Files
2022-03-30 11:30:34 +02:00

88 lines
3.2 KiB
C#

/* ========================================================================
* Copyright (c) 2005-2020 The OPC Foundation, Inc. All rights reserved.
*
* OPC Foundation MIT License 1.00
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* The complete license agreement can be found here:
* http://opcfoundation.org/License/MIT/1.00/
* ======================================================================*/
using System;
using System.Collections.Generic;
using System.Reflection;
namespace Opc.Ua.Client
{
/// <summary>
/// A client side cache of the server's type model.
/// </summary>
public interface INodeCache : INodeTable, ITypeTable
{
/// <summary>
/// Loads the UA defined types into the cache.
/// </summary>
/// <param name="context">The context.</param>
void LoadUaDefinedTypes(ISystemContext context);
/// <summary>
/// Removes all nodes from the cache.
/// </summary>
void Clear();
/// <summary>
/// Fetches a node from the server and updates the cache.
/// </summary>
Node FetchNode(ExpandedNodeId nodeId);
/// <summary>
/// Adds the supertypes of the node to the cache.
/// </summary>
void FetchSuperTypes(ExpandedNodeId nodeId);
/// <summary>
/// Returns the references of the specified node that meet the criteria specified.
/// </summary>
IList<INode> FindReferences(ExpandedNodeId nodeId, NodeId referenceTypeId, bool isInverse, bool includeSubtypes);
/// <summary>
/// Returns a display name for a node.
/// </summary>
string GetDisplayText(INode node);
/// <summary>
/// Returns a display name for a node.
/// </summary>
string GetDisplayText(ExpandedNodeId nodeId);
/// <summary>
/// Returns a display name for the target of a reference.
/// </summary>
string GetDisplayText(ReferenceDescription reference);
/// <summary>
/// Builds the relative path from a type to a node.
/// </summary>
NodeId BuildBrowsePath(ILocalNode node, IList<QualifiedName> browsePath);
}
}