_vtD)) ;
// aggiorno il vettore normale
m_vtN = m_vtD ^ vtH ;
m_vtN.Normalize() ;
// aggiorno i parametri altezza testo e ratio
m_dHeight *= dScaleH ;
if ( dScaleH > EPS_ZERO)
m_dRatio *= dScaleD / dScaleH ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
{
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// eseguo il mirror del punto di inserimento
if ( ! m_ptP.Mirror( ptOn, vtNorm))
return false ;
// calcolo il versore altezza testo
Vector3d vtH = m_vtN ^ m_vtD ;
vtH.Normalize() ;
// eseguo il mirror del versore direzione
if ( ! m_vtD.Mirror( vtNorm))
return false ;
// eseguo il mirror del versore altezza testo
if ( ! vtH.Mirror( vtNorm))
return false ;
// aggiorno il vettore normale
m_vtN = m_vtD ^ vtH ;
m_vtN.Normalize() ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
// verifico validità dei parametri
if ( vtNorm.IsSmall() || vtDir.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// eseguo scorrimento del punto di inserimento
if ( ! m_ptP.Shear( ptOn, vtNorm, vtDir, dCoeff))
return false ;
// calcolo il versore altezza testo
Vector3d vtH = m_vtN ^ m_vtD ;
vtH.Normalize() ;
// eseguo scorrimento del versore direzione
if ( ! m_vtD.Shear( vtNorm, vtDir, dCoeff))
return false ;
double dScaleD = m_vtD.Len() ;
m_vtD /= dScaleD ;
// eseguo scorrimento del versore altezza testo
if ( ! vtH.Shear( vtNorm, vtDir, dCoeff))
return false ;
// per il coeff di scalatura considero solo la parte perpendicolare alla nuova direzione start
double dScaleH = sqrt( vtH.SqLen() - ( vtH * m_vtD) *( vtH * m_vtD)) ;
// aggiorno il vettore normale
m_vtN = m_vtD ^ vtH ;
m_vtN.Normalize() ;
// aggiorno i parametri altezza testo e ratio
m_dHeight *= dScaleH ;
if ( dScaleH > EPS_ZERO)
m_dRatio *= dScaleD / dScaleH ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::ToGlob( const Frame3d& frRef)
{
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo punto e versori
return ( m_ptP.ToGlob( frRef) &&
m_vtN.ToGlob( frRef) &&
m_vtD.ToGlob( frRef)) ;
}
//----------------------------------------------------------------------------
bool
ExtText::ToLoc( const Frame3d& frRef)
{
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo punto e versori
return ( m_ptP.ToLoc( frRef) &&
m_vtN.ToLoc( frRef) &&
m_vtD.ToLoc( frRef)) ;
}
//----------------------------------------------------------------------------
bool
ExtText::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{
// verifico validità dei frame
if ( frOri.GetType() == Frame3d::ERR || frDest.GetType() == Frame3d::ERR)
return false ;
// se i due riferimenti coincidono, non devo fare alcunché
if ( AreSameFrame( frOri, frDest))
return true ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo punto e versori
return ( m_ptP.ToGlob( frOri) && m_ptP.ToLoc( frDest) &&
m_vtN.ToGlob( frOri) && m_vtN.ToLoc( frDest) &&
m_vtD.ToGlob( frOri) && m_vtD.ToLoc( frDest)) ;
}
//----------------------------------------------------------------------------
bool
ExtText::GetStartPoint( Point3d& ptStart) const
{
// assegno il punto
ptStart = m_ptP ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::GetEndPoint( Point3d& ptEnd) const
{
// imposto il font corrente e i suoi dati
FontManager& fntMgr = FontManager::GetFontManager() ;
if ( ! fntMgr.SetCurrFont( m_sFont, m_nWeight, m_bItalic, m_dHeight, m_dRatio, m_dAddAdvance))
return false ;
// richiedo la lunghezza
double dLen ;
if ( ! fntMgr.GetLength( m_sText, dLen))
return false ;
// calcolo il punto
ptEnd = m_ptP + m_vtD * dLen ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::GetMidPoint( Point3d& ptMid) const
{
// imposto il font corrente e i suoi dati
FontManager& fntMgr = FontManager::GetFontManager() ;
if ( ! fntMgr.SetCurrFont( m_sFont, m_nWeight, m_bItalic, m_dHeight, m_dRatio, m_dAddAdvance))
return false ;
// richiedo la lunghezza
double dLen ;
if ( ! fntMgr.GetLength( m_sText, dLen))
return false ;
// calcolo il punto
ptMid = m_ptP + m_vtD * ( 0.5 * dLen) ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::GetCenterPoint( Point3d& ptCen) const
{
// imposto il font corrente e i suoi dati
FontManager& fntMgr = FontManager::GetFontManager() ;
if ( ! fntMgr.SetCurrFont( m_sFont, m_nWeight, m_bItalic, m_dHeight, m_dRatio, m_dAddAdvance))
return false ;
// richiedo lunghezza e altezza delle maiuscole
double dLen ;
if ( ! fntMgr.GetLength( m_sText, dLen))
return false ;
double dCapH ;
if ( ! fntMgr.GetCapHeight( dCapH))
return false ;
// vettore diretto come l'altezza
Vector3d vtH = m_vtN ^ m_vtD ;
if ( ! vtH.Normalize())
return false ;
// calcolo il punto
ptCen = m_ptP + m_vtD * ( 0.5 * dLen) + vtH * ( 0.5 * dCapH) ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::GetOutline( ICURVEPLIST& lstPC) const
{
// imposto il font corrente e i suoi dati
FontManager& fntMgr = FontManager::GetFontManager() ;
if ( ! fntMgr.SetCurrFont( m_sFont, m_nWeight, m_bItalic, m_dHeight, m_dRatio, m_dAddAdvance))
return false ;
// richiedo l'outline
if ( ! fntMgr.GetOutline( m_sText, lstPC))
return false ;
// calcolo la trasformazione
Frame3d frRef ;
if ( ! frRef.Set( m_ptP, m_vtN, m_vtD))
return false ;
// eseguo la trasformazione
ICURVEPLIST::iterator Iter ;
for ( Iter = lstPC.begin() ; Iter != lstPC.end() ; ++ Iter)
(*Iter)->ToGlob( frRef) ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::ApproxWithLines( double dLinTol, double dAngTolDeg, POLYLINELIST& lstPL) const
{
// imposto il font corrente e i suoi dati
FontManager& fntMgr = FontManager::GetFontManager() ;
if ( ! fntMgr.SetCurrFont( m_sFont, m_nWeight, m_bItalic, m_dHeight, m_dRatio, m_dAddAdvance))
return false ;
// richiedo l'outline
if ( ! fntMgr.ApproxWithLines( m_sText, dLinTol, dAngTolDeg, lstPL))
return false ;
// calcolo la trasformazione
Frame3d frRef ;
if ( ! frRef.Set( m_ptP, m_vtN, m_vtD))
return false ;
// eseguo la trasformazione
POLYLINELIST::iterator Iter ;
for ( Iter = lstPL.begin() ; Iter != lstPL.end() ; ++ Iter)
Iter->ToGlob( frRef) ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::Flip( void)
{
// recupero il centro
Point3d ptCen ;
if ( ! GetCenterPoint( ptCen))
return false ;
// calcolo il nuovo punto di inserimento
m_ptP += 2 * ( ptCen - m_ptP) ;
// inverto la direzione di riferimento
m_vtD *= -1 ;
return true ;
}
//----------------------------------------------------------------------------
bool
ExtText::Mir( bool bOnLen)
{
// imposto il font corrente e i suoi dati
FontManager& fntMgr = FontManager::GetFontManager() ;
if ( ! fntMgr.SetCurrFont( m_sFont, m_nWeight, m_bItalic, m_dHeight, m_dRatio, m_dAddAdvance))
return false ;
// se auto-mirror sulla lunghezza del testo
if ( bOnLen) {
// richiedo lunghezza
double dLen ;
if ( ! fntMgr.GetLength( m_sText, dLen))
return false ;
// calcolo il punto
m_ptP += m_vtD * dLen ;
// inverto i versori
m_vtN *= - 1 ;
m_vtD *= - 1 ;
}
// altrimenti auto-mirror su altezza del testo
else {
// richiedo altezza delle maiuscole
double dCapH ;
if ( ! fntMgr.GetCapHeight( dCapH))
return false ;
// vettore diretto come l'altezza
Vector3d vtH = m_vtN ^ m_vtD ;
if ( ! vtH.Normalize())
return false ;
// calcolo il punto
m_ptP += vtH * dCapH ;
// inverto il versore normale
m_vtN *= - 1 ;
}
return true ;
}
+114
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@@ -0,0 +1,114 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : ExtText.h Data : 27.05.14 Versione : 1.5f1
// Contenuto : Dichiarazione della classe Testo.
//
//
//
// Modifiche : 27.05.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "ObjGraphicsMgr.h"
#include "DllMain.h"
#include "GeoObjRW.h"
#include "/EgtDev/Include/EGkExtText.h"
//----------------------------------------------------------------------------
class ExtText : public IExtText, public IGeoObjRW
{
public : // IGeoObj
virtual ~ExtText( void) ;
virtual ExtText* Clone( void) const ;
virtual GeoObjType GetType( void) const ;
virtual bool IsValid( void) const
{ return true ; }
virtual const std::string& GetTitle( void) const ;
virtual bool Dump( std::string& sOut, const char* szNewLine = "\n") const ;
virtual bool GetLocalBBox( BBox3d& b3Loc) const ;
virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ;
virtual bool Translate( const Vector3d& vtMove) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ToGlob( const Frame3d& frRef) ;
virtual bool ToLoc( const Frame3d& frRef) ;
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
{ return m_OGrMgr.GetObjGraphics() ; }
virtual const IObjGraphics* GetObjGraphics( void) const
{ return m_OGrMgr.GetObjGraphics() ; }
public : // IExtText
virtual bool Copy( const IGeoObj* pGObjSrc) ;
virtual bool Set( const std::string& sText, const Point3d& ptP, double dAngDeg, double dH) ;
virtual bool Set( const std::string& sText, const Point3d& ptP, double dAngDeg,
const std::string& sFont, int nW, bool bItl, double dH, double dRat, double dAddAdv) ;
virtual const Point3d& GetPoint( void) const
{ return m_ptP ; }
virtual const Vector3d& GetNormVersor( void) const
{ return m_vtN ; }
virtual const Vector3d& GetDirVersor( void) const
{ return m_vtD ; }
virtual const std::string& GetText( void) const
{ return m_sText ; }
virtual const std::string& GetFont( void) const
{ return m_sFont ; }
virtual int GetWeight( void) const
{ return m_nWeight ; }
virtual bool GetItalic( void) const
{ return m_bItalic ; }
virtual double GetHeight( void) const
{ return m_dHeight ; }
virtual double GetRatio( void) const
{ return m_dRatio ; }
virtual double GetAddAdvance( void) const
{ return m_dAddAdvance ; }
virtual bool GetStartPoint( Point3d& ptStart) const ;
virtual bool GetEndPoint( Point3d& ptEnd) const ;
virtual bool GetMidPoint( Point3d& ptMid) const ;
virtual bool GetCenterPoint( Point3d& ptCen) const ;
virtual bool GetOutline( ICURVEPLIST& lstPC) const ;
virtual bool ApproxWithLines( double dLinTol, double dAngTolDeg, POLYLINELIST& lstPL) const ;
virtual bool Flip( void) ;
virtual bool Mir( bool bOnLen) ;
public : // IGeoObjRW
virtual int GetNgeId( void) const ;
virtual bool Save( NgeWriter& ngeOut) const ;
virtual bool Load( NgeReader& ngeIn) ;
public :
ExtText( void) ;
const ExtText& operator =( const ExtText& gpSrc)
{ if ( ! Copy( gpSrc))
LOG_ERROR( GetEGkLogger(), "ExtText : copy error")
return *this ; }
private :
bool Copy( const ExtText& gpSrc) ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Point3d m_ptP ; // punto di inserimento
Vector3d m_vtN ; // versore normale
Vector3d m_vtD ; // versore di direzione
std::string m_sText ; // testo con codifica UTF-8
std::string m_sFont ; // font utilizzato
int m_nWeight ; // 0 (don't care), 100 (thin) - 900 (black)
bool m_bItalic ; // flag per italico (inclinato)
double m_dHeight ; // altezza del carattere
double m_dRatio ; // rapporto tra larghezza e altezza
double m_dAddAdvance ; // avanzamento addizionale tra caratteri
} ;
+130
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@@ -0,0 +1,130 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : FontManager.cpp Data : 28.05.14 Versione : 1.5f1
// Contenuto : Implementazione della classe FontManager.
//
//
//
// Modifiche : 28.05.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "FontManager.h"
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Include/EgnStringUtils.h"
#include "/EgtDev/Include/EgnFileUtils.h"
using namespace std ;
//----------------------------------------------------------------------------
bool
FontManager::Init( const std::string& sNfeFontDir, const std::string& sDefaultFont)
{
// assegno direttorio file per font Nfe
m_sNfeFontDir = sNfeFontDir ;
TrimRight( m_sNfeFontDir, " \\") ;
// assegno nome font di default
m_sDefaultFont = sDefaultFont ;
return true ;
}
//----------------------------------------------------------------------------
bool
FontManager::SetCurrFont( const std::string& sFont, int nWeight, bool bItalic,
double dHeight, double dRatio, double dAddAdvance)
{
// gestione font di default
string sTFont = (( sFont.empty()) ? m_sDefaultFont : sFont) ;
// lo cerco tra i font Nfe
if ( FileExtensionMatches( sTFont, "NFE")) {
m_bCurrNfeFont = true ;
if ( ! m_NfeFont.SetCurrFont( m_sNfeFontDir + "\\" + sTFont, nWeight, bItalic,
dHeight, dRatio, dAddAdvance))
return false ;
}
// altrimenti lo cerco tra i font di sistema
else {
m_bCurrNfeFont = false ;
if ( ! m_OsFont.SetCurrFont( sTFont, nWeight, bItalic, dHeight, dRatio, dAddAdvance))
return false ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
FontManager::GetCapHeight( double& dCapH)
{
if ( m_bCurrNfeFont)
return m_NfeFont.GetCapHeight( dCapH) ;
else
return m_OsFont.GetCapHeight( dCapH) ;
}
//----------------------------------------------------------------------------
bool
FontManager::GetAscent( double& dAsc)
{
if ( m_bCurrNfeFont)
return m_NfeFont.GetAscent( dAsc) ;
else
return m_OsFont.GetAscent( dAsc) ;
}
//----------------------------------------------------------------------------
bool
FontManager::GetDescent( double& dDesc)
{
if ( m_bCurrNfeFont)
return m_NfeFont.GetDescent( dDesc) ;
else
return m_OsFont.GetDescent( dDesc) ;
}
//----------------------------------------------------------------------------
bool
FontManager::GetLength( const string& sText, double& dLen)
{
if ( m_bCurrNfeFont)
return m_NfeFont.GetLength( sText, dLen) ;
else
return m_OsFont.GetLength( sText, dLen) ;
}
//----------------------------------------------------------------------------
bool
FontManager::GetBBox( const string& sText, BBox3d& b3Box)
{
if ( m_bCurrNfeFont)
return m_NfeFont.GetBBox( sText, b3Box) ;
else
return m_OsFont.GetBBox( sText, b3Box) ;
}
//----------------------------------------------------------------------------
bool
FontManager::GetOutline( const string& sText, ICURVEPLIST& lstPC)
{
if ( m_bCurrNfeFont)
return m_NfeFont.GetOutline( sText, lstPC) ;
else
return m_OsFont.GetOutline( sText, lstPC) ;
}
//----------------------------------------------------------------------------
bool
FontManager::ApproxWithLines( const string& sText, double dLinTol, double dAngTolDeg, POLYLINELIST& lstPL)
{
if ( m_bCurrNfeFont)
return m_NfeFont.ApproxWithLines( sText, dLinTol, dAngTolDeg, lstPL) ;
else
return m_OsFont.ApproxWithLines( sText, dLinTol, dAngTolDeg, lstPL) ;
}
+53
View File
@@ -0,0 +1,53 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : FontManager.h Data : 28.05.14 Versione : 1.5f1
// Contenuto : Dichiarazione della classe FontManager.
//
//
//
// Modifiche : 28.05.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "NfeFont.h"
#include "OsFont.h"
#include "/EgtDev/Include/EGkBBox3d.h"
#include "/EgtDev/Include/EGkPolyLine.h"
#include <string>
//----------------------------------------------------------------------------
class FontManager
{
public :
bool Init( const std::string& sNfeFontDir, const std::string& sDefaultFont) ;
bool SetCurrFont( const std::string& sFont, int nWeight, bool bItalic,
double dHeight, double dRatio, double dAddAdvance) ;
bool GetCapHeight( double& dCapH) ;
bool GetAscent( double& dAsc) ;
bool GetDescent( double& dDesc) ;
bool GetLength( const std::string& sText, double& dLen) ;
bool GetBBox( const std::string& sText, BBox3d& b3Box) ;
bool GetOutline( const std::string& sText, ICURVEPLIST& lstPC) ;
bool ApproxWithLines( const std::string& sText, double dLinTol, double dAngTolDeg, POLYLINELIST& lstPL) ;
private :
std::string m_sNfeFontDir ;
std::string m_sDefaultFont ;
bool m_bCurrNfeFont ;
NfeFont m_NfeFont ;
OsFont m_OsFont ;
public :
static FontManager& GetFontManager( void)
{ static FontManager fntMgr ;
return fntMgr ; }
private :
FontManager( void) {}
FontManager( FontManager const& copy) ; // Not Implemented
FontManager& operator=( FontManager const& copy) ; // Not Implemented
} ;
+72 -8
View File
@@ -117,6 +117,39 @@ Frame3d::Set( const Point3d& ptOrig, const Vector3d& vtDirZ)
return true ;
}
//----------------------------------------------------------------------------
bool
Frame3d::Set( const Point3d& ptOrig, const Vector3d& vtDirZ, const Vector3d& vtNearDirX)
{
// lo inizializzo come errato
m_nType = ERR ;
m_nZType = ERR ;
// origine
m_ptOrig = ptOrig ;
// versore Z
m_vtVersZ = vtDirZ ;
if ( ! m_vtVersZ.Normalize())
return false ;
// versore Y
m_vtVersY = m_vtVersZ ^ vtNearDirX ;
if ( ! m_vtVersY.Normalize())
return false ;
// verzsore X
m_vtVersX = m_vtVersY ^ m_vtVersZ ;
if ( ! m_vtVersX.Normalize())
return false ;
// verifica della ortogonalità dei versori e del senso destrorso
if ( ! Verify())
return false ;
// ne determino il tipo
CalculateType() ;
return true ;
}
//----------------------------------------------------------------------------
bool
Frame3d::Set( const Point3d& ptOrig, Type nType)
@@ -201,8 +234,9 @@ Frame3d::Translate( const Vector3d& vtMove)
//----------------------------------------------------------------------------
bool
Frame3d::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
Frame3d::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{
double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ;
}
@@ -236,8 +270,8 @@ Frame3d::PseudoScale( const Frame3d& frRef, double dCoeffX, double dCoeffY, doub
{
const double AXIS_LEN = 100 ;
// verifico validità del frame
if ( GetType() == ERR || frRef.GetType() == ERR)
// verifico validità dei frame
if ( m_nType == ERR || frRef.GetType() == ERR)
return false ;
// scalatura dell'origine
@@ -261,17 +295,20 @@ Frame3d::PseudoScale( const Frame3d& frRef, double dCoeffX, double dCoeffY, doub
Point3d ptDirYS = m_ptOrig + AXIS_LEN * m_vtVersY ;
ptDirYS.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;
Frame3d frRefS ;
if ( frRefS.Set( ptOrigS, ptDirXS, ptDirYS)) {
*this = frRefS ;
return true ;
}
return false ;
if ( ! frRefS.Set( ptOrigS, ptDirXS, ptDirYS))
return false ;
*this = frRefS ;
return true ;
}
//----------------------------------------------------------------------------
bool
Frame3d::PseudoMirror( const Point3d& ptOn, const Vector3d& vtNorm)
{
// verifico validità riferimento
if ( m_nType == ERR)
return false ;
// mirror dell'origine
m_ptOrig.Mirror( ptOn, vtNorm) ;
// mirror dei versori Y e Z
@@ -286,6 +323,33 @@ Frame3d::PseudoMirror( const Point3d& ptOn, const Vector3d& vtNorm)
return true ;
}
//----------------------------------------------------------------------------
bool
Frame3d::PseudoShear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
const double AXIS_LEN = 100 ;
// verifico validità riferimento
if ( m_nType == ERR)
return false ;
// shear dell'origine e di due punti sugli assi X e Y
Point3d ptOrigS = m_ptOrig ;
ptOrigS.Shear( ptOn, vtNorm, vtDir, dCoeff) ;
Point3d ptDirXS = m_ptOrig + AXIS_LEN * m_vtVersX ;
ptDirXS.Shear( ptOn, vtNorm, vtDir, dCoeff) ;
Point3d ptDirYS = m_ptOrig + AXIS_LEN * m_vtVersY ;
ptDirYS.Shear( ptOn, vtNorm, vtDir, dCoeff) ;
// calcolo di un nuovo riferimento
Frame3d frRefS ;
if ( ! frRefS.Set( ptOrigS, ptDirXS, ptDirYS))
return false ;
// assegnazione del risultato
*this = frRefS ;
return true ;
}
//----------------------------------------------------------------------------
bool
Frame3d::Invert( void)
+301 -10
View File
@@ -31,6 +31,7 @@
#include "/EgtDev/Include/EgkCurveComposite.h"
#include "/EgtDev/Include/EgkDistPointCurve.h"
#include "/EgtDev/Include/EgkSurfTriMesh.h"
#include "/EgtDev/Include/EgkExtText.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Include/EGkStmFromTriangleSoup.h"
@@ -73,6 +74,7 @@ GdbExecutor::GdbExecutor( void)
m_ExecMgr.Insert( "CURVECOMPO", &GdbExecutor::ExecuteCurveCompo) ;
m_ExecMgr.Insert( "STM", &GdbExecutor::ExecuteSurfTriMesh) ;
m_ExecMgr.Insert( "SURFTRIMESH", &GdbExecutor::ExecuteSurfTriMesh) ;
m_ExecMgr.Insert( "TEXT", &GdbExecutor::ExecuteText) ;
m_ExecMgr.Insert( "LEV", &GdbExecutor::ExecuteLevel) ;
m_ExecMgr.Insert( "LEVEL", &GdbExecutor::ExecuteLevel) ;
m_ExecMgr.Insert( "MOD", &GdbExecutor::ExecuteMode) ;
@@ -103,6 +105,7 @@ GdbExecutor::GdbExecutor( void)
m_ExecMgr.Insert( "SCALE", &GdbExecutor::ExecuteScale) ;
m_ExecMgr.Insert( "MIR", &GdbExecutor::ExecuteMirror) ;
m_ExecMgr.Insert( "MIRROR", &GdbExecutor::ExecuteMirror) ;
m_ExecMgr.Insert( "SHEAR", &GdbExecutor::ExecuteShear) ;
m_ExecMgr.Insert( "INVC", &GdbExecutor::ExecuteInvertCurve) ;
m_ExecMgr.Insert( "INVERTCURVE", &GdbExecutor::ExecuteInvertCurve) ;
m_ExecMgr.Insert( "INVS", &GdbExecutor::ExecuteInvertSurf) ;
@@ -1904,6 +1907,186 @@ GdbExecutor::SurfTriMeshDoSewing( const STRVECTOR& vsParams)
return true ;
}
//----------------------------------------------------------------------------
bool
GdbExecutor::ExecuteText( const string& sCmd2, const STRVECTOR& vsParams)
{
// testo nel piano locale
if ( sCmd2 == "XY" || sCmd2 == "PLANEXY") {
if ( vsParams.size() == 6)
return TextSimple( vsParams) ;
else
return TextComplete( vsParams) ;
}
// flip del testo
else if ( sCmd2 == "FLIP") {
return TextFlip( vsParams) ;
}
// auto-mirror del testo
else if ( sCmd2 == "MIR") {
return TextMir( vsParams) ;
}
// estrazione dei contorni
else if ( sCmd2 == "OUTLINE")
return TextOutline( vsParams) ;
else
return false ;
}
//----------------------------------------------------------------------------
bool
GdbExecutor::TextSimple( const STRVECTOR& vsParams)
{
// parametri : Id, ParentId, Text, Point, AngDeg, H
if ( vsParams.size() != 6)
return false ;
// recupero il riferimento in cui è immerso
Frame3d frRef ;
if ( ! m_pGDB->GetGroupGlobFrame( GetIdParam( vsParams[1]), frRef))
return false ;
// recupero il punto di inserimento
Point3d ptP ;
if ( ! GetPointParam( vsParams[3], frRef, ptP))
return false ;
// recupero l'angolo di rotazione
double dAngRotDeg ;
if ( ! FromString( vsParams[4], dAngRotDeg))
return false ;
// recupero l'altezza del carattere
double dH ;
if ( ! FromString( vsParams[5], dH))
return false ;
// creo il testo
PtrOwner<IExtText> pTXT( CreateExtText()) ;
if ( ! IsValid( pTXT))
return false ;
// lo riempio
if ( ! pTXT->Set( vsParams[2], ptP, dAngRotDeg, dH))
return false ;
// inserisco il testo nel DB
return AddGeoObj( vsParams[0], vsParams[1], Release( pTXT)) ;
}
//----------------------------------------------------------------------------
bool
GdbExecutor::TextComplete( const STRVECTOR& vsParams)
{
// parametri : Id, ParentId, Text, Point, AngDeg, Font, W, Italic, H, Rat, AddAdv
if ( vsParams.size() != 11)
return false ;
// recupero il riferimento in cui è immerso
Frame3d frRef ;
if ( ! m_pGDB->GetGroupGlobFrame( GetIdParam( vsParams[1]), frRef))
return false ;
// recupero il punto di inserimento
Point3d ptP ;
if ( ! GetPointParam( vsParams[3], frRef, ptP))
return false ;
// recupero l'angolo di rotazione
double dAngRotDeg ;
if ( ! FromString( vsParams[4], dAngRotDeg))
return false ;
// font
// recupero il peso (larghezza del filamento)
int nW ;
if ( ! FromString( vsParams[6], nW))
return false ;
// recupero il flag di italico
bool bItl = ( vsParams[7] == "I" || vsParams[7] == "i") ;
// recupero l'altezza del carattere
double dH ;
if ( ! FromString( vsParams[8], dH))
return false ;
// rapporto larghezza/altezza del carattere
double dRat ;
if ( ! FromString( vsParams[9], dRat))
return false ;
// avanzamento aggiuntivo
double dAddAdv ;
if ( ! FromString( vsParams[10], dAddAdv))
return false ;
// creo il testo
PtrOwner<IExtText> pTXT( CreateExtText()) ;
if ( ! IsValid( pTXT))
return false ;
// lo riempio
if ( ! pTXT->Set( vsParams[2], ptP, dAngRotDeg, vsParams[5], nW, bItl, dH, dRat, dAddAdv))
return false ;
// inserisco il testo nel DB
return AddGeoObj( vsParams[0], vsParams[1], Release( pTXT)) ;
}
//----------------------------------------------------------------------------
bool
GdbExecutor::TextFlip( const STRVECTOR& vsParams)
{
// 1 parametro : Id
if ( vsParams.size() != 1)
return false ;
// recupero il testo
IExtText* pTXT = GetExtText( m_pGDB->GetGeoObj( GetIdParam( vsParams[0]))) ;
if ( pTXT == nullptr)
return false ;
// eseguo l'operazione
return pTXT->Flip() ;
}
//----------------------------------------------------------------------------
bool
GdbExecutor::TextMir( const STRVECTOR& vsParams)
{
// 1 o 2 parametri : Id [, LorH]
if ( vsParams.size() != 1 && vsParams.size() != 2)
return false ;
// calcolo il flag
bool bOnL = true ;
if ( vsParams.size() == 2)
bOnL = ( vsParams[1] != "H" && vsParams[1] != "h") ;
// recupero il testo
IExtText* pTXT = GetExtText( m_pGDB->GetGeoObj( GetIdParam( vsParams[0]))) ;
if ( pTXT == nullptr)
return false ;
// eseguo l'operazione
return pTXT->Mir( bOnL) ;
}
//----------------------------------------------------------------------------
bool
GdbExecutor::TextOutline( const STRVECTOR& vsParams)
{
// 2 parametri : Id , IdDest
if ( vsParams.size() != 2)
return false ;
// recupero il testo
int nIdTXT = GetIdParam( vsParams[0]) ;
IExtText* pTXT = GetExtText( m_pGDB->GetGeoObj( nIdTXT)) ;
if ( pTXT == nullptr)
return false ;
// recupero il suo outline
ICURVEPLIST lstPCRV ;
pTXT->GetOutline( lstPCRV) ;
// recupero il riferimento del testo
Frame3d frTXT ;
if ( ! m_pGDB->GetGlobFrame( nIdTXT, frTXT))
return false ;
// recupero il riferimento del gruppo destinazione
int nIdDest = GetIdParam( vsParams[1]) ;
Frame3d frDest ;
if ( ! m_pGDB->GetGroupGlobFrame( nIdDest, frDest))
return false ;
// inserisco le curve nel gruppo destinazione dopo aver sistemato il cambio di riferimento
bool bOk = true ;
ICURVEPLIST::iterator iIter ;
for ( iIter = lstPCRV.begin() ; iIter != lstPCRV.end() ; ++ iIter) {
(*iIter)->LocToLoc( frTXT, frDest) ;
if ( ! m_pGDB->AddGeoObj( GDB_ID_NULL, nIdDest, (*iIter))) {
delete (*iIter) ;
bOk = false ;
}
}
return bOk ;
}
//----------------------------------------------------------------------------
bool
GdbExecutor::AddGeoObj( const string& sId, const string& sIdParent, IGeoObj* pGeoObj)
@@ -2257,8 +2440,29 @@ GdbExecutor::GetPointParam( const string& sParam, const Frame3d& frPnt, Point3d&
case 'O' : // origine
ptP = pGF->GetFrame().Orig() ;
return ptP.LocToLoc( frEnt, frPnt) ;
default :
return false ;
}
}
// se testo
else if ( pGObj->GetType() == EXT_TEXT) {
// recupero il testo
const IExtText* pTxt = GetExtText( pGObj) ;
switch ( cType) {
case 'S' : // punto iniziale
if ( ! pTxt->GetStartPoint( ptP))
return false ;
return ptP.LocToLoc( frEnt, frPnt) ;
case 'E' : // punto finale
if ( ! pTxt->GetEndPoint( ptP))
return false ;
return ptP.LocToLoc( frEnt, frPnt) ;
case 'M' : // punto medio
if ( ! pTxt->GetMidPoint( ptP))
return false ;
return ptP.LocToLoc( frEnt, frPnt) ;
case 'C' : // centro
if ( ! pTxt->GetCenterPoint( ptP))
return false ;
return ptP.LocToLoc( frEnt, frPnt) ;
}
}
}
@@ -3109,18 +3313,28 @@ GdbExecutor::ExecuteMatLibrary( const string& sCmd2, const STRVECTOR& vsParams)
bool
GdbExecutor::ExecuteCopy( const string& sCmd2, const STRVECTOR& vsParams)
{
// 3 parametri ( IdSou, IdDest, ParentIdDest)
if ( vsParams.size() != 3)
// 3 o 4 parametri : IdSou, IdDest, RefIdDest [, SonBeforeAfter]
if ( vsParams.size() != 3 && vsParams.size() != 4)
return false ;
// recupero tipo di inserimento della copia
int nSonBeforeAfter = GDB_SON ;
if ( vsParams.size() == 4) {
string sFlag = vsParams[3] ;
ToUpper( sFlag) ;
if ( sFlag == "BEFORE")
nSonBeforeAfter = GDB_BEFORE ;
else if ( sFlag == "AFTER")
nSonBeforeAfter = GDB_AFTER ;
}
// recupero flag per globale
bool bGlob = ( sCmd2 == "GLOB" || sCmd2 == "G") ;
// esecuzione copia
int nIdDest = GetIdParam( vsParams[1], true) ;
int nIdNew ;
if ( bGlob)
nIdNew = m_pGDB->CopyGlob( GetIdParam( vsParams[0]), nIdDest, GetIdParam( vsParams[2])) ;
nIdNew = m_pGDB->CopyGlob( GetIdParam( vsParams[0]), nIdDest, GetIdParam( vsParams[2]), nSonBeforeAfter) ;
else
nIdNew = m_pGDB->Copy( GetIdParam( vsParams[0]), nIdDest, GetIdParam( vsParams[2])) ;
nIdNew = m_pGDB->Copy( GetIdParam( vsParams[0]), nIdDest, GetIdParam( vsParams[2]), nSonBeforeAfter) ;
// se IdDest da calcolare, può essere una variabili a cui cambiare il valore
if ( nIdDest == GDB_ID_NULL)
m_pParser->SetVariable( vsParams[1], nIdNew) ;
@@ -3132,24 +3346,34 @@ GdbExecutor::ExecuteCopy( const string& sCmd2, const STRVECTOR& vsParams)
bool
GdbExecutor::ExecuteRelocate( const string& sCmd2, const STRVECTOR& vsParams)
{
// 2 parametri ( Id, NewParentId)
if ( vsParams.size() != 2)
// 2 o 3 parametri : Id, NewRefId [, SonBeforeAfter]
if ( vsParams.size() != 2 && vsParams.size() != 3)
return false ;
// recupero lista nomi
INTVECTOR vnNames ;
if ( ! GetNamesParam( vsParams[0], vnNames))
return false ;
// recupero tipo di inserimento
int nSonBeforeAfter = GDB_SON ;
if ( vsParams.size() == 3) {
string sFlag = vsParams[2] ;
ToUpper( sFlag) ;
if ( sFlag == "BEFORE")
nSonBeforeAfter = GDB_BEFORE ;
else if ( sFlag == "AFTER")
nSonBeforeAfter = GDB_AFTER ;
}
// recupero flag per globale
bool bGlob = ( sCmd2 == "GLOB" || sCmd2 == "G") ;
// esecuzione rilocazioni
INTVECTOR::iterator Iter ;
for ( Iter = vnNames.begin() ; Iter != vnNames.end() ; ++Iter) {
if ( bGlob) {
if ( ! m_pGDB->RelocateGlob( *Iter, GetIdParam( vsParams[1])))
if ( ! m_pGDB->RelocateGlob( *Iter, GetIdParam( vsParams[1]), nSonBeforeAfter))
return false ;
}
else {
if ( ! m_pGDB->Relocate( *Iter, GetIdParam( vsParams[1])))
if ( ! m_pGDB->Relocate( *Iter, GetIdParam( vsParams[1]), nSonBeforeAfter))
return false ;
}
}
@@ -3426,6 +3650,73 @@ GdbExecutor::ExecuteMirror( const string& sCmd2, const STRVECTOR& vsParams)
return true ;
}
//----------------------------------------------------------------------------
bool
GdbExecutor::ExecuteShear( const string& sCmd2, const STRVECTOR& vsParams)
{
// 5 parametri ( Nome, Punto, VettNorm, VettDir, Coeff)
if ( vsParams.size() != 5)
return false ;
// recupero lista nomi
INTVECTOR vnNames ;
if ( ! GetNamesParam( vsParams[0], vnNames))
return false ;
// recupero flag e riferimento per globale/gruppo/locale
enum { MIR_LOC = 0, MIR_GLOB = 1, MIR_GROUP = 2} ;
int nMirType ;
Frame3d frRef ;
if ( sCmd2 == "GLOB" || sCmd2 == "G") {
nMirType = MIR_GLOB ;
frRef = GLOB_FRM ;
}
else if ( sCmd2 == "GROUP" || sCmd2 == "GR") {
nMirType = MIR_GROUP ;
if ( ! m_pGDB->GetGroupGlobFrame( vnNames[0], frRef))
return false ;
}
else {
nMirType = MIR_LOC ;
if ( ! m_pGDB->GetGlobFrame( vnNames[0], frRef))
return false ;
}
// recupero il punto
Point3d ptPC ;
if ( ! GetPointParam( vsParams[1], frRef, ptPC))
return false ;
// recupero il versore normale
Vector3d vtNorm ;
if ( ! GetVectorParam( vsParams[2], frRef, vtNorm))
return false ;
// recupero il versore direzione
Vector3d vtDir ;
if ( ! GetVectorParam( vsParams[3], frRef, vtDir))
return false ;
// recupero il coefficiente
double dCoeff ;
if ( ! FromString( vsParams[4], dCoeff))
return false ;
// esecuzione scorrimenti
INTVECTOR::iterator Iter ;
for ( Iter = vnNames.begin() ; Iter != vnNames.end() ; ++Iter) {
switch ( nMirType) {
case MIR_LOC :
if ( ! m_pGDB->Shear( *Iter, ptPC, vtNorm, vtDir, dCoeff))
return false ;
break ;
case MIR_GLOB :
if ( ! m_pGDB->ShearGlob( *Iter, ptPC, vtNorm, vtDir, dCoeff))
return false ;
break ;
case MIR_GROUP :
if ( ! m_pGDB->ShearGroup( *Iter, ptPC, vtNorm, vtDir, dCoeff))
return false ;
break ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
GdbExecutor::ExecuteInvertCurve( const string& sCmd2, const STRVECTOR& vsParams)
+7
View File
@@ -93,6 +93,12 @@ class GdbExecutor : public IGdbExecutor
bool SurfTriMeshChangeSmoothAng( const STRVECTOR& vsParams) ;
bool SurfTriMeshDoCompacting( const STRVECTOR& vsParams) ;
bool SurfTriMeshDoSewing( const STRVECTOR& vsParams) ;
bool ExecuteText( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool TextSimple( const STRVECTOR& vsParams) ;
bool TextComplete( const STRVECTOR& vsParams) ;
bool TextFlip( const STRVECTOR& vsParams) ;
bool TextMir( const STRVECTOR& vsParams) ;
bool TextOutline( const STRVECTOR& vsParams) ;
bool ExecuteLevel( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool ExecuteMode( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool ExecuteStatus( const std::string& sCmd2, const STRVECTOR& vsParams) ;
@@ -109,6 +115,7 @@ class GdbExecutor : public IGdbExecutor
bool ExecuteRotate( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool ExecuteScale( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool ExecuteMirror( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool ExecuteShear( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool ExecuteInvertCurve( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool ExecuteInvertSurf( const std::string& sCmd2, const STRVECTOR& vsParams) ;
bool ExecuteTrimCurve( const std::string& sCmd2, const STRVECTOR& vsParams) ;
+40
View File
@@ -20,6 +20,7 @@
#include "NgeWriter.h"
#include "NgeReader.h"
#include "GeoObjRW.h"
#include "/EgtDev/Include/EGkCurveArc.h"
#include "/EgtDev/Include/EGkGdbFunct.h"
#include "/EgtDev/Include/EGnStringUtils.h"
#include <new>
@@ -263,6 +264,35 @@ GdbGeo::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
return m_pGeoObj->Mirror( ptOn, vtNorm) ;
}
//----------------------------------------------------------------------------
bool
GdbGeo::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
if ( m_pGeoObj == nullptr)
return false ;
// verifiche per arco
if ( m_pGeoObj->GetType() == CRV_ARC) {
// ricavo puntatore ad arco
ICurveArc* pArc = GetCurveArc( m_pGeoObj) ;
// se l'arco non è piatto o il piano di scorrimento non coincide con quello dell'arco
if ( ! pArc->IsFlat() ||
! ( AreSameVectorExact( pArc->GetNormVersor(), vtNorm) ||
AreOppositeVectorExact( pArc->GetNormVersor(), vtNorm))) {
// trasformo in curva di Bezier (semplice o composta)
ICurve* pCrvNew ;
if ( ! ArcToBezierCurve( GetCurve( m_pGeoObj), pCrvNew))
return false ;
// elimino l'arco e lo sostituisco con la curva di Bezier
delete m_pGeoObj ;
m_pGeoObj = pCrvNew ;
}
}
// eseguo scorrimento
return m_pGeoObj->Shear( ptOn, vtNorm, vtDir, dCoeff) ;
}
//----------------------------------------------------------------------------
bool
GdbGeo::ToGlob( const Frame3d& frRef)
@@ -283,6 +313,16 @@ GdbGeo::ToLoc( const Frame3d& frRef)
return m_pGeoObj->ToLoc( frRef) ;
}
//----------------------------------------------------------------------------
bool
GdbGeo::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{
if ( m_pGeoObj == nullptr)
return false ;
return m_pGeoObj->LocToLoc( frOri, frDest) ;
}
//----------------------------------------------------------------------------
bool
GdbGeo::OnSetMaterial( void)
+2
View File
@@ -36,8 +36,10 @@ class GdbGeo : public GdbObj
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ToGlob( const Frame3d& frRef) ;
virtual bool ToLoc( const Frame3d& frRef) ;
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
virtual bool OnSetMaterial( void) ;
public :
+43
View File
@@ -336,6 +336,49 @@ GdbGroup::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
return bOk ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
GdbObj* pGdbObj ;
// parziale scorrimento del riferimento (non può essere completa)
Frame3d frFrameS = m_gfrFrame.GetFrame() ;
frFrameS.PseudoShear( ptOn, vtNorm, vtDir, dCoeff) ;
// porto gli oggetti nel nuovo riferimento, senza modificarne la geometria in globale
Frame3d frTrasf = m_gfrFrame.GetFrame() ;
frTrasf.ToLoc( frFrameS) ;
pGdbObj = GetFirstObj() ;
while ( pGdbObj != nullptr) {
pGdbObj->ToGlob( frTrasf) ;
pGdbObj = pGdbObj->GetNext() ;
}
// assegno il nuovo riferimento
m_gfrFrame.Set( frFrameS) ;
// porto i dati di scorrimento nel riferimento del gruppo
Point3d ptOnLoc = ptOn ;
ptOnLoc.ToLoc( m_gfrFrame.GetFrame()) ;
Vector3d vtNormLoc = vtNorm ;
vtNormLoc.ToLoc( m_gfrFrame.GetFrame()) ;
Vector3d vtDirLoc = vtDir ;
vtDirLoc.ToLoc( m_gfrFrame.GetFrame()) ;
// ciclo sugli oggetti
bool bOk = true ;
pGdbObj = GetFirstObj() ;
while ( pGdbObj != nullptr) {
if ( ! pGdbObj->Shear( ptOnLoc, vtNormLoc, vtDirLoc, dCoeff))
bOk = false ;
pGdbObj = pGdbObj->GetNext() ;
}
return bOk ;
}
//----------------------------------------------------------------------------
bool
GdbGroup::OnSetMaterial( void)
+4
View File
@@ -37,12 +37,16 @@ class GdbGroup : public GdbObj
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ToGlob( const Frame3d& frRef)
{ Frame3d frF = m_gfrFrame.GetFrame() ;
return ( frF.ToGlob( frRef) && m_gfrFrame.Set( frF)) ; }
virtual bool ToLoc( const Frame3d& frRef)
{ Frame3d frF = m_gfrFrame.GetFrame() ;
return ( frF.ToLoc( frRef) && m_gfrFrame.Set( frF)) ; }
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{ Frame3d frF = m_gfrFrame.GetFrame() ;
return ( frF.LocToLoc( frOri, frDest) && m_gfrFrame.Set( frF)) ; }
virtual bool OnSetMaterial( void) ;
public :
+91
View File
@@ -15,6 +15,7 @@
#include "stdafx.h"
#include "GdbIterator.h"
#include "Attribs.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include <new>
using namespace std ;
@@ -731,6 +732,48 @@ GdbIterator::SetInfo( const string& sKey, const string& sInfo)
return m_pCurrObj->SetInfo( sKey, sInfo) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::SetInfo( const string& sKey, bool bInfo)
{
return SetInfo( sKey, ToString( bInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::SetInfo( const string& sKey, int nInfo)
{
return SetInfo( sKey, ToString( nInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::SetInfo( const string& sKey, double dInfo)
{
return SetInfo( sKey, ToString( dInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::SetInfo( const string& sKey, const Point3d& ptInfo)
{
return SetInfo( sKey, ToString( ptInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::SetInfo( const string& sKey, const Vector3d& vtInfo)
{
return SetInfo( sKey, ToString( vtInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::SetInfo( const string& sKey, const Frame3d& frInfo)
{
return SetInfo( sKey, ToString( frInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::GetInfo( const string& sKey, string& sInfo) const
@@ -742,6 +785,54 @@ GdbIterator::GetInfo( const string& sKey, string& sInfo) const
return m_pCurrObj->GetInfo( sKey, sInfo) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::GetInfo( const string& sKey, bool& bInfo) const
{
string sInfo ;
return ( GetInfo( sKey, sInfo) && FromString( sInfo, bInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::GetInfo( const string& sKey, int& nInfo) const
{
string sInfo ;
return ( GetInfo( sKey, sInfo) && FromString( sInfo, nInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::GetInfo( const string& sKey, double& dInfo) const
{
string sInfo ;
return ( GetInfo( sKey, sInfo) && FromString( sInfo, dInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::GetInfo( const string& sKey, Point3d& ptInfo) const
{
string sInfo ;
return ( GetInfo( sKey, sInfo) && FromString( sInfo, ptInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::GetInfo( const string& sKey, Vector3d& vtInfo) const
{
string sInfo ;
return ( GetInfo( sKey, sInfo) && FromString( sInfo, vtInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::GetInfo( const string& sKey, Frame3d& frInfo) const
{
string sInfo ;
return ( GetInfo( sKey, sInfo) && FromString( sInfo, frInfo)) ;
}
//----------------------------------------------------------------------------
bool
GdbIterator::ExistsInfo( const string& sKey) const
+12
View File
@@ -76,7 +76,19 @@ class GdbIterator : public IGdbIterator
virtual bool ExistsName( void) const ;
virtual bool RemoveName( void) ;
virtual bool SetInfo( const std::string& sKey, const std::string& sInfo) ;
virtual bool SetInfo( const std::string& sKey, bool bInfo) ;
virtual bool SetInfo( const std::string& sKey, int nInfo) ;
virtual bool SetInfo( const std::string& sKey, double dInfo) ;
virtual bool SetInfo( const std::string& sKey, const Point3d& ptInfo) ;
virtual bool SetInfo( const std::string& sKey, const Vector3d& vtInfo) ;
virtual bool SetInfo( const std::string& sKey, const Frame3d& frInfo) ;
virtual bool GetInfo( const std::string& sKey, std::string& sInfo) const ;
virtual bool GetInfo( const std::string& sKey, bool& bInfo) const ;
virtual bool GetInfo( const std::string& sKey, int& nInfo) const ;
virtual bool GetInfo( const std::string& sKey, double& dInfo) const ;
virtual bool GetInfo( const std::string& sKey, Point3d& ptInfo) const ;
virtual bool GetInfo( const std::string& sKey, Vector3d& vtInfo) const ;
virtual bool GetInfo( const std::string& sKey, Frame3d& frInfo) const ;
virtual bool ExistsInfo( const std::string& sKey) const ;
virtual bool RemoveInfo( const std::string& sKey) ;
+3 -1
View File
@@ -35,12 +35,14 @@ class GdbObj
virtual bool GetLocalBBox( BBox3d& b3Loc, int nFlag, int nLev = 0) const = 0 ;
virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag, int nLev = 0) const = 0 ;
virtual bool Translate( const Vector3d& vtMove) = 0 ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) = 0 ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) = 0 ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad) = 0 ;
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) = 0 ;
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) = 0 ;
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) = 0 ;
virtual bool ToGlob( const Frame3d& frRef) = 0 ;
virtual bool ToLoc( const Frame3d& frRef) = 0 ;
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) = 0 ;
virtual bool OnSetMaterial( void) = 0 ;
public :
+7 -7
View File
@@ -25,20 +25,20 @@ const double ANG_TOL_MIN_DEG = 0.1 ;
// deviazione angolare massima (in gradi) in approssimazioni lineari esterne
const double ANG_TOL_EXT_MAX_DEG = 90 ;
// tolleranza lineare comune in approssimazioni lineari
static const double LIN_TOL_APPROX = 1 ;
const double LIN_TOL_APPROX = 1 ;
// deviazione angolare comune (in gradi) in approssimazioni lineari
static const double ANG_TOL_APPROX_DEG = 45 ;
const double ANG_TOL_APPROX_DEG = 45 ;
// tolleranza lineare standard
static const double LIN_TOL_STD = 0.1 ;
const double LIN_TOL_STD = 0.1 ;
// deviazione angolare standard (in gradi)
static const double ANG_TOL_STD_DEG = 15 ;
const double ANG_TOL_STD_DEG = 15 ;
//----------------- Costanti per archi come curve di Bezier ------------------
// massimo angolo al centro di un arco espresso tramite curva di Bezier
static const double BEZARC_ANG_CEN_MAX = 90 ;
const double BEZARC_ANG_CEN_MAX = 90 ;
//----------------- Costanti per superfici TriMesh ---------------------------
// tolleranza lineare standard
static const double STM_STD_LIN_TOL = 0.1 ;
const double STM_STD_LIN_TOL = 0.1 ;
// angolo limite per mediare le normali in un vertice
static const double STM_STD_SMOOTH_ANG = 25.0 ;
const double STM_STD_SMOOTH_ANG = 25.0 ;
+7 -2
View File
@@ -36,18 +36,23 @@ class GeoFrame3d : public IGeoFrame3d, public IGeoObjRW
{ frF = m_frF ; return true ;}
virtual bool Translate( const Vector3d& vtMove)
{ m_OGrMgr.Reset() ; m_frF.Translate( vtMove) ; return true ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
{ m_OGrMgr.Reset() ; return m_frF.Rotate( ptAx, vtAx, dCosAng, dSinAng) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
{ return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ)
{ return false ; }
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
{ return false ; }
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{ return false ; }
virtual bool ToGlob( const Frame3d& frRef)
{ m_OGrMgr.Reset() ; return m_frF.ToGlob( frRef) ;}
virtual bool ToLoc( const Frame3d& frRef)
{ m_OGrMgr.Reset() ; return m_frF.ToLoc( frRef) ;}
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{ m_OGrMgr.Reset() ; return m_frF.LocToLoc( frOri, frDest) ;}
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
+1 -1
View File
@@ -2,7 +2,7 @@
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : GeoObj.cpp Data : 21.11.13 Versione : 1.3a1
// Contenuto : Implementazione della classe Punto geometrico.
// Contenuto : Funzione di creazione di un oggetto geometrico dato il tipo.
//
//
//
+7 -4
View File
@@ -32,22 +32,25 @@ class GeoPoint3d : public IGeoPoint3d, public IGeoObjRW
virtual bool Dump( std::string& sOut, const char* szNewLine = "\n") const ;
virtual bool GetLocalBBox( BBox3d& b3Loc) const ;
virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ;
virtual bool GetPoint( Point3d& ptP) const
{ ptP = m_ptP ; return true ;}
virtual bool Translate( const Vector3d& vtMove)
{ m_OGrMgr.Reset() ; m_ptP.Translate( vtMove) ; return true ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
{ m_OGrMgr.Reset() ; return m_ptP.Rotate( ptAx, vtAx, dCosAng, dSinAng) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
{ return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ)
{ m_OGrMgr.Reset() ; return m_ptP.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;}
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
{ m_OGrMgr.Reset() ; return m_ptP.Mirror( ptOn, vtNorm) ;}
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{ m_OGrMgr.Reset() ; return m_ptP.Shear( ptOn, vtNorm, vtDir, dCoeff) ;}
virtual bool ToGlob( const Frame3d& frRef)
{ m_OGrMgr.Reset() ; return m_ptP.ToGlob( frRef) ;}
virtual bool ToLoc( const Frame3d& frRef)
{ m_OGrMgr.Reset() ; return m_ptP.ToLoc( frRef) ;}
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{ m_OGrMgr.Reset() ; return m_ptP.LocToLoc( frOri, frDest) ;}
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
+7 -2
View File
@@ -35,18 +35,23 @@ class GeoVector3d : public IGeoVector3d, public IGeoObjRW
{ vtV = m_vtV ; return true ;}
virtual bool Translate( const Vector3d& vtMove)
{ return true ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
{ m_OGrMgr.Reset() ; return m_vtV.Rotate( vtAx, dCosAng, dSinAng) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
{ return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ)
{ m_OGrMgr.Reset() ; return m_vtV.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;}
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
{ m_OGrMgr.Reset() ; return m_vtV.Mirror( vtNorm) ;}
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{ m_OGrMgr.Reset() ; return m_vtV.Shear( vtNorm, vtDir, dCoeff) ;}
virtual bool ToGlob( const Frame3d& frRef)
{ m_OGrMgr.Reset() ; return m_vtV.ToGlob( frRef) ;}
virtual bool ToLoc( const Frame3d& frRef)
{ m_OGrMgr.Reset() ; return m_vtV.ToLoc( frRef) ;}
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{ m_OGrMgr.Reset() ; return m_vtV.LocToLoc( frOri, frDest) ;}
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
+208 -66
View File
@@ -306,16 +306,20 @@ GeomDB::GetGdbObj( int nId) const
//----------------------------------------------------------------------------
bool
GeomDB::InsertInGeomDB( GdbObj* pGObj, int nRefId, int nSonBeforeAfter)
GeomDB::InsertInGeomDB( GdbObj* pGObj, int nRefId, int nSonBeforeAfter, bool bTestId)
{
// verifico validità oggetto puntato
if ( pGObj == nullptr)
return false ;
// verifica validità e unicità del nome
if ( pGObj->m_nId <= GDB_ID_ROOT || ExistsObj( pGObj->m_nId))
// se richista, verifica validità e unicità del nome
if ( bTestId && ( pGObj->m_nId <= GDB_ID_ROOT || ExistsObj( pGObj->m_nId)))
return false ;
// oggetto e riferimento non possono essere la stessa cosa
if ( pGObj->m_nId == nRefId)
return ( nSonBeforeAfter != GDB_SON) ;
// cerco il riferimento
GdbObj* pGRef = GetGdbObj( nRefId) ;
if ( pGRef == nullptr)
@@ -341,8 +345,11 @@ GeomDB::InsertInGeomDB( GdbObj* pGObj, int nRefId, int nSonBeforeAfter)
return false ;
}
// inserisco in mappa Id
return m_IdManager.AddObj( pGObj->m_nId, pGObj) ;
// se richiesto, inserisco in mappa Id
if ( bTestId)
return m_IdManager.AddObj( pGObj->m_nId, pGObj) ;
else
return true ;
}
//----------------------------------------------------------------------------
@@ -390,7 +397,7 @@ GeomDB::AddGeoObj( int nId, int nParentId, IGeoObj* pGeoObj)
//----------------------------------------------------------------------------
int
GeomDB::InsertGeoObj( int nId, int nRefId, int nBeforeAfter, IGeoObj* pGeoObj)
GeomDB::InsertGeoObj( int nId, int nRefId, int nSonBeforeAfter, IGeoObj* pGeoObj)
{
// assegno GeoObj a gestore puntatore con rilascio automatico
PtrOwner<IGeoObj> pRPGeoObj( pGeoObj) ;
@@ -411,7 +418,7 @@ GeomDB::InsertGeoObj( int nId, int nRefId, int nBeforeAfter, IGeoObj* pGeoObj)
// assegno dati
pGdbGeo->m_pGeoObj = Release( pRPGeoObj) ;
// inserisco nel DB
if ( ! InsertInGeomDB( pGdbGeo, nRefId, nBeforeAfter)) {
if ( ! InsertInGeomDB( pGdbGeo, nRefId, nSonBeforeAfter)) {
delete pGdbGeo ;
return GDB_ID_NULL ;
}
@@ -638,36 +645,7 @@ GeomDB::GetRefBBox( int nId, const Frame3d& frRef, BBox3d& b3Ref, int nFlag) con
//----------------------------------------------------------------------------
int
GeomDB::Copy( int nIdSou, int nIdDest, int nParentIdDest)
{
// verifico Id destinazione
if ( nIdDest <= GDB_ID_ROOT)
nIdDest = m_IdManager.GetNewId() ;
if ( ExistsObj( nIdDest))
return GDB_ID_NULL ;
// verifico esistenza del sorgente
GdbObj* pGdOSou ;
if ( ( pGdOSou = GetGdbObj( nIdSou)) == nullptr)
return GDB_ID_NULL ;
// eseguo la copia
GdbObj* pGdODest ;
if ( ( pGdODest = pGdOSou->Clone( nIdDest, m_IdManager)) == nullptr)
return GDB_ID_NULL ;
// inserisco nel DB
if ( ! InsertInGeomDB( pGdODest, nParentIdDest, GDB_SON)) {
delete pGdODest ;
return GDB_ID_NULL ;
}
return nIdDest ;
}
//----------------------------------------------------------------------------
int
GeomDB::CopyGlob( int nIdSou, int nIdDest, int nParentIdDest)
GeomDB::Copy( int nIdSou, int nIdDest, int nRefId, int nSonBeforeAfter, bool bGlob)
{
// verifico Id destinazione
if ( nIdDest <= GDB_ID_ROOT)
@@ -680,40 +658,53 @@ GeomDB::CopyGlob( int nIdSou, int nIdDest, int nParentIdDest)
if ( pGdOSou == nullptr)
return GDB_ID_NULL ;
// recupero il riferimento del sorgente
Frame3d frSou ;
if ( ! GetGlobFrame( nIdSou, frSou))
// verifico esistenza del padre
GdbGroup* pGroupSou = pGdOSou->GetParent() ;
if ( pGroupSou == nullptr)
return false ;
// recupero il riferimento del gruppo destinazione
Frame3d frDest ;
if ( ! GetGroupGlobFrame( nParentIdDest, frDest))
// cerco il padre di destinazione
int nParentIdDest = (( nSonBeforeAfter == GDB_SON) ? nRefId : GetParentId( nRefId)) ;
GdbGroup* pGroupDest = GetGdbGroup( nParentIdDest) ;
if ( pGroupDest == nullptr)
return false ;
// eseguo la copia
GdbObj* pGdODest ;
if ( ( pGdODest = pGdOSou->Clone( nIdDest, m_IdManager)) == nullptr)
PtrOwner<GdbObj> pGdODest( pGdOSou->Clone( nIdDest, m_IdManager)) ;
if ( ! ::IsValid( pGdODest))
return GDB_ID_NULL ;
// porto la copia da riferimento sorgente a quello destinazione
if ( ! AreSameFrame( frSou, frDest)) {
pGdODest->ToGlob( frSou) ;
pGdODest->ToLoc( frDest) ;
}
// inserisco nel DB
if ( ! InsertInGeomDB( pGdODest, nParentIdDest, GDB_SON)) {
delete pGdODest ;
return GDB_ID_NULL ;
// se in globale
if ( bGlob) {
// recupero il riferimento del sorgente
Frame3d frSou ;
if ( ! pGroupSou->GetGlobFrame( frSou))
return GDB_ID_NULL ;
// recupero il riferimento del gruppo destinazione
Frame3d frDest ;
if ( ! pGroupDest->GetGlobFrame( frDest))
return GDB_ID_NULL ;
// porto la copia da riferimento sorgente a quello destinazione
pGdODest->LocToLoc( frSou, frDest) ;
}
// inserisco nel DB (non rilascio il puntatore)
if ( ! InsertInGeomDB( ::Get( pGdODest), nRefId, nSonBeforeAfter))
return GDB_ID_NULL ;
// rilascio il puntatore
::Release( pGdODest) ;
return nIdDest ;
}
//----------------------------------------------------------------------------
bool
GeomDB::Relocate( int nId, int nNewParentId, bool bGlob)
GeomDB::Relocate( int nId, int nRefId, int nSonBeforeAfter, bool bGlob)
{
// l'oggetto e il riferimento non possono coincidere
if ( nId == nRefId)
return ( nSonBeforeAfter != GDB_SON) ;
// verifico esistenza dell'oggetto
GdbObj* pGdbObj = GetGdbObj( nId) ;
if ( pGdbObj == nullptr)
@@ -725,29 +716,27 @@ GeomDB::Relocate( int nId, int nNewParentId, bool bGlob)
return false ;
// cerco il nuovo padre
int nNewParentId = (( nSonBeforeAfter == GDB_SON) ? nRefId : GetParentId( nRefId)) ;
GdbGroup* pNewGroup = GetGdbGroup( nNewParentId) ;
if ( pNewGroup == nullptr)
return false ;
// se vecchio e nuovo padre coincidono, non devo fare alcunché
if ( pGroup->m_nId == pNewGroup->m_nId)
// se riferimento al padre e vecchio e nuovo padre coincidono, non devo fare alcunché
if ( nSonBeforeAfter == GDB_SON && pGroup->m_nId == pNewGroup->m_nId)
return true ;
// se rilocazione in globale
if ( bGlob) {
// recupero il riferimento del sorgente
Frame3d frCurr ;
Frame3d frCurr ;
if ( ! pGroup->GetGlobFrame( frCurr))
return false ;
// recupero il riferimento del nuovo padre
Frame3d frNew ;
Frame3d frNew ;
if ( ! pNewGroup->GetGlobFrame( frNew))
return false ;
// porto l'oggetto dal riferimento originale a quello nuovo
if ( ! AreSameFrame( frCurr, frNew)) {
pGdbObj->ToGlob( frCurr) ;
pGdbObj->ToLoc( frNew) ;
}
pGdbObj->LocToLoc( frCurr, frNew) ;
}
// sistemazioni in eventuali GdbIterator con quell'oggetto corrente
@@ -756,8 +745,8 @@ GeomDB::Relocate( int nId, int nNewParentId, bool bGlob)
// lo estraggo dalla posizione corrente del DB geometrico
pGdbObj->Remove() ;
// lo inserisco in coda alla lista del padre
if ( ! pGdbObj->AddTail( pNewGroup)) {
// lo inserisco nella posizione opportuna
if ( ! InsertInGeomDB( pGdbObj, nRefId, nSonBeforeAfter, false)) {
// in caso di errore (condizione assai remota qui) cancello tutto
m_IdManager.RemoveObj( pGdbObj->m_nId) ;
m_SelManager.RemoveObj( pGdbObj) ;
@@ -1031,6 +1020,69 @@ GeomDB::MirrorGroup( int nId, const Point3d& ptOn, const Vector3d& vtNorm)
return pGdbGroup->Mirror( ptOnLoc, vtNormLoc) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::Shear( int nId, const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
// recupero l'oggetto
GdbObj* pGdbObj ;
if ( ( pGdbObj = GetGdbObj( nId)) == nullptr)
return false ;
// eseguo l'operazione
return pGdbObj->Shear( ptOn, vtNorm, vtDir, dCoeff) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::ShearGlob( int nId, const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
// recupero l'oggetto
GdbObj* pGdbObj ;
if ( ( pGdbObj = GetGdbObj( nId)) == nullptr)
return false ;
// recupero il riferimento in cui è immerso
Frame3d frObj ;
if ( ! GetGlobFrame( nId, frObj))
return false ;
// porto i parametri di shear in locale
Point3d ptOnLoc = ptOn ;
if ( ! ptOnLoc.ToLoc( frObj))
return false ;
Vector3d vtNormLoc = vtNorm ;
if ( ! vtNormLoc.ToLoc( frObj))
return false ;
Vector3d vtDirLoc = vtDir ;
if ( ! vtDirLoc.ToLoc( frObj))
return false ;
// eseguo l'operazione
return pGdbObj->Shear( ptOnLoc, vtNormLoc, vtDirLoc, dCoeff) ;
}
//----------------------------------------------------------------------------
// La specchiatura è espressa nel riferimento del gruppo (ovvero il proprio).
//----------------------------------------------------------------------------
bool
GeomDB::ShearGroup( int nId, const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
// recupero il gruppo Gdb
GdbGroup* pGdbGroup ;
if ( ( pGdbGroup = GetGdbGroup( nId)) == nullptr)
return false ;
// utilizzo il riferimento proprio
// porto i parametri di mirror nel riferimento in cui è immerso
Point3d ptOnLoc = ptOn ;
if ( ! ptOnLoc.ToGlob( pGdbGroup->GetFrame()))
return false ;
Vector3d vtNormLoc = vtNorm ;
if ( ! vtNormLoc.ToGlob( pGdbGroup->GetFrame()))
return false ;
Vector3d vtDirLoc = vtDir ;
if ( ! vtDirLoc.ToLoc( pGdbGroup->GetFrame()))
return false ;
// eseguo l'operazione
return pGdbGroup->Shear( ptOnLoc, vtNormLoc, vtDirLoc, dCoeff) ;
}
//----------------------------------------------------------------------------
// Selection
//----------------------------------------------------------------------------
@@ -1798,6 +1850,48 @@ GeomDB::SetInfo( int nId, const string& sKey, const string& sInfo)
return pGdbObj->SetInfo( sKey, sInfo) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::SetInfo( int nId, const string& sKey, bool bInfo)
{
return SetInfo( nId, sKey, ToString( bInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::SetInfo( int nId, const string& sKey, int nInfo)
{
return SetInfo( nId, sKey, ToString( nInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::SetInfo( int nId, const string& sKey, double dInfo)
{
return SetInfo( nId, sKey, ToString( dInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::SetInfo( int nId, const string& sKey, const Point3d& ptInfo)
{
return SetInfo( nId, sKey, ToString( ptInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::SetInfo( int nId, const string& sKey, const Vector3d& vtInfo)
{
return SetInfo( nId, sKey, ToString( vtInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::SetInfo( int nId, const string& sKey, const Frame3d& frInfo)
{
return SetInfo( nId, sKey, ToString( frInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::GetInfo( int nId, const string& sKey, string& sInfo) const
@@ -1811,6 +1905,54 @@ GeomDB::GetInfo( int nId, const string& sKey, string& sInfo) const
return pGdbObj->GetInfo( sKey, sInfo) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::GetInfo( int nId, const string& sKey, bool& bInfo) const
{
string sInfo ;
return ( GetInfo( nId, sKey, sInfo) && FromString( sInfo, bInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::GetInfo( int nId, const string& sKey, int& nInfo) const
{
string sInfo ;
return ( GetInfo( nId, sKey, sInfo) && FromString( sInfo, nInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::GetInfo( int nId, const string& sKey, double& dInfo) const
{
string sInfo ;
return ( GetInfo( nId, sKey, sInfo) && FromString( sInfo, dInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::GetInfo( int nId, const string& sKey, Point3d& ptInfo) const
{
string sInfo ;
return ( GetInfo( nId, sKey, sInfo) && FromString( sInfo, ptInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::GetInfo( int nId, const string& sKey, Vector3d& vtInfo) const
{
string sInfo ;
return ( GetInfo( nId, sKey, sInfo) && FromString( sInfo, vtInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::GetInfo( int nId, const string& sKey, Frame3d& frInfo) const
{
string sInfo ;
return ( GetInfo( nId, sKey, sInfo) && FromString( sInfo, frInfo)) ;
}
//----------------------------------------------------------------------------
bool
GeomDB::ExistsInfo( int nId, const string& sKey) const
+29 -11
View File
@@ -54,34 +54,39 @@ class GeomDB : public IGeomDB
virtual bool GetLocalBBox( int nId, BBox3d& b3Loc, int nFlag = BBF_NONE) const ;
virtual bool GetGlobalBBox( int nId, BBox3d& b3Glob, int nFlag = BBF_NONE) const ;
virtual bool GetRefBBox( int nId, const Frame3d& frRef, BBox3d& b3Ref, int nFlag = BBF_NONE) const ;
virtual int Copy( int nIdSou, int nIdDest, int nParentIdDest) ;
virtual int CopyGlob( int nIdSou, int nIdDest, int nParentIdDest) ;
virtual bool Relocate( int nId, int nNewParentId)
{ return Relocate( nId, nNewParentId, false) ; }
virtual bool RelocateGlob( int nId, int nNewParentId)
{ return Relocate( nId, nNewParentId, true) ; }
virtual int Copy( int nIdSou, int nIdDest, int nRefId, int nSonBeforeAfter = GDB_SON)
{ return Copy( nIdSou, nIdDest, nRefId, nSonBeforeAfter, false) ; }
virtual int CopyGlob( int nIdSou, int nIdDest, int nRefId, int nSonBeforeAfter = GDB_SON)
{ return Copy( nIdSou, nIdDest, nRefId, nSonBeforeAfter, true) ; }
virtual bool Relocate( int nId, int nRefId, int nSonBeforeAfter = GDB_SON)
{ return Relocate( nId, nRefId, nSonBeforeAfter, false) ; }
virtual bool RelocateGlob( int nId, int nRefId, int nSonBeforeAfter = GDB_SON)
{ return Relocate( nId, nRefId, nSonBeforeAfter, true) ; }
virtual bool Erase( int nId) ;
virtual bool Translate( int nId, const Vector3d& vtMove) ;
virtual bool TranslateGlob( int nId, const Vector3d& vtMove) ;
virtual bool TranslateGroup( int nId, const Vector3d& vtMove) ;
virtual bool Rotate( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool RotateGlob( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool RotateGroup( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool Rotate( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( nId, ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool RotateGlob( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return RotateGlob( nId, ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool RotateGlob( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool RotateGroup( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return RotateGroup( nId, ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool RotateGroup( int nId, const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool Scale( int nId, const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool ScaleGlob( int nId, const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool ScaleGroup( int nId, const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool Mirror( int nId, const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool MirrorGlob( int nId, const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool MirrorGroup( int nId, const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool Shear( int nId, const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ShearGlob( int nId, const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ShearGroup( int nId, const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
// selection
virtual bool SelectObj( int nId) ;
virtual bool DeselectObj( int nId) ;
@@ -126,7 +131,19 @@ class GeomDB : public IGeomDB
virtual bool ExistsName( int nId) const ;
virtual bool RemoveName( int nId) ;
virtual bool SetInfo( int nId, const std::string& sKey, const std::string& sInfo) ;
virtual bool SetInfo( int nId, const std::string& sKey, bool bInfo) ;
virtual bool SetInfo( int nId, const std::string& sKey, int nInfo) ;
virtual bool SetInfo( int nId, const std::string& sKey, double dInfo) ;
virtual bool SetInfo( int nId, const std::string& sKey, const Point3d& ptInfo) ;
virtual bool SetInfo( int nId, const std::string& sKey, const Vector3d& vtInfo) ;
virtual bool SetInfo( int nId, const std::string& sKey, const Frame3d& frInfo) ;
virtual bool GetInfo( int nId, const std::string& sKey, std::string& sInfo) const ;
virtual bool GetInfo( int nId, const std::string& sKey, bool& bInfo) const ;
virtual bool GetInfo( int nId, const std::string& sKey, int& nInfo) const ;
virtual bool GetInfo( int nId, const std::string& sKey, double& dInfo) const ;
virtual bool GetInfo( int nId, const std::string& sKey, Point3d& ptInfo) const ;
virtual bool GetInfo( int nId, const std::string& sKey, Vector3d& vtInfo) const ;
virtual bool GetInfo( int nId, const std::string& sKey, Frame3d& frInfo) const ;
virtual bool ExistsInfo( int nId, const std::string& sKey) const ;
virtual bool RemoveInfo( int nId, const std::string& sKey) ;
// material library
@@ -155,8 +172,9 @@ class GeomDB : public IGeomDB
{ return dynamic_cast<GdbGroup*>( GetGdbObj( nId)) ; }
const GdbGroup* GetGdbGroup( int nId) const
{ return dynamic_cast<const GdbGroup*>( GetGdbObj( nId)) ; }
bool InsertInGeomDB( GdbObj* pGObj, int nRefId, int nSonBeforeAfter) ;
bool Relocate( int nId, int nNewParentId, bool bGlob) ;
bool InsertInGeomDB( GdbObj* pGObj, int nRefId, int nSonBeforeAfter, bool bTestId = true) ;
int Copy( int nIdSou, int nIdDest, int nRefId, int nSonBeforeAfter, bool bGlob) ;
bool Relocate( int nId, int nRefId, int nSonBeforeAfter, bool bGlob) ;
bool Erase( GdbObj* pGObj) ;
bool LoadHeader( NgeReader& ngeIn) ;
bool LoadOneObj( NgeReader& ngeIn, bool& bEnd) ;
+325
View File
@@ -0,0 +1,325 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : NfeFont.cpp Data : 29.05.14 Versione : 1.5f1
// Contenuto : Implementazione della classe NfeFont (formato font proprietario).
//
//
//
// Modifiche : 29.05.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "NfeFont.h"
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EGkCurveAux.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Include/EgnStringUtils.h"
#include "/EgtDev/Include/EGnStringDecoder.h"
#include "/EgtDev/Include/EgnFileUtils.h"
using namespace std ;
//----------------------------------------------------------------------------
const string NFE_H = "H" ;
const string NFE_HCAP = "HCAP" ;
const string NFE_HX = "HX" ;
const string NFE_ASC = "ASC" ;
const string NFE_DESC = "DESC" ;
const string NFE_ADV = "ADV" ;
const string NFE_ITALIC = "ITL" ;
const double NFE_ITALIC_STD_SHEAR_COEFF = 0.25 ;
const int NFE_MIN_CHAR = 32 ;
const int NFE_ERR_CHAR = 127 ;
const string NFE_LEN_CHAR = "L" ;
//----------------------------------------------------------------------------
NfeFont::NfeFont( void)
{
m_pGDB = nullptr ;
}
//----------------------------------------------------------------------------
NfeFont::~NfeFont( void)
{
if ( m_pGDB != nullptr)
delete m_pGDB ;
m_pGDB = nullptr ;
}
//----------------------------------------------------------------------------
bool
NfeFont::SetCurrFont( const string& sFont, int nWeight, bool bItalic,
double dHeight, double dRatio, double dAddAdvance)
{
string sFontUp = sFont ;
ToUpper( sFontUp) ;
// se il font non è già caricato
if ( m_pGDB == nullptr || m_sFont != sFontUp) {
// pulisco la path del font
m_sFont.clear() ;
// se necessario creo GDB
if ( m_pGDB == nullptr) {
m_pGDB = CreateGeomDB() ;
if ( m_pGDB == nullptr)
return false ;
}
// pulisco e inizializzo GDB
m_pGDB->Init() ;
// carico il font
if ( ! m_pGDB->Load( sFont))
return false ;
// recupero i parametri generali del font (devono essere nel gruppo 1)
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGDB)) ;
if ( ! IsValid( pIter))
return false ;
if ( ! pIter->GoTo( 1))
return false ;
if ( ! pIter->GetInfo( NFE_H, m_dH) ||
! pIter->GetInfo( NFE_HCAP, m_dHCap) ||
! pIter->GetInfo( NFE_HX, m_dHx) ||
! pIter->GetInfo( NFE_ASC, m_dAsc) ||
! pIter->GetInfo( NFE_DESC, m_dDesc) ||
! pIter->GetInfo( NFE_ADV, m_dAdv))
return false ;
if ( m_dH < EPS_SMALL || m_dHCap < EPS_SMALL || m_dHx < EPS_SMALL)
return false ;
if ( ! pIter->GetInfo( NFE_ITALIC, m_dItalicShearCoeff))
m_dItalicShearCoeff = NFE_ITALIC_STD_SHEAR_COEFF ;
// aggiorno la path del font
m_sFont = sFontUp ;
}
// salvo i dati
m_nWeight = nWeight ;
m_bItalic = bItalic ;
m_dHeight = dHeight ;
m_dRatio = dRatio ;
m_dAddAdvance = dAddAdvance ;
return true ;
}
//----------------------------------------------------------------------------
bool
NfeFont::GetCapHeight( double& dCapH)
{
// verifico esistenza font corrente
if ( m_pGDB == nullptr || m_sFont.empty())
return false ;
// uso il fattore di scala per Y = m_dHeight / m_dHCap
dCapH = m_dHCap * m_dHeight / m_dHCap ;
return true ;
}
//----------------------------------------------------------------------------
bool
NfeFont::GetAscent( double& dAsc)
{
// verifico esistenza font corrente
if ( m_pGDB == nullptr || m_sFont.empty())
return false ;
// uso il fattore di scala per Y = m_dHeight / m_dHCap
dAsc = m_dAsc * m_dHeight / m_dHCap ;
return true ;
}
//----------------------------------------------------------------------------
bool
NfeFont::GetDescent( double& dDesc)
{
// verifico esistenza font corrente
if ( m_pGDB == nullptr || m_sFont.empty())
return false ;
// uso il fattore di scala per Y = m_dHeight / m_dHCap
dDesc = m_dDesc * m_dHeight / m_dHCap ;
return true ;
}
//----------------------------------------------------------------------------
bool
NfeFont::GetLength( const string& sText, double& dLen)
{
// verifico esistenza font corrente
if ( m_pGDB == nullptr || m_sFont.empty())
return false ;
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGDB)) ;
if ( ! IsValid( pIter))
return false ;
// calcolo il fattore di scala
double dScaX = m_dHeight / m_dHCap * m_dRatio ;
// converto i byte della stringa in codici carattere
UINTVECTOR vCode ;
GetCodePoints( sText, vCode) ;
// scandisco i codici
dLen = 0 ;
for ( unsigned int i = 0 ; i < vCode.size() ; ++ i) {
// gruppo del carattere
int nGroup = sText[i] ;
if ( nGroup < NFE_MIN_CHAR || m_pGDB->GetGdbType( nGroup) == GDB_TY_NONE)
nGroup = NFE_ERR_CHAR ;
// recupero lo spostamento per il prossimo carattere
double dAdvance ;
if ( ! m_pGDB->GetInfo( nGroup, NFE_LEN_CHAR, dAdvance))
dAdvance = m_dAdv ;
dLen += dAdvance * dScaX + m_dAddAdvance ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
NfeFont::GetBBox( const string& sText, BBox3d& b3Box)
{
// recupero le dimensioni
double dAsc ;
if ( ! GetAscent( dAsc))
return false ;
double dDesc ;
if ( ! GetDescent( dDesc))
return false ;
double dLen ;
if ( ! GetLength( sText, dLen))
return false ;
// assegno l'ingombro
b3Box.Set( 0, - dDesc, 0, dLen, dAsc, 0) ;
return true ;
}
//----------------------------------------------------------------------------
bool
NfeFont::GetOutline( const string& sText, ICURVEPLIST& lstPC)
{
// verifico esistenza font corrente
if ( m_pGDB == nullptr || m_sFont.empty())
return false ;
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGDB)) ;
if ( ! IsValid( pIter))
return false ;
// calcolo i fattori di scala
double dScaY = m_dHeight / m_dHCap ;
double dScaX = dScaY * m_dRatio ;
double dScaZ = 1 ;
// converto i byte della stringa in codici carattere
UINTVECTOR vCode ;
GetCodePoints( sText, vCode) ;
// scandisco i codici
Vector3d vtMove ;
for ( unsigned int i = 0 ; i < vCode.size() ; ++ i) {
// verifico esistenza del gruppo del carattere
int nGroup = vCode[i] ;
if ( nGroup < NFE_MIN_CHAR || m_pGDB->GetGdbType( nGroup) == GDB_TY_NONE)
nGroup = NFE_ERR_CHAR ;
// ciclo sulle entità geometriche del carattere
bool bIter = pIter->GoToFirstInGroup( nGroup) ;
while ( bIter) {
ICurve* pCrv = GetCurve( pIter->GetGeoObj()) ;
if ( pCrv != nullptr) {
ICurve* pCopyCrv = GetCurve( pCrv->Clone()) ;
if ( pCopyCrv == nullptr)
return false ;
lstPC.push_back( pCopyCrv) ;
if ( m_bItalic) {
// se arco, devo trasformarlo in curva di Bezier (semplice o composta)
if ( pCopyCrv->GetType() == CRV_ARC) {
ICurve* pCrvNew ;
if ( ! ArcToBezierCurve( pCopyCrv, pCrvNew))
return false ;
// elimino l'arco e lo sostituisco con la curva di Bezier
delete pCopyCrv ;
lstPC.back() = pCrvNew ;
}
pCopyCrv->Shear( ORIG, Y_AX, X_AX, m_dItalicShearCoeff) ;
}
pCopyCrv->Scale( GLOB_FRM, dScaX, dScaY, dScaZ) ;
pCopyCrv->Translate( vtMove) ;
}
bIter = pIter->GoToNext() ;
}
// recupero lo spostamento per il prossimo carattere
double dAdvance ;
if ( ! m_pGDB->GetInfo( nGroup, NFE_LEN_CHAR, dAdvance))
dAdvance = m_dAdv ;
vtMove += Vector3d( ( dAdvance * dScaX + m_dAddAdvance), 0, 0) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
NfeFont::ApproxWithLines( const string& sText, double dLinTol, double dAngTolDeg, POLYLINELIST& lstPL)
{
// verifico esistenza font corrente
if ( m_pGDB == nullptr || m_sFont.empty())
return false ;
// creo un iteratore
PtrOwner<IGdbIterator> pIter( CreateGdbIterator( m_pGDB)) ;
if ( ! IsValid( pIter))
return false ;
// calcolo i fattori di scala
double dScaY = m_dHeight / m_dHCap ;
double dScaX = dScaY * m_dRatio ;
double dScaZ = 1 ;
double dInvScaMed = 1 / max( ( dScaX + dScaY) / 2, EPS_SMALL) ;
// converto i byte della stringa in codici carattere
UINTVECTOR vCode ;
GetCodePoints( sText, vCode) ;
// scandisco i codici
Vector3d vtMove ;
for ( unsigned int i = 0 ; i < vCode.size() ; ++ i) {
// verifico esistenza del gruppo del carattere
int nGroup = vCode[i] ;
if ( nGroup < NFE_MIN_CHAR || m_pGDB->GetGdbType( nGroup) == GDB_TY_NONE)
nGroup = NFE_ERR_CHAR ;
// ciclo sulle entità geometriche del carattere
bool bIter = pIter->GoToFirstInGroup( nGroup) ;
while ( bIter) {
ICurve* pCrv = GetCurve( pIter->GetGeoObj()) ;
if ( pCrv != nullptr) {
lstPL.push_back( PolyLine()) ;
pCrv->ApproxWithLines( dLinTol * dInvScaMed, dAngTolDeg, lstPL.back()) ;
if ( m_bItalic)
lstPL.back().Shear( ORIG, Y_AX, X_AX, m_dItalicShearCoeff) ;
lstPL.back().Scale( GLOB_FRM, dScaX, dScaY, dScaZ) ;
lstPL.back().Translate( vtMove) ;
}
bIter = pIter->GoToNext() ;
}
// recupero lo spostamento per il prossimo carattere
double dAdvance ;
if ( ! m_pGDB->GetInfo( nGroup, NFE_LEN_CHAR, dAdvance))
dAdvance = m_dAdv ;
vtMove += Vector3d( ( dAdvance * dScaX + m_dAddAdvance), 0, 0) ;
}
return true ;
}
+52
View File
@@ -0,0 +1,52 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : NfeFont.h Data : 29.05.14 Versione : 1.5f1
// Contenuto : Dichiarazione della classe NfeFont (formato font proprietario).
//
//
//
// Modifiche : 29.05.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkCurve.h"
#include <string>
class IGeomDB ;
//----------------------------------------------------------------------------
class NfeFont
{
public :
NfeFont( void) ;
~NfeFont( void) ;
bool SetCurrFont( const std::string& sFontPath, int nWeight, bool bItalic,
double dHeight, double dRatio, double dAddAdvance) ;
bool GetCapHeight( double& dCapH) ;
bool GetAscent( double& dAsc) ;
bool GetDescent( double& dDesc) ;
bool GetLength( const std::string& sText, double& dLen) ;
bool GetBBox( const std::string& sText, BBox3d& b3Box) ;
bool GetOutline( const std::string& sText, ICURVEPLIST& lstPC) ;
bool ApproxWithLines( const std::string& sText, double dLinTol, double dAngTolDeg, POLYLINELIST& lstPL) ;
private :
IGeomDB* m_pGDB ;
std::string m_sFont ;
int m_nWeight ;
bool m_bItalic ;
double m_dHeight ;
double m_dRatio ;
double m_dAddAdvance ;
double m_dH ;
double m_dHCap ;
double m_dHx ;
double m_dAsc ;
double m_dDesc ;
double m_dAdv ;
double m_dItalicShearCoeff ;
} ;
+5 -4
View File
@@ -1,13 +1,13 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : NgeConst.h Data : 12.04.14 Versione : 1.5d3
// File : NgeConst.h Data : 28.05.14 Versione : 1.5e10
// Contenuto : Costanti per file Nge.
//
//
//
// Modifiche : 12.04.14 DS Creazione modulo.
//
// 28.05.14 DS 1.5.7 -> aggiunto aggetto Testo.
//
//----------------------------------------------------------------------------
@@ -21,7 +21,7 @@
// versione
const int NGE_MAJOR_VER = 1 ;
const int NGE_MINOR_VER = 5 ;
const int NGE_PATCH_VER = 6 ;
const int NGE_PATCH_VER = 7 ;
// nome GDB
const std::string NGE_GEOMDB = "GeomDB" ;
// indici KeyWord
@@ -42,4 +42,5 @@ const int NGE_C_ARC = 13 ;
const int NGE_C_BEZ = 14 ;
const int NGE_C_CMP = 15 ;
const int NGE_S_TRM = 16 ;
const int NGE_LAST_ID = 16 ; // ultimo valore
const int NGE_E_TXT = 17 ;
const int NGE_LAST_ID = 17 ; // ultimo valore
+5 -3
View File
@@ -1,7 +1,7 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : NgeKeyW.h Data : 13.04.14 Versione : 1.5d5
// File : NgeKeyW.h Data : 28.05.14 Versione : 1.5e10
// Contenuto : Parole chiave per file Nge.
//
//
@@ -36,7 +36,8 @@ const std::string NgeAscKeyW[] = { "START", // NGE_START
"C_ARC", // NGE_C_ARC
"C_BEZ", // NGE_C_BEZ
"C_CMP", // NGE_C_CMP
"S_TRM"} ; // NGE_S_TRM
"S_TRM", // NGE_S_TRM
"E_TXT"} ; // NGE_E_TXT
//----------------------------------------------------------------------------
// KeyWord per file NGE BINARY
@@ -62,4 +63,5 @@ const int NgeBinKeyW[] = { NGEB_GEN_BASE + 0x0F0F, // NGE_START
NGEB_GEO_BASE + CRV_ARC, // NGE_C_ARC
NGEB_GEO_BASE + CRV_BEZ, // NGE_C_BEZ
NGEB_GEO_BASE + CRV_COMPO, // NGE_C_CMP
NGEB_GEO_BASE + SRF_TRIMESH} ; // NGE_S_TRM
NGEB_GEO_BASE + SRF_TRIMESH, // NGE_S_TRM
NGEB_GEO_BASE + EXT_TEXT} ; // NGE_E_TXT
+517
View File
@@ -0,0 +1,517 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : OsFont.cpp Data : 01.06.14 Versione : 1.5f1
// Contenuto : Implementazione della classe NfeFont (formato font proprietario).
//
//
//
// Modifiche : 01.06.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "OsFont.h"
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EGkGdbIterator.h"
#include "/EgtDev/Include/EGkCurve.h"
#include "/EgtDev/Include/EGkCurveAux.h"
#include "/EgtDev/Include/EgkCurveComposite.h"
#include "/EgtDev/Include/EgkCurveLine.h"
#include "/EgtDev/Include/EgkCurveBezier.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Include/EgnStringUtils.h"
#include "/EgtDev/Include/EGnStringConverter.h"
#include "/EgtDev/Include/EGnStringDecoder.h"
#include "/EgtDev/Include/EgnFileUtils.h"
using namespace std ;
//----------------------------------------------------------------------------
const int OSF_HSTD = 100 ;
//----------------------------------------------------------------------------
OsFont::OsFont( void)
{
m_hDC = nullptr ;
m_hFont = nullptr ;
}
//----------------------------------------------------------------------------
OsFont::~OsFont( void)
{
if ( m_hFont != nullptr)
DeleteObject( m_hFont) ;
m_hFont = nullptr ;
if ( m_hDC != nullptr)
ReleaseDC( NULL, m_hDC) ;
m_hDC = nullptr ;
}
//----------------------------------------------------------------------------
bool
OsFont::SetCurrFont( const string& sFont, int nWeight, bool bItalic,
double dHeight, double dRatio, double dAddAdvance)
{
string sFontUp = sFont ;
ToUpper( sFontUp) ;
// se il font non è già caricato
if ( m_sFont != sFontUp) {
// pulisco la path del font
m_sFont.clear() ;
// cancello eventuale precedente font
if ( m_hFont != nullptr)
DeleteObject( m_hFont) ;
// se necessario, recupero il device di schermo
if ( m_hDC == nullptr)
m_hDC = GetDC( nullptr) ;
if ( m_hDC == nullptr)
return false ;
::SetMapMode( m_hDC, MM_TEXT) ;
// creo il font
m_hFont = CreateFontW( - OSF_HSTD, 0, 0, 0, nWeight, bItalic, false, false, DEFAULT_CHARSET,
OUT_TT_ONLY_PRECIS, CLIP_DEFAULT_PRECIS, PROOF_QUALITY, DEFAULT_PITCH,
stringtoW( sFont)) ;
if ( m_hFont == nullptr)
return false ;
// aggiorno dati del font
if ( ! CalcFontData())
return false ;
// aggiorno la path del font
m_sFont = sFontUp ;
}
// salvo i dati
m_nWeight = nWeight ;
m_bItalic = bItalic ;
m_dHeight = dHeight ;
m_dRatio = dRatio ;
m_dAddAdvance = dAddAdvance ;
return true ;
}
//----------------------------------------------------------------------------
bool
OsFont::CalcFontData( void)
{
// verifico esistenza font corrente (non controllo nome)
if ( m_hDC == nullptr || m_hFont == nullptr)
return false ;
// rendo corrente il font
HFONT hPrevFont = (HFONT) SelectObject( m_hDC, m_hFont) ;
if ( hPrevFont == nullptr)
return false ;
// dati generali
TEXTMETRIC tm ;
if ( ! GetTextMetrics( m_hDC, &tm))
return false ;
double dCoeff = (( tm.tmHeight > 0) ? double( OSF_HSTD) / tm.tmHeight : 1) ;
m_dH = ( tm.tmHeight + tm.tmExternalLeading) * dCoeff ;
m_dHCap = ( tm.tmAscent - tm.tmInternalLeading) * dCoeff ;
m_dHx = 0.6667 * m_dHCap ; // approx
m_dAsc = tm.tmAscent * dCoeff ;
m_dDesc = tm.tmDescent * dCoeff ;
m_dAdv = tm.tmMaxCharWidth * dCoeff ;
// cerco dato più preciso su altezza delle maiuscole
GLYPHMETRICS gm ;
MAT2 mat = { {0,1},{0,0},{0,0},{0,1}} ;
// recupero l'altezza della lettera 'H' (72)
DWORD dwSize = GetGlyphOutlineW( m_hDC, 72, GGO_NATIVE, &gm, 0, NULL, &mat) ;
if ( dwSize != GDI_ERROR) {
m_dHCap = gm.gmBlackBoxY ;
m_dHx = 0.6667 * m_dHCap ; // approx
}
// ripristino il font originale
SelectObject( m_hDC, hPrevFont) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OsFont::GetCapHeight( double& dCapH)
{
// verifico esistenza font corrente
if ( m_hDC == nullptr || m_hFont == nullptr || m_sFont.empty())
return false ;
// uso il fattore di scala per Y = m_dHeight / m_dHCap
dCapH = m_dHCap * m_dHeight / m_dHCap ;
return true ;
}
//----------------------------------------------------------------------------
bool
OsFont::GetAscent( double& dAsc)
{
// verifico esistenza font corrente
if ( m_hDC == nullptr || m_hFont == nullptr || m_sFont.empty())
return false ;
// uso il fattore di scala per Y = m_dHeight / m_dHCap
dAsc = m_dAsc * m_dHeight / m_dHCap ;
return true ;
}
//----------------------------------------------------------------------------
bool
OsFont::GetDescent( double& dDesc)
{
// verifico esistenza font corrente
if ( m_hDC == nullptr || m_hFont == nullptr || m_sFont.empty())
return false ;
// uso il fattore di scala per Y = m_dHeight / m_dHCap
dDesc = m_dDesc * m_dHeight / m_dHCap ;
return true ;
}
//----------------------------------------------------------------------------
bool
OsFont::GetLength( const string& sText, double& dLen)
{
// verifico esistenza font corrente
if ( m_hDC == nullptr || m_hFont == nullptr || m_sFont.empty())
return false ;
// rendo corrente il font
HFONT hPrevFont = (HFONT) SelectObject( m_hDC, m_hFont) ;
if ( hPrevFont == nullptr)
return false ;
// calcolo i fattori di scala
double dScaY = m_dHeight / m_dHCap ;
double dScaX = dScaY * m_dRatio ;
// converto i byte della stringa in codici carattere
UINTVECTOR vCode ;
GetCodePoints( sText, vCode) ;
// ciclo sui caratteri
dLen = 0 ;
for ( unsigned int i = 0 ; i < vCode.size() ; ++ i) {
// recupero l'avanzamento di ogni carattere
ABC abc ;
double dAdvance ;
if ( GetCharABCWidths( m_hDC, vCode[i], vCode[i], &abc))
dAdvance = ( abc.abcA + abc.abcB + abc.abcC) ;
else
dAdvance = m_dAdv ;
dLen += dAdvance * dScaX + m_dAddAdvance ;
}
// ripristino il font originale
SelectObject( m_hDC, hPrevFont) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OsFont::GetBBox( const string& sText, BBox3d& b3Box)
{
// recupero le dimensioni
double dAsc ;
if ( ! GetAscent( dAsc))
return false ;
double dDesc ;
if ( ! GetDescent( dDesc))
return false ;
double dLen ;
if ( ! GetLength( sText, dLen))
return false ;
// assegno l'ingombro
b3Box.Set( 0, - dDesc, 0, dLen, dAsc, 0) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OsFont::GetOutline( const string& sText, ICURVEPLIST& lstPC)
{
// verifico esistenza font corrente
if ( m_hDC == nullptr || m_hFont == nullptr || m_sFont.empty())
return false ;
// rendo corrente il font
HFONT hPrevFont = (HFONT) SelectObject( m_hDC, m_hFont) ;
if ( hPrevFont == nullptr)
return false ;
// calcolo i fattori di scala
double dScaY = m_dHeight / m_dHCap ;
double dScaX = dScaY * m_dRatio ;
double dScaZ = 1 ;
// converto i byte della stringa in codici carattere
UINTVECTOR vCode ;
GetCodePoints( sText, vCode) ;
// ciclo sui caratteri
Vector3d vtMove ;
ICURVEPLIST lstTmpPC ;
for ( unsigned int i = 0 ; i < vCode.size() ; ++ i) {
// recupero l'outline
double dAdvance ;
if ( ! GetCharOutline( vCode[i], dAdvance, lstTmpPC))
return false ;
// lo trasformo opportunamente
ICURVEPLIST::iterator iIter ;
for ( iIter = lstTmpPC.begin() ; iIter != lstTmpPC.end() ; ++ iIter) {
// trasformazioni
(*iIter)->Scale( GLOB_FRM, dScaX, dScaY, dScaZ) ;
(*iIter)->Translate( vtMove) ;
// inserimento nella lista principale
lstPC.push_back( (*iIter)) ;
}
vtMove += Vector3d( dAdvance * dScaX + m_dAddAdvance, 0, 0) ;
// ciclo di pulizia ( non devo cancellare le curve, perchè spostate nella lista principale)
lstTmpPC.clear() ;
}
// ripristino il font originale
SelectObject( m_hDC, hPrevFont) ;
return true ;
}
//----------------------------------------------------------------------------
bool
OsFont::ApproxWithLines( const string& sText, double dLinTol, double dAngTolDeg, POLYLINELIST& lstPL)
{
// verifico esistenza font corrente
if ( m_hDC == nullptr || m_hFont == nullptr || m_sFont.empty())
return false ;
// rendo corrente il font
HFONT hPrevFont = (HFONT) SelectObject( m_hDC, m_hFont) ;
if ( hPrevFont == nullptr)
return false ;
// calcolo i fattori di scala
double dScaY = m_dHeight / m_dHCap ;
double dScaX = dScaY * m_dRatio ;
double dScaZ = 1 ;
// converto i byte della stringa in codici carattere
UINTVECTOR vCode ;
GetCodePoints( sText, vCode) ;
// ciclo sui caratteri
Vector3d vtMove ;
ICURVEPLIST lstPC ;
for ( unsigned int i = 0 ; i < vCode.size() ; ++ i) {
// recupero l'outline
double dAdvance ;
if ( ! GetCharOutline( vCode[i], dAdvance, lstPC))
return false ;
// lo approssimo con segmenti di retta
ICURVEPLIST::iterator iIter ;
for ( iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter) {
lstPL.push_back( PolyLine()) ;
if ( (*iIter)->ApproxWithLines( dLinTol, dAngTolDeg, lstPL.back())) {
lstPL.back().Scale( GLOB_FRM, dScaX, dScaY, dScaZ) ;
lstPL.back().Translate( vtMove) ;
}
}
vtMove += Vector3d( dAdvance * dScaX + m_dAddAdvance, 0, 0) ;
// ciclo di pulizia
for ( iIter = lstPC.begin() ; iIter != lstPC.end() ; ++ iIter)
delete (*iIter) ;
lstPC.clear() ;
}
// ripristino il font originale
SelectObject( m_hDC, hPrevFont) ;
return true ;
}
//----------------------------------------------------------------------------
double
DoubleFromFixed( FIXED fx)
{
return ( double( fx.value) + double( fx.fract) * ( 1.0 / 65536.0)) ;
}
//----------------------------------------------------------------------------
FIXED
MediaTwoFixed( FIXED fx1, FIXED fx2)
{
long l = 0L ;
l = (*((long*)&(fx1)) + *((long*)&(fx2))) / 2L ;
return (*(FIXED*)&l) ;
}
//----------------------------------------------------------------------------
bool
OsFont::GetCharOutline( unsigned int nChar, double& dAdvance, ICURVEPLIST& lstPC)
{
GLYPHMETRICS gm ;
MAT2 mat = { {0,1},{0,0},{0,0},{0,1}} ;
// recupero la dimensione necessaria del buffer e lo alloco
DWORD dwSize = GetGlyphOutlineW( m_hDC, nChar, GGO_NATIVE, &gm, 0, NULL, &mat) ;
if ( dwSize == GDI_ERROR)
return false ;
PtrOwner<char> pBuffer( new char[dwSize]) ;
if ( ! ::IsValid( pBuffer))
return false ;
// recupero l'outline
DWORD dErr = GetGlyphOutlineW( m_hDC, nChar, GGO_NATIVE, &gm, dwSize, ::Get( pBuffer), &mat) ;
if ( dErr == GDI_ERROR) {
//delete pBuffer ;
return false ;
}
// assegno l'avanzamento al prossimo carattere
dAdvance = gm.gmCellIncX ;
// mentre esistono nuovi contorni
LPTTPOLYGONHEADER pHeader = (LPTTPOLYGONHEADER) ::Get( pBuffer) ;
while ( (LPSTR) pHeader < ( ::Get( pBuffer) + ptrdiff_t( dwSize))) {
// leggo un nuovo contorno
if ( pHeader->dwType == TT_POLYGON_TYPE) {
// creo curva composita
PtrOwner<ICurveComposite> pCCompo( CreateCurveComposite()) ;
if ( ! ::IsValid( pCCompo))
return false ;
// posizionamento sul punto iniziale
Point3d ptFirst( DoubleFromFixed( pHeader->pfxStart.x),
DoubleFromFixed( pHeader->pfxStart.y),
0) ;
Point3d ptLast = ptFirst ;
// puntatore alla prima polycurva
LPTTPOLYCURVE pCurve = (LPTTPOLYCURVE)( pHeader + 1) ;
// mentre esistono polycurve
while ( (LPSTR) pCurve < ( (LPSTR) pHeader + ptrdiff_t( pHeader->cb))) {
// numero punti
int nPnt = pCurve->cpfx ;
// se rette
if ( pCurve->wType == TT_PRIM_LINE) {
for ( int i = 0 ; i < nPnt ; ++ i ) {
Point3d ptP( DoubleFromFixed( pCurve->apfx[i].x),
DoubleFromFixed( pCurve->apfx[i].y),
0) ;
if ( ! AreSamePointNear( ptLast, ptP)) {
// aggiungo la retta alla curva composita
if ( ! AddLineToCompo( ::Get( pCCompo), ptLast, ptP))
return false ;
// salvo punto come ultimo
ptLast = ptP ;
}
}
}
// se curve di Bezier quadratiche
else if ( pCurve->wType == TT_PRIM_QSPLINE) {
for ( int i = 0 ; i < nPnt - 1 ; ++ i ) {
// punto medio CBezier
Point3d ptM( DoubleFromFixed( pCurve->apfx[i].x),
DoubleFromFixed( pCurve->apfx[i].y),
0) ;
// punto finale CBezier
POINTFX pfEnd ;
// se non è alla fine è il medio dei due punti adiacenti del poligono
if ( i < ( nPnt - 2)) {
pfEnd.x = MediaTwoFixed( pCurve->apfx[i].x, pCurve->apfx[i+1].x) ;
pfEnd.y = MediaTwoFixed( pCurve->apfx[i].y, pCurve->apfx[i+1].y) ;
}
else
pfEnd = pCurve->apfx[i+1] ;
Point3d ptE( DoubleFromFixed( pfEnd.x),
DoubleFromFixed( pfEnd.y),
0) ;
// aggiungo la curva di Bezier quadratica alla curva composita
if ( ! AddCBezierQuadToCompo( ::Get( pCCompo), ptLast, ptM, ptE))
return false ;
// salvo punto finale come ultimo
ptLast = ptE ;
}
}
// altrimenti errore
else {
return false ;
}
// si passa alla polycurva successiva
pCurve = (LPTTPOLYCURVE) &( pCurve->apfx[nPnt]) ;
}
// si aggiunge, se necessario, una linea retta per chiudere la curva
if ( ! AreSamePointNear( ptFirst, ptLast)) {
// aggiungo la retta alla curva composita
if ( ! AddLineToCompo( ::Get( pCCompo), ptLast, ptFirst))
return false ;
// salvo ultimo punto
ptLast = ptFirst ;
}
// se curva composita ok, la inserisco in lista
if ( pCCompo->IsValid())
lstPC.push_back( ::Release( pCCompo)) ;
}
// mi sposto sul prossimo contorno
pHeader = (LPTTPOLYGONHEADER) ( (LPSTR) pHeader + ptrdiff_t( pHeader->cb)) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
OsFont::AddLineToCompo( ICurveComposite* pCCompo, const Point3d& ptStart, const Point3d& ptEnd)
{
// verifico curva composita
if ( pCCompo == nullptr)
return false ;
// creo retta, la imposto e la inserisco nella curva composita
PtrOwner<ICurveLine> pCLine( CreateCurveLine()) ;
if ( ! ::IsValid( pCLine))
return false ;
if ( ! pCLine->Set( ptStart, ptEnd))
return false ;
if ( ! pCCompo->AddCurve( ::Release( pCLine)))
return false ;
return true ;
}
//----------------------------------------------------------------------------
bool
OsFont::AddCBezierQuadToCompo( ICurveComposite* pCCompo,
const Point3d& ptStart, const Point3d& ptMid, const Point3d& ptEnd)
{
// verifico curva composita
if ( pCCompo == nullptr)
return false ;
// creo curva di Bezier quadratica, la imposto e la inserisco nella curva composita
PtrOwner<ICurveBezier> pCBezier( CreateCurveBezier()) ;
if ( ! ::IsValid( pCBezier))
return false ;
if ( ! pCBezier->Init( 2, false) ||
! pCBezier->SetControlPoint( 0, ptStart) ||
! pCBezier->SetControlPoint( 1, ptMid) ||
! pCBezier->SetControlPoint( 2, ptEnd))
return false ;
if ( ! pCCompo->AddCurve( ::Release( pCBezier)))
return false ;
return true ;
}
+61
View File
@@ -0,0 +1,61 @@
//----------------------------------------------------------------------------
// EgalTech 2014-2014
//----------------------------------------------------------------------------
// File : OsFont.h Data : 01.06.14 Versione : 1.5f1
// Contenuto : Dichiarazione della classe OsFont (font di sistema).
//
//
//
// Modifiche : 01.06.14 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkCurve.h"
#include <string>
#include <Windows.h>
#include <WinGDI.h>
class ICurveComposite ;
//----------------------------------------------------------------------------
class OsFont
{
public :
OsFont( void) ;
~OsFont( void) ;
bool SetCurrFont( const std::string& sFontPath, int nWeight, bool bItalic,
double dHeight, double dRatio, double dAddAdvance) ;
bool GetCapHeight( double& dCapH) ;
bool GetAscent( double& dAsc) ;
bool GetDescent( double& dDesc) ;
bool GetLength( const std::string& sText, double& dLen) ;
bool GetBBox( const std::string& sText, BBox3d& b3Box) ;
bool GetOutline( const std::string& sText, ICURVEPLIST& lstPC) ;
bool ApproxWithLines( const std::string& sText, double dLinTol, double dAngTolDeg, POLYLINELIST& lstPL) ;
private :
bool CalcFontData( void) ;
bool GetCharOutline( unsigned int nChar, double& dAdvance, ICURVEPLIST& lstPC) ;
bool AddLineToCompo( ICurveComposite* pCCompo, const Point3d& ptStart, const Point3d& ptEnd) ;
bool AddCBezierQuadToCompo( ICurveComposite* pCCompo,
const Point3d& ptStart, const Point3d& ptMid, const Point3d& ptEnd) ;
private :
HDC m_hDC ;
HFONT m_hFont ;
std::string m_sFont ;
int m_nWeight ;
bool m_bItalic ;
double m_dHeight ;
double m_dRatio ;
double m_dAddAdvance ;
double m_dH ;
double m_dHCap ;
double m_dHx ;
double m_dAsc ;
double m_dDesc ;
double m_dAdv ;
} ;
+22 -13
View File
@@ -30,8 +30,9 @@ Point3d::Translate( const Vector3d& vtMove)
// Rotazione
//----------------------------------------------------------------------------
bool
Point3d::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
Point3d::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{
double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ;
}
@@ -41,11 +42,8 @@ Point3d::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
bool
Point3d::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
{
Vector3d vtDiff ;
// vettore dall'asse al punto
vtDiff = *this - ptAx ;
Vector3d vtDiff = *this - ptAx ;
if ( vtDiff.IsZero())
return true ;
@@ -65,11 +63,8 @@ Point3d::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, doub
bool
Point3d::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ)
{
Vector3d vtDiff ;
// vettore dal centro al punto
vtDiff = *this - frRef.Orig() ;
Vector3d vtDiff = *this - frRef.Orig() ;
if ( vtDiff.IsZero())
return true ;
@@ -89,11 +84,8 @@ Point3d::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCo
bool
Point3d::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
{
Vector3d vtDiff ;
// vettore dal riferimento al punto
vtDiff = *this - ptOn ;
Vector3d vtDiff = *this - ptOn ;
if ( vtDiff.IsZero())
return true ;
@@ -107,6 +99,23 @@ Point3d::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
return true ;
}
//----------------------------------------------------------------------------
// Scorrimento
//----------------------------------------------------------------------------
bool
Point3d::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
// vettore dal riferimento al punto
Vector3d vtDiff = *this - ptOn ;
if ( vtDiff.IsZero())
return true ;
// ricostruisco il punto
*this += dCoeff * ( vtDiff * vtNorm) * vtDir ;
return true ;
}
//----------------------------------------------------------------------------
// Cambio di riferimento : dal riferimento al globale
//----------------------------------------------------------------------------
+88 -2
View File
@@ -87,14 +87,100 @@ bool
PolyLine::AddOffsetToU( double dOffset)
{
UPNTLIST::iterator iter ;
for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
iter->first += dOffset ;
return true ;
}
//----------------------------------------------------------------------------
bool
PolyLine::Translate( const Vector3d& vtMove)
{
UPNTLIST::iterator iter ;
for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
iter->second.Translate( vtMove) ;
return true ;
}
//----------------------------------------------------------------------------
bool
PolyLine::Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
{
UPNTLIST::iterator iter ;
for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
iter->second.Rotate( ptAx, vtAx, dCosAng, dSinAng) ;
return true ;
}
//----------------------------------------------------------------------------
bool
PolyLine::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ)
{
UPNTLIST::iterator iter ;
for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
iter->second.Scale( frRef, dCoeffX, dCoeffY, dCoeffZ) ;
return true ;
}
//----------------------------------------------------------------------------
bool
PolyLine::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
{
UPNTLIST::iterator iter ;
for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
iter->second.Mirror( ptOn, vtNorm) ;
return true ;
}
//----------------------------------------------------------------------------
bool
PolyLine::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
UPNTLIST::iterator iter ;
for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
iter->second.Shear( ptOn, vtNorm, vtDir, dCoeff) ;
return true ;
}
//----------------------------------------------------------------------------
bool
PolyLine::ToGlob( const Frame3d& frRef)
{
UPNTLIST::iterator iter ;
for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
iter->second.ToGlob( frRef) ;
return true ;
}
//----------------------------------------------------------------------------
bool
PolyLine::ToLoc( const Frame3d& frRef)
{
UPNTLIST::iterator iter ;
for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
iter->second.ToLoc( frRef) ;
return true ;
}
//----------------------------------------------------------------------------
bool
PolyLine::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{
UPNTLIST::iterator iter ;
for ( iter = m_lUPoints.begin() ; iter != m_lUPoints.end() ; ++ iter)
iter->second.LocToLoc( frOri, frDest) ;
return true ;
}
//----------------------------------------------------------------------------
bool
PolyLine::Splice( PolyLine& PL)
+64 -3
View File
@@ -1786,6 +1786,39 @@ SurfTriMesh::Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
// la superficie deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità dei parametri
if ( vtNorm.IsSmall() || vtDir.IsSmall())
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// eseguo scorrimento dei vertici
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
if ( m_vVert[i].nIdTria != SVT_DEL)
m_vVert[i].ptP.Shear( ptOn, vtNorm, vtDir, dCoeff) ;
}
// aggiorno le facce
for ( int i = 0 ; i < GetTriangleSize() ; ++ i) {
if ( m_vTria[i].nIdVert[0] != SVT_DEL) {
// aggiorno la normale
if ( ! CalcTriangleNormal( i))
return false ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::ToGlob( const Frame3d& frRef)
@@ -1798,15 +1831,15 @@ SurfTriMesh::ToGlob( const Frame3d& frRef)
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo i vertici
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
if ( m_vVert[i].nIdTria != SVT_DEL)
m_vVert[i].ptP.ToGlob( frRef) ;
}
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
return true ;
}
@@ -1822,15 +1855,43 @@ SurfTriMesh::ToLoc( const Frame3d& frRef)
if ( frRef.GetType() == Frame3d::ERR)
return false ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo i vertici
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
if ( m_vVert[i].nIdTria != SVT_DEL)
m_vVert[i].ptP.ToLoc( frRef) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
SurfTriMesh::LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{
// la superficie deve essere validata
if ( m_nStatus != OK)
return false ;
// verifico validità dei frame
if ( frOri.GetType() == Frame3d::ERR || frDest.GetType() == Frame3d::ERR)
return false ;
// se i due riferimenti coincidono, non devo fare alcunché
if ( AreSameFrame( frOri, frDest))
return true ;
// imposto ricalcolo della grafica
m_OGrMgr.Reset() ;
// trasformo i vertici
for ( int i = 0 ; i < GetVertexSize() ; ++ i) {
if ( m_vVert[i].nIdTria != SVT_DEL)
m_vVert[i].ptP.LocToLoc( frOri, frDest) ;
}
return true ;
}
+5 -2
View File
@@ -68,13 +68,16 @@ class SurfTriMesh : public ISurfTriMesh, public IGeoObjRW
virtual bool GetLocalBBox( BBox3d& b3Loc) const ;
virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ;
virtual bool Translate( const Vector3d& vtMove) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngRad)
{ return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
virtual bool ToGlob( const Frame3d& frRef) ;
virtual bool ToLoc( const Frame3d& frRef) ;
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
+28 -37
View File
@@ -24,14 +24,9 @@
void
Vector3d::FromSpherical( double dLen, double dAngVertDeg, double dAngOrizzDeg)
{
double dAngVertRad ;
double dAngOrizzRad ;
double dSinAngVert ;
dAngVertRad = dAngVertDeg * DEGTORAD ;
dAngOrizzRad = dAngOrizzDeg * DEGTORAD ;
dSinAngVert = sin( dAngVertRad) ;
double dAngVertRad = dAngVertDeg * DEGTORAD ;
double dAngOrizzRad = dAngOrizzDeg * DEGTORAD ;
double dSinAngVert = sin( dAngVertRad) ;
x = dLen * dSinAngVert * cos( dAngOrizzRad) ;
y = dLen * dSinAngVert * sin( dAngOrizzRad) ;
z = dLen * cos( dAngVertRad) ;
@@ -43,10 +38,7 @@ Vector3d::FromSpherical( double dLen, double dAngVertDeg, double dAngOrizzDeg)
void
Vector3d::FromPolar( double dLen, double dAngDeg)
{
double dAngRad ;
dAngRad = dAngDeg * DEGTORAD ;
double dAngRad = dAngDeg * DEGTORAD ;
x = dLen * cos( dAngRad) ;
y = dLen * sin( dAngRad) ;
z = 0 ;
@@ -158,8 +150,9 @@ Vector3d::Normalize( double dEps)
// Rotazione
//----------------------------------------------------------------------------
bool
Vector3d::Rotate( const Vector3d& vtAx, double dAngRad)
Vector3d::Rotate( const Vector3d& vtAx, double dAngDeg)
{
double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( vtAx, cos( dAngRad), sin( dAngRad)) ;
}
@@ -169,31 +162,21 @@ Vector3d::Rotate( const Vector3d& vtAx, double dAngRad)
bool
Vector3d::Rotate( const Vector3d& vtAx, double dCosAng, double dSinAng)
{
double dCompPar ;
Vector3d vtDirAx ;
Vector3d vtCompPar ;
Vector3d vtCompPerp ;
Vector3d vtPerp2 ;
Vector3d vtNewCompPerpX ;
Vector3d vtNewCompPerpY ;
Vector3d vtNewCompPerp ;
// ricavo versore asse di rotazione
vtDirAx = vtAx ;
Vector3d vtDirAx = vtAx ;
if ( ! vtDirAx.Normalize())
return false ;
// separazione del vettore nelle componenti parallela e perp. asse
dCompPar = *this * vtDirAx ;
vtCompPar = vtDirAx * dCompPar ;
vtCompPerp = *this - vtCompPar ;
double dCompPar = *this * vtDirAx ;
Vector3d vtCompPar = vtDirAx * dCompPar ;
Vector3d vtCompPerp = *this - vtCompPar ;
// calcolo vettore perp. componente perp. e asse
vtPerp2 = vtDirAx ^ vtCompPerp ;
Vector3d vtPerp2 = vtDirAx ^ vtCompPerp ;
// calcolo componenti perp. del vettore ruotato
vtNewCompPerpX = dCosAng * vtCompPerp ;
vtNewCompPerpY = dSinAng * vtPerp2 ;
vtNewCompPerp = vtNewCompPerpX + vtNewCompPerpY ;
Vector3d vtNewCompPerpX = dCosAng * vtCompPerp ;
Vector3d vtNewCompPerpY = dSinAng * vtPerp2 ;
Vector3d vtNewCompPerp = vtNewCompPerpX + vtNewCompPerpY ;
// calcolo del vettore ruotato
*this = vtCompPar + vtNewCompPerp ;
@@ -224,17 +207,13 @@ Vector3d::Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dC
bool
Vector3d::Mirror( const Vector3d& vtNorm)
{
double dCompNorm ;
Vector3d vtDirNorm ;
// ricavo versore normale al piano di simmetria
vtDirNorm = vtNorm ;
Vector3d vtDirNorm = vtNorm ;
if ( ! vtDirNorm.Normalize())
return false ;
// calcolo la componente parallela alla normale
dCompNorm = *this * vtDirNorm ;
double dCompNorm = *this * vtDirNorm ;
// il simmetrico è il vettore originale meno il doppio della componente parallela
*this = *this - 2 * dCompNorm * vtDirNorm ;
@@ -242,6 +221,18 @@ Vector3d::Mirror( const Vector3d& vtNorm)
return true ;
}
//----------------------------------------------------------------------------
// Scorrimento
//----------------------------------------------------------------------------
bool
Vector3d::Shear( const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{
// costruisco il vettore
*this += dCoeff * ( *this * vtNorm) * vtDir ;
return true ;
}
//----------------------------------------------------------------------------
// Cambio di riferimento : dal riferimento al globale
//----------------------------------------------------------------------------