41a38fef3b
- aggiunta entità testo (con font Nfe e di sistema) - in tutte le rotate ora l'angolo è in gradi - aggiunta trasformazione Shear (scorrimento) - aggiunta trsformazione LocToLoc - Set/GetInfo specializzate per i diversi tipi di informazioni - Copy e Relocate con possibilità di indicare l'entità di riferimento rispetto a cui inserire - aggiunte trasformazioni a PolyLine.
151 lines
7.7 KiB
C++
151 lines
7.7 KiB
C++
//----------------------------------------------------------------------------
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// EgalTech 2013-2013
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//----------------------------------------------------------------------------
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// File : CurveArc.h Data : 22.11.13 Versione : 1.3a1
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// Contenuto : Dichiarazione della classe CurveArc.
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//
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//
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//
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// Modifiche : 16.04.13 DS Creazione modulo.
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//
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "ObjGraphicsMgr.h"
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#include "CurveAux.h"
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#include "DllMain.h"
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#include "GeoObjRW.h"
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#include "/EgtDev/Include/EGkCurveArc.h"
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//----------------------------------------------------------------------------
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class CurveArc : public ICurveArc, public IGeoObjRW
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{
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public : // IGeoObj
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virtual ~CurveArc( void) ;
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virtual CurveArc* Clone( void) const ;
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virtual GeoObjType GetType( void) const ;
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virtual bool IsValid( void) const
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{ return ( m_nStatus == OK) ; }
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virtual const std::string& GetTitle( void) const ;
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virtual bool Dump( std::string& sOut, const char* szNewLine = "\n") const ;
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virtual bool GetLocalBBox( BBox3d& b3Loc) const ;
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virtual bool GetBBox( const Frame3d& frRef, BBox3d& b3Ref) const ;
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virtual bool Translate( const Vector3d& vtMove) ;
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg)
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{ double dAngRad = dAngDeg * DEGTORAD ;
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return Rotate( ptAx, vtAx, cos( dAngRad), sin( dAngRad)) ; }
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virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) ;
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virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) ;
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virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) ;
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virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) ;
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virtual bool ToGlob( const Frame3d& frRef) ;
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virtual bool ToLoc( const Frame3d& frRef) ;
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virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) ;
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virtual void SetObjGraphics( IObjGraphics* pOGr)
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{ m_OGrMgr.SetObjGraphics( pOGr) ; }
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virtual IObjGraphics* GetObjGraphics( void)
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{ return m_OGrMgr.GetObjGraphics() ; }
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virtual const IObjGraphics* GetObjGraphics( void) const
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{ return m_OGrMgr.GetObjGraphics() ; }
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public : // ICurve
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virtual bool IsSimple( void) const
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{ return true ; }
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virtual bool IsClosed( void) const
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{ return ::IsClosed( *this) ; }
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virtual bool GetStartPoint( Point3d& ptStart) const ;
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virtual bool GetEndPoint( Point3d& ptEnd) const ;
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virtual bool GetMidPoint( Point3d& ptMid) const ;
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virtual bool GetCenterPoint( Point3d& ptCen) const ;
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virtual bool GetStartDir( Vector3d& vtDir) const
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{ return GetDir( 0, vtDir) ; }
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virtual bool GetEndDir( Vector3d& vtDir) const
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{ return GetDir( 1, vtDir) ; }
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virtual bool GetMidDir( Vector3d& vtDir) const
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{ return GetDir( 0.5, vtDir) ; }
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virtual bool GetDomain( double& dStart, double& dEnd) const
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{ dStart = 0 ; dEnd = 1 ; return ( m_nStatus == OK) ; }
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virtual bool GetLength( double& dLen) const ;
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virtual bool GetPointD1D2( double dU, Side nS, Point3d& ptPos,
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Vector3d* pvtDer1 = nullptr, Vector3d* pvtDer2 = nullptr) const ;
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virtual bool GetPointTang( double dU, Side nS, Point3d& ptPos, Vector3d& vtTang) const
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{ return ::GetPointTang( *this, dU, nS, ptPos, vtTang) ; }
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virtual bool GetPointDiffGeom( double dU, Side nS, CrvPointDiffGeom& oDiffG) const
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{ oDiffG.nFlag = CrvPointDiffGeom::STD ;
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return ::GetPointDiffGeom( *this, dU, nS, oDiffG) ; }
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virtual bool Invert( void) ;
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virtual bool ApproxWithLines( double dLinTol, double dAngTolDeg, PolyLine& PL) const ;
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virtual bool TrimStartAtParam( double dUTrim) ;
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virtual bool TrimEndAtParam( double dUTrim) ;
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virtual bool TrimStartAtLen( double dLenTrim) ;
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virtual bool TrimEndAtLen( double dLenTrim) ;
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public : // ICurveArc
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virtual bool Copy( const IGeoObj* pGObjSrc) ;
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virtual bool Set( const Point3d& ptCen, const Vector3d& vtN, double dRad,
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const Vector3d& vtS, double dAngCenDeg, double dDeltaN) ;
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virtual bool Set( const Point3d& ptCen, const Vector3d& vtN, double dRad) ;
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virtual bool SetXY( const Point3d& ptCen, double dRad, double dAngIniDeg, double dAngCenDeg, double dDeltaZ) ;
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virtual bool SetXY( const Point3d& ptCen, double dRad) ;
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virtual bool Set3P( const Point3d& ptStart, const Point3d& ptOther, const Point3d& ptEnd, bool bCirc = false) ;
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virtual bool Set2PNB( const Point3d& ptStart, const Point3d& ptEnd, const Vector3d& vtN, double dBulge) ;
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virtual bool Set2PD( const Point3d& ptStart, const Point3d& ptEnd, double dDirStartDeg) ;
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virtual bool Set2PRS( const Point3d& ptStart, const Point3d& ptEnd, double dRad, bool bCCW = true) ;
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virtual bool SetC2P( const Point3d& ptCen, const Point3d& ptStart, const Point3d& ptNearEnd) ;
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virtual bool IsFlat( void) const
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{ return ( fabs( m_dDeltaN) < EPS_SMALL) ; }
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virtual bool IsACircle( void) const
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{ return ( IsFlat() && IsClosed()) ; }
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virtual bool IsInPlaneXY( void) const
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{ return ( m_VtN.IsZplus()) ; }
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virtual const Point3d& GetCenter( void) const
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{ return m_PtCen ; }
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virtual const Vector3d& GetNormVersor( void) const
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{ return m_VtN ; }
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virtual const Vector3d& GetStartVersor( void) const
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{ return m_VtS ; }
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virtual double GetRadius( void) const
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{ return m_dRad ; }
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virtual double GetAngCenter( void) const
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{ return m_dAngCenDeg ; }
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virtual double GetDeltaN( void) const
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{ return m_dDeltaN ; }
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virtual bool InvertN( void) ;
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virtual bool ChangeRadius( double dNewRadius) ;
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virtual bool ChangeDeltaN( double dNewDeltaN) ;
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virtual bool ToAdditional( void) ;
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virtual bool Flip( void) ;
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public : // IGeoObjRW
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virtual int GetNgeId( void) const ;
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virtual bool Save( NgeWriter& ngeOut) const ;
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virtual bool Load( NgeReader& ngeIn) ;
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public :
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CurveArc( void) ;
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const CurveArc& operator =( const CurveArc& caSrc)
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{ if ( ! Copy( caSrc))
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LOG_ERROR( GetEGkLogger(), "CurveArc : copy error")
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return *this ; }
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private :
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bool Copy( const CurveArc& caSrc) ;
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bool Validate( void) ;
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bool GetDir( double dU, Vector3d& vtDir) const ;
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private :
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enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
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private :
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ObjGraphicsMgr m_OGrMgr ; // gestore grafica dell'oggetto
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Status m_nStatus ; // stato
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Point3d m_PtCen ; // punto centro
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Vector3d m_VtN ; // versore normale al piano dell'arco
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Vector3d m_VtS ; // versore al punto iniziale
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double m_dRad ; // raggio
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double m_dAngCenDeg ; // angolo al centro in gradi (positivo se antiorario visto da VtN)
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double m_dDeltaN ; // variazione di quota lungo VtN della fine rispetto all'inizio
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} ;
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