From 516d15ab61f84d65fe3324dc7fbd4178617a48cd Mon Sep 17 00:00:00 2001 From: DarioS Date: Sun, 20 Mar 2022 18:50:59 +0100 Subject: [PATCH] EgtGraphics 2.4c1 : - piccoli aggiustamenti nelle posizioni delle luci. --- EgtGraphics.rc | Bin 11606 -> 11606 bytes SceneBasic.cpp | 6 +++--- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/EgtGraphics.rc b/EgtGraphics.rc index c5585356b8dccb5f10c469b4d9d87986b943e5b8..9879bcdb4a10dba6835a5319b3f96ee68fb024b9 100644 GIT binary patch delta 92 zcmcZ>buDVcH#SD&&GW?$Gfm>rnOvZ#!kE1Iyks@w<~D9KX0VJtGgzpWadVci35w80 L7VKIDl-;-h_39qb delta 99 zcmcZ>buDVcH#SDY&5d%x%#4Yf&r4P_Zf@f?V+IQyW}4g}m;)BBW!#)4Y=R-Yk%iTe iL5IO;^FhA-Op|zYCKo8GFed`}7bPnhHw!4caRC6)N+7QQ diff --git a/SceneBasic.cpp b/SceneBasic.cpp index 9090e3f..1da3aa5 100644 --- a/SceneBasic.cpp +++ b/SceneBasic.cpp @@ -775,11 +775,11 @@ Scene::MyDraw( bool bSwapBF) // imposto tipo shading glShadeModel( GL_SMOOTH) ; // imposto illuminazione - float LightAmbient[] = { 0.40f, 0.40f, 0.40f, 1.0f} ; - float LightDiff[] = { 0.30f, 0.30f, 0.30f, 1.0f} ; + float LightAmbient[] = { 0.30f, 0.30f, 0.30f, 1.0f} ; + float LightDiff[] = { 0.40f, 0.40f, 0.40f, 1.0f} ; float LightSpec[] = { 0.10f, 0.10f, 0.10f, 1.0f} ; float Light0Pos[] = { 0.4f, 0.6f, 0.6f, 0.0f} ; - float Light1Pos[] = { -0.3f, -0.6f, 0.4f, 0.0f} ; + float Light1Pos[] = { -0.3f, -0.6f, 0.8f, 0.0f} ; float Light2Pos[] = { -0.5f, 0.2f, -0.3f, 0.0f} ; glEnable( GL_LIGHT0) ; glLightfv( GL_LIGHT0, GL_AMBIENT, LightAmbient) ;