f8c998f6ff
- primo commit.
78 lines
3.5 KiB
C++
78 lines
3.5 KiB
C++
/*++
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Copyright (C) 2019 3MF Consortium
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Abstract:
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NMR_Matrix.h defines all needed matrix calculations and transforms for
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2D and 3D vectors.
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--*/
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#ifndef __NMR_MATRIX
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#define __NMR_MATRIX
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#include "Common/Math/NMR_Geometry.h"
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#include <string>
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#define NMR_MATRIX_MINDETERMINANT 0.00001f
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#define NMR_MATRIX_IDENTITYTHRESHOLD 0.0000001
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namespace NMR {
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NMATRIX2 fnMATRIX2_identity();
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NMATRIX2 fnMATRIX2_rotation(_In_ const nfFloat fAngle);
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NMATRIX2 fnMATRIX2_translation(_In_ const NVEC2 vTranslation);
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NMATRIX2 fnMATRIX2_uniformscale(_In_ nfFloat fScale);
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NMATRIX2 fnMATRIX2_scale(_In_ nfFloat fScaleX, _In_ nfFloat fScaleY);
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NMATRIX2 fnMATRIX2_transformation(_In_ const nfFloat fAngle, _In_ const NVEC2 vTranslation);
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NMATRIX2 fnMATRIX2_multiply(_In_ const NMATRIX2 mMatrix1, _In_ const NMATRIX2 mMatrix2);
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NVEC2 fnMATRIX2_apply(_In_ const NMATRIX2 mMatrix, _In_ const NVEC2 vVector);
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NLINMATRIX2 fnLINMATRIX2_identity();
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NLINMATRIX2 fnLINMATRIX2_rotation(_In_ const nfFloat fAngle);
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NLINMATRIX2 fnLINMATRIX2_uniformscale(_In_ nfFloat fScale);
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NLINMATRIX2 fnLINMATRIX2_scale(_In_ nfFloat fScaleX, _In_ nfFloat fScaleY);
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NLINMATRIX2 fnLINMATRIX2_multiply(_In_ const NLINMATRIX2 mMatrix1, _In_ const NLINMATRIX2 mMatrix2);
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NVEC2 fnLINMATRIX2_apply(_In_ const NLINMATRIX2 mMatrix, _In_ const NVEC2 vVector);
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NLINMATRIX2 fnLINMATRIX2_invert(_In_ const NLINMATRIX2 mMatrix, _In_ nfBool bFailIfSingular);
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NMATRIX3 fnMATRIX3_identity();
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NMATRIX3 fnMATRIX3_rotation(_In_ const NVEC3 vAxis, _In_ const nfFloat fAngle);
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NMATRIX3 fnMATRIX3_translation(_In_ const NVEC3 vTranslation);
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NMATRIX3 fnMATRIX3_transformation(_In_ const NVEC3 vAxis, _In_ const nfFloat fAngle, _In_ const NVEC3 vTranslation);
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NMATRIX3 fnMATRIX3_multiply(_In_ const NMATRIX3 mMatrix1, _In_ const NMATRIX3 mMatrix2);
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NMATRIX3 fnMATRIX3_uniformscale(_In_ nfFloat fScale);
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NMATRIX3 fnMATRIX3_scale(_In_ nfFloat fScaleX, _In_ nfFloat fScaleY, _In_ nfFloat fScaleZ);
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NVEC3 fnMATRIX3_apply(_In_ const NMATRIX3 mMatrix, _In_ const NVEC3 vVector);
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nfBool fnMATRIX3_isIdentity(_In_ const NMATRIX3 mMatrix);
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std::string fnMATRIX3_toString(_In_ const NMATRIX3 mMatrix);
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NMATRIX3 fnMATRIX3_fromString(_In_ const std::string sString);
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nfBool fnMATRIX3_isplanar(_In_ const NMATRIX3 mMatrix);
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}
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#endif // __NMR_MATRIX
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