28 Commits

Author SHA1 Message Date
luca.mazzoleni f58004dfeb - in PreSimulationLIb correzioni importanti in test collisione 2026-05-08 11:54:16 +02:00
luca.mazzoleni 7c485360de Merge branch 'ScarfJoint' into develop 2026-04-27 18:18:19 +02:00
luca.mazzoleni 967117cc23 - in FeatureLib, per ScarfJoint e ScarfSimple, si scrivono sempre AdjacencyMatrix e Faces
- in STR0009 aggiunto antischeggia di lama e, nel caso sia disattivato, lavorazione con lama dell'eventuale faccia inclinata
2026-04-27 18:18:07 +02:00
andrea.villa 64b2e86a2d Abbozzata gestione (non funzionante) passaggio supplementare in caso di angolo > 90° che necessita di passata extra 2026-04-24 16:47:40 +02:00
andrea.villa 89b342a564 Prima versione Scarf Joint. Manca:
- lavorazioni di antischeggia con fresa e lama
 - Il primo taglio de ve essere calcolato con 2 facce se il piano di taglio attraversa faccia 1
 - gestione caso con facce 4 e 5 mancanti
2026-04-24 14:45:31 +02:00
andrea.villa 117e475de5 STR0009 riutilizzata per ScarfJoint. Primo commit, da sviluppare completamente. 2026-04-24 08:52:56 +02:00
andrea.villa a7b817b211 STR0014 corretta lavorazione cloni 2026-04-24 08:41:25 +02:00
andrea.villa d8c6a8ad55 In STR0008 si aggiunge svuotatura con paraemtri di default 2026-04-23 10:35:03 +02:00
andrea.villa 9026acd9ca In STR0007 la faccia di taglio deve essere messa sul gruppo aggiuntivo. Prima era su quello temporaneo che però viene poi cancellato 2026-04-21 10:03:05 +02:00
andrea.villa 204346326f In STR0003 controllo delle MainFaces spostato a prima del controllo topologia 2026-04-21 08:13:41 +02:00
luca.mazzoleni 5d6e4c397d - in MachiningLib.FindMill si evita di lavorare troppo sotto con la fresa, a meno che sia in testa o coda; temporaneo in attesa di test collisione anche per fresa e attacco corretto dal lato 2026-04-20 18:09:22 +02:00
luca.mazzoleni 64bde8924d - in STR0002 si evita di lavorare la faccia tunnel se troppo piccola 2026-04-20 16:27:59 +02:00
luca.mazzoleni cb6115d23f - in STR0010 (fresatura) migliorata qualità se no lati chiusi 2026-04-20 15:25:19 +02:00
luca.mazzoleni 771c1367b1 - in PreSimulationLib, se taglio perpendicolare a cubetti, non si verifica l'elevazione reale del taglio 2026-04-20 10:47:41 +02:00
luca.mazzoleni 6092063daa - in BLADETOWASTE piccola correzione 2026-04-20 09:21:52 +02:00
luca.mazzoleni 44650c303c Merge branch 'test' into develop 2026-04-17 18:31:27 +02:00
luca.mazzoleni 69fa0d741d - piccole correzioni ai cubetti nel caso di due facce molto aperte 2026-04-17 18:31:22 +02:00
luca.mazzoleni 8e55ddda1f - in PreSimulationLib aggiunto check collisione anche per punti di attacco perpendicolare 2026-04-17 17:25:06 +02:00
andrea.villa 7a8fb04ebe In STR0013 (foro con fresa) si controlla che abbia trovato fresa prima di verificare se foro completo. Se non trovava fresa andava in crash 2026-04-17 12:36:26 +02:00
luca.mazzoleni 77c27d911c Merge branch 'PreSimulationV2' into develop 2026-04-16 17:02:43 +02:00
luca.mazzoleni 3a29f273c9 - in PreSimulationLib alcune correzioni 2026-04-16 17:02:39 +02:00
luca.mazzoleni bab5b07bd1 Merge remote-tracking branch 'origin/develop' into PreSimulationV2 2026-04-15 17:45:20 +02:00
luca.mazzoleni 683ae78c65 - in PreSimulationLib si usano le funzioni MachineCalc per la precollisione 2026-04-15 17:45:15 +02:00
andrea.villa 06d9529b7b Per ruotare il pezzo non lo si toglie più dalla barra, ma lo si gira in "Draw" 2026-04-14 09:05:46 +02:00
andrea.villa 922a7ac846 Correzioni varie in strategie per gestire casi strani dove non vengono calcolate le MainFaces 2026-04-14 07:57:59 +02:00
andrea.villa a21a3979f1 Merge branch 'develop' of https://gitlab.steamware.net/egalware-cadcam/lua/databeamnew into develop 2026-04-13 13:02:10 +02:00
andrea.villa fcbed252e1 Merge branch 'PreRotationInterface' into develop 2026-04-13 13:02:06 +02:00
luca.mazzoleni 28026358b9 - aggiunto GetBeamData per lettura parametri macchina da interfaccia 2026-04-10 11:19:27 +02:00
21 changed files with 494 additions and 343 deletions
+1
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@@ -492,6 +492,7 @@ if bToProcess then
return
end
-- TODO in caso di "GEN_sPiecesLoadingPosition = FULL_PRE_ROTATION" bisogna controllare anche sezione ribaltata di 90°
-- Verifico sezione barra non troppo grande
if not BeamData.MAX_WIDTH2 or not BeamData.MAX_HEIGHT2 then
if ( dRawW > BeamData.MAX_WIDTH + 10 * GEO.EPS_SMALL or dRawH > BeamData.MAX_HEIGHT + 10 * GEO.EPS_SMALL) then
+44
View File
@@ -0,0 +1,44 @@
-- GetWallData.lua by Egaltech s.r.l. 2022/06/28
-- Recupero dati da file WallData.lua di macchina
-- Intestazioni
require( 'EgtBase')
_ENV = EgtProtectGlobal()
EgtEnableDebug( false)
-- Per test
--GWD = {}
--GWD.MACHINE = 'Essetre-90480019_MW'
local sLog = 'GetBeamData : ' .. GWD.MACHINE
EgtOutLog( sLog)
-- Imposto direttorio libreria specializzata per Travi
EgtAddToPackagePath( GWD.BASEDIR .. '\\LuaLibs\\?.lua')
-- Verifico che la macchina corrente sia abilitata per la lavorazione delle Travi
local sMachDir = EgtGetCurrMachineDir()
if not EgtExistsFile( sMachDir .. '\\Beam\\BeamDataNew.lua') then
GWD.ERR = 12
GWD.MSG = 'Error not configured for beam machine : ' .. GWD.MACHINE
WriteErrToLogFile( GWD.ERR, GWD.MSG)
PostErrView( GWD.ERR, GWD.MSG)
return
end
-- Elimino direttori altre macchine e imposto direttorio macchina corrente per ricerca librerie
EgtRemoveBaseMachineDirFromPackagePath()
EgtAddToPackagePath( sMachDir .. '\\Beam\\?.lua')
-- Carico i dati globali
_G.package.loaded.BeamData = nil
local BD = require( 'BeamDataNew')
-- Assegno valori di interesse
GWD.SIMUL_VIEW_DIR = BD.SIMUL_VIEW_DIR
GWD.OVM_MID = BD.OVM_MID
-- Tutto ok
GWD.ERR = 0
EgtOutLog( ' +++ GetBeamData completed')
+5 -9
View File
@@ -1772,8 +1772,9 @@ function BeamExec.ProcessMachinings( PARTS, bIsFlipRot)
local nInitialPosition = MatrixResult.nInitialPosition
-- PREROTAZIONE PEZZO
if MatrixResult.nInitialPosition ~= 1 or PARTS[nPart].bPartInCombiIsInverted then
-- si toglie il pezzo dal grezzo per poter fare operazioni
EgtRemovePartFromRawPart( PARTS[nPart].id)
-- si esce dalle lavorazioni e si torna in disegna
local nCurrMachGroup = EgtGetCurrMachGroup()
EgtResetCurrMachGroup()
-- salvo situazione precedente su lista BEAM ( scrittura variabili globali per interfaccia)
if bIsFlipRot then
@@ -1795,11 +1796,8 @@ function BeamExec.ProcessMachinings( PARTS, bIsFlipRot)
EgtRotate( PARTS[nPart].id, ptRot, X_AX(), nRotationDeg, GDB_RT.GLOB)
end
-- si rimette il pezzo nel grezzo
EgtAddPartToRawPart( PARTS[nPart].id, {0,0,0}, PARTS[nPart].idRaw)
-- dico che il pezzo originale è nella posizione iniziale come arriva da BTL ( è stato appena ruotato qui sopra)
nInitialPosition = 1
-- si riattiva il MachGroup, i pezzi son rimasti dove erano
EgtSetCurrMachGroup( nCurrMachGroup)
end
-- salvo sul PART la posizione di partenza che è stata scelta
@@ -1895,8 +1893,6 @@ function BeamExec.ProcessMachinings( PARTS, bIsFlipRot)
if PARTS[nPart].bPartInCombiIsInverted then
BeamLib.InvertRawPart( PARTS[nPart], -2)
end
-- ripristino anche eventuali pre-rotazioni
nInitialPosition = nInitialPosition + ( BEAM.PREROTATE90 or 0)
-- si ribalta il pezzo in posizione iniziale
BeamLib.RotateRawPart( PARTS[nPart], 1 - nInitialPosition)
else
+1 -1
View File
@@ -453,7 +453,7 @@ function DiceCut.GetDice( Part, Face1, Face2, OptionalParameters)
-- se piani non ortogonali, diminuisco la distanza di offset opportunamente
local dOffsetParallelOriginal = dOffsetParallel
if not bGetOrtoPlanes then
local dCoeff = ( vtNMainFace ^ vtNSubordinateFace):len()
local dCoeff = max( ( vtNMainFace ^ vtNSubordinateFace):len(), 0.5)
dOffsetParallel = dOffsetParallel * dCoeff
dOffsetOrthogonal = dOffsetOrthogonal * dCoeff
end
+3
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@@ -337,6 +337,9 @@ function FeatureLib.GetAdditionalInfo( Proc, Part)
Proc.AdjacencyMatrix = FaceData.GetAdjacencyMatrix( Proc)
Proc.Faces = FaceData.GetFacesInfo( Proc, Part)
Proc.FeatureInfo, Proc.MainFaces = FeatureLib.GetRafterNotchData( Proc)
elseif ( ID.IsScarfJoint( Proc) or ID.IsScarfSimple( Proc)) then
Proc.AdjacencyMatrix = FaceData.GetAdjacencyMatrix( Proc)
Proc.Faces = FaceData.GetFacesInfo( Proc, Part)
end
return Proc
+32 -6
View File
@@ -363,16 +363,22 @@ local function TestEngagement( sBladeEngagement, Parameters, OptionalParameters)
-- attacco perpendicolare
local PerpendicularLeadInOut = LeadInOutLib.CalculateLeadInOut( 'Perpendicular', Parameters, LeadInOutOptionalParameters)
-- check extracorsa nei punti di attacco
PointsOnToolTipCenter = {
PreSimulationLib.GetPointOnToolTipCenter( PerpendicularLeadInOut.LeadIn.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool),
PreSimulationLib.GetPointOnToolTipCenter( PerpendicularLeadInOut.LeadOut.ptPoint, vtHead, Face.vtN, Edge.vtN, Tool)
}
local bOutOfStrokePerpendicular = PreSimulationLib.CheckOutOfStrokeFromPoints( PointsOnToolTipCenter, vtHead, nSCC, Tool)
-- se non è in extracorsa si aggiunge come attacco possibile
-- attacco perpendicolare non in extracorsa: si verifica se è in collisione
if not bOutOfStrokePerpendicular then
LeadInOut.Perpendicular = PerpendicularLeadInOut
LeadInOut.Perpendicular.bMoveAfterSplit = bMoveAfterSplit
CheckCollisionOptionalParameters.PointsToCheck = {}
table.insert( CheckCollisionOptionalParameters.PointsToCheck, PerpendicularLeadInOut.LeadIn.ptPoint)
table.insert( CheckCollisionOptionalParameters.PointsToCheck, PerpendicularLeadInOut.LeadOut.ptPoint)
local bCollisionFoundPerpendicular, bMoveAfterSplitPerpendicular = PreSimulationLib.CheckCollision( sBladeEngagement, CheckCollisionParameters, CheckCollisionOptionalParameters)
-- attacco perpendicolare possibile
if not bCollisionFoundPerpendicular then
LeadInOut.Perpendicular = PerpendicularLeadInOut
LeadInOut.Perpendicular.bMoveAfterSplit = bMoveAfterSplitPerpendicular
end
end
-- se c'è almeno un lato chiuso l'unico attacco possibile è il perpendicolare
if not ( Edge.bIsStartOpen and Edge.bIsEndOpen) then
@@ -468,6 +474,11 @@ end
function MachiningLib.FindMill( Proc, ToolSearchParameters)
local ToolInfo = {}
-- direzione utensile e fipo fresa obbligatori, altrimenti si esce
if not ToolSearchParameters.vtToolDirection or not ToolSearchParameters.sMillShape then
return ToolInfo
end
local nBestToolIndex
local dBestToolResidualDepth = 0
for i = 1, #TOOLS do
@@ -511,6 +522,18 @@ function MachiningLib.FindMill( Proc, ToolSearchParameters)
bIsToolCompatible = false
end
end
-- TODO da sostituire con test collisione come lama
local bIsFromBottom = ToolSearchParameters.vtToolDirection:getZ() < - 10 * GEO.EPS_SMALL
local bIsFromTop = ToolSearchParameters.vtToolDirection:getZ() > 10 * GEO.EPS_SMALL
local bIsSlanted = abs( ToolSearchParameters.vtToolDirection:getY()) > 0.707
local bIsOnHeadOrTail = Proc.AffectedFaces.bLeft or Proc.AffectedFaces.bRight
if ( ( bIsFromBottom and TOOLS[i].SetupInfo.HeadType.bTop) or ( bIsFromTop and TOOLS[i].SetupInfo.HeadType.bBottom))
and ( not bIsSlanted)
and ( not bIsOnHeadOrTail) then
bIsToolCompatible = false
end
-- scelgo il migliore
if bIsToolCompatible then
@@ -579,6 +602,7 @@ end
-------------------------------------------------------------------------------------------------------------
-- funzione per cercare utensile tipo LAMA con certe caratteristiche
-- TODO da rivedere/completare
-- TODO per Engagement serviranno (opzionali) sBlockedAxis e vtAux
function MachiningLib.FindBlade( Proc, ToolSearchParameters)
local ToolInfo = {}
@@ -607,6 +631,7 @@ function MachiningLib.FindBlade( Proc, ToolSearchParameters)
local bIsDicing = ToolSearchParameters.bIsDicing or false
local sRestLengthSideForPreSimulation = ToolSearchParameters.sRestLengthSideForPreSimulation or 'Tail'
local bCannotSplitRestLength = ToolSearchParameters.bCannotSplitRestLength or false
local bDisableRealElevationCheck = ToolSearchParameters.bDisableRealElevationCheck or false
local nBestToolIndex
local dBestToolResidualDepth = 0
@@ -640,7 +665,8 @@ function MachiningLib.FindBlade( Proc, ToolSearchParameters)
local BladeEngagementOptionalParameters = {
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
bCannotSplitRestLength = bCannotSplitRestLength,
bDisableRealElevationCheck = bDisableRealElevationCheck
}
TIMER:startElapsed( 'GetBladeEngagement')
bIsBladeOk, CurrentEngagement = MachiningLib.GetBladeEngagement( BladeEngagementParameters, BladeEngagementOptionalParameters)
@@ -1443,7 +1469,7 @@ function MachiningLib.AddOperations( MACHININGS, Part, sRotation)
local idDisp = EgtGetPhaseDisposition( nPhase)
-- posizione iniziale considerando eventuiali prerotazioni
local nRealInitialPosition = Part.nInitialPosition - ( BEAM.PREROTATE90 or 0)
local nRealInitialPosition = Part.nInitialPosition
if sRotation == 'DOWN' then
local nRotation = EgtIf( nRealInitialPosition + 2 > 4, nRealInitialPosition + 2 - 4, nRealInitialPosition + 2) - 1
BeamLib.RotateRawPart( Part, nRotation)
+135 -66
View File
@@ -113,7 +113,7 @@ local function GetToolExitPoint( ptMachining, vtNEdge, vtHead, Tool, bIsDownUp)
end
-------------------------------------------------------------------------------------------------------------
-- calcolo pivot in riferimento globale, datipunto sull'uscita utensile e direzioni
-- calcolo pivot in riferimento globale, dati punto sull'uscita utensile e direzioni
local function GetGlobalPivot( ptToolExit, vtC, vtHead, vtMovePivot)
-- frame solidale all'utensile (lo stesso in cui vtMovePivot è definito)
@@ -269,32 +269,70 @@ function PreSimulationLib.CheckOutOfStrokeFromGeometry( idGeometry, vtHead, nSCC
end
-------------------------------------------------------------------------------------------------------------
local function CheckCollisionPoint( ptToolExitToCheck, vtC, vtHead, PreCollisionData, Part, bCannotSplitRestLength, sRestLengthSideForPreSimulation, bCheckOnlyRestlength)
local function MoveMachineAxesToPosition( ptOnToolTipCenter, vtHead, vtAux)
local ptPivot = GetGlobalPivot( ptToolExitToCheck, vtC, vtHead, PreCollisionData.vtMovePivot)
-- calcolo assi rotativi
local bOkAngles, nSolutionsAngles, RotativeAxesValues = EgtGetCalcAnglesEx( vtHead, vtAux)
local dRotative1 = RotativeAxesValues[1]
local dRotative2 = RotativeAxesValues[2]
local dRotative3 = RotativeAxesValues[3]
-- orientamento del riferimento locale
local vtDirectionX = PreCollisionData.Directions.vtDirectionX
local vtDirectionY = PreCollisionData.Directions.vtDirectionY
local vtDirectionZ = PreCollisionData.Directions.vtDirectionZ
if not bOkAngles then
error( ' MoveMachineAxesToPosition : error')
end
-- costruzione trimesh a partire dalla curva di collisione
-- recupero punti da macchina per costruire trimesh
local CollisionCurvePoints = PreCollisionData.Points
-- curva di collisione in riferimento locale
local idCollisionCurve = EgtCurveCompoFromPoints( Part.idTempGroup, CollisionCurvePoints)
-- curva in riferimento globale
local frReference = Frame3d( ptPivot, vtDirectionZ, vtDirectionX)
EgtTransform( idCollisionCurve, frReference, GDB_RT.GLOB)
-- trimesh di collisione
local idCollisionSurfTm
if PreCollisionData.bSurfTmByRevolve then
idCollisionSurfTm = EgtSurfTmByRevolve( Part.idTempGroup, idCollisionCurve, ptPivot, vtDirectionY, true, 0.05, GDB_RT.GLOB)
else
local vtPreMove = -vtDirectionZ * ( PreCollisionData.dExtrusionDepth / 2)
EgtMove( idCollisionCurve, vtPreMove, GDB_RT.GLOB)
local vtExtrusion = vtDirectionZ * PreCollisionData.dExtrusionDepth
idCollisionSurfTm = EgtSurfTmByRegionExtrusion( Part.idTempGroup, idCollisionCurve, vtExtrusion, 0.05, GDB_RT.GLOB)
-- calcolo assi lineari
local bOkPositions, _, dLinear1, dLinear2, dLinear3 = EgtGetCalcPositions( ptOnToolTipCenter, dRotative1, dRotative2, dRotative3)
if not bOkPositions then
error( ' MoveMachineAxesToPosition : error')
end
local AxesNames = EgtGetAllCurrAxesNames()
local dTHome = EgtGetAxisHomePos( AxesNames[1])
-- spostamento assi in posizione (la T non si sposta perchè si sposta il pezzo)
EgtSetAxisPos( AxesNames[2], dLinear2)
EgtSetAxisPos( AxesNames[3], dLinear3)
EgtSetAxisPos( AxesNames[4], dRotative1)
EgtSetAxisPos( AxesNames[5], dRotative2)
if dRotative3 then
EgtSetAxisPos( AxesNames[6], dRotative3)
end
return dLinear1 - dTHome
end
-------------------------------------------------------------------------------------------------------------
local function CheckCollisionPoint( sAxis, ptOnToolTipCenter, vtHead, vtAux, Part, bCannotSplitRestLength, sRestLengthSideForPreSimulation, bCheckOnlyRestlength)
-- spostamento assi macchina in posizione
local dDeltaXHeadOffset = MoveMachineAxesToPosition( ptOnToolTipCenter, vtHead, vtAux)
-- si recuperano gli id delle geometrie dell'asse con cui controllare la collisione
local idCollisionGroup = EgtGetFirstNameInGroup( EgtGetAxisId( sAxis), 'COLLISION')
local idCollisionGroupOther = EgtGetFirstNameInGroup( EgtGetAxisId( sAxis), 'OTHER_COLLISION') or GDB_ID.NULL
local CollisionGroupEntitiesId = EgtGetAllInGroup( idCollisionGroup)
local CollisionGroupOtherEntitiesId = EgtGetAllInGroup( idCollisionGroupOther)
-- si tengono solo gli elementi trimesh
local CollisionSurfTmId = {}
for i = 1, #CollisionGroupEntitiesId do
if EgtGetType( CollisionGroupEntitiesId[i]) == GDB_TY.SRF_MESH then
local idCollisionSurfTmCopy = EgtCopyGlob( CollisionGroupEntitiesId[i], Part.idTempGroup)
EgtMove( idCollisionSurfTmCopy, Vector3d( dDeltaXHeadOffset, 0, 0), GDB_RT.GLOB)
table.insert( CollisionSurfTmId, idCollisionSurfTmCopy)
end
end
-- se presenti geometrie nel gruppo other si aggiungono anche quelle
if CollisionGroupOtherEntitiesId and #CollisionGroupOtherEntitiesId > 0 then
for i = 1, #CollisionGroupOtherEntitiesId do
if EgtGetType( CollisionGroupOtherEntitiesId[i]) == GDB_TY.SRF_MESH then
local idCollisionOtherSurfTmCopy = EgtCopyGlob( CollisionGroupOtherEntitiesId[i], Part.idTempGroup)
EgtMove( idCollisionOtherSurfTmCopy, Vector3d( dDeltaXHeadOffset, 0, 0), GDB_RT.GLOB)
table.insert( CollisionSurfTmId, idCollisionOtherSurfTmCopy)
end
end
end
-- check collisione con pezzo
@@ -306,16 +344,22 @@ local function CheckCollisionPoint( ptToolExitToCheck, vtC, vtHead, PreCollision
local b3CheckCollision = BeamLib.GetPartBoxWithHeadTail( Part, sRestLengthSideForPreSimulation)
idCheckCollisionTm = EgtSurfTmBBox( Part.idTempGroup, b3CheckCollision, false, GDB_RT.GLOB)
end
bCollisionFoundPiece = EgtCDeSolidSolid( idCheckCollisionTm, idCollisionSurfTm, BeamData.COLL_SIC)
if not type( bCollisionFoundPiece) == "boolean" then
error( 'Presimulation fail')
end
if EgtGetDebugLevel() >= 3 and bCollisionFoundPiece then
EgtSetColor( idCollisionSurfTm, RED())
for i = 1, #CollisionSurfTmId do
bCollisionFoundPiece = EgtCDeSolidSolid( idCheckCollisionTm, CollisionSurfTmId[i], BeamData.COLL_SIC)
if not type( bCollisionFoundPiece) == "boolean" then
error( 'Presimulation fail')
end
if EgtGetDebugLevel() >= 3 and bCollisionFoundPiece then
EgtSetColor( CollisionSurfTmId[i], RED())
end
if bCollisionFoundPiece then
break
end
end
-- se trovata collisione con pezzo è inutile procedere con il grezzo
if bCollisionFoundPiece then
return true
end
end
@@ -325,12 +369,17 @@ local function CheckCollisionPoint( ptToolExitToCheck, vtC, vtHead, PreCollision
if not ( bCollisionFoundPiece or bCannotSplitRestLength) then
local idRestLengthSurfFr = GetRestlengthSurfTm( Part, sRestLengthSideForPreSimulation)
if idRestLengthSurfFr then
bCollisionFoundRestLength = EgtCDeSolidSolid( idRestLengthSurfFr, idCollisionSurfTm, BeamData.COLL_SIC)
if not type( bCollisionFoundRestLength) == "boolean" then
error( 'Presimulation fail')
end
if EgtGetDebugLevel() >= 3 and bCollisionFoundRestLength then
EgtSetColor( idCollisionSurfTm, ORANGE())
for i = 1, #CollisionSurfTmId do
bCollisionFoundRestLength = EgtCDeSolidSolid( idRestLengthSurfFr, CollisionSurfTmId[i], BeamData.COLL_SIC)
if not type( bCollisionFoundRestLength) == "boolean" then
error( 'Presimulation fail')
end
if EgtGetDebugLevel() >= 3 and bCollisionFoundRestLength then
EgtSetColor( CollisionSurfTmId[i], ORANGE())
end
if bCollisionFoundRestLength then
break
end
end
end
end
@@ -355,43 +404,29 @@ local function CheckCollisionWithAxis( sAxis, MachiningParameters, OptionalParam
local bCheckOnlyRestlength = OptionalParameters.bCheckOnlyRestlength or false
local sRestLengthSideForPreSimulation = OptionalParameters.sRestLengthSideForPreSimulation or 'Tail'
local bCannotSplitRestLength = OptionalParameters.bCannotSplitRestLength or false
local vtAux = OptionalParameters.vtAux
-- se normale faccia non parallela a direzione testa c'è qualcosa che non va
if not AreSameOrOppositeVectorApprox( vtNFace, vtHead) then
error( 'CheckCollisionWithAxis : invalid directions')
end
-- punti notevoli della lavorazione in cui fare il check
local PointsToCheck = OptionalParameters.PointsToCheck or GetCollisionPointsToCheck( Edge, dDepthToMachine)
-- punti in centro lama su naso mandrino o aggregato. In base a direzione e punto
local bIsDownUp = AreOppositeVectorApprox( vtNFace, vtHead)
local ToolExitPoints = {}
-- punti sul tip dell'utensile, in centro
local PointsOnToolTipCenter = {}
for i = 1, #PointsToCheck do
ToolExitPoints[i] = GetToolExitPoint( PointsToCheck[i], Edge.vtN, vtHead, Tool, bIsDownUp)
PointsOnToolTipCenter[i] = PreSimulationLib.GetPointOnToolTipCenter( PointsToCheck[i], vtHead, vtNFace, Edge.vtN, Tool)
end
-- vtC punta sempre verso il corpo dell'asse C o verso l'aggregato
local nSCC = Tool.SetupInfo.GetSCC( Edge.vtN, Edge.vtEdge, vtNFace)
local vtSCC = BeamLib.GetDirectionFromSCC( nSCC)
local vtC = vtHead ^ Tool.SetupInfo.vtRotationAxisC
vtC:normalize()
if vtC:isSmall() then
vtC = vtSCC
elseif vtC * vtSCC < GEO.EPS_SMALL then
vtC = -vtC
end
-- punti curva collisione e direzioni check da macchina
local PreCollisionData = Tool.SetupInfo.GetPreCollisionData( sAxis, vtC, vtHead)
local bMoveAfterSplit = false
-- se almeno in un punto c'è collisione con il pezzo si ritorna collisione
-- se non si trova collisione si ritorna se è necessario separare prima di effettuare la lavorazione (ossia non c'è collisione con il pezzo ma c'è con il grezzo restante)
for i = 1, #ToolExitPoints do
for i = 1, #PointsOnToolTipCenter do
local bCollisionFoundPiece, bCollisionFoundRestLength = CheckCollisionPoint( ToolExitPoints[i], vtC, vtHead, PreCollisionData, Part, bCannotSplitRestLength, sRestLengthSideForPreSimulation, bCheckOnlyRestlength)
local bCollisionFoundPiece, bCollisionFoundRestLength = CheckCollisionPoint( sAxis, PointsOnToolTipCenter[i], vtHead, vtAux, Part, bCannotSplitRestLength, sRestLengthSideForPreSimulation, bCheckOnlyRestlength)
-- se trovata collisione con pezzo è inutile controllare gli altri punti
if bCollisionFoundPiece then
@@ -413,7 +448,12 @@ end
function PreSimulationLib.CheckCollision( sBladeEngagement, Parameters, OptionalParameters)
local bCollisionFound
local bMoveAfterSplitZ, bMoveAfterSplitC, bMoveAfterSplitAB
local bMoveAfterSplitL3, bMoveAfterSplitR3, bMoveAfterSplitR2, bMoveAfterSplitR1
-- parametri obbligatori
local Edge = Parameters.Edge
local vtNFace = Parameters.vtNFace
local Tool = Parameters.Tool
-- parametri opzionali, in parte da far transitare
OptionalParameters = OptionalParameters or {}
@@ -423,8 +463,12 @@ function PreSimulationLib.CheckCollision( sBladeEngagement, Parameters, Optional
OptionalParametersCheckCollisionWithAxis.PointsToCheck = OptionalParameters.PointsToCheck or nil
OptionalParametersCheckCollisionWithAxis.sRestLengthSideForPreSimulation = OptionalParameters.sRestLengthSideForPreSimulation or 'Tail'
OptionalParametersCheckCollisionWithAxis.bCannotSplitRestLength = OptionalParameters.bCannotSplitRestLength or false
OptionalParametersCheckCollisionWithAxis.sBlockedAxis = OptionalParameters.sBlockedAxis
OptionalParametersCheckCollisionWithAxis.vtAux = OptionalParameters.vtAux
local sBlockedAxis = OptionalParameters.sBlockedAxis
local bIsDicing = OptionalParameters.bIsDicing or false
local bDisableRealElevationCheck = OptionalParameters.bDisableRealElevationCheck or false
local bCheckOnlyRestlengthForAxisABC = false
-- se cubetti in modalità standard (no DownUp) gli assi AB e C si controllano solo con grezzo (ci sarebbe collisione con il materiale già rimosso controllando AB e C con pezzo)
@@ -432,7 +476,7 @@ function PreSimulationLib.CheckCollision( sBladeEngagement, Parameters, Optional
bCheckOnlyRestlengthForAxisABC = true
-- se l'elevazione reale (rispetto al pezzo + eventuale materiale in testa/coda) è maggiore del massimo materiale è sempre collisione
-- TODO rifare con funzione
else
elseif not bDisableRealElevationCheck then
local Edge = Parameters.Edge
local vtNFace = Parameters.vtNFace
local dDepthToMachine = Parameters.dDepthToMachine
@@ -455,21 +499,46 @@ function PreSimulationLib.CheckCollision( sBladeEngagement, Parameters, Optional
end
end
-- asse Z si controlla sempre
bCollisionFound, bMoveAfterSplitZ = CheckCollisionWithAxis( 'Z', Parameters, OptionalParametersCheckCollisionWithAxis)
-- SCC
local nSCC = Tool.SetupInfo.GetSCC( Edge.vtN, Edge.vtEdge, vtNFace)
-- assi AB e C: se richiesto si controlla la collisione solo col grezzo
-- si settano utensile, SCC e asse bloccato per il controllo collisione
local bOkTool = EgtSetCalcTool( Tool.sName, Tool.sHead, Tool.nExit)
if not bOkTool then
error( 'CheckCollisionWithAxis : cannot set calc tool')
end
EgtSetCalcSolCh( nSCC)
if sBlockedAxis and type( sBlockedAxis) == "string" then
local BlockedAxis = EgtSplitString( sBlockedAxis, '=')
EgtSetRotAxisBlock( BlockedAxis[1], tonumber( BlockedAxis[2]))
end
-- nomi degli assi con cui controllare la collisione
local AxesNames = EgtGetAllCurrAxesNames()
local sL3 = AxesNames[3]
local sR3 = AxesNames[6]
local sR2 = AxesNames[5]
local sR1 = AxesNames[4]
-- ultimo asse lineare prima dei rotativi (solitamente Z) si controlla sempre
bCollisionFound, bMoveAfterSplitL3 = CheckCollisionWithAxis( sL3, Parameters, OptionalParametersCheckCollisionWithAxis)
-- assi rotativi: se richiesto si controlla la collisione solo col grezzo
OptionalParametersCheckCollisionWithAxis.bCheckOnlyRestlength = bCheckOnlyRestlengthForAxisABC
if not bCollisionFound then
bCollisionFound, bMoveAfterSplitAB = CheckCollisionWithAxis( 'AB', Parameters, OptionalParametersCheckCollisionWithAxis)
if sR3 and not bCollisionFound then
bCollisionFound, bMoveAfterSplitR3 = CheckCollisionWithAxis( sR3, Parameters, OptionalParametersCheckCollisionWithAxis)
end
if not bCollisionFound then
bCollisionFound, bMoveAfterSplitC = CheckCollisionWithAxis( 'C', Parameters, OptionalParametersCheckCollisionWithAxis)
bCollisionFound, bMoveAfterSplitR2 = CheckCollisionWithAxis( sR2, Parameters, OptionalParametersCheckCollisionWithAxis)
end
local bMoveAfterSplit = bMoveAfterSplitZ or bMoveAfterSplitC or bMoveAfterSplitAB
if not bCollisionFound then
bCollisionFound, bMoveAfterSplitR1 = CheckCollisionWithAxis( sR1, Parameters, OptionalParametersCheckCollisionWithAxis)
end
local bMoveAfterSplit = bMoveAfterSplitL3 or bMoveAfterSplitR3 or bMoveAfterSplitR2 or bMoveAfterSplitR1
return bCollisionFound, bMoveAfterSplit
end
+1 -1
View File
@@ -688,7 +688,7 @@
"TopologyList" : [
{ "sName": "Feature",
"sImage": "ConfigStrategy\\ScarfJoint.png",
"StrategyList" : [ ]
"StrategyList" : [ { "sStrategyId": "STR0009" }]
}
]
},
+30
View File
@@ -269,6 +269,8 @@ local function GetBestPocketingStrategy( Proc, Part)
Milling.idProc = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.id
Milling.dElevation = ( Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].dElevation * 2) + BeamData.MILL_OVERLAP
Milling.bMachAppliedToTunnelFace = true
else
ToolSearchParameters.vtToolDirection = nil
end
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sPocketingList, 'Pocketing')
Milling.ToolInfo = {}
@@ -278,6 +280,19 @@ local function GetBestPocketingStrategy( Proc, Part)
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
-- se la faccia tunnel è troppo piccola non si lavora
if Milling.bMachAppliedToTunnelFace then
local dLongestEdgeLength = 0
for i = 1, #Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].Edges do
if Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].Edges[i].dLength > dLongestEdgeLength + 10 * GEO.EPS_SMALL then
dLongestEdgeLength = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].Edges[i].dLength
end
end
if dLongestEdgeLength < TOOLS[Milling.ToolInfo.nToolIndex].dDiameter then
Milling.bIsApplicable = false
ParametersMRR = {}
end
end
end
end
table.insert( Machining, Milling)
@@ -309,6 +324,8 @@ local function GetBestPocketingStrategy( Proc, Part)
Milling.idFaceToMachine = Proc.MainFaces.SideFaces[1].id
Milling.idProc = Proc.id
Milling.dElevation = Proc.MainFaces.SideFaces[1].dElevation
else
ToolSearchParameters.vtToolDirection = nil
end
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sPocketingList, 'Pocketing')
Milling.ToolInfo = {}
@@ -318,6 +335,19 @@ local function GetBestPocketingStrategy( Proc, Part)
local ParametersMRR = {}
ParametersMRR.nToolIndex = Milling.ToolInfo.nToolIndex
Milling.dMRR = MachiningLib.GetToolMRR( ParametersMRR)
-- se la faccia tunnel è troppo piccola non si lavora
if Milling.bMachAppliedToTunnelFace then
local dLongestEdgeLength = 0
for i = 1, #Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].Edges do
if Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].Edges[i].dLength > dLongestEdgeLength + 10 * GEO.EPS_SMALL then
dLongestEdgeLength = Proc.MainFaces.TunnelAddedFaces.MiddleFaceTm.Faces[1].Edges[i].dLength
end
end
if dLongestEdgeLength < TOOLS[Milling.ToolInfo.nToolIndex].dDiameter then
Milling.bIsApplicable = false
ParametersMRR = {}
end
end
end
end
table.insert( Machining, Milling)
+11 -10
View File
@@ -195,6 +195,17 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
Blade.Result = {}
Chainsaw.Result = {}
-- se arriva una feature senza MainFaces o MainEdges necessari la strategia non è applicabile
-- TODO riuniure a IsTopologyOk?
if not Proc.MainFaces
or not Proc.MainFaces.LongFaces[1]
or not Proc.MainFaces.LongFaces[1].MainEdges then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Topology')
return false, Strategy.Result
end
if not IsTopologyOk( Proc) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not implemented'
EgtOutLog( sErr)
@@ -241,16 +252,6 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
end
-- se arriva una feature senza MainFaces o MainEdges necessari la strategia non è applicabile
-- TODO riuniure a IsTopologyOk?
if not Proc.MainFaces
or not Proc.MainFaces.LongFaces[1]
or not Proc.MainFaces.LongFaces[1].MainEdges then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Topology')
return false, Strategy.Result
end
-- riferimenti locali per leggibilità e performance
local LongFace = Proc.MainFaces.LongFaces[1]
local OppositeEdge1 = LongFace.MainEdges.OppositeEdges[1]
+10 -10
View File
@@ -132,6 +132,16 @@ function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
bIsSplitFeature = true
end
-- se arriva una feature senza MainFaces o MainEdges necessari la strategia non è applicabile
-- TODO riuniure a IsTopologyOk?
if not Proc.MainFaces
or not Proc.MainFaces.LongFaces[1]
or not Proc.MainFaces.LongFaces[1].MainEdges then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Topology')
return false, Strategy.Result
end
-- altezza tasca
local dPocketHeight = 0
if Proc.Topology.sFamily == 'Tunnel' then
@@ -145,16 +155,6 @@ function STR0004.Make( bAddMachining, Proc, Part, CustomParameters)
dPocketHeight = Proc.MainFaces.BottomFaces[1].MainEdges.SideEdges[1].dLength
end
-- se arriva una feature senza MainFaces o MainEdges necessari la strategia non è applicabile
-- TODO riuniure a IsTopologyOk?
if not Proc.MainFaces
or not Proc.MainFaces.LongFaces[1]
or not Proc.MainFaces.LongFaces[1].MainEdges then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Topology')
return false, Strategy.Result
end
-- riferimenti locali per leggibilità e performance
local LongFace = Proc.MainFaces.LongFaces[1]
local OppositeEdge1 = LongFace.MainEdges.OppositeEdges[1]
+1 -1
View File
@@ -441,7 +441,7 @@ function STR0007.Make( bAddMachining, Proc, Part, CustomParameters)
local ptCutC, vtCutN = EgtSurfTmFacetCenter( Proc.id, 1, GDB_ID.ROOT)
if ptCutC and vtCutN and AreSameVectorApprox( Proc.FeatureInfo.vtMortiseN, vtCutN) then
-- recupero gruppo per geometria addizionale
local nAddGrpId = Part.idTempGroup
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
Strategy.idMortiseCutPlane = EgtSurfTmPlaneInBBox( nAddGrpId, ptCutC, vtCutN, Part.b3Part, GDB_RT.GLOB)
end
end
+1 -4
View File
@@ -311,10 +311,7 @@ function STR0008.Make( bAddMachining, Proc, Part, CustomParameters)
-- si applicano le lavorazioni di svuotatura
for i = 1, #Strategy.Machining.Pocketing do
if Strategy.Machining.Pocketing[i].bIsApplicable then
Pocketing = {}
Pocketing.Steps = {}
Pocketing.LeadIn = {}
Pocketing.nType = MCH_MY.POCKETING
Pocketing = MachiningLib.InitMachiningParameters( MCH_MY.POCKETING)
Pocketing.nSubType = MCH_POCK_SUB.SPIRALOUT
Pocketing.LeadIn.nType = MCH_POCK_LI.ZIGZAG
Pocketing.Steps.dStep = TOOLS[Strategy.Machining.Pocketing[i].ToolInfo.nToolIndex].dStep
+5 -25
View File
@@ -1,6 +1,6 @@
{
"sStrategyId": "STR0009",
"sStrategyName": "Mill Heading",
"sStrategyName": "ScarfJoint",
"ParameterList" : [
{
"sName": "dDepthChamfer",
@@ -13,35 +13,15 @@
"sMinUserLevel": "1"
},
{
"sName": "dOverMaterial",
"sNameNge": "OVERMAT",
"sValue": "0",
"sDescriptionShort": "Overmaterial",
"sDescriptionLong": "",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "bForceStrip",
"sNameNge": "FORCE_STRIP",
"sName": "bAntiSplint",
"sNameNge": "ANTISPLINT",
"sValue": "false",
"sDescriptionShort": "Force strip",
"sDescriptionLong": "Enable the parameter to force the software to leave a strip to sustain the piece",
"sDescriptionShort": "Use Anti-Splint strategy",
"sDescriptionLong": "The strategy will apply blade cuts on corner to avoid wood splint",
"sType": "b",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "dStripWidth",
"sNameNge": "STRIP_WIDTH",
"sValue": "0",
"sDescriptionShort": "Strip width",
"sDescriptionLong": "Width of the strip in case if foreseen from the machining",
"sType": "d",
"sMessageId": " ",
"sMinUserLevel": "1"
},
{
"sName": "sMillingList",
"sNameNge": "PROFILE_TOOL_LIST",
+178 -199
View File
@@ -1,7 +1,6 @@
-- Strategia: STR0009
-- Descrizione
-- Fresatura di contorno
-- Feature tipo Arco
-- Feature tipo ScarfJoint
-- carico librerie
@@ -10,156 +9,182 @@ local BeamData = require( 'BeamDataNew')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local BladeToWaste = require('BLADETOWASTE')
local BladeToWaste = require( 'BLADETOWASTE')
local FaceByMill = require( 'FACEBYMILL')
local FaceByBlade = require( 'FACEBYBLADE')
local AntiSplintOnFace = require( 'ANTISPLINTONFACE')
-- Tabella per definizione modulo
local STR0009 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
-- TODO gestire il caso in cui non si trova l'utensile
local function GetArcStrategy( Proc, Part)
local Machining = {}
local ToolSearchParameters = {}
local function GetFacesIdOrder( Proc, Part)
local Faces = {}
if Proc.nFct == 5 then
-- carico gli id delle facce
for i = 1, Proc.nFct do
Faces[#Faces + 1] = BeamLib.TableCopyDeep( Proc.Faces[i])
end
elseif Proc.nFct == 4 then
local vtN1 = Proc.Faces[1].vtN
local vtN2 = Proc.Faces[2].vtN
local nIndex = EgtIf( abs( vtN1:getX()) > abs( vtN2:getX()), 1, 2)
for i = nIndex, Proc.nFct do
Faces[#Faces + 1] = BeamLib.TableCopyDeep( Proc.Faces[i])
end
-- TODO manca il caso in cui mancano facce 4 e 5
else -- Proc.nFct == 3
for i = 2, Proc.nFct do
Faces[#Faces + 1] = BeamLib.TableCopyDeep( Proc.Faces[i])
end
end
-- recupero e verifico l'entità curva
local idAux = EgtGetInfo( Proc.id, 'AUXID', 'i')
if idAux then idAux = idAux + Proc.id end
if not idAux or ( EgtGetType( idAux) & GDB_FY.GEO_CURVE) == 0 then
local sErr = 'Error on process ' .. tostring( Proc.id) .. ' missing profile geometry'
return Faces
end
-------------------------------------------------------------------------------------------------------------
local function GetEdgeToMachine( ClosingFace, idBottomFace)
local EdgeToMachine
for i = 1, #ClosingFace.Edges do
if ClosingFace.Edges[i].idAdjacentFace == idBottomFace then
EdgeToMachine = ClosingFace.Edges[i]
break
end
end
return EdgeToMachine
end
-------------------------------------------------------------------------------------------------------------
local function GetScarfJointStrategy( Proc, Part)
-- ordino le facce in base al loro numero e al parallelismo delle due facce principali
-- faccia 0: superficie tappo (*potrebbe non esserci)
-- faccia 1: superficie principale di fondo
-- faccia 2: superficie opposta alla faccia 1
-- faccia 3: superficie principale superiore
-- faccia 4: superficie di testa (*potrebbe non esserci)
-- creo una tabella unica contenente tutte le lavorazioni
local Result = {}
local Cutting = { Machinings = {}, Result = {}}
local AntiSplints = {}
local Pocketing = {}
Result.dTimeToMachine = 0
local Faces = GetFacesIdOrder( Proc)
-- taglio su faccia 4
if Faces[4] and Faces[4].vtN then
-- recupero gruppo per geometria addizionale
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
-- TODO la nuova faccia creata sulla 4 può tagliare faccia 1. In caso tagliasse faccia 1, bisogna calcolare i cubetti con 2 facce
Strategy.idFeatureCutPlane = EgtSurfTmPlaneInBBox( nAddGrpId, Faces[4].ptCenter, Faces[4].vtN, Part.b3Part, GDB_RT.GLOB)
Cutting.Machinings, Cutting.Result = BladeToWaste.Make( Strategy.idFeatureCutPlane, Part)
if Cutting.Result.sStatus == 'Completed' then
Cutting.Machinings.bIsApplicable = true
end
end
-- antischeggia facce 1 e 3
local bAreAllAntisplintsApplicable = true
if Strategy.Parameters.bAntiSplint then
AntiSplints = AntiSplintOnFace.Make( Proc, Part, Faces[2])
for k = 1, #AntiSplints do
if not AntiSplints[k].bIsApplicable then
bAreAllAntisplintsApplicable = false
break
end
end
end
-- svuotatura faccia 2
if Faces[2] then
local frPock, dL, dW = EgtSurfTmFacetMinAreaRectangle( Proc.id, Faces[2].id, GDB_ID.ROOT)
local ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.vtToolDirection = Faces[2].vtN
ToolSearchParameters.dElevation = abs( ( Faces[2].ptCenter - Faces[4].ptCenter) * Faces[2].vtN)
ToolSearchParameters.dMaxToolDiameter = min( dL, dW)
ToolSearchParameters.ToolInfo = {}
ToolSearchParameters.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
if ToolSearchParameters.ToolInfo.nToolIndex then
local Machining = MachiningLib.InitMachiningParameters( MCH_MY.POCKETING)
Machining.Geometry = {{ Proc.id, Faces[2].id}}
Machining.dElevation = ToolSearchParameters.dElevation
Machining.dMaxElev = Machining.dElevation
Machining.vtToolDirection = ToolSearchParameters.vtToolDirection
Machining.nSubType = MCH_POCK_SUB.SPIRALIN
Machining.LeadIn.nType = MCH_POCK_LI.ZIGZAG
Machining.Steps.dStep = TOOLS[ToolSearchParameters.ToolInfo.nToolIndex].dStep
Machining.Steps.dSideStep = TOOLS[ToolSearchParameters.ToolInfo.nToolIndex].dSideStep
Machining.nToolIndex = ToolSearchParameters.ToolInfo.nToolIndex
Machining.LeadIn.dTangentDistance = TOOLS[ToolSearchParameters.ToolInfo.nToolIndex].dDiameter / 2
Machining.LeadIn.dElevation = TOOLS[ToolSearchParameters.ToolInfo.nToolIndex].dDiameter / 2
Machining.sDepth = 0
Machining.dResidualDepth = ToolSearchParameters.ToolInfo.dResidualDepth
-- TODO vedere se questo parametro con svuotature nuove si può rimuovere
Machining.dOpenMinSafe = Strategy.Parameters.dOpenMinSafe
Machining.dTimeToMachine = MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Machining, Part)
Result.dTimeToMachine = Result.dTimeToMachine + Machining.dTimeToMachine
table.insert( Pocketing, Machining)
Pocketing.bIsApplicable = true
-- se non sono stati fatti i passaggi antischeggia si verifica che le facce siano a 90°, altrimenti serve passaggio con fresa
if not Strategy.Parameters.bAntiSplint or not bAreAllAntisplintsApplicable then
local dAngleBetweenFaces = Proc.AdjacencyMatrix[1][2] or 0
-- si fa passaggio con fresa
if dAngleBetweenFaces > -90 then
local EdgeToMachine = GetEdgeToMachine( Faces[1], Faces[2].id)
local CuttingClosingFace = FaceByBlade.Make( Proc, Part, Faces[1], EdgeToMachine)
if CuttingClosingFace.bIsApplicable then
table.insert( AntiSplints, CuttingClosingFace)
end
end
end
end
end
-- se manca taglio principale, feature non eseguibile
if not Cutting.Machinings.bIsApplicable then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. Strategy.sName .. ' not applicable'
EgtOutLog( sErr)
return false, sErr
end
Proc.idAddAuxGeom = idAux
-- recupero i dati della curva e del profilo
local dDepth = abs( EgtCurveThickness( idAux))
local vtExtr = EgtCurveExtrusion( idAux, GDB_RT.GLOB)
local bToolInvert = ( vtExtr:getZ() < -0.1)
local bIsHorizontal = abs( vtExtr:getZ()) < 10 * GEO.EPS_SMALL
local bIsFeatureDown = Proc.AffectedFaces.bBottom and not Proc.AffectedFaces.bTop
local bIsFeatureBack = Proc.AffectedFaces.bBack and not Proc.AffectedFaces.bFront
local bForceStrip = Strategy.Parameters.bForceStrip
local dDimStrip = EgtIf( Strategy.Parameters.dStripWidth < 100 * GEO.EPS_SMALL, nil, Strategy.Parameters.dStripWidth)
local bExecStrip = false
-- se la lavorazione si trova nella parte inferiore o in battuta dietro, il codolo va sempre lasciato
if bIsFeatureDown or bIsFeatureBack or bForceStrip then
if bIsFeatureDown or bIsFeatureBack then
dDimStrip = dDimStrip or max( BeamData.DIM_STRIP or 5, 5)
else
dDimStrip = dDimStrip or max( BeamData.DIM_STRIP_SMALL or 5, 1)
end
bExecStrip = true
end
if not bExecStrip then
dDimStrip = 0
end
-- se lavorazione orizzontale
if bIsHorizontal then
local bDouble
local Milling = MachiningLib.InitMachiningParameters( MCH_MY.MILLING)
Milling.bIsApplicable = false
ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.dElevation = EgtIf( bExecStrip, ( dDepth - dDimStrip) / 2, dDepth + BeamData.MILL_OVERLAP)
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, -vtExtr, vtExtr)
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Milling')
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- se posso lavorare in una passata, ma utensile trovato non completa la lavorazione,
-- allora provo a cercare utensile con massimo materiale sufficiente per fare le due passate, magari trova un utensile più prestante
if Milling.ToolInfo.dResidualDepth > 10 * GEO.EPS_SMALL and not bExecStrip then
bDouble = true
ToolSearchParameters.dElevation = ( dDepth + BeamData.MILL_OVERLAP) / 2
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, -vtExtr, vtExtr)
end
Milling.bToolInvert = bToolInvert
Milling.vtToolDirection = vtExtr
if bDouble or bExecStrip then
if bDouble then
Milling.sDepth = ( dDepth + BeamData.MILL_OVERLAP) / 2
else
Milling.sDepth = ( dDepth - dDimStrip) / 2
end
table.insert( Machining, Milling)
local Milling2 = BeamLib.TableCopyDeep( Milling)
table.insert( Machining, Milling2)
else
Milling.sDepth = dDepth + BeamData.MILL_OVERLAP
table.insert( Machining, Milling)
end
-- se lavorazione verticale
Result = FeatureLib.GetStrategyResultNotApplicable( sErr)
else
-- si cerca utensile 1
local Milling = {}
Milling.bIsApplicable = false
ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.dElevation = dDepth + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, -vtExtr, vtExtr)
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Milling')
Milling.ToolInfo = {}
Milling.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- si cerca utensile 2
local Milling2 = {}
Milling2.bIsApplicable = false
ToolSearchParameters = {}
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.dElevation = dDepth + BeamData.MILL_OVERLAP
ToolSearchParameters.vtToolDirection = EgtIf( bToolInvert, vtExtr, -vtExtr)
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sMillingList, 'Milling')
Milling2.ToolInfo = {}
Milling2.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- se serve codolo
if bExecStrip then
-- se a disposizione entrambi gli utensili
if Milling.ToolInfo.nToolIndex and Milling2.ToolInfo.nToolIndex then
table.insert( Machining, Milling)
table.insert( Machining, Milling2)
-- se disponibile solo primo utensile
elseif Milling.ToolInfo.nToolIndex then
table.insert( Machining, Milling)
-- se disponibile solo secondo utensile
elseif Milling2.ToolInfo.nToolIndex then
table.insert( Machining, Milling2)
-- nessun utensile disponibile
local dCompletionPercentage = 100
-- completa se svuotatura eseguita e antisplit eseguiti (o non richiesti)
if Pocketing.bIsApplicable and ( bAreAllAntisplintsApplicable or not Strategy.Parameters.bAntiSplint) then
Result.sStatus = 'Completed'
if bAreAllAntisplintsApplicable then
Result.dQuality = FeatureLib.GetStrategyQuality( 'FINE')
else
-- non si fa nulla
Result.dQuality = FeatureLib.GetStrategyQuality( 'STD')
end
-- altrimenti senza codolo
-- altrimenti non completa
else
-- se utensile 1 esegue completamente
if Milling.ToolInfo.nToolIndex and Milling.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
table.insert( Machining, Milling)
-- se utensile 2 esegue completamente
elseif Milling2.ToolInfo.nToolIndex and Milling2.ToolInfo.dResidualDepth < 10 * GEO.EPS_SMALL then
table.insert( Machining, Milling2)
-- se possono lavorare entrambi
elseif Milling.ToolInfo.nToolIndex and Milling2.ToolInfo.nToolIndex then
table.insert( Machining, Milling)
table.insert( Machining, Milling2)
-- se utensile 1 non completo
elseif Milling.ToolInfo.nToolIndex then
table.insert( Machining, Milling)
-- se utensile 2 non completo
elseif Milling2.ToolInfo.nToolIndex then
table.insert( Machining, Milling2)
Result.dQuality = FeatureLib.GetStrategyQuality( 'STD')
Result.sStatus = 'Not-Completed'
-- se fa solo svuotatura
if Pocketing.bIsApplicable then
dCompletionPercentage = 90
Result.sInfo = 'Anti-Split not executed'
elseif Strategy.Parameters.bAntiSplint and bAreAllAntisplintsApplicable then
dCompletionPercentage = 75
Result.sInfo = 'Pocketing not executed'
else
dCompletionPercentage = 50
Result.sInfo = 'Only the cut has been executed'
end
end
Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( dCompletionPercentage)
end
-- TODO VOTO DA FARE!!!!
Strategy.Result.sStatus = 'Completed'
Strategy.Result.dCompletionIndex = 5
Strategy.Result.dMRR = MachiningLib.GetToolMRR( Machining[1].ToolInfo or Machining[2].ToolInfo)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'MILL')
Strategy.Result.sInfo = ''
-- creo una tabella unica contenente tutte le lavorazioni
local Machinings = {}
EgtJoinTables( Machinings, Cutting.Machinings)
EgtJoinTables( Machinings, AntiSplints)
EgtJoinTables( Machinings, Pocketing)
return Machining
return Machinings, Result
end
-------------------------------------------------------------------------------------------------------------
@@ -173,79 +198,33 @@ function STR0009.Make( bAddMachining, Proc, Part, CustomParameters)
Strategy.Result = {}
local bAreAllMachiningsAdded = true
local Milling = {}
Strategy.Machinings = GetArcStrategy( Proc, Part)
-- controlli preliminari
if Proc.nFct < 3 or Proc.nFct > 5 then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. StrategyLib.Config.sStrategyId .. ' not applicable'
EgtOutLog( sErr)
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( sErr)
return false, Strategy.Result
end
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
Strategy.Machinings, Strategy.Result = GetScarfJointStrategy( Proc, Part)
for i = 1, #Strategy.Machinings do
Strategy.Machinings[i].Geometry = {{ Proc.idAddAuxGeom, -1}}
Strategy.Machinings[i].nToolIndex = Strategy.Machinings[i].ToolInfo.nToolIndex
Strategy.Machinings[i].nType = MCH_MY.MILLING
Strategy.Machinings[i].dStartSafetyLength = 0
Strategy.Machinings[i].Steps = {}
Strategy.Machinings[i].Steps = MachiningLib.GetMachiningSteps( false, tonumber( Strategy.Machinings[i].sDepth), TOOLS[Strategy.Machinings[i].nToolIndex].dStep)
-- LeadIn / LeadOut
Strategy.Machinings[i].LeadIn = {}
Strategy.Machinings[i].LeadOut = {}
Strategy.Machinings[i].LeadIn.nType = MCH_MILL_LI.TANGENT
Strategy.Machinings[i].LeadOut.nType = MCH_MILL_LI.TANGENT
Strategy.Machinings[i].LeadIn.dTangentDistance = TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Strategy.Machinings[i].LeadIn.dPerpDistance = 0
Strategy.Machinings[i].LeadIn.dStartAddLength = 0
Strategy.Machinings[i].LeadOut.dTangentDistance = TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Strategy.Machinings[i].LeadOut.dPerpDistance = 0
Strategy.Machinings[i].LeadOut.dEndAddLength = 0
local dLengthOnX = Proc.b3Box:getDimX()
Strategy.bCanMoveAfterSplit = MachiningLib.CanMoveAfterSplitcut( dLengthOnX, Part)
if Proc.AffectedFaces.bLeft and Strategy.bCanMoveAfterSplit then
Strategy.Machinings[i].sStage = 'AfterTail'
end
-- preparo attacco/uscita in caso di spezzatura arco
Strategy.Machinings[i].LeadInForSplit = BeamLib.TableCopyDeep( Strategy.Machinings[i].LeadIn)
Strategy.Machinings[i].LeadOutForSplit = BeamLib.TableCopyDeep( Strategy.Machinings[i].LeadOut)
Strategy.Machinings[i].LeadInForSplit.nType = MCH_MILL_LI.LINEAR
Strategy.Machinings[i].LeadOutForSplit.nType = MCH_MILL_LI.LINEAR
Strategy.Machinings[i].LeadInForSplit.dTangentDistance = 0
Strategy.Machinings[i].LeadInForSplit.dPerpDistance = TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
Strategy.Machinings[i].LeadOutForSplit.dTangentDistance = 0
Strategy.Machinings[i].LeadOutForSplit.dPerpDistance = TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].dDiameter / 2 + BeamData.COLL_SIC
-- sistemo il lato e la direzione di lavoro
if i == 1 then
Strategy.Machinings[i].bInvert = EgtIf( TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].bIsCCW, false, true)
Strategy.Machinings[i].nWorkside = EgtIf( TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
else
Strategy.Machinings[i].bToolInvert = true
Strategy.Machinings[i].bInvert = EgtIf( TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].bIsCCW, true, false)
Strategy.Machinings[i].nWorkside = EgtIf( TOOLS[Strategy.Machinings[i].ToolInfo.nToolIndex].bIsCCW, MCH_MILL_WS.RIGHT, MCH_MILL_WS.LEFT)
end
Strategy.Machinings[i].ptEdge1 = EgtSP( Proc.idAddAuxGeom, GDB_ID.ROOT)
Strategy.Machinings[i].ptEdge2 = EgtEP( Proc.idAddAuxGeom, GDB_ID.ROOT)
Strategy.Machinings[i].dEdgeLength = EgtCurveLength( Proc.idAddAuxGeom)
Strategy.Machinings[i].vtEdgeDirection = EgtSV( Proc.idAddAuxGeom, GDB_ID.ROOT) + EgtMV( Proc.idAddAuxGeom, GDB_ID.ROOT) + EgtEV( Proc.idAddAuxGeom, GDB_ID.ROOT)
Strategy.Machinings[i].dLengthOnX = Proc.b3Box:getDimX()
local MachiningToSplit = {}
table.insert( MachiningToSplit, Strategy.Machinings[i])
local MachiningResult = MachiningLib.GetSplitMachinings( MachiningToSplit, FeatureSplittingPoints, Part)
-- aggiunta lavorazioni
if #Strategy.Machinings > 0 then
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- aggiunge lavorazione
for j = 1, #MachiningResult do
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, MachiningResult[j])
for j = 1, #Strategy.Machinings do
if Proc.AffectedFaces.bLeft then
Strategy.Machinings[j].sStage = 'AfterTail'
end
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machinings[j])
end
end
else
bAreAllMachiningsAdded = false
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
end
return bAreAllMachiningsAdded, Strategy.Result
end
+7 -1
View File
@@ -253,6 +253,7 @@ function STR0010.Make( bAddMachining, Proc, Part, CustomParameters)
ToolSearchParameters.vtToolDirection = BottomFace1.vtN
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = true
ToolSearchParameters.sMillShape = 'STANDARD'
local ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
local nToolIndex = ToolInfo.nToolIndex
@@ -391,7 +392,12 @@ function STR0010.Make( bAddMachining, Proc, Part, CustomParameters)
Strategy.Machinings = MachiningLib.GetSplitMachinings( Strategy.Machinings, FeatureSplittingPoints, Part)
table.sort( Strategy.Machinings, SortMachiningsBySegment)
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( Strategy.Machinings)
-- se non ci sono lati chiusi, la qualità è migliore
if Proc.Topology.sName == 'Bevel-1-Through' or Proc.Topology.sName == 'DoubleBevel-2-Through' or Proc.Topology.sName == 'Cut-1-Through' then
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'FINE')
else
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( Strategy.Machinings)
end
Strategy.Result.dTimeToMachine = FeatureLib.GetStrategyTimeToMachine( Strategy.Machinings)
Strategy.Result.dMRR = ( dFeatureVolume / Strategy.Result.dTimeToMachine) / pow( 10, 6)
if Strategy.Result.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
+1 -1
View File
@@ -74,7 +74,7 @@ local function GetDrillingWithMillStrategy( Proc, Part)
HalfMilling2.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
-- se entrambi gli utensili lavorano in modo completo fino alla metà del foro, li sostituisco a qeulli trovati in precedenza
if HalfMilling.ToolInfo.dResidualDepth < 0 and HalfMilling2.ToolInfo.dResidualDepth < 0 then
if HalfMilling.ToolInfo.dResidualDepth and HalfMilling2.ToolInfo.dResidualDepth and HalfMilling.ToolInfo.dResidualDepth < 0 and HalfMilling2.ToolInfo.dResidualDepth < 0 then
if Milling.ToolInfo.nToolIndex ~= HalfMilling.ToolInfo.nToolIndex then
Milling.ToolInfo.nToolIndex, Milling.ToolInfo.dResidualDepth = HalfMilling.ToolInfo.nToolIndex, HalfMilling.ToolInfo.dResidualDepth
end
+1 -1
View File
@@ -109,7 +109,7 @@ function STR0014.Make( bAddMachining, Proc, Part, CustomParameters)
for i = 1, #Proc.FeatureInfo.AdditionalGeometries do
local AuxId = Proc.id + Proc.FeatureInfo.AdditionalGeometries[i]
Strategy.AuxiliaryData.Clones[i+1] = {}
Strategy.AuxiliaryData.Clones[i+1].Geometry = EgtSetMachiningGeometry( {{ AuxId, -1}})
Strategy.AuxiliaryData.Clones[i+1].Geometry = {{ AuxId, -1}}
end
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machining, Strategy.AuxiliaryData)
+1 -1
View File
@@ -8,7 +8,7 @@ STR0005 = 1, 2 o 3 facce. Lama con taglio singolo o cubetti. Se richiesto o nece
STR0006 = Tenone. Lama + fresa
STR0007 = Mortasa a coda di rondine e mortasa frontale a coda di rondine
STR0008 = Svuotatura mortasa (raggiata)
STR0009 = !!DEPRECATA!! Sostituita da STR0015. RIUTILIZZABILE!
STR0009 = ScarfJoint
STR0010 = Fresatura perpendicolare (tipo cut, longcut)
STR0011 = Foratura
STR0012 = RidgeLap
+15 -4
View File
@@ -795,6 +795,7 @@ local function CalculateDiceMachinings( vCuts, Parameters)
local bReduceBladePath = Parameters.bReduceBladePath
local sRestLengthSideForPreSimulation = Parameters.sRestLengthSideForPreSimulation
local bCannotSplitRestLength = Parameters.bCannotSplitRestLength
local bReduceDiceDepth = Parameters.bReduceDiceDepth
-- eventuale inversione tagli ortogonali e aggiunta informazioni alla geometria
local bAreOrthogonalCutsInverted = false
@@ -884,8 +885,13 @@ local function CalculateDiceMachinings( vCuts, Parameters)
-- caso standard (tagli perpendicolari o paralleli non accorpabili)
if ( not bCanMergeParallelCuts) or ( not bIsDicingOk) then
for j = 1, #vCuts[i] do
-- in generale sta sollevato di pochissimo
local dExtraCut = -0.1
-- se abilitato, la lama sta sollevata per non rovinare le facce
local dExtraCut
if bReduceDiceDepth == false then
dExtraCut = 0
else
dExtraCut = -0.1
end
-- se tagli paralleli
if ( i % 2) == 0 then
-- se non ci sono tagli ortogonali devo affondare
@@ -914,7 +920,8 @@ local function CalculateDiceMachinings( vCuts, Parameters)
dExtendAfterTail = dExtendAfterTail,
bIsDicing = true,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
bCannotSplitRestLength = bCannotSplitRestLength,
bDisableRealElevationCheck = ( i % 2) > 0 -- se taglio perpendicolare non si deve mai considerare il materiale precedente
}
Cutting = FaceByBlade.Make( ProcTrimesh, Part, FaceToMachine, EdgeToMachine, OptionalParametersFaceByBlade)
Cutting.ptCenter = Point3d( ProcTrimesh.Faces[1].ptCenter:getX(), 0, 0)
@@ -964,6 +971,9 @@ local function CutWithDicing( Proc, Part, OptionalParameters)
end
end
-- angolo tra le facce, se più di una
local dAngleBetweenFaces = Proc.AdjacencyMatrix[1][2] or 0
-- scelta lama da sopra o da sotto
local sChosenBladeType = ''
if not nToolIndex then
@@ -1008,7 +1018,8 @@ local function CutWithDicing( Proc, Part, OptionalParameters)
dExtendAfterTail = dExtendAfterTail,
bReduceBladePath = bReduceBladePath,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
bCannotSplitRestLength = bCannotSplitRestLength,
bReduceDiceDepth = ( dAngleBetweenFaces < - 10) -- per facce molto aperte non si riduce l'affondamento della lama nei cubetti (rischio che non si stacchino)
}
bIsDicingOk, Machinings, bMoveAfterSplit = CalculateDiceMachinings( vCuts, Parameters)
+11 -3
View File
@@ -211,6 +211,7 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
local bIsDicing = OptionalParameters.bIsDicing or false
local sRestLengthSideForPreSimulation = OptionalParameters.sRestLengthSideForPreSimulation or 'Tail'
local bCannotSplitRestLength = OptionalParameters.bCannotSplitRestLength or false
local bDisableRealElevationCheck = OptionalParameters.bDisableRealElevationCheck or false
-- lunghezze, direzioni e punti caratteristici della lavorazione e del lato lavorato
Cutting.dEdgeLength = EdgeToMachine.dLength
@@ -231,10 +232,14 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
Tool = TOOLS[Cutting.nToolIndex],
dDepthToMachine = dDepthToMachine
}
if OppositeToolDirectionMode == 'Enabled' then
BladeEngagementParameters.Edge = EdgeToMachineOpposite
end
local BladeEngagementOptionalParameters = {
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
bCannotSplitRestLength = bCannotSplitRestLength,
bDisableRealElevationCheck = bDisableRealElevationCheck
}
local Engagement
TIMER:startElapsed( 'GetBladeEngagement')
@@ -258,6 +263,7 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
ToolSearchParameters.Part = Part
ToolSearchParameters.sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation
ToolSearchParameters.bCannotSplitRestLength = bCannotSplitRestLength
ToolSearchParameters.bDisableRealElevationCheck = bDisableRealElevationCheck
local ToolInfo = MachiningLib.FindBlade( Proc, ToolSearchParameters)
Cutting.nToolIndex = ToolInfo.nToolIndex
@@ -355,7 +361,8 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
local BladeEngagementOptionalParameters = {
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
bCannotSplitRestLength = bCannotSplitRestLength,
bDisableRealElevationCheck = bDisableRealElevationCheck
}
TIMER:startElapsed( 'GetBladeEngagement')
local bIsApplicableOpposite, EngagementOpposite = MachiningLib.GetBladeEngagement( BladeEngagementParameters, BladeEngagementOptionalParameters)
@@ -472,7 +479,8 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
local BladeEngagementOptionalParameters = {
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
bCannotSplitRestLength = bCannotSplitRestLength,
bDisableRealElevationCheck = bDisableRealElevationCheck
}
TIMER:startElapsed( 'GetBladeEngagement')
local bIsApplicable, CurrentEngagement = MachiningLib.GetBladeEngagement( BladeEngagementParameters, BladeEngagementOptionalParameters )