refresh riprendendo codice...

This commit is contained in:
Samuele E. Locatelli
2018-02-14 11:51:32 +01:00
parent 15491a697f
commit 448a6bc6a0
9 changed files with 458 additions and 8 deletions
+1 -1
View File
@@ -163,7 +163,7 @@
</site>
<site name="CMS_SC" id="2">
<application path="/" applicationPool="Clr4IntegratedAppPool">
<virtualDirectory path="/" physicalPath="C:\Users\samuele.STEAMWAREWIN\Documents\VisualStudioProjects\SSC\CMS-SC\CMS_SC" />
<virtualDirectory path="/" physicalPath="C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS_SC" />
</application>
<bindings>
<binding protocol="http" bindingInformation="*:56229:localhost" />
+1 -1
View File
@@ -102,7 +102,7 @@
<Content Include="UpdateSql\CMS-SC_2.1.132.sql" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Steamware\SteamWareLib\SteamWare.csproj">
<ProjectReference Include="..\..\Steamware\SteamWareLib\SteamWare.csproj">
<Project>{2872dcfe-8b46-43b2-baa0-842a816a2dd5}</Project>
<Name>SteamWare</Name>
</ProjectReference>
@@ -33,3 +33,35 @@ C:\Users\samuele.STEAMWAREWIN\Documents\VisualStudioProjects\SSC\CMS-SC\CMS-SC-D
C:\Users\samuele.STEAMWAREWIN\Documents\VisualStudioProjects\SSC\CMS-SC\CMS-SC-Data\obj\Debug\CMS-SC-Data.dll
C:\Users\samuele.STEAMWAREWIN\Documents\VisualStudioProjects\SSC\CMS-SC\CMS-SC-Data\obj\Debug\CMS-SC-Data.pdb
C:\Users\samuele.STEAMWAREWIN\Documents\VisualStudioProjects\SSC\CMS-SC\CMS-SC-Data\obj\Debug\CMS-SC-Data.csprojResolveAssemblyReference.cache
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\CMS-SC-Data.dll.config
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\CMS-SC-Data.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\CMS-SC-Data.pdb
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\SteamWare.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\ICSharpCode.SharpZipLib.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\StackExchange.Redis.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\Newtonsoft.Json.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\SteamWare.pdb
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\SteamWare.xml
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\SteamWare.dll.config
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\StackExchange.Redis.xml
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\bin\Debug\Newtonsoft.Json.xml
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\obj\Debug\CMS-SC-Data.csprojResolveAssemblyReference.cache
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\obj\Debug\CMS-SC-Data.csproj.CoreCompileInputs.cache
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\obj\Debug\CMS-SC-Data.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\SSC\CMS-SC\CMS-SC-Data\obj\Debug\CMS-SC-Data.pdb
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\obj\Debug\CMS-SC-Data.csproj.CoreCompileInputs.cache
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\CMS-SC-Data.dll.config
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\CMS-SC-Data.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\CMS-SC-Data.pdb
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\SteamWare.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\ICSharpCode.SharpZipLib.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\StackExchange.Redis.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\Newtonsoft.Json.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\SteamWare.pdb
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\SteamWare.xml
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\SteamWare.dll.config
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\StackExchange.Redis.xml
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\bin\Debug\Newtonsoft.Json.xml
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\obj\Debug\CMS-SC-Data.csprojResolveAssemblyReference.cache
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\obj\Debug\CMS-SC-Data.dll
C:\Users\samuele.steamw\Documents\Visual Studio 2017\Projects\CMS-SC\CMS-SC-Data\obj\Debug\CMS-SC-Data.pdb
+2 -1
View File
@@ -23,6 +23,7 @@
<UseGlobalApplicationHostFile />
<AutoParameterizationWebConfigConnectionStrings>False</AutoParameterizationWebConfigConnectionStrings>
<TargetFrameworkProfile />
<Use64BitIISExpress />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -911,7 +912,7 @@
<Folder Include="sql\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Steamware\SteamWareLib\SteamWare.csproj">
<ProjectReference Include="..\..\Steamware\SteamWareLib\SteamWare.csproj">
<Project>{2872dcfe-8b46-43b2-baa0-842a816a2dd5}</Project>
<Name>SteamWare</Name>
</ProjectReference>
Binary file not shown.
Binary file not shown.
Binary file not shown.
+422 -5
View File
@@ -1323,6 +1323,11 @@
<param name="lemma"></param>
<returns></returns>
</member>
<member name="P:SteamWare.DataWrap.numRecVoc">
<summary>
restituisce conteggio numero record dell'oggetto vocabolario
</summary>
</member>
<member name="P:SteamWare.DataWrap.lingue">
<summary>
elenco lingue ammesse da vocabolario...
@@ -1404,6 +1409,36 @@
classe gestione auth dispositivi (new 2014)
</summary>
</member>
<member name="F:SteamWare.devicesAuthProxy.taAnagDev">
<summary>
TableAdapter devices
</summary>
</member>
<member name="F:SteamWare.devicesAuthProxy.taUtenti">
<summary>
TableAdapter Utenti
</summary>
</member>
<member name="F:SteamWare.devicesAuthProxy.taDiritti">
<summary>
TableAdapter Diritti
</summary>
</member>
<member name="F:SteamWare.devicesAuthProxy.taPermessi">
<summary>
TableAdapter permessi
</summary>
</member>
<member name="F:SteamWare.devicesAuthProxy.taFunzione">
<summary>
TableAdapter funzione
</summary>
</member>
<member name="F:SteamWare.devicesAuthProxy.taPermessi2Funzione">
<summary>
TableAdapter permessi2fuzione
</summary>
</member>
<member name="M:SteamWare.devicesAuthProxy.initTA">
<summary>
init dei table adapters
@@ -1474,6 +1509,12 @@
</summary>
<param name="email"></param>
<param name="AuthKey">chiave (in chiaro)</param>
<param name="subject">chiave (in chiaro)</param>
</member>
<member name="P:SteamWare.devicesAuthProxy.maxAuth">
<summary>
numero massimo auth concesse (se non trovo su conf prendo 1000)
</summary>
</member>
<member name="M:SteamWare.devicesAuthProxy.enrollDevice(System.String,System.String,System.String,System.String,System.String)">
<summary>
@@ -1576,6 +1617,13 @@
<param name="pagina"></param>
<returns></returns>
</member>
<member name="M:SteamWare.devicesAuthProxy.isPageSafe(System.String)">
<summary>
conta il numero di permessi utente per la pagina attuale e restituisce true se ne trova almeno 1
</summary>
<param name="pagina"></param>
<returns></returns>
</member>
<member name="M:SteamWare.devicesAuthProxy.isPageWriteEnabled(System.String)">
<summary>
verifica se il permesso utente per la pagina attuale sia write per almeno 1 diritto assegnato (restituisce true se ne trova almeno 1 con permessi2funzione.readwrite='S')
@@ -2923,8 +2971,9 @@
<summary>
cerca di caricare il fileinfo o da httpcontext-application re-position o direttamente come workpath + nomefile
</summary>
<param name="_path">The _path.</param>
<param name="_nomeFile">The _nome file.</param>
<param name="_path">cartella file</param>
<param name="_nomeFile">nome file</param>
<param name="absPath">indica se il path sia assoluto</param>
<returns></returns>
</member>
<member name="M:SteamWare.fileMover.getDirectoryInfo">
@@ -3668,6 +3717,11 @@
oggetto singleton x accesso al layer di memoria
</summary>
</member>
<member name="P:SteamWare.memLayer.serializeSession">
<summary>
Verifica se si debba serializzare ogni valore complesso (tabelle/righe) in sessione (per impiego di sessioni avanzate come Redis)
</summary>
</member>
<member name="M:SteamWare.memLayer.#ctor">
<summary>
classe gestione accessi a Session, cache, viewstate, configuration...
@@ -3688,6 +3742,11 @@
effettua setup dei connection strings da web.config delal singola applicazione
</summary>
</member>
<member name="P:SteamWare.memLayer.ACBH">
<summary>
Nome della variabile AppConf da utilizzare...
</summary>
</member>
<member name="F:SteamWare.memLayer.AppConf">
<summary>
oggetto dizionario con chiave / valore x configurazioni applicazione
@@ -3695,7 +3754,7 @@
</member>
<member name="M:SteamWare.memLayer.resetAppConf">
<summary>
resetta il vocabolario rileggendo i dati...
resetta AppConfig svuotando e rileggendo i dati...
</summary>
</member>
<member name="M:SteamWare.memLayer.startupAppConf">
@@ -3703,12 +3762,22 @@
avvio oggetto AppConf in ram
</summary>
</member>
<member name="P:SteamWare.memLayer.numRecAppConf">
<summary>
Numero record salvati in AppConf
</summary>
</member>
<member name="M:SteamWare.memLayer.ricaricaAppConf">
<summary>
carica in ram oggetto AppConf
</summary>
<returns></returns>
</member>
<member name="P:SteamWare.memLayer.lastUpdateAppConf">
<summary>
ultimo update in cache dei valori di AppConfig
</summary>
</member>
<member name="M:SteamWare.memLayer.configDbVal(System.String)">
<summary>
Configurations da tabella DB Config
@@ -3821,6 +3890,13 @@
<param name="nome"></param>
<returns>valore DATE</returns>
</member>
<member name="M:SteamWare.memLayer.dsSessionObj(System.String)">
<summary>
carica dalla sessione un dato di tipo DataSet NON Tipizzato
</summary>
<param name="nomeVar"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.objSessionObj(System.String)">
<summary>
carica dalla sessione un dato di tipo object generico
@@ -3879,6 +3955,37 @@
<param name="surviveUpdate">indica se debba sopravvivere ad update (inserita in elenco valSess2SurvUpd)</param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.setSessionDataTable(System.String,System.Data.DataTable)">
<summary>
inserisce in session un DataSet (serializzandolo)
</summary>
<param name="nome">nome della variabile</param>
<param name="dTable">DataTable da salvare</param>
</member>
<member name="M:SteamWare.memLayer.setSessionDataTable(System.String,System.Data.DataTable,System.Boolean)">
<summary>
inserisce in session un DataSet (serializzandolo)
</summary>
<param name="nome">nome della variabile</param>
<param name="dTable">DataTable da salvare</param>
<param name="surviveUpdate">indica se debba sopravvivere ad update (inserita in elenco valSess2SurvUpd)</param>
</member>
<member name="M:SteamWare.memLayer.setSessionDataSet(System.String,System.Data.DataSet)">
<summary>
inserisce in session un DataSet (serializzandolo)
</summary>
<param name="nome">nome della variabile</param>
<param name="dSet">DataSet da salvare</param>
</member>
<member name="M:SteamWare.memLayer.setSessionDataSet(System.String,System.Data.DataSet,System.Boolean)">
<summary>
inserisce in session un DataSet (serializzandolo)
</summary>
<param name="nome">nome della variabile</param>
<param name="dSet">DataSet da salvare</param>
<param name="surviveUpdate">indica se debba sopravvivere ad update (inserita in elenco valSess2SurvUpd)</param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.emptySessionVal(System.String)">
<summary>
svuota una variabile dalla session
@@ -3963,7 +4070,7 @@
</summary>
<param name="nome">nome della variabile</param>
<param name="valore">valore</param>
<param name="setInTabInCache">da registrare come tabella da svuotare on update?</param>
<param name="setInTabInCache">da registrare come tabella da svuotare on update</param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.emptyCacheVal(System.String)">
@@ -4004,7 +4111,184 @@
</member>
<member name="M:SteamWare.memLayer.flushRegisteredCache">
<summary>
forza lo svuotamento delel tabelle indicate come in cache...
forza lo svuotamento delle tabelle indicate come in cache...
</summary>
</member>
<member name="M:SteamWare.memLayer.redHash(System.String)">
<summary>
Nome della variabile HASH da utilizzare (dato CodModulo / Server / DB impiegato da funzionalita' DbConfig) + keyName richiesto...
</summary>
</member>
<member name="F:SteamWare.memLayer.lazyConnection">
<summary>
Connessione lazy a redis...
</summary>
</member>
<member name="P:SteamWare.memLayer.connRedis">
<summary>
Oggetto statico connessione redis
</summary>
</member>
<member name="M:SteamWare.memLayer.getRSV(System.String)">
<summary>
Restituisce una chiave salvata in RedisCache
</summary>
<param name="chiave"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.setRSV(System.String,System.String)">
<summary>
Salva una chiave in RedisCache
</summary>
<param name="chiave"></param>
<param name="valore"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.setRSV(System.String,System.String,System.Int32)">
<summary>
Salva una chiave in RedisCache
</summary>
<param name="chiave"></param>
<param name="valore"></param>
<param name="TTL_sec">in secondi</param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.setRCntI(System.String)">
<summary>
Incrementa un contatore in Redis
</summary>
<param name="chiave"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.setRCntD(System.String)">
<summary>
Decrementa un contatore in Redis
</summary>
<param name="chiave"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.getRCnt(System.String)">
<summary>
Restituisce una chiave COUNTER in RedisCache
</summary>
<param name="chiave"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.resetRCnt(System.String)">
<summary>
Resetta (elimina) un contatore in Redis
</summary>
<param name="chiave"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.getRKeys(StackExchange.Redis.RedisKey[])">
<summary>
Restituisce un set KVP (Key Value Pair) salvati in RedisCache
</summary>
<param name="chiavi"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.setRKeys(System.Collections.Generic.KeyValuePair{StackExchange.Redis.RedisKey,StackExchange.Redis.RedisValue}[])">
<summary>
Salva un set KVP (Key Value Pair) in RedisCache
</summary>
<param name="valori">Set KVP chiave-valore da salvare</param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redHashPresent(StackExchange.Redis.RedisKey)">
<summary>
Verifica se ci siano valori nella hash indicata...
</summary>
<param name="key"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redHashPresentSz(System.String)">
<summary>
Verifica se ci siano valori nella hash indicata (string)
</summary>
<param name="key"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redGetHash(System.String)">
<summary>
Recupera tutti i valori dalla hash
</summary>
<param name="hashKey"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redGetHashDict(System.String)">
<summary>
Recupera tutti i valori dalla hash in formato Dictionary
</summary>
<param name="hashKey"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redGetHashField(System.String,System.String)">
<summary>
Recupera UN SINGOLO VALORE dalla hash per un dato field
</summary>
<param name="hashKey"></param>
<param name="hashField"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redSaveHash(System.String,System.Collections.Generic.KeyValuePair{System.String,System.String}[])">
<summary>
Salvataggio di una hash di valori
</summary>
<param name="hashKey">chiave</param>
<param name="hashFields">valori</param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redSaveHashDict(System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
<summary>
Salvataggio di una hash di valori in formato Dictionary
</summary>
<param name="hashKey">chiave</param>
<param name="hashFields">valori</param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redSaveHash(System.String,System.Collections.Generic.KeyValuePair{System.String,System.String}[],System.Double)">
<summary>
Salvataggio di una hash di valori
</summary>
<param name="hashKey">chiave</param>
<param name="hashFields">valori</param>
<param name="expireSeconds">scadenza preimpostata hash (secondi) | defaoult = -1 (non scade)</param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redSaveHashDict(System.String,System.Collections.Generic.Dictionary{System.String,System.String},System.Double)">
<summary>
Salvataggio di una hash di valori in formato Dictionary
</summary>
<param name="hashKey">chiave</param>
<param name="hashFields">valori</param>
<param name="expireSeconds">scadenza preimpostata hash (secondi) | defaoult = -1 (non scade)</param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redDelKey(System.String)">
<summary>
Elimina una key (hash, string)
</summary>
<param name="key"></param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redFlushKey(System.String)">
<summary>
Flush completo cache redis
</summary>
<param name="keyPattern">** = tutti</param>
<returns></returns>
</member>
<member name="M:SteamWare.memLayer.redCountKey(System.String)">
<summary>
Conta num oggetti cache redis che rispondono a pattern
</summary>
<param name="keyPattern">** = tutti</param>
<returns></returns>
</member>
<member name="P:SteamWare.memLayer.numRecRedis">
<summary>
Restituisce numero record in Redis DB
</summary>
</member>
<member name="M:SteamWare.memLayer.imgUrl(System.String)">
@@ -4022,6 +4306,36 @@
Compatibility: .NET 3.0 and later.
</summary>
</member>
<member name="F:SteamWare.PasswordHash.SALT_BYTES">
<summary>
num byte salt
</summary>
</member>
<member name="F:SteamWare.PasswordHash.HASH_BYTES">
<summary>
num byte hash
</summary>
</member>
<member name="F:SteamWare.PasswordHash.PBKDF2_ITERATIONS">
<summary>
num iterazioni
</summary>
</member>
<member name="F:SteamWare.PasswordHash.ITERATION_INDEX">
<summary>
indice iterazioni
</summary>
</member>
<member name="F:SteamWare.PasswordHash.SALT_INDEX">
<summary>
indice salt
</summary>
</member>
<member name="F:SteamWare.PasswordHash.PBKDF2_INDEX">
<summary>
indice pbk
</summary>
</member>
<member name="M:SteamWare.PasswordHash.CreateHash(System.String)">
<summary>
Creates a salted PBKDF2 hash of the password.
@@ -4057,6 +4371,71 @@
<param name="outputBytes">The length of the hash to generate, in bytes.</param>
<returns>A hash of the password.</returns>
</member>
<member name="T:SteamWare.UpdateMan">
<summary>
Gestione update applicazioni
</summary>
</member>
<member name="M:SteamWare.UpdateMan.#ctor">
<summary>
Init classe
</summary>
</member>
<member name="F:SteamWare.UpdateMan.obj">
<summary>
Init classe
</summary>
</member>
<member name="M:SteamWare.UpdateMan.getUpdateInfo(System.String)">
<summary>
Recupera l'ultima versione disponibile
</summary>
<param name="remoteUrl"></param>
<returns></returns>
</member>
<member name="M:SteamWare.UpdateMan.downloadLatest(System.String,System.String,System.String)">
<summary>
Effettua download ultima versione applicativo
</summary>
<param name="remoteUrl"></param>
<param name="localRepo"></param>
<param name="packName"></param>
</member>
<member name="T:SteamWare.UpdateInfoEventArgs">
<summary>
Object of this class gives you all the details about the update useful in handling the update logic yourself.
</summary>
</member>
<member name="P:SteamWare.UpdateInfoEventArgs.IsUpdateAvailable">
<summary>
If new update is available then returns true otherwise false.
</summary>
</member>
<member name="P:SteamWare.UpdateInfoEventArgs.DownloadURL">
<summary>
Download URL of the update file.
</summary>
</member>
<member name="P:SteamWare.UpdateInfoEventArgs.ChangelogURL">
<summary>
URL of the webpage specifying changes in the new update.
</summary>
</member>
<member name="P:SteamWare.UpdateInfoEventArgs.CurrentVersion">
<summary>
Returns newest version of the application available to download.
</summary>
</member>
<member name="P:SteamWare.UpdateInfoEventArgs.InstalledVersion">
<summary>
Returns version of the application currently installed on the user's PC.
</summary>
</member>
<member name="P:SteamWare.UpdateInfoEventArgs.Mandatory">
<summary>
Shows if the update is required or optional.
</summary>
</member>
<member name="T:SteamWare.UserPage">
<summary>
Base class for every user control in the application, containing some common
@@ -4372,6 +4751,11 @@
It is not meant to be be used directly.
</summary>
</member>
<member name="P:SteamWare.UserControl.uid">
<summary>
UID formattato con "_"
</summary>
</member>
<member name="E:SteamWare.UserControl.eh_ucev">
<summary>
event handler generico
@@ -5153,6 +5537,26 @@
tutto
</summary>
</member>
<member name="T:SteamWare.DataSetAdapter`1">
<summary>
Helper methods e funzioni x gestione conversione dataset tipizzati e non
</summary>
<typeparam name="T">A strongly type DataTable.
A DataTable of type T will be returned from the DataSet.
</typeparam>
</member>
<member name="M:SteamWare.DataSetAdapter`1.convert(System.Data.DataSet)">
<summary>
Convert the first DataTable from a DataSet to a
strongly-typed data table.
</summary>
</member>
<member name="M:SteamWare.DataSetAdapter`1.convert(System.Data.DataTable)">
<summary>
Convert an ordinary DataTable to a strongly-typed
data table.
</summary>
</member>
<member name="T:SteamWare.gestEmail">
<summary>
classe di gestione delle email
@@ -5565,6 +5969,19 @@
<param name="valore"></param>
<returns></returns>
</member>
<member name="T:SteamWare.ratio">
<summary>
Classe gestione divisioni
</summary>
</member>
<member name="M:SteamWare.ratio.getDecimal(System.Object,System.Object)">
<summary>
Effettua il calcolo del rapporto numeratore/denominatore come DECIMAL con gestione denominatore != 0
</summary>
<param name="numVal">numeratore</param>
<param name="denVal">denominatore</param>
<returns></returns>
</member>
<member name="T:SteamWare.ucEvent">
<summary>
eventi associati a UserCOntrol SteamWare standard
Binary file not shown.