204 lines
5.8 KiB
C#
204 lines
5.8 KiB
C#
using NLua;
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using MP.MONO.DECODER;
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// See https://aka.ms/new-console-template for more information
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Console.WriteLine("Start DECODER with LUA integration!");
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Lua state;
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state = new Lua();
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// preparo variabile x avvisare script che il modo è da NLua
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state.DoString(" callMode = 'NLua' ");
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int numTest = 1;
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if (numTest == 1)
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{
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// inserisco dati in LUA...
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List<string> alarmList = new List<string>();
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string alarmStatus = "";
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bool valueChanged = false;
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string luaPath = Path.Combine(Directory.GetCurrentDirectory(), "lua", "AlarmDecoder.lua");
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state.NewTable("alarmListTable");
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LuaTable tabA = state.GetTable("alarmListTable");
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#if false
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alarmList = new List<string>() { "Allarme01", "Allarme02", "##Allarme03", "Allarme04" };
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state["alarmList"] = alarmList;
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state["numAlarm"] = alarmList.Count;
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state["lastVal"] = 0;
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state["currVal"] = 3;
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// chiamo script
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state.DoFile(luaPath);
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tabA = state.GetTable("alarmListTable");
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#endif
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// aggiorno valori
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alarmList = new List<string>() { "Allarme01", "Allarme02", "##Allarme03", "Allarme04", "##Allarme05", "Allarme06", "Allarme07", "Allarme08" };
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state["alarmList"] = alarmList;
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state["numAlarm"] = alarmList.Count;
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//state.DoString(@"
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//function setupAlarms()
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// for i = numAlarm,1, -1
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// do
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// alarmListTable[i] = alarmList[i-1]
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// end
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//end
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//");
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//var scriptFunc = state["setupAlarms"] as LuaFunction;
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//var res2 = scriptFunc.Call();
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// eseguo
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state["lastVal"] = 0;
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state["currVal"] = 3;
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state.DoFile(luaPath);
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alarmStatus = state.GetString("alarmStatus");
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bool.TryParse(state.GetString("valueChanged"), out valueChanged);
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Console.WriteLine($"Changed: {valueChanged}");
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Console.WriteLine(alarmStatus);
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//tabA = state.GetTable("alarmListActive");
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//foreach (var item in tabA.Values)
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//{
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// Console.WriteLine(item);
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//}
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Thread.Sleep(800);
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state["currVal"] = 7;
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state.DoFile(luaPath);
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alarmStatus = state.GetString("alarmStatus");
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bool.TryParse(state.GetString("valueChanged"), out valueChanged);
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Console.WriteLine($"Changed: {valueChanged}");
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Console.WriteLine(alarmStatus);
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//tabA = state.GetTable("alarmListActive");
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//foreach (var item in tabA.Values)
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//{
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// Console.WriteLine(item);
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//}
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Thread.Sleep(800);
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state["currVal"] = 15;
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state.DoFile(luaPath);
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alarmStatus = state.GetString("alarmStatus");
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bool.TryParse(state.GetString("valueChanged"), out valueChanged);
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Console.WriteLine($"Changed: {valueChanged}");
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Console.WriteLine(alarmStatus);
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//tabA = state.GetTable("alarmListActive");
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//foreach (var item in tabA.Values)
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//{
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// Console.WriteLine(item);
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//}
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Thread.Sleep(800);
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state["currVal"] = 0;
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state.DoFile(luaPath);
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alarmStatus = state.GetString("alarmStatus");
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bool.TryParse(state.GetString("valueChanged"), out valueChanged);
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Console.WriteLine($"Changed: {valueChanged}");
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Console.WriteLine(alarmStatus);
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//tabA = state.GetTable("alarmListActive");
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//foreach (var item in tabA.Values)
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//{
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// Console.WriteLine(item);
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//}
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//state.DoString("a={b={c=2}}");
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//LuaTable tabA = state.GetTable("a");
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//LuaTable tabB = state.GetTable("a.b");
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//state.DoString(" print(a) ");
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//foreach (var item in tabB)
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//{
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// Console.WriteLine(item);
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//}
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//tabA = state.GetTable("alarmListActive");
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//foreach (var item in tabA.Values)
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//{
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// Console.WriteLine(item);
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//}
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}
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else if (numTest == 2)
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{
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static double Compute(double x)
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{
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return x * (x - 1);
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}
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var myobj = new MyClass();
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myobj.IntegerProperty = 17;
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state["var1"] = "someValue";
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state["obj"] = myobj;
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state["compute"] = new Func<double, double>(Compute);
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// Will print "output: someValue"
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state.DoString(" print('output: ' .. var1) ");
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// Will print 18
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state.DoString(" print(obj.IntegerProperty + 1) ");
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// Will print "Doing something: hello"
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state.DoString(" obj:DoSomething('hello') ");
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state.DoString(" obj:SaveData('redis:key:name','{John = 320, Mary = 340, Bob = 880, Rob = 860}') ");
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state.DoString("a={b={c=2}}");
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LuaTable tabA = state.GetTable("a");
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LuaTable tabB = state.GetTable("a.b");
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state.DoString(" print(a) ");
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foreach (var item in tabA)
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{
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Console.WriteLine(item);
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}
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foreach (var item in tabB)
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{
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Console.WriteLine(item);
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}
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// Will print "-0.1875"
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state.DoString(" print(compute(0.25)) ");
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// Reading values back
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state.DoString(" x = compute(0.75) ");
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state.DoString(" y = 2.0 * (obj.IntegerProperty * x) ");
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double x = state.GetNumber("x");
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double y = state.GetNumber("y");
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// Will print: x = -0.1875, y = -6.375
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Console.WriteLine($"x = {x}, y = {y}");
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double val = 12.0;
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state["x"] = val; // Create a global value 'x'
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var resRaw = state.DoString("return 10 + x*(5 + 2)")[0];
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double res = 0;
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double.TryParse($"{resRaw}", out res);
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Console.WriteLine($"{res}");
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state.DoString("y = 10 + x*(4 + 2)");
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var rawState = state["y"]; // Retrieve the value of y
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double y2 = 0;
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double.TryParse($"{rawState}", out y2);
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Console.WriteLine($"{y2}");
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state.DoString(@"
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function ScriptFunc (val1, val2)
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if val1 > val2 then
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return val1 + 1
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else
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return val2 - 1
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end
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end
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");
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var scriptFunc = state["ScriptFunc"] as LuaFunction;
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var res2 = (long)scriptFunc.Call(3, 9).First();
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Console.WriteLine($"risultato script: {res2}");
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// LuaFunction.Call will also return a array of objects, since a Lua function
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// can return multiple values
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}
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else if (numTest == 99)
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{
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string luaPath = Path.Combine(Directory.GetCurrentDirectory(), "lua", "prova.lua");
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state.DoFile(luaPath);
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}
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