EgtGraphics :

- aggiunta gestione primitiva delle textures.
This commit is contained in:
Dario Sassi
2015-09-28 16:13:42 +00:00
parent a2c5908a7e
commit b839d7ac36
8 changed files with 406 additions and 1 deletions
+5
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@@ -234,7 +234,11 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClInclude Include="OpenGL.h" />
<ClInclude Include="Scene.h" />
<ClInclude Include="resource.h" />
<ClCompile Include="SceneTexture.cpp">
<FileType>CppHeader</FileType>
</ClCompile>
<ClInclude Include="stdafx.h" />
<ClInclude Include="TextureMgr.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="EGrDllMain.cpp" />
@@ -255,6 +259,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="TextureMgr.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="EgtGraphics.rc" />
+9
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@@ -78,6 +78,9 @@
<ClInclude Include="EGrUtils.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="TextureMgr.h">
<Filter>File di intestazione</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
@@ -119,6 +122,12 @@
<ClCompile Include="SceneGlobFrame.cpp">
<Filter>File di origine</Filter>
</ClCompile>
<ClCompile Include="TextureMgr.cpp">
<Filter>File di origine</Filter>
</ClCompile>
<ClCompile Include="SceneTexture.cpp">
<Filter>File di origine</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="EgtGraphics.rc">
+6
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@@ -14,6 +14,7 @@
#pragma once
//----------------------------------------------------------------------------
#include "TextureMgr.h"
#include "/EgtDev/Include/EGrScene.h"
#include "/EgtDev/Include/EGkGeomDB.h"
#include "OpenGL.h"
@@ -160,6 +161,9 @@ class Scene : public IEGrScene
return false ;
vtDir = m_vtLastSnapDir ;
return true ; }
// Texture
virtual bool LoadTexture( const std::string& sName, const std::string& sFile,
double dDimX, double dDimY, bool bRepeat) ;
public :
// Basic
@@ -238,6 +242,8 @@ class Scene : public IEGrScene
bool m_bUpOk ; // flag per stato aggiornamento di Up
int m_nViewportW ; // larghezza della finestra
int m_nViewportH ; // altezza della finestra
// Textures
TextureMgr m_TextMgr ; // gestore di textures
// Background
Color m_colBackTop ; // colore di sfondo in alto
Color m_colBackBottom ; // colore di sfondo in basso
+54 -1
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@@ -414,8 +414,61 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj)
glLoadName( iIter.GetId()) ;
}
// eventuale texture
string sTxtName ;
if ( iIter.GetInfo( "!TXT", sTxtName)) {
Frame3d frRef ;
iIter.GetGlobFrame( frRef) ;
GLuint texName ;
double dTextDimS = 400 ;
double dTextDimT = 200 ;
m_TextMgr.GetTextureData( sTxtName, texName, dTextDimS, dTextDimT) ;
glEnable( GL_TEXTURE_2D) ;
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) ;
glBindTexture( GL_TEXTURE_2D, texName) ;
GLfloat PlaneS[4] ;
GLfloat PlaneT[4] ;
Point3d ptOri(-4009.4378,-2415.5604,0) ;
ptOri.ToLoc( frRef) ;
Vector3d vtX = X_AX ;
vtX.ToLoc( frRef) ;
//vtX.Rotate( Z_AX, 30) ;
Vector3d vtY = Y_AX ;
vtY.ToLoc( frRef) ;
//vtY.Rotate( Z_AX, 30) ;
// creo piano per la S
PlaneS[0] = GLfloat( vtX.x / dTextDimS) ;
PlaneS[1] = GLfloat( vtX.y / dTextDimS) ;
PlaneS[2] = GLfloat( vtX.z / dTextDimS) ;
PlaneS[3] = GLfloat( - vtX * ( ptOri - ORIG) / dTextDimS) ;
// creo piano per la T
PlaneT[0] = GLfloat( vtY.x / dTextDimT) ;
PlaneT[1] = GLfloat( vtY.y / dTextDimT) ;
PlaneT[2] = GLfloat( vtY.z / dTextDimT) ;
PlaneT[3] = GLfloat( - vtY * ( ptOri - ORIG) / dTextDimT) ;
// setto generazione texture automatica
glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR) ;
glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR) ;
glTexGenfv( GL_S, GL_OBJECT_PLANE, PlaneS) ;
glTexGenfv( GL_T, GL_OBJECT_PLANE, PlaneT) ;
glEnable( GL_TEXTURE_GEN_S) ;
glEnable( GL_TEXTURE_GEN_T) ;
}
// eseguo visualizzazione
return pGraphics->Draw( siObj.nStat, siObj.nMark, bSurfSha, nAlpha, bShowAux) ;
bool bOk = pGraphics->Draw( siObj.nStat, siObj.nMark, bSurfSha, nAlpha, bShowAux) ;
// !!! per textures !!!
glDisable( GL_TEXTURE_GEN_S) ;
glDisable( GL_TEXTURE_GEN_T) ;
glDisable( GL_TEXTURE_2D) ;
return bOk ;
}
//----------------------------------------------------------------------------
+25
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@@ -0,0 +1,25 @@
//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : SceneTexture.cpp Data : 27.09.15 Versione : 1.6i8
// Contenuto : Implementazione della gestione texturesa della classe scena.
//
//
//
// Modifiche : 27.09.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "Scene.h"
//----------------------------------------------------------------------------
bool
Scene::LoadTexture( const std::string& sName, const std::string& sFile,
double dDimX, double dDimY, bool bRepeat)
{
return m_TextMgr.LoadTexture( sName, sFile, dDimX, dDimY, bRepeat) ;
}
+247
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@@ -0,0 +1,247 @@
//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : TextureMgr.cpp Data : 27.09.15 Versione : 1.6i8
// Contenuto : Implementazione della classe gestione textures.
//
//
//
// Modifiche : 27.09.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "Scene.h"
#include "TextureMgr.h"
#include "\EgtDev\Include\EGnStringUtils.h"
#include "\EgtDev\Include\EgtStringConverter.h"
#include "\EgtDev\Extern\FreeImage\Include\FreeImage.h"
using namespace std ;
//----------------------------------------------------------------------------
TextureMgr::TextureMgr( void)
{
// inserisco le texture standard calcolate : Chessboard e Lines
}
//----------------------------------------------------------------------------
TextureMgr::~TextureMgr( void)
{
// scarico le texture da OpenGL
for ( auto iIter = m_umTextData.begin() ; iIter != m_umTextData.end() ; ++ iIter) {
GLuint nTextId = iIter->second.nTexId ;
glDeleteTextures( 1, &nTextId) ;
}
m_umTextData.clear() ;
}
//----------------------------------------------------------------------------
bool
TextureMgr::LoadTexture( const string& sName, const string& sFile, double dDimX, double dDimY, bool bRepeat)
{
// verifico se immagine già caricata
auto iIter = m_umTextData.find( sName) ;
if ( iIter != m_umTextData.end())
return ( EqualNoCase( iIter->second.sFile, sFile) && iIter->second.bRepeat == bRepeat) ;
// leggo l'immagine dal file
FIBITMAP* pDib = nullptr ;
if ( ! ReadImage( sFile, pDib))
return false ;
// se necessario, converto l'immagine a 32 bit per pixel (BGRA)
int bitsPerPixel = FreeImage_GetBPP( pDib) ;
if ( bitsPerPixel != 32) {
FIBITMAP* pTmpDib = pDib ;
pDib = FreeImage_ConvertTo32Bits( pTmpDib) ;
FreeImage_Unload( pTmpDib) ;
}
// se necessario e possibile, la riduco alle dimensioni caricabili da OpenGL corrente
if ( ! TestImageWithOpenGL( pDib))
return false ;
// recupero le dimensioni in pixel dell'immagine
int nWidth = FreeImage_GetWidth( pDib) ;
int nHeight = FreeImage_GetHeight( pDib) ;
// carico l'immagine in OpenGL come texture
GLuint nTexName ;
glPixelStorei( GL_UNPACK_ALIGNMENT, 4) ;
glGenTextures( 1, &nTexName) ;
glBindTexture( GL_TEXTURE_2D, nTexName) ;
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ( bRepeat ? GL_REPEAT : GL_CLAMP_TO_BORDER)) ;
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ( bRepeat ? GL_REPEAT : GL_CLAMP_TO_BORDER)) ;
float color[] = { 0.9f, 0.9f, 0.9f, 1.0f} ;
glTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color) ;
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) ;
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) ;
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nWidth, nHeight,
0, GL_BGRA, GL_UNSIGNED_BYTE, FreeImage_GetBits( pDib)) ;
// libero l'immagine originaria
FreeImage_Unload( pDib) ;
// verifico che la texture sia stata veramente caricata
if ( ! glIsTexture( nTexName))
return false ;
// rendo non corrente questa texture
glBindTexture( GL_TEXTURE_2D, 0) ;
// salvo i dati
TextureData textData( sFile, dDimX, dDimY, nWidth, nHeight, nTexName, bRepeat) ;
m_umTextData.emplace( sName, textData) ;
return true ;
}
//----------------------------------------------------------------------------
bool
TextureMgr::UnloadTexture( const std::string& sName)
{
// cerco la texture, se non la trovo già ok
auto iIter = m_umTextData.find( sName) ;
if ( iIter == m_umTextData.end())
return true ;
// scarico la texture da OpenGL
GLuint nTextId = iIter->second.nTexId ;
glDeleteTextures( 1, &nTextId) ;
// tolgo la texture dall'elenco
m_umTextData.erase( iIter) ;
return true ;
}
//----------------------------------------------------------------------------
bool
TextureMgr::ChangeDimensions( const std::string& sName, double dDimX, double dDimY)
{
// ricerca della texture di nome dato
auto iIter = m_umTextData.find( sName) ;
if ( iIter == m_umTextData.end())
return false ;
// assegno le nuove dimensioni
iIter->second.dDimX = dDimX ;
iIter->second.dDimY = dDimY ;
return true ;
}
//----------------------------------------------------------------------------
bool
TextureMgr::GetTextureData( const string& sName, unsigned int& nId, double& dDimX, double& dDimY)
{
// ricerca della texture di nome dato
auto iIter = m_umTextData.find( sName) ;
if ( iIter == m_umTextData.end())
return false ;
// restituzione dei parametri
nId = iIter->second.nTexId ;
dDimX = iIter->second.dDimX ;
dDimY = iIter->second.dDimY ;
return true ;
}
//----------------------------------------------------------------------------
bool
TextureMgr::ReadImage( const string& sFile, FIBITMAP*& pDib)
{
// deduco il formato dell'immagine dalla sua segnatura o dalla estensione del file
FREE_IMAGE_FORMAT nFif = FreeImage_GetFileTypeU( stringtoW( sFile), 0) ;
if ( nFif == FIF_UNKNOWN)
nFif = FreeImage_GetFIFFromFilenameU( stringtoW( sFile)) ;
// se non determinata, esco con errore
if ( nFif == FIF_UNKNOWN)
return false ;
// carico l'immagine
pDib = nullptr ;
if ( FreeImage_FIFSupportsReading( nFif))
pDib = FreeImage_LoadU( nFif, stringtoW( sFile)) ;
if ( pDib == nullptr)
return false ;
// recupero alcuni dati dell'immagine e li verifico
if ( FreeImage_GetBits( pDib) == nullptr ||
FreeImage_GetWidth( pDib) == 0 || FreeImage_GetHeight( pDib) == 0) {
FreeImage_Unload( pDib) ;
pDib = nullptr ;
return false ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
TextureMgr::TestImageWithOpenGL( FIBITMAP*& pDib)
{
// recupero le dimensioni in pixel dell'immagine
int nWidth = FreeImage_GetWidth( pDib) ;
int nHeight = FreeImage_GetHeight( pDib) ;
// verifico sia caricabile da OpenGL corrente
glTexImage2D( GL_PROXY_TEXTURE_2D, 0, GL_RGBA, nWidth, nHeight,
0, GL_BGRA, GL_UNSIGNED_BYTE, FreeImage_GetBits( pDib)) ;
int nW ;
glGetTexLevelParameteriv( GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &nW) ;
if ( nW == 0) {
// recupero la massima dimensione di una texture per OpenGL corrente
int nMaxTextDim ;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &nMaxTextDim) ;
// cerco le dimensioni POT (power of two) appena minori delle due dimensioni
int nNewW = nMaxTextDim ;
while ( nNewW > nWidth)
nNewW /= 2 ;
int nNewH = nMaxTextDim ;
while ( nNewH > nHeight)
nNewH /= 2 ;
// deformo la texture per avere queste dimensioni
FIBITMAP* pTmpDib = pDib ;
pDib = FreeImage_Rescale( pTmpDib, nNewW, nNewH, FILTER_BILINEAR) ;
FreeImage_Unload( pTmpDib) ;
nWidth = nNewW ;
nHeight = nNewH ;
// verifico che la nuova immagine sia valida
if ( pDib == nullptr)
return false ;
if ( FreeImage_GetBits( pDib) == nullptr ||
FreeImage_GetWidth( pDib) != nWidth || FreeImage_GetHeight( pDib) != nHeight) {
FreeImage_Unload( pDib) ;
pDib = nullptr ;
return false ;
}
}
return true ;
}
//----------------------------------------------------------------------------
//// !!! PROVVISORIO Textures
//#define checkImageWidth 64
//#define checkImageHeight 64
//static GLubyte checkImage[checkImageHeight][checkImageWidth][4];
//static GLuint texName;
//
//void makeCheckImage(void)
//{
// int i, j, c;
//
// for (i = 0; i < checkImageHeight; i++) {
// for (j = 0; j < checkImageWidth; j++) {
// c = (((i&0x8)==0)^((j&0x8)==0))*255;
// checkImage[i][j][0] = (GLubyte) c;
// checkImage[i][j][1] = (GLubyte) c;
// checkImage[i][j][2] = (GLubyte) c;
// checkImage[i][j][3] = (GLubyte) 255;
// }
// }
//}
//
//#include "\EgtDev\Extern\FreeImage\Include\FreeImage.h"
//#include "\EgtDev\Include\EgtStringConverter.h"
//#include <string>
+58
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@@ -0,0 +1,58 @@
//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : Scene.h Data : 27.09.15 Versione : 1.6i8
// Contenuto : Dichiarazione della classe gestione textures.
//
//
//
// Modifiche : 27.09.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include <string>
#include <unordered_map>
//----------------------------------------------------------------------------
struct TextureData {
std::string sFile ;
double dDimX ;
double dDimY ;
int nWidth ;
int nHeight ;
unsigned int nTexId ;
bool bRepeat ;
TextureData( void)
: dDimX( 0), dDimY( 0), nWidth( 0), nHeight( 0), nTexId( 0), bRepeat( false) {}
TextureData( std::string sF, double dX, double dY, int nW, int nH, unsigned int nT, bool bR)
: sFile( sF), dDimX( dX), dDimY( dY), nWidth( nW), nHeight( nH), nTexId( nT), bRepeat( bR) {}
} ;
typedef std::unordered_map<std::string,TextureData> STRTEXTD_UMAP ;
struct FIBITMAP ;
//----------------------------------------------------------------------------
class TextureMgr
{
public :
TextureMgr( void) ;
~TextureMgr( void) ;
public :
bool LoadTexture( const std::string& sName, const std::string& sPath,
double dDimX, double dDimY, bool bRepeat) ;
bool ChangeDimensions( const std::string& sName, double dDimX, double dDimY) ;
bool UnloadTexture( const std::string& sName) ;
bool GetTextureData( const std::string& sName, unsigned int& nId, double& dDimX, double& dDimY) ;
private :
bool ReadImage( const std::string& sFile, FIBITMAP*& pDib) ;
bool TestImageWithOpenGL( FIBITMAP*& pDib) ;
private :
STRTEXTD_UMAP m_umTextData ;
} ;
+2
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@@ -32,8 +32,10 @@
#pragma comment(lib, "glu32.lib")
#if defined( _WIN64)
#pragma comment(lib, EGTEXTDIR "GLEW/lib/x64/glew32mx.lib")
#pragma comment(lib, EGTEXTDIR "FreeImage/lib/x64/FreeImage.lib")
#elif defined( _WIN32)
#pragma comment(lib, EGTEXTDIR "GLEW/lib/x32/glew32mx.lib")
#pragma comment(lib, EGTEXTDIR "FreeImage/lib/x32/FreeImage.lib")
#endif
#pragma comment(lib, EGTLIBDIR "EgtGeneral" EGTLIBVER ".lib")