Files
egwwindowlua/Designing/WinLib/WinManageProject.lua
T
SaraP bca16579ea DataWindow :
- sistemata lettura per file jwd generati dal programma
- eliminata scrittura e salvataggio file ( fatti solo da programma).
2025-05-12 14:42:33 +02:00

295 lines
11 KiB
Lua

--
-- EEEEEEEEEE GGGGGG TTTTTTTTTTTTTT
-- EEEEEEEEEE GGGGGGGGGG TTTTTTTTTTTTTT
-- EEEE GGGG GGGG TTTT
-- EEEE GGGG TTTT
-- EEEEEEE GGGG GGGGGGG TTTT
-- EEEEEEE GGGG GGGGGGG TTTT
-- EEEE GGGG GGGG TTTT
-- EEEE GGGG GGGG TTTT
-- EEEEEEEEEE GGGGGGGGGG TTTT
-- EEEEEEEEEE GGGGGG TTTT
--
-- by Egalware s.r.l.
-- Window project software by Egalware s.r.l. 2023/05/02
-- Tabella per definizione modulo
local WinManageProject = {}
-- Include
require( 'EgtBase')
_G.package.loaded.WinConst = nil
require( 'WinConst')
_G.package.loaded.WinJWDConst = nil
require( 'WinJWDConst')
_G.package.loaded.WinCreate = nil
local WinCreate = require( 'WinCreate')
_G.package.loaded.JSON = nil
local JSON = require( 'JSON')
---------------------------------------------------------------------
local function GetJoints( tJoints)
local vJoints = {}
for i = 1, #tJoints do
if tJoints[i][JWD_JOINT_TYPE] == 'FULL_H' then
vJoints[i] = WIN_JNT.FULL_H
elseif tJoints[i][JWD_JOINT_TYPE] == 'FULL_V' then
vJoints[i] = WIN_JNT.FULL_V
elseif tJoints[i][JWD_JOINT_TYPE] == 'ANGLED' then
vJoints[i] = WIN_JNT.ANGLED
end
end
return vJoints
end
---------------------------------------------------------------------
local function GetFrameShape( sShape)
if sShape == 'RECTANGLE' then
return WIN_FRAME_TYPES.RECT
elseif sShape == 'RIGHTCHAMFER' or sShape == 'LEFTCHAMFER' then
return WIN_FRAME_TYPES.CHAMFER_SIDE
elseif sShape == 'DOUBLECHAMFER' then
return WIN_FRAME_TYPES.CHAMFER
elseif sShape == 'ARC_FULL' then
return WIN_FRAME_TYPES.ROUND_ARC
elseif sShape == 'ARC' then
return WIN_FRAME_TYPES.SEGMENTAL_ARC
elseif sShape == 'DOUBLEARC' then
return WIN_FRAME_TYPES.POINTED_ARC
elseif sShape == 'TRIANGLE' then
return WIN_FRAME_TYPES.TRG
end
end
---------------------------------------------------------------------
local function GetOpeningType( sOpeningType)
if sOpeningType == 'NULL' then
return WIN_OPENING_TYPES.NULL
elseif sOpeningType == 'TURNONLY_LEFT' then
return WIN_OPENING_TYPES.TURNONLY_LEFT
elseif sOpeningType == 'TURNONLY_RIGHT' then
return WIN_OPENING_TYPES.TURNONLY_RIGHT
elseif sOpeningType == 'TILTTURN_LEFT' then
return WIN_OPENING_TYPES.TILTTURN_LEFT
elseif sOpeningType == 'TILTTURN_RIGHT' then
return WIN_OPENING_TYPES.TILTTURN_RIGHT
elseif sOpeningType == 'TILTONLY_TOP' then
return WIN_OPENING_TYPES.TILTONLY_TOP
elseif sOpeningType == 'TILTONLY_BOTTOM' then
return WIN_OPENING_TYPES.TILTONLY_BOTTOM
elseif sOpeningType == 'PIVOT' then
return WIN_OPENING_TYPES.PIVOT
elseif sOpeningType == 'FIXED' then
return WIN_OPENING_TYPES.FIXED
elseif sOpeningType == 'COPLANARSLIDE_LEFT' then
return WIN_OPENING_TYPES.COPLANARSLIDE_LEFT
elseif sOpeningType == 'COPLANARSLIDE_RIGHT' then
return WIN_OPENING_TYPES.COPLANARSLIDE_RIGHT
elseif sOpeningType == 'LIFTSLIDE_LEFT' then
return WIN_OPENING_TYPES.LIFTSLIDE_LEFT
elseif sOpeningType == 'LIFTSLIDE_RIGHT' then
return WIN_OPENING_TYPES.LIFTSLIDE_RIGHT
end
end
---------------------------------------------------------------------
-- funzione che ricava la tipologia dell'anta in base al tipo di apertura e alla struttura
local function GetSashTypes( tSashes, vOpeningTypes)
-- alzante scorrevole
local bSlideWindow = ( vOpeningTypes[1] == WIN_OPENING_TYPES.FIXED or vOpeningTypes[1] == WIN_OPENING_TYPES.COPLANARSLIDE_RIGHT or vOpeningTypes[1] == WIN_OPENING_TYPES.LIFTSLIDE_RIGHT)
if bSlideWindow then
if #tSashes == 2 then
if vOpeningTypes[1] == WIN_OPENING_TYPES.FIXED then
return { WIN_SASHTYPES.SLIDE_FIXED, WIN_SASHTYPES.SLIDE_MOVABLE}
elseif vOpeningTypes[2] == WIN_OPENING_TYPES.FIXED then
return { WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_FIXED}
else
-- TODO individuare parametro per disinguerle
return { WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE_BACK}
end
else
if vOpeningTypes[1] == WIN_OPENING_TYPES.FIXED then
return { WIN_SASHTYPES.SLIDE_FIXED, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_FIXED}
elseif vOpeningTypes[2] == WIN_OPENING_TYPES.FIXED then
return { WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_FIXED, WIN_SASHTYPES.SLIDE_MOVABLE}
else
return { WIN_SASHTYPES.SLIDE_MOVABLE_BACK, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE, WIN_SASHTYPES.SLIDE_MOVABLE_BACK}
end
end
end
-- casi standard
if #tSashes == 2 then
if tSashes[1][JWD_HAS_HANDLE] then
return { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE}
else
return { WIN_SASHTYPES.INACTIVE, WIN_SASHTYPES.ACTIVE}
end
elseif #tSashes == 3 then
if tSashes[1][JWD_HAS_HANDLE] then
return { WIN_SASHTYPES.ACTIVE, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.INACTIVE_OUT}
elseif tSashes[2][JWD_HAS_HANDLE] then
if vOpeningTypes[2] == WIN_OPENING_TYPES.TURNONLY_LEFT or vOpeningTypes[2] == WIN_OPENING_TYPES.TILTTURN_LEFT then
return { WIN_SASHTYPES.ACTIVE_OUT, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.INACTIVE}
else
return { WIN_SASHTYPES.INACTIVE, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.ACTIVE_OUT}
end
else
return { WIN_SASHTYPES.INACTIVE_OUT, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.ACTIVE}
end
else
if tSashes[2][JWD_HAS_HANDLE] then
return { WIN_SASHTYPES.ACTIVE_OUT, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.INACTIVE_OUT}
else
return { WIN_SASHTYPES.INACTIVE_OUT, WIN_SASHTYPES.INACTIVE_IN, WIN_SASHTYPES.ACTIVE_IN, WIN_SASHTYPES.ACTIVE_OUT}
end
end
end
---------------------------------------------------------------------
-- funzione ricorsiva che legge le aree in tabella e crea le geometrie
local function ConvertTableToGeometry( AreaTable, nParentId)
if not AreaTable then
return
end
-- TELAIO
if AreaTable[JWD_AREA_TYPE] == 'FRAME' then
-- recupero i dati del telaio ( forma, giunzioni, dimensioni)
local nType = GetFrameShape( AreaTable[JWD_FRAME_SHAPE])
local vJoints = GetJoints( AreaTable[JWD_JOINTS])
local vDim = {}
local tDimensions = AreaTable[JWD_DIMENSION_LIST]
for i = 1, #tDimensions do
vDim[i] = tDimensions[i][JWD_VALUE]
end
-- creo il telaio
local nAreaId = WinCreate.CreateFrame( nType, vJoints, vDim[1], vDim[2], vDim[3])
-- verifico presenza bottomrail
if AreaTable[JWD_BOTTOMRAIL] then
WinCreate.AddBottomRail( nAreaId, AreaTable[JWD_BOTTOMRAIL_QTY])
end
-- analizzo sottoaree
if AreaTable[JWD_AREA_LIST] then
ConvertTableToGeometry( AreaTable[JWD_AREA_LIST][1], nAreaId)
end
-- ANTA
elseif AreaTable[JWD_AREA_TYPE] == 'SASH' then
-- recupero dati
local tSashes = AreaTable[JWD_SASH_LIST]
local vJoints = GetJoints( AreaTable[JWD_JOINTS])
local nBottomRailNbr = 0
if AreaTable[JWD_BOTTOMRAIL] then
nBottomRailNbr = AreaTable[JWD_BOTTOMRAIL_QTY]
end
-- anta singola
if #tSashes == 1 then
local nAreaId = WinCreate.AddSash( nParentId, vJoints, WIN_SASHTYPES.NULL, GetOpeningType( tSashes[1][JWD_OPENING_TYPE]))
-- aggiungo ferramenta sull'anta
WinCreate.AddHardware( nAreaId, AreaTable[JWD_HARDWARE])
-- bottomrail
WinCreate.AddBottomRail( nAreaId, nBottomRailNbr)
-- analizzo sottaree
ConvertTableToGeometry( AreaTable[JWD_AREA_LIST][1], nAreaId)
-- ante multiple
else
-- aggiungo la ferramenta sull'area parent
WinCreate.AddHardware( nParentId, AreaTable[JWD_HARDWARE])
-- recupero dati delle ante
local vDimensions = {}
local vOpeningTypes = {}
for i = 1, #tSashes do
vDimensions[i] = tSashes[i][JWD_DIMENSION] / 100
vOpeningTypes[i] = GetOpeningType( tSashes[i][JWD_OPENING_TYPE])
end
table.remove( vDimensions)
local vSashTypes = GetSashTypes( tSashes, vOpeningTypes)
-- aggiungo gli split
local vSplitAreas = WinCreate.AddSplits( nParentId, WIN_SPLITORIENTATION.VERTICAL, WIN_MEASURE.PERCENTAGE, vDimensions, 1, WIN_SPLITTYPES.FRENCH)
-- aggiungo le ante
for i = 1, #vSplitAreas do
local nAreaId = WinCreate.AddSash( vSplitAreas[i], vJoints, vSashTypes[i], vOpeningTypes[i])
-- bottomrail
WinCreate.AddBottomRail( nAreaId, nBottomRailNbr)
-- analizzo sottaree
ConvertTableToGeometry( AreaTable[JWD_AREA_LIST][i], nAreaId)
end
end
-- FILL
elseif AreaTable[JWD_AREA_TYPE] == 'FILL' then
local nFillType = EgtIf( AreaTable[JWD_FILL_TYPE] == 'GLASS', WIN_FILLTYPES.GLASS, WIN_FILLTYPES.WOOD)
WinCreate.AddFill( nParentId, nFillType)
-- SPLIT
elseif AreaTable[JWD_AREA_TYPE] == 'SPLIT' then
local nSplitDir = EgtIf( AreaTable[JWD_SPLIT_TYPE] == 'VERTICAL', WIN_SPLITORIENTATION.VERTICAL, WIN_SPLITORIENTATION.HORIZONTAL)
local vDimensions = {}
local vSplitDimensions = AreaTable[JWD_SPLIT_POS]
for i = 1, #vSplitDimensions - 1 do
vDimensions[i] = vSplitDimensions[i][JWD_DIMENSION] / 100
end
local vSplitAreas = WinCreate.AddSplits( nParentId, nSplitDir, WIN_MEASURE.PERCENTAGE, vDimensions, 1)
for i = 1, #vSplitAreas do
ConvertTableToGeometry( AreaTable[JWD_AREA_LIST][i], vSplitAreas[i])
end
-- NULL
elseif AreaTable[JWD_AREA_TYPE] == 'SPLITTED' then
if AreaTable[JWD_AREA_LIST] then
ConvertTableToGeometry( AreaTable[JWD_AREA_LIST][1], nParentId)
end
end
end
---------------------------------------------------------------------
-- funzione che dato un file in json ne crea il progetto gerarchico
function WinManageProject.ReadFromFile( sFilePath, sProfileDir)
-- leggo il file
local SouFh = io.open( sFilePath, "rb")
if not SouFh then
EgtOutBox( 'Error opening ' .. sFilePath, 'ReadFromFile', 'ERROR')
return false
end
local content = SouFh:read( "*all")
SouFh:close()
local tData = JSON:decode( content)
-- importo il profilo
local sProfilePath = sProfileDir .. '\\' .. tData[JWD_PROFILE_PATH] .. '.nge'
if not WinCreate.ImportProfile( sProfilePath) then
return false
end
-- creo le aree
ConvertTableToGeometry( tData[JWD_AREA_LIST][1], GDB_ID.ROOT)
return true
end
---------------------------------------------------------------------
return WinManageProject