Compare commits

..

1 Commits

Author SHA1 Message Date
andrea.villa adf08876a9 DA CONTROLLARE!!!! Piccole modifiche per far funzionare nesting inclinato 2026-05-29 07:48:14 +02:00
14 changed files with 100 additions and 215 deletions
+2 -19
View File
@@ -388,18 +388,10 @@ if bToProcess then
else
PARTS[i].b3PartOriginal = b3Solid
end
if BeamData.MAX_LENGTH and BeamData.MAX_LENGTH > 10 and b3Solid:getDimX() > BeamData.MAX_LENGTH then
local sOut = 'Piece-Length (' .. EgtNumToString( b3Solid:getDimX(), 2) .. ') ' ..
'out of machine limits (' .. EgtNumToString( BeamData.MAX_LENGTH, 2) .. ') '
BEAM.ERR = 17
BEAM.MSG = sOut
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
end
-- Assegno lunghezza della barra
dBarLen = PARTS[1].b3PartOriginal:getDimX() + 10
-- TODO nella ProcessBeams andava in errore con 10mm!!! CONTROLLARE
dBarLen = PARTS[1].b3PartOriginal:getDimX() + 20
if dBarLen < 2200 then
dBarLen = dBarLen + 1800
end
@@ -456,15 +448,6 @@ if bToProcess then
else
PARTS[i].b3PartOriginal = b3Solid
end
if BeamData.MAX_LENGTH and BeamData.MAX_LENGTH > 10 and b3Solid:getDimX() > BeamData.MAX_LENGTH then
local sOut = 'Piece-Length (' .. EgtNumToString( b3Solid:getDimX(), 2) .. ') ' ..
'out of machine limits (' .. EgtNumToString( BeamData.MAX_LENGTH, 2) .. ') '
BEAM.ERR = 17
BEAM.MSG = sOut
WriteErrToLogFile( BEAM.ERR, BEAM.MSG)
PostErrView( BEAM.ERR, BEAM.MSG)
return
end
end
end
+23 -60
View File
@@ -341,11 +341,6 @@ function BeamExec.GetAvailableCombinations( PartInfo, bIsFlipRot)
nCycles = 2
end
if bIsFlipRot and PartInfo.GeneralParameters.GEN_bGetAlternativesNesting2D then
BeamData.ROT90 = false
BeamData.ROT180 = false
end
-- verifico tutte le combinazioni che possono essere considerate
for nInvertIndex = 1, nCycles do
for nUnloadPos = 1, 4 do
@@ -363,31 +358,22 @@ function BeamExec.GetAvailableCombinations( PartInfo, bIsFlipRot)
Combination.bPartInCombiIsInverted = true
end
-- counter numero totale di rotazioni della combinazione
Combination.nRotationCounter = 0
-- se posizionamento iniziale attivo
if string.sub( sBitIndexCombination, 1, 1) == '1' then
CombinationList.Rotations[1] = 1
Combination.nRotationCounter = Combination.nRotationCounter + 1
end
-- se attiva rotazione 90
if string.sub( sBitIndexCombination, 2, 2) == '1' then
CombinationList.Rotations[2] = 1
Combination.nRotationCounter = Combination.nRotationCounter + 1
end
-- se attiva rotazione 180
if string.sub( sBitIndexCombination, 3, 3) == '1' then
CombinationList.Rotations[3] = 1
Combination.nRotationCounter = Combination.nRotationCounter + 1
end
-- se attiva rotazione 270
if string.sub( sBitIndexCombination, 4, 4) == '1' then
CombinationList.Rotations[4] = 1
Combination.nRotationCounter = Combination.nRotationCounter + 1
end
Combination.nRotationCounter = Combination.nRotationCounter - 1
end
end
end
@@ -450,47 +436,36 @@ function BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS, b
local dPartWidth = CurrentPart.b3PartOriginal:getDimY( )
local dPartHeight = CurrentPart.b3PartOriginal:getDimZ( )
-- Se il pezzo corrente non ha coordinata, si calcola da OvmMid
if ( not CurrentPart.dPosX) then
if ( i == 1) then
CurrentPart.dPosX = dOvmHead
else
CurrentPart.dPosX = PARTS[i - 1].dPosX + PARTS[i - 1].b3PartOriginal:getDimX( ) + dOvmMid
end
end
-- Se il pezzo SUCCESSIVO non ha coordinata, si calcola da OvmMid
if ( i < #PARTS and not PARTS[i + 1].dPosX) then
PARTS[i + 1].dPosX = CurrentPart.dPosX + dPartLen + dOvmMid
end
local dStartOffset = dNextStartOffset
local dEndOffset = ( i == #PARTS ) and 0 or dOvmMid
local dEndOffset = dOvmMid
-- Gap reale tra i pezzi (può essere negativo in caso di compenetrazione nesting obliqui)
-- LOGICA LOOK-AHEAD: Analisi del gap reale per la ripartizione specchiata
if ( i < #PARTS ) then
local dTotalGap = PARTS[i + 1].dPosX - CurrentPart.dPosX - dPartLen
if ( dTotalGap > dOvmMid ) then
dEndOffset = dOvmMid
dNextStartOffset = dTotalGap - dOvmMid
dEndOffset = dOvmMid -- Max 5.4mm sulla coda (lato sinistro del grezzo)
dNextStartOffset = dTotalGap - dOvmMid -- Il residuo sulla testa del prossimo (lato destro)
else
-- Gap minore dello spessore lama (compenetrazione per nesting obliqui)
-- Gestione automatica sotto-soglia o compenetrazione geometrica (Nesting Obliquo)
dEndOffset = dTotalGap
dNextStartOffset = 0
end
end
local dCurrentRawLen = dPartLen + dStartOffset + dEndOffset
-- MATEMATICA CORRETTA PER X CAD INVERTITA:
-- Il grezzo idRaw si estende verso destra. Spostando il pezzo internamente di dEndOffset (dDelta),
-- lasciamo dEndOffset a sinistra (coda) e matematicamente dStartOffset a destra (testa).
local dCrawLen = dPartLen + dStartOffset + dEndOffset
local dDelta = dEndOffset
local dStartPos = CurrentPart.dPosX - dStartOffset
local dStartPos = (CurrentPart.dPosX or 0) - dStartOffset
local bIsSectionOk = ( ( abs( dPartWidth - dRawW ) < 100 * GEO.EPS_SMALL and abs( dPartHeight - dRawH ) < 100 * GEO.EPS_SMALL ) or
( abs( dPartHeight - dRawW ) < 100 * GEO.EPS_SMALL and abs( dPartWidth - dRawH ) < 100 * GEO.EPS_SMALL ) )
if ( bIsSectionOk and ( dStartPos + dCurrentRawLen <= dRawL + GEO.EPS_SMALL ) ) then
if ( bIsSectionOk and ( dStartPos + dCrawLen <= dRawL + GEO.EPS_SMALL ) ) then
-- 5. Creazione e Posizionamento del Contenitore RawPart
CurrentPart.idRaw = EgtAddRawPart( Point3d( 0, 0, 0 ), dCurrentRawLen, dRawW, dRawH, BeamData.RAWCOL )
CurrentPart.idRaw = EgtAddRawPart( Point3d( 0, 0, 0 ), dCrawLen, dRawW, dRawH, BeamData.RAWCOL )
EgtMoveToCornerRawPart( CurrentPart.idRaw, BeamData.ptOriXR, BeamData.dPosXR )
EgtMoveRawPart( CurrentPart.idRaw, Vector3d( -dStartPos, 0, 0 ) )
@@ -555,7 +530,7 @@ function BeamExec.ProcessBeams( dRawW, dRawH, dRawL, dOvmHead, dOvmMid, PARTS, b
CurrentPart.CombinationList = BeamExec.GetAvailableCombinations( CurrentPart, bIsFlipRot )
-- Avanzamento calcolato sulla coordinata reale di fine RawPart (estremità sinistra sulla barra)
dMaxX = max( dMaxX, dStartPos + dCurrentRawLen )
dMaxX = max( dMaxX, dStartPos + dCrawLen )
CurrentPart.dRestLength = dRawL - dMaxX
idPrevRaw = CurrentPart.idRaw
else
@@ -822,7 +797,7 @@ local function AreDrillingsMirrored( Proc, ProcMirror, Part)
end
-------------------------------------------------------------------------------------------------------------
local function GetFeatureInfoAndDependency( vProcSingleRot, Part, bIsFlipRot)
local function GetFeatureInfoAndDependency( vProcSingleRot, Part)
-- gruppo per geometrie temporanee
local idTempGroup = BeamLib.GetTempGroup()
@@ -834,10 +809,12 @@ local function GetFeatureInfoAndDependency( vProcSingleRot, Part, bIsFlipRot)
-- ciclo tutte le feature
for i = 1, #vProcSingleRot do
local Proc = vProcSingleRot[i]
if not HeadProcOriginal and Proc.Topology.sName == 'HeadCut' then
if Proc.Topology.sName == 'HeadCut' then
HeadProcOriginal = Proc
elseif not TailProcOriginal and Proc.Topology.sName == 'TailCut' then
HeadProcOriginal.bIsOriginalHeadcut = true
elseif Proc.Topology.sName == 'TailCut' then
TailProcOriginal = Proc
TailProcOriginal.bIsOriginalTailcut = true
end
-- se feature abilitata alla lavorazione
if Proc.nFlg ~= 0 then
@@ -852,7 +829,7 @@ local function GetFeatureInfoAndDependency( vProcSingleRot, Part, bIsFlipRot)
and ( FeatureLib.IsFeatureCuttingEntireSection( Proc.b3Box, Part) and FeatureLib.IsFeatureCuttingEntireSection( ProcB.b3Box, Part))
-- si trovano i veri tagli di testa e coda e si disattivano gli altri, se necessario
if bIsFlipRot and Part.GeneralParameters.GEN_bGetAlternativesNesting2D and bAreBothTruncatingCuts then
if bAreBothTruncatingCuts then
-- testa
if Proc.Faces[1].vtN:getX() > GEO.EPS_SMALL and ProcB.Faces[1].vtN:getX() > GEO.EPS_SMALL then
-- il primo taglio è più verso il centro della trave
@@ -872,7 +849,7 @@ local function GetFeatureInfoAndDependency( vProcSingleRot, Part, bIsFlipRot)
ProcB.nFlg = 0
end
-- il secondo taglio è più verso il centro della trave
else
elseif Proc.b3Box:getMin():getX() >= ProcB.b3Box:getMin():getX() - 10 * GEO.EPS_SMALL then
HeadProc = ProcB
local idProcCopy = EgtCopyGlob( Proc.id, idTempGroup)
local idProcBCopy = EgtCopyGlob( ProcB.id, idTempGroup)
@@ -907,7 +884,7 @@ local function GetFeatureInfoAndDependency( vProcSingleRot, Part, bIsFlipRot)
ProcB.nFlg = 0
end
-- il secondo taglio è più verso il centro della trave
else
elseif Proc.b3Box:getMax():getX() >= ProcB.b3Box:getMax():getX() - 10 * GEO.EPS_SMALL then
TailProc = ProcB
local idProcCopy = EgtCopyGlob( Proc.id, idTempGroup)
local idProcBCopy = EgtCopyGlob( ProcB.id, idTempGroup)
@@ -934,7 +911,6 @@ local function GetFeatureInfoAndDependency( vProcSingleRot, Part, bIsFlipRot)
table.insert( Proc.SlaveProcIndexes, j)
ProcB.nIndexMasterProc = i
ProcB.nFlg = 0
HeadProcOriginal = Proc
end
-- se entrambi tagli di coda, si tiene sempre il primo ( ma non quello aggiunto dall'automatismo)
if ( ID.IsTailCut( Proc) and not EgtGetInfo( Proc.id, 'HEAD_ADD_CUT', 'i')) and ID.IsTailCut( ProcB) then
@@ -944,7 +920,6 @@ local function GetFeatureInfoAndDependency( vProcSingleRot, Part, bIsFlipRot)
table.insert( Proc.SlaveProcIndexes, j)
ProcB.nIndexMasterProc = i
ProcB.nFlg = 0
TailProcOriginal = Proc
end
-- verifico se feature tipo LapJoint è attraversata da almeno un foro
if ( Proc.Topology.sFamily == 'Pocket' or Proc.Topology.sFamily == 'Tunnel' or Proc.Topology.sFamily == 'Groove' or ID.IsMortise( Proc)) and
@@ -966,24 +941,12 @@ local function GetFeatureInfoAndDependency( vProcSingleRot, Part, bIsFlipRot)
end
end
if not Part.GeneralParameters.GEN_bGetAlternativesNesting2D then
return vProcSingleRot
end
-- si tiene via il riferimento alla Proc Head/Tail originale in caso si dovesse rimpiazzare
HeadProcOriginal.bIsOriginalHeadcut = true
TailProcOriginal.bIsOriginalTailcut = true
if not HeadProc then
HeadProc = HeadProcOriginal
else
HeadProc.HeadProcOriginal = HeadProcOriginal
end
if not TailProc then
TailProc = TailProcOriginal
else
TailProc.TailProcOriginal = TailProcOriginal
end
HeadProc.Topology = {}
TailProc.Topology = {}
HeadProc.Topology.sFamily = 'HeadCut'
@@ -1005,7 +968,7 @@ local function GetFeatureInfoAndDependency( vProcSingleRot, Part, bIsFlipRot)
local PtSortedTail = BeamLib.GetSortedVertices( TailProc)
if PtSortedTail then
TailcutInfo.OffsetX = {}
for i = 1, #PtSortedTail do
for i = 1, #PtSortedHead do
table.insert( TailcutInfo.OffsetX, Part.b3Part:getMin():getX() - PtSortedTail[i]:getX())
end
end
@@ -1453,7 +1416,7 @@ function BeamExec.GetProcessings( PARTS, bIsFlipRot)
-- recupero informazioni ausiliarie feature e dipendenze tra feature stesse
-- TODO le dipendenze cambiano in base alla rotazione del pezzo? probabilmente no
vProcRot[nIndex], HeadcutInfo, TailcutInfo = GetFeatureInfoAndDependency( vProcRot[nIndex], PARTS[nPart], bIsFlipRot)
vProcRot[nIndex], HeadcutInfo, TailcutInfo = GetFeatureInfoAndDependency( vProcRot[nIndex], PARTS[nPart])
else
-- inserisco una tabella vuota
table.insert( vProcRot, {})
+7 -7
View File
@@ -347,7 +347,7 @@ local function TestEngagement( sBladeEngagement, Parameters, OptionalParameters)
return false
end
-- lavorazione in collisione con il pezzo: non fattibile
local bCollisionFound, bMoveAfterSplit = PreSimulationLib.CheckCollision( CheckCollisionParameters, CheckCollisionOptionalParameters)
local bCollisionFound, bMoveAfterSplit = PreSimulationLib.CheckCollision( sBladeEngagement, CheckCollisionParameters, CheckCollisionOptionalParameters)
if bCollisionFound then
return false
end
@@ -373,7 +373,7 @@ local function TestEngagement( sBladeEngagement, Parameters, OptionalParameters)
CheckCollisionOptionalParameters.PointsToCheck = {}
table.insert( CheckCollisionOptionalParameters.PointsToCheck, PerpendicularLeadInOut.LeadIn.ptPoint)
table.insert( CheckCollisionOptionalParameters.PointsToCheck, PerpendicularLeadInOut.LeadOut.ptPoint)
local bCollisionFoundPerpendicular, bMoveAfterSplitPerpendicular = PreSimulationLib.CheckCollision( CheckCollisionParameters, CheckCollisionOptionalParameters)
local bCollisionFoundPerpendicular, bMoveAfterSplitPerpendicular = PreSimulationLib.CheckCollision( sBladeEngagement, CheckCollisionParameters, CheckCollisionOptionalParameters)
-- attacco perpendicolare possibile
if not bCollisionFoundPerpendicular then
LeadInOut.Perpendicular = PerpendicularLeadInOut
@@ -403,7 +403,7 @@ local function TestEngagement( sBladeEngagement, Parameters, OptionalParameters)
CheckCollisionOptionalParameters.PointsToCheck = {}
table.insert( CheckCollisionOptionalParameters.PointsToCheck, TangentLeadInOut.LeadIn.ptPoint)
table.insert( CheckCollisionOptionalParameters.PointsToCheck, TangentLeadInOut.LeadOut.ptPoint)
local bCollisionFoundTangent, bMoveAfterSplitTangent = PreSimulationLib.CheckCollision( CheckCollisionParameters, CheckCollisionOptionalParameters)
local bCollisionFoundTangent, bMoveAfterSplitTangent = PreSimulationLib.CheckCollision( sBladeEngagement, CheckCollisionParameters, CheckCollisionOptionalParameters)
-- attacco tangenziale possibile
if not bCollisionFoundTangent then
LeadInOut.Tangent = TangentLeadInOut
@@ -625,7 +625,7 @@ function MachiningLib.FindBlade( Proc, ToolSearchParameters)
local bForceLongcutBlade = ToolSearchParameters.bForceLongcutBlade or false
local EdgeToMachine = ToolSearchParameters.EdgeToMachine
local Part = ToolSearchParameters.Part
local idCheckCollisionTm = ToolSearchParameters.idCheckCollisionTm
local bIsDicing = ToolSearchParameters.bIsDicing or false
local sRestLengthSideForPreSimulation = ToolSearchParameters.sRestLengthSideForPreSimulation or 'Tail'
local bCannotSplitRestLength = ToolSearchParameters.bCannotSplitRestLength or false
local bDisableRealElevationCheck = ToolSearchParameters.bDisableRealElevationCheck or false
@@ -660,7 +660,7 @@ function MachiningLib.FindBlade( Proc, ToolSearchParameters)
dDepthToMachine = min( dElevation, TOOLS[i].dMaxDepth)
}
local BladeEngagementOptionalParameters = {
idCheckCollisionTm = idCheckCollisionTm,
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength,
bDisableRealElevationCheck = bDisableRealElevationCheck
@@ -1584,8 +1584,8 @@ function MachiningLib.GetTimeToMachineAllStepsWithLeadInOut( Machining, Part)
Machining.CloneStepsLongitudinal.nCount = 1
end
-- stima tempi di lavorazione per i diversi tratti
local dTimeToMachineLeadIn = ( Machining.dDepthToMachine + ( TOOLS[Machining.nToolIndex].SetupInfo.dZSafeDelta or 0) + EgtMdbGetGeneralParam( MCH_GP.SAFEZ)) / dToolStartFeed
local dTimeToMachineLeadOut = ( Machining.dDepthToMachine + ( TOOLS[Machining.nToolIndex].SetupInfo.dZSafeDelta or 0) + EgtMdbGetGeneralParam( MCH_GP.SAFEZ)) / dToolEndFeed
local dTimeToMachineLeadIn = ( Machining.dDepthToMachine + ( TOOLS[Machining.nToolIndex].SetupInfo.dZSafeDelta or 60) + EgtMdbGetGeneralParam( MCH_GP.SAFEZ)) / dToolStartFeed
local dTimeToMachineLeadOut = ( Machining.dDepthToMachine + ( TOOLS[Machining.nToolIndex].SetupInfo.dZSafeDelta or 60) + EgtMdbGetGeneralParam( MCH_GP.SAFEZ)) / dToolEndFeed
local dTimeToMachineEdge = Machining.dLengthToMachine / dToolFeed
-- calcolo lunghezze e tempi
if Machining.Steps.nStepType == MCH_MILL_ST.ZIGZAG then
+28 -20
View File
@@ -305,7 +305,7 @@ local function MoveMachineAxesToPosition( ptOnToolTipCenter, vtHead, vtAux)
end
-------------------------------------------------------------------------------------------------------------
local function CheckCollisionPoint( sAxis, ptOnToolTipCenter, vtHead, vtAux, Part, bCannotSplitRestLength, sRestLengthSideForPreSimulation, idCheckCollisionTm)
local function CheckCollisionPoint( sAxis, ptOnToolTipCenter, vtHead, vtAux, Part, bCannotSplitRestLength, sRestLengthSideForPreSimulation, bCheckOnlyRestlength)
-- spostamento assi macchina in posizione
local dDeltaXHeadOffset = MoveMachineAxesToPosition( ptOnToolTipCenter, vtHead, vtAux)
@@ -337,32 +337,32 @@ local function CheckCollisionPoint( sAxis, ptOnToolTipCenter, vtHead, vtAux, Par
-- check collisione con pezzo
local bCollisionFoundPiece = false
if not idCheckCollisionTm then
idCheckCollisionTm = Part.idBoxTm
if not bCheckOnlyRestlength then
local idCheckCollisionTm = Part.idBoxTm
-- se testa o coda attaccate, si considerano nella superficie di collisione
if bCannotSplitRestLength then
local b3CheckCollision = BeamLib.GetPartBoxWithHeadTail( Part, sRestLengthSideForPreSimulation)
idCheckCollisionTm = EgtSurfTmBBox( Part.idTempGroup, b3CheckCollision, false, GDB_RT.GLOB)
end
end
for i = 1, #CollisionSurfTmId do
bCollisionFoundPiece = EgtCDeSolidSolid( idCheckCollisionTm, CollisionSurfTmId[i], BeamData.COLL_SIC)
if not type( bCollisionFoundPiece) == "boolean" then
error( 'Presimulation fail')
for i = 1, #CollisionSurfTmId do
bCollisionFoundPiece = EgtCDeSolidSolid( idCheckCollisionTm, CollisionSurfTmId[i], BeamData.COLL_SIC)
if not type( bCollisionFoundPiece) == "boolean" then
error( 'Presimulation fail')
end
if EgtGetDebugLevel() >= 3 and bCollisionFoundPiece then
EgtSetColor( CollisionSurfTmId[i], RED())
end
if bCollisionFoundPiece then
break
end
end
if EgtGetDebugLevel() >= 3 and bCollisionFoundPiece then
EgtSetColor( CollisionSurfTmId[i], RED())
end
if bCollisionFoundPiece then
break
end
end
-- se trovata collisione con pezzo è inutile procedere con il grezzo
if bCollisionFoundPiece then
return true
end
end
-- check collisione con grezzo restante, se con il pezzo non c'è collisione e non è un taglio di testa o coda
local bCollisionFoundRestLength = false
@@ -401,7 +401,7 @@ local function CheckCollisionWithAxis( sAxis, MachiningParameters, OptionalParam
-- parametri opzionali
OptionalParameters = OptionalParameters or {}
local idCheckCollisionTm = OptionalParameters.idCheckCollisionTm
local bCheckOnlyRestlength = OptionalParameters.bCheckOnlyRestlength or false
local sRestLengthSideForPreSimulation = OptionalParameters.sRestLengthSideForPreSimulation or 'Tail'
local bCannotSplitRestLength = OptionalParameters.bCannotSplitRestLength or false
local vtAux = OptionalParameters.vtAux
@@ -426,7 +426,7 @@ local function CheckCollisionWithAxis( sAxis, MachiningParameters, OptionalParam
-- se non si trova collisione si ritorna se è necessario separare prima di effettuare la lavorazione (ossia non c'è collisione con il pezzo ma c'è con il grezzo restante)
for i = 1, #PointsOnToolTipCenter do
local bCollisionFoundPiece, bCollisionFoundRestLength = CheckCollisionPoint( sAxis, PointsOnToolTipCenter[i], vtHead, vtAux, Part, bCannotSplitRestLength, sRestLengthSideForPreSimulation, idCheckCollisionTm)
local bCollisionFoundPiece, bCollisionFoundRestLength = CheckCollisionPoint( sAxis, PointsOnToolTipCenter[i], vtHead, vtAux, Part, bCannotSplitRestLength, sRestLengthSideForPreSimulation, bCheckOnlyRestlength)
-- se trovata collisione con pezzo è inutile controllare gli altri punti
if bCollisionFoundPiece then
@@ -445,7 +445,7 @@ local function CheckCollisionWithAxis( sAxis, MachiningParameters, OptionalParam
end
-------------------------------------------------------------------------------------------------------------
function PreSimulationLib.CheckCollision( Parameters, OptionalParameters)
function PreSimulationLib.CheckCollision( sBladeEngagement, Parameters, OptionalParameters)
local bCollisionFound
local bMoveAfterSplitL3, bMoveAfterSplitR3, bMoveAfterSplitR2, bMoveAfterSplitR1
@@ -459,19 +459,24 @@ function PreSimulationLib.CheckCollision( Parameters, OptionalParameters)
OptionalParameters = OptionalParameters or {}
local OptionalParametersCheckCollisionWithAxis = {}
OptionalParametersCheckCollisionWithAxis.bCheckOnlyRestlength = false
OptionalParametersCheckCollisionWithAxis.PointsToCheck = OptionalParameters.PointsToCheck or nil
OptionalParametersCheckCollisionWithAxis.sRestLengthSideForPreSimulation = OptionalParameters.sRestLengthSideForPreSimulation or 'Tail'
OptionalParametersCheckCollisionWithAxis.bCannotSplitRestLength = OptionalParameters.bCannotSplitRestLength or false
OptionalParametersCheckCollisionWithAxis.sBlockedAxis = OptionalParameters.sBlockedAxis
OptionalParametersCheckCollisionWithAxis.vtAux = OptionalParameters.vtAux
OptionalParametersCheckCollisionWithAxis.idCheckCollisionTm = OptionalParameters.idCheckCollisionTm
local sBlockedAxis = OptionalParameters.sBlockedAxis
local bIsDicing = OptionalParameters.bIsDicing or false
local bDisableRealElevationCheck = OptionalParameters.bDisableRealElevationCheck or false
local bCheckOnlyRestlengthForAxisABC = false
-- se cubetti in modalità standard (no DownUp) gli assi AB e C si controllano solo con grezzo (ci sarebbe collisione con il materiale già rimosso controllando AB e C con pezzo)
if bIsDicing and ( sBladeEngagement == 'Standard') then
bCheckOnlyRestlengthForAxisABC = true
-- se l'elevazione reale (rispetto al pezzo + eventuale materiale in testa/coda) è maggiore del massimo materiale è sempre collisione
-- TODO rifare con funzione
if not bDisableRealElevationCheck then
elseif not bDisableRealElevationCheck then
local Edge = Parameters.Edge
local vtNFace = Parameters.vtNFace
local dDepthToMachine = Parameters.dDepthToMachine
@@ -518,6 +523,9 @@ function PreSimulationLib.CheckCollision( Parameters, OptionalParameters)
-- ultimo asse lineare prima dei rotativi (solitamente Z) si controlla sempre
bCollisionFound, bMoveAfterSplitL3 = CheckCollisionWithAxis( sL3, Parameters, OptionalParametersCheckCollisionWithAxis)
-- assi rotativi: se richiesto si controlla la collisione solo col grezzo
OptionalParametersCheckCollisionWithAxis.bCheckOnlyRestlength = bCheckOnlyRestlengthForAxisABC
if sR3 and not bCollisionFound then
bCollisionFound, bMoveAfterSplitR3 = CheckCollisionWithAxis( sR3, Parameters, OptionalParametersCheckCollisionWithAxis)
end
-8
View File
@@ -131,14 +131,6 @@ local function MyProcessInputData()
else
PARTS[i].b3PartOriginal = b3Solid
end
if BeamData.MAX_LENGTH and BeamData.MAX_LENGTH > 10 and b3Solid:getDimX() > BeamData.MAX_LENGTH then
local sOut = 'Lunghezza (' .. EgtNumToString( b3Solid:getDimX(), 2) .. ') ' ..
'oltre i limiti della macchina (' .. EgtNumToString( BeamData.MAX_LENGTH, 2) .. ') '
EgtOutLog( sOut)
EgtOutBox( sOut, 'Lavora Travi', 'WARNING')
EgtDraw()
return false
end
end
dRawW = PARTS[1].b3PartOriginal:getDimY()
dRawH = PARTS[1].b3PartOriginal:getDimZ()
+1 -1
View File
@@ -46,7 +46,7 @@
"sName": "GEN_bGetAlternativesNesting2D",
"sNameNge": "GET_ALTERNATIVES_NEST2D",
"sValue": "false",
"sDescriptionShort": "Enable material optimization function in nesting (part rotation disabled)",
"sDescriptionShort": "Enable material optimization function in nesting",
"sDescriptionLong": "",
"sType": "b",
"sMessageId": " ",
-1
View File
@@ -87,7 +87,6 @@ local function GetTenonStrategy( Proc, Part)
ToolSearchParameters.dElevation = EgtSurfTmFacetElevationInBBox( Strategy.idTenonCutPlane, 0, Part.b3Part, true, GDB_ID.ROOT)
ToolSearchParameters.vtToolDirection = Proc.FeatureInfo.vtTenonN
ToolSearchParameters.sMillShape = 'STANDARD'
ToolSearchParameters.AvailableToolList = MachiningLib.GetAvailableToolList( Proc, Strategy.Parameters.sPocketingList, 'Pocketing')
Machining.Cutting.ToolInfo = MachiningLib.FindMill( Proc, ToolSearchParameters)
+2 -9
View File
@@ -415,8 +415,7 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
end
-- ancora materiale residuo - se possibile si lavora dal lato
if ( Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL
or not Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].bIsApplicable)
if Chainsaw.Result.Bottom[#Chainsaw.Result.Bottom].dResidualDepth > 10 * GEO.EPS_SMALL
and #Proc.MainFaces.SideFaces == 1 then
-- si lavora solamente l'impronta lama sul fondo
@@ -699,13 +698,7 @@ function STR0003.Make( bAddMachining, Proc, Part, CustomParameters)
else
Strategy.Result.sStatus = 'Not-Completed'
end
if Proc.Topology.sName == 'Groove-4-Blind' or Proc.Topology.sName == 'Pocket-5-Blind' then
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( 'SEMI')
else
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( Result)
end
Strategy.Result.dQuality = FeatureLib.GetStrategyQuality( Result)
Strategy.Result.dTimeToMachine = FeatureLib.GetStrategyTimeToMachine( Result)
Strategy.Result.dMRR = ( dFeatureVolume / Strategy.Result.dTimeToMachine) / pow( 10, 6)
else
+1
View File
@@ -215,6 +215,7 @@ function STR0010.Make( bAddMachining, Proc, Part, CustomParameters)
end
-- se la lavorazione ostacola il pinzaggio, non posso farla, serve una lavorazioen che lasci il testimone
-- TODO Girando il pezzo trova sempre che limitano il pinzaggio se pezzo piccolo!! Il controllo non va bene. Da rifare
if MachiningLib.IsFeatureHinderingClamping( Proc, Part) then
local sErr = 'Feature '.. Proc.idFeature .. ' : strategy ' .. StrategyLib.Config.sStrategyId .. ' not applicable ( Feature hinders clamping)'
EgtOutLog( sErr)
+29 -78
View File
@@ -260,7 +260,7 @@ local function GetBestBlade( Proc, Part, Face, OptionalParameters)
local dShortPartLength = OptionalParameters.dShortPartLength or BeamData.LEN_SHORT_PART
local EdgeToMachineTop = OptionalParameters.EdgeToMachineTop
local EdgeToMachineBottom = OptionalParameters.EdgeToMachineBottom
local idCheckCollisionTm = OptionalParameters.idCheckCollisionTm
local bIsDicing = OptionalParameters.bIsDicing
local sRestLengthSideForPreSimulation = OptionalParameters.sRestLengthSideForPreSimulation
local bCannotSplitRestLength = OptionalParameters.bCannotSplitRestLength
-- TODO qui sarebbe meglio avere dExtra come OptionalParameter???
@@ -289,7 +289,7 @@ local function GetBestBlade( Proc, Part, Face, OptionalParameters)
FaceToMachine = Face,
EdgeToMachine = EdgeToMachineTop,
Part = Part,
idCheckCollisionTm = idCheckCollisionTm,
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
})
@@ -304,7 +304,7 @@ local function GetBestBlade( Proc, Part, Face, OptionalParameters)
FaceToMachine = Face,
EdgeToMachine = EdgeToMachineBottom,
Part = Part,
idCheckCollisionTm = idCheckCollisionTm,
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
})
@@ -371,7 +371,7 @@ local function GetSingleCutStrategy( Proc, Part, OptionalParameters)
local bReduceBladePath = OptionalParameters.bReduceBladePath or false
local bAllowFastCuts = OptionalParameters.bAllowFastCuts or false
local FaceToMachine = Proc.Faces[OptionalParameters.nFaceToMachineIndex or 1]
local idCheckCollisionTm = OptionalParameters.idCheckCollisionTm
local bIsDicing = OptionalParameters.bIsDicing or false
local sRestLengthSideForPreSimulation = OptionalParameters.sRestLengthSideForPreSimulation or 'Tail'
local bCannotSplitRestLength = OptionalParameters.bCannotSplitRestLength or false
-- lati da lavorare in base al tipo di lama
@@ -390,7 +390,7 @@ local function GetSingleCutStrategy( Proc, Part, OptionalParameters)
EdgeToMachineTop = EdgeToMachineList.Top,
EdgeToMachineBottom = EdgeToMachineList.Bottom,
nToolIndex = nToolIndex,
idCheckCollisionTm = idCheckCollisionTm,
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
}
@@ -442,7 +442,7 @@ local function GetSingleCutStrategy( Proc, Part, OptionalParameters)
FaceToMachine = FaceToMachine,
EdgeToMachine = EdgeToMachineList.TopGuillotine,
Part = Part,
idCheckCollisionTm = idCheckCollisionTm,
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
})
@@ -475,7 +475,7 @@ local function GetDualSideCutStrategy( Proc, Part, OptionalParameters)
OptionalParameters = OptionalParameters or {}
local nToolIndex = OptionalParameters.nToolIndex
local FaceToMachine = Proc.Faces[OptionalParameters.nFaceToMachineIndex or 1]
local idCheckCollisionTm = OptionalParameters.idCheckCollisionTm
local bIsDicing = OptionalParameters.bIsDicing or false
local sRestLengthSideForPreSimulation = OptionalParameters.sRestLengthSideForPreSimulation or 'Tail'
local bCannotSplitRestLength = OptionalParameters.bCannotSplitRestLength or false
@@ -499,7 +499,7 @@ local function GetDualSideCutStrategy( Proc, Part, OptionalParameters)
FaceToMachine = FaceToMachine,
EdgeToMachine = EdgeToMachine,
Part = Part,
idCheckCollisionTm = idCheckCollisionTm,
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
})
@@ -512,7 +512,7 @@ local function GetDualSideCutStrategy( Proc, Part, OptionalParameters)
FaceToMachine = FaceToMachine,
EdgeToMachine = BeamLib.FindEdgeBestOrientedAsDirection( FaceToMachine.Edges, -EdgeToMachine.vtN),
Part = Part,
idCheckCollisionTm = idCheckCollisionTm,
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
})
@@ -534,7 +534,7 @@ local function GetDualSideCutStrategy( Proc, Part, OptionalParameters)
FaceToMachine = FaceToMachine,
EdgeToMachine = BeamLib.FindEdgeBestOrientedAsDirection( FaceToMachine.Edges, -EdgeToMachine.vtN),
Part = Part,
idCheckCollisionTm = idCheckCollisionTm,
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
})
@@ -553,7 +553,7 @@ local function GetDualSideCutStrategy( Proc, Part, OptionalParameters)
FaceToMachine = FaceToMachine,
EdgeToMachine = EdgeToMachine,
Part = Part,
idCheckCollisionTm = idCheckCollisionTm,
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
})
@@ -589,7 +589,7 @@ local function GetDualSideCutStrategy( Proc, Part, OptionalParameters)
FaceToMachine = FaceToMachine,
EdgeToMachine = EdgeToMachine,
Part = Part,
idCheckCollisionTm = idCheckCollisionTm,
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
})
@@ -607,7 +607,7 @@ local function GetDualSideCutStrategy( Proc, Part, OptionalParameters)
dDepthToMachine = dDepthToMachine
}
local BladeEngagementOptionalParameters = {
idCheckCollisionTm = idCheckCollisionTm,
bIsDicing = bIsDicing,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
}
@@ -782,52 +782,6 @@ local function CutWholeWaste( Proc, Part, OptionalParameters)
end
local function UpdateDiceRaw( idRaw, idParallelTm, idPerpendicularTm, Part, MainFace, OtherFace)
-- frame solidale alla feature
local vtZ = MainFace.vtN
local vtX = OtherFace and OtherFace.vtN or nil
local frMainFace = Frame3d( MainFace.ptCenter, vtZ, vtX)
-- box del cubetto in riferimento feature
local b3Surf = EgtGetBBoxRef( idParallelTm, GDB_BB.STANDARD, frMainFace)
if idPerpendicularTm then
local b3SurfPerpendicular = EgtGetBBoxRef( idPerpendicularTm, GDB_BB.STANDARD, frMainFace)
b3Surf:Add( b3SurfPerpendicular)
else
-- se non arriva la superficie perpendicolare è un solo taglio parallelo: si estende il box in Z in modo da uscire dal pezzo
local ptDeltaZ = b3Surf:getMax() + vtZ * ( MainFace.dElevation + 5)
b3Surf:Add( ptDeltaZ)
end
-- estensione box per non avere problemi nella sottrazione booleana
if OtherFace and idPerpendicularTm then
local vtY = vtZ ^ vtX
local ptDeltaX = b3Surf:getMax() + vtX * 1
local ptDeltaZ = b3Surf:getMax() + vtZ * 1
local ptDeltaYplus = b3Surf:getMax() + vtY * 1
local ptDeltaYminus = b3Surf:getMin() - vtY * 1
b3Surf:Add( ptDeltaX)
b3Surf:Add( ptDeltaZ)
b3Surf:Add( ptDeltaYplus)
b3Surf:Add( ptDeltaYminus)
else
b3Surf:expand( 1)
end
-- si porta il box in riferimento globale
b3Surf:toGlob( frMainFace)
-- conversione box cubetto in superficie
local idSurfTmToSubtract = EgtSurfTmBBox( Part.idTempGroup, b3Surf, false, GDB_RT.GLOB)
-- sottrazione del cubetto dal grezzo
EgtSurfTmSubtract( idRaw, idSurfTmToSubtract)
return idRaw
end
local function CalculateDiceMachinings( vCuts, Parameters)
local Machinings = {}
local bMoveAfterSplit = false
@@ -835,7 +789,6 @@ local function CalculateDiceMachinings( vCuts, Parameters)
local Proc = Parameters.Proc
local Part = Parameters.Part
local MainFace = Parameters.MainFace
local OtherFace = next( Parameters.OtherFace) and Parameters.OtherFace or nil
local Tool = Parameters.Tool
local sChosenBladeType = Parameters.sChosenBladeType
local dExtendAfterTail = Parameters.dExtendAfterTail
@@ -844,15 +797,21 @@ local function CalculateDiceMachinings( vCuts, Parameters)
local bCannotSplitRestLength = Parameters.bCannotSplitRestLength
local bReduceDiceDepth = Parameters.bReduceDiceDepth
-- trimesh con RestLength
local b3CheckCollision = BeamLib.GetPartBoxWithHeadTail( Part, sRestLengthSideForPreSimulation)
local idCheckCollisionTm = EgtSurfTmBBox( Part.idTempGroup, b3CheckCollision, false, GDB_RT.GLOB)
-- eventuale inversione tagli ortogonali e aggiunta informazioni alla geometria
local bAreOrthogonalCutsInverted = false
for i = 1, #vCuts do
for j = 1, #vCuts[i] do
SetDiceFaceInfo( Proc, vCuts[i][j])
-- TODO vedere se questa parte serve ancora; in teoria no perchè il taglio è girato automaticamente nella FaceByBlade
-- if ( i % 2) == 1 then
-- local vtO = EgtSurfTmFacetNormVersor( vCuts[i][j], 0, GDB_ID.ROOT)
-- if MachiningLib.IsFaceZOutOfRange( vtO, Tool) then
-- EgtInvertSurf( vCuts[i][j])
-- local vtCurrentFaceNormal = EgtSurfTmFacetNormVersor( vCuts[i][j], 0, GDB_ID.ROOT)
-- EgtMove( vCuts[i][j], -vtCurrentFaceNormal * Tool.dThickness, GDB_RT.GLOB)
-- bAreOrthogonalCutsInverted = true
-- end
-- end
end
end
-- calcolo lavorazioni
@@ -893,17 +852,19 @@ local function CalculateDiceMachinings( vCuts, Parameters)
end
-- calcolo lavorazione della singola faccia
-- per tagli paralleli e faccia aperta si prova a tagliare come se fosse una faccia singola, accorpando i tagli
-- TODO bIsDicing è da mettere a true?
local bCanMergeParallelCuts = ( ( i % 2) == 0) and ( Proc.nFct == 1)
local bIsDicingOk = true
if bCanMergeParallelCuts then
local nAddGrpId = BeamLib.GetAddGroup( Part.id)
local idSurfToCut = EgtSurfTmBySewing( nAddGrpId, vCuts[i], false)
local ProcTrimesh = FeatureLib.GetProcFromTrimesh( idSurfToCut, Part)
local nSurfToCut = EgtSurfTmBySewing( nAddGrpId, vCuts[i], false)
local ProcTrimesh = FeatureLib.GetProcFromTrimesh( nSurfToCut, Part)
local OptionalParametersCutWholeWaste = {
nToolIndex = Tool.nIndex,
dExtendAfterTail = dExtendAfterTail,
bReduceBladePath = bReduceBladePath,
bIsDicing = false,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength
}
@@ -916,12 +877,8 @@ local function CalculateDiceMachinings( vCuts, Parameters)
bMoveAfterSplit = true
end
end
-- aggiornamento grezzo dinamico
if i % 2 == 0 then
UpdateDiceRaw( idCheckCollisionTm, idSurfToCut, vCuts[i-1][#vCuts[i-1]], Part, MainFace, OtherFace)
end
else
EgtErase( idSurfToCut)
EgtErase( nSurfToCut)
bIsDicingOk = false
end
end
@@ -962,10 +919,9 @@ local function CalculateDiceMachinings( vCuts, Parameters)
dRadialStepSpan = 0,
dExtendAfterTail = dExtendAfterTail,
bIsDicing = true,
idCheckCollisionTm = idCheckCollisionTm,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength,
bDisableRealElevationCheck = true
bDisableRealElevationCheck = ( i % 2) > 0 -- se taglio perpendicolare non si deve mai considerare il materiale precedente
}
Cutting = FaceByBlade.Make( ProcTrimesh, Part, FaceToMachine, EdgeToMachine, OptionalParametersFaceByBlade)
Cutting.ptCenter = Point3d( ProcTrimesh.Faces[1].ptCenter:getX(), 0, 0)
@@ -980,10 +936,6 @@ local function CalculateDiceMachinings( vCuts, Parameters)
if Cutting.sStage == 'AfterTail' then
bMoveAfterSplit = true
end
-- aggiornamento grezzo dinamico
if i % 2 == 0 then
UpdateDiceRaw( idCheckCollisionTm, vCuts[i][j], vCuts[i-1][j], Part, MainFace, OtherFace)
end
end
end
end
@@ -1061,7 +1013,6 @@ local function CutWithDicing( Proc, Part, OptionalParameters)
Proc = Proc,
Part = Part,
MainFace = Face1,
OtherFace = Face2,
Tool = TOOLS[nToolIndex],
sChosenBladeType = sChosenBladeType,
dExtendAfterTail = dExtendAfterTail,
-4
View File
@@ -209,7 +209,6 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
local dRadialStepSpan = OptionalParameters.dRadialStepSpan
local sUserNotes = OptionalParameters.sUserNotes or ''
local bIsDicing = OptionalParameters.bIsDicing or false
local idCheckCollisionTm = OptionalParameters.idCheckCollisionTm
local sRestLengthSideForPreSimulation = OptionalParameters.sRestLengthSideForPreSimulation or 'Tail'
local bCannotSplitRestLength = OptionalParameters.bCannotSplitRestLength or false
local bDisableRealElevationCheck = OptionalParameters.bDisableRealElevationCheck or false
@@ -238,7 +237,6 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
end
local BladeEngagementOptionalParameters = {
bIsDicing = bIsDicing,
idCheckCollisionTm = idCheckCollisionTm,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength,
bDisableRealElevationCheck = bDisableRealElevationCheck
@@ -362,7 +360,6 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
}
local BladeEngagementOptionalParameters = {
bIsDicing = bIsDicing,
idCheckCollisionTm = idCheckCollisionTm,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength,
bDisableRealElevationCheck = bDisableRealElevationCheck
@@ -481,7 +478,6 @@ function FACEBYBLADE.Make( Proc, Part, FaceToMachine, EdgeToMachine, OptionalPar
}
local BladeEngagementOptionalParameters = {
bIsDicing = bIsDicing,
idCheckCollisionTm = idCheckCollisionTm,
sRestLengthSideForPreSimulation = sRestLengthSideForPreSimulation,
bCannotSplitRestLength = bCannotSplitRestLength,
bDisableRealElevationCheck = bDisableRealElevationCheck
+3 -4
View File
@@ -44,9 +44,8 @@ local function CalculateLeadInOut( Machining, EdgeToMachine, sSideToMachine, dLe
end
-- punti dell'attacco
local dLengthToAdd = EgtIf( Machining.bToolInvert, -Machining.dStartSafetyLength, EdgeToMachine.dElevation - ( Machining.dMaxElev or 0) + Machining.dStartSafetyLength)
LeadIn.ptPoint = EdgeToMachine.ptStart - EdgeToMachine.vtEdge * LeadIn.dStartAddLength + EdgeToMachine.vtN * dLengthToAdd
LeadOut.ptPoint = EdgeToMachine.ptEnd + EdgeToMachine.vtEdge * LeadOut.dEndAddLength + EdgeToMachine.vtN * dLengthToAdd
LeadIn.ptPoint = EdgeToMachine.ptStart - EdgeToMachine.vtEdge * LeadIn.dStartAddLength + EdgeToMachine.vtN * ( EdgeToMachine.dElevation - Machining.dDepthToMachine)
LeadOut.ptPoint = EdgeToMachine.ptEnd + EdgeToMachine.vtEdge * LeadOut.dEndAddLength + EdgeToMachine.vtN * ( EdgeToMachine.dElevation - Machining.dDepthToMachine)
return LeadIn, LeadOut
end
@@ -174,7 +173,7 @@ function FACEBYCHAINSAW.Make( Proc, Part, FaceToMachine, EdgeToMachine, Optional
-- offset radiale
Mortising.dRadialOffset = 0
-- distanza di sicurezza
Mortising.dStartSafetyLength = ( TOOLS[Mortising.nToolIndex].SetupInfo.dZSafeDelta or 0) + EgtMdbGetGeneralParam( MCH_GP.SAFEZ)
Mortising.dStartSafetyLength = max( EdgeToMachine.dElevation, ( TOOLS[Mortising.nToolIndex].SetupInfo.dZSafeDelta or 60) + EgtMdbGetGeneralParam( MCH_GP.SAFEZ))
-- overlap
Mortising.dOverlap = 0
-- step
+2 -2
View File
@@ -1,4 +1,4 @@
==== Beam Update Log ====
Versione 3.1e1 (29/05/2026)
- Primo commit nuovo automatismo a strategie
Versione 2.6-- (--/--/2024)
- Primo commit creazione nuovo automatismo BEAM con strategie
+2 -2
View File
@@ -2,5 +2,5 @@
-- Gestione della versione di Beam
NAME = 'Beam'
VERSION = '3.1e1'
MIN_EXE = '3.1e1'
VERSION = '2.8a1'
MIN_EXE = '2.7j2'