913 lines
39 KiB
JavaScript
913 lines
39 KiB
JavaScript
import * as THREE1 from "../Libs/node_modules/three/build/three.module.js";
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const MAINCOLOR = 0xDDDDDD ;
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const ACCENTCOLOR = 0xF7F7F7 ;
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const OUTLINECOLOR = 0xCCCCCC ;
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export default class ViewCubeControls extends THREE1.EventDispatcher {
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constructor( camera, cubeSize, edgeSize, domElement, orbitControls) {
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super() ;
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this.cubeSize = cubeSize ;
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this.edgeSize = edgeSize ;
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this.domElement = domElement ;
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this._cube = new ViewCube({
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size: this.cubeSize,
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edge: this.edgeSize,
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outline: true,
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bgColor: MAINCOLOR,
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hoverColor: ACCENTCOLOR,
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outlineColor: OUTLINECOLOR
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}) ;
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this._blockRot = false ;
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this._TopBottom = false ;
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this._camera = camera ;
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this._orbitControls = orbitControls ;
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this._dir = null ;
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this._lastSelFace = null ;
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this._currSelFace = null ;
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this._color = null ;
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this._name = null ;
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this._name_click = null ;
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this._interp = null ;
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this._animation = null ;
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this._faceList = [] ;
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this._red = 0xd9534f ;
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this._green = 0x5cb85c ;
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this._blue = 0x0275d8 ;
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this._vers = null ;
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this._rot = null ;
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this._last_event_target_x = null ;
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this._last_event_target_y = null ;
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this._handleMouseMove = this._handleMouseMove.bind( this) ;
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this._handleMouseClick = this._handleMouseClick.bind( this) ;
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this._listen() ;
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}
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_listen() {
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this.domElement.addEventListener( 'mousemove', this._handleMouseMove) ;
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this.domElement.addEventListener( 'click', this._handleMouseClick) ;
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}
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_handleMouseClick( event) {
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const x = ( event.offsetX / event.target.clientWidth) * 2 - 1 ;
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const y = -( event.offsetY / event.target.clientHeight) * 2 + 1 ;
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this._checkSideTouch( x, y) ;
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}
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_checkSideTouch( x, y) {
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const raycaster = new THREE1.Raycaster() ;
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raycaster.setFromCamera( { x, y }, this._camera) ;
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const intersects = raycaster.intersectObjects( this._cube.children, true) ;
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if ( intersects.length) {
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for ( let { object } of intersects) {
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if ( object.name) {
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this._name_click = object.name ;
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this._name = object.name ;
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this._rotateTheCube( object.name) ;
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break ;
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}
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}
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}
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}
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_rotateTheCube( side) {
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switch ( side) {
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case FACES.FRONT:
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this._setCubeAngles( 0, 0, 0) ;
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break ;
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case FACES.RIGHT:
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this._setCubeAngles( 0, -90, 0) ;
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break ;
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case FACES.BACK:
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this._setCubeAngles( 0, -180, 0) ;
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break ;
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case FACES.LEFT:
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this._setCubeAngles( 0, -270, 0) ;
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break ;
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case FACES.TOP:
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this._setCubeAngles( 90, 0, 0) ;
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break ;
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case FACES.BOTTOM:
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this._setCubeAngles( -90, 0, 0) ;
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break ;
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case FACES.TOP_FRONT_EDGE:
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this._setCubeAngles( 45, 0, 0) ;
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break ;
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case FACES.TOP_RIGHT_EDGE:
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this._setCubeAngles( 45, -90, 0) ;
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break ;
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case FACES.TOP_BACK_EDGE:
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this._setCubeAngles( 45, -180, 0) ;
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break ;
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case FACES.TOP_LEFT_EDGE:
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this._setCubeAngles( 45, -270, 0) ;
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break ;
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case FACES.BOTTOM_FRONT_EDGE:
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this._setCubeAngles( -45, 0, 0) ;
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break ;
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case FACES.BOTTOM_RIGHT_EDGE:
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this._setCubeAngles( -45, -90, 0) ;
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break ;
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case FACES.BOTTOM_BACK_EDGE:
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this._setCubeAngles( -45, -180, 0) ;
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break ;
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case FACES.BOTTOM_LEFT_EDGE:
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this._setCubeAngles( -45, -270, 0) ;
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break ;
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case FACES.FRONT_RIGHT_EDGE:
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this._setCubeAngles( 0, -45, 0) ;
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break ;
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case FACES.BACK_RIGHT_EDGE:
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this._setCubeAngles( 0, -135, 0) ;
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break ;
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case FACES.BACK_LEFT_EDGE:
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this._setCubeAngles( 0, -225, 0) ;
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break ;
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case FACES.FRONT_LEFT_EDGE:
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this._setCubeAngles( 0, -315, 0) ;
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break ;
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case FACES.TOP_FRONT_RIGHT_CORNER:
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this._setCubeAngles( 45, -45, 0) ;
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break ;
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case FACES.TOP_BACK_RIGHT_CORNER:
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this._setCubeAngles(45, -135, 0);
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break;
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case FACES.TOP_BACK_LEFT_CORNER:
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this._setCubeAngles( 45, -225, 0) ;
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break ;
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case FACES.TOP_FRONT_LEFT_CORNER:
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this._setCubeAngles( 45, -315, 0) ;
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break ;
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case FACES.BOTTOM_FRONT_RIGHT_CORNER:
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this._setCubeAngles(-45, -45, 0);
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break ;
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case FACES.BOTTOM_BACK_RIGHT_CORNER:
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this._setCubeAngles( -45, -135, 0) ;
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break ;
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case FACES.BOTTOM_BACK_LEFT_CORNER:
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this._setCubeAngles( -45, -225, 0) ;
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break ;
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case FACES.BOTTOM_FRONT_LEFT_CORNER:
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this._setCubeAngles( -45, -315, 0) ;
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break ;
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default:
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break ;
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}
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}
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_setCubeAngles( x, y, z) {
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const base = this._cube.rotation ;
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this._blockRot = true ;
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this._animation = {
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base: {
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x: base.x,
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y: base.y,
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z: base.z
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},
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delta: {
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x: calculateAngleDelta( base.x, x * toRad, 'x'),
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y: calculateAngleDelta( base.y, y * toRad, 'y'),
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z: calculateAngleDelta( base.z, z * toRad, 'z')
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},
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duration: 500,
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time: Date.now()
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} ;
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}
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_handleMouseMove( event) {
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const x = ( event.offsetX / event.target.clientWidth) * 2 - 1 ;
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const y = -( event.offsetY / event.target.clientHeight) * 2 + 1 ;
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this._last_event_target_x = x ;
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this._last_event_target_y = y ;
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this._checkSideOver( x, y) ;
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}
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_checkSideOver(x, y) {
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const raycaster = new THREE1.Raycaster() ;
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raycaster.setFromCamera( { x, y }, this._camera) ;
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const intersects = raycaster.intersectObjects( this._cube.children, true) ;
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// check hover
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if ( intersects.length) {
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for ( let { object } of intersects) {
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if ( object.name) {
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object.parent.children.forEach( function( child) {
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if ( child.name === object.name) {
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child.material.color.setHex( ACCENTCOLOR) ;
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}
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}) ;
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this.decolorCube( object.name) ;
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break ;
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}
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}
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if ( intersects[0].object.name != null) {
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this._name = intersects[0].object.name ;
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}
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}
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else if ( ! this.name) {
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this._name = null ;
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this.decolorCube( null) ;
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}
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}
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decolorCube( name) {
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// main faces
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for ( let i = 0 ; i < this._cube.children[0].children.length ; ++ i) {
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if ( this._cube.children[0].children[i].name != name)
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this._cube.children[0].children[i].material.color.set( this._cube.children[0].children[i].material.oldColor) ;
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}
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// edges and corners
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for ( let i = 1 ; i < this._cube.children.length ; ++ i) {
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const child = this._cube.children[i] ;
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for ( let j = 0 ; j < child.children.length ; ++ j) {
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const granChild = child.children[j] ;
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for ( let k = 0 ; k < granChild.children.length ; ++ k) {
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const myMesh = granChild.children[k] ;
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if ( myMesh.name !== name)
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myMesh.material.color.set( myMesh.material.oldColor) ;
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}
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}
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}
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}
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update( orbitControls) {
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this._animate() ;
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this._orbitControls = orbitControls ;
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}
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_animate() {
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this._orbitControls.object.updateMatrix() ;
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var invRotMat = new THREE1.Matrix4() ;
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invRotMat.extractRotation( this._orbitControls.object.matrix) ;
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invRotMat.invert() ;
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const RotY_mat = new THREE1.Matrix4() ;
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RotY_mat.makeRotationY( Math.PI / 2) ;
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invRotMat.multiply( RotY_mat) ;
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var euler = new THREE1.Euler().setFromRotationMatrix( invRotMat) ;
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this._cube.rotation.set( euler.x, euler.y , euler.z) ;
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if ( this._animation) {
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// for top and bottom faces
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if ( this._name_click == 1 || this._name_click == 6) {
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//this._TopBottomRotation( this._name_click, this._orbitControls) ;
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}
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this.dispatchEvent({
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type: 'angle-change',
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quaternion: this._cube.quaternion.clone(),
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}) ;
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this._animation = null ;
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}
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else {
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this._interp = null ;
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}
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if ( this._last_event_target_x != null && this._last_event_target_y != null)
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this._checkSideOver( this._last_event_target_x, this._last_event_target_y) ;
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}
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_TopBottomRotation( type, orbit){
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const duration = 150 ;
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const start = performance.now() ;
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const maxAlpha = 1 ;
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var theta_i = orbit.object.rotation.z ;
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var theta_tn = 0 ;
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var theta_to = 0 ;
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var theta_t = theta_i ;
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var theta_tt = theta_i ;
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var somma = 0 ;
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function loop() {
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const now = performance.now() ;
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const delta = now - start ;
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const alpha = Math.min( delta / duration, maxAlpha);
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if ( type == 1){
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if ( theta_i >= -Math.PI / 2 && theta_i <= Math.PI / 2){
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theta_tt = theta_t ;
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if ( theta_i >= 0){
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theta_t = theta_i - alpha * ( Math.PI / 2 + theta_i) ;
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var jump = theta_t - theta_tt ;
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somma += jump ;
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orbit.rotateLeft( - jump) ;
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}
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if ( theta_i < 0) {
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theta_t = theta_i - alpha * ( Math.PI / 2 + theta_i);
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( - jump) ;
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}
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}
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else {
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theta_tt = theta_t ;
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if ( theta_i >= 0){
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theta_t = theta_i + alpha * ( Math.PI/2 + Math.PI - theta_i) ;
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( - jump) ;
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}
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if ( theta_i < 0){
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theta_t = theta_i + alpha * (- theta_i - Math.PI / 2) ;
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( - jump) ;
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}
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}
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}
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if ( type == 6){
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if( theta_i >= -Math.PI/2 && theta_i <= Math.PI / 2){
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theta_tt = theta_t ;
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if ( theta_i >= 0){
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theta_t = theta_i + alpha * ( Math.PI / 2 - theta_i) ;
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( jump) ;
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}
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if( theta_i < 0){
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theta_t = theta_i + alpha * ( Math.PI / 2 - theta_i) ;
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( jump) ;
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}
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}
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else {
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theta_tt = theta_t ;
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if ( theta_i >= 0){
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theta_t = theta_i - alpha * ( theta_i - Math.PI / 2) ;
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft(jump);
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}
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if (theta_i < 0){
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theta_t = theta_i + alpha * ( Math.PI + Math.PI / 2 + theta_i);
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var jump = theta_t - theta_tt ;
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orbit.rotateLeft( - jump) ;
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}
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}
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}
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orbit.update() ;
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if ( alpha !== maxAlpha){
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return requestAnimationFrame( loop) ;
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}
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}
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loop() ;
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}
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_animateCubeRotation({ base, delta }, alpha) {
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const ease = ( Math.sin((( alpha * 2) - 1) * Math.PI * 0.5) + 1) * 0.5 ;
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let angleX = -TWOPI + base.x + delta.x * ease ;
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let angleY = -TWOPI + base.y + delta.y * ease ;
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let angleZ = -TWOPI + base.z + delta.z * ease ;
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this._cube.rotation.set( angleX % TWOPI, angleY % TWOPI, angleZ % TWOPI) ;
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}
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_colorCube() {
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// defining standard color ( tone mapping Toy )
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var blue = this._blue ;
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var red = this._red ;
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var green = this._green ;
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// main faces
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this._cube.children[0].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[0].children[1].material.color = new THREE1.Color( green) ;
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this._cube.children[0].children[2].material.color = new THREE1.Color( red) ;
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this._cube.children[0].children[3].material.color = new THREE1.Color( green) ;
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this._cube.children[0].children[4].material.color = new THREE1.Color( blue) ;
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this._cube.children[0].children[5].material.color = new THREE1.Color( blue) ;
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// other faces
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this._cube.children[1].children[0].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[1].children[0].children[1].material.color = new THREE1.Color( green) ;
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this._cube.children[1].children[0].children[2].material.color = new THREE1.Color( blue) ;
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this._cube.children[1].children[1].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[1].children[1].children[1].material.color = new THREE1.Color( red) ;
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this._cube.children[1].children[1].children[2].material.color = new THREE1.Color( blue) ;
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this._cube.children[1].children[2].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[1].children[2].children[1].material.color = new THREE1.Color( green);
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this._cube.children[1].children[2].children[2].material.color = new THREE1.Color( blue) ;
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this._cube.children[1].children[3].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[1].children[3].children[1].material.color = new THREE1.Color( red) ;
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this._cube.children[1].children[3].children[2].material.color = new THREE1.Color (blue) ;
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this._cube.children[2].children[0].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[2].children[0].children[1].material.color = new THREE1.Color( green);
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this._cube.children[2].children[0].children[2].material.color = new THREE1.Color( blue) ;
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this._cube.children[2].children[1].children[0].material.color = new THREE1.Color( green);
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this._cube.children[2].children[1].children[1].material.color = new THREE1.Color( red) ;
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this._cube.children[2].children[1].children[2].material.color = new THREE1.Color( blue);
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this._cube.children[2].children[2].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[2].children[2].children[1].material.color = new THREE1.Color( green) ;
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this._cube.children[2].children[2].children[2].material.color = new THREE1.Color( blue) ;
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this._cube.children[2].children[3].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[2].children[3].children[1].material.color = new THREE1.Color( red) ;
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this._cube.children[2].children[3].children[2].material.color = new THREE1.Color( blue);
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this._cube.children[3].children[0].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[3].children[0].children[1].material.color = new THREE1.Color( blue);
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this._cube.children[3].children[1].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[3].children[1].children[1].material.color = new THREE1.Color( blue);
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this._cube.children[3].children[2].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[3].children[2].children[1].material.color = new THREE1.Color( blue);
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this._cube.children[3].children[3].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[3].children[3].children[1].material.color = new THREE1.Color( blue) ;
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this._cube.children[4].children[0].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[4].children[0].children[1].material.color = new THREE1.Color( blue) ;
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this._cube.children[4].children[1].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[4].children[1].children[1].material.color = new THREE1.Color( blue) ;
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this._cube.children[4].children[2].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[4].children[2].children[1].material.color = new THREE1.Color( blue);
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this._cube.children[4].children[3].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[4].children[3].children[1].material.color = new THREE1.Color( blue) ;
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this._cube.children[5].children[0].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[5].children[0].children[1].material.color = new THREE1.Color( green) ;
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this._cube.children[5].children[1].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[5].children[1].children[1].material.color = new THREE1.Color( red) ;
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this._cube.children[5].children[2].children[0].material.color = new THREE1.Color( red) ;
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this._cube.children[5].children[2].children[1].material.color = new THREE1.Color( green) ;
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this._cube.children[5].children[3].children[0].material.color = new THREE1.Color( green) ;
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this._cube.children[5].children[3].children[1].material.color = new THREE1.Color( red) ;
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// setting second Color for raytracaing effect
|
|
this._cube.children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[0].children[1].material.oldColor = new THREE1.Color( green);
|
|
this._cube.children[0].children[2].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[0].children[3].material.oldColor = new THREE1.Color( green);
|
|
this._cube.children[0].children[4].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[0].children[5].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[1].children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[1].children[0].children[1].material.oldColor = new THREE1.Color( green) ;
|
|
this._cube.children[1].children[0].children[2].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[1].children[1].children[0].material.oldColor = new THREE1.Color( green) ;
|
|
this._cube.children[1].children[1].children[1].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[1].children[1].children[2].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[1].children[2].children[0].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[1].children[2].children[1].material.oldColor = new THREE1.Color( green);
|
|
this._cube.children[1].children[2].children[2].material.oldColor = new THREE1.Color( blue);
|
|
this._cube.children[1].children[3].children[0].material.oldColor = new THREE1.Color( green) ;
|
|
this._cube.children[1].children[3].children[1].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[1].children[3].children[2].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[2].children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[2].children[0].children[1].material.oldColor = new THREE1.Color( green) ;
|
|
this._cube.children[2].children[0].children[2].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[2].children[1].children[0].material.oldColor = new THREE1.Color( green);
|
|
this._cube.children[2].children[1].children[1].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[2].children[1].children[2].material.oldColor = new THREE1.Color( blue);
|
|
this._cube.children[2].children[2].children[0].material.oldColor = new THREE1.Color( red);
|
|
this._cube.children[2].children[2].children[1].material.oldColor = new THREE1.Color( green);
|
|
this._cube.children[2].children[2].children[2].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[2].children[3].children[0].material.oldColor = new THREE1.Color( green);
|
|
this._cube.children[2].children[3].children[1].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[2].children[3].children[2].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[3].children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[3].children[0].children[1].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[3].children[1].children[0].material.oldColor = new THREE1.Color( green) ;
|
|
this._cube.children[3].children[1].children[1].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[3].children[2].children[0].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[3].children[2].children[1].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[3].children[3].children[0].material.oldColor = new THREE1.Color( green) ;
|
|
this._cube.children[3].children[3].children[1].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[4].children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[4].children[0].children[1].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[4].children[1].children[0].material.oldColor = new THREE1.Color( green) ;
|
|
this._cube.children[4].children[1].children[1].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[4].children[2].children[0].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[4].children[2].children[1].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[4].children[3].children[0].material.oldColor = new THREE1.Color( green) ;
|
|
this._cube.children[4].children[3].children[1].material.oldColor = new THREE1.Color( blue) ;
|
|
this._cube.children[5].children[0].children[0].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[5].children[0].children[1].material.oldColor = new THREE1.Color(green) ;
|
|
this._cube.children[5].children[1].children[0].material.oldColor = new THREE1.Color( green) ;
|
|
this._cube.children[5].children[1].children[1].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[5].children[2].children[0].material.oldColor = new THREE1.Color( red) ;
|
|
this._cube.children[5].children[2].children[1].material.oldColor = new THREE1.Color( green) ;
|
|
this._cube.children[5].children[3].children[0].material.oldColor = new THREE1.Color( green) ;
|
|
this._cube.children[5].children[3].children[1].material.oldColor = new THREE1.Color( red) ;
|
|
|
|
// adding faces to list
|
|
this._face_list = [] ;
|
|
this._face_list.push( this._cube.children[0].children[0]) ;
|
|
this._face_list.push( this._cube.children[0].children[1]) ;
|
|
this._face_list.push( this._cube.children[0].children[2]) ;
|
|
this._face_list.push( this._cube.children[0].children[3]) ;
|
|
this._face_list.push( this._cube.children[0].children[4]) ;
|
|
this._face_list.push( this._cube.children[0].children[5]) ;
|
|
this._face_list.push( this._cube.children[1].children[0].children[0]) ;
|
|
this._face_list.push( this._cube.children[1].children[0].children[1]) ;
|
|
this._face_list.push( this._cube.children[1].children[0].children[2]) ;
|
|
this._face_list.push( this._cube.children[1].children[1].children[0]) ;
|
|
this._face_list.push( this._cube.children[1].children[1].children[1]) ;
|
|
this._face_list.push( this._cube.children[1].children[1].children[2]) ;
|
|
this._face_list.push( this._cube.children[1].children[2].children[0]) ;
|
|
this._face_list.push( this._cube.children[1].children[2].children[1]) ;
|
|
this._face_list.push( this._cube.children[1].children[2].children[2]) ;
|
|
this._face_list.push( this._cube.children[1].children[3].children[0]) ;
|
|
this._face_list.push( this._cube.children[1].children[3].children[1]) ;
|
|
this._face_list.push( this._cube.children[1].children[3].children[2]) ;
|
|
this._face_list.push( this._cube.children[2].children[0].children[0]) ;
|
|
this._face_list.push( this._cube.children[2].children[0].children[1]) ;
|
|
this._face_list.push( this._cube.children[2].children[0].children[2]) ;
|
|
this._face_list.push( this._cube.children[2].children[1].children[0]) ;
|
|
this._face_list.push( this._cube.children[2].children[1].children[1]) ;
|
|
this._face_list.push( this._cube.children[2].children[1].children[2]) ;
|
|
this._face_list.push( this._cube.children[2].children[2].children[0]) ;
|
|
this._face_list.push( this._cube.children[2].children[2].children[1]) ;
|
|
this._face_list.push( this._cube.children[2].children[2].children[2]) ;
|
|
this._face_list.push( this._cube.children[2].children[3].children[0]) ;
|
|
this._face_list.push( this._cube.children[2].children[3].children[1]) ;
|
|
this._face_list.push( this._cube.children[2].children[3].children[2]) ;
|
|
this._face_list.push( this._cube.children[3].children[0].children[0]) ;
|
|
this._face_list.push( this._cube.children[3].children[0].children[1]) ;
|
|
this._face_list.push( this._cube.children[3].children[1].children[0]) ;
|
|
this._face_list.push( this._cube.children[3].children[1].children[1]) ;
|
|
this._face_list.push( this._cube.children[3].children[2].children[0]) ;
|
|
this._face_list.push( this._cube.children[3].children[2].children[1]) ;
|
|
this._face_list.push( this._cube.children[3].children[3].children[0]) ;
|
|
this._face_list.push( this._cube.children[3].children[3].children[1]) ;
|
|
this._face_list.push( this._cube.children[4].children[0].children[0]) ;
|
|
this._face_list.push( this._cube.children[4].children[0].children[1]) ;
|
|
this._face_list.push( this._cube.children[4].children[1].children[0]) ;
|
|
this._face_list.push( this._cube.children[4].children[1].children[1]) ;
|
|
this._face_list.push( this._cube.children[4].children[2].children[0]) ;
|
|
this._face_list.push( this._cube.children[4].children[2].children[1]) ;
|
|
this._face_list.push( this._cube.children[4].children[3].children[0]) ;
|
|
this._face_list.push( this._cube.children[4].children[3].children[1]) ;
|
|
this._face_list.push( this._cube.children[5].children[0].children[0]) ;
|
|
this._face_list.push( this._cube.children[5].children[0].children[1]) ;
|
|
this._face_list.push( this._cube.children[5].children[1].children[0]) ;
|
|
this._face_list.push( this._cube.children[5].children[1].children[1]) ;
|
|
this._face_list.push( this._cube.children[5].children[2].children[0]) ;
|
|
this._face_list.push( this._cube.children[5].children[2].children[1]) ;
|
|
this._face_list.push( this._cube.children[5].children[3].children[0]) ;
|
|
this._face_list.push( this._cube.children[5].children[3].children[1]) ;
|
|
}
|
|
|
|
_setVersorAndRotation() {
|
|
switch ( this._name) {
|
|
case 2: // RIGHT
|
|
this._vers = new THREE1.Vector3( 1, 0, 0) ;
|
|
this._rot = new THREE1.Vector3( 0 * toRad, 90 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 4: // LEFT
|
|
this._vers = new THREE1.Vector3( -1, 0, 0) ;
|
|
this._rot = new THREE1.Vector3( 0 * toRad, -90 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 3: // FRONT
|
|
this._vers = new THREE1.Vector3( 0, 0, -1) ;
|
|
this._rot = new THREE1.Vector3( 0 * toRad, 0 * toRad, 180 * toRad) ;
|
|
break ;
|
|
case 5: // BACK
|
|
this._vers = new THREE1.Vector3( 0, 0, 1) ;
|
|
this._rot = new THREE1.Vector3( 0 * toRad, 0 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 1: // TOP
|
|
this._vers = new THREE1.Vector3( 0, 1, 0) ;
|
|
this._rot = new THREE1.Vector3( 90 * toRad, 0 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 6: // BOTTOM
|
|
this._vers = new THREE1.Vector3( 0, -1, 0) ;
|
|
this._rot = new THREE1.Vector3( -90 * toRad, 0 * toRad, 0 * toRad) ;
|
|
break ;
|
|
|
|
case 11: // RIGHT-FRONT
|
|
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 2), 0, - 1 / Math.sqrt( 2)) ;
|
|
this._rot = new THREE1.Vector3( 0 * toRad, 45 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 7: // RIGHT-TOP
|
|
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 2), 1 / Math.sqrt( 2), 0.) ;
|
|
this._rot = new THREE1.Vector3( 45 * toRad, 90 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 14: // BACK-RIGHT
|
|
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 2), 0, 1 / Math.sqrt( 2)) ;
|
|
this._rot = new THREE1.Vector3( 0 * toRad, -315 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 15: // BOTTOM-RIGHT
|
|
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 2), -1 / Math.sqrt( 2), 0.) ;
|
|
this._rot = new THREE1.Vector3( 135 * toRad, - 135 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 12: // FRONT-LEFT
|
|
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 2), 0, -1 / Math.sqrt( 2)) ;
|
|
this._rot = new THREE1.Vector3( 0 * toRad, 135 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 9: // LEFT-TOP
|
|
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 2), 1 / Math.sqrt( 2), 0) ;
|
|
this._rot = new THREE1.Vector3( 45 * toRad, -90 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 13: // LEFT-BACK
|
|
this._vers = new THREE1.Vector3( -1 / Math.sqrt(2), 0, 1 / Math.sqrt(2)) ;
|
|
this._rot = new THREE1.Vector3(0 * toRad, -45 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 17: // BOTTOM-LEFT
|
|
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 2), -1 / Math.sqrt( 2), 0) ;
|
|
this._rot = new THREE1.Vector3( -45 * toRad, 90 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 8: // FRONT-TOP
|
|
this._vers = new THREE1.Vector3( 0., 1 / Math.sqrt( 2), -1 / Math.sqrt( 2)) ;
|
|
this._rot = new THREE1.Vector3( 45 * toRad, 180 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 16: // BOTTOM-FRONT
|
|
this._vers = new THREE1.Vector3( 0., -1 / Math.sqrt( 2), -1 / Math.sqrt(2)) ;
|
|
this._rot = new THREE1.Vector3( 135 * toRad, 0 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 10: // TOP-BACK
|
|
this._vers = new THREE1.Vector3( 0, 1 / Math.sqrt( 2), 1 / Math.sqrt( 2)) ;
|
|
this._rot = new THREE1.Vector3( 45 * toRad, 0 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 18: // BOTTOM-BACK
|
|
this._vers = new THREE1.Vector3( 0., -1 / Math.sqrt(2), 1 / Math.sqrt(2), 0) ;
|
|
this._rot = new THREE1.Vector3( 135 * toRad, 180 * toRad, 0 * toRad) ;
|
|
break ;
|
|
|
|
case 21: // LEFT-BACK-TOP
|
|
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 3), 1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
|
this._rot = new THREE1.Vector3( 45 * toRad, -45 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 20: // FRONT-LEFT-TOP
|
|
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 3), 1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
|
this._rot = new THREE1.Vector3( 45 * toRad, -135 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 19: // RIGHT-FRONT-TOP
|
|
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 3), 1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
|
this._rot = new THREE1.Vector3( 45 * toRad, 135 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 22: // BACK-RIGHT-TOP
|
|
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 3), 1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
|
this._rot = new THREE1.Vector3( 45 * toRad, 45 * toRad, 0 * toRad) ;
|
|
break ;
|
|
case 26: // BOTTOM-BACK-RIGHT
|
|
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 3), -1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
|
this._rot = new THREE1.Vector3( 135 * toRad, 45 * toRad, 0 * toRad);
|
|
break ;
|
|
case 23: // BOTTOM-RIGHT-FRONT
|
|
this._vers = new THREE1.Vector3( 1 / Math.sqrt( 3), -1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
|
this._rot = new THREE1.Vector3( 135 * toRad, 135 * toRad, 0 * toRad);
|
|
break ;
|
|
case 25: // BOTTOM-LEFT-BACK
|
|
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 3), -1 / Math.sqrt( 3), 1 / Math.sqrt( 3)) ;
|
|
this._rot = new THREE1.Vector3( 135 * toRad, -45 * toRad, 0 * toRad);
|
|
break ;
|
|
case 24: // BOTTOM-FRONT-LEFT
|
|
this._vers = new THREE1.Vector3( -1 / Math.sqrt( 3), -1 / Math.sqrt( 3), -1 / Math.sqrt( 3)) ;
|
|
this._rot = new THREE1.Vector3( 135 * toRad, - 135 * toRad, 0 * toRad) ;
|
|
break ;
|
|
}
|
|
}
|
|
|
|
setQuaternion( quaternion) {
|
|
this._cube.setRotationFromQuaternion( quaternion) ;
|
|
}
|
|
|
|
getObject() {
|
|
return this._cube ;
|
|
}
|
|
}
|
|
|
|
class ViewCube extends THREE1.Object3D {
|
|
constructor({
|
|
size = 60,
|
|
edge = 5,
|
|
outline = true,
|
|
bgColor = 0xCCCCCC,
|
|
hoverColor = 0xFFFFFF,
|
|
outlineColor = 0x999999
|
|
}) {
|
|
super() ;
|
|
this._cubeSize = size ;
|
|
this._edgeSize = edge ;
|
|
this._outline = outline ;
|
|
this._bgColor = bgColor ;
|
|
this._hoverColor = hoverColor ;
|
|
this._outlineColor = outlineColor ;
|
|
this._build() ;
|
|
}
|
|
_build() {
|
|
const faceSize = this._cubeSize - this._edgeSize * 2 ;
|
|
const faceOffset = this._cubeSize / 2 ;
|
|
const borderSize = this._edgeSize ;
|
|
|
|
/* faces: front, right, back, left, top, bottom */
|
|
const cubeFaces = this._createCubeFaces( faceSize, faceOffset);
|
|
|
|
for ( let [i, props] of BOX_FACES.entries()) {
|
|
cubeFaces.children[i].name = props.name ;
|
|
cubeFaces.children[i].material.color.setHex( this._bgColor) ;
|
|
cubeFaces.children[i].material.map = props.map ;
|
|
}
|
|
this.add( cubeFaces) ;
|
|
|
|
/* corners: top, bottom */
|
|
const corners = [] ;
|
|
for ( let [i, props] of CORNER_FACES.entries()) {
|
|
const corner = this._createCornerFaces( borderSize, faceOffset, props.name, { color: this._bgColor}) ;
|
|
corner.rotateOnAxis( new THREE1.Vector3( 0, 1, 0), ( i % 4) * 90 * toRad) ;
|
|
corners.push( corner) ;
|
|
}
|
|
const topCorners = new THREE1.Group() ;
|
|
const bottomCorners = new THREE1.Group() ;
|
|
this.add( topCorners.add( ...corners.slice(0, 4))) ;
|
|
this.add( bottomCorners.add( ...corners.slice(4)).rotateOnAxis( new THREE1.Vector3( 1, 0, 0), 180 * toRad)) ;
|
|
|
|
/* edges: top + bottom */
|
|
const edges = [] ;
|
|
for ( let [i, props] of EDGE_FACES.entries()) {
|
|
const edge = this._createHorzEdgeFaces( faceSize, borderSize, faceOffset, props.name, { color: this._bgColor}) ;
|
|
edge.rotateOnAxis( new THREE1.Vector3(0, 1, 0), (i % 4) * 90 * toRad) ;
|
|
edges.push( edge) ;
|
|
}
|
|
const topEdges = new THREE1.Group() ;
|
|
const bottomEdges = new THREE1.Group() ;
|
|
this.add( topEdges.add( ...edges.slice(0, 4))) ;
|
|
this.add( bottomEdges.add( ...edges.slice(4)).rotateOnAxis( new THREE1.Vector3(1, 0, 0), 180 * toRad)) ;
|
|
|
|
/* edges on the side */
|
|
const sideEdges = new THREE1.Group() ;
|
|
for ( let [i, props] of EDGE_FACES_SIDE.entries()) {
|
|
const edge = this._createVertEdgeFaces( borderSize, faceSize, faceOffset, props.name, { color: this._bgColor}) ;
|
|
edge.rotateOnAxis( new THREE1.Vector3( 0, 1, 0), i * 90 * toRad) ;
|
|
sideEdges.add( edge) ;
|
|
}
|
|
this.add( sideEdges) ;
|
|
|
|
if ( this._outline) {
|
|
this.add( this._createCubeOutline( this._cubeSize)) ;
|
|
}
|
|
}
|
|
_createFace( size, position, { axis = [0, 1, 0], angle = 0, name = "", matProps = {} } = {}) {
|
|
if ( ! Array.isArray( size)) size = [size, size] ;
|
|
const material = new THREE1.MeshBasicMaterial( matProps) ;
|
|
const geometry = new THREE1.PlaneGeometry( size[0], size[1]) ;
|
|
const face = new THREE1.Mesh( geometry, material) ;
|
|
face.name = name ;
|
|
face.rotateOnAxis( new THREE1.Vector3( ...axis), angle * toRad) ;
|
|
face.position.set( ...position);
|
|
return face ;
|
|
}
|
|
_createCubeFaces( faceSize, offset) {
|
|
const faces = new THREE1.Object3D() ;
|
|
faces.add( this._createFace( faceSize, [0, 0, offset], { axis: [0, 1, 0], angle: 0 }));
|
|
faces.add( this._createFace( faceSize, [offset, 0, 0], { axis: [0, 1, 0], angle: 90 }));
|
|
faces.add( this._createFace( faceSize, [0, 0, -offset], { axis: [0, 1, 0], angle: 180 }));
|
|
faces.add( this._createFace( faceSize, [-offset, 0, 0], { axis: [0, 1, 0], angle: 270 }));
|
|
faces.add(( this._createFace( faceSize, [0, offset, 0], { axis: [1, 0, 0], angle: -90 })).rotateOnAxis( new THREE1.Vector3(0,0,1), -Math.PI / 2)) ;
|
|
faces.add( this._createFace( faceSize, [0, -offset, 0], { axis: [1, 0, 0], angle: 90 }).rotateOnAxis( new THREE1.Vector3(0,0,1), Math.PI / 2)) ;
|
|
return faces;
|
|
}
|
|
_createCornerFaces( faceSize, offset, name = "", matProps = {}) {
|
|
const corner = new THREE1.Object3D() ;
|
|
const borderOffset = offset - faceSize / 2 ;
|
|
corner.add(this._createFace( faceSize, [borderOffset, borderOffset, offset], { axis: [0, 1, 0], angle: 0, matProps, name })) ;
|
|
corner.add( this._createFace( faceSize, [offset, borderOffset, borderOffset], { axis: [0, 1, 0], angle: 90, matProps, name })) ;
|
|
corner.add( this._createFace( faceSize, [borderOffset, offset, borderOffset], { axis: [1, 0, 0], angle: -90, matProps, name })) ;
|
|
return corner ;
|
|
}
|
|
_createHorzEdgeFaces( w, h, offset, name = "", matProps = {}) {
|
|
const edge = new THREE1.Object3D() ;
|
|
const borderOffset = offset - h / 2 ;
|
|
edge.add( this._createFace( [w, h], [0, borderOffset, offset], { axis: [0, 1, 0], angle: 0, name, matProps })) ;
|
|
edge.add( this._createFace( [w, h], [0, offset, borderOffset], { axis: [1, 0, 0], angle: -90, name, matProps })) ;
|
|
return edge ;
|
|
}
|
|
_createVertEdgeFaces( w, h, offset, name = "", matProps = {}) {
|
|
const edge = new THREE1.Object3D() ;
|
|
const borderOffset = offset - w / 2 ;
|
|
edge.add( this._createFace([w, h], [borderOffset, 0, offset], { axis: [0, 1, 0], angle: 0, name, matProps })) ;
|
|
edge.add( this._createFace([w, h], [offset, 0, borderOffset], { axis: [0, 1, 0], angle: 90, name, matProps })) ;
|
|
return edge;
|
|
}
|
|
_createCubeOutline( size) {
|
|
const geometry = new THREE1.BoxGeometry( size, size, size) ;
|
|
const geo = new THREE1.EdgesGeometry( geometry);
|
|
const mat = new THREE1.LineBasicMaterial({ color: this._outlineColor, linewidth: 1 }) ;
|
|
const wireframe = new THREE1.LineSegments( geo, mat) ;
|
|
return wireframe ;
|
|
}
|
|
}
|
|
|
|
var toRad = Math.PI / 180 ;
|
|
var TWOPI = 2 * Math.PI ;
|
|
|
|
function calculateAngleDelta( from, to, axis) {
|
|
|
|
const direct = to - from ;
|
|
const altA = direct - TWOPI ;
|
|
const altB = direct + TWOPI ;
|
|
|
|
if ( Math.abs( direct) > Math.abs( altA))
|
|
return altA ;
|
|
else if ( Math.abs( direct) > Math.abs( altB))
|
|
return altB ;
|
|
|
|
// direction always between [-PI, +PI]
|
|
return direct ;
|
|
}
|
|
|
|
function createTextSprite( text, props) {
|
|
const fontface = props.font || 'Helvetica' ;
|
|
const fontsize = props.fontSize || 30 ;
|
|
const width = props.width || 200 ;
|
|
const height = props.height || 200 ;
|
|
const bgColor = props.color ? props.bgColor.join(', ') : "255, 255, 255, 1.0" ;
|
|
const fgColor = props.color ? props.color.join(', ') : "0, 0, 0, 1.0" ;
|
|
const canvas = document.createElement( 'canvas') ;
|
|
canvas.width = width ;
|
|
canvas.height = height ;
|
|
const context = canvas.getContext( '2d') ;
|
|
context.font = `bold ${fontsize}px ${fontface}` ;
|
|
context.fillStyle = `rgba(${bgColor})` ;
|
|
context.fillRect( 0, 0, width, height) ;
|
|
// get size data (height depends only on font size)
|
|
const metrics = context.measureText( text) ;
|
|
const textWidth = metrics.width ;
|
|
// text color
|
|
context.fillStyle = `rgba(${fgColor})`;
|
|
context.fillText( text, width / 2 - textWidth / 2, height / 2 + fontsize / 2 - 2) ;
|
|
// canvas contents will be used for a texture
|
|
const texture = new THREE1.Texture( canvas)
|
|
texture.minFilter = THREE1.LinearFilter ;
|
|
texture.needsUpdate = true ;
|
|
return texture ;
|
|
}
|
|
|
|
var FACES = {
|
|
TOP: 1,
|
|
FRONT: 2,
|
|
RIGHT: 3,
|
|
BACK: 4,
|
|
LEFT: 5,
|
|
BOTTOM: 6,
|
|
|
|
TOP_FRONT_EDGE: 7,
|
|
TOP_RIGHT_EDGE: 8,
|
|
TOP_BACK_EDGE: 9,
|
|
TOP_LEFT_EDGE: 10,
|
|
|
|
FRONT_RIGHT_EDGE: 11,
|
|
BACK_RIGHT_EDGE: 12,
|
|
BACK_LEFT_EDGE: 13,
|
|
FRONT_LEFT_EDGE: 14,
|
|
|
|
BOTTOM_FRONT_EDGE: 15,
|
|
BOTTOM_RIGHT_EDGE: 16,
|
|
BOTTOM_BACK_EDGE: 17,
|
|
BOTTOM_LEFT_EDGE: 18,
|
|
|
|
TOP_FRONT_RIGHT_CORNER: 19,
|
|
TOP_BACK_RIGHT_CORNER: 20,
|
|
TOP_BACK_LEFT_CORNER: 21,
|
|
TOP_FRONT_LEFT_CORNER: 22,
|
|
|
|
BOTTOM_FRONT_RIGHT_CORNER: 23,
|
|
BOTTOM_BACK_RIGHT_CORNER: 24,
|
|
BOTTOM_BACK_LEFT_CORNER: 25,
|
|
BOTTOM_FRONT_LEFT_CORNER: 26
|
|
};
|
|
|
|
var BOX_FACES = [
|
|
{
|
|
name: FACES.FRONT,
|
|
map: createTextSprite( "RIGHT", { fontSize: 60, font: "Arial Narrow, sans-serif" })
|
|
},
|
|
{
|
|
name: FACES.RIGHT,
|
|
map: createTextSprite( "BACK", { fontSize: 60, font: "Arial Narrow, sans-serif" })
|
|
},
|
|
{
|
|
name: FACES.BACK,
|
|
map: createTextSprite( "LEFT", { fontSize: 60, font: "Arial Narrow, sans-serif" })
|
|
},
|
|
{
|
|
name: FACES.LEFT,
|
|
map: createTextSprite( "FRONT", { fontSize: 60, font: "Arial Narrow, sans-serif" })
|
|
},
|
|
{
|
|
name: FACES.TOP,
|
|
map: createTextSprite( "TOP", { fontSize: 60, font: "Arial Narrow, sans-serif" })
|
|
},
|
|
{
|
|
name: FACES.BOTTOM,
|
|
map: createTextSprite( "BOTTOM", { fontSize: 40, font: "Arial Narrow, sans-serif" })
|
|
}
|
|
] ;
|
|
var CORNER_FACES = [
|
|
{ name: FACES.TOP_FRONT_RIGHT_CORNER },
|
|
{ name: FACES.TOP_BACK_RIGHT_CORNER },
|
|
{ name: FACES.TOP_BACK_LEFT_CORNER },
|
|
{ name: FACES.TOP_FRONT_LEFT_CORNER },
|
|
{ name: FACES.BOTTOM_BACK_RIGHT_CORNER },
|
|
{ name: FACES.BOTTOM_FRONT_RIGHT_CORNER },
|
|
{ name: FACES.BOTTOM_FRONT_LEFT_CORNER },
|
|
{ name: FACES.BOTTOM_BACK_LEFT_CORNER }
|
|
] ;
|
|
var EDGE_FACES = [
|
|
{ name: FACES.TOP_FRONT_EDGE },
|
|
{ name: FACES.TOP_RIGHT_EDGE },
|
|
{ name: FACES.TOP_BACK_EDGE },
|
|
{ name: FACES.TOP_LEFT_EDGE },
|
|
// flip back and front bottom edges
|
|
{ name: FACES.BOTTOM_BACK_EDGE },
|
|
{ name: FACES.BOTTOM_RIGHT_EDGE },
|
|
{ name: FACES.BOTTOM_FRONT_EDGE },
|
|
{ name: FACES.BOTTOM_LEFT_EDGE },
|
|
] ;
|
|
var EDGE_FACES_SIDE = [
|
|
{ name: FACES.FRONT_RIGHT_EDGE },
|
|
{ name: FACES.BACK_RIGHT_EDGE },
|
|
{ name: FACES.BACK_LEFT_EDGE },
|
|
{ name: FACES.FRONT_LEFT_EDGE }
|
|
] ;
|
|
// merge them all to ease the traversing
|
|
var CUBE_FACES = [...BOX_FACES, ...CORNER_FACES, ...EDGE_FACES, ...EDGE_FACES_SIDE] ; |