EgtGraphics 1.6v8 :

- migliorata velocità di visualizzazione oggetti con triangoli su nuova e vecchia grafica.
This commit is contained in:
Dario Sassi
2016-10-31 09:17:51 +00:00
parent cde25533e7
commit 527f077461
5 changed files with 39 additions and 19 deletions
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+18 -9
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@@ -241,19 +241,28 @@ ObjNewGraphics::AddTriangle( const Triangle3d& Tria, const TriFlags3d& TFlags, c
return false ;
// recupero il conteggio dei vertici
int nCount = m_ngaList.back().m_nCount ;
// emetto i flag, le normali e i vertici del triangolo + aggiorno bbox
// emetto i vertici, le normali e i flag del triangolo
#pragma pack( push, 1)
struct VnfBuf {
Vert3f v3V ;
Vert3f v3N ;
unsigned char cFlag ;
} ;
#pragma pack( pop)
VnfBuf Buffer[3] ;
for ( int i = 0 ; i < 3 ; ++ i) {
Vert3f v3V( Tria.GetP( i)) ;
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEVNF, SIZEV3F, &v3V) ;
m_b3Loc.Add( Tria.GetP( i)) ;
Vert3f v3N( TNrms.vtN[i]) ;
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEVNF + SIZEV3F, SIZEV3F, &v3N) ;
unsigned char cFlag = ( TFlags.bFlag[i] ? 1 : 0) ;
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEVNF + 2 * SIZEV3F, SIZEFLAG, &cFlag) ;
++ nCount ;
Buffer[i].v3V = Tria.GetP( i) ;
Buffer[i].v3N = TNrms.vtN[i] ;
Buffer[i].cFlag = ( TFlags.bFlag[i] ? 1 : 0) ;
}
glBufferSubData( GL_ARRAY_BUFFER, nCount * SIZEVNF, 3 * SIZEVNF, Buffer) ;
// aggiorno il conteggio
nCount += 3 ;
m_ngaList.back().m_nCount = nCount ;
// aggiorno bbox
for ( int i = 0 ; i < 3 ; ++ i)
m_b3Loc.Add( Tria.GetP( i)) ;
return true ;
}
+16 -6
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@@ -20,6 +20,10 @@
#include "/EgtDev/Include/EGkGdbConst.h"
#include "/EgtDev/Include/EGKTriangle3d.h"
//----------------------------------------------------------------------------
const int VECT_HEAP = 20 ;
//----------------------------------------------------------------------------
ObjOldGraphics::~ObjOldGraphics( void)
{
@@ -38,7 +42,7 @@ ObjOldGraphics::Reset( void)
void
ObjOldGraphics::Clear( void)
{
m_ogaList.clear() ;
m_ogaVect.clear() ;
m_bValid = false ;
m_nCurrMode = GL_NONE ;
}
@@ -100,6 +104,8 @@ ObjOldGraphics::AddLines( const PNTVECTOR& vPnt, bool bAux)
// modo corrente deve essere nullo
if ( m_nCurrMode != GL_NONE)
return false ;
// riservo memoria per vettore
m_ogaVect.reserve( VECT_HEAP + vPnt.size()) ;
// start
AddStart( GL_LINES, bAux) ;
// inserisco i vertici + aggiorno bbox
@@ -122,6 +128,8 @@ ObjOldGraphics::AddPolyLine( const PolyLine& PL, bool bAux)
// modo corrente deve essere nullo
if ( m_nCurrMode != GL_NONE)
return false ;
// riservo memoria per vettore
m_ogaVect.reserve( VECT_HEAP + PL.GetPointNbr()) ;
// start
AddStart( GL_LINE_STRIP, bAux) ;
// inserisco i nuovi vertici + aggiorno bbox
@@ -145,6 +153,8 @@ ObjOldGraphics::StartTriangles( int nNum, bool bAux)
// modo corrente deve essere nullo
if ( m_nCurrMode != GL_NONE)
return false ;
// riservo memoria per vettore
m_ogaVect.reserve( VECT_HEAP + 3 * nNum) ;
// inizio emissione triangoli
AddStart( GL_TRIANGLES, bAux) ;
m_nCurrMode = GL_TRIANGLES ;
@@ -189,7 +199,7 @@ bool
ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, int nAlpha, bool bShowAux)
{
// se vuoto non faccio alcunché
if ( m_ogaList.size() == 0)
if ( m_ogaVect.size() == 0)
return true ;
// gestione stato di visualizzazione
@@ -227,8 +237,8 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, int nAlpha, bool bSho
// ciclo di disegno
bool bStartA = false ;
OGALIST::iterator iIter ;
for ( iIter = m_ogaList.begin() ; iIter != m_ogaList.end() ; ++ iIter) {
OGAVECT::iterator iIter ;
for ( iIter = m_ogaVect.begin() ; iIter != m_ogaVect.end() ; ++ iIter) {
switch ( iIter->m_nType) {
case OgAtom::START :
glBegin( iIter->m_nMode) ;
@@ -292,8 +302,8 @@ ObjOldGraphics::Draw( int nStat, int nMark, bool bSurfSha, int nAlpha, bool bSho
// ciclo di disegno
bool bStartA = false ;
OGALIST::iterator iIter ;
for ( iIter = m_ogaList.begin() ; iIter != m_ogaList.end() ; ++ iIter) {
OGAVECT::iterator iIter ;
for ( iIter = m_ogaVect.begin() ; iIter != m_ogaVect.end() ; ++ iIter) {
switch ( iIter->m_nType) {
case OgAtom::START :
glBegin( iIter->m_nMode) ;
+4 -3
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@@ -52,8 +52,9 @@ class OgAtom {
} ;
//----------------------------------------------------------------------------
// Lista di OgAtom
// Lista e vettore di OgAtom
typedef std::list<OgAtom> OGALIST ;
typedef std::vector<OgAtom> OGAVECT ;
//----------------------------------------------------------------------------
class ObjOldGraphics : public ObjEGrGraphics
@@ -89,7 +90,7 @@ class ObjOldGraphics : public ObjEGrGraphics
private :
bool AddOgAtom( const OgAtom& oga)
{ try { m_ogaList.push_back( oga) ; }
{ try { m_ogaVect.push_back( oga) ; }
catch(...) { return false ; }
return true ; }
bool AddStart( int nMode, bool bAux = false)
@@ -131,7 +132,7 @@ class ObjOldGraphics : public ObjEGrGraphics
Scene* m_pScene ; // puntatore alla scena
bool m_bValid ; // flag
int m_nCurrMode ; // modo corrente
OGALIST m_ogaList ; // lista di atomi per vecchia grafica
OGAVECT m_ogaVect ; // vettore di atomi per vecchia grafica
BBox3d m_b3Loc ; // BoundingBox locale
} ;
+1 -1
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@@ -363,7 +363,7 @@ Scene::DrawGeoObj( const IGdbIterator& iIter, int nPass, const MdStMkCol& siObj)
POLYLINELIST lstPL ;
for ( int k = 0 ; k < 3 ; ++ k) {
switch ( k) {
default : pGraphics->AddColor( BLUE) ; break ;
case 0 : pGraphics->AddColor( BLUE) ; break ;
case 1 : pGraphics->AddColor( RED) ; break ;
case 2 : pGraphics->AddColor( GREEN) ; break ;
}