-Include :
- aggiunte ad interfacce.
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@@ -45,6 +45,12 @@ class __declspec( novtable) IGdbIterator
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virtual bool GetGlobFrame( Frame3d& frGlob) const = 0 ;
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virtual bool SetColor( Color cCol) = 0 ;
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virtual bool GetColor( Color& cCol) const = 0 ;
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virtual bool SetName( const std::string& sName) = 0 ;
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virtual bool GetName( std::string& sName) const = 0 ;
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virtual bool RemoveName( void) = 0 ;
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virtual bool SetInfo( const std::string& sKey, const std::string& sInfo) = 0 ;
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virtual bool GetInfo( const std::string& sKey, std::string& sInfo) const = 0 ;
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virtual bool RemoveInfo( const std::string& sKey) = 0 ;
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} ;
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//-----------------------------------------------------------------------------
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@@ -69,6 +69,12 @@ class __declspec( novtable) IGeomDB
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virtual bool GetDefaultColor( Color& cCol) const = 0 ;
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virtual bool SetColor( int nId, Color cCol) = 0 ;
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virtual bool GetColor( int nId, Color& cCol) const = 0 ;
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virtual bool SetName( int nId, const std::string& sName) = 0 ;
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virtual bool GetName( int nId, std::string& sName) const = 0 ;
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virtual bool RemoveName( int nId) = 0 ;
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virtual bool SetInfo( int nId, const std::string& sKey, const std::string& sInfo) = 0 ;
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virtual bool GetInfo( int nId, const std::string& sKey, std::string& sInfo) const = 0 ;
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virtual bool RemoveInfo( int nId, const std::string& sKey) = 0 ;
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} ;
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//-----------------------------------------------------------------------------
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+22
-5
@@ -1,20 +1,20 @@
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//----------------------------------------------------------------------------
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// EgalTech 2013-2014
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//----------------------------------------------------------------------------
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// File : EgkStringUtils3d.h Data : 31.01.14 Versione : 1.5a9
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// File : EgkStringUtils3d.h Data : 10.03.14 Versione : 1.5c3
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// Contenuto : Dichiarazione delle funzioni di utilità 3d per le stringhe.
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//
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//
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//
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// Modifiche : 31.01.14 DS Creazione modulo.
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//
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// 10.03.14 DS Aggiunte lettura/scrittura Frame3d.
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//
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//----------------------------------------------------------------------------
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#pragma once
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#include "/EgtDev/Include/EGnStringUtils.h"
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#include "/EgtDev/Include/EGkPoint3d.h"
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#include "/EgtDev/Include/EGkFrame3d.h"
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//----------------------- Macro per import/export -----------------------------
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#undef EGK_EXPORT
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@@ -28,15 +28,32 @@
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EGK_EXPORT bool FromString( const std::string& sVal, Vector3d& vtVal) ;
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EGK_EXPORT bool FromString( const std::string& sVal, Point3d& ptVal) ;
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EGK_EXPORT bool FromString( const std::string& sVal, Point3d& ptVal, double& dW) ;
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EGK_EXPORT bool FromString( const std::string& sVal, Frame3d& frFrame) ;
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inline const std::string
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ToString( Vector3d vtVal, int nPrec = 9)
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ToString( const Vector3d& vtVal, int nPrec = 9)
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{ std::string sBuff ;
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sBuff.reserve( 3 * 32 + 2) ;
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sBuff = ToString( vtVal.x, nPrec) + ',' + ToString( vtVal.y, nPrec) + ',' + ToString( vtVal.z, nPrec) ;
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return sBuff ; }
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inline const std::string
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ToString( Point3d ptVal, int nPrec = 6)
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ToString( const Point3d& ptVal, int nPrec = 6)
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{ std::string sBuff ;
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sBuff.reserve( 3 * 32 + 2) ;
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sBuff = ToString( ptVal.x, nPrec) + ',' + ToString( ptVal.y, nPrec) + ',' + ToString( ptVal.z, nPrec) ;
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return sBuff ; }
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inline const std::string
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ToString( const Point3d& ptVal, double dW, int nPrec = 6)
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{ std::string sBuff ;
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sBuff.reserve( 3 * 32 + 2) ;
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sBuff = ToString( ptVal.x, nPrec) + ',' + ToString( ptVal.y, nPrec) + ',' + ToString( ptVal.z, nPrec) +
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',' + ToString( dW, nPrec) ;
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return sBuff ; }
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inline const std::string
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ToString( const Frame3d& frF, int nPrecP = 6, int nPrecV = 9)
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{ std::string sBuff ;
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sBuff.reserve( 12 * 32 + 2) ;
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sBuff = ToString( frF.Orig().x, nPrecP) + ',' + ToString( frF.Orig().y, nPrecP) + ',' + ToString( frF.Orig().z, nPrecP) + ',' +
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ToString( frF.VersX().x, nPrecV) + ',' + ToString( frF.VersX().y, nPrecV) + ',' + ToString( frF.VersX().z, nPrecV) + ',' +
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ToString( frF.VersY().x, nPrecV) + ',' + ToString( frF.VersY().y, nPrecV) + ',' + ToString( frF.VersY().z, nPrecV) + ',' +
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ToString( frF.VersZ().x, nPrecV) + ',' + ToString( frF.VersZ().y, nPrecV) + ',' + ToString( frF.VersZ().z, nPrecV) ;
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return sBuff ; }
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@@ -15,6 +15,8 @@
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#include <string>
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#include <vector>
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#include <list>
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//----------------------------------------------------------------------------
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typedef std::vector<std::string> STRVECTOR ;
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typedef std::list<std::string> STRLIST ;
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