Include :
- migliorie a interfacce - velocizzate ToString.
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+13
-2
@@ -13,7 +13,15 @@
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#pragma once
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#include <stdlib.h>
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#include <string>
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//----------------------- Macro per import/export ----------------------------
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#undef EGK_EXPORT
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#if defined( I_AM_EGK) // da definirsi solo nella DLL
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#define EGK_EXPORT __declspec( dllexport)
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#else
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#define EGK_EXPORT __declspec( dllimport)
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#endif
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//-----------------------------------------------------------------------------
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static const int MAX_RGB = 255 ;
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@@ -57,7 +65,7 @@ class Color
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{ return ( m_Col[BLUE] * INV_MAX_RGB) ; }
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float GetAlpha( void) const
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{ return ( m_Col[ALPHA] * INV_MAX_ALPHA) ; }
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bool operator == ( const Color& other)
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bool operator == ( const Color& other) const
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{ return ( m_Col[RED] == other.m_Col[RED] &&
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m_Col[GREEN] == other.m_Col[GREEN] &&
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m_Col[BLUE] == other.m_Col[BLUE] &&
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@@ -92,3 +100,6 @@ const Color LBLUE( 128, 128, 255) ;
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const Color LCYAN( 128, 255, 255) ;
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const Color LMAGENTA( 255, 128, 255) ;
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//----------------------------------------------------------------------------
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EGK_EXPORT bool GetStdColor( const std::string& sName, Color& cCol) ;
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EGK_EXPORT bool GetNameOfStdColor( const Color& cCol, std::string& sName) ;
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@@ -29,10 +29,13 @@ class __declspec( novtable) IGdbIterator
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public :
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virtual ~IGdbIterator( void) {}
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virtual bool SetGDB( IGeomDB* pGDB) = 0 ;
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virtual IGeomDB* GetGDB( void) = 0 ;
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virtual bool GoTo( int nId) = 0 ;
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virtual bool GoToFirstInGroup( int nIdGroup) = 0 ;
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virtual bool GoToFirstInGroup( const IGdbIterator& iIter) = 0 ;
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virtual bool GoToNext( void) = 0 ;
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virtual bool GoToLastInGroup( int nIdGroup) = 0 ;
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virtual bool GoToLastInGroup( const IGdbIterator& iIter) = 0 ;
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virtual bool GoToPrev( void) = 0 ;
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virtual GdbType GetGdbType( void) const = 0 ;
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+58
-12
@@ -15,6 +15,7 @@
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#include "/EgtDev/Include/EGnStringUtils.h"
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#include "/EgtDev/Include/EGkFrame3d.h"
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#include "/EgtDev/Include/EGkColor.h"
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//----------------------- Macro per import/export -----------------------------
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#undef EGK_EXPORT
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@@ -29,31 +30,76 @@ EGK_EXPORT bool FromString( const std::string& sVal, Vector3d& vtVal) ;
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EGK_EXPORT bool FromString( const std::string& sVal, Point3d& ptVal) ;
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EGK_EXPORT bool FromString( const std::string& sVal, Point3d& ptVal, double& dW) ;
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EGK_EXPORT bool FromString( const std::string& sVal, Frame3d& frFrame) ;
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EGK_EXPORT bool FromString( const std::string& sVal, Color& cCol) ;
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inline const std::string
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ToString( const Vector3d& vtVal, int nPrec = 9)
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{ std::string sBuff ;
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sBuff.reserve( 3 * 32 + 2) ;
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sBuff = ToString( vtVal.x, nPrec) + ',' + ToString( vtVal.y, nPrec) + ',' + ToString( vtVal.z, nPrec) ;
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sBuff.reserve( 64) ;
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sBuff += ToString( vtVal.x, nPrec) ;
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sBuff += ',' ;
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sBuff += ToString( vtVal.y, nPrec) ;
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sBuff += ',' ;
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sBuff += ToString( vtVal.z, nPrec) ;
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return sBuff ; }
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inline const std::string
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ToString( const Point3d& ptVal, int nPrec = 6)
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{ std::string sBuff ;
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sBuff.reserve( 3 * 32 + 2) ;
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sBuff = ToString( ptVal.x, nPrec) + ',' + ToString( ptVal.y, nPrec) + ',' + ToString( ptVal.z, nPrec) ;
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sBuff.reserve( 64) ;
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sBuff += ToString( ptVal.x, nPrec) ;
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sBuff += ',' ;
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sBuff += ToString( ptVal.y, nPrec) ;
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sBuff += ',' ;
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sBuff += ToString( ptVal.z, nPrec) ;
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return sBuff ; }
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inline const std::string
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ToString( const Point3d& ptVal, double dW, int nPrec = 6)
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{ std::string sBuff ;
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sBuff.reserve( 3 * 32 + 2) ;
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sBuff = ToString( ptVal.x, nPrec) + ',' + ToString( ptVal.y, nPrec) + ',' + ToString( ptVal.z, nPrec) +
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',' + ToString( dW, nPrec) ;
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sBuff.reserve( 64) ;
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sBuff += ToString( ptVal.x, nPrec) ;
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sBuff += ',' ;
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sBuff += ToString( ptVal.y, nPrec) ;
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sBuff += ',' ;
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sBuff += ToString( ptVal.z, nPrec) ;
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sBuff += ',' ;
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sBuff += ToString( dW, nPrec) ;
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return sBuff ; }
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inline const std::string
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ToString( const Frame3d& frF, int nPrecP = 6, int nPrecV = 9)
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{ std::string sBuff ;
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sBuff.reserve( 12 * 32 + 2) ;
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sBuff = ToString( frF.Orig().x, nPrecP) + ',' + ToString( frF.Orig().y, nPrecP) + ',' + ToString( frF.Orig().z, nPrecP) + ',' +
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ToString( frF.VersX().x, nPrecV) + ',' + ToString( frF.VersX().y, nPrecV) + ',' + ToString( frF.VersX().z, nPrecV) + ',' +
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ToString( frF.VersY().x, nPrecV) + ',' + ToString( frF.VersY().y, nPrecV) + ',' + ToString( frF.VersY().z, nPrecV) + ',' +
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ToString( frF.VersZ().x, nPrecV) + ',' + ToString( frF.VersZ().y, nPrecV) + ',' + ToString( frF.VersZ().z, nPrecV) ;
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sBuff.reserve( 256) ;
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sBuff += ToString( frF.Orig().x, nPrecP) ;
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sBuff += ',' ;
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sBuff += ToString( frF.Orig().y, nPrecP) ;
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sBuff += ',' ;
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sBuff += ToString( frF.Orig().z, nPrecP) ;
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sBuff += ',' ;
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sBuff += ToString( frF.VersX().x, nPrecV) ;
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sBuff += ',' ;
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sBuff += ToString( frF.VersX().y, nPrecV) ;
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sBuff += ',' ;
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sBuff += ToString( frF.VersX().z, nPrecV) ;
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sBuff += ',' ;
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sBuff += ToString( frF.VersY().x, nPrecV) ;
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sBuff += ',' ;
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sBuff += ToString( frF.VersY().y, nPrecV) ;
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sBuff += ',' ;
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sBuff += ToString( frF.VersY().z, nPrecV) ;
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sBuff += ',' ;
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sBuff += ToString( frF.VersZ().x, nPrecV) ;
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sBuff += ',' ;
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sBuff += ToString( frF.VersZ().y, nPrecV) ;
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sBuff += ',' ;
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sBuff += ToString( frF.VersZ().z, nPrecV) ;
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return sBuff ; }
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inline const std::string
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ToString( const Color& cCol)
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{ std::string sBuff ;
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sBuff.reserve( 32) ;
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sBuff += ToString( cCol.GetIntRed()) ;
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sBuff += ',' ;
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sBuff += ToString( cCol.GetIntGreen()) ;
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sBuff += ',' ;
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sBuff += ToString( cCol.GetIntBlue()) ;
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sBuff += ',' ;
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sBuff += ToString( cCol.GetIntAlpha()) ;
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return sBuff ; }
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