EgtBEAMWALL :

- altre correzioni a nesting da BTL (interpretazione vari casi sulla base di esempi).
This commit is contained in:
DarioS
2023-03-30 10:40:27 +02:00
parent bc40da74ab
commit 71afc6554e
@@ -455,30 +455,61 @@ Public Class NestingRunningWndVM
EgtRotate(NestPart.nPartDuploId, b3Duplo.Center, Vector3d.Z_AX, dFlip)
ElseIf Map.refProjectVM.BTLStructureVM.nPROJTYPE = BWType.WALL Then
If bRefBtl Then
If AreSameVectorApprox(NestPart.frFrame.VersX, Vector3d.X_AX) AndAlso
AreSameVectorApprox(NestPart.frFrame.VersY, Vector3d.Y_AX) Then
Dim vtFrVersX As Vector3d = NestPart.frFrame.VersX
Dim vtFrVersY As Vector3d = NestPart.frFrame.VersY
If Math.Abs( vtFrVersX.z) > EPS_SMALL Or
Math.Abs( vtFrVersX.z) > EPS_SMALL Then
vtFrVersX = New Vector3d( vtFrVersX.y, vtFrVersX.z, 0)
vtFrVersY = New Vector3d( vtFrVersY.y, vtFrVersY.z, 0)
End If
If AreSameVectorApprox(vtFrVersX, Vector3d.X_AX) AndAlso
AreSameVectorApprox(vtFrVersY, Vector3d.Y_AX) Then
dFlip = 0
dRot = 0
dPosX = dPosX
dPosY = dPosY
ElseIf AreSameVectorApprox(NestPart.frFrame.VersX, -Vector3d.X_AX) AndAlso
AreSameVectorApprox(NestPart.frFrame.VersY, Vector3d.Y_AX) Then
ElseIf AreSameVectorApprox(vtFrVersX, -Vector3d.X_AX) AndAlso
AreSameVectorApprox(vtFrVersY, Vector3d.Y_AX) Then
dFlip = 0
dRot = 180
dPosX = dPosX - b3Duplo.DimX()
dPosY = dPosY - b3Duplo.DimY()
ElseIf AreSameVectorApprox(NestPart.frFrame.VersX, Vector3d.X_AX) AndAlso
AreSameVectorApprox(NestPart.frFrame.VersY, -Vector3d.Y_AX) Then
dFlip = 0
ElseIf AreSameVectorApprox(vtFrVersX, Vector3d.X_AX) AndAlso
AreSameVectorApprox(vtFrVersY, -Vector3d.Y_AX) Then
dFlip = 180
dRot = 0
dPosX = dPosX
dPosY = dPosY - b3Duplo.DimY()
ElseIf AreSameVectorApprox(vtFrVersX, -Vector3d.X_AX) AndAlso
AreSameVectorApprox(vtFrVersY, -Vector3d.Y_AX) Then
dFlip = 180
dRot = 180
dPosX = dPosX - b3Duplo.DimX()
dPosY = dPosY
ElseIf AreSameVectorApprox(NestPart.frFrame.VersX, -Vector3d.X_AX) AndAlso
AreSameVectorApprox(NestPart.frFrame.VersY, -Vector3d.Y_AX) Then
ElseIf AreSameVectorApprox(vtFrVersX, Vector3d.Y_AX) AndAlso
AreSameVectorApprox(vtFrVersY, Vector3d.X_AX) Then
dFlip = 0
dRot = 0
dRot = -90
dPosX = dPosX - b3Duplo.DimY()
dPosY = dPosY
ElseIf AreSameVectorApprox(vtFrVersX, -Vector3d.Y_AX) AndAlso
AreSameVectorApprox(vtFrVersY, Vector3d.X_AX) Then
dFlip = 0
dRot = 90
dPosX = dPosX
dPosY = dPosY - b3Duplo.DimX()
ElseIf AreSameVectorApprox(vtFrVersX, Vector3d.Y_AX) AndAlso
AreSameVectorApprox(vtFrVersY, -Vector3d.X_AX) Then
dFlip = 180
dRot = -90
dPosX = dPosX
dPosY = dPosY
ElseIf AreSameVectorApprox(vtFrVersX, -Vector3d.Y_AX) AndAlso
AreSameVectorApprox(vtFrVersY, -Vector3d.X_AX) Then
dFlip = 180
dRot = 90
dPosX = dPosX - b3Duplo.DimY()
dPosY = dPosY - b3Duplo.DimX()
Else
' errore, la parete deve stare nel piano del grezzo
EgtOutLog(String.Format("Errore in BTL nesting, pezzo {0} non giace nel piano XY ({1})", NestPart.nPartDuploId, NestPart.frFrame.VersZ))