diff --git a/EgtGraphics.rc b/EgtGraphics.rc index c558535..9879bcd 100644 Binary files a/EgtGraphics.rc and b/EgtGraphics.rc differ diff --git a/SceneBasic.cpp b/SceneBasic.cpp index 9090e3f..1da3aa5 100644 --- a/SceneBasic.cpp +++ b/SceneBasic.cpp @@ -775,11 +775,11 @@ Scene::MyDraw( bool bSwapBF) // imposto tipo shading glShadeModel( GL_SMOOTH) ; // imposto illuminazione - float LightAmbient[] = { 0.40f, 0.40f, 0.40f, 1.0f} ; - float LightDiff[] = { 0.30f, 0.30f, 0.30f, 1.0f} ; + float LightAmbient[] = { 0.30f, 0.30f, 0.30f, 1.0f} ; + float LightDiff[] = { 0.40f, 0.40f, 0.40f, 1.0f} ; float LightSpec[] = { 0.10f, 0.10f, 0.10f, 1.0f} ; float Light0Pos[] = { 0.4f, 0.6f, 0.6f, 0.0f} ; - float Light1Pos[] = { -0.3f, -0.6f, 0.4f, 0.0f} ; + float Light1Pos[] = { -0.3f, -0.6f, 0.8f, 0.0f} ; float Light2Pos[] = { -0.5f, 0.2f, -0.3f, 0.0f} ; glEnable( GL_LIGHT0) ; glLightfv( GL_LIGHT0, GL_AMBIENT, LightAmbient) ;