Files
SteamWare/Jenkinsfile
T
2022-04-09 11:16:55 +02:00

209 lines
10 KiB
Groovy

pipeline {
// Declarative Pipeline MODE con Scripted Pipeline Syntax entro le chiamate script { }
agent none
stages {
stage('Checkout') {
agent any
steps {
/* calcolo numero versione... diverso x branch MASTER/DEVELOP */
script {
env.versionNumber = VersionNumber(versionNumberString : '5.1.${BUILD_DATE_FORMATTED, "yyMM"}.${BUILD_DATE_FORMATTED, "dHH"}', projectStartDate : '2006-01-01', skipFailedBuilds: true, overrideBuildsAllTime: '${NEXT_BUILD_NUMBER}')
env.versionNumberBeta = VersionNumber(versionNumberString : '5.1.${BUILD_DATE_FORMATTED, "yyMM"}-beta.${BUILD_DATE_FORMATTED, "dHH"}', projectStartDate : '2006-01-01', skipFailedBuilds: true, overrideBuildsAllTime: '${NEXT_BUILD_NUMBER}')
env.APP_NAME = 'SteamWareLib'
}
script {
currentBuild.displayName = "${env.versionNumber}"
currentBuild.description = "BUILD ${env.versionNumber}"
}
// CAMBIO numero versione + checkout NuGet in file sorgente!!!
bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0"
//bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln"
fixNuget("${WORKSPACE}\\SteamWare.sln")
}
}
stage('Build') {
agent any
steps {
script {
properties([buildDiscarder(logRotator(artifactDaysToKeepStr: '180', artifactNumToKeepStr: '30', daysToKeepStr: '360', numToKeepStr: '30')), pipelineTriggers([])])
// CAMBIO numero versione + checkout NuGet in file sorgente!!!
bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0"
// bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln"
fixNuget("${WORKSPACE}\\SteamWare.sln")
}
script {
parallel (
IO: {
sleep 3;
// Reports lib
bat "\"${tool 'MSBuild-16.0'}\" SteamWare.IO\\SteamWare.IO.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /verbosity:minimal /m"
},
LOGGER: {
sleep 5;
// Reports lib
bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Logger\\SteamWare.Logger.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /verbosity:minimal /m"
},
MAIN_LIB: {
// MAIN lib
bat "\"${tool 'MSBuild-16.0'}\" SteamWareLib\\SteamWare.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /verbosity:minimal /m"
},
REPORTS: {
// Reports lib
bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Reports\\SteamWare.Reports.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /verbosity:minimal /m"
},
SCHEDULER: {
// Reports lib
bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Scheduler\\SteamWare.Scheduler.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/ /verbosity:minimal /m"
},
failFast: false)
}
}
}
stage('Test') {
steps {
echo 'Testing.. 2 be done...'
}
}
stage('Deploy') {
agent any
steps {
// in primis compilo a seconda del branch... TUTTO tranne develop...
script {
// calcolo il config...
if (env.BRANCH_NAME == "develop") {
env.config = "Debug"
env.packVers = env.versionNumberBeta
}
else if (env.BRANCH_NAME == "master") {
env.config = "Release"
env.packVers = env.versionNumber
}
// procedo solo se NON si tratta di commit in ramo UnitTesting...
if (env.BRANCH_NAME != "UnitTesting") {
// elimino vecchie build...
bat "del /f /q *.nupkg"
// CAMBIO numero versione + checkout NuGet in file sorgente!!!
bat "e:\\fart.exe SteamWareLib\\SteamWare.cs 1.0.0.0 ${env.versionNumber} || EXIT /B 0"
bat "e:\\fart.exe SteamWareLib\\SteamWare.csproj 1.0.0.0 ${env.packVers} || EXIT /B 0"
//bat "e:\\nuget.exe restore ${WORKSPACE}\\SteamWare.sln"
fixNuget("${WORKSPACE}\\SteamWare.sln")
parallel (
IO: {
sleep 3;
// BUILD Logger lib!
bat "\"${tool 'MSBuild-16.0'}\" SteamWare.IO\\SteamWare.IO.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /verbosity:minimal /m"
// creo package NuGet... con version in modo da fare ANCHE le beta
bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWare.IO\\SteamWare.IO.csproj -properties Configuration=${env.config} -Version ${env.packVers}"
},
LOGGER: {
sleep 5;
// BUILD Logger lib!
bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Logger\\SteamWare.Logger.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /verbosity:minimal /m"
// creo package NuGet... con version in modo da fare ANCHE le beta
bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWare.Logger\\SteamWare.Logger.csproj -properties Configuration=${env.config} -Version ${env.packVers}"
},
MAIN_LIB: {
// BUILD!
bat "\"${tool 'MSBuild-16.0'}\" SteamWareLib\\SteamWare.csproj -target:Build /p:Configuration=Release /p:Platform=\"Any CPU\" /p:OutputPath=bin/Release /verbosity:minimal /m"
//bat "\"${tool 'MSBuild-16.0'}\" SteamWareLib\\SteamWare.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /verbosity:minimal /m"
// creo package NuGet... con version in modo da fare ANCHE le beta
bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWareLib\\SteamWare.csproj -properties Configuration=Release -Version ${env.packVers}"
},
REPORTS: {
// BUILD Reports lib!
bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Reports\\SteamWare.Reports.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /verbosity:minimal /m"
// creo package NuGet... con version in modo da fare ANCHE le beta
bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWare.Reports\\SteamWare.Reports.csproj -properties Configuration=${env.config} -Version ${env.packVers}"
},
SCHEDULER: {
// BUILD Reports lib!
bat "\"${tool 'MSBuild-16.0'}\" SteamWare.Scheduler\\SteamWare.Scheduler.csproj -target:Build /p:Configuration=${env.config} /p:Platform=\"Any CPU\" /p:OutputPath=bin/${env.config} /verbosity:minimal /m"
// creo package NuGet... con version in modo da fare ANCHE le beta
bat "e:\\nuget.exe pack ${WORKSPACE}\\SteamWare.Scheduler\\SteamWare.Scheduler.csproj -properties Configuration=${env.config} -Version ${env.packVers}"
},
failFast: false)
}
else
{
echo 'Nessun Deploy x UnitTesting'
}
}
// ora mi occupo delle operazioni di invio a NEXUS...
script {
// se richiesta pubblicazione nuget (x develop) oppure master..
if ((env.BRANCH_NAME == "develop" && env.publNuget == true) || (env.BRANCH_NAME == "master")) {
// lancio upload con nuget!
echo 'Start upload with nuget push'
bat "e:\\nuget setapikey fe387daa-d07c-3207-877e-96c8be1be91b -source http://nexus.steamware.net/repository/nuget-hosted"
// bat "e:\\nuget.exe push SteamWare.${env.versionNumberBeta}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
bat "e:\\nuget.exe push SteamWare.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
bat "e:\\nuget.exe push SteamWare.IO.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
bat "e:\\nuget.exe push SteamWare.Logger.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
bat "e:\\nuget.exe push SteamWare.Reports.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
bat "e:\\nuget.exe push SteamWare.Scheduler.${env.packVers}.nupkg -Source http://nexus.steamware.net/repository/nuget-hosted"
}
}
}
}
}
post {
success {
sendSlack("Successful", "good")
}
failure {
sendSlack("Failed", "danger")
}
unstable {
sendSlack("Unstable", "warning")
}
}
}
@NonCPS
// Funzione x recupero changeLog
def getChangeString() {
MAX_MSG_LEN = 100
def changeString = ""
echo "Gathering SCM changes"
def changeLogSets = currentBuild.changeSets
for (int i = 0; i < changeLogSets.size(); i++) {
def entries = changeLogSets[i].items
for (int j = 0; j < entries.length; j++) {
def entry = entries[j]
truncated_msg = entry.msg.take(MAX_MSG_LEN)
changeString += " - ${truncated_msg} [${entry.author}]\n"
}
}
if (!changeString) {
changeString = " - Nessuna Modifica"
}
return changeString
}
// Funzione x invio slack
def sendSlack(status, colorCode) {
slackSend (
color: colorCode,
channel: "#steamware-dev",
failOnError: false,
message: "${env.JOB_NAME} ${env.versionNumber} | " + status + ": Build ${env.BUILD_NUMBER}\n\n" +
"Modifiche:\n " + getChangeString() + "\n\n Verifica build: <${env.BUILD_URL}|Apri>" + "\n"
)
}
// funzione x fix pacchetti nuget da NOSTRO repo Nexus con proxy
def fixNuget(solutionFile) {
// bat "e:\\nuget setapikey fe387daa-d07c-3207-877e-96c8be1be91b -source http://nexus.steamware.net/repository/nuget-group"
// solo la prima volta va aggiunta...
hasSource = bat "e:\\nuget sources list | find \"Steamware\" /C"
if (hasSource == "0")
{
bat "e:\\nuget sources Add -Name \"Steamware Nexus\" -Source http://nexus.steamware.net/repository/nuget-group -username \"nugetUser\" -password \"viaDante16\""
}
else
{
bat "e:\\nuget sources Update -Name \"Steamware Nexus\" -Source http://nexus.steamware.net/repository/nuget-group -username \"nugetUser\" -password \"viaDante16\""
}
bat "e:\\nuget.exe restore ${solutionFile}"
}