Files
EgtGeomKernel/GeoFrame3d.h
T
Dario Sassi 41a38fef3b EgtGeomKernel 1.5f1 :
- aggiunta entità testo (con font Nfe e di sistema)
- in tutte le rotate ora l'angolo è in gradi
- aggiunta trasformazione Shear (scorrimento)
- aggiunta trsformazione LocToLoc
- Set/GetInfo specializzate per i diversi tipi di informazioni
- Copy e Relocate con possibilità di indicare l'entità di riferimento rispetto a cui inserire
- aggiunte trasformazioni a PolyLine.
2014-06-03 13:19:54 +00:00

94 lines
4.4 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2013-2013
//----------------------------------------------------------------------------
// File : GeoFrame3d.h Data : 02.12.13 Versione : 1.4a3
// Contenuto : Dichiarazione della classe Riferimento Geometrico 3d.
//
//
//
// Modifiche : 02.12.13 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "ObjGraphicsMgr.h"
#include "DllMain.h"
#include "GeoObjRW.h"
#include "/EgtDev/Include/EGkGeoFrame3d.h"
//----------------------------------------------------------------------------
class GeoFrame3d : public IGeoFrame3d, public IGeoObjRW
{
public : // IGeoObj
virtual ~GeoFrame3d( void) ;
virtual GeoFrame3d* Clone( void) const ;
virtual GeoObjType GetType( void) const ;
virtual bool IsValid( void) const
{ return ( m_frF.GetType() != Frame3d::ERR) ; }
virtual const std::string& GetTitle( void) const ;
virtual bool Dump( std::string& sOut, const char* szNewLine = "\n") const ;
virtual bool GetLocalBBox( BBox3d& b3Loc) const ;
virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ;
virtual bool GetFrame( Frame3d& frF) const
{ frF = m_frF ; return true ;}
virtual bool Translate( const Vector3d& vtMove)
{ m_OGrMgr.Reset() ; m_frF.Translate( vtMove) ; return true ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
{ double dAngRad = dAngDeg * DEGTORAD ;
return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng)
{ m_OGrMgr.Reset() ; return m_frF.Rotate( ptAx, vtAx, dCosAng, dSinAng) ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ)
{ return false ; }
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm)
{ return false ; }
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff)
{ return false ; }
virtual bool ToGlob( const Frame3d& frRef)
{ m_OGrMgr.Reset() ; return m_frF.ToGlob( frRef) ;}
virtual bool ToLoc( const Frame3d& frRef)
{ m_OGrMgr.Reset() ; return m_frF.ToLoc( frRef) ;}
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest)
{ m_OGrMgr.Reset() ; return m_frF.LocToLoc( frOri, frDest) ;}
virtual void SetObjGraphics( IObjGraphics* pOGr)
{ m_OGrMgr.SetObjGraphics( pOGr) ; }
virtual IObjGraphics* GetObjGraphics( void)
{ return m_OGrMgr.GetObjGraphics() ; }
virtual const IObjGraphics* GetObjGraphics( void) const
{ return m_OGrMgr.GetObjGraphics() ; }
public : // IGeoFrame3d
virtual bool Copy( const IGeoObj* pGObjSrc) ;
virtual bool Set( const Point3d& ptOrig, const Vector3d& vtDirX,
const Vector3d& vtDirY, const Vector3d& vtDirZ) ;
virtual bool Set( const Point3d& ptOrig, const Point3d& ptOnX, const Point3d& ptNearY) ;
virtual bool Set( const Point3d& ptOrig, const Vector3d& vtDirZ) ;
virtual bool Set( const Frame3d& frF) ;
virtual const Frame3d& GetFrame( void) const
{ return m_frF ; }
virtual bool GetDrawWithArrowHeads( double dLenA, double dFrazLenAH,
PolyLine& plX, PolyLine& plY, PolyLine& plZ) const ;
public : // IGeoObjRW
virtual int GetNgeId( void) const ;
virtual bool Save( NgeWriter& ngeOut) const ;
virtual bool Load( NgeReader& ngeIn) ;
public :
GeoFrame3d( void) ;
inline const GeoFrame3d& operator =( const GeoFrame3d& gfSrc)
{ if ( ! Copy( gfSrc))
LOG_ERROR( GetEGkLogger(), "GeoFrame3d : copy error")
return *this ; }
private :
bool Copy( const GeoFrame3d& gfSrc) ;
private :
ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
Frame3d m_frF ; // oggetto
} ;