inizio modifiche x restituire esito sync con enum

This commit is contained in:
Samuele Locatelli
2024-02-09 17:37:48 +01:00
parent 692c9e707b
commit 3b33c1a34d
@@ -15,6 +15,20 @@ namespace EgtBEAMWALL.DataLayer.Controllers
/// </summary>
public class MagmanController : IDisposable
{
/// <summary>
/// Enum del risultato della sincronizzazione
/// 0: ALL_OK
/// </summary>
public enum SyncResult
{
ALL_OK = 0,
ERR_ND,
ERR_ServerKo,
ERR_CloudMatNotSent,
ERR_SrcMatNotFound,
ERR_MergeMatEmpty
}
#region Public Constructors
/// <summary>
@@ -58,24 +72,36 @@ namespace EgtBEAMWALL.DataLayer.Controllers
/// </summary>
/// <param name="MatCode">Se "" esegue per tutti, altrimenti limitatamente al MatCode cercato</param>
/// <returns></returns>
public bool MaterialsSyncro(string MatCode = "")
public SyncResult MaterialsSyncro(string MatCode = "")
{
bool answ = false;
SyncResult answ = SyncResult.ERR_ND;
// verifico server ok
bool servOk = commLib.CheckRemote();
if (servOk)
if (!servOk)
{
answ = SyncResult.ERR_ServerKo;
}
else
{
using (MaterialsController dbContr = new MaterialsController())
{
// in primis leggo l'elenco materiali dal DB locale
List<MaterialModel> matListDb = dbContr.GetFiltModel(MatCode);
if (matListDb != null)
if (matListDb == null)
{
answ = SyncResult.ERR_SrcMatNotFound;
}
else
{
List<MaterialDTO> list2send = matListDb.Select(x => MaterialsController.ConvToDto(x)).ToList();
// preparo pacchetto invio...
answ = commLib.MaterialsSend(list2send);
bool okMat = commLib.MaterialsSend(list2send);
// se inviato, scarico x merge locale
if (answ)
if (!okMat)
{
answ = SyncResult.ERR_CloudMatNotSent;
}
else
{
List<MaterialDTO> list2merge = commLib.MaterialsGet();
// se filtro x materiale processo solo quello...
@@ -86,11 +112,26 @@ namespace EgtBEAMWALL.DataLayer.Controllers
// effettuo conversione DTO --> model + merge
List<MaterialModel> list2MergeDb = list2merge.Select(x => MaterialsController.ConvToModel(x)).ToList();
// ciclo...
if (list2MergeDb != null)
if (list2MergeDb == null)
{
answ = SyncResult.ERR_MergeMatEmpty;
}
else
{
int numOk = 0;
int num2Write = list2MergeDb.Count();
foreach (var item in list2MergeDb)
{
_ = dbContr.Upsert(item);
var newId = dbContr.Upsert(item);
if (newId > 0)
{
numOk++;
}
}
// solo se tutto andato bene esito ALL_OK
if (num2Write == numOk)
{
answ = SyncResult.ALL_OK;
}
}
}
@@ -107,24 +148,36 @@ namespace EgtBEAMWALL.DataLayer.Controllers
/// </summary>
/// <param name="MatCode">Se "" esegue per tutti, altrimenti limitatamente al MatCode cercato</param>
/// <returns></returns>
public async Task<bool> MaterialsSyncroAsync(string MatCode = "")
public async Task<SyncResult> MaterialsSyncroAsync(string MatCode = "")
{
bool answ = false;
SyncResult answ = SyncResult.ERR_ND;
// verifico server ok
bool servOk = commLib.CheckRemote();
if (servOk)
if (!servOk)
{
answ = SyncResult.ERR_ServerKo;
}
else
{
using (MaterialsController dbContr = new MaterialsController())
{
// in primis leggo l'elenco materiali dal DB locale
List<MaterialModel> matListDb = dbContr.GetFiltModel(MatCode);
if (matListDb != null)
if (matListDb == null)
{
answ = SyncResult.ERR_SrcMatNotFound;
}
else
{
List<MaterialDTO> list2send = matListDb.Select(x => MaterialsController.ConvToDto(x)).ToList();
// preparo pacchetto invio...
answ = await commLib.MaterialsSendAsync(list2send);
bool okMat = await commLib.MaterialsSendAsync(list2send);
// se inviato, scarico x merge locale
if (answ)
if (!okMat)
{
answ = SyncResult.ERR_CloudMatNotSent;
}
else
{
List<MaterialDTO> list2merge = await commLib.MaterialsGetAsync();
// se filtro x materiale processo solo quello...
@@ -135,11 +188,26 @@ namespace EgtBEAMWALL.DataLayer.Controllers
// effettuo conversione DTO --> model + merge
List<MaterialModel> list2MergeDb = list2merge.Select(x => MaterialsController.ConvToModel(x)).ToList();
// ciclo...
if (list2MergeDb != null)
if (list2MergeDb == null)
{
answ = SyncResult.ERR_MergeMatEmpty;
}
else
{
int numOk = 0;
int num2Write = list2MergeDb.Count();
foreach (var item in list2MergeDb)
{
_ = dbContr.Upsert(item);
var newId = dbContr.Upsert(item);
if (newId > 0)
{
numOk++;
}
}
// solo se tutto andato bene esito ALL_OK
if (num2Write == numOk)
{
answ = SyncResult.ALL_OK;
}
}
}