209 lines
10 KiB
Groovy
209 lines
10 KiB
Groovy
pipeline {
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// Declarative Pipeline MODE con Scripted Pipeline Syntax entro le chiamate script { }
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agent none
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stages {
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stage('Checkout') {
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agent any
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steps {
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/* calcolo numero versione... diverso x branch MASTER/DEVELOP */
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script {
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env.versionNumber = VersionNumber(versionNumberString : '5.1.${BUILD_DATE_FORMATTED, "yyMM"}.${BUILD_DATE_FORMATTED, "dHH"}', projectStartDate : '2006-01-01', skipFailedBuilds: true, overrideBuildsAllTime: '${NEXT_BUILD_NUMBER}')
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env.versionNumberBeta = VersionNumber(versionNumberString : '5.1.${BUILD_DATE_FORMATTED, "yyMM"}-beta.${BUILD_DATE_FORMATTED, "dHH"}', projectStartDate : '2006-01-01', skipFailedBuilds: true, overrideBuildsAllTime: '${NEXT_BUILD_NUMBER}')
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env.APP_NAME = 'SteamWareLib'
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}
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script {
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currentBuild.displayName = "${env.versionNumber}"
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currentBuild.description = "BUILD ${env.versionNumber}"
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}
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// CAMBIO numero versione + checkout NuGet in file sorgente!!!
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bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0"
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//bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln"
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fixNuget("${WORKSPACE}\\SteamWare.sln")
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}
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}
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stage('Build') {
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agent any
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steps {
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script {
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properties([buildDiscarder(logRotator(artifactDaysToKeepStr: '180', artifactNumToKeepStr: '30', daysToKeepStr: '360', numToKeepStr: '30')), pipelineTriggers([])])
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// CAMBIO numero versione + checkout NuGet in file sorgente!!!
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bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0"
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// bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln"
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fixNuget("${WORKSPACE}\\SteamWare.sln")
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}
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script {
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parallel (
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IO: {
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sleep 3;
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// Reports lib
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bat "\"${tool 'MSBuild-16.0'}\" SteamWare.IO\\SteamWare.IO.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /verbosity:minimal /m"
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},
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LOGGER: {
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sleep 5;
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// Reports lib
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bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Logger\\SteamWare.Logger.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /verbosity:minimal /m"
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},
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MAIN_LIB: {
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// MAIN lib
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bat "\"${tool 'MSBuild-16.0'}\" SteamWareLib\\SteamWare.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /verbosity:minimal /m"
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},
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REPORTS: {
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// Reports lib
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bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Reports\\SteamWare.Reports.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /verbosity:minimal /m"
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},
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SCHEDULER: {
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// Reports lib
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bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Scheduler\\SteamWare.Scheduler.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /verbosity:minimal /m"
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},
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failFast: false)
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}
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}
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}
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stage('Test') {
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steps {
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echo 'Testing.. 2 be done...'
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}
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}
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stage('Deploy') {
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agent any
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steps {
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// in primis compilo a seconda del branch... TUTTO tranne develop...
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script {
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// calcolo il config...
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if (env.BRANCH_NAME == "develop") {
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env.config = "Debug"
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env.packVers = env.versionNumberBeta
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}
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else if (env.BRANCH_NAME == "master") {
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env.config = "Release"
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env.packVers = env.versionNumber
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}
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// procedo solo se NON si tratta di commit in ramo UnitTesting...
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if (env.BRANCH_NAME != "UnitTesting") {
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// elimino vecchie build...
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bat "del /f /q *.nupkg"
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// CAMBIO numero versione + checkout NuGet in file sorgente!!!
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bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0"
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bat "e:\\fart.exe SteamWareLib\\SteamWare.csproj 1.0.0.0 ${env.packVers} || EXIT /B 0"
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//bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln"
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fixNuget("${WORKSPACE}\\SteamWare.sln")
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parallel (
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IO: {
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sleep 3;
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// BUILD Logger lib!
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bat "\"${tool 'MSBuild-16.0'}\" SteamWare.IO\\SteamWare.IO.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /verbosity:minimal /m"
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// creo package NuGet... con version in modo da fare ANCHE le beta
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bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWare.IO\\SteamWare.IO.csproj -properties Configuration=${env.config} -Version ${env.packVers}"
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},
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LOGGER: {
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sleep 5;
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// BUILD Logger lib!
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bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Logger\\SteamWare.Logger.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /verbosity:minimal /m"
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// creo package NuGet... con version in modo da fare ANCHE le beta
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bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWare.Logger\\SteamWare.Logger.csproj -properties Configuration=${env.config} -Version ${env.packVers}"
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},
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MAIN_LIB: {
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// BUILD!
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bat "\"${tool 'MSBuild-16.0'}\" SteamWareLib\\SteamWare.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/Release /verbosity:minimal /m"
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//bat "\"${tool 'MSBuild-16.0'}\" SteamWareLib\\SteamWare.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /verbosity:minimal /m"
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// creo package NuGet... con version in modo da fare ANCHE le beta
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bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWareLib\\SteamWare.csproj -properties Configuration=Release -Version ${env.packVers}"
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},
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REPORTS: {
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// BUILD Reports lib!
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bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Reports\\SteamWare.Reports.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /verbosity:minimal /m"
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// creo package NuGet... con version in modo da fare ANCHE le beta
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bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWare.Reports\\SteamWare.Reports.csproj -properties Configuration=${env.config} -Version ${env.packVers}"
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},
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SCHEDULER: {
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// BUILD Reports lib!
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bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Scheduler\\SteamWare.Scheduler.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /verbosity:minimal /m"
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// creo package NuGet... con version in modo da fare ANCHE le beta
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bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWare.Scheduler\\SteamWare.Scheduler.csproj -properties Configuration=${env.config} -Version ${env.packVers}"
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},
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failFast: false)
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}
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else
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{
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echo 'Nessun Deploy x UnitTesting'
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}
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}
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// ora mi occupo delle operazioni di invio a NEXUS...
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script {
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// se richiesta pubblicazione nuget (x develop) oppure master..
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if ((env.BRANCH_NAME == "develop" && env.publNuget == true) || (env.BRANCH_NAME == "master")) {
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// lancio upload con nuget!
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echo 'Start upload with nuget push'
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bat "e:\\nuget setapikey fe387daa-d07c-3207-877e-96c8be1be91b -source http://nexus.steamware.net/repository/nuget-hosted"
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// bat "e:\\nuget.exe push SteamWare.${env.versionNumberBeta}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
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bat "e:\\nuget.exe push SteamWare.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
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bat "e:\\nuget.exe push SteamWare.IO.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
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bat "e:\\nuget.exe push SteamWare.Logger.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
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bat "e:\\nuget.exe push SteamWare.Reports.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
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bat "e:\\nuget.exe push SteamWare.Scheduler.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
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}
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}
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}
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}
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}
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post {
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success {
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sendSlack("Successful", "good")
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}
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failure {
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sendSlack("Failed", "danger")
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}
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unstable {
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sendSlack("Unstable", "warning")
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}
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}
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}
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@NonCPS
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// Funzione x recupero changeLog
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def getChangeString() {
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MAX_MSG_LEN = 100
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def changeString = ""
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echo "Gathering SCM changes"
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def changeLogSets = currentBuild.changeSets
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for (int i = 0; i < changeLogSets.size(); i++) {
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def entries = changeLogSets[i].items
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for (int j = 0; j < entries.length; j++) {
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def entry = entries[j]
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truncated_msg = entry.msg.take(MAX_MSG_LEN)
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changeString += " - ${truncated_msg} [${entry.author}]\n"
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}
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}
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if (!changeString) {
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changeString = " - Nessuna Modifica"
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}
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return changeString
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}
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// Funzione x invio slack
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def sendSlack(status, colorCode) {
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slackSend (
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color: colorCode,
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channel: "#steamware-dev",
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failOnError: false,
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message: "${env.JOB_NAME} ${env.versionNumber} | " + status + ": Build ${env.BUILD_NUMBER}\n\n" +
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"Modifiche:\n " + getChangeString() + "\n\n Verifica build: <${env.BUILD_URL}|Apri>" + "\n"
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)
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}
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// funzione x fix pacchetti nuget da NOSTRO repo Nexus con proxy
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def fixNuget(solutionFile) {
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// bat "e:\\nuget setapikey fe387daa-d07c-3207-877e-96c8be1be91b -source http://nexus.steamware.net/repository/nuget-group"
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// solo la prima volta va aggiunta...
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hasSource = bat "e:\\nuget sources list | find \"Steamware\" /C"
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if (hasSource == "0")
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{
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bat "e:\\nuget sources Add -Name \"Steamware Nexus\" -Source http://nexus.steamware.net/repository/nuget-group -username \"nugetUser\" -password \"viaDante16\""
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}
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else
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{
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bat "e:\\nuget sources Update -Name \"Steamware Nexus\" -Source http://nexus.steamware.net/repository/nuget-group -username \"nugetUser\" -password \"viaDante16\""
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}
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bat "e:\\nuget.exe restore ${solutionFile}"
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} |