EgtMachKernel 2.3e3 :
- modificata funzione gestione solidi semplici di collisione in simulazione (aggiunto parametro spiazzamento da riferimento) - aggiunta funzione Lua EmtAddCollisionObjEx che estende la quasi omonima con lo spiazzamento indicato sopra - a queste funzioni aggiunta la gestione dei tronchi di cono.
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@@ -1,7 +1,7 @@
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//----------------------------------------------------------------------------
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// EgalTech 2015-2021
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//----------------------------------------------------------------------------
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// File : MachMgr.h Data : 17.03.21 Versione : 2.3c1
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// File : MachMgr.h Data : 24.05.21 Versione : 2.3e3
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// Contenuto : Dichiarazione della classe MachMgr.
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//
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//
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@@ -441,7 +441,7 @@ class MachMgr : public IMachMgr
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bool GetOperationNewName( std::string& sName) const ;
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const ToolData* GetMachiningToolData( void) const ;
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// Simulation
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bool SimAddCollisionObj( int nInd, int nFrameId, int nType, double dPar1, double dPar2, double dPar3) ;
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bool SimAddCollisionObj( int nInd, int nFrameId, int nType, const Vector3d& vtMove, double dPar1, double dPar2, double dPar3) ;
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bool SimExecCollisionCheck( int& nCdInd, int& nObjInd, int nMoveType) ;
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bool SimOnCollision( int nCdInd, int nObjInd, int& nErr) ;
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// Machine
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@@ -150,13 +150,13 @@ MachMgr::SimExit( void)
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//----------------------------------------------------------------------------
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bool
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MachMgr::SimAddCollisionObj( int nInd, int nFrameId, int nType, double dPar1, double dPar2, double dPar3)
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MachMgr::SimAddCollisionObj( int nInd, int nFrameId, int nType, const Vector3d& vtMove, double dPar1, double dPar2, double dPar3)
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{
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// verifico simulatore
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if ( m_pSimul == nullptr)
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return false ;
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// aggiungo un oggetto da verificare per la collisione con il grezzo
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return m_pSimul->AddCollisionObj( nInd, nFrameId, nType, dPar1, dPar2, dPar3) ;
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return m_pSimul->AddCollisionObj( nInd, nFrameId, nType, vtMove, dPar1, dPar2, dPar3) ;
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}
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//----------------------------------------------------------------------------
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@@ -332,6 +332,7 @@ class Machine
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static int LuaEmtSetLastError( lua_State* L) ;
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static int LuaEmtSetWarning( lua_State* L) ;
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static int LuaEmtAddCollisionObj( lua_State* L) ;
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static int LuaEmtAddCollisionObjEx( lua_State* L) ;
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static int LuaEmtExecCollisionCheck( lua_State* L) ;
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static int LuaEmtOnCollision( lua_State* L) ;
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} ;
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+33
-1
@@ -122,6 +122,8 @@ Machine::LuaInit( const string& sMachineName)
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m_LuaMgr.RegisterFunction( "EmtSetWarning", Machine::LuaEmtSetWarning) ;
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// registro la funzione per aggiungere un oggetto da verificare per la collisione in simulazione
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m_LuaMgr.RegisterFunction( "EmtAddCollisionObj", Machine::LuaEmtAddCollisionObj) ;
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// registro la funzione estesa per aggiungere un oggetto da verificare per la collisione in simulazione
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m_LuaMgr.RegisterFunction( "EmtAddCollisionObjEx", Machine::LuaEmtAddCollisionObjEx) ;
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// registro la funzione di esecuzione della verifica di collisione in simulazione
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m_LuaMgr.RegisterFunction( "EmtExecCollisionCheck", Machine::LuaEmtExecCollisionCheck) ;
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// registro la funzione di gestione della collisione in simulazione
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@@ -1202,7 +1204,37 @@ Machine::LuaEmtAddCollisionObj( lua_State* L)
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if ( m_pMchLua == nullptr)
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return luaL_error( L, " Unknown Machine") ;
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// assegno i dati
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bool bOk = ( m_pMchLua->m_pMchMgr != nullptr && m_pMchLua->m_pMchMgr->SimAddCollisionObj( nInd, nFrameId, nType, dPar1, dPar2, dPar3)) ;
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bool bOk = ( m_pMchLua->m_pMchMgr != nullptr && m_pMchLua->m_pMchMgr->SimAddCollisionObj( nInd, nFrameId, nType, Vector3d(), dPar1, dPar2, dPar3)) ;
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// assegno risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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}
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//----------------------------------------------------------------------------
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int
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Machine::LuaEmtAddCollisionObjEx( lua_State* L)
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{
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// 7 parametri : nInd, nFrameId, nType, vtMove, dPar1, dPar2, dPar3
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int nInd ;
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LuaCheckParam( L, 1, nInd)
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int nFrameId ;
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LuaCheckParam( L, 2, nFrameId)
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int nType ;
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LuaCheckParam( L, 3, nType)
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Vector3d vtMove ;
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LuaCheckParam( L, 4, vtMove)
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double dPar1 ;
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LuaCheckParam( L, 5, dPar1)
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double dPar2 ;
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LuaCheckParam( L, 6, dPar2)
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double dPar3 ;
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LuaCheckParam( L, 7, dPar3)
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LuaClearStack( L) ;
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// verifico ci sia una macchina attiva
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if ( m_pMchLua == nullptr)
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return luaL_error( L, " Unknown Machine") ;
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// assegno i dati
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bool bOk = ( m_pMchLua->m_pMchMgr != nullptr && m_pMchLua->m_pMchMgr->SimAddCollisionObj( nInd, nFrameId, nType, vtMove, dPar1, dPar2, dPar3)) ;
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// assegno risultato
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LuaSetParam( L, bOk) ;
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return 1 ;
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+19
-4
@@ -24,6 +24,7 @@
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#include "/EgtDev/Include/EGkCDeBoxClosedSurfTm.h"
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#include "/EgtDev/Include/EGkCDeCylClosedSurfTm.h"
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#include "/EgtDev/Include/EGkCDeSpheClosedSurfTm.h"
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#include "/EgtDev/Include/EGkCDeConeFrustumClosedSurfTm.h"
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#include "/EgtDev/Include/EGkVolZmap.h"
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#include "/EgtDev/Include/EGkStringUtils3d.h"
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#include "/EgtDev/Include/EXeConst.h"
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@@ -1231,6 +1232,10 @@ Simulator::ExecCollisionCheck( int& nCdInd, int& nObjInd, int nMoveType)
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// esecuzione controlli di collisione
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bool bOk = true ;
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Frame3d frObj = pGeoFrame->GetFrame() ;
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if ( ! m_CollObj[j].vtMove.IsSmall())
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frObj.Translate( m_CollObj[j].vtMove.x * frObj.VersX() +
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m_CollObj[j].vtMove.y * frObj.VersY() +
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m_CollObj[j].vtMove.z * frObj.VersZ()) ;
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Frame3d frParent ; m_pGeomDB->GetGlobFrame( m_CollObj[j].nFrameId, frParent) ;
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frObj.LocToLoc( frParent, frCd) ;
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if ( m_CollObj[j].nType == MCH_SIM_COB_BOX) {
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@@ -1252,6 +1257,12 @@ Simulator::ExecCollisionCheck( int& nCdInd, int& nObjInd, int nMoveType)
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else
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bOk = ! CDeSpheClosedSurfTm( frObj.Orig(), m_CollObj[j].dPar1, m_dSafeDist, *pSTM) ;
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}
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else if ( m_CollObj[j].nType == MCH_SIM_COB_CONE) {
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if ( pVZM != nullptr)
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bOk = pVZM->AvoidConeFrustum( frObj, m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_CollObj[j].dPar3, m_dSafeDist) ;
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else
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bOk = ! CDeConeFrustumClosedSurfTm( frObj, m_CollObj[j].dPar1, m_CollObj[j].dPar2, m_CollObj[j].dPar3, m_dSafeDist, *pSTM) ;
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}
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if ( ! bOk) {
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nCdInd = i ;
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nObjInd = j ;
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@@ -1752,7 +1763,7 @@ Simulator::OnResetMachine( void)
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//----------------------------------------------------------------------------
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bool
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Simulator::AddCollisionObj( int nInd, int nFrameId, int nType, double dPar1, double dPar2, double dPar3)
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Simulator::AddCollisionObj( int nInd, int nFrameId, int nType, const Vector3d& vtMove, double dPar1, double dPar2, double dPar3)
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{
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// verifiche sui parametri
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if ( nInd <= 0 || nFrameId <= GDB_ID_NULL)
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@@ -1763,17 +1774,21 @@ Simulator::AddCollisionObj( int nInd, int nFrameId, int nType, double dPar1, dou
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return false ;
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break ;
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case MCH_SIM_COB_CYL :
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if ( abs( dPar1) < EPS_SMALL || abs( dPar2) < EPS_SMALL)
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if ( dPar1 < EPS_SMALL || abs( dPar2) < EPS_SMALL)
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return false ;
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break ;
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case MCH_SIM_COB_SPHE :
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if ( abs( dPar1) < EPS_SMALL)
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if ( dPar1 < EPS_SMALL)
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return false ;
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break ;
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case MCH_SIM_COB_CONE :
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if ( ( dPar1 < EPS_SMALL && dPar2 < EPS_SMALL) || dPar3 < EPS_SMALL)
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return false ;
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break ;
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default :
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return false ;
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}
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// aggiungo al vettore
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m_CollObj.emplace_back( nInd, nFrameId, nType, dPar1, dPar2, dPar3) ;
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m_CollObj.emplace_back( nInd, nFrameId, nType, vtMove, dPar1, dPar2, dPar3) ;
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return true ;
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}
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+5
-4
@@ -37,7 +37,7 @@ class Simulator
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bool GetToolInfo( std::string& sName, double& dSpeed) const ;
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bool GetOperationInfo( std::string& sName, int& nType) const ;
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bool GetMoveInfo( int& nGmove, double& dFeed) const ;
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bool AddCollisionObj( int nInd, int nFrameId, int nType, double dPar1, double dPar2, double dPar3) ;
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bool AddCollisionObj( int nInd, int nFrameId, int nType, const Vector3d& vtMove, double dPar1, double dPar2, double dPar3) ;
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bool ExecCollisionCheck( int& nCdInd, int& nObjInd, int nMoveType) ;
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bool OnCollision( int nCdInd, int nObjInd, int& nErr) ;
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@@ -94,12 +94,13 @@ class Simulator
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int nInd ;
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int nFrameId ;
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int nType ;
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Vector3d vtMove ;
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double dPar1 ;
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double dPar2 ;
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double dPar3 ;
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CollObj( void) : nInd( 0), nFrameId( -1), nType( 0), dPar1( 0), dPar2( 0), dPar3( 0) {}
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CollObj( int nI, int nF, int nT, double dP1, double dP2, double dP3)
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: nInd( nI), nFrameId( nF), nType( nT), dPar1( dP1), dPar2( dP2), dPar3( dP3) {}
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CollObj( void) : nInd( 0), nFrameId( -1), nType( 0), vtMove(), dPar1( 0), dPar2( 0), dPar3( 0) {}
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CollObj( int nI, int nF, int nT, const Vector3d& vtM, double dP1, double dP2, double dP3)
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: nInd( nI), nFrameId( nF), nType( nT), vtMove( vtM), dPar1( dP1), dPar2( dP2), dPar3( dP3) {}
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} ;
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typedef std::vector< CollObj> COBVECTOR ;
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