EgtGraphics 1.6v7 :
- migliorie varie per overload e const - aggiunta GetPlaneSnapPoint.
This commit is contained in:
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@@ -66,120 +66,121 @@ class Scene : public IEGrScene
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{
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public :
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// Basic
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virtual ~Scene( void) ;
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virtual bool Init( IGeomDB* pGeomDB) ;
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virtual bool CreateContext( HDC hDC, int nDriver, bool b2Buff, int nColorBits, int nDepthBits) ;
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virtual bool IsValid( void)
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{ return ( m_hDC != nullptr && m_hRC != nullptr) ; }
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virtual std::string GetOpenGLInfo( void) ;
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virtual std::string GetGLSLInfo( void) ;
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virtual std::string GetPixelFormatInfo( void) ;
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virtual IGeomDB* GetGeomDB( void)
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{ return m_pGeomDB ; }
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virtual bool RedrawWindow( void) ;
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virtual bool Resize( int nW, int nH) ;
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virtual bool SetBackground( Color colBackTop, Color colBackBottom) ;
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virtual bool Draw( void) ;
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virtual bool Project( const Point3d& ptWorld, Point3d& ptView) ;
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virtual bool UnProject( const Point3d& ptView, Point3d& ptWorld) ;
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virtual void Destroy( void) ;
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~Scene( void) override ;
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bool Init( IGeomDB* pGeomDB) override ;
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bool CreateContext( HDC hDC, int nDriver, bool b2Buff, int nColorBits, int nDepthBits) override ;
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bool IsValid( void) const override
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{ return ( m_hDC != nullptr && m_hRC != nullptr) ; }
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std::string GetOpenGLInfo( void) const override ;
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std::string GetGLSLInfo( void) const override ;
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std::string GetPixelFormatInfo( void) const override ;
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IGeomDB* GetGeomDB( void) const override
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{ return m_pGeomDB ; }
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bool RedrawWindow( void) override ;
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bool Resize( int nW, int nH) override ;
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bool SetBackground( Color colBackTop, Color colBackBottom) override ;
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bool Draw( void) override ;
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bool Project( const Point3d& ptWorld, Point3d& ptView) const override ;
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bool UnProject( const Point3d& ptView, Point3d& ptWorld) const override ;
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void Destroy( void) override ;
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// Camera
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virtual bool SetCenter( const Point3d& ptCenter) ;
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virtual bool SetCamera( double dAngVertDeg, double dAngOrizzDeg, double dDist) ;
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virtual bool SetCamera( int nDir, double dDist = 0) ;
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virtual const Point3d& GetCenter( void)
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{ return m_ptCenter ; }
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virtual Point3d GetProjectedCenter( void) ;
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virtual void GetCamera( double* pdAngVertDeg, double* pdAngOrizzDeg, double* pdDist = nullptr) ;
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virtual int GetCameraDir( void) ;
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virtual bool PanCamera( const Point3d& ptWinOld, const Point3d& ptWinNew) ;
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virtual bool RotateCamera( const Point3d& ptWinOld, const Point3d& ptWinNew) ;
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virtual bool ZoomAll( void) ;
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virtual bool ZoomRadius( double dRadius) ;
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virtual bool ZoomChange( double dCoeff) ;
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virtual bool ZoomOnPoint( const Point3d& ptWin, double dCoeff) ;
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virtual bool ZoomWin( const Point3d& ptWin1, const Point3d& ptWin2) ;
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bool SetCenter( const Point3d& ptCenter) override ;
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bool SetCamera( double dAngVertDeg, double dAngOrizzDeg, double dDist) override ;
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bool SetCamera( int nDir, double dDist = 0) override ;
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const Point3d& GetCenter( void) const override
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{ return m_ptCenter ; }
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Point3d GetProjectedCenter( void) const override ;
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void GetCamera( double* pdAngVertDeg, double* pdAngOrizzDeg, double* pdDist = nullptr) const override ;
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int GetCameraDir( void) const override ;
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bool PanCamera( const Point3d& ptWinOld, const Point3d& ptWinNew) override ;
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bool RotateCamera( const Point3d& ptWinOld, const Point3d& ptWinNew) override ;
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bool ZoomAll( void) override ;
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bool ZoomRadius( double dRadius) override ;
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bool ZoomChange( double dCoeff) override ;
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bool ZoomOnPoint( const Point3d& ptWin, double dCoeff) override ;
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bool ZoomWin( const Point3d& ptWin1, const Point3d& ptWin2) override ;
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// ShowMode
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virtual bool SetShowMode( int nShowMode)
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{ if ( nShowMode != SM_WIREFRAME &&
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nShowMode != SM_HIDDENLINE &&
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nShowMode != SM_SHADING)
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return false ;
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m_nShowMode = nShowMode ;
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return true ; }
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virtual int GetShowMode( void)
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{ return m_nShowMode ; }
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virtual void SetShowCurveDirection( bool bShow)
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{ m_bShowCurveDirection = bShow ; }
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virtual bool GetShowCurveDirection( void)
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{ return m_bShowCurveDirection ; }
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virtual void SetShowTriaAdvanced( bool bAdvanced)
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{ m_bShowTriaAdvanced = bAdvanced ; }
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virtual bool GetShowTriaAdvanced( void)
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{ return m_bShowTriaAdvanced ; }
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virtual void SetShowZmap( int nMode)
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{ m_nShowZmap = nMode ; }
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virtual int GetShowZmap( void)
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bool SetShowMode( int nShowMode) override
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{ if ( nShowMode != SM_WIREFRAME &&
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nShowMode != SM_HIDDENLINE &&
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nShowMode != SM_SHADING)
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return false ;
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m_nShowMode = nShowMode ;
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return true ; }
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int GetShowMode( void) const override
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{ return m_nShowMode ; }
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void SetShowCurveDirection( bool bShow) override
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{ m_bShowCurveDirection = bShow ; }
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bool GetShowCurveDirection( void) const override
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{ return m_bShowCurveDirection ; }
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void SetShowTriaAdvanced( bool bAdvanced) override
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{ m_bShowTriaAdvanced = bAdvanced ; }
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bool GetShowTriaAdvanced( void) const override
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{ return m_bShowTriaAdvanced ; }
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void SetShowZmap( int nMode) override
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{ m_nShowZmap = nMode ; }
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int GetShowZmap( void) const override
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{ return m_nShowZmap ; }
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// Geometry
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virtual bool SetExtension( const BBox3d& b3Ext) ;
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virtual bool UpdateExtension( void) ;
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virtual bool SetMark( Color colMark) ;
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virtual bool SetSelSurf( Color colSelSurf) ;
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bool SetExtension( const BBox3d& b3Ext) override ;
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bool UpdateExtension( void) override ;
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bool SetMark( Color colMark) override ;
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bool SetSelSurf( Color colSelSurf) override ;
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// Grid
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virtual bool SetGridShow( bool bShowGrid, bool bShowFrame) ;
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virtual bool SetGridGeo( double dSnapStep, int nMinLineSstep, int nMajLineSstep, int nExtSstep) ;
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virtual bool SetGridColor( Color colMinLine, Color colMajLine) ;
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bool SetGridShow( bool bShowGrid, bool bShowFrame) override ;
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bool SetGridGeo( double dSnapStep, int nMinLineSstep, int nMajLineSstep, int nExtSstep) override ;
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bool SetGridColor( Color colMinLine, Color colMajLine) override ;
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// Glob Frame
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virtual bool SetGlobFrameShow( bool bShow) ;
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bool SetGlobFrameShow( bool bShow) override ;
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// Direct
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virtual bool SetGeoLineAttribs( Color GLcol) ;
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virtual bool SetGeoLine( const Point3d& ptP1, const Point3d& ptP2) ;
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virtual bool ResetGeoLine( void) ;
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virtual bool SetGeoTriaAttribs( Color GTcol) ;
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virtual bool SetGeoTria( const Point3d& ptP1, const Point3d& ptP2, const Point3d& ptP3) ;
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virtual bool ResetGeoTria( void) ;
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virtual bool SetWinRectAttribs( bool bOutline, Color WRcol) ;
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virtual bool SetWinRect( const Point3d& ptWinRectP1, const Point3d& ptWinRectP2) ;
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virtual bool ResetWinRect( void) ;
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bool SetGeoLineAttribs( Color GLcol) override ;
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bool SetGeoLine( const Point3d& ptP1, const Point3d& ptP2) override ;
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bool ResetGeoLine( void) override ;
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bool SetGeoTriaAttribs( Color GTcol) override ;
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bool SetGeoTria( const Point3d& ptP1, const Point3d& ptP2, const Point3d& ptP3) override ;
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bool ResetGeoTria( void) override ;
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bool SetWinRectAttribs( bool bOutline, Color WRcol) override ;
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bool SetWinRect( const Point3d& ptWinRectP1, const Point3d& ptWinRectP2) override ;
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bool ResetWinRect( void) override ;
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// Select
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virtual bool Select( const Point3d& ptView, int nW, int nH, int& nSel) ;
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virtual bool SetObjFilterForSelect( bool bZerodim, bool bCurve, bool bSurf, bool bVolume, bool bExtra) ;
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virtual bool UnselectableAdd( int nId) ;
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virtual bool UnselectableRemove( int nId) ;
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virtual bool UnselectableClearAll( void) ;
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virtual bool UnselectableFind( int nId) ;
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virtual bool GetSelectedObjs( INTVECTOR& nIds) ;
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virtual int GetFirstSelectedObj( void) ;
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virtual int GetNextSelectedObj( void) ;
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virtual double GetSelectedObjWinZ( int nSel = - 1) ;
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virtual double GetSelectedObjMinWinZ( int nSel = - 1) ;
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virtual bool GetPointFromSelect( int nSelId, const Point3d& ptView, Point3d& ptSel, int& nAux) ;
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bool Select( const Point3d& ptView, int nW, int nH, int& nSel) override ;
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bool SetObjFilterForSelect( bool bZerodim, bool bCurve, bool bSurf, bool bVolume, bool bExtra) override ;
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bool UnselectableAdd( int nId) override ;
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bool UnselectableRemove( int nId) override ;
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bool UnselectableClearAll( void) override ;
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bool UnselectableFind( int nId) override ;
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bool GetSelectedObjs( INTVECTOR& nIds) const override ;
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int GetFirstSelectedObj( void) override ;
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int GetNextSelectedObj( void) override ;
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double GetSelectedObjWinZ( int nSel = - 1) const override ;
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double GetSelectedObjMinWinZ( int nSel = - 1) const override ;
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bool GetPointFromSelect( int nSelId, const Point3d& ptView, Point3d& ptSel, int& nAux) override ;
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// Snap
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// anche per lo snap valgono SetObjFilterForSelect e Unselectable*
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virtual bool GetGraphicSnapPoint( int nSnap, const Point3d& ptWin, int nW, int nH, Point3d& ptSel) ;
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virtual bool GetGridSnapPointZ( bool bSketch, const Point3d& ptWin, const Point3d& ptGrid, Point3d& ptSel) ;
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virtual int GetLastSnapId( void)
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{ return m_nLastSnapId ; }
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virtual bool GetLastSnapDir( Vector3d& vtDir)
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{ if ( ! m_bLastSnapDirOk)
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return false ;
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vtDir = m_vtLastSnapDir ;
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return true ; }
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bool GetGraphicSnapPoint( int nSnap, const Point3d& ptWin, int nW, int nH, Point3d& ptSel) override ;
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bool GetGridSnapPointZ( bool bSketch, const Point3d& ptWin, const Point3d& ptGrid, Point3d& ptSel) const override ;
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int GetLastSnapId( void) const override
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{ return m_nLastSnapId ; }
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bool GetLastSnapDir( Vector3d& vtDir) const override
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{ if ( ! m_bLastSnapDirOk)
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return false ;
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vtDir = m_vtLastSnapDir ;
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return true ; }
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bool GetPlaneSnapPoint( const Point3d& ptWin, const Plane3d& plPlane, Point3d& ptSel) const override ;
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// Texture
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virtual bool LoadTexture( const std::string& sName, const std::string& sFile,
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double dMMxPix, double dDimX, double dDimY, int nRepeat) ;
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virtual bool UnloadTexture( const std::string& sName) ;
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virtual bool UnloadAllTextures( void) ;
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virtual bool ExistsTexture( const std::string& sName) ;
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virtual bool GetTexturePixels( const std::string& sName, int& nWidth, int& nHeight) ;
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virtual bool GetTextureDimensions( const std::string& sName, double& dDimX, double& dDimY) ;
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virtual bool ChangeTextureDimensions( const std::string& sName, double dDimX, double dDimY) ;
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bool LoadTexture( const std::string& sName, const std::string& sFile,
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double dMMxPix, double dDimX, double dDimY, int nRepeat) override ;
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bool UnloadTexture( const std::string& sName) override ;
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bool UnloadAllTextures( void) override ;
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bool ExistsTexture( const std::string& sName) const override ;
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bool GetTexturePixels( const std::string& sName, int& nWidth, int& nHeight) const override ;
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bool GetTextureDimensions( const std::string& sName, double& dDimX, double& dDimY) const override ;
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bool ChangeTextureDimensions( const std::string& sName, double dDimX, double dDimY) override ;
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public :
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// Basic
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Scene( void) ;
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bool MakeCurrent( void) ;
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bool MakeCurrent( void) const ;
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GLEWContext* glewGetContext( void)
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{ return &m_glewc ; }
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int GetOpenGLver( void)
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@@ -212,7 +213,7 @@ class Scene : public IEGrScene
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bool DrawAlphaSurfVector( void) ;
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bool DeleteObjGraphicsGroup( int nId) ;
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// Grid
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const Frame3d& GetGridFrame( void)
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const Frame3d& GetGridFrame( void) const
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{ if ( m_pGeomDB != nullptr)
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return m_pGeomDB->GetGridFrame() ;
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static Frame3d frGrid ;
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@@ -231,7 +232,7 @@ class Scene : public IEGrScene
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bool FindSelectedSnapPoint( int nSnap, const Point3d& ptWin, int nW, int nH) ;
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bool FindCurveSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Frame3d& frEnt,
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const ICurve* pCrv, double& dMinSqDist) ;
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bool VerifySnapPoint( const Point3d& ptP, const Point3d& ptWin, double& dMinSqDist) ;
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bool VerifySnapPoint( const Point3d& ptP, const Point3d& ptWin, double& dMinSqDist) const ;
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bool AdjustForCurveExtr( const Point3d& ptWin, const Frame3d& frEnt, const ICurve* pCrv, Point3d& ptP) ;
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bool FindCurveCompoSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Frame3d& frEnt,
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const ICurveComposite* pCrvCompo, double& dMinSqDist) ;
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+6
-6
@@ -273,7 +273,7 @@ Scene::ChooseGenPixelFormat( int nPfd, bool b2Buff, int nColorBits, int nDepthBi
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//----------------------------------------------------------------------------
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bool
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Scene::MakeCurrent( void)
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Scene::MakeCurrent( void) const
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{
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// se RC della scena non è definito, errore
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if ( m_hRC == nullptr)
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@@ -289,7 +289,7 @@ Scene::MakeCurrent( void)
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//----------------------------------------------------------------------------
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string
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Scene::GetOpenGLInfo( void)
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Scene::GetOpenGLInfo( void) const
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{
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string sInfo = "OpenGL " ;
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@@ -316,7 +316,7 @@ Scene::GetOpenGLInfo( void)
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//----------------------------------------------------------------------------
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string
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Scene::GetGLSLInfo( void)
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Scene::GetGLSLInfo( void) const
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{
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string sInfo = "GLSL " ;
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@@ -338,7 +338,7 @@ Scene::GetGLSLInfo( void)
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//----------------------------------------------------------------------------
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string
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Scene::GetPixelFormatInfo( void)
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Scene::GetPixelFormatInfo( void) const
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{
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string sInfo = "PixFmt " ;
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@@ -819,7 +819,7 @@ Scene::Draw( void)
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/*------------------------------------------------------------------------------------------*/
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bool
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Scene::Project( const Point3d& ptWorld, Point3d& ptView)
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Scene::Project( const Point3d& ptWorld, Point3d& ptView) const
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{
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if ( ! MakeCurrent())
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return false ;
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@@ -845,7 +845,7 @@ Scene::Project( const Point3d& ptWorld, Point3d& ptView)
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/*------------------------------------------------------------------------------------------*/
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bool
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Scene::UnProject( const Point3d& ptView, Point3d& ptWorld)
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Scene::UnProject( const Point3d& ptView, Point3d& ptWorld) const
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{
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if ( ! MakeCurrent())
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return false ;
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+3
-3
@@ -128,7 +128,7 @@ Scene::VerifyCamera( void)
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//----------------------------------------------------------------------------
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void
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Scene::GetCamera( double* pdAngVertDeg, double* pdAngOrizzDeg, double* pdDist)
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Scene::GetCamera( double* pdAngVertDeg, double* pdAngOrizzDeg, double* pdDist) const
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{
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double dAngVertDeg ;
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double dAngOrizzDeg ;
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@@ -155,7 +155,7 @@ Scene::GetCamera( double* pdAngVertDeg, double* pdAngOrizzDeg, double* pdDist)
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//----------------------------------------------------------------------------
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int
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Scene::GetCameraDir( void)
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Scene::GetCameraDir( void) const
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{
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if ( m_vtDirCamera.IsZplus())
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return CT_TOP ;
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@@ -183,7 +183,7 @@ Scene::GetCameraDir( void)
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//----------------------------------------------------------------------------
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Point3d
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Scene::GetProjectedCenter( void)
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Scene::GetProjectedCenter( void) const
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{
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Point3d ptVCen ;
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if ( ! Project( m_ptCenter, ptVCen))
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+3
-3
@@ -129,7 +129,7 @@ Scene::SetObjFilterForSelect( bool bZerodim, bool bCurve, bool bSurf, bool bVolu
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//----------------------------------------------------------------------------
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bool
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Scene::GetSelectedObjs( INTVECTOR& nIds)
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Scene::GetSelectedObjs( INTVECTOR& nIds) const
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{
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// inizializzo vettore Id
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nIds.clear() ;
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@@ -162,7 +162,7 @@ Scene::GetNextSelectedObj( void)
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//----------------------------------------------------------------------------
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double
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Scene::GetSelectedObjWinZ( int nSel)
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Scene::GetSelectedObjWinZ( int nSel) const
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{
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if ( nSel < 0)
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nSel = m_nSelCurr ;
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@@ -173,7 +173,7 @@ Scene::GetSelectedObjWinZ( int nSel)
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//----------------------------------------------------------------------------
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double
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Scene::GetSelectedObjMinWinZ( int nSel)
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Scene::GetSelectedObjMinWinZ( int nSel) const
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{
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if ( nSel < 0)
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nSel = m_nSelCurr ;
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+22
-3
@@ -70,7 +70,7 @@ Scene::GetGraphicSnapPoint( int nSnap, const Point3d& ptWin, int nW, int nH, Poi
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//----------------------------------------------------------------------------
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bool
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Scene::GetGridSnapPointZ( bool bSketch, const Point3d& ptWin, const Point3d& ptGrid, Point3d& ptSel)
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Scene::GetGridSnapPointZ( bool bSketch, const Point3d& ptWin, const Point3d& ptGrid, Point3d& ptSel) const
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{
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// recupero il riferimento di griglia
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Frame3d frGrid = GetGridFrame() ;
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@@ -468,7 +468,7 @@ Scene::FindCurveSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Frame
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//----------------------------------------------------------------------------
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bool
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Scene::VerifySnapPoint( const Point3d& ptP, const Point3d& ptWin, double& dMinSqDist)
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Scene::VerifySnapPoint( const Point3d& ptP, const Point3d& ptWin, double& dMinSqDist) const
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{
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// il punto di riferimento deriva da XY su viewport e Z minima (più vicina a osservatore) da selezione
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Point3d ptWinZ( ptWin.x, ptWin.y, GetSelectedObjMinWinZ()) ;
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@@ -962,4 +962,23 @@ Scene::FindTextSnapPoint( int nSnap, const Point3d& ptWin, int nId, const Frame3
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break ;
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}
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return bFound ;
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}
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}
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//----------------------------------------------------------------------------
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bool
|
||||
Scene::GetPlaneSnapPoint( const Point3d& ptWin, const Plane3d& plPlane, Point3d& ptSel) const
|
||||
{
|
||||
// calcolo un punto e la direzione della linea di mira
|
||||
Point3d ptLine ;
|
||||
if ( ! UnProject( ptWin, ptLine))
|
||||
return false ;
|
||||
Vector3d vtLine = - m_vtDirCamera ;
|
||||
|
||||
// determino l'intersezione di questa linea con il piano
|
||||
double dDenom = vtLine * plPlane.vtN ;
|
||||
if ( fabs( dDenom) < COS_ORTO_ANG_ZERO)
|
||||
return false ;
|
||||
double dU = ( plPlane.dDist - ( ptLine - ORIG) * plPlane.vtN) / dDenom ;
|
||||
ptSel = ptLine + dU * vtLine ;
|
||||
return true ;
|
||||
}
|
||||
|
||||
+3
-3
@@ -41,21 +41,21 @@ Scene::UnloadAllTextures( void)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
Scene::ExistsTexture( const string& sName)
|
||||
Scene::ExistsTexture( const string& sName) const
|
||||
{
|
||||
return m_TextMgr.Exists( sName) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
Scene::GetTexturePixels( const string& sName, int& nWidth, int& nHeight)
|
||||
Scene::GetTexturePixels( const string& sName, int& nWidth, int& nHeight) const
|
||||
{
|
||||
return m_TextMgr.GetPixels( sName, nWidth, nHeight) ;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
Scene::GetTextureDimensions( const string& sName, double& dDimX, double& dDimY)
|
||||
Scene::GetTextureDimensions( const string& sName, double& dDimX, double& dDimY) const
|
||||
{
|
||||
return m_TextMgr.GetDimensions( sName, dDimX, dDimY) ;
|
||||
}
|
||||
|
||||
+4
-4
@@ -249,7 +249,7 @@ TextureMgr::UnloadTexture( const string& sName)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
TextureMgr::Exists( const string& sName)
|
||||
TextureMgr::Exists( const string& sName) const
|
||||
{
|
||||
// ricerca della texture di nome dato
|
||||
auto iIter = m_umTextData.find( sName) ;
|
||||
@@ -258,7 +258,7 @@ TextureMgr::Exists( const string& sName)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
TextureMgr::GetPixels( const string& sName, int& nWidth, int& nHeight)
|
||||
TextureMgr::GetPixels( const string& sName, int& nWidth, int& nHeight) const
|
||||
{
|
||||
// ricerca della texture di nome dato
|
||||
auto iIter = m_umTextData.find( sName) ;
|
||||
@@ -272,7 +272,7 @@ TextureMgr::GetPixels( const string& sName, int& nWidth, int& nHeight)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
TextureMgr::GetDimensions( const string& sName, double& dDimX, double& dDimY)
|
||||
TextureMgr::GetDimensions( const string& sName, double& dDimX, double& dDimY) const
|
||||
{
|
||||
// ricerca della texture di nome dato
|
||||
auto iIter = m_umTextData.find( sName) ;
|
||||
@@ -300,7 +300,7 @@ TextureMgr::ChangeDimensions( const string& sName, double dDimX, double dDimY)
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
bool
|
||||
TextureMgr::GetTextureData( const string& sName, unsigned int& nId, double& dDimX, double& dDimY)
|
||||
TextureMgr::GetTextureData( const string& sName, unsigned int& nId, double& dDimX, double& dDimY) const
|
||||
{
|
||||
// ricerca della texture di nome dato
|
||||
auto iIter = m_umTextData.find( sName) ;
|
||||
|
||||
+4
-4
@@ -50,12 +50,12 @@ class TextureMgr
|
||||
bool Clear( void) ;
|
||||
bool LoadTexture( const std::string& sName, const std::string& sPath,
|
||||
double dMMxPix, double dDimX, double dDimY, int nRepeat) ;
|
||||
bool Exists( const std::string& sName) ;
|
||||
bool GetPixels( const std::string& sName, int& nWidth, int& nHeight) ;
|
||||
bool GetDimensions( const std::string& sName, double& dDimX, double& dDimY) ;
|
||||
bool Exists( const std::string& sName) const ;
|
||||
bool GetPixels( const std::string& sName, int& nWidth, int& nHeight) const ;
|
||||
bool GetDimensions( const std::string& sName, double& dDimX, double& dDimY) const ;
|
||||
bool ChangeDimensions( const std::string& sName, double dDimX, double dDimY) ;
|
||||
bool UnloadTexture( const std::string& sName) ;
|
||||
bool GetTextureData( const std::string& sName, unsigned int& nId, double& dDimX, double& dDimY) ;
|
||||
bool GetTextureData( const std::string& sName, unsigned int& nId, double& dDimX, double& dDimY) const ;
|
||||
|
||||
private :
|
||||
bool LoadCalcTexture( const std::string& sName,
|
||||
|
||||
Reference in New Issue
Block a user