Files

431 lines
18 KiB
Lua

-- Strategia: STR0010
-- Descrizione
-- fresatura perpendicolare
-- Feature: cut, longcut, ...
-- carico librerie
local BeamLib = require( 'BeamLib')
local BeamData = require( 'BeamDataNew')
local MachiningLib = require( 'MachiningLib')
local FeatureLib = require( 'FeatureLib')
-- strategie di base
local FaceByMill = require( 'FACEBYMILL')
local FaceByBlade = require( 'FACEBYBLADE')
local AntiSplintOnFace = require( 'ANTISPLINTONFACE')
-- Tabella per definizione modulo
local STR0010 = {}
local Strategy = {}
-------------------------------------------------------------------------------------------------------------
local function GetStrategyCompletionPercentage( Machinings)
local dCompletionPercentage = 0
local dCompletionPercentageNumerator = 0
local dCompletionPercentageDenominator = 0
local nWeightsCount = 0
for i = 1, #Machinings do
local Machining = Machinings[i]
local dWeight = Machining.dResultWeight
if not dWeight or ( dWeight < 10 * GEO.EPS_SMALL) then
dWeight = 1
else
nWeightsCount = nWeightsCount + 1
end
-- il peso deve essere settato in tutte le lavorazioni o in nessuna
if nWeightsCount ~= 0 and nWeightsCount ~= i then
error( 'GetWeightedCompletionPercentage : inconsistent weights')
end
local dWeightedCompletionPercentage = ( Machining.dCompletionPercentage or 0) / 100 * dWeight
if Machining.bIsApplicable then
dCompletionPercentageNumerator = dCompletionPercentageNumerator + dWeightedCompletionPercentage
end
dCompletionPercentageDenominator = dCompletionPercentageDenominator + dWeight
end
dCompletionPercentage = min( 100 * dCompletionPercentageNumerator / dCompletionPercentageDenominator, 100)
return dCompletionPercentage
end
-------------------------------------------------------------------------------------------------------------
local function CompareEdgesLongestTop( EdgeA, EdgeB)
-- si preferiscono i lati più lunghi
if EdgeA.dLength > EdgeB.dLength + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.dLength < EdgeB.dLength - 10 * GEO.EPS_SMALL then
return false
-- se stessa lunghezza si preferiscono i lati più in basso
else
if EdgeA.vtN:getZ() > EdgeB.vtN:getZ() + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getZ() < EdgeB.vtN:getZ() - 10 * GEO.EPS_SMALL then
return false
-- se stessa Z si preferiscono i lati verso il fronte della trave
else
if EdgeA.vtN:getY() > EdgeB.vtN:getY() + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getY() < EdgeB.vtN:getY() - 10 * GEO.EPS_SMALL then
return false
else
return false
end
end
end
end
-------------------------------------------------------------------------------------------------------------
local function CompareEdgesLongestBottom( EdgeA, EdgeB)
-- si preferiscono i lati più lunghi
if EdgeA.dLength > EdgeB.dLength + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.dLength < EdgeB.dLength - 10 * GEO.EPS_SMALL then
return false
-- se stessa lunghezza si preferiscono i lati più in alto
else
if EdgeA.vtN:getZ() < EdgeB.vtN:getZ() - 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getZ() > EdgeB.vtN:getZ() + 10 * GEO.EPS_SMALL then
return false
-- se stessa Z si preferiscono i lati verso il fronte della trave
else
if EdgeA.vtN:getY() > EdgeB.vtN:getY() + 10 * GEO.EPS_SMALL then
return true
elseif EdgeA.vtN:getY() < EdgeB.vtN:getY() - 10 * GEO.EPS_SMALL then
return false
else
return false
end
end
end
end
-------------------------------------------------------------------------------------------------------------
local function IsTopologyOk( Proc)
if Proc.Topology.sFamily == 'Bevel' or Proc.Topology.sFamily == 'DoubleBevel' or
Proc.Topology.sName == 'VGroove-2-Through' or Proc.Topology.sName == 'Rabbet-2-Through' or
Proc.Topology.sName == 'Cut-1-Through' then
return true
else
return false
end
end
-------------------------------------------------------------------------------------------------------------
-- TODO modificare funzione e verificare pinzaggio con regioni e area outline
local function IsPositionOk( Proc, Part)
local bIsFeatureLong = FeatureLib.IsMachiningLong( Proc.b3Box:getDimX(), Part, { dMaxSegmentLength = BeamData.LONGCUT_ENDLEN})
-- se impatta su faccia retro o sotto, controllo fattibilità
if Proc.AffectedFaces.bBack then
if ( bIsFeatureLong and Proc.b3Box:getDimZ() > Part.dHeight / 2) or ( not bIsFeatureLong and Proc.b3Box:getDimZ() > Part.dHeight / 2) then
return false
end
end
if Proc.AffectedFaces.bBottom then
if ( bIsFeatureLong and Proc.b3Box:getDimY() > Part.dHeight / 2) or ( not bIsFeatureLong and Proc.b3Box:getDimY() > Part.dHeight / 2) then
return false
end
end
-- altrimenti fattibile
return true
end
-------------------------------------------------------------------------------------------------------------
local function GetLongEdgeToMachine( Face, bHeadType)
local Edge = {}
local EdgesSorted = {}
for i = 1, #Face.Edges do
table.insert( EdgesSorted, Face.Edges[i])
end
if bHeadType.bBottom then
table.sort( EdgesSorted, CompareEdgesLongestBottom)
else
table.sort( EdgesSorted, CompareEdgesLongestTop)
end
-- se il lato migliore è accessibile si sceglie questo, altrimenti il lato opposto; se entrambi non accessibili (faccia chiusa da due lati) si mantiene il lato scelto
Edge = EdgesSorted[1]
local EdgeOpposite = BeamLib.FindEdgeBestOrientedAsDirection( Face.Edges, -Edge.vtN)
if ( not EdgeOpposite.bIsOpen) and Edge.bIsOpen then
Edge = EdgeOpposite
end
return Edge
end
-------------------------------------------------------------------------------------------------------------
local function SortMachiningsBySegment( MachiningA, MachiningB)
if MachiningA.nFeatureSegment > MachiningB.nFeatureSegment then
return false
elseif MachiningB.nFeatureSegment > MachiningA.nFeatureSegment then
return true
-- se segmento uguale, si guarda la priorità
else
if MachiningA.nInternalSortingPriority > MachiningB.nInternalSortingPriority then
return false
elseif MachiningB.nInternalSortingPriority > MachiningA.nInternalSortingPriority then
return true
-- se priorità uguale, si minimizzano i cambi di lato
else
local bIsOddSegment = ( MachiningA.nFeatureSegment % 2 ~= 0)
if MachiningA.vtToolDirection:getY() < MachiningB.vtToolDirection:getY() - 10 * GEO.EPS_SMALL then
if bIsOddSegment then
return true
else
return false
end
elseif MachiningA.vtToolDirection:getY() > MachiningB.vtToolDirection:getY() + 10 * GEO.EPS_SMALL then
if bIsOddSegment then
return false
else
return true
end
else
return false
end
end
end
end
-------------------------------------------------------------------------------------------------------------
function STR0010.Make( bAddMachining, Proc, Part, CustomParameters)
-- carico parametri da default e li aggiorno con quelli passati dal chiamante (potrebbero non essere congruenti)
local StrategyLib = {}
StrategyLib.Config = STRATEGIES_CONFIG[CustomParameters.sStrategyId]
Strategy.sName = StrategyLib.Config.sStrategyId
Strategy.Parameters = BeamLib.LoadCustomParametersInStrategy( Proc, Part, CustomParameters, StrategyLib.Config)
Strategy.Machinings = {}
Strategy.Result = {}
local CalculatedMachinings = {}
-- controllo su topologia
if not IsTopologyOk( Proc) then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Strategy ' .. StrategyLib.Config.sStrategyId .. ' not implemented')
return false, Strategy.Result
end
-- controllo dimensioni solo se non è forzata
if not CustomParameters.bForcedStrategy then
if not IsPositionOk( Proc, Part) then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( 'Feature not machinable in this position')
return false, Strategy.Result
end
end
-- se la lavorazione ostacola il pinzaggio, non posso farla, serve una lavorazioen che lasci il testimone
if MachiningLib.IsFeatureHinderingClamping( Proc, Part) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. StrategyLib.Config.sStrategyId .. ' not applicable ( Feature hinders clamping)'
EgtOutLog( sErr)
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( sErr)
return false, Strategy.Result
end
-- volume della feature
local dFeatureVolume = Proc.dVolume
-- eventuali punti di spezzatura
local FeatureSplittingPoints = FeatureLib.GetFeatureSplittingPoints( Proc, Part)
local bIsSplitFeature = false
if #FeatureSplittingPoints > 0 then
bIsSplitFeature = true
end
local dExtendAfterTail = Strategy.Parameters.dExtendAfterTail or max( Part.dDistanceToNextPiece - BeamData.CUT_EXTRA, 0)
if MachiningLib.CanExtendAfterTail( Strategy.Parameters.sCanDamageNextPiece, Part) then
dExtendAfterTail = 10000
end
local bAreAllMachiningsAdded = true
-- ricerca delle Bottom (la principale deve avere 4 lati esatti)
local BottomFace1 = Proc.MainFaces.BottomFaces[1]
local BottomFace2 = Proc.MainFaces.BottomFaces[2]
if #BottomFace1.Edges ~= 4 then
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
return false, Strategy.Result
end
-- ricerca utensile
local ToolSearchParameters = {}
ToolSearchParameters.dElevation = BottomFace1.dElevation
ToolSearchParameters.vtToolDirection = BottomFace1.vtN
ToolSearchParameters.bAllowTopHead = true
ToolSearchParameters.bAllowBottomHead = true
ToolSearchParameters.sMillShape = 'STANDARD'
local ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
local nToolIndex = ToolInfo.nToolIndex
-- se utensile non trovato si esce subito
if not TOOLS[nToolIndex] or not TOOLS[nToolIndex].sName then
local sMessage = 'Mill not found'
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable( sMessage)
return false, Strategy.Result
end
-- per prima si lavora sempre la Bottom principale
local Milling1 = {}
local OptionalParametersMilling1 = { nStepType = MCH_MILL_ST.ONEWAY, bIsSplitFeature = bIsSplitFeature, dExtendAfterTail = dExtendAfterTail}
local BottomEdgeToMachine1 = GetLongEdgeToMachine( BottomFace1, TOOLS[nToolIndex].SetupInfo.HeadType)
if BottomEdgeToMachine1.bIsOpen then
OptionalParametersMilling1.dDepthToMachine = BottomEdgeToMachine1.dElevation + BeamData.CUT_EXTRA
end
Milling1 = FaceByMill.Make( Proc, Part, BottomFace1, BottomEdgeToMachine1, OptionalParametersMilling1)
Milling1.nInternalSortingPriority = 2
Milling1.dResultWeight = 0.3
table.insert( CalculatedMachinings, Milling1)
-- se necessario si lavora la seconda Bottom (solo se ha 4 lati esatti)
local Milling2
local BottomEdgeToMachine2
if BottomFace2 then
local dAngleBetweenFaces = Proc.AdjacencyMatrix[BottomFace1.id + 1][BottomFace2.id + 1]
if dAngleBetweenFaces >= -89.5 then
Milling2 = {}
if #BottomFace2.Edges == 4 then
local OptionalParametersMilling2 = { nStepType = MCH_MILL_ST.ONEWAY, bIsSplitFeature = bIsSplitFeature, dExtendAfterTail = dExtendAfterTail}
BottomEdgeToMachine2 = GetLongEdgeToMachine( BottomFace2, TOOLS[nToolIndex].SetupInfo.HeadType)
if BottomEdgeToMachine2.bIsOpen then
OptionalParametersMilling2.dDepthToMachine = BottomEdgeToMachine2.dElevation + BeamData.CUT_EXTRA
end
Milling2 = FaceByMill.Make( Proc, Part, BottomFace2, BottomEdgeToMachine2, OptionalParametersMilling2)
Milling2.nInternalSortingPriority = 2
Milling2.dResultWeight = 0.3
else
Milling2.bIsApplicable = false
end
table.insert( CalculatedMachinings, Milling2)
end
end
-- fresatura eventuali facce di chiusura (se non già lavorate)
-- TODO funzione
if Strategy.Parameters.bFinishWithMill then
if Milling1 then
-- si recuperano i lati chiusi non lavorati
local EdgesClosedNotMachined = {}
for i = 1, #BottomFace1.Edges do
if not( ( BottomFace1.Edges[i].id == BottomEdgeToMachine1.id) or BottomFace1.Edges[i].bIsOpen) then
table.insert( EdgesClosedNotMachined, BottomFace1.Edges[i])
end
end
-- su ognuno si fa la fresatura di pulizia
for i = 1, #EdgesClosedNotMachined do
local dMillingOffsetFromSide = Strategy.Parameters.bAntiSplintWithBlade and Strategy.Parameters.dMillingOffsetFromSide or 0
local dDepthToMachine = EdgesClosedNotMachined[i].dElevation - dMillingOffsetFromSide
local dToolMarkLength = Milling1.dToolMarkLength or 0
local OptionalParameters = {
bIsSplitFeature = bIsSplitFeature,
dExtendAfterTail = dExtendAfterTail,
dRadialStepSpan = dToolMarkLength,
dDepthToMachine = dDepthToMachine
}
local Milling = FaceByMill.Make( Proc, Part, BottomFace1, EdgesClosedNotMachined[i], OptionalParameters)
Milling.nInternalSortingPriority = 3
Milling.dResultWeight = 0.05
table.insert( CalculatedMachinings, Milling)
end
end
if Milling2 then
-- si recuperano i lati chiusi non lavorati
local EdgesClosedNotMachined = {}
for i = 1, #BottomFace2.Edges do
if not( ( BottomFace2.Edges[i].id == BottomEdgeToMachine2.id) or BottomFace2.Edges[i].bIsOpen) then
table.insert( EdgesClosedNotMachined, BottomFace2.Edges[i])
end
end
-- su ognuno si fa la fresatura di pulizia
for i = 1, #EdgesClosedNotMachined do
local dMillingOffsetFromSide = Strategy.Parameters.bAntiSplintWithBlade and Strategy.Parameters.dMillingOffsetFromSide or 0
local dDepthToMachine = EdgesClosedNotMachined[i].dElevation - dMillingOffsetFromSide
local dToolMarkLength = Milling2.dToolMarkLength or 0
local OptionalParameters = {
bIsSplitFeature = bIsSplitFeature,
dExtendAfterTail = dExtendAfterTail,
dRadialStepSpan = dToolMarkLength,
dDepthToMachine = dDepthToMachine
}
local Milling = FaceByMill.Make( Proc, Part, BottomFace2, EdgesClosedNotMachined[i], OptionalParameters)
Milling.nInternalSortingPriority = 3
Milling.dResultWeight = 0.05
table.insert( CalculatedMachinings, Milling)
end
end
end
-- antischeggia sulle facce di chiusura delle facce lavorate
local CalculatedMachiningsNoAntisplint = BeamLib.TableCopyDeep( CalculatedMachinings)
if Strategy.Parameters.bAntiSplintWithBlade then
local OptionalParametersAntiSplint = {
bIsSplitFeature = bIsSplitFeature,
dExtendAfterTail = dExtendAfterTail,
nInternalSortingPriority = 1,
dResultWeight = 0.15
}
local AntiSplints1 = AntiSplintOnFace.Make( Proc, Part, BottomFace1, OptionalParametersAntiSplint)
for i = 1, #AntiSplints1 do
table.insert( CalculatedMachinings, AntiSplints1[i])
end
if Milling2 then
local AntiSplints2 = AntiSplintOnFace.Make( Proc, Part, BottomFace2, OptionalParametersAntiSplint)
for i = 1, #AntiSplints2 do
table.insert( CalculatedMachinings, AntiSplints2[i])
end
end
end
-- calcolo completamento, serve la lista di lavorazioni che comprende le non applicabili, ma non gli antischeggia (quelle alzano la qualità e sono già contemplate)
Strategy.Result.dCompletionPercentage = GetStrategyCompletionPercentage( CalculatedMachiningsNoAntisplint)
Strategy.Result.dCompletionIndex = FeatureLib.GetFeatureCompletionIndex( Strategy.Result.dCompletionPercentage)
-- lavorazioni da applicare spostate in lista finale
for i = 1, #CalculatedMachinings do
if CalculatedMachinings[i].bIsApplicable then
table.insert( Strategy.Machinings, CalculatedMachinings[i])
end
end
Strategy.Machinings = MachiningLib.GetSplitMachinings( Strategy.Machinings, FeatureSplittingPoints, Part)
table.sort( Strategy.Machinings, SortMachiningsBySegment)
-- se non ci sono lati chiusi, la qualità è migliore
if Proc.Topology.sName == 'Bevel-1-Through' or Proc.Topology.sName == 'DoubleBevel-2-Through' or Proc.Topology.sName == 'Cut-1-Through' then
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'FINE')
else
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( Strategy.Machinings)
end
Strategy.Result.dTimeToMachine = FeatureLib.GetStrategyTimeToMachine( Strategy.Machinings)
Strategy.Result.dMRR = ( dFeatureVolume / Strategy.Result.dTimeToMachine) / pow( 10, 6)
if Strategy.Result.dCompletionPercentage > 100 - 10 * GEO.EPS_SMALL then
Strategy.Result.sStatus = 'Completed'
else
Strategy.Result.sStatus = 'Not-Completed'
end
-- aggiunta lavorazioni
if #Strategy.Machinings > 0 then
if bAddMachining and Strategy.Result.sStatus ~= 'Not-Applicable' then
-- aggiunge lavorazione
for j = 1, #Strategy.Machinings do
local AuxiliaryData = {}
-- se strategia forzata non considero area non pinzabile
if CustomParameters.bForcedStrategy then
AuxiliaryData.bIgnoreNotClampableLength = true
end
bAreAllMachiningsAdded = MachiningLib.AddMachinings( Proc, Strategy.Machinings[j], AuxiliaryData)
end
end
else
Strategy.Result = FeatureLib.GetStrategyResultNotApplicable()
end
return bAreAllMachiningsAdded, Strategy.Result
end
-------------------------------------------------------------------------------------------------------------
return STR0010