f8c998f6ff
- primo commit.
102 lines
3.4 KiB
C++
102 lines
3.4 KiB
C++
/*++
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Copyright (C) 2019 3MF Consortium (Original Author)
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract: This is a stub class definition of CTexture2D
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*/
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#include "lib3mf_texture2d.hpp"
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#include "lib3mf_interfaceexception.hpp"
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#include "lib3mf_attachment.hpp"
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// Include custom headers here.
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using namespace Lib3MF::Impl;
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/*************************************************************************************************************************
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Class definition of CTexture2D
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**************************************************************************************************************************/
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CTexture2D::CTexture2D(NMR::PModelTexture2DResource pResource)
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:CResource(pResource)
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{
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}
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NMR::PModelTexture2DResource CTexture2D::texture()
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{
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NMR::PModelTexture2DResource pTexture = std::dynamic_pointer_cast<NMR::CModelTexture2DResource>(resource());
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if (!pTexture)
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throw ELib3MFInterfaceException(LIB3MF_ERROR_INVALIDTEXTURERESOURCE);
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return pTexture;
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}
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IAttachment * CTexture2D::GetAttachment ()
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{
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return new CAttachment(texture()->getAttachment());
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}
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void CTexture2D::SetAttachment (IAttachment* pAttachment)
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{
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NMR::PModelAttachment attachment = texture()->getModel()->findModelAttachment(pAttachment->GetPath());
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texture()->setAttachment(attachment);
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}
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eLib3MFTextureType CTexture2D::GetContentType ()
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{
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return (eLib3MFTextureType)(texture()->getContentType());
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}
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void CTexture2D::SetContentType (const eLib3MFTextureType eContentType)
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{
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texture()->setContentType(NMR::eModelTexture2DType(eContentType));
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}
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void CTexture2D::GetTileStyleUV (eLib3MFTextureTileStyle & eTileStyleU, eLib3MFTextureTileStyle & eTileStyleV)
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{
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eTileStyleU = eLib3MFTextureTileStyle(texture()->getTileStyleU());
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eTileStyleV = eLib3MFTextureTileStyle(texture()->getTileStyleV());
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}
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void CTexture2D::SetTileStyleUV (const eLib3MFTextureTileStyle eTileStyleU, const eLib3MFTextureTileStyle eTileStyleV)
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{
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texture()->setTileStyleU(NMR::eModelTextureTileStyle(eTileStyleU));
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texture()->setTileStyleV(NMR::eModelTextureTileStyle(eTileStyleV));
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}
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eLib3MFTextureFilter CTexture2D::GetFilter ()
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{
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return eLib3MFTextureFilter(texture()->getFilter());
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}
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void CTexture2D::SetFilter (const eLib3MFTextureFilter eFilter)
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{
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texture()->setFilter(NMR::eModelTextureFilter(eFilter));
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}
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