Include :
- modifiche a Scene.
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+8
-1
@@ -44,7 +44,6 @@ class IEGrScene
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virtual std::string GetGLSLInfo( void) = 0 ;
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virtual std::string GetPixelFormatInfo( void) = 0 ;
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virtual bool RedrawWindow( void) = 0 ;
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virtual bool SetExtension( const BBox3d& b3Ext) = 0 ;
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virtual bool Reshape( int nW, int nH) = 0 ;
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virtual bool SetBackground( Color BackTop, Color BackBottom) = 0 ;
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virtual bool Prepare( void) = 0 ;
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@@ -65,6 +64,14 @@ class IEGrScene
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virtual bool ZoomAll( void) = 0 ;
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virtual bool ZoomChange( double dCoeff) = 0 ;
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virtual bool ZoomOnPoint( const Point3d& ptWin, double dCoeff) = 0 ;
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virtual bool ZoomWin( const Point3d& ptWin1, const Point3d& ptWin2) = 0 ;
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// Geometry
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virtual bool SetExtension( const BBox3d& b3Ext) = 0 ;
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virtual bool UpdateExtension( void) = 0 ;
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// Aux
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virtual bool SetWinRectAttribs( bool bOutline, Color WRcol) = 0 ;
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virtual bool SetWinRect( const Point3d& ptWinRectP1, const Point3d& ptWinRectP2) = 0 ;
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virtual bool ResetWinRect( void) = 0 ;
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} ;
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//-----------------------------------------------------------------------------
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