Merge branch 'PreRotationInterface' into develop

This commit is contained in:
andrea.villa
2026-04-13 13:02:06 +02:00
5 changed files with 84 additions and 55 deletions
+4 -10
View File
@@ -694,13 +694,7 @@ if bToProcess then
BeamExec.GetProcessings( PARTS, BEAM.FLAG == 10)
BeamExec.GetCombinationMatrix( PARTS, BEAM.FLAG == 10)
BeamExec.ProcessMachinings( PARTS)
-- scrittura variabili globali per interfaccia
if BEAM.FLAG == 10 then
BEAM.PREROTATE90 = PARTS[1].nInitialPosition - 1
BEAM.PREINVERT = EgtIf( PARTS[1].bPartInCombiIsInverted, 1, 0)
end
BeamExec.ProcessMachinings( PARTS, BEAM.FLAG == 10)
local sOutput = ''
@@ -727,7 +721,7 @@ if bToProcess then
BEAM.ERR = 0
BEAM.MSG = '---'
end
BEAM.ROT = -( RESULT[i].nRotation or 1) + 1
BEAM.ROT = -( ( RESULT[i].nRotation - ( BEAM.PREROTATE90 or 0)) or 1) + 1
BEAM.CUTID = RESULT[i].idCut
BEAM.TASKID = RESULT[i].idTask
WriteErrToLogFile( BEAM.ERR, BEAM.MSG, BEAM.ROT, BEAM.CUTID, BEAM.TASKID)
@@ -743,7 +737,7 @@ if bToProcess then
sOutput = sOutput .. string.format( '[%d,%d] %s\n', RESULT[i].idCut, RESULT[i].idTask, sMsg)
BEAM.ERR = 19
BEAM.MSG = sMsg
BEAM.ROT = -( RESULT[i].nRotation or 1) + 1
BEAM.ROT = -( ( RESULT[i].nRotation - ( BEAM.PREROTATE90 or 0)) or 1) + 1
BEAM.CUTID = RESULT[i].idCut
BEAM.TASKID = RESULT[i].idTask
WriteErrToLogFile( BEAM.ERR, BEAM.MSG, BEAM.ROT, BEAM.CUTID, BEAM.TASKID)
@@ -769,7 +763,7 @@ if bToProcess then
sOutput = sOutput .. string.format( '[%d,%d] %s\n', RESULT[i].idCut, RESULT[i].idTask, sMsg)
BEAM.ERR = -19
BEAM.MSG = 'Incomplete : Completion index ' .. RESULT[i].ChosenStrategy.dCompletionIndex .. '/5\n' .. sMsg
BEAM.ROT = -( RESULT[i].nRotation or 1) + 1
BEAM.ROT = -( ( RESULT[i].nRotation - ( BEAM.PREROTATE90 or 0)) or 1) + 1
BEAM.CUTID = RESULT[i].idCut
BEAM.TASKID = RESULT[i].idTask
WriteErrToLogFile( BEAM.ERR, BEAM.MSG, BEAM.ROT, BEAM.CUTID, BEAM.TASKID)
+1 -1
View File
@@ -145,7 +145,7 @@ local function MyProcessFeatures()
BeamExec.GetProcessings( PARTS, true)
BeamExec.GetCombinationMatrix( PARTS, true)
BeamExec.ProcessMachinings( PARTS)
BeamExec.ProcessMachinings( PARTS, true)
-- scrittura variabili globali per interfaccia
BEAM.PREROTATE90 = PARTS[1].nInitialPosition - 1
+73 -40
View File
@@ -1614,7 +1614,7 @@ function BeamExec.GetCombinationMatrix( PARTS, bIsFlipRot)
end
-------------------------------------------------------------------------------------------------------------
function BeamExec.ProcessMachinings( PARTS)
function BeamExec.ProcessMachinings( PARTS, bIsFlipRot)
-- ciclo sui pezzi
local nTotErr = 0
local Stats = {}
@@ -1711,8 +1711,6 @@ function BeamExec.ProcessMachinings( PARTS)
MACHININGS.Info.nSplitCutRotation = 1
end
end
-- salvo sul PART la posizione di partenza che è stata scelta
PARTS[nPart].nInitialPosition = MatrixResult.nInitialPosition
local nOffsetIndex = EgtIf( PARTS[nPart].bPartInCombiIsInverted, 4, 0)
-- aggiunge tagli testa e coda in fasi opportune
@@ -1720,36 +1718,34 @@ function BeamExec.ProcessMachinings( PARTS)
if nRotHeadCut > 4 then
nRotHeadCut = nRotHeadCut - 4
end
nRotHeadCut = nRotHeadCut + nOffsetIndex
local nRotSplitCut = MatrixResult.nInitialPosition + MACHININGS.Info.nSplitCutRotation - 1
if nRotSplitCut > 4 then
nRotSplitCut = nRotSplitCut - 4
end
nRotSplitCut = nRotSplitCut + nOffsetIndex
-- setto nella Proc l'indice rotazione nella quale deve essere lavorata
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].nIndexRotation = nRotHeadCut
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].nIndexRotation = nRotSplitCut
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].nIndexRotation = nRotHeadCut
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].nIndexRotation = nRotSplitCut
-- si imposta flag rotazione per taglio di testa
if MACHININGS.Info.nHeadCutRotation == 2 then
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bSide = true
elseif MACHININGS.Info.nHeadCutRotation == 3 then
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bDown = true
else
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bStd = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bStd = true
end
-- si imposta flag rotazione per taglio di coda
if MACHININGS.Info.nSplitCutRotation == 2 then
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bSide = true
elseif MACHININGS.Info.nSplitCutRotation == 3 then
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bDown = true
else
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bStd = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bStd = true
end
local vProcHeadTail = {}
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc])
MACHININGS = CalculateMachinings( vProcHeadTail, PARTS[nPart], MatrixResult.nInitialPosition)
@@ -1772,6 +1768,44 @@ function BeamExec.ProcessMachinings( PARTS)
nRawId = EgtGetNextRawPart( nRawId)
end
local nInitialPosition = MatrixResult.nInitialPosition
-- PREROTAZIONE PEZZO
if MatrixResult.nInitialPosition ~= 1 or PARTS[nPart].bPartInCombiIsInverted then
-- si toglie il pezzo dal grezzo per poter fare operazioni
EgtRemovePartFromRawPart( PARTS[nPart].id)
-- salvo situazione precedente su lista BEAM ( scrittura variabili globali per interfaccia)
if bIsFlipRot then
BEAM.PREROTATE90 = MatrixResult.nInitialPosition - 1
BEAM.PREINVERT = EgtIf( PARTS[nPart].bPartInCombiIsInverted, 1, 0)
end
-- se c'è stata inversione, si inverte il pezzo anche in disegna
if PARTS[nPart].bPartInCombiIsInverted then
local ptInv = PARTS[nPart].b3PartOriginal:getMin() + Vector3d( PARTS[nPart].b3PartOriginal:getDimX() / 2, PARTS[nPart].b3PartOriginal:getDimY() / 2, 0)
EgtRotate( PARTS[nPart].id, ptInv, Z_AX(), 180, GDB_RT.GLOB)
PARTS[nPart].bIsInverted = true
end
-- se c'è una prerotazione, si inverte il pezzo
if MatrixResult.nInitialPosition ~= 1 then
local ptRot = PARTS[nPart].b3PartOriginal:getMin() + Vector3d( 0, PARTS[nPart].b3PartOriginal:getDimY() / 2, PARTS[nPart].b3PartOriginal:getDimZ() / 2)
local nRotationDeg = 90 * ( MatrixResult.nInitialPosition - 1)
EgtRotate( PARTS[nPart].id, ptRot, X_AX(), nRotationDeg, GDB_RT.GLOB)
end
-- si rimette il pezzo nel grezzo
EgtAddPartToRawPart( PARTS[nPart].id, {0,0,0}, PARTS[nPart].idRaw)
-- dico che il pezzo originale è nella posizione iniziale come arriva da BTL ( è stato appena ruotato qui sopra)
nInitialPosition = 1
end
-- salvo sul PART la posizione di partenza che è stata scelta
PARTS[nPart].nInitialPosition = MatrixResult.nInitialPosition
local bAreAllMachiningApplyOk
local sErr
local bSplitAlreadyExecuted = false
@@ -1785,7 +1819,6 @@ function BeamExec.ProcessMachinings( PARTS)
-- creazione effettiva delle lavorazioni
MACHININGS.Info = {}
local nCurrPosition = 1
local nInitialPosition = MatrixResult.nInitialPosition
-- se c'è almeno una lavorazione in posizionamento con trave ribaltata
if MatrixResult.bSomeFeatureDown then
local nRotation = EgtIf( nInitialPosition + 2 > 4, nInitialPosition + 2 - 4, nInitialPosition + 2)
@@ -1862,6 +1895,8 @@ function BeamExec.ProcessMachinings( PARTS)
if PARTS[nPart].bPartInCombiIsInverted then
BeamLib.InvertRawPart( PARTS[nPart], -2)
end
-- ripristino anche eventuali pre-rotazioni
nInitialPosition = nInitialPosition + ( BEAM.PREROTATE90 or 0)
-- si ribalta il pezzo in posizione iniziale
BeamLib.RotateRawPart( PARTS[nPart], 1 - nInitialPosition)
else
@@ -2090,48 +2125,46 @@ function BeamExec.ProcessAlternatives( PARTS)
if nRotHeadCut > 4 then
nRotHeadCut = nRotHeadCut - 4
end
nRotHeadCut = nRotHeadCut + nOffsetIndex
local nRotSplitCut = MatrixResult.nInitialPosition + MACHININGS.Info.nSplitCutRotation - 1
if nRotSplitCut > 4 then
nRotSplitCut = nRotSplitCut - 4
end
nRotSplitCut = nRotSplitCut + nOffsetIndex
-- setto nella Proc l'indice rotazione nella quale deve essere lavorata
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].nIndexRotation = nRotHeadCut
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].nIndexRotation = nRotSplitCut
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].nIndexRotation = nRotHeadCut
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].nIndexRotation = nRotSplitCut
-- si imposta flag rotazione per taglio di testa
if MACHININGS.Info.nHeadCutRotation == 2 then
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bStd = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bStd = nil
elseif MACHININGS.Info.nHeadCutRotation == 3 then
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bStd = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bStd = nil
else
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc].bStd = true
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc].bStd = true
end
-- si imposta flag rotazione per taglio di coda
if MACHININGS.Info.nSplitCutRotation == 2 then
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bStd = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bSide = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bStd = nil
elseif MACHININGS.Info.nSplitCutRotation == 3 then
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bStd = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bDown = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bStd = nil
else
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc].bStd = true
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bDown = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bSide = nil
PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc].bStd = true
end
local vProcHeadTail = {}
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotHeadCut][MatrixResult.nIndexHeadCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotSplitCut][MatrixResult.nIndexTailCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotHeadCut+nOffsetIndex][MatrixResult.nIndexHeadCutInVProc])
table.insert( vProcHeadTail, PROCESSINGS[nPart].Rotation[nRotSplitCut+nOffsetIndex][MatrixResult.nIndexTailCutInVProc])
MACHININGS = CalculateMachinings( vProcHeadTail, PARTS[nPart], MatrixResult.nInitialPosition)
+5 -3
View File
@@ -1442,18 +1442,20 @@ function MachiningLib.AddOperations( MACHININGS, Part, sRotation)
local nPhase = EgtGetCurrPhase()
local idDisp = EgtGetPhaseDisposition( nPhase)
-- posizione iniziale considerando eventuiali prerotazioni
local nRealInitialPosition = Part.nInitialPosition - ( BEAM.PREROTATE90 or 0)
if sRotation == 'DOWN' then
local nRotation = EgtIf( Part.nInitialPosition + 2 > 4, Part.nInitialPosition + 2 - 4, Part.nInitialPosition + 2) - 1
local nRotation = EgtIf( nRealInitialPosition + 2 > 4, nRealInitialPosition + 2 - 4, nRealInitialPosition + 2) - 1
BeamLib.RotateRawPart( Part, nRotation)
EgtSetInfo( idDisp, 'ROT', -2)
EgtSetInfo( idDisp, 'TYPE', 'MID2')
elseif sRotation == 'SIDE' then
local nRotation = EgtIf( Part.nInitialPosition + 1 > 4, Part.nInitialPosition + 1 - 4, Part.nInitialPosition + 1) - 1
local nRotation = EgtIf( nRealInitialPosition + 1 > 4, nRealInitialPosition + 1 - 4, nRealInitialPosition + 1) - 1
BeamLib.RotateRawPart( Part, nRotation)
EgtSetInfo( idDisp, 'ROT', -1)
EgtSetInfo( idDisp, 'TYPE', 'MID2')
else
local nRotation = Part.nInitialPosition - 1
local nRotation = nRealInitialPosition - 1
BeamLib.RotateRawPart( Part, nRotation)
EgtSetInfo( idDisp, 'TYPE', 'END')
end
+1 -1
View File
@@ -304,7 +304,7 @@ local function MyProcessFeatures()
BeamExec.GetProcessings( PARTS, false)
BeamExec.GetCombinationMatrix( PARTS, false)
BeamExec.ProcessMachinings( PARTS)
BeamExec.ProcessMachinings( PARTS, false)
local nErrCnt = 0
local nWarnCnt = 0
local sOutput = ''