Sistemati Include
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@@ -15,9 +15,9 @@
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#include "CDeTriaTria.h"
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#include "CDeSpheTria.h"
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#include "CDeCylTria.h"
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#include "EgtDev/Include/EGkBBox3d.h"
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#include "EgtDev/Include/EGkCDeClosedSurfTmClosedSurfTm.h"
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#include "EgtDev/Include/EGkDistPointSurfTm.h"
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#include "/EgtDev/Include/EGkBBox3d.h"
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#include "/EgtDev/Include/EGkCDeClosedSurfTmClosedSurfTm.h"
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#include "/EgtDev/Include/EGkDistPointSurfTm.h"
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#include <unordered_set>
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#include <utility>
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@@ -15,7 +15,7 @@
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#include "stdafx.h"
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#include "CDeConeFrustumTria.h"
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#include "/EgtDev/Include/EGkCDeConeFrustumClosedSurfTm.h"
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#include "EgtDev/Include/EGkDistPointSurfTm.h"
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#include "/EgtDev/Include/EGkDistPointSurfTm.h"
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using namespace std ;
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@@ -19,10 +19,10 @@
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#include "CDeCylTria.h"
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#include "CDeConvexTorusTria.h"
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#include "IntersLineSurfStd.h"
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#include "EgtDev/Include/EGkPlane3d.h"
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#include "EgtDev/Include/EGkIntersLineTria.h"
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#include "EgtDev/Include/EGkIntersPlanePlane.h"
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#include "EgtDev/Include/EgtNumUtils.h"
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#include "/EgtDev/Include/EGkPlane3d.h"
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#include "/EgtDev/Include/EGkIntersLineTria.h"
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#include "/EgtDev/Include/EGkIntersPlanePlane.h"
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#include "/EgtDev/Include/EgtNumUtils.h"
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using namespace std ;
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@@ -13,8 +13,8 @@
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#pragma once
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#include "EgtDev/Include/EGkFrame3d.h"
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#include "EgtDev/Include/EGkTriangle3d.h"
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#include "/EgtDev/Include/EGkFrame3d.h"
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#include "/EgtDev/Include/EGkTriangle3d.h"
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//----------------------------------------------------------------------------
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// Il sistema di riferimento deve avere l'origine nel centro della base minore e l'asse
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+4
-4
@@ -19,10 +19,10 @@
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#include "CDeConeFrustumTria.h"
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#include "CDeUtility.h"
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#include "IntersLineSurfStd.h"
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#include "EgtDev/Include/EGkPlane3d.h"
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#include "EgtDev/Include/EGkIntersLineTria.h"
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#include "EgtDev/Include/EGkIntersPlanePlane.h"
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#include "EgtDev/Include/EgtNumUtils.h"
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#include "/EgtDev/Include/EGkPlane3d.h"
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#include "/EgtDev/Include/EGkIntersLineTria.h"
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#include "/EgtDev/Include/EGkIntersPlanePlane.h"
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#include "/EgtDev/Include/EgtNumUtils.h"
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using namespace std ;
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+2
-2
@@ -13,8 +13,8 @@
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#pragma once
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#include "EgtDev/Include/EGkFrame3d.h"
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#include "EgtDev/Include/EGkTriangle3d.h"
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#include "/EgtDev/Include/EGkFrame3d.h"
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#include "/EgtDev/Include/EGkTriangle3d.h"
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//----------------------------------------------------------------------------
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// Il sistema di riferimento ha asse Z coincidente con l'asse del cono e origine nel vertice del cono (punto più basso).
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@@ -12,8 +12,8 @@
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#include "stdafx.h"
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#include "CDeConvexTorusTria.h"
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#include "EgtDev/Include/EGkCDeConvexTorusClosedSurfTm.h"
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#include "EgtDev/Include/EGkDistPointSurfTm.h"
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#include "/EgtDev/Include/EGkCDeConvexTorusClosedSurfTm.h"
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#include "/EgtDev/Include/EGkDistPointSurfTm.h"
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using namespace std ;
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@@ -12,8 +12,8 @@
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#pragma once
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#include "EgtDev/Include/EGkFrame3d.h"
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#include "EgtDev/Include/EGkTriangle3d.h"
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#include "/EgtDev/Include/EGkFrame3d.h"
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#include "/EgtDev/Include/EGkTriangle3d.h"
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//-----------------------------------------------------------------------------
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// Costanti di identificazione delle parti del toro convesso
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+1
-1
@@ -14,7 +14,7 @@
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#include "stdafx.h"
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#include "DistLineLine.h"
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#include "CDeTriaTria.h"
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#include "EgtDev/Include/EGkIntersPlanePlane.h"
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#include "/EgtDev/Include/EGkIntersPlanePlane.h"
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#include <array>
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#include <algorithm>
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+1
-1
@@ -13,7 +13,7 @@
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#pragma once
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#include "EgtDev/Include/EGkTriangle3d.h"
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#include "/EgtDev/Include/EGkTriangle3d.h"
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//----------------------------------------------------------------------------
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bool CDeTriaTria( const Triangle3d& trTriaA, const Triangle3d& trTriaB) ;
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