Files
Include/EGkUserObj.h
T
Dario Sassi c8fb623890 Include :
- aggiornamento.
2016-05-17 11:58:35 +00:00

50 lines
2.5 KiB
C++

//----------------------------------------------------------------------------
// EgalTech 2015-2015
//----------------------------------------------------------------------------
// File : EGkUserObj.h Data : 22.05.15 Versione : 1.6e3
// Contenuto : Dichiarazione della interfaccia IUserObj.
//
//
//
// Modifiche : 22.05.15 DS Creazione modulo.
//
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkPolyLine.h"
#include "/EgtDev/Include/EgtStringBase.h"
class IGeomDB ;
//----------------------------------------------------------------------------
class __declspec( novtable) IUserObj
{
public : // standard
virtual ~IUserObj( void) {}
virtual IUserObj* Clone( void) const = 0 ;
virtual const std::string& GetClassName( void) const = 0 ;
virtual bool Dump( std::string& sOut, bool bMM = true, const char* szNewLine = "\n") const = 0 ;
virtual bool SetOwner( int nId, IGeomDB* pGDB) = 0 ;
virtual int GetOwner( void) const = 0 ;
virtual IGeomDB* GetGeomDB( void) const = 0 ;
public : // save & load
virtual bool ToSave( void) const { return false ; }
virtual bool Save( STRVECTOR& vString) const { return false ; }
virtual bool Load( const STRVECTOR& vString, int nBaseGdbId) { return false ; }
public : // show & transform geometry (only if with a GeoObj)
virtual bool GetDrawPolyLines( POLYLINELIST& lstPL) const { return false ; }
virtual bool Translate( const Vector3d& vtMove) { return true ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dAngDeg) { return true ; }
virtual bool Rotate( const Point3d& ptAx, const Vector3d& vtAx, double dCosAng, double dSinAng) { return true ; }
virtual bool Scale( const Frame3d& frRef, double dCoeffX, double dCoeffY, double dCoeffZ) { return true ; }
virtual bool Mirror( const Point3d& ptOn, const Vector3d& vtNorm) { return true ; }
virtual bool Shear( const Point3d& ptOn, const Vector3d& vtNorm, const Vector3d& vtDir, double dCoeff) { return true ; }
virtual bool ToGlob( const Frame3d& frRef) { return true ; }
virtual bool ToLoc( const Frame3d& frRef) { return true ; }
virtual bool LocToLoc( const Frame3d& frOri, const Frame3d& frDest) { return true ; }
public : // reserved
virtual bool IsDefault(void) const { return false ; }
} ;