Fix controllo mapPath...

This commit is contained in:
Samuele E. Locatelli
2019-11-30 09:51:07 +01:00
parent 07f1a53918
commit cd7a83218a
2 changed files with 2 additions and 2 deletions
Vendored
+1 -1
View File
@@ -11,7 +11,7 @@ pipeline {
steps {
/* calcolo numero versione... diverso x branch MASTER/DEVELOP */
script {
withEnv(['NEXT_BUILD_NUMBER=702']) {
withEnv(['NEXT_BUILD_NUMBER=703']) {
// env.versionNumber = VersionNumber(versionNumberString : '3.5.${BUILD_DATE_FORMATTED, "yyMM"}.${BUILDS_ALL_TIME}', projectStartDate : '2006-01-01', skipFailedBuilds: true)
env.versionNumber = VersionNumber(versionNumberString : '3.5.${BUILD_DATE_FORMATTED, "yyMM"}.${BUILDS_ALL_TIME}', projectStartDate : '2006-01-01', skipFailedBuilds: true, overrideBuildsAllTime: '${NEXT_BUILD_NUMBER}')
env.versionNumberBeta = VersionNumber(versionNumberString : '3.5.${BUILD_DATE_FORMATTED, "yyMM"}-beta.${BUILDS_ALL_TIME}', projectStartDate : '2006-01-01', skipFailedBuilds: true, overrideBuildsAllTime: '${NEXT_BUILD_NUMBER}')
+1 -1
View File
@@ -103,7 +103,7 @@ namespace SteamWare
{
FileInfo _fi;
// se nomefile contiene "/" --> faccio mappath altrimenti è percorso fisico...
if (_nomeFile.IndexOf("/") >= 0)
if (_nomeFile.IndexOf("/") < 0)
{
try
{