f8c998f6ff
- primo commit.
192 lines
5.2 KiB
C++
192 lines
5.2 KiB
C++
/*++
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Copyright (C) 2019 3MF Consortium
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract:
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NMR_VectorTree.cpp implements a n*log(n) lookup tree class to identify vectors
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by their position.
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--*/
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#include "Common/Math/NMR_VectorTree.h"
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#include "Common/Math/NMR_Vector.h"
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#include "Common/NMR_Exception.h"
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#include <cmath>
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#include <map>
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namespace NMR {
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bool operator< (_In_ const VECTORTREEENTRY & entry1, _In_ const VECTORTREEENTRY & entry2)
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{
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for (int i = 0; i < 3; i++) {
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if (entry1.m_position.m_fields[i] < entry2.m_position.m_fields[i])
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return true;
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if (entry1.m_position.m_fields[i] > entry2.m_position.m_fields[i])
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return false;
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}
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return false;
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}
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CVectorTree::CVectorTree()
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{
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setUnits(NMR_VECTOR_DEFAULTUNITS);
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}
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CVectorTree::CVectorTree(_In_ nfFloat fUnits)
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{
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setUnits(fUnits);
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}
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nfFloat CVectorTree::getUnits()
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{
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return m_fUnits;
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}
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void CVectorTree::setUnits(_In_ nfFloat fUnits)
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{
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if ((fUnits < NMR_VECTOR_MINUNITS) || (fUnits > NMR_VECTOR_MAXUNITS))
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throw CNMRException(NMR_ERROR_INVALIDUNITS);
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if (m_entries.size() > 0)
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throw CNMRException(NMR_ERROR_COULDNOTSETUNITS);
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m_fUnits = fUnits;
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}
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_Success_(return) nfBool CVectorTree::findVector2(_In_ NVEC2 vVector, _Out_opt_ nfUint32 & value)
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{
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NVEC3 vVector3;
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vVector3.m_fields[0] = vVector.m_fields[0];
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vVector3.m_fields[1] = vVector.m_fields[1];
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vVector3.m_fields[2] = 0.0f;
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return findVector3(vVector3, value);
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}
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_Success_(return) nfBool CVectorTree::findVector3(_In_ NVEC3 vVector, _Out_opt_ nfUint32 & value)
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{
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VECTORTREEENTRY entry;
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entry.m_position = fnVEC3I_floor(vVector, m_fUnits);
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std::map <VECTORTREEENTRY, nfUint32>::iterator iter = m_entries.find(entry);
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if (iter != m_entries.end()) {
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value = iter->second;
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return true;
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}
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else
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return false;
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}
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_Success_(return) nfBool CVectorTree::findIntVector2(_In_ NVEC2I vVector, _Out_opt_ nfUint32 & value)
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{
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NVEC3I vVector3;
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vVector3.m_fields[0] = vVector.m_fields[0];
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vVector3.m_fields[1] = vVector.m_fields[1];
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vVector3.m_fields[2] = 0;
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return findIntVector3(vVector3, value);
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}
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_Success_(return) nfBool CVectorTree::findIntVector3(_In_ NVEC3I vVector, _Out_opt_ nfUint32 & value)
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{
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VECTORTREEENTRY entry;
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entry.m_position = vVector;
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std::map <VECTORTREEENTRY, nfUint32>::iterator iter = m_entries.find(entry);
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if (iter != m_entries.end()) {
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value = iter->second;
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return true;
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}
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else
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return false;
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}
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void CVectorTree::addVector2(_In_ NVEC2 vVector, _In_ nfUint32 value)
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{
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NVEC3 vVector3;
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vVector3.m_fields[0] = vVector.m_fields[0];
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vVector3.m_fields[1] = vVector.m_fields[1];
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vVector3.m_fields[2] = 0.0f;
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addVector3(vVector3, value);
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}
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void CVectorTree::addVector3(_In_ NVEC3 vVector, _In_ nfUint32 value)
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{
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VECTORTREEENTRY entry;
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entry.m_position = fnVEC3I_floor(vVector, m_fUnits);
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m_entries.insert(std::make_pair(entry, value));
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}
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void CVectorTree::addIntVector2(_In_ NVEC2I vVector, _In_ nfUint32 value)
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{
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NVEC3I vVector3;
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vVector3.m_fields[0] = vVector.m_fields[0];
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vVector3.m_fields[1] = vVector.m_fields[1];
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vVector3.m_fields[2] = 0;
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addIntVector3(vVector3, value);
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}
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void CVectorTree::addIntVector3(_In_ NVEC3I vVector, _In_ nfUint32 value)
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{
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VECTORTREEENTRY entry;
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entry.m_position = vVector;
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m_entries.insert(std::make_pair(entry, value));
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}
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void CVectorTree::removeVector2(_In_ NVEC2 vVector)
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{
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NVEC3 vVector3;
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vVector3.m_fields[0] = vVector.m_fields[0];
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vVector3.m_fields[1] = vVector.m_fields[1];
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vVector3.m_fields[2] = 0.0f;
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removeVector3(vVector3);
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}
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void CVectorTree::removeVector3(_In_ NVEC3 vVector)
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{
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VECTORTREEENTRY entry;
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entry.m_position = fnVEC3I_floor(vVector, m_fUnits);
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m_entries.erase(entry);
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}
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void CVectorTree::removeIntVector2(_In_ NVEC2I vVector)
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{
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NVEC3I vVector3;
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vVector3.m_fields[0] = vVector.m_fields[0];
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vVector3.m_fields[1] = vVector.m_fields[1];
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vVector3.m_fields[2] = 0;
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removeIntVector3(vVector3);
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}
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void CVectorTree::removeIntVector3(_In_ NVEC3I vVector)
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{
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VECTORTREEENTRY entry;
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entry.m_position = vVector;
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m_entries.erase(entry);
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}
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}
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