EgtGraphics 2.4c1 :

- piccoli aggiustamenti nelle posizioni delle luci.
This commit is contained in:
DarioS
2022-03-20 18:50:59 +01:00
parent 597cc68124
commit 516d15ab61
2 changed files with 3 additions and 3 deletions
+3 -3
View File
@@ -775,11 +775,11 @@ Scene::MyDraw( bool bSwapBF)
// imposto tipo shading
glShadeModel( GL_SMOOTH) ;
// imposto illuminazione
float LightAmbient[] = { 0.40f, 0.40f, 0.40f, 1.0f} ;
float LightDiff[] = { 0.30f, 0.30f, 0.30f, 1.0f} ;
float LightAmbient[] = { 0.30f, 0.30f, 0.30f, 1.0f} ;
float LightDiff[] = { 0.40f, 0.40f, 0.40f, 1.0f} ;
float LightSpec[] = { 0.10f, 0.10f, 0.10f, 1.0f} ;
float Light0Pos[] = { 0.4f, 0.6f, 0.6f, 0.0f} ;
float Light1Pos[] = { -0.3f, -0.6f, 0.4f, 0.0f} ;
float Light1Pos[] = { -0.3f, -0.6f, 0.8f, 0.0f} ;
float Light2Pos[] = { -0.5f, 0.2f, -0.3f, 0.0f} ;
glEnable( GL_LIGHT0) ;
glLightfv( GL_LIGHT0, GL_AMBIENT, LightAmbient) ;