Merge branch 'master' into NewMakeUniform

This commit is contained in:
Daniele Bariletti
2026-02-23 09:27:55 +01:00
23 changed files with 2584 additions and 1579 deletions
+233
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@@ -0,0 +1,233 @@
//----------------------------------------------------------------------------
// EgalTech 2026
//----------------------------------------------------------------------------
// File : CalcDerivate.cpp Data : 03.02.26 Versione : 1.5h1
// Contenuto : Funzioni per calcolo derivate secondo Bessel e Akima.
//
//
//
// Modifiche : 03.02.26 DB Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "stdafx.h"
#include "CalcDerivate.h"
#include "/EgtDev/Include/EGkPoint3d.h"
#include "/EgtDev/Include/EgtNumCollection.h"
#include "/EgtDev/Include/EGkGeoCollection.h"
//----------------------------------------------------------------------------
bool
ComputeAkimaTangents( bool bDetectCorner, const DBLVECTOR& vPar, const PNTVECTOR& vPnt, VCT3DVECTOR& vPrevDer, VCT3DVECTOR& vNextDer)
{
// pulisco i vettori dei parametri e delle tangenti
vPrevDer.clear() ;
vNextDer.clear() ;
// numero di punti
int nSize = int( vPnt.size()) ;
// sono necessari almeno due punti
if ( nSize < 2)
return false ;
// calcolo le derivate
vPrevDer.reserve( nSize) ;
vNextDer.reserve( nSize) ;
// se ci sono solo 2 punti, le tangenti devono essere dirette lungo la linea che li unisce
if ( nSize == 2) {
// non esiste derivata prima del primo punto
vPrevDer.emplace_back( 0, 0, 0) ;
vNextDer.push_back( ( vPnt[1] - vPnt[0]) / ( vPar[1] - vPar[0])) ;
vPrevDer.push_back( vNextDer[0]) ;
// non esiste derivata dopo il secondo e ultimo punto
vNextDer.emplace_back( 0, 0, 0) ;
return true ;
}
// verifico se curva chiusa (primo e ultimo punto coincidono)
bool bClosed = AreSamePointApprox( vPnt.front(), vPnt.back()) ;
// calcolo le derivate
for ( int i = 0 ; i < nSize ; ++ i) {
Vector3d vtPrevDer ;
Vector3d vtNextDer ;
// primo punto
if ( i == 0) {
// se curva chiusa, come precedente uso il penultimo punto
if ( bClosed) {
// se non ci sono almeno 5 punti
if ( nSize < 5) {
if ( ! CalcCircleMidDer( vPar[nSize-2] - vPar[nSize-1], vPnt[nSize-2], vPar[i], vPnt[i],
vPar[i+1], vPnt[i+1], vtNextDer))
return false ;
vtPrevDer = vtNextDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( vPar[nSize-3] - vPar[nSize-1], vPnt[nSize-3], vPar[nSize-2] - vPar[nSize-1], vPnt[nSize-2],
vPar[i], vPnt[i], vPar[i+1], vPnt[i+1],
vPar[i+2], vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// altrimenti, uso arco sui primi tre punti
else {
if ( ! CalcCircleStartDer( vPar[i], vPnt[i], vPar[i+1], vPnt[i+1],
vPar[i+2], vPnt[i+2], vtNextDer))
return false ;
vtPrevDer = Vector3d( 0, 0, 0) ;
}
}
// ultimo punto
else if ( i == nSize - 1) {
// se curva chiusa, le tg devono coincidere con quelle del primo
if ( bClosed) {
vtPrevDer = vPrevDer[0] ;
vtNextDer = vNextDer[0] ;
}
// altrimenti, uso arco sugli ultimi tre punti
else {
if ( ! CalcCircleEndDer( vPar[i-2], vPnt[i-2], vPar[i-1], vPnt[i-1],
vPar[i], vPnt[i], vtPrevDer))
return false ;
vtNextDer = Vector3d( 0, 0, 0) ;
}
}
// punti intermedi
else {
// se secondo punto
if ( i == 1) {
// se curva aperta o non ci sono almeno 5 punti
if ( ! bClosed || nSize < 5) {
if ( ! CalcCircleMidDer( vPar[i-1], vPnt[i-1], vPar[i], vPnt[i],
vPar[i+1], vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( vPar[nSize-2] - vPar[nSize-1], vPnt[nSize-2], vPar[i-1], vPnt[i-1],
vPar[i], vPnt[i], vPar[i+1], vPnt[i+1],
vPar[i+2], vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// se penultimo punto
else if ( i == nSize - 2) {
// se curva aperta o non ci sono almeno 5 punti
if ( ! bClosed || nSize < 5) {
if ( ! CalcCircleMidDer( vPar[i-1], vPnt[i-1], vPar[i], vPnt[i],
vPar[i+1], vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( vPar[i-2], vPnt[i-2], vPar[i-1], vPnt[i-1],
vPar[i], vPnt[i], vPar[i+1], vPnt[i+1],
vPar[1] + vPar[i+1], vPnt[1], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( vPar[i-2], vPnt[i-2], vPar[i-1], vPnt[i-1],
vPar[i], vPnt[i], vPar[i+1], vPnt[i+1],
vPar[i+2], vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// salvo la derivata
vPrevDer.push_back( vtPrevDer) ;
vNextDer.push_back( vtNextDer) ;
}
return true ;
}
//----------------------------------------------------------------------------
bool
ComputeBesselTangents( const DBLVECTOR& vPar, const PNTVECTOR& vPnt, VCT3DVECTOR& vPrevDer, VCT3DVECTOR& vNextDer)
{
// pulisco i vettori dei parametri e delle tangenti
vPrevDer.clear() ;
vNextDer.clear() ;
// numero di punti
int nSize = int( vPnt.size()) ;
// sono necessari almeno due punti
if ( nSize < 2)
return false ;
// calcolo le derivate
vPrevDer.reserve( nSize) ;
vNextDer.reserve( nSize) ;
// se ci sono solo 2 punti, le tangenti devono essere dirette lungo la linea che li unisce
if ( nSize == 2) {
// non esiste derivata prima del primo punto
vPrevDer.emplace_back( 0, 0, 0) ;
vNextDer.push_back( ( vPnt[1] - vPnt[0]) / ( vPar[1] - vPar[0])) ;
vPrevDer.push_back( vNextDer[0]) ;
// non esiste derivata dopo il secondo e ultimo punto
vNextDer.emplace_back( 0, 0, 0) ;
return true ;
}
// verifico se curva chiusa (primo e ultimo punto coincidono)
bool bClosed = AreSamePointApprox( vPnt.front(), vPnt.back()) ;
// calcolo le derivate
for ( int i = 0 ; i < nSize ; ++ i) {
Vector3d vtPrevDer ;
Vector3d vtNextDer ;
// primo punto
if ( i == 0) {
// se curva chiusa, come precedente uso il penultimo punto
if ( bClosed) {
if ( ! CalcBesselMidDer( vPar[nSize-2] - vPar[nSize-1], vPnt[nSize-2], vPar[i], vPnt[i],
vPar[i+1], vPnt[i+1], vtNextDer))
return false ;
vtPrevDer = vtNextDer ;
}
// altrimenti, uso i primi tre punti
else {
if ( ! CalcBesselStartDer( vPar[i], vPnt[i], vPar[i+1], vPnt[i+1],
vPar[i+2], vPnt[i+2], vtNextDer))
return false ;
vtPrevDer = Vector3d( 0, 0, 0) ;
}
}
// ultimo punto
else if ( i == nSize - 1) {
// se curva chiusa, le tg devono coincidere con quelle del primo
if ( bClosed) {
vtPrevDer = vPrevDer[0] ;
vtNextDer = vNextDer[0] ;
}
// altrimenti, uso gli ultimi tre punti
else {
if ( ! CalcBesselEndDer( vPar[i-2], vPnt[i-2], vPar[i-1], vPnt[i-1],
vPar[i], vPnt[i], vtPrevDer))
return false ;
vtNextDer = Vector3d( 0, 0, 0) ;
}
}
// punti intermedi
else {
if ( ! CalcBesselMidDer( vPar[i-1], vPnt[i-1], vPar[i], vPnt[i],
vPar[i+1], vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// salvo la derivata
vPrevDer.push_back( vtPrevDer) ;
vNextDer.push_back( vtNextDer) ;
}
return true ;
}
+5
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@@ -14,6 +14,8 @@
#pragma once
#include "/EgtDev/Include/EGkPoint3d.h"
#include "/EgtDev/Include/EgtNumCollection.h"
#include "/EgtDev/Include/EGkGeoCollection.h"
//----------------------------------------------------------------------------
@@ -179,3 +181,6 @@ CalcAkimaMidDer( double dU0, const Point3d& ptP0, double dU1, const Point3d& ptP
}
return ( ! vtPrevDer.IsZero() && ! vtNextDer.IsZero()) ;
}
bool ComputeAkimaTangents( bool bDetectCorner, const DBLVECTOR& vPar, const PNTVECTOR& vPnt, VCT3DVECTOR& vPrevDer, VCT3DVECTOR& vNextDer) ;
bool ComputeBesselTangents( const DBLVECTOR& vPar, const PNTVECTOR& vPnt, VCT3DVECTOR& vPrevDer, VCT3DVECTOR& vNextDer) ;
+243 -70
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@@ -722,7 +722,7 @@ AssignFeedSpiral( ICurveComposite* pCrv, const ISurfFlatRegion* pSrfRemoved, boo
//----------------------------------------------------------------------------
static bool
AssignFeedSpiralOpt( const int nOptType, const PocketParams& PockParams, ICurveComposite* pCrv )
AssignFeedSpiralOpt( int nOptType, const PocketParams& PockParams, ICurveComposite* pCrv )
{
// controllo della curva corrente
if ( pCrv == nullptr || ! pCrv->IsValid() || pCrv->GetCurveCount() == 0)
@@ -732,24 +732,24 @@ AssignFeedSpiralOpt( const int nOptType, const PocketParams& PockParams, ICurveC
if ( ! PockParams.bCalcFeed)
return AssignMaxFeed( pCrv, PockParams) ;
switch ( PockParams.nType) {
case POCKET_SPIRALIN :
if ( nOptType == 0) { // Spirale dall'Esterno
for ( int u = 0 ; u < pCrv->GetCurveCount() ; ++ u) {
if ( u == 0) // prima circonferenza
pCrv->SetCurveTempParam( 0, GetMinFeed( PockParams), 0) ;
else // semi cerchi in tangenza
pCrv->SetCurveTempParam( u, GetMaxFeed( PockParams), 0) ;
}
if ( PockParams.nType == POCKET_SPIRALIN || PockParams.nType == POCKET_CONFORMAL_ZIGZAG ||
PockParams.nType == POCKET_CONFORMAL_ONEWAY) {
if ( nOptType == 0) { // Spirale dall'Esterno
for ( int u = 0 ; u < pCrv->GetCurveCount() ; ++ u) {
if ( u == 0) // prima circonferenza
pCrv->SetCurveTempParam( 0, GetMinFeed( PockParams), 0) ;
else // semi cerchi in tangenza
pCrv->SetCurveTempParam( u, GetMaxFeed( PockParams), 0) ;
}
else if ( nOptType == 1) { // Trapezoidi
for ( int u = 0 ; u < pCrv->GetCurveCount() ; ++ u)
pCrv->SetCurveTempParam( u, GetMinFeed( PockParams), 0) ;
}
break ;
}
else if ( nOptType == 1) { // Trapezoidi
for ( int u = 0 ; u < pCrv->GetCurveCount() ; ++ u)
pCrv->SetCurveTempParam( u, GetMinFeed( PockParams), 0) ;
}
}
/* NB. Essendo la funzione CalcSpiral richiamata sia per lo SpiralIN che per lo SpiralOUT le curve sono sempre
orientate nello stesso modo, solamente alla fine viene invertita la curva finale per la svuotatura... */
case POCKET_SPIRALOUT :
else {
if ( nOptType == 0) { // Spiral verso l'esterno
for ( int u = 0 ; u < pCrv->GetCurveCount() ; ++ u) {
if ( u > pCrv->GetCurveCount() - 3) // prime semi circonferenze
@@ -762,9 +762,6 @@ AssignFeedSpiralOpt( const int nOptType, const PocketParams& PockParams, ICurveC
for ( int u = 0 ; u < pCrv->GetCurveCount() ; ++ u)
pCrv->SetCurveTempParam( u, GetMinFeed( PockParams), 0) ;
}
break ;
default :
break ;
}
return true ;
@@ -3444,18 +3441,18 @@ CalcTrapezoidSpiral( ICurveComposite* pCrvPocket, const Frame3d& frTrap, double
Vector3d vtX ; pCrvPocket->GetCurve( 1)->GetStartDir( vtX) ;
Frame3d frDim ; frDim.Set( ptOrig, Z_AX, vtX) ; frDim.Invert() ;
BBox3d b3Dim ; pCrvPocket->GetBBox( frDim, b3Dim, BBF_EXACT) ;
dMaxLarg = ( vnProp[0] != 0 ? b3Dim.GetDimY() : dPocketSize) ;
dMaxLarg = ( vnProp[0] != TEMP_PROP_CLOSE_EDGE ? b3Dim.GetDimY() : dPocketSize) ;
}
// calcolo percorso di svuotatura
// se lati obliqui sono entrambi chiusi e dimensione svuotatura è maggiore di diametro fresa e minore del doppio gestione speciale
if ( ( bRealTrap && dMaxLarg > PockParams.dRad * 2 + 10 * EPS_SMALL) &&
if ( ( bRealTrap && dMaxLarg > dDiam + 10. * EPS_SMALL) &&
( ( ( vnProp[0] != TEMP_PROP_CLOSE_EDGE && vnProp[2] != TEMP_PROP_CLOSE_EDGE) &&
( vnProp[3] == TEMP_PROP_CLOSE_EDGE && vnProp[1] == TEMP_PROP_CLOSE_EDGE) &&
( max( dLen0, dLen2) < 2 * dDiam + EPS_SMALL)) ||
( max( dLen0, dLen2) < 2. * dDiam + EPS_SMALL)) ||
( ( vnProp[1] != TEMP_PROP_CLOSE_EDGE && vnProp[3] != TEMP_PROP_CLOSE_EDGE) &&
( vnProp[0] == TEMP_PROP_CLOSE_EDGE && vnProp[2] == TEMP_PROP_CLOSE_EDGE) &&
( max( dLen1, dLen3) < 2 * dDiam + EPS_SMALL)))) {
( max( dLen0, dLen2) < 2. * dDiam + EPS_SMALL)))) {
if ( ! SpecialAdjustTrapezoidSpiralForAngles( pMCrv, ( vnProp[0] == TEMP_PROP_CLOSE_EDGE), pCrvPocket, PockParams, ptRef)) {
pMCrv->Clear() ;
return false ;
@@ -3608,14 +3605,8 @@ CalcTrapezoidSpiral( ICurveComposite* pCrvPocket, const Frame3d& frTrap, double
if ( pMCrv->GetCurveCount() == 0)
return true ;
pMCrv->ToGlob( frTrap) ;
if ( PockParams.bInvert) {
pMCrv->Invert() ;
// inverto le proprietà in modo che nProp3 sia sempre legata al punto iniziale e nProp1 a quello finale
swap( vnProp[1], vnProp[3]) ;
}
// segno i lati aperti come temp prop della curva
int nOpenEdges = vnProp[0] + vnProp[1] * 2 + vnProp[2] * 4 + vnProp[3] * 8 ;
pMCrv->SetTempProp( nOpenEdges, 0) ;
@@ -3625,6 +3616,193 @@ CalcTrapezoidSpiral( ICurveComposite* pCrvPocket, const Frame3d& frTrap, double
return true ;
}
//----------------------------------------------------------------------------
static bool
IsForcedStepTrapezoid( const ICurveComposite* pCrvTrap, const PocketParams& PockParam,
int nBase, int nSecondBase, bool& bForced)
{
bForced = false ;
// se la curva non è valida, allora non può essere forzato
if ( pCrvTrap == nullptr || ! pCrvTrap->IsValid())
return false ;
// scorro la curva e ricavo le TempProps
array<int, 4> vnProps ;
int nClose = 0 ;
for ( int i = 0 ; i < 4 ; ++ i) {
if ( ! pCrvTrap->GetCurveTempProp( i, vnProps[i], 0))
return false ;
if ( vnProps[i] == TEMP_PROP_CLOSE_EDGE)
++ nClose ;
}
double dDiam = 2. * PockParam.dRad ;
switch ( nClose) {
// se trapezio tutto aperto, allora non è forzato
case 0 :
bForced = false ;
break ;
// se ho un lato chiuso, non è forzato
case 1 :
bForced = false ;
break ;
// se ho due lati chiusi
case 2 : {
if ( nBase < 0 || nBase > 4 || nSecondBase < 0 || nSecondBase > 4)
return false ;
// se entrambe le basi sono chiuse, è forzato
if ( vnProps[nBase] == TEMP_PROP_CLOSE_EDGE && vnProps[nSecondBase] == TEMP_PROP_CLOSE_EDGE)
bForced = true ;
// se entrambe le basi sono aperte
else if ( vnProps[nBase] == TEMP_PROP_OPEN_EDGE && vnProps[nSecondBase] == TEMP_PROP_OPEN_EDGE) {
const ICurve* pCrvOpenBase = pCrvTrap->GetCurve( nBase) ;
const ICurve* pCrvOpenSecondBase = pCrvTrap->GetCurve( nSecondBase) ;
if ( pCrvOpenBase == nullptr || ! pCrvOpenBase->IsValid() ||
pCrvOpenSecondBase == nullptr || ! pCrvOpenSecondBase->IsValid())
return false ;
double dLenOpenBase ; pCrvOpenBase->GetLength( dLenOpenBase) ;
double dLenSecondOpenBase ; pCrvOpenSecondBase->GetLength( dLenSecondOpenBase) ;
bForced = ( dLenOpenBase < dDiam + 10. * EPS_SMALL &&
dLenSecondOpenBase < dDiam + 10. * EPS_SMALL) ;
}
// se alternate, non forzo
else
bForced = false ;
}
break ;
// se ho tre lati chiusi
case 3 : {
// diventa forzato se il lato aperto non è grande
double dLenOpen = 0. ;
for ( int i = 0 ; i < 4 ; ++ i) {
if ( vnProps[i] == TEMP_PROP_OPEN_EDGE) {
const ICurve* pCrvOpen = pCrvTrap->GetCurve( i) ;
if ( pCrvOpen == nullptr || ! pCrvOpen->IsValid())
return false ;
pCrvOpen->GetLength( dLenOpen) ;
break ;
}
}
bForced = ( dLenOpen < dDiam + 10. * EPS_SMALL) ;
}
break ;
// se tutto chiuso, è forzato
case 4 :
bForced = true ;
break ;
default :
return false ;
}
return true ;
}
//----------------------------------------------------------------------------
static bool
AdjustTrapeziodLeadIn( ICurveComposite* pCrvRes, const PocketParams& PockParam,
const ISurfFlatRegion* pSfrChunk)
{
// recupero la TempProp
int nTmpProp = pCrvRes->GetTempProp( 0) ;
// se esiste almeno un aperto
if ( nTmpProp > 0) {
// se solo lato3 aperto
bool bCheckHead = ( nTmpProp != 8 && nTmpProp != 2) ;
if ( nTmpProp == 2)
pCrvRes->Invert() ; // entro dall'unico aperto
if ( bCheckHead) {
// recupero gli estremi della curva corrente e la inverto in base alla Testa
Point3d ptS ; pCrvRes->GetStartPoint( ptS) ;
Point3d ptE ; pCrvRes->GetEndPoint( ptE) ;
Point3d ptSGlob = GetToGlob( ptS, PockParam.frLocXY) ;
Point3d ptEGlob = GetToGlob( ptE, PockParam.frLocXY) ;
if ( ( PockParam.bAboveHead && ptEGlob.z > ptSGlob.z) ||
( ! PockParam.bAboveHead && ptEGlob.z < ptSGlob.z))
pCrvRes->Invert() ;
}
}
// Assegno la Feed
AssignFeedSpiralOpt( 1, PockParam, pCrvRes) ;
// Se curva da invertire, inverto
if ( PockParam.bInvert)
pCrvRes->Invert() ;
// se esiste almeno un aperto, provo ad estendere il percorso
if ( nTmpProp > 0) {
// Calcolo eventuale entrata da fuori
Vector3d vtRef ; pCrvRes->GetStartDir( vtRef) ;
vtRef.Invert() ;
bool bIsStartExtended = false ;
if ( ! ExtendPath( pCrvRes, pSfrChunk, PockParam, vtRef, false, PockParam.dRad + PockParam.dOpenMinSafe, bIsStartExtended))
return false ;
}
return true ;
}
//----------------------------------------------------------------------------
static bool
GetZigZagOptimizedCurves( const ISurfFlatRegion* pSfrChunk, const PocketParams& PockParam,
ICurveComposite* pCrvRes)
{
// controllo dei parametri
if ( pSfrChunk == nullptr || ! pSfrChunk->IsValid())
return false ;
pCrvRes->Clear() ;
// ricavo la curva di bordo del chunk corrente
PtrOwner<ICurveComposite> pCrvBorder( ConvertCurveToComposite( pSfrChunk->GetLoop( 0, 0))) ;
if ( IsNull( pCrvBorder) || ! pCrvBorder->IsValid())
return false ;
pCrvBorder->MergeCurves( 10. * EPS_SMALL, 10. * EPS_ANG_SMALL, true, true) ;
pCrvBorder->SetExtrusion( pSfrChunk->GetNormVersor()) ;
/* TRAPEZI
- E' richiesto che una dimensione del box della curva sia compatibile con il primo Offset, il
quale sarebbe una singola curva aperta
*/
PtrOwner<ICurveComposite> pCrvTrap( CreateCurveComposite()) ;
if ( IsNull( pCrvTrap))
return false ;
Frame3d frTrap ;
double dPocketSize ;
int nBase, nSecondBase ;
bool bOkTrap = GetTrapezoidFromShape( pCrvBorder, pCrvTrap, frTrap, PockParam, dPocketSize, nBase, nSecondBase) ;
if ( bOkTrap && pCrvTrap->IsValid()) {
// verifico se il trapezio ottenuto deve o meno rispettare il SideStep
bool bForcedTrap = false ;
IsForcedStepTrapezoid( pCrvTrap, PockParam, nBase, nSecondBase, bForcedTrap) ;
if ( ! bForcedTrap)
bOkTrap = ( dPocketSize < PockParam.dMaxOptSize + 10. * EPS_SMALL) ;
}
if ( bOkTrap && pCrvTrap->IsValid()) {
pCrvTrap->SetExtrusion( Z_AX) ;
CalcTrapezoidSpiral( pCrvTrap, frTrap, dPocketSize, nBase, nSecondBase, PockParam, pCrvRes, bOkTrap) ;
if ( bOkTrap) {
// verifico che tale curva non interferisca con la regione limite
if ( PockParam.SfrLimit.IsValid()) {
double dOffsCheck = PockParam.dRad + PockParam.dRadialOffset - 50. * EPS_SMALL ; // restrittivo per sicurezza
PtrOwner<ISurfFlatRegion> pSfrToolShape( GetSurfFlatRegionFromFatCurve( pCrvRes->Clone(), dOffsCheck, false, false)) ;
bOkTrap = ( ! IsNull( pSfrToolShape) && pSfrToolShape->IsValid()) ;
if ( bOkTrap) {
bOkTrap = ( pSfrToolShape->Intersect( PockParam.SfrLimit) &&
! pSfrToolShape->IsValid()) ;
if ( ! bOkTrap)
pCrvRes->Clear() ;
}
}
if ( bOkTrap) {
AdjustTrapeziodLeadIn( pCrvRes, PockParam, pSfrChunk) ;
// imposto il flag di curva singola
pCrvRes->SetTempProp( TEMP_PROP_OPT_TRAPEZOID, 0) ;
}
}
}
return true ;
}
//----------------------------------------------------------------------------
static bool
GetSpiralOptimizedCurves( const ISurfFlatRegion* pSfrChunk, const PocketParams& PockParam,
@@ -3673,7 +3851,7 @@ GetSpiralOptimizedCurves( const ISurfFlatRegion* pSfrChunk, const PocketParams&
ssize( ccClass) == 1 && ccClass[0].nClass == CRVC_OUT) ;
// NB. una versione più complessa dovrebbe verificare se la sottrazione tra la
// superficie dell'utensile e la regione limite non genera un'altra circonferenza...
// In questo caso si la sottrazione potrebbe essere trattata come una circonferenza
// In questo caso la sottrazione potrebbe essere trattata come una circonferenza
// chiusa ed essere ancora svotata a spirale...
}
}
@@ -3714,8 +3892,14 @@ GetSpiralOptimizedCurves( const ISurfFlatRegion* pSfrChunk, const PocketParams&
Frame3d frTrap ;
double dPocketSize ;
int nBase, nSecondBase ;
bool bOkTrap = ( GetTrapezoidFromShape( pCrvBorder, pCrvTrap, frTrap, PockParam, dPocketSize, nBase, nSecondBase) &&
dPocketSize < PockParam.dMaxOptSize + 10. * EPS_SMALL) ;
bool bOkTrap = GetTrapezoidFromShape( pCrvBorder, pCrvTrap, frTrap, PockParam, dPocketSize, nBase, nSecondBase) ;
if ( bOkTrap && pCrvTrap->IsValid()) {
// verifico se il trapezio ottenuto deve o meno rispettare il SideStep
bool bForcedTrap = false ;
IsForcedStepTrapezoid( pCrvTrap, PockParam, nBase, nSecondBase, bForcedTrap) ;
if ( ! bForcedTrap)
bOkTrap = ( dPocketSize < PockParam.dMaxOptSize + 10. * EPS_SMALL) ;
}
if ( bOkTrap && pCrvTrap->IsValid()) {
pCrvTrap->SetExtrusion( Z_AX) ;
CalcTrapezoidSpiral( pCrvTrap, frTrap, dPocketSize, nBase, nSecondBase, PockParam, pCrvRes, bOkTrap) ;
@@ -3733,29 +3917,9 @@ GetSpiralOptimizedCurves( const ISurfFlatRegion* pSfrChunk, const PocketParams&
}
}
if ( bOkTrap) {
// calcolo eventuali uscite e ingressi
if ( pCrvRes->GetTempProp( 0) > 0) {
// Recupero gli estremi della curva corrente e la inverto in base alla Testa
Point3d ptS ; pCrvRes->GetStartPoint( ptS) ;
Point3d ptE ; pCrvRes->GetEndPoint( ptE) ;
Point3d ptSGlob = GetToGlob( ptS, PockParam.frLocXY) ;
Point3d ptEGlob = GetToGlob( ptE, PockParam.frLocXY) ;
if ( ( PockParam.bAboveHead && ptEGlob.z > ptSGlob.z) ||
( ! PockParam.bAboveHead && ptEGlob.z < ptSGlob.z))
pCrvRes->Invert() ;
if ( PockParam.bInvert)
pCrvRes->Invert() ;
// Calcolo eventuale entrata da fuori
Vector3d vtRef ; pCrvRes->GetStartDir( vtRef) ;
vtRef.Invert() ;
bool bIsStartExtended = false ;
if ( ! ExtendPath( pCrvRes, pSfrChunk, PockParam, vtRef, false, PockParam.dRad + PockParam.dOpenMinSafe, bIsStartExtended))
return false ;
}
else {
if ( PockParam.bInvert)
pCrvRes->Invert() ;
}
AdjustTrapeziodLeadIn( pCrvRes, PockParam, pSfrChunk) ;
// imposto il flag di curva singola
pCrvRes->SetTempProp( TEMP_PROP_OPT_TRAPEZOID, 0) ;
}
}
}
@@ -3798,23 +3962,31 @@ GetPocketingOptimizedCurves( ISurfFlatRegion* pSfr, const PocketParams& PockPara
PockParam.nType == POCKET_CONFORMAL_ZIGZAG || PockParam.nType == POCKET_CONFORMAL_ONEWAY) {
// curva da resituire
PtrOwner<ICurveComposite> pCrvOptSpiral( CreateCurveComposite()) ;
if ( IsNull( pCrvOptSpiral) ||
! GetSpiralOptimizedCurves( pSfrChunk, PockParam, pCrvOptSpiral))
if ( IsNull( pCrvOptSpiral) ||
! GetSpiralOptimizedCurves( pSfrChunk, PockParam, pCrvOptSpiral))
return false ;
// se ho ricavato una curva ottimizzata
if ( ! IsNull( pCrvOptSpiral) && pCrvOptSpiral->IsValid() && pCrvOptSpiral->GetCurveCount() > 0) {
vCrvOptCurves.emplace_back( Release( pCrvOptSpiral)) ;
vCrvOptCurves.emplace_back( Release( pCrvOptSpiral)) ;
pSfr->EraseChunk( nCurrChunk) ;
}
else
++ nCurrChunk ;
}
else if ( PockParam.nType == POCKET_ZIGZAG || PockParam.nType == POCKET_ONEWAY) {
// curva da restituire
PtrOwner<ICurveComposite> pCrvOptZigZag( CreateCurveComposite()) ;
if ( IsNull( pCrvOptZigZag) ||
! GetZigZagOptimizedCurves( pSfrChunk, PockParam, pCrvOptZigZag))
return false ;
// se ho ricavato una curva ottimizzata
if ( ! IsNull( pCrvOptZigZag) && pCrvOptZigZag->IsValid() && pCrvOptZigZag->GetCurveCount() > 0) {
vCrvOptCurves.emplace_back( Release( pCrvOptZigZag)) ;
pSfr->EraseChunk( nCurrChunk) ;
}
else
++ nCurrChunk ;
}
// else if ( PockParam.nType == POCKET_ZIGZAG)
// ;
// else if ( PockParam.nType == POCKET_ONEWAY)
// ;
// else if ( PockParam.nType == POCKET_CONFORMAL_ONEWAY || PockParam.nType == POCKET_CONFORMAL_ZIGZAG)
// ;
}
return true ;
@@ -8916,14 +9088,14 @@ CalcSpiralPocketing( const ISurfFlatRegion* pSfr, int nType, const PocketParams&
// il tipo può essere solo SpiralIn o SpiralOut
if ( nType != POCKET_SPIRALIN && nType != POCKET_SPIRALOUT)
return false ;
PtrOwner<ISurfFlatRegion> pSfrLimit( PockParams.SfrLimit.IsValid() ? PockParams.SfrLimit.Clone() : CreateSurfFlatRegion()) ;
// calcolo il percorso di svuotatura spiral
return ( CalcPocketing( pSfr, PockParams.dRad, PockParams.dRadialOffset, PockParams.dSideStep,
PockParams.dAngle, PockParams.dOpenMinSafe, nType, PockParams.bSmooth,
PockParams.bCalcUnclearedRegs, PockParams.bInvert, PockParams.bAvoidOpt,
PockParams.bAllowZigZagOneWayBorders, PockParams.bCalcFeed, PockParams.ptStart,
PockParams.SfrLimit.IsValid() ? PockParams.SfrLimit.Clone() : CreateSurfFlatRegion(),
PockParams.bAvoidOpt, PockParams.dMaxOptSize, PockParams.dLiTang, PockParams.nLiType,
vCrvCompoRes)) ;
pSfrLimit, PockParams.bAvoidOpt, PockParams.dMaxOptSize, PockParams.dLiTang,
PockParams.nLiType, vCrvCompoRes)) ;
}
//----------------------------------------------------------------------------
@@ -9218,9 +9390,10 @@ SmoothExtensionLinesByIntersection( ICRVCOMPOPOVECTOR& vCrvPaths, const PocketPa
//----------------------------------------------------------------------------
bool
CalcPocketing( const ISurfFlatRegion* pSfr, double dRad, double dRadOffs, double dStep, double dAngle,
double dOpenMinSafe, int nType, bool bSmooth, bool bCalcUnclReg, bool bInvert, bool bAvoidOpt, bool bAllowZigZagOneWayBorders,
bool bCalcFeed, const Point3d& ptEndPrec, const ISurfFlatRegion* pSfrLimit, bool bAllOffs,
double dMaxOptSize, double dLiTang, int nLiType, ICRVCOMPOPOVECTOR& vCrvCompoRes)
double dOpenMinSafe, int nType, bool bSmooth, bool bCalcUnclReg, bool bInvert, bool bAvoidOpt,
bool bAllowZigZagOneWayBorders, bool bCalcFeed, const Point3d& ptEndPrec,
const ISurfFlatRegion* pSfrLimit, bool bAllOffs, double dMaxOptSize, double dLiTang,
int nLiType, ICRVCOMPOPOVECTOR& vCrvCompoRes)
{
// controllo dei parametri
if ( pSfr == nullptr || ! pSfr->IsValid() ||
+366 -59
View File
@@ -13,6 +13,8 @@
//--------------------------- Include ----------------------------------------
#include "stdafx.h"
#include "CalcDerivate.h"
#include "Bernstein.h"
#include "CurveAux.h"
#include "GeoConst.h"
#include "CurveLine.h"
@@ -23,6 +25,7 @@
#include "IntersLineLine.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EGkStringUtils3d.h"
#include "/EgtDev/Include/EgtNumUtils.h"
#include "/EgtDev/Include/EGkUiUnits.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Include/EGkCurveByInterp.h"
@@ -30,6 +33,14 @@
#define EIGEN_NO_IO
#include "/EgtDev/Extern/Eigen/Dense"
#define SAVEAPPROX 0
#define SAVECURVEPASSED 0
#define SAVELINEARAPPROX 0
#if SAVEAPPROX || SAVECURVEPASSED || SAVELINEARAPPROX
static int nCrvPassed = 0 ;
#include "/EgtDev/Include/EGkGeoObjSave.h"
#endif
using namespace std ;
static bool FindSpan( double dU, int nDeg, const DBLVECTOR& vKnots, int& nSpan) ;
@@ -523,9 +534,9 @@ LineToBezierCurve( const ICurveLine* pCrvLine, int nDeg, bool bMakeRatOrNot)
return nullptr ;
PtrOwner<ICurveBezier> pCrvBezier( CreateCurveBezier()) ;
// rendo tutte le curve di grado 2 e razionali così posso convertire anche archi e avere tutte curve dello stesso grado e razionali
pCrvBezier->Init( nDeg, true) ;
pCrvBezier->FromLine( *pCrvLine) ;
pCrvBezier->Init( nDeg, false) ;
if ( ! pCrvBezier->FromLine( *pCrvLine))
return nullptr ;
if ( bMakeRatOrNot)
pCrvBezier->MakeRational() ;
return Release( pCrvBezier) ;
@@ -578,6 +589,13 @@ ArcToBezierCurve( const ICurveArc* pArc, int nDeg, bool bMakeRatOrNot)
PtrOwner<ICurveBezier> pCrvBez( CreateBasicCurveBezier()) ;
if ( IsNull( pCrvBez) || ! pCrvBez->FromArc( cArc))
return nullptr ;
if ( ! bMakeRatOrNot) {
Point3d ptCen = pArc->GetCenter() ;
Vector3d vtN = pArc->GetNormVersor() ;
pCrvBez.Set( ApproxArcCurveBezierWithSingleCubic( pCrvBez, ptCen, vtN)) ;
}
if ( IsNull( pCrvBez))
return nullptr ;
// aumento il grado della curva come richiesto
while ( pCrvBez->GetDegree() < nDeg)
pCrvBez.Set( BezierIncreaseDegree( pCrvBez)) ;
@@ -1136,7 +1154,7 @@ FindSpan( double dU, int nDeg, const DBLVECTOR& vKnots, int& nSpan)
return true ;
}
// trovo a quale span appartiene il parametro dU
int nKnots = int( vKnots.size()) ;
int nKnots = ssize( vKnots) ;
if ( abs( dU - vKnots[nKnots-1]) < EPS_SMALL) {
nSpan = nKnots - 1 - nDeg ;
return true ;
@@ -1162,7 +1180,7 @@ static bool
CalcBasisFunc( double dU, int nSpan, int nDeg, const DBLVECTOR& vKnots, DBLVECTOR& vBasis)
{
// mi aspetto che il vettore vBasis sia di lunghezza nDeg + 1
if ( vBasis.size() != nDeg + 1)
if ( ssize( vBasis) != nDeg + 1)
return false ;
vBasis[0] = 1 ;
@@ -1187,7 +1205,8 @@ CalcBasisFunc( double dU, int nSpan, int nDeg, const DBLVECTOR& vKnots, DBLVECTO
//----------------------------------------------------------------------------
ICurve*
InterpolatePointSetWithBezierNoIntermedLines( const PNTVECTOR& vPnt, int nStart, int nEnd, int nDeg, const DBLVECTOR& vLen, double dLenTot)
InterpolatePointSetWithBezierNoIntermedLines( const PNTVECTOR& vPnt, int nStart, int nEnd, int nDeg, const DBLVECTOR& vLen, double dLenTot,
const Vector3d& vtStartDir = V_NULL, const Vector3d& vtEndDir = V_NULL)
{
PtrOwner<ICurve> pCrvInt ;
@@ -1216,6 +1235,8 @@ InterpolatePointSetWithBezierNoIntermedLines( const PNTVECTOR& vPnt, int nStart,
return nullptr ;
}
bool bUseStartEndDir = vtStartDir.IsValid() && vtEndDir.IsValid() ;
DBLVECTOR vPntParam ;
vPntParam.resize( nPoints) ;
vPntParam[0] = 0 ;
@@ -1224,13 +1245,15 @@ InterpolatePointSetWithBezierNoIntermedLines( const PNTVECTOR& vPnt, int nStart,
vPntParam[i] = vPntParam[i-1] + vLen[i-1] / dLenTot ;
DBLVECTOR vKnots ;
vKnots.resize( nPoints + nDeg - 1) ;
int nKnots = bUseStartEndDir ? nPoints + nDeg - 1 + 2 : nPoints + nDeg - 1 ;
vKnots.resize( nKnots) ;
for ( int i = 0 ; i < nDeg ; ++i) {
vKnots[i] = 0 ;
vKnots.end()[-i-1] = 1 ;
}
for ( int i = nDeg ; i < nPoints - 1 ; ++i) {
int nKnotsToEdit = bUseStartEndDir ? nPoints + 1 : nPoints - 1 ;
for ( int i = nDeg ; i < nKnotsToEdit ; ++i) {
double dKnot = 0 ;
for ( int j = i + 1 ; j < i + nDeg + 1 ; ++j)
dKnot += vPntParam[j - nDeg] ;
@@ -1238,13 +1261,14 @@ InterpolatePointSetWithBezierNoIntermedLines( const PNTVECTOR& vPnt, int nStart,
vKnots[i] = dKnot ;
}
Eigen::MatrixXd mA( nPoints, nPoints) ;
int nEq = bUseStartEndDir ? nPoints + 2 : nPoints ;
Eigen::MatrixXd mA( nEq, nEq) ;
mA.fill( 0) ;
for ( int i = 0 ; i < nPoints ; ++i) {
for ( int i = 0 ; i < nEq ; ++i) {
if ( i == 0)
mA.row(0).col(0) << 1 ;
else if ( i == nPoints - 1)
mA.row(i).col(nPoints - 1) << 1 ;
else if ( i == nEq - 1)
mA.row(i).col( nEq - 1) << 1 ;
else {
int nSpan = 0 ; FindSpan( vPntParam[i], nDeg, vKnots, nSpan) ;
DBLVECTOR vBasis ; vBasis.resize( nDeg + 1) ;
@@ -1295,7 +1319,7 @@ InterpolatePointSetWithBezier( const PNTVECTOR& vPnt, double dLinTol, double dMa
int nItCount = 0 ;
while ( dErr > dLinTol && nItCount < 10) {
pCrvInt->Clear() ;
int nPoints = int( vPnt.size()) ;
int nPoints = ssize( vPnt) ;
int nDeg = 3 ;
if ( nPoints < 2)
return nullptr ;
@@ -1311,7 +1335,7 @@ InterpolatePointSetWithBezier( const PNTVECTOR& vPnt, double dLinTol, double dMa
else if ( nPoints == 3) {
// se ho solo tre punti uso un altro algoritmo
CurveByInterp cbi ;
for ( int i = 0 ; i < int( vPnt.size()) ; ++i)
for ( int i = 0 ; i < ssize( vPnt) ; ++i)
cbi.AddPoint( vPnt[i]) ;
pCrvInt->AddCurve( cbi.GetCurve( CurveByInterp::AKIMA_CORNER, CurveByInterp::CUBIC_BEZIERS)) ;
if ( ! IsNull( pCrvInt) && pCrvInt->IsValid())
@@ -1343,10 +1367,16 @@ InterpolatePointSetWithBezier( const PNTVECTOR& vPnt, double dLinTol, double dMa
}
}
if ( vLen.size() != 0) {
if ( ! vLen.empty()) {
if ( nEnd == 0)
nEnd = nPoints - 1 ;
pCrvInt->AddCurve( InterpolatePointSetWithBezierNoIntermedLines( vPnt, nStart, nEnd, nDeg, vLen, dLenTot)) ;
Vector3d vtStartDir = V_INVALID ;
Vector3d vtEndDir = V_INVALID ;
//if ( nStart != 0 && nEnd != nPoints - 1) {
// pCrvInt->GetEndDir( vtStartDir) ;
// vtEndDir =
//}
pCrvInt->AddCurve( InterpolatePointSetWithBezierNoIntermedLines( vPnt, nStart, nEnd, nDeg, vLen, dLenTot, vtStartDir, vtEndDir)) ;
}
if ( bFoundLine) {
@@ -1358,6 +1388,7 @@ InterpolatePointSetWithBezier( const PNTVECTOR& vPnt, double dLinTol, double dMa
nStart = nEnd ;
}
//dErr = 0 ;
CalcApproxError( pCrvOri, pCrvInt, dErr) ;
if ( dErr > dLinTol && dMaxLen > 200 * EPS_SMALL)
dMaxLen /= 2 ;
@@ -1372,42 +1403,318 @@ InterpolatePointSetWithBezier( const PNTVECTOR& vPnt, double dLinTol, double dMa
}
//----------------------------------------------------------------------------
ICurve*
ApproxCurveWithBezier( const ICurve* pCrv , double dTol, int nType)
static bool
ParamByLen( const PNTVECTOR& vPnt, DBLVECTOR& vParam, int nFirst, int nLast)
{
PolyLine plApprox ;
double dAngTolFine = 2 ;
pCrv->ApproxWithLines( dTol, dAngTolFine, ICurve::APL_STD, plApprox) ;
int nPoints = nLast - nFirst + 1 ;
if ( nPoints < 2)
return false ;
if ( vParam.empty())
vParam.resize( nPoints) ;
if ( vParam[nFirst] == 0 && vParam[nLast] == 1)
return true ;
vParam[nFirst] = 0 ;
for ( int i = nFirst + 1 ; i <= nLast ; ++i) {
double dDist = Dist( vPnt[i], vPnt[i-1]) ;
vParam[i] = vParam[i- 1] + dDist ;
}
for ( int i = nFirst + 1 ; i < nLast ; ++i)
vParam[i] /= vParam[nLast] ;
vParam[nLast] = 1 ;
PNTVECTOR vPnt ;
Point3d pt ; plApprox.GetFirstPoint( pt) ;
do {
vPnt.push_back( pt) ;
} while ( plApprox.GetNextPoint( pt)) ;
return true ;
}
// campiono punti lungo la curva e poi li interpolo
//----------------------------------------------------------------------------
ICurveBezier*
ApproxPointSetWithSingleBezier( const PNTVECTOR& vPnt, int nFirst, int nLast,
const Vector3d& vtStartDir, const Vector3d& vtEndDir, const DBLVECTOR& vParam)
{
// cerco di approssimare un set di punti con una sola bezier cubica non razionale
int nPoints = nLast - nFirst + 1 ;
// se ho solo quattro punti allora costruisco direttamente la curva
PtrOwner<ICurveBezier> pCrvBez( CreateCurveBezier()) ;
int nDeg = 3 ;
bool bRat = false ;
pCrvBez->Init( nDeg, bRat) ;
const Point3d& pt0 = vPnt[nFirst] ;
const Point3d& pt3 = vPnt[nLast] ;
pCrvBez->SetControlPoint( 0, pt0) ;
pCrvBez->SetControlPoint( 3, pt3) ;
Eigen::Vector2d mA ;
if ( nPoints > 4) {
// risoluzione sistema
Eigen::Matrix2d mC ; mC.setZero() ;
Eigen::Vector2d mX ; mX.setZero() ;
for ( int i = nFirst ; i <= nLast ; ++i) {
double dU = vParam[i] ;
DBLVECTOR vBern(4) ;
GetAllBernstein( dU, 3, vBern) ;
PtrOwner<ICurve> pCC( InterpolatePointSetWithBezier( vPnt, dTol, 100)) ;
if ( ! IsNull( pCC) && pCC->IsValid())
return Release( pCC) ;
else
return nullptr ;
Vector3d A1 = vtStartDir * vBern[1] ;
Vector3d A2 = vtEndDir * vBern[2] ;
Vector3d tmp = vPnt[i] - ( pt0 * ( vBern[0] + vBern[1])) - (( pt3 * ( vBern[2] + vBern[3])) - ORIG) ; // ORIG serve solo per trasformare l'ultimo termine in un vettore
mC(0,0) += A1 * A1 ;
mC(0,1) += A1 * A2 ;
mC(1,0) += A1 * A2 ;
mC(1,1) += A2 * A2 ;
mX(0) += A1 * tmp ;
mX(1) += A2 * tmp ;
}
mA = mC.fullPivLu().solve(mX) ;
}
// l'algoritmo è fatto in modo che alpha1 e alpha2 siano positivi ( se tutto va bene)
// io invece ho tenuto le tangenti con la direzione originale, quindi il primo dovrebbe essere positivo e il secondo negativo
if ( mA(0) < 0 || mA(1) > 0 || nPoints < 4) {
if ( mA(0) < 0 || mA(1) > 0)
LOG_DBG_ERR( GetEGkLogger(), "valori di alfa sballati, potrebbe essere la spaziatura dismogenea tra punti")
double dDistCorr = Dist( pt3, pt0) / 3 ;
mA(0) = dDistCorr ;
mA(1) = - dDistCorr ;
}
Point3d pt1 = pt0 + vtStartDir * mA(0) ;
Point3d pt2 = pt3 + vtEndDir * mA(1) ;
pCrvBez->SetControlPoint( 1, pt1) ;
pCrvBez->SetControlPoint( 2, pt2) ;
return Release( pCrvBez) ;
}
//----------------------------------------------------------------------------
bool
CalcPointSetApproxError( const PNTVECTOR& vPntOrig, const DBLVECTOR& vParam,
int nFirst, int nLast, const ICurve* pCrvNew, double& dErr, int& nPointMaxErr)
{
dErr = 0 ;
// calcolo l'errore di approssimazione
for ( int i = nFirst ; i <= nLast ; ++i) {
Point3d ptBez ; pCrvNew->GetPointD1D2( vParam[i], ICurve::Side::FROM_MINUS, ptBez) ;
double dErrTemp = Dist( vPntOrig[i], ptBez) ;
if ( dErrTemp > dErr) {
dErr = dErrTemp ;
nPointMaxErr = i ;
}
}
return true ;
}
//----------------------------------------------------------------------------
ICurve*
ApproxPointSetWithBezier( const ICurve* pCrv, double dTol)
FitWithBezier( const ICurve* pCrvOrig, const PNTVECTOR& vPnt, DBLVECTOR& vParam,
int nFirst, int nLast, const VCT3DVECTOR& vPrevDer, const VCT3DVECTOR& vNextDer, double dTol, bool bLimitSplit = false)
{
// campiono punti lungo la curva e poi li interpolo
ParamByLen( vPnt, vParam, nFirst, nLast) ;
PtrOwner<ICurveComposite> pCrvFit( CreateCurveComposite()) ;
PtrOwner<ICurveBezier> pCrvBez( CreateCurveBezier()) ;
double dErr = INFINITO ;
double dErrPrec = INFINITO ;
double dErrSplit = dTol * 25 ;
int nIter = 0 ;
while ( dErr > dTol && nIter < 10) {
if ( dErr < INFINITO) {
// riparametrizzo i punti
for ( int i = nFirst + 1 ; i < nLast ; ++i) {
// questo potrebbe diventare un while appena capisco di quanto si aggiusta il parametro ad ogni iterazione
double dCorr = 1 ;
do {
Vector3d vtDer1, vtDer2 ;
Point3d ptBez ; pCrvBez->GetPointD1D2( vParam[i], ICurve::Side::FROM_MINUS, ptBez, &vtDer1, &vtDer2) ;
Vector3d vtLink = ptBez - vPnt[i] ;
double dNum = vtLink * vtDer1 ;
double dDen = vtLink * vtDer2 + vtDer1 * vtDer1 ;
dCorr = dDen > EPS_ZERO ? dNum / dDen : 0 ;
vParam[i] = vParam[i] - dCorr ;
} while ( abs( dCorr) > EPS_ZERO) ;
Clamp( vParam[i], 0., 1.) ;
}
}
PtrOwner<ICurveComposite> pCC( CreateBasicCurveComposite()) ;
return Release( pCC) ;
// fit della curva
Vector3d vtStartDir, vtEndDir ;
if ( bLimitSplit) {
vtStartDir = vNextDer[nFirst / 3] ;
vtEndDir = vPrevDer[nLast / 3] ;
}
else {
vtStartDir = vNextDer[nFirst] ;
vtEndDir = vPrevDer[nLast] ;
}
pCrvBez.Set( ApproxPointSetWithSingleBezier( vPnt, nFirst, nLast, vtStartDir, vtEndDir, vParam)) ;
if ( IsNull( pCrvBez) || ! pCrvBez->IsValid())
return nullptr ;
#if SAVEAPPROX
SaveGeoObj( pCrvBez->Clone(), "D:\\Temp\\bezier\\approxWithBezier\\"+ToString(nCrvPassed) + "first_approx.nge") ;
#endif
int nPointMaxErr = 0 ;
CalcPointSetApproxError( vPnt, vParam, nFirst, nLast, pCrvBez, dErr, nPointMaxErr) ;
// se sto unendo due punti consecutivi e l'errore è oltre quello richiesto allora restituisco un segmento che unisce i punti
if ( ((nLast - nFirst == 1) || ( bLimitSplit && nLast - nFirst == 3)) && dErr > dTol) {
CurveLine CL ; CL.Set( vPnt[nFirst], vPnt[nLast]) ;
pCrvBez.Set( GetCurveBezier( CurveToBezierCurve( &CL))) ;
dErr = 0 ;
}
if ( bLimitSplit && nPointMaxErr % 3 != 0) {
nPointMaxErr = 3 * int( round( nPointMaxErr / 3.)) ;
if ( nPointMaxErr == nFirst)
nPointMaxErr += 3 ;
else if( nPointMaxErr == nLast)
nPointMaxErr -= 3 ;
}
++nIter ;
bool bSplit = false ;
if ( ( nIter == 10 && dErr > dTol) || dErr > dErrPrec || dErrPrec - dErr < dErrPrec / 20)
bSplit = true ;
dErrPrec = dErr ;
// se la curva di approssimazione è ancora molto lontana dalla curva originale allora divido il set di punti in due
if ( dErr > dErrSplit || bSplit) {
if ( nLast - nFirst > 1 && nPointMaxErr - nFirst > 1 && nLast - nPointMaxErr > 1) {
if ( ! pCrvFit->AddCurve( FitWithBezier( pCrvOrig, vPnt, vParam, nFirst, nPointMaxErr, vPrevDer, vNextDer,dTol, bLimitSplit)) ||
! pCrvFit->AddCurve( FitWithBezier( pCrvOrig, vPnt, vParam, nPointMaxErr, nLast, vPrevDer, vNextDer, dTol, bLimitSplit)))
return nullptr ;
break ;
}
else
return nullptr ;
}
}
if ( pCrvFit->GetCurveCount() > 0)
return Release( pCrvFit) ;
else if ( dErr < dTol && ! IsNull( pCrvBez) && pCrvBez->IsValid())
return Release( pCrvBez) ;
else
return nullptr ;
}
//----------------------------------------------------------------------------
ICurve*
ApproxCurveWithBezier( const ICurve* pCrv , double dTol)
{
#if SAVECURVEPASSED
SaveGeoObj( pCrv->Clone(), "D:\\Temp\\bezier\\approxWithBezier\\CurveDaApprossimare\\"+ToString(nCrvPassed) + ".nge") ;
++nCrvPassed ;
#endif
//// uso l'algoritmo di Schneider in Grafic Gems I
// mi aspetto che non ci siano angoli ( discontinuità della derivata prima) nel risultato desiderato
PolyLine plApprox ;
double dAngTolFine = 1 ;
double dLinTolFine = 0.05 ;
pCrv->ApproxWithLines( dLinTolFine, dAngTolFine, ICurve::APL_STD, plApprox) ;
#if SAVELINEARAPPROX
CurveComposite CC ; CC.FromPolyLine(plApprox) ;
SaveGeoObj( CC.Clone(), "D:\\Temp\\bezier\\approxWithBezier\\approssimazione_lineare.nge") ;
#endif
PNTVECTOR vPnt ;
PNTVECTOR vPntOverSampling ;
Point3d pt ; plApprox.GetFirstPoint( pt) ;
do {
if ( ! vPntOverSampling.empty()) {
vPntOverSampling.push_back( Media( vPnt.back(), pt,1./3.)) ;
vPntOverSampling.push_back( Media( vPnt.back(), pt,2./3.)) ;
}
vPntOverSampling.push_back( pt) ;
vPnt.push_back( pt) ;
} while ( plApprox.GetNextPoint( pt)) ;
// calcolo la curvatura nei vari punti per identificare zone a curvatura costante
DBLVECTOR vRad ( ssize( vPnt)) ;
for ( int i = 1 ; i < ssize( vPnt) - 1 ; ++i) {
Vector3d vtA = vPnt[i] - vPnt[i-1] ;
Vector3d vtB = vPnt[i+1] - vPnt[i-1] ;
double dR = ( vtA.Len() * vtB.Len() * ( vtA - vtB).Len()) / ( 2 * ( vtA ^ vtB).Len()) ;
vRad[i] = dR ;
}
vRad[0] = vRad[1] ;
vRad.back() = vRad.end()[-2] ;
// identifico le zone a curvatura costante // primo e ultimo punto degli intervalli non devono avere curvatura uguale agli altri perché sono di frontiera
INTINTVECTOR vConstCurv ;
double dRadPrec = vRad[0] ;
int nStart = 0 ;
int nEnd = 1 ;
double dRatio = 1.5 ;
while ( nStart < ssize( vPnt) - 1) {
double dRadTol = max( max( vRad[nEnd], dRadPrec) / 10 , 1.) ;
if ( dRadPrec > dRatio * vRad[nEnd] || dRatio * dRadPrec < vRad[nEnd])
dRadTol = 0 ;
while ( nEnd < ssize( vPnt) - 1 && abs( vRad[nEnd] - dRadPrec) < dRadTol) {
dRadPrec = vRad[nEnd] ;
++nEnd ;
}
vConstCurv.emplace_back( nStart * 3, nEnd * 3) ;
nStart = nEnd ;
dRadPrec = vRad[nEnd] ;
++nEnd ;
}
if ( vConstCurv.empty())
vConstCurv.emplace_back( 0, ssize( vPnt) - 1) ;
int nPoints = ssize( vPnt) ;
DBLVECTOR vParam( nPoints) ;
int nFirst = 0 ;
int nLast = ssize( vPnt) - 1 ;
ParamByLen( vPnt, vParam, nFirst, nLast) ;
VCT3DVECTOR vPrevDer ;
VCT3DVECTOR vNextDer ;
ComputeAkimaTangents( false, vParam, vPnt, vPrevDer, vNextDer) ;
int nOverSampling = ssize( vPntOverSampling) ;
vParam.resize( nOverSampling) ;
nFirst = 0 ;
nLast = nOverSampling - 1 ;
ParamByLen( vPntOverSampling, vParam, nFirst, nLast) ;
//normalizzo tutte le derivate
for ( int i = 0 ; i < ssize( vPrevDer) ; ++i) {
vPrevDer[i].Normalize() ;
vNextDer[i].Normalize() ;
}
// potrei verificare prima se un tratto è retto e aggiustare le tangenti del tratto precedente e successivo prima di approssimare
PtrOwner<ICurveComposite> pCCApproxTot( CreateCurveComposite()) ;
for ( INTINT iiSE : vConstCurv) {
nFirst = iiSE.first ;
nLast = iiSE.second ;
// riconosco se ho un tratto retto
int nPnt = nFirst / 3 ;
if ( nLast - nFirst == 3 && ( nPnt > 0 && vRad[nPnt] > dRatio * vRad[nPnt - 1]) && ( nPnt < ssize( vRad) && vRad[nPnt]> dRatio * vRad[nPnt + 1])) {
CurveLine CL ; CL.Set( vPntOverSampling[nFirst], vPntOverSampling[nLast]) ;
PtrOwner<ICurveBezier> pCApprox( LineToBezierCurve( &CL, 3, false)) ;
if ( ! pCCApproxTot->AddCurve( Release( pCApprox)))
return nullptr ;
}
else {
//definisco la bezier che vado a raffinare iterativamente
PtrOwner<ICurve> pCApprox( FitWithBezier( pCrv, vPntOverSampling, vParam, nFirst, nLast, vPrevDer, vNextDer, dTol, true)) ;
if ( IsNull( pCApprox) || ! pCApprox->IsValid())
return nullptr ;
if ( ! pCCApproxTot->AddCurve( Release( pCApprox)))
return nullptr ;
}
}
return Release( pCCApproxTot) ;
}
//----------------------------------------------------------------------------
bool
CalcApproxError( const ICurve* pCrvOri, const ICurve* pCrvNew, double& dErr, int nPoints)
{
if ( pCrvOri == nullptr || ! pCrvOri->IsValid() || pCrvNew == nullptr || ! pCrvNew->IsValid()){
dErr = INFINITO ;
return false ;
}
// controllo l'errore effettivo campionando più finemente
double dLenOri = 0 ; pCrvOri->GetLength( dLenOri) ;
double dLenNew = 0 ; pCrvNew->GetLength( dLenNew) ;
@@ -1489,7 +1796,7 @@ NurbsCurveCanonicalize( CNurbsData& cnData)
{
// se con nodi extra
if ( cnData.bExtraKnotes) {
int nKnotesNbr = int( cnData.vU.size()) ;
int nKnotesNbr = ssize( cnData.vU) ;
if ( nKnotesNbr < 4)
return false ;
cnData.bExtraKnotes = false ;
@@ -1503,7 +1810,7 @@ NurbsCurveCanonicalize( CNurbsData& cnData)
bool bAlreadyChecked = false ;
// se la curva è peridica verifco che effettivamente ci sia un numero di punti ripetituti uguale al grado della curva
// wrap della curva su se stessa
if ( cnData.bPeriodic && (int(cnData.vU.size()) > int(cnData.vCP.size()) + cnData.nDeg - 1)) {
if ( cnData.bPeriodic && ( ssize( cnData.vU) > ssize( cnData.vCP) + cnData.nDeg - 1)) {
bool bRepeated = true ;
for ( int i = 0 ; i < cnData.nDeg ; ++i) {
if ( ! AreSamePointApprox( cnData.vCP[i], cnData.vCP.end()[-cnData.nDeg + i]) ) {
@@ -1512,11 +1819,11 @@ NurbsCurveCanonicalize( CNurbsData& cnData)
}
}
bool bFirstAddedAtEnd = false ;
if ( ! bRepeated || (bRepeated && AreSamePointApprox( cnData.vCP[0],cnData.vCP[cnData.nDeg]))){
if ( ! bRepeated || ( bRepeated && AreSamePointApprox( cnData.vCP[0], cnData.vCP[cnData.nDeg]))) {
// salvo il vettore dei nodi in caso mi accorga di avere tra le mani una curva unclamped
DBLVECTOR vU = cnData.vU ;
// se effettivamente ho dei nodi in più da togliere allora li tolgo ed eventualmente aggiungo punti di controllo
if ( int(cnData.vU.size()) > int(cnData.vCP.size()) + cnData.nDeg - 1 ) {
if ( ssize( cnData.vU) > ssize( cnData.vCP) + cnData.nDeg - 1 ) {
// se il primo e l'ultimo punto non coincidono allora aggiungo il primo punto in fondo al vettore dei punti di controllo
if ( ! AreSamePointApprox( cnData.vCP[0], cnData.vCP.back())) {
bFirstAddedAtEnd = true ;
@@ -1528,11 +1835,11 @@ NurbsCurveCanonicalize( CNurbsData& cnData)
cnData.vU = DBLVECTOR( cnData.vU.begin(), cnData.vU.end() - cnData.nDeg) ;
// controllo eventualmente anche i nodi extra
// se ne ho due in più ne tolgo uno in cima e uno in fondo
if ( cnData.vU.size() == int( cnData.vCP.size()) + cnData.nDeg + 1 ) { // significa che ci sono due nodi extra, uno all'inizio e uno alla fine, da togliere
if ( ssize( cnData.vU) == ssize( cnData.vCP) + cnData.nDeg + 1) { // significa che ci sono due nodi extra, uno all'inizio e uno alla fine, da togliere
cnData.vU = vector<double>( cnData.vU.begin() + 1, cnData.vU.end() - 1) ;
}
// se ne ho solo uno in più lo tolgo in cima
else if ( cnData.vU.size() == int( cnData.vCP.size()) + cnData.nDeg) {
else if ( ssize( cnData.vU) == ssize( cnData.vCP) + cnData.nDeg) {
cnData.vU = vector<double>( cnData.vU.begin() + 1, cnData.vU.end()) ;
}
}
@@ -1559,7 +1866,7 @@ NurbsCurveCanonicalize( CNurbsData& cnData)
// recupero il vettore dei nodi
cnData.vU = vU ;
// verifico se ho nodi extra
if ( cnData.vU.size() == int( cnData.vCP.size()) + cnData.nDeg + 1 ) {
if ( ssize( cnData.vU) == ssize( cnData.vCP) + cnData.nDeg + 1 ) {
// significa che ci sono due nodi extra:
// se la curva ha grado maggiore di 1 e i primi due nodi sono uguali allora tolgo quelli
if ( cnData.nDeg > 1 && abs(cnData.vU[1] - cnData.vU[0]) < EPS_SMALL) {
@@ -1570,7 +1877,7 @@ NurbsCurveCanonicalize( CNurbsData& cnData)
cnData.vU = vector<double>( cnData.vU.begin() + 1, cnData.vU.end() - 1) ;
}
// se ne ho solo uno in più lo tolgo in cima
else if ( cnData.vU.size() == int( cnData.vCP.size()) + cnData.nDeg)
else if ( ssize( cnData.vU) == ssize( cnData.vCP) + cnData.nDeg)
cnData.vU = vector<double>( cnData.vU.begin() + 1, cnData.vU.end()) ;
}
bAlreadyChecked = true ;
@@ -1595,7 +1902,7 @@ NurbsCurveCanonicalize( CNurbsData& cnData)
// qui aggiungo un controllo se la curva è collassata in un punto ( ho un polo), lascio stare
bool bCollapsed = true ;
Point3d ptFirst = cnData.vCP.front() ;
for ( int i = 1 ; i < int( cnData.vCP.size()) ; ++i) {
for ( int i = 1 ; i < ssize( cnData.vCP) ; ++i) {
if ( ! AreSamePointApprox( ptFirst, cnData.vCP[i])) {
bCollapsed = false ;
break ;
@@ -1612,7 +1919,7 @@ NurbsCurveCanonicalize( CNurbsData& cnData)
// agli indici perché uso u_p-1 e u_(m-p+1), anziché u_p e u_m-p
// comincio ad aumentare la molteplictià del nodo u_m-p+1
int nCP = int( cnData.vCP.size()) ;
int nCP = ssize( cnData.vCP) ;
int nU = nCP + cnData.nDeg - 1 ;
int nDeg = cnData.nDeg ;
PNTVECTOR vBC ;
@@ -1808,9 +2115,9 @@ NurbsToBezierCurve( const CNurbsData& cnData)
if ( cnData.bPeriodic || cnData.bExtraKnotes)
return nullptr ;
// numero dei nodi
int nU = int( cnData.vCP.size()) + cnData.nDeg - 1 ;
int nU = ssize( cnData.vCP) + cnData.nDeg - 1 ;
// controllo relazione nodi - punti di controllo
if ( nU != int( cnData.vU.size()))
if ( nU != ssize( cnData.vU))
return nullptr ;
// numero degli intervalli
int nInt = nU - 2 * cnData.nDeg + 1 ;
@@ -2180,7 +2487,7 @@ CalcCurvesVoronoiDiagram( const CICURVEPVECTOR& vCrvC, ICURVEPOVECTOR& vCrvs, in
PtrOwner<Voronoi> pVoronoiObj( new( std::nothrow) Voronoi()) ;
if ( pVoronoiObj == nullptr)
return false ;
for ( int i = 0 ; i < int( vCrvC.size()) ; i ++) {
for ( int i = 0 ; i < ssize( vCrvC) ; i ++) {
if ( ! pVoronoiObj->AddCurve( vCrvC[i]))
return false ;
}
@@ -2207,7 +2514,7 @@ CalcCurvesMedialAxis( const CICURVEPVECTOR& vCrvC, ICURVEPOVECTOR& vCrvs, int nS
PtrOwner<Voronoi> pVoronoiObj( new( std::nothrow) Voronoi()) ;
if ( pVoronoiObj == nullptr)
return false ;
for ( int i = 0 ; i < int( vCrvC.size()) ; i ++) {
for ( int i = 0 ; i < ssize( vCrvC) ; i ++) {
if ( ! pVoronoiObj->AddCurve( vCrvC[i]))
return false ;
}
@@ -2268,7 +2575,7 @@ bool CalcOffsetCurves( const ICURVEPVECTOR& vpCrvs, ICURVEPOVECTOR& vCrvs, doubl
PtrOwner<Voronoi> pVoronoiObj( new( std::nothrow) Voronoi()) ;
if ( pVoronoiObj == nullptr)
return false ;
for ( int i = 0 ; i < int( vpCrvs.size()) ; i ++) {
for ( int i = 0 ; i < ssize( vpCrvs) ; i ++) {
if ( ! pVoronoiObj->AddCurve( vpCrvs[i]))
return false ;
}
@@ -2298,7 +2605,7 @@ bool CalcFatOffsetCurves( const ICURVEPVECTOR& vpCrvs, ICURVEPOVECTOR& vCrvs, do
PtrOwner<Voronoi> pVoronoiObj( new( std::nothrow) Voronoi()) ;
if ( pVoronoiObj == nullptr)
return false ;
for ( int i = 0 ; i < int( vpCrvs.size()) ; i ++) {
for ( int i = 0 ; i < ssize( vpCrvs) ; i ++) {
if ( ! pVoronoiObj->AddCurve( vpCrvs[i]))
return false ;
}
@@ -2332,7 +2639,7 @@ ResetCurveVoronoi( const ICurve& crvC)
bool
GetChainedCurves( ICRVCOMPOPOVECTOR& vCrv, double dChainTol, bool bAllowInvert)
{
if( ssize( vCrv) == 1)
if ( ssize( vCrv) == 1)
return true ;
ChainCurves chainCrv ;
// modifico direttamente le curve passate in input
@@ -2352,22 +2659,22 @@ GetChainedCurves( ICRVCOMPOPOVECTOR& vCrv, double dChainTol, bool bAllowInvert)
ICurveComposite* pFirstCrv = vCrv[abs(vIds[0]) - 1] ;
for ( int nId : vIds) {
bool bInvert = false ;
if( nId < 0)
if ( nId < 0)
bInvert = true ;
nId = abs( nId) - 1 ;
if( bInvert)
if ( bInvert)
vCrv[nId]->Invert() ;
if( ! pFirstCrv->AddCurve( Release( vCrv[nId]), true, dChainTol))
if ( ! pFirstCrv->AddCurve( Release( vCrv[nId]), true, dChainTol))
return false ;
}
pFirstCrv->GetEndPoint( ptStart) ;
}
// elimino gli elementi del vettore che non contengono più curve
int c = ssize( vCrv) ;
while( c > -1) {
if( IsNull( vCrv[c]))
while ( c > -1) {
if ( IsNull( vCrv[c]))
vCrv.erase( vCrv.begin() + c) ;
--c ;
}
return true ;
}
}
+3 -4
View File
@@ -275,20 +275,19 @@ CurveBezier::FromLine( const ICurveLine& crLine)
{
if ( m_nStatus != OK || ! crLine.IsValid())
return false ;
double dWeight = 1 ;
int nCount = 0 ;
Point3d ptStart ; crLine.GetStartPoint( ptStart) ;
SetControlPoint( nCount, ptStart, dWeight) ;
SetControlPoint( nCount, ptStart) ;
++nCount ;
double dPart = 1. / m_nDeg ;
for ( int i = 1 ; i < m_nDeg ; ++i) {
double dU = i * dPart ;
Point3d ptMid ; crLine.GetPointD1D2( dU, ICurve::FROM_MINUS, ptMid) ;
SetControlPoint( nCount, ptMid, dWeight) ;
SetControlPoint( nCount, ptMid) ;
++nCount ;
}
Point3d ptEnd ; crLine.GetEndPoint( ptEnd) ;
SetControlPoint( nCount, ptEnd, dWeight) ;
SetControlPoint( nCount, ptEnd) ;
++nCount ;
return true ;
}
+2 -201
View File
@@ -202,213 +202,14 @@ CurveByApprox::CalcParameterization( void)
bool
CurveByApprox::CalcAkimaTangents( bool bDetectCorner)
{
// pulisco i vettori delle tangenti
m_vPrevDer.clear() ;
m_vNextDer.clear() ;
// numero di punti
int nSize = int( m_vPnt.size()) ;
// sono necessari almeno due punti
if ( nSize < 2)
return false ;
// calcolo le derivate
m_vPrevDer.reserve( nSize) ;
m_vNextDer.reserve( nSize) ;
// se ci sono solo 2 punti, le tangenti devono essere dirette lungo la linea che li unisce
if ( nSize == 2) {
// non esiste derivata prima del primo punto
m_vPrevDer.emplace_back( 0, 0, 0) ;
m_vNextDer.push_back( ( m_vPnt[1] - m_vPnt[0]) / ( m_vPar[1] - m_vPar[0])) ;
m_vPrevDer.push_back( m_vNextDer[0]) ;
// non esiste derivata dopo il secondo e ultimo punto
m_vNextDer.emplace_back( 0, 0, 0) ;
return true ;
}
// verifico se curva chiusa (primo e ultimo punto coincidono)
bool bClosed = AreSamePointApprox( m_vPnt.front(), m_vPnt.back()) ;
// calcolo le derivate
for ( int i = 0 ; i < nSize ; ++ i) {
Vector3d vtPrevDer ;
Vector3d vtNextDer ;
// primo punto
if ( i == 0) {
// se curva chiusa, come precedente uso il penultimo punto
if ( bClosed) {
// se non ci sono almeno 5 punti
if ( nSize < 5) {
if ( ! CalcCircleMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtNextDer))
return false ;
vtPrevDer = vtNextDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[nSize-3] - m_vPar[nSize-1], m_vPnt[nSize-3], m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// altrimenti, uso arco sui primi tre punti
else {
if ( ! CalcCircleStartDer( m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], vtNextDer))
return false ;
vtPrevDer = Vector3d( 0, 0, 0) ;
}
}
// ultimo punto
else if ( i == nSize - 1) {
// se curva chiusa, le tg devono coincidere con quelle del primo
if ( bClosed) {
vtPrevDer = m_vPrevDer[0] ;
vtNextDer = m_vNextDer[0] ;
}
// altrimenti, uso arco sugli ultimi tre punti
else {
if ( ! CalcCircleEndDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], vtPrevDer))
return false ;
vtNextDer = Vector3d( 0, 0, 0) ;
}
}
// punti intermedi
else {
// se secondo punto
if ( i == 1) {
// se curva aperta o non ci sono almeno 5 punti
if ( ! bClosed || nSize < 5) {
if ( ! CalcCircleMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// se penultimo punto
else if ( i == nSize - 2) {
// se curva aperta o non ci sono almeno 5 punti
if ( ! bClosed || nSize < 5) {
if ( ! CalcCircleMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[1] + m_vPar[i+1], m_vPnt[1], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// salvo la derivata
m_vPrevDer.push_back( vtPrevDer) ;
m_vNextDer.push_back( vtNextDer) ;
}
return true ;
return ComputeAkimaTangents( bDetectCorner, m_vPar, m_vPnt, m_vPrevDer, m_vNextDer) ;
}
//----------------------------------------------------------------------------
bool
CurveByApprox::CalcBesselTangents( void)
{
// pulisco i vettori delle tangenti
m_vPrevDer.clear() ;
m_vNextDer.clear() ;
// numero di punti
int nSize = int( m_vPnt.size()) ;
// sono necessari almeno due punti
if ( nSize < 2)
return false ;
// calcolo le derivate
m_vPrevDer.reserve( nSize) ;
m_vNextDer.reserve( nSize) ;
// se ci sono solo 2 punti, le tangenti devono essere dirette lungo la linea che li unisce
if ( nSize == 2) {
// non esiste derivata prima del primo punto
m_vPrevDer.emplace_back( 0, 0, 0) ;
m_vNextDer.push_back( ( m_vPnt[1] - m_vPnt[0]) / ( m_vPar[1] - m_vPar[0])) ;
m_vPrevDer.push_back( m_vNextDer[0]) ;
// non esiste derivata dopo il secondo e ultimo punto
m_vNextDer.emplace_back( 0, 0, 0) ;
return true ;
}
// verifico se curva chiusa (primo e ultimo punto coincidono)
bool bClosed = AreSamePointApprox( m_vPnt.front(), m_vPnt.back()) ;
// calcolo le derivate
for ( int i = 0 ; i < nSize ; ++ i) {
Vector3d vtPrevDer ;
Vector3d vtNextDer ;
// primo punto
if ( i == 0) {
// se curva chiusa, come precedente uso il penultimo punto
if ( bClosed) {
if ( ! CalcBesselMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtNextDer))
return false ;
vtPrevDer = vtNextDer ;
}
// altrimenti, uso i primi tre punti
else {
if ( ! CalcBesselStartDer( m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], vtNextDer))
return false ;
vtPrevDer = Vector3d( 0, 0, 0) ;
}
}
// ultimo punto
else if ( i == nSize - 1) {
// se curva chiusa, le tg devono coincidere con quelle del primo
if ( bClosed) {
vtPrevDer = m_vPrevDer[0] ;
vtNextDer = m_vNextDer[0] ;
}
// altrimenti, uso gli ultimi tre punti
else {
if ( ! CalcBesselEndDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], vtPrevDer))
return false ;
vtNextDer = Vector3d( 0, 0, 0) ;
}
}
// punti intermedi
else {
if ( ! CalcBesselMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// salvo la derivata
m_vPrevDer.push_back( vtPrevDer) ;
m_vNextDer.push_back( vtNextDer) ;
}
return true ;
return ComputeBesselTangents( m_vPar, m_vPnt, m_vPrevDer, m_vNextDer) ;
}
//----------------------------------------------------------------------------
+35 -236
View File
@@ -50,12 +50,42 @@ CurveByInterp::AddPoint( const Point3d& ptP)
ICurve*
CurveByInterp::GetCurve( int nMethod, int nType)
{
// calcolo le tangenti
// se richieste curve di Bezier cubiche (ottenute da interpolazione con Nurbs)
if ( nType == CUBIC_BEZIERS_LONG) {
// creo la curva composita
PtrOwner<ICurve> pCrv ;
//pCrv.Set( InterpolatePointSetWithBezier( m_vPnt, 50 * EPS_SMALL, 50)) ;
//debug
pCrv.Set( InterpolatePointSetWithBezier( m_vPnt, 0.1, 100)) ;
if ( IsNull(pCrv) || ! pCrv->IsValid())
return nullptr ;
return Release( pCrv) ;
}
// numero di punti
int nSize = int( m_vPnt.size()) ;
// sono necessari almeno due punti
if ( nSize < 2)
return nullptr ;
// calcolo le distanze tra i punti per derivarne i parametri
m_vPar.reserve( nSize) ;
double dPar = 0 ;
m_vPar.push_back( dPar) ;
for ( int i = 1 ; i < nSize ; ++ i) {
double dDist = Dist( m_vPnt[i-1], m_vPnt[i]) ;
dPar += dDist ;
m_vPar.push_back( dPar) ;
}
// calcolo le tangenti
if ( nMethod == BESSEL) {
if ( ! CalcBesselTangents())
return nullptr ;
}
else if ( nType != CUBIC_BEZIERS_LONG) {
else {
if ( ! CalcAkimaTangents( nMethod == AKIMA_CORNER))
return nullptr ;
}
@@ -103,16 +133,6 @@ CurveByInterp::GetCurve( int nMethod, int nType)
return ::Release( pCrvCompo) ;
}
// se richieste curve di Bezier cubiche (ottenute da interpolazione con Nurbs)
if ( nType == CUBIC_BEZIERS_LONG) {
// creo la curva composita
PtrOwner<ICurve> pCrv ;
pCrv.Set( InterpolatePointSetWithBezier( m_vPnt, 50 * EPS_SMALL, 50)) ;
if ( IsNull(pCrv) || ! pCrv->IsValid())
return nullptr ;
return Release( pCrv) ;
}
return nullptr ;
}
@@ -120,233 +140,12 @@ CurveByInterp::GetCurve( int nMethod, int nType)
bool
CurveByInterp::CalcAkimaTangents( bool bDetectCorner)
{
// pulisco i vettori dei parametri e delle tangenti
m_vPar.clear() ;
m_vPrevDer.clear() ;
m_vNextDer.clear() ;
// numero di punti
int nSize = int( m_vPnt.size()) ;
// sono necessari almeno due punti
if ( nSize < 2)
return false ;
// calcolo le distanze tra i punti per derivarne i parametri
m_vPar.reserve( nSize) ;
double dPar = 0 ;
m_vPar.push_back( dPar) ;
for ( int i = 1 ; i < nSize ; ++ i) {
double dDist = Dist( m_vPnt[i-1], m_vPnt[i]) ;
dPar += dDist ;
m_vPar.push_back( dPar) ;
}
// calcolo le derivate
m_vPrevDer.reserve( nSize) ;
m_vNextDer.reserve( nSize) ;
// se ci sono solo 2 punti, le tangenti devono essere dirette lungo la linea che li unisce
if ( nSize == 2) {
// non esiste derivata prima del primo punto
m_vPrevDer.emplace_back( 0, 0, 0) ;
m_vNextDer.push_back( ( m_vPnt[1] - m_vPnt[0]) / ( m_vPar[1] - m_vPar[0])) ;
m_vPrevDer.push_back( m_vNextDer[0]) ;
// non esiste derivata dopo il secondo e ultimo punto
m_vNextDer.emplace_back( 0, 0, 0) ;
return true ;
}
// verifico se curva chiusa (primo e ultimo punto coincidono)
bool bClosed = AreSamePointApprox( m_vPnt.front(), m_vPnt.back()) ;
// calcolo le derivate
for ( int i = 0 ; i < nSize ; ++ i) {
Vector3d vtPrevDer ;
Vector3d vtNextDer ;
// primo punto
if ( i == 0) {
// se curva chiusa, come precedente uso il penultimo punto
if ( bClosed) {
// se non ci sono almeno 5 punti
if ( nSize < 5) {
if ( ! CalcCircleMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtNextDer))
return false ;
vtPrevDer = vtNextDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[nSize-3] - m_vPar[nSize-1], m_vPnt[nSize-3], m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// altrimenti, uso arco sui primi tre punti
else {
if ( ! CalcCircleStartDer( m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], vtNextDer))
return false ;
vtPrevDer = Vector3d( 0, 0, 0) ;
}
}
// ultimo punto
else if ( i == nSize - 1) {
// se curva chiusa, le tg devono coincidere con quelle del primo
if ( bClosed) {
vtPrevDer = m_vPrevDer[0] ;
vtNextDer = m_vNextDer[0] ;
}
// altrimenti, uso arco sugli ultimi tre punti
else {
if ( ! CalcCircleEndDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], vtPrevDer))
return false ;
vtNextDer = Vector3d( 0, 0, 0) ;
}
}
// punti intermedi
else {
// se secondo punto
if ( i == 1) {
// se curva aperta o non ci sono almeno 5 punti
if ( ! bClosed || nSize < 5) {
if ( ! CalcCircleMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// se penultimo punto
else if ( i == nSize - 2) {
// se curva aperta o non ci sono almeno 5 punti
if ( ! bClosed || nSize < 5) {
if ( ! CalcCircleMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[1] + m_vPar[i+1], m_vPnt[1], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// altrimenti
else {
if ( ! CalcAkimaMidDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], bDetectCorner,
vtPrevDer, vtNextDer))
return false ;
}
}
// salvo la derivata
m_vPrevDer.push_back( vtPrevDer) ;
m_vNextDer.push_back( vtNextDer) ;
}
return true ;
return ComputeAkimaTangents( bDetectCorner, m_vPar, m_vPnt, m_vPrevDer, m_vNextDer) ;
}
//----------------------------------------------------------------------------
bool
CurveByInterp::CalcBesselTangents( void)
{
// pulisco i vettori dei parametri e delle tangenti
m_vPar.clear() ;
m_vPrevDer.clear() ;
m_vNextDer.clear() ;
// numero di punti
int nSize = int( m_vPnt.size()) ;
// sono necessari almeno due punti
if ( nSize < 2)
return false ;
// calcolo le distanze tra i punti per derivarne i parametri
m_vPar.reserve( nSize) ;
double dPar = 0 ;
m_vPar.push_back( dPar) ;
for ( int i = 1 ; i < nSize ; ++ i) {
double dDist = Dist( m_vPnt[i-1], m_vPnt[i]) ;
dPar += dDist ;
m_vPar.push_back( dPar) ;
}
// calcolo le derivate
m_vPrevDer.reserve( nSize) ;
m_vNextDer.reserve( nSize) ;
// se ci sono solo 2 punti, le tangenti devono essere dirette lungo la linea che li unisce
if ( nSize == 2) {
// non esiste derivata prima del primo punto
m_vPrevDer.emplace_back( 0, 0, 0) ;
m_vNextDer.push_back( ( m_vPnt[1] - m_vPnt[0]) / ( m_vPar[1] - m_vPar[0])) ;
m_vPrevDer.push_back( m_vNextDer[0]) ;
// non esiste derivata dopo il secondo e ultimo punto
m_vNextDer.emplace_back( 0, 0, 0) ;
return true ;
}
// verifico se curva chiusa (primo e ultimo punto coincidono)
bool bClosed = AreSamePointApprox( m_vPnt.front(), m_vPnt.back()) ;
// calcolo le derivate
for ( int i = 0 ; i < nSize ; ++ i) {
Vector3d vtPrevDer ;
Vector3d vtNextDer ;
// primo punto
if ( i == 0) {
// se curva chiusa, come precedente uso il penultimo punto
if ( bClosed) {
if ( ! CalcBesselMidDer( m_vPar[nSize-2] - m_vPar[nSize-1], m_vPnt[nSize-2], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtNextDer))
return false ;
vtPrevDer = vtNextDer ;
}
// altrimenti, uso i primi tre punti
else {
if ( ! CalcBesselStartDer( m_vPar[i], m_vPnt[i], m_vPar[i+1], m_vPnt[i+1],
m_vPar[i+2], m_vPnt[i+2], vtNextDer))
return false ;
vtPrevDer = Vector3d( 0, 0, 0) ;
}
}
// ultimo punto
else if ( i == nSize - 1) {
// se curva chiusa, le tg devono coincidere con quelle del primo
if ( bClosed) {
vtPrevDer = m_vPrevDer[0] ;
vtNextDer = m_vNextDer[0] ;
}
// altrimenti, uso gli ultimi tre punti
else {
if ( ! CalcBesselEndDer( m_vPar[i-2], m_vPnt[i-2], m_vPar[i-1], m_vPnt[i-1],
m_vPar[i], m_vPnt[i], vtPrevDer))
return false ;
vtNextDer = Vector3d( 0, 0, 0) ;
}
}
// punti intermedi
else {
if ( ! CalcBesselMidDer( m_vPar[i-1], m_vPnt[i-1], m_vPar[i], m_vPnt[i],
m_vPar[i+1], m_vPnt[i+1], vtPrevDer))
return false ;
vtNextDer = vtPrevDer ;
}
// salvo la derivata
m_vPrevDer.push_back( vtPrevDer) ;
m_vNextDer.push_back( vtNextDer) ;
}
return true ;
}
return ComputeBesselTangents( m_vPar, m_vPnt, m_vPrevDer, m_vNextDer) ;
}
+15 -2
View File
@@ -116,6 +116,7 @@ PolishMinDistPointCurve( const Point3d& ptP, const ICurve& cCurve,
vtDiff = ptQ - ptP ;
// angolo tra vettore e tangente
dTemp = vtDer1 * vtDiff ;
bool bEquiverse = dTemp > 0 ;
if ( abs( dTemp) > EPS_ZERO)
dSqCosA = dTemp * dTemp / ( vtDer1.SqLen() * vtDiff.SqLen()) ;
else
@@ -123,8 +124,20 @@ PolishMinDistPointCurve( const Point3d& ptP, const ICurve& cCurve,
// stima prossimo valore del parametro (Newton : Unext = U - F(U) / F'(U))
dPrevPar = dPar ;
dTemp = vtDer2 * vtDiff + vtDer1.SqLen() ;
if ( abs( dTemp) > EPS_ZERO)
dPar = dPrevPar - ( vtDer1 * vtDiff) / dTemp ;
// se il coseno tra questi due vettori è troppo grande potrei aver avuto una cattiva stima iniziale
// provo quindi ad aggiustare a mano, anziché usare il segno suggerito da newton, che con queste premesse potrebbe divergere
double dCos75 = 0.2588 ;
if ( abs( dTemp) > EPS_ZERO) {
double dDelta = ( vtDer1 * vtDiff) / dTemp ;
if ( dSqCosA > dCos75) {
if ( ( bEquiverse && dDelta > 0) || ( ! bEquiverse && dDelta < 0))
dDelta *= -1 ;
dPar = dPrevPar + dDelta ;
}
else
dPar = dPrevPar - dDelta ;
}
// clipping parametro
if ( dPar < approxMin.dParMin) {
if ( approxMin.bParMinSing && ! bClampedFromSing) {
+12 -1
View File
@@ -26,7 +26,7 @@ DistPointCrvBezier::DistPointCrvBezier( const Point3d& ptP, const ICurveBezier&
// distanza non calcolata
m_dDist = - 1 ;
if ( &CrvBez == nullptr || ! CrvBez.IsValid())
if ( ! CrvBez.IsValid())
return ;
// determino tolleranza di approssimazione in base a ingombro curva
@@ -42,6 +42,17 @@ DistPointCrvBezier::DistPointCrvBezier( const Point3d& ptP, const ICurveBezier&
if ( ! CrvBez.ApproxWithLines( dLinTol, ANG_TOL_APPROX_DEG, ICurve::APL_STD, PL))
return ;
int nDeg = CrvBez.GetDegree() ;
if ( PL.GetPointNbr() < nDeg + 1) {
// costruisco una polilinea con un numero di curve scelto in base al grado della curva
PL.Clear() ;
for ( int i = 0 ; i <= nDeg + 1 ; ++i) {
double dU = double(i) / (nDeg + 1) ;
Point3d ptBez ;
CrvBez.GetPointD1D2( dU, ICurve::Side::FROM_MINUS, ptBez) ;
PL.AddUPoint( dU, ptBez) ;
}
}
// cerco la minima distanza per la polilinea
MDCVECTOR vApproxMin ;
if ( ! CalcMinDistPointPolyLine( ptP, PL, dLinTol, vApproxMin))
+11 -10
View File
@@ -23,10 +23,10 @@ using namespace std ;
//----------------------------------------------------------------------------
DistPointSurfBz::DistPointSurfBz( const Point3d& ptP, const ISurfBezier& pSrfBz)
: m_dDist( -1), m_bIsInside( false)
: m_dDist( -1), m_bIsInside( false), m_bIsSurfClosed( false)
{
// Bezier non valida
if ( &pSrfBz == nullptr || ! pSrfBz.IsValid())
if ( ! pSrfBz.IsValid())
return ;
// Calcolo la distanza
Calculate( ptP, pSrfBz) ;
@@ -37,9 +37,9 @@ void
DistPointSurfBz::Calculate( const Point3d& ptP, const ISurfBezier& srfBz)
{
// Inizializzo distanza non calcolata
m_dDist = - 1. ;
m_dDist = -1 ;
// Controllo se la superficie è chiusa
// Controllo se la superficie è chiusa
m_bIsSurfClosed = srfBz.IsClosed() ;
// Lavoro con l'oggetto superficie trimesh di base
@@ -49,17 +49,17 @@ DistPointSurfBz::Calculate( const Point3d& ptP, const ISurfBezier& srfBz)
DistPointSurfTm dpst( ptP, *pStmRef) ;
//recupero il punto a distanza minima sulla trimesh e lo raffino, prima di restituire distanza e punto minimo
// recupero il punto a distanza minima sulla trimesh e lo raffino, prima di restituire distanza e punto minimo
Point3d ptMinTm ; dpst.GetMinDistPoint( ptMinTm) ;
int nT ; dpst.GetMinDistTriaIndex( nT) ;
//salvo il punto corrispondente nel parametrico
// salvo il punto corrispondente nel parametrico
srfBz.UnprojectPointFromStm( nT, ptMinTm, m_ptParam) ;
// salvo il punto a minima distanza sulla superficie e la normale alla superficie in quel punto
srfBz.GetPointNrmD1D2( m_ptParam.x, m_ptParam.y, ISurfBezier::FROM_MINUS, ISurfBezier::FROM_MINUS, m_ptMinDistPoint, m_vtN) ;
// salvo la distanza minima
m_dDist = Dist( ptP, m_ptMinDistPoint) ;
// se il punto è sulla superficie
// se il punto è sulla superficie
if ( m_dDist < EPS_SMALL) {
m_bIsInside = false ;
return ;
@@ -96,13 +96,14 @@ DistPointSurfBz::GetMinDistPoint( Point3d& ptMinDistPoint) const
//----------------------------------------------------------------------------
bool
DistPointSurfBz::GetParamPoint( Point3d& ptParamPoint) const
DistPointSurfBz::GetParamsAtMinDistPoint( double& dU, double& dV) const
{
// Distanza non valida
if ( m_dDist < -EPS_ZERO)
return false ;
// Distanza valida
ptParamPoint = m_ptParam ;
dU = m_ptParam.x ;
dV = m_ptParam.y ;
return true ;
}
@@ -116,4 +117,4 @@ DistPointSurfBz::GetNorm( Vector3d& vtN) const
// Distanza valida
vtN = m_vtN ;
return true ;
}
}
BIN
View File
Binary file not shown.
+1
View File
@@ -281,6 +281,7 @@ copy $(TargetPath) \EgtProg\Dll64</Command>
<ClCompile Include="BBox3d.cpp" />
<ClCompile Include="BiArcs.cpp" />
<ClCompile Include="CalcPocketing.cpp" />
<ClCompile Include="CalcDerivate.cpp" />
<ClCompile Include="CAvSilhouetteSurfTm.cpp" />
<ClCompile Include="CAvSimpleSurfFrMove.cpp" />
<ClCompile Include="CAvToolSurfTm.cpp" />
+3
View File
@@ -567,6 +567,9 @@
<ClCompile Include="Trimming.cpp">
<Filter>File di origine\GeoStriping</Filter>
</ClCompile>
<ClCompile Include="CalcDerivate.cpp">
<Filter>File di origine\Geo</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
+5 -5
View File
@@ -296,8 +296,8 @@ int
IntersCurveCurve::GetInters3DCount( void)
{
int nCount = 0 ;
for( int i = 0 ; i < m_nIntersCount ; ++i) {
if( ! m_Info[i].bOverlap || ( m_Info[i].bOverlap && m_Info[i].bCBOverEq)) {
for ( int i = 0 ; i < m_nIntersCount ; ++i) {
if ( ! m_Info[i].bOverlap || ( m_Info[i].bOverlap && m_Info[i].bCBOverEq)) {
if ( abs( m_Info[i].IciA[0].ptI.z - m_Info[i].IciB[0].ptI.z) < EPS_SMALL)
++nCount ;
}
@@ -365,8 +365,8 @@ IntersCurveCurve::GetInt3DCrvCrvInfo( int nInd, IntCrvCrvInfo& aInfo)
if ( nInd < 0 || nInd >= GetInters3DCount())
return false ;
int nCount = - 1 ;
for( int i = 0 ; i < m_nIntersCount ; ++i) {
if( ! m_Info[i].bOverlap || ( m_Info[i].bOverlap && m_Info[i].bCBOverEq)) {
for ( int i = 0 ; i < m_nIntersCount ; ++i) {
if ( ! m_Info[i].bOverlap || ( m_Info[i].bOverlap && m_Info[i].bCBOverEq)) {
if ( abs( m_Info[i].IciA[0].ptI.z - m_Info[i].IciB[0].ptI.z) < EPS_SMALL)
++nCount ;
}
@@ -374,7 +374,7 @@ IntersCurveCurve::GetInt3DCrvCrvInfo( int nInd, IntCrvCrvInfo& aInfo)
if ( abs( m_Info[i].IciA[0].ptI.z - m_Info[i].IciB[1].ptI.z) < EPS_SMALL)
++nCount ;
}
if( nCount == nInd) {
if ( nCount == nInd) {
aInfo = m_Info[nInd] ;
return true ;
}
-2
View File
@@ -139,8 +139,6 @@ IntersCurvePlane::CalcIntersLinePlane( const Plane3d& plPlane, const ICurve& Cur
void
IntersCurvePlane::OrderAndCompleteIntersections()
{
if ( m_Info.size() < 2)
return ;
// cancello le interesezioni puntuali adiacenti a tratti di sovrapposizione
// riempio le info PrevTy e NexyTy
sort( m_Info.begin(), m_Info.end(), []( IntCrvPlnInfo& icpA, IntCrvPlnInfo& icpB) { return icpA.Ici[0].dU < icpA.Ici[0].dU ;}) ;
+99 -52
View File
@@ -19,6 +19,7 @@
#include "/EgtDev/Include/EGkDistPointLine.h"
#include "/EgtDev/Include/EGkDistPointCurve.h"
#include "/EgtDev/Include/EGkDistPointSurfTm.h"
#include "/EgtDev/Include/EGkDistPointSurfBz.h"
#include "/EgtDev/Include/EGkIntersPlanePlane.h"
#include "/EgtDev/Include/EGkIntersLinePlane.h"
#include "/EgtDev/Include/EGkIntersLineSurfTm.h"
@@ -92,6 +93,8 @@ AddPointsOnCorners( PNT5AXVECTOR& vPt5ax)
Pt5ax.ptP = ptInt - vtLine1 / dLen1 * 2 * EPS_SMALL ;
Pt5ax.vtDir1 = vPt5ax[j].vtDir1 ;
Pt5ax.vtDir2 = vPt5ax[j].vtDir2 ;
Pt5ax.vtDirU = vPt5ax[j].vtDirU ;
Pt5ax.vtDirV = vPt5ax[j].vtDirV ;
Pt5ax.dPar = ( vPt5ax[i].dPar + vPt5ax[j].dPar) / 2 ;
Pt5ax.nFlag = P5AX_CVEX ;
vPt5ax.insert( vPt5ax.begin() + i, Pt5ax) ;
@@ -104,6 +107,8 @@ AddPointsOnCorners( PNT5AXVECTOR& vPt5ax)
Pt5ax.ptP = ptInt + vtLine2 / dLen2 * 2 * EPS_SMALL ;
Pt5ax.vtDir1 = vPt5ax[i].vtDir1 ;
Pt5ax.vtDir2 = vPt5ax[i].vtDir2 ;
Pt5ax.vtDirU = vPt5ax[i].vtDirU ;
Pt5ax.vtDirV = vPt5ax[i].vtDirV ;
Pt5ax.dPar = ( vPt5ax[i].dPar + vPt5ax[j].dPar) / 2 ;
Pt5ax.nFlag = P5AX_CVEX ;
vPt5ax.insert( vPt5ax.begin() + i, Pt5ax) ;
@@ -118,6 +123,8 @@ AddPointsOnCorners( PNT5AXVECTOR& vPt5ax)
Pt5ax.ptP = ptInt ;
Pt5ax.vtDir1 = Media( vPt5ax[i].vtDir1, vPt5ax[j].vtDir1) ; Pt5ax.vtDir1.Normalize() ;
Pt5ax.vtDir2 = Media( vPt5ax[i].vtDir2, vPt5ax[j].vtDir2) ; Pt5ax.vtDir2.Normalize() ;
Pt5ax.vtDirU = Media( vPt5ax[i].vtDirU, vPt5ax[j].vtDirU) ; Pt5ax.vtDirU.Normalize() ;
Pt5ax.vtDirV = Media( vPt5ax[i].vtDirV, vPt5ax[j].vtDirV) ; Pt5ax.vtDirV.Normalize() ;
Pt5ax.dPar = ( vPt5ax[i].dPar + vPt5ax[j].dPar) / 2 ;
Pt5ax.nFlag = P5AX_CONC ;
vPt5ax.insert( vPt5ax.begin() + i, Pt5ax) ;
@@ -233,23 +240,55 @@ RemovePointsInExcess( PNT5AXVECTOR& vPt5ax, double dLinTol, double dMaxSegmLen,
}
//----------------------------------------------------------------------------
static bool
ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, double dPar, Point5ax& Pt5ax)
static const SurfTriMesh*
MyGetAuxSurf( const ISurf* pSrf)
{
// punto sulle supefici a minima distanza
if ( pSrf == nullptr)
return nullptr ;
switch ( pSrf->GetType()) {
case SRF_TRIMESH :
return GetBasicSurfTriMesh( pSrf) ;
case SRF_FLATRGN :
return GetBasicSurfFlatRegion( pSrf)->GetAuxSurf() ;
case SRF_BEZIER :
return GetBasicSurfBezier( pSrf)->GetAuxSurf() ;
default :
return nullptr ;
}
}
//----------------------------------------------------------------------------
static bool
ProjectPointOnSurf( const Point3d& ptP, const CISURFPVECTOR& vpSurf, double dPar, Point5ax& Pt5ax)
{
// punto sulle superfici a minima distanza
int nSurfMin = -1 ;
int nTriaMin ;
int nTriaMin = -1 ;
double dUMin = -1, dVMin = -1 ;
Point3d ptMin ;
double dMinDist ;
for ( int i = 0 ; i < ssize( vpStm) ; ++ i) {
double dMinDist = NAN ;
for ( int i = 0 ; i < ssize( vpSurf) ; ++ i) {
// punto sulla superficie a minima distanza
DistPointSurfTm dPS( ptP, *vpStm[i]) ;
double dDist ;
if ( dPS.GetDist( dDist) && ( nSurfMin == -1 || dDist < dMinDist)) {
nSurfMin = i ;
dPS.GetMinDistPoint( ptMin) ;
dPS.GetMinDistTriaIndex ( nTriaMin) ;
dMinDist = dDist ;
int nSrfType = ( vpSurf[i] != nullptr ? vpSurf[i]->GetType() : GEO_NONE) ;
if ( nSrfType == SRF_TRIMESH || nSrfType == SRF_FLATRGN) {
DistPointSurfTm dPS( ptP, *MyGetAuxSurf( vpSurf[i])) ;
double dDist ;
if ( dPS.GetDist( dDist) && ( nSurfMin == -1 || dDist < dMinDist)) {
nSurfMin = i ;
dPS.GetMinDistPoint( ptMin) ;
dPS.GetMinDistTriaIndex ( nTriaMin) ;
dMinDist = dDist ;
}
}
else if ( nSrfType == SRF_BEZIER) {
DistPointSurfBz dPS( ptP, *GetBasicSurfBezier( vpSurf[i])) ;
double dDist ;
if ( dPS.GetDist( dDist) && ( nSurfMin == -1 || dDist < dMinDist)) {
nSurfMin = i ;
dPS.GetMinDistPoint( ptMin) ;
dPS.GetParamsAtMinDistPoint( dUMin, dVMin) ;
dMinDist = dDist ;
}
}
}
@@ -257,19 +296,44 @@ ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, double dPar
if ( nSurfMin >= 0) {
// assegno il punto
Point3d ptInt = ptMin ;
// calcolo la normale (si calcola smooth, in caso di errore si prende quella del triangolo)
Triangle3dEx trTria ;
if ( ! vpStm[nSurfMin]->GetTriangle( nTriaMin, trTria))
return false ;
Vector3d vtN ;
if ( ! CalcNormal( ptMin, trTria, vtN))
vtN = trTria.GetN() ;
// assegno valori al punto 5assi
Pt5ax.ptP = ptInt ;
Pt5ax.vtDir1 = vtN ;
Pt5ax.vtDir2 = vtN ;
Pt5ax.dPar = dPar ;
Pt5ax.nFlag = P5AX_STD ;
// calcolo gli altri dati
int nSrfType = ( vpSurf[nSurfMin] != nullptr ? vpSurf[nSurfMin]->GetType() : GEO_NONE) ;
if ( nSrfType == SRF_TRIMESH || nSrfType == SRF_FLATRGN) {
// recupero superficie trimesh
const SurfTriMesh* pSurfTm = MyGetAuxSurf( vpSurf[nSurfMin]) ;
// calcolo la normale (si calcola smooth, in caso di errore si prende quella del triangolo)
Triangle3dEx trTria ;
if ( ! pSurfTm->GetTriangle( nTriaMin, trTria))
return false ;
Vector3d vtN ;
if ( ! CalcNormal( ptMin, trTria, vtN))
vtN = trTria.GetN() ;
// assegno valori al punto 5assi
Pt5ax.ptP = ptInt ;
Pt5ax.vtDir1 = vtN ;
Pt5ax.vtDir2 = vtN ;
Pt5ax.vtDirU = V_NULL ;
Pt5ax.vtDirV = V_NULL ;
Pt5ax.dPar = dPar ;
Pt5ax.nFlag = P5AX_STD ;
}
else if ( nSrfType == SRF_BEZIER) {
Point3d ptSB ;
Vector3d vtN, vtDerU, vtDerV ;
if ( ! GetBasicSurfBezier( vpSurf[nSurfMin])->GetPointNrmD1D2( dUMin, dVMin, ISurfBezier::FROM_MINUS, ISurfBezier::FROM_MINUS,
ptSB, vtN, &vtDerU, &vtDerV))
return false ;
vtDerU.Normalize() ;
vtDerV.Normalize() ;
// assegno valori al punto 5assi
Pt5ax.ptP = ptInt ;
Pt5ax.vtDir1 = vtN ;
Pt5ax.vtDir2 = vtN ;
Pt5ax.vtDirU = vtDerU ;
Pt5ax.vtDirV = vtDerV ;
Pt5ax.dPar = dPar ;
Pt5ax.nFlag = P5AX_STD ;
}
// ritorno con successo
return true ;
}
@@ -282,31 +346,6 @@ bool
ProjectCurveOnSurf( const ICurve& crCrv, const CISURFPVECTOR& vpSurf,
double dLinTol, double dMaxSegmLen, bool bSharpEdges, PNT5AXVECTOR& vPt5ax)
{
// sistemazioni per tipo di superficie
CISRFTMPVECTOR vpSurfTm ;
for ( int i = 0 ; i < ssize( vpSurf) ; ++ i) {
const SurfTriMesh* pSurfTm = nullptr ;
switch ( vpSurf[i]->GetType()) {
case SRF_TRIMESH :
pSurfTm = GetBasicSurfTriMesh( vpSurf[i]) ;
break ;
case SRF_BEZIER :
{ double dOldLinTol = GetSurfBezierAuxSurfRefinedTol() ;
SetSurfBezierAuxSurfRefinedTol( GetSurfBezierTol( dLinTol)) ;
pSurfTm = GetBasicSurfBezier( vpSurf[i])->GetAuxSurfRefined() ;
SetSurfBezierAuxSurfRefinedTol( dOldLinTol) ;
} break ;
case SRF_FLATRGN :
pSurfTm = GetBasicSurfFlatRegion( vpSurf[i])->GetAuxSurf() ;
break ;
default :
break ;
}
if ( pSurfTm == nullptr)
return false ;
vpSurfTm.emplace_back( pSurfTm) ;
}
// controllo le tolleranze
dLinTol = max( dLinTol, LIN_TOL_MIN) ;
dMaxSegmLen = max( dMaxSegmLen, 10 * EPS_SMALL) ;
@@ -331,7 +370,7 @@ ProjectCurveOnSurf( const ICurve& crCrv, const CISURFPVECTOR& vpSurf,
while ( bFound) {
// se trovo proiezione, la salvo
Point5ax Pt5ax ;
if ( ProjectPointOnSurf( ptP, vpSurfTm, dPar, Pt5ax))
if ( ProjectPointOnSurf( ptP, vpSurf, dPar, Pt5ax))
vPt5ax.emplace_back( Pt5ax) ;
// passo al successivo
bFound = PL.GetNextUPoint( &dPar, &ptP) ;
@@ -403,6 +442,8 @@ ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, const Frame
Pt5ax.ptP = ptInt ;
Pt5ax.vtDir1 = vtN ;
Pt5ax.vtDir2 = frRefLine.VersZ() ;
Pt5ax.vtDirU = V_NULL ;
Pt5ax.vtDirV = V_NULL ;
Pt5ax.dPar = dPar ;
Pt5ax.nFlag = P5AX_STD ;
// ritorno con successo
@@ -557,6 +598,8 @@ ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, const IGeoP
Pt5ax.ptP = ptInt ;
Pt5ax.vtDir1 = vtN ;
Pt5ax.vtDir2 = vtLine ;
Pt5ax.vtDirU = V_NULL ;
Pt5ax.vtDirV = V_NULL ;
Pt5ax.dPar = dPar ;
Pt5ax.nFlag = P5AX_STD ;
// ritorno con successo
@@ -696,6 +739,8 @@ ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, const ICurv
Pt5ax.ptP = ptInt ;
Pt5ax.vtDir1 = vtN ;
Pt5ax.vtDir2 = vtLine ;
Pt5ax.vtDirU = V_NULL ;
Pt5ax.vtDirV = V_NULL ;
Pt5ax.dPar = dPar ;
Pt5ax.nFlag = P5AX_STD ;
// ritorno con successo
@@ -852,6 +897,8 @@ ProjectPointOnSurf( const Point3d& ptP, const CISRFTMPVECTOR& vpStm, const SurfT
Pt5ax.ptP = ptInt ;
Pt5ax.vtDir1 = vtN ;
Pt5ax.vtDir2 = vtN2 ;
Pt5ax.vtDirU = V_NULL ;
Pt5ax.vtDirV = V_NULL ;
Pt5ax.dPar = dPar ;
Pt5ax.nFlag = P5AX_STD ;
// ritorno con successo
+108 -105
View File
@@ -877,7 +877,7 @@ SurfBezier::CopyFrom( const SurfBezier& sbSrc)
m_pTrimReg = sbSrc.m_pTrimReg->Clone() ;
}
#ifndef SAVEFAILEDTRIANGULATION
if( sbSrc.GetAuxSurf() != nullptr)
if ( sbSrc.GetAuxSurf() != nullptr)
m_pSTM = sbSrc.GetAuxSurf()->Clone() ;
#endif
for ( int i = 0 ; i < int( sbSrc.m_mCCEdge.size()) ; ++i) {
@@ -1075,7 +1075,7 @@ SurfBezier::Load( NgeReader& ngeIn)
ICURVEPOVECTOR vCrv ;
GetAllPatchesIsocurves( false, vCrv) ;
vector<IGeoObj*> vGeo ;
for( int i = 0 ; i < ssize(vCrv) ; ++i)
for ( int i = 0 ; i < ssize(vCrv) ; ++i)
vGeo.push_back( vCrv[i]->Clone()) ;
SaveGeoObj( vGeo, "D:\\Temp\\bezier\\ruled\\rebuild\\isoCrv.nge") ;
#endif
@@ -1820,7 +1820,7 @@ SurfBezier::GetAuxSurf( void) const
}
}
// eseguo calcolo
m_pSTM = GetApproxSurf( s_dAuxSurfTol, 100 * EPS_SMALL, false) ;
m_pSTM = GetApproxSurf( s_dAuxSurfTol, 10 * EPS_SMALL, false) ;
++nSurf ;
if ( m_pSTM != nullptr)
m_pSTM->SetTempParam( s_dAuxSurfTol) ;
@@ -1855,7 +1855,7 @@ SurfBezier::GetAuxSurfRefined( void) const
}
}
// eseguo calcolo
m_pSTMRefined = GetApproxSurf( s_dAuxSurfRefinedTol, 100 * EPS_SMALL, true) ;
m_pSTMRefined = GetApproxSurf( s_dAuxSurfRefinedTol, 10 * EPS_SMALL, true) ;
if ( m_pSTMRefined != nullptr)
m_pSTMRefined->SetTempParam( s_dAuxSurfRefinedTol) ;
return m_pSTMRefined ;
@@ -1898,7 +1898,7 @@ SurfBezier::GetApproxSurf( double dTol, double dSideMin, bool bUpdateEdges) cons
Point3d ptMin = get<0>( vTrees[i]) ;
Point3d ptMax = get<1>( vTrees[i]) ;
Tree.SetSurf( this, ptMin, ptMax) ;
if( ! Tree.BuildTree( dTol, dSideMin)) {
if ( ! Tree.BuildTree( dTol, dSideMin)) {
LOG_DBG_ERR( GetEGkLogger(), "ERROR : Bezier Surface parametric space couldn't be split in cells") ;
return nullptr ;
}
@@ -3029,10 +3029,10 @@ SurfBezier::UnprojectPointFromStm( int nT, const Point3d& ptI, Point3d& ptSP, in
dPtStm.GetMinDistTriaIndex( nTriaIndex) ;
// se ho trovato un nuovo triangolo, controllo che questo fosse nella lista dei triangoli equidistanti dal punto originale
// sennò ripeto il conto con meno scostamento
if( nTriaOld != nTriaIndex) {
if ( nTriaOld != nTriaIndex) {
auto iter = find( vnT.begin(), vnT.end(),nTriaIndex) ;
int nIdTria = distance( vnT.begin(), iter) ;
if( nIdTria > ssize( vnT) - 1) {
if ( nIdTria > ssize( vnT) - 1) {
ptI2 = ptI + ( ptIPrevOrNext - ptI) * 5 * EPS_SMALL ;
DistPointSurfTm dPtStm2( ptI2, *pSurfTm) ;
dPtStm2.GetMinDistTriaIndex( nTriaIndex) ;
@@ -4059,6 +4059,9 @@ SurfBezier::CreateByFlatContour( const PolyLine& PL)
bool
SurfBezier::CreateByRegion( const POLYLINEVECTOR& vPL)
{
// la regione passata è riferita al parametrico di una superficie quadrata.
// La superficie viene creata come se fosse una flatregion a partire dai loop passati.
// le polyline in input devono essere già ordinate per area e orientate con il verso giusto ( tenendo conto di chunk e isole)
// la prima polyline quindi è il loop esterno del chunk più grande
Plane3d plPlane ;
@@ -4126,39 +4129,37 @@ SurfBezier::CreateByRegion( const POLYLINEVECTOR& vPL)
//----------------------------------------------------------------------------
bool
SurfBezier::CreateByExtrusion( const ICurve* pCrv, const Vector3d& vtExtr, bool bDeg3orDeg2)
SurfBezier::CreateByExtrusion( const ICurve* pCrv, const Vector3d& vtExtr)
{
if ( pCrv == nullptr)
return false ;
// verifico che la curva passata sia una bezier semplice o una composita di bezier
if ( pCrv->GetType() != CRV_COMPO && pCrv->GetType() != CRV_BEZIER)
return false ;
// se composita verifico che curve siano con lo stesso grado e uniformi come tipo
CurveComposite CC ;
CC.AddCurve( pCrv->Clone()) ;
// se composita verifico che curve siano con lo stesso grado e uniformi come tipo
bool bRat = false ;
int nDegU = 1 ;
for ( int i = 0 ; i < CC.GetCurveCount() ; ++i) {
if ( CC.GetCurve( i)->GetType() != CRV_BEZIER)
return false ;
const ICurveBezier* pCrvBez = GetCurveBezier( CC.GetCurve( i)) ;
if ( i == 0 ) {
bRat = pCrvBez->IsRational() ;
nDegU = pCrvBez->GetDegree() ;
}
else {
if ( pCrvBez->GetDegree() != nDegU || pCrvBez->IsRational() != bRat)
return false ;
int nDegU = 3 ;
if ( pCrv->GetType() != CRV_COMPO) {
CC.AddCurve( CurveToBezierCurve( pCrv, nDegU, bRat)) ;
}
else {
const ICurveComposite* pCCOrig = GetCurveComposite( pCrv) ;
for ( int i = 0 ; i < pCCOrig->GetCurveCount() ; ++i) {
if ( pCCOrig->GetCurve( i)->GetType() != CRV_BEZIER)
CC.AddCurve( CurveToBezierCurve( pCCOrig->GetCurve(i), nDegU, bRat)) ;
else
CC.AddCurve( EditBezierCurve( GetCurveBezier( pCCOrig->GetCurve(i)), nDegU, bRat)) ;
}
}
if ( CC.GetCurveCount() == 0 || ! CC.IsValid())
return false ;
// riempio la matrice dei punti di controllo
// parto dalla curva che sto estrudendo e mi alzo progressivamente seguendo il vettore vtExtr
int nDegV = bDeg3orDeg2 ? 3 : 2 ;
int nDegV = 1 ;
int nSpanU = CC.GetCurveCount() ;
int nSpanV = 1 ;
Init(nDegU, nDegV, nSpanU, nSpanV, bRat) ;
Init( nDegU, nDegV, nSpanU, nSpanV, bRat) ;
for ( int k = 0 ; k < nSpanU ; ++k) {
const ICurveBezier* pCrvBezier = GetCurveBezier( CC.GetCurve( k)) ;
@@ -5070,7 +5071,7 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
if ( j == vMatch1.size())
bAdvance1 = false ;
// se trovo che ho uno spigolo allora procedo con la gestione spigoli
if( vEdgeSplit0[c+1] && vEdgeSplit1[j+1]) {
if ( vEdgeSplit0[c+1] && vEdgeSplit1[j+1]) {
// se ho uno spigolo su entrambe le curve forzo l'accoppiamento
bAdvance0 = true ;
bPerfectMatch = true ;
@@ -5079,7 +5080,7 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
ptJoint0 = vPnt1[j+1] ;
ptJoint1 = vPnt0[c+1] ;
}
else if ( (vEdgeSplit0[c+1] && ! bAdvance1) || (vEdgeSplit1[j+1] && ! bAdvance0)) {
else if (( vEdgeSplit0[c+1] && ! bAdvance1) || (vEdgeSplit1[j+1] && ! bAdvance0)) {
bAdvance0 = false ;
bAdvance1 = false ;
}
@@ -5240,28 +5241,28 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
// bAdvance0 = true ;
// bAdvance1 = true ;
// int nParam0, nParam1 ;
// while( bAdvance0) {
// while ( bAdvance0) {
// dParam0 = vMatch0[c_temp].second ;
// nParam0 = int( round( dParam0)) ;
// dParam1 = vMatch1[nParam0].second ;
// nParam1 = int( round( dParam1)) ;
// if( abs( nParam1 - c_temp) <= 2)
// if ( abs( nParam1 - c_temp) <= 2)
// bAdvance0 = false ;
// else
// ++ c_temp ;
// }
// while( bAdvance1) {
// while ( bAdvance1) {
// dParam1 = vMatch1[j_temp].second ;
// nParam1 = int( round( dParam1)) ;
// dParam0 = vMatch0[nParam1].second ;
// nParam0 = int( round( dParam0)) ;
// if( abs( nParam0 - j_temp) <= 2)
// if ( abs( nParam0 - j_temp) <= 2)
// bAdvance1 = false ;
// else
// ++ j_temp ;
// }
// // se non sono avanzato, allora mi basta accoppiare i due punti in questione
// if( c_temp == c || j_temp == j) {
// if ( c_temp == c || j_temp == j) {
// ++c ;
// ++j ;
// vPairs.emplace_back( c + nSplit0, j + nSplit1) ;
@@ -5291,13 +5292,13 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
// PtrOwner<ICurve> pCC1 ;
// int nPointsBetween0 = 0 ;
// int nPointsBetween1 = 0 ;
// if( bAdvance0 && bAdvance1) {
// if ( bAdvance0 && bAdvance1) {
// pCC0.Set( CrvU0.CopyParamRange( dLastParamMatch1, c_temp + 1)) ;
// pCC1.Set( CrvU1.CopyParamRange( dLastParamMatch0, j_temp + 1)) ;
// nPointsBetween0 = c_temp - c ;
// nPointsBetween1 = j_temp - j ;
// }
// else if( bAdvance0){
// else if ( bAdvance0) {
// pCC0.Set( CrvU0.CopyParamRange( dLastParamMatch1, c_temp + 1)) ;
// pCC1.Set( CrvU1.CopyParamRange( dLastParamMatch0, dParam0)) ;
// nPointsBetween0 = c_temp - c ;
@@ -5305,7 +5306,7 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
// if ( bIntParam0)
// nPointsBetween1 -= 1 ;
// }
// else if( bAdvance1){
// else if ( bAdvance1) {
// pCC0.Set( CrvU0.CopyParamRange( dLastParamMatch1, dParam1)) ;
// pCC1.Set( CrvU1.CopyParamRange( dLastParamMatch0, j_temp + 1)) ;
// nPointsBetween0 = int( dParam1) - ( c + 1) ;
@@ -5336,7 +5337,7 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
// int nJBefore = j ;
// //debug
// while ( bSplitToAdd) {
// if ( c0 > ssize( vdParamPos0) - 1 && c1 > ssize( vdParamPos1) - 1) {
// if ( c0 > ssize( vdParamPos0) - 1 && c1 > ssize( vdParamPos1) - 1) {
// LOG_DBG_ERR( GetEGkLogger(), "Surf Bez Ruled Guided: error 1 while reparametrizing some section") ;
// return false ;
// }
@@ -5383,13 +5384,13 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
// bSplitToAdd = ! ( c0 == ssize( vdParamPos0) - 1 && c1 == ssize( vdParamPos1) - 1) ;
// }
// // aggiorno i dati dell'ultima aggiunta
// if( bAdvance0 && ! bAdvance1) {
// if ( bAdvance0 && ! bAdvance1) {
// ptLastPointMatch0 = vMatch0[c_temp].first ;
// dLastParamMatch0 = vMatch0[c_temp].second ;
// ptLastPointMatch1 = vPnt0[c_temp] ;
// dLastParamMatch0 = c_temp ;
// }
// else if( ! bAdvance0 && bAdvance1) {
// else if ( ! bAdvance0 && bAdvance1) {
// ptLastPointMatch0 = vPnt1[j_temp] ;
// dLastParamMatch0 = j_temp ;
// ptLastPointMatch1 = vMatch1[j_temp].first ;
@@ -5405,7 +5406,7 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
// }
}
}
bAdvance = ! (c >= int(vMatch0.size()) - 1 && j >= int(vMatch1.size()) - 1) ;
bAdvance = ! ( c >= ssize( vMatch0) - 1 && j >= ssize( vMatch1) - 1) ;
}
// applico effettivamente gli split
@@ -5500,7 +5501,7 @@ SurfBezier::CreateByTwoCurves( const ICurve* pCurve0, const ICurve* pCurve1, int
vector<IGeoObj*> vGeo ;
ICURVEPOVECTOR vCrv ;
GetAllPatchesIsocurves( false, vCrv) ;
for( int i = 0 ; i < ssize( vCrv) ; ++i) {
for ( int i = 0 ; i < ssize( vCrv) ; ++i) {
vGeo.push_back( vCrv[i]->Clone()) ;
}
vector<Color> vCol( ssize( vCrv)) ;
@@ -5882,8 +5883,8 @@ SurfBezier::CreateByIsoParamSet( const ICurve* pCurve0, const ICurve* pCurve1, c
{
// vCrv è il vettore delle isocurve (nel parametro V) che si vogliono forzare per la creazione della rigata tra Curve0 e Curve1
//controllo che siano entrambe chiuse o entrambe aperte
if( pCurve0->IsClosed() ^ pCurve1->IsClosed())
// controllo che siano entrambe chiuse o entrambe aperte
if ( pCurve0->IsClosed() != pCurve1->IsClosed())
return false ;
bool bClosed = pCurve0->IsClosed() ;
@@ -5933,8 +5934,9 @@ SurfBezier::CreateByIsoParamSet( const ICurve* pCurve0, const ICurve* pCurve1, c
Point3d ptU1 = vCrv[i].second ;
double dParam0 ; CrvU0.GetParamAtPoint( ptU0, dParam0) ;
double dParam1 ; CrvU1.GetParamAtPoint( ptU1, dParam1) ;
if( bClosed && (dParam0 < EPS_SMALL || nSpanU0 - dParam0 < EPS_SMALL) && (dParam1 < EPS_SMALL || nSpanU1 - dParam1 < EPS_SMALL)) {
if( ! bFirstAdded) {
if ( bClosed && ( dParam0 < EPS_SMALL || nSpanU0 - dParam0 < EPS_SMALL) &&
( dParam1 < EPS_SMALL || nSpanU1 - dParam1 < EPS_SMALL)) {
if ( ! bFirstAdded) {
dParam0 = 0 ;
dParam1 = 0 ;
bFirstAdded = true ;
@@ -5964,7 +5966,7 @@ SurfBezier::CreateByIsoParamSet( const ICurve* pCurve0, const ICurve* pCurve1, c
dLastParam0 = 0 ;
dLastParam1 = 0 ;
if( vIso[0].dParam0 > 0 || vIso[0].dParam1 > 0)
if ( vIso[0].dParam0 > 0 || vIso[0].dParam1 > 0)
vPairs.emplace_back( 0, 0) ;
for ( int i = 0 ; i < ssize( vIso) ; ++i) {
const BIPOINT& pCrv = vCrv[vIso[i].nCrv] ;
@@ -6124,8 +6126,9 @@ SurfBezier::CreateByIsoParamSet( const ICurve* pCurve0, const ICurve* pCurve1, c
nSpanU0 = CrvU0.GetCurveCount() ;
nSpanU1 = CrvU1.GetCurveCount() ;
// aggiungo l'ultima coppia
vPairs.emplace_back( nSpanU0, nSpanU1) ;
// aggiungo l'ultima coppia se necessario
if ( vPairs.back().first != nSpanU0 && vPairs.back().second != nSpanU1)
vPairs.emplace_back( nSpanU0, nSpanU1) ;
// trovo il numero di span che dovrà avere la superficie
int nSpanU = int(vPairs.size()) - 1 ;
@@ -6185,7 +6188,7 @@ SurfBezier::CreateByIsoParamSet( const ICurve* pCurve0, const ICurve* pCurve1, c
vector<IGeoObj*> vGeo ;
ICURVEPOVECTOR vCrvIso ;
GetAllPatchesIsocurves( false, vCrvIso) ;
for( int i = 0 ; i < ssize( vCrvIso) ; ++i) {
for ( int i = 0 ; i < ssize( vCrvIso) ; ++i) {
vGeo.push_back( vCrvIso[i]->Clone()) ;
}
vector<Color> vCol( ssize( vCrvIso)) ;
@@ -6207,36 +6210,36 @@ SurfBezier::CreateByIsoParamSet( const ICurve* pCurve0, const ICurve* pCurve1, c
//----------------------------------------------------------------------------
bool
SurfBezier::RemoveCollapsedSpans()
SurfBezier::RemoveCollapsedSpans( void)
{
double dTol = EPS_SMALL ;
//controllo se ho delle span collassate e le rimuovo
if( m_nSpanU > 1 || m_nSpanV > 1) {
if ( m_nSpanU > 1 || m_nSpanV > 1) {
CalcPoles() ;
if( ! m_vbPole[2]) {
if ( ! m_vbPole[2]) {
// scorro i punti della prima riga
INTVECTOR vnCollapsedSpan ;
for( int i = 0 ; i < m_nSpanU ; ++i) {
for ( int i = 0 ; i < m_nSpanU ; ++i) {
bool bSamePoint = true ;
Point3d ptFirst = m_vPtCtrl[m_nDegU * i] ;
// cerco se trovo tutti i punti in U coincidenti in una delle Span
for( int j = 1 ; j < m_nDegU + 1 && bSamePoint ; ++j) {
if( ! AreSamePointEpsilon( ptFirst, m_vPtCtrl[m_nDegU * i + j], dTol))
for ( int j = 1 ; j < m_nDegU + 1 && bSamePoint ; ++j) {
if ( ! AreSamePointEpsilon( ptFirst, m_vPtCtrl[m_nDegU * i + j], dTol))
bSamePoint = false ;
}
if( bSamePoint) {
if ( bSamePoint) {
// se trovo un'altra riga collassata do per scontato che tutta span sia collassata
ptFirst = m_vPtCtrl[GetInd( m_nDegU * i, 1)] ;
for( int j = 1 ; j < m_nDegU + 1 && bSamePoint ; ++j) {
if( ! AreSamePointEpsilon( ptFirst, m_vPtCtrl[GetInd( m_nDegU * i + j, 1)], dTol))
for ( int j = 1 ; j < m_nDegU + 1 && bSamePoint ; ++j) {
if ( ! AreSamePointEpsilon( ptFirst, m_vPtCtrl[GetInd( m_nDegU * i + j, 1)], dTol))
bSamePoint = false ;
}
if( bSamePoint)
if ( bSamePoint)
vnCollapsedSpan.push_back( i) ;
}
}
int nOldSpanU = m_nSpanU ;
if( ! vnCollapsedSpan.empty()) {
if ( ! vnCollapsedSpan.empty()) {
// cancello le span che risultano collassate
int nNewSpanU = m_nSpanU - ssize( vnCollapsedSpan) ;
int nNewDim = ( m_nDegU * nNewSpanU + 1) * ( m_nDegV * m_nSpanV + 1) ;
@@ -6244,21 +6247,21 @@ SurfBezier::RemoveCollapsedSpans()
DBLVECTOR vNewWeight( nNewDim) ;
int nCurrSkipInd = -1 ;
int nCurrSkip = -1 ;
for( int nIndV = 0 ; nIndV < m_nSpanV * m_nDegV + 1 ; ++nIndV) {
for ( int nIndV = 0 ; nIndV < m_nSpanV * m_nDegV + 1 ; ++nIndV) {
nCurrSkipInd = 0 ;
nCurrSkip = vnCollapsedSpan[nCurrSkipInd] ;
for( int i = 0 ; i < m_nSpanU ; ++i) {
if( i != nCurrSkip) {
for( int j = ( i - nCurrSkipInd) ==0 ? 0 : 1 ; j < m_nDegU + 1 ; ++j) {
for ( int i = 0 ; i < m_nSpanU ; ++i) {
if ( i != nCurrSkip) {
for ( int j = ( i - nCurrSkipInd) ==0 ? 0 : 1 ; j < m_nDegU + 1 ; ++j) {
vNewCtrlPnt[nIndV * ( m_nDegU * nNewSpanU + 1) + (i - nCurrSkipInd) * m_nDegU + j] = m_vPtCtrl[GetInd( m_nDegU * i + j, nIndV)] ;
if( m_bRat) {
if ( m_bRat) {
vNewWeight[nIndV * ( m_nDegU * nNewSpanU + 1) + (i - nCurrSkipInd) * m_nDegU + j] = m_vWeCtrl[GetInd( m_nDegU * i + j, nIndV)] ;
}
}
}
else {
++nCurrSkipInd ;
if( nCurrSkipInd > ssize( vnCollapsedSpan) - 1)
if ( nCurrSkipInd > ssize( vnCollapsedSpan) - 1)
nCurrSkip = -1 ;
else
nCurrSkip = vnCollapsedSpan[nCurrSkipInd] ;
@@ -6269,32 +6272,32 @@ SurfBezier::RemoveCollapsedSpans()
// vettori dei punti e numero di span
ISurfFlatRegion* pSFRTrim = nullptr ;
bool bTrimmed = m_bTrimmed ;
if( bTrimmed) {
if ( bTrimmed) {
pSFRTrim = GetTrimRegion() ;
m_pTrimReg = nullptr ;
}
Init( m_nDegU, m_nDegV, nNewSpanU, m_nSpanV, m_bRat) ;
m_vPtCtrl = vNewCtrlPnt ;
if( m_bRat)
if ( m_bRat)
m_vWeCtrl = vNewWeight ;
if( bTrimmed) {
if ( bTrimmed) {
// elimino le span di troppo dallo spazio parametrico
PtrOwner<ISurfFlatRegion> pNewTrim( pSFRTrim->Clone()) ;
for( int i = ssize( vnCollapsedSpan) - 1 ; i >= 0 ; --i) {
for ( int i = ssize( vnCollapsedSpan) - 1 ; i >= 0 ; --i) {
int nSpan = vnCollapsedSpan[i] ;
// tolgo tutta la parte a destra della colonna da togliere
PtrOwner<ISurfFlatRegion> pSFRCut ( GetSurfFlatRegionRectangle( ( nOldSpanU - nSpan) * SBZ_TREG_COEFF, m_nSpanV * SBZ_TREG_COEFF + 2)) ;
if( nSpan != 0) {
if ( nSpan != 0) {
pSFRCut->Translate( Vector3d( nSpan * SBZ_TREG_COEFF, -1)) ;
pNewTrim->Subtract( *pSFRCut) ;
}
if( pNewTrim->IsValid()) {
if ( pNewTrim->IsValid()) {
// ritaglio dal parametrico originale la parte a destra della colonna da eliminare e la incollo alla parte a sinistra
PtrOwner<ISurfFlatRegion> pRightPart( pSFRTrim->Clone()) ;
pSFRCut.Set( GetSurfFlatRegionRectangle( ( nSpan + 1) * SBZ_TREG_COEFF, m_nSpanV * SBZ_TREG_COEFF + 2)) ;
pSFRCut->Translate( Vector3d( nSpan * SBZ_TREG_COEFF, -1)) ;
if( pRightPart->Subtract( *pSFRCut) && pRightPart->IsValid()) {
if( ! pNewTrim->Add( *pRightPart) || ! pNewTrim->IsValid())
if ( pRightPart->Subtract( *pSFRCut) && pRightPart->IsValid()) {
if ( ! pNewTrim->Add( *pRightPart) || ! pNewTrim->IsValid())
break ;
}
}
@@ -6306,30 +6309,30 @@ SurfBezier::RemoveCollapsedSpans()
}
}
if( ! m_vbPole[1]) {
if ( ! m_vbPole[1]) {
// scorro i punti della prima colonna
INTVECTOR vnCollapsedSpan ;
for( int i = 0 ; i < m_nSpanV ; ++i) {
for ( int i = 0 ; i < m_nSpanV ; ++i) {
bool bSamePoint = true ;
Point3d ptFirst = m_vPtCtrl[GetInd( 0, i * m_nDegV)] ;
// cerco se trovo tutti i punti in U coincidenti in una delle Span
for( int j = 1 ; j < m_nDegV + 1 && bSamePoint ; ++j) {
if( ! AreSamePointEpsilon( ptFirst, m_vPtCtrl[GetInd( 0, i * m_nDegV + j)], dTol))
for ( int j = 1 ; j < m_nDegV + 1 && bSamePoint ; ++j) {
if ( ! AreSamePointEpsilon( ptFirst, m_vPtCtrl[GetInd( 0, i * m_nDegV + j)], dTol))
bSamePoint = false ;
}
if( bSamePoint) {
if ( bSamePoint) {
// se trovo un'altra colonna collassata do per scontato che tutta span sia collassata
ptFirst = m_vPtCtrl[GetInd( 1, i * m_nDegV)] ;
for( int j = 1 ; j < m_nDegV + 1 && bSamePoint ; ++j) {
if( ! AreSamePointEpsilon( ptFirst, m_vPtCtrl[GetInd( 1, i * m_nDegV + j)], dTol))
for ( int j = 1 ; j < m_nDegV + 1 && bSamePoint ; ++j) {
if ( ! AreSamePointEpsilon( ptFirst, m_vPtCtrl[GetInd( 1, i * m_nDegV + j)], dTol))
bSamePoint = false ;
}
if( bSamePoint)
if ( bSamePoint)
vnCollapsedSpan.push_back( i) ;
}
}
int nOldSpanV = m_nSpanV ;
if( ! vnCollapsedSpan.empty()) {
if ( ! vnCollapsedSpan.empty()) {
// cancello le span che risultano collassate
int nNewSpanV = m_nSpanV - ssize( vnCollapsedSpan) ;
int nNewDim = ( m_nDegU * m_nSpanU + 1) * ( m_nDegV * nNewSpanV + 1) ;
@@ -6337,12 +6340,12 @@ SurfBezier::RemoveCollapsedSpans()
DBLVECTOR vNewWeight( nNewDim) ;
int nCurrSkipInd = 0 ;
int nCurrSkip = vnCollapsedSpan[nCurrSkipInd] ;
for( int nIndV = 0 ; nIndV < m_nSpanV * m_nDegV + 1 ; ++nIndV) {
if( nIndV / m_nDegV != nCurrSkip) {
for( int i = 0 ; i < m_nSpanU ; ++i) {
for( int j = i==0 ? 0 : 1 ; j < m_nDegU + 1 ; ++j) {
for ( int nIndV = 0 ; nIndV < m_nSpanV * m_nDegV + 1 ; ++nIndV) {
if ( nIndV / m_nDegV != nCurrSkip) {
for ( int i = 0 ; i < m_nSpanU ; ++i) {
for ( int j = i==0 ? 0 : 1 ; j < m_nDegU + 1 ; ++j) {
vNewCtrlPnt[( nIndV - ( nCurrSkipInd * m_nDegV)) * ( m_nDegU * m_nSpanU + 1) + i * m_nDegU + j] = m_vPtCtrl[GetInd( m_nDegU * i + j, nIndV)] ;
if( m_bRat) {
if ( m_bRat) {
vNewWeight[( nIndV - ( nCurrSkipInd * m_nDegV)) * ( m_nDegU * m_nSpanU + 1) + i * m_nDegU + j] = m_vWeCtrl[GetInd( m_nDegU * i + j, nIndV)] ;
}
}
@@ -6351,7 +6354,7 @@ SurfBezier::RemoveCollapsedSpans()
else {
nIndV += m_nDegV - 1 ;
++nCurrSkipInd ;
if( nCurrSkipInd > ssize( vnCollapsedSpan) - 1)
if ( nCurrSkipInd > ssize( vnCollapsedSpan) - 1)
nCurrSkip = -1 ;
else
nCurrSkip = vnCollapsedSpan[nCurrSkipInd] ;
@@ -6361,32 +6364,32 @@ SurfBezier::RemoveCollapsedSpans()
// vettori dei punti e numero di span
ISurfFlatRegion* pSFRTrim = nullptr ;
bool bTrimmed = m_bTrimmed ;
if( bTrimmed) {
if ( bTrimmed) {
pSFRTrim = GetTrimRegion() ;
m_pTrimReg = nullptr ;
}
Init( m_nDegU, m_nDegV, m_nSpanU, nNewSpanV, m_bRat) ;
m_vPtCtrl = vNewCtrlPnt ;
if( m_bRat)
if ( m_bRat)
m_vWeCtrl = vNewWeight ;
if( bTrimmed) {
if ( bTrimmed) {
// elimino le span di troppo dallo spazio parametrico
PtrOwner<ISurfFlatRegion> pNewTrim( pSFRTrim->Clone()) ;
for( int i = ssize( vnCollapsedSpan) - 1 ; i >= 0 ; --i) {
for ( int i = ssize( vnCollapsedSpan) - 1 ; i >= 0 ; --i) {
int nSpan = vnCollapsedSpan[i] ;
// tolgo tutta la parte a sopra la riga da togliere
PtrOwner<ISurfFlatRegion> pSFRCut ( GetSurfFlatRegionRectangle( m_nSpanU * SBZ_TREG_COEFF + 2, ( nOldSpanV - nSpan) * SBZ_TREG_COEFF)) ;
if( nSpan != 0) {
if ( nSpan != 0) {
pSFRCut->Translate( Vector3d( -1, nSpan * SBZ_TREG_COEFF)) ;
pNewTrim->Subtract( *pSFRCut) ;
}
if( pNewTrim->IsValid()) {
if ( pNewTrim->IsValid()) {
// ritaglio dal parametrico originale la parte sopra la riga da eliminare e la incollo alla parte sotto la riga
PtrOwner<ISurfFlatRegion> pUpperPart( pSFRTrim->Clone()) ;
pSFRCut.Set( GetSurfFlatRegionRectangle( m_nSpanU * SBZ_TREG_COEFF + 2, ( nSpan + 1) * SBZ_TREG_COEFF)) ;
pSFRCut->Translate( Vector3d( -1, nSpan * SBZ_TREG_COEFF)) ;
if( pUpperPart->Subtract( *pSFRCut) && pUpperPart->IsValid()) {
if( ! pNewTrim->Add( *pUpperPart) || ! pNewTrim->IsValid())
if ( pUpperPart->Subtract( *pSFRCut) && pUpperPart->IsValid()) {
if ( ! pNewTrim->Add( *pUpperPart) || ! pNewTrim->IsValid())
break ;
}
}
@@ -6404,7 +6407,7 @@ SurfBezier::RemoveCollapsedSpans()
//----------------------------------------------------------------------------
bool
SurfBezier::SwapParameters()
SurfBezier::SwapParameters( void)
{
// inverto il parametro U con il parametro V
// salvo i vecchi dati
@@ -6414,7 +6417,7 @@ SurfBezier::SwapParameters()
int nDegV = m_nDegU ;
bool bTrimmed = m_bTrimmed ;
PtrOwner<ISurfFlatRegion> pSFRTRim ;
if( m_bTrimmed) {
if ( m_bTrimmed) {
pSFRTRim.Set( GetTrimRegion()) ;
m_pTrimReg = nullptr ;
}
@@ -6422,16 +6425,16 @@ SurfBezier::SwapParameters()
// creo il vettore dei punti di controllo
PNTVECTOR vNewCtrlPt( GetDim()) ;
DBLVECTOR vNewWeight( GetDim()) ;
for( int j = 0 ; j < m_nDegV * m_nSpanV + 1 ; ++j) {
for( int i = 0 ; i < m_nDegU * m_nSpanU + 1 ; ++ i) {
for ( int j = 0 ; j < m_nDegV * m_nSpanV + 1 ; ++j) {
for ( int i = 0 ; i < m_nDegU * m_nSpanU + 1 ; ++ i) {
vNewCtrlPt[i * ( nDegU * nSpanU + 1) + j] = m_vPtCtrl[GetInd(i,j)] ;
if( m_bRat)
if ( m_bRat)
vNewWeight[i * ( nDegU * nSpanU + 1) + j] = m_vWeCtrl[GetInd(i,j)] ;
}
}
Init( nDegU, nDegV, nSpanU, nSpanV, m_bRat) ;
if( bTrimmed) {
if ( bTrimmed) {
pSFRTRim->Mirror( ORIG, Vector3d(1,-1)) ;
SetTrimRegion( *pSFRTRim) ;
}
@@ -6439,4 +6442,4 @@ SurfBezier::SwapParameters()
m_vWeCtrl = vNewWeight ;
return true ;
}
}
+4 -4
View File
@@ -116,7 +116,7 @@ class SurfBezier : public ISurfBezier, public IGeoObjRW
bool GetControlCurveOnV( int nIndU, PolyLine& plCtrlV) const override ;
const SurfTriMesh* GetAuxSurf( void) const override ;
const SurfTriMesh* GetAuxSurfRefined( void) const override ;
SurfTriMesh* GetApproxSurf( double dTol, double dSideMin = 100 * EPS_SMALL, bool bUpdateEdges = false) const override ;
SurfTriMesh* GetApproxSurf( double dTol, double dSideMin = 10 * EPS_SMALL, bool bUpdateEdges = false) const override ;
// funzione per ottenere la suddivisione dello spazio parametrico nelle celle utilizzate per la triangolazione.
bool GetLeaves( std::vector<std::tuple<int, Point3d, Point3d>>& vLeaves) const override ;
bool GetTriangles2D( std::vector<std::tuple<int,Point3d, Point3d, Point3d>>& vTria2D) const override ;
@@ -143,7 +143,7 @@ class SurfBezier : public ISurfBezier, public IGeoObjRW
bool IsPlanar( void) const override ;
bool CreateByFlatContour( const PolyLine& PL) override ;
bool CreateByRegion( const POLYLINEVECTOR& vPL) override ;
bool CreateByExtrusion( const ICurve* pCurve, const Vector3d& vtExtr, bool bDeg3OrDeg2 = false) override ;
bool CreateByExtrusion( const ICurve* pCurve, const Vector3d& vtExtr) override ;
bool CreateByScrewing( const ICurve* pCurve, const Point3d& ptAx, const Vector3d& vtAx, double dAngRotDeg, double dMove) override ;
bool CreateByPointCurve( const Point3d& pt, const ICurve* pCurve) override ;
bool CreateByTwoCurves( const ICurve* pCurve1, const ICurve* pCurve2, int nType) override ;
@@ -151,8 +151,8 @@ class SurfBezier : public ISurfBezier, public IGeoObjRW
PNTVECTOR GetAllControlPoints( void) const ;
bool GetAllPatchesIsocurves( bool bUorV, ICURVEPOVECTOR& vCrv) const ;
bool CreateByIsoParamSet( const ICurve* pCurve0, const ICurve* pCurve1, const BIPNTVECTOR& vCrv) ;
bool RemoveCollapsedSpans() override ;
bool SwapParameters() ;
bool RemoveCollapsedSpans( void) override ;
bool SwapParameters( void) ;
public : // IGeoObjRW
int GetNgeId( void) const override ;
+10 -10
View File
@@ -36,25 +36,25 @@ class Tool
bool SetAdditiveTool( const std::string& sToolName, double dH, double dR, double dRc, int nToolNum) ;
bool SetToolNum( int nToolNum)
{ m_nCurrentNum = nToolNum ; return true ; }
int GetType() const
int GetType( void) const
{ return m_nType ; }
int GetToolNum() const
int GetToolNum( void) const
{ return m_nCurrentNum ; }
double GetHeigth() const
double GetHeigth( void) const
{ return m_dHeight ; }
double GetTipHeigth() const
double GetTipHeigth( void) const
{ return m_dTipHeight ; }
double GetRadius() const
double GetRadius( void) const
{ return m_dRadius ; }
double GetTipRadius() const
double GetTipRadius( void) const
{ return m_dTipRadius ; }
double GetCornRadius() const
double GetCornRadius( void) const
{ return m_dRCorner ; }
double GetRefRadius() const
double GetRefRadius( void) const
{ return m_dRefRadius ; }
double GetMrtChsWidth() const
double GetMrtChsWidth( void) const
{ return m_dMrtChsWidth ; }
double GetMrtChsThickness() const
double GetMrtChsThickness( void) const
{ return m_dMrtChsThickness ; }
const CurveComposite& GetOutline( void) const
{ return ( m_Outline) ; }
+106 -20
View File
@@ -461,8 +461,8 @@ Tree::Split( int nId, double dSplitValue)
dSplitValue < cToSplit.GetTopRight().y - 10 * EPS_SMALL ;
Point3d ptP00, ptP01, ptP10, ptP11 ;
if( bGoodSplitVert) {
if( cToSplit.GetBottomRight().x - dSplitValue > dSplitValue - cToSplit.GetBottomLeft().x) {
if ( bGoodSplitVert) {
if ( cToSplit.GetBottomRight().x - dSplitValue > dSplitValue - cToSplit.GetBottomLeft().x) {
GetPoint( cToSplit.GetBottomLeft().x, cToSplit.GetBottomLeft().y, ptP00) ;
GetPoint( dSplitValue, cToSplit.GetBottomRight().y, ptP10) ;
GetPoint( cToSplit.GetTopLeft().x, cToSplit.GetTopLeft().y, ptP01) ;
@@ -474,12 +474,13 @@ Tree::Split( int nId, double dSplitValue)
GetPoint( dSplitValue, cToSplit.GetTopLeft().y, ptP01) ;
GetPoint( cToSplit.GetTopRight().x, cToSplit.GetTopRight().y, ptP11) ;
}
if( AreSamePointApprox( ptP00, ptP10) && AreSamePointApprox( ptP01, ptP11) &&
( cToSplit.GetBottomRight().x - dSplitValue < SBZ_TREG_COEFF - EPS_SMALL || dSplitValue - cToSplit.GetBottomLeft().x < SBZ_TREG_COEFF - EPS_SMALL))
if ( AreSamePointApprox( ptP00, ptP10) && AreSamePointApprox( ptP01, ptP11) &&
( cToSplit.GetBottomRight().x - dSplitValue < SBZ_TREG_COEFF - EPS_SMALL ||
dSplitValue - cToSplit.GetBottomLeft().x < SBZ_TREG_COEFF - EPS_SMALL))
bGoodSplitVert = false ;
}
if( bGoodSplitHoriz) {
if( cToSplit.GetTopLeft().y - dSplitValue > dSplitValue - cToSplit.GetBottomLeft().y) {
if ( bGoodSplitHoriz) {
if ( cToSplit.GetTopLeft().y - dSplitValue > dSplitValue - cToSplit.GetBottomLeft().y) {
GetPoint( cToSplit.GetBottomLeft().x, cToSplit.GetBottomLeft().y, ptP00) ;
GetPoint( cToSplit.GetBottomRight().x, cToSplit.GetBottomRight().y, ptP10) ;
GetPoint( cToSplit.GetTopLeft().x, dSplitValue, ptP01) ;
@@ -491,8 +492,9 @@ Tree::Split( int nId, double dSplitValue)
GetPoint( cToSplit.GetTopLeft().x, cToSplit.GetTopLeft().y, ptP01) ;
GetPoint( cToSplit.GetTopRight().x, cToSplit.GetTopRight().y, ptP11) ;
}
if( AreSamePointApprox( ptP00, ptP01) && AreSamePointApprox( ptP10, ptP11) &&
( cToSplit.GetTopLeft().y - dSplitValue < SBZ_TREG_COEFF - EPS_SMALL || dSplitValue - cToSplit.GetBottomLeft().y < SBZ_TREG_COEFF - EPS_SMALL))
if ( AreSamePointApprox( ptP00, ptP01) && AreSamePointApprox( ptP10, ptP11) &&
( cToSplit.GetTopLeft().y - dSplitValue < SBZ_TREG_COEFF - EPS_SMALL ||
dSplitValue - cToSplit.GetBottomLeft().y < SBZ_TREG_COEFF - EPS_SMALL))
bGoodSplitHoriz = false ;
}
@@ -662,8 +664,18 @@ Tree::BuildTree( double dLinTol, double dSideMin, double dSideMax)
}
}
// calcolo se la parte di superficie nella cella è piatta
PolyLine PL ;
PL.AddUPoint( 0, ptP00) ;
PL.AddUPoint( 1, ptP10) ;
PL.AddUPoint( 2, ptP11) ;
PL.AddUPoint( 3, ptP01) ;
PL.AddUPoint( 4, ptCen) ;
Plane3d plPlane ;
bool bIsFlat = PL.IsFlat( plPlane, dLinTol) ;
// su isoparametriche in U e V
if ( dSagU < dLinTol && dSagV < dLinTol) {
if ( dSagU < dLinTol && dSagV < dLinTol && ! bIsFlat) {
// step di verifica in U e in V
int nStepU = ( dLenParU > 1. / m_nDegU ? m_nDegU + 1 : 2) ;
int nStepV = ( dLenParV > 1. / m_nDegV ? m_nDegV + 1 : 2) ;
@@ -724,6 +736,73 @@ Tree::BuildTree( double dLinTol, double dSideMin, double dSideMax)
//{ string sLog = " Da Isoparam : FrecciaU=" + ToString( dSagU, 3) + " FrecciaV=" + ToString( dSagV, 3) ;
// LOG_DBG_INFO( GetEGkLogger(), sLog.c_str())}
}
else if ( dSagU < dLinTol && dSagV < dLinTol && bIsFlat) {
// se la cella è piatta devo verificare che i bordi siano dei tratti retti, altrimenti potrei commettere un errore di approssimazione
// bordo inferiore e superiore
double dMaxDist = 0 ;
for ( int i = 0 ; i < 2 ; ++i) {
CurveLine clU ;
if ( i == 0)
clU.Set( ptP00, ptP10) ;
else if ( i == 1)
clU.Set( ptP01, ptP11) ;
double dV = 0 ;
if ( i == 0)
dV = pcToSplit->GetBottomLeft().y ;
else if ( i == 1)
dV = pcToSplit->GetTopRight().y ;
int nStepU = 4 ;
for ( int j = 1 ; j < nStepU ; ++ j) {
// parametro U
double dCoeffU = double( j) / nStepU ;
double dU = ( 1 - dCoeffU) * pcToSplit->GetBottomLeft().x + dCoeffU * pcToSplit->GetTopRight().x ;
Point3d ptBez ;
GetPoint( dU, dV, ptBez) ;
DistPointCurve dpc( ptBez, clU) ;
double dDist = 0 ;
dpc.GetDist( dDist) ;
if ( dDist > dMaxDist)
dMaxDist = dDist ;
}
}
if ( dMaxDist > dLinTol)
dSagU = dMaxDist ;
// bordo sinistro e destro
dMaxDist = 0 ;
for ( int i = 0 ; i < 2 ; ++i) {
CurveLine clV ;
if ( i == 0)
clV.Set( ptP00, ptP01) ;
else if ( i == 1)
clV.Set( ptP10, ptP11) ;
double dU = 0 ;
if ( i == 0)
dU = pcToSplit->GetBottomLeft().x ;
else if ( i == 1)
dU = pcToSplit->GetTopRight().x ;
int nStepV = 4 ;
for ( int j = 1 ; j < nStepV ; ++ j) {
// parametro in V
double dCoeffV = double( j) / nStepV ;
double dV = ( 1 - dCoeffV) * pcToSplit->GetBottomLeft().y + dCoeffV * pcToSplit->GetTopRight().y ;
Point3d ptBez ;
GetPoint( dU, dV, ptBez) ;
DistPointCurve dpc( ptBez, clV) ;
double dDist = 0 ;
dpc.GetDist( dDist) ;
if ( dDist > dMaxDist)
dMaxDist = dDist ;
}
}
if ( dMaxDist > dLinTol)
dSagV = dMaxDist ;
}
// per lo split scelgo la direzione che è più vicina alla superficie originale nel punto di maggior distanza
// misura approssimativa della curvatura in una direzione
@@ -734,7 +813,8 @@ Tree::BuildTree( double dLinTol, double dSideMin, double dSideMax)
bVert = false ;
else
bVert = ( dSagV <= dSagU) ;
pcToSplit->SetSplitDirVert( bVert) ;
bool bFirstTry = true ;
retry :
// verifico che la cella sia da splittare e che eventualmente sia abbastanza grande da poterlo fare
double dSideMinVal = 0 ;
double dLengMinVal = 0 ;
@@ -776,6 +856,11 @@ Tree::BuildTree( double dLinTol, double dSideMin, double dSideMax)
}
else if ( dSagV > dLinTol || dSagU > dLinTol) {
bSplit = bDimOk ;
if ( ! bSplit && bFirstTry) {
bFirstTry = false ;
bVert = ! bVert ;
goto retry ;
}
//if ( bSplit)
// LOG_DBG_INFO( GetEGkLogger(), " Split by SagittaUV")
}
@@ -1455,7 +1540,7 @@ Tree::GetPolygons( POLYLINEMATRIX& vvPolygons, POLYLINEMATRIX& vvPolygons3d, vec
++ nPolyInd ;
continue ;
}
else if( m_mTree[nId].m_nCollapsed != Cell::Collapsed::NO_COLLAPSE)
else if ( m_mTree[nId].m_nCollapsed != Cell::Collapsed::NO_COLLAPSE)
continue ;
else {
// vettore in cui salvo il chunk di appartenenza di ogni loop che attraversa la cella
@@ -1980,7 +2065,7 @@ Tree::FindCell( const Point3d& ptToAssign, const CurveLine& cl, INTVECTOR vCells
nCells.push_back( nCell) ;
nEdge = -2 ;
}
if( ssize( nCells) == 1)
if ( ssize( nCells) == 1)
return nCells ;
Vector3d vtDir ;
@@ -2009,14 +2094,14 @@ Tree::FindCell( const Point3d& ptToAssign, const CurveLine& cl, INTVECTOR vCells
if ( abs(vtDir.x) < 1 - EPS_SMALL/100 && abs(vtDir.y) < 1 - EPS_SMALL/100 )
ptIntersPlus = ptIntersPlus + vtDir * EPS_SMALL ;
// altrimenti ruoto a destra
else if( ( nEdge == 4 && vtDir.x > 1 - EPS_SMALL / 100) || ( nEdge == 6 && vtDir.x < - 1 + EPS_SMALL / 100) ||
else if (( nEdge == 4 && vtDir.x > 1 - EPS_SMALL / 100) || ( nEdge == 6 && vtDir.x < - 1 + EPS_SMALL / 100) ||
( nEdge == 5 && vtDir.y > 1 - EPS_SMALL / 100) || ( nEdge == 7 && vtDir.y < - 1 + EPS_SMALL / 100)) {
Vector3d vtDirDX = vtDir ; vtDirDX.Rotate( Z_AX, -45) ;
ptIntersPlus = ptIntersPlus + vtDirDX * EPS_SMALL ;
}
// altrimenti ruoto a sinistra
else /*if( ( nEdge == 4 && vtDir.y < - 1 + EPS_SMALL / 100) || ( nEdge == 6 && vtDir.y < 1 - EPS_SMALL / 100) ||
( nEdge == 5 && vtDir.x > 1 - EPS_SMALL / 100) || ( nEdge == 7 && vtDir.x < - 1 + EPS_SMALL / 100)) // + tutti gli altri casi */ {
else /*if (( nEdge == 4 && vtDir.y < - 1 + EPS_SMALL / 100) || ( nEdge == 6 && vtDir.y < 1 - EPS_SMALL / 100) ||
( nEdge == 5 && vtDir.x > 1 - EPS_SMALL / 100) || ( nEdge == 7 && vtDir.x < - 1 + EPS_SMALL / 100)) // + tutti gli altri casi */ {
Vector3d vtDirDX = vtDir ; vtDirDX.Rotate( Z_AX, 45) ;
ptIntersPlus = ptIntersPlus + vtDirDX * EPS_SMALL ;
}
@@ -2138,7 +2223,7 @@ Tree::TraceLoopLabelCell( const POLYLINEVECTOR& vplPolygons)
bool bLoopInside = true ;
Point3d ptCurr ;
int nIdPolygon = - 1;
if( ! pCell->m_vnPolyId.empty())
if ( ! pCell->m_vnPolyId.empty())
nIdPolygon = pCell->m_vnPolyId[0] ;
else
return false ;
@@ -2178,9 +2263,9 @@ Tree::TraceLoopLabelCell( const POLYLINEVECTOR& vplPolygons)
}
// se l'intersezione e la stessa della precedente allora potrei essere entrato in un loop infinito
// se per più volte il punto di intersezione resta più o meno lo stesso allora blocco tutto
if( AreSamePointEpsilon( vptInters.back(), ptLastInters, 10 * EPS_SMALL)) {
if ( AreSamePointEpsilon( vptInters.back(), ptLastInters, 10 * EPS_SMALL)) {
++ nInfiniteLoopCount ;
if( nInfiniteLoopCount == 4) {
if ( nInfiniteLoopCount == 4) {
LOG_ERROR( GetEGkLogger(), "Error Triangulating SurfBezier: infinte while loop occured in Tree::TraceLoopLabelCell")
return false ;
}
@@ -2189,7 +2274,7 @@ Tree::TraceLoopLabelCell( const POLYLINEVECTOR& vplPolygons)
// aggiorno il puntatore alla cella
pCell = &m_mTree[nId] ;
// recupero l'indice del poligono base associato alla cella
if( ! pCell->m_vnPolyId.empty())
if ( ! pCell->m_vnPolyId.empty())
nIdPolygon = pCell->m_vnPolyId[0] ;
else
return false ;
@@ -4025,7 +4110,8 @@ Tree::OnWhichEdge( int nId, const Point3d& ptToAssign, int& nEdge) const
Point3d ptTl ( ptBL.x, ptTR.y) ;
Point3d ptBr ( ptTR.x, ptBL.y) ;
if( ptToAssign.y < ptBL.y - EPS_SMALL || ptToAssign.y > ptTR.y + EPS_SMALL || ptToAssign.x < ptBL.x - EPS_SMALL || ptToAssign.x > ptTR.x + EPS_SMALL)
if ( ptToAssign.y < ptBL.y - EPS_SMALL || ptToAssign.y > ptTR.y + EPS_SMALL ||
ptToAssign.x < ptBL.x - EPS_SMALL || ptToAssign.x > ptTR.x + EPS_SMALL)
return false ;
else if ( AreSamePointXYApprox( ptToAssign, ptTR))
nEdge = 7 ;
+26 -17
View File
@@ -23,7 +23,8 @@
#include <utility>
struct PairHashInt64 {
size_t operator()(const std::pair<int64_t, int64_t>& key) const {
size_t
operator()( const std::pair<int64_t, int64_t>& key) const {
size_t h1 = std::hash<int64_t>{}(key.first) ;
size_t h2 = std::hash<int64_t>{}(key.second) ;
return h1 ^ (h2 << 1); // Combine hashes
@@ -33,14 +34,20 @@ struct PairHashInt64 {
//----------------------------------------------------------------------------
struct Inters {
int nIn ;
PNTVECTOR vpt ;
int nOut ;
PNTVECTOR vpt ;
bool bCCW ;
int nChunk ;
bool bSortedbyStart ;
// riordino le intersezioni per lato in senso antiorario dal top
// se ho più intersezioni che entrano in un lato le riordino considerando che percorro i lati in senso antiorario a partire da ptTR
bool operator < ( Inters& b)
// nIn e nOut sono flag che indicano da quale lato ho l'ingresso e l'uscita a partire dal lato top in senso antiorario
// oltre il 3 sono le celle adiacenti in diagonale al vertice-> 4 corrisponde al ptTl e da lì in senso antiorario
// -1 se la curva è sempre dentro la cella
// riordino le intersezioni per lato in senso antiorario dal top
// se ho più intersezioni che entrano in un lato le riordino considerando che percorro i lati in senso antiorario a partire da ptTR
bool
operator < ( Inters& b)
{
// trovo in che ordine stanno i due start, tenendo conto anche della possibilità che siano vertici
INTVECTOR vEdges = { 7, 0, 4, 1, 5, 2, 6, 3} ;
@@ -75,7 +82,8 @@ struct Inters {
( bEqIn && nEdgeIn == 3 && vpt[0].y < b.vpt[0].y)) ;
}
static bool FirstEncounter( Inters& a, Inters& b)
static bool
FirstEncounter( Inters& a, Inters& b)
{
// riordino in base al lato toccato, o dall'uscita o dall'ingresso, che viene prima.
// ottengo l'ordine che avrei percorrendo il bordo da ptTR e considerando i loop che incontro, indipendentemente se li incontro nel punto di uscita o ingresso
@@ -135,18 +143,18 @@ struct Inters {
( nPos1 == 3 && a.vpt[nFirstA].y < b.vpt[nFirstB].y) ;
}
bool operator == ( Inters& b)
bool
operator == ( Inters& b)
{
return AreSamePointExact( vpt[0], b.vpt[0]) ;
}
bool operator != ( Inters& b)
bool
operator != ( Inters& b)
{
return ! AreSamePointExact( vpt[0], b.vpt[0]) ;
}
} ;
// nIn e nOut sono flag che indicano da quale lato ho l'ingresso e l'uscita a partire dal lato top in senso antiorario
// oltre il 3 sono le celle adiacenti in diagonale al vertice-> 4 corrisponde al ptTl e da lì in senso antiorario
// -1 se la curva è sempre dentro la cella
//----------------------------------------------------------------------------
class Cell
@@ -160,11 +168,12 @@ class Cell
// | |
// |_________________|
// Edge 5 ( SW) Edge 2 (Bottom) Edge 6 ( SE)
public:
enum Collapsed { TO_VERIFY = -1, // da verificare
NO_COLLAPSE = 0, // non ho coppie di lati collassati
VERT_EDGES = 1, // coppia di lati verticali(1-3) sono collassati
HORIZ_EDGES = 2} ; // coppia di lati verticali(0-2) sono collassati
public :
enum Collapsed { TO_VERIFY = -1, // da verificare
NO_COLLAPSE = 0, // non ho coppie di lati collassati
VERT_EDGES = 1, // coppia di lati verticali(1-3) sono collassati
HORIZ_EDGES = 2} ; // coppia di lati verticali(0-2) sono collassati
public :
~Cell( void) {}
@@ -336,4 +345,4 @@ class Tree
INTVECTOR m_vnParents ; // vettore delle celle ottenute dalla divisione preliminare in singole patch
ICRVCOMPOPOVECTOR m_vCCLoop2D ; // vettore che contiene le CurveCompo che rappresentano i loop di trim tenendo conto della divisione in celle
std::vector<std::pair<BIPNTVECTOR, ChainCurves>> m_vCEdge2D ; // vettore che le chain che rappresentano ciò che resta degli edge originali, tenendo conto dei trim.
} ;
} ;
+1294 -777
View File
File diff suppressed because it is too large Load Diff
+3 -4
View File
@@ -1585,7 +1585,6 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
Vector3d vtDirTip = ptP2T - ptP1T ;
bool bTopIsPivot = vtDirTop.IsSmall() ;
bool bTipIsPivot = vtDirTip.IsSmall() ;
bool bTopAndTipAreEquiverse = vtDirTop * vtDirTip > 0 ;
// box dell'intero volume spazzato, nel riferimento object oriented
BBox3d bbVol ;
@@ -1602,9 +1601,9 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
PNTVECTOR vPntTopStartBack(3) ;
PNTVECTOR vPntTopEndBack(3) ;
if ( nSub > 1) {
if( bTopIsPivot)
if ( bTopIsPivot)
vtDirTop = vtDirTip ;
if( bTipIsPivot)
if ( bTipIsPivot)
vtDirTip = vtDirTop ;
// determino in che modo collegare il cilindro iniziale con quello finale
Vector3d vtTopBaseEnd = vtDirTop - (( vtDirTop * vtLe) * vtLe) ;
@@ -1813,7 +1812,7 @@ VolZmap::Comp_5AxisMilling( int nGrid, const Point3d& ptS, const Point3d& ptE, c
}
}
if( ! bTopIsPivot) {
if ( ! bTopIsPivot) {
// superiori
if ( dSide > 0) {
PNTVECTOR vPntTop01 = cBezTopStartF1->GetAllControlPoints();