EgtGraphics 2.4c1 :
- piccoli aggiustamenti nelle posizioni delle luci.
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@@ -775,11 +775,11 @@ Scene::MyDraw( bool bSwapBF)
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// imposto tipo shading
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glShadeModel( GL_SMOOTH) ;
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// imposto illuminazione
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float LightAmbient[] = { 0.40f, 0.40f, 0.40f, 1.0f} ;
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float LightDiff[] = { 0.30f, 0.30f, 0.30f, 1.0f} ;
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float LightAmbient[] = { 0.30f, 0.30f, 0.30f, 1.0f} ;
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float LightDiff[] = { 0.40f, 0.40f, 0.40f, 1.0f} ;
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float LightSpec[] = { 0.10f, 0.10f, 0.10f, 1.0f} ;
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float Light0Pos[] = { 0.4f, 0.6f, 0.6f, 0.0f} ;
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float Light1Pos[] = { -0.3f, -0.6f, 0.4f, 0.0f} ;
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float Light1Pos[] = { -0.3f, -0.6f, 0.8f, 0.0f} ;
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float Light2Pos[] = { -0.5f, 0.2f, -0.3f, 0.0f} ;
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glEnable( GL_LIGHT0) ;
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glLightfv( GL_LIGHT0, GL_AMBIENT, LightAmbient) ;
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