Include :
- aggiornamento parametri - in Frame3d possibilità di costruire e resettare un riferimento come non inizializzato - in Vector3d aggiunte IsX, IsY, IsZ.
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@@ -174,6 +174,7 @@ EXE_EXPORT bool ExeLuaGetGlobStringVar( const std::string& sVar, std::string& sV
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EXE_EXPORT bool ExeLuaGetGlobVectorVar( const std::string& sVar, Vector3d& vtVal) ;
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EXE_EXPORT bool ExeLuaGetGlobPointVar( const std::string& sVar, Point3d& ptVal) ;
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EXE_EXPORT bool ExeLuaResetGlobVar( const std::string& sVar) ;
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EXE_EXPORT bool ExeLuaExistsFunction( const std::string& sFun) ;
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EXE_EXPORT bool ExeLuaCallFunction( const std::string& sFun) ;
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EXE_EXPORT bool ExeLuaEvalNumExpr( const std::string& sExpr, double* pdVal) ;
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EXE_EXPORT bool ExeLuaEvalStringExpr( const std::string& sExpr, std::string& sVal) ;
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