88 lines
3.2 KiB
C#
88 lines
3.2 KiB
C#
/* ========================================================================
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* Copyright (c) 2005-2020 The OPC Foundation, Inc. All rights reserved.
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*
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* OPC Foundation MIT License 1.00
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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* The complete license agreement can be found here:
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* http://opcfoundation.org/License/MIT/1.00/
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* ======================================================================*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace Opc.Ua.Client
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{
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/// <summary>
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/// A client side cache of the server's type model.
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/// </summary>
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public interface INodeCache : INodeTable, ITypeTable
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{
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/// <summary>
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/// Loads the UA defined types into the cache.
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/// </summary>
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/// <param name="context">The context.</param>
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void LoadUaDefinedTypes(ISystemContext context);
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/// <summary>
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/// Removes all nodes from the cache.
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/// </summary>
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void Clear();
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/// <summary>
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/// Fetches a node from the server and updates the cache.
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/// </summary>
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Node FetchNode(ExpandedNodeId nodeId);
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/// <summary>
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/// Adds the supertypes of the node to the cache.
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/// </summary>
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void FetchSuperTypes(ExpandedNodeId nodeId);
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/// <summary>
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/// Returns the references of the specified node that meet the criteria specified.
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/// </summary>
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IList<INode> FindReferences(ExpandedNodeId nodeId, NodeId referenceTypeId, bool isInverse, bool includeSubtypes);
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/// <summary>
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/// Returns a display name for a node.
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/// </summary>
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string GetDisplayText(INode node);
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/// <summary>
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/// Returns a display name for a node.
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/// </summary>
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string GetDisplayText(ExpandedNodeId nodeId);
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/// <summary>
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/// Returns a display name for the target of a reference.
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/// </summary>
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string GetDisplayText(ReferenceDescription reference);
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/// <summary>
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/// Builds the relative path from a type to a node.
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/// </summary>
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NodeId BuildBrowsePath(ILocalNode node, IList<QualifiedName> browsePath);
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}
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}
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