f8c998f6ff
- primo commit.
244 lines
9.6 KiB
C++
244 lines
9.6 KiB
C++
/*++
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Copyright (C) 2018 3MF Consortium
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract:
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NMR_ModelReaderNode093_Triangles.cpp implements the Model Reader Triangles Node
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Class. A triangles reader model node is a parser for the triangles node of an
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XML Model Stream.
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--*/
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#include "Model/Reader/v093/NMR_ModelReaderNode093_Triangles.h"
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#include "Model/Reader/v093/NMR_ModelReaderNode093_Triangle.h"
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#include "Model/Classes/NMR_ModelTexture2D.h"
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#include "Model/Classes/NMR_ModelTexture2DGroup.h"
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#include "Model/Classes/NMR_ModelConstants.h"
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#include "Common/NMR_StringUtils.h"
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#include "Common/NMR_Exception.h"
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#include "Common/NMR_Exception_Windows.h"
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namespace NMR {
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CModelReaderNode093_Triangles::CModelReaderNode093_Triangles(_In_ CModel * pModel, _In_ CMesh * pMesh, _In_ PModelReader_ColorMapping pColorMapping, _In_ PModelReader_TexCoordMapping pTexCoordMapping, _In_ PModelBaseMaterialResource pMaterialResource, _In_ PModelWarnings pWarnings)
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: CModelReaderNode(pWarnings)
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{
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__NMRASSERT(pMesh);
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__NMRASSERT(pModel);
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__NMRASSERT(pColorMapping.get() != nullptr);
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__NMRASSERT(pTexCoordMapping.get() != nullptr);
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m_pModel = pModel;
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m_pMesh = pMesh;
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m_pColorMapping = pColorMapping;
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m_pTexCoordMapping = pTexCoordMapping;
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m_pDefaultMaterialResource = pMaterialResource;
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}
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void CModelReaderNode093_Triangles::parseXML(_In_ CXmlReader * pXMLReader)
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{
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// Parse Name
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parseName(pXMLReader);
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// Parse attribute
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parseAttributes(pXMLReader);
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// Parse Content
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parseContent(pXMLReader);
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}
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void CModelReaderNode093_Triangles::OnAttribute(_In_z_ const nfChar * pAttributeName, _In_z_ const nfChar * pAttributeValue)
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{
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__NMRASSERT(pAttributeName);
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__NMRASSERT(pAttributeValue);
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}
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void CModelReaderNode093_Triangles::OnNSChildElement(_In_z_ const nfChar * pChildName, _In_z_ const nfChar * pNameSpace, _In_ CXmlReader * pXMLReader)
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{
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__NMRASSERT(pChildName);
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__NMRASSERT(pXMLReader);
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__NMRASSERT(pNameSpace);
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if ((strcmp(pNameSpace, XML_3MF_NAMESPACE_CORESPEC093) == 0) || (strcmp(pNameSpace, "") == 0)) {
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if (strcmp(pChildName, XML_3MF_ELEMENT_TRIANGLE) == 0) {
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// Parse XML
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PModelReaderNode093_Triangle pXMLNode = std::make_shared<CModelReaderNode093_Triangle>(m_pWarnings);
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pXMLNode->parseXML(pXMLReader);
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// Retrieve node indices
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nfInt32 nIndex1, nIndex2, nIndex3;
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pXMLNode->retrieveIndices(nIndex1, nIndex2, nIndex3, m_pMesh->getNodeCount());
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nfInt32 nTextureIndex1, nTextureIndex2, nTextureIndex3;
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// Create face if valid
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if ((nIndex1 != nIndex2) && (nIndex1 != nIndex3) && (nIndex2 != nIndex3)) {
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MESHNODE * pNode1 = m_pMesh->getNode(nIndex1);
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MESHNODE * pNode2 = m_pMesh->getNode(nIndex2);
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MESHNODE * pNode3 = m_pMesh->getNode(nIndex3);
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MESHFACE * pFace = m_pMesh->addFace(pNode1, pNode2, pNode3);
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nfInt32 nColorID1, nColorID2, nColorID3;
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pXMLNode->retrieveColorIDs(nColorID1, nColorID2, nColorID3);
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nfInt32 nMaterialID = pXMLNode->retrieveMaterialID();
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nfInt32 nTextureID = pXMLNode->retrieveTextureID();
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// map colors to textures
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if ((nColorID1 == nColorID2) && (nColorID1 == nColorID3)) {
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if (m_pColorMapping->hasTextureReference(nColorID1)) {
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nTextureID = m_pColorMapping->getTextureReference(nColorID1);
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pXMLNode->retrieveTextureIndices(nTextureIndex1, nTextureIndex2, nTextureIndex3);
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}
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}
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// Create Texture Info
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if (nTextureID > 0) {
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CMeshInformation_Properties * pProperties = createPropertiesInformation();
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MESHINFORMATION_PROPERTIES* pFaceData = (MESHINFORMATION_PROPERTIES*)pProperties->getFaceData(pFace->m_index);
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if (pFaceData) {
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PModelTexture2DResource pTexture2dResource;
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// Convert Texture Coordinates to in memory representation
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PPackageResourceID pID = m_pModel->findPackageResourceID(m_pModel->currentPath(), nTextureID);
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if (pID.get()) {
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pTexture2dResource = std::dynamic_pointer_cast<NMR::CModelTexture2DResource>(m_pModel->findResource(pID->getUniqueID()));
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}
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if (!pTexture2dResource)
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throw CNMRException(NMR_ERROR_RESOURCENOTFOUND);
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// find or create ModelTexture2DGroup that points to this texture
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CModelTexture2DGroupResource* pTextureGroup = nullptr;
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for (nfUint32 iGroup = 0; iGroup < m_pModel->getTexture2DGroupCount(); iGroup++) {
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auto p = m_pModel->getTexture2DGroup(iGroup);
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if (p->getTexture2D() == pTexture2dResource) {
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pTextureGroup = p;
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break;
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}
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}
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if (!pTextureGroup) {
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// Create Resource
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// This is pretty bad way to set a new Model ResourceID, but we do not have read all resources yet...
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ModelResourceID nNewModelResourceID = (ModelResourceID)((long)XML_3MF_MAXRESOURCEINDEX - 1 - (long)m_pModel->getTexture2DGroupCount());
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PModelTexture2DGroupResource pSharedTextureGroup = std::make_shared<CModelTexture2DGroupResource>(nNewModelResourceID, m_pModel, pTexture2dResource);
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m_pModel->addResource(pSharedTextureGroup);
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pTextureGroup = pSharedTextureGroup.get();
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}
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pFaceData->m_nUniqueResourceID = pTextureGroup->getPackageResourceID()->getUniqueID();
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ModelResourceIndex nResourceIndex;
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MODELTEXTURE2DCOORDINATE sUV;
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nfFloat fU;
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nfFloat fV;
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m_pTexCoordMapping->findTexCoords(1, nTextureIndex1, nResourceIndex, fU, fV);
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sUV.m_dU = fU;
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sUV.m_dV = fV;
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pFaceData->m_nPropertyIDs[0] = pTextureGroup->addUVCoordinate(sUV);
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m_pTexCoordMapping->findTexCoords(1, nTextureIndex2, nResourceIndex, fU, fV);
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sUV.m_dU = fU;
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sUV.m_dV = fV;
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pFaceData->m_nPropertyIDs[1] = pTextureGroup->addUVCoordinate(sUV);
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m_pTexCoordMapping->findTexCoords(1, nTextureIndex3, nResourceIndex, fU, fV);
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sUV.m_dU = fU;
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sUV.m_dV = fV;
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pFaceData->m_nPropertyIDs[2] = pTextureGroup->addUVCoordinate(sUV);
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}
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}
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else {
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if ((nColorID1 > 0) && (nColorID2 > 0) && (nColorID3 > 0)) {
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throw CNMRException(NMR_ERROR_RESOURCENOTFOUND);
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}
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else {
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if (nMaterialID > 0) {
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// every v93 material becomes its own v100 base material group resource
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PModelBaseMaterialResource pBaseMaterialResource = std::dynamic_pointer_cast<NMR::CModelBaseMaterialResource>(m_pModel->findResource(m_pModel->currentPath(), nMaterialID));
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if (pBaseMaterialResource.get() != nullptr) {
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if (!pBaseMaterialResource->hasResourceIndexMap())
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pBaseMaterialResource->buildResourceIndexMap();
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CMeshInformation_Properties * pProperties = createPropertiesInformation();
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MESHINFORMATION_PROPERTIES* pFaceData = (MESHINFORMATION_PROPERTIES*)pProperties->getFaceData(pFace->m_index);
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if (pFaceData) {
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pFaceData->m_nUniqueResourceID = pBaseMaterialResource->getPackageResourceID()->getUniqueID();
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pFaceData->m_nPropertyIDs[0] = 1;
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pFaceData->m_nPropertyIDs[1] = 1;
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pFaceData->m_nPropertyIDs[2] = 1;
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}
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MESHINFORMATION_PROPERTIES* pDefaultData = (MESHINFORMATION_PROPERTIES*)pProperties->getDefaultData();
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if (m_pDefaultMaterialResource != nullptr) {
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if (!pDefaultData) {
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pDefaultData = new MESHINFORMATION_PROPERTIES;
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pDefaultData->m_nUniqueResourceID = 0;
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pDefaultData->m_nPropertyIDs[0] = 1;
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pDefaultData->m_nPropertyIDs[1] = 1;
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pDefaultData->m_nPropertyIDs[2] = 1;
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pProperties->setDefaultData((MESHINFORMATIONFACEDATA*)pDefaultData);
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}
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if (pDefaultData->m_nUniqueResourceID == 0) {
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pDefaultData->m_nUniqueResourceID = m_pDefaultMaterialResource->getPackageResourceID()->getUniqueID();
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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_Ret_notnull_ CMeshInformation_Properties * CModelReaderNode093_Triangles::createPropertiesInformation()
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{
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CMeshInformationHandler * pMeshInformationHandler = m_pMesh->createMeshInformationHandler();
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CMeshInformation * pInformation = pMeshInformationHandler->getInformationByType(0, emiProperties);
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CMeshInformation_Properties * pProperties = nullptr;
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if (pInformation)
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pProperties = dynamic_cast<CMeshInformation_Properties *> (pInformation);
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if (!pProperties) {
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PMeshInformation_Properties pNewMeshInformation = std::make_shared<CMeshInformation_Properties>(m_pMesh->getFaceCount());
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pMeshInformationHandler->addInformation(pNewMeshInformation);
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pProperties = pNewMeshInformation.get();
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}
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return pProperties;
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}
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}
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