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@@ -0,0 +1 @@
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||||
.vscode/settings.json
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||||
@@ -0,0 +1,7 @@
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||||
[Beam]
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||||
BtlEnable=1
|
||||
BaseDir=C:\EgtData\Beam
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||||
BtlExec=BatchProcess.lua
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||||
Button1=Process.lua,Images\Process.png,Lavora Travi
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||||
Button2=Swap.lua,Images\Swap.png,Scambia estremi trave
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Button3=Rotate.lua,Images\Rotate.png,Ruota trave
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||||
Binary file not shown.
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After Width: | Height: | Size: 1.0 KiB |
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After Width: | Height: | Size: 528 B |
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--BasicCustomerStrategies.lua by Egalware s.r.l. 2024/04/02
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||||
-- Libreria strategie di base disponibili per i clienti
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||||
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
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||||
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||||
-- Tabella per definizione modulo
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||||
local BasicCustomerStrategies = {}
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||||
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||||
-- Include
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||||
require( 'EgtBase')
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||||
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||||
-- Carico i dati globali
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||||
local BeamData = require( 'BeamData')
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||||
local ID = require( 'Identity')
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||||
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||||
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||||
----------------------------------------------------------------------------------
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||||
-- *** EGALWARE ***
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||||
----------------------------------------------------------------------------------
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||||
local function GetStrategies_Egalware( Proc)
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||||
local Strategies = {}
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||||
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||||
-- TODO tabella da compleatare man mano che si inseriscono le varie strategie
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||||
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Cut
|
||||
if ID.IsHeadCut( Proc) then
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||||
---------------------------------------------------------------------
|
||||
-- Feature : Cut
|
||||
elseif ID.IsSplitCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Cut
|
||||
elseif ID.IsCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Longitudinal Cut
|
||||
elseif ID.IsLongitudinalCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Double Cut
|
||||
elseif ID.IsDoubleCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Ridge or Valley Cut
|
||||
elseif ID.IsDoubleLongitudinalCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Saw Cut
|
||||
elseif ID.IsSawCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Slot
|
||||
elseif ID.IsSlot( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Front Slot
|
||||
elseif ID.IsFrontSlot( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Birds Mouth
|
||||
elseif ID.IsBirdsMouth( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Hip or Valley Rafter Notch
|
||||
elseif ID.IsHipValleyRafterNotch( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Ridge Lap
|
||||
elseif ID.IsRidgeLap( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Lap Joint
|
||||
elseif ID.IsLapJoint( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Notch/Rabbet
|
||||
elseif ID.IsNotchRabbet( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Block Haus
|
||||
elseif ID.IsBlockHaus( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Notch
|
||||
elseif ID.IsNotch( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : French Ridge Lap
|
||||
elseif ID.IsFrenchRidgeLap( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Chamfer
|
||||
elseif ID.IsChamfer( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Block Haus Half Lap
|
||||
elseif ID.IsHalfBlockHaus( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Block Haus Front
|
||||
elseif ID.IsFrontBlockHaus( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Pocket
|
||||
elseif ID.IsPocket( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Drilling
|
||||
elseif ID.IsDrilling( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Tenon
|
||||
elseif ID.IsTenon( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Mortise
|
||||
elseif ID.IsMortise( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Front Mortise
|
||||
elseif ID.IsFrontMortise( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : House
|
||||
elseif ID.IsHouse( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : House Mortise
|
||||
elseif ID.IsHouseMortise( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail Tenon
|
||||
elseif ID.IsDovetailTenon( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail Mortise
|
||||
elseif ID.IsDovetailMortise( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail Mortise Front
|
||||
elseif ID.IsFrontDovetailMortise( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Marking
|
||||
elseif ID.IsMarking( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Text
|
||||
elseif ID.IsText( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Scarf Simple
|
||||
elseif ID.IsScarfSimple( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Scarf Joint
|
||||
elseif ID.IsScarfJoint( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Step Joint
|
||||
elseif ID.IsStepJoint( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Step Joint Notch
|
||||
elseif ID.IsStepJointNotch( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Planing
|
||||
elseif ID.IsPlaning( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Front Profile
|
||||
elseif ID.IsFrontProfile( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Concave Profile
|
||||
elseif ID.IsHeadConcaveProfile( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Convex Profile
|
||||
elseif ID.IsHeadConvexProfile( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Cambered Profile
|
||||
elseif ID.IsHeadCamberedProfile( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Round Arch
|
||||
elseif ID.IsRoundArch( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Profile
|
||||
elseif ID.IsHeadProfile( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Sphere
|
||||
elseif ID.IsSphere( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Triangle Cut
|
||||
elseif ID.IsTriangleCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : TyroleanDovetail
|
||||
elseif ID.IsTyroleanDovetail( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail
|
||||
elseif ID.IsDovetail( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Free Contour
|
||||
elseif ID.IsFreeContour( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Outline
|
||||
elseif ID.IsOutline( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Aperture
|
||||
elseif ID.IsAperture( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Variant
|
||||
elseif ID.IsVariant( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
end
|
||||
|
||||
return Strategies
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------
|
||||
-- *** ESSETRE ***
|
||||
----------------------------------------------------------------------------------
|
||||
local function GetStrategies_Essetre( Proc)
|
||||
local Strategies = {}
|
||||
|
||||
-- TODO tabella da compleatare man mano che si inseriscono le varie strategie
|
||||
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Cut
|
||||
if ID.IsHeadCut( Proc) then -- TODO TOGLIERE STRATEGIA. Inserita solo per mostrare come devono essere scritti i dati
|
||||
if Proc.Topology.sName == 'QQQQQQQQQ' then
|
||||
Strategies = {
|
||||
{ sStrategyId = 'STR9999',
|
||||
Parameters = {
|
||||
{ sName = 'Step', sValue = '15', sType = 'd'},
|
||||
{ sName = 'AntiSplint', sValue = 'false', sType = 'b'}
|
||||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Cut
|
||||
elseif ID.IsSplitCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Cut
|
||||
elseif ID.IsCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Longitudinal Cut
|
||||
elseif ID.IsLongitudinalCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Double Cut
|
||||
elseif ID.IsDoubleCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Ridge or Valley Cut
|
||||
elseif ID.IsDoubleLongitudinalCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Saw Cut
|
||||
elseif ID.IsSawCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Slot
|
||||
elseif ID.IsSlot( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Front Slot
|
||||
elseif ID.IsFrontSlot( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Birds Mouth
|
||||
elseif ID.IsBirdsMouth( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Hip or Valley Rafter Notch
|
||||
elseif ID.IsHipValleyRafterNotch( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Ridge Lap
|
||||
elseif ID.IsRidgeLap( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Lap Joint
|
||||
elseif ID.IsLapJoint( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Notch/Rabbet
|
||||
elseif ID.IsNotchRabbet( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Block Haus
|
||||
elseif ID.IsBlockHaus( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Notch
|
||||
elseif ID.IsNotch( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : French Ridge Lap
|
||||
elseif ID.IsFrenchRidgeLap( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Chamfer
|
||||
elseif ID.IsChamfer( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Block Haus Half Lap
|
||||
elseif ID.IsHalfBlockHaus( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Block Haus Front
|
||||
elseif ID.IsFrontBlockHaus( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Pocket
|
||||
elseif ID.IsPocket( Proc) then
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}, { sStrategyId = 'STR0003'}}
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
Strategies = { { sStrategyId = 'STR0002'}}
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Drilling
|
||||
elseif ID.IsDrilling( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Tenon
|
||||
elseif ID.IsTenon( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Mortise
|
||||
elseif ID.IsMortise( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Front Mortise
|
||||
elseif ID.IsFrontMortise( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : House
|
||||
elseif ID.IsHouse( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : House Mortise
|
||||
elseif ID.IsHouseMortise( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail Tenon
|
||||
elseif ID.IsDovetailTenon( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail Mortise
|
||||
elseif ID.IsDovetailMortise( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail Mortise Front
|
||||
elseif ID.IsFrontDovetailMortise( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Marking
|
||||
elseif ID.IsMarking( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Text
|
||||
elseif ID.IsText( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Scarf Simple
|
||||
elseif ID.IsScarfSimple( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Scarf Joint
|
||||
elseif ID.IsScarfJoint( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Step Joint
|
||||
elseif ID.IsStepJoint( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Step Joint Notch
|
||||
elseif ID.IsStepJointNotch( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Planing
|
||||
elseif ID.IsPlaning( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Front Profile
|
||||
elseif ID.IsFrontProfile( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Concave Profile
|
||||
elseif ID.IsHeadConcaveProfile( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Convex Profile
|
||||
elseif ID.IsHeadConvexProfile( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Cambered Profile
|
||||
elseif ID.IsHeadCamberedProfile( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Round Arch
|
||||
elseif ID.IsRoundArch( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Profile
|
||||
elseif ID.IsHeadProfile( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Sphere
|
||||
elseif ID.IsSphere( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Triangle Cut
|
||||
elseif ID.IsTriangleCut( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : TyroleanDovetail
|
||||
elseif ID.IsTyroleanDovetail( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail
|
||||
elseif ID.IsDovetail( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Free Contour
|
||||
elseif ID.IsFreeContour( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Outline
|
||||
elseif ID.IsOutline( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Aperture
|
||||
elseif ID.IsAperture( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Variant
|
||||
elseif ID.IsVariant( Proc) then
|
||||
---------------------------------------------------------------------
|
||||
end
|
||||
|
||||
return Strategies
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------
|
||||
-- *** Esecuzione ***
|
||||
----------------------------------------------------------------------------------
|
||||
|
||||
-- script delle strategie di base standard definito con cliente (statico e non modificabile)
|
||||
-- se non esiste JSON configurazione, o se non ha trovato nessuna strategia, prova a cercare in questi script
|
||||
function BasicCustomerStrategies.GetStrategiesFromBasicCustomerStrategies( Proc)
|
||||
local StrategiesFromScript = {}
|
||||
|
||||
-- se nessuno script specifico in BeamData, si carica standard di default EGALWARE
|
||||
if not BeamData.STRATEGIES_SCRIPT or BeamData.STRATEGIES_SCRIPT == 'Egalware' then
|
||||
StrategiesFromScript = GetStrategies_Egalware( Proc)
|
||||
-- CLIENTE : ESSETRE
|
||||
elseif BeamData.STRATEGIES_SCRIPT == 'Essetre' then
|
||||
StrategiesFromScript = GetStrategies_Essetre( Proc)
|
||||
else
|
||||
StrategiesFromScript = nil
|
||||
end
|
||||
return StrategiesFromScript
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
return BasicCustomerStrategies
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,355 @@
|
||||
-- BeamLib.lua by Egalware s.r.l. 2024/04/02
|
||||
-- Libreria globale per Travi
|
||||
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
|
||||
|
||||
|
||||
-- Tabella per definizione modulo
|
||||
local BeamLib = {}
|
||||
|
||||
-- Include
|
||||
require( 'EgtBase')
|
||||
local BeamData = require( 'BeamData')
|
||||
|
||||
EgtOutLog( ' BeamLib started', 1)
|
||||
|
||||
--TODO refactoring di queste funzioni
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
function BeamLib.AddPartStartFace( PartId, b3Solid)
|
||||
-- recupero gruppo per geometria aggiuntiva
|
||||
local AddGrpId = BeamLib.GetAddGroup( PartId)
|
||||
if not AddGrpId then
|
||||
local sErr = 'Error on process StartFace impossible to find AddGroup'
|
||||
EgtOutLog( sErr)
|
||||
return false, sErr
|
||||
end
|
||||
|
||||
-- aggiungo nuovo taglio iniziale
|
||||
local nStmId = EgtSurfTmPlaneInBBox( AddGrpId, b3Solid:getMax(), X_AX(), b3Solid, GDB_RT.GLOB)
|
||||
if not nStmId then
|
||||
local sErr = 'Error on process StartFace impossible to create Face'
|
||||
EgtOutLog( sErr)
|
||||
return false, sErr
|
||||
end
|
||||
-- applico gli opportuni attributi di feature
|
||||
EgtSetName( nStmId, 'StartCut')
|
||||
EgtSetInfo( nStmId, 'GRP', 1)
|
||||
EgtSetInfo( nStmId, 'PRC', 340)
|
||||
-- verifico se sostituisce un taglio di testa già presente
|
||||
local nProcId = EgtGetFirstInGroup( EgtGetFirstNameInGroup( PartId, 'Processings') or GDB_ID.NULL)
|
||||
while nProcId do
|
||||
local nGrp = EgtGetInfo( nProcId, 'GRP', 'i') or 0
|
||||
local nProc = EgtGetInfo( nProcId, 'PRC', 'i') or 0
|
||||
if ( nGrp == 1 or nGrp == 2) and nProc == 10 then
|
||||
local ptC, vtN = EgtSurfTmFacetCenter( nProcId, 0, GDB_ID.ROOT)
|
||||
if ptC and vtN and AreSameVectorApprox( vtN, X_AX()) and abs( ptC:getX() - b3Solid:getMax():getX()) < 10 * GEO.EPS_SMALL then
|
||||
EgtSetInfo( nStmId, 'ORI', nProcId)
|
||||
end
|
||||
end
|
||||
nProcId = EgtGetNext( nProcId)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
function BeamLib.AddPartEndFace( PartId, b3Solid)
|
||||
-- recupero gruppo per geometria aggiuntiva
|
||||
local AddGrpId = BeamLib.GetAddGroup( PartId)
|
||||
if not AddGrpId then
|
||||
local sErr = 'Error on process EndFace impossible to find AddGroup'
|
||||
EgtOutLog( sErr)
|
||||
return false, sErr
|
||||
end
|
||||
|
||||
-- aggiungo nuovo taglio finale
|
||||
local nStmId = EgtSurfTmPlaneInBBox( AddGrpId, b3Solid:getMin(), -X_AX(), b3Solid, GDB_RT.GLOB)
|
||||
if not nStmId then
|
||||
local sErr = 'Error on process EndFace impossible to create Face'
|
||||
EgtOutLog( sErr)
|
||||
return false, sErr
|
||||
end
|
||||
-- applico gli opportuni attributi di feature
|
||||
EgtSetName( nStmId, 'EndCut')
|
||||
EgtSetInfo( nStmId, 'GRP', 2)
|
||||
EgtSetInfo( nStmId, 'PRC', 350)
|
||||
-- verifico se sostituisce un taglio di coda già presente
|
||||
local nProcId = EgtGetFirstInGroup( EgtGetFirstNameInGroup( PartId, 'Processings') or GDB_ID.NULL)
|
||||
while nProcId do
|
||||
local nGrp = EgtGetInfo( nProcId, 'GRP', 'i') or 0
|
||||
local nProc = EgtGetInfo( nProcId, 'PRC', 'i') or 0
|
||||
if ( nGrp == 1 or nGrp == 2) and nProc == 10 then
|
||||
local ptC, vtN = EgtSurfTmFacetCenter( nProcId, 0, GDB_ID.ROOT)
|
||||
if ptC and vtN and AreSameVectorApprox( vtN, -X_AX()) and abs( ptC:getX() - b3Solid:getMin():getX()) < 10 * GEO.EPS_SMALL then
|
||||
EgtSetInfo( nStmId, 'ORI', nProcId)
|
||||
end
|
||||
end
|
||||
nProcId = EgtGetNext( nProcId)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
function BeamLib.AddPhaseWithRawParts( Part, OriXR, PosXR, dDeltaSucc)
|
||||
EgtAddPhase()
|
||||
local nRawId = Part.idRaw
|
||||
local dRawMove = 0
|
||||
while nRawId do
|
||||
EgtKeepRawPart( nRawId)
|
||||
EgtMoveToCornerRawPart( nRawId, OriXR, PosXR)
|
||||
EgtMoveRawPart( nRawId, Vector3d( - dRawMove, 0, 0))
|
||||
if dRawMove == 0 then dRawMove = dRawMove + dDeltaSucc end
|
||||
dRawMove = dRawMove + EgtGetRawPartBBox( nRawId):getDimX()
|
||||
nRawId = EgtGetNextRawPart( nRawId)
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
function BeamLib.CreateOrEmptyAddGroup( PartId)
|
||||
-- recupero i dati del gruppo aggiuntivo
|
||||
local AddGrpId, sMchGrp = BeamLib.GetAddGroup( PartId)
|
||||
if not sMchGrp then
|
||||
return false
|
||||
end
|
||||
|
||||
-- se esiste, aggiorno riferimento al gruppo di lavoro e lo svuoto
|
||||
if AddGrpId then
|
||||
EgtSetInfo( AddGrpId, GDB_SI.MGRPONLY, EgtGetCurrMachGroup())
|
||||
return EgtEmptyGroup( AddGrpId)
|
||||
end
|
||||
-- altrimenti lo creo
|
||||
AddGrpId = EgtGroup( PartId or GDB_ID.NULL)
|
||||
if not AddGrpId then
|
||||
return false
|
||||
end
|
||||
-- assegno nome, flag di layer per gruppo di lavoro e colore
|
||||
EgtSetName( AddGrpId, sMchGrp)
|
||||
EgtSetInfo( AddGrpId, GDB_SI.MGRPONLY, EgtGetCurrMachGroup())
|
||||
EgtSetColor( AddGrpId, Color3d( 80, 160, 160, 50))
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
function BeamLib.GetAddGroup( PartId)
|
||||
-- recupero il nome del gruppo di lavoro corrente
|
||||
local sMchGrp = EgtGetMachGroupName( EgtGetCurrMachGroup() or GDB_ID.NULL)
|
||||
if not sMchGrp then
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
-- cerco il gruppo aggiuntivo omonimo nel pezzo e se esiste lo restituisco
|
||||
local AddGrpId = EgtGetFirstNameInGroup( PartId or GDB_ID.NULL, sMchGrp)
|
||||
|
||||
-- restituisco Id e Nome
|
||||
return AddGrpId, sMchGrp
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- restituisce le facce della parte interessate dalla feature Proc
|
||||
function BeamLib.GetAffectedFaces( Proc, Part)
|
||||
local vtFacesAffected = { bTop = false, bBottom = false, bFront = false, bBack = false, bLeft = false, bRight = false}
|
||||
if Proc.b3Box and not Proc.b3Box:isEmpty() then
|
||||
if Proc.b3Box:getMax():getZ() > Part.b3Solid:getMax():getZ() - 500 * GEO.EPS_SMALL then
|
||||
vtFacesAffected.bTop = true
|
||||
end
|
||||
if Proc.b3Box:getMin():getZ() < Part.b3Solid:getMin():getZ() + 500 * GEO.EPS_SMALL then
|
||||
vtFacesAffected.bBottom = true
|
||||
end
|
||||
if Proc.b3Box:getMin():getY() < Part.b3Solid:getMin():getY() + 500 * GEO.EPS_SMALL then
|
||||
vtFacesAffected.bFront = true
|
||||
end
|
||||
if Proc.b3Box:getMax():getY() > Part.b3Solid:getMax():getY() - 500 * GEO.EPS_SMALL then
|
||||
vtFacesAffected.bBack = true
|
||||
end
|
||||
if Proc.b3Box:getMin():getX() < Part.b3Solid:getMin():getX() + 500 * GEO.EPS_SMALL then
|
||||
vtFacesAffected.bLeft = true
|
||||
end
|
||||
if Proc.b3Box:getMax():getX() > Part.b3Solid:getMax():getX() - 500 * GEO.EPS_SMALL then
|
||||
vtFacesAffected.bRight = true
|
||||
end
|
||||
end
|
||||
|
||||
return vtFacesAffected
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
function BeamLib.GetNearestOrthoOpposite( vtRef, vtNorm)
|
||||
-- se definita anche la normale alla faccia, elimino la parte di vtRef parallela a questa
|
||||
local vtMyRef = Vector3d( vtRef)
|
||||
if vtNorm then
|
||||
vtMyRef = vtMyRef - ( vtMyRef * vtNorm) * vtNorm
|
||||
vtMyRef:normalize()
|
||||
end
|
||||
-- se prevalente una componente orizzontale (con piccolissimo vantaggio)
|
||||
if abs( vtMyRef:getX()) > 0.91 * abs( vtMyRef:getZ()) or abs( vtMyRef:getY()) > 0.91 * abs( vtMyRef:getZ()) then
|
||||
-- se prevale la componente destra/sinistra
|
||||
if abs( vtMyRef:getX()) > 0.95 * abs( vtMyRef:getY()) then
|
||||
if vtMyRef:getX() > -GEO.EPS_SMALL then
|
||||
return MCH_MILL_FU.ORTHO_LEFT
|
||||
else
|
||||
return MCH_MILL_FU.ORTHO_RIGHT
|
||||
end
|
||||
else
|
||||
if vtMyRef:getY() > -GEO.EPS_SMALL then
|
||||
return MCH_MILL_FU.ORTHO_FRONT
|
||||
else
|
||||
return MCH_MILL_FU.ORTHO_BACK
|
||||
end
|
||||
end
|
||||
-- altrimenti prevale la verticale
|
||||
else
|
||||
if vtMyRef:getZ() > -GEO.EPS_SMALL then
|
||||
return MCH_MILL_FU.ORTHO_DOWN
|
||||
else
|
||||
return MCH_MILL_FU.ORTHO_TOP
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
function BeamLib.GetNearestParalOpposite( vtRef, vtNorm)
|
||||
-- se definita anche la normale alla faccia, elimino la parte di vtRef parallela a questa
|
||||
local vtMyRef = Vector3d( vtRef)
|
||||
if vtNorm then
|
||||
vtMyRef = vtMyRef - ( vtMyRef * vtNorm) * vtNorm
|
||||
vtMyRef:normalize()
|
||||
end
|
||||
-- se prevalente una componente orizzontale (con piccolissimo vantaggio)
|
||||
if abs( vtMyRef:getX()) > 0.95 * abs( vtMyRef:getZ()) or abs( vtMyRef:getY()) > 0.95 * abs( vtMyRef:getZ()) then
|
||||
if abs( vtMyRef:getX()) > 0.95 * abs( vtMyRef:getY()) then
|
||||
if vtMyRef:getX() > -GEO.EPS_SMALL then
|
||||
return MCH_MILL_FU.PARAL_LEFT
|
||||
else
|
||||
return MCH_MILL_FU.PARAL_RIGHT
|
||||
end
|
||||
else
|
||||
if vtMyRef:getY() > -GEO.EPS_SMALL then
|
||||
return MCH_MILL_FU.PARAL_FRONT
|
||||
else
|
||||
return MCH_MILL_FU.PARAL_BACK
|
||||
end
|
||||
end
|
||||
-- altrimenti prevale la verticale
|
||||
else
|
||||
if vtMyRef:getZ() > -GEO.EPS_SMALL then
|
||||
return MCH_MILL_FU.PARAL_DOWN
|
||||
else
|
||||
return MCH_MILL_FU.PARAL_TOP
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
-- Funzione per determinare se la faccia ha lati molto corti (trascurabili) ed è quindi approssimabile ad una 3 facce
|
||||
function BeamLib.Is3EdgesApprox( Proc, idFace, nAddGrpId)
|
||||
nAddGrpId = nAddGrpId or BeamLib.GetAddGroup( Proc.idPart)
|
||||
if not nAddGrpId then
|
||||
local nEdges = #(EgtSurfTmFacetAdjacencies( Proc.id, idFace)[1])
|
||||
return ( nEdges == 3)
|
||||
end
|
||||
local bResult = false
|
||||
|
||||
local nContourId, nContourCnt = EgtExtractSurfTmFacetLoops( Proc.id, idFace, nAddGrpId)
|
||||
if not nContourId then
|
||||
return false
|
||||
end
|
||||
EgtMergeCurvesInCurveCompo( nContourId)
|
||||
-- recupero il numero effettivo di lati
|
||||
local _, nEntityCount = EgtCurveDomain( nContourId)
|
||||
local nEdges = nEntityCount
|
||||
if nEntityCount and nEntityCount == 3 then
|
||||
bResult = true
|
||||
-- rimuovo i lati molto corti dal conteggio totale
|
||||
elseif nEntityCount then
|
||||
for i = 1, nEntityCount do
|
||||
local dLength = EgtCurveCompoLength( nContourId, i - 1)
|
||||
if dLength < 15 then nEdges = nEdges - 1 end
|
||||
end
|
||||
end
|
||||
if nEdges == 3 then bResult = true end
|
||||
-- cancello tutti i contorni appena creati
|
||||
EgtErase( EgtTableFill( nContourId, nContourCnt))
|
||||
|
||||
return bResult
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- sovrascrivo i parametri personalizzati salvati su Proc a quelli di default dalla strategia
|
||||
-- N.B. : I parametri personalizzati non più presenti tra i default della strategia, verranno ignorati. Quelli extra avranno valore di default
|
||||
-- Il controllo deve essere fatto SEMPRE all'inizio di ogni strategia, per controllare conformità parametri custom
|
||||
function BeamLib.GetUpdateCustomParameters( CustomStrategyParamList, DefaultStrategyParamList)
|
||||
if CustomStrategyParamList and #CustomStrategyParamList > 0 then
|
||||
for i = 1, #DefaultStrategyParamList do
|
||||
for j = 1, #CustomStrategyParamList do
|
||||
if DefaultStrategyParamList[i].sName == CustomStrategyParamList[j].sName then
|
||||
DefaultStrategyParamList[i].sValue = CustomStrategyParamList[j].sValue
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return DefaultStrategyParamList
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- si traduce la tabella dei parametri con tutte le informazioni in una lista contenente i parametri utilizzabili con accesso diretto
|
||||
function BeamLib.LoadCustomParametersInStrategy( CustomParameters)
|
||||
local Parameters = {}
|
||||
if CustomParameters and #CustomParameters > 0 then
|
||||
for i=1, #CustomParameters do
|
||||
if CustomParameters[i].sType == 'b' then
|
||||
Parameters[CustomParameters[i].sName] = CustomParameters[i].sValue == 'true'
|
||||
elseif CustomParameters[i].Type == 'd' then
|
||||
Parameters[CustomParameters[i].sName] = tonumber( CustomParameters[i].sValue)
|
||||
else -- CustomParameters.Type == 's'
|
||||
Parameters[CustomParameters[i].sName] = CustomParameters[i].sValue
|
||||
end
|
||||
end
|
||||
end
|
||||
return Parameters
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
function BeamLib.GetChainSawInitAngs( vtN, vtO, nInd)
|
||||
if BeamData.GetChainSawInitAngs then
|
||||
return BeamData.GetChainSawInitAngs( vtN, vtO, nInd)
|
||||
else
|
||||
if BeamData.C_SIMM then
|
||||
return EgtIf( vtN:getY() > 0, 'C=180', 'C=-180')
|
||||
else
|
||||
if nInd == 1 then
|
||||
return ''
|
||||
else
|
||||
return EgtIf( vtN:getY() > 0, 'C=180', 'C=-180')
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
function BeamLib.GetBlockedAxis( nToolIndex, sBlockedAxis, b3Raw, vtTool, vtOut)
|
||||
-- se presente funzione specifica nella macchina, la richiamo
|
||||
if BeamData.GetBlockedAxis then
|
||||
return BeamData.GetBlockedAxis( TOOLS[nToolIndex].sHead, TOOLS[nToolIndex].nTypeId, sBlockedAxis, b3Raw, vtTool, vtOut) or ''
|
||||
-- sezione mantenuta per retrocompatibilità con GetChainSawBlockedAxis
|
||||
elseif TOOLS[nToolIndex].nTypeId == MCH_TY.MORTISE_STD then
|
||||
local nInd = EgtIf( sBlockedAxis == 'parallel', 0, 1)
|
||||
if BeamData.GetChainSawBlockedAxis then
|
||||
return BeamData.GetChainSawBlockedAxis( nInd)
|
||||
else
|
||||
if nInd == 1 then
|
||||
return EgtIf( BeamData.C_SIMM, 'A=90', 'A=90')
|
||||
else
|
||||
return EgtIf( BeamData.C_SIMM, 'A=0', 'A=0')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return ''
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
return BeamLib
|
||||
@@ -0,0 +1,513 @@
|
||||
-- FaceData.lua by Egalware s.r.l. 2024/04/18
|
||||
-- Libreria lettura o calcolo dati e proprietà delle facce di una trimesh
|
||||
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
|
||||
|
||||
-- Tabella per definizione modulo
|
||||
local FaceData = {}
|
||||
|
||||
-- carico librerie
|
||||
local BeamLib = require( 'BeamLib')
|
||||
|
||||
|
||||
---------------------------------------------------------------------
|
||||
-- restituisce la matrice delle adiacenze di Proc dove i e j sono le facce e a(ij) è l'angolo tra di esse; 0 se nessuna adiacenza
|
||||
function FaceData.GetAdjacencyMatrix( Proc)
|
||||
local vAdj = {}
|
||||
|
||||
-- essendo la matrice simmetrica a diagonale nulla, ne calcolo solo la metà superiore
|
||||
for i = 1, Proc.nFct do
|
||||
vAdj[i] = {}
|
||||
for j = i + 1, Proc.nFct do
|
||||
_, _, _, vAdj[i][j] = EgtSurfTmFacetsContact( Proc.id, i - 1, j - 1, GDB_ID.ROOT)
|
||||
if not vAdj[i][j] then
|
||||
vAdj[i][j] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- riempio di conseguenza il resto della matrice
|
||||
for i = 1, Proc.nFct do
|
||||
vAdj[i][i] = 0
|
||||
for j = i + 1, Proc.nFct do
|
||||
vAdj[j][i] = vAdj[i][j]
|
||||
end
|
||||
|
||||
end
|
||||
return vAdj
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
-- restituisce un vettore con gli indici (0 based) delle facce triangolari (o quasi) di Proc
|
||||
function FaceData.GetTriangularFaces( Proc)
|
||||
-- se la feature ha una sola faccia, esco subito
|
||||
if Proc.nFct <= 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local vTriangularFaces = {}
|
||||
|
||||
for i = 1, Proc.nFct do
|
||||
if BeamLib.Is3EdgesApprox( Proc, i - 1) then
|
||||
table.insert( vTriangularFaces, i - 1)
|
||||
end
|
||||
|
||||
end
|
||||
return vTriangularFaces
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function GetNotAdjacentFaces( Proc, idFace)
|
||||
local NotAdjacentFaces = {}
|
||||
|
||||
for i = 1, Proc.nFct do
|
||||
if Proc.Faces[i].id ~= idFace then
|
||||
local bIsAdjacent = false
|
||||
for j = 1, #Proc.Faces[idFace + 1].Adjacencies do
|
||||
if Proc.Faces[i].id == Proc.Faces[idFace + 1].Adjacencies[j] then
|
||||
bIsAdjacent = true
|
||||
end
|
||||
end
|
||||
if not bIsAdjacent then
|
||||
table.insert( NotAdjacentFaces, Proc.Faces[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return NotAdjacentFaces
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
-- restituisce una tabella che correla numero di adiacenze e id delle facce con quello stesso numero di adiacenze
|
||||
function FaceData.GetFacesByAdjacencyNumber( Proc)
|
||||
-- se la feature ha una sola faccia, esco subito
|
||||
if Proc.nFct <= 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local FacesByAdjacencyNumber = {}
|
||||
|
||||
for i = 1, 10 do
|
||||
FacesByAdjacencyNumber[i] = {}
|
||||
end
|
||||
for i = 1, Proc.nFct do
|
||||
table.insert( FacesByAdjacencyNumber[#Proc.Faces[i].Adjacencies], Proc.Faces[i])
|
||||
end
|
||||
|
||||
return FacesByAdjacencyNumber
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
function FaceData.GetFacesInfo( Proc, Part)
|
||||
EgtOutLog( '---Faces START---')
|
||||
local Faces = {}
|
||||
|
||||
local vAdj
|
||||
if Proc.AdjacencyMatrix then
|
||||
vAdj = Proc.AdjacencyMatrix
|
||||
else
|
||||
vAdj = FaceData.GetAdjacencyMatrix( Proc)
|
||||
end
|
||||
|
||||
-- reset eventuali visualizzazioni facce a due colori
|
||||
EgtSurfTmResetTwoColors( Proc.id)
|
||||
|
||||
for i = 1, Proc.nFct do
|
||||
Faces[i] = {}
|
||||
Faces[i].id = i - 1
|
||||
Faces[i].ptCenter, Faces[i].vtN = EgtSurfTmFacetCenter( Proc.id, i - 1, GDB_ID.ROOT)
|
||||
if Proc.nFct < 6 then
|
||||
-- frame OCS faccia
|
||||
Faces[i].vtFrameHV = Frame3d( Faces[i].ptCenter, Faces[i].vtN)
|
||||
-- elevazione calcolata rispetto al box della parte
|
||||
Faces[i].dElevation = EgtSurfTmFacetElevationInBBox( Proc.id, i - 1, Part.b3Solid, true, GDB_ID.ROOT)
|
||||
-- TODO qui sarebbe meglio l'area vera e non quella del rettangolo minimo
|
||||
local _, dLongEdgeDimension, dShortEdgeDimension = EgtSurfTmFacetMinAreaRectangle( Proc.id, i - 1, GDB_ID.ROOT)
|
||||
Faces[i].dArea = dShortEdgeDimension * dLongEdgeDimension
|
||||
|
||||
local nFaceType, vEdges = EgtSurfTmGetFacetOutlineInfo( Proc.id, i - 1, GDB_ID.ROOT)
|
||||
Faces[i].bIsOkForMachining = nFaceType < 1
|
||||
Faces[i].Edges = vEdges
|
||||
|
||||
-- TODO valutare se fare un output unico alla fine o gestire log in altro modo
|
||||
EgtOutLog( 'Facet ' .. Faces[i].id .. ' of ' .. Proc.nFct - 1)
|
||||
EgtOutLog( ' vtN: ' .. tostring( Faces[i].vtN))
|
||||
|
||||
-- adiacenze della faccia
|
||||
-- TODO chiamarle in modo che si capisca che sono solo gli id e non l'intero oggetto faccia
|
||||
Faces[i].Adjacencies = {}
|
||||
for j = 1, Proc.nFct do
|
||||
if vAdj[i][j] and vAdj[i][j] ~= 0 and ( i ~= j) then
|
||||
table.insert( Faces[i].Adjacencies, j - 1)
|
||||
if EgtGetDebugLevel() >= 3 then
|
||||
EgtOutLog( ' Adjacent to facet: ' .. j - 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
EgtOutLog( '---Faces END---')
|
||||
return Faces
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- TODO valutare refactoring per mettere i calcoli del tunnel in una funzione
|
||||
-- TODO creare le facce tunnel solo se non ci sono già. Verirficare all'inizio se già presente in AddGrpId e nel caso riferire all'id di quella esistente e ricalcolare solo le informazioni della faccia.
|
||||
local function GetTunnelFaces( Proc, Part)
|
||||
local TunnelAddedFaces = {}
|
||||
|
||||
if not ( Proc.Topology.bIsThrough and Proc.Topology.bAllRightAngles and Proc.nFct < 5) then
|
||||
error( 'GetTunnelFaces : Topology not implemented')
|
||||
end
|
||||
|
||||
-- direzione del tunnel
|
||||
local vtTunnelDirection = Proc.Faces[1].vtN ^ Proc.Faces[ Proc.Faces[1].Adjacencies[1] + 1].vtN
|
||||
|
||||
-- centro del tunnel
|
||||
local frTunnel = Frame3d( Proc.Faces[1].ptCenter, vtTunnelDirection)
|
||||
local b3Tunnel = EgtGetBBoxRef( Proc.id, GDB_BB.STANDARD, frTunnel)
|
||||
local ptTunnelCenter = b3Tunnel:getCenter()
|
||||
ptTunnelCenter:toGlob( frTunnel)
|
||||
|
||||
-- recupero gruppo per geometria addizionale
|
||||
local nAddGrpId = BeamLib.GetAddGroup( Proc.idPart)
|
||||
if not nAddGrpId then
|
||||
-- TODO gestire meglio questo errore. Non conviene creare e verificare all'inizio se il gruppo esiste?
|
||||
EgtOutLog( 'Error : missing AddGroup')
|
||||
return TunnelAddedFaces
|
||||
end
|
||||
|
||||
-- faccia centrale, si crea larga come la parte e poi si trimma
|
||||
TunnelAddedFaces.MiddleFaceTm = {}
|
||||
TunnelAddedFaces.MiddleFaceTm.id = EgtSurfTmPlaneInBBox( nAddGrpId, ptTunnelCenter, vtTunnelDirection, Part.b3Solid, GDB_ID.ROOT)
|
||||
-- TODO se non si riesce a costruire la faccia bisogna dare errore o semplicemente non ritornarla??
|
||||
for i = 1, Proc.nFct do
|
||||
EgtCutSurfTmPlane( TunnelAddedFaces.MiddleFaceTm.id, Proc.Faces[i].ptCenter, -Proc.Faces[i].vtN, false, GDB_ID.ROOT)
|
||||
end
|
||||
-- TODO c'è un modo più elegante per raccogliere le informazioni delle facce aggiunte
|
||||
TunnelAddedFaces.MiddleFaceTm.sType = 'Tunnel'
|
||||
TunnelAddedFaces.MiddleFaceTm.nFct = 1
|
||||
TunnelAddedFaces.MiddleFaceTm.Faces = FaceData.GetFacesInfo( TunnelAddedFaces.MiddleFaceTm, Part)
|
||||
|
||||
return TunnelAddedFaces
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function GetBottomFaces( Proc)
|
||||
local BottomFaces = {}
|
||||
|
||||
if Proc.Topology.sFamily == 'Tunnel' then
|
||||
return nil
|
||||
elseif not ( Proc.Topology.sFamily == 'Rabbet' or Proc.Topology.sFamily == 'VGroove' or Proc.Topology.sFamily == 'Groove' or Proc.Topology.sFamily == 'Pocket') then
|
||||
error( 'GetBottomFace : Topology not implemented')
|
||||
end
|
||||
|
||||
-- la faccia di fondo ha sempre Fct - 1 adiacenze
|
||||
local FacesByAdjacencyNumber = FaceData.GetFacesByAdjacencyNumber( Proc)
|
||||
if FacesByAdjacencyNumber then
|
||||
BottomFaces = FacesByAdjacencyNumber[ Proc.nFct - 1]
|
||||
-- si rimuovono le facce non adatte ad essere lavorate
|
||||
local nBottomFaces = #BottomFaces
|
||||
local nCurrentFace = 1
|
||||
while nCurrentFace <= nBottomFaces do
|
||||
if not BottomFaces[nCurrentFace].bIsOkForMachining then
|
||||
table.remove( BottomFaces, nCurrentFace)
|
||||
nBottomFaces = nBottomFaces - 1
|
||||
end
|
||||
nCurrentFace = nCurrentFace + 1
|
||||
end
|
||||
-- la BottomFace 1 è sempre quella con minor elevazione
|
||||
table.sort( BottomFaces, function (a, b) return a.dElevation < b.dElevation end)
|
||||
end
|
||||
|
||||
if #BottomFaces == 0 then
|
||||
return nil
|
||||
end
|
||||
|
||||
BottomFaces[1].sType = 'Bottom'
|
||||
BottomFaces[1].MainEdges = {}
|
||||
BottomFaces[1].MainEdges.LongEdges = {}
|
||||
BottomFaces[1].MainEdges.SideEdges = {}
|
||||
|
||||
local ClosedEdgesSortedByGreatestLength = {}
|
||||
for i = 1, #BottomFaces[1].Edges do
|
||||
if not BottomFaces[1].Edges[i].Open then
|
||||
table.insert( ClosedEdgesSortedByGreatestLength, {})
|
||||
ClosedEdgesSortedByGreatestLength[#ClosedEdgesSortedByGreatestLength].nIndex = i
|
||||
ClosedEdgesSortedByGreatestLength[#ClosedEdgesSortedByGreatestLength].dLength = BottomFaces[1].Edges[i].Len
|
||||
end
|
||||
end
|
||||
table.sort( ClosedEdgesSortedByGreatestLength, function (a, b) return a.dLength > b.dLength end)
|
||||
local nFirstLongEdgeIndex = ClosedEdgesSortedByGreatestLength[1].nIndex
|
||||
|
||||
for i = 1, #BottomFaces[1].Edges do
|
||||
local nPreviousEdgeIndex = i - 1
|
||||
if i == 1 then
|
||||
nPreviousEdgeIndex = #BottomFaces[1].Edges
|
||||
end
|
||||
local nNextEdgeIndex = i + 1
|
||||
if i == #BottomFaces[1].Edges then
|
||||
nNextEdgeIndex = 1
|
||||
end
|
||||
|
||||
local CurrentEdge = {}
|
||||
CurrentEdge.idAdjacentFace = BottomFaces[1].Edges[i].Adj
|
||||
CurrentEdge.vtToolDirection = Vector3d( BottomFaces[1].Edges[i].Norm)
|
||||
CurrentEdge.dLength = BottomFaces[1].Edges[i].Len
|
||||
CurrentEdge.dElevation = BottomFaces[1].Edges[i].Elev
|
||||
CurrentEdge.bIsOpen = BottomFaces[1].Edges[i].Open
|
||||
CurrentEdge.bIsStartOpen = BottomFaces[1].Edges[nPreviousEdgeIndex].Open
|
||||
CurrentEdge.bIsEndOpen = BottomFaces[1].Edges[nNextEdgeIndex].Open
|
||||
|
||||
if i == nFirstLongEdgeIndex then
|
||||
BottomFaces[1].MainEdges.LongEdges[1] = CurrentEdge
|
||||
BottomFaces[1].MainEdges.LongEdges[1].sType = 'Long'
|
||||
elseif nNextEdgeIndex == nFirstLongEdgeIndex then
|
||||
BottomFaces[1].MainEdges.SideEdges[1] = CurrentEdge
|
||||
BottomFaces[1].MainEdges.SideEdges[1].sType = 'Side'
|
||||
elseif nPreviousEdgeIndex == nFirstLongEdgeIndex then
|
||||
BottomFaces[1].MainEdges.SideEdges[2] = CurrentEdge
|
||||
BottomFaces[1].MainEdges.SideEdges[2].sType = 'Side'
|
||||
else
|
||||
BottomFaces[1].MainEdges.LongEdges[2] = CurrentEdge
|
||||
BottomFaces[1].MainEdges.LongEdges[2].sType = 'Long'
|
||||
end
|
||||
end
|
||||
|
||||
return BottomFaces
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function GetLongFaces( Proc, MainFaces)
|
||||
local LongFaces = {}
|
||||
|
||||
if Proc.nFct > 5 then
|
||||
error( 'GetLongFaces : Topology not implemented')
|
||||
end
|
||||
|
||||
local BottomFace
|
||||
local BottomFaces = MainFaces.BottomFaces or GetBottomFaces( Proc)
|
||||
if BottomFaces and #BottomFaces > 0 then
|
||||
BottomFace = BottomFaces[1]
|
||||
end
|
||||
|
||||
local idFirstLongFace = GDB_ID.NULL
|
||||
local idSecondLongFace = GDB_ID.NULL
|
||||
if not BottomFace then
|
||||
local FacesSortedByGreatestArea = {}
|
||||
for i = 1, Proc.nFct do
|
||||
FacesSortedByGreatestArea[i] = {}
|
||||
FacesSortedByGreatestArea[i].id = Proc.Faces[i].id
|
||||
FacesSortedByGreatestArea[i].dArea = Proc.Faces[i].dArea
|
||||
end
|
||||
table.sort( FacesSortedByGreatestArea, function (a, b) return a.dArea > b.dArea end)
|
||||
idFirstLongFace = FacesSortedByGreatestArea[1].id
|
||||
local FacesNotAdjacent = GetNotAdjacentFaces( Proc, idFirstLongFace)
|
||||
idSecondLongFace = FacesNotAdjacent[1].id
|
||||
else
|
||||
if not BottomFace.MainEdges.LongEdges[1].bIsOpen then
|
||||
idFirstLongFace = BottomFace.MainEdges.LongEdges[1].idAdjacentFace
|
||||
end
|
||||
if not BottomFace.MainEdges.LongEdges[2].bIsOpen then
|
||||
idSecondLongFace = BottomFace.MainEdges.LongEdges[2].idAdjacentFace
|
||||
end
|
||||
end
|
||||
if idFirstLongFace > -1 and Proc.Faces[idFirstLongFace + 1].bIsOkForMachining then
|
||||
table.insert( LongFaces, Proc.Faces[idFirstLongFace + 1])
|
||||
end
|
||||
if idSecondLongFace > -1 and Proc.Faces[idSecondLongFace + 1].bIsOkForMachining then
|
||||
table.insert( LongFaces, Proc.Faces[idSecondLongFace + 1])
|
||||
end
|
||||
|
||||
for i = 1, #LongFaces do
|
||||
LongFaces[i].sType = 'Long'
|
||||
LongFaces[i].MainEdges = {}
|
||||
LongFaces[i].MainEdges.SideEdges = {}
|
||||
LongFaces[i].MainEdges.OppositeEdges = {}
|
||||
|
||||
for j = 1, #LongFaces[i].Edges do
|
||||
local nPreviousEdgeIndex = j - 1
|
||||
if j == 1 then
|
||||
nPreviousEdgeIndex = #LongFaces[1].Edges
|
||||
end
|
||||
local nNextEdgeIndex = j + 1
|
||||
if j == #LongFaces[i].Edges then
|
||||
nNextEdgeIndex = 1
|
||||
end
|
||||
|
||||
local CurrentEdge = {}
|
||||
CurrentEdge.idAdjacentFace = LongFaces[i].Edges[j].Adj
|
||||
CurrentEdge.vtToolDirection = Vector3d( LongFaces[i].Edges[j].Norm)
|
||||
CurrentEdge.dLength = LongFaces[i].Edges[j].Len
|
||||
CurrentEdge.dElevation = LongFaces[i].Edges[j].Elev
|
||||
CurrentEdge.bIsOpen = LongFaces[i].Edges[j].Open
|
||||
CurrentEdge.bIsStartOpen = LongFaces[i].Edges[nPreviousEdgeIndex].Open
|
||||
CurrentEdge.bIsEndOpen = LongFaces[i].Edges[nNextEdgeIndex].Open
|
||||
|
||||
if Proc.Topology.sFamily == 'Tunnel' then
|
||||
if CurrentEdge.idAdjacentFace > -1 then
|
||||
table.insert( LongFaces[i].MainEdges.SideEdges, CurrentEdge)
|
||||
LongFaces[i].MainEdges.SideEdges[#LongFaces[i].MainEdges.SideEdges].sType = 'Side'
|
||||
else
|
||||
table.insert( LongFaces[i].MainEdges.OppositeEdges, CurrentEdge)
|
||||
LongFaces[i].MainEdges.OppositeEdges[#LongFaces[i].MainEdges.OppositeEdges].sType = 'Opposite'
|
||||
end
|
||||
else
|
||||
if CurrentEdge.idAdjacentFace == BottomFace.id then
|
||||
LongFaces[i].MainEdges.BottomEdge = CurrentEdge
|
||||
LongFaces[i].MainEdges.BottomEdge.sType = 'Bottom'
|
||||
elseif LongFaces[i].Edges[nNextEdgeIndex].Adj == BottomFace.id then
|
||||
LongFaces[i].MainEdges.SideEdges[1] = CurrentEdge
|
||||
LongFaces[i].MainEdges.SideEdges[1].sType = 'Side'
|
||||
elseif LongFaces[i].Edges[nPreviousEdgeIndex].Adj == BottomFace.id then
|
||||
LongFaces[i].MainEdges.SideEdges[2] = CurrentEdge
|
||||
LongFaces[i].MainEdges.SideEdges[2].sType = 'Side'
|
||||
else
|
||||
table.insert( LongFaces[i].MainEdges.OppositeEdges, CurrentEdge)
|
||||
LongFaces[i].MainEdges.OppositeEdges[#LongFaces[i].MainEdges.OppositeEdges].sType = 'Opposite'
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return LongFaces
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function GetSideFaces( Proc, MainFaces)
|
||||
local SideFaces = {}
|
||||
|
||||
if Proc.nFct > 5 then
|
||||
error( 'GetSideFaces : Topology not implemented')
|
||||
end
|
||||
|
||||
local BottomFace
|
||||
local BottomFaces = MainFaces.BottomFaces or GetBottomFaces( Proc)
|
||||
if BottomFaces and #BottomFaces > 0 then
|
||||
BottomFace = BottomFaces[1]
|
||||
end
|
||||
local LongFaces = MainFaces.LongFaces or GetLongFaces( Proc, MainFaces)
|
||||
|
||||
local idFirstSideFace = GDB_ID.NULL
|
||||
local idSecondSideFace = GDB_ID.NULL
|
||||
if not LongFaces[1].MainEdges.SideEdges[1].bIsOpen then
|
||||
idFirstSideFace = LongFaces[1].MainEdges.SideEdges[1].idAdjacentFace
|
||||
end
|
||||
if not LongFaces[1].MainEdges.SideEdges[2].bIsOpen then
|
||||
idSecondSideFace = LongFaces[1].MainEdges.SideEdges[2].idAdjacentFace
|
||||
end
|
||||
if idFirstSideFace > -1 and Proc.Faces[idFirstSideFace + 1].bIsOkForMachining then
|
||||
table.insert( SideFaces, Proc.Faces[idFirstSideFace + 1])
|
||||
SideFaces[#SideFaces].sType = 'Side'
|
||||
end
|
||||
if idSecondSideFace > -1 and Proc.Faces[idSecondSideFace + 1].bIsOkForMachining then
|
||||
table.insert( SideFaces, Proc.Faces[idSecondSideFace + 1])
|
||||
SideFaces[#SideFaces].sType = 'Side'
|
||||
end
|
||||
|
||||
for i = 1, #SideFaces do
|
||||
SideFaces[i].sType = 'Side'
|
||||
SideFaces[i].MainEdges = {}
|
||||
SideFaces[i].MainEdges.LongEdges = {}
|
||||
SideFaces[i].MainEdges.OppositeEdges = {}
|
||||
|
||||
for j = 1, #SideFaces[i].Edges do
|
||||
local nPreviousEdgeIndex = j - 1
|
||||
if j == 1 then
|
||||
nPreviousEdgeIndex = #SideFaces[1].Edges
|
||||
end
|
||||
local nNextEdgeIndex = j + 1
|
||||
if j == #SideFaces[i].Edges then
|
||||
nNextEdgeIndex = 1
|
||||
end
|
||||
|
||||
local CurrentEdge = {}
|
||||
CurrentEdge.idAdjacentFace = SideFaces[i].Edges[j].Adj
|
||||
CurrentEdge.vtToolDirection = Vector3d( SideFaces[i].Edges[j].Norm)
|
||||
CurrentEdge.dLength = SideFaces[i].Edges[j].Len
|
||||
CurrentEdge.dElevation = SideFaces[i].Edges[j].Elev
|
||||
CurrentEdge.bIsOpen = SideFaces[i].Edges[j].Open
|
||||
CurrentEdge.bIsStartOpen = SideFaces[i].Edges[nPreviousEdgeIndex].Open
|
||||
CurrentEdge.bIsEndOpen = SideFaces[i].Edges[nNextEdgeIndex].Open
|
||||
|
||||
if Proc.Topology.sFamily == 'Tunnel' then
|
||||
if CurrentEdge.idAdjacentFace > -1 then
|
||||
table.insert( SideFaces[i].MainEdges.LongEdges, CurrentEdge)
|
||||
else
|
||||
table.insert( SideFaces[i].MainEdges.OppositeEdges, CurrentEdge)
|
||||
end
|
||||
else
|
||||
if CurrentEdge.idAdjacentFace == BottomFace.id then
|
||||
SideFaces[i].MainEdges.BottomEdge = CurrentEdge
|
||||
SideFaces[i].MainEdges.BottomEdge.sType = 'Bottom'
|
||||
elseif SideFaces[i].Edges[nNextEdgeIndex].Adj == BottomFace.id then
|
||||
SideFaces[i].MainEdges.LongEdges[1] = CurrentEdge
|
||||
SideFaces[i].MainEdges.LongEdges[1].sType = 'Long'
|
||||
elseif SideFaces[i].Edges[nPreviousEdgeIndex].Adj == BottomFace.id then
|
||||
SideFaces[i].MainEdges.LongEdges[2] = CurrentEdge
|
||||
SideFaces[i].MainEdges.LongEdges[2].sType = 'Long'
|
||||
else
|
||||
table.insert( SideFaces[i].MainEdges.OppositeEdges, CurrentEdge)
|
||||
SideFaces[i].MainEdges.OppositeEdges[#SideFaces[i].MainEdges.OppositeEdges].sType = 'Opposite'
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return SideFaces
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- recupero facce principali della feature, in base alla topologia
|
||||
function FaceData.GetMainFaces( Proc, Part)
|
||||
|
||||
EgtOutLog( '---MainFaces START---')
|
||||
local MainFaces = {}
|
||||
|
||||
-- CASO 1 : Feature tipo LapJoint
|
||||
if Proc.Topology.sFamily == 'Rabbet' or Proc.Topology.sFamily == 'VGroove' or Proc.Topology.sFamily == 'Groove' or Proc.Topology.sFamily == 'Pocket' or Proc.Topology.sFamily == 'Tunnel' then
|
||||
|
||||
if Proc.Topology.bIsThrough and Proc.Topology.bAllRightAngles and Proc.nFct < 5 then
|
||||
MainFaces.TunnelAddedFaces = GetTunnelFaces( Proc, Part)
|
||||
end
|
||||
|
||||
MainFaces.BottomFaces = GetBottomFaces( Proc)
|
||||
MainFaces.LongFaces = GetLongFaces( Proc, MainFaces)
|
||||
MainFaces.SideFaces = GetSideFaces( Proc, MainFaces)
|
||||
-- TODO funzione apposita per informazioni log?
|
||||
if EgtGetDebugLevel() >= 3 then
|
||||
if MainFaces.BottomFaces then
|
||||
for i = 1, #MainFaces.BottomFaces do
|
||||
EgtOutLog( 'Bottom Face : ' .. MainFaces.BottomFaces[i].id)
|
||||
end
|
||||
-- colore differente per la faccia di fondo principale
|
||||
EgtSurfTmSetFaceColor( Proc.id, MainFaces.BottomFaces[1].id, 1)
|
||||
end
|
||||
if MainFaces.LongFaces then
|
||||
for i = 1, #MainFaces.LongFaces do
|
||||
EgtOutLog( 'Long Face : ' .. MainFaces.LongFaces[i].id)
|
||||
end
|
||||
end
|
||||
if MainFaces.SideFaces then
|
||||
for i = 1, #MainFaces.SideFaces do
|
||||
EgtOutLog( 'Side Face : ' .. MainFaces.SideFaces[i].id)
|
||||
end
|
||||
end
|
||||
if MainFaces.TunnelAddedFaces then
|
||||
EgtOutLog( 'Middle Face (Trimesh): ' .. MainFaces.TunnelAddedFaces.MiddleFaceTm.id)
|
||||
end
|
||||
end
|
||||
else
|
||||
EgtOutLog( '---MainFaces NOT NEEDED---')
|
||||
end
|
||||
|
||||
|
||||
|
||||
EgtOutLog( '---MainFaces END---')
|
||||
return MainFaces
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
return FaceData
|
||||
@@ -0,0 +1,282 @@
|
||||
-- FeatureData.lua by Egalware s.r.l. 2024/04/02
|
||||
-- Libreria lettura o calcolo dati e proprietà della feature
|
||||
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
|
||||
|
||||
-- Tabella per definizione modulo
|
||||
local FeatureData = {}
|
||||
|
||||
-- Carico i dati globali
|
||||
local BeamData = require( 'BeamData')
|
||||
|
||||
-- carico librerie
|
||||
local BeamLib = require( 'BeamLib')
|
||||
local FaceData = require( 'FaceData')
|
||||
local ID = require( 'Identity')
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- recupero topologia della feature
|
||||
function FeatureData.NeedTopologyFeature( Proc)
|
||||
-- features tipo taglio
|
||||
if ID.IsCut( Proc) then
|
||||
return true
|
||||
elseif ID.IsDoubleCut( Proc) then
|
||||
return true
|
||||
elseif ID.IsSawCut( Proc) then
|
||||
return true
|
||||
-- features tipo taglio longitudinale
|
||||
elseif ID.IsLongitudinalCut( Proc) then
|
||||
return true
|
||||
elseif ID.IsDoubleLongitudinalCut( Proc) then
|
||||
return true
|
||||
elseif ID.IsChamfer( Proc) then
|
||||
return true
|
||||
-- features tipo LapJoint
|
||||
elseif ID.IsSlot( Proc) then
|
||||
return true
|
||||
elseif ID.IsFrontSlot( Proc) then
|
||||
return true
|
||||
elseif ID.IsRidgeLap( Proc) then
|
||||
return true
|
||||
elseif ID.IsLapJoint( Proc) then
|
||||
return true
|
||||
elseif ID.IsNotchRabbet( Proc) then
|
||||
return true
|
||||
elseif ID.IsNotch( Proc) then
|
||||
return true
|
||||
elseif ID.IsPocket( Proc) then
|
||||
return true
|
||||
-- calcolo topologia SOLO se non raggiata
|
||||
-- TODO oppure riconoscerla come feature speciale; valutare se controllare il numero di facce è un metodo efficace
|
||||
elseif ID.IsMortise( Proc) and Proc.nFct < 6 then
|
||||
return true
|
||||
-- calcolo topologia SOLO se non raggiata
|
||||
-- TODO oppure riconoscerla come feature speciale; valutare se controllare il numero di facce è un metodo efficace
|
||||
elseif ID.IsFrontMortise( Proc) and Proc.nFct < 6 then
|
||||
return true
|
||||
end
|
||||
|
||||
-- se feature non tra quelle sopra, riconoscimento topologico non necessario
|
||||
return false
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
-- restituisce true se Proc ha tutti gli angoli concavi (bAllConcave) e, nei casi in cui ha senso, se questi sono esattamente 90 deg (bAllRight)
|
||||
local function AreAllAnglesConcaveOrRight( vAdj)
|
||||
-- se la feature ha una sola faccia, esco subito
|
||||
if #vAdj <= 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local bAllConcave, bAllRight = true, true
|
||||
|
||||
local nFct = #( vAdj or {})
|
||||
for i = 1, nFct do
|
||||
for j = 1, nFct do
|
||||
-- se trovo un angolo convesso restituisco falso e esco subito
|
||||
if vAdj[i][j] and vAdj[i][j] > 0 then
|
||||
bAllConcave = false
|
||||
bAllRight = false
|
||||
break
|
||||
elseif vAdj[i][j] and vAdj[i][j] ~= 0 and vAdj[i][j] + 90 > 500 * GEO.EPS_ANG_SMALL then
|
||||
bAllRight = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- se 1 faccia oppure 2 facce con angolo convesso non ha senso ritornare valori per bAllRight
|
||||
if nFct < 2 or ( nFct == 2 and vAdj[1][2] > 0) then
|
||||
return bAllConcave
|
||||
else
|
||||
return bAllConcave, bAllRight
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
-- restituisce true se almeno una delle dimensioni della feature è maggiore o uguale ad una delle dimensioni principali del pezzo (tolleranza 1 mm)
|
||||
local function IsAnyDimensionLongAsPart( Proc)
|
||||
local bResult = false
|
||||
local nBoxSolidId = EgtGetFirstNameInGroup( Proc.idPart or GDB_ID.NULL, 'Box')
|
||||
local b3Solid = EgtGetBBoxGlob( nBoxSolidId, GDB_BB.STANDARD)
|
||||
|
||||
if Proc.b3Box:getDimX() > b3Solid:getDimX() - 1000 * GEO.EPS_SMALL or
|
||||
Proc.b3Box:getDimY() > b3Solid:getDimY() - 1000 * GEO.EPS_SMALL or
|
||||
Proc.b3Box:getDimZ() > b3Solid:getDimZ() - 1000 * GEO.EPS_SMALL then
|
||||
bResult = true
|
||||
end
|
||||
|
||||
return bResult
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- restituisce vero se la feature con box b3Proc taglia l'intera sezione della barra, rappresentata dalle sue dimensioni W e H
|
||||
local function IsFeatureCuttingEntireSection( b3Proc, Part)
|
||||
return ( b3Proc:getDimY() > ( Part.b3Raw:getDimY() - 500 * GEO.EPS_SMALL) and b3Proc:getDimZ() > ( Part.b3Raw:getDimZ() - 500 * GEO.EPS_SMALL))
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- restituisce vero se la feature con box b3Proc taglia l'intera lunghezza della barra, rappresentata dalle sue dimensioni W e L oppure H e L
|
||||
local function IsFeatureCuttingEntireLength( b3Proc, Part)
|
||||
return ( ( b3Proc:getDimY() > ( Part.b3Raw:getDimY() - 500 * GEO.EPS_SMALL) and b3Proc:getDimX() > ( Part.b3Raw:getDimX() - 500 * GEO.EPS_SMALL)) or
|
||||
( b3Proc:getDimZ() > ( Part.b3Raw:getDimZ() - 500 * GEO.EPS_SMALL) and b3Proc:getDimX() > ( Part.b3Raw:getDimX() - 500 * GEO.EPS_SMALL)))
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
-- restituisce una stringa con il nome esteso della topologia della feature
|
||||
-- *famiglia - numero di facce - passante*
|
||||
local function GetTopologyName( sFamily, nNumberOfFaces, bIsThrough)
|
||||
return sFamily .. '-' .. tostring( nNumberOfFaces) .. '-' .. EgtIf( bIsThrough, 'Through', 'Blind')
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
-- recupera topologia feature
|
||||
function FeatureData.ClassifyTopology( Proc, Part)
|
||||
local FeatureTopology = {}
|
||||
|
||||
if not Proc.AffectedFaces then Proc.AffectedFaces = BeamLib.GetAffectedFaces( Proc, Part) end
|
||||
|
||||
local bIsFeatureCuttingEntireSection = IsFeatureCuttingEntireSection( Proc.b3Box, Part)
|
||||
local bIsFeatureCuttingEntireLength = IsFeatureCuttingEntireLength( Proc.b3Box, Part)
|
||||
local bIsAnyDimensionLongAsPart = IsAnyDimensionLongAsPart( Proc)
|
||||
local vAdj = Proc.AdjacencyMatrix
|
||||
local bAllAnglesConcave, bAllRightAngles = AreAllAnglesConcaveOrRight( vAdj)
|
||||
local vTriangularFaces = FaceData.GetTriangularFaces( Proc)
|
||||
local vFacesByAdjNumber = FaceData.GetFacesByAdjacencyNumber( Proc)
|
||||
|
||||
local sFamily
|
||||
local bIsThrough
|
||||
if Proc.nFct == 1 and ( bIsFeatureCuttingEntireSection or bIsFeatureCuttingEntireLength) then
|
||||
sFamily = 'Cut'
|
||||
bIsThrough = true
|
||||
elseif Proc.nFct == 1 then
|
||||
sFamily = 'Bevel'
|
||||
bIsThrough = true
|
||||
elseif Proc.nFct == 2 and bAllAnglesConcave and #vTriangularFaces == 1 then
|
||||
sFamily = 'Bevel'
|
||||
bIsThrough = false
|
||||
elseif Proc.nFct == 2 and bAllAnglesConcave and ( Proc.AffectedFaces.bLeft or Proc.AffectedFaces.bRight) and ( Proc.AffectedFaces.bFront or Proc.AffectedFaces.bBack) then
|
||||
sFamily = 'Rabbet'
|
||||
bIsThrough = true
|
||||
elseif Proc.nFct == 2 and bAllAnglesConcave then
|
||||
sFamily = 'VGroove'
|
||||
bIsThrough = true
|
||||
elseif Proc.nFct == 2 and not bAllAnglesConcave and bIsAnyDimensionLongAsPart then
|
||||
sFamily = 'DoubleBevel'
|
||||
bIsThrough = true
|
||||
elseif Proc.nFct == 3 and bAllAnglesConcave and #vFacesByAdjNumber[2] == 1 and #vTriangularFaces == 2 then
|
||||
sFamily = 'Bevel'
|
||||
bIsThrough = false
|
||||
elseif Proc.nFct == 3 and bAllAnglesConcave and #vFacesByAdjNumber[2] == 1 and bIsAnyDimensionLongAsPart then
|
||||
sFamily = 'Groove'
|
||||
bIsThrough = true
|
||||
elseif Proc.nFct == 3 and bAllAnglesConcave and #vFacesByAdjNumber[2] == 3 then
|
||||
sFamily = 'Groove'
|
||||
bIsThrough = false
|
||||
elseif Proc.nFct == 4 and #vFacesByAdjNumber[2] == 4 and #vTriangularFaces == 2 then
|
||||
sFamily = 'DoubleBevel'
|
||||
bIsThrough = false
|
||||
elseif Proc.nFct == 4 and bAllAnglesConcave and #vFacesByAdjNumber[3] == 2 then
|
||||
sFamily = 'Groove'
|
||||
bIsThrough = false
|
||||
elseif Proc.nFct == 4 and bAllAnglesConcave and #vFacesByAdjNumber[2] == 4 and bIsAnyDimensionLongAsPart then
|
||||
sFamily = 'Tunnel'
|
||||
bIsThrough = true
|
||||
elseif Proc.nFct >= 4 and #vFacesByAdjNumber[1] == 2 and bIsAnyDimensionLongAsPart then
|
||||
sFamily = 'Strip'
|
||||
bIsThrough = true
|
||||
elseif Proc.nFct == 5 and bAllAnglesConcave and #vFacesByAdjNumber[4] == 1 then
|
||||
sFamily = 'Pocket'
|
||||
bIsThrough = false
|
||||
elseif Proc.nFct == 6 and #vFacesByAdjNumber[2] == 4 and #vFacesByAdjNumber[3] == 2 and #vTriangularFaces == 4 then
|
||||
sFamily = 'DoubleBevel'
|
||||
bIsThrough = false
|
||||
end
|
||||
|
||||
if sFamily then
|
||||
FeatureTopology.sFamily = sFamily
|
||||
FeatureTopology.bIsThrough = bIsThrough
|
||||
FeatureTopology.bAllRightAngles = bAllRightAngles
|
||||
FeatureTopology.sName = GetTopologyName( sFamily, Proc.nFct, bIsThrough)
|
||||
FeatureTopology.AdjacencyMatrix = vAdj
|
||||
-- feature che necessita di essere catalogata, ma non si capisce come
|
||||
else
|
||||
FeatureTopology.sFamily = 'NOT_IMPLEMENTED'
|
||||
FeatureTopology.sName = FeatureTopology.sFamily
|
||||
end
|
||||
|
||||
return FeatureTopology
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- Recupero dati foro e adattamento se speciale
|
||||
function FeatureData.GetDrillingData( Proc)
|
||||
local AuxId = EgtGetInfo( Proc.id, 'AUXID', 'i')
|
||||
|
||||
-- verifico se foro da adattare
|
||||
if EgtExistsInfo( Proc.id, 'DiamUser') then
|
||||
if AuxId then AuxId = AuxId + Proc.id end
|
||||
if AuxId and EgtGetType( AuxId) == GDB_TY.CRV_ARC and BeamData.USER_HOLE_DIAM and BeamData.USER_HOLE_DIAM > 1 then
|
||||
EgtModifyArcRadius( AuxId, BeamData.USER_HOLE_DIAM / 2)
|
||||
end
|
||||
end
|
||||
|
||||
local dDiam = EgtGetInfo( Proc.id, 'P12', 'd') or 0
|
||||
local dLen = abs( EgtCurveThickness( Proc.id + AuxId)) or 0
|
||||
local nFcs = EgtGetInfo( Proc.id, 'FCS', 'i') or 0
|
||||
local nFce = EgtGetInfo( Proc.id, 'FCE', 'i') or 0
|
||||
|
||||
return dDiam, dLen, nFcs, nFce
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- funzione che restituisce indice di completamento in base alla percentuale di volume lavorato
|
||||
function FeatureData.GetFeatureCompletionIndex( dCompletionPercentage)
|
||||
-- indice di completamento
|
||||
local nCompletionIndex = 0
|
||||
|
||||
-- nullo
|
||||
if dCompletionPercentage < 5 then
|
||||
nCompletionIndex = 0
|
||||
-- Low
|
||||
elseif dCompletionPercentage < 50 then
|
||||
nCompletionIndex = 1
|
||||
-- Medium
|
||||
elseif dCompletionPercentage < 80 then
|
||||
nCompletionIndex = 2
|
||||
-- High / Complete
|
||||
else
|
||||
nCompletionIndex = 5
|
||||
end
|
||||
|
||||
return nCompletionIndex
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- funzione che restituisce qualità della lavorazione in base agli utensili utilizzati
|
||||
function FeatureData.GetFeatureQuality( sTypeTools)
|
||||
local nQuality = 5
|
||||
local TypeTools = EgtSplitString( sTypeTools)
|
||||
|
||||
-- indice in base a utensile
|
||||
for i=1, #TypeTools do
|
||||
if TypeTools[i] == 'Blade' then
|
||||
nQuality = min( nQuality, 5)
|
||||
elseif TypeTools[i] == 'Mill' then
|
||||
nQuality = min( nQuality, 4)
|
||||
elseif TypeTools[i] == 'Chainsaw' then
|
||||
nQuality = min( nQuality, 2)
|
||||
else
|
||||
nQuality = min( nQuality, 1)
|
||||
end
|
||||
end
|
||||
-- se si utilizzano più utensili si perde in qualità
|
||||
if #TypeTools > 1 then
|
||||
nQuality = nQuality - 1
|
||||
end
|
||||
|
||||
return nQuality
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
return FeatureData
|
||||
@@ -0,0 +1,275 @@
|
||||
-- Identity.lua by Egalware s.r.l. 2024/04/02
|
||||
-- Libreria Riconoscimento della feature
|
||||
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
|
||||
|
||||
-- Tabella per definizione modulo
|
||||
local Identity = {}
|
||||
|
||||
---------------------------------------------------------------------
|
||||
------------------------ EGALWARE FEATURES ------------------------
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Cut
|
||||
function Identity.IsHeadCut( Proc)
|
||||
return ( Proc.nGrp == 1 and Proc.nPrc == 340)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Split Cut
|
||||
function Identity.IsSplitCut( Proc)
|
||||
return ( Proc.nGrp == 2 and Proc.nPrc == 350)
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
------------------------ STANDARD FEATURES ------------------------
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Cut
|
||||
function Identity.IsCut( Proc)
|
||||
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 10)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Longitudinal Cut
|
||||
function Identity.IsLongitudinalCut( Proc)
|
||||
return (( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 10)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Double Cut
|
||||
function Identity.IsDoubleCut( Proc)
|
||||
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 11)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Ridge or Valley Cut
|
||||
function Identity.IsDoubleLongitudinalCut( Proc)
|
||||
return ( Proc.nGrp == 0 and Proc.nPrc == 12)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Saw Cut
|
||||
function Identity.IsSawCut( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 13)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Slot
|
||||
function Identity.IsSlot( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 16)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Front Slot
|
||||
function Identity.IsFrontSlot( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 17)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Birds Mouth
|
||||
function Identity.IsBirdsMouth( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 20)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Hip or Valley Rafter Notch
|
||||
function Identity.IsHipValleyRafterNotch( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 25)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Ridge Lap
|
||||
function Identity.IsRidgeLap( Proc)
|
||||
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 30)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Lap Joint
|
||||
function Identity.IsLapJoint( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 30)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Notch/Rabbet
|
||||
function Identity.IsNotchRabbet( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 32)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Block Haus
|
||||
function Identity.IsBlockHaus( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 33)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Notch
|
||||
function Identity.IsNotch( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 34)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : French Ridge Lap
|
||||
function Identity.IsFrenchRidgeLap( Proc)
|
||||
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 35)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Chamfer
|
||||
function Identity.IsChamfer( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 36)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Block Haus Half Lap
|
||||
function Identity.IsHalfBlockHaus( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 37)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Block Haus Front
|
||||
function Identity.IsFrontBlockHaus( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 38)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Pocket
|
||||
function Identity.IsPocket( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 39)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Drilling
|
||||
function Identity.IsDrilling( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 40)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Tenon
|
||||
function Identity.IsTenon( Proc)
|
||||
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 50)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Mortise
|
||||
function Identity.IsMortise( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 50)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Front Mortise
|
||||
function Identity.IsFrontMortise( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 51)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : House
|
||||
function Identity.IsHouse( Proc)
|
||||
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 52)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : House Mortise
|
||||
function Identity.IsHouseMortise( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 53)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail Tenon
|
||||
function Identity.IsDovetailTenon( Proc)
|
||||
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 55)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail Mortise
|
||||
function Identity.IsDovetailMortise( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 55)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail Mortise Front
|
||||
function Identity.IsFrontDovetailMortise( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 56)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Marking
|
||||
function Identity.IsMarking( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 60)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Text
|
||||
function Identity.IsText( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 61)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Scarf Simple
|
||||
function Identity.IsScarfSimple( Proc)
|
||||
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 70)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Scarf Joint
|
||||
function Identity.IsScarfJoint( Proc)
|
||||
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 71)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Step Joint
|
||||
function Identity.IsStepJoint( Proc)
|
||||
return ( ( Proc.nGrp == 1 or Proc.nGrp == 2) and Proc.nPrc == 80)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Step Joint Notch
|
||||
function Identity.IsStepJointNotch( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 80)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Planing
|
||||
function Identity.IsPlaning( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 90)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Front Profile
|
||||
function Identity.IsFrontProfile( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 100)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Concave Profile
|
||||
function Identity.IsHeadConcaveProfile( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 101)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Convex Profile
|
||||
function Identity.IsHeadConvexProfile( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 102)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Cambered Profile
|
||||
function Identity.IsHeadCamberedProfile( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 103)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Round Arch
|
||||
function Identity.IsRoundArch( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 104)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Head Profile
|
||||
function Identity.IsHeadProfile( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 106)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Sphere
|
||||
function Identity.IsSphere( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 107)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Triangle Cut
|
||||
function Identity.IsTriangleCut( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 120)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : TyroleanDovetail
|
||||
function Identity.IsTyroleanDovetail( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 1 or Proc.nGrp == 2 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 136)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Dovetail
|
||||
function Identity.IsDovetail( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 1 or Proc.nGrp == 2 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 138)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Free Contour
|
||||
function Identity.IsFreeContour( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 250)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Outline
|
||||
function Identity.IsOutline( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 251)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Aperture
|
||||
function Identity.IsAperture( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 252)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature : Variant
|
||||
function Identity.IsVariant( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 1 or Proc.nGrp == 2 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 900)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
-- Feature Decor
|
||||
function Identity.IsDecor( Proc)
|
||||
return ( ( Proc.nGrp == 0 or Proc.nGrp == 3 or Proc.nGrp == 4) and Proc.nPrc == 959)
|
||||
end
|
||||
---------------------------------------------------------------------
|
||||
|
||||
return Identity
|
||||
@@ -0,0 +1,548 @@
|
||||
-- MachiningLib.lua by Egalware s.r.l. 2024/04/02
|
||||
-- Libreria ricerca lavorazioni per Travi
|
||||
-- 2024/04/02 PRIMA VERSIONE CALCOLO LAVORAZIONI CON STRATEGIE
|
||||
|
||||
-- Tabella per definizione modulo
|
||||
local MachiningLib = {}
|
||||
|
||||
-- Include
|
||||
require( 'EgtBase')
|
||||
|
||||
-- Carico i dati globali
|
||||
local BeamData = require( 'BeamData')
|
||||
|
||||
EgtOutLog( ' MachiningLib started', 1)
|
||||
|
||||
---------------------------------------------------------------------
|
||||
-- TODO da considerare solo angolo 2D??
|
||||
local function GetToolEntryAngle( Proc, vtTool)
|
||||
local Angle = {}
|
||||
|
||||
local dSinAngle = -10 * GEO.EPS_SMALL
|
||||
local vtNorm
|
||||
if Proc.AffectedFaces.bTop then
|
||||
vtNorm = Z_AX()
|
||||
dSinAngle = max( dSinAngle, vtTool * vtNorm)
|
||||
end
|
||||
if Proc.AffectedFaces.bBottom then
|
||||
vtNorm = -Z_AX()
|
||||
dSinAngle = max( dSinAngle, vtTool * vtNorm)
|
||||
end
|
||||
if Proc.AffectedFaces.bFront then
|
||||
vtNorm = -Y_AX()
|
||||
dSinAngle = max( dSinAngle, vtTool * vtNorm)
|
||||
end
|
||||
if Proc.AffectedFaces.bBack then
|
||||
vtNorm = Y_AX()
|
||||
dSinAngle = max( dSinAngle, vtTool * vtNorm)
|
||||
end
|
||||
if Proc.AffectedFaces.bLeft then
|
||||
vtNorm = -X_AX()
|
||||
dSinAngle = max( dSinAngle, vtTool * vtNorm)
|
||||
end
|
||||
if Proc.AffectedFaces.bRight then
|
||||
vtNorm = X_AX()
|
||||
dSinAngle = max( dSinAngle, vtTool * vtNorm)
|
||||
end
|
||||
|
||||
local dCosAngle = sqrt( 1 - sqr( dSinAngle))
|
||||
local dAngle = acos( dCosAngle)
|
||||
local dTanAngle
|
||||
if dAngle ~= 0 and dAngle ~= 90 then
|
||||
dTanAngle = sqrt( 1 - dCosAngle * dCosAngle) / dCosAngle
|
||||
end
|
||||
|
||||
Angle.dValue = dAngle
|
||||
Angle.dSin = dSinAngle
|
||||
Angle.dCos = dCosAngle
|
||||
Angle.dTan = dTanAngle
|
||||
|
||||
return Angle
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
function MachiningLib.GetMachiningSteps( dMachiningDepth, dStep)
|
||||
|
||||
local MachiningSteps = {}
|
||||
MachiningSteps.dStep = 0
|
||||
MachiningSteps.nCount = ceil( ( dMachiningDepth - 10 * GEO.EPS_SMALL) / dStep)
|
||||
if MachiningSteps.nCount > 1 then
|
||||
MachiningSteps.dStep = ( dMachiningDepth - dStep) / ( MachiningSteps.nCount - 1)
|
||||
end
|
||||
|
||||
return MachiningSteps
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- funzione per cercare utensile tipo FRESA con certe caratteristiche
|
||||
function MachiningLib.FindMill( Proc, ToolSearchParameters)
|
||||
local ToolInfo = {}
|
||||
|
||||
local nBestToolIndex
|
||||
local dBestToolResidualDepth = 0
|
||||
for i = 1, #TOOLS do
|
||||
-- prima verifico che utensile sia compatibile
|
||||
local bIsToolCompatible = true
|
||||
-- se viene passato il nome, tutti gli altri sono incompatibili
|
||||
if ToolSearchParameters.sName and ToolSearchParameters.sName ~= TOOLS[i].sName then
|
||||
bIsToolCompatible = false
|
||||
-- si cercano solo frese standard. Se utensile disegnato manualmente, si setta subito che è incompatibile
|
||||
elseif TOOLS[i].bIsProfiledTool then
|
||||
bIsToolCompatible = false
|
||||
-- controlli standard
|
||||
elseif TOOLS[i].dDiameter > ToolSearchParameters.dMaxToolDiameter then
|
||||
bIsToolCompatible = false
|
||||
elseif TOOLS[i].SetupInfo.bIsTopHead and ToolSearchParameters.vtToolDirection:getZ() < TOOLS[i].SetupInfo.dMaxNegativeAngle then
|
||||
bIsToolCompatible = false
|
||||
elseif TOOLS[i].SetupInfo.bIsBottomHead and ToolSearchParameters.vtToolDirection:getZ() > TOOLS[i].SetupInfo.dMaxPositiveAngle then
|
||||
bIsToolCompatible = false
|
||||
elseif ToolSearchParameters.sMillShape == 'STANDARD' and ( TOOLS[i].dSideAngle ~= 0 or TOOLS[i].bIsPen) then
|
||||
bIsToolCompatible = false
|
||||
elseif ToolSearchParameters.sMillShape == 'DOVETAIL' and not TOOLS[i].bIsDoveTail then
|
||||
bIsToolCompatible = false
|
||||
elseif ToolSearchParameters.sMillShape == 'TSHAPEMILL' and not TOOLS[i].bIsTMill then
|
||||
bIsToolCompatible = false
|
||||
elseif ToolSearchParameters.sMillShape == 'PEN' and not TOOLS[i].bIsPen then
|
||||
bIsToolCompatible = false
|
||||
elseif TOOLS[i].sType ~= ToolSearchParameters.sType then
|
||||
-- se sto cercando una fresa che non può lavorare di testa, quelle che lavorano di testa sono comunque ammesse
|
||||
if TOOLS[i].sType == 'MILL_STD' and ToolSearchParameters.sType == 'MILL_NOTIP' then
|
||||
bIsToolCompatible = true
|
||||
else
|
||||
bIsToolCompatible = false
|
||||
end
|
||||
end
|
||||
|
||||
-- scelgo il migliore
|
||||
if bIsToolCompatible then
|
||||
-- calcolo riduzione del massimo materiale utilizzabile
|
||||
local ToolEntryAngle = GetToolEntryAngle( Proc, ToolSearchParameters.vtToolDirection)
|
||||
-- se ToolHolder più grande dell'utensile, il primo oggetto in collisione è il ToolHolder. Altrimenti il motore.
|
||||
local dDimObjToCheck = EgtIf( TOOLS[i].ToolHolder.dDiameter > TOOLS[i].dDiameter, TOOLS[i].ToolHolder.dDiameter, BeamData.C_SIMM_ENC)
|
||||
local dCurrentMaxMatReduction = BeamData.COLL_SIC or 5
|
||||
|
||||
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
|
||||
-- TODO considerare anche il caso in cui lo stelo sia più grande del diametro utensile
|
||||
-- TODO nei confronti tra valori gestire tolleranze
|
||||
-- calcolo riduzione per non toccare con ToolHolder / Motore
|
||||
if ToolEntryAngle.dValue > 0 and ToolEntryAngle.dValue < 90 then
|
||||
dCurrentMaxMatReduction = dCurrentMaxMatReduction / ToolEntryAngle.dSin + ( ( dDimObjToCheck - TOOLS[i].dDiameter) / 2) / ToolEntryAngle.dTan
|
||||
end
|
||||
-- dCurrMachReduction = negativo -> limitare, positivo -> mm extra disponibili
|
||||
local dCurrentResidualDepth = ToolSearchParameters.dElevation + dCurrentMaxMatReduction - TOOLS[i].dMaxDepth
|
||||
|
||||
-- se non ancora trovato, oppure se completo e il migliore fino ad ora non è completo: corrente è il migliore
|
||||
if not nBestToolIndex or ( dBestToolResidualDepth > 0 and dCurrentResidualDepth <= 0) then
|
||||
nBestToolIndex = i
|
||||
dBestToolResidualDepth = dCurrentResidualDepth
|
||||
-- altrimenti scelgo il migliore
|
||||
else
|
||||
-- se entrambi completi
|
||||
if dBestToolResidualDepth <= 0 and dCurrentResidualDepth <= 0 then
|
||||
-- se il migliore era su aggregato e corrente montanto direttamente, prediligo utensile montato direttamente
|
||||
if not TOOLS[i].SetupInfo.bToolOnAggregate and TOOLS[i].SetupInfo.bToolOnAggregate then
|
||||
nBestToolIndex = i
|
||||
dBestToolResidualDepth = dCurrentResidualDepth
|
||||
-- se hanno stesso montaggio
|
||||
elseif TOOLS[i].SetupInfo.bToolOnAggregate == TOOLS[nBestToolIndex].SetupInfo.bToolOnAggregate then
|
||||
-- scelgo utensile con indice di bontà utensile calcolato come: lunghezza / massimo materiale / diametro
|
||||
if ( TOOLS[i].dLength / TOOLS[i].dMaxMaterial) / TOOLS[i].dDiameter < ( TOOLS[nBestToolIndex].dLength / TOOLS[nBestToolIndex].dMaxMaterial) / TOOLS[nBestToolIndex].dDiameter then
|
||||
nBestToolIndex = i
|
||||
dBestToolResidualDepth = dCurrentResidualDepth
|
||||
end
|
||||
end
|
||||
-- se entrambi incompleti
|
||||
elseif dBestToolResidualDepth > 0 and dCurrentResidualDepth > 0 then
|
||||
--scelgo quello che lavora di più
|
||||
if dCurrentResidualDepth < dBestToolResidualDepth then
|
||||
nBestToolIndex = i
|
||||
dBestToolResidualDepth = dCurrentResidualDepth
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ToolInfo.nToolIndex = nBestToolIndex
|
||||
ToolInfo.dResidualDepth = dBestToolResidualDepth
|
||||
|
||||
return ToolInfo
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- funzione per cercare utensile tipo LAMA con certe caratteristiche
|
||||
-- TODO da completare
|
||||
function MachiningLib.FindBlade( Proc, ToolSearchParameters)
|
||||
local ToolInfo = {}
|
||||
|
||||
-- parametri obbligatori
|
||||
if type( ToolSearchParameters.vtToolDirection) ~= 'table' then
|
||||
error( 'FindBlade : missing tool direction')
|
||||
end
|
||||
if type( ToolSearchParameters.bAllowTopHead) ~= 'boolean' then
|
||||
error( 'FindBlade : missing top head info')
|
||||
end
|
||||
if type( ToolSearchParameters.bAllowBottomHead) ~= 'boolean' then
|
||||
error( 'FindBlade : missing bottom head info')
|
||||
end
|
||||
if not ToolSearchParameters.bAllowTopHead and not ToolSearchParameters.bAllowBottomHead then
|
||||
error( 'FindBlade : wrong head info')
|
||||
end
|
||||
|
||||
-- parametri opzionali
|
||||
ToolSearchParameters.dElevation = ToolSearchParameters.dElevation or 0
|
||||
ToolSearchParameters.bForceLongcutBlade = ToolSearchParameters.bForceLongcutBlade or false
|
||||
|
||||
local nBestToolIndex
|
||||
for i = 1, #TOOLS do
|
||||
local bIsToolCompatible = false
|
||||
|
||||
if TOOLS[i].sFamily == 'SAWBLADE' then
|
||||
if ToolSearchParameters.bAllowTopHead and not ToolSearchParameters.bAllowBottomHead then
|
||||
bIsToolCompatible = TOOLS[i].SetupInfo.bIsTopHead
|
||||
elseif ToolSearchParameters.bAllowBottomHead and not ToolSearchParameters.bAllowTopHead then
|
||||
bIsToolCompatible = TOOLS[i].SetupInfo.bIsBottomHead
|
||||
end
|
||||
end
|
||||
|
||||
if bIsToolCompatible then
|
||||
nBestToolIndex = i
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
ToolInfo.nToolIndex = nBestToolIndex
|
||||
|
||||
return ToolInfo
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- funzione per cercare utensile tipo PUNTA A FORARE con certe caratteristiche
|
||||
-- TODO da fare
|
||||
function MachiningLib.FindDrill()
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- funzione per cercare utensile tipo SEGA A CATENA con certe caratteristiche
|
||||
-- TODO da completare
|
||||
function MachiningLib.FindChainSaw( Proc, ToolSearchParameters)
|
||||
local ToolInfo = {}
|
||||
|
||||
-- parametri obbligatori
|
||||
if type( ToolSearchParameters.vtToolDirection) ~= 'table' then
|
||||
error( 'FindBlade : missing tool direction')
|
||||
end
|
||||
if type( ToolSearchParameters.bAllowTopHead) ~= 'boolean' then
|
||||
error( 'FindBlade : missing top head info')
|
||||
end
|
||||
if type( ToolSearchParameters.bAllowBottomHead) ~= 'boolean' then
|
||||
error( 'FindBlade : missing bottom head info')
|
||||
end
|
||||
if not ToolSearchParameters.bAllowTopHead and not ToolSearchParameters.bAllowBottomHead then
|
||||
error( 'FindBlade : wrong head info')
|
||||
end
|
||||
|
||||
-- parametri opzionali
|
||||
ToolSearchParameters.dElevation = ToolSearchParameters.dElevation or 0
|
||||
ToolSearchParameters.bExtendWithCornerRadius = ToolSearchParameters.bExtendWithCornerRadius or false
|
||||
|
||||
local nBestToolIndex
|
||||
local dBestToolResidualDepth = 0
|
||||
for i = 1, #TOOLS do
|
||||
local bIsToolCompatible = false
|
||||
|
||||
if TOOLS[i].sFamily == 'MORTISE' then
|
||||
if ToolSearchParameters.bAllowTopHead and not ToolSearchParameters.bAllowBottomHead then
|
||||
bIsToolCompatible = TOOLS[i].SetupInfo.bIsTopHead
|
||||
elseif ToolSearchParameters.bAllowBottomHead and not ToolSearchParameters.bAllowTopHead then
|
||||
bIsToolCompatible = TOOLS[i].SetupInfo.bIsBottomHead
|
||||
else
|
||||
bIsToolCompatible = true
|
||||
end
|
||||
end
|
||||
|
||||
-- TODO nei confronti tra valori gestire tolleranze
|
||||
if bIsToolCompatible then
|
||||
if ToolSearchParameters.dElevation > 10 * GEO.EPS_SMALL and ToolSearchParameters.bExtendWithCornerRadius then
|
||||
ToolSearchParameters.dElevation = ToolSearchParameters.dElevation + TOOLS[i].dCornerRadius
|
||||
end
|
||||
-- TODO gestire accorciamento massimo materiale per inclinazione
|
||||
local dCurrentResidualDepth = ToolSearchParameters.dElevation - TOOLS[i].dMaxDepth
|
||||
-- se non ancora trovato, oppure se completo e il migliore fino ad ora non è completo: corrente è il migliore
|
||||
if not nBestToolIndex or ( dBestToolResidualDepth > 0 and dCurrentResidualDepth <= 0) then
|
||||
nBestToolIndex = i
|
||||
dBestToolResidualDepth = dCurrentResidualDepth
|
||||
-- altrimenti scelgo il migliore
|
||||
else
|
||||
-- se entrambi completi
|
||||
if dBestToolResidualDepth <= 0 and dCurrentResidualDepth <= 0 then
|
||||
-- scelgo utensile con rapporto lunghezza / diametro minore
|
||||
if ( TOOLS[i].dLength / pow( TOOLS[i].dDiameter, 1.5)) < ( TOOLS[nBestToolIndex].dLength / pow( TOOLS[nBestToolIndex].dDiameter, 1.5)) then
|
||||
nBestToolIndex = i
|
||||
dBestToolResidualDepth = dCurrentResidualDepth
|
||||
end
|
||||
-- se entrambi incompleti
|
||||
elseif dBestToolResidualDepth > 0 and dCurrentResidualDepth > 0 then
|
||||
--scelgo quello che lavora di più
|
||||
if dCurrentResidualDepth > dBestToolResidualDepth then
|
||||
nBestToolIndex = i
|
||||
dBestToolResidualDepth = dCurrentResidualDepth
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ToolInfo.nToolIndex = nBestToolIndex
|
||||
ToolInfo.dResidualDepth = dBestToolResidualDepth
|
||||
|
||||
return ToolInfo
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- salva in lista globale la lavorazione appena calcolata
|
||||
function MachiningLib.AddNewMachining( ProcToAdd, MachiningToAdd, AuxiliaryDataToAdd)
|
||||
-- Controllo parametri obbligatori
|
||||
if not MachiningToAdd.nType or not MachiningToAdd.nToolIndex or not MachiningToAdd.Geometry or not ProcToAdd.id then
|
||||
return false
|
||||
end
|
||||
|
||||
-- Drilling
|
||||
if MachiningToAdd.nType == MCH_MY.DRILLING then
|
||||
MachiningToAdd.sTypeName = 'Drill_'
|
||||
-- Milling
|
||||
elseif MachiningToAdd.nType == MCH_MY.MILLING then
|
||||
-- se utensile lama
|
||||
if TOOLS[MachiningToAdd.nToolIndex].sFamily == 'SAWBLADE' then
|
||||
MachiningToAdd.sTypeName = 'Cut_'
|
||||
else
|
||||
MachiningToAdd.sTypeName = 'Mill_'
|
||||
end
|
||||
-- Pocketing
|
||||
elseif MachiningToAdd.nType == MCH_MY.POCKETING then
|
||||
MachiningToAdd.sTypeName = 'Pocket_'
|
||||
-- Mortising
|
||||
elseif MachiningToAdd.nType == MCH_MY.MORTISING then
|
||||
MachiningToAdd.sTypeName = 'ChSaw_'
|
||||
end
|
||||
-- se nome non definito, assegno alla lavorazioen un nome standard
|
||||
if not MachiningToAdd.sOperationName then
|
||||
MachiningToAdd.sOperationName = MachiningToAdd.sTypeName .. ( EgtGetName( ProcToAdd.id) or tostring( ProcToAdd.id)) .. '_' .. tostring( MachiningToAdd.Geometry[1][2])
|
||||
end
|
||||
if not MachiningToAdd.sToolName then
|
||||
MachiningToAdd.sToolName = TOOLS[MachiningToAdd.nToolIndex].sName
|
||||
end
|
||||
local Machining = {}
|
||||
Machining.Proc = ProcToAdd
|
||||
Machining.Machining = MachiningToAdd
|
||||
Machining.AuxiliaryData = AuxiliaryDataToAdd or {}
|
||||
table.insert( MACHININGS, Machining)
|
||||
return true
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- funzione per aggiungere una nuova lavorazione
|
||||
function MachiningLib.AddOperations( vProc, Part)
|
||||
local nErr
|
||||
local sErr = ''
|
||||
local bAreAllMachiningApplyOk = true
|
||||
|
||||
-- parametri generali lavorazione
|
||||
local MachiningParameters = {
|
||||
{ sName = 'sDepth', nMchParam = MCH_MP.DEPTH_STR},
|
||||
{ sName = 'bInvert', nMchParam = MCH_MP.INVERT},
|
||||
{ sName = 'nWorkside', nMchParam = MCH_MP.WORKSIDE},
|
||||
{ sName = 'nFaceuse', nMchParam = MCH_MP.FACEUSE},
|
||||
{ sName = 'nSCC', nMchParam = MCH_MP.SCC},
|
||||
{ sName = 'bToolInvert', nMchParam = MCH_MP.TOOLINVERT},
|
||||
{ sName = 'sBlockedAxis', nMchParam = MCH_MP.BLOCKEDAXIS},
|
||||
{ sName = 'sInitialAngles', nMchParam = MCH_MP.INITANGS},
|
||||
{ sName = 'nHeadSide', nMchParam = MCH_MP.HEADSIDE},
|
||||
{ sName = 'nSubType', nMchParam = MCH_MP.SUBTYPE},
|
||||
{ sName = 'dOverlap', nMchParam = MCH_MP.OVERL},
|
||||
{ sName = 'nStepType', nMchParam = MCH_MP.STEPTYPE},
|
||||
{ sName = 'dStartSafetyLength', nMchParam = MCH_MP.STARTPOS},
|
||||
{ sName = 'dReturnPos', nMchParam = MCH_MP.RETURNPOS},
|
||||
{ sName = 'dRadialOffset', nMchParam = MCH_MP.OFFSR},
|
||||
{ sName = 'dLongitudinalOffset', nMchParam = MCH_MP.OFFSL},
|
||||
{ sName = 'dStartSlowLen', nMchParam = MCH_MP.STARTSLOWLEN},
|
||||
{ sName = 'dEndSlowLen', nMchParam = MCH_MP.ENDSLOWLEN},
|
||||
{ sName = 'dThrouAddLen', nMchParam = MCH_MP.THROUADDLEN},
|
||||
{ sName = 'sSystemNotes', nMchParam = MCH_MP.SYSNOTES},
|
||||
{ sName = 'sUserNotes', nMchParam = MCH_MP.USERNOTES}
|
||||
}
|
||||
|
||||
-- parametri relativi allo step
|
||||
MachiningParameters.Steps = {
|
||||
{ sName = 'nStepType', nMchParam = MCH_MP.STEPTYPE},
|
||||
{ sName = 'dStep', nMchParam = MCH_MP.STEP},
|
||||
{ sName = 'dSideStep', nMchParam = MCH_MP.SIDESTEP}
|
||||
}
|
||||
|
||||
-- parametri relativi all'approccio
|
||||
MachiningParameters.LeadIn = {
|
||||
{ sName = 'nType', nMchParam = MCH_MP.LEADINTYPE},
|
||||
{ sName = 'dStartAddLength', nMchParam = MCH_MP.STARTADDLEN},
|
||||
{ sName = 'dTangentDistance', nMchParam = MCH_MP.LITANG},
|
||||
{ sName = 'dPerpDistance', nMchParam = MCH_MP.LIPERP},
|
||||
{ sName = 'dElevation', nMchParam = MCH_MP.LIELEV},
|
||||
{ sName = 'dCompLength', nMchParam = MCH_MP.LICOMPLEN}
|
||||
}
|
||||
|
||||
-- parametri relativi alla retrazione
|
||||
MachiningParameters.LeadOut = {
|
||||
{ sName = 'nType', nMchParam = MCH_MP.LEADOUTTYPE},
|
||||
{ sName = 'dEndAddLength', nMchParam = MCH_MP.ENDADDLEN},
|
||||
{ sName = 'dTangentDistance', nMchParam = MCH_MP.LOTANG},
|
||||
{ sName = 'dPerpDistance', nMchParam = MCH_MP.LOPERP},
|
||||
{ sName = 'dElevation', nMchParam = MCH_MP.LOELEV},
|
||||
{ sName = 'dCompLength', nMchParam = MCH_MP.LOCOMPLEN}
|
||||
}
|
||||
|
||||
-- parametri da scrivere nelle note utente
|
||||
local UserNotes = {
|
||||
{ sName = 'dMaxElev', sMchParam = 'MaxElev'}
|
||||
}
|
||||
|
||||
-- parametri da scrivere nelle note di sistema
|
||||
local SystemNotes = {
|
||||
}
|
||||
|
||||
for i = 1, #MACHININGS do
|
||||
local nClonesToAdd = 1
|
||||
if MACHININGS[i].AuxiliaryData.Clones then
|
||||
nClonesToAdd = #MACHININGS[i].AuxiliaryData.Clones
|
||||
end
|
||||
for j = 1, nClonesToAdd do
|
||||
-- creazione lavorazione
|
||||
local nOperationId = EgtCreateMachining( MACHININGS[i].Machining.sOperationName, MACHININGS[i].Machining.nType, MACHININGS[i].Machining.sToolName)
|
||||
|
||||
if nOperationId then
|
||||
-- impostazione geometria
|
||||
EgtSetMachiningGeometry( MACHININGS[i].Machining.Geometry)
|
||||
|
||||
-- impostazione parametri lavorazione
|
||||
-- TODO scrivere sempre Steps, LeadIn, LeadOut nelle tabelle in modo da non dover controllare ogni volta che ci siano
|
||||
for k = 1, #MachiningParameters do
|
||||
local sValue
|
||||
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][MachiningParameters[k].sName] then
|
||||
sValue = MACHININGS[i].AuxiliaryData.Clones[j][MachiningParameters[k].sName]
|
||||
elseif MACHININGS[i].Machining[MachiningParameters[k].sName] then
|
||||
sValue = MACHININGS[i].Machining[MachiningParameters[k].sName]
|
||||
end
|
||||
if sValue then
|
||||
EgtSetMachiningParam( MachiningParameters[k].nMchParam, sValue)
|
||||
end
|
||||
end
|
||||
for k = 1, #MachiningParameters.Steps do
|
||||
local sValue
|
||||
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].Steps and MACHININGS[i].AuxiliaryData.Clones[j].Steps[MachiningParameters.Steps[k].sName] then
|
||||
sValue = MACHININGS[i].AuxiliaryData.Clones[j].Steps[MachiningParameters.Steps[k].sName]
|
||||
elseif MACHININGS[i].Machining.Steps and MACHININGS[i].Machining.Steps[MachiningParameters.Steps[k].sName] then
|
||||
sValue = MACHININGS[i].Machining.Steps[MachiningParameters.Steps[k].sName]
|
||||
end
|
||||
if sValue then
|
||||
EgtSetMachiningParam( MachiningParameters.Steps[k].nMchParam, sValue)
|
||||
end
|
||||
end
|
||||
for k = 1, #MachiningParameters.LeadIn do
|
||||
local sValue
|
||||
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].LeadIn and MACHININGS[i].AuxiliaryData.Clones[j].LeadIn[MachiningParameters.LeadIn[k].sName] then
|
||||
sValue = MACHININGS[i].AuxiliaryData.Clones[j].LeadIn[MachiningParameters.LeadIn[k].sName]
|
||||
elseif MACHININGS[i].Machining.LeadIn and MACHININGS[i].Machining.LeadIn[MachiningParameters.LeadIn[k].sName] then
|
||||
sValue = MACHININGS[i].Machining.LeadIn[MachiningParameters.LeadIn[k].sName]
|
||||
end
|
||||
if sValue then
|
||||
EgtSetMachiningParam( MachiningParameters.LeadIn[k].nMchParam, sValue)
|
||||
end
|
||||
end
|
||||
for k = 1, #MachiningParameters.LeadOut do
|
||||
local sValue
|
||||
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j].LeadOut and MACHININGS[i].AuxiliaryData.Clones[j].LeadOut[MachiningParameters.LeadOut[k].sName] then
|
||||
sValue = MACHININGS[i].AuxiliaryData.Clones[j].LeadOut[MachiningParameters.LeadOut[k].sName]
|
||||
elseif MACHININGS[i].Machining.LeadOut and MACHININGS[i].Machining.LeadOut[MachiningParameters.LeadOut[k].sName] then
|
||||
sValue = MACHININGS[i].Machining.LeadOut[MachiningParameters.LeadOut[k].sName]
|
||||
end
|
||||
if sValue then
|
||||
EgtSetMachiningParam( MachiningParameters.LeadOut[k].nMchParam, sValue)
|
||||
end
|
||||
end
|
||||
for k = 1, #UserNotes do
|
||||
local sValue
|
||||
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][UserNotes[k].sName] then
|
||||
sValue = MACHININGS[i].AuxiliaryData.Clones[j][UserNotes[k].sName]
|
||||
elseif MACHININGS[i].Machining[UserNotes[k].sName] then
|
||||
sValue = MACHININGS[i].Machining[UserNotes[k].sName]
|
||||
end
|
||||
if sValue then
|
||||
local sUserNotes = ''
|
||||
sUserNotes = EgtSetValInNotes( sUserNotes, UserNotes[k].sMchParam, sValue)
|
||||
EgtSetMachiningParam( MCH_MP.USERNOTES, sUserNotes)
|
||||
end
|
||||
end
|
||||
-- parametri da settare nelle note di sistema
|
||||
-- TODO da decidere quali sono le note da salvare qui. Probabilmente tutte quelle relative all'ordine delle lavorazioni
|
||||
--if MACHININGS[i].Machining.nMachiningOrder then
|
||||
-- sSystemNotes = EgtSetValInNotes( sSystemNotes, 'MachiningOrder', MACHININGS[i].Machining.nMachiningOrder)
|
||||
--end
|
||||
for k = 1, #SystemNotes do
|
||||
local sValue
|
||||
if MACHININGS[i].AuxiliaryData.Clones and MACHININGS[i].AuxiliaryData.Clones[j][SystemNotes[k].sName] then
|
||||
sValue = MACHININGS[i].AuxiliaryData.Clones[j][SystemNotes[k].sName]
|
||||
elseif MACHININGS[i].Machining[SystemNotes[k].sName] then
|
||||
sValue = MACHININGS[i].Machining[SystemNotes[k].sName]
|
||||
end
|
||||
if sValue then
|
||||
local sSystemNotes = ''
|
||||
sSystemNotes = EgtSetValInNotes( sSystemNotes, SystemNotes[k].sMchParam, sValue)
|
||||
EgtSetMachiningParam( MCH_MP.SYSNOTES, sSystemNotes)
|
||||
end
|
||||
end
|
||||
|
||||
local bIsApplyOk = MachiningLib.ApplyMachining( true, false)
|
||||
if not bIsApplyOk then
|
||||
bAreAllMachiningApplyOk = false
|
||||
nErr, sErr = EgtGetLastMachMgrError()
|
||||
EgtSetOperationMode( nOperationId, false)
|
||||
end
|
||||
else
|
||||
return false, 'UNEXPECTED ERROR: Error on creating machining'
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return bAreAllMachiningApplyOk, sErr
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
function MachiningLib.ApplyMachining( bRecalc, bApplyPost)
|
||||
local bResult = EgtApplyMachining( bRecalc, bApplyPost)
|
||||
return bResult
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- funzione che restituisce l'indice MRR (Material Removal Rate) della strategia. Dati in ingresso: Step, SideStep, Feed, ToolIndex, MachiningType
|
||||
function MachiningLib.GetToolMRR( Parameters)
|
||||
local dMRR = 1
|
||||
|
||||
-- se ho già tutti i parametri
|
||||
if not Parameters.dStep or not Parameters.dSideStep or not Parameters.dFeed then
|
||||
-- se manca qualche parametro, lo recupero da parametro di default dell'utensile
|
||||
if Parameters.nToolIndex then
|
||||
Parameters.dStep = Parameters.dStep or TOOLS[Parameters.nToolIndex].dStep
|
||||
Parameters.dSideStep = Parameters.dSideStep or TOOLS[Parameters.nToolIndex].dSideStep
|
||||
Parameters.dFeed = Parameters.dFeed or TOOLS[Parameters.nToolIndex].Feeds.dFeed
|
||||
-- se non riesco a calcolare, ritorno un indice molto basso
|
||||
else
|
||||
return GEO.EPS_SMALL
|
||||
end
|
||||
end
|
||||
|
||||
dMRR = Parameters.dStep * Parameters.dSideStep * Parameters.dFeed
|
||||
|
||||
-- Unità: dm/min per avere un indice vicino alle unità
|
||||
return dMRR / pow( 10, 6)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
return MachiningLib
|
||||
+343
@@ -0,0 +1,343 @@
|
||||
-- Process.lua by Egalware s.r.l. 2024/04/02
|
||||
-- Gestione calcolo disposizione e lavorazioni per Travi
|
||||
-- Si opera sulla macchina corrente
|
||||
-- 2024/04/02 PRIMA VERSIONE
|
||||
|
||||
|
||||
-- Intestazioni
|
||||
require( 'EgtBase')
|
||||
_ENV = EgtProtectGlobal()
|
||||
EgtEnableDebug( false)
|
||||
|
||||
-- Imposto direttorio libreria specializzata per Travi
|
||||
EgtAddToPackagePath( BEAM.BASEDIR .. '\\LuaLibs\\?.lua')
|
||||
-- Imposto direttorio strategie. N.B. Le strategie dovranno essere caricate con il nome del direttorio padre
|
||||
EgtAddToPackagePath( BEAM.BASEDIR .. '\\Strategies\\Standard\\?.lua')
|
||||
EgtAddToPackagePath( BEAM.BASEDIR .. '\\Strategies\\Core\\?.lua')
|
||||
|
||||
-- Verifico che la macchina corrente sia abilitata per la lavorazione delle Travi
|
||||
local sMachDir = EgtGetCurrMachineDir()
|
||||
if not sMachDir then
|
||||
EgtOutBox( 'Errore nel caricamento della macchina corrente', 'Lavora Travi', 'ERROR')
|
||||
return
|
||||
end
|
||||
if not EgtExistsFile( sMachDir .. '\\Beam\\BeamData.lua') then
|
||||
EgtOutBox( 'La macchina corrente non è configurata per lavorare travi', 'Lavora Travi', 'ERROR')
|
||||
return
|
||||
end
|
||||
|
||||
-- Elimino direttori altre macchine e imposto direttorio macchina corrente per ricerca librerie
|
||||
EgtRemoveBaseMachineDirFromPackagePath()
|
||||
EgtAddToPackagePath( sMachDir .. '\\Beam\\?.lua')
|
||||
|
||||
-- Segnalazione avvio
|
||||
EgtOutLog( '*** Beam Process Start ***', 1)
|
||||
|
||||
-- Carico le librerie
|
||||
_G.package.loaded.BeamExec = nil
|
||||
_G.package.loaded.BeamLib = nil
|
||||
_G.package.loaded.BeamData = nil
|
||||
_G.package.loaded.Identity = nil
|
||||
_G.package.loaded.BasicCustomerStrategies = nil
|
||||
_G.package.loaded.FeatureData = nil
|
||||
_G.package.loaded.FaceData = nil
|
||||
_G.package.loaded.MachiningLib = nil
|
||||
|
||||
-- TODO controllare se c'è un modo migliore per resettare librerie delle strategie caricate precedentemente
|
||||
-- Per ottimizzare potremmo anche ciclare solo fino al numero di strategie raggiunto per il momento.
|
||||
-- Infatti difficile ci siano 9999 strategie.
|
||||
-- reset strategie caricate come librerie
|
||||
for i = 1, 9999 do
|
||||
local IdSTRTemp = EgtReplaceString( tostring( i/10000, 4), '0.', '')
|
||||
local sLibraryToReload = "STR" .. IdSTRTemp .. "\\STR" .. IdSTRTemp
|
||||
local sLibraryConfigToReload = sLibraryToReload .. "Config"
|
||||
if _G.package.loaded[sLibraryToReload] then
|
||||
_G.package.loaded[sLibraryToReload] = nil
|
||||
end
|
||||
if _G.package.loaded[sLibraryConfigToReload] then
|
||||
_G.package.loaded[sLibraryConfigToReload] = nil
|
||||
end
|
||||
end
|
||||
local vtCoreStrategiesNames = EgtFindAllFiles( BEAM.BASEDIR .. '\\Strategies\\Core\\*.lua')
|
||||
for i = 1, #vtCoreStrategiesNames do
|
||||
local sCurrentName = EgtSplitString( vtCoreStrategiesNames[i], '.')[1]
|
||||
if _G.package.loaded[sCurrentName] then
|
||||
_G.package.loaded[sCurrentName] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local BeamExec = require( 'BeamExec')
|
||||
|
||||
-- Variabili globali
|
||||
PARTS = {}
|
||||
|
||||
-- Carico i dati globali
|
||||
local BeamData = require( 'BeamData')
|
||||
|
||||
-- Variabili di modulo
|
||||
local dRawW
|
||||
local dRawH
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- *** Recupero le travi selezionate ***
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function MyProcessInputData()
|
||||
|
||||
-- Recupero le travi selezionate
|
||||
local nId = EgtGetFirstSelectedObj()
|
||||
while nId do
|
||||
local nPartId = EgtGetParent( EgtGetParent( nId or GDB_ID.NULL) or GDB_ID.NULL)
|
||||
if nPartId then
|
||||
local bFound = false
|
||||
for i = 1, #PARTS do
|
||||
if PARTS[i].id == nPartId then
|
||||
bFound = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not bFound then
|
||||
table.insert( PARTS, { nInd = #PARTS + 1, id = nPartId, sName = ( EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId)))})
|
||||
end
|
||||
end
|
||||
nId = EgtGetNextSelectedObj()
|
||||
end
|
||||
if #PARTS == 0 then
|
||||
EgtOutBox( 'Non sono state selezionate travi', 'Lavora Travi', 'ERROR')
|
||||
return false
|
||||
else
|
||||
local sOut = ''
|
||||
for i = 1, #PARTS do
|
||||
sOut = sOut .. PARTS[i].sName .. ', '
|
||||
end
|
||||
sOut = sOut:sub( 1, -3)
|
||||
EgtOutLog( 'Travi selezionate : ' .. sOut, 1)
|
||||
end
|
||||
|
||||
-- Ne recupero e verifico le dimensioni
|
||||
for i = 1, #PARTS do
|
||||
local Ls = EgtGetFirstNameInGroup( PARTS[i].id, 'Box')
|
||||
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
|
||||
if not b3Solid then
|
||||
EgtOutBox( 'Box non definito per la trave ' .. PARTS[i].sName, 'Lavora Travi', 'ERROR')
|
||||
return false
|
||||
else
|
||||
PARTS[i].b3Box = b3Solid
|
||||
end
|
||||
end
|
||||
dRawW = PARTS[1].b3Box:getDimY()
|
||||
dRawH = PARTS[1].b3Box:getDimZ()
|
||||
local vBeamErr = {}
|
||||
for i = 2, #PARTS do
|
||||
local dDimW = PARTS[i].b3Box:getDimY()
|
||||
local dDimH = PARTS[i].b3Box:getDimZ()
|
||||
if ( abs( dDimW - dRawW) > 10 * GEO.EPS_SMALL or abs( dDimH - dRawH) > 10 * GEO.EPS_SMALL) and
|
||||
( abs( dDimH - dRawW) > 10 * GEO.EPS_SMALL or abs( dDimW - dRawH) > 10 * GEO.EPS_SMALL) then
|
||||
table.insert( vBeamErr, i)
|
||||
end
|
||||
end
|
||||
if #vBeamErr > 0 then
|
||||
local sOut = 'Rimosse travi con sezioni diverse dalla prima :\n'
|
||||
for i = #vBeamErr, 1, -1 do
|
||||
sOut = sOut .. PARTS[vBeamErr[i]].sName .. '\n'
|
||||
EgtDeselectPartObjs( PARTS[vBeamErr[i]].id)
|
||||
table.remove( PARTS, vBeamErr[i])
|
||||
end
|
||||
EgtOutLog( sOut, 1)
|
||||
EgtOutBox( sOut, 'Lavora Travi', 'INFO')
|
||||
EgtDraw()
|
||||
return false
|
||||
end
|
||||
EgtDeselectAll()
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function GetDataConfig()
|
||||
-- recupero utensili dal magazzino
|
||||
BeamExec.GetToolsFromDB()
|
||||
-- se si utilizza interfaccia B&W, si carica il file JSON
|
||||
local bIsBeamWall = true -- TODO serve parametro per capire se stiamo utilizzando B&W
|
||||
if bIsBeamWall then
|
||||
BeamExec.GetStrategiesFromJSONinBD()
|
||||
end
|
||||
-- TODO da gestire eventuali errori bloccanti
|
||||
return true
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- *** Inserimento delle travi nel grezzo ***
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function MyProcessBeams()
|
||||
-- Determinazione minimo grezzo scaricabile
|
||||
BeamExec.CalcMinUnloadableRaw( dRawW, dRawH)
|
||||
|
||||
-- Lunghezza totale delle travi
|
||||
local dTotLen = 0
|
||||
for i = 1, #PARTS - 1 do
|
||||
dTotLen = dTotLen + PARTS[i].b3Box:getDimX()
|
||||
end
|
||||
dTotLen = dTotLen + max( PARTS[#PARTS].b3Box:getDimX(), BeamData.dMinRaw)
|
||||
local dAddLen = BeamData.OVM_HEAD + ( #PARTS - 1) * BeamData.OVM_MID
|
||||
EgtOutLog( 'Ltot : '..EgtNumToString( dTotLen, 1) .. ' Lagg : '..EgtNumToString( dAddLen, 1)..' MinUnloadRaw : '.. EgtNumToString( BeamData.dMinRaw + BeamData.OVM_MID, 1), 1)
|
||||
|
||||
-- Richiedo lunghezza del grezzo, sovramateriale di testa, forzatura verticale e ordinamento automatico secondo la lunghezza
|
||||
local vsVal = EgtDialogBox( 'Lavora Travi' .. ' (Ltot='..EgtNumToString( dTotLen + dAddLen + 0.5, 0)..
|
||||
', Lmax='..EgtNumToString( BeamData.MAX_RAW, 0)..',MinUlr='..EgtNumToString( BeamData.dMinRaw + BeamData.OVM_MID, 0)..')',
|
||||
--{'Lunghezza grezzo', EgtNumToString( BeamData.STD_RAW, 0)}, -- TODO RIPRISTINARE
|
||||
{'Lunghezza grezzo', EgtNumToString( 0)},
|
||||
{'Sovramateriale di testa', EgtNumToString( BeamData.OVM_HEAD, 0)},
|
||||
{'Offset intermedio', EgtNumToString( BeamData.OVM_MID, 0)},
|
||||
{'Forza sezione verticale', ' CB:true,*false'},
|
||||
{'Ordina per lunghezza', ' CB:true,*false'},
|
||||
{'Calcolo Lavorazioni', ' CB:*Da progetto,Ricalcolo standard,Ricalcolo IA'})
|
||||
if not vsVal then
|
||||
EgtDraw()
|
||||
return
|
||||
end
|
||||
local dRawL = EgtEvalNumExpr( vsVal[1])
|
||||
if not dRawL then
|
||||
local sOut = 'Lunghezza grezzo errata : ' .. vsVal[1]
|
||||
EgtOutLog( sOut)
|
||||
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
|
||||
EgtDraw()
|
||||
return false
|
||||
end
|
||||
if dRawL < GEO.EPS_SMALL then dRawL = dTotLen + dAddLen + 0.5 end
|
||||
dRawL = min( dRawL, BeamData.MAX_RAW)
|
||||
local dOvmHead = EgtEvalNumExpr( vsVal[2])
|
||||
if not dOvmHead then
|
||||
local sOut = 'Sovramateriale di testa errato : ' .. vsVal[2]
|
||||
EgtOutLog( sOut)
|
||||
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
|
||||
EgtDraw()
|
||||
return false
|
||||
end
|
||||
local dOvmMid = EgtEvalNumExpr( vsVal[3])
|
||||
if not dOvmMid then
|
||||
local sOut = 'Offset intermedio : ' .. vsVal[3]
|
||||
EgtOutLog( sOut)
|
||||
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
|
||||
EgtDraw()
|
||||
return false
|
||||
end
|
||||
|
||||
-- Sistemo sezione barra con travi
|
||||
local bVert = ( vsVal[4] == 'true')
|
||||
if bVert then
|
||||
if dRawW > dRawH then dRawW, dRawH = dRawH, dRawW end
|
||||
end
|
||||
EgtOutLog( 'Lraw : ' .. EgtNumToString( dRawL, 1) .. ' Lovm : '.. EgtNumToString( dOvmHead, 1), 1)
|
||||
|
||||
-- Verifico sezione barra non troppo grande
|
||||
if not BeamData.MAX_WIDTH2 or not BeamData.MAX_HEIGHT2 then
|
||||
if ( dRawW > BeamData.MAX_WIDTH + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT + 10 * GEO.EPS_SMALL) then
|
||||
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
|
||||
'oltre i limiti della macchina (' .. EgtNumToString( BeamData.MAX_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT, 2) .. ') '
|
||||
EgtOutLog( sOut)
|
||||
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
|
||||
EgtDraw()
|
||||
return false
|
||||
end
|
||||
else
|
||||
if ( dRawW > BeamData.MAX_WIDTH + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT + 10 * GEO.EPS_SMALL) and
|
||||
( dRawW > BeamData.MAX_WIDTH2 + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT2 + 10 * GEO.EPS_SMALL) then
|
||||
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
|
||||
'oltre i limiti della macchina (' .. EgtNumToString( BeamData.MAX_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT, 2) .. ') ' ..
|
||||
'e (' .. EgtNumToString( BeamData.MAX_WIDTH2, 2) .. ' x ' .. EgtNumToString( BeamData.MAX_HEIGHT2, 2) .. ')'
|
||||
EgtOutLog( sOut)
|
||||
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
|
||||
EgtDraw()
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- Verifico sezione barra non troppo piccola
|
||||
if dRawW < BeamData.MIN_WIDTH - 10 * GEO.EPS_SMALL or dRawH < BeamData.MIN_HEIGHT - 10 * GEO.EPS_SMALL then
|
||||
local sOut = 'Sezione (' .. EgtNumToString( dRawW, 2) .. ' x ' .. EgtNumToString( dRawH, 2) .. ') ' ..
|
||||
'sotto i limiti della macchina (' .. EgtNumToString( BeamData.MIN_WIDTH, 2) .. ' x ' .. EgtNumToString( BeamData.MIN_HEIGHT, 2) .. ')'
|
||||
EgtOutLog( sOut)
|
||||
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
|
||||
EgtDraw()
|
||||
return false
|
||||
end
|
||||
|
||||
-- Se richiesto, ordino le travi in senso di lunghezza crescente
|
||||
local bOrd = ( vsVal[5] == 'true')
|
||||
if bOrd then
|
||||
table.sort( PARTS, function( B1, B2)
|
||||
if abs( B1.b3Box:getDimX() - B2.b3Box:getDimX()) < 1 then
|
||||
return B1.nInd < B2.nInd
|
||||
else
|
||||
return B1.b3Box:getDimX() < B2.b3Box:getDimX()
|
||||
end
|
||||
end)
|
||||
end
|
||||
do
|
||||
local sOut = ''
|
||||
for i = 1, #PARTS do
|
||||
sOut = sOut .. PARTS[i].sName .. ', '
|
||||
end
|
||||
sOut = sOut:sub( 1, -3)
|
||||
EgtOutLog( 'Travi ordinate : ' .. sOut, 1)
|
||||
end
|
||||
|
||||
-- Sistemo le travi nel grezzo
|
||||
local bOk, sErr = BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS)
|
||||
if not bOk then
|
||||
EgtOutLog( sErr)
|
||||
EgtOutBox( sErr, 'Lavora Travi', 'ERROR')
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- *** Inserimento delle lavorazioni nelle travi ***
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function MyProcessFeatures()
|
||||
local bOk, Stats = BeamExec.ProcessFeatures( PARTS)
|
||||
local nErrCnt = 0
|
||||
local nWarnCnt = 0
|
||||
local sOutput = ''
|
||||
for i = 1, #Stats do
|
||||
if Stats[i].nErr > 0 then
|
||||
nErrCnt = nErrCnt + 1
|
||||
sOutput = sOutput .. string.format( '[%d,%d] %s\n', Stats[i].idCut, Stats[i].idTask, Stats[i].sMsg)
|
||||
elseif Stats[i].nErr < 0 then
|
||||
-- se segnalazione scarico pezzo standard, incompleto o a caduta
|
||||
if Stats[i].nErr == -100 or Stats[i].nErr == -101 or Stats[i].nErr == -102 then
|
||||
-- non faccio niente
|
||||
else
|
||||
nWarnCnt = nWarnCnt + 1
|
||||
sOutput = sOutput .. string.format( '[%d,%d] %s\n', Stats[i].idCut, Stats[i].idTask, Stats[i].sMsg)
|
||||
end
|
||||
end
|
||||
end
|
||||
if #sOutput > 0 then EgtOutLog( sOutput) end
|
||||
if nErrCnt > 0 then
|
||||
EgtOutBox( sOutput, 'Lavora Travi', 'ERRORS')
|
||||
return false
|
||||
elseif nWarnCnt > 0 then
|
||||
EgtOutBox( sOutput, 'Lavora Travi', 'WARNINGS')
|
||||
return true
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- *** Esecuzione ***
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
if not MyProcessInputData() then return end
|
||||
|
||||
if not MyProcessBeams() then return end
|
||||
|
||||
if not GetDataConfig() then return end
|
||||
|
||||
-- Abilito Vmill
|
||||
EgtSetInfo( EgtGetCurrMachGroup(), 'Vm', '1')
|
||||
|
||||
if not MyProcessFeatures() then return end
|
||||
@@ -1,93 +0,0 @@
|
||||
# DataBeamNEW
|
||||
|
||||
|
||||
|
||||
## Getting started
|
||||
|
||||
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
|
||||
|
||||
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
|
||||
|
||||
## Add your files
|
||||
|
||||
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
|
||||
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
|
||||
|
||||
```
|
||||
cd existing_repo
|
||||
git remote add origin https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew.git
|
||||
git branch -M main
|
||||
git push -uf origin main
|
||||
```
|
||||
|
||||
## Integrate with your tools
|
||||
|
||||
- [ ] [Set up project integrations](https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew/-/settings/integrations)
|
||||
|
||||
## Collaborate with your team
|
||||
|
||||
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
|
||||
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
|
||||
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
|
||||
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
|
||||
- [ ] [Set auto-merge](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
|
||||
|
||||
## Test and Deploy
|
||||
|
||||
Use the built-in continuous integration in GitLab.
|
||||
|
||||
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
|
||||
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
|
||||
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
|
||||
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
|
||||
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
|
||||
|
||||
***
|
||||
|
||||
# Editing this README
|
||||
|
||||
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template.
|
||||
|
||||
## Suggestions for a good README
|
||||
|
||||
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
|
||||
|
||||
## Name
|
||||
Choose a self-explaining name for your project.
|
||||
|
||||
## Description
|
||||
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
|
||||
|
||||
## Badges
|
||||
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
|
||||
|
||||
## Visuals
|
||||
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
|
||||
|
||||
## Installation
|
||||
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
|
||||
|
||||
## Usage
|
||||
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
|
||||
|
||||
## Support
|
||||
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
|
||||
|
||||
## Roadmap
|
||||
If you have ideas for releases in the future, it is a good idea to list them in the README.
|
||||
|
||||
## Contributing
|
||||
State if you are open to contributions and what your requirements are for accepting them.
|
||||
|
||||
For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
|
||||
|
||||
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
|
||||
|
||||
## Authors and acknowledgment
|
||||
Show your appreciation to those who have contributed to the project.
|
||||
|
||||
## License
|
||||
For open source projects, say how it is licensed.
|
||||
|
||||
## Project status
|
||||
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
|
||||
+32
@@ -0,0 +1,32 @@
|
||||
-- Rotate.lua by Egaltech s.r.l. 2017/11/04
|
||||
-- Gestione rotazione di una Trave
|
||||
|
||||
-- Intestazioni
|
||||
require( 'EgtBase')
|
||||
_ENV = EgtProtectGlobal()
|
||||
EgtEnableDebug( false)
|
||||
|
||||
|
||||
-- recupero il pezzo del primo oggetto selezionato
|
||||
local nId = EgtGetFirstSelectedObj()
|
||||
local nPartId = EgtGetParent( EgtGetParent( nId or GDB_ID.NULL) or GDB_ID.NULL)
|
||||
if not nPartId or not EgtIsPart( nPartId) then
|
||||
EgtOutBox( 'Nessuna trave selezionata', 'Rotate Trave', 'ERROR')
|
||||
return
|
||||
end
|
||||
|
||||
-- recupero il box del pezzo
|
||||
local Ls = EgtGetFirstNameInGroup( nPartId, 'Box')
|
||||
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
|
||||
if not b3Solid then
|
||||
local sName = EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId))
|
||||
EgtOutBox( 'Box non definito per la trave ' .. sName, 'Rotate Trave', 'ERROR')
|
||||
return
|
||||
end
|
||||
|
||||
-- eseguo rotazione di 90 gradi attorno asse X
|
||||
local ptRot = b3Solid:getMin() + Vector3d( 0, b3Solid:getDimZ() / 2, b3Solid:getDimZ() / 2)
|
||||
EgtRotate( nPartId, ptRot, X_AX(), 90, GDB_RT.GLOB)
|
||||
EgtDraw()
|
||||
|
||||
-- end
|
||||
@@ -0,0 +1,257 @@
|
||||
-- Strategia: SLOTBYBLADE
|
||||
-- Descrizione
|
||||
-- Strategia di base per la lavorazione delle slot o tasche con lama
|
||||
-- Feature: tipo lapjoint
|
||||
|
||||
-- carico librerie
|
||||
local BeamLib = require( 'BeamLib')
|
||||
local BeamData = require( 'BeamData')
|
||||
local MachiningLib = require( 'MachiningLib')
|
||||
|
||||
-- Tabella per definizione modulo
|
||||
local SLOTBYBLADE = {}
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local function CalculateLeadInOut( Machining, EdgeToMachine)
|
||||
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
|
||||
|
||||
-- si determina l'eventuale riduzione da applicare in caso di inizio o fine chiusi
|
||||
local dAddLengthToReduce = 0
|
||||
dAddLengthToReduce = sqrt( Machining.dDepthToMachine * TOOLS[Machining.nToolIndex].dDiameter - Machining.dDepthToMachine * Machining.dDepthToMachine)
|
||||
|
||||
if Machining.bInvert then
|
||||
Machining.bIsStartClosed, Machining.bIsEndClosed = Machining.bIsEndClosed, Machining.bIsStartClosed
|
||||
end
|
||||
|
||||
local LeadIn = {}
|
||||
local LeadOut = {}
|
||||
LeadIn.dStartAddLength = 0
|
||||
LeadOut.dEndAddLength = 0
|
||||
LeadIn.nType = MCH_MILL_LI.LINEAR
|
||||
LeadOut.nType = MCH_MILL_LI.LINEAR
|
||||
LeadIn.dTangentDistance = 0
|
||||
LeadOut.dTangentDistance = 0
|
||||
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
|
||||
LeadIn.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC
|
||||
LeadOut.dPerpDistance = EdgeToMachine.dElevation + BeamData.CUT_SIC
|
||||
else
|
||||
LeadIn.dPerpDistance = BeamData.CUT_SIC
|
||||
LeadOut.dPerpDistance = BeamData.CUT_SIC
|
||||
end
|
||||
LeadIn.dElevation = 0
|
||||
LeadOut.dElevation = 0
|
||||
LeadIn.dCompLength = 0
|
||||
LeadOut.dCompLength = 0
|
||||
if Machining.bIsStartClosed and Machining.bIsEndClosed then
|
||||
LeadIn.dStartAddLength = -dAddLengthToReduce
|
||||
LeadOut.dEndAddLength = -dAddLengthToReduce
|
||||
elseif Machining.bIsStartClosed then
|
||||
LeadIn.dStartAddLength = -dAddLengthToReduce
|
||||
-- eventuale correzione per accorciamento maggiore di larghezza tasca
|
||||
LeadOut.dEndAddLength = max( -LeadIn.dStartAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
|
||||
elseif Machining.bIsEndClosed then
|
||||
LeadOut.dEndAddLength = -dAddLengthToReduce
|
||||
-- eventuale correzione per accorciamento maggiore di larghezza tasca
|
||||
LeadIn.dStartAddLength = max( -LeadOut.dEndAddLength - EdgeToMachine.dLength + 10 * BeamData.CUT_EXTRA, BeamData.CUT_EXTRA)
|
||||
else
|
||||
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
|
||||
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
|
||||
end
|
||||
|
||||
return LeadIn, LeadOut
|
||||
end
|
||||
|
||||
|
||||
local function GetSCC( vtMachiningDirection)
|
||||
-- TODO implementare SCC come per FacesBySaw
|
||||
local nSCC = MCH_SCC.NONE
|
||||
if AreSameVectorApprox( vtMachiningDirection, Z_AX()) then
|
||||
nSCC = MCH_SCC.ADIR_ZP
|
||||
elseif AreOppositeVectorApprox( vtMachiningDirection, Z_AX()) then
|
||||
nSCC = MCH_SCC.ADIR_ZM
|
||||
elseif AreSameVectorApprox( vtMachiningDirection, Y_AX()) then
|
||||
nSCC = MCH_SCC.ADIR_YP
|
||||
elseif AreOppositeVectorApprox( vtMachiningDirection, Y_AX()) then
|
||||
nSCC = MCH_SCC.ADIR_YM
|
||||
elseif AreSameVectorApprox( vtMachiningDirection, X_AX()) then
|
||||
nSCC = MCH_SCC.ADIR_XP
|
||||
elseif AreOppositeVectorApprox( vtMachiningDirection, X_AX()) then
|
||||
nSCC = MCH_SCC.ADIR_XM
|
||||
end
|
||||
|
||||
return nSCC
|
||||
end
|
||||
|
||||
|
||||
-- TODO calcolo area lavorata per completamento
|
||||
function SLOTBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
|
||||
local Cutting = {}
|
||||
Cutting.bIsApplicable = true
|
||||
Cutting.dDepthToMachine = 0
|
||||
Cutting.sMessage = ''
|
||||
Cutting.idProc = Proc.id
|
||||
Cutting.dResidualDepth = abs( EdgeToMachine.dElevation)
|
||||
Cutting.dBladeMarkLength = 0
|
||||
Cutting.sEdgeType = EdgeToMachine.sType
|
||||
|
||||
-- parametri opzionali
|
||||
local bForceLongcutBlade = OptionalParameters.bForceLongcutBlade or false
|
||||
|
||||
local dPocketHeight = 0
|
||||
if Proc.Topology.sFamily == 'Tunnel' then
|
||||
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
|
||||
else
|
||||
if FaceToMachine.sType == 'Long' then
|
||||
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
|
||||
elseif FaceToMachine.sType == 'Side' then
|
||||
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.LongEdges[1].dLength
|
||||
end
|
||||
end
|
||||
|
||||
-- ricerca utensile
|
||||
local ToolSearchParameters = {}
|
||||
ToolSearchParameters.dElevation = abs( EdgeToMachine.dElevation)
|
||||
ToolSearchParameters.vtToolDirection = EdgeToMachine.vtToolDirection
|
||||
ToolSearchParameters.bAllowTopHead = true
|
||||
ToolSearchParameters.bAllowBottomHead = false
|
||||
ToolSearchParameters.bForceLongcutBlade = bForceLongcutBlade
|
||||
local ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
|
||||
Cutting.nToolIndex = ToolInfo.nToolIndex
|
||||
Cutting.nType = MCH_OY.MILLING
|
||||
if not TOOLS[Cutting.nToolIndex].sName then
|
||||
Cutting.sMessage = 'Blade not found'
|
||||
Cutting.bIsApplicable = false
|
||||
EgtOutLog( Cutting.sMessage)
|
||||
return Cutting, EdgeToMachine.dElevation
|
||||
end
|
||||
|
||||
-- verifica dimensioni tasca compatibili
|
||||
-- se tasca meno spessa della lama la strategia non è applicabile
|
||||
if TOOLS[Cutting.nToolIndex].dThickness > dPocketHeight + 10 * GEO.EPS_SMALL then
|
||||
Cutting.sMessage = 'Pocket too narrow for blade thickness'
|
||||
Cutting.bIsApplicable = false
|
||||
EgtOutLog( Cutting.sMessage)
|
||||
return Cutting, EdgeToMachine.dElevation
|
||||
end
|
||||
if #( Proc.MainFaces.SideFaces) > 1 then
|
||||
-- se tasca più stretta della lama la strategia non è applicabile
|
||||
if TOOLS[Cutting.nToolIndex].dDiameter > EdgeToMachine.dLength + 10 * GEO.EPS_SMALL then
|
||||
Cutting.sMessage = 'Pocket too narrow for blade diameter'
|
||||
Cutting.bIsApplicable = false
|
||||
EgtOutLog( Cutting.sMessage)
|
||||
return Cutting, EdgeToMachine.dElevation
|
||||
end
|
||||
end
|
||||
|
||||
-- parametri della lavorazione
|
||||
-- profondità (parametro DEPTH) non usata
|
||||
Cutting.sDepth = 0
|
||||
-- inizio e fine aperti o chiusi
|
||||
Cutting.bIsStartClosed = not EdgeToMachine.bIsStartOpen
|
||||
Cutting.bIsEndClosed = not EdgeToMachine.bIsEndOpen
|
||||
-- lato di lavoro e inversioni
|
||||
if TOOLS[Cutting.nToolIndex].bIsCCW then
|
||||
Cutting.nWorkside = MCH_MILL_WS.RIGHT
|
||||
Cutting.bInvert = true
|
||||
else
|
||||
Cutting.nWorkside = MCH_MILL_WS.LEFT
|
||||
Cutting.bInvert = false
|
||||
end
|
||||
if EdgeToMachine.dElevation < -10 * GEO.EPS_SMALL then
|
||||
Cutting.bInvert = not Cutting.bInvert
|
||||
end
|
||||
-- TODO gestire lama da sotto e lama downUp
|
||||
if FaceToMachine.vtN:getZ() < - 10 * GEO.EPS_SMALL then
|
||||
Cutting.bToolInvert = true
|
||||
Cutting.bInvert = not Cutting.bInvert
|
||||
else
|
||||
Cutting.bToolInvert = false
|
||||
end
|
||||
-- profondità da lavorare e offset radiale
|
||||
if TOOLS[Cutting.nToolIndex].dMaxDepth > abs( EdgeToMachine.dElevation) - 10 * GEO.EPS_SMALL then
|
||||
-- TODO la depth dovrebbe essere quella del machining
|
||||
Cutting.dDepthToMachine = abs( EdgeToMachine.dElevation)
|
||||
Cutting.dResidualDepth = 0
|
||||
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
|
||||
Cutting.dRadialOffset = 0
|
||||
else
|
||||
Cutting.dRadialOffset = EdgeToMachine.dElevation
|
||||
end
|
||||
else
|
||||
Cutting.dDepthToMachine = TOOLS[Cutting.nToolIndex].dMaxDepth - 1
|
||||
Cutting.dResidualDepth = abs( EdgeToMachine.dElevation) - Cutting.dDepthToMachine
|
||||
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
|
||||
Cutting.dRadialOffset = EdgeToMachine.dElevation - Cutting.dDepthToMachine
|
||||
else
|
||||
Cutting.dRadialOffset = -Cutting.dDepthToMachine
|
||||
end
|
||||
end
|
||||
-- completamento
|
||||
Cutting.dCompletionPercentage = 100 - Cutting.dResidualDepth / Cutting.dDepthToMachine
|
||||
-- step verticale e offset longitudinale
|
||||
Cutting.Steps = MachiningLib.GetMachiningSteps( dPocketHeight, TOOLS[Cutting.nToolIndex].dThickness)
|
||||
Cutting.Steps.nStepType = MCH_MILL_ST.ONEWAY
|
||||
Cutting.dMaxElev = Cutting.Steps.dStep * Cutting.Steps.nCount - 10 * GEO.EPS_SMALL
|
||||
if Cutting.bToolInvert and Cutting.Steps.nCount > 1 then
|
||||
Cutting.dLongitudinalOffset = - dPocketHeight
|
||||
else
|
||||
Cutting.dLongitudinalOffset = 0
|
||||
end
|
||||
-- distanza di sicurezza
|
||||
Cutting.dStartSafetyLength = 10
|
||||
-- overlap
|
||||
Cutting.dOverlap = 0
|
||||
-- faceuse
|
||||
if EdgeToMachine.dElevation > - 10 * GEO.EPS_SMALL then
|
||||
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( EdgeToMachine.vtToolDirection)
|
||||
else
|
||||
Cutting.nFaceuse = BeamLib.GetNearestOrthoOpposite( -EdgeToMachine.vtToolDirection)
|
||||
end
|
||||
-- SCC
|
||||
Cutting.nSCC = GetSCC( EdgeToMachine.vtToolDirection)
|
||||
-- asse bloccato
|
||||
Cutting.sBlockedAxis = BeamLib.GetBlockedAxis( Cutting.nToolIndex, 'perpendicular', Part.b3Raw, FaceToMachine.vtN, EgtIf( FaceToMachine.vtN:getX() > 0, X_AX(), -X_AX()))
|
||||
-- approccio e retrazione
|
||||
Cutting.LeadIn, Cutting.LeadOut = CalculateLeadInOut( Cutting, EdgeToMachine)
|
||||
-- eventuale step orizzontale
|
||||
Cutting.HorizontalSteps = {}
|
||||
if TOOLS[Cutting.nToolIndex].dSideStep then
|
||||
Cutting.HorizontalSteps = MachiningLib.GetMachiningSteps( Cutting.dDepthToMachine, TOOLS[Cutting.nToolIndex].dSideStep)
|
||||
else
|
||||
Cutting.HorizontalSteps.nCount = 1
|
||||
Cutting.HorizontalSteps.dStep = 0
|
||||
end
|
||||
-- lunghezza impronta lama
|
||||
if Cutting.bIsStartClosed and Cutting.bIsEndClosed then
|
||||
Cutting.dBladeMarkLength = abs( min( Cutting.LeadIn.dStartAddLength, Cutting.LeadOut.dEndAddLength))
|
||||
elseif Cutting.bIsStartClosed then
|
||||
Cutting.dBladeMarkLength = abs( Cutting.LeadIn.dStartAddLength)
|
||||
elseif Cutting.bIsEndClosed then
|
||||
Cutting.dBladeMarkLength = abs( Cutting.LeadOut.dEndAddLength)
|
||||
end
|
||||
-- geometria
|
||||
Cutting.Geometry = {{Proc.id, FaceToMachine.id}}
|
||||
-- nome operazione
|
||||
Cutting.sOperationName = 'Cut_' .. ( EgtGetName( Cutting.idProc) or tostring( Cutting.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
|
||||
|
||||
-- eventuale avviso di danneggiamento pezzo successivo
|
||||
-- TODO da sostituire con check se si riesce a separare e il grezzo dietro è lungo a sufficienza
|
||||
-- local dOffsideLength = max( Cutting.LeadIn.dStartAddLength, Cutting.LeadOut.dEndAddLength) + TOOLS[Cutting.nToolIndex].dDiameter / 2 + 10 * GEO.EPS_SMALL
|
||||
-- if ( not Proc.bTail or Proc.bAdvTail) and Proc.AffectedFaces.bLeft and ( Proc.dDistanceToNextPart < dOffsideLength) then
|
||||
-- local sDamageNextPieceMessage = 'Feature '.. Proc.idFeature .. ' : sawblade can damage next piece.'
|
||||
-- if #Cutting.sMessage > 0 then
|
||||
-- Cutting.sMessage = Cutting.sMessage .. '\n' .. sDamageNextPieceMessage
|
||||
-- else
|
||||
-- Cutting.sMessage = sDamageNextPieceMessage
|
||||
-- end
|
||||
-- EgtOutLog( sDamageNextPieceMessage)
|
||||
-- end
|
||||
|
||||
return Cutting
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
return SLOTBYBLADE
|
||||
@@ -0,0 +1,232 @@
|
||||
-- Strategia: SLOTBYCHAINSAW
|
||||
-- Descrizione
|
||||
-- Strategia di base per la lavorazione delle slot o tasche con sega a catena
|
||||
-- Feature: tipo lapjoint
|
||||
|
||||
-- carico librerie
|
||||
local BeamLib = require( 'BeamLib')
|
||||
local BeamData = require( 'BeamData')
|
||||
local MachiningLib = require( 'MachiningLib')
|
||||
|
||||
-- Tabella per definizione modulo
|
||||
local SLOTBYCHAINSAW = {}
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local function CalculateLeadInOut( Machining, EdgeToMachine, sSideToMachine, dLengthToMachine)
|
||||
-- TODO implementare le funzioni di Tool Collision Avoidance (vedi wiki e FacesBysaw -> CalcLeadInOutPerpGeom)
|
||||
|
||||
-- si determina l'eventuale riduzione da applicare in caso di inizio o fine chiusi
|
||||
local dAddLengthToReduce = 0
|
||||
dAddLengthToReduce = TOOLS[Machining.nToolIndex].dDiameter / 2
|
||||
|
||||
if Machining.bInvert then
|
||||
Machining.bIsStartClosed, Machining.bIsEndClosed = Machining.bIsEndClosed, Machining.bIsStartClosed
|
||||
end
|
||||
|
||||
local LeadIn = {}
|
||||
local LeadOut = {}
|
||||
LeadIn.dStartAddLength = 0
|
||||
LeadOut.dEndAddLength = 0
|
||||
if sSideToMachine == 'End' then
|
||||
LeadIn.dStartAddLength = dAddLengthToReduce + dLengthToMachine + BeamData.CUT_EXTRA - EdgeToMachine.dLength
|
||||
elseif Machining.bIsStartClosed then
|
||||
LeadIn.dStartAddLength = -dAddLengthToReduce
|
||||
else
|
||||
LeadIn.dStartAddLength = BeamData.CUT_EXTRA
|
||||
end
|
||||
if sSideToMachine == 'Start' then
|
||||
LeadOut.dEndAddLength = dAddLengthToReduce + dLengthToMachine + BeamData.CUT_EXTRA - EdgeToMachine.dLength
|
||||
elseif Machining.bIsEndClosed then
|
||||
LeadOut.dEndAddLength = -dAddLengthToReduce
|
||||
else
|
||||
LeadOut.dEndAddLength = BeamData.CUT_EXTRA
|
||||
end
|
||||
|
||||
return LeadIn, LeadOut
|
||||
end
|
||||
|
||||
|
||||
-- TODO calcolo area lavorata per completamento
|
||||
function SLOTBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalParameters)
|
||||
local Mortising = {}
|
||||
Mortising.bIsApplicable = true
|
||||
Mortising.dDepthToMachine = 0
|
||||
Mortising.dResidualDepth = abs( EdgeToMachine.dElevation)
|
||||
Mortising.sMessage = ''
|
||||
Mortising.idProc = Proc.id
|
||||
Mortising.sEdgeType = EdgeToMachine.sType
|
||||
|
||||
-- parametri opzionali
|
||||
local bUseZigZagMortising = OptionalParameters.bUseZigZagMortising or false
|
||||
local sSideToMachine = OptionalParameters.sSideToMachine or ''
|
||||
local dLengthToMachine = OptionalParameters.dLengthToMachine or EdgeToMachine.dLength
|
||||
local dCustomMaxElev = OptionalParameters.dMaxElev or abs( EdgeToMachine.dElevation)
|
||||
local bStopAtHalfElevation = OptionalParameters.bStopAtHalfElevation or false
|
||||
|
||||
-- altezza tasca, in base alla topologia
|
||||
local dPocketHeight = 0
|
||||
if Proc.Topology.sFamily == 'Tunnel' then
|
||||
dPocketHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
|
||||
else
|
||||
if FaceToMachine.sType == 'Long' then
|
||||
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
|
||||
elseif FaceToMachine.sType == 'Side' then
|
||||
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.LongEdges[1].dLength
|
||||
end
|
||||
end
|
||||
|
||||
-- ricerca utensile
|
||||
local bExtendWithCornerRadius = false
|
||||
if not bStopAtHalfElevation then
|
||||
if ( EdgeToMachine.sType == 'Side' and Proc.Topology.sName == 'Groove-3-Through') or
|
||||
( EdgeToMachine.sType == 'Opposite' and Proc.Topology.sFamily == 'Tunnel') then
|
||||
|
||||
bExtendWithCornerRadius = true
|
||||
Mortising.dDepthToMachine = abs( EdgeToMachine.dElevation) + BeamData.CUT_EXTRA
|
||||
else
|
||||
Mortising.dDepthToMachine = abs( EdgeToMachine.dElevation)
|
||||
end
|
||||
else
|
||||
bExtendWithCornerRadius = true
|
||||
Mortising.dDepthToMachine = abs( EdgeToMachine.dElevation) / 2 + BeamData.CUT_EXTRA_MIN
|
||||
end
|
||||
local ToolSearchParameters = {}
|
||||
local ToolInfo = {}
|
||||
ToolSearchParameters.vtToolDirection = EdgeToMachine.vtToolDirection
|
||||
ToolSearchParameters.bAllowTopHead = true
|
||||
ToolSearchParameters.bAllowBottomHead = true
|
||||
ToolSearchParameters.dElevation = Mortising.dDepthToMachine
|
||||
ToolSearchParameters.bExtendWithCornerRadius = bExtendWithCornerRadius
|
||||
ToolInfo = MachiningLib.FindChainSaw( Proc, ToolSearchParameters)
|
||||
Mortising.nToolIndex = ToolInfo.nToolIndex
|
||||
Mortising.nType = MCH_OY.MORTISING
|
||||
if not TOOLS[Mortising.nToolIndex] or not TOOLS[Mortising.nToolIndex].sName then
|
||||
Mortising.sMessage = 'Chainsaw not found'
|
||||
Mortising.bIsApplicable = false
|
||||
EgtOutLog( Mortising.sMessage)
|
||||
return Mortising
|
||||
end
|
||||
|
||||
-- verifica dimensioni tasca compatibili
|
||||
-- se tasca meno spessa della sega a catena la strategia non è applicabile
|
||||
if TOOLS[Mortising.nToolIndex].dThickness > dPocketHeight + 10 * GEO.EPS_SMALL then
|
||||
Mortising.sMessage = 'Pocket too narrow for chainsaw thickness'
|
||||
Mortising.bIsApplicable = false
|
||||
EgtOutLog( Mortising.sMessage)
|
||||
return Mortising
|
||||
end
|
||||
if #( Proc.MainFaces.SideFaces) > 1 then
|
||||
-- se tasca più stretta della sega a catena la strategia non è applicabile
|
||||
if TOOLS[Mortising.nToolIndex].dWidth > EdgeToMachine.dLength + 10 * GEO.EPS_SMALL then
|
||||
Mortising.sMessage = 'Pocket too narrow for chainsaw width'
|
||||
Mortising.bIsApplicable = false
|
||||
EgtOutLog( Mortising.sMessage)
|
||||
return Mortising
|
||||
end
|
||||
end
|
||||
|
||||
-- parametri della lavorazione
|
||||
-- TODO gestire ToolInvert per rispettare direzione migliore di lavorazione
|
||||
-- profondità (parametro DEPTH) non usata
|
||||
Mortising.sDepth = 'TH'
|
||||
-- inizio e fine aperti o chiusi
|
||||
Mortising.bIsStartClosed = not EdgeToMachine.bIsStartOpen
|
||||
Mortising.bIsEndClosed = not EdgeToMachine.bIsEndOpen
|
||||
-- lato di lavoro e inversioni
|
||||
Mortising.bInvert = false
|
||||
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
|
||||
Mortising.nWorkside = MCH_MILL_WS.RIGHT
|
||||
Mortising.bToolInvert = false
|
||||
else
|
||||
Mortising.nWorkside = MCH_MILL_WS.LEFT
|
||||
Mortising.bToolInvert = true
|
||||
end
|
||||
-- profondità e offset longitudinale
|
||||
if bExtendWithCornerRadius then
|
||||
Mortising.dDepthToMachine = Mortising.dDepthToMachine + TOOLS[Mortising.nToolIndex].dCornerRadius
|
||||
end
|
||||
if TOOLS[Mortising.nToolIndex].dMaxMaterial > Mortising.dDepthToMachine - 10 * GEO.EPS_SMALL then
|
||||
Mortising.dResidualDepth = 0
|
||||
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
|
||||
Mortising.dLongitudinalOffset = 0
|
||||
else
|
||||
Mortising.dLongitudinalOffset = abs( EdgeToMachine.dElevation) - Mortising.dDepthToMachine
|
||||
end
|
||||
else
|
||||
Mortising.dDepthToMachine = TOOLS[Mortising.nToolIndex].dMaxMaterial - 1
|
||||
Mortising.dResidualDepth = abs( EdgeToMachine.dElevation) - Mortising.dDepthToMachine
|
||||
if EdgeToMachine.dElevation > -10 * GEO.EPS_SMALL then
|
||||
Mortising.dLongitudinalOffset = EdgeToMachine.dElevation - Mortising.dDepthToMachine
|
||||
else
|
||||
Mortising.dLongitudinalOffset = 0
|
||||
end
|
||||
Mortising.sMessage = 'Feature '.. Proc.idFeature .. ' : chainsaw elevation (' .. EgtNumToString( EdgeToMachine.dElevation, 1) .. ') bigger than max tool depth (' .. EgtNumToString( Mortising.dDepthToMachine, 1) .. ')'
|
||||
EgtOutLog( Mortising.sMessage)
|
||||
end
|
||||
-- completamento
|
||||
Mortising.dCompletionPercentage = 100 - Mortising.dResidualDepth / Mortising.dDepthToMachine
|
||||
-- massima elevazione
|
||||
if dCustomMaxElev < Mortising.dDepthToMachine - 10 * GEO.EPS_SMALL then
|
||||
Mortising.dMaxElev = dCustomMaxElev
|
||||
end
|
||||
-- offset radiale
|
||||
Mortising.dRadialOffset = 0
|
||||
-- distanza di sicurezza
|
||||
Mortising.dStartSafetyLength = max( EdgeToMachine.dElevation, 10)
|
||||
-- overlap
|
||||
Mortising.dOverlap = 0
|
||||
-- step
|
||||
Mortising.Steps = {}
|
||||
if bUseZigZagMortising then
|
||||
Mortising.Steps.nStepType = MCH_MILL_ST.ZIGZAG
|
||||
else
|
||||
Mortising.Steps.nStepType = MCH_MILL_ST.ONEWAY
|
||||
end
|
||||
Mortising.Steps.dStep = TOOLS[Mortising.nToolIndex].dStep
|
||||
-- faceuse
|
||||
if EdgeToMachine.dElevation > - 10 * GEO.EPS_SMALL then
|
||||
Mortising.nFaceuse = BeamLib.GetNearestParalOpposite( EdgeToMachine.vtToolDirection)
|
||||
else
|
||||
Mortising.nFaceuse = BeamLib.GetNearestParalOpposite( -EdgeToMachine.vtToolDirection)
|
||||
end
|
||||
-- SCC
|
||||
Mortising.SCC = MCH_SCC.NONE
|
||||
-- asse bloccato e angoli suggeriti
|
||||
local vtRes = FaceToMachine.vtN ^ EdgeToMachine.vtToolDirection
|
||||
if abs( vtRes:getZ()) < 10 * GEO.EPS_SMALL then
|
||||
Mortising.sBlockedAxis = BeamLib.GetBlockedAxis( Mortising.nToolIndex, 'perpendicular', Part.b3Raw, FaceToMachine.vtN)
|
||||
Mortising.sSuggestedAngles = BeamLib.GetChainSawInitAngs( FaceToMachine.vtN, EdgeToMachine.vtToolDirection, 1)
|
||||
elseif EdgeToMachine.vtToolDirection:getZ() < 10 * GEO.EPS_SMALL then
|
||||
Mortising.sBlockedAxis = BeamLib.GetBlockedAxis( Mortising.nToolIndex, 'parallel', Part.b3Raw, FaceToMachine.vtN)
|
||||
Mortising.sSuggestedAngles = BeamLib.GetChainSawInitAngs( FaceToMachine.vtN, EdgeToMachine.vtToolDirection, 2)
|
||||
end
|
||||
-- approccio e retrazione
|
||||
Mortising.LeadIn, Mortising.LeadOut = CalculateLeadInOut( Mortising, EdgeToMachine, sSideToMachine, dLengthToMachine)
|
||||
-- eventuale step verticale
|
||||
Mortising.VerticalSteps = MachiningLib.GetMachiningSteps( dPocketHeight, TOOLS[Mortising.nToolIndex].dThickness)
|
||||
-- geometria
|
||||
Mortising.Geometry = {{Proc.id, FaceToMachine.id}}
|
||||
-- nome operazione
|
||||
Mortising.sOperationName = 'Chainsaw_' .. ( EgtGetName( Mortising.idProc) or tostring( Mortising.idProc)) .. '_' .. tostring( FaceToMachine.id + 1)
|
||||
|
||||
-- eventuale avviso di danneggiamento pezzo successivo
|
||||
-- TODO da sostituire con check se si riesce a separare e il grezzo dietro è lungo a sufficienza
|
||||
-- local dOffsideLength = max( Mortising.LeadIn.dStartAddLength, Mortising.LeadOut.dEndAddLength) + TOOLS[Mortising.nToolIndex].dWidth / 2 + 10 * GEO.EPS_SMALL
|
||||
-- if ( not Proc.bTail or Proc.bAdvTail) and Proc.AffectedFaces.bLeft and ( Proc.dDistanceToNextPart < dOffsideLength) then
|
||||
-- local sDamageNextPieceMessage = 'Feature '.. Proc.idFeature .. ' : chainsaw can damage next piece.'
|
||||
-- if #Mortising.sMessage > 0 then
|
||||
-- Mortising.sMessage = Mortising.sMessage .. '\n' .. sDamageNextPieceMessage
|
||||
-- else
|
||||
-- Mortising.sMessage = sDamageNextPieceMessage
|
||||
-- end
|
||||
-- EgtOutLog( sDamageNextPieceMessage)
|
||||
-- end
|
||||
|
||||
return Mortising
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
return SLOTBYCHAINSAW
|
||||
@@ -0,0 +1,24 @@
|
||||
-- Strategia: STR0001
|
||||
-- Descrizione
|
||||
-- Lama + fresa CodaDiRondine per tenone
|
||||
-- Feature: 55,1
|
||||
|
||||
-- carico librerie
|
||||
local BeamLib = require( 'BeamLib')
|
||||
|
||||
-- Tabella per definizione modulo
|
||||
local STR0001 = {}
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
function STR0001.Make( AddMachining, Proc, Part, CustomParameters)
|
||||
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
|
||||
local StrategyLib = {}
|
||||
StrategyLib.Config = require( 'STR0001\\STR0001Config')
|
||||
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
|
||||
StrategyParameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
return STR0001
|
||||
@@ -0,0 +1,13 @@
|
||||
-- Parametri configurabili da cliente per strategia: STR0001
|
||||
|
||||
local STR0001Data = {
|
||||
sStrategyId = 'STR0001',
|
||||
Parameters = {
|
||||
{ sName = 'dOverMatOnLenght', sValue = '0', sDescription = 'Sovramateriale lunghezza tenone', sType = 'd'},
|
||||
{ sName = 'dOverMatOnRadius', sValue = '0', sDescription = 'Sovramateriale larghezza tenone', sType = 'd'},
|
||||
{ sName = 'nMaxMillingPaths', sValue = '3', sDescription = 'Numero massimo di passaggi di fresatura. Se richiesti più passaggi, si fa svuotatura', sType = 'd'},
|
||||
{ sName = 'bUseDTToolOnPocketing', sValue = 'true', sDescription = 'Utilizza utensile a coda di rondimne per fare svuotatura', sType = 'b'}
|
||||
}
|
||||
}
|
||||
|
||||
return STR0001Data
|
||||
@@ -0,0 +1,570 @@
|
||||
-- Strategia: STR0002
|
||||
-- Descrizione
|
||||
-- Svuotatura tasca
|
||||
-- Feature tipo LapJpint
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-- TODO
|
||||
-- 1 - Controllare lavorazioni in caso di feature lunga spezzata
|
||||
-- 2 - Inserire antischeggia (fresa o lama)
|
||||
-- 3 - Modalità svuotatura con fresa grande e spigoli con fresa piccola
|
||||
-- 4 - Smusso a V
|
||||
-- 5 - Finitura con motosega (se la fresa non completa)
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
-- carico librerie
|
||||
local BeamLib = require( 'BeamLib')
|
||||
local BeamData = require( 'BeamData')
|
||||
local MachiningLib = require( 'MachiningLib')
|
||||
local FeatureData = require( 'FeatureData')
|
||||
|
||||
-- Tabella per definizione modulo
|
||||
local STR0002 = {}
|
||||
local Strategy = {}
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function IsTopologyOk( Proc)
|
||||
if Proc.Topology.sName == 'Pocket-5-Blind' or
|
||||
Proc.Topology.sName == 'Tunnel-4-Through' or
|
||||
Proc.Topology.sName == 'Groove-4-Blind' or
|
||||
Proc.Topology.sName == 'Groove-3-Through' or
|
||||
Proc.Topology.sName == 'Groove-3-Blind' or
|
||||
Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function CalcMachinedPercentage( Proc, Machining)
|
||||
-- se non ci sono lavorazioni esco subito
|
||||
if Machining.sTypeMachining == 'None' then
|
||||
return 0
|
||||
end
|
||||
|
||||
local dTotalPercentage = 0
|
||||
local dPercentageBottom = 0
|
||||
|
||||
if Machining[1].bIsApplicable then
|
||||
dTotalPercentage = ( Machining[1].dElevation - Machining[1].ToolInfo.dResidualDepth) / Machining[1].dElevation
|
||||
dPercentageBottom = dTotalPercentage
|
||||
end
|
||||
if Machining[2].bIsApplicable then
|
||||
local dAbsPercentage = ( Machining[2].dElevation - Machining[2].ToolInfo.dResidualDepth) / Machining[2].dElevation
|
||||
dTotalPercentage = dTotalPercentage + ( 1 - dTotalPercentage) * dAbsPercentage
|
||||
end
|
||||
if Machining[3].bIsApplicable then
|
||||
local dAbsPercentage
|
||||
if Machining[3].bMachAppliedToTunnelFace then
|
||||
dAbsPercentage = ( Machining[3].dElevation - Machining[3].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation) / Machining[3].dElevation
|
||||
else
|
||||
dAbsPercentage = ( Machining[3].dElevation - Machining[3].ToolInfo.dResidualDepth) / Machining[3].dElevation
|
||||
end
|
||||
dTotalPercentage = dTotalPercentage + ( 1 - dPercentageBottom) * dAbsPercentage
|
||||
end
|
||||
if Machining[4].bIsApplicable then
|
||||
local dAbsPercentage
|
||||
if Machining[3].bMachAppliedToTunnelFace then
|
||||
dAbsPercentage = ( Machining[4].dElevation - Machining[4].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation) / Machining[4].dElevation
|
||||
else
|
||||
dAbsPercentage = ( Machining[4].dElevation - Machining[4].ToolInfo.dResidualDepth) / Machining[4].dElevation
|
||||
end
|
||||
dTotalPercentage = dTotalPercentage + ( 1 - dPercentageBottom) * dAbsPercentage
|
||||
end
|
||||
|
||||
return dTotalPercentage * 100
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function GetBestPocketingStrategy( Proc)
|
||||
-- imposto paraemtri di ricerca utensile in base a topologia
|
||||
local Machining = {}
|
||||
local Milling = {}
|
||||
local ToolSearchParameters = {}
|
||||
ToolSearchParameters.sMillShape = 'STANDARD'
|
||||
Machining.sTypeMachining = 'None' -- Bottom-Side1-Side2\ Bottom-Side1\ Bottom-Side2\ Side1-Side2\ Bottom\ Side1 \ Side2 \ None
|
||||
Strategy.Result.nQuality = FeatureData.GetFeatureQuality( 'Mill')
|
||||
|
||||
-- caso speciale Tunnel che non ha faccia bottom
|
||||
if Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
local dFaceHeight = Proc.MainFaces.SideFaces[1].MainEdges.OppositeEdges[1].dLength
|
||||
local dFaceWidth = Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength
|
||||
ToolSearchParameters.sType = 'MILL_STD'
|
||||
ToolSearchParameters.dMaxToolDiameter = min( Strategy.Parameters.dMaxCornerRadius * 2, dFaceHeight, dFaceWidth)
|
||||
-- imposto dati per cercare la fresa migliore
|
||||
elseif Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
local dFaceWidth = Proc.MainFaces.BottomFaces[1].MainEdges.LongEdges[1].dLength
|
||||
local dFaceHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
|
||||
ToolSearchParameters.sType = 'MILL_STD'
|
||||
ToolSearchParameters.dMaxToolDiameter = min( Strategy.Parameters.dMaxCornerRadius * 2, dFaceHeight, dFaceWidth)
|
||||
-- cerco fresa che può anche non lavorare di testa
|
||||
elseif Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
local dFaceWidth = Proc.MainFaces.BottomFaces[2].MainEdges.BottomEdge.dLength
|
||||
ToolSearchParameters.sType = 'MILL_NOTIP'
|
||||
ToolSearchParameters.dMaxToolDiameter = min( Strategy.Parameters.dMaxCornerRadius * 2, dFaceWidth)
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
local dFaceWidth = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
|
||||
ToolSearchParameters.sType = 'MILL_NOTIP'
|
||||
ToolSearchParameters.dMaxToolDiameter = dFaceWidth
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
ToolSearchParameters.sType = 'MILL_NOTIP'
|
||||
ToolSearchParameters.dMaxToolDiameter = Strategy.Parameters.dMaxCornerRadius * 2
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
ToolSearchParameters.sType = 'MILL_NOTIP'
|
||||
ToolSearchParameters.dMaxToolDiameter = 9999
|
||||
else
|
||||
return nil
|
||||
end
|
||||
|
||||
-- ===== RICERCA UTENSILE =====
|
||||
-- cerco utensile per lavorare faccia Bottom
|
||||
Milling.bIsApplicable = false
|
||||
if Proc.Topology.sName ~= 'Tunnel-4-Through' then
|
||||
ToolSearchParameters.dElevation = Proc.MainFaces.BottomFaces[1].dElevation
|
||||
ToolSearchParameters.vtToolDirection = Proc.MainFaces.BottomFaces[1].vtN
|
||||
Milling.idFaceToMachine = Proc.MainFaces.BottomFaces[1].id
|
||||
Milling.idProc = Proc.id
|
||||
Milling.vtFaceNormal = Proc.MainFaces.BottomFaces[1].vtN
|
||||
Milling.dElevation = Proc.MainFaces.BottomFaces[1].dElevation
|
||||
Milling.ToolInfo = {}
|
||||
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
|
||||
if Milling.ToolInfo.nToolIndex then
|
||||
Milling.bIsApplicable = true
|
||||
local ParametersMRR = {}
|
||||
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
|
||||
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
|
||||
end
|
||||
end
|
||||
table.insert( Machining, Milling)
|
||||
|
||||
-- caso speciale 'Rabbet-2-Through' seconda faccia principale
|
||||
Milling = {}
|
||||
Milling.bIsApplicable = false
|
||||
if Proc.Topology.sName == 'Rabbet-2-Through' then
|
||||
ToolSearchParameters.dElevation = Proc.MainFaces.LongFaces[1].dElevation
|
||||
ToolSearchParameters.vtToolDirection = Proc.MainFaces.LongFaces[1].vtN
|
||||
Milling.vtFaceNormal = Proc.MainFaces.LongFaces[1].vtN
|
||||
Milling.idFaceToMachine = Proc.MainFaces.LongFaces[1].id
|
||||
Milling.idProc = Proc.id
|
||||
Milling.dElevation = Proc.MainFaces.LongFaces[1].dElevation
|
||||
Milling.ToolInfo = {}
|
||||
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
|
||||
if Milling.ToolInfo.nToolIndex then
|
||||
Milling.bIsApplicable = true
|
||||
local ParametersMRR = {}
|
||||
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
|
||||
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
|
||||
end
|
||||
end
|
||||
table.insert( Machining, Milling)
|
||||
|
||||
-- cerco utensile per lavorare di fianco 1
|
||||
Milling = {}
|
||||
Milling.bIsApplicable = false
|
||||
if Proc.Topology.sName ~= 'Pocket-5-Blind' then
|
||||
if Proc.Topology.sName == 'Groove-4-Blind' then
|
||||
ToolSearchParameters.dElevation = Proc.MainFaces.BottomFaces[2].dElevation
|
||||
ToolSearchParameters.vtToolDirection = Proc.MainFaces.BottomFaces[2].vtN
|
||||
Milling.vtFaceNormal = Proc.MainFaces.BottomFaces[2].vtN
|
||||
Milling.idFaceToMachine = Proc.MainFaces.BottomFaces[2].id
|
||||
Milling.idProc = Proc.id
|
||||
Milling.dElevation = Proc.MainFaces.BottomFaces[2].dElevation
|
||||
elseif Proc.Topology.sName == 'Groove-3-Blind' then
|
||||
ToolSearchParameters.dElevation = Proc.MainFaces.LongFaces[1].dElevation
|
||||
ToolSearchParameters.vtToolDirection = Proc.MainFaces.LongFaces[1].vtN
|
||||
Milling.vtFaceNormal = Proc.MainFaces.LongFaces[1].vtN
|
||||
Milling.idFaceToMachine = Proc.MainFaces.LongFaces[1].id
|
||||
Milling.idProc = Proc.id
|
||||
Milling.dElevation = Proc.MainFaces.LongFaces[1].dElevation
|
||||
else -- 'Tunnel-4-Through', 'Groove-3-Through', 'Rabbet-2-Through'
|
||||
-- se lavoro di fianco, devo comunque rispettare il raggio massimo
|
||||
ToolSearchParameters.dMaxToolDiameter = min( ToolSearchParameters.dMaxToolDiameter, Strategy.Parameters.dMaxCornerRadius * 2)
|
||||
ToolSearchParameters.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
|
||||
ToolSearchParameters.vtToolDirection = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
|
||||
Milling.vtFaceNormal = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
|
||||
Milling.idFaceToMachine = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].id
|
||||
Milling.idProc = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
|
||||
Milling.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
|
||||
Milling.bMachAppliedToTunnelFace = true
|
||||
end
|
||||
Milling.ToolInfo = {}
|
||||
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
|
||||
if Milling.ToolInfo.nToolIndex then
|
||||
Milling.bIsApplicable = true
|
||||
local ParametersMRR = {}
|
||||
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
|
||||
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
|
||||
end
|
||||
end
|
||||
table.insert( Machining, Milling)
|
||||
|
||||
-- cerco utensile per lavorare di fianco 2
|
||||
Milling = {}
|
||||
Milling.bIsApplicable = false
|
||||
if Proc.Topology.sName ~= 'Pocket-5-Blind' and Proc.Topology.sName ~= 'Groove-4-Blind' then
|
||||
if Proc.MainFaces.TunnelAddedFaces then -- Tunnel-4-Through, Groove-3-Through, Rabbet-2-Through
|
||||
-- se lavoro di fianco, devo comunque rispettare il raggio massimo
|
||||
ToolSearchParameters.dMaxToolDiameter = min( ToolSearchParameters.dMaxToolDiameter, Strategy.Parameters.dMaxCornerRadius * 2)
|
||||
ToolSearchParameters.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
|
||||
ToolSearchParameters.vtToolDirection = -Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
|
||||
Milling.vtFaceNormal = -Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].vtN
|
||||
Milling.idFaceToMachine = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].id
|
||||
Milling.idProc = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
|
||||
Milling.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
|
||||
Milling.bToolInvert = true
|
||||
Milling.bMachAppliedToTunnelFace = true
|
||||
else -- 'Groove-3-Blind'
|
||||
ToolSearchParameters.dElevation = Proc.MainFaces.SideFaces[1].dElevation
|
||||
ToolSearchParameters.vtToolDirection = Proc.MainFaces.SideFaces[1].vtN
|
||||
Milling.vtFaceNormal = Proc.MainFaces.SideFaces[1].vtN
|
||||
Milling.idFaceToMachine = Proc.MainFaces.SideFaces[1].id
|
||||
Milling.idProc = Proc.id
|
||||
Milling.dElevation = Proc.MainFaces.SideFaces[1].dElevation
|
||||
end
|
||||
Milling.ToolInfo = {}
|
||||
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
|
||||
if Milling.ToolInfo.nToolIndex then
|
||||
Milling.bIsApplicable = true
|
||||
local ParametersMRR = {}
|
||||
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
|
||||
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
|
||||
end
|
||||
end
|
||||
table.insert( Machining, Milling)
|
||||
|
||||
-- ===== SCELTA LAVORAZIONI =====
|
||||
-- se bottom completa tutto
|
||||
if Machining[1].bIsApplicable and Machining[1].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
|
||||
Machining.sTypeMachining = 'Bottom'
|
||||
Strategy.Result.sStatus = 'Completed'
|
||||
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( 100)
|
||||
Strategy.Result.dMRR = Machining[1].dMRR
|
||||
Machining[1].ToolInfo.dResidualDepth = 0
|
||||
Machining[2].bIsApplicable = false
|
||||
Machining[3].bIsApplicable = false
|
||||
Machining[4].bIsApplicable = false
|
||||
return Machining
|
||||
-- caso speciale 'Rabbet-2-Through' che ha la sweconda faccia come se fosse una seconda bottom
|
||||
elseif Proc.Topology.sName == 'Rabbet-2-Through' and Machining[2].bIsApplicable and Machining[2].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
|
||||
Machining.sTypeMachining = 'Bottom2'
|
||||
Strategy.Result.sStatus = 'Completed'
|
||||
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( 100)
|
||||
Strategy.Result.dMRR = Machining[2].dMRR
|
||||
Machining[2].ToolInfo.dResidualDepth = 0
|
||||
Machining[1].bIsApplicable = false
|
||||
Machining[3].bIsApplicable = false
|
||||
Machining[4].bIsApplicable = false
|
||||
return Machining
|
||||
-- se la 3 completa tutto
|
||||
elseif Machining[3].bIsApplicable and Machining[3].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
|
||||
Machining.sTypeMachining = 'Side1'
|
||||
Strategy.Result.sStatus = 'Completed'
|
||||
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( 100)
|
||||
Strategy.Result.dMRR = Machining[3].dMRR
|
||||
if Proc.MainFaces.TunnelAddedFaces then
|
||||
Machining[3].ToolInfo.dResidualDepth = -( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP)
|
||||
else
|
||||
Machining[3].ToolInfo.dResidualDepth = 0
|
||||
end
|
||||
Machining[1].bIsApplicable = false
|
||||
Machining[2].bIsApplicable = false
|
||||
Machining[4].bIsApplicable = false
|
||||
return Machining
|
||||
-- se la 4 completa tutto
|
||||
elseif Machining[4].bIsApplicable and Machining[4].ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
|
||||
Machining.sTypeMachining = 'Side2'
|
||||
Strategy.Result.sStatus = 'Completed'
|
||||
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( 100)
|
||||
Strategy.Result.dMRR = Machining[4].dMRR
|
||||
if Proc.MainFaces.TunnelAddedFaces then
|
||||
Machining[4].ToolInfo.dResidualDepth = -( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP)
|
||||
else
|
||||
Machining[4].ToolInfo.dResidualDepth = 0
|
||||
end
|
||||
Machining[1].bIsApplicable = false
|
||||
Machining[2].bIsApplicable = false
|
||||
Machining[3].bIsApplicable = false
|
||||
return Machining
|
||||
-- se tunnel 2+3 completa tutto
|
||||
elseif Proc.MainFaces.TunnelAddedFaces and Machining[3].bIsApplicable and Machining[4].bIsApplicable and
|
||||
Machining[3].ToolInfo.dResidualDepth + Machining[4].ToolInfo.dResidualDepth < (Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP then
|
||||
Machining.sTypeMachining = 'Side1-Side2'
|
||||
Strategy.Result.sStatus = 'Completed'
|
||||
Machining[3].ToolInfo.dResidualDepth = Machining[3].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation
|
||||
Machining[4].ToolInfo.dResidualDepth = -Machining[3].ToolInfo.dResidualDepth - BeamData.MILL_OVERLAP
|
||||
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( 100)
|
||||
Strategy.Result.dMRR = ( Machining[3].dMRR + Machining[4].dMRR) / 2
|
||||
Machining[1].bIsApplicable = false
|
||||
Machining[2].bIsApplicable = false
|
||||
return Machining
|
||||
end
|
||||
|
||||
Strategy.Result.sStatus = 'Not-Completed'
|
||||
Strategy.Result.dMRR = 0
|
||||
if Machining[1].bIsApplicable then
|
||||
Machining.sTypeMachining = 'Bottom'
|
||||
Strategy.Result.dMRR = Machining[1].dMRR
|
||||
end
|
||||
if Machining[2].bIsApplicable then
|
||||
Machining.sTypeMachining = EgtIf( Machining.sTypeMachining == 'None', 'Bottom2', Machining.sTypeMachining .. '-Bottom2')
|
||||
Strategy.Result.dMRR = ( Strategy.Result.dMRR + Machining[2].dMRR) / EgtIf( Strategy.Result.dMRR == 0, 1, 2)
|
||||
end
|
||||
if Machining[3].bIsApplicable then
|
||||
if Proc.MainFaces.TunnelAddedFaces then
|
||||
Machining[3].ToolInfo.dResidualDepth = Machining[3].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP
|
||||
end
|
||||
Machining.sTypeMachining = EgtIf( Machining.sTypeMachining == 'None', 'Side1', Machining.sTypeMachining .. '-Side1')
|
||||
Strategy.Result.dMRR = ( Strategy.Result.dMRR + Machining[3].dMRR) / EgtIf( Strategy.Result.dMRR == 0, 1, 2)
|
||||
end
|
||||
if Machining[4].bIsApplicable then
|
||||
if Proc.MainFaces.TunnelAddedFaces then
|
||||
Machining[4].ToolInfo.dResidualDepth = Machining[4].ToolInfo.dResidualDepth - Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation + BeamData.MILL_OVERLAP
|
||||
end
|
||||
Machining.sTypeMachining = EgtIf( Machining.sTypeMachining == 'None', 'Side2', Machining.sTypeMachining .. '-Side2')
|
||||
Strategy.Result.dMRR = ( Strategy.Result.dMRR + Machining[4].dMRR) / EgtIf( Strategy.Result.dMRR == 0, 1, 2)
|
||||
end
|
||||
|
||||
local dMachinedPrercentage = CalcMachinedPercentage( Proc, Machining)
|
||||
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( dMachinedPrercentage)
|
||||
Strategy.Result.sInfo = 'Machining not complete, left ' .. tostring( 100 - ceil( dMachinedPrercentage)) .. '%'
|
||||
|
||||
-- se non ho trovato neanche una lavorazione
|
||||
if Machining.sTypeMachining == 'None' then
|
||||
Strategy.Result.sStatus = 'Not-Applicable'
|
||||
Strategy.Result.nCompletionIndex = 0
|
||||
Strategy.Result.dMRR = 0
|
||||
Strategy.Result.nQuality = 0
|
||||
Strategy.Result.sInfo = 'Mill not found'
|
||||
end
|
||||
|
||||
return Machining
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
local function VerifySplitMachiningNeeded( Proc, Part)
|
||||
local vAddId = {}
|
||||
local vAddIdTunnel = {}
|
||||
local bSplit
|
||||
|
||||
-- la lunghezza richiede spezzatura
|
||||
if Proc.b3Box:getDimX() > BeamData.LONGCUT_MAXLEN or Proc.b3Box:getDimX() > 0.7 * Part.b3Solid:getDimX() then
|
||||
bSplit = true
|
||||
else
|
||||
bSplit = false
|
||||
end
|
||||
|
||||
-- la lunghezza richiede spezzatura
|
||||
if ( bSplit) then
|
||||
-- recupero gruppo per geometria aggiuntiva
|
||||
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
|
||||
local bStartLeft, bStartRight
|
||||
local nIdTunnel = nil
|
||||
if Proc.MainFaces.TunnelAddedFaces then
|
||||
nIdTunnel = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
|
||||
end
|
||||
|
||||
-- se feature inizia al di sotto del limite sinistro (coda)
|
||||
if Proc.b3Box:getMin():getX() < Part.b3Solid:getMin():getX() + BeamData.LONGCUT_ENDLEN then
|
||||
bStartLeft = true
|
||||
end
|
||||
-- se feature inizia al di sotto del limite destro (testa)
|
||||
if Proc.b3Box:getMax():getX() > Part.b3Solid:getMax():getX() - BeamData.LONGCUT_ENDLEN then
|
||||
bStartRight = true
|
||||
end
|
||||
|
||||
-- recupero utensile con massimo diametro
|
||||
local dMaxDiam = 30
|
||||
for t = 1, #Strategy.Machining do
|
||||
if Strategy.Machining[t].bIsApplicable then
|
||||
dMaxDiam = min( dMaxDiam, TOOLS[Strategy.Machining[t].ToolInfo.nToolIndex].dDiameter)
|
||||
end
|
||||
end
|
||||
-- salvo valori
|
||||
local dNewMinX = Proc.b3Box:getMin():getX()
|
||||
local dNewMaxX = Proc.b3Box:getMax():getX()
|
||||
local dNewRest = Proc.b3Box:getDimX()
|
||||
|
||||
-- creo primo spezzone sulla sinistra
|
||||
if bStartLeft then
|
||||
local AddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
|
||||
-- copio faccia tunnel
|
||||
local AddIdTunnel = EgtCopyGlob( nIdTunnel, nAddGrpId) or GDB_ID.NULL
|
||||
|
||||
-- decido punto spezzatura verso la coda
|
||||
if Proc.b3Box:getDimX() > BeamData.LONGCUT_ENDLEN * 2 then
|
||||
dNewMinX = max( Part.b3Solid:getMin():getX() + BeamData.LONGCUT_ENDLEN, Proc.b3Box:getMin():getX() + dMaxDiam * 3)
|
||||
else
|
||||
-- se pezzo abbastanza piccolo, spezzo in mezzo al 'pezzo + grezzo restante'
|
||||
if Part.dRestLength + Part.b3Solid:getDimX() < BeamData.dMinRaw * 1.5 then
|
||||
dNewMinX = Part.b3Solid:getMax():getX() - ( ( Part.dRestLength + Part.b3Solid:getDimX()) / 2)
|
||||
else
|
||||
dNewMinX = max( Proc.b3Box:getMin():getX() + ( BeamData.dMinRaw)/2 + 150, Part.b3Solid:getMax():getX() - BeamData.LONGCUT_ENDLEN)
|
||||
end
|
||||
end
|
||||
|
||||
local ptOn = Point3d( dNewMinX, 0, 0)
|
||||
dNewRest = abs( dNewMaxX - dNewMinX)
|
||||
-- taglio della superficie lato sinistro
|
||||
EgtCutSurfTmPlane( AddId, ptOn, X_AX(), true, GDB_RT.GLOB)
|
||||
EgtCutSurfTmPlane( AddIdTunnel, ptOn, X_AX(), true, GDB_RT.GLOB)
|
||||
-- eseguo inserimento
|
||||
table.insert( vAddId, AddId)
|
||||
table.insert( vAddIdTunnel, AddIdTunnel)
|
||||
end
|
||||
-- creo spezzone sulla destra
|
||||
if bStartRight then
|
||||
local AddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
|
||||
-- copio faccia tunnel
|
||||
local AddIdTunnel = EgtCopyGlob( nIdTunnel, nAddGrpId) or GDB_ID.NULL
|
||||
dNewMaxX = min( ( Proc.b3Box:getMax():getX() - dMaxDiam * 3), Part.b3Solid:getMax():getX() - BeamData.LONGCUT_ENDLEN)
|
||||
if dNewMaxX - dNewMinX < 500 * GEO.EPS_SMALL then
|
||||
dNewMaxX = dNewMinX - BeamData.MILL_OVERLAP
|
||||
dNewRest = 0
|
||||
else
|
||||
dNewRest = dNewMaxX - dNewMinX
|
||||
end
|
||||
local ptOn = Point3d( dNewMaxX, 0, 0)
|
||||
-- taglio della superficie lato destro
|
||||
EgtCutSurfTmPlane( AddId, ptOn, -X_AX(), true, GDB_RT.GLOB)
|
||||
EgtCutSurfTmPlane( AddIdTunnel, ptOn, -X_AX(), true, GDB_RT.GLOB)
|
||||
-- eseguo inserimento
|
||||
table.insert( vAddId, 1, AddId)
|
||||
table.insert( vAddIdTunnel, AddIdTunnel)
|
||||
end
|
||||
-- lavoro il restante
|
||||
if dNewRest > 0 then
|
||||
local nSplitParts = max( ceil( dNewRest / BeamData.LONGCUT_MAXLEN + 10 * GEO.EPS_SMALL), 1)
|
||||
local dSplitPartsLen = dNewRest / nSplitParts
|
||||
for i = 1, nSplitParts do
|
||||
local AddId = EgtCopyGlob( Proc.id, nAddGrpId) or GDB_ID.NULL
|
||||
-- copio faccia tunnel
|
||||
local AddIdTunnel = EgtCopyGlob( nIdTunnel, nAddGrpId) or GDB_ID.NULL
|
||||
local ptOn
|
||||
-- se un solo spezzone, prendo punto massimo e minimo
|
||||
if nSplitParts == 1 then
|
||||
ptOn = Point3d( dNewMinX, 0, 0)
|
||||
-- taglio della superficie lato sinistro
|
||||
EgtCutSurfTmPlane( AddId, ptOn, -X_AX(), true, GDB_RT.GLOB)
|
||||
EgtCutSurfTmPlane( AddIdTunnel, ptOn, -X_AX(), true, GDB_RT.GLOB)
|
||||
ptOn = Point3d( dNewMaxX, 0, 0)
|
||||
-- taglio della superficie lato destro
|
||||
EgtCutSurfTmPlane( AddId, ptOn, X_AX(), true, GDB_RT.GLOB)
|
||||
EgtCutSurfTmPlane( AddIdTunnel, ptOn, X_AX(), true, GDB_RT.GLOB)
|
||||
else
|
||||
-- eseguo trim sinistro
|
||||
if i ~= 1 or bStartLeft then
|
||||
ptOn = Point3d( dNewMinX, 0, 0)
|
||||
-- taglio della superficie lato sinistro
|
||||
EgtCutSurfTmPlane( AddId, ptOn, -X_AX(), true, GDB_RT.GLOB)
|
||||
EgtCutSurfTmPlane( AddIdTunnel, ptOn, -X_AX(), true, GDB_RT.GLOB)
|
||||
end
|
||||
-- eseguo trim destro
|
||||
dNewMaxX = dNewMinX + dSplitPartsLen
|
||||
if i ~= nSplitParts or bStartRight then
|
||||
ptOn = Point3d( dNewMaxX, 0, 0)
|
||||
-- taglio della superficie lato destro
|
||||
EgtCutSurfTmPlane( AddId, ptOn, X_AX(), true, GDB_RT.GLOB)
|
||||
EgtCutSurfTmPlane( AddIdTunnel, ptOn, X_AX(), true, GDB_RT.GLOB)
|
||||
end
|
||||
-- il nuovo minimo è il punto massimo del precedente
|
||||
dNewMinX = dNewMaxX
|
||||
end
|
||||
-- eseguo inserimento in modo da ordinare da X- a X+
|
||||
table.insert( vAddId, EgtIf( #vAddId == 0 or not bStartRight, 1, 2), AddId)
|
||||
table.insert( vAddIdTunnel, EgtIf( #vAddIdTunnel == 0 or not bStartRight, 1, 2), AddIdTunnel)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- TODO se è sulla coda, messaggio che posso rovinare
|
||||
table.insert( vAddId, Proc.id)
|
||||
end
|
||||
|
||||
return vAddId, vAddIdTunnel
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
function STR0002.Make( bAddMachining, Proc, Part, CustomParameters)
|
||||
-- carico parametri de default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
|
||||
local StrategyLib = {}
|
||||
StrategyLib.Config = require( 'STR0002\\STR0002Config')
|
||||
Strategy.sName = StrategyLib.Config.sStrategyId
|
||||
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
|
||||
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
|
||||
Strategy.Machining = {}
|
||||
Strategy.Result = {}
|
||||
|
||||
if not IsTopologyOk( Proc) then
|
||||
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. StrategyLib.Config.sStrategyId .. ' not implemented'
|
||||
EgtOutLog( sErr)
|
||||
Strategy.Result.sStatus = 'Not-Applicable'
|
||||
Strategy.Result.nCompletionIndex = 0
|
||||
Strategy.Result.dMRR = 0
|
||||
Strategy.Result.nQuality = 0
|
||||
Strategy.Result.sInfo = sErr
|
||||
return false, Strategy.Result
|
||||
end
|
||||
|
||||
local bAreAllApplyOk = true
|
||||
local ToolInfo = {}
|
||||
local Pocketing = {}
|
||||
|
||||
Strategy.Machining = GetBestPocketingStrategy( Proc)
|
||||
|
||||
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
|
||||
local vAddId, vAddIdTunnel = VerifySplitMachiningNeeded( Proc, Part)
|
||||
|
||||
-- si applicano le lavorazioni
|
||||
for i = 1, #vAddId do
|
||||
for j = 1, #Strategy.Machining do
|
||||
if Strategy.Machining[j].bIsApplicable then
|
||||
Pocketing = {}
|
||||
Pocketing.Steps = {}
|
||||
Pocketing.LeadIn = {}
|
||||
Pocketing.nType = MCH_OY.POCKETING
|
||||
Pocketing.nSubType = EgtIf( Proc.Topology.sName == 'Pocket-5-Blind', MCH_POCK_SUB.SPIRALOUT, MCH_POCK_SUB.SPIRALIN)
|
||||
Pocketing.LeadIn.nType = MCH_POCK_LI.ZIGZAG
|
||||
Pocketing.Steps.dStep = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dStep
|
||||
Pocketing.Steps.dSideStep = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dSideStep
|
||||
Pocketing.nToolIndex = Strategy.Machining[j].ToolInfo.nToolIndex
|
||||
Pocketing.LeadIn.dTangentDistance = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dDiameter/2
|
||||
Pocketing.LeadIn.dElevation = TOOLS[Strategy.Machining[j].ToolInfo.nToolIndex].dDiameter/2
|
||||
Pocketing.sDepth = -Strategy.Machining[j].ToolInfo.dResidualDepth
|
||||
-- il quarto ciclo è la lavorazione opposta sulla faccia Tunnel
|
||||
if Strategy.Machining[j].bToolInvert then
|
||||
Pocketing.bToolInvert = true
|
||||
end
|
||||
-- se ho una sola trimesh, sto lavorando la Proc direttamente e non ho spezzato. Applico direttamente alla geometria calcolata prima
|
||||
if #vAddId == 1 then
|
||||
Pocketing.Geometry = {{ Strategy.Machining[j].idProc, Strategy.Machining[j].idFaceToMachine}}
|
||||
bAreAllApplyOk = MachiningLib.AddNewMachining( Proc, Pocketing)
|
||||
else
|
||||
-- TODO settare parametro per indicare qual è lo spezzone che deve essere fatto dopo il taglio di separazione
|
||||
for k = 1, Proc.nFct do
|
||||
local vtNSplitFace
|
||||
local dIdTm = EgtIf( Strategy.Machining[j].bMachAppliedToTunnelFace, vAddIdTunnel[i], vAddId[i])
|
||||
_, vtNSplitFace = EgtSurfTmFacetCenter( dIdTm, k - 1, GDB_ID.ROOT)
|
||||
if vtNSplitFace and AreSameVectorApprox( vtNSplitFace * EgtIf( Pocketing.bToolInvert, -1, 1), Strategy.Machining[j].vtFaceNormal) then
|
||||
Pocketing.Geometry = {{ dIdTm, k - 1}}
|
||||
bAreAllApplyOk = bAreAllApplyOk and MachiningLib.AddNewMachining( Proc, Pocketing)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
bAreAllApplyOk = false
|
||||
end
|
||||
|
||||
return bAreAllApplyOk, Strategy.Result
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
return STR0002
|
||||
@@ -0,0 +1,11 @@
|
||||
-- Parametri configurabili da cliente per strategia: STR0002
|
||||
|
||||
local STR0002Data = {
|
||||
sStrategyId = 'STR0002',
|
||||
Parameters = {
|
||||
{ sName = 'dMaxCornerRadius', sValue = '15', sDescriptionShort = 'Max radius left on corners', sDescriptionLong = 'Radius-limit left by the tool at each corner of the feature', sType = 'd', sMinUserLevel = '1', sMessageId = ''},
|
||||
{ sName = 'bAntiSplint', sValue = 'false', sDescriptionShort = 'Use Anti-Splint strategy', sDescriptionLong = 'The strategy will apply blade cuts on corner to avoid wood splint', sType = 'b', sMinUserLevel = '1', sMessageId = ''}
|
||||
}
|
||||
}
|
||||
|
||||
return STR0002Data
|
||||
@@ -0,0 +1,494 @@
|
||||
-- Strategia: STR0003
|
||||
-- Descrizione
|
||||
-- Lama + motosega per slot
|
||||
-- Feature: tipo lapjoint
|
||||
|
||||
-- carico librerie
|
||||
local BeamLib = require( 'BeamLib')
|
||||
local BeamData = require( 'BeamData')
|
||||
local MachiningLib = require( 'MachiningLib')
|
||||
local FeatureData = require( 'FeatureData')
|
||||
-- strategie di base
|
||||
local SlotByBlade = require( 'SLOTBYBLADE')
|
||||
local SlotByChainSaw = require( 'SLOTBYCHAINSAW')
|
||||
|
||||
-- Tabella per definizione modulo
|
||||
local STR0003 = {}
|
||||
local Strategy = {}
|
||||
local Blade = {}
|
||||
local Chainsaw = {}
|
||||
Blade.Result = {}
|
||||
Chainsaw.Result = {}
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local function IsTopologyOk( Proc)
|
||||
if Proc.Topology.bAllRightAngles and
|
||||
( Proc.Topology.sName == 'Pocket-5-Blind' or
|
||||
Proc.Topology.sName == 'Groove-3-Through' or
|
||||
Proc.Topology.sName == 'Groove-4-Blind' or
|
||||
Proc.Topology.sName == 'Tunnel-4-Through') then
|
||||
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function GetCompletionPercentage( Proc, Result)
|
||||
local dNotMachinedArea = 0
|
||||
local dCompletionPercentage = 0
|
||||
|
||||
if Proc.Topology.sFamily == 'Tunnel' then
|
||||
dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
|
||||
if #Result == 2 then
|
||||
dNotMachinedArea = dNotMachinedArea - Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[2].dDepthMachined)
|
||||
end
|
||||
else
|
||||
if #Result == 1 then
|
||||
dNotMachinedArea = Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
|
||||
elseif #Result == 2 then
|
||||
dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
|
||||
elseif #Result == 3 then
|
||||
dNotMachinedArea = ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength - Result[2].dDepthMachined - Result[3].dDepthMachined) * ( Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength - Result[1].dDepthMachined)
|
||||
end
|
||||
end
|
||||
dCompletionPercentage = 100 - dNotMachinedArea / Proc.MainFaces.LongFaces[1].dArea * 100
|
||||
|
||||
return dCompletionPercentage
|
||||
end
|
||||
|
||||
|
||||
local function AddResult( Machining, Result)
|
||||
table.insert( Result, {})
|
||||
if not Result.Bottom then
|
||||
Result.Bottom = {}
|
||||
end
|
||||
if not Result.Side then
|
||||
Result.Side = {}
|
||||
end
|
||||
if not Result.Opposite then
|
||||
Result.Opposite = {}
|
||||
end
|
||||
if Machining.sEdgeType == 'Bottom' then
|
||||
table.insert( Result.Bottom, Machining)
|
||||
elseif Machining.sEdgeType == 'Side' then
|
||||
table.insert( Result.Side, Machining)
|
||||
elseif Machining.sEdgeType == 'Opposite' then
|
||||
table.insert( Result.Opposite, Machining)
|
||||
else
|
||||
error('AddResult : unknown edge type')
|
||||
end
|
||||
|
||||
return Result
|
||||
end
|
||||
|
||||
|
||||
function Blade.AddResult( Cutting)
|
||||
AddResult( Cutting, Blade.Result)
|
||||
end
|
||||
|
||||
|
||||
function Blade.AddMachiningAllSteps( Proc, Cutting, AuxiliaryData)
|
||||
local bMachiningAdded = false
|
||||
if not AuxiliaryData then
|
||||
AuxiliaryData = {}
|
||||
end
|
||||
AuxiliaryData.Clones = {}
|
||||
|
||||
local dOriginalRadialOffset = Cutting.dRadialOffset
|
||||
local dOriginalLeadInPerpDistance = Cutting.LeadIn.dPerpDistance
|
||||
local dOriginalLeadOutPerpDistance = Cutting.LeadOut.dPerpDistance
|
||||
for i = Cutting.HorizontalSteps.nCount, 1, -1 do
|
||||
AuxiliaryData.Clones[i] = {}
|
||||
AuxiliaryData.Clones[i].LeadIn = {}
|
||||
AuxiliaryData.Clones[i].LeadOut = {}
|
||||
AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffset + Cutting.HorizontalSteps.dStep * ( i - 1)
|
||||
-- update distanza perpendicolare attacco per contemplare l'offset applicato
|
||||
AuxiliaryData.Clones[i].LeadIn.dPerpDistance = dOriginalLeadInPerpDistance - Cutting.dRadialOffset
|
||||
AuxiliaryData.Clones[i].LeadOut.dPerpDistance = dOriginalLeadOutPerpDistance - Cutting.dRadialOffset
|
||||
end
|
||||
bMachiningAdded = MachiningLib.AddNewMachining( Proc, Cutting, AuxiliaryData)
|
||||
|
||||
return bMachiningAdded
|
||||
end
|
||||
|
||||
|
||||
function Chainsaw.AddResult( Mortising)
|
||||
AddResult( Mortising, Chainsaw.Result)
|
||||
end
|
||||
|
||||
|
||||
function Chainsaw.AddMachiningAllSteps( Proc, Mortising, AuxiliaryData)
|
||||
local bMachiningAdded = false
|
||||
if not AuxiliaryData then
|
||||
AuxiliaryData = {}
|
||||
end
|
||||
AuxiliaryData.Clones = {}
|
||||
|
||||
local dOriginalRadialOffsetMortising = Mortising.dRadialOffset
|
||||
for i = Mortising.VerticalSteps.nCount, 1, -1 do
|
||||
AuxiliaryData.Clones[i] = {}
|
||||
AuxiliaryData.Clones[i].dRadialOffset = dOriginalRadialOffsetMortising + Mortising.VerticalSteps.dStep * ( i - 1)
|
||||
end
|
||||
bMachiningAdded = MachiningLib.AddNewMachining( Proc, Mortising, AuxiliaryData)
|
||||
|
||||
return bMachiningAdded
|
||||
end
|
||||
|
||||
|
||||
function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
|
||||
-- TODO da implementare gestione feature lunghe e spezzatura
|
||||
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
|
||||
local StrategyLib = {}
|
||||
StrategyLib.Config = require( 'STR0003\\STR0003Config')
|
||||
Strategy.sName = StrategyLib.Config.sStrategyId
|
||||
CustomParameters = BeamLib.GetUpdateCustomParameters( CustomParameters, StrategyLib.Config.Parameters)
|
||||
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( CustomParameters)
|
||||
Strategy.Result = {}
|
||||
Strategy.Result.sInfo = ''
|
||||
Blade.Result = {}
|
||||
Chainsaw.Result = {}
|
||||
|
||||
if not IsTopologyOk( Proc) then
|
||||
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not implemented'
|
||||
EgtOutLog( sErr)
|
||||
Strategy.Result.sStatus = 'Not-Applicable'
|
||||
Strategy.Result.sInfo = 'Topology'
|
||||
return false, Strategy.Result
|
||||
end
|
||||
|
||||
-- se tasca su faccia sotto la strategia non è applicabile (la sega a catena in generale non può lavorare da sotto)
|
||||
-- TODO se OnlySaw questo test è da rimuovere ma bisogna considerare anche la lama da sotto
|
||||
if Proc.AffectedFaces.bBottom and ( Proc.nFct > 3 or not Proc.AffectedFaces.bTop) then
|
||||
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not applicable - pocket on bottom face'
|
||||
EgtOutLog( sErr)
|
||||
Strategy.Result.sStatus = 'Not-Applicable'
|
||||
Strategy.Result.sInfo = 'Direction'
|
||||
return false, Strategy.Result
|
||||
end
|
||||
|
||||
-- lama
|
||||
-- lavorazione di lama - fondo della tasca o fino a massimo materiale se tunnel
|
||||
local Cutting = {}
|
||||
local OptionalParameters = { bForceLongcutBlade = Strategy.Parameters.bForceLongcutBlade}
|
||||
if Proc.Topology.sFamily == 'Tunnel' then
|
||||
Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
else
|
||||
Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
|
||||
end
|
||||
Blade.AddResult( Cutting)
|
||||
-- lato opposto del tunnel
|
||||
if Proc.Topology.sFamily == 'Tunnel' then
|
||||
Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
|
||||
Blade.AddResult( Cutting)
|
||||
else
|
||||
-- se la lama non è arrivata sul fondo e c'è almeno un lato aperto va lavorato
|
||||
if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
|
||||
-- eventuale lavorazione di lama - lato della tasca da cui inizia la lavorazione
|
||||
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
|
||||
Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
|
||||
Blade.AddResult( Cutting)
|
||||
end
|
||||
-- eventuale lavorazione di lama - lato della tasca in cui finisce la lavorazione
|
||||
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
|
||||
Cutting = SlotByBlade.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
|
||||
Blade.AddResult( Cutting)
|
||||
end
|
||||
-- la lama è arrivata sul fondo e tasca passante, non servono ulteriori lavorazioni
|
||||
elseif #( Proc.MainFaces.SideFaces) == 0 then
|
||||
Strategy.Parameters.bFinishWithChainSaw = false
|
||||
Strategy.Parameters.bNotCompleteWithBladeRadius = false
|
||||
end
|
||||
end
|
||||
|
||||
local nIsApplicableCount = 0
|
||||
local dFinalCompletionPercentage = 100
|
||||
local bAreAllMachiningsAdded = true
|
||||
for i = 1, #Blade.Result.Bottom do
|
||||
if Blade.Result.Bottom[i].bIsApplicable then
|
||||
nIsApplicableCount = nIsApplicableCount + 1
|
||||
if bAddMachining then
|
||||
local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Bottom[i])
|
||||
if not bIsMachiningAdded then
|
||||
bAreAllMachiningsAdded = false
|
||||
end
|
||||
end
|
||||
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Bottom[i].sMessage
|
||||
end
|
||||
end
|
||||
for i = 1, #Blade.Result.Side do
|
||||
if Blade.Result.Side[i].bIsApplicable then
|
||||
nIsApplicableCount = nIsApplicableCount + 1
|
||||
if bAddMachining then
|
||||
local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Side[i])
|
||||
if not bIsMachiningAdded then
|
||||
bAreAllMachiningsAdded = false
|
||||
end
|
||||
end
|
||||
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Side[i].sMessage
|
||||
end
|
||||
end
|
||||
for i = 1, #Blade.Result.Opposite do
|
||||
if Blade.Result.Opposite[i].bIsApplicable then
|
||||
nIsApplicableCount = nIsApplicableCount + 1
|
||||
if bAddMachining then
|
||||
local bIsMachiningAdded = Blade.AddMachiningAllSteps( Proc, Blade.Result.Opposite[i])
|
||||
if not bIsMachiningAdded then
|
||||
bAreAllMachiningsAdded = false
|
||||
end
|
||||
end
|
||||
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Blade.Result.Opposite[i].sMessage
|
||||
end
|
||||
end
|
||||
if nIsApplicableCount > 0 then
|
||||
-- TODO sistemare il calcolo completamento - implementare calcolo area lavorata
|
||||
if not Strategy.Parameters.bNotCompleteWithBladeRadius and Cutting.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
|
||||
Strategy.Result.sStatus = 'Completed'
|
||||
else
|
||||
Strategy.Result.sStatus = 'Not-Completed'
|
||||
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
|
||||
dFinalCompletionPercentage = Cutting.dCompletionPercentage
|
||||
end
|
||||
else
|
||||
Strategy.Result.sStatus = 'Not-Applicable'
|
||||
Strategy.Parameters.bFinishWithChainSaw = false
|
||||
end
|
||||
|
||||
if not Strategy.Parameters.bFinishWithChainSaw then
|
||||
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( dFinalCompletionPercentage)
|
||||
Strategy.Result.nQuality = FeatureData.GetFeatureQuality( 'Blade')
|
||||
local MRRParametersBlade = {
|
||||
dStep = TOOLS[Cutting.nToolIndex].dThickness,
|
||||
dSideStep = min( TOOLS[Cutting.nToolIndex].dSideStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
|
||||
dFeed = TOOLS[Cutting.nToolIndex].Feeds.dFeed}
|
||||
local dMRRBlade = MachiningLib.GetToolMRR( MRRParametersBlade)
|
||||
Strategy.Result.dMRR = dMRRBlade
|
||||
|
||||
return bAreAllMachiningsAdded, Strategy.Result
|
||||
end
|
||||
|
||||
-- sega a catena
|
||||
local Mortising = {}
|
||||
OptionalParameters = {}
|
||||
if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
|
||||
-- si lavora solamente l'impronta lama sui lati chiusi
|
||||
if ( Blade.Result.Bottom[1].dResidualDepth < 10 * GEO.EPS_SMALL) and
|
||||
( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.dLength > 3 * Blade.Result.Bottom[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
|
||||
|
||||
if not Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
|
||||
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
end
|
||||
if not Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
|
||||
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Bottom[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
end
|
||||
-- si lavora tutto il fondo
|
||||
else
|
||||
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
end
|
||||
-- ancora materiale residuo - se possibile si lavora dal lato
|
||||
if Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL and #Proc.MainFaces.SideFaces == 1 then
|
||||
-- si lavora solamente l'impronta lama sul fondo
|
||||
if ( #Blade.Result.Side > 0) and Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL then
|
||||
if ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
|
||||
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
|
||||
elseif ( Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
|
||||
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
|
||||
end
|
||||
-- si lavora tutto il lato
|
||||
else
|
||||
local dBladeResidualDepth
|
||||
if #Blade.Result.Side > 0 then
|
||||
dBladeResidualDepth = Blade.Result.Side[1].dResidualDepth
|
||||
else
|
||||
dBladeResidualDepth = Blade.Result.Bottom[1].dResidualDepth
|
||||
end
|
||||
if Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsStartOpen then
|
||||
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
|
||||
elseif Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge.bIsEndOpen then
|
||||
local OptionalParameters = { dMaxElev = dBladeResidualDepth + BeamData.CUT_EXTRA}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
|
||||
end
|
||||
end
|
||||
Chainsaw.AddResult( Mortising)
|
||||
end
|
||||
elseif Proc.Topology.sName == 'Groove-3-Through' then
|
||||
if Blade.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
|
||||
-- si lavora tutto il fondo
|
||||
local OptionalParameters = { dMaxElev = Blade.Result.Bottom[1].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.BottomEdge, OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
-- ancora materiale residuo - si lavorano i lati
|
||||
if Chainsaw.Result.Bottom[1].dResidualDepth > 10 * GEO.EPS_SMALL then
|
||||
-- si lavora solamente l'impronta lama sul fondo
|
||||
if ( Blade.Result.Side[1].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength > 3 * Blade.Result.Side[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) and
|
||||
( Blade.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2].dLength > 3 * Blade.Result.Side[2].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
|
||||
|
||||
local OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
-- ancora materiale residuo - si lavora da entrambi i lati
|
||||
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
|
||||
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Side[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Side[2].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
-- lavorando dai due lati non c'è materiale residuo - si può eliminare la lavorazione del fondo
|
||||
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
|
||||
Chainsaw.Result.Bottom[1].bIsApplicable = false
|
||||
end
|
||||
end
|
||||
-- si lavora tutto il lato
|
||||
else
|
||||
local OptionalParameters = { dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
-- ancora materiale residuo - si lavora da entrambi i lati
|
||||
if Chainsaw.Result.Side[1].dResidualDepth > 10 * GEO.EPS_SMALL then
|
||||
Chainsaw.Result.Side[1].bIsApplicable = false
|
||||
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[1].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Side[2].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[2], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
-- lavorando dai due lati non c'è materiale residuo - si può disabilitare la lavorazione del fondo
|
||||
if Chainsaw.Result.Side[2].dResidualDepth < 10 * GEO.EPS_SMALL then
|
||||
Chainsaw.Result.Bottom[1].bIsApplicable = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif Proc.Topology.sName == 'Tunnel-4-Through' then
|
||||
-- si lavora solamente l'impronta lama sul lato opposto
|
||||
if ( Blade.Result.Opposite[1].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1].dLength > 3 * Blade.Result.Opposite[1].dBladeMarkLength - 10 * GEO.EPS_SMALL) and
|
||||
( Blade.Result.Opposite[2].dResidualDepth < 10 * GEO.EPS_SMALL and Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2].dLength > 3 * Blade.Result.Opposite[2].dBladeMarkLength - 10 * GEO.EPS_SMALL) then
|
||||
|
||||
local OptionalParameters = { sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
if Chainsaw.Result.Opposite[1].dResidualDepth > GEO.EPS_SMALL or Chainsaw.Result.Opposite[2].dResidualDepth > GEO.EPS_SMALL then
|
||||
Chainsaw.Result.Opposite[1].bIsApplicable = false
|
||||
Chainsaw.Result.Opposite[2].bIsApplicable = false
|
||||
local OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[1].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'Start', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { bStopAtHalfElevation = true, sSideToMachine = 'End', dLengthToMachine = Blade.Result.Opposite[2].dBladeMarkLength, dMaxElev = 0}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
end
|
||||
else
|
||||
local OptionalParameters = { dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
Mortising = SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
if Chainsaw.Result.Opposite[1].dResidualDepth > GEO.EPS_SMALL then
|
||||
Chainsaw.Result.Opposite[1].bIsApplicable = false
|
||||
local OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[1].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[1], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
OptionalParameters = {}
|
||||
OptionalParameters = { bStopAtHalfElevation = true, dMaxElev = Blade.Result.Opposite[2].dResidualDepth + BeamData.CUT_EXTRA}
|
||||
SlotByChainSaw.Make( Proc, Part, Proc.MainFaces.LongFaces[1], Proc.MainFaces.LongFaces[1].MainEdges.OppositeEdges[2], OptionalParameters)
|
||||
Chainsaw.AddResult( Mortising)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local nIsApplicableCount = 0
|
||||
local dFinalCompletionPercentage = 100
|
||||
local bAreAllMachiningsAdded = true
|
||||
for i = 1, #Chainsaw.Result.Bottom do
|
||||
if Chainsaw.Result.Bottom[i].bIsApplicable then
|
||||
nIsApplicableCount = nIsApplicableCount + 1
|
||||
if bAddMachining then
|
||||
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Bottom[i])
|
||||
if not bIsMachiningAdded then
|
||||
bAreAllMachiningsAdded = false
|
||||
end
|
||||
end
|
||||
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Bottom[i].sMessage
|
||||
end
|
||||
end
|
||||
for i = 1, #Chainsaw.Result.Side do
|
||||
if Chainsaw.Result.Side[i].bIsApplicable then
|
||||
nIsApplicableCount = nIsApplicableCount + 1
|
||||
if bAddMachining then
|
||||
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Side[i])
|
||||
if not bIsMachiningAdded then
|
||||
bAreAllMachiningsAdded = false
|
||||
end
|
||||
end
|
||||
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Side[i].sMessage
|
||||
end
|
||||
end
|
||||
for i = 1, #Chainsaw.Result.Opposite do
|
||||
if Chainsaw.Result.Opposite[i].bIsApplicable then
|
||||
nIsApplicableCount = nIsApplicableCount + 1
|
||||
if bAddMachining then
|
||||
local bIsMachiningAdded = Chainsaw.AddMachiningAllSteps( Proc, Chainsaw.Result.Opposite[i])
|
||||
if not bIsMachiningAdded then
|
||||
bAreAllMachiningsAdded = false
|
||||
end
|
||||
end
|
||||
Strategy.Result.sInfo = Strategy.Result.sInfo .. '\n' .. Chainsaw.Result.Opposite[i].sMessage
|
||||
end
|
||||
end
|
||||
if nIsApplicableCount > 0 then
|
||||
if Mortising.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
|
||||
Strategy.Result.sStatus = 'Completed'
|
||||
else
|
||||
Strategy.Result.sStatus = 'Not-Completed'
|
||||
-- TODO al momento si assume che la percentuale di completamento dell'ultima lavorazione sia quella rilevante
|
||||
dFinalCompletionPercentage = Mortising.dCompletionPercentage
|
||||
end
|
||||
else
|
||||
Strategy.Result.sStatus = 'Not-Applicable'
|
||||
end
|
||||
Strategy.Result.nCompletionIndex = FeatureData.GetFeatureCompletionIndex( dFinalCompletionPercentage)
|
||||
Strategy.Result.nQuality = FeatureData.GetFeatureQuality( 'Chainsaw')
|
||||
local MRRParametersBlade = {
|
||||
dStep = TOOLS[Cutting.nToolIndex].dThickness,
|
||||
dSideStep = min( TOOLS[Cutting.nToolIndex].dSideStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
|
||||
dFeed = TOOLS[Cutting.nToolIndex].Feeds.dFeed}
|
||||
local MRRParametersChainsaw = {
|
||||
dStep = min( TOOLS[Mortising.nToolIndex].dStep, Proc.MainFaces.LongFaces[1].MainEdges.SideEdges[1].dLength),
|
||||
dSideStep = TOOLS[Mortising.nToolIndex].dThickness,
|
||||
dFeed = TOOLS[Mortising.nToolIndex].Feeds.dFeed}
|
||||
local dMRRBlade = MachiningLib.GetToolMRR( MRRParametersBlade)
|
||||
local dMRRChainsaw = MachiningLib.GetToolMRR( MRRParametersChainsaw)
|
||||
Strategy.Result.dMRR = ( dMRRBlade + dMRRChainsaw) / 2
|
||||
|
||||
return bAreAllMachiningsAdded, Strategy.Result
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------
|
||||
|
||||
return STR0003
|
||||
@@ -0,0 +1,13 @@
|
||||
-- Parametri configurabili da cliente per strategia: STR0001
|
||||
|
||||
local STR0003Data = {
|
||||
sStrategyId = 'STR0003',
|
||||
Parameters = {
|
||||
{ sName = 'bFinishWithChainSaw', sValue = 'true', sDescriptionShort = 'Finish with chainsaw if needed', sDescriptionLong = 'Finish with chainsaw if needed', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
|
||||
{ sName = 'bForceLongcutBlade', sValue = 'false', sDescriptionShort = 'Force ripping blade', sDescriptionLong = 'Force the use of ripping blade, designed for cuts parallel to the grain', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
|
||||
{ sName = 'bNotCompleteWithBladeRadius', sValue = 'true', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'},
|
||||
{ sName = 'bUseZigZagMortising', sValue = 'false', sDescriptionShort = '', sDescriptionLong = '', sType = 'b', sMessageId = '', sMinUserLevel = '1'}
|
||||
}
|
||||
}
|
||||
|
||||
return STR0003Data
|
||||
@@ -0,0 +1,143 @@
|
||||
; Commento per evitare BOM con UTF-8
|
||||
[Comments]
|
||||
STR0001 = Tenone a coda di rondine. Lama + fresa a coda di rondine
|
||||
STR0002 = Topologia tipo LapJoint. Svuotatura con fresa
|
||||
STR0003 = Topologia tipo LapJoint. Lama + motosega
|
||||
|
||||
[Strategies]
|
||||
; Processing , Gruppo , Topologia , Strategie
|
||||
;Feature : Cut
|
||||
10,1,Feature,
|
||||
;Feature : Longitudinal Cut
|
||||
10,0,Feature,
|
||||
;Feature : Double Cut
|
||||
11,1,Feature,
|
||||
; Feature : Ridge or Valley Cut
|
||||
12,0,Feature,
|
||||
; Feature : Saw Cut
|
||||
13,0,Feature,
|
||||
; Feature : Slot
|
||||
16,0,Pocket-5-Blind,STR0002,STR0003
|
||||
16,0,Groove-4-Blind,STR0002,STR0003
|
||||
16,0,Groove-3-Through,STR0002,STR0003
|
||||
16,0,Groove-3-Blind,STR0002
|
||||
16,0,Rabbet-2-Through,STR0002
|
||||
16,0,Tunnel-4-Through,STR0003
|
||||
; Feature : Front Slot
|
||||
17,0,Pocket-5-Blind,STR0002,STR0003
|
||||
17,0,Groove-4-Blind,STR0002,STR0003
|
||||
17,0,Groove-3-Blind,STR0002
|
||||
17,0,Groove-3-Through,STR0002,STR0003
|
||||
17,0,Rabbet-2-Through,STR0002
|
||||
17,0,Tunnel-4-Through,STR0003
|
||||
; Feature : Birds Mouth
|
||||
20,0,Feature,
|
||||
; Feature : Hip or Valley Rafter Notch
|
||||
25,0,Feature,
|
||||
; Feature : Ridge Lap
|
||||
30,1,Pocket-5-Blind,STR0002,STR0003
|
||||
30,1,Groove-4-Blind,STR0002,STR0003
|
||||
30,1,Groove-3-Blind,STR0002
|
||||
30,1,Groove-3-Through,STR0002,STR0003
|
||||
30,1,Rabbet-2-Through,STR0002
|
||||
30,1,Tunnel-4-Through,STR0003
|
||||
; Feature : Lap Joint
|
||||
30,0,Pocket-5-Blind,STR0002,STR0003
|
||||
30,0,Groove-4-Blind,STR0002,STR0003
|
||||
30,0,Groove-3-Blind,STR0002
|
||||
30,0,Groove-3-Through,STR0002,STR0003
|
||||
30,0,Rabbet-2-Through,STR0002
|
||||
30,0,Tunnel-4-Through,STR0003
|
||||
; Feature : Notch/Rabbet
|
||||
32,0,Pocket-5-Blind,STR0002,STR0003
|
||||
32,0,Groove-4-Blind,STR0002,STR0003
|
||||
32,0,Groove-3-Blind,STR0002
|
||||
32,0,Groove-3-Through,STR0002,STR0003
|
||||
32,0,Rabbet-2-Through,STR0002
|
||||
32,0,Tunnel-4-Through,STR0003
|
||||
; Feature : Block Haus
|
||||
33,0,Feature,
|
||||
; Feature : Notch
|
||||
34,0,Pocket-5-Blind,STR0002,STR0003
|
||||
34,0,Groove-4-Blind,STR0002,STR0003
|
||||
34,0,Groove-3-Blind,STR0002
|
||||
34,0,Groove-3-Through,STR0002,STR0003
|
||||
34,0,Rabbet-2-Through,STR0002
|
||||
34,0,Tunnel-4-Through,STR0003
|
||||
; Feature : French Ridge Lap
|
||||
35,1,Feature,
|
||||
; Feature : Chamfer
|
||||
36,0,Feature,
|
||||
; Feature : Block Haus Half Lap
|
||||
37,0,Feature,
|
||||
; Feature : Block Haus Front
|
||||
38,0,Feature,
|
||||
; Feature : Pocket
|
||||
39,0,Pocket-5-Blind,STR0002,STR0003
|
||||
39,0,Groove-4-Blind,STR0002,STR0003
|
||||
39,0,Groove-3-Blind,STR0002
|
||||
39,0,Groove-3-Through,STR0002,STR0003
|
||||
39,0,Rabbet-2-Through,STR0002
|
||||
39,0,Tunnel-4-Through,STR0003
|
||||
; Feature : Drilling
|
||||
40,0,Feature,
|
||||
; Feature : Tenon
|
||||
50,1,Feature,
|
||||
; Feature : Mortise
|
||||
50,0,Feature,
|
||||
; Feature : Front Mortise
|
||||
51,0,Feature,
|
||||
; Feature : House
|
||||
52,1,Feature,
|
||||
; Feature : House Mortise
|
||||
53,0,Feature,
|
||||
; Feature : Dovetail Tenon
|
||||
55,1,Feature,STR0001
|
||||
; Feature : Dovetail Mortise
|
||||
55,0,Feature,
|
||||
; Feature : Dovetail Mortise Front
|
||||
56,0,Feature,
|
||||
; Feature : Marking
|
||||
60,0,Feature,
|
||||
; Feature : Text
|
||||
61,0,Feature,
|
||||
; Feature : Scarf Simple
|
||||
70,1,Feature,
|
||||
; Feature : Scarf Joint
|
||||
71,1,Feature,
|
||||
; Feature : Step Joint
|
||||
80,1,Feature,
|
||||
; Feature : Step Joint Notch
|
||||
80,0,Feature,
|
||||
; Feature : Planing
|
||||
90,0,Feature,
|
||||
; Feature : Front Profile
|
||||
100,0,Feature,
|
||||
; Feature : Head Concave Profile
|
||||
101,0,Feature,
|
||||
; Feature : Head Convex Profile
|
||||
102,0,Feature,
|
||||
; Feature : Head Cambered Profile
|
||||
103,0,Feature,
|
||||
; Feature : Round Arch
|
||||
104,0,Feature,
|
||||
; Feature : Head Profile
|
||||
106,0,Feature,
|
||||
; Feature : Sphere
|
||||
107,0,Feature,
|
||||
; Feature : Triangle Cut
|
||||
120,0,Feature,
|
||||
; Feature : TyroleanDovetail
|
||||
136,0,Feature,
|
||||
; Feature : Dovetail
|
||||
138,0,Feature,
|
||||
; Feature : Free Contour
|
||||
250,0,Feature,
|
||||
; Feature : Outline
|
||||
251,0,Feature,
|
||||
; Feature : Aperture
|
||||
252,0,Feature,
|
||||
; Feature : Variant
|
||||
900,0,Feature,
|
||||
; Feature Decor
|
||||
959,0,Feature,
|
||||
@@ -0,0 +1,31 @@
|
||||
-- Swap.lua by Egaltech s.r.l. 2017/11/02
|
||||
-- Gestione scambio testa coda di una Trave
|
||||
|
||||
-- Intestazioni
|
||||
require( 'EgtBase')
|
||||
_ENV = EgtProtectGlobal()
|
||||
EgtEnableDebug( false)
|
||||
|
||||
|
||||
-- recupero il pezzo del primo oggetto selezionato
|
||||
local nId = EgtGetFirstSelectedObj()
|
||||
local nPartId = EgtGetParent( EgtGetParent( nId or GDB_ID.NULL) or GDB_ID.NULL)
|
||||
if not nPartId or not EgtIsPart( nPartId) then
|
||||
EgtOutBox( 'Nessuna trave selezionata', 'Swap Trave', 'ERROR')
|
||||
return
|
||||
end
|
||||
|
||||
-- recupero il box del pezzo
|
||||
local Ls = EgtGetFirstNameInGroup( nPartId, 'Box')
|
||||
local b3Solid = EgtGetBBoxGlob( Ls or GDB_ID.NULL, GDB_BB.STANDARD)
|
||||
if not b3Solid then
|
||||
local sName = EgtGetName( nPartId) or ( 'Id=' .. tonumber( nPartId))
|
||||
EgtOutBox( 'Box non definito per la trave ' .. sName, 'Swap Trave', 'ERROR')
|
||||
return
|
||||
end
|
||||
|
||||
-- eseguo rotazione di 180 gradi attorno asse Z
|
||||
EgtRotate( nPartId, b3Solid:getCenter(), Z_AX(), 180, GDB_RT.GLOB)
|
||||
EgtDraw()
|
||||
|
||||
-- end
|
||||
@@ -0,0 +1,4 @@
|
||||
==== Beam Update Log ====
|
||||
|
||||
Versione 2.6-- (--/--/2024)
|
||||
- Primo commit creazione nuovo automatismo BEAM con strategie
|
||||
@@ -0,0 +1,6 @@
|
||||
-- Version.lua by EgalWare s.r.l. 2024/04/02
|
||||
-- Gestione della versione di Beam
|
||||
|
||||
NAME = 'Beam'
|
||||
VERSION = '2.6d1'
|
||||
MIN_EXE = '2.6g1'
|
||||
Reference in New Issue
Block a user