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Abstract: NMR_VectorTree.cpp implements a n*log(n) lookup tree class to identify vectors by their position. --*/ #include "Common/Math/NMR_VectorTree.h" #include "Common/Math/NMR_Vector.h" #include "Common/NMR_Exception.h" #include #include namespace NMR { bool operator< (_In_ const VECTORTREEENTRY & entry1, _In_ const VECTORTREEENTRY & entry2) { for (int i = 0; i < 3; i++) { if (entry1.m_position.m_fields[i] < entry2.m_position.m_fields[i]) return true; if (entry1.m_position.m_fields[i] > entry2.m_position.m_fields[i]) return false; } return false; } CVectorTree::CVectorTree() { setUnits(NMR_VECTOR_DEFAULTUNITS); } CVectorTree::CVectorTree(_In_ nfFloat fUnits) { setUnits(fUnits); } nfFloat CVectorTree::getUnits() { return m_fUnits; } void CVectorTree::setUnits(_In_ nfFloat fUnits) { if ((fUnits < NMR_VECTOR_MINUNITS) || (fUnits > NMR_VECTOR_MAXUNITS)) throw CNMRException(NMR_ERROR_INVALIDUNITS); if (m_entries.size() > 0) throw CNMRException(NMR_ERROR_COULDNOTSETUNITS); m_fUnits = fUnits; } _Success_(return) nfBool CVectorTree::findVector2(_In_ NVEC2 vVector, _Out_opt_ nfUint32 & value) { NVEC3 vVector3; vVector3.m_fields[0] = vVector.m_fields[0]; vVector3.m_fields[1] = vVector.m_fields[1]; vVector3.m_fields[2] = 0.0f; return findVector3(vVector3, value); } _Success_(return) nfBool CVectorTree::findVector3(_In_ NVEC3 vVector, _Out_opt_ nfUint32 & value) { VECTORTREEENTRY entry; entry.m_position = fnVEC3I_floor(vVector, m_fUnits); std::map ::iterator iter = m_entries.find(entry); if (iter != m_entries.end()) { value = iter->second; return true; } else return false; } _Success_(return) nfBool CVectorTree::findIntVector2(_In_ NVEC2I vVector, _Out_opt_ nfUint32 & value) { NVEC3I vVector3; vVector3.m_fields[0] = vVector.m_fields[0]; vVector3.m_fields[1] = vVector.m_fields[1]; vVector3.m_fields[2] = 0; return findIntVector3(vVector3, value); } _Success_(return) nfBool CVectorTree::findIntVector3(_In_ NVEC3I vVector, _Out_opt_ nfUint32 & value) { VECTORTREEENTRY entry; entry.m_position = vVector; std::map ::iterator iter = m_entries.find(entry); if (iter != m_entries.end()) { value = iter->second; return true; } else return false; } void CVectorTree::addVector2(_In_ NVEC2 vVector, _In_ nfUint32 value) { NVEC3 vVector3; vVector3.m_fields[0] = vVector.m_fields[0]; vVector3.m_fields[1] = vVector.m_fields[1]; vVector3.m_fields[2] = 0.0f; addVector3(vVector3, value); } void CVectorTree::addVector3(_In_ NVEC3 vVector, _In_ nfUint32 value) { VECTORTREEENTRY entry; entry.m_position = fnVEC3I_floor(vVector, m_fUnits); m_entries.insert(std::make_pair(entry, value)); } void CVectorTree::addIntVector2(_In_ NVEC2I vVector, _In_ nfUint32 value) { NVEC3I vVector3; vVector3.m_fields[0] = vVector.m_fields[0]; vVector3.m_fields[1] = vVector.m_fields[1]; vVector3.m_fields[2] = 0; addIntVector3(vVector3, value); } void CVectorTree::addIntVector3(_In_ NVEC3I vVector, _In_ nfUint32 value) { VECTORTREEENTRY entry; entry.m_position = vVector; m_entries.insert(std::make_pair(entry, value)); } void CVectorTree::removeVector2(_In_ NVEC2 vVector) { NVEC3 vVector3; vVector3.m_fields[0] = vVector.m_fields[0]; vVector3.m_fields[1] = vVector.m_fields[1]; vVector3.m_fields[2] = 0.0f; removeVector3(vVector3); } void CVectorTree::removeVector3(_In_ NVEC3 vVector) { VECTORTREEENTRY entry; entry.m_position = fnVEC3I_floor(vVector, m_fUnits); m_entries.erase(entry); } void CVectorTree::removeIntVector2(_In_ NVEC2I vVector) { NVEC3I vVector3; vVector3.m_fields[0] = vVector.m_fields[0]; vVector3.m_fields[1] = vVector.m_fields[1]; vVector3.m_fields[2] = 0; removeIntVector3(vVector3); } void CVectorTree::removeIntVector3(_In_ NVEC3I vVector) { VECTORTREEENTRY entry; entry.m_position = vVector; m_entries.erase(entry); } }