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Include/EGkGeoObjSave.h
SaraP 52b0802dfb Include :
- piccola correzione.
2025-02-17 14:58:31 +01:00

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C++

//----------------------------------------------------------------------------
// EgalTech 2017-2022
//----------------------------------------------------------------------------
// File : EGkGeoObjSave.h Data : 25.04.22 Versione : 2.4d4
// Contenuto : Funzione per salvare su file un Oggetto Geometrico.
//
//
//
// Modifiche : 30.10.17 DS Creazione modulo.
// 25.04.22 DS Aggiunti controlli.
//
//----------------------------------------------------------------------------
#pragma once
#include "/EgtDev/Include/EGkGeomDB.h"
#include "/EgtDev/Include/EgtPointerOwner.h"
#include "/EgtDev/Include/EGkSurfFlatRegion.h"
//----------------------------------------------------------------------------
bool
SaveGeoObj( IGeoObj* pGObj, const std::string& sFile, int nFlag = GDB_SV_BIN)
{
// verifico validità oggetto
if ( pGObj == nullptr || ! pGObj->IsValid())
return false ;
// creo GeomDB temporaneo
PtrOwner<IGeomDB> pGeomDB( CreateGeomDB()) ;
if ( IsNull( pGeomDB))
return false ;
// inserisco l'oggetto nel GeomDB (sotto pezzo/layer)
int nPartId = pGeomDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
int nLayId = pGeomDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
int nId = pGeomDB->AddGeoObj( GDB_ID_NULL, nLayId, pGObj) ;
if ( nId == GDB_ID_NULL)
return false ;
// eseguo il salvataggio
bool bOk = pGeomDB->Save( nId, sFile, nFlag) ;
// rimuovo l'oggetto dal GeomDB
bOk = ( pGeomDB->RemoveGeoObjAndErase( nId) != nullptr) && bOk ;
return bOk ;
}
//----------------------------------------------------------------------------
bool
SaveGeoObj( std::vector<IGeoObj*> vpGObj, const std::string& sFile, int nFlag = GDB_SV_BIN)
{
for ( int i = 0 ; i < int( vpGObj.size()); ++i) {
// verifico validità oggetto
if ( vpGObj[i] == nullptr || ! vpGObj[i]->IsValid() )
return false ;
}
// creo GeomDB temporaneo
PtrOwner<IGeomDB> pGeomDB( CreateGeomDB()) ;
if ( IsNull( pGeomDB))
return false ;
INTVECTOR vIds ;
int nLayId = 0 ;
for ( int i = 0 ; i < int( vpGObj.size()); ++i) {
// inserisco l'oggetto nel GeomDB (sotto pezzo/layer)
if ( i == 0) {
int nPartId = pGeomDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
nLayId = pGeomDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
}
int nId = pGeomDB->AddGeoObj( GDB_ID_NULL, nLayId, vpGObj[i]) ;
vIds.push_back( nId) ;
if ( nId == GDB_ID_NULL)
return false ;
}
// eseguo il salvataggio
bool bOk = pGeomDB->Save( vIds, sFile, nFlag) ;
// rimuovo l'oggetto dal GeomDB
for ( int i = 0 ; i < int( vIds.size()); ++i)
bOk = ( pGeomDB->RemoveGeoObjAndErase( vIds[i]) != nullptr ) && bOk ;
return bOk ;
}
//----------------------------------------------------------------------------
bool
SaveGeoObj( std::vector<std::vector<IGeoObj*>> vvpGObj, std::vector<Color> vCol,
const std::string& sFile, int nFlag = GDB_SV_BIN)
{
// verifico validità oggetti
for ( int i = 0 ; i < int( vvpGObj.size()) ; ++ i) {
for ( int j = 0 ; j < int( vvpGObj[i].size()) ; ++ j) {
if ( vvpGObj[i][j] == nullptr || ! vvpGObj[i][j]->IsValid())
return false ;
}
}
if ( int( vCol.size()) <= int( vvpGObj.size())) {
for ( int i = int( vCol.size()) ; i < int( vvpGObj.size()) ; ++ i)
vCol.push_back( BLACK) ;
}
else
return false ;
// creo GeomDB temporaneo
PtrOwner<IGeomDB> pGeomDB( CreateGeomDB()) ;
if ( IsNull( pGeomDB))
return false ;
INTVECTOR vIds ;
int nLayId = 0 ;
// creo il part
int nPartId = pGeomDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
// per ogni elemento i-esimo, creo un layer
for ( int i = 0 ; i < int( vvpGObj.size()) ; ++i) {
// creo il layer
nLayId = pGeomDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
pGeomDB->SetMaterial( nLayId, vCol[i]) ;
for ( int j = 0 ; j < int( vvpGObj[i].size()) ; ++ j ) {
// inserisco gli oggetti corrispondenti
int nId = pGeomDB->AddGeoObj( GDB_ID_NULL, nLayId, vvpGObj[i][j]) ;
vIds.push_back( nId) ;
if ( nId == GDB_ID_NULL)
return false ;
}
}
// eseguo il salvataggio
bool bOk = pGeomDB->Save( vIds, sFile, nFlag) ;
// rimuovo l'oggetto dal GeomDB
for ( int i = 0 ; i < int( vIds.size()) ; ++i)
bOk = ( pGeomDB->RemoveGeoObjAndErase( vIds[i]) != nullptr) && bOk ;
return bOk ;
}
bool SaveSfrBooleans( const ISurfFlatRegion* pSfrA, const ISurfFlatRegion* pSfrB,
const std::string& sFile, int nFlag = GDB_SV_BIN,
Color cColA = Color( 0., .5, .75, .5), Color cColB = Color( 0., .5, 0., .5))
{
// verifico validità superfici
if ( pSfrA == nullptr || ! pSfrA->IsValid() ||
pSfrB == nullptr || ! pSfrB->IsValid())
return false ;
// creo GeomDB temporaneo
PtrOwner<IGeomDB> pGeomDB( CreateGeomDB()) ;
if ( IsNull( pGeomDB))
return false ;
// inserisco le superfici nel GeomDB (sotto pezzo/layer)
int nPartId = pGeomDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
int nLayId = pGeomDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
int nIdSfrA = pGeomDB->AddGeoObj( GDB_ID_NULL, nLayId, static_cast<IGeoObj*>( CloneSurfFlatRegion( pSfrA))) ;
if ( nIdSfrA == GDB_ID_NULL)
return false ;
pGeomDB->SetMaterial( nIdSfrA, cColA) ;
int nIdSfrB = pGeomDB->AddGeoObj( GDB_ID_NULL, nLayId, static_cast<IGeoObj*>( CloneSurfFlatRegion( pSfrB))) ;
if ( nIdSfrB == GDB_ID_NULL)
return false ;
pGeomDB->SetMaterial( nIdSfrB, cColB) ;
// vettor di indici aggiunti
INTVECTOR vIds = { nIdSfrA, nIdSfrB} ;
// eseguo il salvataggio
bool bOk = pGeomDB->Save( vIds, sFile, nFlag) ;
// rimuovo l'oggetto dal GeomDB
for ( int i = 0 ; i < int( vIds.size()) ; ++i)
bOk = ( pGeomDB->RemoveGeoObjAndErase( vIds[i]) != nullptr) && bOk ;
return bOk ;
}
//----------------------------------------------------------------------------
bool
SaveGeoObj( std::vector<std::vector<IGeoObj*>> vvpGObj, std::vector<std::vector<Color>> vvCol,
const std::string& sFile, int nFlag = GDB_SV_BIN)
{
// verifico validità oggetti
for ( int i = 0 ; i < int( vvpGObj.size()) ; ++ i) {
for ( int j = 0 ; j < int( vvpGObj[i].size()) ; ++ j) {
if ( vvpGObj[i][j] == nullptr || ! vvpGObj[i][j]->IsValid())
return false ;
}
}
// creo GeomDB temporaneo
PtrOwner<IGeomDB> pGeomDB( CreateGeomDB()) ;
if ( IsNull( pGeomDB))
return false ;
INTVECTOR vIds ;
// creo il part
int nPartId = pGeomDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
// per ogni elemento i-esimo, creo un layer
for ( int i = 0 ; i < int( vvpGObj.size()) ; ++i) {
// creo il layer
int nLayId = pGeomDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
for ( int j = 0 ; j < int( vvpGObj[i].size()) ; ++ j ) {
// inserisco gli oggetti corrispondenti
int nId = pGeomDB->AddGeoObj( GDB_ID_NULL, nLayId, vvpGObj[i][j]) ;
if ( nId == GDB_ID_NULL)
return false ;
// setto il colore ( se definito)
if ( i < int( vvCol.size()) && j < int( vvCol[i].size()))
pGeomDB->SetMaterial( nId, vvCol[i][j]) ;
vIds.push_back( nId) ;
}
}
// eseguo il salvataggio
bool bOk = pGeomDB->Save( vIds, sFile, nFlag) ;
// rimuovo l'oggetto dal GeomDB
for ( int i = 0 ; i < int( vIds.size()) ; ++i)
bOk = ( pGeomDB->RemoveGeoObjAndErase( vIds[i]) != nullptr) && bOk ;
return bOk ;
}
//----------------------------------------------------------------------------
bool
SaveGeoObj( std::vector<IGeoObj*> vpGObj, std::vector<Color> vCol,
const std::string& sFile, int nFlag = GDB_SV_BIN)
{
// verifico validità oggetti
if ( int( vpGObj.size()) != int( vCol.size()))
return false ;
// creo GeomDB temporaneo
PtrOwner<IGeomDB> pGeomDB( CreateGeomDB()) ;
if ( IsNull( pGeomDB))
return false ;
INTVECTOR vIds ;
// creo il part
int nPartId = pGeomDB->AddGroup( GDB_ID_NULL, GDB_ID_ROOT, Frame3d()) ;
// creo il layer
int nLayId = pGeomDB->AddGroup( GDB_ID_NULL, nPartId, Frame3d()) ;
// scorro gli elementi da visualizzare
for ( int i = 0 ; i < int( vpGObj.size()) ; ++ i) {
if ( vpGObj[i] == nullptr || ! vpGObj[i]->IsValid())
continue ;
// inserisco gli oggetti corrispondenti
int nId = pGeomDB->AddGeoObj( GDB_ID_NULL, nLayId, vpGObj[i]) ;
if ( nId == GDB_ID_NULL)
return false ;
// setto il colore
pGeomDB->SetMaterial( nId, vCol[i]) ;
// aggiungo l'Id ottenuto
vIds.push_back( nId) ;
}
// eseguo il salvataggio
bool bOk = pGeomDB->Save( vIds, sFile, nFlag) ;
// rimuovo l'oggetto dal GeomDB
for ( int i = 0 ; i < int( vIds.size()) ; ++i)
bOk = ( pGeomDB->RemoveGeoObjAndErase( vIds[i]) != nullptr) && bOk ;
return bOk ;
}