refresh codice

This commit is contained in:
Samuele E. Locatelli
2022-10-23 15:04:26 +02:00
parent 32efb52d9d
commit 9bb67a368e
21 changed files with 373 additions and 43 deletions
+1 -1
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@@ -6,7 +6,7 @@
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Platforms>AnyCPU;x86;x64</Platforms>
<Version>1.2.2210.2223</Version>
<Version>1.2.2210.2315</Version>
</PropertyGroup>
<ItemGroup>
+1 -1
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@@ -1,6 +1,6 @@
<body>
<i>MAPO-MONO</i>
<h4>Version: 1.2.2210.2223</h4>
<h4>Version: 1.2.2210.2315</h4>
<br /> Release Note:
<ul>
<li>
+1 -1
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@@ -1 +1 @@
1.2.2210.2223
1.2.2210.2315
+1 -1
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<item>
<version>1.2.2210.2223</version>
<version>1.2.2210.2315</version>
<url>http://nexus.steamware.net/repository/SWS/MP.MONO.ANALYZER/stable/LAST/MP.Mon.zip</url>
<changelog>http://nexus.steamware.net/repository/SWS/MP.MONO.ANALYZER/stable/LAST/ChangeLog.html</changelog>
<mandatory>false</mandatory>
+8 -7
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@@ -10,7 +10,8 @@ namespace MP.MONO.Core.CONF
#region Public Constructors
public MachDataItem()
{ }
{
}
#endregion Public Constructors
@@ -19,32 +20,32 @@ namespace MP.MONO.Core.CONF
/// <summary>
/// Categoria oggetto
/// </summary>
public DataItemCategory Category { get; set; }
public DataItemCategory Category { get; set; } = DataItemCategory.EVENT;
/// <summary>
/// Nome / descrizione
/// </summary>
public string Name { get; set; }
public string Name { get; set; } = "";
/// <summary>
/// Tipologia specifica
/// </summary>
public string SubType { get; set; }
public string SubType { get; set; } = "";
/// <summary>
/// Tipologia principale
/// </summary>
public string Type { get; set; }
public string Type { get; set; } = "";
/// <summary>
/// Unità di misura
/// </summary>
public string Units { get; set; }
public string Units { get; set; } = "";
/// <summary>
/// ID generico
/// </summary>
public string uuid { get; set; }
public string uuid { get; set; } = "";
#endregion Public Properties
}
+1 -1
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@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
+323
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@@ -0,0 +1,323 @@
using Microsoft.Extensions.Configuration;
using MP.MONO.Core;
using Newtonsoft.Json;
using NLog;
using StackExchange.Redis;
namespace MP.MONO.DECODER
{
public class AlarmsBlinkManager
{
#region Protected Fields
protected static Logger Log = LogManager.GetCurrentClassLogger();
#endregion Protected Fields
#region Private Fields
private static ConnectionMultiplexer? redisConn = null;
private static IDatabase? redisDb = null;
#endregion Private Fields
#region Public Constructors
public AlarmsBlinkManager()
{
var env = Environment.GetEnvironmentVariable("ASPNETCORE_ENVIRONMENT");
var builder = new ConfigurationBuilder()
.AddJsonFile($"appsettings.json", true, true)
.AddJsonFile($"appsettings.{env}.json", true, true)
.AddEnvironmentVariables();
var config = builder.Build();
redisConn = ConnectionMultiplexer.Connect(config.GetConnectionString("Redis"));
redisDb = redisConn.GetDatabase();
Log.Info("AlarmsBlinkManager OK");
Console.WriteLine("AlarmsBlinkManager OK");
}
#endregion Public Constructors
#region Public Methods
/// <summary>
/// Funzione chiamata x verifica allarmi:
/// - fornisce elenco dei NUOVI come ref
/// - fornisce elenco dei CESSATI come ref
/// </summary>
/// <param name="alarmListReceived"></param>
/// <param name="alarmListAdded"></param>
/// <param name="alarmListCeased"></param>
/// <returns>Boolean che indica se ci siano state variazioni</returns>
public static bool processData(List<string> alarmListReceived, ref List<string> alarmListAdded, ref List<string> alarmListCeased)
{
bool answ = false;
// primo step: verifico gli allarmi ricevuti siano > 0 e NON contengano duplicati...
List<string> alarmListReceivedOk = new List<string>();
if (alarmListReceived.Count > 0)
{
alarmListReceivedOk = alarmListReceived
.GroupBy(x => x)
.Select(grp => grp.First())
.OrderBy(x => x)
.ToList();
Log.Info($"Ricezione update allarmi | {alarmListReceived.Count} --> {alarmListReceivedOk.Count} distinct");
}
else
{
Log.Info($"Ricezione ZERO allarmi | {alarmListReceived.Count}");
}
// salvo set allarmi ricevuti...
setAlarms("LastReceived", alarmListReceivedOk);
Log.Debug($"Salvataggio LastReceived | count {alarmListReceivedOk.Count}");
// recupero allarmi correnti...
List<string> alarmListCurrent = getAlarms("Current");
// elenco allarmi confermati
var alarmListConf = alarmListCurrent.Intersect(alarmListReceivedOk);
// copio oggetti x allarmi NUOVI e cessati
alarmListAdded = new List<string>(alarmListReceivedOk);
alarmListCeased = new List<string>(alarmListCurrent);
foreach (var item in alarmListConf)
{
// calcolo allarmi nuovi/cessati eliminando eventuali elementi comuni
alarmListAdded.Remove(item);
alarmListCeased.Remove(item);
}
// aggiungo i nuovi a current
alarmListCurrent.AddRange(alarmListAdded);
// riordino
alarmListCurrent = alarmListCurrent.OrderBy(x => x).ToList();
// ...e salvo
setAlarms("Current", alarmListCurrent);
// loggo controllo
Log.Debug($"Esito controllo | {alarmListReceivedOk.Count} ricevuti | {alarmListAdded.Count} aggiunti | {alarmListCeased.Count} cessati");
#if false
// gestione allarmi muted
List<AlarmListModel>? mutedAlarmsList = new List<AlarmListModel>();
string rawData = redisDb.StringGet(Constants.ALARMS_SETT_RLIST_KEY);
if (!string.IsNullOrEmpty(rawData))
{
mutedAlarmsList = JsonConvert.DeserializeObject<List<AlarmListModel>>(rawData);
}
if (mutedAlarmsList == null)
{
mutedAlarmsList = dbController.AlarmListGetAll();
}
// rileggo da REDIS la conf attuale allarmi già attivi da area ALARM_CURR_KEY
// FIXME TODO !!! usare una lista thread safe?!?!?
List<string> lastAlarms = getAlarms("Current");
List<string> startedAlarms = new List<string>();
List<string> ceasedAlarms = new List<string>();
string serAlarms = "";
// ciclo x ogni allarme ricevuto x vedere se sia INIZIATO o vada filtrato x muted
if (alarmList != null)
{
// ciclo x ogni allarme attivo x verificare se si sia CHIUSO
foreach (var newAlarm in alarmList)
{
var currNewAlarm = newAlarm;
// se ho valori trim pre/post li applica...
if (!string.IsNullOrEmpty(AlarmCleanPre))
{
currNewAlarm = currNewAlarm.Replace(AlarmCleanPre, "");
}
if (!string.IsNullOrEmpty(AlarmCleanPost))
{
currNewAlarm = currNewAlarm.Replace(AlarmCleanPost, "");
}
// se AlarmIgnoreEmpty=true + vuoto --> salto
if (AlarmIgnoreEmpty && string.IsNullOrWhiteSpace(currNewAlarm))
{
alarmList.Remove(currNewAlarm);
alarmList.Remove(newAlarm);
}
else
{
// in primis... se è muted --> lo escludo...
bool isMuted = false;
var maybeMuted = mutedAlarmsList.Where(x => x.FullValue == currNewAlarm).FirstOrDefault();
if (maybeMuted != null)
{
isMuted = maybeMuted.Muted;
}
// cerco l'allarme nell'elenco degli allarmi dal DB
AlarmListModel? foundAlarm = getAlarmModel(currNewAlarm);
if (!isMuted)
{
if (!lastAlarms.Contains(currNewAlarm))
{
if (foundAlarm != null)
{
// segno come iniziato...
AlarmRecModel newAlarmRec = new AlarmRecModel()
{
MachineId = MachineId,
DtStart = adesso,
DtEnd = adesso.AddMinutes(-1),
AlarmId = foundAlarm.AlarmId
};
alarmRecList.Add(newAlarmRec);
startedAlarms.Add(currNewAlarm);
lastAlarms.Add(currNewAlarm);
needsWrite = true;
}
}
}
else
{
// rimuovo da alarmList perché muted...
alarmList.Remove(currNewAlarm);
alarmList.Remove(newAlarm);
}
}
}
}
// salvo
serAlarms = JsonConvert.SerializeObject(lastAlarms);
// invio sulla message pipeline corretta TUTTI gli allarmi serializzati
alarmsSendPipe.saveAndSendMessage(Constants.ALARM_CURR_KEY, serAlarms);
// calcolo allarmi cessati...
if (lastAlarms != null)
{
// ciclo x ogni allarme attivo x verificare se si sia CHIUSO
foreach (var oldData in lastAlarms)
{
bool trovato = false;
if (alarmList != null)
{
trovato = alarmList.Contains(oldData);
}
// se non c'è... segno cessato
if (!trovato)
{
ceasedAlarms.Add(oldData);
await Task.Run(async () =>
{
await checkCeasedAlarm(oldData);
});
}
}
}
Log.Debug($"Stato lastAlarms | count {lastAlarms.Count}");
// gli allarmi cessati avvio un task di verifica dopo periodo di blink
if (needsWrite)
{
Log.Debug($"Preparazione AlarmLogRecord | count {lastAlarms.Count}");
// preparo dati x alarmLog
AlarmLogModel newAlarmLog = new AlarmLogModel()
{
MachineId = MachineId,
DtRif = adesso,
MemAddress = "ND",
Index = 0,
// usare alarmList o lastAlarms
Status = (uint)alarmList.Count,
ValDecoded = alarmList.Count > 0 ? string.Join(", ", alarmList) : "All OK"
};
alarmLogList.Add(newAlarmLog);
}
if (lastAlarms != null)
{
lastAlarms = lastAlarms.OrderBy(x => x).ToList();
// serializzo l'elenco allarmi...
serAlarms = JsonConvert.SerializeObject(lastAlarms);
// se vuoto metto controllo x chiusura
if (lastAlarms.Count() == 0)
{
await Task.Run(async () =>
{
await checkCloseAllAlarm();
});
}
// invio sulla message pipeline corretta TUTTI gli allarmi serializzati
alarmsSendPipe.saveAndSendMessage(Constants.ALARM_CURR_KEY, serAlarms);
Log.Debug($"Salvataggio/invio allarmi | serAlarms | count {lastAlarms.Count}");
}
#endif
// restituisco esito esecuzione
return answ;
}
#endregion Public Methods
#region Private Methods
/// <summary>
/// Recupero da redis gli allarmi secondo tipo LastReceived / Current
/// </summary>
private static List<string> getAlarms(string tipo)
{
// rileggo da REDIS la conf attuale allarmi già attivi da area ALARM_CURR_KEY
List<string> lastAlarms = new List<string>();
// in base al tipo leggo una chiave redis o l'altra...
string rawData = "";
if (redisDb != null)
{
if (tipo == "LastReceived")
{
rawData = redisDb.StringGet(Constants.ALARM_RECEIV_KEY);
}
else
{
rawData = redisDb.StringGet(Constants.ALARM_CURR_KEY);
}
}
// se trovati uso questi...
if (!string.IsNullOrEmpty(rawData))
{
var rawLastAlarms = JsonConvert.DeserializeObject<List<string>>(rawData);
lastAlarms = rawLastAlarms != null ? rawLastAlarms : new List<string>();
Log.Debug($"Lettura allarmi | tipo: {tipo} | num: {lastAlarms.Count}");
}
return lastAlarms;
}
/// <summary>
/// Salvo in redis gli allarmi secondo tipo LastReceived / Sent
/// </summary>
private static bool setAlarms(string tipo, List<string> listAlarm)
{
bool fatto = false;
string rawData = JsonConvert.SerializeObject(listAlarm);
if (redisDb != null)
{
if (tipo == "LastReceived")
{
fatto = redisDb.StringSet(Constants.ALARM_RECEIV_KEY, rawData);
}
else
{
fatto = redisDb.StringSet(Constants.ALARM_CURR_KEY, rawData);
}
}
Log.Debug($"Scrittura allarmi | tipo: {tipo} | num: {listAlarm.Count}");
return fatto;
}
#endregion Private Methods
}
}
+1 -1
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@@ -6,7 +6,7 @@
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Platforms>AnyCPU;x86;x64</Platforms>
<Version>1.2.2210.2223</Version>
<Version>1.2.2210.2315</Version>
</PropertyGroup>
<ItemGroup>
+5 -5
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@@ -174,7 +174,7 @@ void setupAlarmState()
{
// setup preliminare allarmi da DB
var actAlarmsList = dbController.AlarmRecGetActive().Select(x => x.AlarmListNav.FullValue).Distinct().ToList();
setAlarms("Sent", actAlarmsList);
setAlarms("Current", actAlarmsList);
setAlarms("LastReceived", new List<string>());
Log.Debug($"Setup Stato allarmi | act: {actAlarmsList.Count}");
}
@@ -291,7 +291,7 @@ async Task<bool> checkCeasedAlarm(string alarmFullCode)
Log.Debug($"checkCeasedAlarm 03 | Chiusura allarme | cod: {alarmFullCode} | Id: {foundAlarm.AlarmId}");
}
// --> rimuovo da elenco attivi!
var alarmListSent = getAlarms("Sent");
var alarmListSent = getAlarms("Current");
int numPre = alarmListSent.Count();
alarmListSent.Remove(alarmFullCode);
int numPost = alarmListSent.Count();
@@ -314,7 +314,7 @@ async Task<bool> checkCloseAllAlarm()
bool answ = false;
Log.Debug($"Verifica checkCloseAllAlarm");
// cerco allarme da valore REDIS ultimi ricevuti
var alarmSent = getAlarms("Sent");
var alarmSent = getAlarms("Current");
if (alarmSent != null)
{
bool isZero = alarmSent.Count() == 0;
@@ -324,7 +324,7 @@ async Task<bool> checkCloseAllAlarm()
// attendo periodo pausa...
await Task.Delay(BlinkPeriodMSec * 2);
// rileggo stato
alarmSent = getAlarms("Sent");
alarmSent = getAlarms("Current");
isZero = alarmSent.Count() == 0;
// ...SE fossero sempre zero
if (isZero)
@@ -700,7 +700,7 @@ async void AlarmsValPipe_EA_NewMessage(object? sender, EventArgs e)
// rileggo da REDIS la conf attuale allarmi già attivi da area ALARM_CURR_KEY
// FIXME TODO !!! usare una lista thread safe?!?!?
List<string> lastAlarms = getAlarms("Sent");
List<string> lastAlarms = getAlarms("Current");
List<string> startedAlarms = new List<string>();
List<string> ceasedAlarms = new List<string>();
string serAlarms = "";
+1 -1
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@@ -1,6 +1,6 @@
<body>
<i>MAPO-MONO</i>
<h4>Version: 1.2.2210.2223</h4>
<h4>Version: 1.2.2210.2315</h4>
<br /> Release Note:
<ul>
<li>
+1 -1
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@@ -1 +1 @@
1.2.2210.2223
1.2.2210.2315
+1 -1
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<item>
<version>1.2.2210.2223</version>
<version>1.2.2210.2315</version>
<url>http://nexus.steamware.net/repository/SWS/MP.MONO.DECODER/stable/LAST/MP.Mon.zip</url>
<changelog>http://nexus.steamware.net/repository/SWS/MP.MONO.DECODER/stable/LAST/ChangeLog.html</changelog>
<mandatory>false</mandatory>
+20 -14
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@@ -942,18 +942,21 @@ namespace MP.MONO.Data.Controllers
.DbSetPMTask
.Where(x => x.PMTaskId == currRec.PMTaskId)
.FirstOrDefault();
// se effettivo delete
if (forceDelete)
if (currVal != null)
{
localDbCtx
.DbSetPMTask
.Remove(currVal);
// se effettivo delete
if (forceDelete)
{
localDbCtx
.DbSetPMTask
.Remove(currVal);
}
else
{
currVal.IsDisabled = true;
}
await localDbCtx.SaveChangesAsync();
}
else
{
currVal.IsDisabled = true;
}
await localDbCtx.SaveChangesAsync();
fatto = true;
}
catch (Exception exc)
@@ -980,12 +983,15 @@ namespace MP.MONO.Data.Controllers
.DbSetPMTask
.Where(x => x.PMTaskId == currRec.PMTaskId)
.FirstOrDefault();
// se effettivo delete
if (currRec.IsDisabled)
if (currVal != null)
{
currVal.IsDisabled = false;
// se effettivo delete
if (currRec.IsDisabled)
{
currVal.IsDisabled = false;
}
await localDbCtx.SaveChangesAsync();
}
await localDbCtx.SaveChangesAsync();
fatto = true;
}
catch (Exception exc)
+1 -1
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@@ -6,7 +6,7 @@
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<Platforms>AnyCPU;x86;x64</Platforms>
<Version>1.2.2210.2223</Version>
<Version>1.2.2210.2315</Version>
</PropertyGroup>
<ItemGroup>
+1 -1
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@@ -1,6 +1,6 @@
<body>
<i>MAPO-MONO</i>
<h4>Version: 1.2.2210.2223</h4>
<h4>Version: 1.2.2210.2315</h4>
<br /> Release Note:
<ul>
<li>
+1 -1
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@@ -1 +1 @@
1.2.2210.2223
1.2.2210.2315
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<item>
<version>1.2.2210.2223</version>
<version>1.2.2210.2315</version>
<url>http://nexus.steamware.net/repository/SWS/MP.MONO.SIM/stable/LAST/MP.Mon.zip</url>
<changelog>http://nexus.steamware.net/repository/SWS/MP.MONO.SIM/stable/LAST/ChangeLog.html</changelog>
<mandatory>false</mandatory>
+1 -1
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@@ -5,7 +5,7 @@
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<Platforms>AnyCPU;x86;x64</Platforms>
<Version>1.2.2210.2223</Version>
<Version>1.2.2210.2315</Version>
</PropertyGroup>
<ItemGroup>
+1 -1
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@@ -1,6 +1,6 @@
<body>
<i>MAPO-MONO</i>
<h4>Version: 1.2.2210.2223</h4>
<h4>Version: 1.2.2210.2315</h4>
<br /> Release Note:
<ul>
<li>
+1 -1
View File
@@ -1 +1 @@
1.2.2210.2223
1.2.2210.2315
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<item>
<version>1.2.2210.2223</version>
<version>1.2.2210.2315</version>
<url>http://nexus.steamware.net/repository/SWS/MP.MONO.UI/stable/LAST/MP.Mon.zip</url>
<changelog>http://nexus.steamware.net/repository/SWS/MP.MONO.UI/stable/LAST/ChangeLog.html</changelog>
<mandatory>false</mandatory>