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38 Commits

Author SHA1 Message Date
Riccardo Elitropi 6be67258d2 EgtGeomKernel (Nst_SurfFr) :
- Modifiche stilistiche e cambio di versione.
2026-03-31 14:27:01 +02:00
Riccardo Elitropi 6c76943bf4 Merge commit '9306f5be9d43c0978d7b8d4707ca31d6cd475674' into Nst_SurfFr 2026-03-31 12:39:24 +02:00
Daniele Bariletti 9306f5be9d EgtGeomKernel :
- correzioni alla gestione dei loop.
2026-03-31 09:13:21 +02:00
Riccardo Elitropi 944ce79776 Merge commit '007ed1701c76ba7e1e648e3afcc4cdc61046b2c5' into Nst_SurfFr 2026-03-30 18:19:25 +02:00
Riccardo Elitropi 313c735956 EgtGeomKernel (Nst_SurfFr) :
- migliorata e raffinata la classe CAvSurfFrMove.
2026-03-30 18:19:13 +02:00
Dario Sassi 007ed1701c EgtGeomKernel 3.1c6 :
- ricompilazione con cambio versione.
2026-03-30 17:56:23 +02:00
Riccardo Elitropi 7385709bb4 EgtGeomKernel :
- in CalcPocketing piccola modifica a casi forzati dei trapezi.
2026-03-30 16:52:46 +02:00
Riccardo Elitropi da4cd4c482 EgtGeomKernel (Nst_SurfFr) :
- primo commit per CAv tra Regioni Piane con loop interni e Interferenza tra Regioni Piane.
2026-03-27 18:39:41 +01:00
Daniele Bariletti dee744725c EgtGeomKernel :
- rimossi try/catch dalla classe SurfFlatRegion.
- rimosso ricalcolo delle autointersezioni in AddSimpleExtLoop e AddSimpleIntLoop.
2026-03-27 15:11:28 +01:00
Daniele Bariletti 2aca943de4 EgtGeomKernel :
- estrapolata funzione per l'intersezione tra superficie di bezier 3x1 con una linea.
2026-03-26 12:42:05 +01:00
Daniele Bariletti 25f6bae120 EgtGeomKernel :
- pulizia codice.
2026-03-25 15:53:21 +01:00
Daniele Bariletti c92d841011 EgtGeomKernel :
- piccola correzione.
2026-03-25 15:07:40 +01:00
Daniele Bariletti 398c8c430a Merge branch 'master' of https://gitlab.steamware.net/egalware-cadcam/libreriebase/EgtGeomKernel 2026-03-25 12:38:17 +01:00
Daniele Bariletti 79dc8f8fc2 EgtGeomKernel :
- correzione alla chainCurves.
2026-03-25 12:38:12 +01:00
Riccardo Elitropi 1545bc07cd EgtGeomKernel 3.1c5 :
- Aggiunto controllo dimensioni Zmap per versioni a 32Bit.
2026-03-24 15:58:51 +01:00
Riccardo Elitropi 44edef378a EgtGeomKernel :
- in VolZmap migliorata la funzione RemoveFins.
2026-03-23 19:15:35 +01:00
Daniele Bariletti 679efc22e8 EgtGeomKernel :
- correzione alla MakeUniform nella ricostruzione della parte di trim nella striscia corrente.
2026-03-23 17:22:45 +01:00
Daniele Bariletti 1076dc54dc Merge branch 'master' of https://gitlab.steamware.net/egalware-cadcam/libreriebase/EgtGeomKernel 2026-03-20 13:41:33 +01:00
Daniele Bariletti e091f253d0 EgtGeomKernel :
- nella IntersCurveCurve non vengono mai cancellate info delle intersezioni durante il merge.
2026-03-20 13:41:13 +01:00
Dario Sassi 3206961b88 EgtGeomKernel :
- ricompilazione per cambio nome a metodo di VolZmap da EraseFins a RemoveFins.
2026-03-19 19:30:04 +01:00
Riccardo Elitropi 48b2029d19 EgtGeomKernel :
- aggiunta funzione EraseFins per gli Zmap ( prima versione semplice).
2026-03-19 18:45:38 +01:00
Daniele Bariletti a2ca0ac6f7 EgtGeomKernel 3.1c4 :
- cambio versione.
2026-03-19 15:36:09 +01:00
Daniele Bariletti 4155dd3e5a Merge branch 'NewIntersCurveCurve' 2026-03-19 15:34:59 +01:00
Daniele Bariletti 5a3b7e311c Merge remote-tracking branch 'origin/master' into NewIntersCurveCurve 2026-03-19 14:48:18 +01:00
Daniele Bariletti 991586a880 EgtGeomKernel :
- piccola aggiunta.
2026-03-19 14:45:14 +01:00
Daniele Bariletti de4165889a EgtGeomKernel :
- IntersCurveCurve: eliminata le intersezioni puntuali rimanenti vicine a overlap; corretto scorrimento delle intersezioni durante il merge.
2026-03-19 12:57:11 +01:00
Daniele Bariletti 42c5ffb014 EgtGeomKernel :
- correzioni e migliorie a IntersCurveCurve.
2026-03-19 10:33:18 +01:00
Dario Sassi e394615f84 EgtGeomKernel :
- in Polygon3d::FromPlaneTrimmedWithBox piccola correzione su parametro di tolleranza ignorato.
2026-03-17 18:12:01 +01:00
Riccardo Elitropi 1008ba4229 EgtGeomKernel 3.1c3 :
- Migliorata e corretta funzione MakeUniform per VolZMap.
2026-03-17 13:10:18 +01:00
Daniele Bariletti f4328430b9 EgtGeomKernel :
- revert manuale di una modifica in IntersCurveCurve.
2026-03-17 09:22:06 +01:00
Daniele Bariletti 1d6bc847da EgtGeomKernel 3.1c2 :
- cambio versione.
2026-03-17 08:56:41 +01:00
Daniele Bariletti d76beb09ee EgtGeomKernel :
- correzione alla GetChainedCurves
- aggiunto parametro alla GetSide della DistPointCurve
- migliorie alla IntersCurveCurve.
2026-03-16 17:01:48 +01:00
Dario Sassi 026436b914 Merge branch 'master' of https://gitlab.steamware.net/egaltech/EgtGeomKernel 2026-03-15 18:31:34 +01:00
Dario Sassi ebc5fd7ee7 EgtGeomKernel :
- aggiunto INVISIBLE tra i colori predefiniti.
2026-03-15 18:28:23 +01:00
Daniele Bariletti 82a211753e EgtGeomKernel :
- correzione al VM 5 assi con movimenti che fanno perno.
2026-03-12 16:41:19 +01:00
Daniele Bariletti a258e9cb31 EgtGeomKernel :
- piccola correzione alla richiesta del box di una bezier.
2026-03-10 13:24:40 +01:00
Daniele Bariletti 157885f71a EgtGeomKernel 3.1c1 :
- cambio versione.
2026-03-10 09:05:59 +01:00
Daniele Bariletti f227a9cba7 Merge branch 'NewMakeUniform' 2026-03-10 09:04:16 +01:00
30 changed files with 2071 additions and 311 deletions
+2 -2
View File
@@ -151,11 +151,11 @@ MyAdjustLoops( ICurve* pCurve, ICURVEPLIST& CrvLst)
else {
double dParA = vIccInfo[i].IciA[0].dU ;
double dParB = vIccInfo[i].IciB[0].dU ;
if ( abs( dParA - dEnd) < EPS_SMALL)
if ( dParA > dParB)
swap( dParA, dParB) ;
// verifico se uno dei due intervalli dà origine ad un tratto trascurabile
PtrOwner<ICurve> pCrv1( pMyCrv->CopyParamRange( dParA, dParB)) ;
PtrOwner<ICurve> pCrv2( pMyCrv->CopyParamRange( dParB, dParA)) ;
PtrOwner<ICurve> pCrv2( pMyCrv->CopyParamRange( dParB, dParA)) ;
double dArea1 = 0, dArea2 = 0 ;
if ( ! IsNull( pCrv1))
pCrv1->GetAreaXY( dArea1) ;
+4
View File
@@ -140,16 +140,20 @@ MyCAvSimpleSurfFrMove::Translate( const Vector3d& vtDir, double& dLen)
if ( scInfoCurr.nType == SCI_LINE_LINE || scInfoCurr.nType == SCI_PNT_LINE) {
m_SCollInfo = scInfoCurr ;
m_SCollInfo.nChunkM = j ;
m_SCollInfo.nLoopM = 0 ;
m_SCollInfo.nCrvM = k ;
m_SCollInfo.nChunkF = i ;
m_SCollInfo.nLoopF = 0 ;
m_SCollInfo.nCrvF = l ;
}
}
else if ( dNewLenXY < dPrevLenXY) {
m_SCollInfo = scInfoCurr ;
m_SCollInfo.nChunkM = j ;
m_SCollInfo.nLoopM = 0 ;
m_SCollInfo.nCrvM = k ;
m_SCollInfo.nChunkF = i ;
m_SCollInfo.nLoopF = 0 ;
m_SCollInfo.nCrvF = l ;
}
pCrv2 = ( pCompo2 != nullptr ? pCompo2->GetNextCurve() : nullptr) ;
+2 -2
View File
@@ -30,7 +30,7 @@ class MyCAvSimpleSurfFrMove
const SCollInfo& GetSCollInfo()
{ return m_SCollInfo ;}
private :
protected :
bool TranslateCurveNoCollisionCurve( const ICurve* pCrv1, const ICurve* pCrv2,
const Vector3d& vtDir, double& dLen, SCollInfo& scInfo) ;
bool TranslateLineNoCollisionLine( const CurveLine* pLine1, const CurveLine* pLine2,
@@ -40,7 +40,7 @@ class MyCAvSimpleSurfFrMove
bool RotateLineNoCollisionLine( const CurveLine* pLine1, const CurveLine* pLine2,
const Point3d& ptCen, double& dAng) ;
private :
protected :
const SurfFlatRegion* m_pRegM ;
const SurfFlatRegion* m_pRegF ;
SCollInfo m_SCollInfo ;
+257
View File
@@ -0,0 +1,257 @@
//----------------------------------------------------------------------------
// EgalTech 2026-2026
//----------------------------------------------------------------------------
// File : CASurfFrMove.cpp Data : 26.03.2026 Versione : 3.1c7
// Contenuto : Implementazione delle funzioni di movimento per SurfFlatRegion
// senza collisione con altri oggetti dello stesso tipo e nello
// stesso piano o in piani paralleli.
//
//
// Modifiche : 26.03.2026 RE Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CAvSurfFrMove.h"
#include "SurfFlatRegion.h"
#include "CurveLine.h"
#include "CurveArc.h"
#include "CurveComposite.h"
#include "IntersLineArc.h"
#include "GeoConst.h"
#include "/EgtDev/Include/EGkCAvSurfFrMove.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
using namespace std ;
//----------------------------------------------------------------------------
// CASurfFrMove
//----------------------------------------------------------------------------
CAvSurfFrMove::CAvSurfFrMove( const ISurfFlatRegion& SfrM, const ISurfFlatRegion& SfrF)
{
// salvo puntatori alle regioni
m_pRegM = &SfrM ;
m_pRegF = &SfrF ;
}
//----------------------------------------------------------------------------
bool
CAvSurfFrMove::Translate( const Vector3d& vtDir, double& dLen)
{
MyCAvSurfFrMove ScdMove( *m_pRegM, *m_pRegF) ;
m_CollInfo.nType = SCI_NONE ;
if ( ! ScdMove.Translate( vtDir, dLen))
return false ;
m_CollInfo = ScdMove.GetCollInfo() ;
return true ;
}
//----------------------------------------------------------------------------
bool
CAvSurfFrMove::Rotate( const Point3d& ptCen, double& dAng)
{
MyCAvSurfFrMove ScdMove( *m_pRegM, *m_pRegF) ;
m_CollInfo.nType = SCI_NONE ;
return ScdMove.Rotate( ptCen, dAng) ;
}
//----------------------------------------------------------------------------
bool
MyCAvSurfFrMove::Translate( const Vector3d& vtDir, double& dLen)
{
// verifico validità regioni
if ( m_pRegM == nullptr || m_pRegF == nullptr)
return false ;
// verifico che le due regioni giacciano in piani paralleli
if ( ! AreSameVectorApprox( m_pRegM->m_frF.VersZ(), m_pRegF->m_frF.VersZ()))
return false ;
// reset info di collisione
m_SCollInfo.nType = SCI_NONE ;
// porto il vettore di movimento nel riferimento intrinseco e ne annullo la componente Z
Vector3d vtDirL = vtDir ;
vtDirL.ToLoc( m_pRegM->m_frF) ;
vtDirL.z = 0 ;
double dLenXY = vtDirL.Len() ;
if ( dLenXY < EPS_SMALL)
return true ;
vtDirL /= dLenXY ;
dLenXY *= dLen ;
double dNewLenXY = dLenXY ;
// ciclo sui chunk della seconda superficie
for ( int nCF = 0 ; nCF < m_pRegF->GetChunkCount() ; ++ nCF) {
// ciclo sui bordi dei chunk
for ( int nLF = 0 ; nLF < m_pRegF->GetLoopCount( nCF) ; ++ nLF) {
// curva corrente del chunk della seconda regione in locale nel riferimento intrinseco della prima
const ICurve* pCrv2Loc = nullptr ;
PtrOwner<ICurve> pCopyCrv ;
if ( AreSameFrame( m_pRegM->m_frF, m_pRegF->m_frF))
pCrv2Loc = m_pRegF->GetMyLoop( nCF, nLF) ;
else {
pCopyCrv.Set( m_pRegF->GetMyLoop( nCF, nLF)->Clone()) ;
if ( IsNull( pCopyCrv))
return false ;
pCopyCrv->LocToLoc( m_pRegF->m_frF, m_pRegM->m_frF) ;
pCrv2Loc = pCopyCrv ;
}
const CurveComposite* pCompo2 = GetBasicCurveComposite( pCrv2Loc) ;
// ciclo sui chunk della prima superficie
for ( int nCM = 0 ; nCM < m_pRegM->GetChunkCount() ; ++ nCM) {
// ciclo sui bordi del chunk
for ( int nLM = 0 ; nLM < m_pRegM->GetLoopCount( nCM) ; ++ nLM) {
// per CAv non ha senso confrontare due loop interni tra di loro.
// posso confrontatare - due loop esterni (come per la CAvSimpleSurfFrMove)
// - un loop esterno con uno interno (nel caso in cui un Chunk sia contenuto dentro un isola)
if ( nLF > 0 && nLM > 0)
continue ;
// curva corrente del chunk della prima regione (ovviamente già in locale al riferimento intrinseco)
const ICurve* pCrv1Loc = m_pRegM->GetMyLoop( nCM, nLM) ;
const CurveComposite* pCompo1 = GetBasicCurveComposite( pCrv1Loc) ;
// verifico la collisione tra le entità dei loop esterni dei due chunk
int k = 0 ;
const ICurve* pCrv1 = ( pCompo1 != nullptr ? pCompo1->GetFirstCurve() : pCrv1Loc) ;
while ( pCrv1 != nullptr) {
int l = 0 ;
const ICurve* pCrv2 = ( pCompo2 != nullptr ? pCompo2->GetFirstCurve() : pCrv2Loc) ;
while ( pCrv2 != nullptr) {
SCollInfo cInfoCurr ;
double dPrevLenXY = dNewLenXY ;
if ( ! TranslateCurveNoCollisionCurve( pCrv1, pCrv2, vtDirL, dNewLenXY, cInfoCurr))
return false ;
if ( abs( dNewLenXY - dPrevLenXY) < EPS_SMALL) {
if ( cInfoCurr.nType == SCI_LINE_LINE || cInfoCurr.nType == SCI_PNT_LINE) {
m_SCollInfo = cInfoCurr ;
m_SCollInfo.nChunkM = nCM ;
m_SCollInfo.nLoopM = nLM ;
m_SCollInfo.nCrvM = k ;
m_SCollInfo.nChunkF = nCF ;
m_SCollInfo.nLoopF = nLF ;
m_SCollInfo.nCrvF = l ;
}
}
else if ( dNewLenXY < dPrevLenXY) {
m_SCollInfo = cInfoCurr ;
m_SCollInfo.nChunkM = nCM ;
m_SCollInfo.nLoopM = nLM ;
m_SCollInfo.nCrvM = k ;
m_SCollInfo.nChunkF = nCF ;
m_SCollInfo.nLoopF = nLF ;
m_SCollInfo.nCrvF = l ;
}
pCrv2 = ( pCompo2 != nullptr ? pCompo2->GetNextCurve() : nullptr) ;
++ l ;
}
pCrv1 = ( pCompo1 != nullptr ? pCompo1->GetNextCurve() : nullptr) ;
++ k ;
}
}
}
}
}
// se da limitare il movimento
if ( dNewLenXY < dLenXY - EPS_SMALL)
dLen *= dNewLenXY / dLenXY ;
// porto i punti e le direzioni di SCollInfo da intrinseco a locale della prima regione
if ( m_SCollInfo.nType != SCI_NONE) {
m_SCollInfo.ptP1.ToGlob( m_pRegM->m_frF) ;
m_SCollInfo.vtDirM.ToGlob( m_pRegM->m_frF) ;
m_SCollInfo.vtDirF.ToGlob( m_pRegM->m_frF) ;
}
if ( m_SCollInfo.nType == SCI_LINE_LINE)
m_SCollInfo.ptP2.ToGlob( m_pRegM->m_frF) ;
return true ;
}
//----------------------------------------------------------------------------
bool
MyCAvSurfFrMove::Rotate( const Point3d& ptCen, double& dAng)
{
// verifico validità regioni
if ( m_pRegM == nullptr || m_pRegF == nullptr)
return false ;
// verifico che le due regioni giacciano in piani paralleli
if ( ! AreSameVectorApprox( m_pRegM->m_frF.VersZ(), m_pRegF->m_frF.VersZ()))
return false ;
// reset info di collisione
m_SCollInfo.nType = SCI_NONE ;
// porto il centro di rotazione nel riferimento intrinseco e ne annullo la componente Z
Point3d ptCenL = ptCen ;
ptCenL.ToLoc( m_pRegM->m_frF) ;
ptCenL.z = 0 ;
if ( abs( dAng) < EPS_ANG_SMALL)
return true ;
double dNewAng = dAng ;
// ciclo sui chunk della seconda superficie
for ( int nCF = 0 ; nCF < m_pRegF->GetChunkCount() ; ++ nCF) {
// ciclo sui bordi del Chunk
for ( int nLF = 0 ; nLF < m_pRegF->GetLoopCount( nCF) ; ++ nLF) {
// curva corrente del chunk della seconda regione in locale nel riferimento intrinseco della prima
const ICurve* pCrv2Loc = nullptr ;
PtrOwner<ICurve> pCopyCrv ;
if ( AreSameFrame( m_pRegM->m_frF, m_pRegF->m_frF))
pCrv2Loc = m_pRegF->GetMyLoop( nCF, nLF) ;
else {
pCopyCrv.Set( m_pRegF->GetMyLoop( nCF, nLF)->Clone()) ;
if ( IsNull( pCopyCrv))
return false ;
pCopyCrv->LocToLoc( m_pRegF->m_frF, m_pRegM->m_frF) ;
pCrv2Loc = pCopyCrv ;
}
const CurveComposite* pCompo2 = GetBasicCurveComposite( pCrv2Loc) ;
// ciclo sui chunk della prima superficie
for ( int nCM = 0 ; nCM < m_pRegM->GetChunkCount() ; ++ nCM) {
// ciclo sui bordi del chunk
for ( int nLM = 0 ; nLM < m_pRegM->GetLoopCount( nCM) ; ++ nLM) {
// per CAv non ha senso confrontare due loop interni tra di loro.
// posso confrontatare - due loop esterni (come per la CAvSimpleSurfFrMove)
// - un loop esterno con uno interno (nel caso in cui un Chunk sia contenuto dentro un isola)
if ( nLF > 0 && nLM > 0)
continue ;
// curva esterna del chunk della prima regione (ovviamente già in locale al riferimento intrinseco)
const ICurve* pCrv1Loc = m_pRegM->GetMyLoop( nCM, nLM) ;
const CurveComposite* pCompo1 = GetBasicCurveComposite( pCrv1Loc) ;
// verifico la collisione tra le entità dei loop esterni dei due chunk
const ICurve* pCrv1 = ( pCompo1 != nullptr ? pCompo1->GetFirstCurve() : pCrv1Loc) ;
while ( pCrv1 != nullptr) {
const ICurve* pCrv2 = ( pCompo2 != nullptr ? pCompo2->GetFirstCurve() : pCrv2Loc) ;
while ( pCrv2 != nullptr) {
if ( ! RotateCurveNoCollisionCurve( pCrv1, pCrv2, ptCenL, dNewAng))
return false ;
pCrv2 = ( pCompo2 != nullptr ? pCompo2->GetNextCurve() : nullptr) ;
}
pCrv1 = ( pCompo1 != nullptr ? pCompo1->GetNextCurve() : nullptr) ;
}
}
}
}
}
// se da limitare il movimento
if ( ( dAng > 0 && dNewAng < dAng - EPS_ANG_SMALL) ||
( dAng < 0 && dNewAng > dAng + EPS_ANG_SMALL))
dAng = dNewAng ;
return true ;
}
+29
View File
@@ -0,0 +1,29 @@
//----------------------------------------------------------------------------
// EgalTech 2015-2018
//----------------------------------------------------------------------------
// File : CAvSurfFrMove.h Data : 27.04.18 Versione : 3.1c7
// Contenuto : Dich.ne classe privata per movimento di superfici flat region
// nel loro piano evitando collisioni
//
// Modifiche : 26.03.2026 RE Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "CAvSimpleSurfFrMove.h"
//----------------------------------------------------------------------------
class MyCAvSurfFrMove : public MyCAvSimpleSurfFrMove
{
public :
MyCAvSurfFrMove( const ISurfFlatRegion& SfrM, const ISurfFlatRegion& SfrF) :
MyCAvSimpleSurfFrMove( SfrM, SfrF) {} ;
public :
bool Translate( const Vector3d& vtDir, double& dLen) ;
bool Rotate( const Point3d& ptCen, double& dAng) ;
const SCollInfo& GetCollInfo()
{ return m_SCollInfo ; }
} ;
+14 -1
View File
@@ -2691,14 +2691,27 @@ IsForcedStepTrapezoid( const ICurveComposite* pCrvTrap, const PocketParams& Pock
break ;
// se ho tre lati chiusi
case 3 : {
// diventa forzato se il lato aperto non è grande
// diventa forzato se il lato aperto non ha una componente perpendicolare grande rispetto al chiuso precedente e successivo
double dLenOpen = 0. ;
for ( int i = 0 ; i < 4 ; ++ i) {
if ( vnProps[i] == TEMP_PROP_OPEN_EDGE) {
const ICurve* pCrvOpen = pCrvTrap->GetCurve( i) ;
if ( pCrvOpen == nullptr || ! pCrvOpen->IsValid())
return false ;
// essendo nei casi a trapezio, ho solo segmenti
pCrvOpen->GetLength( dLenOpen) ;
Vector3d vtDir ; pCrvOpen->GetStartDir( vtDir) ;
vtDir *= dLenOpen ;
const ICurve* pCrvClosePrev = pCrvTrap->GetCurve( ( i == 0 ? 3 : i - 1)) ;
if ( pCrvClosePrev == nullptr || ! pCrvClosePrev->IsValid())
return false ;
const ICurve* pCrvCloseAft = pCrvTrap->GetCurve( ( i == 3 ? 0 : i + 1)) ;
if ( pCrvCloseAft == nullptr || ! pCrvCloseAft->IsValid())
return false ;
// essendo un trapezio queste due direzioni me le apsetto parallele tra loro
Vector3d vtDirPrev ; pCrvClosePrev->GetEndDir( vtDirPrev) ;
Vector3d vtDirAft ; pCrvCloseAft->GetStartDir( vtDirAft) ;
dLenOpen = min( { OrthoCompo( vtDir, vtDirPrev).Len(), OrthoCompo( vtDir, vtDirAft).Len(), dLenOpen}) ;
break ;
}
}
+1 -1
View File
@@ -169,7 +169,7 @@ ChainCurves::GetChainFromPoint( const Point3d& ptStart, const Vector3d& vtStart,
ptCurr = bEquiv ? m_vCrvData[nId].ptEnd : m_vCrvData[nId].ptStart ;
vtCurr = bEquiv ? m_vCrvData[nId].vtEnd : - m_vCrvData[nId].vtStart ;
// verifico se sono arrivato al punto di chiusura
if ( AreSamePointEpsilon( ptCurr, ptStop, m_dToler)) {
if ( AreSamePointEpsilon( ptCurr, ptStop, 0.5 * EPS_SMALL)) {
bStopped = true ;
break ;
}
+2 -1
View File
@@ -45,7 +45,8 @@ static const NamedColor StdColor[] = {
{ "FUCHSIA", FUCHSIA},
{ "PURPLE", PURPLE},
{ "ORANGE", ORANGE},
{ "BROWN", BROWN}
{ "BROWN", BROWN},
{ "INVISIBLE", INVISIBLE}
} ;
static const int NUM_STDCOLOR = ( sizeof(StdColor) / sizeof(StdColor[0]) ) ;
+12 -3
View File
@@ -2656,12 +2656,21 @@ GetChainedCurves( ICRVCOMPOPOVECTOR& vCrv, double dChainTol, bool bAllowInvert)
INTVECTOR vIds ;
Point3d ptStart = ORIG ;
while ( chainCrv.GetChainFromNear( ptStart, false, vIds)) {
ICurveComposite* pFirstCrv = vCrv[abs(vIds[0]) - 1] ;
int nFirst = vIds[0] ;
bool bInvert = false ;
if ( nFirst < 0)
bInvert = true ;
nFirst = abs( nFirst) - 1 ;
if ( bInvert)
vCrv[nFirst]->Invert() ;
ICurveComposite* pFirstCrv = vCrv[nFirst] ;
for ( int nId : vIds) {
bool bInvert = false ;
bInvert = false ;
if ( nId < 0)
bInvert = true ;
nId = abs( nId) - 1 ;
if ( nId == nFirst)
continue ;
if ( bInvert)
vCrv[nId]->Invert() ;
if ( ! pFirstCrv->AddCurve( Release( vCrv[nId]), true, dChainTol))
@@ -2670,7 +2679,7 @@ GetChainedCurves( ICRVCOMPOPOVECTOR& vCrv, double dChainTol, bool bAllowInvert)
pFirstCrv->GetEndPoint( ptStart) ;
}
// elimino gli elementi del vettore che non contengono più curve
int c = ssize( vCrv) ;
int c = ssize( vCrv) - 1 ;
while ( c > -1) {
if ( IsNull( vCrv[c]))
vCrv.erase( vCrv.begin() + c) ;
+5 -5
View File
@@ -211,13 +211,13 @@ DistPointCurve::GetParamAtMinDistPoint( double dNearParam, double& dParam, int&
//----------------------------------------------------------------------------
bool
DistPointCurve::GetSideAtMinDistPoint( int nInd, const Vector3d& vtN, int& nSide) const
DistPointCurve::GetSideAtMinDistPoint( int nInd, const Vector3d& vtN, int& nSide, double dTol) const
{
if ( m_dDist < 0 || nInd < 0 || nInd >= (int) m_Info.size())
return false ;
// se distanza nulla, il punto giace sulla curva
if ( m_dDist <= EPS_SMALL) {
if ( m_dDist <= dTol) {
nSide = MDS_ON ;
return true ;
}
@@ -259,7 +259,7 @@ DistPointCurve::GetSideAtMinDistPoint( int nInd, const Vector3d& vtN, int& nSide
// determino il lato di giacitura del punto
double dSide = vtRef * ( m_ptP - ptQ) ;
if ( abs( dSide) < EPS_SMALL)
if ( abs( dSide) < dTol)
nSide = MDS_ON ;
else if ( dSide > 0)
nSide = MDS_LEFT ;
@@ -270,7 +270,7 @@ DistPointCurve::GetSideAtMinDistPoint( int nInd, const Vector3d& vtN, int& nSide
//----------------------------------------------------------------------------
bool
DistPointCurve::GetSideAtMinDistPoint( double dNearParam, const Vector3d& vtN, int& nSide) const
DistPointCurve::GetSideAtMinDistPoint( double dNearParam, const Vector3d& vtN, int& nSide, double dTol) const
{
if ( m_dDist < 0 || m_Info.empty())
return false ;
@@ -286,7 +286,7 @@ DistPointCurve::GetSideAtMinDistPoint( double dNearParam, const Vector3d& vtN, i
}
}
// mi sono ricondotto al caso precedente
return GetSideAtMinDistPoint( nInd, vtN, nSide) ;
return GetSideAtMinDistPoint( nInd, vtN, nSide, dTol) ;
}
//----------------------------------------------------------------------------
+69
View File
@@ -0,0 +1,69 @@
//----------------------------------------------------------------------------
// EgalTech 2015-2018
//----------------------------------------------------------------------------
// File : EGkCAvSurfFrMove.h Data : 26.03.2026 Versione : 3.1c6
// Contenuto : Dichiarazione classe per movimento di superfici flat region
// nel loro piano evitando collisioni
//
// Modifiche : 26.03.26 RE Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkSurfFlatRegion.h"
//----------------------- Macro per import/export ----------------------------
#undef EGK_EXPORT
#if defined( I_AM_EGK) // da definirsi solo nella DLL
#define EGK_EXPORT __declspec( dllexport)
#else
#define EGK_EXPORT __declspec( dllimport)
#endif
//----------------------------------------------------------------------------
// Costanti per info su tipo di Collisione tra regioni piane
const int CI_NONE = 0 ; // non definito
const int CI_PNT_PNT = 1 ; // tra punto di mobile e punto di fissa
const int CI_PNT_LINE = 2 ; // tra punto di mobile e linea di fissa
const int CI_LINE_PNT = 3 ; // tra linea di mobile e punto di fissa
const int CI_LINE_LINE = 4 ; // tra linea di mobile e linea di fissa
//----------------------------------------------------------------------------
struct CollInfo
{
int nType ; // tipo di collisione
int nChunkM ; // indice del chunk della regione mobile
int nCrvM ; // indice della curva nel loop esterno del chunk
int nChunkF ; // indice del chunk della regione fissa
int nCrvF ; // indice della curva nel loop esterno del chunk
Point3d ptP1 ; // punto di contatto
Point3d ptP2 ; // se contatto linea-linea, secondo punto di contatto
Vector3d vtDirM ; // se contatto del mobile con linea, sua direzione
Vector3d vtDirF ; // se contatto del fisso con linea, sua direzione
// costruttori
CollInfo() : nType( CI_NONE), nChunkM( -1), nCrvM( -1), nChunkF( -1), nCrvF( -1),
ptP1(), ptP2(), vtDirM(), vtDirF() {}
CollInfo( const CollInfo& Sou) : nType( Sou.nType), nChunkM( Sou.nChunkM), nCrvM( Sou.nCrvM),
nChunkF( Sou.nChunkF), nCrvF( Sou.nCrvF), ptP1( Sou.ptP1),
ptP2( Sou.ptP2), vtDirM( Sou.vtDirM), vtDirF( Sou.vtDirF) {}
} ;
//----------------------------------------------------------------------------
class CAvSurfFrMove
{
public :
EGK_EXPORT CAvSurfFrMove( const ISurfFlatRegion& SfrM, const ISurfFlatRegion& SfrF) ;
public :
EGK_EXPORT bool Translate( const Vector3d& vtDir, double& dLen) ;
EGK_EXPORT bool Rotate( const Point3d& ptCen, double& dAng) ;
EGK_EXPORT const CollInfo& GetCollInfo()
{ return m_CollInfo ; }
private :
const ISurfFlatRegion* m_pRegM ;
const ISurfFlatRegion* m_pRegF ;
CollInfo m_CollInfo ;
} ;
BIN
View File
Binary file not shown.
+2
View File
@@ -284,6 +284,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="CalcDerivate.cpp" />
<ClCompile Include="CAvSilhouetteSurfTm.cpp" />
<ClCompile Include="CAvSimpleSurfFrMove.cpp" />
<ClCompile Include="CAvSurfFrMove.cpp" />
<ClCompile Include="CAvToolSurfTm.cpp" />
<ClCompile Include="CAvToolTriangle.cpp" />
<ClCompile Include="CDeBoxClosedSurfTm.cpp" />
@@ -353,6 +354,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="..\Include\EGkSubtractProjectedFacesOnStmFace.h" />
<ClInclude Include="..\Include\EGkSurfTriMeshAux.h" />
<ClInclude Include="CAvSilhouetteSurfTm.h" />
<ClInclude Include="CAvSurfFrMove.h" />
<ClInclude Include="CDeBoxTria.h" />
<ClInclude Include="CDeCapsTria.h" />
<ClInclude Include="CDeConeFrustumTria.h" />
+6
View File
@@ -570,6 +570,9 @@
<ClCompile Include="CalcDerivate.cpp">
<Filter>File di origine\Geo</Filter>
</ClCompile>
<ClCompile Include="CAvSurfFrMove.cpp">
<Filter>File di origine\GeoCollisionAvoid</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
@@ -1256,6 +1259,9 @@
<ClInclude Include="..\Include\EGkMultiGeomDB.h">
<Filter>File di intestazione\Include</Filter>
</ClInclude>
<ClInclude Include="CAvSurfFrMove.h">
<Filter>File di intestazione</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="EgtGeomKernel.rc">
+255 -67
View File
@@ -19,14 +19,15 @@
#include "/EgtDev/Include/EGkAngle.h"
#include "/EgtDev/Include/EGkHashGrids2d.h"
#include <algorithm>
#include <ranges>
using namespace std ;
//--------------------------- Local functions --------------------------------
static bool CompatibleParamA( const IntCrvCrvInfo& Icci1, const IntCrvCrvInfo& Icci2,
bool bCrvAClosed, double dCrvASpan) ;
bool bCrvAClosed, double dCrvASpan, bool bOrderedOnB = false) ;
static bool CompatibleParamB( const IntCrvCrvInfo& Icci1, const IntCrvCrvInfo& Icci2,
bool bCrvBClosed, double dCrvBSpan) ;
bool bCrvBClosed, double dCrvBSpan, bool bOrderedOnB = false) ;
static void MediaParamPoints( IntCrvInfo& Ici1, IntCrvInfo& Ici2, const ICurveComposite& crvCompo) ;
static int GetCrvBDirAPrev( IntCrvCrvInfo& Icci) ;
static int GetCrvBDirANext( IntCrvCrvInfo& Icci) ;
@@ -34,7 +35,6 @@ static bool CalcATypeFromDisk( const ICurve& CurveA, double dUA, ICurve::Side nS
const ICurve& CurveB, double dUB, int& nType) ;
static bool CalcATypeFromDisk2( const ICurve& CurveA, double dUA, ICurve::Side nSideA,
const ICurve& CurveB, double dUB1, double dUB2, int& nType) ;
static bool CalcSide( const IntCrvCrvInfo& Icci1, const IntCrvCrvInfo& Icci2, const ICurve* pThisCrv, const ICurve* pOtherCrv, bool bCrvAOrB, int& nType) ;
//----------------------------------------------------------------------------
IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
@@ -262,8 +262,7 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
abs( m_Info[i].IciA[0].dU - m_Info[j].IciA[0].dU) < EPS_PARAM &&
abs( m_Info[i].IciA[1].dU - m_Info[j].IciA[1].dU) < EPS_PARAM) {
// cancello entrambe
EraseOtherInfo( i, j) ;
EraseCurrentInfo( i, j) ;
EraseBothInfo( i, j) ;
}
// caso DET-(NULL) -> (NULL)-DET per prima curva
else if ( m_Info[j].IciA[kj].nPrevTy != ICCT_NULL && m_Info[j].IciA[kj].nNextTy == ICCT_NULL &&
@@ -383,8 +382,7 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
m_Info[j].IciB[kj].nPrevTy == ICCT_NULL && m_Info[j].IciB[kj].nNextTy == ICCT_NULL &&
m_Info[i].IciB[ki].nPrevTy == ICCT_NULL && m_Info[i].IciB[ki].nNextTy == ICCT_NULL) {
// cancello entrambe
EraseOtherInfo( i, j) ;
EraseCurrentInfo( i, j) ;
EraseBothInfo( i, j) ;
}
// caso NULL-DET -> NULL-DET per prima curva con NULL-NULL -> NULL-NULL su seconda curva
else if ( m_Info[j].IciA[kj].nPrevTy == ICCT_NULL && m_Info[j].IciA[kj].nNextTy != ICCT_NULL &&
@@ -392,12 +390,10 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
m_Info[j].IciB[kj].nPrevTy == ICCT_NULL && m_Info[j].IciB[kj].nNextTy == ICCT_NULL &&
m_Info[i].IciB[ki].nPrevTy == ICCT_NULL && m_Info[i].IciB[ki].nNextTy == ICCT_NULL) {
// cancello entrambe
EraseOtherInfo( i, j) ;
EraseCurrentInfo( i, j) ;
EraseBothInfo( i, j) ;
}
// caso NULL-NULL per corrente di prima curva
else if ( m_Info[i].IciA[ki].nPrevTy == ICCT_NULL && m_Info[i].IciA[ki].nNextTy == ICCT_NULL) {
m_Info[j].IciA[kj].nNextTy = ICCT_NULL ;
if ( m_Info[j].IciB[kj].nNextTy == ICCT_NULL)
m_Info[j].IciB[kj].nNextTy = m_Info[i].IciB[ki].nNextTy ;
if ( m_Info[j].IciB[kj].nPrevTy == ICCT_NULL)
@@ -407,7 +403,6 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
}
// caso NULL-NULL per precedente di prima curva
else if ( m_Info[j].IciA[kj].nPrevTy == ICCT_NULL && m_Info[j].IciA[kj].nNextTy == ICCT_NULL) {
m_Info[i].IciA[ki].nPrevTy = ICCT_NULL ;
if ( m_Info[i].IciB[ki].nPrevTy == ICCT_NULL)
m_Info[i].IciB[ki].nPrevTy = m_Info[j].IciB[kj].nPrevTy ;
if ( m_Info[i].IciB[ki].nNextTy == ICCT_NULL)
@@ -430,20 +425,19 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
continue ;
}
// calcolo sottoindici
int ki = 0 ; // del successivo si prende sempre il primo
int kj = ( m_Info[j].bOverlap ? 1 : 0) ; // del precedente si prende il secondo se overlap
int ki = ( m_Info[i].bOverlap && ! m_Info[i].bCBOverEq ? 1 : 0) ;
int kj = ( m_Info[j].bOverlap && m_Info[j].bCBOverEq ? 1 : 0) ;
// verifico se precedente e corrente si riferiscono alla stessa intersezione (10 * EPS_SMALL)
if ( AreSamePointXYEpsilon( m_Info[j].IciA[kj].ptI, m_Info[i].IciA[ki].ptI, 10 * EPS_SMALL) &&
AreSamePointXYEpsilon( m_Info[j].IciB[kj].ptI, m_Info[i].IciB[ki].ptI, 10 * EPS_SMALL) &&
CompatibleParamA( m_Info[j], m_Info[i], bCrvAClosed, dCrvASpan) &&
CompatibleParamB( m_Info[j], m_Info[i], bCrvBClosed, dCrvBSpan)) {
CompatibleParamA( m_Info[j], m_Info[i], bCrvAClosed, dCrvASpan, true) &&
CompatibleParamB( m_Info[j], m_Info[i], bCrvBClosed, dCrvBSpan, true)) {
// caso entrambi Overlap ma di tipo opposto e sullo stesso tratto
if ( m_Info[i].bOverlap && m_Info[j].bOverlap && m_Info[i].bCBOverEq != m_Info[j].bCBOverEq &&
abs( m_Info[i].IciB[0].dU - m_Info[j].IciB[0].dU) < EPS_PARAM &&
abs( m_Info[i].IciB[1].dU - m_Info[j].IciB[1].dU) < EPS_PARAM) {
// cancello entrambe
EraseOtherInfo( i, j) ;
EraseCurrentInfo( i, j) ;
EraseBothInfo( i, j) ;
}
// caso DET-(NULL) -> (NULL)-DET per seconda curva
else if ( m_Info[j].IciB[kj].nPrevTy != ICCT_NULL && m_Info[j].IciB[kj].nNextTy == ICCT_NULL &&
@@ -463,6 +457,12 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
m_Info[i].IciA[ki].nPrevTy = m_Info[i].IciB[ki].nNextTy ;
m_Info[i].IciA[ki].nNextTy = m_Info[i].IciB[ki].nPrevTy ;
}
else {
if ( m_Info[i].IciA[ki].nPrevTy == ICCT_NULL)
m_Info[i].IciA[ki].nPrevTy = m_Info[j].IciA[kj].nPrevTy ;
if ( m_Info[i].IciA[ki].nNextTy == ICCT_NULL)
m_Info[i].IciA[ki].nNextTy = m_Info[j].IciA[kj].nNextTy ;
}
// se overlap equiverso
if ( m_Info[j].bOverlap && m_Info[j].bCBOverEq) {
// per la prima curva ogni sottotipo è il duale di quello della seconda
@@ -475,6 +475,12 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
m_Info[j].IciA[kj].nPrevTy = m_Info[i].IciB[ki].nNextTy ;
m_Info[j].IciA[kj].nNextTy = m_Info[i].IciB[ki].nPrevTy ;
}
else {
if ( m_Info[j].IciA[kj].nPrevTy == ICCT_NULL)
m_Info[j].IciA[kj].nPrevTy = m_Info[i].IciA[ki].nPrevTy ;
if ( m_Info[j].IciA[kj].nNextTy == ICCT_NULL)
m_Info[j].IciA[kj].nNextTy = m_Info[i].IciA[ki].nNextTy ;
}
// medio parametri e punti separatamente per le due curve
MediaParamPoints( m_Info[i].IciA[ki], m_Info[j].IciA[kj], CCompoA) ;
MediaParamPoints( m_Info[i].IciB[ki], m_Info[j].IciB[kj], CCompoB) ;
@@ -507,6 +513,12 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
m_Info[i].IciA[ki].nPrevTy = m_Info[i].IciB[ki].nNextTy ;
m_Info[i].IciA[ki].nNextTy = m_Info[i].IciB[ki].nPrevTy ;
}
else {
if ( m_Info[i].IciA[ki].nPrevTy == ICCT_NULL)
m_Info[i].IciA[ki].nPrevTy = m_Info[j].IciA[kj].nPrevTy ;
if ( m_Info[i].IciA[ki].nNextTy == ICCT_NULL)
m_Info[i].IciA[ki].nNextTy = m_Info[j].IciA[kj].nNextTy ;
}
// se overlap equiverso
if ( m_Info[j].bOverlap && m_Info[j].bCBOverEq) {
// per la prima curva ogni sottotipo è il duale di quello della seconda
@@ -519,6 +531,12 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
m_Info[j].IciA[kj].nPrevTy = m_Info[i].IciB[ki].nNextTy ;
m_Info[j].IciA[kj].nNextTy = m_Info[i].IciB[ki].nPrevTy ;
}
else {
if ( m_Info[j].IciA[kj].nPrevTy == ICCT_NULL)
m_Info[j].IciA[kj].nPrevTy = m_Info[i].IciA[ki].nPrevTy ;
if ( m_Info[j].IciA[kj].nNextTy == ICCT_NULL)
m_Info[j].IciA[kj].nNextTy = m_Info[i].IciA[ki].nNextTy ;
}
// medio parametri e punti separatamente per le due curve
MediaParamPoints( m_Info[i].IciA[ki], m_Info[j].IciA[kj], CCompoA) ;
MediaParamPoints( m_Info[i].IciB[ki], m_Info[j].IciB[kj], CCompoB) ;
@@ -539,8 +557,7 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
m_Info[j].IciA[kj].nPrevTy == ICCT_NULL && m_Info[j].IciA[kj].nNextTy == ICCT_NULL &&
m_Info[i].IciA[ki].nPrevTy == ICCT_NULL && m_Info[i].IciA[ki].nNextTy == ICCT_NULL) {
// cancello entrambe
EraseOtherInfo( i, j) ;
EraseCurrentInfo( i, j) ;
EraseBothInfo( i, j) ;
}
// caso NULL-DET -> NULL-DET per seconda curva con NULL-NULL -> NULL-NULL su prima curva
else if ( m_Info[j].IciB[kj].nPrevTy == ICCT_NULL && m_Info[j].IciB[kj].nNextTy != ICCT_NULL &&
@@ -548,12 +565,10 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
m_Info[j].IciA[kj].nPrevTy == ICCT_NULL && m_Info[j].IciA[kj].nNextTy == ICCT_NULL &&
m_Info[i].IciA[ki].nPrevTy == ICCT_NULL && m_Info[i].IciA[ki].nNextTy == ICCT_NULL) {
// cancello entrambe
EraseOtherInfo( i, j) ;
EraseCurrentInfo( i, j) ;
EraseBothInfo( i, j) ;
}
// caso NULL-NULL per corrente di seconda curva
else if ( m_Info[i].IciB[ki].nPrevTy == ICCT_NULL && m_Info[i].IciB[ki].nNextTy == ICCT_NULL) {
m_Info[j].IciB[kj].nNextTy = ICCT_NULL ;
if ( m_Info[j].IciA[kj].nNextTy == ICCT_NULL)
m_Info[j].IciA[kj].nNextTy = m_Info[i].IciA[ki].nNextTy ;
if ( m_Info[j].IciA[kj].nPrevTy == ICCT_NULL)
@@ -563,7 +578,6 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
}
// caso NULL-NULL per precedente di seconda curva
else if ( m_Info[j].IciB[kj].nPrevTy == ICCT_NULL && m_Info[j].IciB[kj].nNextTy == ICCT_NULL) {
m_Info[i].IciB[ki].nPrevTy = ICCT_NULL ;
if ( m_Info[i].IciA[ki].nPrevTy == ICCT_NULL)
m_Info[i].IciA[ki].nPrevTy = m_Info[j].IciA[kj].nPrevTy ;
if ( m_Info[i].IciA[ki].nNextTy == ICCT_NULL)
@@ -599,18 +613,19 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
stable_sort( m_Info.begin(), m_Info.end(), SortGreaterB) ;
for ( int i = 0 ; i < m_nNumInters ; ++ i) {
// se il tipo di accostamento per la curva B non è definito
if ( m_Info[i].IciB[0].nPrevTy == ICCT_NULL) {
int ki = ( m_Info[i].bOverlap && ! m_Info[i].bCBOverEq ? 1 : 0) ;
if ( m_Info[i].IciB[ki].nPrevTy == ICCT_NULL) {
if ( i > 0 || ( bCrvBClosed && ! bAutoInters)) {
int j = ( i > 0 ? i - 1 : m_nNumInters - 1) ;
m_Info[i].IciB[0].nPrevTy = ( m_Info[j].bOverlap ? m_Info[j].IciB[1].nNextTy : m_Info[j].IciB[0].nNextTy) ;
m_Info[i].IciB[ki].nPrevTy = ( m_Info[j].bOverlap && m_Info[j].bCBOverEq ? m_Info[j].IciB[1].nNextTy : m_Info[j].IciB[0].nNextTy) ;
}
}
// se il tipo di allontanamento per la curva B non è definito
int ki = ( m_Info[i].bOverlap ? 1 : 0) ;
ki = ( m_Info[i].bOverlap && m_Info[i].bCBOverEq ? 1 : 0) ;
if ( m_Info[i].IciB[ki].nNextTy == ICCT_NULL) {
if ( i < m_nNumInters - 1 || ( bCrvBClosed && ! bAutoInters)) {
int j = ( i < m_nNumInters - 1 ? i + 1 : 0) ;
m_Info[i].IciB[ki].nNextTy = m_Info[j].IciB[0].nPrevTy ;
m_Info[i].IciB[ki].nNextTy = ( m_Info[j].bOverlap && ! m_Info[j].bCBOverEq ? m_Info[j].IciB[1].nPrevTy : m_Info[j].IciB[0].nPrevTy) ;
}
}
}
@@ -781,15 +796,16 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
}
// verifico se una curva ha tutte le info e queste info sono coerenti
if ( m_nNumInters > 1) {
if ( m_nNumInters > 1 && ! bAutoInters) {
bool bCoherent = true ;
INTVECTOR vIncoherenceWithPrev ;
INTVECTOR vNewOverlap ;
// salvo eventuali incoerenze col precedente
for ( int i = bCrvAClosed ? 0 : 1 ; i < m_nNumInters ; ++i) {
int j = i == 0 ? m_nNumInters - 1 : i - 1 ;
int kj = m_Info[j].bOverlap ? 1 : 0 ;
if ( m_Info[j].IciA[kj].nNextTy != m_Info[i].IciA[0].nPrevTy &&
m_Info[j].IciA[kj].nNextTy != ICCT_SPK && m_Info[i].IciA[0].nPrevTy != ICCT_SPK) {
if ( (m_Info[j].IciA[kj].nNextTy == ICCT_NULL || m_Info[i].IciA[0].nPrevTy == ICCT_NULL || m_Info[j].IciA[kj].nNextTy != m_Info[i].IciA[0].nPrevTy) &&
m_Info[j].IciA[kj].nNextTy != ICCT_SPK && m_Info[i].IciA[0].nPrevTy != ICCT_SPK) {
vIncoherenceWithPrev.push_back( i) ;
bCoherent = false ;
}
@@ -800,25 +816,31 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
int j = i == 0 ? m_nNumInters - 1 : i - 1 ;
int kj = m_Info[j].bOverlap ? 1 : 0 ;
int nType = 0 ;
CalcSide( m_Info[j], m_Info[i], &CCompoA, &CCompoB, true, nType) ;
if ( nType == MDS_LEFT)
nType = ICCT_IN ;
else if ( nType == MDS_RIGHT)
nType = ICCT_OUT ;
m_Info[i].IciA[0].nPrevTy = nType ;
m_Info[j].IciA[kj].nNextTy = nType ;
CalcSide( j, i, &CCompoA, &CCompoB, true, nType) ;
if ( nType != ICCT_ON) {
m_Info[i].IciA[0].nPrevTy = nType ;
m_Info[j].IciA[kj].nNextTy = nType ;
}
else
vNewOverlap.push_back( i) ;
}
}
// faccio il merge se ho trasformato delle intersezioni in overlap
for ( int i : views::reverse( vNewOverlap))
MergeNewOverlap( i, true) ;
vNewOverlap.clear() ;
stable_sort( m_Info.begin(), m_Info.end(), SortGreaterB) ;
bCoherent = true ;
vIncoherenceWithPrev.clear() ;
// salvo eventuali incoerenze col precedente
for ( int i = bCrvBClosed ? 0 : 1 ; i < m_nNumInters ; ++i) {
int j = i == 0 ? m_nNumInters - 1 : i - 1 ;
int kj = m_Info[j].bOverlap ? 1 : 0 ;
if ( m_Info[j].IciB[kj].nNextTy != m_Info[i].IciB[0].nPrevTy &&
m_Info[j].IciB[kj].nNextTy != ICCT_SPK && m_Info[i].IciB[0].nPrevTy != ICCT_SPK) {
int ki = m_Info[i].bOverlap && ! m_Info[i].bCBOverEq ? 1 : 0 ;
int kj = m_Info[j].bOverlap && m_Info[j].bCBOverEq ? 1 : 0 ;
if ( ( m_Info[j].IciB[kj].nNextTy == ICCT_NULL || m_Info[i].IciB[ki].nPrevTy == ICCT_NULL || m_Info[j].IciB[kj].nNextTy != m_Info[i].IciB[ki].nPrevTy) &&
m_Info[j].IciB[kj].nNextTy != ICCT_SPK && m_Info[i].IciB[ki].nPrevTy != ICCT_SPK) {
vIncoherenceWithPrev.push_back( i) ;
bCoherent = false ;
}
@@ -827,17 +849,22 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
if ( ! bCoherent) {
for ( int i : vIncoherenceWithPrev) {
int j = i == 0 ? m_nNumInters - 1 : i - 1 ;
int kj = m_Info[j].bOverlap ? 1 : 0 ;
int ki = m_Info[i].bOverlap && ! m_Info[i].bCBOverEq ? 1 : 0 ;
int kj = m_Info[j].bOverlap && m_Info[j].bCBOverEq ? 1 : 0 ;
int nType = 0 ;
CalcSide( m_Info[j], m_Info[i], &CCompoB, &CCompoA, false, nType) ;
if ( nType == MDS_LEFT)
nType = ICCT_IN ;
else if ( nType == MDS_RIGHT)
nType = ICCT_OUT ;
m_Info[i].IciB[0].nPrevTy = nType ;
m_Info[j].IciB[kj].nNextTy = nType ;
CalcSide( j, i, &CCompoB, &CCompoA, false, nType) ;
if ( nType != ICCT_ON) {
m_Info[i].IciB[ki].nPrevTy = nType ;
m_Info[j].IciB[kj].nNextTy = nType ;
}
else
vNewOverlap.push_back( i) ;
}
}
// faccio il merge se ho trasformato delle intersezioni in overlap
for ( int i : views::reverse( vNewOverlap))
MergeNewOverlap( i, false) ;
}
else {
// posso completare A guardando B e viceversa
@@ -849,34 +876,162 @@ IntersCrvCompoCrvCompo::IntersCrvCompoCrvCompo( const ICurveComposite& CCompoA,
}
//----------------------------------------------------------------------------
static bool
CalcSide( const IntCrvCrvInfo& Icci1, const IntCrvCrvInfo& Icci2,const ICurve* pThisCrv, const ICurve* pOtherCrv, bool bCrvAOrB, int& nType)
bool
IntersCrvCompoCrvCompo::CalcSide( int j, int i,const ICurve* pThisCrv, const ICurve* pOtherCrv, bool bCrvAOrB, int& nType)
{
const IntCrvCrvInfo& Icci1 = m_Info[j] ;
const IntCrvCrvInfo& Icci2 = m_Info[i] ;
// calcolo tra l'intersezione 1 e 2 se la curva sta dentro o fuori
int kj = Icci1.bOverlap ? 1 : 0 ;
double dU = 0 ;
bool bPrevIsBefore = true ;
if ( bCrvAOrB) {
// se precedente minore del successivo faccio la media
if ( Icci1.IciA[kj].dU < Icci2.IciA[0].dU)
dU = (Icci2.IciA[0].dU + Icci1.IciA[kj].dU) / 2 ;
dU = ( Icci2.IciA[0].dU + Icci1.IciA[kj].dU) / 2 ;
// altrimenti guardo tra lo start e il successivo
else
dU = (Icci2.IciA[0].dU + 0.) / 2 ;
else {
bPrevIsBefore = false ;
dU = ( Icci2.IciA[0].dU + 0.) / 2 ;
if ( dU < EPS_SMALL) {
double dStart, dEnd ;
pThisCrv->GetDomain( dStart, dEnd) ;
double dUNew = dEnd - Icci1.IciA[kj].dU / 2 ;
if ( dUNew > dU)
dU = dUNew ;
}
}
}
else {
// se precedente minore del successivo faccio la media
if ( Icci1.IciB[kj].dU < Icci2.IciB[0].dU)
dU = (Icci2.IciB[0].dU + Icci1.IciB[kj].dU) / 2 ;
dU = ( Icci2.IciB[0].dU + Icci1.IciB[kj].dU) / 2 ;
// altrimenti guardi tra lo start e il successivo
else
dU = (Icci2.IciB[0].dU + 0.) / 2 ;
else {
bPrevIsBefore = false ;
dU = ( Icci2.IciB[0].dU + 0.) / 2 ;
if ( dU < EPS_SMALL) {
double dStart, dEnd ;
pThisCrv->GetDomain( dStart, dEnd) ;
double dUNew = dEnd - Icci1.IciB[kj].dU / 2 ;
if ( dUNew > dU)
dU = dUNew ;
}
}
}
Point3d ptTest ; pThisCrv->GetPointD1D2( dU, ICurve::FROM_MINUS, ptTest) ;
DistPointCurve dpc( ptTest, *pOtherCrv) ;
dpc.GetSideAtMinDistPoint( 0, Z_AX, nType) ;
dpc.GetSideAtMinDistPoint( 0, Z_AX, nType, EPS_ZERO) ;
if ( nType == MDS_LEFT)
nType = ICCT_IN ;
else if ( nType == MDS_RIGHT)
nType = ICCT_OUT ;
// se lo trovo sulla curva controllo se posso definire un tratto overlap
if ( nType == MDS_ON) {
double dFactor = 1./3. ;
DBLVECTOR vdU(2) ;
bool bIsOn = false ;
if ( bCrvAOrB) {
if ( bPrevIsBefore) {
vdU[0] = ( 1 - dFactor) * Icci2.IciA[0].dU + dFactor * Icci1.IciA[kj].dU ;
vdU[1] = ( 1 - 2 * dFactor) * Icci2.IciA[0].dU + 2 * dFactor * Icci1.IciA[kj].dU ;
}
else if ( Icci2.IciA[0].dU > 2 * EPS_SMALL){
vdU[0] = ( Icci2.IciA[0].dU + 0.) * dFactor ;
vdU[1] = ( Icci2.IciA[0].dU + 0.) * 2 * dFactor ;
}
else
bIsOn = true ;
}
else {
if ( bPrevIsBefore) {
vdU[0] = ( 1 - dFactor) * Icci2.IciB[0].dU + dFactor * Icci1.IciB[kj].dU ;
vdU[1] = ( 1 - 2 * dFactor) * Icci2.IciB[0].dU + 2 * dFactor * Icci1.IciB[kj].dU ;
}
else if ( Icci2.IciB[0].dU > 2 * EPS_SMALL) {
vdU[0] = ( Icci2.IciB[0].dU + 0.) * dFactor ;
vdU[1] = ( Icci2.IciB[0].dU + 0.) * 2 * dFactor ;
}
else
bIsOn = true ;
}
if ( ! bIsOn) {
bIsOn = true ;
for ( int k = 0 ; k < ssize(vdU) && bIsOn ; ++k) {
Point3d ptTest2 ; pThisCrv->GetPointD1D2( vdU[k], ICurve::FROM_MINUS, ptTest2) ;
DistPointCurve dpc2( ptTest2, *pOtherCrv) ;
dpc2.GetSideAtMinDistPoint( 0, Z_AX, nType, EPS_ZERO) ;
if ( nType != MDS_ON)
bIsOn = false ;
}
}
if ( bIsOn) {
m_Info[i].bOverlap = true ;
Vector3d vtDirThis, vtDirOther ;
Point3d ptCommon ;
double dUThis = 0 ;
if ( bCrvAOrB)
dUThis = m_Info[i].IciA[0].dU ;
else
dUThis = m_Info[i].IciB[0].dU ;
pThisCrv->GetPointD1D2( dUThis, ICurve::Side::FROM_MINUS, ptCommon, &vtDirThis) ;
double dUOther = 0 ; pOtherCrv->GetParamAtPoint( ptCommon, dUOther) ;
pOtherCrv->GetPointD1D2( dUOther, ICurve::Side::FROM_MINUS, ptCommon, &vtDirOther) ;
m_Info[i].bCBOverEq = vtDirThis * vtDirOther > 0 ;
if ( m_Info[i].bCBOverEq) {
m_Info[i].IciA[1] = m_Info[i].IciA[0] ;
m_Info[i].IciB[1] = m_Info[i].IciB[0] ;
m_Info[i].IciA[0] = m_Info[j].IciA[kj] ;
m_Info[i].IciB[0] = m_Info[j].IciB[kj] ;
m_Info[i].IciA[1].nPrevTy = ICCT_ON ;
m_Info[i].IciB[1].nPrevTy = ICCT_ON ;
m_Info[i].IciA[0].nNextTy = ICCT_ON ;
m_Info[i].IciB[0].nNextTy = ICCT_ON ;
}
else {
if ( bCrvAOrB) {
m_Info[i].IciA[1] = m_Info[i].IciA[0] ;
m_Info[i].IciA[0] = m_Info[j].IciA[kj] ;
m_Info[i].IciA[1].nPrevTy = ICCT_ON ;
m_Info[i].IciA[0].nNextTy = ICCT_ON ;
m_Info[i].IciB[1] = m_Info[j].IciB[kj] ;
m_Info[i].IciB[0].nPrevTy = ICCT_ON ;
m_Info[i].IciB[1].nNextTy = ICCT_ON ;
}
else {
m_Info[i].IciB[1] = m_Info[i].IciB[0] ;
m_Info[i].IciB[0] = m_Info[j].IciB[kj] ;
m_Info[i].IciB[1].nPrevTy = ICCT_ON ;
m_Info[i].IciB[0].nNextTy = ICCT_ON ;
m_Info[i].IciA[1] = m_Info[j].IciA[kj] ;
m_Info[i].IciA[0].nPrevTy = ICCT_ON ;
m_Info[i].IciA[1].nNextTy = ICCT_ON ;
}
}
nType = ICCT_ON ;
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
IntersCrvCompoCrvCompo::MergeNewOverlap( int i, bool bCrvAOrB)
{
// faccio il merge col precedente
int j = i == 0 ? m_nNumInters - 1 : i - 1 ;
if ( m_Info[j].bOverlap) {
m_Info[i].IciA[0] = m_Info[j].IciA[0] ;
m_Info[i].IciB[0] = m_Info[j].IciB[0] ;
}
m_Info.erase( m_Info.begin() + j) ;
-- j ;
-- m_nNumInters ;
return true ;
}
//----------------------------------------------------------------------------
bool
IntersCrvCompoCrvCompo::IntersSimpleCurves( const ICurve& CurveA, int nA, const ICurve& CurveB, int nB,
@@ -941,13 +1096,27 @@ bool
IntersCrvCompoCrvCompo::EraseOtherInfo( int& nIndCurr, int& nIndOther)
{
m_Info.erase( m_Info.begin() + nIndOther) ;
if ( nIndOther < nIndCurr)
-- nIndCurr ;
-- nIndCurr ;
-- nIndOther ;
-- m_nNumInters ;
return true ;
}
//----------------------------------------------------------------------------
bool
IntersCrvCompoCrvCompo::EraseBothInfo( int& nIndCurr, int& nIndOther)
{
m_Info.erase( m_Info.begin() + nIndOther) ;
-- nIndCurr ;
-- nIndOther ;
-- m_nNumInters ;
m_Info.erase( m_Info.begin() + nIndCurr) ;
if ( nIndCurr != -1)
-- nIndCurr ;
-- m_nNumInters ;
return true ;
}
//----------------------------------------------------------------------------
// Global functions
//----------------------------------------------------------------------------
@@ -1095,11 +1264,20 @@ OrderNonManifoldInters( ICCIVECTOR& Info, const ICurve& CurveA, const ICurve& Cu
//----------------------------------------------------------------------------
static bool
CompatibleParamA( const IntCrvCrvInfo& Icci1, const IntCrvCrvInfo& Icci2,
bool bCrvAClosed, double dCrvASpan)
bool bCrvAClosed, double dCrvASpan, bool bOrderedOnB)
{
int k = ( Icci1.bOverlap ? 1 : 0) ; // del precedente si prende il secondo se overlap
if ( abs( Icci1.IciA[k].dU - Icci2.IciA[0].dU) > 0.1 * SPAN_PARAM &&
( ! bCrvAClosed || abs( abs( Icci1.IciA[k].dU - Icci2.IciA[0].dU) - dCrvASpan) > 0.1 * SPAN_PARAM))
int ki = 0 ;
int kj = 0 ;
if ( ! bOrderedOnB) {
ki = 0 ;
kj = Icci1.bOverlap ? 1 : 0 ;
}
else {
ki = Icci2.bOverlap && ! Icci2.bCBOverEq ? 1 : 0 ;
kj = Icci1.bOverlap && Icci1.bCBOverEq ? 1 : 0 ;
}
if ( abs( Icci1.IciA[kj].dU - Icci2.IciA[ki].dU) > 0.1 * SPAN_PARAM &&
( ! bCrvAClosed || abs( abs( Icci1.IciA[kj].dU - Icci2.IciA[ki].dU) - dCrvASpan) > 0.1 * SPAN_PARAM))
return false ;
return true ;
}
@@ -1107,11 +1285,21 @@ CompatibleParamA( const IntCrvCrvInfo& Icci1, const IntCrvCrvInfo& Icci2,
//----------------------------------------------------------------------------
static bool
CompatibleParamB( const IntCrvCrvInfo& Icci1, const IntCrvCrvInfo& Icci2,
bool bCrvBClosed, double dCrvBSpan)
bool bCrvBClosed, double dCrvBSpan, bool bOrderedOnB)
{
int k = ( Icci1.bOverlap ? 1 : 0) ; // del precedente si prende il secondo se overlap
if ( abs( Icci1.IciB[k].dU - Icci2.IciB[0].dU) > 0.1 * SPAN_PARAM &&
( ! bCrvBClosed || abs( abs( Icci1.IciB[k].dU - Icci2.IciB[0].dU) - dCrvBSpan) > 0.1 * SPAN_PARAM))
int ki = 0 ;
int kj = 0 ;
if ( ! bOrderedOnB) {
ki = 0 ;
kj = Icci1.bOverlap ? 1 : 0 ;
}
else {
ki = Icci2.bOverlap && ! Icci2.bCBOverEq ? 1 : 0 ;
kj = Icci1.bOverlap && Icci1.bCBOverEq ? 1 : 0 ;
}
if ( abs( Icci1.IciB[kj].dU - Icci2.IciB[ki].dU) > 0.1 * SPAN_PARAM &&
( ! bCrvBClosed || abs( abs( Icci1.IciB[kj].dU - Icci2.IciB[ki].dU) - dCrvBSpan) > 0.1 * SPAN_PARAM))
return false ;
return true ;
}
+3
View File
@@ -43,6 +43,9 @@ class IntersCrvCompoCrvCompo
bool bAutoInters, bool bClosed, int nCurvesNbr) ;
bool EraseCurrentInfo( int& nIndCurr, int& nIndOther) ;
bool EraseOtherInfo( int& nIndCurr, int& nIndOther) ;
bool EraseBothInfo( int& nIndCurr, int& nIndOther) ;
bool CalcSide( int j, int i,const ICurve* pThisCrv, const ICurve* pOtherCrv, bool bCrvAOrB, int& nType) ;
bool MergeNewOverlap( int i, bool bCrvAOrB) ;
private :
bool m_bOverlaps ;
+1 -1
View File
@@ -736,7 +736,7 @@ IntersCurveCurve::GetCurveOutClass( const ICurve* pCurve, int& nClass)
double dArea ;
if ( ! pCurve->GetAreaXY( dArea))
return false ;
nClass = (( dArea > 0) ? CRVC_OUT : CRVC_IN) ;
nClass = (( dArea >= 0) ? CRVC_OUT : CRVC_IN) ;
return true ;
}
+357 -19
View File
@@ -72,14 +72,28 @@ static void
UpdateInfoIntersLineSurfBz( const Point3d& ptL, const Vector3d& vtDir, int nILT, int nT, const Point3d& ptSP, const Point3d& ptIBz, double dCos,
const Point3d& ptSP2, const Point3d& ptIBz2, double dCos2, ILSBIVECTOR& vInfo)
{
int nType = LSBT_NONE ;
if ( dCos > EPS_ZERO)
nType = LSBT_IN ;
else if ( dCos < EPS_ZERO)
nType = LSBT_OUT ;
else
nType = LSBT_TOUCH ;
if ( nILT == ILTA_IN || nILT == ILTA_EDGE || nILT == ILTA_VERT || nILT == ILTA_NO_TRIA) {
double dU = ( ptIBz - ptL) * vtDir ;
vInfo.emplace_back( nILT, dU, nT, dCos, ptIBz, ptSP) ;
vInfo.emplace_back( nType, dU, nT, dCos, ptIBz, ptSP) ;
}
else if ( nILT == ILTA_SEGM || nILT == ILTA_SEGM_ON_EDGE) {
double dU = ( ptIBz - ptL) * vtDir ;
double dU2 = ( ptIBz2 - ptL) * vtDir ;
vInfo.emplace_back( nILT, dU, dU2, nT, dCos2, ptIBz, ptIBz2, ptSP, ptSP2) ;
int nType2 = LSBT_NONE ;
if ( dCos2 > EPS_ZERO)
nType2 = LSBT_IN ;
else if ( dCos2 < EPS_ZERO)
nType2 = LSBT_OUT ;
vInfo.emplace_back( nType, dU, 0, nT, dCos, ptIBz, P_INVALID, ptSP, P_INVALID) ;
vInfo.emplace_back( nType2, dU2, 0, nT, dCos2, ptIBz2, P_INVALID, ptSP2, P_INVALID) ;
}
}
@@ -93,9 +107,7 @@ OrderInfoIntersLineSurfBz( ILSBIVECTOR& vInfo)
// ordino il vettore delle intersezioni secondo il senso crescente del parametro di linea
sort( vInfo.begin(), vInfo.end(),
[]( const IntLinSbzInfo& a, const IntLinSbzInfo& b)
{ double dUa = ( ( a.nILTA == ILTA_SEGM || a.nILTA == ILTA_SEGM_ON_EDGE) ? ( a.dU + a.dU2) / 2 : a.dU) ;
double dUb = ( ( b.nILTA == ILTA_SEGM || b.nILTA == ILTA_SEGM_ON_EDGE) ? ( b.dU + b.dU2) / 2 : b.dU) ;
return ( dUa < dUb) ; }) ;
{ return ( a.dU < b.dU) ; }) ;
}
//----------------------------------------------------------------------------
@@ -181,19 +193,9 @@ FilterLineSurfBzInters( const ILSBIVECTOR& vInfo, INTDBLVECTOR& vInters)
// ciclo sulle intersezioni
for ( const auto& Info : vInfo) {
// se intersezione puntuale
if ( Info.nILTA == ILTA_VERT || Info.nILTA == ILTA_EDGE || Info.nILTA == ILTA_IN) {
int nFlag = LSBT_TOUCH ;
if ( Info.dCosDN > EPS_ZERO)
nFlag = LSBT_OUT ;
else if ( Info.dCosDN < -EPS_ZERO)
nFlag = LSBT_IN ;
vInters.emplace_back( nFlag, Info.dU) ;
}
// se altrimenti intersezione con coincidenza
else if ( Info.nILTA == ILTA_SEGM || Info.nILTA == ILTA_SEGM_ON_EDGE) {
vInters.emplace_back( LSBT_TG_INI, Info.dU) ;
vInters.emplace_back( LSBT_TG_FIN, Info.dU2) ;
}
vInters.emplace_back( Info.nILSB, Info.dU) ;
// se intersezione sovrapposta
// da sviluppare
}
// elimino intersezioni ripetute
for ( size_t j = 1 ; j < vInters.size() ; ) {
@@ -239,7 +241,343 @@ FilterLineSurfBzInters( const ILSBIVECTOR& vInfo, INTDBLVECTOR& vInters)
}
//----------------------------------------------------------------------------
// Intersezione di una linea con una superficie di Bezier
// Intersezione di una linea con una superficie di Bezier di grado 3x1 monopatch
//----------------------------------------------------------------------------
bool
IntersLineSurfBzCubicLinear( const Point3d& ptL, const Vector3d& vtL, double dLen, const ISurfBezier* pSurfBz,
ILSBIVECTOR& vInfo, bool bFinite)
{
int nDegU, nDegV, nSpanU, nSpanV ;
bool bRat, bTrimmed ;
pSurfBz->GetInfo( nDegU, nDegV, nSpanU, nSpanV, bRat, bTrimmed) ;
// funzione pensata per funzionare solo con una monopatch di grado 3x1
if ( nDegU != 3 || nDegV != 1 || nSpanU > 1 || nSpanV > 1 || bRat)
return false ;
int nInters = int( vInfo.size()) ;
Point3d r = ptL ;
Vector3d q = vtL ;
bool bNeedToRotX = AreSameVectorApprox( q, X_AX) ;
bool bNeedToRotY = AreSameVectorApprox( q, Y_AX) ;
bool bNeedToRot = bNeedToRotX || bNeedToRotY ;
Frame3d frRot ;
if ( bNeedToRotX)
frRot.Set( ORIG, X_AX) ;
if ( bNeedToRotY)
frRot.Set( ORIG, Y_AX) ;
if ( bNeedToRot) {
r.ToLoc( frRot) ;
q.ToLoc( frRot) ;
}
PNTVECTOR vPntCtrl = pSurfBz->GetAllControlPoints() ;
if ( bNeedToRot) {
for ( Point3d& pt: vPntCtrl)
pt.ToLoc( frRot) ;
}
Vector3d A = vPntCtrl[4] - vPntCtrl[0] ;
Vector3d B = vPntCtrl[5] - vPntCtrl[1] ;
Vector3d C = vPntCtrl[6] - vPntCtrl[2] ;
Vector3d D = vPntCtrl[7] - vPntCtrl[3] ;
Vector3d E = vPntCtrl[0] - ORIG ;
Vector3d F = vPntCtrl[1] - ORIG ;
Vector3d G = vPntCtrl[2] - ORIG ;
Vector3d H = vPntCtrl[3] - ORIG ;
Vector3d a3 = -A + 3 * B - 3 * C + D ;
Vector3d a2 = 3 * A - 6 * B + 3 * C ;
Vector3d a1 = -3 * A + 3 * B ;
Vector3d a0 = A ;
Vector3d b3 = -E + 3 * F - 3 * G + H ;
Vector3d b2 = 3 * E - 6 * F + 3 * G ;
Vector3d b1 = -3 * E + 3 * F ;
Vector3d b0 = E ;
DBLVECTOR vdCoeff, vdRoots ;
// coefficienti dal grado più basso al grado più alto
vdCoeff = { // c0
q.x*q.z*a0.y*b0.z - q.x*q.y*a0.z*b0.z // 3
- r.z*q.x*q.z*a0.y + r.z*q.x*q.y*a0.z + // 3
q.y*q.z*a0.z*b0.z - q.z*q.z*a0.y*b0.x // 4
- r.x*q.y*q.z*a0.z + r.x*q.z*q.z*a0.y + // 4
q.z*q.z*a0.x*b0.y - q.y*q.z*a0.x*b0.z - q.x*q.z*a0.z*b0.y + q.x*q.y*a0.z*b0.z // 5
- r.y*q.z*q.z*a0.x + r.z*q.y*q.z*a0.x + r.y*q.x*q.z*a0.z - r.z*q.x*q.y*a0.z, // 5
// c1
q.x*q.z*(a1.y*b0.z + a0.y*b1.z) - q.x*q.y*(a1.z*b0.z + a0.z*b1.z) // 3
- r.z*q.x*q.z*a1.y + r.z*q.x*q.y*a1.z + // 3
q.y*q.z*(a1.z*b0.x + a0.z*b1.x) - q.z*q.z*(a1.y*b0.x + a0.y*b1.x) // 4
- r.x*q.y*q.z*a1.z + r.x*q.z*q.z*a1.y + // 4
q.z*q.z*(a1.x*b0.y + a0.x*b1.y) - q.y*q.z*(a1.x*b0.z + a0.x*b1.z) // 5
- q.x*q.z*(a1.z*b0.y + a0.z*b1.y) + q.x*q.y*(a1.z*b0.z + a0.z*b1.z) // 5
- r.y*q.z*q.z*a1.x + r.z*q.y*q.z*a1.x + r.y*q.x*q.z*a1.z - r.z*q.x*q.y*a1.z, // 5
// c2
q.x*q.z*(a2.y*b0.z + a1.y*b1.z + a0.y*b2.z) - q.x*q.y*(a2.z*b0.z + a1.z*b1.z + a0.z*b2.z) // 3
- r.z*q.x*q.z*a2.y + r.z*q.x*q.y*a2.z + // 3
q.y*q.z*(a2.z*b0.x + a1.z*b1.x + a0.z*b2.x) - q.z*q.z*(a2.y*b0.x + a1.y*b1.x + a0.y*b2.x) // 4
- r.x*q.y*q.z*a2.z + r.x*q.z*q.z*a2.y + // 4
q.z*q.z*(a2.x*b0.y + a1.x*b1.y + a0.x*b2.y) - q.y*q.z*(a2.x*b0.z + a1.x*b1.z + a0.x*b2.z) // 5
- q.x*q.z*(a2.z*b0.y + a1.z*b1.y + a0.z*b2.y) + q.x*q.y*(a2.z*b0.z + a1.z*b1.z + a0.z*b2.z)// 5
- r.y*q.z*q.z*a2.x + r.z*q.y*q.z*a2.x + r.y*q.x*q.z*a2.z - r.z*q.x*q.y*a2.z, // 5
// c3
q.x*q.z*(a3.y*b0.z + a2.y*b1.z + a1.y*b2.z + a0.y*b3.z) - q.x*q.y*(a3.z*b0.z + a2.z*b1.z + a1.z*b2.z + a0.z*b3.z) // 3
- r.z*q.x*q.z*a3.y + r.z*q.x*q.y*a3.z + // 3
q.y*q.z*(a3.z*b0.x + a2.z*b1.x + a1.z*b2.x + a0.z*b3.x) - q.z*q.z*(a3.y*b0.x + a2.y*b1.x + a1.y*b2.x + a0.y*b3.x) // 4
- r.x*q.y*q.z*a3.z + r.x*q.z*q.z*a3.y + // 4
q.z*q.z*(a3.x*b0.y + a2.x*b1.y + a1.x*b2.y + a0.x*b3.y) - q.y*q.z*(a3.x*b0.z + a2.x*b1.z + a1.x*b2.z + a0.x*b3.z) // 5
- q.x*q.z*(a3.z*b0.y + a2.z*b1.y + a1.z*b2.y + a0.z*b3.y) + q.x*q.y*(a3.z*b0.z + a2.z*b1.z + a1.z*b2.z + a0.z*b3.z)// 5
- r.y*q.z*q.z*a3.x + r.z*q.y*q.z*a3.x + r.y*q.x*q.z*a3.z - r.z*q.x*q.y*a3.z, // 5
// c4
q.x*q.z*(a3.y*b1.z + a2.y*b2.z + a1.y*b3.z) - q.x*q.y*(a3.z*b1.z + a2.z*b2.z + a1.z*b3.z) + // 3
q.y*q.z*(a3.z*b1.x + a2.z*b2.x + a1.z*b3.x) - q.z*q.z*(a3.y*b1.x + a2.y*b2.x + a1.y*b3.x) + // 4
q.z*q.z*(a3.x*b1.y + a2.x*b2.y + a1.x*b3.y) - q.y*q.z*(a3.x*b1.z + a2.x*b2.z + a1.x*b3.z) // 5
- q.x*q.z*(a3.z*b1.y + a2.z*b2.y + a1.z*b3.y) + q.x*q.y*(a3.z*b1.z + a2.z*b2.z + a1.z*b3.z), // 5
// c5
q.x*q.z*(a3.y*b2.z + a2.y*b3.z) - q.x*q.y*(a3.z*b2.z + a2.z*b3.z) + // 3
q.y*q.z*(a3.z*b2.x + a2.z*b3.x) - q.z*q.z*(a3.y*b2.x + a2.y*b3.x) + // 4
q.z*q.z*(a3.x*b2.y + a2.x*b3.y) - q.y*q.z*(a3.x*b2.z + a2.x*b3.z) // 5
- q.x*q.z*(a3.z*b2.y + a2.z*b3.y) + q.x*q.y*(a3.z*b2.z + a2.z*b3.z), // 5
// c6
q.x*q.z*a3.y*b3.z - q.x*q.y*a3.z*b3.z + // 3
q.y*q.z*a3.z*b3.x - q.z*q.z*a3.y*b3.x + // 4
q.z*q.z*a3.x*b3.y - q.y*q.z*a3.x*b3.z - q.x*q.z*a3.z*b3.y + q.x*q.y*a3.z*b3.z} ; // 5
int nRoots = PolynomialRoots( 6, vdCoeff, vdRoots) ;
bool bFound = false ;
for ( int w = 0 ; w < nRoots ; ++w) {
double dU = 0, dV = 0 ;
if ( vdRoots[w] > 0 - EPS_ZERO && vdRoots[w] < 1 + EPS_ZERO) {
dU = vdRoots[w] ;
// verifico che non sia una soluzione con molteplicità > 1
bool bAlreadyFound = false ;
for ( int k = w - 1 ; k >= 0 && ! bAlreadyFound ; --k)
bAlreadyFound = ( abs( dU - vdRoots[k]) < EPS_PARAM) ;
if ( ! bAlreadyFound) {
Vector3d vAlpha = a3 * pow(dU, 3) + a2 * pow( dU, 2) + a1 * dU + a0 ;
Vector3d vBeta = b3 * pow(dU, 3) + b2 * pow( dU, 2) + b1 * dU + b0 ;
double dDen = ( vAlpha.x * q.z - vAlpha.z * q.x) ;
if ( abs( dDen) > EPS_ZERO)
dV = ( ( vBeta.z - r.z) * q.x - ( vBeta.x - r.x ) * q.z) / dDen ;
else {
// se la prima equazione risulta un x/0 allora uso la seconda equazione per trovare il secondo parametro
double dDen2 = ( vAlpha.y * q.z - vAlpha.z * q.y) ;
dV = ( ( vBeta.z - r.z) * q.y - ( vBeta.y - r.y ) * q.z) / dDen2 ;
}
if ( dV > - EPS_ZERO && dV < 1 + EPS_ZERO) {
Point3d ptIBez, ptIBez2 ;
Vector3d vtN ;
pSurfBz->GetPointNrmD1D2(dU, dV, ISurfBezier::Side::FROM_MINUS, ISurfBezier::Side::FROM_MINUS, ptIBez, vtN) ;
Point3d ptSP( dU, dV, 0), ptSP2 ;
double dCos = vtN * vtL, dCos2 = 0 ;
int nType = ILTA_NO_TRIA ;
UpdateInfoIntersLineSurfBz( ptL, vtL, nType, -1, ptSP, ptIBez, dCos, ptSP2, ptIBez2, dCos2, vInfo) ;
bFound = true ;
}
}
}
}
//// se tutti i coefficienti sono zero allora potrei avere una linea che giace sulla superficie
//// per trovare i punti di inizio e fine sovrapposizione trovo i punti a minima distanza tra la linea e gli edge della superficie
//if ( ! bFound && abs( vdCoeff[0]) < EPS_ZERO && abs( vdCoeff[1]) < EPS_ZERO && abs( vdCoeff[2]) < EPS_ZERO) {
// ICRVCOMPOPOVECTOR vCrvEdge( 4) ;
// vCrvEdge[0].Set(pSurfBz->GetCurveOnU( 0)) ;
// vCrvEdge[1].Set(pSurfBz->GetCurveOnV( 1)) ;
// vCrvEdge[2].Set(pSurfBz->GetCurveOnU( 1)) ;
// vCrvEdge[3].Set(pSurfBz->GetCurveOnV( 0)) ;
// double dAngTolDeg = 5 ;
// for ( int i = 0 ; i < 4 ; ++i) {
// PolyLine plApprox ; vCrvEdge[0]->ApproxWithLines( EPS_SMALL, dAngTolDeg, ICurve::ApprLineType::APL_STD, plApprox) ;
// //CurveComposite cCC ;
// //cCC.FromPolyLine( plApprox) ;
// int nClosestLine = -1 ;
// double dMinDist = INFINITO ;
// Point3d pt ; plApprox.GetFirstPoint( pt) ;
// Point3d ptClosest ;
// int c = 0 ;
// int nTot = plApprox.GetPointNbr() ;
// for ( int j = 0 ; j < nTot ; ++j) {
// DistPointLine dpl( pt, ptL, vtL, dLen, bFinite) ;
// double dDist = INFINITO ;
// dpl.GetDist( dDist) ;
// if ( dDist < dMinDist) {
// nClosestLine = c ;
// dMinDist = dDist ;
// }
// plApprox.GetNextPoint( pt) ;
// ++ c ;
// }
// Point3d ptInt1, ptInt2 ;
// if ( nClosestLine < nTot - 1 && nClosestLine > 0) {
// // tra i due tratti dell'approssimazione che arrivano al punto selezionato come più vicino, devo trovare quale si avvicina di più
// Point3d ptStart ; plApprox.GetFirstPoint( ptStart) ;
// Point3d ptEnd ;
// for ( int z = 1 ; z < nClosestLine - 1 ; ++z)
// plApprox.GetNextPoint( ptStart) ;
// plApprox.GetNextPoint( ptEnd) ;
// // linea precedente al punto
// Vector3d vtLinePre = ptEnd - ptStart ;
// double dLenPre = vtLinePre.Len() ;
// DistLineLine dllPre( ptStart, vtLinePre, dLenPre, ptL, vtL,dLen) ;
// double dDistPre = INFINITO ;
// dllPre.GetDist( dDistPre) ;
// // linea che inzia con quel punto
// ptStart = ptEnd ;
// plApprox.GetNextPoint( ptEnd) ;
// Vector3d vtLineCurr = ptEnd - ptStart ;
// double dLenCurr = vtLineCurr.Len() ;
// DistLineLine dllCurr( ptStart, vtLineCurr, dLenCurr, ptL, vtL,dLen) ;
// double dDistCurr = INFINITO ;
// dllCurr.GetDist( dDistCurr) ;
// if ( dDistPre < dDistCurr)
// dllPre.GetMinDistPoints( ptInt1, ptInt2) ;
// else
// dllCurr.GetMinDistPoints( ptInt1, ptInt2) ;
// }
// else if ( nClosestLine == 0) {
// // il punto più vicino è sulla prima linea
// Point3d ptStart ; plApprox.GetFirstPoint( ptStart) ;
// Point3d ptEnd ; plApprox.GetNextPoint( ptEnd) ;
// Vector3d vtLineCurr = ptEnd - ptStart ;
// double dLenCurr = vtLineCurr.Len() ;
// DistLineLine dllCurr( ptStart, vtLineCurr, dLenCurr, ptL, vtL,dLen) ;
// dllCurr.GetMinDistPoints( ptInt1, ptInt2) ;
// }
// else if ( nClosestLine == nTot- 1) {
// // il punto più vicino è sull'ultima linea
// Point3d ptStart ; plApprox.GetFirstPoint( ptStart) ;
// Point3d ptEnd ;
// for ( int z = 1 ; z < nClosestLine - 1 ; ++z)
// plApprox.GetNextPoint( ptStart) ;
// plApprox.GetNextPoint( ptEnd) ;
// Vector3d vtLinePre = ptEnd - ptStart ;
// double dLenPre = vtLinePre.Len() ;
// DistLineLine dllCurr( ptStart, vtLinePre, dLenPre, ptL, vtL,dLen) ;
// dllCurr.GetMinDistPoints( ptInt1, ptInt2) ;
// }
//
// double dU1 = 0, dV1 = 0, dU2 = 0, dV2 = 0 ;
// // se ho trovato due punti vuol dire che la linea coincide con un edge e ho trovato tutto quello che serve
// if ( ! AreSamePointExact( ptInt2, ORIG)) {
// if ( i == 0) {
// //dV1 = 0 ; dV2 = 0 ;
// vCrvEdge[0]->GetParamAtPoint( ptInt1, dU1) ;
// vCrvEdge[0]->GetParamAtPoint( ptInt2, dU2) ;
// }
// else if ( i == 1) {
// //dU1 = 1 ; dU2 = 1 ;
// vCrvEdge[1]->GetParamAtPoint( ptInt1, dV1) ;
// vCrvEdge[1]->GetParamAtPoint( ptInt2, dV2) ;
// }
// else if ( i == 2){
// //dV1 = 1 ; dV2 = 1 ;
// vCrvEdge[2]->GetParamAtPoint( ptInt1, dU1) ;
// vCrvEdge[2]->GetParamAtPoint( ptInt2, dU2) ;
// }
// else if ( i == 3){
// //dU1 = 0 ; dU2 = 0 ;
// vCrvEdge[3]->GetParamAtPoint( ptInt1, dV1) ;
// vCrvEdge[3]->GetParamAtPoint( ptInt2, dV2) ;
// }
// Point3d ptIBez1, ptIBez2 ;
// Vector3d vtN1, vtN2 ;
// pSurfBz->GetPointNrmD1D2(dU1, dV1, ISurfBezier::Side::FROM_MINUS, ISurfBezier::Side::FROM_MINUS, ptIBez1, vtN1) ;
// pSurfBz->GetPointNrmD1D2(dU2, dV2, ISurfBezier::Side::FROM_MINUS, ISurfBezier::Side::FROM_MINUS, ptIBez2, vtN2) ;
// Point3d ptSP1( dU1, dV1, 0) ;
// double dCos1 = vtN1 * vtL ;
// Point3d ptSP2( dU2, dV2, 0) ;
// double dCos2 = vtN2 * vtL ;
// // se avevo già trovato un punto singolo che coincide col primo punto di questa intersezione sovrapposta, allora cancello l'intersezione singola che
// // avevo salvato e aggiungo quella sovrapposto che ho trovato ora
// if ( bFound) {
// int nNewTot = int(vInfo.size()) ;
// int nNewInters = nNewTot - nInters ;
// bool bAlreadyFound = false ;
// for ( int i = 0 ; i < nNewInters ; ++i) {
// bAlreadyFound = AreSamePointApprox(vInfo[nNewTot - i].ptUV, ptSP1) || AreSamePointApprox(vInfo[nNewTot - i].ptUV, ptSP2) ;
// if ( bAlreadyFound) {
// vInfo.erase( vInfo.begin() + nNewTot - i) ;
// break ;
// }
// }
// }
// UpdateInfoIntersLineSurfBz( ptL, vtL, ILTA_NO_TRIA, -1, ptSP1, ptIBez1, dCos1, ptSP2, ptIBez2, dCos2, vInfo) ;
// bFound = true ;
// break ;
// }
// // se ho trovato un punto a distanza zero dalla linea allora ho trovato l'intersezione
// else if ( dMinDist < EPS_SMALL) {
// if ( i == 0) {
// //dV1 = 0 ;
// vCrvEdge[0]->GetParamAtPoint( ptInt1, dU1) ;
// }
// else if ( i == 1) {
// //dU1 = 1 ;
// vCrvEdge[1]->GetParamAtPoint( ptInt1, dV1) ;
// }
// else if ( i == 2) {
// //dV1 = 1 ;
// vCrvEdge[2]->GetParamAtPoint( ptInt1, dU1) ;
// }
// else if ( i == 3) {
// //dU1 = 0 ;
// vCrvEdge[3]->GetParamAtPoint( ptInt1, dV1) ;
// }
// Point3d ptSP1( dU1, dV1, 0), ptSP2 ;
// // se avevo trovato già altri punti controllo di non essere esattamente su una diagonale ( e quindi avere un'intersezione con ogni edge, ma due sono doppie)
// if ( bFound) {
// int nNewTot = int(vInfo.size()) ;
// int nNewInters = nNewTot - nInters ;
// bool bAlreadyFound = false ;
// for ( int i = 0 ; i < nNewInters ; ++i)
// bAlreadyFound = AreSamePointApprox(vInfo[nNewTot - i].ptUV, ptSP1) ;
// if ( bAlreadyFound)
// continue ;
// }
// Point3d ptIBez1, ptIBez2 ;
// Vector3d vtN1, vtN2 ;
// pSurfBz->GetPointNrmD1D2(dU1, dV1, ISurfBezier::Side::FROM_MINUS, ISurfBezier::Side::FROM_MINUS, ptIBez1, vtN1) ;
// double dCos1 = vtN1 * vtL, dCos2 = 0 ;
// UpdateInfoIntersLineSurfBz( ptL, vtL, ILTA_NO_TRIA, -1, ptSP1, ptIBez1, dCos1, ptSP2, ptIBez2, dCos2, vInfo) ;
// bFound = true ;
// }
// }
//}
// se la superficie è trimmed verifico che i punti trovati siano all'interno del parametrico trimmato
if ( bTrimmed && bFound) {
int nNewTot = int(vInfo.size()) ;
int nNewInters = nNewTot - nInters ;
const ISurfFlatRegion* pFRTrim = pSurfBz->GetTrimRegion() ;
for ( int i = 0 ; i < nNewInters ; ++i) {
Point3d ptTest = vInfo[nNewTot - i].ptUV * SBZ_TREG_COEFF ;
bool bInside = false ;
double dDist = INFINITO ;
IsPointInsideSurfFr( ptTest, pFRTrim, dDist, bInside) ;
if ( ! bInside)
vInfo.erase( vInfo.begin() + nNewTot - i) ;
}
}
return true ;
}
//----------------------------------------------------------------------------
// Intersezione di una linea con una superficie di Bezier bilineare monopatch
//----------------------------------------------------------------------------
bool
IntersLineSurfBzBilinear( const Point3d& ptL, const Vector3d& vtL, double dLen, const ISurfBezier* pSurfBz,
+1 -1
View File
@@ -173,7 +173,7 @@ Polygon3d::FromPlaneTrimmedWithBox( const Point3d& ptOn, const Vector3d& vtN,
{
Plane3d plPlane ;
plPlane.Set( ptOn, vtN) ;
return FromPlaneTrimmedWithBox( plPlane, ptMin, ptMax, bOnEq, bOnCt) ;
return FromPlaneTrimmedWithBox( plPlane, ptMin, ptMax, bOnEq, bOnCt, dToler) ;
}
//----------------------------------------------------------------------------
+110 -22
View File
@@ -29,6 +29,7 @@
#define SAVEMKUNIF_CRVS 0
#if SAVEMKUNIF_CRVS
std::vector<IGeoObj*> vGeo ;
#include "/EgtDev/Include/EGkGeoObjSave.h"
#endif
@@ -618,7 +619,7 @@ MakeUniform( ISurfFlatRegion*& pSfr, bool& bRescaled, const DBLVECTOR& vU0, cons
#if SAVEMKUNIF_CRVS
//debug
vector<IGeoObj*> vGeo ;
vGeo.clear() ;
for( int i = 0 ; i < ssize( vLoop); ++i){
vGeo.push_back(vLoop[i]->Clone()) ;
}
@@ -632,7 +633,7 @@ MakeUniform( ISurfFlatRegion*& pSfr, bool& bRescaled, const DBLVECTOR& vU0, cons
nDir == 0 ? bRescaledU = true : bRescaledV = true ;
// creo il vettore delle curve all'interno di una striscia
ICRVCOMPOPOVECTOR vCrvStrip ;
for ( int p = 0 ; p < (int)vU.size() - 1 ; ++p) {
for ( int p = 0 ; p < ssize(vU) - 1 ; ++p) {
double dLenStrip = abs( vU[p+1] - vU[p]) ;
if ( dLenStrip < EPS_SMALL)
continue ;
@@ -654,24 +655,85 @@ MakeUniform( ISurfFlatRegion*& pSfr, bool& bRescaled, const DBLVECTOR& vU0, cons
for ( int l = 0 ; l < ssize( vLoop); ++l) {
#if SAVEMKUNIF_CRVS
//debug
vector<IGeoObj*> vGeo ;
vGeo.clear() ;
vGeo.push_back(pTrimMask->Clone()) ;
vGeo.push_back(vLoop[l]->Clone()) ;
SaveGeoObj( vGeo, "D:\\Temp\\bezier\\import3dm\\trim_error\\failed_trim_crv_inters.nge") ;
//debug
#endif
IntersCurveCurve icc( *pTrimMask, *vLoop[l]) ;
CRVCVECTOR vCurveClass ;
icc.GetCurveClassification( 1, 10 * EPS_SMALL, vCurveClass) ;
for( int i = 0 ; i < ssize( vCurveClass); ++i) {
if( vCurveClass[i].nClass == CRVC_IN || vCurveClass[i].nClass == CRVC_ON_P)
vCrvStrip.emplace_back( ConvertCurveToComposite( vLoop[l]->CopyParamRange( vCurveClass[i].dParS, vCurveClass[i].dParE))) ;
IntersCurveCurve icc( *vLoop[l], *pTrimMask) ;
int nInters = icc.GetIntersCount() ;
ICCIVECTOR vICCI ;
for ( int i = 0 ; i < nInters ; ++i) {
IntCrvCrvInfo icci ; icc.GetIntCrvCrvInfo( i, icci) ;
vICCI.push_back( std::move( icci)) ;
}
CRVCVECTOR vCrvClass, vMaskClass ;
icc.GetCurveClassification( 0, EPS_SMALL, vCrvClass) ;
icc.GetCurveClassification( 1, EPS_SMALL, vMaskClass) ;
// se dei pezzi di trim risultano esterni allo spazio parametrico tengo il bordo della maschera di trim
double dLastParam1 = 0 ;
double dStartA = 0, dEndA = 0 ; vLoop[l]->GetDomain( dStartA, dEndA) ;
double dEndB = 4 ;
for ( int i = 0 ; i < ssize( vCrvClass); ++i) {
if ( vCrvClass[i].nClass == CRVC_IN || vCrvClass[i].nClass == CRVC_ON_P) {
vCrvStrip.emplace_back( ConvertCurveToComposite( vLoop[l]->CopyParamRange( vCrvClass[i].dParS, vCrvClass[i].dParE))) ;
for ( int j = 0 ; j < ssize( vICCI) ; ++j) {
int k = vICCI[j].bOverlap ? 1 : 0 ;
if ( abs( vICCI[j].IciA[k].dU - vCrvClass[i].dParE) < EPS_PARAM) {
dLastParam1 = vICCI[j].IciB[k].dU ;
break ;
}
}
}
else if ( vCrvClass[i].nClass == CRVC_OUT && ( p == 0 || p == ssize(vU) - 2)){
double dMin, dMax ;
if ( p == 0) {
dMin = nDir == 0 ? 3 : 0 ;
dMax = nDir == 0 ? 4 : 1 ;
}
else {
dMin = nDir == 0 ? 1 : 2 ;
dMax = nDir == 0 ? 2 : 3 ;
}
// aggiungo la parte di curva di edge al posto della parte di curva che esce dal parametrico
// se non ho ancora aggiunto un tratto parto dal primo punto di intersezione
if ( ssize( vCrvStrip) == 0) {
double dPar0 = vCrvClass[i].dParS ;
for ( int j = 0 ; j < ssize( vICCI) ; ++j) {
int k = vICCI[j].bOverlap ? 1 : 0 ;
if ( abs(vICCI[j].IciA[k].dU - dPar0) < EPS_PARAM ||
( abs( dEndA - vICCI[j].IciA[k].dU - dPar0) < EPS_PARAM)) {
if ( abs( dEndB - vICCI[j].IciB[k].dU) < EPS_PARAM)
dLastParam1 = 0 ;
else
dLastParam1 = vICCI[j].IciB[k].dU ;
break ;
}
}
}
int c = 0 ;
while ( c < ssize( vMaskClass) - 1 && abs( vMaskClass[c].dParS - dLastParam1) > EPS_PARAM)
++c ;
if ( vMaskClass[c].nClass == CRVC_IN && vMaskClass[c].dParS < dMax && vMaskClass[c].dParS >= dMin) {
vCrvStrip.emplace_back( ConvertCurveToComposite( pTrimMask->CopyParamRange( vMaskClass[c].dParS, vMaskClass[c].dParE))) ;
dLastParam1 = vMaskClass[c].dParE ;
// se sono alla fine curva verifico se devo aggiungere anche un pezzo di inizio
if ( dLastParam1 == dEndB && vMaskClass[0].nClass == CRVC_IN) {
c = 0 ;
vCrvStrip.emplace_back( ConvertCurveToComposite( pTrimMask->CopyParamRange( vMaskClass[c].dParS, vMaskClass[c].dParE))) ;
dLastParam1 = vMaskClass[c].dParE ;
}
}
}
}
}
#if SAVEMKUNIF_CRVS
//debug
vector<IGeoObj*> vGeo ;
vGeo.clear() ;
for( int i = 0 ; i < ssize( vCrvStrip); ++i){
vGeo.push_back(vCrvStrip[i]->Clone()) ;
}
@@ -694,25 +756,27 @@ MakeUniform( ISurfFlatRegion*& pSfr, bool& bRescaled, const DBLVECTOR& vU0, cons
return false ;
}
// prima di riunire le curve al resto devo traslarle sul bordo destro della superificie che sto ricostruendo
// prima di riunire le curve al resto devo traslarle sul bordo destro della superificie che sto ricostruendo (nDir == 0)
// oppure sul bordo superiore ( nDir == 1)
Point3d pt ;
nDir == 0 ? pt.Set( abs(vU[p] - vU.front()), 0, 0) : pt.Set( 0,abs(vU[p] - vU.front()), 0) ;
if ( nDir == 0)
pt.Scale( GLOB_FRM, SBZ_TREG_COEFF / dLenStrip, 1, 1) ;
else
pt.Scale( GLOB_FRM, 1, SBZ_TREG_COEFF / dLenStrip, 1) ;
Vector3d vtJoin ;
if ( nDir == 0)
if ( nDir == 0) {
pt.Set( abs( vU[p] - vU.front()), 0, 0) ;
pt.Scale( GLOB_FRM, SBZ_TREG_COEFF / dLenStrip, 1, 1) ;
vtJoin.Set( p * SBZ_TREG_COEFF - pt.x, 0, 0) ;
else
}
else {
pt.Set( 0, abs(vU[p] - vU.front()), 0) ;
pt.Scale( GLOB_FRM, 1, SBZ_TREG_COEFF / dLenStrip, 1) ;
vtJoin.Set( 0, p * SBZ_TREG_COEFF - pt.y, 0) ;
}
for( int i = 0 ; i < ssize( vCrvStrip); ++i)
vCrvStrip[i]->Translate( vtJoin) ;
#if SAVEMKUNIF_CRVS
//debug
vector<IGeoObj*> vGeo ;
vGeo.clear() ;
for( int i = 0 ; i < ssize( vCrvStrip); ++i){
vGeo.push_back(vCrvStrip[i]->Clone()) ;
}
@@ -725,7 +789,7 @@ MakeUniform( ISurfFlatRegion*& pSfr, bool& bRescaled, const DBLVECTOR& vU0, cons
if ( ! vUniformedCurves.empty() || ! vCrvStrip.empty()) {
#if SAVEMKUNIF_CRVS
//debug
vector<IGeoObj*> vGeo ;
vGeo.clear() ;
for( int i = 0 ; i < ssize( vUniformedCurves); ++i){
vGeo.push_back(vUniformedCurves[i]->Clone()) ;
}
@@ -758,6 +822,20 @@ MakeUniform( ISurfFlatRegion*& pSfr, bool& bRescaled, const DBLVECTOR& vU0, cons
ICRVCOMPOPOVECTOR vNewCrv ;
int nCrvPrec = ssize( vUniformedCurves) ;
while ( chainCrv.GetChainFromNear( ORIG, false, vIds)) {
// se ho una solo curva piccola allora la salto
if ( ssize(vIds) == 1) {
double dLen = 0 ;
int nId = vIds[0] - 1 ;
bool bSkip = false ;
if ( nId < nCrvPrec)
bSkip = vUniformedCurves[nId]->GetLength( dLen) && dLen < dChainTol ;
else
bSkip = vCrvStrip[nId - ssize(vUniformedCurves)]->GetLength(dLen) && dLen < dChainTol ;
if ( bSkip)
continue ;
}
vNewCrv.emplace_back( CreateBasicCurveComposite()) ;
for ( int nId : vIds) {
nId -= 1 ;
@@ -767,6 +845,16 @@ MakeUniform( ISurfFlatRegion*& pSfr, bool& bRescaled, const DBLVECTOR& vU0, cons
vNewCrv.back()->AddCurve( Release( vCrvStrip[nId - ssize( vUniformedCurves)]), true, dChainTol) ;
}
}
#if SAVEMKUNIF_CRVS
//debug
vGeo.clear() ;
for( int i = 0 ; i < ssize( vNewCrv); ++i){
vGeo.push_back(vNewCrv[i]->Clone()) ;
}
SaveGeoObj( vGeo, "D:\\Temp\\bezier\\import3dm\\trim_error\\trim_crv_unif_AFTERchain.nge") ;
//debug
#endif
// aggiorno le curve
vUniformedCurves.clear() ;
vUniformedCurves.swap( vNewCrv) ;
@@ -799,7 +887,7 @@ MakeUniform( ISurfFlatRegion*& pSfr, bool& bRescaled, const DBLVECTOR& vU0, cons
// controllo che tutte le curve siano chiuse, sennò vuol dire che ho perso qualche pezzo durante le intersezioni
for ( int i = 0 ; i < ssize( vUniformedCurves); ++i) {
if ( ! vUniformedCurves[i]->IsClosed())
if ( ! vUniformedCurves[i]->IsClosed() && ! vUniformedCurves[i]->Close())
return false ;
}
+1 -1
View File
@@ -1124,7 +1124,7 @@ bool
SurfBezier::GetBBox( const Frame3d& frRef, BBox3d& b3Ref, int nFlag) const
{
// basta approssimato
if ( ( nFlag & BBF_EXACT) == 0) {
if ( ( nFlag & BBF_EXACT) == 0 && ! m_bTrimmed) {
for ( int i = 0 ; i < GetDim() ; ++ i) {
Point3d ptTemp = m_vPtCtrl[i] ;
ptTemp.ToGlob( frRef) ;
+1 -1
View File
@@ -148,7 +148,7 @@ class SurfBezier : public ISurfBezier, public IGeoObjRW
bool CreateByPointCurve( const Point3d& pt, const ICurve* pCurve) override ;
bool CreateByTwoCurves( const ICurve* pCurve1, const ICurve* pCurve2, int nType) override ;
bool CreateBySetOfCurves( const ICURVEPOVECTOR& vCrvBez, bool bReduceToDeg3) override ;
PNTVECTOR GetAllControlPoints( void) const ;
PNTVECTOR GetAllControlPoints( void) const override ;
bool GetAllPatchesIsocurves( bool bUorV, ICURVEPOVECTOR& vCrv) const ;
bool CreateByIsoParamSet( const ICurve* pCurve0, const ICurve* pCurve1, const BIPNTVECTOR& vCrv) ;
bool RemoveCollapsedSpans( void) override ;
+188 -35
View File
@@ -28,6 +28,13 @@
#include "/EgtDev/Include/EGkIntervals.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#define SAVECLASSCRV 0
#define SAVEADJUSTCRV 0
#if SAVECLASSCRV || SAVEADJUSTCRV
std::vector<IGeoObj*> vGeo ;
#include "/EgtDev/Include/EGkGeoObjSave.h"
#endif
using namespace std ;
//----------------------------------------------------------------------------
@@ -107,8 +114,20 @@ SurfFlatRegion::AddExtLoop( ICurve* pCrv)
pMyCrv->SetThickness( 0) ;
// rimuovo eventuali sovrapposizioni (calcolate nel suo piano)
ICURVEPLIST CrvLst ;
#if SAVEADJUSTCRV
SaveGeoObj( pMyCrv->Clone(), "D:\\Temp\\inters\\CrvCrvInters\\before_adjust.nge") ;
#endif
if ( ! AdjustLoops( Release( pMyCrv), CrvLst, true))
return false ;
#if SAVEADJUSTCRV
for ( auto& pSingCrv : CrvLst)
vGeo.push_back( pSingCrv->Clone()) ;
SaveGeoObj( vGeo, "D:\\Temp\\inters\\CrvCrvInters\\after_adjust.nge") ;
#endif
// aggiungo le singole curve
int nExtAdded = 0 ;
bool bOk = true ;
@@ -169,14 +188,18 @@ SurfFlatRegion::AddSimpleExtLoop( ICurve* pCrv, bool& bAdded)
Vector3d vtExtr ;
if ( pMyCrv->GetExtrusion( vtExtr) && ! vtExtr.IsSmall())
pMyCrv->SetExtrusion( Z_AX) ;
// verifico non abbia auto-intersezioni che si attraversano o si sovrappongano
SelfIntersCurve sInt( *pMyCrv) ;
if ( sInt.GetCrossOrOverlapIntersCount() > 0)
return false ;
// verifico che sia esterna alle curve esterne degli altri chunk
bool bOk = true ;
CRVCVECTOR ccClass ;
for ( auto i : m_vExtInd) {
#if SAVEADJUSTCRV
vGeo.clear() ;
vGeo.push_back( pMyCrv->Clone()) ;
vGeo.push_back( m_vpLoop[i]->Clone()) ;
SaveGeoObj( vGeo, "D:\\Temp\\inters\\CrvCrvInters\\during_add_simpleExt.nge") ;
#endif
IntersCurveCurve ccInt( *pMyCrv, *m_vpLoop[i]) ;
if ( ccInt.GetCrossOrOverlapIntersCount() > 0 ||
! ccInt.GetCurveClassification( 0, EPS_SMALL, ccClass) ||
@@ -216,14 +239,9 @@ SurfFlatRegion::AddSimpleExtLoop( ICurve* pCrv, bool& bAdded)
bool
SurfFlatRegion::MyAddExtLoop( ICurve* pCrv)
{
try {
m_vpLoop.push_back( pCrv) ;
m_vExtInd.push_back( int( m_vpLoop.size()) - 1) ;
m_nStatus = OK ;
}
catch (...) {
return false ;
}
m_vpLoop.push_back( pCrv) ;
m_vExtInd.push_back( int( m_vpLoop.size()) - 1) ;
m_nStatus = OK ;
return true ;
}
@@ -304,10 +322,7 @@ SurfFlatRegion::AddSimpleIntLoop( ICurve* pCrv)
// sistemo il senso di rotazione (deve essere CW -> se N==Z+ area < 0, se N==Z- area > 0)
if ( ( plPlane.GetVersN().z > 0 && dArea > 0) || ( plPlane.GetVersN().z < 0 && dArea < 0))
pMyCrv->Invert() ;
// verifico non abbia auto-intersezioni
SelfIntersCurve sInt( *pMyCrv) ;
if ( sInt.GetCrossOrOverlapIntersCount() > 0)
return false ;
// ricerca del chunk in cui andrebbe inserito
int nChunk = -1 ;
for ( int i = 0 ; i < int( m_vExtInd.size()) ; ++ i) {
@@ -354,23 +369,18 @@ SurfFlatRegion::AddSimpleIntLoop( ICurve* pCrv)
bool
SurfFlatRegion::MyAddIntLoop( ICurve* pCrv, int nChunk)
{
try {
// se da aggiungere all'ultimo chunk
if ( nChunk == -1)
m_vpLoop.push_back( pCrv) ;
// altrimenti aggiungo al chunck indicato
else {
int nLoopCnt = GetLoopCount( nChunk) ;
if ( nLoopCnt == 0)
return false ;
int nOffset = m_vExtInd[nChunk] + nLoopCnt ;
m_vpLoop.insert( m_vpLoop.begin() + nOffset, pCrv) ;
for ( int i = nChunk + 1 ; i < int( m_vExtInd.size()) ; ++ i)
++ m_vExtInd[i] ;
}
}
catch (...) {
return false ;
//se da aggiungere all'ultimo chunk
if ( nChunk == -1)
m_vpLoop.push_back( pCrv) ;
//altrimenti aggiungo al chunck indicato
else {
int nLoopCnt = GetLoopCount( nChunk) ;
if ( nLoopCnt == 0)
return false ;
int nOffset = m_vExtInd[nChunk] + nLoopCnt ;
m_vpLoop.insert( m_vpLoop.begin() + nOffset, pCrv) ;
for ( int i = nChunk + 1 ; i < int( m_vExtInd.size()) ; ++ i)
++ m_vExtInd[i] ;
}
return true ;
@@ -1374,6 +1384,15 @@ SurfFlatRegion::MyGetCurveClassification( const ICurve& Crv, double dLenMin, CRV
for ( int nLoop = 0 ; nLoop < GetLoopCount( nChunk) ; ++ nLoop) {
const ICurve* pLoop = GetMyLoop( nChunk, nLoop) ;
// intersezione
#if SAVECLASSCRV
//debug
vector<IGeoObj*> vGeo ;
vGeo.push_back( Crv.Clone()) ;
vGeo.push_back( pLoop->Clone()) ;
SaveGeoObj( vGeo, "D:\\Temp\\inters\\CrvCrvInters\\crv_and_loop.nge") ;
#endif
IntersCurveCurve ccInt( Crv, *pLoop) ;
// classificazione
CRVCVECTOR ccPart ;
@@ -1537,7 +1556,7 @@ SurfFlatRegion::GetChunkSimpleClassification( int nChunk, const ISurfFlatRegion&
// classifico il loop esterno del chunk della prima regione rispetto a quello del chunk della seconda
IntersCurveCurve ccInt( *pCrv1Loc, *pCrv2Loc) ;
int nClass = ccInt.GetRegionCurveClassification() ;
switch ( nClass){
switch ( nClass) {
default : // CCREGC_NULL
return REGC_NULL ;
case CCREGC_IN1 :
@@ -1550,7 +1569,141 @@ SurfFlatRegion::GetChunkSimpleClassification( int nChunk, const ISurfFlatRegion&
return REGC_OUT ;
case CCREGC_INTERS :
return REGC_INTERS ;
}
}
}
//----------------------------------------------------------------------------
bool
SurfFlatRegion::CheckChunkInterference( int nChunk, const ISurfFlatRegion& Other, int nOthChunk, bool& bInterference) const
{
bInterference = false ;
// verifico lo stato e il numero di chunk
if ( m_nStatus != OK || m_vpLoop.empty() || nChunk >= GetChunkCount())
return false ;
// recupero rappresentazione base dell'altra regione
const SurfFlatRegion& Reg2 = *GetBasicSurfFlatRegion( &Other) ;
// verifico lo stato e il numero di chunk dell'altra regione
if ( Reg2.m_nStatus != OK || Reg2.m_vpLoop.empty() || nOthChunk >= Reg2.GetChunkCount())
return false ;
// verifico che le due regioni giacciano in piani paralleli
if ( ! AreSameVectorApprox( m_frF.VersZ(), Reg2.m_frF.VersZ()))
return false ;
// classifico il loop esterno del chunk della prima regione rispetto a quello del chunk della seconda
int nClass = GetChunkSimpleClassification( nChunk, Other, nOthChunk) ;
if ( nClass == REGC_NULL)
return false ;
// se le regioni non hanno isole, allora ho già identificato se i Chunks fanno interferenza
int nLoopCnt = GetLoopCount( nChunk) ;
int nOtherLoopCnt = Other.GetLoopCount( nOthChunk) ;
if ( nLoopCnt == 1 && nOtherLoopCnt == 1) {
bInterference = ( nClass != REGC_OUT) ;
return true ;
}
// --- a prescindere dalle isole presenti nei 2 Chunks in esame :
// se i due loop esterni si intersecano tra loro o sono gli stessi, allora fanno per forza interferenza
if ( nClass == REGC_INTERS || nClass == CCREGC_SAME) {
bInterference = true ;
return true ;
}
// se invece sono esterni tra loro, allora non c'è interferenza
else if ( nClass == REGC_OUT)
return true ;
// --- Analisi del loop interni :
// se la curva esterna corrente è interna alla curva esterna dell'altro chunk
else if ( nClass == REGC_IN1) {
// se l'altro chunk non ha isole, c'è interferenza (a prescinere da numero di loop interni del primo chunk)
if ( nOtherLoopCnt == 1) {
bInterference = true ;
return true ;
}
// curva esterna del chunk della prima regione (ovviamente già in locale al riferimento intrinseco)
const ICurve* pCrv1Loc = GetMyLoop( nChunk, 0) ;
// per ogni loop interno (isole)
for ( int i = 1 ; i < nOtherLoopCnt ; ++ i) {
const ICurve* pCrv2Loc = nullptr ;
PtrOwner<ICurve> pCopyCrv ;
if ( AreSameFrame( m_frF, Reg2.m_frF))
pCrv2Loc = Reg2.GetMyLoop( nOthChunk, i) ;
else {
pCopyCrv.Set( Reg2.GetMyLoop( nOthChunk, i)->Clone()) ;
if ( IsNull( pCopyCrv))
return false ;
pCopyCrv->LocToLoc( Reg2.m_frF, m_frF) ;
pCrv2Loc = pCopyCrv ;
}
// classifico il loop esterno del chunk della prima regione rispetto all'interno corrente del chunk della seconda
IntersCurveCurve ccInt( *pCrv1Loc, *pCrv2Loc) ;
int nInternalClass = ccInt.GetRegionCurveClassification() ;
// se le curve non sono classificabili, errore
if ( nInternalClass == REGC_NULL)
return false ;
// se la curva di bordo corrente è interna (le isole girano al contrario) all'isola corrente
else if ( nInternalClass == REGC_IN1)
; // non faccio nulla, potrebbe non essere l'isola adatta per la classificazione
// se la curva di bordo corrente è esterna (le isole girano al contrario) all'isola corrente, allora non ho interferenza
else if ( nInternalClass == REGC_OUT)
return true ;
// se la curva di bordo corrente interseca l'isola o coincide con essa allora c'è interferenza
else if ( nInternalClass == REGC_INTERS || nInternalClass == REGC_SAME) {
bInterference = true ;
return true ;
}
// negli altri casi ho un orientamento errato dei loop o delle regioni
else
return false ;
}
}
// se la curva esterna dell'altro chunk è interna alla curva esterna corrente
else if ( nClass == REGC_IN2) {
// se l'altro chunk non ha isole, c'è interferenza
if ( nLoopCnt == 1) {
bInterference = true ;
return true ;
}
// curva esterna del chunk della prima regione (ovviamente già in locale al riferimento intrinseco)
const ICurve* pCrv2Loc = Reg2.GetMyLoop( nChunk, 0) ;
// per ogni loop interno (isole)
for ( int i = 1 ; i < nLoopCnt ; ++ i) {
const ICurve* pCrv1Loc = nullptr ;
PtrOwner<ICurve> pCopyCrv ;
if ( AreSameFrame( Reg2.m_frF, m_frF))
pCrv1Loc = GetMyLoop( nOthChunk, i) ;
else {
pCopyCrv.Set( GetMyLoop( nOthChunk, i)->Clone()) ;
if ( IsNull( pCopyCrv))
return false ;
pCopyCrv->LocToLoc( m_frF, Reg2.m_frF) ;
pCrv1Loc = pCopyCrv ;
}
// classifico il loop esterno del chunk della prima regione rispetto a quello del chunk della seconda
IntersCurveCurve ccInt( *pCrv2Loc, *pCrv1Loc) ;
int nInternalClass = ccInt.GetRegionCurveClassification() ;
// se le curve non sono classificabili, errore
if ( nInternalClass == REGC_NULL)
return false ;
// se la curva di bordo corrente è interna (le isole girano al contrario) all'isola corrente
else if ( nInternalClass == REGC_IN1)
; // non faccio nulla, potrebbe non essere l'isola adatta per la classificazione
// se la curva di bordo corrente è esterna (le isole girano al contrario) all'isola corrente, allora non ho interferenza
else if ( nInternalClass == REGC_OUT)
return true ;
// se la curva di bordo corrente interseca l'isola o coincide con essa allora c'è interferenza
else if ( nInternalClass == REGC_INTERS || nInternalClass == REGC_SAME) {
bInterference = true ;
return true ;
}
// negli altri casi ho un orientamento errato dei loop o delle regioni
else
return false ;
}
}
// in questo la curva di bordo è interna ad ogni isola ma interna anche al loop esterno, quindi esiste interferenza
bInterference = true ;
return true ;
}
//----------------------------------------------------------------------------
+2
View File
@@ -107,6 +107,7 @@ class SurfFlatRegion : public ISurfFlatRegion, public IGeoObjRW
bool GetChunkArea( int nChunk, double& dArea) const override ;
bool GetChunkPerimeter( int nChunk, double& dLen) const override ;
int GetChunkSimpleClassification( int nChunk, const ISurfFlatRegion& Other, int nOthChunk) const override ; // compare only outsides
bool CheckChunkInterference( int nChunk, const ISurfFlatRegion& Other, int nOthChunk, bool& bInterference) const override ; // compare alls
bool GetChunkMaxOffset( int nChunk, double& dOffs) const override ;
int GetLoopCount( int nChunk) const override ;
int GetLoopCurveCount( int nChunk, int nLoop) const override ;
@@ -139,6 +140,7 @@ class SurfFlatRegion : public ISurfFlatRegion, public IGeoObjRW
SurfTriMesh* CalcAuxSurf( double dLinTol, double dAngTolDeg) const ;
friend class MyCAvSimpleSurfFrMove ;
friend class MyCAvSurfFrMove ;
private :
enum Status { ERR = 0, OK = 1, TO_VERIFY = 2} ;
+13
View File
@@ -20,6 +20,12 @@
#include "/EgtDev/Include/EGkIntervals.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#define SAVELOOPS 0
#if SAVELOOPS
std::vector<IGeoObj*> vGeo ;
#include "/EgtDev/Include/EGkGeoObjSave.h"
#endif
using namespace std ;
//----------------------------------------------------------------------------
@@ -172,6 +178,13 @@ SurfFlatRegion::Subtract( const ISurfFlatRegion& Other)
pSfr.Set( new( nothrow) SurfFlatRegion) ;
else
pSfr.Set( MyNewSurfFromLoops( vpLoop)) ;
#if SAVELOOPS
for (int i = 0 ; i < ssize( vpLoop) ; ++i)
vGeo.push_back( vpLoop[i]) ;
SaveGeoObj( vGeo, "D:\\Temp\\inters\\CrvCrvInters\\NewLoops.nge") ;
#endif
if ( IsNull( pSfr)) {
MyTestAndDelete( vpCurve) ;
MyTestAndDelete( vpLoop) ;
+253 -49
View File
@@ -29,8 +29,21 @@
#include <thread>
#include <future>
#define DEBUG_REMOVE_FINS 0
#if DEBUG_REMOVE_FINS
#include "/EgtDev/Include/EGkGeoObjSave.h"
#include "/EgtDev/Include/EGkGeoPoint3d.h"
#include "/EgtDev/Include/EGkGeoVector3d.h"
std::vector<IGeoObj*> VT ;
std::vector<Color> VC ;
#endif
using namespace std ;
#if !defined(_WIN64)
int VolZmap::m_nDexelNbr = 0 ;
#endif
//----------------------------------------------------------------------------
GEOOBJ_REGISTER( VOL_ZMAP, NGE_V_ZMP, VolZmap) ;
@@ -55,6 +68,13 @@ VolZmap::VolZmap(void)
//----------------------------------------------------------------------------
VolZmap::~VolZmap( void)
{
// Se versione 32-bit aggiorno il numero di Dexel complessivi rimuovendo il numero dei correnti
#if !defined(_WIN64)
int nDexelNbr = 0 ;
for ( int i = 0 ; i < ssize( m_nDim) ; ++ i)
nDexelNbr += m_nDim[i] ;
m_nDexelNbr = max( 0, m_nDexelNbr - nDexelNbr) ;
#endif
}
//----------------------------------------------------------------------------
@@ -75,6 +95,13 @@ VolZmap::Clear( void)
m_nNumBlock = 0 ;
m_nConnectedCompoCount = 0 ;
m_MapFrame.Reset() ;
// Se versione 32-bit aggiorno il numero di Dexel complessivi rimuovendo il numero dei correnti
#if !defined(_WIN64)
int nDexelNbr = 0 ;
for ( int i = 0 ; i < ssize( m_nDim) ; ++ i)
nDexelNbr += m_nDim[i] ;
m_nDexelNbr = max( 0, m_nDexelNbr - nDexelNbr) ;
#endif
for ( int i = 0 ; i < N_MAPS ; ++ i) {
m_nNx[i] = 0 ;
m_nNy[i] = 0 ;
@@ -1694,16 +1721,15 @@ VolZmap::MakeUniform( double dToler, bool bIsExtensionFirst, int nToolNum)
if ( ! IsValid())
return false ;
// creo lo ZMap per i riferimenti degli intervalli sulle griglie
// Creo lo ZMap per i riferimenti degli intervalli sulle griglie
PtrOwner<VolZmap> pZMapCopy( CloneBasicVolZmap( this)) ;
if ( IsNull( pZMapCopy) || ! pZMapCopy->IsValid())
return false ;
// creo uno ZMap per gli intervalli da aggiungere o da rimuovere
// Creo uno ZMap per gli intervalli da aggiungere o da rimuovere
PtrOwner<VolZmap> pZMapExtra( CreateBasicVolZmap()) ;
if ( IsNull( pZMapExtra) ||
! pZMapExtra->CreateEmpty( m_MapFrame.Orig(), m_dMaxZ[1] - m_dMinZ[1],
m_dMaxZ[2] - m_dMinZ[2], m_dMaxZ[0] - m_dMinZ[0],
! pZMapExtra->CreateEmpty( m_MapFrame.Orig(), m_dMaxZ[1] - m_dMinZ[1], m_dMaxZ[2] - m_dMinZ[2], m_dMaxZ[0] - m_dMinZ[0],
m_dStep, IsTriDexel()))
return false ;
@@ -1719,7 +1745,7 @@ VolZmap::MakeUniform( double dToler, bool bIsExtensionFirst, int nToolNum)
// Ciclo sulle griglie
for ( int nGrid = 0 ; nGrid < pZMapCopy->m_nMapNum ; ++ nGrid) {
// Ciclo sul numero di dexel presenti nella Copia
for ( int nDex = 0 ; nDex < int( pZMapCopy->m_Values[nGrid].size()) ; ++ nDex) {
for ( int nDex = 0 ; nDex < ssize( pZMapCopy->m_Values[nGrid]) ; ++ nDex) {
// Se il dexel corrente non ha sotto-intervalli passo al successivo
if ( pZMapCopy->m_Values[nGrid][nDex].empty())
continue ;
@@ -1727,9 +1753,9 @@ VolZmap::MakeUniform( double dToler, bool bIsExtensionFirst, int nToolNum)
int nI = nDex % m_nNx[nGrid] ;
int nJ = nDex / m_nNx[nGrid] ;
// Recupero il numero di intervalli presenti nel Dexel corrente
int nIntervals = int( pZMapCopy->m_Values[nGrid][nDex].size()) ;
int nIntervals = ssize( pZMapCopy->m_Values[nGrid][nDex]) ;
// Scorro gli intervalli presenti
for ( int nInfo = 0 ; nInfo < int( pZMapCopy->m_Values[nGrid][nDex].size()) ; ++ nInfo) {
for ( int nInfo = 0 ; nInfo < ssize( pZMapCopy->m_Values[nGrid][nDex]) ; ++ nInfo) {
// Recupero l'intervallo corrente
Data& Interval = pZMapCopy->m_Values[nGrid][nDex][nInfo] ;
// --- Se richiesta prima estensione
@@ -1739,57 +1765,54 @@ VolZmap::MakeUniform( double dToler, bool bIsExtensionFirst, int nToolNum)
AddIntervals( nGrid, nI, nJ, Interval.dMin - dToler, Interval.dMin + dToler,
Interval.vtMinN, Interval.vtMinN, nToolNum, true) ;
// Se si sono uniti degli intervalli, potrei dover aggiungere degli spilloni nelle altre due direzioni
if ( IsTriDexel() && nIntervals != int( m_Values[nGrid][nDex].size())) {
if ( IsTriDexel() && nIntervals != ssize( m_Values[nGrid][nDex])) {
// Aggiorno gli intervalli correnti ( dato che il corrente si è unito al precedente)
// ( lascio invariato lo ZMapCopy)
nIntervals = int( m_Values[nGrid][nDex].size()) ;
nIntervals = ssize( m_Values[nGrid][nDex]) ;
pZMapExtra->UniformIntervalsInVoxel( nGrid, nI, nJ,
pZMapCopy->m_Values[nGrid][nDex][nInfo-1].dMax,
Interval.dMin, dToler, true,
nToolNum, V_INVALID, V_INVALID) ;
pZMapCopy->m_Values[nGrid][nDex][nInfo-1].dMax, Interval.dMin,
dToler, true, nToolNum, V_INVALID, V_INVALID) ;
}
// *** Estremo superiore -> Intervallo : [ dMax - dToler, dMax + dToler ]
// Aggiungo l'intervallo nello Zmap corrente ( lascio invariato lo ZMapCopy)
AddIntervals( nGrid, nI, nJ, Interval.dMax - dToler, Interval.dMax + dToler,
Interval.vtMaxN, Interval.vtMaxN, nToolNum, true) ;
// Se si sono uniti degli intervalli, potrei dover aggiungere degli spilloni nelle altre due direzioni
if ( IsTriDexel() && nIntervals != int( m_Values[nGrid][nDex].size())) {
if ( IsTriDexel() && nIntervals != ssize( m_Values[nGrid][nDex])) {
// Aggiorno gli intervalli correnti ( dato che il corrente si è unito al successivo)
// ( lascio invariato lo ZMapCopy)
nIntervals = int( m_Values[nGrid][nDex].size()) ;
nIntervals = ssize( m_Values[nGrid][nDex]) ;
pZMapExtra->UniformIntervalsInVoxel( nGrid, nI, nJ,
Interval.dMax,
pZMapCopy->m_Values[nGrid][nDex][nInfo+1].dMin, dToler, true,
nToolNum, V_INVALID, V_INVALID) ;
Interval.dMax, pZMapCopy->m_Values[nGrid][nDex][nInfo+1].dMin,
dToler, true, nToolNum, V_INVALID, V_INVALID) ;
}
}
// --- Se richiesta prima restrizione
else {
// *** Estremo inferiore -> Intervallo : [ dMin - dToler, dMin + dToler ]
// Sottraggo l'intervallo nello Zmap corrente ( lascio invariato lo ZMapCopy)
SubtractIntervals( nGrid, nI, nJ, Interval.dMin - dToler, Interval.dMin + dToler,
Interval.vtMinN, Interval.vtMinN, nToolNum, true) ;
// Se l'intervallo si è annullato, potrei dover sottrarre degli spilloni nelle altre due direzioni
if ( IsTriDexel() && nIntervals != int( m_Values[nGrid][nDex].size())) {
// Aggiorno gli intervalli correnti ( lascio invariato lo ZMapCopy)
nIntervals = int( m_Values[nGrid][nDex].size()) ;
pZMapExtra->UniformIntervalsInVoxel( nGrid, nI, nJ,
Interval.dMin,
Interval.dMax, dToler, true,
Tool::UNDEF, V_INVALID, V_INVALID) ;
// Se la lunghezza dell'intervallo non è almeno il doppio della tolleranza
double dLen = Interval.dMax - Interval.dMin ;
if ( dLen < 2. * ( dToler + EPS_SMALL)) {
// L'intervallo sparisce completamente
SubtractIntervals( nGrid, nI, nJ, Interval.dMin - EPS_SMALL, Interval.dMax + EPS_SMALL,
Interval.vtMinN, Interval.vtMaxN, nToolNum, true) ;
// Rimuovo le parti di spillone nelle altre dimensioni
if ( IsTriDexel()) {
-- nIntervals ;
pZMapExtra->UniformIntervalsInVoxel( nGrid, nI, nJ,
Interval.dMin, Interval.dMax,
dToler, true, Tool::UNDEF, V_INVALID, V_INVALID) ;
}
}
// *** Estremo superiore -> Intervallo : [ dMax - dToler, dMax + dToler ]
// Sottraggo l'intervallo nello Zmap corrente ( lascio invariato lo ZMapCopy)
SubtractIntervals( nGrid, nI, nJ, Interval.dMax - dToler, Interval.dMax + dToler,
Interval.vtMaxN, Interval.vtMaxN, nToolNum, true) ;
// Se l'intervallo si è annullato, potrei dover sottrarre degli spilloni nelle altre due direzioni
if ( IsTriDexel() && nIntervals != int( m_Values[nGrid][nDex].size())) {
// Aggiorno gli intervalli correnti ( lascio invariato lo ZMapCopy)
nIntervals = int( m_Values[nGrid][nDex].size()) ;
pZMapExtra->UniformIntervalsInVoxel( nGrid, nI, nJ,
Interval.dMin,
Interval.dMax, dToler, true,
Tool::UNDEF, V_INVALID, V_INVALID) ;
// Se sufficientemente lungo, allora
else {
// *** Estremo inferiore -> Intervallo : [ dMin, dMin + dToler ]
// Sottraggo l'intervallo nello Zmap corrente ( lascio invariato lo ZMapCopy)
SubtractIntervals( nGrid, nI, nJ, Interval.dMin - EPS_SMALL, Interval.dMin + dToler,
Interval.vtMinN, Interval.vtMinN, nToolNum, true) ;
// *** Estremo superiore -> Intervallo : [ dMax - dToler, dMax ]
// Sottraggo l'intervallo nello Zmap corrente ( lascio invariato lo ZMapCopy)
SubtractIntervals( nGrid, nI, nJ, Interval.dMax - dToler, Interval.dMax + EPS_SMALL,
Interval.vtMaxN, Interval.vtMaxN, nToolNum, true) ;
}
}
}
@@ -1799,12 +1822,12 @@ VolZmap::MakeUniform( double dToler, bool bIsExtensionFirst, int nToolNum)
// Ciclo sulle griglie ( uso lo Zmap Corrente, lascio invariato pZMapCopy)
for ( int nGrid = 0 ; nGrid < m_nMapNum ; ++ nGrid) {
// Ciclo sul numero di dexel presenti
for ( int nDex = 0 ; nDex < int( m_Values[nGrid].size()) ; ++ nDex) {
for ( int nDex = 0 ; nDex < ssize( m_Values[nGrid]) ; ++ nDex) {
// Se l'intervallo è vuoto, non faccio nulla
if ( m_Values[nGrid][nDex].empty())
continue ;
// Per ogni intervallo ricavato fino ad ora, restringo della tolleranza
for ( int nInfo = 0 ; nInfo < int( m_Values[nGrid][nDex].size()) ; ++ nInfo) {
for ( int nInfo = 0 ; nInfo < ssize( m_Values[nGrid][nDex]) ; ++ nInfo) {
// --- Se richiesta prima estensione
if ( bIsExtensionFirst) {
m_Values[nGrid][nDex][nInfo].dMin += dToler ;
@@ -1816,7 +1839,7 @@ VolZmap::MakeUniform( double dToler, bool bIsExtensionFirst, int nToolNum)
m_Values[nGrid][nDex][nInfo].dMax += dToler ;
}
// Definisco il colore
for ( int nOrigInfo = 0 ; nOrigInfo < int( pZMapCopy->m_Values[nGrid][nDex].size()) ; ++ nOrigInfo) {
for ( int nOrigInfo = 0 ; nOrigInfo < ssize( pZMapCopy->m_Values[nGrid][nDex]) ; ++ nOrigInfo) {
if ( pZMapCopy->m_Values[nGrid][nDex][nOrigInfo].dMin - m_Values[nGrid][nDex][nInfo].dMin < EPS_SMALL)
m_Values[nGrid][nDex][nInfo].nToolMin = pZMapCopy->m_Values[nGrid][nDex][nOrigInfo].nToolMin ;
if ( pZMapCopy->m_Values[nGrid][nDex][nOrigInfo].dMax - m_Values[nGrid][nDex][nInfo].dMax < EPS_SMALL)
@@ -1830,7 +1853,7 @@ VolZmap::MakeUniform( double dToler, bool bIsExtensionFirst, int nToolNum)
// Ciclo sulle griglie ( uso lo ZmapExtra, lascio invariato pZMapCopy)
for ( int nGrid = 0 ; nGrid < pZMapExtra->m_nMapNum ; ++ nGrid) {
// Ciclo sul numero di dexel presenti
for ( int nDex = 0 ; nDex < int( pZMapExtra->m_Values[nGrid].size()) ; ++ nDex) {
for ( int nDex = 0 ; nDex < ssize( pZMapExtra->m_Values[nGrid]) ; ++ nDex) {
// Se l'intervallo è vuoto, non faccio nulla
if ( pZMapExtra->m_Values[nGrid][nDex].empty())
continue ;
@@ -1838,19 +1861,19 @@ VolZmap::MakeUniform( double dToler, bool bIsExtensionFirst, int nToolNum)
int nI = nDex % m_nNx[nGrid] ;
int nJ = nDex / m_nNx[nGrid] ;
// Per ogni intervallo ricavato fino ad ora...
for ( int nInfo = 0 ; nInfo < int( pZMapExtra->m_Values[nGrid][nDex].size()) ; ++ nInfo) {
for ( int nInfo = 0 ; nInfo < ssize( pZMapExtra->m_Values[nGrid][nDex]) ; ++ nInfo) {
double dMin = pZMapExtra->m_Values[nGrid][nDex][nInfo].dMin ;
double dMax = pZMapExtra->m_Values[nGrid][nDex][nInfo].dMax ;
Vector3d vtNMin = pZMapExtra->m_Values[nGrid][nDex][nInfo].vtMinN ;
Vector3d vtNMax = pZMapExtra->m_Values[nGrid][nDex][nInfo].vtMaxN ;
// --- Se richiesta prima estensione
if ( bIsExtensionFirst) {
// ... aggiungo i contributi
AddIntervals( nGrid, nI, nJ, dMin, dMax, vtNMin, vtNMax, nToolNum, true) ;
// Aggiungo i contributi
AddIntervals( nGrid, nI, nJ, dMin, dMax, vtNMin, vtNMax, nToolNum, true) ;
}
// --- Se richiesta prima restrizione
else {
// ... sottraggo i contributi
// Sottraggo i contributi
SubtractIntervals( nGrid, nI, nJ, dMin, dMax, vtNMin, vtNMax, nToolNum, true) ;
}
}
@@ -1868,6 +1891,187 @@ VolZmap::MakeUniform( double dToler, bool bIsExtensionFirst, int nToolNum)
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::RemoveFins( const Vector3d& vtDir, double dThick)
{
// Verifico la Validità dello ZMap
if ( ! IsValid())
return false ;
// Per sicurezza normalizzo la direzione
Vector3d vtMyDir = vtDir ;
if ( ! vtMyDir.Normalize())
return false ;
double dMyThick = max( 10. * EPS_SMALL, dThick) ;
// Creo lo ZMap per i riferimenti degli intervalli sulle griglie
PtrOwner<VolZmap> pZMapCopy( CloneBasicVolZmap( this)) ;
if ( IsNull( pZMapCopy) || ! pZMapCopy->IsValid())
return false ;
// Creo uno ZMap per gli intervalli da aggiungere e successivamente da rimuovere
VolZmap ZMapExtra ;
if ( ! ZMapExtra.CreateEmpty( m_MapFrame.Orig(), m_dMaxZ[1] - m_dMinZ[1], m_dMaxZ[2] - m_dMinZ[2], m_dMaxZ[0] - m_dMinZ[0],
m_dStep, IsTriDexel()))
return false ;
const double FIN_ANG_DEG_TOL = 55. ; // Approssimazione per eccesso dell'angolo massimo possibile tra una direzione generica
// e un versore della terna globale ( arccos( 1 / sqrt( 3) ~ 54.375)
const double COS_FIN_ANG_DEG_TOL = cos( FIN_ANG_DEG_TOL * DEGTORAD) ;
const int NUM_TOOL = 1000 ; // Identificativo Utensile per riconoscere le parti rimosse
// NB. Tutti i parametri sono sempre presi dalla Copia dello ZMap corrente
// Ciclo sulle griglie
DBLVECTOR vdThicks ;
if ( IsTriDexel())
vdThicks = { dThick, dThick, dThick} ;
else
vdThicks = { dThick} ;
for ( int nGrid = 0 ; nGrid < pZMapCopy->m_nMapNum ; ++ nGrid) {
// Verifico se l'angolo tra la direzione degli spilloni della griglia corrente è sotto alla tolleranza rispetto alla direzione
double dCosDir = ( nGrid == 0 ? vtMyDir.z :
( nGrid == 1 ? vtMyDir.x :
vtMyDir.y)) ;
if ( abs( dCosDir) < COS_FIN_ANG_DEG_TOL + EPS_ANG_SMALL)
continue ;
// Aggiorno l'effettivo valore dello spessore da considerare
double dCurrThick = dMyThick / abs( dCosDir) ; // (sicuramente esiste, essendo 55deg il limite)
vdThicks[nGrid] = dCurrThick ;
// Ciclo sul numero di dexel presenti nella Copia
for ( int nDex = 0 ; nDex < ssize( pZMapCopy->m_Values[nGrid]) ; ++ nDex) {
// Se il dexel corrente non ha sotto-intervalli passo al successivo
if ( pZMapCopy->m_Values[nGrid][nDex].empty())
continue ;
// Indici del dexel
int nI = nDex % m_nNx[nGrid] ;
int nJ = nDex / m_nNx[nGrid] ;
// Scorro gli intervalli presenti
for ( int nInfo = 0 ; nInfo < ssize( pZMapCopy->m_Values[nGrid][nDex]) ; ++ nInfo) {
// Recupero l'intervallo corrente
Data& Interval = pZMapCopy->m_Values[nGrid][nDex][nInfo] ;
// Se entrambi gli estremi dell'intervallo non sono stati toccati dall'utensile, allora passo al successivo
bool bAnalyze = ( ( Interval.nToolMin == 1 && Interval.nToolMax == 1) ||
( Interval.dMax > m_dMaxZ[nGrid] - EPS_SMALL || Interval.dMin < m_dMinZ[nGrid] + EPS_SMALL)) ;
if ( ! bAnalyze)
continue ;
// Se la lunghezza dell'intervallo è superiore allo spessore richiesto, non faccio nulla
double dLen = Interval.dMax - Interval.dMin ;
if ( dLen > dCurrThick + EPS_ZERO)
continue ;
// Se ZMap composto da una sola griglia, elimino il contributo lungo la direzione corrente
if ( ! IsTriDexel()) {
SubtractIntervals( nGrid, nI, nJ, Interval.dMin - EPS_SMALL, Interval.dMax + EPS_SMALL,
- Interval.vtMinN, - Interval.vtMaxN, NUM_TOOL, true) ;
}
// Se Tridexel, aggiungo il contributo del cubetto corrente allo ZMap Extra
else
ZMapExtra.AddStripInterval( nGrid, nI, nJ, Interval.dMin - EPS_SMALL, Interval.dMax + EPS_SMALL, NUM_TOOL) ;
}
}
}
// Se non ho aggiunto alcun elemento allo ZMap Extra, non devo fare nulla
if ( ! ZMapExtra.IsValid())
return true ;
#if DEBUG_REMOVE_FINS
SaveGeoObj( ZMapExtra.Clone(), "C:\\Temp\\VolZMapSubt0.nge") ;
#endif
// Ciclo sulle griglie dello ZMap Extra
for ( int nGrid = 0 ; nGrid < ZMapExtra.m_nMapNum ; ++ nGrid) {
// Ciclo sul numero di dexel presenti
for ( int nDex = 0 ; nDex < ssize( ZMapExtra.m_Values[nGrid]) ; ++ nDex) {
// Se l'intervallo è vuoto, non faccio nulla
if ( ZMapExtra.m_Values[nGrid][nDex].empty())
continue ;
// Indici del dexel
int nI = nDex % m_nNx[nGrid] ;
int nJ = nDex / m_nNx[nGrid] ;
// Scorro i gli Intervalli dello Spillone corrente
for ( int nInfo = 0 ; nInfo < ssize( ZMapExtra.m_Values[nGrid][nDex]) ; ++ nInfo) {
double dMin = ZMapExtra.m_Values[nGrid][nDex][nInfo].dMin ;
double dMax = ZMapExtra.m_Values[nGrid][nDex][nInfo].dMax ;
Vector3d vtNMin = ZMapExtra.m_Values[nGrid][nDex][nInfo].vtMinN ;
Vector3d vtNMax = ZMapExtra.m_Values[nGrid][nDex][nInfo].vtMaxN ;
// sottraggo tali contributi
SubtractIntervals( nGrid, nI, nJ, dMin, dMax, - vtNMin, - vtNMax, NUM_TOOL, true) ;
}
}
}
if ( ! IsValid())
return true ;
#if DEBUG_REMOVE_FINS
SaveGeoObj( this->Clone(), "C:\\Temp\\VolZMapSubt1.nge") ;
#endif
// Sistemo le Normali sullo ZMap ricavato
for ( int nGrid = 0 ; nGrid < m_nMapNum ; ++ nGrid) {
// Ciclo sul numero di dexel presenti
for ( int nDex = 0 ; nDex < ssize( m_Values[nGrid]) ; ++ nDex) {
// Se l'Intervallo è vuoto non faccio nulla
if ( m_Values[nGrid][nDex].empty())
continue ;
// Indici del dexel
int nI = nDex % m_nNx[nGrid] ;
int nJ = nDex / m_nNx[nGrid] ;
// Scorro gli intervalli dello spillone corrente
for ( int nInfo = 0 ; nInfo < ssize( m_Values[nGrid][nDex]) ; ++ nInfo) {
// Se intervallo con estremo minimo derivante dalla sottrazione con ZMapExtra, medio le normali
int nToolMin = m_Values[nGrid][nDex][nInfo].nToolMin ;
if ( nToolMin == NUM_TOOL) {
// Recupero il valore minimo, se sul bordo dello ZMap corrente non faccio nulla
double dMin = m_Values[nGrid][nDex][nInfo].dMin ;
if ( dMin > m_dMinZ[nGrid] + EPS_SMALL) {
Vector3d vtMinN = V_NULL ;
double dZMin = INFINITO ;
if ( ! pZMapCopy->ComputePointAndNormalForRemovingFins( nGrid, nI, nJ, dMin, vtMyDir, dThick, true, 1, vtMinN, dZMin)) {
vtMinN = - ( nGrid == 0 ? m_MapFrame.VersZ() : nGrid == 1 ? m_MapFrame.VersX() : m_MapFrame.VersY()) ;
dZMin = dMin ;
}
m_Values[nGrid][nDex][nInfo].vtMinN = vtMinN ;
m_Values[nGrid][nDex][nInfo].dMin = dZMin ;
}
}
// Se intervallo con estremo massimo derivante dalla sottrazione con ZMapExtra, medio le normali
int nToolMax = m_Values[nGrid][nDex][nInfo].nToolMax ;
if ( nToolMax == NUM_TOOL) {
// Recupero il valore massimo, se sul bordo dello ZMap corrente non faccio nulla
double dMax = m_Values[nGrid][nDex][nInfo].dMax ;
if ( dMax < m_dMaxZ[nGrid] - EPS_SMALL) {
Vector3d vtMaxN = V_NULL ;
double dZMax = INFINITO ;
if ( ! pZMapCopy->ComputePointAndNormalForRemovingFins( nGrid, nI, nJ, dMax, vtMyDir, dThick, false, 1, vtMaxN, dZMax)) {
vtMaxN = ( nGrid == 0 ? m_MapFrame.VersZ() : nGrid == 1 ? m_MapFrame.VersX() : m_MapFrame.VersY()) ;
dZMax = dMax ;
}
m_Values[nGrid][nDex][nInfo].vtMaxN = vtMaxN ;
m_Values[nGrid][nDex][nInfo].dMax = dZMax ;
}
}
}
}
}
// Riassegno il Tool dell'utensile alle nuove parti
for ( int nGrid = 0 ; nGrid < m_nMapNum ; ++ nGrid) {
// Ciclo sul numero di dexel presenti
for ( int nDex = 0 ; nDex < ssize( m_Values[nGrid]) ; ++ nDex) {
// Se l'Intervallo è vuoto non faccio nulla
if ( m_Values[nGrid][nDex].empty())
continue ;
// Scorro gli intervalli dello spillone corrente
for ( int nInfo = 0 ; nInfo < ssize( m_Values[nGrid][nDex]) ; ++ nInfo) {
if ( m_Values[nGrid][nDex][nInfo].nToolMin == NUM_TOOL)
m_Values[nGrid][nDex][nInfo].nToolMin = 1 ;
if ( m_Values[nGrid][nDex][nInfo].nToolMax == NUM_TOOL)
m_Values[nGrid][nDex][nInfo].nToolMax = 1 ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::SetToModifyDexelBlocks( int nGrid, int nDex, int nInt)
+21 -5
View File
@@ -81,10 +81,10 @@ class VolZmap : public IVolZmap, public IGeoObjRW
public : // IVolZmap
bool CopyFrom( const IGeoObj* pGObjSrc) override ;
bool Clear( void) override ;
bool Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, double dStep, bool bTriDex) override ;
bool CreateEmpty( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, double dStep, bool bTriDex) override ;
bool CreateFromFlatRegion( const ISurfFlatRegion& Surf, double dDimZ, double dStep, bool bTriDex) override ;
bool CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex, double dExtraBox = 0) override ;
bool Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, double dStep, bool bTriDex, int* nError = nullptr) override ;
bool CreateEmpty( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, double dStep, bool bTriDex, int* nError = nullptr) override ;
bool CreateFromFlatRegion( const ISurfFlatRegion& Surf, double dDimZ, double dStep, bool bTriDex, int* nError = nullptr) override ;
bool CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex, double dExtraBox = 0, int* nError = nullptr) override ;
int GetBlockCount( void) const override ;
int GetBlockUpdatingCounter( int nBlock) const override ;
bool GetBlockTriangles( int nBlock, TRIA3DEXVECTOR& vTria) const override ;
@@ -151,6 +151,7 @@ class VolZmap : public IVolZmap, public IGeoObjRW
bool AddSurfTm( const ISurfTriMesh* pStm) override ;
bool SubtractSurfTm( const ISurfTriMesh* pStm) override ;
bool MakeUniform( double dToler, bool bIsExtensionFirst, int nToolNum) override ;
bool RemoveFins( const Vector3d& vtDir, double dThick) override ;
bool Offset( double dOffs, int nType) override ;
public : // IGeoObjRW
@@ -226,7 +227,16 @@ class VolZmap : public IVolZmap, public IGeoObjRW
typedef std::unordered_map<int, Voxel> VoxelContainer ;
// Unordered map per la coerenza topologica
typedef std::unordered_map<int, bool> InterVoxMatter ;
#if !defined(_WIN64)
// Numero massimo approssimativo di Dexel per versione 32-bit per evitare Crash con memoria
#if defined(_DEBUG)
static const int MAX_DEXEL_32_BIT = 3000000 + 1 ;
#else
static const int MAX_DEXEL_32_BIT = 5000000 + 1 ;
#endif
static int m_nDexelNbr ; // numero corrente di Dexel presenti
#endif
private :
bool CopyFrom( const VolZmap& clSrc) ;
bool ResetGraphics( void) ;
@@ -262,6 +272,7 @@ class VolZmap : public IVolZmap, public IGeoObjRW
bool UniformIntervalsInVoxel( int nGrid, int nI, int nJ, double dZMin, double dZMax,
double dToler, bool bAdd, int nToolNum, const Vector3d& vtToolMin,
const Vector3d& vtToolMax) ;
bool AddStripInterval( int nGrid, int nI, int nJ, double dZMin, double dZMax, int nToolNum) ;
bool ManageSubIntervalInVoxel( VolZmap* VolZmapRef, int nGrid, int nI, int nJ, int nK, double& dMin, double& dMax,
Vector3d& vtMin, Vector3d& vtMax) ;
// Spostamenti utensile
@@ -486,6 +497,11 @@ class VolZmap : public IVolZmap, public IGeoObjRW
// Funzioni per Offset di Zmap
bool OffsetFillet( double dOffs) ;
bool OffsetSharped( double dOffs, int nType) ;
// Funzione analisi punti/Normali per Alette
bool GetLocalPoint( int nGrid, int nI, int nJ, double dZ, Point3d& ptLoc) ;
bool ComputePointAndNormalForRemovingFins( int nGrid, int nI, int nJ, double dZ,
const Vector3d& vtDir, double dThick, bool bMinVsMax, int nTool,
Vector3d& vtN, double& dNewZ) ;
private :
enum Move5Axis {
+79 -14
View File
@@ -27,8 +27,8 @@ using namespace std ;
// ------------------------- CREAZIONE MAPPA --------------------------------------------------------------------------------------
//----------------------------------------------------------------------------
bool
VolZmap::Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, double dStep, bool bTriDex)
bool
VolZmap::Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, double dStep, bool bTriDex, int* nError)
{
// Controlli sull'ammissibilità delle dimensioni lineari del grezzo e del passo
if ( dStep < EPS_SMALL || dDimX < EPS_SMALL || dDimY < EPS_SMALL || dDimZ < EPS_SMALL)
@@ -51,7 +51,7 @@ VolZmap::Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, d
m_nNx[0] = max( int( ( dDimX + EPS_SMALL) / m_dStep + 0.5), 1) ;
m_nNy[0] = max( int( ( dDimY + EPS_SMALL) / m_dStep + 0.5), 1) ;
// Numero di componenti connesse
// Numero di componenti connesse
m_nConnectedCompoCount = 1 ;
// Se tridexel
@@ -67,7 +67,7 @@ VolZmap::Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, d
m_nNx[1] = 0 ;
m_nNy[1] = 0 ;
m_nNx[2] = 0 ;
m_nNy[2] = 0 ;
m_nNy[2] = 0 ;
}
// Definisco il numero di blocchi lungo x,y e z
@@ -81,12 +81,24 @@ VolZmap::Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, d
for ( int i = 0 ; i < m_nMapNum ; ++ i)
m_nDim[i] = m_nNx[i] * m_nNy[i] ;
// Se versione 32-bit controllo di non superare il numero di Dexel massimo
#if !defined(_WIN64)
for ( int i = 0 ; i < ssize( m_nDim) ; ++ i)
m_nDexelNbr += m_nDim[i] ;
if ( m_nDexelNbr >= MAX_DEXEL_32_BIT) {
Clear() ;
if ( nError != nullptr)
*nError = 1 ;
return false ;
}
#endif
// Creazione delle celle per ogni mappa
for ( int i = 0 ; i < m_nMapNum ; ++ i)
m_Values[i].resize( m_nDim[i]) ;
// Riempimento delle celle
for ( int i = 0 ; i < m_nMapNum ; ++ i)
for ( int i = 0 ; i < m_nMapNum ; ++ i) {
for ( int j = 0 ; j < m_nDim[i] ; ++ j) {
// Aggiungo il tratto al dexel vuoto
@@ -98,7 +110,7 @@ VolZmap::Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, d
switch ( i) {
case 0 :
m_Values[i][j][0].vtMinN = - Z_AX ;
m_Values[i][j][0].dMax = dDimZ ;
m_Values[i][j][0].dMax = dDimZ ;
m_Values[i][j][0].vtMaxN = Z_AX ;
m_Values[i][j][0].nToolMax = 0 ;
break ;
@@ -113,9 +125,10 @@ VolZmap::Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, d
m_Values[i][j][0].dMax = dDimY ;
m_Values[i][j][0].vtMaxN = Y_AX ;
m_Values[i][j][0].nToolMax = 0 ;
break ;
break ;
}
}
}
// Definizione delle limitazioni iniziali in Z per ogni mappa
m_dMinZ[0] = 0 ;
@@ -136,7 +149,7 @@ VolZmap::Create( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, d
//----------------------------------------------------------------------------
bool
VolZmap::CreateEmpty( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, double dStep, bool bTriDex)
VolZmap::CreateEmpty( const Point3d& ptO, double dDimX, double dDimY, double dDimZ, double dStep, bool bTriDex, int* nError)
{
// Controlli sull'ammissibilità delle dimensioni lineari del grezzo e del passo
if ( dStep < EPS_SMALL || dDimX < EPS_SMALL || dDimY < EPS_SMALL || dDimZ < EPS_SMALL)
@@ -187,6 +200,18 @@ VolZmap::CreateEmpty( const Point3d& ptO, double dDimX, double dDimY, double dDi
for ( int i = 0 ; i < m_nMapNum ; ++ i)
m_nDim[i] = m_nNx[i] * m_nNy[i] ;
// Se versione 32-bit controllo di non superare il numero di Dexel massimo
#if !defined(_WIN64)
for ( int i = 0 ; i < ssize( m_nDim) ; ++ i)
m_nDexelNbr += m_nDim[i] ;
if ( m_nDexelNbr >= MAX_DEXEL_32_BIT) {
Clear() ;
if ( nError != nullptr)
*nError = 1 ;
return false ;
}
#endif
// Creazione delle celle per ogni mappa
for ( int i = 0 ; i < m_nMapNum ; ++ i)
m_Values[i].resize( m_nDim[i]) ;
@@ -210,7 +235,7 @@ VolZmap::CreateEmpty( const Point3d& ptO, double dDimX, double dDimY, double dDi
//----------------------------------------------------------------------------
bool
VolZmap::CreateFromFlatRegion( const ISurfFlatRegion& Surf, double dDimZ, double dStep, bool bTriDex)
VolZmap::CreateFromFlatRegion( const ISurfFlatRegion& Surf, double dDimZ, double dStep, bool bTriDex, int* nError)
{
// Aggiorno la dimensione della mappa 1 o 3
m_nMapNum = ( bTriDex ? 3 : 1) ;
@@ -250,14 +275,35 @@ VolZmap::CreateFromFlatRegion( const ISurfFlatRegion& Surf, double dDimZ, double
m_nNx[1] = m_nNy[0] ;
m_nNy[1] = int( ( dDimZ + EPS_SMALL) / m_dStep + 0.5) ;
m_nDim[1] = m_nNx[1] * m_nNy[1] ;
m_Values[1].resize( m_nDim[1]) ;
m_nNx[2] = m_nNy[1] ;
m_nNy[2] = m_nNx[0] ;
m_nDim[2] = m_nNx[2] * m_nNy[2] ;
// Se versione 32-bit controllo di non superare il numero di Dexel massimo
#if !defined(_WIN64)
for ( int i = 0 ; i < ssize( m_nDim) ; ++ i)
m_nDexelNbr += m_nDim[i] ;
if ( m_nDexelNbr >= MAX_DEXEL_32_BIT) {
Clear() ;
if ( nError != nullptr)
*nError = 1 ;
return false ;
}
#endif
m_Values[1].resize( m_nDim[1]) ;
m_Values[2].resize( m_nDim[2]) ;
}
// Se dimensione singola
else {
// Se versione 32-bit controllo di non superare il numero di Dexel massimo
#if !defined(_WIN64)
m_nDexelNbr += m_nDim[0] ;
if ( m_nDexelNbr >= MAX_DEXEL_32_BIT) {
Clear() ;
if ( nError != nullptr)
*nError = 1 ;
return false ;
}
#endif
m_nNx[1] = 0 ;
m_nNy[1] = 0 ;
m_nDim[1] = 0 ;
@@ -788,7 +834,7 @@ VolZmap::SubtractMapPart( int nMap, int nInfI, int nSupI, int nInfJ, int nSupJ,
//----------------------------------------------------------------------------
bool
VolZmap::CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex, double dExtraBox)
VolZmap::CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex, double dExtraBox, int* nError)
{
// Se la superficie non è chiusa oppure orientata al contrario non ha senso continuare
double dVol ;
@@ -838,14 +884,33 @@ VolZmap::CreateFromTriMesh( const ISurfTriMesh& Surf, double dStep, bool bTriDex
m_nNx[1] = m_nNy[0] ;
m_nNy[1] = int( ( vtLen.z + EPS_SMALL) / m_dStep + 0.5) ;
m_nDim[1] = m_nNx[1] * m_nNy[1] ;
m_Values[1].resize( m_nDim[1]) ;
m_nNx[2] = m_nNy[1] ;
m_nNy[2] = m_nNx[0] ;
m_nDim[2] = m_nNx[2] * m_nNy[2] ;
#if !defined(_WIN64)
for ( int i = 0 ; i < ssize( m_nDim) ; ++ i)
m_nDexelNbr += m_nDim[i] ;
if ( m_nDexelNbr >= MAX_DEXEL_32_BIT) {
Clear() ;
if ( nError != nullptr)
*nError = 1 ;
return false ;
}
#endif
m_Values[1].resize( m_nDim[1]) ;
m_Values[2].resize( m_nDim[2]) ;
}
// Se a dimensione singola
else {
#if !defined(_WIN64)
m_nDexelNbr += m_nDim[0] ;
if ( m_nDexelNbr >= MAX_DEXEL_32_BIT) {
Clear() ;
if ( nError != nullptr)
*nError = 1 ;
return false ;
}
#endif
m_nNx[1] = 0 ;
m_nNy[1] = 0 ;
m_nDim[1] = 0 ;
+380 -80
View File
@@ -31,6 +31,13 @@
#include <future>
#include <numeric>
#define SAVETRIMMINGTOOL 0
#if SAVETRIMMINGTOOL
std::vector<IGeoObj*> vGeo ;
#include "/EgtDev/Include/EGkGeoObjSave.h"
#endif
using namespace std ;
// ------------------------- OPERAZIONI SU INTERVALLI --------------------------------------------------------------------------------------
@@ -838,6 +845,183 @@ VolZmap::UniformIntervalsInVoxel( int nGrid, int nI, int nJ, double dZMin,
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::AddStripInterval( int nGrid, int nI, int nJ, double dZMin, double dZMax, int nToolNum)
{
// Se non Tridex, esco
if ( ! IsTriDexel())
return true ;
// Controllo che il numero di griglia sia entro i limiti
if ( nGrid < 0 || nGrid > 2)
return false ;
// Controllo che indici nI, nJ siano entro i limiti
if ( nI < 0 && nI >= m_nNx[nGrid] && nJ < 0 && nJ >= m_nNy[nGrid])
return false ;
// Numero di voxel contenuti nel dexel corrente ( uguale per ogni dexel di una specifica griglia)
int nVoxNum = int( m_nNy[(( nGrid + 1) % 3)] / m_nDexVoxRatio +
( m_nNy[(( nGrid + 1) % 3)] % m_nDexVoxRatio == 0 ? 1 : 2)) ;
// Scorro i Voxel correnti
for ( int nVox = - 1 ; nVox < nVoxNum - 1 ; ++ nVox) {
// Considero solo i Voxel interni all'intervallo corrente
if ( ( nVox + 1) * m_dStep > dZMin && ( nVox - 1) * m_dStep < dZMax) {
// Recupero gli indici per la griglia successiva
int nMyGrid = ( nGrid + 1) % 3 ;
int nMyI = nJ ;
int nMyJ = nVox ;
int nMyK = nI ;
double dMyMinZ = nMyK * m_dStep ;
double dMyMaxZ = ( nMyK + 1) * m_dStep ;
Vector3d vtMyMaxN = ( nMyGrid == 0 ? m_MapFrame.VersZ() :
nMyGrid == 1 ? m_MapFrame.VersX() :
m_MapFrame.VersY()) ;
Vector3d vtMyMinN = - vtMyMaxN ;
AddIntervals( nMyGrid, nMyI, nMyJ, dMyMinZ - EPS_SMALL, dMyMaxZ + EPS_SMALL, vtMyMinN, vtMyMaxN, nToolNum, true) ;
// Recupero gli indici della griglia precedente
nMyGrid = ( nGrid + 2) % 3 ;
nMyI = nVox ;
nMyJ = nI ;
nMyK = nJ ;
dMyMinZ = nMyK * m_dStep ;
dMyMaxZ = ( nMyK + 1) * m_dStep ;
vtMyMaxN = ( nMyGrid == 0 ? m_MapFrame.VersZ() :
nMyGrid == 1 ? m_MapFrame.VersX() :
m_MapFrame.VersY()) ;
vtMyMinN = - vtMyMaxN ;
AddIntervals( nMyGrid, nMyI, nMyJ, dMyMinZ - EPS_SMALL, dMyMaxZ + EPS_SMALL, vtMyMinN, vtMyMaxN, nToolNum, true) ;
}
}
// Aggiungo l'intervallo corrente
Vector3d vtMyMaxN = ( nGrid == 0 ? m_MapFrame.VersZ() :
nGrid == 1 ? m_MapFrame.VersX() :
m_MapFrame.VersY()) ;
Vector3d vtMyMinN = - vtMyMaxN ;
AddIntervals( nGrid, nI, nJ, dZMin, dZMax, vtMyMinN, vtMyMaxN, nToolNum, true) ;
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::GetLocalPoint( int nGrid, int nI, int nJ, double dZ, Point3d& ptLoc)
{
// Verifico che lo ZMap corrente sia valido
if ( ! IsValid())
return false ;
// Controllo che il numero di griglia sia entro i limiti
if ( nGrid < 0 || nGrid > 2)
return false ;
// Controllo che indici nI, nJ siano entro i limiti
if ( nI < 0 && nI >= m_nNx[nGrid] && nJ < 0 && nJ >= m_nNy[nGrid])
return false ;
// Calcolo il punto
ptLoc = m_MapFrame.Orig() ;
if ( nGrid == 0)
ptLoc += ( ( nI + 0.5) * m_dStep * m_MapFrame.VersX() + ( nJ + 0.5) * m_dStep * m_MapFrame.VersY() + dZ * m_MapFrame.VersZ()) ;
else if ( nGrid == 1)
ptLoc += ( ( nI + 0.5) * m_dStep * m_MapFrame.VersY() + ( nJ + 0.5) * m_dStep * m_MapFrame.VersZ() + dZ * m_MapFrame.VersX()) ;
else
ptLoc += ( ( nI + 0.5) * m_dStep * m_MapFrame.VersZ() + ( nJ + 0.5) * m_dStep * m_MapFrame.VersX() + dZ * m_MapFrame.VersY()) ;
return true ;
}
//----------------------------------------------------------------------------
bool
VolZmap::ComputePointAndNormalForRemovingFins( int nGrid, int nI, int nJ, double dZ,
const Vector3d& vtDir, double dThick, bool bMinVsMax, int nTool,
Vector3d& vtN, double& dNewZ)
{
// Verifico che lo ZMap corrente sia valido
if ( ! IsValid())
return false ;
// Controllo che il numero di griglia sia entro i limiti
if ( nGrid < 0 || nGrid > 2)
return false ;
// Inizializzo il vettore da restituire
vtN = V_NULL ;
dNewZ = INFINITO ;
// Proietto la direzione lungo la mappa della griglia corrente
Vector3d vtDirProj = OrthoCompo( vtDir, ( nGrid == 0 ? m_MapFrame.VersZ() :
nGrid == 1 ? m_MapFrame.VersX() :
m_MapFrame.VersY())) ;
// Sposto il punto corrente nella direzione opposta a quella trovata
Point3d ptLoc ;
if ( ! GetLocalPoint( nGrid, nI, nJ, dZ, ptLoc))
return false ;
Point3d ptCenterLoc = ptLoc ;
ptCenterLoc.Translate( - vtDirProj * dThick) ;
// Recupero il Box nel punto
BBox3d BBoxLoc ; BBoxLoc.Add( ptCenterLoc) ;
double dExpandX = ( m_MapFrame.VersX() * X_AX) * dThick * ( vtDirProj * X_AX) ;
double dExpandY = ( m_MapFrame.VersY() * Y_AX) * dThick * ( vtDirProj * Y_AX) ;
double dExpandZ = ( m_MapFrame.VersZ() * Z_AX) * dThick * ( vtDirProj * Z_AX) ;
BBoxLoc.Expand( max( ( m_dStep + EPS_SMALL), dExpandX),
max( ( m_dStep + EPS_SMALL), dExpandY),
max( ( m_dStep + EPS_SMALL), dExpandZ)) ;
// Porto il Box nel Frame della Mappa corrente
BBox3d BBoxInGrid = GetToLoc( BBoxLoc, m_MapFrame) ;
// Recupero i suoi estremi
Point3d ptBoxLocMax = BBoxInGrid.GetMax() ;
Point3d ptBoxLocMin = BBoxInGrid.GetMin() ;
// Determino gli intervalli locali in X e Y locali alla Griglia correnti
double dMinXLoc = ( nGrid == 0 ? ptBoxLocMin.x : nGrid == 1 ? ptBoxLocMin.y : ptBoxLocMin.z) ;
double dMinYLoc = ( nGrid == 0 ? ptBoxLocMin.y : nGrid == 1 ? ptBoxLocMin.z : ptBoxLocMin.x) ;
double dMaxXLoc = ( nGrid == 0 ? ptBoxLocMax.x : nGrid == 1 ? ptBoxLocMax.y : ptBoxLocMax.z) ;
double dMaxYLoc = ( nGrid == 0 ? ptBoxLocMax.y : nGrid == 1 ? ptBoxLocMax.z : ptBoxLocMax.x) ;
// Recupero gli Spilloni coinvolti nel Box
int nStartI = max( 0, int( dMinXLoc / m_dStep)) ;
int nEndI = min( m_nNx[nGrid] - 1, int( dMaxXLoc / m_dStep)) ;
int nStartJ = max( 0, int( dMinYLoc / m_dStep)) ;
int nEndJ = min( m_nNy[nGrid] - 1, int( dMaxYLoc / m_dStep)) ;
double dSqMinDist = INFINITO ;
for ( int i = nStartI ; i <= nEndI ; ++ i) {
for ( int j = nStartJ ; j <= nEndJ ; ++ j) {
// Determino la posizione corrente dello Spillone
int nPos = j * m_nNx[nGrid] + i ;
vector<Data>& vDexel = m_Values[nGrid][nPos] ;
// Scorro i suoi Intervalli
for ( int nInterval = 0 ; nInterval < ssize( vDexel) ; ++ nInterval) {
// Se l'Intervallo presenta un indice del Tool da evitare, passo al successivo
if ( ( bMinVsMax && vDexel[nInterval].nToolMin != nTool) ||
( ! bMinVsMax && vDexel[nInterval].nToolMax != nTool))
continue ;
// Recupero l'estremo da analizzare
double dZInterval = ( bMinVsMax ? vDexel[nInterval].dMin : vDexel[nInterval].dMax) ;
// Recupero il punto associato
Point3d ptInterval ;
if ( ! GetLocalPoint( nGrid, i, j, dZInterval, ptInterval))
return false ;
// Se il punto è dentro nel Box, aggiungo il contributo della normale presente
if ( BBoxLoc.Encloses( ptInterval)) {
double dCurrSqDist = ( SqDist( ptInterval, ptLoc)) ;
if ( dCurrSqDist < dSqMinDist) {
dSqMinDist = dCurrSqDist ;
vtN = ( bMinVsMax ? vDexel[nInterval].vtMinN : vDexel[nInterval].vtMaxN) ;
dNewZ = dZInterval ;
}
}
}
}
}
return ( ! vtN.IsSmall() && dZ < INFINITO - 1) ;
}
// ------------------------- BOUNDING BOX --------------------------------------------------------------------------------------
//----------------------------------------------------------------------------
@@ -1569,10 +1753,6 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
else if ( n5AxisType == Move5Axis::ACROSS)
nTotSurf = 2 + nSub * 4 + nSub * 2 + 16 ; // come sopra
int nSurfInd = 0 ;
vector<SurfBezForInters> vSurfBez( nTotSurf) ;
double dSide = 0 ;
// punti di riferimento sul tool
// tip del tool
Point3d ptP1T ;
@@ -1585,6 +1765,14 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
Vector3d vtDirTip = ptP2T - ptP1T ;
bool bTopIsPivot = vtDirTop.IsSmall() ;
bool bTipIsPivot = vtDirTip.IsSmall() ;
bool bInverse = ! (bTopIsPivot || bTipIsPivot) && vtDirTop * vtDirTip < 0 ;
if ( bInverse)
nTotSurf += 4 ;
int nSurfInd = 0 ;
vector<SurfBezForInters> vSurfBez( nTotSurf) ;
double dSide = 0 ;
// box dell'intero volume spazzato, nel riferimento object oriented
BBox3d bbVol ;
@@ -1617,10 +1805,10 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
dSide = ( ptRefEnd - ptRefStart) * vtLs ;
// calcolo anche i vettori per le basi inferiori
Vector3d vtTipBaseStart = -( vtLs ^ vtDirTip) ;
Vector3d vtTipBaseStart = bInverse ? ( vtLs ^ vtDirTip) : -( vtLs ^ vtDirTip) ;
vtTipBaseStart.Normalize() ;
vtTipBaseStart *= dMinRad ;
Vector3d vtTipBaseEnd = -( vtLe ^ vtDirTip) ;
Vector3d vtTipBaseEnd = bInverse ? ( vtLe ^ vtDirTip) : -( vtLe ^ vtDirTip) ;
vtTipBaseEnd.Normalize() ;
vtTipBaseEnd *= dMinRad ;
// aggiungo il primo punto per ognuno dei gruppi
@@ -1670,20 +1858,24 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
vector<PNTVECTOR> vvPtCtrl ;
// superficie laterale sinistra
CurveLine cLineLeftStart ; cLineLeftStart.Set( vPntTipStartFront.back(), vPntTopStartFront.back()) ;
PtrOwner<CurveBezier> cBezLeftStart( GetBasicCurveBezier( LineToBezierCurve( &cLineLeftStart, nDegU, bRat))) ;
CurveLine cLineLeftEnd ; cLineLeftEnd.Set( vPntTipEndFront.back(), vPntTopEndFront.back()) ;
PtrOwner<CurveBezier> cBezLeftEnd( GetBasicCurveBezier( LineToBezierCurve( &cLineLeftEnd, nDegU, bRat))) ;
vvPtCtrl.emplace_back( cBezLeftStart->GetAllControlPoints()) ;
PNTVECTOR vPntLeft = cBezLeftEnd->GetAllControlPoints() ;
CurveLine cLineLeftBottom ; cLineLeftBottom.Set( vPntTipEndFront.back(), vPntTipStartFront.back()) ;
if ( bInverse)
cLineLeftBottom.Invert() ;
PtrOwner<CurveBezier> cBezLeftBottom( GetBasicCurveBezier( LineToBezierCurve( &cLineLeftBottom, nDegU, bRat))) ;
CurveLine cLineLeftTop ; cLineLeftTop.Set( vPntTopEndFront.back(), vPntTopStartFront.back()) ;
PtrOwner<CurveBezier> cBezLeftTop( GetBasicCurveBezier( LineToBezierCurve( &cLineLeftTop, nDegU, bRat))) ;
vvPtCtrl.emplace_back( cBezLeftBottom->GetAllControlPoints()) ;
PNTVECTOR vPntLeft = cBezLeftTop->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntLeft.begin(), vPntLeft.end()) ;
// superficie laterale destra
CurveLine cLineRightStart ; cLineRightStart.Set( vPntTopStartFront.front(), vPntTipStartFront.front()) ;
PtrOwner<CurveBezier> cBezRightStart( GetBasicCurveBezier( LineToBezierCurve( &cLineRightStart, nDegU, bRat))) ;
CurveLine cLineRightEnd ; cLineRightEnd.Set( vPntTopEndFront.front(), vPntTipEndFront.front()) ;
PtrOwner<CurveBezier> cBezRightEnd( GetBasicCurveBezier( LineToBezierCurve( &cLineRightEnd, nDegU, bRat))) ;
vvPtCtrl.emplace_back( cBezRightStart->GetAllControlPoints()) ;
PNTVECTOR vPntRight = cBezRightEnd->GetAllControlPoints() ;
CurveLine cLineRightBottom ; cLineRightBottom.Set( vPntTipStartFront.front(), vPntTipEndFront.front()) ;
if ( bInverse)
cLineRightBottom.Invert() ;
PtrOwner<CurveBezier> cBezRightBottom( GetBasicCurveBezier( LineToBezierCurve( &cLineRightBottom, nDegU, bRat))) ;
CurveLine cLineRightTop ; cLineRightTop.Set( vPntTopStartFront.front(), vPntTopEndFront.front()) ;
PtrOwner<CurveBezier> cBezRightTop( GetBasicCurveBezier( LineToBezierCurve( &cLineRightTop, nDegU, bRat))) ;
vvPtCtrl.emplace_back( cBezRightBottom->GetAllControlPoints()) ;
PNTVECTOR vPntRight = cBezRightTop->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntRight.begin(), vPntRight.end()) ;
if ( nSub == 1) {
// superficie inferiore
@@ -1748,43 +1940,83 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
if ( ! bTipIsPivot) {
// inferiori
if ( dSide > 0) {
vvPtCtrl.emplace_back(cBezTipStartF1->GetAllControlPoints());
PNTVECTOR vPntTipEnd1 = cBezTipEndF1->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTipEnd1.begin(), vPntTipEnd1.end());
vvPtCtrl.emplace_back(cBezTipStartF2->GetAllControlPoints());
PNTVECTOR vPntTipEnd2 = cBezTipEndF2->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTipEnd2.begin(), vPntTipEnd2.end());
PNTVECTOR vPntTipEnd01 = cBezTipStartF1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTipEnd01.begin(), vPntTipEnd01.end()) ;
else
vvPtCtrl.emplace_back( vPntTipEnd01.rbegin(), vPntTipEnd01.rend()) ;
PNTVECTOR vPntTipEnd1 = cBezTipEndF1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd1.begin(), vPntTipEnd1.end()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd1.rbegin(), vPntTipEnd1.rend()) ;
PNTVECTOR vPntTipEnd02 = cBezTipStartF2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTipEnd02.begin(), vPntTipEnd02.end()) ;
else
vvPtCtrl.emplace_back( vPntTipEnd02.rbegin(), vPntTipEnd02.rend()) ;
PNTVECTOR vPntTipEnd2 = cBezTipEndF2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd2.begin(), vPntTipEnd2.end()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd2.rbegin(), vPntTipEnd2.rend()) ;
}
else {
PNTVECTOR vPntTipEnd01 = cBezTipStartB1->GetAllControlPoints();
vvPtCtrl.emplace_back(vPntTipEnd01.rbegin(), vPntTipEnd01.rend());
PNTVECTOR vPntTipEnd1 = cBezTipEndB1->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTipEnd1.rbegin(), vPntTipEnd1.rend());
PNTVECTOR vPntTipEnd02 = cBezTipStartB2->GetAllControlPoints();
vvPtCtrl.emplace_back(vPntTipEnd02.rbegin(), vPntTipEnd02.rend());
PNTVECTOR vPntTipEnd2 = cBezTipEndB2->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTipEnd2.rbegin(), vPntTipEnd2.rend());
PNTVECTOR vPntTipEnd01 = cBezTipStartB1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTipEnd01.rbegin(), vPntTipEnd01.rend()) ;
else
vvPtCtrl.emplace_back( vPntTipEnd01.begin(), vPntTipEnd01.end()) ;
PNTVECTOR vPntTipEnd1 = cBezTipEndB1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd1.rbegin(), vPntTipEnd1.rend()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd1.begin(), vPntTipEnd1.end()) ;
PNTVECTOR vPntTipEnd02 = cBezTipStartB2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTipEnd02.rbegin(), vPntTipEnd02.rend()) ;
else
vvPtCtrl.emplace_back( vPntTipEnd02.begin(), vPntTipEnd02.end()) ;
PNTVECTOR vPntTipEnd2 = cBezTipEndB2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd2.rbegin(), vPntTipEnd2.rend()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTipEnd2.begin(), vPntTipEnd2.end()) ;
}
}
if ( ! bTopIsPivot) {
// superiori
if ( dSide > 0) {
vvPtCtrl.emplace_back(cBezTopStartB1->GetAllControlPoints());
PNTVECTOR vPntTopEnd1 = cBezTopEndB1->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTopEnd1.begin(), vPntTopEnd1.end());
vvPtCtrl.emplace_back(cBezTopStartB2->GetAllControlPoints());
PNTVECTOR vPntTopEnd2 = cBezTopEndB2->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTopEnd2.begin(), vPntTopEnd2.end());
PNTVECTOR vPntTopEnd01 = cBezTopStartB1->GetAllControlPoints() ;
vvPtCtrl.emplace_back( vPntTopEnd01.begin(), vPntTopEnd01.end()) ;
PNTVECTOR vPntTopEnd1 = cBezTopEndB1->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd1.begin(), vPntTopEnd1.end()) ;
PNTVECTOR vPntTopEnd02 = cBezTopStartB2->GetAllControlPoints() ;
vvPtCtrl.emplace_back( vPntTopEnd02.begin(), vPntTopEnd02.end()) ;
PNTVECTOR vPntTopEnd2 = cBezTopEndB2->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd2.begin(), vPntTopEnd2.end()) ;
}
else {
PNTVECTOR vPntTopEnd01 = cBezTopStartF1->GetAllControlPoints();
vvPtCtrl.emplace_back(vPntTopEnd01.rbegin(), vPntTopEnd01.rend());
PNTVECTOR vPntTopEnd1 = cBezTopEndF1->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTopEnd1.rbegin(), vPntTopEnd1.rend());
PNTVECTOR vPntTopEnd02 = cBezTopStartF2->GetAllControlPoints();
vvPtCtrl.emplace_back(vPntTopEnd02.rbegin(), vPntTopEnd02.rend());
PNTVECTOR vPntTopEnd2 = cBezTopEndF2->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTopEnd2.rbegin(), vPntTopEnd2.rend());
PNTVECTOR vPntTopEnd01 = cBezTopStartF1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTopEnd01.rbegin(), vPntTopEnd01.rend()) ;
else
vvPtCtrl.emplace_back( vPntTopEnd01.begin(), vPntTopEnd01.end()) ;
PNTVECTOR vPntTopEnd1 = cBezTopEndF1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd1.rbegin(), vPntTopEnd1.rend()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd1.begin(), vPntTopEnd1.end()) ;
PNTVECTOR vPntTopEnd02 = cBezTopStartF2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTopEnd02.rbegin(), vPntTopEnd02.rend()) ;
else
vvPtCtrl.emplace_back( vPntTopEnd02.begin(), vPntTopEnd02.end()) ;
PNTVECTOR vPntTopEnd2 = cBezTopEndF2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd2.rbegin(), vPntTopEnd2.rend()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTopEnd2.begin(), vPntTopEnd2.end()) ;
}
}
@@ -1793,36 +2025,74 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
if ( ! bTipIsPivot) {
// inferiori
if ( dSide > 0) {
PNTVECTOR vPntTip01 = cBezTipStartB1->GetAllControlPoints();
vvPtCtrl.emplace_back(vPntTip01.rbegin(), vPntTip01.rend());
PNTVECTOR vPntTip1 = cBezTipEndB1->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTip1.rbegin(), vPntTip1.rend());
PNTVECTOR vPntTip02 = cBezTipStartB2->GetAllControlPoints();
vvPtCtrl.emplace_back(vPntTip02.rbegin(), vPntTip02.rend());
PNTVECTOR vPntTip2 = cBezTipEndB2->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTip2.rbegin(), vPntTip2.rend());
PNTVECTOR vPntTip01 = cBezTipStartB1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTip01.rbegin(), vPntTip01.rend()) ;
else
vvPtCtrl.emplace_back( vPntTip01.begin(), vPntTip01.end()) ;
PNTVECTOR vPntTip1 = cBezTipEndB1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip1.rbegin(), vPntTip1.rend()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip1.begin(), vPntTip1.end()) ;
PNTVECTOR vPntTip02 = cBezTipStartB2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTip02.rbegin(), vPntTip02.rend()) ;
else
vvPtCtrl.emplace_back( vPntTip02.begin(), vPntTip02.end()) ;
PNTVECTOR vPntTip2 = cBezTipEndB2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip2.rbegin(), vPntTip2.rend()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip2.begin(), vPntTip2.end()) ;
}
else {
vvPtCtrl.emplace_back(cBezTipStartF1->GetAllControlPoints());
PNTVECTOR vPntTip1 = cBezTipEndF1->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTip1.begin(), vPntTip1.end());
vvPtCtrl.emplace_back(cBezTipStartF2->GetAllControlPoints());
PNTVECTOR vPntTip2 = cBezTipEndF2->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTip2.begin(), vPntTip2.end());
PNTVECTOR vPntTip01 = cBezTipStartF1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTip01.begin(), vPntTip01.end()) ;
else
vvPtCtrl.emplace_back( vPntTip01.rbegin(), vPntTip01.rend()) ;
PNTVECTOR vPntTip1 = cBezTipEndF1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip1.begin(), vPntTip1.end()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip1.rbegin(), vPntTip1.rend()) ;
PNTVECTOR vPntTip02 = cBezTipStartF2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTip02.begin(), vPntTip02.end()) ;
else
vvPtCtrl.emplace_back( vPntTip02.rbegin(), vPntTip02.rend()) ;
PNTVECTOR vPntTip2 = cBezTipEndF2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip2.begin(), vPntTip2.end()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTip2.rbegin(), vPntTip2.rend()) ;
}
}
if ( ! bTopIsPivot) {
// superiori
if ( dSide > 0) {
PNTVECTOR vPntTop01 = cBezTopStartF1->GetAllControlPoints();
vvPtCtrl.emplace_back(vPntTop01.rbegin(), vPntTop01.rend());
PNTVECTOR vPntTop1 = cBezTopEndF1->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTop1.rbegin(), vPntTop1.rend());
PNTVECTOR vPntTop02 = cBezTopStartF2->GetAllControlPoints();
vvPtCtrl.emplace_back(vPntTop02.rbegin(), vPntTop02.rend());
PNTVECTOR vPntTop2 = cBezTopEndF2->GetAllControlPoints();
vvPtCtrl.back().insert(vvPtCtrl.back().end(), vPntTop2.rbegin(), vPntTop2.rend());
PNTVECTOR vPntTop01 = cBezTopStartF1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTop01.rbegin(), vPntTop01.rend()) ;
else
vvPtCtrl.emplace_back( vPntTop01.begin(), vPntTop01.end()) ;
PNTVECTOR vPntTop1 = cBezTopEndF1->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTop1.rbegin(), vPntTop1.rend()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTop1.begin(), vPntTop1.end()) ;
PNTVECTOR vPntTop02 = cBezTopStartF2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.emplace_back( vPntTop02.rbegin(), vPntTop02.rend()) ;
else
vvPtCtrl.emplace_back( vPntTop02.begin(), vPntTop02.end()) ;
PNTVECTOR vPntTop2 = cBezTopEndF2->GetAllControlPoints() ;
if ( ! bInverse)
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTop2.rbegin(), vPntTop2.rend()) ;
else
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntTop2.begin(), vPntTop2.end()) ;
}
else {
vvPtCtrl.emplace_back(cBezTopStartB1->GetAllControlPoints());
@@ -1838,23 +2108,43 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
// chiudo il volume con le superfici verticali e le basi dei tool
// chiudo il volume con le superici verticali end 1
// chiudo il volume con le superici verticali end front 1
vvPtCtrl.emplace_back( cBezTipEndF1->GetAllControlPoints()) ;
PNTVECTOR vPntEnd1 = cBezTopEndF1->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntEnd1.begin(), vPntEnd1.end()) ;
// chiudo il volume con le superici verticali end 2
PNTVECTOR vPntEndF1 = cBezTopEndF1->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntEndF1.begin(), vPntEndF1.end()) ;
// chiudo il volume con le superici verticali end front 2
vvPtCtrl.emplace_back( cBezTipEndF2->GetAllControlPoints()) ;
PNTVECTOR vPntEnd2 = cBezTopEndF2->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntEnd2.begin(), vPntEnd2.end()) ;
PNTVECTOR vPntEndF2 = cBezTopEndF2->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntEndF2.begin(), vPntEndF2.end()) ;
if ( bInverse) {
// chiudo il volume con le superici verticali end back 1
vvPtCtrl.emplace_back( cBezTipEndB1->GetAllControlPoints()) ;
PNTVECTOR vPntEndB1 = cBezTopEndB1->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntEndB1.begin(), vPntEndB1.end()) ;
// chiudo il volume con le superici verticali end back 2
vvPtCtrl.emplace_back( cBezTipEndB2->GetAllControlPoints()) ;
PNTVECTOR vPntEndB2 = cBezTopEndB2->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntEndB2.begin(), vPntEndB2.end()) ;
}
// chiudo il volume con le superici verticali start 1
// chiudo il volume con le superici verticali start back 1
vvPtCtrl.emplace_back( cBezTipStartB1->GetAllControlPoints()) ;
PNTVECTOR vPntStart1 = cBezTopStartB1->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntStart1.begin(), vPntStart1.end()) ;
// chiudo il volume con le superfici verticali start 2
PNTVECTOR vPntStartB1 = cBezTopStartB1->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntStartB1.begin(), vPntStartB1.end()) ;
// chiudo il volume con le superfici verticali start back 2
vvPtCtrl.emplace_back( cBezTipStartB2->GetAllControlPoints()) ;
PNTVECTOR vPntStart2 = cBezTopStartB2->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntStart2.begin(), vPntStart2.end()) ;
PNTVECTOR vPntStartB2 = cBezTopStartB2->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntStartB2.begin(), vPntStartB2.end()) ;
if ( bInverse) {
// chiudo il volume con le superici verticali start front 1
vvPtCtrl.emplace_back( cBezTipStartF1->GetAllControlPoints()) ;
PNTVECTOR vPntStartF1 = cBezTopStartF1->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntStartF1.begin(), vPntStartF1.end()) ;
// chiudo il volume con le superfici verticali start front 2
vvPtCtrl.emplace_back( cBezTipStartF2->GetAllControlPoints()) ;
PNTVECTOR vPntStartF2 = cBezTopStartF2->GetAllControlPoints() ;
vvPtCtrl.back().insert( vvPtCtrl.back().end(), vPntStartF2.begin(), vPntStartF2.end()) ;
}
// superfici di base dei tool
if ( ! ( n5AxisType == Move5Axis::NO_BASE_INTERS && dSide < 0)) {
@@ -1936,6 +2226,11 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
vSurfBez[nSurfInd].sBez.SetControlPoint( 6, vvPtCtrl[z][6]) ;
vSurfBez[nSurfInd].sBez.SetControlPoint( 7, vvPtCtrl[z][7]) ;
#if SAVETRIMMINGTOOL
if ( nGrid == 0)
vGeo.push_back( vSurfBez[nSurfInd].sBez.Clone()) ;
#endif
Vector3d A = vvPtCtrl[z][4] - vvPtCtrl[z][0] ;
Vector3d B = vvPtCtrl[z][5] - vvPtCtrl[z][1] ;
Vector3d C = vvPtCtrl[z][6] - vvPtCtrl[z][2] ;
@@ -1984,6 +2279,11 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
++ nSurfInd ;
}
#if SAVETRIMMINGTOOL
if ( nGrid == 0)
SaveGeoObj( vGeo, "D:\\Temp\\VirtualMilling\\5axisAdvanced\\marmo sottosquadra\\volume.nge") ;
#endif
// scorro tutti gli spilloni interessati
int j = 0 ;
int nLastForwardJ = -1 ;
+1 -1
View File
@@ -1155,7 +1155,7 @@ Voronoi::AdjustOffsetStart( ICurveComposite* pCrv) const
//---------------------------------------------------------------------------
bool
Voronoi::Translate( const Vector3d & vtMove)
Voronoi::Translate( const Vector3d& vtMove)
{
if ( ! IsValid())
return false ;