using NLua; using MP.MONO.DECODER; // See https://aka.ms/new-console-template for more information Console.WriteLine("Start DECODER with LUA integration!"); Lua state; state = new Lua(); // preparo variabile x avvisare script che il modo è da NLua state.DoString(" callMode = 'NLua' "); int numTest = 1; if (numTest == 1) { // inserisco dati in LUA... List alarmList = new List(); string alarmStatus = ""; bool valueChanged = false; string luaPath = Path.Combine(Directory.GetCurrentDirectory(), "lua", "AlarmDecoder.lua"); state.NewTable("alarmListTable"); LuaTable tabA = state.GetTable("alarmListTable"); #if false alarmList = new List() { "Allarme01", "Allarme02", "##Allarme03", "Allarme04" }; state["alarmList"] = alarmList; state["numAlarm"] = alarmList.Count; state["lastVal"] = 0; state["currVal"] = 3; // chiamo script state.DoFile(luaPath); tabA = state.GetTable("alarmListTable"); #endif // aggiorno valori alarmList = new List() { "Allarme01", "Allarme02", "##Allarme03", "Allarme04", "##Allarme05", "Allarme06", "Allarme07", "Allarme08" }; state["alarmList"] = alarmList; state["numAlarm"] = alarmList.Count; //state.DoString(@" //function setupAlarms() // for i = numAlarm,1, -1 // do // alarmListTable[i] = alarmList[i-1] // end //end //"); //var scriptFunc = state["setupAlarms"] as LuaFunction; //var res2 = scriptFunc.Call(); // eseguo state["lastVal"] = 0; state["currVal"] = 3; state.DoFile(luaPath); alarmStatus = state.GetString("alarmStatus"); bool.TryParse(state.GetString("valueChanged"), out valueChanged); Console.WriteLine($"Changed: {valueChanged}"); Console.WriteLine(alarmStatus); //tabA = state.GetTable("alarmListActive"); //foreach (var item in tabA.Values) //{ // Console.WriteLine(item); //} Thread.Sleep(800); state["currVal"] = 7; state.DoFile(luaPath); alarmStatus = state.GetString("alarmStatus"); bool.TryParse(state.GetString("valueChanged"), out valueChanged); Console.WriteLine($"Changed: {valueChanged}"); Console.WriteLine(alarmStatus); //tabA = state.GetTable("alarmListActive"); //foreach (var item in tabA.Values) //{ // Console.WriteLine(item); //} Thread.Sleep(800); state["currVal"] = 15; state.DoFile(luaPath); alarmStatus = state.GetString("alarmStatus"); bool.TryParse(state.GetString("valueChanged"), out valueChanged); Console.WriteLine($"Changed: {valueChanged}"); Console.WriteLine(alarmStatus); //tabA = state.GetTable("alarmListActive"); //foreach (var item in tabA.Values) //{ // Console.WriteLine(item); //} Thread.Sleep(800); state["currVal"] = 0; state.DoFile(luaPath); alarmStatus = state.GetString("alarmStatus"); bool.TryParse(state.GetString("valueChanged"), out valueChanged); Console.WriteLine($"Changed: {valueChanged}"); Console.WriteLine(alarmStatus); //tabA = state.GetTable("alarmListActive"); //foreach (var item in tabA.Values) //{ // Console.WriteLine(item); //} //state.DoString("a={b={c=2}}"); //LuaTable tabA = state.GetTable("a"); //LuaTable tabB = state.GetTable("a.b"); //state.DoString(" print(a) "); //foreach (var item in tabB) //{ // Console.WriteLine(item); //} //tabA = state.GetTable("alarmListActive"); //foreach (var item in tabA.Values) //{ // Console.WriteLine(item); //} } else if (numTest == 2) { static double Compute(double x) { return x * (x - 1); } var myobj = new MyClass(); myobj.IntegerProperty = 17; state["var1"] = "someValue"; state["obj"] = myobj; state["compute"] = new Func(Compute); // Will print "output: someValue" state.DoString(" print('output: ' .. var1) "); // Will print 18 state.DoString(" print(obj.IntegerProperty + 1) "); // Will print "Doing something: hello" state.DoString(" obj:DoSomething('hello') "); state.DoString(" obj:SaveData('redis:key:name','{John = 320, Mary = 340, Bob = 880, Rob = 860}') "); state.DoString("a={b={c=2}}"); LuaTable tabA = state.GetTable("a"); LuaTable tabB = state.GetTable("a.b"); state.DoString(" print(a) "); foreach (var item in tabA) { Console.WriteLine(item); } foreach (var item in tabB) { Console.WriteLine(item); } // Will print "-0.1875" state.DoString(" print(compute(0.25)) "); // Reading values back state.DoString(" x = compute(0.75) "); state.DoString(" y = 2.0 * (obj.IntegerProperty * x) "); double x = state.GetNumber("x"); double y = state.GetNumber("y"); // Will print: x = -0.1875, y = -6.375 Console.WriteLine($"x = {x}, y = {y}"); double val = 12.0; state["x"] = val; // Create a global value 'x' var resRaw = state.DoString("return 10 + x*(5 + 2)")[0]; double res = 0; double.TryParse($"{resRaw}", out res); Console.WriteLine($"{res}"); state.DoString("y = 10 + x*(4 + 2)"); var rawState = state["y"]; // Retrieve the value of y double y2 = 0; double.TryParse($"{rawState}", out y2); Console.WriteLine($"{y2}"); state.DoString(@" function ScriptFunc (val1, val2) if val1 > val2 then return val1 + 1 else return val2 - 1 end end "); var scriptFunc = state["ScriptFunc"] as LuaFunction; var res2 = (long)scriptFunc.Call(3, 9).First(); Console.WriteLine($"risultato script: {res2}"); // LuaFunction.Call will also return a array of objects, since a Lua function // can return multiple values } else if (numTest == 99) { string luaPath = Path.Combine(Directory.GetCurrentDirectory(), "lua", "prova.lua"); state.DoFile(luaPath); }